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Ensign Surfer UwUGreattank[FOKT] UwUGreattank
NC BR 48

KDR: 6.42

Score: 23m

Last Seen: Dec 7th, 2019 12:52 AM
- OFFLINE - 41 hour(s)

Prestige 1, Battle Rank 48 - New Conglomerate on Emerald - Outfit Officer of The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 10
Level Progress (to 49): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Halberd SE C150 Dalton M30 Mustang AH NC6 Gauss SAW Vortek Rotary E540 Halberd Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $928,242 MLG Score: 742
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.9%29.729%859812193,4681.739224.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.996%1.483A+1.331A0.673B+HEAD ++ (~15.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+100.303C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.565%0.699%32076122115,317628566124.3901271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.673%-0.004C+-0.832D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.489B+30.80.42B51.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.865%1.443%2759712207,694349384221.9829200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%0.047C+-0.722D-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.899B*5.90.889B*10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.406%78.992%27591122611916330.72561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*0.707B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.296C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.216%16.667%27591122622817441.30286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.869M+0.381C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.50.477B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 10
23m240.1%572 (34.3k)523 (31.4k)6.4242139,5416,1558.3296548 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227250126.648%4.332%11507:099

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMJan 26th, 2019 5:16 PMDec 7th, 2019 11:48 PM (12h) (PST)Dec 6th, 2019 10:41 PM (2d) (PST)Dec 6th, 2019 8:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,615461,5690.8970.1400.0392.8590.293742

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,9192,76894,15154821721831,364

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
734.8h/30.6d 11,728 1,713 12,474 126k 197 952 12,939 71.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,214
Deaths:1,093
KDR:1.111
Accuracy:28.759% A
HSR:25.700% B++
GD-66 Claw
A+
Kills:228
Deaths:211
KDR:1.081
Accuracy:76.216% A+
HSR:16.667% C**
AC-X11
B
Kills:60
Deaths:48
KDR:1.250
Accuracy:27.101% B
HSR:23.333% C*
Kills:1,502
Deaths (as Engineer):1,352
Deaths (to Engineers):2,057
KDR:1.11095
Kill Difference:150
Playtime:676.270 hours
Usage:92%
Score:21.788m
Score/min:537
Accuracy (listed only):44.025%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,753
Deaths:867
KDR:2.022
Accuracy:28.688% A+
HSR:33.771% A++
NSX-P Naginata
A+
Kills:665
Deaths:333
KDR:1.997
Accuracy:30.722% A+
HSR:32.331% B+
MGR-L1 Promise
A+
Kills:70
Deaths:34
KDR:2.059
Accuracy:32.461% A+
HSR:31.429% B*
Kills:2,488
Deaths (as Heavy Assault):1,234
Deaths (to Heavy Assaults):1,325
KDR:2.01621
Kill Difference:1,254
Playtime:38.598 hours
Usage:5%
Score:0.912m
Score/min:394
Accuracy (listed only):30.624%
HSR (listed only):32.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,214
Deaths:1,093
KDR:1.111
Accuracy:28.759% A
HSR:25.700% B++
GD-66 Claw
A+
Kills:228
Deaths:211
KDR:1.081
Accuracy:76.216% A+
HSR:16.667% C**
AF-4 Cyclone
B*
Kills:136
Deaths:95
KDR:1.432
Accuracy:29.701% B*
HSR:25% B*
AC-X11
B
Kills:60
Deaths:48
KDR:1.250
Accuracy:27.101% B
HSR:23.333% C*
Kills:1,638
Deaths (as Light Assault):1,447
Deaths (to Light Assaults):807
KDR:1.132
Kill Difference:191
Playtime:9.525 hours
Usage:1%
Score:0.200m
Score/min:350
Accuracy (listed only):40.444%
HSR (listed only):22.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C+
AF-4 Cyclone
B*
Kills:136
Deaths:95
KDR:1.432
Accuracy:29.701% B*
HSR:25% B*
NC14 Bolt Driver
B*
Kills:119
Deaths:54
KDR:2.204
Accuracy:41.406% B*
HSR:78.992% B+
LA8 Rebel
C++
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C++
HSR:20.270% C
NC4 Mag-Shot
B+
Kills:54
Deaths:37
KDR:1.459
Accuracy:31.781% B+
HSR:14.815% D
Kills:670
Deaths (as Infiltrator):367
Deaths (to Infiltrators):517
KDR:1.82561
Kill Difference:303
Playtime:5.059 hours
Usage:1%
Score:0.074m
Score/min:243
Accuracy (listed only):33.780%
HSR (listed only):30.394%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:7,498
V. Kills:3,796 197%
Deaths:747
KDR:10.038
Accuracy:35.111% B++
KPH:52.100 M*
VKPH:26.400 A**
M30 Mustang AH
M+
Kills:4,370
V. Kills:540 N/A
Deaths:189
KDR:23.122
Accuracy:66.279% A+
KPH:118.400 A++
VKPH:14.600 M+
Vortek Rotary
M**
Kills:1,724
V. Kills:856 201%
Deaths:260
KDR:6.631
Accuracy:39.809% A+
KPH:69 M**
VKPH:34.300 M
Breaker Rocket Pods
M++
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A*
VKPH:50.700 M++
Hornet Missiles
A++
Kills:261
V. Kills:133 195%
Deaths:15
KDR:17.400
Accuracy:61.473% C*
KPH:150.100 A++
VKPH:76.500 B**
M202 Wyrm
A*
Kills:226
V. Kills:93 240%
Deaths:6
KDR:37.667
Accuracy:51.014% C
KPH:220.500 A*
VKPH:90.700 A++
M20 Kestrel
A
Kills:95
V. Kills:47 198%
Deaths:11
KDR:8.636
Accuracy:36.841% B**
KPH:43.200 A
VKPH:21.400 B+
Kills:15,466 (13,687 + 0)
Deaths:1,279
KDR:12.092
VKDR:4.486
Vehicle Kills:5,738
Kill Difference:14,187
Playtime:216.071 hours
Usage:29%
Score:5.080m
Score/min:392
Piloting Accuracy:36.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:5,712
V. Kills:2,896 197%
Deaths:68
KDR:84
Accuracy:38.422% C++
KPH:78.200 A*
VKPH:39.700 B**
L-30R Vektor
C+
Kills:303
V. Kills:138 218%
Deaths:67
KDR:4.522
Accuracy:36.214% C+
KPH:8.700 C+
VKPH:4 C
AP30 Shredder
A
Kills:159
V. Kills:69 227%
Deaths:6
KDR:26.500
Accuracy:37.209% B++
KPH:53.800 A
VKPH:23.300 B+
CAS30 Tank Buster
A
Kills:130
V. Kills:57 224%
Deaths:10
KDR:13
Accuracy:59.033% A
KPH:10.900 B+
VKPH:4.800 C--
L105 Zephyr
A+
Kills:69
V. Kills:27 246%
Deaths:7
KDR:9.857
Accuracy:45.236% B
KPH:45.800 C+
VKPH:17.900 A+
Dual-75 Duster
B**
Kills:56
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:49.751% A
KPH:93 B+
VKPH:8.300 B**
Kills:6,429 (433 + 5,996)
Deaths:158
KDR:40.690
VKDR:20.203
Vehicle Kills:3,192
Kill Difference:6,271
Playtime:124.778 hours
Usage:17%
Score:2.693m
Score/min:360
Piloting Accuracy:59.033%
Gunner Accuracy:49.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:75
V. Kills:28 259%
Deaths:5
KDR:15
Accuracy:50.457% A
KPH:71.600 A**
VKPH:26.700 S
Kills:75 (75 + 0)
Deaths:5
KDR:15
VKDR:5.600
Vehicle Kills:28
Kill Difference:70
Playtime:1.048 hours
Usage:0%
Score:0.041m
Score/min:660
Driving Accuracy:50.457%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
B*
Kills:6,354
V. Kills:2,149 296%
Deaths:142
KDR:44.747
Accuracy:55.097% B+
KPH:66.900 B*
VKPH:22.600 C++
E540 Halberd
M+
Kills:1,300
V. Kills:468 277%
Deaths:54
KDR:24.074
Accuracy:51.673% B**
KPH:57.400 M+
VKPH:20.700 A
Titan-150 AP
M
Kills:141
V. Kills:57 243%
Deaths:4
KDR:35.250
Accuracy:57.280% B*
KPH:52.200 M
VKPH:21.100 A
Enforcer ML85
M++
Kills:57
V. Kills:31 178%
Deaths:2
KDR:28.500
Accuracy:57.190% A++
KPH:50.100 M++
VKPH:27.300 A++
Kills:7,852 (141 + 7,711)
Deaths:202
KDR:38.871
VKDR:13.391
Vehicle Kills:2,705
Kill Difference:7,650
Playtime:121.407 hours
Usage:17%
Score:4.308m
Score/min:591
Driving Accuracy:57.280%
Gunner Accuracy:57.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:331
V. Kills:136 242%
Deaths:6
KDR:55.167
Accuracy:61.148% B+
KPH:84.600 A*
VKPH:34.800 A++
M12 Kobalt-H
C*
Kills:254
V. Kills:7 N/A
Deaths:5
KDR:50.800
Accuracy:23.052% C*
KPH:116.200 C++
VKPH:3.200 C--
G40-F Ranger
B*
Kills:96
V. Kills:47 200%
Deaths:3
KDR:32
Accuracy:39.296% B*
KPH:39.200 C**
VKPH:19.200 C+
M96 Mjolnir-H
A
Kills:64
V. Kills:30 206%
Deaths:3
KDR:21.333
Accuracy:47.210% C
KPH:75.500 A
VKPH:35.400 B
C85 Canister-H
A+
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:67.545% A+
KPH:115.300 C*
VKPH:8.900 C++
Kills:797 (0 + 797)
Deaths:18
KDR:44.278
VKDR:12.444
Vehicle Kills:224
Kill Difference:779
Playtime:9.846 hours
Usage:1%
Score:0.266m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:67.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:57
V. Kills:19 285%
Deaths:2
KDR:28.500
Accuracy:55.462% C*
KPH:75.100 B++
VKPH:25 B+
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:9.500
Vehicle Kills:19
Kill Difference:55
Playtime:0.760 hours
Usage:0%
Score:0.033m
Score/min:727
Piloting Accuracy:N/A%
Gunner Accuracy:55.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,2947,49874710.037M3.6135.111%B++N/A52.1M*26.4A**345143.8h46B**130.9B**
Halberd SE 8,5036,35414244.746B+38.3255.097%B+N/A67B*22.6C++33294.9h3.4B**6.1B**
C150 Dalton 8,6085,7126884U77.5838.422%C++N/A78.2A*39.7B**52273h2.3B**6.1B**
M30 Mustang AH 4,9104,37018923.122A*16.7066.279%A+N/A118.4A++14.6M+41536.9h8C**12.1B+
NC6 Gauss SAW 1,8001,7538672.022B+4.4028.688%A+33.771%A++77.2A*2.1M*19822.7h8.2B++28.6B++
Vortek Rotary 2,5801,7242606.631A+0.2139.809%A+N/A69M**34.2M41725h34B*85.3B**
E540 Halberd 1,7681,3005424.074A*17.6551.673%B**N/A57.5M+20.7A33322.6h3.7A++7.1A+
Breaker Rocket Pods 1,5651,2925125.333A*18.9156.124%B*N/A239.3A++50.6M++9275.4h9.2B**16.4B*
AF-19 Mercenary 1,2541,2141,0931.111B+5.3128.759%A25.7%B++14.7CN/A5182.4h12.8C**44.6B+
NSX-P Naginata 6786653331.997B++4.4330.722%A+32.331%B+81.1B**1.6B+2248.2h10.8B+35.2B*
M60-A Bulldog 3983711371U364.5862.62%MN/A168.6S12.3A8772.2h3.7A+5.9A+
E540 Halberd-H 467331655.167S48.7461.148%B+N/A84.9A*34.9A++4753.9h3.9B**6.4A
L-30R Vektor 441303674.522A1.9036.214%C+N/A8.7C+4C7334.7h53.2B++146.9B+
Soldier Soaker 3032871322.174B**4.2533.561%C+12.892%C+143.5M++8S3802h6.3C+18.9C*
Hornet Missiles 3942611517.4A++10.9861.473%C*N/A153.5A++78.2B**9241.7h8.1B++13.1B++
M12 Kobalt-H 261254550.8M**44.3823.052%C*25.591%A++115.5C++3.2C--3212.2h15.1C++65.4B+
GD-66 Claw 2322282111.081C+5.3476.216%A+16.667%C**54.3B+1B**1494.2h2.5C++3.3B+
M202 Wyrm 319226637.667M31.2451.014%C1.327%D226A**93A++17511h21.3B**41.7B**
C-4 2621991171.701C*4.7230.952%B*N/A124.4B*39.4B++11181.6h1.2B+3.8B++
Tank Mine 2671901314.615S8.1952.948%AN/A237.5M96.3B**18830.8h2.3D4.3B**
AP30 Shredder 228159626.5M20.0837.209%B++1.258%D53A23B+6473h57.3B++153.9B*
Shrike 233150991.515A+4.9157.168%C++N/A38.5B**21.3A3433.9h6.5C*11.4C**
A30 Walker 2251481014.8S8.3833.501%A++N/A36.1A18.8B++12594.1h91B++271.6B*
Titan-150 AP 198141435.25M*28.8357.28%B*N/A52.2M21.1A119322.7h3B**5.2A
AF-4 Cyclone 136136951.432C++4.9929.701%B*25%B*54.4B++N/A1642.5h11C++37.2B+
CAS30 Tank Buster 1871301013S6.5859.033%AN/A10.8B+4.8C--14912h46.9C++79.4B+
NC14 Bolt Driver 122119542.204C++4.2241.406%B*78.992%B+39.7B**1S1363h2.2B++5.4B++
Hunter QCX 1691081390.777C++5.6559.739%B**1.852%D**30.9A++17.4M+2553.5h10.6C+17.7C++
NC1 Gauss Rifle 109107921.163C++5.2629.104%B**31.776%A+48.6AN/A2262.2h11B++37.9B*
MANA Anti-Vehicle Turret 16799263.808C**2.6266.311%C++N/A990D680D2292900.1h4.4A+6.6A
G40-F Ranger 14396332M+25.5839.296%B*N/A40B19.6C+3802.4h52.4B*133.4B*
M20 Kestrel 14295118.636A2.2136.841%B**1.053%C--43.2A21.4B+4012.2h62B+168.4B++
NS-TMC-01 "His Regards" 89852,5230.034C**6.393.762%F2.353%D-0.6C+N/A2146h1.8B+48.8F--
C75 Viper 10375515M8.5850.457%AN/A75M28S6591h8.8B*17.5B**
LA8 Rebel 8174491.51B++4.9132.45%C++20.27%C105.7M*10U2850.7h4.8B**14.8B++
MGR-L1 Promise 7170342.059B+4.3732.461%A+31.429%B*87.5A+1.3B+5030.8h13.1B+40.4B++
Hyena Missile Launcher 10470235U28.5839.799%B*N/A53.8M26.2A*5601.3h15.3A*38.4A++
L105 Zephyr 966979.857C+3.4345.236%B1.449%B**46C+18A+2271.5h9D--19.9C
M96 Mjolnir-H 9464321.333S14.9147.21%CN/A80A+37.5B+8880.8h27.8B*58.8B++
AC-X11 6260481.25C*5.1727.101%B23.333%C*26.1C+N/A1242.3h9.3B+34.3B+
VLG Missile Launcher 7657228.5B+22.0855.462%C*N/A71.3B+23.8B7250.8h4.6B8.4B+
Enforcer ML85 8857228.5S22.0857.19%A++N/A51.8M++28.2A++4331.1h9.1A15.9A+
Dual-75 Duster 6156156M*49.5849.751%AN/A93.3B+8.3B**3360.6h7.1D14.3B
M20 Drake 7854154U47.5843.377%A+5.556%A**38.6B**17.1C+7451.4h51.2B+118B*
NC4 Mag-Shot 5754371.459B**4.9731.781%B+14.815%D77.1M4.3S2500.7h6.4B++20.3B++
C85 Canister-H 5652152M++45.5867.545%A+1.923%F--104C+8C+4120.5h10.8D16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22640.1h
Nano-Armor Kit941682,90171.5h
Anti-Vehicle MANA Turret96130.6h
WLT-Weaver Mining Turret0500h
Pummeler Rocket Pods02220.1h
Medical Kit704660.5h
Restoration Kit3640.1h
Spitfire Auto-Turret02210.1h
Ammunition Package11,0980.6h
Medical Applicator45,0230.4h
Nano-Repair Grenade01,1040.3h
Ectoblaster0720h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


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