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Warden Surfer UwUGreattank[FOKT] UwUGreattank
NC BR 62

KDR: 6.63

Score: 25m

Last Seen: Jan 20th, 2020 6:47 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Emerald - Outfit Officer of The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 7
Level Progress (to 63): 73%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Halberd SE C150 Dalton M30 Mustang AH NC6 Gauss SAW Vortek Rotary E540 Halberd Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $894,465 MLG Score: 715
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.893%29.919%864812243,5831.74274.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.068%1.483A+1.331A0.673B+HEAD ++ (~15.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.536B+10.10.303C*24.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.756%0.674%32106122616,614683624224.2895266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.602%-0.004C+-0.832D-0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.489B+31.40.42B51.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.017%1.345%2916712258,845392442722.5064200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.012%0.047C+-0.722D-1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.899B*6.50.889B*11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.406%78.992%29161123111916930.704142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*0.707B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.451B+2.20.296C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.897%16.309%29161123123318051.29444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.869M+0.381C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.50.477B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 7
25m235.6%569 (34.1k)520 (31.2k)6.6285943,4046,5488.6096562 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232271626.67%4.115%11007:219

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMJan 26th, 2019 5:16 PMJan 21st, 2020 3:31 AM (16h) (PST)Jan 20th, 2020 6:51 PM (1d) (PST)Jan 20th, 2020 2:47 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,648441,6040.9030.1360.0372.8370.301715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,8722,63896,23454821701831,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
801.2h/33.4d 12,972 1,786 13,418 136.4k 220 1,004 14,463 79.2m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% A
HSR:26.097% B++
GD-66 Claw
A+
Kills:233
Deaths:213
KDR:1.094
Accuracy:75.897% A+
HSR:16.309% C*
AC-X11
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:27.110% B
HSR:25% B+
Kills:1,574
Deaths (as Engineer):1,435
Deaths (to Engineers):2,230
KDR:1.09686
Kill Difference:139
Playtime:740.607 hours
Usage:92%
Score:23.732m
Score/min:534
Accuracy (listed only):43.920%
HSR (listed only):22.469%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,753
Deaths:867
KDR:2.022
Accuracy:28.688% A+
HSR:33.771% A++
NSX-P Naginata
A+
Kills:665
Deaths:333
KDR:1.997
Accuracy:30.722% A+
HSR:32.331% B+
MGR-L1 Promise
A+
Kills:103
Deaths:54
KDR:1.907
Accuracy:32.448% A+
HSR:33.010% B**
Kills:2,521
Deaths (as Heavy Assault):1,254
Deaths (to Heavy Assaults):1,382
KDR:2.01037
Kill Difference:1,267
Playtime:40.331 hours
Usage:5%
Score:0.938m
Score/min:388
Accuracy (listed only):30.619%
HSR (listed only):33.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% A
HSR:26.097% B++
GD-66 Claw
A+
Kills:233
Deaths:213
KDR:1.094
Accuracy:75.897% A+
HSR:16.309% C*
AF-4 Cyclone
B**
Kills:151
Deaths:103
KDR:1.466
Accuracy:28.806% B+
HSR:26.490% B**
AC-X11
B+
Kills:88
Deaths:77
KDR:1.143
Accuracy:27.110% B
HSR:25% B+
Kills:1,725
Deaths (as Light Assault):1,538
Deaths (to Light Assaults):834
KDR:1.12159
Kill Difference:187
Playtime:9.740 hours
Usage:1%
Score:0.205m
Score/min:350
Accuracy (listed only):40.142%
HSR (listed only):23.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C+
AF-4 Cyclone
B**
Kills:151
Deaths:103
KDR:1.466
Accuracy:28.806% B+
HSR:26.490% B**
NC14 Bolt Driver
B*
Kills:119
Deaths:54
KDR:2.204
Accuracy:41.406% B*
HSR:78.992% B+
LA8 Rebel
C++
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C++
HSR:20.270% C
NC4 Mag-Shot
B++
Kills:54
Deaths:39
KDR:1.385
Accuracy:32.464% B++
HSR:14.815% D
Kills:685
Deaths (as Infiltrator):377
Deaths (to Infiltrators):549
KDR:1.81698
Kill Difference:308
Playtime:5.059 hours
Usage:1%
Score:0.074m
Score/min:243
Accuracy (listed only):33.737%
HSR (listed only):30.692%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:8,527
V. Kills:4,339 196%
Deaths:747
KDR:11.415
Accuracy:35.491% B*
KPH:53.100 M*
VKPH:27 A**
M30 Mustang AH
M+
Kills:4,617
V. Kills:564 N/A
Deaths:189
KDR:24.429
Accuracy:66.449% A+
KPH:119.200 A++
VKPH:14.600 M+
Vortek Rotary
M**
Kills:1,728
V. Kills:858 201%
Deaths:260
KDR:6.646
Accuracy:39.799% A+
KPH:69.100 M**
VKPH:34.300 M
Breaker Rocket Pods
M++
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A*
VKPH:50.700 M++
Hornet Missiles
A++
Kills:261
V. Kills:133 195%
Deaths:15
KDR:17.400
Accuracy:61.473% C*
KPH:150.100 A++
VKPH:76.500 B**
M202 Wyrm
A*
Kills:252
V. Kills:107 233%
Deaths:6
KDR:42
Accuracy:51.186% C
KPH:223.100 A*
VKPH:94.700 A++
M20 Kestrel
A
Kills:95
V. Kills:47 198%
Deaths:11
KDR:8.636
Accuracy:36.841% B**
KPH:43.200 A
VKPH:21.400 B+
Kills:16,772 (14,967 + 0)
Deaths:1,279
KDR:13.113
VKDR:4.942
Vehicle Kills:6,321
Kill Difference:15,493
Playtime:234.739 hours
Usage:29%
Score:5.526m
Score/min:392
Piloting Accuracy:36.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:6,668
V. Kills:3,381 197%
Deaths:68
KDR:98.059
Accuracy:38.594% C++
KPH:79.500 A**
VKPH:40.300 B**
L-30R Vektor
C+
Kills:303
V. Kills:138 218%
Deaths:67
KDR:4.522
Accuracy:36.402% C+
KPH:8.600 C+
VKPH:3.900 C
AP30 Shredder
A++
Kills:291
V. Kills:139 208%
Deaths:6
KDR:48.500
Accuracy:40.411% B**
KPH:63.600 A++
VKPH:30.400 B**
CAS30 Tank Buster
A
Kills:147
V. Kills:65 223%
Deaths:10
KDR:14.700
Accuracy:58.536% A
KPH:10.600 B+
VKPH:4.700 D
Dual-75 Duster
A++
Kills:88
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:53.774% A++
KPH:95.500 B+
VKPH:6.500 B+
L105 Zephyr
A+
Kills:69
V. Kills:27 246%
Deaths:7
KDR:9.857
Accuracy:45.236% B
KPH:45.800 C+
VKPH:17.900 A+
Kills:7,566 (450 + 7,116)
Deaths:158
KDR:47.886
VKDR:23.772
Vehicle Kills:3,756
Kill Difference:7,408
Playtime:139.739 hours
Usage:17%
Score:3.104m
Score/min:370
Piloting Accuracy:58.536%
Gunner Accuracy:45.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:80
V. Kills:31 250%
Deaths:5
KDR:16
Accuracy:51.597% A
KPH:74.100 M
VKPH:28.700 S
Kills:80 (80 + 0)
Deaths:5
KDR:16
VKDR:6.200
Vehicle Kills:31
Kill Difference:75
Playtime:1.081 hours
Usage:0%
Score:0.044m
Score/min:685
Driving Accuracy:51.597%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
B**
Kills:7,116
V. Kills:2,404 296%
Deaths:142
KDR:50.113
Accuracy:55.112% B+
KPH:67.500 B**
VKPH:22.800 C++
E540 Halberd
M+
Kills:1,314
V. Kills:471 278%
Deaths:54
KDR:24.333
Accuracy:51.627% B**
KPH:57.600 M+
VKPH:20.700 A
Titan-150 AP
M+
Kills:153
V. Kills:61 247%
Deaths:4
KDR:38.250
Accuracy:56.899% B*
KPH:54.200 M+
VKPH:21.600 A+
Enforcer ML85
M++
Kills:57
V. Kills:31 178%
Deaths:2
KDR:28.500
Accuracy:57.190% A++
KPH:50.100 M++
VKPH:27.300 A++
Kills:8,640 (153 + 8,487)
Deaths:202
KDR:42.772
VKDR:14.688
Vehicle Kills:2,967
Kill Difference:8,438
Playtime:132.190 hours
Usage:16%
Score:4.626m
Score/min:583
Driving Accuracy:56.899%
Gunner Accuracy:57.190%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:345
V. Kills:142 241%
Deaths:6
KDR:57.500
Accuracy:61.020% B+
KPH:87.100 A*
VKPH:35.900 A*
M12 Kobalt-H
C**
Kills:279
V. Kills:10 N/A
Deaths:5
KDR:55.800
Accuracy:23.164% C**
KPH:115.400 C++
VKPH:4.100 C+
G40-F Ranger
B++
Kills:96
V. Kills:47 200%
Deaths:3
KDR:32
Accuracy:37.872% B++
KPH:36.900 C++
VKPH:18.100 C
M96 Mjolnir-H
A
Kills:66
V. Kills:32 200%
Deaths:3
KDR:22
Accuracy:47.448% C+
KPH:76.600 A
VKPH:37.200 B+
C85 Canister-H
A+
Kills:52
V. Kills:4 N/A
Deaths:1
KDR:52
Accuracy:67.545% A+
KPH:115.300 C*
VKPH:8.900 C++
Kills:838 (0 + 838)
Deaths:18
KDR:46.556
VKDR:13.056
Vehicle Kills:235
Kill Difference:820
Playtime:10.287 hours
Usage:1%
Score:0.285m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:67.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B++
Kills:57
V. Kills:19 285%
Deaths:2
KDR:28.500
Accuracy:55.462% C*
KPH:75.100 B++
VKPH:25 B+
Kills:57 (0 + 57)
Deaths:2
KDR:28.500
VKDR:9.500
Vehicle Kills:19
Kill Difference:55
Playtime:0.760 hours
Usage:0%
Score:0.033m
Score/min:727
Piloting Accuracy:N/A%
Gunner Accuracy:55.462%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 12,8668,52774711.415M++4.7935.491%B*N/A53.1M*27A**348160.6h45.8B**128.9B**
Halberd SE 9,5207,11614250.113B++43.4855.112%B+N/A67.5B**22.8C++328105.4h3.4B**6.1B**
C150 Dalton 10,0496,6686898.059U91.4338.594%C++N/A79.6A**40.3B**52083.8h2.3B**5.9A
M30 Mustang AH 5,1814,61718924.429A*17.8066.449%A+N/A119.3A++14.6M+41438.7h8.1C**12.2B+
NC6 Gauss SAW 1,8001,7538672.022B+4.6128.688%A+33.771%A++77.2A*2.1M*19822.7h8.2B++28.6B++
Vortek Rotary 2,5861,7282606.646A+0.0239.799%A+N/A69.1M**34.3M42125h33.9B*85.2B**
E540 Halberd 1,7851,3145424.333A*17.7051.627%B**N/A57.6M+20.7A33322.8h3.7A++7.1A+
Breaker Rocket Pods 1,5651,2925125.333A*18.7056.124%B*N/A239.3A++50.6M++9415.4h9.2B**16.4B*
AF-19 Mercenary 1,2931,2531,1451.094B+5.5328.753%A26.097%B++14.7CN/A5185.3h12.7C**44.2B+
NSX-P Naginata 6786653331.997B++4.6330.722%A+32.331%B+81.1B**1.6B+2248.2h10.8B+35.2B*
M60-A Bulldog 4013731373U366.3762.352%MN/A162.2S12.2A8922.3h3.7A+5.9A+
E540 Halberd-H 487345657.5S50.8761.02%B+N/A86.3A*35.5A++5134h3.8B**6.2A
L-30R Vektor 441303674.522A2.1136.402%C+N/A8.7C+3.9C7735h53.9B++148.1B+
AP30 Shredder 430291648.5S41.8740.411%B**1.718%C63.3A++30.2B**5784.6h58.1B++143.8B**
Soldier Soaker 3032871322.174B**4.4533.561%C+12.892%C+143.5M++8S3802h6.3C+18.9C*
M12 Kobalt-H 289279555.8S49.1723.164%C**24.731%A+116.3C++4.2C+3082.4h14.7C*63.6B+
Hornet Missiles 3942611517.4A++10.7761.473%C*N/A153.5A++78.2B**9421.7h8.1B++13.1B++
M202 Wyrm 359252642M++35.3751.186%C1.19%D229.1A**97.3A++17581.1h21.5B**42B**
C-4 3202411271.898B4.7331.743%B**N/A126.8B*41.6B*10901.9h1.2B+3.7B*
GD-66 Claw 2382332131.094C+5.5375.897%A+16.309%C*54.2B+1.2A+1484.3h2.5C++3.3B+
Tank Mine 2781981612.375S5.7552.386%AN/A220A*88.9B*17920.9h2.3D4.4B**
A30 Walker 2621721017.2S10.5734.132%A++N/A36.6A19.1B++12044.7h90.5B++265.1B*
Titan-150 AP 214153438.25M**31.6256.899%B*N/A54.6M+21.8A+121822.8h2.8B**5A
AF-4 Cyclone 1511511031.466C*5.1628.806%B+26.49%B**47.2B+N/A1443.2h11C++38.3B+
Shrike 233150991.515A+5.1157.168%C++N/A37.5B**20.8A3414h6.5C*11.4C**
CAS30 Tank Buster 2121471014.7S8.0758.536%AN/A10.6B+4.7D15213.9h47.7C++81.5B+
Hunter QCX 1931241500.827C*5.8059.081%B**1.613%D**31A++17.3M+2494h10.4C+17.5C++
NC14 Bolt Driver 122119542.204C++4.4241.406%B*78.992%B+39.7B**1S1383h2.2B++5.4B++
NC1 Gauss Rifle 109107921.163C++5.4729.104%B**31.776%A+48.6AN/A2302.2h11B++37.9B*
MGR-L1 Promise 104103541.907B+4.7232.448%A+33.01%B**73.6B**N/A3501.4h13.2B+40.6B++
MANA Anti-Vehicle Turret 172102273.778C*2.8566.568%C++N/A1020D700D940520.1h4.4A+6.6A
G40-F Ranger 14396332M+25.3737.872%B++N/A36.9C++18.1C3652.6h53.6B*141.5B*
M20 Kestrel 14295118.636A2.0136.841%B**1.053%C--43.2A21.4B+4182.2h62B+168.4B++
Dual-75 Duster 9488188S81.3753.774%A++N/A97.8B+6.7B+3150.9h7.1D13.3B+
AC-X11 9088771.143C++5.4927.11%B25%B+21CN/A864.2h8.8B+32.4B+
NS-TMC-01 "His Regards" 90862,5580.034C**6.593.804%F2.326%D-0.6C+N/A2147.3h1.8B+48.3F--
C75 Viper 11180516M+9.3751.597%AN/A72.7A**28.2S6851.1h8.9B*17.2B**
LA8 Rebel 8174491.51B++5.1232.45%C++20.27%C105.7M*10U2910.7h4.8B**14.8B++
Hyena Missile Launcher 10772236U29.3740.228%B**N/A51.4A**25A++5531.4h15.7A*38.9A++
L105 Zephyr 966979.857C+3.2345.236%B1.449%B**46C+18A+2271.5h9D--19.9C
M96 Mjolnir-H 9866322S15.3747.448%C+N/A73.3A35.6B+9610.9h27.6B*58.2B++
Enforcer ML85 8857228.5S21.8757.19%A++N/A51.8M++28.2A++4371.1h9.1A15.9A+
VLG Missile Launcher 7657228.5B+21.8755.462%C*N/A71.3B+23.8B7250.8h4.6B8.4B+
NC4 Mag-Shot 5754391.385B**5.2432.464%B++14.815%D77.1M4.3S2420.7h6.7B++20.6B+
M20 Drake 7854154U47.3743.242%A+5.556%A**38.6B**17.1C+8841.4h51.2B+118.4B*
C85 Canister-H 5652152M++45.3767.545%A+1.923%F--104C+8C+4270.5h10.8D16.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22820.1h
Nano-Armor Kit1,183768,43979h
Anti-Vehicle MANA Turret96400.6h
Pummeler Rocket Pods02220.1h
WLT-Weaver Mining Turret0500h
Medical Kit714780.6h
Restoration Kit3640.1h
Spitfire Auto-Turret03140.2h
Ammunition Package21,2140.7h
Medical Applicator45,0620.4h
Nano-Repair Grenade01,2470.3h
Ectoblaster0720h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


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