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Executor Surfer UwUGreattank[GSLD] UwUGreattank
NC BR 138

KDR: 7.84

Score: 42.2m

Last Seen: Jun 26th, 2020 9:25 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (138 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton M30 Mustang AH Halberd SE Vortek Rotary NC6 Gauss SAW E540 Halberd M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $784,377 MLG Score: 627
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.016%30.094%8731213344,7851.736216.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%1.5A+1.308A0.603B+HEAD ++ (~15.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.526B+10.20.287C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.082%0.64%35816134031,56911431149727.5953275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.543%0.022C+-0.887D--0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.20.473B+28.60.398B48.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.949%2.597%2011345777742390.099483232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.977T*-1.618F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.71B**4.41B**3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.454%1.282%34608133817,317655841126.3979206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.917%0.172C++-0.796D-0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.877B*5.90.86B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.665%78.713%34601134520222750.885965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.23B**0.752B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.526B+2.10.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.49%16.37%34601134528123561.19068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.839M+0.24C++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++2.40.495B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42.2m239.8%576 (34.6k)528 (31.7k)7.8386776,1849,7199.9895138 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1346494226.569%3.392%9008:1210

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMMar 18th, 2020 7:49 PMJun 26th, 2020 8:02 PM (11d) (PST)Jun 26th, 2020 5:31 PM (11d) (PST)Jun 26th, 2020 5:25 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,738381,7000.9530.1220.0323.0550.320627

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,2882,265102,02357721831931,709

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1331.8h/55.5d 20,904 2,584 20,846 244.1k 398 1,469 25,606 138.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B**
HSR:26.097% B++
Razor GD-23
B+
Kills:393
Deaths:376
KDR:1.045
Accuracy:27.251% B+
HSR:24.173% B+
GD-66 Claw
A+
Kills:281
Deaths:243
KDR:1.156
Accuracy:76.490% A+
HSR:16.370% C**
Gauss Compact S
B+
Kills:142
Deaths:171
KDR:0.830
Accuracy:24.148% C+
HSR:21.127% B+
AC-X11
B+
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% B
HSR:25% B+
GD-7F
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:23.366% C
HSR:19.718% C+
Kills:2,280
Deaths (as Engineer):2,181
Deaths (to Engineers):3,557
KDR:1.04539
Kill Difference:99
Playtime:1,247.454 hours
Usage:94%
Score:40.484m
Score/min:541
Accuracy (listed only):34.613%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,753
Deaths:869
KDR:2.017
Accuracy:28.675% A
HSR:33.771% A+
NSX-P Naginata
A
Kills:665
Deaths:333
KDR:1.997
Accuracy:30.722% A
HSR:32.331% B
MGR-L1 Promise
A
Kills:589
Deaths:296
KDR:1.990
Accuracy:31.662% A
HSR:36.503% A
Kills:3,007
Deaths (as Heavy Assault):1,498
Deaths (to Heavy Assaults):1,964
KDR:2.00734
Kill Difference:1,509
Playtime:51.102 hours
Usage:4%
Score:1.206m
Score/min:393
Accuracy (listed only):30.353%
HSR (listed only):34.201%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B**
HSR:26.097% B++
Razor GD-23
B+
Kills:393
Deaths:376
KDR:1.045
Accuracy:27.251% B+
HSR:24.173% B+
GD-66 Claw
A+
Kills:281
Deaths:243
KDR:1.156
Accuracy:76.490% A+
HSR:16.370% C**
AF-4 Cyclone
B**
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% B++
HSR:26.776% B**
Gauss Compact S
B+
Kills:142
Deaths:171
KDR:0.830
Accuracy:24.148% C+
HSR:21.127% B+
AC-X11
B+
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% B
HSR:25% B+
NS-66 Punisher
U
Kills:96
Deaths:110
KDR:0.873
Accuracy:19.733% U
HSR:41.667% U
GD-7F
C+
Kills:71
Deaths:106
KDR:0.670
Accuracy:23.366% C
HSR:19.718% C+
Kills:2,559
Deaths (as Light Assault):2,405
Deaths (to Light Assaults):1,099
KDR:1.06403
Kill Difference:154
Playtime:11.950 hours
Usage:1%
Score:0.229m
Score/min:319
Accuracy (listed only):32.141%
HSR (listed only):25.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C
NC14 Bolt Driver
B**
Kills:202
Deaths:88
KDR:2.295
Accuracy:43.665% B**
HSR:78.713% B+
AF-4 Cyclone
B**
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% B++
HSR:26.776% B**
NS-66 Punisher
U
Kills:96
Deaths:110
KDR:0.873
Accuracy:19.733% U
HSR:41.667% U
LA8 Rebel
C*
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C*
HSR:20.270% C+
NS-357 Underboss
B++
Kills:70
Deaths:52
KDR:1.346
Accuracy:44.165% B++
HSR:28.571% B+
NC4 Mag-Shot
B++
Kills:63
Deaths:48
KDR:1.313
Accuracy:32.845% B++
HSR:17.460% C
Kills:975
Deaths (as Infiltrator):593
Deaths (to Infiltrators):784
KDR:1.64418
Kill Difference:382
Playtime:7.447 hours
Usage:1%
Score:0.125m
Score/min:280
Accuracy (listed only):33.733%
HSR (listed only):32.336%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:16,799
V. Kills:8,658 194%
Deaths:747
KDR:22.489
Accuracy:34.664% B++
KPH:57.300 M*
VKPH:29.500 A**
M30 Mustang AH
M++
Kills:10,732
V. Kills:1,245 N/A
Deaths:189
KDR:56.783
Accuracy:65.888% A
KPH:138.400 A*
VKPH:16.100 M++
Vortek Rotary
M++
Kills:1,855
V. Kills:920 201%
Deaths:260
KDR:7.135
Accuracy:39.735% A+
KPH:69.400 M++
VKPH:34.400 A**
Breaker Rocket Pods
M++
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.103% B++
KPH:240.100 A++
VKPH:50.700 M++
Hornet Missiles
B**
Kills:302
V. Kills:152 197%
Deaths:15
KDR:20.133
Accuracy:61.728% C*
KPH:136.800 B**
VKPH:68.800 B*
M202 Wyrm
A++
Kills:280
V. Kills:118 235%
Deaths:6
KDR:46.667
Accuracy:51.350% C
KPH:223.100 A++
VKPH:94 A
M20 Kestrel
A
Kills:125
V. Kills:65 189%
Deaths:11
KDR:11.364
Accuracy:36.743% B**
KPH:44.600 A
VKPH:23.200 B++
Kills:31,385 (29,511 + 0)
Deaths:1,279
KDR:24.539
VKDR:8.937
Vehicle Kills:11,431
Kill Difference:30,106
Playtime:409.253 hours
Usage:31%
Score:10.591m
Score/min:431
Piloting Accuracy:36.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:13,190
V. Kills:6,619 199%
Deaths:69
KDR:191.159
Accuracy:40.207% C++
KPH:85.500 A*
VKPH:42.900 B**
AP30 Shredder
A++
Kills:609
V. Kills:287 211%
Deaths:6
KDR:101.500
Accuracy:40.832% A+
KPH:70 A++
VKPH:33 A+
CAS30 Tank Buster
A
Kills:497
V. Kills:216 229%
Deaths:10
KDR:49.700
Accuracy:57.746% A
KPH:13.600 B**
VKPH:5.900 C
L-30R Vektor
C
Kills:394
V. Kills:179 219%
Deaths:67
KDR:5.881
Accuracy:36.567% C
KPH:8.900 C
VKPH:4 C
Dual-75 Duster
A++
Kills:244
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:52.979% A++
KPH:112.600 B+
VKPH:6.500 B+
L105 Zephyr
A+
Kills:120
V. Kills:45 261%
Deaths:7
KDR:17.143
Accuracy:44.929% C*
KPH:47 C
VKPH:17.600 A+
L-24R Spur
C++
Kills:55
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:37.325% C
KPH:40.400 C+
VKPH:3.700 C++
Kills:15,109 (946 + 14,163)
Deaths:159
KDR:95.025
VKDR:46.321
Vehicle Kills:7,365
Kill Difference:14,950
Playtime:249.858 hours
Usage:19%
Score:6.203m
Score/min:414
Piloting Accuracy:37.325%
Gunner Accuracy:44.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:173
V. Kills:64 266%
Deaths:5
KDR:34.600
Accuracy:51.226% A
KPH:74.400 A++
VKPH:27.500 S
L100 Python HEAT
M
Kills:77
V. Kills:24 308%
Deaths:1
KDR:77
Accuracy:56.949% B+
KPH:83.800 M
VKPH:26.100 M
L100 Python AP
A++
Kills:55
V. Kills:25 212%
Deaths:
KDR:
Accuracy:59.091% B+
KPH:64 A++
VKPH:29.100 A+
Kills:305 (305 + 0)
Deaths:6
KDR:50.833
VKDR:18.833
Vehicle Kills:113
Kill Difference:299
Playtime:4.104 hours
Usage:0%
Score:0.225m
Score/min:913
Driving Accuracy:59.091%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
A
Kills:9,729
V. Kills:3,339 291%
Deaths:144
KDR:67.563
Accuracy:55.143% B++
KPH:68.900 A
VKPH:23.600 B*
E540 Halberd
M
Kills:1,598
V. Kills:544 293%
Deaths:54
KDR:29.593
Accuracy:51.505% B*
KPH:60.700 M
VKPH:20.700 B**
Titan-150 AP
M
Kills:272
V. Kills:110 245%
Deaths:4
KDR:68
Accuracy:57.457% B*
KPH:57.200 M
VKPH:23.100 A+
Enforcer ML85
A*
Kills:82
V. Kills:44 182%
Deaths:2
KDR:41
Accuracy:54.164% A+
KPH:45.700 A*
VKPH:24.500 A
Kills:11,681 (272 + 11,409)
Deaths:204
KDR:57.260
VKDR:19.789
Vehicle Kills:4,037
Kill Difference:11,477
Playtime:174.123 hours
Usage:13%
Score:6.157m
Score/min:589
Driving Accuracy:57.457%
Gunner Accuracy:54.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:796
V. Kills:301 264%
Deaths:6
KDR:132.667
Accuracy:63.285% B**
KPH:94.300 A*
VKPH:35.700 A++
M12 Kobalt-H
B+
Kills:636
V. Kills:28 N/A
Deaths:5
KDR:127.200
Accuracy:23.725% C**
KPH:135.600 C++
VKPH:6 B+
M60-G Bulldog-H
A+
Kills:140
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:57.461% B++
KPH:156.100 A+
VKPH:15.600 C*
G40-F Ranger
C++
Kills:138
V. Kills:71 192%
Deaths:3
KDR:46
Accuracy:34.650% C+
KPH:38.200 C++
VKPH:19.700 C+
M96 Mjolnir-H
A+
Kills:116
V. Kills:49 232%
Deaths:3
KDR:38.667
Accuracy:46.895% C
KPH:81.900 A+
VKPH:34.600 C*
C85 Canister-H
C+
Kills:80
V. Kills:6 N/A
Deaths:1
KDR:80
Accuracy:63.416% B**
KPH:102.400 C+
VKPH:7.700 C+
Kills:1,906 (0 + 1,906)
Deaths:18
KDR:105.889
VKDR:26.056
Vehicle Kills:469
Kill Difference:1,888
Playtime:19.831 hours
Usage:1%
Score:0.568m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:63.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:66
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:25.625% A
KPH:75.200 C++
VKPH:3.400 B+
M12 Kobalt
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:21.933% N/A
KPH:97.500 N/A
VKPH:5.900 N/A
Kills:116 (0 + 116)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:116
Playtime:1.391 hours
Usage:0%
Score:0.032m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:21.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:198
V. Kills:91 215%
Deaths:2
KDR:99
Accuracy:44.142% B**
KPH:67.500 A**
VKPH:31 A*
VLG Missile Launcher
C**
Kills:61
V. Kills:19 305%
Deaths:2
KDR:30.500
Accuracy:56.107% C*
KPH:68.500 C**
VKPH:21.300 C++
Kills:259 (0 + 259)
Deaths:4
KDR:64.750
VKDR:27.500
Vehicle Kills:110
Kill Difference:255
Playtime:3.824 hours
Usage:0%
Score:0.125m
Score/min:543
Piloting Accuracy:N/A%
Gunner Accuracy:56.107%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 25,45716,79974722.489S14.6534.664%B++N/A57.3M*29.5A**395293.3h42.3B**122.1B**
C150 Dalton 19,80913,19069191.159U183.3240.207%C++N/A85.5A*42.9B**561154.3h2.1B**5.2A
M30 Mustang AH 11,97710,73218956.783S48.9465.888%AN/A138.5A*16.1M++47977.5h7.3C**11B+
Halberd SE 13,0689,72914467.563B+59.7255.143%B++N/A68.9A23.6B*337141.2h3.3B*6B**
Vortek Rotary 2,7751,8552607.135A+0.7039.735%A+N/A69.5M++34.5A**47126.7h33.3B**83.8B**
NC6 Gauss SAW 1,8001,7538692.017B+5.8228.675%A33.771%A+76.6A+2.1A++20822.9h8.2B+28.7B++
E540 Halberd 2,1421,5985429.593A*21.7551.505%B*N/A60.8M20.7B**34726.3h3.6A+6.9A
M60-A Bulldog 1,8101,59011590U1,582.1651.223%AN/A94.6A++13.1B**56516.8h4.3B**8.4B**
Breaker Rocket Pods 1,5651,2925125.333A++17.4956.103%B++N/A239.3A+50.6M+9925.4h9.2B*16.5B++
AF-19 Mercenary 1,2931,2531,1451.094C*6.7428.753%B**26.097%B++14.7CN/A5385.4h12.7C++44.2B+
E540 Halberd-H 1,0977966132.667S124.8363.285%B**N/A94.8A*35.8A++5128.4h3.5B**5.6A
NSX-P Naginata 6786653331.997B+5.8430.722%A32.331%B81.1B*1.6C*2298.2h10.8B+35.2B++
M12 Kobalt-H 6646365127.2M++119.3623.725%C**20.912%B+135.3C++6B+3724.7h13.6B+57.5B+
AP30 Shredder 8966096101.5S93.6640.832%A+1.97%C+70A++33A+5268.7h52.4B++128.3B**
MGR-L1 Promise 6035892961.99B5.8531.662%A36.503%A71B+1.7B+2588.3h12.4B+39.1B+
CAS30 Tank Buster 7134971049.7U41.8657.746%A1.408%B13.6B**5.9C14436.6h42.6B+73.8B++
C-4 6164521792.525B++5.3132.529%B**N/A132.9B*48.2A10753.4h1.1B++3.4B*
L-30R Vektor 573394675.881A1.9636.567%C1.269%C--8.9C4C10644.2h51.2B+140.1B+
Razor GD-23 4033933761.045C++6.7927.251%B+24.173%B+15.5DN/A5625.3h9.3B*34.2B+
Hunter QCX 5013333340.997B6.8455.625%B*2.703%D**28.7B**14.5A*18811.6h8.3C+14.9C++
Tank Mine 459327408.175A**0.3453.78%AN/A204.4A++82.5B+15911.6h2.3D4.2B**
Hornet Missiles 4543021520.133A++12.2961.728%C*N/A137.3B**69.1B*9322.2h7.7B++12.5B++
A30 Walker 4342881028.8S20.9633.555%A++N/A37.4A+19B++9277.7h81.6B++243.2B*
Soldier Soaker 3032871322.174B*5.6633.561%C+12.892%C143.5A**8M*3802h6.3C+18.9C++
GD-66 Claw 2872812431.156C+6.6876.49%A+16.37%C**56.2C*1.2B*1555h2.4C++3.2B+
M202 Wyrm 398280646.667A*38.8351.35%C1.429%C-215.4A+90.8A17881.3h21.1B**41B**
Titan-150 AP 382272468S60.1657.457%B*N/A56.7M22.9A+94884.8h2.8A4.9A
Dual-75 Duster 2582441244U236.1652.979%A++N/A110.9B+6.4B+3722.2h6.1C11.6B+
M60-A Bulldog 2522201220S212.1668.632%A*1.364%D95.7A*13.9M++3312.3h5.3B7.7B**
NC14 Bolt Driver 207202882.295C++5.5443.665%B**78.713%B+48.1A1.2S1704.2h2.1B++4.7B*
M20 Wyvern 289198299U91.1644.142%B**2.02%D-68.3A**31.4A*5012.9h42.8A96.9A
AF-4 Cyclone 1841831141.605C++6.2329.712%B++26.776%B**53.8B+N/A1843.4h10.5C*35.3B+
C75 Viper 237173534.6S26.7651.226%AN/A75.2A*27.8S5602.3h8.3B*16.3B**
Shrike 233150991.515A6.3257.168%C+N/A37.5B*20.8B**3974h6.5C+11.4C++
MANA Anti-Vehicle Turret 246148364.111U3.7366.6%D--N/A1480B980D1431120.1h4.5A6.7B++
Gauss Compact S 1621421710.83C+7.0124.148%C+21.127%B+8.9D1.3B*3216h7.5B*31.2B+
M60-G Bulldog-H 1541401140S132.1657.461%B++N/A155.6A+15.6C*4550.9h4.2B+7.4B++
AC-X11 1451401401C+6.8427.67%B25%B+18.9DN/A807.4h9.3C**33.6B
G40-F Ranger 209138346M**38.1634.65%C+N/A38.3C++19.7C+3733.6h57.1B++164.7B++
NC1 Gauss Rifle 1321301041.25C++6.5929.398%B**34.615%A++50B**N/A2812.6h10.7B++36.6B++
M20 Kestrel 1901251111.364A+3.5336.743%B**N/A44.6A23.2B++4812.8h60.7B+165.1B++
L105 Zephyr 165120717.143B+9.3044.929%C*1.667%A++46.2C17.3A4082.6h7.6D17C+
M96 Mjolnir-H 165116338.667S30.8346.895%CN/A82.9A+35C**9431.4h22.7C++48.4B
M60-A Bulldog 1261081108A*100.1669.494%A**N/A108A**18S4801h4.7B++6.8B**
NS-66 Punisher 98961100.873N/A6.9719.733%UN/A19.6UN/A604.9h12T*60.9T*
A30 Walker 14394247S39.1637.522%M+N/A37.6M**19.6A*2592.5h85.1A++226.8A++
NS-TMC-01 "His Regards" 98922,9780.031C++7.814.036%F2.174%D0.6CN/A2159.3h1.8B+45.8F*
Enforcer ML85 12682241S33.1654.164%A+N/A45.6A*24.4B**4101.8h9B**16.5A
Hyena Missile Launcher 11980240U32.1640.025%B*N/A50A*24.4A+6011.6h15.9A++39.7A+
C85 Canister-H 8680180M++72.1663.416%B**3.75%F-100C+7.5C+3820.8h11.1D*17.6C-
L100 Python HEAT 10177177U69.1656.949%B+2.597%C++85.6M+26.7M8230.9h4.4B+7.7B++
LA8 Rebel 8174491.51B+6.3332.45%C*20.27%C+105.7M+10U3140.7h4.8B*14.8B++
NS Decimator 10173332.212B**5.6360.333%C+2.74%B+45.6C**17.5C+5861.6h3.5B++5.8B+
GD-7F 73711060.67C-7.1723.366%C19.718%C+6.5D--N/A3710.9h13.6C+58.4C+
NS-357 Underboss 7170521.346C*6.4944.165%B++28.571%B+116.7A++1.7A++3530.6h4.3C+9.7B
M20 Drake 9867167U59.1639.829%B**4.478%A+35.3B++16.3C+9061.9h53.4B134.1B++
NS-11P 6966431.535C++6.3028.493%B++33.333%A47.1B2.1A+1461.4h11.9B+41.6B++
M12 Kobalt 6966166M*58.1625.625%A18.182%C+73.3C++3.3B3760.9h23.9D93.3C**
NC4 Mag-Shot 6763481.313B++6.5332.845%B++17.46%C63A+4S2261h7.1B+21.7B+
VLG Missile Launcher 8061230.5C*22.6656.107%C*N/A67.8C**21.1C++6780.9h4.8C**8.6B+
M12 Kobalt 6058158C+50.1624.315%B31.035%M64.4D-2.2D-2000.9h20C+82.4C++
L-24R Spur 6055155S47.1637.325%C1.818%C+39.3C+3.6C++3821.4h18.4B+49.2B
L100 Python AP 8055155S47.1659.091%B+N/A61.1A++27.8A19570.9h3.3B**5.6A
M12 Kobalt 5350150S42.1621.933%B*20%C++100B+6A++3880.5h18.6C+84.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,8111,286,916129.5h
M75 Fang0580.2h
Anti-Vehicle MANA Turret108130.8h
Spawn Beacon33730.2h
Pummeler Rocket Pods02220.1h
WLT-Weaver Mining Turret0500h
Medical Kit966250.8h
Motion Spotter1960h
Restoration Kit8970.2h
Welding Device0530h
Spitfire Auto-Turret16450.5h
Coyote Missiles01680h
Ammunition Package51,9541.2h
Medical Applicator88,3000.6h
Ectoblaster0720h
Nano-Repair Grenade01,8450.5h

Check the help document for the dictionary if you want to learn more about words used here.


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