Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,135)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Surfer UwUGreattank[FOKT] UwUGreattank
NC BR 102

KDR: 6.01

Score: 19.6m

Last Seen: Oct 15th, 2019 9:35 PM
- OFFLINE - 15.7 hour(s)

Battle Rank 105 (102 total) - New Conglomerate on Emerald - Outfit Officer of The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 9
Level Progress (to 106): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Halberd SE C150 Dalton M30 Mustang AH NC6 Gauss SAW Vortek Rotary Breaker Rocket Pods E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:UwUGreattank



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $983,286 MLG Score: 786
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.96%29.807%863612103,1671.717464.29

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.791%1.529A+1.48A+0.544B+HEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.549B+100.318C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.085%0.705%30976121013,479565502723.8566268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.569%-0.064C+-0.825D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.471B+31.30.408B53.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.952%1.626%2189412125,167297271417.3973190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.233%0.075C+-0.655D0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.911B*3.40.902B*6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.246%77.982%21891121510915330.712418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.838B++0.566B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.431B2.20.282C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.005%16.889%21891121522516441.37195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.789M1.378A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.742B++2.50.473B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 9
19.6m244.3%567 (34k)515 (30.9k)6.0072133,3165,5467.86549102 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216204026.951%4.673%12606:518

91% Engineer6% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMJan 26th, 2019 5:16 PMOct 16th, 2019 1:27 AM (20h) (PST)Oct 15th, 2019 6:29 PM (1d) (PST)Oct 15th, 2019 5:35 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,557491,5080.8750.1460.0412.8300.283786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,4302,93990,49152921701730,906

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.7h/26.4d 10,306 1,557 11,107 107.7k 169 875 10,786 59.3m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,078
Deaths:965
KDR:1.117
Accuracy:28.984% A
HSR:25.139% B+
GD-66 Claw
A+
Kills:225
Deaths:208
KDR:1.082
Accuracy:76.005% A+
HSR:16.889% B+
Kills:1,303
Deaths (as Engineer):1,173
Deaths (to Engineers):1,819
KDR:1.11083
Kill Difference:130
Playtime:578.358 hours
Usage:91%
Score:18.423m
Score/min:531
Accuracy (listed only):52.495%
HSR (listed only):21.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,753
Deaths:867
KDR:2.022
Accuracy:28.688% A+
HSR:33.771% A++
NSX-P Naginata
A+
Kills:664
Deaths:331
KDR:2.006
Accuracy:30.763% A+
HSR:32.380% B+
Kills:2,417
Deaths (as Heavy Assault):1,198
Deaths (to Heavy Assaults):1,212
KDR:2.01753
Kill Difference:1,219
Playtime:37.537 hours
Usage:6%
Score:0.868m
Score/min:385
Accuracy (listed only):29.725%
HSR (listed only):33.075%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:1,078
Deaths:965
KDR:1.117
Accuracy:28.984% A
HSR:25.139% B+
GD-66 Claw
A+
Kills:225
Deaths:208
KDR:1.082
Accuracy:76.005% A+
HSR:16.889% B+
AF-4 Cyclone
B*
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B*
HSR:23.141% B++
Kills:1,424
Deaths (as Light Assault):1,261
Deaths (to Light Assaults):747
KDR:1.12926
Kill Difference:163
Playtime:9.453 hours
Usage:1%
Score:0.199m
Score/min:352
Accuracy (listed only):45.053%
HSR (listed only):21.723%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C
AF-4 Cyclone
B*
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B*
HSR:23.141% B++
NC14 Bolt Driver
B*
Kills:109
Deaths:51
KDR:2.137
Accuracy:41.246% B*
HSR:77.982% B+
LA8 Rebel
C*
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C*
HSR:20.270% C+
NC4 Mag-Shot
B++
Kills:54
Deaths:36
KDR:1.500
Accuracy:31.751% B++
HSR:14.815% D
Kills:645
Deaths (as Infiltrator):356
Deaths (to Infiltrators):482
KDR:1.8118
Kill Difference:289
Playtime:4.821 hours
Usage:1%
Score:0.068m
Score/min:236
Accuracy (listed only):33.835%
HSR (listed only):29.820%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M*
Kills:6,536
V. Kills:3,299 198%
Deaths:747
KDR:8.750
Accuracy:34.577% B+
KPH:51.400 M*
VKPH:25.900 A**
M30 Mustang AH
M++
Kills:3,588
V. Kills:448 N/A
Deaths:189
KDR:18.984
Accuracy:66.060% A
KPH:118.200 A*
VKPH:14.800 M++
Vortek Rotary
M**
Kills:1,695
V. Kills:840 202%
Deaths:260
KDR:6.519
Accuracy:39.759% A+
KPH:69.200 M**
VKPH:34.300 M++
Breaker Rocket Pods
M+
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A++
VKPH:50.700 M+
Hornet Missiles
A++
Kills:253
V. Kills:128 196%
Deaths:15
KDR:16.867
Accuracy:61.751% B
KPH:148 A++
VKPH:74.900 A
M202 Wyrm
A*
Kills:218
V. Kills:90 240%
Deaths:6
KDR:36.333
Accuracy:50.586% C+
KPH:220.700 A*
VKPH:91.100 A++
M20 Kestrel
A+
Kills:95
V. Kills:47 198%
Deaths:11
KDR:8.636
Accuracy:36.841% B**
KPH:43.200 A+
VKPH:21.400 B+
Kills:13,677 (11,914 + 0)
Deaths:1,279
KDR:10.694
VKDR:4.007
Vehicle Kills:5,125
Kill Difference:12,398
Playtime:192.293 hours
Usage:30%
Score:4.436m
Score/min:384
Piloting Accuracy:36.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:3,609
V. Kills:1,891 191%
Deaths:68
KDR:53.074
Accuracy:37.569% C+
KPH:76.800 A**
VKPH:40.200 A
L-30R Vektor
C
Kills:285
V. Kills:130 218%
Deaths:67
KDR:4.254
Accuracy:36.303% C
KPH:8.800 C
VKPH:4 C-
CAS30 Tank Buster
A
Kills:83
V. Kills:36 224%
Deaths:10
KDR:8.300
Accuracy:57.306% A
KPH:9.300 B
VKPH:4 D
AP30 Shredder
B**
Kills:76
V. Kills:38 195%
Deaths:6
KDR:12.667
Accuracy:35.144% B+
KPH:44.700 B**
VKPH:22.300 B+
L105 Zephyr
A++
Kills:69
V. Kills:27 246%
Deaths:7
KDR:9.857
Accuracy:45.236% B
KPH:45.800 C+
VKPH:17.900 A++
Kills:4,122 (368 + 3,754)
Deaths:158
KDR:26.089
VKDR:13.430
Vehicle Kills:2,122
Kill Difference:3,964
Playtime:91.437 hours
Usage:14%
Score:1.836m
Score/min:335
Piloting Accuracy:57.306%
Gunner Accuracy:45.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:74
V. Kills:28 255%
Deaths:5
KDR:14.800
Accuracy:51.118% A
KPH:72.900 A**
VKPH:27.600 S
Kills:74 (74 + 0)
Deaths:5
KDR:14.800
VKDR:5.600
Vehicle Kills:28
Kill Difference:69
Playtime:1.016 hours
Usage:0%
Score:0.038m
Score/min:628
Driving Accuracy:51.118%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
B**
Kills:5,491
V. Kills:1,863 295%
Deaths:142
KDR:38.669
Accuracy:54.896% B++
KPH:64.900 B**
VKPH:22 B+
E540 Halberd
M
Kills:1,258
V. Kills:453 277%
Deaths:54
KDR:23.296
Accuracy:51.608% B**
KPH:57.200 M
VKPH:20.600 A
Titan-150 AP
M
Kills:118
V. Kills:49 236%
Deaths:4
KDR:29.500
Accuracy:56.677% B*
KPH:50.200 M
VKPH:20.800 A
Kills:6,867 (118 + 6,749)
Deaths:200
KDR:34.335
VKDR:11.825
Vehicle Kills:2,365
Kill Difference:6,667
Playtime:108.910 hours
Usage:17%
Score:3.811m
Score/min:583
Driving Accuracy:56.677%
Gunner Accuracy:51.608%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:316
V. Kills:132 238%
Deaths:6
KDR:52.667
Accuracy:61.152% B+
KPH:85.300 A*
VKPH:35.600 A++
M12 Kobalt-H
C++
Kills:231
V. Kills:7 N/A
Deaths:5
KDR:46.200
Accuracy:22.672% C++
KPH:115.900 C+
VKPH:3.500 C
G40-F Ranger
A
Kills:77
V. Kills:37 203%
Deaths:3
KDR:25.667
Accuracy:41.502% A
KPH:48.100 B*
VKPH:23.100 C**
M96 Mjolnir-H
A
Kills:64
V. Kills:30 206%
Deaths:3
KDR:21.333
Accuracy:47.210% C
KPH:77.700 A
VKPH:36.400 B+
Kills:688 (0 + 688)
Deaths:17
KDR:40.471
VKDR:12.118
Vehicle Kills:206
Kill Difference:671
Playtime:8.123 hours
Usage:1%
Score:0.225m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:47.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 9,8356,5367478.75A**2.7434.577%B+N/A51.4M*25.9A**333127.2h46.4B**134.3B**
Halberd SE 7,3545,49114238.669B++32.6654.896%B++N/A64.9B**22B+31984.6h3.4B**6.2B**
C150 Dalton 5,5003,6096853.074S47.0737.569%C+N/A76.8A**40.2A55447h2.4B**6.5B**
M30 Mustang AH 4,0363,58818918.984A++12.9866.06%AN/A118A*14.7M++41330.4h8.1C**12.3B+
NC6 Gauss SAW 1,8001,7538672.022B*3.9928.688%A+33.771%A++77.2A*2.1M**19622.7h8.2B++28.6B++
Vortek Rotary 2,5351,6952606.519A++0.5139.759%A+N/A69.2M**34.3M++41224.5h34B**85.4B**
Breaker Rocket Pods 1,5651,2925125.333A**19.3356.124%B*N/A239.3A++50.6M+9135.4h9.2B**16.4B*
E540 Halberd 1,7111,2585423.296A*17.2951.608%B**N/A57.2M20.6A33222h3.7A+7.2A+
AF-19 Mercenary 1,1161,0789651.117B+4.8928.984%A25.139%B+14.2CN/A4975.8h13.1C*45.1B+
NSX-P Naginata 6776643312.006B+4.0030.763%A+32.38%B+82A1.6B++2248.1h10.8B++35.1B*
E540 Halberd-H 448316652.667S46.6661.152%B+N/A85.4A*35.7A++4593.7h3.9B*6.4B**
Soldier Soaker 3032871322.174B**3.8333.561%C+12.892%C143.5M++8S3802h6.3C+18.9C*
L-30R Vektor 415285674.254B++1.7536.303%C1.053%D8.8C4C-6932.3h53.5B++147.5B++
Hornet Missiles 3812531516.867A*10.8661.751%BN/A148.8A++75.3A8891.7h8.1B++13.1B*
M12 Kobalt-H 238231546.2A++40.1922.672%C++25.541%A++115.5C+3.5C3152h14.2C**62.5B+
GD-66 Claw 2292252081.082C+4.9376.005%A+16.889%B+54.9B+1A1474.1h2.5C++3.3B+
M202 Wyrm 308218636.333S30.3350.586%C+1.376%D218A*90A+17081h21.2B**41.8B**
Tank Mine 242172919.111S13.1053.696%A+N/A245.7M+100A18560.7h2.2C-4.2B**
C-4 2211691061.594C++4.4131.363%B**N/A120.7B*37.1B+10581.4h1.1B*3.6B*
Shrike 226146981.49A+4.5256.88%C++N/A38.4A21.1A3233.8h6.6C++11.5C*
AF-4 Cyclone 121121881.375C++4.6330.17%B*23.141%B++71.2A+N/A2091.7h10.9C*36B+
Titan-150 AP 167118429.5M*23.4956.677%B*N/A49.2A**20.4A124282.4h3.1B**5.5A
A30 Walker 1761141011.4U5.3933.912%A*N/A38A*20.7B**13713h90.9B*268B**
NC14 Bolt Driver 112109512.137C*3.8741.246%B*77.982%B+37.6B**1S1202.9h2.2B++5.4B++
M20 Kestrel 14295118.636A++2.6336.841%B**1.053%D43.2A+21.4B+3802.2h62B++168.4B*
MANA Anti-Vehicle Turret 15290243.75S2.2664.933%SN/A900C+620F-1359530.1h4.3A*6.6M+
NC1 Gauss Rifle 8987781.115C++4.8929.063%A34.483%A*45.8A1.1A++2131.9h11.7B+40.1B++
NS-TMC-01 "His Regards" 88842,4730.034C**5.973.681%F2.381%D-0.6CN/A2145h1.8B+49.2F-
CAS30 Tank Buster 11983108.3S2.2957.306%A1.205%C+9.3B4D1238.9h55.6C+97B
G40-F Ranger 11477325.667A++19.6641.502%AN/A48.1B*23.1C**4751.6h47.4B**114.2B**
AP30 Shredder 11476612.667B*6.6635.144%B+N/A44.7B**22.4B+5211.7h67.3B+191.6B++
C75 Viper 10274514.8A**8.7951.118%AN/A74A**28S6281h8.6B*16.9B**
LA8 Rebel 8174491.51B++4.5032.45%C*20.27%C+105.7M**10U2820.7h4.8B**14.8B++
Hunter QCX 11071930.763C++5.2457.734%B*2.817%D**33.8A*18.6M+2632.1h9C+15.7C++
L105 Zephyr 966979.857C+3.8545.236%B1.449%B*46C+18A++2271.5h9D*19.9C
Hyena Missile Launcher 10168234U27.9939.947%B**N/A52.3A**25.4A++5421.3h15.6A*39.1A+
M96 Mjolnir-H 9464321.333S15.3347.21%CN/A80A+37.5B+8070.8h27.8B++58.8B++
M60-A Bulldog 6759159U52.9952.364%A++N/A98.3M*13.3A++8110.6h5.1B+9.7B**
NC4 Mag-Shot 5754361.5B**4.5131.751%B++14.815%D77.1M+4.3S2330.7h6.3B++19.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22400.1h
Nano-Armor Kit632559,72462h
Anti-Vehicle MANA Turret95690.5h
WLT-Weaver Mining Turret0500h
Pummeler Rocket Pods02220.1h
Medical Kit674380.5h
Restoration Kit3640.1h
Spitfire Auto-Turret01200.1h
Ammunition Package08390.6h
Medical Applicator44,5590.3h
Nano-Repair Grenade09170.3h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 3.95s on queries, 3.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.