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Surfer UwUGreattank[FOKT] UwUGreattank
NC BR 96

KDR: 5.86

Score: 17m

Last Seen: Aug 17th, 2019 12:36 PM
- OFFLINE - 40.8 hour(s)

Battle Rank 102 (96 total) - New Conglomerate on Emerald - Outfit Officer of The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 7
Level Progress (to 103): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Halberd SE M30 Mustang AH C150 Dalton NC6 Gauss SAW Vortek Rotary Breaker Rocket Pods E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.054%30.053%873612083,0381.860383.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.776%1.529A+1.48A+0.544B+HEAD ++ (~15.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.549B+9.90.318C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.827%0.726%31736120811,716476451124.6134260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.465%-0.064C+-0.825D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.50.471B+32.60.408B55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.052%1.597%1984412103,883247200715.7206193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.42%0.075C+-0.655D0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.911B*3.50.902B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.123%76%19841121310012330.806452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.838B++0.566B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.431B2.30.282C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76%18.023%19841121317214821.16216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.789M1.378A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.742B++2.50.473B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 7
17m250.8%584 (35k)529 (31.7k)5.8591528,3704,8427.6821696 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214168227.299%4.9%13406:408

91% Engineer6% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMJan 26th, 2019 5:16 PMAug 17th, 2019 9:27 AM (2d) (PST)Aug 17th, 2019 9:38 AM (2d) (PST)Aug 17th, 2019 8:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,554511,5030.8800.1500.0432.9200.284837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,2483,06790,18153931751731,715

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537h/22.4d 8,827 1,390 9,392 94.1k 144 785 9,152 50.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:951
Deaths:818
KDR:1.163
Accuracy:29.215% A
HSR:25.237% B++
GD-66 Claw
A+
Kills:172
Deaths:163
KDR:1.055
Accuracy:76% A+
HSR:18.023% B++
Kills:1,123
Deaths (as Engineer):981
Deaths (to Engineers):1,562
KDR:1.14475
Kill Difference:142
Playtime:486.310 hours
Usage:91%
Score:15.956m
Score/min:547
Accuracy (listed only):52.607%
HSR (listed only):21.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,753
Deaths:867
KDR:2.022
Accuracy:28.688% A+
HSR:33.771% A++
NSX-P Naginata
A+
Kills:425
Deaths:202
KDR:2.104
Accuracy:30.149% A+
HSR:34.353% B++
Kills:2,178
Deaths (as Heavy Assault):1,069
Deaths (to Heavy Assaults):1,088
KDR:2.03742
Kill Difference:1,109
Playtime:33.571 hours
Usage:6%
Score:0.781m
Score/min:388
Accuracy (listed only):29.419%
HSR (listed only):34.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:951
Deaths:818
KDR:1.163
Accuracy:29.215% A
HSR:25.237% B++
GD-66 Claw
A+
Kills:172
Deaths:163
KDR:1.055
Accuracy:76% A+
HSR:18.023% B++
AF-4 Cyclone
B*
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B*
HSR:23.141% B++
Kills:1,244
Deaths (as Light Assault):1,069
Deaths (to Light Assaults):662
KDR:1.1637
Kill Difference:175
Playtime:8.273 hours
Usage:2%
Score:0.173m
Score/min:349
Accuracy (listed only):45.128%
HSR (listed only):22.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C
AF-4 Cyclone
B*
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B*
HSR:23.141% B++
NC14 Bolt Driver
B*
Kills:100
Deaths:49
KDR:2.041
Accuracy:41.123% B*
HSR:76% C*
LA8 Rebel
C*
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C*
HSR:20.270% C+
NC4 Mag-Shot
B++
Kills:52
Deaths:33
KDR:1.576
Accuracy:31.760% B++
HSR:15.385% D
Kills:634
Deaths (as Infiltrator):351
Deaths (to Infiltrators):407
KDR:1.80627
Kill Difference:283
Playtime:4.589 hours
Usage:1%
Score:0.065m
Score/min:237
Accuracy (listed only):33.813%
HSR (listed only):29.537%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:5,826
V. Kills:2,947 198%
Deaths:747
KDR:7.799
Accuracy:34.467% B+
KPH:52.700 M**
VKPH:26.700 A**
M30 Mustang AH
M++
Kills:2,637
V. Kills:328 N/A
Deaths:189
KDR:13.952
Accuracy:65.547% A
KPH:120.400 A*
VKPH:15 M++
Vortek Rotary
M**
Kills:1,671
V. Kills:827 202%
Deaths:260
KDR:6.427
Accuracy:39.884% A+
KPH:69.600 M**
VKPH:34.400 M++
Breaker Rocket Pods
M+
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A++
VKPH:50.700 M+
Hornet Missiles
A++
Kills:252
V. Kills:127 197%
Deaths:15
KDR:16.800
Accuracy:62.015% B
KPH:147.400 A++
VKPH:74.300 A
M202 Wyrm
A*
Kills:209
V. Kills:86 240%
Deaths:6
KDR:34.833
Accuracy:51.141% C+
KPH:221.600 A*
VKPH:91.200 A++
M20 Kestrel
A+
Kills:95
V. Kills:47 198%
Deaths:11
KDR:8.636
Accuracy:36.841% B**
KPH:43.200 A+
VKPH:21.400 B+
Kills:11,982 (10,229 + 0)
Deaths:1,279
KDR:9.368
VKDR:3.624
Vehicle Kills:4,635
Kill Difference:10,703
Playtime:166.676 hours
Usage:31%
Score:3.963m
Score/min:396
Piloting Accuracy:36.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:2,399
V. Kills:1,238 194%
Deaths:68
KDR:35.279
Accuracy:36.909% C+
KPH:76.800 A**
VKPH:39.600 A
L-30R Vektor
C+
Kills:233
V. Kills:108 214%
Deaths:67
KDR:3.478
Accuracy:35.793% C
KPH:9.200 C+
VKPH:4.300 C
L105 Zephyr
A++
Kills:69
V. Kills:27 246%
Deaths:7
KDR:9.857
Accuracy:45.236% B
KPH:45.800 C+
VKPH:17.900 A++
AP30 Shredder
B**
Kills:61
V. Kills:30 197%
Deaths:6
KDR:10.167
Accuracy:35.211% B+
KPH:43.200 B**
VKPH:21.200 B
CAS30 Tank Buster
B**
Kills:57
V. Kills:27 204%
Deaths:10
KDR:5.700
Accuracy:56% B**
KPH:9.100 C**
VKPH:4.300 D
Kills:2,819 (290 + 2,529)
Deaths:158
KDR:17.842
VKDR:9.051
Vehicle Kills:1,430
Kill Difference:2,661
Playtime:65.639 hours
Usage:12%
Score:1.367m
Score/min:347
Piloting Accuracy:56%
Gunner Accuracy:35.211%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:59
V. Kills:24 236%
Deaths:5
KDR:11.800
Accuracy:54.355% A++
KPH:80.600 M+
VKPH:32.800 S
Kills:59 (59 + 0)
Deaths:5
KDR:11.800
VKDR:4.800
Vehicle Kills:24
Kill Difference:54
Playtime:0.732 hours
Usage:0%
Score:0.032m
Score/min:728
Driving Accuracy:54.355%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
B**
Kills:4,605
V. Kills:1,572 293%
Deaths:142
KDR:32.430
Accuracy:55.136% B++
KPH:64.600 B**
VKPH:22 B+
E540 Halberd
M
Kills:1,249
V. Kills:451 276%
Deaths:54
KDR:23.130
Accuracy:51.627% B**
KPH:57.200 M
VKPH:20.600 A
Titan-150 AP
M
Kills:70
V. Kills:30 226%
Deaths:4
KDR:17.500
Accuracy:64.445% A++
KPH:51.400 M
VKPH:22 A+
Kills:5,924 (70 + 5,854)
Deaths:200
KDR:29.620
VKDR:10.265
Vehicle Kills:2,053
Kill Difference:5,724
Playtime:94.539 hours
Usage:18%
Score:3.397m
Score/min:599
Driving Accuracy:64.445%
Gunner Accuracy:51.627%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:283
V. Kills:123 228%
Deaths:6
KDR:47.167
Accuracy:61.226% B++
KPH:82.400 A*
VKPH:35.800 A++
M12 Kobalt-H
C+
Kills:166
V. Kills:5 N/A
Deaths:5
KDR:33.200
Accuracy:21.915% C+
KPH:100.200 C
VKPH:3 D
G40-F Ranger
A
Kills:77
V. Kills:37 203%
Deaths:3
KDR:25.667
Accuracy:41.502% A
KPH:48.100 B*
VKPH:23.100 C**
M96 Mjolnir-H
A+
Kills:63
V. Kills:29 210%
Deaths:3
KDR:21
Accuracy:46.713% C
KPH:78.800 A+
VKPH:36.300 B+
Kills:589 (0 + 589)
Deaths:17
KDR:34.647
VKDR:11.412
Vehicle Kills:194
Kill Difference:572
Playtime:7.491 hours
Usage:1%
Score:0.199m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:46.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 8,7735,8267477.799A*1.9434.467%B+N/A52.7M**26.7A**343110.5h47.2B**137.1B**
Halberd SE 6,1774,60514232.43B+26.5755.136%B++N/A64.6B**22B+32971.3h3.4B**6.1B**
M30 Mustang AH 2,9652,63718913.952B**8.0965.547%AN/A120.4A*15M++44321.9h8.4C*12.9B+
C150 Dalton 3,6372,3996835.279S29.4236.909%C+N/A76.9A**39.7A61031.2h2.4B**6.4B**
NC6 Gauss SAW 1,8001,7538672.022B*3.8428.688%A+33.771%A++77.6A*2.1M**19422.6h8.2B++28.6B++
Vortek Rotary 2,4981,6712606.427A++0.5739.884%A+N/A69.6M**34.5M++40624h34.1B**85.4B**
Breaker Rocket Pods 1,5651,2925125.333A**19.4756.124%B*N/A239.3A++50.6M+9045.4h9.2B**16.4B*
E540 Halberd 1,7001,2495423.13A*17.2751.627%B**N/A57.3M20.7A33021.8h3.7A+7.2A+
AF-19 Mercenary 9879518181.163B+4.7029.215%A25.237%B++14.5CN/A5165.4h13.3C++45.7B+
NSX-P Naginata 4384252022.104B+3.7630.149%A+34.353%B++85A2.6A*2505h10B*33.2B*
Soldier Soaker 3032871322.174B**3.6933.561%C+12.892%C143.5M++8S3802h6.3C+18.9C*
E540 Halberd-H 406283647.167S41.3161.226%B++N/A83.2A*36.2A++4393.4h4B*6.5B**
Hornet Missiles 3792521516.8A*10.9462.015%BN/A148.2A++74.7A8671.7h8.1B++13.1B*
L-30R Vektor 341233673.478B+2.3835.793%CN/A9.2C+4.3C7325.2h54.6B+152.4B++
M202 Wyrm 295209634.833S28.9751.141%C+1.435%D232.2A*95.6A++16870.9h21.3B**41.7B**
GD-66 Claw 1741721631.055C+4.8076%A+18.023%B++53.8B+N/A1483.2h2.5C++3.3B+
Tank Mine 236167918.556S12.7049.651%AN/A238.6M98.6A17680.7h2.1C4.3B**
M12 Kobalt-H 171166533.2B**27.3421.915%C+25.904%A++97.6C2.9D2661.7h15.5C++70.6C**
Shrike 219140881.591A+4.2758.268%C*N/A40A22.6A+3263.5h6.3C**10.9B
C-4 165128941.362C+4.5032.911%AN/A116.4B*33.6B10351.1h1.2B+3.7B*
AF-4 Cyclone 121121881.375C++4.4830.17%B*23.141%B++71.2A+N/A2021.7h10.9C*36B+
NC14 Bolt Driver 103100492.041C*3.8241.123%B*76%C*37B**1.1S1142.7h2.3B+5.5B++
M20 Kestrel 14295118.636A++2.7836.841%B**1.053%D43.2A+21.4B+3472.2h62B++168.4B*
NC1 Gauss Rifle 8987781.115C++4.7429.063%A34.483%A*45.8A1.1A++2041.9h11.7B+40.1B++
MANA Anti-Vehicle Turret 13982213.905S1.9564.89%SN/A820C570F-347420.1h4.3A*6.6M+
A30 Walker 12179107.9S2.0433.761%A*N/A35.9A++19.1B*13762.2h96.5B++286B*
G40-F Ranger 11477325.667A++19.8141.502%AN/A48.1B*23.1C**4671.6h47.4B**114.2B**
LA8 Rebel 8174491.51B++4.3532.45%C*20.27%C+105.7M**10U2770.7h4.8B**14.8B++
Titan-150 AP 10070417.5A++11.6464.445%A++N/A50M21.4A+190001.4h3.3B*5.1A+
L105 Zephyr 966979.857C+4.0045.236%B1.449%B*46C+18A++2241.5h9D*19.9C
NS-TMC-01 "His Regards" 68651,7850.036B5.823.189%FN/A0.5CN/A2121.7h1.8B+55F--
M96 Mjolnir-H 9263321S15.1446.713%CN/A78.8A+36.3B+7810.8h27.5B*58.9B++
AP30 Shredder 9161610.167B+4.3135.211%B+N/A43.6B**21.4B+5541.4h69B+195.8B++
C75 Viper 8359511.8A++5.9454.355%A++N/A84.3M++34.3S7260.7h8.8B*16.2B**
CAS30 Tank Buster 8457105.7M*0.1656%B**1.754%B++9C**4.3D1236.3h51.6C++92.1B+
NC4 Mag-Shot 5552331.576A4.2831.76%B++15.385%D74.3M4.3S2230.7h6.2B*19.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21840.1h
Nano-Armor Kit342468,62453.1h
Anti-Vehicle MANA Turret85090.5h
Pummeler Rocket Pods02220.1h
WLT-Weaver Mining Turret0500h
Medical Kit573680.4h
Restoration Kit3640.1h
Spitfire Auto-Turret01190.1h
Ammunition Package07300.2h
Medical Applicator44,5590.3h
Nano-Repair Grenade07610.2h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


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