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Executor Surfer UwUGreattank[GSLD] UwUGreattank
NC BR 141

KDR: 7.94

Score: 45m

Last Seen: Jul 28th, 2020 8:01 PM
- OFFLINE - 34.2 hour(s)

Prestige 1, Battle Rank 100 (141 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton M30 Mustang AH Halberd SE Vortek Rotary NC6 Gauss SAW M60-A Bulldog E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.948%30.18%8741213374,8311.690346.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.522%1.49A+1.364A-0.449C--HEAD ++ (~15.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.525B+10.20.286C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.136%0.646%35656134332,80311951191427.4273275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.546%-0.01C+-0.853D--0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.50.529B+28.40.466B+48.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.569%0.647%109213474648283220.560386144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.634%1.408A-1.198D*-1.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.857B*3.10.754B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.205%1.566%34798134119,161697917527.4513209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-0.002C+-0.714D-0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.855B*6.30.843B*11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.665%78.713%34791134820223950.845188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.311A0.75B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+2.10.353C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.49%16.37%34791134828124161.16597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.861M+0.302C*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++2.40.501B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45m243.2%575 (34.5k)528 (31.7k)7.9387281,09410,21510.1071141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349534826.33%3.439%9108:2011

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMMar 18th, 2020 7:49 PMJul 29th, 2020 1:24 PM (59d) (PST)Jul 28th, 2020 5:19 PM (60d) (PST)Jul 28th, 2020 4:01 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,729381,6910.9510.1200.0333.0860.318629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,7352,264101,47157721851931,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1420.7h/59.2d 22,150 2,789 22,444 263.1k 430 1,588 27,065 147.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B+
HSR:26.097% B+
Razor GD-23
C*
Kills:400
Deaths:382
KDR:1.047
Accuracy:27.072% C+
HSR:24.500% C*
GD-66 Claw
A
Kills:281
Deaths:243
KDR:1.156
Accuracy:76.490% A
HSR:16.370% C+
Gauss Compact S
C*
Kills:142
Deaths:171
KDR:0.830
Accuracy:24.148% C-
HSR:21.127% C*
AC-X11
C++
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% C+
HSR:25% C++
GD-7F
C--
Kills:71
Deaths:106
KDR:0.670
Accuracy:23.366% D-
HSR:19.718% C--
Kills:2,287
Deaths (as Engineer):2,187
Deaths (to Engineers):3,732
KDR:1.04572
Kill Difference:100
Playtime:1,332.240 hours
Usage:94%
Score:43.187m
Score/min:540
Accuracy (listed only):34.583%
HSR (listed only):22.135%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:1,753
Deaths:869
KDR:2.017
Accuracy:28.675% B++
HSR:33.771% B*
NSX-P Naginata
B++
Kills:665
Deaths:333
KDR:1.997
Accuracy:30.722% B++
HSR:32.331% C+
MGR-L1 Promise
B++
Kills:623
Deaths:309
KDR:2.016
Accuracy:31.120% B+
HSR:36.918% B++
Kills:3,041
Deaths (as Heavy Assault):1,511
Deaths (to Heavy Assaults):2,062
KDR:2.01257
Kill Difference:1,530
Playtime:52.671 hours
Usage:4%
Score:1.239m
Score/min:392
Accuracy (listed only):30.172%
HSR (listed only):34.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B+
HSR:26.097% B+
Razor GD-23
C*
Kills:400
Deaths:382
KDR:1.047
Accuracy:27.072% C+
HSR:24.500% C*
GD-66 Claw
A
Kills:281
Deaths:243
KDR:1.156
Accuracy:76.490% A
HSR:16.370% C+
NS-66 Punisher
B
Kills:235
Deaths:241
KDR:0.975
Accuracy:18.817% F-
HSR:32.766% B
AF-4 Cyclone
B+
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% C*
HSR:26.776% B+
Gauss Compact S
C*
Kills:142
Deaths:171
KDR:0.830
Accuracy:24.148% C-
HSR:21.127% C*
AC-X11
C++
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% C+
HSR:25% C++
GD-7F
C--
Kills:71
Deaths:106
KDR:0.670
Accuracy:23.366% D-
HSR:19.718% C--
Kills:2,705
Deaths (as Light Assault):2,542
Deaths (to Light Assaults):1,139
KDR:1.06412
Kill Difference:163
Playtime:12.537 hours
Usage:1%
Score:0.236m
Score/min:313
Accuracy (listed only):32.004%
HSR (listed only):24.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C++
Kills:362
Deaths:178
KDR:2.034
Accuracy:33.955% C
HSR:14.641% C++
NS-66 Punisher
B
Kills:235
Deaths:241
KDR:0.975
Accuracy:18.817% F-
HSR:32.766% B
NC14 Bolt Driver
B++
Kills:202
Deaths:88
KDR:2.295
Accuracy:43.665% B++
HSR:78.713% C*
AF-4 Cyclone
B+
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% C*
HSR:26.776% B+
LA8 Rebel
C+
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C+
HSR:20.270% C
NS-357 Underboss
B+
Kills:73
Deaths:55
KDR:1.327
Accuracy:44.193% B+
HSR:27.397% C++
NC4 Mag-Shot
B+
Kills:65
Deaths:48
KDR:1.354
Accuracy:32.872% B+
HSR:16.923% C--
Kills:1,194
Deaths (as Infiltrator):773
Deaths (to Infiltrators):821
KDR:1.54463
Kill Difference:421
Playtime:7.726 hours
Usage:1%
Score:0.132m
Score/min:286
Accuracy (listed only):33.666%
HSR (listed only):31.070%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A**
Kills:17,391
V. Kills:8,965 194%
Deaths:747
KDR:23.281
Accuracy:34.675% B++
KPH:57.500 A**
VKPH:29.700 A++
M30 Mustang AH
M
Kills:11,269
V. Kills:1,305 N/A
Deaths:189
KDR:59.624
Accuracy:66.030% B**
KPH:137.700 A
VKPH:15.900 M
Vortek Rotary
A**
Kills:1,893
V. Kills:938 202%
Deaths:260
KDR:7.281
Accuracy:39.721% B**
KPH:69.500 A**
VKPH:34.400 A++
Breaker Rocket Pods
M+
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.103% B+
KPH:240.100 A
VKPH:50.700 M+
Hornet Missiles
B++
Kills:302
V. Kills:152 197%
Deaths:15
KDR:20.133
Accuracy:61.728% C+
KPH:136.800 B++
VKPH:68.800 B+
M202 Wyrm
A*
Kills:280
V. Kills:118 235%
Deaths:6
KDR:46.667
Accuracy:51.350% C
KPH:223.100 A*
VKPH:94 A+
M20 Kestrel
B**
Kills:125
V. Kills:65 189%
Deaths:11
KDR:11.364
Accuracy:36.743% B*
KPH:44.600 B**
VKPH:23.200 B+
Kills:32,552 (30,678 + 0)
Deaths:1,279
KDR:25.451
VKDR:9.238
Vehicle Kills:11,816
Kill Difference:31,273
Playtime:422.988 hours
Usage:30%
Score:10.977m
Score/min:433
Piloting Accuracy:36.743%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:13,837
V. Kills:6,935 199%
Deaths:69
KDR:200.536
Accuracy:39.895% C**
KPH:84.700 A+
VKPH:42.500 B++
AP30 Shredder
A+
Kills:637
V. Kills:299 212%
Deaths:6
KDR:106.167
Accuracy:40.683% B**
KPH:70.500 A+
VKPH:33.100 B**
CAS30 Tank Buster
B*
Kills:543
V. Kills:238 227%
Deaths:10
KDR:54.300
Accuracy:57.511% B*
KPH:13.900 B++
VKPH:6.100 C
L-30R Vektor
C
Kills:415
V. Kills:189 218%
Deaths:67
KDR:6.194
Accuracy:36.565% C
KPH:9 C--
VKPH:4.100 D
Dual-75 Duster
A++
Kills:244
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:52.979% A++
KPH:112.600 B**
VKPH:6.500 B
L105 Zephyr
A+
Kills:184
V. Kills:71 256%
Deaths:7
KDR:26.286
Accuracy:45.432% C++
KPH:53.900 C
VKPH:20.800 A+
L-24R Spur
B*
Kills:55
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:37.325% C
KPH:40.100 C+
VKPH:3.600 B*
Kills:15,915 (1,013 + 14,902)
Deaths:159
KDR:100.094
VKDR:48.748
Vehicle Kills:7,751
Kill Difference:15,756
Playtime:264.409 hours
Usage:19%
Score:6.597m
Score/min:416
Piloting Accuracy:37.325%
Gunner Accuracy:45.432%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:173
V. Kills:64 266%
Deaths:5
KDR:34.600
Accuracy:51.226% B**
KPH:74.400 B**
VKPH:27.500 M++
L100 Python AP
B**
Kills:124
V. Kills:55 221%
Deaths:
KDR:
Accuracy:46.041% D--
KPH:57.100 B**
VKPH:25.300 B+
L100 Python HEAT
A++
Kills:77
V. Kills:24 308%
Deaths:1
KDR:77
Accuracy:56.949% B
KPH:83.800 A++
VKPH:26.100 A++
Kills:374 (374 + 0)
Deaths:6
KDR:62.333
VKDR:23.833
Vehicle Kills:143
Kill Difference:368
Playtime:5.414 hours
Usage:0%
Score:0.255m
Score/min:784
Driving Accuracy:56.949%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
A+
Kills:9,921
V. Kills:3,427 289%
Deaths:144
KDR:68.896
Accuracy:55.224% B*
KPH:68.700 A+
VKPH:23.700 B*
E540 Halberd
A++
Kills:1,604
V. Kills:547 293%
Deaths:54
KDR:29.704
Accuracy:51.594% B+
KPH:60.700 A++
VKPH:20.700 B+
Titan-150 AP
A++
Kills:387
V. Kills:162 237%
Deaths:4
KDR:96.750
Accuracy:55.155% B+
KPH:52.900 A++
VKPH:22.100 B*
Enforcer ML85
A+
Kills:124
V. Kills:59 207%
Deaths:2
KDR:62
Accuracy:54.087% A
KPH:44.100 A+
VKPH:21 B
Kills:12,036 (387 + 11,649)
Deaths:204
KDR:59
VKDR:20.564
Vehicle Kills:4,195
Kill Difference:11,832
Playtime:180.984 hours
Usage:13%
Score:6.352m
Score/min:585
Driving Accuracy:55.155%
Gunner Accuracy:54.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,396
V. Kills:535 260%
Deaths:6
KDR:232.667
Accuracy:61.523% B+
KPH:93.100 A+
VKPH:35.700 A+
M12 Kobalt-H
C*
Kills:1,031
V. Kills:41 N/A
Deaths:5
KDR:206.200
Accuracy:22.805% C+
KPH:135.600 C+
VKPH:5.400 C*
M60-G Bulldog-H
B**
Kills:522
V. Kills:49 N/A
Deaths:
KDR:
Accuracy:61.076% B**
KPH:153.200 B**
VKPH:14.400 C+
G40-F Ranger
C+
Kills:149
V. Kills:76 194%
Deaths:3
KDR:49.667
Accuracy:34.843% C+
KPH:40.600 C+
VKPH:20.700 C
M96 Mjolnir-H
A+
Kills:130
V. Kills:56 228%
Deaths:3
KDR:43.333
Accuracy:47.604% C--
KPH:89.400 A+
VKPH:38.500 C**
C85 Canister-H
C+
Kills:94
V. Kills:7 N/A
Deaths:1
KDR:94
Accuracy:62.963% B*
KPH:107.200 C
VKPH:8 C+
Kills:3,322 (0 + 3,322)
Deaths:18
KDR:184.556
VKDR:42.444
Vehicle Kills:764
Kill Difference:3,304
Playtime:32.010 hours
Usage:2%
Score:0.964m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:62.963%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:92
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:26.480% A
KPH:83.800 C++
VKPH:4.600 B**
M12 Kobalt
M
Kills:54
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.796% B++
KPH:102.300 B+
VKPH:7.600 M
Kills:146 (0 + 146)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:9
Kill Difference:146
Playtime:1.627 hours
Usage:0%
Score:0.039m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:22.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:204
V. Kills:93 217%
Deaths:2
KDR:102
Accuracy:43.934% B**
KPH:66.800 A*
VKPH:30.500 A++
VLG Missile Launcher
C++
Kills:65
V. Kills:21 295%
Deaths:2
KDR:32.500
Accuracy:53.779% C++
KPH:65.300 C++
VKPH:21.100 C+
Kills:269 (0 + 269)
Deaths:4
KDR:67.250
VKDR:28.500
Vehicle Kills:114
Kill Difference:265
Playtime:4.049 hours
Usage:0%
Score:0.129m
Score/min:532
Piloting Accuracy:N/A%
Gunner Accuracy:53.779%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 26,35617,39174723.281S15.3434.675%B++N/A57.5A**29.7A++397302.3h42B*121.2B**
C150 Dalton 20,77213,83769200.536U192.6039.895%C**N/A84.7A+42.5B++561163.3h2.1B*5.2B**
M30 Mustang AH 12,57411,26918959.624M**51.6966.03%B**N/A137.8A16M47781.8h7.3C++11B
Halberd SE 13,3489,92114468.896C**60.9655.224%B*N/A68.7A+23.7B*337144.4h3.3B*6B**
Vortek Rotary 2,8311,8932607.281B**0.6639.721%B**N/A69.6A**34.5A++47327.2h33.1B*83.4B*
NC6 Gauss SAW 1,8001,7538692.017C+5.9228.675%B++33.771%B*76.6B+2.1A+21222.9h8.2C**28.7B+
M60-A Bulldog 1,9931,73911739U1,731.0649.897%B**N/A89.6A++13.1A+53019.4h4.3B*8.6B**
E540 Halberd 2,1511,6045429.704A21.7751.594%B+N/A60.8A++20.7B+35026.4h3.6A+6.9B**
E540 Halberd-H 1,9311,3966232.667U224.7361.523%B+N/A93.1A+35.7A+51715h3.4C*5.6B+
Breaker Rocket Pods 1,5651,2925125.333A++17.3956.103%B+N/A239.3A50.6M+9995.4h9.2B++16.5B+
AF-19 Mercenary 1,2931,2531,1451.094C+6.8428.753%B+26.097%B+14.7DN/A5485.4h12.7C+44.2C++
M12 Kobalt-H 1,0721,0315206.2U198.2622.805%C+19.981%C**135.7C+5.4C*4167.6h14C*61.5C++
NSX-P Naginata 6786653331.997C+5.9430.722%B++32.331%C+81.1C++1.6C+2308.2h10.8C++35.2B
AP30 Shredder 9366376106.167M++98.2340.683%B**1.884%C+70.8A+33.2B**5289h52.1B++128.1B**
MGR-L1 Promise 6386233092.016C++5.9231.12%B+36.918%B++70.8C+1.7B+2548.8h12.3C++39.6C**
CAS30 Tank Buster 7815431054.3U46.3657.511%B*1.473%B+13.9B++6.1C15239.1h42.3B+73.5B++
M60-G Bulldog-H 5715221522U514.0661.076%B**N/A153.5B**14.4C+5543.4h4.4C**7.2B++
C-4 6915112012.542B+5.4032.555%B+N/A138.1B+48.6B**10713.7h1.1B+3.3B+
L-30R Vektor 604415676.194C++1.7436.565%C1.205%D9C--4.1D10846.1h50.6B+138.4B+
Razor GD-23 4104003821.047C6.8927.072%C+24.5%C*15.6DN/A5625.7h9.3B+34.3B
Titan-150 AP 549387496.75S88.8155.155%B+N/A53A++22.2B*64137.3h2.8B**5.1B**
A30 Walker 5693781037.8U29.8633.86%A++N/A37.1A18.7B+77110.2h83.6B+246.8B*
Soldier Soaker 3783621782.034B+5.9033.955%C14.641%C++129.3A+5.7A++3332.8h6.2C+18.4C+
Hunter QCX 5363603561.011C*6.9355.678%B++3.056%D*28.3B*13.9A++18212.7h8.3C+14.8C*
Tank Mine 487346477.362A*0.5854.37%B*N/A192.2B**78.3B15741.8h2.4D4.3B++
Hornet Missiles 4543021520.133A+12.1961.728%C+N/A137.3B++69.1B+9512.2h7.7B++12.5B++
GD-66 Claw 2872812431.156C6.7876.49%A16.37%C+56.2C+1.2B*1565h2.4C+3.2B+
M202 Wyrm 398280646.667B*38.7351.35%C1.429%D215.4A*90.8A+17931.3h21.1A41B**
Dual-75 Duster 2582441244U236.0652.979%A++N/A110.9B**6.4C**3722.2h6.1C11.6B++
NS-66 Punisher 2382352410.975C--6.9618.817%F-32.766%B13.7D--N/A4317.2h10.5C**55.5D
M60-A Bulldog 2652301230S222.0668.369%A++1.304%D95.8A+14.6A++3342.4h5.4C*7.8B*
M20 Wyvern 2972042102U94.0643.934%B**1.961%D65.8A*30A++4983.1h42.4B**96.5B**
NC14 Bolt Driver 207202882.295C+5.6443.665%B++78.713%C*48.1B+1.2S1734.2h2.1B4.7B+
L105 Zephyr 255184726.286B++18.3545.432%C++1.087%B++54.1C20.9A+4023.4h6.9C-15.3C+
AF-4 Cyclone 1841831141.605C+6.3329.712%C*26.776%B+53.8C+N/A1893.4h10.5C35.3C++
C75 Viper 237173534.6S26.6651.226%B**N/A75.2B**27.8M++5732.3h8.3B+16.3B*
MANA Anti-Vehicle Turret 259157374.243U3.7065.488%UN/A1570U1020U3766950.1h4.4T*6.7T*
Shrike 233150991.515B+6.4257.168%C+N/A37.5B+20.8B+4064h6.5C11.4C
G40-F Ranger 225149349.667M++41.7334.843%C+N/A40.3C+20.5C3843.7h54.8B++157.4B+
Gauss Compact S 1621421710.83C7.1124.148%C-21.127%C*8.9D-1.3B+3216h7.5B++31.2B
AC-X11 1451401401C6.9427.67%C+25%C++18.9DN/A827.4h9.3C+33.6C+
M96 Mjolnir-H 186130343.333S35.3947.604%C--N/A86.7A+37.3C*10101.5h21.3B**44.8B**
NC1 Gauss Rifle 1321301041.25C+6.6929.398%B+34.615%B**50BN/A2882.6h10.7C*36.6B+
M20 Kestrel 1901251111.364M++3.4336.743%B*N/A44.6B**23.2B+4872.8h60.7B+165.1B++
Enforcer ML85 183124262S54.0654.087%AN/A44.3A+21.1B3562.8h8.6B*16A
L100 Python AP 1791241124S116.0646.041%D--N/A56.4B**25B+9742.2h3A6.6B*
M60-A Bulldog 1321121112A*104.0669.474%A*N/A112A*20M*4821h4.7B++6.8B**
A30 Walker 14696248S40.0637.003%A++N/A35.6A*18.5A2512.7h90.4A244.4A
C85 Canister-H 10194194S86.0662.963%B*5.319%F104.4C7.8C+4180.9h10.5D*16.7D
M12 Kobalt 9792192M++84.0626.48%A19.565%C+83.6C++4.5B**3801.1h25.6D*96.6C++
NS-TMC-01 "His Regards" 98923,0730.03C+7.914.056%F-2.174%D0.6C-N/A2161.4h1.9C**45.8F*
NS Decimator 12389392.282B+5.6660.581%C3.371%A46.8C++17.9C5941.9h3.3B+5.4B+
Hyena Missile Launcher 12986243U35.0639.414%B+N/A45.3A+22.6B**5461.9h16.1A+40.9A+
L100 Python HEAT 10177177S69.0656.949%B2.597%C++85.6A++26.7A*8680.9h4.4C*7.7B+
NCM1 Scattercannon 7876223.455C**4.4852.275%B*21.053%B**58.5B+1.5B**1911.3h7.7D*14.8C+
LA8 Rebel 8174491.51C**6.4332.45%C+20.27%C105.7A++10U3150.7h4.8B*14.8B+
NS-357 Underboss 7473551.327C+6.6144.193%B+27.397%C++104.3B**1.4A+3530.7h4.3D9.7C++
GD-7F 73711060.67D7.2723.366%D-19.718%C--6.5D--N/A3910.9h13.6D58.4D
M20 Drake 9867167U59.0639.983%A++4.478%B**33.5A15.5C+9122h57C**142.7B*
NS-11P 6966431.535C+6.4028.493%C*33.333%B++47.1C+2.1B*1481.4h11.9C++41.6C**
NC4 Mag-Shot 6965481.354B6.5832.872%B+16.923%C--65B*4M**2361h6.9B21.1B+
VLG Missile Launcher 8665232.5C+24.5653.779%C++N/A65C++21C+6351h4.7B++8.8B+
NCM1 Scattercannon 6664222.909B5.0351.724%B++20.313%B*49.2B*1.5A*2261.3h9.1D-17.7C++
M12 Kobalt 6058158C+50.0624.315%C*31.035%M64.4D*2.2D2100.9h20D82.4C
L-24R Spur 6055155A*47.0637.325%C1.818%C+39.3C3.6B*4001.4h18.4B49.2C**
M12 Kobalt 5854154A+46.0622.796%B++20.37%C++108B+8M+4250.5h18.2C+80B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,0131,384,246136.9h
M75 Fang0580.2h
Anti-Vehicle MANA Turret108540.8h
Spawn Beacon34130.2h
Pummeler Rocket Pods02220.1h
WLT-Weaver Mining Turret0500h
Medical Kit976300.8h
Motion Spotter11120.1h
Restoration Kit141160.2h
Welding Device0530h
Spitfire Auto-Turret16990.5h
Coyote Missiles01680h
Ammunition Package52,2601.3h
Medical Applicator88,5550.6h
Ectoblaster0720h
Nano-Repair Grenade01,9370.5h

Check the help document for the dictionary if you want to learn more about words used here.


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