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Maj. General Imperator UwUGreattank[FOKT] UwUGreattank
NC BR 84

KDR: 5.93

Score: 9.2m

Last Seen: Jun 25th, 2019 8:02 PM
- OFFLINE - 10.1 hour(s)

Battle Rank 84 - New Conglomerate on Emerald - Outfit Officer of The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 6
Level Progress (to 85): 16%
Level 100 Progress: 49% 315h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Halberd SE M30 Mustang AH Vortek Rotary NC6 Gauss SAW Breaker Rocket Pods E540 Halberd C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,107,135 MLG Score: 885
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.422%30.173%858512062,2572.355953.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.229%1.267A1.702A++1.174B**HEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.522B+100.311C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.222%0.711%3212412078,437333329025.3363256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%-0.113C+-0.827D-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.50.434B320.375C**56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.178%1.465%1788312081,979143100613.7431197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.523%0.778B++-0.972D--1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.939B*3.80.918B*6.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.645%75.862%178811210878431.03571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B0.367C**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.347C**2.30.233C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Killing Jokes[FOKT] The Killing Jokes
NC outfit on Emerald

Members: 6
9.2m213.6%514 (30.8k)465 (27.9k)5.930217,6722,9807.7010184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1211107828.334%4.923%13906:377

91% Engineer7% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMJan 26th, 2019 5:16 PMJun 25th, 2019 6:59 PM (18h) (PST)Jun 25th, 2019 7:43 PM (17h) (PST)Jun 25th, 2019 4:02 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,567501,5170.8970.1510.0442.5290.287885

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
94,0382,98791,05154931521727,895

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
328.4h/13.7d 5,277 870 4,032 49.8k 91 475 5,657 30.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:607
Deaths:509
KDR:1.193
Accuracy:28.941% A
HSR:26.689% B*
Kills:607
Deaths (as Engineer):509
Deaths (to Engineers):982
KDR:1.19253
Kill Difference:98
Playtime:297.728 hours
Usage:91%
Score:8.516m
Score/min:477
Accuracy (listed only):28.941%
HSR (listed only):26.689%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:1,404
Deaths:702
KDR:2
Accuracy:27.895% A+
HSR:32.621% A+
Kills:1,404
Deaths (as Heavy Assault):702
Deaths (to Heavy Assaults):659
KDR:2
Kill Difference:702
Playtime:23.874 hours
Usage:7%
Score:0.497m
Score/min:347
Accuracy (listed only):27.895%
HSR (listed only):32.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:607
Deaths:509
KDR:1.193
Accuracy:28.941% A
HSR:26.689% B*
AF-4 Cyclone
B**
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B**
HSR:23.141% B++
Kills:728
Deaths (as Light Assault):597
Deaths (to Light Assaults):435
KDR:1.21943
Kill Difference:131
Playtime:2.849 hours
Usage:1%
Score:0.054m
Score/min:316
Accuracy (listed only):29.555%
HSR (listed only):24.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B**
HSR:23.141% B++
NC1 Gauss Rifle
A*
Kills:53
Deaths:60
KDR:0.883
Accuracy:26.272% B++
HSR:33.962% A*
Kills:174
Deaths (as Combat Medic):148
Deaths (to Combat Medics):183
KDR:1.17568
Kill Difference:26
Playtime:1.826 hours
Usage:1%
Score:0.039m
Score/min:354
Accuracy (listed only):28.221%
HSR (listed only):28.551%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:121
Deaths:88
KDR:1.375
Accuracy:30.170% B**
HSR:23.141% B++
NC14 Bolt Driver
B++
Kills:87
Deaths:43
KDR:2.023
Accuracy:39.645% B++
HSR:75.862% C*
LA8 Rebel
C**
Kills:72
Deaths:47
KDR:1.532
Accuracy:32.792% C**
HSR:20.833% C+
NC4 Mag-Shot
N/A
Kills:50
Deaths:33
KDR:1.515
Accuracy:33.511% N/A
HSR:14% N/A
Kills:330
Deaths (as Infiltrator):211
Deaths (to Infiltrators):247
KDR:1.56398
Kill Difference:119
Playtime:4.036 hours
Usage:1%
Score:0.055m
Score/min:228
Accuracy (listed only):34.029%
HSR (listed only):33.459%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:3,875
V. Kills:1,985 195%
Deaths:569
KDR:6.810
Accuracy:33.371% B+
KPH:51.900 M**
VKPH:26.600 A**
M30 Mustang AH
M++
Kills:1,769
V. Kills:243 N/A
Deaths:127
KDR:13.929
Accuracy:64.377% B**
KPH:114.500 A*
VKPH:15.700 M++
Vortek Rotary
S
Kills:1,501
V. Kills:741 202%
Deaths:242
KDR:6.202
Accuracy:39.883% A+
KPH:66.300 S
VKPH:32.700 M++
Breaker Rocket Pods
M+
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A++
VKPH:50.700 M+
Hornet Missiles
A++
Kills:241
V. Kills:124 193%
Deaths:12
KDR:20.083
Accuracy:62.329% B
KPH:156 A++
VKPH:80.300 A
M202 Wyrm
M
Kills:119
V. Kills:53 220%
Deaths:4
KDR:29.750
Accuracy:51.116% C+
KPH:317.100 M
VKPH:141.200 A**
M20 Kestrel
A++
Kills:90
V. Kills:43 205%
Deaths:8
KDR:11.250
Accuracy:36.611% B**
KPH:45.400 A++
VKPH:21.700 B+
Kills:8,887 (7,235 + 0)
Deaths:1,013
KDR:8.773
VKDR:3.418
Vehicle Kills:3,462
Kill Difference:7,874
Playtime:122.020 hours
Usage:37%
Score:2.913m
Score/min:398
Piloting Accuracy:36.611%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:704
V. Kills:372 189%
Deaths:41
KDR:17.171
Accuracy:31.145% D
KPH:63.700 A++
VKPH:33.700 B*
L-30R Vektor
C+
Kills:87
V. Kills:40 212%
Deaths:30
KDR:2.900
Accuracy:28.360% D*
KPH:9.600 C+
VKPH:4.400 C
Kills:791 (87 + 704)
Deaths:71
KDR:11.141
VKDR:5.803
Vehicle Kills:412
Kill Difference:720
Playtime:20.149 hours
Usage:6%
Score:0.337m
Score/min:278
Piloting Accuracy:28.360%
Gunner Accuracy:31.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
A
Kills:2,002
V. Kills:649 308%
Deaths:69
KDR:29.015
Accuracy:53.746% B++
KPH:65.100 A
VKPH:21.100 B*
E540 Halberd
M
Kills:1,199
V. Kills:441 271%
Deaths:51
KDR:23.510
Accuracy:51.614% B**
KPH:57.100 M
VKPH:21 A
Titan-150 AP
S
Kills:52
V. Kills:21 236%
Deaths:2
KDR:26
Accuracy:59.259% B**
KPH:67.600 S
VKPH:27.300 M
Kills:3,253 (52 + 3,201)
Deaths:122
KDR:26.664
VKDR:9.107
Vehicle Kills:1,111
Kill Difference:3,131
Playtime:52.510 hours
Usage:16%
Score:1.809m
Score/min:574
Driving Accuracy:59.259%
Gunner Accuracy:51.614%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:249
V. Kills:113 218%
Deaths:6
KDR:41.500
Accuracy:60.849% B+
KPH:82.900 A*
VKPH:37.600 A*
M12 Kobalt-H
C++
Kills:76
V. Kills:1 N/A
Deaths:2
KDR:38
Accuracy:22.274% C++
KPH:111.900 C+
VKPH:1.500 D*
M96 Mjolnir-H
A+
Kills:61
V. Kills:28 210%
Deaths:3
KDR:20.333
Accuracy:45.593% C-
KPH:81.200 A+
VKPH:37.300 B+
Kills:386 (0 + 386)
Deaths:11
KDR:35.091
VKDR:12.909
Vehicle Kills:142
Kill Difference:375
Playtime:4.434 hours
Usage:1%
Score:0.113m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:45.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 5,8603,8755696.81A++0.8833.371%B+N/A51.9M**26.6A**34474.7h48.8B**146.1B**
Halberd SE 2,6512,0026929.014B+23.0853.746%B++N/A65.2A+21.1B*30630.7h3.3A6.2B**
M30 Mustang AH 2,0121,76912713.929B**8.0064.377%B**N/A114.1A*15.7M++42315.5h9.1C++14.1C**
Vortek Rotary 2,2421,5012426.202A++0.2739.883%A+N/A66.4S32.8M++37722.6h35.6B**89.3B**
NC6 Gauss SAW 1,4381,4047022B*3.9327.895%A+32.621%A+72A*1.7M+18219.5h8.3B++29.8B++
Breaker Rocket Pods 1,5651,2925125.333A*19.4056.124%B*N/A239.3A++50.6M+8935.4h9.2B**16.4B*
E540 Halberd 1,6401,1995123.51A*17.5851.614%B**N/A57.1M21A32821h3.7A+7.2A+
C150 Dalton 1,0767044117.171A+11.2431.145%DN/A64A++33.8B*45611h2.4B**7.6B**
AF-19 Mercenary 6356075091.193B+4.7428.941%A26.689%B*13.7CN/A4244.4h14C+48.5B+
E540 Halberd-H 362249641.5S35.5760.849%B+N/A83A*37.7A*4083h4.1B**6.7B**
Hornet Missiles 3652411220.083M14.1562.329%BN/A160.7A++82.7A+9211.5h8B++12.8B*
AF-4 Cyclone 121121881.375C++4.5630.17%B**23.141%B++71.2A++N/A1871.7h10.9C*36B+
M202 Wyrm 172119429.75A++23.8251.116%C+N/A297.5A**132.5A*24820.4h19.1A37.3B**
Shrike 170108751.44A4.4956.816%C++N/A38.6A22.1A+3082.8h6.7C+11.8C++
Tank Mine 152108521.6S15.6747.166%B**N/A216A*88B*14890.5h2.2C-4.6B**
M20 Kestrel 13390811.25M5.3236.611%B**1.111%D45A++21.5B+3282h61.2B++167.3B++
NC14 Bolt Driver 9087432.023C*3.9139.645%B++75.862%C*36.3B**1.3S992.4h2.3B+5.8B++
L-30R Vektor 12787302.9B++3.0328.36%D*N/A9.6C+4.4C639.1h47.2B*166.4B+
M12 Kobalt-H 7776238A*32.0722.274%C++23.684%A+108.6C+1.4D*2730.7h18.2C81.7C+
LA8 Rebel 7972471.532B++4.4032.792%C**20.833%C+102.9M*10U2900.7h4.8B**14.5B++
M96 Mjolnir-H 8961320.333S14.4045.593%C-N/A76.3A35C**6300.8h27B*59.1B++
MANA Anti-Vehicle Turret 9154183U2.9364.925%CN/A540D*370F331670.1h4.8S7.4A
NC1 Gauss Rifle 5353600.883C+5.0526.272%B++33.962%A*35.3B*N/A1511.5h12.5C**47.5B+
Titan-150 AP 7352226M+20.0759.259%B**N/A65S26.3A**179850.8h2.2A++3.6A++
NC4 Mag-Shot 5350331.515B**4.4233.511%B**14%D-83.3M*5S2340.6h6.3B++18.7C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2680.1h
Nano-Armor Kit87256,25833.7h
Anti-Vehicle MANA Turret73810.4h
Pummeler Rocket Pods02220.1h
WLT-Weaver Mining Turret0500h
Medical Kit362140.3h
Restoration Kit3640.1h
Ammunition Package04800.1h
Medical Applicator33,1760.2h
Nano-Repair Grenade03120.1h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


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