Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 30 (19,569)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Deputy Director Surfer UwUGreattank[GSLD] UwUGreattank
NC BR 92

KDR: 7.17

Score: 32.9m

Last Seen: Apr 4th, 2020 6:20 PM
- ONLINE NOW

Prestige 1, Battle Rank 92 - New Conglomerate on Emerald
Level Progress (to 93): 47%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang C150 Dalton Halberd SE M30 Mustang AH Vortek Rotary NC6 Gauss SAW E540 Halberd Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:UwUGreattank



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $883,206 MLG Score: 706
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.991%29.808%864912674,3211.78485.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.953%1.499A+1.339A0.662B+HEAD ++ (~15.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.528B+10.20.29C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.773%0.623%33136127021,652863863225.0602251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.422%0.049C+-0.888D--0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.90.472B+32.40.392B53.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.991%1.322%32277126912,788512636324.9279201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.513%0.084C+-0.776D-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.874B*5.60.86B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.086%79.032%32271127518621240.87324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.237B**0.766B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+20.364C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.908%15.873%32271127525220461.23529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.829M+0.215C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.751B++2.50.488B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m233.1%589 (35.3k)539 (32.3k)7.1715857,4738,0149.2524392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1276347126.95%3.812%10307:359

93% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 6:56 PMMar 18th, 2020 7:49 PMApr 4th, 2020 2:50 PM (4d) (PST)Apr 4th, 2020 2:28 PM (4d) (PST)Apr 4th, 2020 2:20 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,755431,7120.9430.1320.0362.9570.325706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,2882,606102,68257821772032,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1015.7h/42.3d 16,676 2,191 16,699 180.2k 290 1,218 19,819 106.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B**
HSR:26.097% B++
Razor GD-23
B+
Kills:336
Deaths:299
KDR:1.124
Accuracy:27.658% B+
HSR:23.214% B+
GD-66 Claw
A+
Kills:252
Deaths:230
KDR:1.096
Accuracy:75.908% A+
HSR:15.873% C*
AC-X11
B+
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% B+
HSR:25% B+
Kills:1,981
Deaths (as Engineer):1,814
Deaths (to Engineers):2,816
KDR:1.09206
Kill Difference:167
Playtime:943.530 hours
Usage:93%
Score:31.305m
Score/min:553
Accuracy (listed only):39.997%
HSR (listed only):22.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:1,753
Deaths:869
KDR:2.017
Accuracy:28.675% A+
HSR:33.771% A++
NSX-P Naginata
A
Kills:665
Deaths:333
KDR:1.997
Accuracy:30.722% A
HSR:32.331% B
MGR-L1 Promise
A
Kills:396
Deaths:209
KDR:1.895
Accuracy:31.172% A
HSR:34.849% B**
Kills:2,814
Deaths (as Heavy Assault):1,411
Deaths (to Heavy Assaults):1,648
KDR:1.99433
Kill Difference:1,403
Playtime:46.919 hours
Usage:5%
Score:1.096m
Score/min:389
Accuracy (listed only):30.190%
HSR (listed only):33.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:1,253
Deaths:1,145
KDR:1.094
Accuracy:28.753% B**
HSR:26.097% B++
Razor GD-23
B+
Kills:336
Deaths:299
KDR:1.124
Accuracy:27.658% B+
HSR:23.214% B+
GD-66 Claw
A+
Kills:252
Deaths:230
KDR:1.096
Accuracy:75.908% A+
HSR:15.873% C*
AF-4 Cyclone
B**
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% B++
HSR:26.776% B**
AC-X11
B+
Kills:140
Deaths:140
KDR:1
Accuracy:27.670% B+
HSR:25% B+
Kills:2,164
Deaths (as Light Assault):1,928
Deaths (to Light Assaults):963
KDR:1.12241
Kill Difference:236
Playtime:10.567 hours
Usage:1%
Score:0.213m
Score/min:335
Accuracy (listed only):37.940%
HSR (listed only):23.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C+
Kills:287
Deaths:132
KDR:2.174
Accuracy:33.561% C+
HSR:12.892% C
NC14 Bolt Driver
B**
Kills:186
Deaths:78
KDR:2.385
Accuracy:43.086% B**
HSR:79.032% B+
AF-4 Cyclone
B**
Kills:183
Deaths:114
KDR:1.605
Accuracy:29.712% B++
HSR:26.776% B**
LA8 Rebel
C*
Kills:74
Deaths:49
KDR:1.510
Accuracy:32.450% C*
HSR:20.270% C+
NC4 Mag-Shot
B*
Kills:56
Deaths:41
KDR:1.366
Accuracy:32.713% B*
HSR:16.071% C--
Kills:786
Deaths (as Infiltrator):414
Deaths (to Infiltrators):676
KDR:1.89855
Kill Difference:372
Playtime:6.255 hours
Usage:1%
Score:0.107m
Score/min:284
Accuracy (listed only):34.304%
HSR (listed only):31.008%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:12,910
V. Kills:6,597 196%
Deaths:747
KDR:17.283
Accuracy:36.028% B**
KPH:59.300 S
VKPH:30.300 M*
M30 Mustang AH
M+
Kills:5,136
V. Kills:634 N/A
Deaths:189
KDR:27.175
Accuracy:66.148% A
KPH:120.300 A*
VKPH:14.900 M+
Vortek Rotary
S
Kills:1,782
V. Kills:887 201%
Deaths:260
KDR:6.854
Accuracy:39.798% A+
KPH:69.200 S
VKPH:34.500 M++
Breaker Rocket Pods
M++
Kills:1,292
V. Kills:273 472%
Deaths:51
KDR:25.333
Accuracy:56.124% B*
KPH:240.100 A++
VKPH:50.700 M++
Hornet Missiles
A+
Kills:299
V. Kills:151 197%
Deaths:15
KDR:19.933
Accuracy:61.679% C**
KPH:143.500 A+
VKPH:72.500 A
M202 Wyrm
A*
Kills:280
V. Kills:118 235%
Deaths:6
KDR:46.667
Accuracy:51.494% C
KPH:223.100 A*
VKPH:94 A+
M20 Kestrel
A++
Kills:95
V. Kills:47 198%
Deaths:11
KDR:8.636
Accuracy:36.841% A
KPH:43.200 A++
VKPH:21.400 B*
Kills:21,794 (19,923 + 0)
Deaths:1,279
KDR:17.040
VKDR:6.808
Vehicle Kills:8,707
Kill Difference:20,515
Playtime:297 hours
Usage:29%
Score:7.681m
Score/min:431
Piloting Accuracy:36.841%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:10,167
V. Kills:5,090 200%
Deaths:69
KDR:147.348
Accuracy:38.601% C+
KPH:83.800 M
VKPH:41.900 A
AP30 Shredder
A+
Kills:384
V. Kills:178 215%
Deaths:6
KDR:64
Accuracy:40.540% A+
KPH:65.500 A+
VKPH:30.300 A+
L-30R Vektor
C+
Kills:340
V. Kills:152 222%
Deaths:67
KDR:5.075
Accuracy:36.351% C
KPH:8.900 C+
VKPH:4 C-
CAS30 Tank Buster
A
Kills:192
V. Kills:84 226%
Deaths:10
KDR:19.200
Accuracy:57.249% A
KPH:10.600 B+
VKPH:4.600 D
Dual-75 Duster
A++
Kills:140
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:54.159% A++
KPH:110.900 B+
VKPH:5.500 C+
L105 Zephyr
A++
Kills:83
V. Kills:31 259%
Deaths:7
KDR:11.857
Accuracy:43.639% C++
KPH:50.700 C+
VKPH:18.900 A++
Kills:11,306 (532 + 10,774)
Deaths:159
KDR:71.107
VKDR:34.855
Vehicle Kills:5,542
Kill Difference:11,147
Playtime:186.574 hours
Usage:18%
Score:4.500m
Score/min:402
Piloting Accuracy:57.249%
Gunner Accuracy:43.639%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:173
V. Kills:64 266%
Deaths:5
KDR:34.600
Accuracy:51.226% A
KPH:74.400 A*
VKPH:27.500 S
Kills:173 (173 + 0)
Deaths:5
KDR:34.600
VKDR:12.800
Vehicle Kills:64
Kill Difference:168
Playtime:2.325 hours
Usage:0%
Score:0.073m
Score/min:524
Driving Accuracy:51.226%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Halberd SE
A+
Kills:8,977
V. Kills:3,054 294%
Deaths:144
KDR:62.340
Accuracy:55.043% B**
KPH:69.200 A+
VKPH:23.500 B*
E540 Halberd
M+
Kills:1,512
V. Kills:511 295%
Deaths:54
KDR:28
Accuracy:51.570% B**
KPH:60.700 M+
VKPH:20.500 B**
Titan-150 AP
M+
Kills:240
V. Kills:94 253%
Deaths:4
KDR:60
Accuracy:57.274% B**
KPH:55.100 M+
VKPH:21.600 A+
Enforcer ML85
A**
Kills:58
V. Kills:31 181%
Deaths:2
KDR:29
Accuracy:56.535% A*
KPH:46 A**
VKPH:24.600 A
Kills:10,787 (240 + 10,547)
Deaths:204
KDR:52.877
VKDR:18.088
Vehicle Kills:3,690
Kill Difference:10,583
Playtime:160.335 hours
Usage:16%
Score:5.655m
Score/min:588
Driving Accuracy:57.274%
Gunner Accuracy:56.535%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:590
V. Kills:228 258%
Deaths:6
KDR:98.333
Accuracy:62.783% B*
KPH:98 M
VKPH:37.900 A*
M12 Kobalt-H
B++
Kills:395
V. Kills:19 N/A
Deaths:5
KDR:79
Accuracy:23.587% B
KPH:125.600 C++
VKPH:6 B++
G40-F Ranger
B+
Kills:97
V. Kills:48 198%
Deaths:3
KDR:32.333
Accuracy:37.937% B+
KPH:35.700 C+
VKPH:17.700 C
M96 Mjolnir-H
A+
Kills:74
V. Kills:33 218%
Deaths:3
KDR:24.667
Accuracy:47.288% C
KPH:79.400 A+
VKPH:35.400 B
C85 Canister-H
A
Kills:63
V. Kills:4 N/A
Deaths:1
KDR:63
Accuracy:64.427% A
KPH:112.300 C++
VKPH:7.100 C+
Kills:1,219 (0 + 1,219)
Deaths:18
KDR:67.722
VKDR:18.444
Vehicle Kills:332
Kill Difference:1,201
Playtime:13.375 hours
Usage:1%
Score:0.397m
Score/min:495
Driving Accuracy:N/A%
Gunner Accuracy:64.427%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:93
V. Kills:39 233%
Deaths:1
KDR:93
Accuracy:45.086% A+
KPH:75.700 M**
VKPH:31.700 M
VLG Missile Launcher
B+
Kills:57
V. Kills:19 285%
Deaths:2
KDR:28.500
Accuracy:55.394% C++
KPH:72.200 B+
VKPH:24.100 B+
Kills:150 (0 + 150)
Deaths:3
KDR:50
VKDR:19.333
Vehicle Kills:58
Kill Difference:147
Playtime:2.018 hours
Usage:0%
Score:0.078m
Score/min:644
Piloting Accuracy:N/A%
Gunner Accuracy:55.394%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 19,50712,91074717.282S10.1136.028%B**N/A59.3S30.3M*404217.7h43.6B**120.9B**
C150 Dalton 15,25710,16769147.348U140.1838.601%C+N/A83.7M41.9A530121.4h2.1A5.5A
Halberd SE 12,0318,97714462.34B+55.1755.043%B**N/A69.2A+23.5B*336129.8h3.3B++6B**
M30 Mustang AH 5,7705,13618927.175A*20.0066.148%AN/A120.3A*14.8M42642.7h8.1C*12.2B
Vortek Rotary 2,6691,7822606.854A++0.3239.798%A+N/A69.3S34.5M++44625.7h33.7B**84.6B**
NC6 Gauss SAW 1,8001,7538692.017B+5.1528.675%A+33.771%A++76.6A++2.1M*20222.9h8.2B+28.7B++
E540 Halberd 2,0231,5125428A*20.8351.57%B**N/A60.7M+20.5B**34124.9h3.6A+6.9A+
Breaker Rocket Pods 1,5651,2925125.333A++18.1656.124%B*N/A239.3A++50.6M++9655.4h9.2B**16.4B*
AF-19 Mercenary 1,2931,2531,1451.094C*6.0828.753%B**26.097%B++14.7CN/A5285.4h12.7C++44.2B+
M60-A Bulldog 7266751675U667.8358.655%A**N/A137.8S10.4B**8374.9h3.9A6.7A
NSX-P Naginata 6786653331.997B+5.1730.722%A32.331%B81.1B*1.6B+2278.2h10.8B+35.2B++
E540 Halberd-H 818590698.333S91.1662.783%B*N/A98.3M38A*5446h3.5A5.6A
MGR-L1 Promise 4023962091.895B5.2831.172%A34.849%B**69.5B++1.1C**2575.7h12.8B+41B+
M12 Kobalt-H 414395579A*71.8323.587%B23.291%B**127.4C*6.1B++3503.1h13.9B+59.1B+
AP30 Shredder 562384664S56.8340.54%A+2.344%C++65.1A+30.2A+5545.9h55.9B+137.8B**
L-30R Vektor 492340675.075A+2.1036.351%C1.176%D8.9C+4C-9038.3h51.3B++141.2B*
Razor GD-23 3413362991.124C++6.0527.658%B+23.214%B+19.4CN/A6717.3h9.3C**33.8B+
C-4 4193141502.093B+5.0831.889%B**N/A120.8B++40.4B*10192.6h1.2B+3.7B++
Hornet Missiles 4502991519.933A*12.7661.679%C**N/A142.4A+71.9B**9452.1h7.7B*12.5B*
Soldier Soaker 3032871322.174B*5.0033.561%C+12.892%C143.5M8S3802h6.3C+18.9C++
M202 Wyrm 398280646.667S39.5051.494%C1.429%C215.4A*90.8A17381.3h21.1A40.9B**
Tank Mine 3852742710.148M**2.9851.228%B**N/A210.8A*85.4B++16321.3h2.3D4.5B*
GD-66 Claw 2582522301.096C+6.0875.908%A+15.873%C*53.6B1.3A++1504.7h2.5C++3.3B+
Titan-150 AP 334240460S52.8357.274%B**N/A54.5M+21.4A95384.4h2.9B**5A+
Hunter QCX 3462232410.925C**6.2559.045%B**2.691%F28.2B**15.6A*2067.9h9.9C16.7C++
CAS30 Tank Buster 2761921019.2S12.0357.249%A1.042%C+10.5B+4.6D16818.2h48B83.8B++
NC14 Bolt Driver 190186782.385C++4.7943.086%B**79.032%B+48.9A+1.1S1613.8h2B*4.7B*
A30 Walker 2801841018.4S11.2333.714%A++N/A37.6A++19.6B*12804.9h87.1B++258.3B*
AF-4 Cyclone 1841831141.605C*5.5729.712%B++26.776%B**53.8B++N/A1723.4h10.5C*35.3B
C75 Viper 237173534.6S27.4351.226%AN/A75.2A*27.8S5242.3h8.3B*16.3B**
Shrike 233150991.515A5.6657.168%C+N/A37.5B**20.8A3704h6.5C++11.4C++
AC-X11 1451401401C+6.1727.67%B+25%B+18.9C--N/A767.4h9.3B33.6B
Dual-75 Duster 1471401140S132.8354.159%A++N/A107.7B+5.4C+3901.3h6.5C-11.9B+
NC1 Gauss Rifle 1321301041.25C++5.9229.398%A34.615%A++50AN/A2572.6h10.7B++36.6B*
MANA Anti-Vehicle Turret 207123323.844S3.3366.792%C+N/A1230C840D**1174280.1h4.3A++6.5B**
G40-F Ranger 14597332.333M+25.1637.937%B+N/A35.9C++17.8C3732.7h55.4B++146B*
M20 Kestrel 14295118.636B**1.4636.841%A1.053%D43.2A++21.4B*4712.2h62B+168.4B++
M20 Wyvern 13293193U85.8345.086%A+4.301%C++77.5M**32.5M+5961.2h34.2A+75.8A+
NS-TMC-01 "His Regards" 94892,8050.032C++7.143.901%F2.247%D-0.6CN/A2153.7h1.8B+46.9F--
L105 Zephyr 11483711.857C++4.6943.639%C++1.205%B++51.9C+19.4A++2601.6h8D-18.3C
LA8 Rebel 8174491.51B+5.6632.45%C*20.27%C+105.7M++10U3030.7h4.8B*14.8B++
M96 Mjolnir-H 10774324.667S17.5047.288%CN/A82.2A++36.7B+10480.9h26B*55.1B*
Hyena Missile Launcher 11074237U29.8338.919%B++N/A46.3A*22.5A+5961.6h15.8A*40.5A++
M60-A Bulldog 8373173A*65.8358.926%AN/A81.1A++11.1A**2450.9h5.1B+8.7B*
C85 Canister-H 6763163A*55.8364.427%A3.175%F--105C+6.7C4270.6h10.3D-16.1C+
M20 Drake 8458158U50.8343.582%A*5.172%A++41.4A+18.6B11001.4h48.7B++111.8B**
Enforcer ML85 8958229S21.8356.535%A*N/A44.6A*23.8A4351.3h9.8B*17.4A
VLG Missile Launcher 7657228.5B21.3355.394%C++N/A71.3B+23.8B+7170.8h4.7C**8.5B+
NC4 Mag-Shot 5956411.366B++5.8132.713%B*16.071%C--70A*3.8S2490.8h7.2B+22.1B+
NS Decimator 7256232.435A4.7463.107%C*3.571%B**46.7B+13.3C6601.2h3.5B++5.5B*
M12 Kobalt 5655155C+47.8324.093%B30.909%M+78.6D1.4D*2350.7h18.3C++76.1C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,862983,48399.2h
Spawn Beacon23420.2h
Anti-Vehicle MANA Turret97490.7h
WLT-Weaver Mining Turret0500h
Pummeler Rocket Pods02220.1h
Medical Kit925900.8h
Restoration Kit3640.1h
Motion Spotter1600h
Welding Device0530h
Spitfire Auto-Turret15890.4h
Ammunition Package41,4580.8h
Medical Applicator66,2230.5h
Nano-Repair Grenade01,6520.5h
Ectoblaster0720h
Coyote Missiles01680h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.10s
Server spent 2.87s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.