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Harbinger UweVonDerTrinkhalle[TRNK] UweVonDerTrinkhalle
VS BR 91

KDR: 3.47

Score: 7.3m

Last Seen: Oct 9th, 2019 8:44 PM
- OFFLINE - 247.7 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Officer of Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 10
Level Progress (to 92): 66%
Level 100 Progress: 39% 250h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris Pulsar LSW SVA-88 Orion VS54 VE-H Maw NS-44B Commissioner VE-C Horizon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,294,479 MLG Score: 8229
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.982%37.511%12009120714,2124.47622-1.005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.983%2.168A*2.55A**-0.885D--HEAD ++ (~21.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.648B+8.50.408B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.365%0.923%352112153251101712.92793189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.321C-0.441C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.2-0.288C78.1-0.345C-149.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.17%1.852%166112155465620.83076986%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.791A++-0.614D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.788B++16.60.647B+12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.949%76.031%1661121565526562.46241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.943A++0.563B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.90.375C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.696%24.138%166112155837610.154255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.91B**2.21B**1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trinkhallenlifestyle[TRNK] Trinkhallenlifestyle
VS outfit on Cobalt

Members: 10
7.3m414.5%771 (46.3k)628 (37.7k)3.4715817,8375,1383.6107491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216199031.377%34.361%107802:166

6% Engineer75% Heavy Assault7% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2019 11:54 PMApr 16th, 2019 12:00 AMOct 19th, 2019 10:20 PM (66m) (PST)Oct 9th, 2019 6:49 PM (10d) (PST)Oct 9th, 2019 4:44 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1253008251.5300.4410.5266.6860.0838229

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,47117,98349,488922632401537,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.4h/8.1d 715 6,129 4,875 78k 411 773 971 13.1m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B**
Kills:669
Deaths:216
KDR:3.097
Accuracy:39.087% B++
HSR:30.792% B**
Solstice VE3
A++
Kills:333
Deaths:121
KDR:2.752
Accuracy:32.030% A++
HSR:24.925% B*
Deimos VA29
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:56.696% C
HSR:24.138% A
Kills:1,060
Deaths (as Light Assault):368
Deaths (to Light Assaults):1,145
KDR:2.88043
Kill Difference:692
Playtime:25.763 hours
Usage:13%
Score:0.755m
Score/min:489
Accuracy (listed only):42.604%
HSR (listed only):26.618%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:6,800
Deaths:1,719
KDR:3.956
Accuracy:31.549% A
HSR:38.824% B**
VX29 Polaris
A**
Kills:1,184
Deaths:295
KDR:4.014
Accuracy:33.374% A++
HSR:41.554% A**
Pulsar LSW
A*
Kills:1,175
Deaths:328
KDR:3.582
Accuracy:33.906% A*
HSR:39.319% A*
SVA-88
A++
Kills:1,173
Deaths:310
KDR:3.784
Accuracy:32.355% A++
HSR:36.573% A+
Orion VS54
A++
Kills:1,172
Deaths:317
KDR:3.697
Accuracy:30.074% A++
HSR:37.799% A++
VE-H Maw
B**
Kills:1,171
Deaths:286
KDR:4.094
Accuracy:29.475% B++
HSR:36.806% B**
Kills:12,675
Deaths (as Heavy Assault):3,255
Deaths (to Heavy Assaults):1,665
KDR:3.89401
Kill Difference:9,420
Playtime:145.253 hours
Usage:75%
Score:5.449m
Score/min:625
Accuracy (listed only):31.789%
HSR (listed only):38.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B**
Kills:66
Deaths:27
KDR:2.444
Accuracy:32.723% B**
HSR:30.303% C**
Deimos VA29
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:56.696% C
HSR:24.138% A
Kills:124
Deaths (as Combat Medic):58
Deaths (to Combat Medics):635
KDR:2.13793
Kill Difference:66
Playtime:2.014 hours
Usage:1%
Score:0.061m
Score/min:502
Accuracy (listed only):44.710%
HSR (listed only):27.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B**
Kills:669
Deaths:216
KDR:3.097
Accuracy:39.087% B++
HSR:30.792% B**
Solstice VE3
A++
Kills:333
Deaths:121
KDR:2.752
Accuracy:32.030% A++
HSR:24.925% B*
Deimos VA29
A
Kills:58
Deaths:31
KDR:1.871
Accuracy:56.696% C
HSR:24.138% A
Kills:1,060
Deaths (as Engineer):368
Deaths (to Engineers):578
KDR:2.88043
Kill Difference:692
Playtime:11.343 hours
Usage:6%
Score:0.566m
Score/min:831
Accuracy (listed only):42.604%
HSR (listed only):26.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:1,138
Deaths:626
KDR:1.818
Accuracy:49.310% B**
HSR:29.086% B+
Ghost
A
Kills:655
Deaths:156
KDR:4.199
Accuracy:46.949% A
HSR:76.031% B++
Kills:1,793
Deaths (as Infiltrator):782
Deaths (to Infiltrators):713
KDR:2.29284
Kill Difference:1,011
Playtime:13.653 hours
Usage:7%
Score:0.478m
Score/min:584
Accuracy (listed only):48.129%
HSR (listed only):52.558%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:325
V. Kills:170 190%
Deaths:52
KDR:6.250
Accuracy:34.365% B+
KPH:36.400 A*
VKPH:19 A+
Kills:325 (325 + 0)
Deaths:52
KDR:6.250
VKDR:3.269
Vehicle Kills:170
Kill Difference:273
Playtime:8.926 hours
Usage:5%
Score:0.147m
Score/min:274
Piloting Accuracy:34.365%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:70
V. Kills:35 194%
Deaths:2
KDR:35
Accuracy:53.444% C+
KPH:49.400 A*
VKPH:24.700 A++
Saron HRB
A++
Kills:54
V. Kills:23 225%
Deaths:1
KDR:54
Accuracy:57.170% A+
KPH:44.400 A++
VKPH:18.900 B+
Kills:124 (70 + 54)
Deaths:3
KDR:41.333
VKDR:19.333
Vehicle Kills:58
Kill Difference:121
Playtime:2.632 hours
Usage:1%
Score:0.121m
Score/min:767
Driving Accuracy:53.444%
Gunner Accuracy:57.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:149
V. Kills:60 244%
Deaths:4
KDR:37.250
Accuracy:53.391% C+
KPH:53.200 C
VKPH:21.400 C+
Kills:149 (0 + 149)
Deaths:4
KDR:37.250
VKDR:15
Vehicle Kills:60
Kill Difference:145
Playtime:2.800 hours
Usage:1%
Score:0.085m
Score/min:504
Piloting Accuracy:N/A%
Gunner Accuracy:53.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,9176,8001,7193.956B+0.4831.549%A38.824%B**123.2A++2.1A*35955.2h9.1B**28.8B**
VX29 Polaris 1,2011,1842954.014A*0.5433.374%A++41.554%A**124.6M+1.8A**4689.5h8.6A25.8B*
Pulsar LSW 1,1901,1753283.582A++0.1133.906%A*39.319%A*116.3M1.5A*28210.1h9B**26.6B**
SVA-88 1,1851,1733103.784B**0.3132.355%A++36.573%A+122.2M+1.3A++3229.6h9B**27.7B*
Orion VS54 1,1871,1723173.697A++0.2330.074%A++37.799%A++77.6A*1B**20215.1h9.4B**31.2B
VE-H Maw 1,1791,1712864.094A*0.6229.475%B++36.806%B**106.5A++N/A60211h7.6B**25.7B*
NS-44B Commissioner 1,1441,1386261.818B+1.6549.31%B**29.086%B+84.3B**N/A28513.5h2.8B*5.7B++
VE-C Horizon 6826692163.097B**0.3739.087%B++30.792%B**90.4A1.8B*3297.4h10.2B**26.2B*
Ghost 6616551564.199B+0.7346.949%A76.031%B++68.2B**N/A2609.6h1.9B++4.2B++
NS Decimator-B 9356301414.468A*1.0061.541%C2.063%C69.2B+33.5B++4899.1h2.9B*4.7B++
Solstice VE3 3473331212.752M++0.7232.03%A++24.925%B*55.5A*2.3S1696h10.4B**32.5B+
Saron Laser Cannon 495325526.25A2.7834.365%B+N/A36.5A*19.1A+2748.9h78.1B++227.2B*
Force-Blade 1941875,0610.037B+3.4312.542%D**3.209%D1.1B+N/A4169h1.6B++12.8C+
VLG Missile Launcher 209149437.25A*33.7853.391%C+N/A53.2C21.4C+5042.8h5.8C++10.8C*
Frag Grenade 1331321132N/A128.5351.175%B++N/A440C+3.3D15870.3h3.8C++7.4B+
C-4 13994165.875M++2.4026.667%C++N/A235M*112.5S19890.4h0.7A+2.7B**
Supernova FPC 10570235M**31.5353.444%C+N/A50A*25A++10281.4h3.2A6B**
H-V45 AE 6766272.444B+1.0332.723%B**30.303%C**73.3B++1.1B+2360.9h11.9C++36.4B+
Deimos VA29 5958311.871B+1.6056.696%C24.138%A72.5B**1.3B++2230.8h2.2B+3.9C*
Saron HRB 7754154S50.5357.17%A+1.852%C**45A*19.2B+4611.2h16.6B**29.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2660.7h
Nano-Armor Kit2921,7081.5h
Medical Applicator12,1690.1h
NSX Amaterasu41650.3h
Motion Spotter36670.3h
Medical Kit3813,2783.7h

Check the help document for the dictionary if you want to learn more about words used here.


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