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Venator UweVonDerTrinkhalle[TRNK] UweVonDerTrinkhalle
VS BR 34

KDR: 3.49

Score: 11.3m

Last Seen: May 5th, 2020 11:31 PM
- OFFLINE - 504.8 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Cobalt
Level Progress (to 35): 31%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP NS-44B Commissioner SVA-88 NS-11P VX29 Polaris Pulsar LSW Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,945,450 MLG Score: 7950
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.724%38.37%121713127021,6374.59482-1.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.085%2.029A*2.598A**-0.85D--HEAD ++ (~22.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.64B+8.50.406B18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.44%0.701%415112825711653003.43976190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.296C-0.804D--1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.1-0.275C71.3-0.34C-135.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.205%1.299%14211282771051030.73333374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.754A++-0.779D--1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.747B++16.80.583B+13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.159%77.535%1421128277940471.92346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.839A++0.675B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.589B+1.90.396B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.083%24.59%142112826156510.107774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A1.904A++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.7B+2.20.537B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m383.2%779 (46.7k)631 (37.9k)3.4875326,9837,7373.6421134 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283291530.325%34.566%104802:189

10% Combat Medic68% Heavy Assault6% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2019 11:54 PMApr 16th, 2019 12:00 AMMay 5th, 2020 8:13 PM (28d) (PST)May 5th, 2020 8:20 PM (28d) (PST)May 5th, 2020 7:31 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1413348071.5140.4340.5236.1330.0867950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,46720,01948,448912631368537,881

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297h/12.4d 1,196 9,327 7,707 109.3k 640 1,187 1,537 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,078
Deaths:2,317
KDR:3.918
Accuracy:30.920% B*
HSR:39.623% B*
NS-15MP
B++
Kills:1,291
Deaths:279
KDR:4.627
Accuracy:32.267% B++
HSR:37.955% B++
SVA-88
A+
Kills:1,205
Deaths:319
KDR:3.777
Accuracy:32.343% A+
HSR:37.012% A
VX29 Polaris
A*
Kills:1,184
Deaths:295
KDR:4.014
Accuracy:33.374% A+
HSR:41.554% A*
Pulsar LSW
A++
Kills:1,175
Deaths:328
KDR:3.582
Accuracy:33.906% A++
HSR:39.319% A+
Orion VS54
A+
Kills:1,173
Deaths:321
KDR:3.654
Accuracy:30.048% A+
HSR:37.766% A+
VE-H Maw
B*
Kills:1,172
Deaths:288
KDR:4.069
Accuracy:29.473% B+
HSR:36.775% B*
Kills:16,278
Deaths (as Heavy Assault):4,147
Deaths (to Heavy Assaults):2,528
KDR:3.92525
Kill Difference:12,131
Playtime:202.691 hours
Usage:68%
Score:7.784m
Score/min:640
Accuracy (listed only):31.761%
HSR (listed only):38.572%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
A*
Kills:1,063
Deaths:272
KDR:3.908
Accuracy:32.529% B
HSR:44.026% A*
VE-C Horizon
B+
Kills:948
Deaths:379
KDR:2.501
Accuracy:38.599% B+
HSR:30.063% B+
Solstice VE3
A+
Kills:333
Deaths:121
KDR:2.752
Accuracy:32.030% A+
HSR:24.925% B++
Deimos VA29
A
Kills:61
Deaths:33
KDR:1.848
Accuracy:57.083% D
HSR:24.590% A
Kills:2,405
Deaths (as Light Assault):805
Deaths (to Light Assaults):1,636
KDR:2.98758
Kill Difference:1,600
Playtime:36.595 hours
Usage:12%
Score:1.096m
Score/min:499
Accuracy (listed only):40.060%
HSR (listed only):30.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A++
Kills:1,196
Deaths:287
KDR:4.167
Accuracy:31.311% A
HSR:36.957% A++
Eridani SX5-AE
A*
Kills:1,063
Deaths:272
KDR:3.908
Accuracy:32.529% B
HSR:44.026% A*
H-V45 AE
B**
Kills:919
Deaths:225
KDR:4.084
Accuracy:31.391% B+
HSR:37.432% B**
Deimos VA29
A
Kills:61
Deaths:33
KDR:1.848
Accuracy:57.083% D
HSR:24.590% A
Kills:3,239
Deaths (as Combat Medic):817
Deaths (to Combat Medics):994
KDR:3.9645
Kill Difference:2,422
Playtime:28.868 hours
Usage:10%
Score:1.085m
Score/min:626
Accuracy (listed only):38.078%
HSR (listed only):35.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:948
Deaths:379
KDR:2.501
Accuracy:38.599% B+
HSR:30.063% B+
Solstice VE3
A+
Kills:333
Deaths:121
KDR:2.752
Accuracy:32.030% A+
HSR:24.925% B++
Deimos VA29
A
Kills:61
Deaths:33
KDR:1.848
Accuracy:57.083% D
HSR:24.590% A
Kills:1,342
Deaths (as Engineer):533
Deaths (to Engineers):866
KDR:2.51782
Kill Difference:809
Playtime:15.289 hours
Usage:5%
Score:0.674m
Score/min:735
Accuracy (listed only):42.571%
HSR (listed only):26.526%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B*
Kills:1,216
Deaths:668
KDR:1.820
Accuracy:48.842% B*
HSR:29.934% B+
Eridani SX5-AE
A*
Kills:1,063
Deaths:272
KDR:3.908
Accuracy:32.529% B
HSR:44.026% A*
Ghost
B**
Kills:779
Deaths:182
KDR:4.280
Accuracy:47.159% B**
HSR:77.535% B++
NS-357 Underboss
A++
Kills:632
Deaths:382
KDR:1.654
Accuracy:46.866% B**
HSR:37.975% A++
Kills:3,690
Deaths (as Infiltrator):1,504
Deaths (to Infiltrators):1,087
KDR:2.45346
Kill Difference:2,186
Playtime:16.842 hours
Usage:6%
Score:0.602m
Score/min:596
Accuracy (listed only):43.849%
HSR (listed only):47.368%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:571
V. Kills:291 196%
Deaths:52
KDR:10.981
Accuracy:34.440% B+
KPH:41.400 A*
VKPH:21.100 A+
Light PPA
A++
Kills:100
V. Kills:9 N/A
Deaths:1
KDR:100
Accuracy:39.213% C
KPH:86.700 B*
VKPH:7.800 A++
Kills:671 (671 + 0)
Deaths:53
KDR:12.660
VKDR:5.660
Vehicle Kills:300
Kill Difference:618
Playtime:14.950 hours
Usage:5%
Score:0.271m
Score/min:303
Piloting Accuracy:39.213%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:143
V. Kills:66 213%
Deaths:2
KDR:71.500
Accuracy:56.577% B
KPH:61.500 M
VKPH:28.400 A**
Saron HRB
A++
Kills:77
V. Kills:36 208%
Deaths:1
KDR:77
Accuracy:55.205% A
KPH:47.300 A++
VKPH:22.100 B+
Kills:220 (143 + 77)
Deaths:3
KDR:73.333
VKDR:34
Vehicle Kills:102
Kill Difference:217
Playtime:3.953 hours
Usage:1%
Score:0.165m
Score/min:694
Driving Accuracy:56.577%
Gunner Accuracy:55.205%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:71
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:23.149% B++
KPH:91.200 B+
VKPH:14.100 S
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:71
Playtime:0.779 hours
Usage:0%
Score:0.015m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:23.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:176
V. Kills:64 271%
Deaths:4
KDR:44
Accuracy:52.867% C
KPH:52.600 C
VKPH:19.100 C+
Kills:176 (0 + 176)
Deaths:4
KDR:44
VKDR:16
Vehicle Kills:64
Kill Difference:172
Playtime:3.348 hours
Usage:1%
Score:0.091m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:52.867%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,2319,0782,3173.918C*0.4330.92%B*39.623%B*119.1B**2B*33876.2h9.1B++29.4B++
NS-15MP 1,3151,2912794.627B*1.1432.267%B++37.955%B++116.3B*2.2A+45111.1h8.8B**27.4B++
NS-44B Commissioner 1,2221,2166681.82B+1.6748.842%B*29.934%B+85B+N/A29014.3h2.8B*5.7B++
SVA-88 1,2171,2053193.777B*0.2932.343%A+37.012%A123A*1.2B*3289.8h9B**27.9B*
NS-11P 1,2261,1962874.167A*0.6831.311%A36.957%A++99.7A*2.5A++28912h9.1A+29.2B**
VX29 Polaris 1,2011,1842954.014A++0.5333.374%A+41.554%A*124.6A*1.8A+4719.5h8.6B**25.8B*
Pulsar LSW 1,1901,1753283.582A+0.0933.906%A++39.319%A+116.3A++1.5B**28910.1h9B**26.6B*
Orion VS54 1,1881,1733213.654B*0.1730.048%A+37.766%A+77.7A1B+21515.1h9.4B*31.3C*
VE-H Maw 1,1801,1722884.069A++0.5829.473%B+36.775%B*106.5B**N/A60711h7.6B**25.7B++
Eridani SX5-AE 1,0751,0632723.908A0.4232.529%B44.026%A*102.2B++1.2C**42010.4h8.6B*26.4B+
VE-C Horizon 9729483792.501B+0.9938.599%B+30.063%B+78.3B+2B+28112.1h10.3B**26.8B++
H-V45 AE 9429192254.084B**0.6031.391%B+37.432%B**98.8B**2.5A++2569.3h9.5B*30.3B++
NS Decimator-B 1,2468412123.967A++0.4862.424%C2.14%C70.1C**33.8B*48512h2.9B*4.7B+
Ghost 7867791824.28B0.7947.159%B**77.535%B++70.2B++N/A26811.1h1.9B+4.1B+
NS-357 Underboss 6366323821.654B+1.8346.866%B**37.975%A++95.8AN/A3286.6h3.2B*6.8B*
Saron Laser Cannon 8625715210.981A++7.4934.44%B+N/A41.4A*21.1A+30813.8h71.3B++207.1B*
Solstice VE3 3473331212.752M0.7432.03%A+24.925%B++55.5A2.3M*1856h10.4B**32.5B
Force-Blade 2902767,6880.036C**3.4515.185%D*3.261%C--1.1C**N/A3256.4h1.7B++11.2C+
Plasma Grenade 2152111211N/A207.5152.74%B++N/A527.5C+10C+19040.4h3.5C+6.7C**
VLG Missile Launcher 240176444C*40.5152.867%CN/A53.3C19.4C+4513.3h5.7C**10.8C*
C-4 212146265.615M2.1328.365%BN/A208.6A*94.3S19360.7h0.8A2.8B**
Supernova FPC 209143271.5S68.0156.577%BN/A62.2M28.7A**8612.3h3.1A5.5A
Light PPA 1091001100U96.5139.213%CN/A83.3B++7.5A+2381.2h13.7C+34.8C+
Saron HRB 11377177U73.5155.205%A1.299%C48.1A++22.5B+4541.6h16.8B++30.4B**
M12 Kobalt 8271171A**67.5123.149%B++16.901%C88.8B13.8S3180.8h10.8A+46.6B+
Deimos VA29 6261331.848B+1.6457.083%D24.59%A76.3B++1.3B*2850.8h2.2C*3.9C+
Lancer VS22 8757282.036B+1.4546.765%FN/A33.5B**17.6C++3111.7h5.6B++11.9B++

Consumables
  Name Deaths Consumed Time Equipped
Bastion CIWS01370h
Nano-Armor Kit4833,7142.1h
Spawn Beacon51,7341h
Nanite Revive Grenade0580h
Medical Applicator2727,1791.4h
NSX Amaterasu41650.3h
Motion Spotter38040.4h
Medical Kit5474,7866.2h

Check the help document for the dictionary if you want to learn more about words used here.


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