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General General V0stroyan[BVRN] V0stroyan
TR BR 96

KDR: 2.92

Score: 12.1m

Last Seen: Jul 22nd, 2018 6:33 PM
- OFFLINE - 3383.1 hour(s)

Battle Rank 96 - Terran Republic on Connery
Level Progress (to 97): 96%
Level 100 Progress: 64% 274h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH M77-B RAMS .50M SR-7 C75 Viper L100 Python HEAT TSAR-42 Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.451%22.599%3041610062,2701.025291.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.986%-1.483F0.312C*-0.835D-HEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.8-0.653D16.7-0.167C107.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.041%1.713%1507510175,603364101615.3507551%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%-1.25D**-0.598D0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.213C++8.50.319C*21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.109%71.918%0510174,704795125.91698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.74%0.309C*0.313C*-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.267C*2.70.156C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m448.1%412 (24.7k)370 (22.2k)2.9196115,4365,2873.4484696 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022121715.884%26.542%42206:104

43% Engineer9% Heavy Assault39% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 7:19 AMSep 24th, 2016 4:35 AMAug 16th, 2018 2:47 AM (116d) (PST)Jul 22nd, 2018 4:30 PM (141d) (PST)Jul 22nd, 2018 2:33 PM (141d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721065660.4730.1620.1262.3360.0481051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,2956,34333,95228108140322,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
544.1h/22.7d 2,796 4,097 6,255 76.2k 725 1,722 1,578 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:172
Deaths:136
KDR:1.265
Accuracy:12.011% F--
HSR:20.930% C
T9 CARV
C
Kills:151
Deaths:159
KDR:0.950
Accuracy:11.666% D**
HSR:20.530% C
TMG-50
C+
Kills:105
Deaths:83
KDR:1.265
Accuracy:10.491% F-
HSR:22.857% C+
MSW-R
C--
Kills:95
Deaths:114
KDR:0.833
Accuracy:11.621% F-
HSR:20% C--
Kills:523
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):1,160
KDR:1.06301
Kill Difference:31
Playtime:46.636 hours
Usage:9%
Score:0.889m
Score/min:318
Accuracy (listed only):11.447%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:1,266
Deaths:262
KDR:4.832
Accuracy:37.447% C++
HSR:72.986% C
RAMS .50M
C++
Kills:1,218
Deaths:234
KDR:5.205
Accuracy:39.328% C++
HSR:78.900% C+
SR-7
C+
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:40.664% C+
HSR:77.021% C+
TSAR-42
C+
Kills:688
Deaths:221
KDR:3.113
Accuracy:32.247% D-
HSR:66.279% C+
99SV
B+
Kills:357
Deaths:61
KDR:5.852
Accuracy:34.361% B+
HSR:38.375% C**
NS-30 Vandal
A*
Kills:223
Deaths:91
KDR:2.451
Accuracy:28.869% D
HSR:42.601% A*
SOAS-20
C+
Kills:166
Deaths:233
KDR:0.712
Accuracy:13.680% F**
HSR:19.880% C+
SMG-46 Armistice
C+
Kills:129
Deaths:163
KDR:0.791
Accuracy:14.290% F--
HSR:15.504% C+
TX1 Repeater
C++
Kills:128
Deaths:222
KDR:0.577
Accuracy:17.455% D*
HSR:21.875% C++
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C++
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C++
NS-357 Underboss
D
Kills:53
Deaths:63
KDR:0.841
Accuracy:31.042% D
HSR:7.547% F-
T4 AMP
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:14.700% N/A
HSR:26% N/A
Kills:5,592
Deaths (as Infiltrator):2,126
Deaths (to Infiltrators):1,375
KDR:2.63029
Kill Difference:3,466
Playtime:211.257 hours
Usage:39%
Score:5.331m
Score/min:421
Accuracy (listed only):25.485%
HSR (listed only):37.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:205
Deaths:217
KDR:0.945
Accuracy:12.143% F--
HSR:20.976% C*
T5 AMC
A++
Kills:178
Deaths:188
KDR:0.947
Accuracy:14.746% F
HSR:29.775% A++
TRAC-5
C
Kills:172
Deaths:191
KDR:0.901
Accuracy:11.774% F-
HSR:16.861% C
NS-11C
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:14.390% F-
HSR:21.118% B+
SMG-46 Armistice
C+
Kills:129
Deaths:163
KDR:0.791
Accuracy:14.290% F--
HSR:15.504% C+
NS Baron G5AE
C-
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C-
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C++
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C++
Kills:1,061
Deaths (as Light Assault):1,200
Deaths (to Light Assaults):927
KDR:0.88417
Kill Difference:139
Playtime:18.989 hours
Usage:3%
Score:0.290m
Score/min:255
Accuracy (listed only):14.920%
HSR (listed only):17.634%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:205
Deaths:217
KDR:0.945
Accuracy:12.143% F--
HSR:20.976% C*
T5 AMC
A++
Kills:178
Deaths:188
KDR:0.947
Accuracy:14.746% F
HSR:29.775% A++
TRAC-5
C
Kills:172
Deaths:191
KDR:0.901
Accuracy:11.774% F-
HSR:16.861% C
NS-11C
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:14.390% F-
HSR:21.118% B+
NS Baron G5AE
C-
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C-
Kills:793
Deaths (as Engineer):815
Deaths (to Engineers):1,065
KDR:0.97301
Kill Difference:22
Playtime:236.643 hours
Usage:43%
Score:4.787m
Score/min:337
Accuracy (listed only):15.570%
HSR (listed only):20.343%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:193
Deaths:204
KDR:0.946
Accuracy:13.238% F-
HSR:24.871% B+
SMG-46 Armistice
C+
Kills:129
Deaths:163
KDR:0.791
Accuracy:14.290% F--
HSR:15.504% C+
NS Baron G5AE
C-
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C-
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C++
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C++
Kills:538
Deaths (as Combat Medic):696
Deaths (to Combat Medics):312
KDR:0.77299
Kill Difference:158
Playtime:14.479 hours
Usage:3%
Score:0.404m
Score/min:465
Accuracy (listed only):15.908%
HSR (listed only):15.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):211
KDR:0
Kill Difference:UNR
Playtime:15.689 hours
Usage:3%
Score:0.389m
Score/min:414
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:94
V. Kills:7 N/A
Deaths:12
KDR:7.833
Accuracy:33.220% F
KPH:53.700 C
VKPH:4 D*
Kills:94 (0 + 0)
Deaths:12
KDR:7.833
VKDR:0.583
Vehicle Kills:7
Kill Difference:82
Playtime:1.751 hours
Usage:0%
Score:0.040m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,156
V. Kills:376 N/A
Deaths:106
KDR:29.774
Accuracy:37.816% D--
KPH:53.100 C++
VKPH:6.300 C-
C75 Viper
B
Kills:1,056
V. Kills:154 N/A
Deaths:66
KDR:16
Accuracy:28.403% D--
KPH:35.600 B
VKPH:5.200 D
L100 Python HEAT
B*
Kills:1,025
V. Kills:251 407%
Deaths:54
KDR:18.982
Accuracy:42.507% D-
KPH:41.600 B*
VKPH:10.200 C
L100 Python AP
C
Kills:250
V. Kills:143 174%
Deaths:40
KDR:6.250
Accuracy:42.495% D**
KPH:25 C
VKPH:14.300 D
Skyguard
C
Kills:116
V. Kills:90 127%
Deaths:23
KDR:5.043
Accuracy:21.240% D*
KPH:9.900 C--
VKPH:7.700 C
Kills:5,603 (5,603 + 0)
Deaths:289
KDR:19.388
VKDR:3.509
Vehicle Kills:1,014
Kill Difference:5,314
Playtime:135.398 hours
Usage:25%
Score:1.485m
Score/min:183
Driving Accuracy:21.240%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,5323,15610629.774A++26.8537.816%D--1.077%C-53.1C++6.3C-21759.4h3.3C++8.9C
M77-B 1,2711,2662624.832A++1.9137.447%C++72.986%C36.9B++N/A16534.3h2.6C+6.8C++
RAMS .50M 1,2181,2182345.205B++2.2939.328%C++78.9%C+36.8B+N/A14133.1h2.3C+5.9C++
SR-7 1,1761,1752524.663B+1.7440.664%C+77.021%C+37.5C++N/A23131.3h2.4C+5.8C++
C75 Viper 1,2101,0566616A*13.0828.403%D--1.515%C+35.7B5.2D13729.6h11.3B+39.8C+
L100 Python HEAT 1,2761,0255418.981M+16.0642.507%D-2.537%C+41.7B*10.2C18124.6h5.8C*13.6C+
TSAR-42 6916882213.113C++0.1932.247%D-66.279%C+33.7C+N/A16120.4h2.7C--8.5D
Frag Grenade 5365301530N/A527.0845.568%C+N/A530C++6C27971h3.3B+7.3B+
Claymore 3763763112.129B*9.2124.941%D-N/A197.9B**N/A8241.9h1.1B*4.5C
99SV 360357615.852A**2.9334.361%B+38.375%C**36.4B**N/A1449.8h5.2B+15.1B+
L100 Python AP 393250406.25B+3.3342.495%D**7.2%A**25C14.3D19210h8D18.8D**
NS-30 Vandal 225223912.451B+0.4728.869%D42.601%A*34.3C+N/A1396.5h8.3F28.6D--
LC3 Jaguar 2062052170.945C+1.9712.143%F--20.976%C*15DN/A6913.7h15.8C--129.8F-
T1 Cycler 1931932040.946C+1.9713.238%F-24.871%B+19.3CN/A9410h16.9D127.4F
T5 AMC 1801781880.947C+1.9714.746%F29.775%A++11.6DN/A4815.3h21D**142.7F-
TRAC-5 1741721910.901C++2.0211.774%F-16.861%C8.2DN/A5721h18.9C--160.3D**
T32 Bull 1721721361.265C+1.6512.011%F--20.93%C23.6DN/A827.3h15.9D--132.4F-
SOAS-20 1671662330.712C--2.2113.68%F**19.88%C+18.7DN/A808.9h17.1D*125.1T*
NS-11C 1651611121.438B+1.4814.39%F-21.118%B+11.1DN/A5114.5h19.2D-133.4D**
Sticky Grenade 1571561156N/A153.0842.444%D*N/A780C-5D37630.2h2.1C++4.9C+
T9 CARV 1541511590.95C+1.9711.666%D**20.53%C18.4C-N/A1858.2h20.6D**176.2F
Spear Anti-Vehicle Phalanx Turret 1941341211.167B++8.2540.519%C6.716%A41.9C*18.8C3913.2h7.6C**18.7B
SMG-46 Armistice 1321291630.791C2.1314.29%F--15.504%C+12.8D-N/A7210.1h21.9F153.5F--
TX1 Repeater 1311282220.577C+2.3417.455%D*21.875%C++34.6B+N/A2133.7h16.3C93.5C
Skyguard 206116235.043B**2.1221.24%D*1.724%C9.9C--7.7C12311.7h150.1C706.7D--
Tank Mine 161105234.565B**1.6532.677%C+N/A87.5C46.7D9821.2h2.7D*8.2D-
TMG-50 107105831.265C++1.6510.491%F-22.857%C+18.8DN/A1015.6h16.8D**160F--
MSW-R 95951140.833C2.0911.621%F-20%C--20.7DN/A1524.6h15.1D-130.3F-
Hellfire Rocket Pods 10194127.833C++4.9133.22%FN/A52.2C3.9D*3851.8h23.9C++72C
NS Baron G5AE 77771070.72D2.2024.797%F-12.987%C-15.4D--N/A955h5.6D--22.4C
C-4 10076302.533B*0.3929.102%B++N/A152A++48A20910.5h1.2B+4.3B++
NS-7 PDW 76751050.714C2.2113.168%F--6.667%F-20.3CN/A1523.7h15.6C+118.5D*
PDW-16 Hailstorm 65641170.547C--2.3714.048%F-17.188%C++17.3C--N/A953.7h18.1C-128.8D*
T2 Striker 11362750.827B++2.0933.497%F-N/A7.8C6.4D1428h61.5D-183.5F-
NS-357 Underboss 5453630.841C+2.0831.042%D7.547%F-33.1C+N/A1231.6h5.3D-17C--
T4 AMP 51501020.49C-2.4314.7%F-26%B**29.4C+N/A1431.7h20D-135.8F-
M9 SKEP Launcher 7850750.667C++2.2560.88%D-6%A**14.3C8C1853.5h10C16.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44660.5h
Motion Spotter51760.1h
Nano-Armor Kit106177,16510.8h
Nanite Revive Grenade03830.1h
Medical Applicator6333,2173.2h
Ammunition Package153,7821.1h
Medical Kit143200.3h
Shield Recharging Field161,7260.6h
Recon Detection Device29226,32035.1h

Check the help document for the dictionary if you want to learn more about words used here.


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