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General General V0stroyan[BVRN] V0stroyan
TR BR 96

KDR: 2.92

Score: 12.1m

Last Seen: Jun 22nd, 2018 5:06 AM
- OFFLINE - 51.8 hour(s)

Battle Rank 96 - Terran Republic on Connery - Outfit Leader of Burning Heretics[BVRN] Burning Heretics
TR outfit on Connery

Members: 1
Level Progress (to 97): 88%
Level 100 Progress: 64% 275h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH M77-B RAMS .50M SR-7 C75 Viper L100 Python HEAT TSAR-42 Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.425%22.561%303169812,2651.031421.884

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3%-1.474F0.352C**-1.024D*HEAD ++ (~15.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.6-0.645D16.6-0.167C107

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.024%1.73%149159925,550364101215.2055548%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.695%-1.249D*-0.65D0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.204C++8.60.312C*22

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.136%71.888%059924,692792125.92424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%0.294C*0.311C*-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.258C*2.70.149C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Burning Heretics[BVRN] Burning Heretics
TR outfit on Connery

Members: 1
12.1m448.7%413 (24.8k)371 (22.3k)2.9153215,3555,2673.4442896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR997121115.872%26.604%42206:104

43% Engineer9% Heavy Assault39% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2014 7:19 AMSep 24th, 2016 4:35 AMJun 23rd, 2018 6:16 AM (22h) (PST)Jun 22nd, 2018 1:07 AM (2d) (PST)Jun 22nd, 2018 1:06 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721065660.4720.1620.1262.3370.0481051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3156,34833,96728108140322,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.7h/22.6d 2,786 4,085 6,232 75.9k 721 1,720 1,572 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:172
Deaths:136
KDR:1.265
Accuracy:12.011% F--
HSR:20.930% C
T9 CARV
C
Kills:151
Deaths:159
KDR:0.950
Accuracy:11.666% D**
HSR:20.530% C
TMG-50
C+
Kills:105
Deaths:83
KDR:1.265
Accuracy:10.491% F-
HSR:22.857% C+
MSW-R
C-
Kills:95
Deaths:114
KDR:0.833
Accuracy:11.621% F-
HSR:20% C-
Kills:523
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):1,154
KDR:1.06301
Kill Difference:31
Playtime:46.486 hours
Usage:9%
Score:0.887m
Score/min:318
Accuracy (listed only):11.447%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
C++
Kills:1,266
Deaths:262
KDR:4.832
Accuracy:37.447% C++
HSR:72.986% C
RAMS .50M
C++
Kills:1,212
Deaths:234
KDR:5.179
Accuracy:39.348% C++
HSR:78.795% C+
SR-7
C+
Kills:1,175
Deaths:252
KDR:4.663
Accuracy:40.664% C+
HSR:77.021% C+
TSAR-42
C+
Kills:683
Deaths:219
KDR:3.119
Accuracy:32.294% D-
HSR:66.179% C+
99SV
B+
Kills:356
Deaths:60
KDR:5.933
Accuracy:34.398% B+
HSR:38.483% C**
NS-30 Vandal
A*
Kills:223
Deaths:91
KDR:2.451
Accuracy:28.869% D
HSR:42.601% A*
SOAS-20
C+
Kills:166
Deaths:233
KDR:0.712
Accuracy:13.680% F**
HSR:19.880% C+
SMG-46 Armistice
C+
Kills:129
Deaths:162
KDR:0.796
Accuracy:14.258% F--
HSR:15.504% C+
TX1 Repeater
C*
Kills:128
Deaths:222
KDR:0.577
Accuracy:17.455% D*
HSR:21.875% C*
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C*
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C*
NS-357 Underboss
C--
Kills:53
Deaths:62
KDR:0.855
Accuracy:31.180% C--
HSR:7.547% F
T4 AMP
N/A
Kills:50
Deaths:102
KDR:0.490
Accuracy:14.700% N/A
HSR:26% N/A
Kills:5,580
Deaths (as Infiltrator):2,121
Deaths (to Infiltrators):1,370
KDR:2.63083
Kill Difference:3,459
Playtime:210.786 hours
Usage:39%
Score:5.324m
Score/min:421
Accuracy (listed only):25.501%
HSR (listed only):37.748%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:205
Deaths:217
KDR:0.945
Accuracy:12.143% F--
HSR:20.976% C*
T5 AMC
A*
Kills:174
Deaths:183
KDR:0.951
Accuracy:14.647% F-
HSR:29.885% A*
TRAC-5
C
Kills:172
Deaths:191
KDR:0.901
Accuracy:11.774% F-
HSR:16.861% C
NS-11C
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:14.390% F-
HSR:21.118% B+
SMG-46 Armistice
C+
Kills:129
Deaths:162
KDR:0.796
Accuracy:14.258% F--
HSR:15.504% C+
NS Baron G5AE
C
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C*
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C*
Kills:1,057
Deaths (as Light Assault):1,194
Deaths (to Light Assaults):925
KDR:0.88526
Kill Difference:137
Playtime:18.878 hours
Usage:3%
Score:0.290m
Score/min:256
Accuracy (listed only):14.903%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:205
Deaths:217
KDR:0.945
Accuracy:12.143% F--
HSR:20.976% C*
T5 AMC
A*
Kills:174
Deaths:183
KDR:0.951
Accuracy:14.647% F-
HSR:29.885% A*
TRAC-5
C
Kills:172
Deaths:191
KDR:0.901
Accuracy:11.774% F-
HSR:16.861% C
NS-11C
B+
Kills:161
Deaths:112
KDR:1.438
Accuracy:14.390% F-
HSR:21.118% B+
NS Baron G5AE
C
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C
Kills:789
Deaths (as Engineer):810
Deaths (to Engineers):1,063
KDR:0.97407
Kill Difference:21
Playtime:235.106 hours
Usage:43%
Score:4.771m
Score/min:338
Accuracy (listed only):15.550%
HSR (listed only):20.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:192
Deaths:199
KDR:0.965
Accuracy:13.100% F-
HSR:24.479% B+
SMG-46 Armistice
C+
Kills:129
Deaths:162
KDR:0.796
Accuracy:14.258% F--
HSR:15.504% C+
NS Baron G5AE
C
Kills:77
Deaths:107
KDR:0.720
Accuracy:24.797% F-
HSR:12.987% C
NS-7 PDW
F-
Kills:75
Deaths:105
KDR:0.714
Accuracy:13.168% F--
HSR:6.667% F-
PDW-16 Hailstorm
C*
Kills:64
Deaths:117
KDR:0.547
Accuracy:14.048% F-
HSR:17.188% C*
Kills:537
Deaths (as Combat Medic):690
Deaths (to Combat Medics):311
KDR:0.77826
Kill Difference:153
Playtime:14.334 hours
Usage:3%
Score:0.401m
Score/min:466
Accuracy (listed only):15.874%
HSR (listed only):15.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):208
KDR:0
Kill Difference:UNR
Playtime:15.689 hours
Usage:3%
Score:0.389m
Score/min:414
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:94
V. Kills:7 N/A
Deaths:12
KDR:7.833
Accuracy:33.220% F-
KPH:53.700 C
VKPH:4 D*
Kills:94 (0 + 0)
Deaths:12
KDR:7.833
VKDR:0.583
Vehicle Kills:7
Kill Difference:82
Playtime:1.751 hours
Usage:0%
Score:0.040m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:3,103
V. Kills:372 N/A
Deaths:104
KDR:29.837
Accuracy:37.915% D--
KPH:53.200 C++
VKPH:6.400 C
C75 Viper
B+
Kills:1,056
V. Kills:154 N/A
Deaths:66
KDR:16
Accuracy:28.403% D--
KPH:35.600 B+
VKPH:5.200 D
L100 Python HEAT
B*
Kills:1,025
V. Kills:251 407%
Deaths:54
KDR:18.982
Accuracy:42.507% D-
KPH:41.600 B*
VKPH:10.200 C+
L100 Python AP
C+
Kills:250
V. Kills:143 174%
Deaths:40
KDR:6.250
Accuracy:42.495% D**
KPH:25 C+
VKPH:14.300 D
Skyguard
C
Kills:116
V. Kills:90 127%
Deaths:23
KDR:5.043
Accuracy:21.240% D*
KPH:9.900 C
VKPH:7.700 C
Kills:5,550 (5,550 + 0)
Deaths:287
KDR:19.338
VKDR:3.519
Vehicle Kills:1,010
Kill Difference:5,263
Playtime:134.368 hours
Usage:25%
Score:1.477m
Score/min:183
Driving Accuracy:21.240%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,4753,10310429.837A++26.9237.915%D--1.096%D53.1C+6.4C21858.4h3.3C++8.8C-
M77-B 1,2711,2662624.832A+1.9237.447%C++72.986%C36.9B++N/A16534.3h2.6C+6.8C++
RAMS .50M 1,2121,2122345.179B+2.2639.348%C++78.795%C+36.7B+N/A14133h2.3C+5.9C++
SR-7 1,1761,1752524.663B+1.7540.664%C+77.021%C+37.5C++N/A23131.3h2.4C+5.8C++
C75 Viper 1,2101,0566616A*13.0828.403%D--1.515%C+35.7B+5.2D13729.6h11.3B+39.8C+
L100 Python HEAT 1,2761,0255418.981M+16.0742.507%D-2.537%C+41.7B*10.2C+18124.6h5.8C++13.6C+
TSAR-42 6866832193.119C++0.2032.294%D-66.179%C+33.8C+N/A16120.2h2.7C--8.5D
Frag Grenade 5365301530N/A527.0845.573%C++N/A530C*6C28021h3.3B+7.3B+
Claymore 3763763112.129B*9.2125.03%D--N/A197.9B*N/A8261.9h1.1B*4.5C
99SV 359356605.933M3.0234.398%B+38.483%C**36.3B*N/A1449.8h5.2B+15B+
L100 Python AP 393250406.25B++3.3342.495%D**7.2%A*25C+14.3D19210h8C18.8D*
NS-30 Vandal 225223912.451B+0.4628.869%D42.601%A*34.3C+N/A1396.5h8.3F-28.6D*
LC3 Jaguar 2062052170.945C+1.9712.143%F--20.976%C*15DN/A6913.7h15.8C--129.8F-
T1 Cycler 1921921990.965C+1.9513.1%F-24.479%B+19.4CN/A959.9h16.5C--126.1D**
T5 AMC 1751741830.951C+1.9614.647%F-29.885%A*11.6DN/A4815h20.8D**142.3F-
TRAC-5 1741721910.901C++2.0111.774%F-16.861%C8.2DN/A5720.9h18.9D160.3D**
T32 Bull 1721721361.265C+1.6512.011%F--20.93%C23.6DN/A817.3h15.9D--132.4F--
SOAS-20 1671662330.712C--2.2013.68%F**19.88%C+18.7DN/A808.9h17.1D*125.1T*
NS-11C 1651611121.438B+1.4814.39%F-21.118%B+11.1DN/A5114.5h19.2D-133.4F
Sticky Grenade 1571561156N/A153.0842.293%D*N/A780C-5D37940.2h2.1C++4.9C+
T9 CARV 1541511590.95C+1.9711.666%D**20.53%C18.4C-N/A1858.2h20.6D**176.2F
Spear Anti-Vehicle Phalanx Turret 1941341211.167B++8.2540.519%C6.716%A41.9C*18.8C3913.2h7.6C*18.7C**
SMG-46 Armistice 1321291620.796C2.1214.258%F--15.504%C+12.8D-N/A7210.1h21.8F153F--
TX1 Repeater 1311282220.577C+2.3417.455%D*21.875%C*34.6B+N/A2133.7h16.3C93.5C
Skyguard 206116235.043A2.1321.24%D*1.724%C-9.9C7.7C12311.7h150.1C+706.7D-
TMG-50 107105831.265C++1.6510.491%F-22.857%C+18.8DN/A1015.6h16.8D**160F--
Tank Mine 160104234.522B**1.6132.751%C+N/A86.7C46.7D9801.2h2.7D*8.3D-
MSW-R 95951140.833C2.0811.621%F-20%C-20.7DN/A1524.6h15.1D-130.3F-
Hellfire Rocket Pods 10194127.833C++4.9233.22%F-N/A52.2C-3.9D*3841.8h23.9C++72C-
NS Baron G5AE 77771070.72D2.2024.797%F-12.987%C15.4D--N/A955h5.6D--22.4C+
NS-7 PDW 76751050.714C2.2013.168%F--6.667%F-20.3CN/A1523.7h15.6C+118.5D*
C-4 9975302.5B*0.4228.793%B++N/A150A++48A20930.5h1.2B++4.3B++
PDW-16 Hailstorm 65641170.547C--2.3714.048%F-17.188%C*17.3C--N/A953.7h18.1C--128.8D*
T2 Striker 11362750.827B*2.0933.497%F-N/A7.8C-6.4D--1428h61.5D183.5F
NS-357 Underboss 5453620.855C+2.0631.18%C--7.547%F33.1C+N/A1231.6h5.3D-16.9C-
M9 SKEP Launcher 7850750.667C*2.2560.88%D-6%A+14.3C+8C1853.5h10C16.4D
T4 AMP 51501020.49C-2.4314.7%F-26%B**29.4C+N/A1421.7h20D-135.8F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51760.1h
Nano-Armor Kit105176,85010.8h
Anti-Vehicle MANA Turret44650.5h
Nanite Revive Grenade03820.1h
Medical Applicator6332,9773.2h
Ammunition Package153,7671.1h
Medical Kit143200.3h
Shield Recharging Field161,7060.6h
Recon Detection Device29226,27035h

Check the help document for the dictionary if you want to learn more about words used here.


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