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Sentinel Imperator V1ctoryJon[SiKo] V1ctoryJon
NC BR 75

KDR: 1.91

Score: 90.7m

Last Seen: Jan 17th, 2019 4:54 AM
- OFFLINE - 739.8 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Connery - Outfit Member of SIKO[SiKo] SIKO
NC outfit on Connery

Members: 4
Level Progress (to 76): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HEAT MANA Anti-Vehicle Turret L100 Python HESH Spear Anti-Vehicle Phalanx Turret Bouncing Betty Skyguard Tank Mine Aspis Anti-Aircraft Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 914TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.902%16.277%2431610069,7870.5000511.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.94%-1.205D*-0.675D-0.789D-HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132.2-0.766D-19.7-0.379C-112.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.316%0.99%3110211012127360.0474847273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.904F--0.565D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.6-0.184C36.80.305C*153.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.619%2.614%6186101635,6894974126187.17511283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.876%-1.596F0.001C+-0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.8-0.587D15.2-0.2C46.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.243%3.732%261010121,95639678990.492944217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.098%-1.941F--0.161C-0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
316.7-1.675F-48.3-0.225C268.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.099%70.153%26210201,635350780.466078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.317%-1.041D*0.196C++0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.371C-3.8-0.197C9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.787%16.901%261102171124120.0571659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.453F0.473B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.4-1.499F7.9-0.628D25.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SIKO[SiKo] SIKO
NC outfit on Connery

Members: 4
90.7m420.2%221 (13.3k)212 (12.7k)1.9113194,58949,4892.7296275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022393414.345%5.305%7608:3715

53% Engineer15% Heavy Assault23% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 8:37 AMSep 14th, 2017 6:22 AMFeb 14th, 2019 1:16 PM (2d) (PST)Jan 17th, 2019 3:31 AM (31d) (PST)Jan 17th, 2019 12:54 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
772587140.2210.1160.0121.2880.08597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3273,49942,828137177512,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7121.7h/296.7d 40,497 5,018 32,528 550.3k 5,993 15,633 36,365 329.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,653
Deaths:4,063
KDR:0.407
Accuracy:14.668% F-
HSR:16.394% C-
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:781
Deaths:2,539
KDR:0.308
Accuracy:12.554% F-
HSR:15.621% C-
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:71
Deaths:181
KDR:0.392
Accuracy:23.787% F
HSR:16.901% B*
Kills:4,585
Deaths (as Engineer):11,205
Deaths (to Engineers):15,623
KDR:0.40919
Kill Difference:6,620
Playtime:3,767.892 hours
Usage:53%
Score:53.650m
Score/min:237
Accuracy (listed only):15.519%
HSR (listed only):16.965%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D**
Kills:425
Deaths:918
KDR:0.463
Accuracy:12.907% F-
HSR:14.588% D**
NC6 Gauss SAW
D--
Kills:259
Deaths:632
KDR:0.410
Accuracy:12.130% D**
HSR:16.988% D--
GD-22S
C
Kills:249
Deaths:429
KDR:0.580
Accuracy:12.825% F-
HSR:22.088% C
NC05 Jackhammer
C--
Kills:219
Deaths:477
KDR:0.459
Accuracy:27.866% F-
HSR:12.785% C--
LA1 Anchor
D-
Kills:103
Deaths:209
KDR:0.493
Accuracy:11.936% F--
HSR:18.447% D-
Kills:1,255
Deaths (as Heavy Assault):2,665
Deaths (to Heavy Assaults):10,242
KDR:0.47092
Kill Difference:1,410
Playtime:1,095.161 hours
Usage:15%
Score:13.570m
Score/min:207
Accuracy (listed only):15.533%
HSR (listed only):16.979%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,235
Deaths:4,602
KDR:0.486
Accuracy:13.206% F-
HSR:16.465% C+
AF-8 RailJack
C+
Kills:1,419
Deaths:451
KDR:3.146
Accuracy:29.481% D--
HSR:73.855% C+
NS-61 Emissary
D
Kills:1,247
Deaths:2,404
KDR:0.519
Accuracy:23.717% D
HSR:11.628% D-
NS-7 PDW
D
Kills:712
Deaths:1,742
KDR:0.409
Accuracy:15.241% F
HSR:14.326% D
NS-44 Commissioner
C
Kills:381
Deaths:968
KDR:0.394
Accuracy:26.077% D*
HSR:19.685% C
NC14 Bolt Driver
F-
Kills:216
Deaths:250
KDR:0.864
Accuracy:22.927% F-
HSR:45.833% T
LA3 Desperado
C
Kills:126
Deaths:333
KDR:0.378
Accuracy:22.408% D--
HSR:17.460% C
AF-18 Stalker
B+
Kills:78
Deaths:173
KDR:0.451
Accuracy:20.846% D**
HSR:24.359% B+
NS-357 Underboss
C--
Kills:52
Deaths:118
KDR:0.441
Accuracy:31.035% D
HSR:17.308% C--
Kills:6,466
Deaths (as Infiltrator):11,041
Deaths (to Infiltrators):9,315
KDR:0.58564
Kill Difference:4,575
Playtime:1,631.676 hours
Usage:23%
Score:16.884m
Score/min:172
Accuracy (listed only):22.771%
HSR (listed only):26.769%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,235
Deaths:4,602
KDR:0.486
Accuracy:13.206% F-
HSR:16.465% C+
NS-11C
C-
Kills:1,653
Deaths:4,063
KDR:0.407
Accuracy:14.668% F-
HSR:16.394% C-
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:781
Deaths:2,539
KDR:0.308
Accuracy:12.554% F-
HSR:15.621% C-
NS-7 PDW
D
Kills:712
Deaths:1,742
KDR:0.409
Accuracy:15.241% F
HSR:14.326% D
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:71
Deaths:181
KDR:0.392
Accuracy:23.787% F
HSR:16.901% B*
Kills:7,532
Deaths (as Light Assault):17,549
Deaths (to Light Assaults):7,315
KDR:0.4292
Kill Difference:10,017
Playtime:523.174 hours
Usage:7%
Score:4.674m
Score/min:149
Accuracy (listed only):15.195%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:2,235
Deaths:4,602
KDR:0.486
Accuracy:13.206% F-
HSR:16.465% C+
NS-7 PDW
D
Kills:712
Deaths:1,742
KDR:0.409
Accuracy:15.241% F
HSR:14.326% D
NC1 Gauss Rifle
D-
Kills:187
Deaths:527
KDR:0.355
Accuracy:12.991% F-
HSR:14.973% D-
AF-57 Piston
B*
Kills:71
Deaths:181
KDR:0.392
Accuracy:23.787% F
HSR:16.901% B*
Kills:3,205
Deaths (as Combat Medic):7,052
Deaths (to Combat Medics):3,305
KDR:0.45448
Kill Difference:3,847
Playtime:46.846 hours
Usage:1%
Score:0.492m
Score/min:175
Accuracy (listed only):16.306%
HSR (listed only):15.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:471
Deaths:821
KDR:0.574
Accuracy:30.809% D--
HSR:2.760% C+
NCM3 Raven
D
Kills:386
Deaths:517
KDR:0.747
Accuracy:31.161% D--
HSR:1.813% D
NS-10 Burster
C
Kills:73
Deaths:367
KDR:0.199
Accuracy:16.998% F-
HSR:4.110% C
NS-10 Burster
C
Kills:64
Deaths:94
KDR:0.681
Accuracy:17.690% F
HSR:4.688% C
Kills:994
Deaths (as MAX Suit):899.500
Deaths (to MAX Suits):2,162
KDR:1.10506
Kill Difference:94.500
Playtime:114.474 hours
Usage:2%
Score:1.412m
Score/min:206
Accuracy (listed only):24.164%
HSR (listed only):3.343%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:101
V. Kills:29 337%
Deaths:64
KDR:1.578
Accuracy:19.316% T*
KPH:34.500 D
VKPH:9.900 C--
Kills:101 (0 + 0)
Deaths:64
KDR:1.578
VKDR:0.453
Vehicle Kills:29
Kill Difference:37
Playtime:2.930 hours
Usage:0%
Score:0.239m
Score/min:1,362
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:99
V. Kills:15 N/A
Deaths:15
KDR:6.600
Accuracy:27.088% F-
KPH:29 D
VKPH:4.400 D
C150 Dalton
D*
Kills:57
V. Kills:52 108%
Deaths:24
KDR:2.375
Accuracy:23.073% D**
KPH:10.100 D*
VKPH:9.200 D*
Kills:156 (0 + 156)
Deaths:39
KDR:4
VKDR:1.718
Vehicle Kills:67
Kill Difference:117
Playtime:9.074 hours
Usage:0%
Score:0.255m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:23.073%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:22,280
V. Kills:7,726 288%
Deaths:3,573
KDR:6.236
Accuracy:33.332% F-
KPH:22.400 D
VKPH:7.800 D
L100 Python HESH
C
Kills:8,913
V. Kills:1,971 452%
Deaths:810
KDR:11.004
Accuracy:32.342% F-
KPH:33.100 D-
VKPH:7.300 C
Skyguard
D
Kills:2,840
V. Kills:1,858 153%
Deaths:1,094
KDR:2.596
Accuracy:21.651% D*
KPH:10.100 D
VKPH:6.600 D-
L100 Python AP
D-
Kills:763
V. Kills:582 131%
Deaths:281
KDR:2.715
Accuracy:39.436% F-
KPH:17.100 D--
VKPH:13 D-
C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:34
KDR:1.471
Accuracy:17.322% N/A
KPH:10 N/A
VKPH:3.800 N/A
Kills:34,846 (34,846 + 0)
Deaths:5,792
KDR:6.016
VKDR:2.099
Vehicle Kills:12,156
Kill Difference:29,054
Playtime:1,597.452 hours
Usage:22%
Score:13.324m
Score/min:139
Driving Accuracy:17.322%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:736
V. Kills:318 231%
Deaths:237
KDR:3.105
Accuracy:32.661% D**
KPH:13.700 D
VKPH:5.900 D
E540 Halberd
D--
Kills:219
V. Kills:95 228%
Deaths:54
KDR:4.056
Accuracy:25.367% F--
KPH:17.800 D--
VKPH:7.700 D**
Titan-150 AP
D-
Kills:157
V. Kills:126 124%
Deaths:48
KDR:3.271
Accuracy:32.824% F-
KPH:13.500 D--
VKPH:10.800 D-
Enforcer ML85
D
Kills:139
V. Kills:118 117%
Deaths:58
KDR:2.397
Accuracy:21.572% F--
KPH:13.700 D--
VKPH:11.600 D
Titan-150 HESH
D
Kills:57
V. Kills:18 300%
Deaths:21
KDR:2.714
Accuracy:31.823% F-
KPH:15.200 D**
VKPH:4.800 D
Kills:1,308 (950 + 358)
Deaths:418
KDR:3.129
VKDR:1.615
Vehicle Kills:675
Kill Difference:890
Playtime:91.594 hours
Usage:1%
Score:2.260m
Score/min:411
Driving Accuracy:31.823%
Gunner Accuracy:21.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:110
V. Kills:82 133%
Deaths:45
KDR:2.444
Accuracy:35.613% F
KPH:18 D**
VKPH:13.400 D*
Kills:110 (0 + 110)
Deaths:45
KDR:2.444
VKDR:1.822
Vehicle Kills:82
Kill Difference:65
Playtime:6.128 hours
Usage:0%
Score:0.127m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:35.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:827
V. Kills:110 N/A
Deaths:157
KDR:5.268
Accuracy:12.775% F--
KPH:19.300 D-
VKPH:2.600 D-
M20 Basilisk
D-
Kills:192
V. Kills:86 221%
Deaths:130
KDR:1.477
Accuracy:17.534% F--
KPH:9.700 D-
VKPH:4.300 D-
G30 Walker
D
Kills:129
V. Kills:93 137%
Deaths:49
KDR:2.633
Accuracy:14.958% F-
KPH:6.400 D--
VKPH:4.600 D
M60-G Bulldog
D-
Kills:115
V. Kills:18 N/A
Deaths:39
KDR:2.949
Accuracy:12.728% F--
KPH:14.700 D-
VKPH:2.300 D-
M12 Kobalt
C
Kills:88
V. Kills:9 N/A
Deaths:25
KDR:3.520
Accuracy:6.415% F--
KPH:18.200 D*
VKPH:1.900 C
M20 Basilisk
D--
Kills:88
V. Kills:38 226%
Deaths:53
KDR:1.660
Accuracy:17.064% F--
KPH:10 D--
VKPH:4.300 D--
M40 Fury
D
Kills:62
V. Kills:19 310%
Deaths:28
KDR:2.214
Accuracy:16.199% F--
KPH:19.600 D--
VKPH:6 D
G30 Walker
D-
Kills:60
V. Kills:38 154%
Deaths:31
KDR:1.935
Accuracy:16.233% F-
KPH:7.500 D--
VKPH:4.800 D-
Kills:1,561 (0 + 1,561)
Deaths:512
KDR:3.049
VKDR:0.803
Vehicle Kills:411
Kill Difference:1,049
Playtime:115.448 hours
Usage:2%
Score:0.934m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:16.233%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 30,00622,2803,5736.236C*4.3233.332%F-3.353%B+22.4D7.8D139996.6h6C+18D*
MANA Anti-Vehicle Turret 16,33610,3033,8072.706B+0.7934.961%D-N/A103030U60330U149230480.1h7.3U20.9C*
L100 Python HESH 10,8848,91381011.004C+9.0932.342%F-N/A33.1D-7.3C119269.6h4.6D*14.3F--
Spear Anti-Vehicle Phalanx Turret 14,0048,6619079.549B+7.6426.903%F4.053%C+23D-14.2D191376h11.1C--41.4D**
Bouncing Betty 3,4513,4504337.968A6.0632.591%D*N/A94.5DN/A30836.5h1.9C++5.8D
Skyguard 4,6982,8401,0942.596C+0.6821.651%D*1.831%C10.1D6.6D-117281.5h125.3C+578.7D
Tank Mine 4,2552,7155045.387A+3.4817.207%D*N/A98.4C+55.8C98227.6h1.6B+9.4D**
Aspis Anti-Aircraft Phalanx Turret 4,9812,4743866.409A4.5015.158%D**N/A7.5D7.6D169331.4h145.2C*957.9D
Blitz GD-10 2,2812,2354,6020.486D1.4313.206%F-16.465%C+6.3D--N/A27357.5h20.4D-154.4F-
NS Annihilator 3,6261,9771,6921.168A+0.7479.594%CN/A7.8C--6.5D106253.3h10.2B+12.8B+
NC15 Phoenix 3,0891,6936042.803A++0.8950.21%C-N/A10.1C8.3C137167.2h13.9D-27.7D--
NS-11C 1,7481,6534,0630.407D1.5014.668%F-16.394%C-3D*N/A13549.1h28F*190.8F**
AF-8 RailJack 1,4261,4194513.146C**1.2329.481%D--73.855%C+11.2D--N/A48126.6h3.6F12.3D*
C-4 2,0571,2817341.745C**0.1723.048%C-N/A50D30.3C++62325.6h1.8C-7.9C-
NS-61 Emissary 1,2641,2472,4040.519C1.3923.717%D11.628%D-2.8D*N/A9448.2h22.4D-94.3D--
Razor GD-23 1,0971,0812,3060.469C--1.4413.67%F-18.501%C6.4D-N/A23169.4h14.5C106.1D--
M60-G Bulldog 9378271575.268C++3.3612.775%F--2.902%C+19.2D-2.6D-9143h7C*55.1F-
Gauss Compact S 8047812,5390.308D1.6012.554%F-15.621%C-4.5D--N/A16173.8h17.1D**136.1F--
L100 Python AP 1,3457632812.715C0.8039.436%F-6.16%A++17.1D--13D-30244.7h9.1D*23F--
Spear Anti-Vehicle Phalanx Tower 1,1627384018.45C+16.5435.595%D**1.22%D*25.7D14.8D17028.7h13.1D36.7D**
Titan-150 HEAT 1,0547362373.105C1.1932.661%D**5.027%A13.7D5.9D21053.8h5.8C17.8D*
NS-7 PDW 7327121,7420.409D1.5015.241%F14.326%D5.6D--N/A22127.5h20.3D--133.1D**
AC-X11 5975801,3290.436D1.4814.922%F-18.621%D5.1D--N/A32113.4h14.7D*98.3F
MANA Anti-Personnel Turret 4924815890.817N/A1.097.094%UN/A4810U110U11391100.1h35.6T*502.1T*
NCM3 Raven 8284718210.574C-1.3430.809%D--2.76%C+5.7D--4.3D-7982.3h39.9D*129.4D*
NS-15M2 4364259180.463D1.4512.907%F-14.588%D**3.8D*N/A23111.6h24.5T189.9T*
GD-7F 4284197870.532C-1.3813.51%F--15.752%D5.5D--N/A2975.6h16.2D119.7D**
Orbital Strike Uplink 5864131413N/A411.09489.474%UN/A458.9U192.2U31180.9h2.5T*0.5T*
NCM3 Raven 6483865170.747C+1.1631.161%D--1.813%D6.7D4.5D10657.9h37.6D120.6D--
G30 Walker 6013832515.32A*13.4130.039%D*1.305%D--21.2D12D17518.1h274.8D914.8D--
NS-44 Commissioner 3913819680.394C--1.5226.077%D*19.685%C4.7D*N/A2681.3h5.2D--20.1D*
Xiphos Anti-Personnel Phalanx Tower 4263571327.462C--25.5518.867%D--2.241%B30.5D5.9C-11511.7h75.7D**401.3F
Rocklet Rifle 5893114260.73C++1.1839.278%D**N/A10.2D**9.1D*13930.5h46.7D118.8D--
Carver 28426710,0420.027C1.8820.052%D9.738%D-0.2DN/A11563.1h1.7C8.7C+
NC6 Gauss SAW 2652596320.41D1.5012.13%D**16.988%D--9D--N/A13728.8h14.6D--120.3D*
GD-22S 2552494290.58C--1.3312.825%F-22.088%C8.4D*N/A6129.5h14.3D--111.3F
NC05 Jackhammer 2262194770.459D1.4527.866%F-12.785%C--9.1D*N/A5124h7.9F-28.3F-
E540 Halberd 314219544.056C2.1425.367%F--2.74%C17.8D--7.7D**35512.3h6.9D27.1T
NC14 Bolt Driver 2172162500.864C--1.0522.927%F-45.833%T6.1D*N/A6535.7h5T21.6T*
M20 Basilisk 2781921301.477D0.4317.534%F--4.688%C--9.6D-4.3D-16819.9h96.4C+549.6F--
NC1 Gauss Rifle 1871875270.355C--1.5612.991%F-14.973%D-8.8D-N/A7321.2h14.5C111.8F
Hoplon Anti-Aircraft Phalanx Tower 275159353A*51.0912.601%F-N/A29.4D21.5D2065.4h50.6C++401.9C--
Titan-150 AP 283157483.271C1.3632.824%F-7.006%A**13.5D--10.9D-126311.6h7.1D*21.7T-
Enforcer ML85 257139582.397D0.4921.572%F--1.439%C--13.6D--11.6D56510.2h15.4D71.3T-
Sticky Grenade 1391381138N/A136.0930.31%F--N/A345D*2.5D--15360.4h2.9C-9.6D*
G30 Walker 222129492.633C0.7214.958%F-3.876%C+6.5D-4.7D14520h293.3D--1960.5T
NS Decimator 1801273620.351D-1.5651.11%D*6.299%M++11.9D*5D*29710.7h9.6F**18.8T-
LA3 Desperado 1261263330.378D1.5322.408%D--17.46%C4.3D*N/A2129.2h10.2C45.7D
M60-G Bulldog 133115392.949C1.0412.728%F--3.478%B14.7D-2.3D-1147.8h7.4C++58.1F--
Spear Anti-Vehicle Phalanx Turret 185114257M55.0934.113%F6.14%B++18.7D--11.6D*1166.1h16.5C--48.4F
M96 Mjolnir-H 192110452.444C-0.5335.613%FN/A18D**13.4D*3456.1h71.4D**200.5T
LA1 Anchor 1071032090.493D1.4211.936%F--18.447%D-6.4D**N/A7416h18.7T*156.6T*
Breaker Rocket Pods 130101641.578D0.3319.316%T*N/A34.8D10C-13612.9h36.8F*190.6T*
L105 Zephyr 11499156.6C4.6927.088%F-1.01%C*29.1D4.4D2363.4h6.7C+24.8D--
M12 Kobalt 9788253.52D-1.616.415%F--20.455%B+18.3D*1.9C1104.8h31.7F-493.8T*
M20 Basilisk 12688531.66D0.2517.064%F--1.136%F10D--4.3D--1948.8h107C+626.8F*
AF-18 Stalker 80781730.451D1.4620.846%D**24.359%B+7.3D*N/A8510.7h21.8T104.6F--
Spear Anti-Vehicle Phalanx Tower 13776325.333B23.4231.432%D**7.895%A++380B**305B**44840.2h15.2D--48.4F--
NS-10 Burster 114733670.199D--1.7116.998%F-4.11%C1.7FN/A5043.8h242.7F1428T
AF-57 Piston 72711810.392D1.5223.787%F16.901%B*6D*N/A4411.9h7.9F--33.4F--
Hawk GD-68 113701920.365D1.5554.85%D--1.429%D-6.3D--3.8D*42511.2h9.1C16.6D
AF-22 Crow 113652970.219D1.6958.887%D*4.615%A++6.1D4.5C27310.6h13.4D**22.7F-
NS-10 Burster 10664940.681C1.2317.69%F4.688%C2.9D--1.9D*11621.7h185.5D1048.7F
Frag Grenade 6363163N/A61.0933.397%FN/A126D**N/A16020.5h8.3T*24.8T*
M40 Fury 8162282.214D-0.3016.199%F--N/A19.4D--5.9D2963.2h15.8C97.8F--
G30 Walker 9860311.935D0.0216.233%F-5%B7.5D--4.8D-1728h248.6C1531.2F
C150 Dalton 10957242.375D0.4623.073%D**N/A10D**9.1D*6075.7h8.5F-36.6T*
Titan-150 HESH 7557212.714D0.8031.823%F-N/A15D**4.7D-4263.8h5.2F-16.3T
NS-357 Underboss 52521180.441D1.4731.035%D17.308%C--3.4D*N/A1615.4h5.9D**19D--
C75 Viper 6950341.471C--0.4417.322%F--N/A10D--3.8D--9935h15.7C90.5F*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter236,3718.7h
Restoration Kit61240.2h
Nanite Revive Grenade02120.1h
Nano-Armor Kit1,7013,205,808180.9h
Welding Device01,8650.3h
The Flail0650.5h
Flail Targeting Dart103984.2h
Pain Spire01210.4h
Medical Applicator368167,3429.9h
Spawn Beacon64251h
Anti-Vehicle MANA Turret28610,94528.1h
Turret AI Module41,2474h
Repair Module71,5113.9h
Skywall Shield Emitter05461.6h
Structure Shield Module07892.3h
Cortium Silo14011.5h
Spitfire Auto-Turret595,8245.7h
Rampart Wall14202.2h
Hoplon Anti-Aircraft Phalanx Tower25832.1h
Xiphos Anti-Personnel Tower26062.2h
Sunderer Garage11181.1h
Bunker11521.4h
Deconstruction Tool222,4833.3h
Spear Anti-Vehicle Tower26952.7h
Blast Wall03571.4h
Ammunition Package1276,7587.2h
Anti-Infantry MANA Turret1066983.9h
Spear Anti-Vehicle Turret0900.8h
Glaive IPC03501.9h
Elysium Spawn Tube03641.5h
Vehicle Ammo Dispenser01160.3h
Vehicle Gate14052.5h
Pillbox01180.7h
Light Vehicle Terminal0520.9h
Lumifiber Rampart Wall37914.6h
Infantry Tower11771.4h
WLT-Howler Mining Laser06,4681.2h
Nano-Repair Grenade03240.1h
Orbital Strike Target Designator4641310h
IPC Targeting Dart341,54511.8h
Recon Detection Device824,76412.4h

Check the help document for the dictionary if you want to learn more about words used here.


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