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Executor Imperator V1ctoryJon[WTAC] V1ctoryJon
NC BR 196

KDR: 2.08

Score: 102.5m

Last Seen: Jul 5th, 2020 5:05 AM
- OFFLINE - 79.8 hour(s)

Prestige 1, Battle Rank 100 (196 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret Skyguard Tank Mine Bouncing Betty NS Annihilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 1007TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.193%15.987%24318133110,6960.5102081.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.048%-1.174D*-0.77D--1.533FHEAD ++ (~8.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.4-0.869D--21-0.474D117.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.591%0.99%3113481012272360.0444347273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.867F--0.534D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
192.4-0.185C37.70.292C*154.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.266%2.15%7346134346,7855635163748.30257286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.631%-1.529F-0.226C-0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.6-0.81D-17.6-0.41C--52

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.58%3.661%271213372,24044549840.502806227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%-1.907F--0.208C-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
361.5-2.005F--56.3-0.399C--305.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.077%69.982%27213471,6993663100.463701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.28%-1.038D*0.189C++0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.372C-3.8-0.199C9.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.469%17.046%271134888133120.0660661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.839F-0.434B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-2.235F--8.3-0.701D-34.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.5m455.8%218 (13.1k)207 (12.4k)2.08271112,60854,0682.9624196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349483515.518%4.695%7309:1015

53% Engineer15% Heavy Assault21% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 8:37 AMApr 10th, 2020 7:42 AMJul 5th, 2020 4:10 AM (39d) (PST)Jul 5th, 2020 4:01 AM (39d) (PST)Jul 5th, 2020 1:05 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
789547350.2270.1090.0111.4260.08699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3233,22644,097147186512,416

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8257.4h/344.1d 47,563 5,287 37,217 706.7k 7,051 17,391 42,438 390.8m

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:2,100
Deaths:5,619
KDR:0.374
Accuracy:14.995% F--
HSR:15.762% D-
Razor GD-23
D
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F*
HSR:18.501% D
Gauss Compact S
C--
Kills:781
Deaths:2,548
KDR:0.307
Accuracy:12.556% F--
HSR:15.621% C--
AC-X11
D-
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F*
HSR:18.621% D-
GD-7F
D--
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F*
HSR:15.752% D--
AF-57 Piston
B+
Kills:88
Deaths:301
KDR:0.292
Accuracy:19.469% F*
HSR:17.046% B+
Kills:5,049
Deaths (as Engineer):12,890
Deaths (to Engineers):17,271
KDR:0.3917
Kill Difference:7,841
Playtime:4,364.903 hours
Usage:53%
Score:61.454m
Score/min:235
Accuracy (listed only):14.854%
HSR (listed only):16.884%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
F
Kills:481
Deaths:1,032
KDR:0.466
Accuracy:13.407% F**
HSR:14.761% F
NC6 Gauss SAW
D**
Kills:261
Deaths:635
KDR:0.411
Accuracy:12.106% F-
HSR:16.858% D**
GD-22S
D
Kills:254
Deaths:436
KDR:0.583
Accuracy:12.814% F*
HSR:21.654% D
MGR-L1 Promise
F
Kills:197
Deaths:243
KDR:0.811
Accuracy:12.328% F*
HSR:14.721% F
LA1 Anchor
D**
Kills:104
Deaths:212
KDR:0.491
Accuracy:11.930% T-
HSR:18.269% D**
Kills:1,297
Deaths (as Heavy Assault):2,558
Deaths (to Heavy Assaults):11,057
KDR:0.50704
Kill Difference:1,261
Playtime:1,234.576 hours
Usage:15%
Score:15.030m
Score/min:203
Accuracy (listed only):12.517%
HSR (listed only):17.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:2,245
Deaths:4,621
KDR:0.486
Accuracy:13.205% F--
HSR:16.570% C-
AF-8 RailJack
C
Kills:1,483
Deaths:471
KDR:3.149
Accuracy:29.377% D**
HSR:73.500% C
NS-61 Emissary
D-
Kills:1,374
Deaths:2,708
KDR:0.507
Accuracy:24.029% D-
HSR:11.063% D*
NS-7 PDW
D-
Kills:714
Deaths:1,752
KDR:0.408
Accuracy:15.233% F--
HSR:14.286% D-
NS-44 Commissioner
D
Kills:383
Deaths:972
KDR:0.394
Accuracy:26.063% F
HSR:19.843% D
NC14 Bolt Driver
F--
Kills:216
Deaths:250
KDR:0.864
Accuracy:22.927% F--
HSR:45.833% T*
LA3 Desperado
D
Kills:126
Deaths:333
KDR:0.378
Accuracy:22.376% D*
HSR:17.460% D
AF-18 Stalker
C++
Kills:78
Deaths:173
KDR:0.451
Accuracy:20.846% F-
HSR:24.359% C++
NS-AM7 Archer
D
Kills:60
Deaths:120
KDR:0.500
Accuracy:41.485% F--
HSR:11.667% D
NS-357 Underboss
D-
Kills:52
Deaths:118
KDR:0.441
Accuracy:31.035% D*
HSR:17.308% D-
Kills:6,731
Deaths (as Infiltrator):11,518
Deaths (to Infiltrators):9,929
KDR:0.58439
Kill Difference:4,787
Playtime:1,731.636 hours
Usage:21%
Score:17.666m
Score/min:170
Accuracy (listed only):24.657%
HSR (listed only):25.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:2,245
Deaths:4,621
KDR:0.486
Accuracy:13.205% F--
HSR:16.570% C-
NS-11C
D-
Kills:2,100
Deaths:5,619
KDR:0.374
Accuracy:14.995% F--
HSR:15.762% D-
Razor GD-23
D
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F*
HSR:18.501% D
Gauss Compact S
C--
Kills:781
Deaths:2,548
KDR:0.307
Accuracy:12.556% F--
HSR:15.621% C--
NS-7 PDW
D-
Kills:714
Deaths:1,752
KDR:0.408
Accuracy:15.233% F--
HSR:14.286% D-
AC-X11
D-
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F*
HSR:18.621% D-
GD-7F
D--
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F*
HSR:15.752% D--
AF-57 Piston
B+
Kills:88
Deaths:301
KDR:0.292
Accuracy:19.469% F*
HSR:17.046% B+
Kills:8,008
Deaths (as Light Assault):19,263
Deaths (to Light Assaults):7,936
KDR:0.41572
Kill Difference:11,255
Playtime:716.145 hours
Usage:9%
Score:6.302m
Score/min:147
Accuracy (listed only):14.695%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:2,245
Deaths:4,621
KDR:0.486
Accuracy:13.205% F--
HSR:16.570% C-
NS-7 PDW
D-
Kills:714
Deaths:1,752
KDR:0.408
Accuracy:15.233% F--
HSR:14.286% D-
NC1 Gauss Rifle
D*
Kills:187
Deaths:527
KDR:0.355
Accuracy:12.991% F--
HSR:14.973% D*
AF-57 Piston
B+
Kills:88
Deaths:301
KDR:0.292
Accuracy:19.469% F*
HSR:17.046% B+
Kills:3,234
Deaths (as Combat Medic):7,201
Deaths (to Combat Medics):3,550
KDR:0.4491
Kill Difference:3,967
Playtime:49.798 hours
Usage:1%
Score:0.532m
Score/min:178
Accuracy (listed only):15.225%
HSR (listed only):15.719%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:502
Deaths:860
KDR:0.584
Accuracy:31.688% D**
HSR:2.789% C+
NCM3 Raven
D
Kills:413
Deaths:556
KDR:0.743
Accuracy:32.023% D**
HSR:1.695% D
NS-10 Burster
D
Kills:93
Deaths:376
KDR:0.247
Accuracy:17.306% F--
HSR:3.226% D
NS-10 Burster
C
Kills:76
Deaths:103
KDR:0.738
Accuracy:18.015% F--
HSR:3.947% C
Kills:1,084
Deaths (as MAX Suit):947.500
Deaths (to MAX Suits):2,258
KDR:1.14406
Kill Difference:136.500
Playtime:126.154 hours
Usage:2%
Score:1.540m
Score/min:203
Accuracy (listed only):24.758%
HSR (listed only):2.914%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:101
V. Kills:29 337%
Deaths:65
KDR:1.554
Accuracy:19.591% T*
KPH:33.500 D--
VKPH:9.600 D
Kills:101 (0 + 0)
Deaths:65
KDR:1.554
VKDR:0.446
Vehicle Kills:29
Kill Difference:36
Playtime:3.018 hours
Usage:0%
Score:0.258m
Score/min:1,424
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:99
V. Kills:15 N/A
Deaths:15
KDR:6.600
Accuracy:27.088% F--
KPH:29 D
VKPH:4.400 D-
C150 Dalton
D*
Kills:66
V. Kills:56 116%
Deaths:24
KDR:2.750
Accuracy:22.899% D**
KPH:11.200 D*
VKPH:9.500 D*
Kills:165 (0 + 165)
Deaths:39
KDR:4.231
VKDR:1.821
Vehicle Kills:71
Kill Difference:126
Playtime:9.324 hours
Usage:0%
Score:0.296m
Score/min:529
Piloting Accuracy:N/A%
Gunner Accuracy:22.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:27,748
V. Kills:9,525 291%
Deaths:3,578
KDR:7.755
Accuracy:33.687% F-
KPH:23.800 D-
VKPH:8.200 D--
L100 Python HESH
D
Kills:12,345
V. Kills:2,786 443%
Deaths:1,060
KDR:11.646
Accuracy:32.422% F-
KPH:32.300 D*
VKPH:7.300 D
Skyguard
D
Kills:4,950
V. Kills:2,951 168%
Deaths:1,305
KDR:3.793
Accuracy:22.925% D*
KPH:12 D
VKPH:7.200 D--
L100 Python AP
D*
Kills:846
V. Kills:615 137%
Deaths:282
KDR:3
Accuracy:39.246% F-
KPH:18.100 D**
VKPH:13.100 D*
C75 Viper
D-
Kills:88
V. Kills:31 275%
Deaths:35
KDR:2.514
Accuracy:24.529% F-
KPH:14.600 D*
VKPH:5.100 D-
Kills:45,977 (45,977 + 0)
Deaths:6,260
KDR:7.345
VKDR:2.541
Vehicle Kills:15,908
Kill Difference:39,717
Playtime:2,015.022 hours
Usage:24%
Score:16.788m
Score/min:139
Driving Accuracy:24.529%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D--
Kills:736
V. Kills:318 231%
Deaths:237
KDR:3.105
Accuracy:32.661% F-
KPH:13.700 D*
VKPH:5.900 D--
E540 Halberd
D*
Kills:241
V. Kills:104 230%
Deaths:55
KDR:4.382
Accuracy:25.728% F**
KPH:18 D*
VKPH:7.800 D*
Titan-150 AP
D*
Kills:160
V. Kills:127 125%
Deaths:48
KDR:3.333
Accuracy:32.737% F-
KPH:13.400 D**
VKPH:10.700 D*
Enforcer ML85
D-
Kills:151
V. Kills:126 119%
Deaths:59
KDR:2.559
Accuracy:22.418% F*
KPH:13.700 D*
VKPH:11.500 D-
Titan-150 HESH
D--
Kills:61
V. Kills:21 277%
Deaths:23
KDR:2.652
Accuracy:32.212% F-
KPH:15.800 F-
VKPH:5.500 D--
Kills:1,349 (957 + 392)
Deaths:422
KDR:3.197
VKDR:1.649
Vehicle Kills:696
Kill Difference:927
Playtime:93.926 hours
Usage:1%
Score:2.466m
Score/min:438
Driving Accuracy:32.212%
Gunner Accuracy:22.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:117
V. Kills:86 134%
Deaths:52
KDR:2.250
Accuracy:35.335% F-
KPH:17 F-
VKPH:12.500 D**
E540 Halberd-H
D*
Kills:60
V. Kills:21 273%
Deaths:20
KDR:3
Accuracy:31.348% T*
KPH:21 D*
VKPH:7.300 F-
Kills:177 (0 + 177)
Deaths:72
KDR:2.458
VKDR:1.486
Vehicle Kills:107
Kill Difference:105
Playtime:9.750 hours
Usage:0%
Score:0.285m
Score/min:487
Driving Accuracy:N/A%
Gunner Accuracy:31.348%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D*
Kills:828
V. Kills:110 N/A
Deaths:157
KDR:5.274
Accuracy:12.776% T-
KPH:19.200 D*
VKPH:2.600 D*
M20 Basilisk
D-
Kills:246
V. Kills:100 244%
Deaths:137
KDR:1.796
Accuracy:18.125% F*
KPH:11 D--
VKPH:4.500 D-
G30 Walker
D*
Kills:135
V. Kills:97 138%
Deaths:49
KDR:2.755
Accuracy:15.150% F*
KPH:6.500 D*
VKPH:4.700 D*
M60-G Bulldog
D-
Kills:122
V. Kills:20 N/A
Deaths:39
KDR:3.128
Accuracy:13.294% F*
KPH:13.900 D--
VKPH:2.300 D-
M12 Kobalt
D-
Kills:119
V. Kills:10 N/A
Deaths:26
KDR:4.577
Accuracy:6.052% F**
KPH:19 D**
VKPH:1.600 D-
M20 Basilisk
D--
Kills:107
V. Kills:49 214%
Deaths:54
KDR:1.981
Accuracy:18.112% F*
KPH:10.300 D*
VKPH:4.700 D--
G30 Walker
D*
Kills:80
V. Kills:46 170%
Deaths:35
KDR:2.286
Accuracy:18.387% F-
KPH:7.900 D*
VKPH:4.600 D*
M40 Fury
D-
Kills:63
V. Kills:19 315%
Deaths:28
KDR:2.250
Accuracy:16.307% F--
KPH:19.500 D*
VKPH:5.900 D-
Kills:1,700 (0 + 1,700)
Deaths:525
KDR:3.238
VKDR:0.859
Vehicle Kills:451
Kill Difference:1,175
Playtime:124.846 hours
Usage:2%
Score:1.033m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:16.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 37,27327,7483,5787.755C+5.6733.687%F-2.822%C**23.8D-8.2D--1391167.6h6.2C18.3F-
L100 Python HESH 15,13112,3451,06011.646C9.5632.422%F-N/A32.3D*7.3D120382.2h4.7F--14.4T
MANA Anti-Vehicle Turret 16,36210,3203,8112.708U0.6334.993%UN/A103200U60420U59805710.1h7.3T*20.9T*
Spear Anti-Vehicle Phalanx Turret 14,9959,33193210.012C+7.9327.349%F-3.794%C+23.3D*14.1D--188401h11.3D*41.1T-
Skyguard 7,9014,9501,3053.793C1.7122.925%D*1.596%C12D7.2D--122412.5h117.3C511.9D-
Tank Mine 5,9293,8977385.28B**3.2014.715%FN/A102.3C53.3C--88838.1h1.5B++10.1T
Bouncing Betty 3,6913,6904538.146A++6.0632.017%D**N/A92.3D-N/A30040h1.9C+6D*
NS Annihilator 4,7662,7181,9631.385A+0.7079.566%CN/A8.4D6.3D--104323.5h10C**12.6C*
Aspis Anti-Aircraft Phalanx Turret 5,0852,5413966.417B+4.3315.327%F-N/A7.5D--7.5D--168338.7h145.7C950.9F-
Blitz GD-10 2,2922,2454,6210.486D1.6013.205%F--16.57%C-6.2D--N/A27359.6h20.4D*154.8F-
NS-11C 2,2572,1005,6190.374D1.7114.995%F--15.762%D-2.8D*N/A12739.7h30.2T*201.7T*
NC15 Phoenix 3,3801,8896163.067B*0.9849.808%CN/A10.3C--8.1D134183.5h13.7D**27.5F
C-4 2,6361,6868781.92C+0.1623.3%DN/A51.2D-28.9C+58032.9h1.9F8.3D*
AF-8 RailJack 1,4921,4834713.149C1.0729.377%D**73.5%C11D*N/A47135.2h3.7T12.5F--
NS-61 Emissary 1,3931,3742,7080.507D1.5824.029%D-11.063%D*2.7D*N/A9503.7h22.5D93.8D*
Razor GD-23 1,0971,0812,3060.469D1.6113.67%F*18.501%D6.4D--N/A23169.4h14.5D-106.1F-
L100 Python AP 1,4618462823D0.9239.246%F-5.674%A*18.1D**13.1D*32146.8h8.6F--21.9T*
M60-G Bulldog 9388281575.274C--3.1912.776%T-2.899%C**19.3D*2.6D*9143h7C+55.1T*
Spear Anti-Vehicle Phalanx Tower 1,2537974019.925C+17.8435.037%F1.129%D--25.9D14.8D17230.8h12.7F36.2F*
Gauss Compact S 8047812,5480.307D--1.7812.556%F--15.621%C--4.4D--N/A15179.2h17.2F--136.9T*
Titan-150 HEAT 1,0547362373.105D1.0232.661%F-5.027%A+13.7D*5.9D--22253.8h5.8D17.8F-
NS-7 PDW 7347141,7520.408D1.6715.233%F--14.286%D-5.6D*N/A22128.5h20.4F--134.1T
AC-X11 5975801,3290.436D1.6514.922%F*18.621%D-5.1D*N/A32113.4h14.7T98.3T*
Rocklet Rifle 9785206230.835C+1.2540.581%D**N/A10.8F9.5D**14948.1h47.2D*116.3F--
Orbital Strike Uplink 7585131513N/A510.92521.138%UN/A466.4U222.7U30721.1h2.5T*0.5T*
MANA Anti-Personnel Turret 5175046150.82N/A1.267.122%UN/A5040U130U11854200.1h35T*491.6T*
NCM3 Raven 8755028600.584D--1.5031.688%D**2.789%C+5.7D**4.2D--7788.8h41.9F-132.1F--
NS-15M2 4994811,0320.466D1.6213.407%F**14.761%F4D**N/A23120.8h25.4T*189.8T*
G30 Walker 7034492816.036C13.9530.689%D--1.336%D*21.5D12.2D18620.9h276D--899.4D*
GD-7F 4284197870.532D1.5513.51%F*15.752%D--5.5D--N/A3175.6h16.2D**119.7T-
NCM3 Raven 6914135560.743D1.3432.023%D**1.695%D6.4D*4.3D--10164.1h40.2D--125.6F
Xiphos Anti-Personnel Phalanx Tower 4884091331.462D29.3818.489%D--1.956%C**29.6D5.7D11213.8h76.9T-415.7T*
NS-44 Commissioner 3933839720.394D1.6926.063%F19.843%D4.6D*N/A2682.6h5.3F20.2F-
Carver 28426711,1820.024C2.0619.773%D-9.738%D-0.2DN/A11643.2h1.8D-8.9C
NC6 Gauss SAW 2682616350.411D1.6712.106%F-16.858%D**9D*N/A14628.9h14.6F--120.4F**
GD-22S 2602544360.583D1.5012.814%F*21.654%D8.5D*N/A6230h14.2F-111.2T-
M20 Basilisk 3462461371.796D--0.2918.125%F*4.878%C--11D--4.5D-17822.3h89.1C491.5T
E540 Halberd 345241554.382D2.3025.728%F**2.49%C+18D*7.8D*35113.4h7F27.2T*
NC05 Jackhammer 2282214810.459D--1.6227.763%F*12.67%D9.1D**N/A5324.2h7.9T*28.4T*
NC14 Bolt Driver 2172162500.864C--1.2222.927%F--45.833%T*6D*N/A6936h5T*21.6T*
MGR-L1 Promise 2121972430.811D-1.2712.328%F*14.721%F7D**N/A3728.2h25.9F*210T*
NC1 Gauss Rifle 1871875270.355D--1.7312.991%F--14.973%D*8.8D*N/A8021.2h14.5D*111.8T-
Hoplon Anti-Aircraft Phalanx Tower 293169442.25B**40.1712.629%FN/A30.2D22.1D2185.6h48.5C384.2D
Titan-150 AP 287160483.333D1.2532.737%F-6.875%M*13.4D**10.7D*138711.9h7.1F*21.7T*
Enforcer ML85 277151592.559D0.4822.418%F*1.325%C--13.7D*11.5D-54411h15.9D--70.8T*
Sticky Grenade 1391381138N/A135.9230.264%F**N/A345D**2.5D--15630.4h2.9D--9.6F-
NS Decimator 1921363680.37D-1.7150.674%D**5.882%M**12.1F5D**31411.2h9.4F**18.6T*
G30 Walker 232135492.755D-0.6715.15%F*3.704%C6.5D*4.7D*14520.8h294.2F-1941.7T*
LA3 Desperado 1261263330.378D1.7022.376%D*17.46%D4.3D*N/A2129.2h10.2D*45.8D*
M60-G Bulldog 142122393.128D1.0513.294%F*3.279%B*13.9D--2.3D-1108.8h8D-60.1T*
Spear Anti-Vehicle Phalanx Turret 193120260B**57.9234.145%F-5.833%C*18.8D*11.4D**1156.4h16.5D**48.3F
M12 Kobalt 129119264.577D-2.496.052%F**18.487%C18.9D**1.6D-1176.3h28.8F-476.3T*
M96 Mjolnir-H 203117522.25C--0.1735.335%F-N/A17F-12.5D**3906.9h72.1T203.9T*
M20 Basilisk 156107541.981D--0.1018.112%F*N/A10.3D*4.7D--19710.4h113.2D-624.9T*
LA1 Anchor 1081042120.491D1.5911.93%T-18.269%D**6.3FN/A7816.4h18.8T*157.3T*
Breaker Rocket Pods 130101651.554D--0.5319.591%T*N/A33.7D--9.7D14233h37.7T*192.4T*
L105 Zephyr 11499156.6C--4.5227.088%F--1.01%B+29.1D4.4D-3003.4h6.7C24.8D**
NS-10 Burster 145933760.247D--1.8417.306%F--3.226%D2F1.1F-5247.1h212.9F1230.1T*
C75 Viper 11988352.514D-0.4324.529%F-N/A14.7D*5.2D-9656h18.2D**74.1T
AF-57 Piston 89883010.292D--1.7919.469%F*17.046%B+5.3D*N/A3916.5h8.3T*42.4T*
G30 Walker 12680352.286D--0.2018.387%F-3.75%C+7.9D*4.6D*15910.1h274.9F1495.2T*
Xiphos Anti-Personnel Phalanx Turret 11078613N/A10.9212.512%UN/A780U320U2178200.1h142.4T*1138.3T*
AF-18 Stalker 80781730.451D-1.6320.846%F-24.359%C++7.3D**N/A8610.7h21.8T*104.6T-
Spear Anti-Vehicle Phalanx Tower 13776325.333D-23.2531.432%F7.895%M**380B+305B*44840.2h15.2F*48.4T*
NS-10 Burster 124761030.738D1.3418.015%F--3.947%C3.1D*1.9D**10924.9h182.6D--1013.5F**
Frag Grenade 7272172N/A69.9233.086%F--N/A144F-N/A16760.5h8T*24.3T*
Hawk GD-68 113701920.365D1.7254.85%D**1.429%D6.3D*3.8D*45511.2h9.1D16.6D*
C150 Dalton 12266242.75D-0.6722.899%D**N/A11.2D*9.5D*6615.9h7.6F--33.3T*
AF-22 Crow 113652970.219D**1.8658.887%D**4.615%A6.1D*4.5D28010.6h13.4F-22.7F*
M40 Fury 8263282.25D--0.1716.307%F--N/A19.7D*5.9D-3013.2h16.1D98.5T*
Titan-150 HESH 8261232.652D0.5732.212%F-N/A15.6F-5.4D--5043.9h5.2F*16.1T*
NS-AM7 Archer 105601200.5C+1.5841.485%F--11.667%D2.1D-1.6D4428.7h69.4T*167.3T*
E540 Halberd-H 8160203C--0.9231.348%T*1.667%C++20.7D*7.2F-7192.9h5.4C+17.1D
A30 Walker 9152760.684D-1.4013.761%F-1.923%B+4.5D*3.4D*7211.6h290.5F**2111T*
NS-357 Underboss 52521180.441D1.6431.035%D*17.308%D-3.4D**N/A1915.4h5.9F*19F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0033,293,521191h
Anti-Vehicle MANA Turret28610,98228.1h
Pummeler Rocket Pods01400h
Spawn Beacon106541.4h
Repair Module71,7074.3h
Turret AI Module41,4474.6h
Structure Shield Module08792.5h
Skywall Shield Emitter06251.8h
Bunker12001.8h
Rampart Wall14202.2h
Sunderer Garage11461.3h
Nanite Revive Grenade02630.1h
Medical Applicator385175,67110.9h
Blast Wall03961.6h
Cortium Silo14711.7h
Motion Spotter277,3169.9h
Restoration Kit61240.2h
Deconstruction Tool222,4833.3h
Welding Device06,4040.9h
Spear Anti-Vehicle Tower27592.9h
Hoplon Anti-Aircraft Phalanx Tower26482.3h
Xiphos Anti-Personnel Tower26962.5h
Spitfire Auto-Turret18811,73111.3h
NC Triumph Flare Gun92941.2h
Recon Detection Device855,13313.5h
Shield Recharging Field11230.1h
Ammunition Package1528,6338.6h
Anti-Infantry MANA Turret1097894h
Flail Targeting Dart251,1259.3h
Pain Spire01980.6h
The Flail01450.9h
WLT-Howler Mining Laser06,4681.2h
Glaive IPC04092.2h
Infantry Tower11911.5h
Lumifiber Rampart Wall39325.4h
Spear Anti-Vehicle Turret0960.9h
Router2890.2h
Nano-Repair Grenade04050.1h
Pillbox01410.8h
Vehicle Ammo Dispenser01190.4h
Vehicle Gate14863.1h
Elysium Spawn Tube04301.7h
Light Vehicle Terminal0570.9h
IPC Targeting Dart361,74113.5h
Orbital Strike Target Designator5349211.1h

Check the help document for the dictionary if you want to learn more about words used here.


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