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Warden Imperator V1ctoryJon[SiKo] V1ctoryJon
NC BR 65

KDR: 1.88

Score: 88.3m

Last Seen: Nov 11th, 2018 6:41 AM
- OFFLINE - 745.8 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Connery
Level Progress (to 66): 89%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HEAT MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret L100 Python HESH Bouncing Betty Tank Mine Aspis Anti-Aircraft Phalanx Turret Blitz GD-10
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 902TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.872%16.322%2431610069,7230.5053271.378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.947%-1.206D*-0.664D-0.804D-HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.5-0.756D-19.6-0.37C-111.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.316%0.99%3110211012092360.0482561273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.905F--0.57D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.6-0.186C36.80.303C*153.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.184%2.718%5886101633,9544887120026.9464283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.054%-1.627F0.049C+-0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.9-0.474D13.8-0.099C+43.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.241%3.777%271010121,93338718900.499354217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.094%-1.94F--0.144C-0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
319.2-1.708F-48.6-0.243C270.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.033%70.031%27210201,625347780.467223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.296%-1.053D*0.188C++0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.368C-3.8-0.19C9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.405%17.143%271102170122420.0571895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.413D**0.534B+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.6-1.319D**7.5-0.54D23.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
88.3m421.3%222 (13.3k)210 (12.6k)1.8831191,56848,6262.687965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022377814.004%5.436%7608:3715

52% Engineer15% Heavy Assault23% Infiltrator7% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 8:37 AMSep 14th, 2017 6:22 AMDec 9th, 2018 6:09 PM (2d) (PST)Nov 11th, 2018 3:35 AM (31d) (PST)Nov 11th, 2018 2:41 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
760597010.2180.1160.0121.2720.08495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5913,51142,080137176512,608

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7006.5h/291.9d 39,134 4,978 31,695 534.6k 5,860 15,278 35,317 319.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C-
Kills:1,616
Deaths:3,929
KDR:0.411
Accuracy:14.579% F-
HSR:16.584% C-
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:764
Deaths:2,485
KDR:0.307
Accuracy:12.483% F--
HSR:15.576% C-
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:70
Deaths:160
KDR:0.438
Accuracy:24.405% F
HSR:17.143% B*
Kills:4,530
Deaths (as Engineer):10,996
Deaths (to Engineers):15,347
KDR:0.41197
Kill Difference:6,466
Playtime:3,660.669 hours
Usage:52%
Score:52.309m
Score/min:238
Accuracy (listed only):15.595%
HSR (listed only):17.029%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D**
Kills:424
Deaths:914
KDR:0.464
Accuracy:12.917% F-
HSR:14.623% D**
NC6 Gauss SAW
D--
Kills:259
Deaths:632
KDR:0.410
Accuracy:12.130% D**
HSR:16.988% D--
GD-22S
C
Kills:249
Deaths:429
KDR:0.580
Accuracy:12.828% F-
HSR:22.088% C
NC05 Jackhammer
C--
Kills:219
Deaths:476
KDR:0.460
Accuracy:27.839% F-
HSR:12.785% C--
LA1 Anchor
D-
Kills:103
Deaths:209
KDR:0.493
Accuracy:11.936% F--
HSR:18.447% D-
Kills:1,254
Deaths (as Heavy Assault):2,660
Deaths (to Heavy Assaults):10,063
KDR:0.47143
Kill Difference:1,406
Playtime:1,072.257 hours
Usage:15%
Score:13.289m
Score/min:207
Accuracy (listed only):15.530%
HSR (listed only):16.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,234
Deaths:4,598
KDR:0.486
Accuracy:13.219% F-
HSR:16.473% C+
AF-8 RailJack
C+
Kills:1,409
Deaths:447
KDR:3.152
Accuracy:29.421% D--
HSR:73.740% C+
NS-61 Emissary
D
Kills:1,222
Deaths:2,346
KDR:0.521
Accuracy:23.717% D
HSR:11.620% D-
NS-7 PDW
D
Kills:712
Deaths:1,741
KDR:0.409
Accuracy:15.255% F
HSR:14.326% D
NS-44 Commissioner
C
Kills:381
Deaths:961
KDR:0.396
Accuracy:26.207% D*
HSR:19.685% C
NC14 Bolt Driver
F-
Kills:216
Deaths:250
KDR:0.864
Accuracy:22.927% F-
HSR:45.833% T
LA3 Desperado
C
Kills:126
Deaths:333
KDR:0.378
Accuracy:22.408% D--
HSR:17.460% C
AF-18 Stalker
B+
Kills:78
Deaths:173
KDR:0.451
Accuracy:20.846% D*
HSR:24.359% B+
NS-357 Underboss
C-
Kills:52
Deaths:118
KDR:0.441
Accuracy:31.035% D
HSR:17.308% C-
Kills:6,430
Deaths (as Infiltrator):10,967
Deaths (to Infiltrators):9,210
KDR:0.5863
Kill Difference:4,537
Playtime:1,605.836 hours
Usage:23%
Score:16.630m
Score/min:173
Accuracy (listed only):22.781%
HSR (listed only):26.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,234
Deaths:4,598
KDR:0.486
Accuracy:13.219% F-
HSR:16.473% C+
NS-11C
C-
Kills:1,616
Deaths:3,929
KDR:0.411
Accuracy:14.579% F-
HSR:16.584% C-
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:764
Deaths:2,485
KDR:0.307
Accuracy:12.483% F--
HSR:15.576% C-
NS-7 PDW
D
Kills:712
Deaths:1,741
KDR:0.409
Accuracy:15.255% F
HSR:14.326% D
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:70
Deaths:160
KDR:0.438
Accuracy:24.405% F
HSR:17.143% B*
Kills:7,476
Deaths (as Light Assault):17,335
Deaths (to Light Assaults):7,197
KDR:0.43127
Kill Difference:9,859
Playtime:478.709 hours
Usage:7%
Score:4.230m
Score/min:147
Accuracy (listed only):15.255%
HSR (listed only):16.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:2,234
Deaths:4,598
KDR:0.486
Accuracy:13.219% F-
HSR:16.473% C+
NS-7 PDW
D
Kills:712
Deaths:1,741
KDR:0.409
Accuracy:15.255% F
HSR:14.326% D
NC1 Gauss Rifle
D-
Kills:187
Deaths:527
KDR:0.355
Accuracy:12.991% F-
HSR:14.973% D-
AF-57 Piston
B*
Kills:70
Deaths:160
KDR:0.438
Accuracy:24.405% F
HSR:17.143% B*
Kills:3,203
Deaths (as Combat Medic):7,026
Deaths (to Combat Medics):3,261
KDR:0.45588
Kill Difference:3,823
Playtime:46.700 hours
Usage:1%
Score:0.488m
Score/min:174
Accuracy (listed only):16.468%
HSR (listed only):15.729%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:461
Deaths:813
KDR:0.567
Accuracy:30.707% D*
HSR:2.603% C+
NCM3 Raven
D
Kills:381
Deaths:510
KDR:0.747
Accuracy:31.009% D--
HSR:1.837% D
NS-10 Burster
C-
Kills:73
Deaths:366
KDR:0.199
Accuracy:16.961% F-
HSR:4.110% C-
NS-10 Burster
C
Kills:64
Deaths:94
KDR:0.681
Accuracy:17.623% F-
HSR:4.688% C
Kills:979
Deaths (as MAX Suit):891.500
Deaths (to MAX Suits):2,141
KDR:1.09815
Kill Difference:87.500
Playtime:112.985 hours
Usage:2%
Score:1.389m
Score/min:205
Accuracy (listed only):24.075%
HSR (listed only):3.309%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:101
V. Kills:29 337%
Deaths:64
KDR:1.578
Accuracy:19.316% T*
KPH:34.500 D
VKPH:9.900 D
Kills:101 (0 + 0)
Deaths:64
KDR:1.578
VKDR:0.453
Vehicle Kills:29
Kill Difference:37
Playtime:2.930 hours
Usage:0%
Score:0.236m
Score/min:1,340
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:99
V. Kills:15 N/A
Deaths:14
KDR:7.071
Accuracy:27.261% F-
KPH:29.700 D
VKPH:4.500 D
C150 Dalton
D--
Kills:57
V. Kills:52 108%
Deaths:24
KDR:2.375
Accuracy:23.073% D**
KPH:10.100 D*
VKPH:9.200 D--
Kills:156 (0 + 156)
Deaths:38
KDR:4.105
VKDR:1.763
Vehicle Kills:67
Kill Difference:118
Playtime:8.986 hours
Usage:0%
Score:0.243m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:23.073%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:22,280
V. Kills:7,726 288%
Deaths:3,573
KDR:6.236
Accuracy:33.332% F-
KPH:22.400 D
VKPH:7.800 D
L100 Python HESH
C
Kills:7,790
V. Kills:1,672 466%
Deaths:703
KDR:11.081
Accuracy:31.604% F-
KPH:33.600 D-
VKPH:7.200 C
Skyguard
D
Kills:2,230
V. Kills:1,543 144%
Deaths:982
KDR:2.271
Accuracy:20.656% D**
KPH:9.100 D
VKPH:6.300 D--
L100 Python AP
D-
Kills:761
V. Kills:580 131%
Deaths:281
KDR:2.708
Accuracy:39.430% F-
KPH:17.100 D--
VKPH:13 D-
C75 Viper
N/A
Kills:50
V. Kills:19 250%
Deaths:33
KDR:1.515
Accuracy:18.606% N/A
KPH:10.700 N/A
VKPH:4.100 N/A
Kills:33,111 (33,111 + 0)
Deaths:5,572
KDR:5.942
VKDR:2.071
Vehicle Kills:11,540
Kill Difference:27,539
Playtime:1,523.730 hours
Usage:22%
Score:12.749m
Score/min:139
Driving Accuracy:18.606%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:736
V. Kills:318 231%
Deaths:237
KDR:3.105
Accuracy:32.661% F
KPH:13.700 D
VKPH:5.900 D-
E540 Halberd
D*
Kills:200
V. Kills:88 225%
Deaths:54
KDR:3.704
Accuracy:25.100% F*
KPH:16.600 D*
VKPH:7.300 D**
Titan-150 AP
D-
Kills:157
V. Kills:126 124%
Deaths:48
KDR:3.271
Accuracy:32.824% F--
KPH:13.500 D--
VKPH:10.800 D-
Enforcer ML85
D
Kills:139
V. Kills:118 117%
Deaths:58
KDR:2.397
Accuracy:21.572% F--
KPH:13.700 D--
VKPH:11.600 D
Titan-150 HESH
D
Kills:57
V. Kills:18 300%
Deaths:21
KDR:2.714
Accuracy:31.823% F-
KPH:15.200 D**
VKPH:4.800 D
Kills:1,289 (950 + 339)
Deaths:418
KDR:3.084
VKDR:1.598
Vehicle Kills:668
Kill Difference:871
Playtime:91.345 hours
Usage:1%
Score:2.221m
Score/min:405
Driving Accuracy:31.823%
Gunner Accuracy:21.572%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:110
V. Kills:82 133%
Deaths:45
KDR:2.444
Accuracy:35.613% F
KPH:18 D**
VKPH:13.400 D*
Kills:110 (0 + 110)
Deaths:45
KDR:2.444
VKDR:1.822
Vehicle Kills:82
Kill Difference:65
Playtime:6.128 hours
Usage:0%
Score:0.124m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:35.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:827
V. Kills:110 N/A
Deaths:157
KDR:5.268
Accuracy:12.775% F--
KPH:19.300 D-
VKPH:2.600 D-
M20 Basilisk
D-
Kills:192
V. Kills:86 221%
Deaths:130
KDR:1.477
Accuracy:17.494% F--
KPH:9.700 D--
VKPH:4.400 D-
G30 Walker
D
Kills:129
V. Kills:93 137%
Deaths:49
KDR:2.633
Accuracy:14.958% F
KPH:6.500 D--
VKPH:4.700 D
M60-G Bulldog
D-
Kills:112
V. Kills:18 N/A
Deaths:38
KDR:2.947
Accuracy:12.767% F--
KPH:14.500 D-
VKPH:2.300 D-
M20 Basilisk
D-
Kills:88
V. Kills:38 226%
Deaths:52
KDR:1.692
Accuracy:17.065% F--
KPH:10.100 D--
VKPH:4.300 D-
M12 Kobalt
C
Kills:87
V. Kills:9 N/A
Deaths:25
KDR:3.480
Accuracy:6.400% F--
KPH:18.100 D*
VKPH:1.900 C
M40 Fury
D
Kills:62
V. Kills:19 310%
Deaths:28
KDR:2.214
Accuracy:16.199% F--
KPH:19.600 D--
VKPH:6 D
G30 Walker
D-
Kills:60
V. Kills:38 154%
Deaths:31
KDR:1.935
Accuracy:16.301% F-
KPH:7.600 D--
VKPH:4.800 D-
Kills:1,557 (0 + 1,557)
Deaths:510
KDR:3.053
VKDR:0.806
Vehicle Kills:411
Kill Difference:1,047
Playtime:114.994 hours
Usage:2%
Score:0.924m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:16.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 30,00622,2803,5736.236C**4.3533.332%F-3.353%B+22.4D7.8D139996.6h6C+18D*
MANA Anti-Vehicle Turret 16,32410,2953,8072.704A*0.8234.951%T*4.342%B+102950U60290U12174570.1h7.3B+20.9C*
Spear Anti-Vehicle Phalanx Turret 13,8968,5919029.524B+7.6426.837%F4.074%C+23.1D-14.3D192372h11.1C-41.3D**
L100 Python HESH 9,4627,79070311.081C+9.2031.604%F-N/A33.6D-7.2C119232.1h4.5D*14.1F--
Bouncing Betty 3,4153,4144297.958A+6.0732.721%D*N/A95.4DN/A31135.8h1.9C++5.8D
Tank Mine 3,9462,4984755.259A+3.3817.791%D*N/A96.8C+56.1C100625.8h1.6B+9.2D**
Aspis Anti-Aircraft Phalanx Turret 4,9602,4633856.397A4.5115.155%FN/A7.5D7.6D170329.6h145.2C++957.9D
Blitz GD-10 2,2802,2344,5980.486C-1.4013.219%F-16.473%C+6.3D--N/A27356.7h20.4D-154.2F-
Skyguard 3,7732,2309822.271C+0.3920.656%D**2.018%C+9.1D6.3D--114245.7h128.6C+622.5D
NS Annihilator 3,5331,9201,6621.155A+0.7379.449%CN/A7.8D6.6D106245.9h10.1B+12.7B+
NS-11C 1,7061,6163,9290.411D1.4714.579%F-16.584%C-3.1D*N/A13524.7h27.4F*187.9F**
NC15 Phoenix 2,9301,5796012.627A+0.7450.312%C--N/A9.9C8.5C138158.8h14.1D--28D*
AF-8 RailJack 1,4161,4094473.152C**1.2729.421%D--73.74%C+11.4D--N/A49123.7h3.6F12.2D**
NS-61 Emissary 1,2391,2222,3460.521C1.3623.717%D11.62%D-2.8D*N/A9436.7h22.3D--94.1D--
C-4 1,9181,1886941.712C*0.1722.906%C-N/A49.5D30.4C++63724h1.8C-7.9C
Razor GD-23 1,0971,0812,3060.469C--1.4113.67%F-18.501%C6.4D--N/A23169.4h14.5C106.1D*
M60-G Bulldog 9378271575.268C+3.3812.775%F--2.902%C+19.2D-2.6D-9143h7C++55.1F-
Gauss Compact S 7827642,4850.307D1.5812.483%F--15.576%C-4.8D--N/A16160.6h16.3D*130.6F--
L100 Python AP 1,3417612812.708C0.8239.43%F-6.176%A++17.1D--13D-29944.6h9.1D--23F--
Titan-150 HEAT 1,0547362373.105C1.2232.661%F5.027%A13.7D5.9D-20753.8h5.8C17.8D*
Spear Anti-Vehicle Phalanx Tower 1,1267153818.816C+16.9335.349%D**1.259%D*25.4D14.6D16828.2h13.1D37.1D**
NS-7 PDW 7327121,7410.409D1.4715.255%F14.326%D5.6D--N/A22127.2h20.3D--132.9D**
AC-X11 5975801,3290.436D1.4514.922%F-18.621%D5.1D--N/A32113.4h14.7D*98.3F
MANA Anti-Personnel Turret 4834735830.811N/A1.077.095%UN/A4730U100U11257400.1h35.9T*505.7T*
NCM3 Raven 8124618130.567C--1.3230.707%D*2.603%C+5.7D--4.3D-7881.3h40D*130.3D**
NS-15M2 4354249140.464C--1.4212.917%F-14.623%D**3.8D**N/A23111.1h24.5T-189.6T*
GD-7F 4284197870.532C--1.3513.51%F--15.752%D5.5D--N/A2975.6h16.2D119.7D**
NS-44 Commissioner 3913819610.396C--1.4926.207%D*19.685%C4.7D*N/A2680.7h5.2D--20D--
NCM3 Raven 6413815100.747C+1.1431.009%D--1.837%D6.7D4.6D10657h37.2D119.9D--
Orbital Strike Uplink 5403781378N/A376.12476.344%UN/A472.5U202.5U31280.8h2.3T*0.5T*
G30 Walker 5763682316A*14.1229.729%D*1.359%D--21.4D12.1D17517.2h271.1C--911.8D--
Xiphos Anti-Personnel Phalanx Tower 4113441326.462C--24.5818.737%D--2.326%B+29.7D5.8C--11311.6h77.3D*412.8F*
Carver 2842679,9620.027C1.8620.026%D9.738%D-0.2DN/A11545.7h1.7C8.7C+
Rocklet Rifle 5082653760.705C+1.1839.478%D**N/A10D**9.2D*13726.4h48.2D122.1D*
NC6 Gauss SAW 2652596320.41D1.4712.13%D**16.988%D--9D--N/A13528.8h14.6D--120.3D*
GD-22S 2552494290.58C--1.3012.828%F-22.088%C8.4D*N/A6029.5h14.3D--111.2F-
NC05 Jackhammer 2262194760.46D1.4227.839%F-12.785%C--9.2D*N/A5123.9h7.9F-28.2F-
NC14 Bolt Driver 2172162500.864C--1.0222.927%F-45.833%T6.1D*N/A6535.6h5T21.6T*
E540 Halberd 288200543.704C-1.8225.1%F*3%C+16.7D*7.3D**35212h7.2D--28.8T-
M20 Basilisk 2781921301.477D0.4117.494%F--4.688%C--9.7D--4.4D-16519.7h95.6C+546.2F-
NC1 Gauss Rifle 1871875270.355C--1.5312.991%F-14.973%D-8.8D--N/A7221.2h14.5C111.8F
Hoplon Anti-Aircraft Phalanx Tower 273158279M*77.1212.253%F-N/A31D22.5D-2175.1h46.9C++382.4D
Titan-150 AP 283157483.271C1.3932.824%F--7.006%A*13.5D--10.9D-124011.6h7.1D21.7F--
Enforcer ML85 257139582.397C--0.5121.572%F--1.439%C--13.6D--11.6D56210.2h15.4C--71.3T-
Sticky Grenade 1391381138N/A136.1230.31%F*N/A345D*2.5D--15360.4h2.9C--9.6D**
G30 Walker 222129492.633C0.7514.958%F3.876%C+6.5D--4.7D14520h292.7D--1956.8F**
LA3 Desperado 1261263330.378D1.5122.408%D--17.46%C4.3D*N/A2129.2h10.2C45.7C
NS Decimator 1771243430.362D1.5251.091%D*6.452%M++12.2D*5.2D--30110.2h9.4F**18.5T-
M60-G Bulldog 130112382.947C1.0612.767%F--3.571%B+14.5D-2.3D-1137.7h7.5C+58.9F--
M96 Mjolnir-H 192110452.444C-0.5635.613%FN/A18D**13.4D*3386.1h71.4F200.5T-
Spear Anti-Vehicle Phalanx Turret 176108254M52.1233.741%F-6.481%B*18D--11.3D--1156h16.9D-49.9F-
LA1 Anchor 1071032090.493D1.3911.936%F--18.447%D-6.4D**N/A7316h18.7T*156.6T*
Breaker Rocket Pods 130101641.578D0.3119.316%T*N/A34.8D10C--13392.9h36.8F*190.6T*
L105 Zephyr 11499147.071C5.1927.261%F-1.01%C*30D4.5D2413.3h6.6C+24.3D--
M20 Basilisk 12688521.692D0.1917.065%F--1.136%F10.1D--4.4D-1928.7h106.3C+622.9F-
M12 Kobalt 9687253.48D-1.606.4%F--20.69%B+18.1D*1.9C1054.8h31.8F-496.2T*
AF-18 Stalker 80781730.451D1.4320.846%D*24.359%B+7.3D*N/A8510.7h21.8T104.6F--
Spear Anti-Vehicle Phalanx Tower 13776325.333C++23.4531.432%D**7.895%A++380B**305B**44840.2h15.2C48.4D*
NS-10 Burster 114733660.199D--1.6816.961%F-4.11%C-1.7FN/A5043.6h240.5F1417.9T
Hawk GD-68 113701920.365D1.5254.85%D--1.429%D6.3D-3.8D--42111.2h9.1C16.6D
AF-57 Piston 71701600.438D1.4524.405%F17.143%B*6.3D*N/A4511.2h7.5F-30.6F-
AF-22 Crow 113652970.219D1.6658.887%D*4.615%A+6.1D4.5C-27210.6h13.4D**22.7F-
NS-10 Burster 10664940.681C1.2017.623%F-4.688%C3D--2D--11521.5h182.9C--1037.9F
M40 Fury 8162282.214D0.3316.199%F--N/A19.4D--5.9D2953.2h15.8C97.8F--
Frag Grenade 6161161N/A59.1233.091%FN/A152.5D**N/A16090.4h8.2T*24.8T*
G30 Walker 9860311.935D0.0516.301%F-5%B7.6D--4.8D-1727.9h248.3C1523.3F
C150 Dalton 10957242.375C--0.4923.073%D**N/A10D*9.1D--5755.7h8.5F-36.6T*
Titan-150 HESH 7557212.714D0.8331.823%F-N/A15D**4.7D-4053.8h5.2F16.3F**
NS-357 Underboss 52521180.441D1.4431.035%D17.308%C-3.4D*N/A1615.4h5.9D**19D
C75 Viper 6950331.515C--0.3718.606%F-N/A10.6D--4D-10484.7h15.2C81.8F--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61240.2h
Motion Spotter226,2088.4h
Nanite Revive Grenade02100.1h
Nano-Armor Kit1,6843,181,287178.6h
Welding Device01,2200.1h
Flail Targeting Dart93083h
Pain Spire0810.3h
Medical Applicator368167,2549.9h
Spawn Beacon53850.8h
Anti-Vehicle MANA Turret28610,93628.1h
Blast Wall03431.4h
Skywall Shield Emitter05071.5h
Turret AI Module41,1693.7h
Repair Module61,4313.7h
Structure Shield Module07532.2h
Cortium Silo13781.5h
Spitfire Auto-Turret454,6264.4h
Rampart Wall14162.2h
Hoplon Anti-Aircraft Phalanx Tower25501.9h
Xiphos Anti-Personnel Tower25682.1h
Sunderer Garage11021h
Bunker11371.2h
Deconstruction Tool222,4833.3h
Spear Anti-Vehicle Tower26602.6h
Ammunition Package1236,5557h
Anti-Infantry MANA Turret1046803.8h
Spear Anti-Vehicle Turret0890.8h
Glaive IPC03441.8h
Elysium Spawn Tube03371.4h
Vehicle Ammo Dispenser01130.3h
Vehicle Gate13622.3h
Pillbox01130.6h
Light Vehicle Terminal0500.9h
Lumifiber Rampart Wall37404.3h
Infantry Tower11711.4h
WLT-Howler Mining Laser06,4681.2h
Nano-Repair Grenade02910.1h
Orbital Strike Target Designator413799.3h
IPC Targeting Dart341,54311.7h
Recon Detection Device824,76412.4h

Check the help document for the dictionary if you want to learn more about words used here.


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