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Director General Imperator V1ctoryJon[SiKo] V1ctoryJon
NC BR 95

KDR: 1.95

Score: 94.3m

Last Seen: Jun 17th, 2019 5:21 AM
- OFFLINE - 15.1 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Connery - Outfit Member of SIKO[SiKo] SIKO
NC outfit on Connery

Members: 4
Level Progress (to 96): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH MANA Anti-Vehicle Turret Spear Anti-Vehicle Phalanx Turret Skyguard Bouncing Betty Tank Mine Aspis Anti-Aircraft Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 923TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.921%16.208%2421611949,9640.49811.453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.941%-1.209D*-0.696D-0.774D-HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.3-0.798D-20-0.402C--114.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.379%0.99%3112091012169360.0465438273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.896F--0.556D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.2-0.186C37.10.301C*154.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.979%2.467%6506120438,4315167135167.43634284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.724%-1.556F-0.058C+-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.1-0.731D-16.8-0.332C-50.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.565%3.691%271012002,00541209200.48665218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.079%-1.909F--0.181C-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.4-1.693F-49.9-0.257C270.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.128%70.151%27212081,655355590.465411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%-1.033D*0.206C++0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.366C-3.8-0.194C9.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.841%17.105%271120976127620.0595611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.624F0.278C*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.6-1.837F-8.2-0.69D29.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SIKO[SiKo] SIKO
NC outfit on Connery

Members: 4
94.3m441.5%220 (13.2k)209 (12.5k)1.9511299,18750,8362.7837895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210415814.821%5.124%7608:5115

52% Engineer15% Heavy Assault22% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 8:37 AMSep 14th, 2017 6:22 AMJun 17th, 2019 6:13 PM (2d) (PST)Jun 17th, 2019 2:54 AM (3d) (PST)Jun 17th, 2019 1:21 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
764567080.2200.1130.0111.3410.08497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,8473,37842,469137180512,535

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7519.8h/313.3d 42,329 5,082 33,810 605.2k 6,280 16,076 37,870 344.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:1,777
Deaths:4,369
KDR:0.407
Accuracy:14.727% F-
HSR:16.320% C--
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:781
Deaths:2,547
KDR:0.307
Accuracy:12.533% F--
HSR:15.621% C-
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:76
Deaths:218
KDR:0.349
Accuracy:21.841% F-
HSR:17.105% B*
Kills:4,714
Deaths (as Engineer):11,556
Deaths (to Engineers):16,126
KDR:0.40793
Kill Difference:6,842
Playtime:3,942.756 hours
Usage:52%
Score:55.855m
Score/min:236
Accuracy (listed only):15.200%
HSR (listed only):16.987%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D**
Kills:443
Deaths:964
KDR:0.460
Accuracy:12.847% F--
HSR:14.673% D**
NC6 Gauss SAW
D--
Kills:259
Deaths:632
KDR:0.410
Accuracy:12.130% D**
HSR:16.988% D--
GD-22S
C
Kills:254
Deaths:436
KDR:0.583
Accuracy:12.822% F-
HSR:21.654% C
NC05 Jackhammer
C--
Kills:219
Deaths:477
KDR:0.459
Accuracy:27.866% F-
HSR:12.785% C--
LA1 Anchor
D-
Kills:103
Deaths:209
KDR:0.493
Accuracy:11.936% F--
HSR:18.447% D-
Kills:1,278
Deaths (as Heavy Assault):2,718
Deaths (to Heavy Assaults):10,476
KDR:0.4702
Kill Difference:1,440
Playtime:1,121.534 hours
Usage:15%
Score:13.862m
Score/min:206
Accuracy (listed only):15.520%
HSR (listed only):16.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:2,235
Deaths:4,603
KDR:0.486
Accuracy:13.206% F--
HSR:16.465% C+
AF-8 RailJack
C+
Kills:1,439
Deaths:457
KDR:3.149
Accuracy:29.501% D--
HSR:73.801% C+
NS-61 Emissary
D
Kills:1,277
Deaths:2,495
KDR:0.512
Accuracy:23.717% D
HSR:11.355% D-
NS-7 PDW
D
Kills:712
Deaths:1,750
KDR:0.407
Accuracy:15.262% F-
HSR:14.326% D
NS-44 Commissioner
C
Kills:381
Deaths:968
KDR:0.394
Accuracy:26.077% D*
HSR:19.685% C
NC14 Bolt Driver
F-
Kills:216
Deaths:250
KDR:0.864
Accuracy:22.927% F-
HSR:45.833% T
LA3 Desperado
C
Kills:126
Deaths:333
KDR:0.378
Accuracy:22.408% D--
HSR:17.460% C
AF-18 Stalker
B+
Kills:78
Deaths:173
KDR:0.451
Accuracy:20.846% D**
HSR:24.359% B+
NS-357 Underboss
C--
Kills:52
Deaths:118
KDR:0.441
Accuracy:31.035% D
HSR:17.308% C--
Kills:6,516
Deaths (as Infiltrator):11,147
Deaths (to Infiltrators):9,500
KDR:0.58455
Kill Difference:4,631
Playtime:1,662.047 hours
Usage:22%
Score:17.155m
Score/min:172
Accuracy (listed only):22.775%
HSR (listed only):26.732%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:2,235
Deaths:4,603
KDR:0.486
Accuracy:13.206% F--
HSR:16.465% C+
NS-11C
C--
Kills:1,777
Deaths:4,369
KDR:0.407
Accuracy:14.727% F-
HSR:16.320% C--
Razor GD-23
C
Kills:1,081
Deaths:2,306
KDR:0.469
Accuracy:13.670% F-
HSR:18.501% C
Gauss Compact S
C-
Kills:781
Deaths:2,547
KDR:0.307
Accuracy:12.533% F--
HSR:15.621% C-
NS-7 PDW
D
Kills:712
Deaths:1,750
KDR:0.407
Accuracy:15.262% F-
HSR:14.326% D
AC-X11
D
Kills:580
Deaths:1,329
KDR:0.436
Accuracy:14.922% F-
HSR:18.621% D
GD-7F
D
Kills:419
Deaths:787
KDR:0.532
Accuracy:13.510% F--
HSR:15.752% D
AF-57 Piston
B*
Kills:76
Deaths:218
KDR:0.349
Accuracy:21.841% F-
HSR:17.105% B*
Kills:7,661
Deaths (as Light Assault):17,909
Deaths (to Light Assaults):7,482
KDR:0.42777
Kill Difference:10,248
Playtime:598.480 hours
Usage:8%
Score:5.438m
Score/min:151
Accuracy (listed only):14.959%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:2,235
Deaths:4,603
KDR:0.486
Accuracy:13.206% F--
HSR:16.465% C+
NS-7 PDW
D
Kills:712
Deaths:1,750
KDR:0.407
Accuracy:15.262% F-
HSR:14.326% D
NC1 Gauss Rifle
D-
Kills:187
Deaths:527
KDR:0.355
Accuracy:12.991% F-
HSR:14.973% D-
AF-57 Piston
B*
Kills:76
Deaths:218
KDR:0.349
Accuracy:21.841% F-
HSR:17.105% B*
Kills:3,210
Deaths (as Combat Medic):7,098
Deaths (to Combat Medics):3,378
KDR:0.45224
Kill Difference:3,888
Playtime:48.254 hours
Usage:1%
Score:0.509m
Score/min:176
Accuracy (listed only):15.825%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:475
Deaths:829
KDR:0.573
Accuracy:30.907% D--
HSR:2.737% C+
NCM3 Raven
D
Kills:390
Deaths:525
KDR:0.743
Accuracy:31.306% D--
HSR:1.795% D
NS-10 Burster
C-
Kills:75
Deaths:367
KDR:0.204
Accuracy:17.050% F-
HSR:4% C-
NS-10 Burster
C
Kills:64
Deaths:94
KDR:0.681
Accuracy:17.723% F-
HSR:4.688% C
Kills:1,004
Deaths (as MAX Suit):907.500
Deaths (to MAX Suits):2,186
KDR:1.10634
Kill Difference:96.500
Playtime:115.645 hours
Usage:2%
Score:1.440m
Score/min:207
Accuracy (listed only):24.246%
HSR (listed only):3.305%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:101
V. Kills:29 337%
Deaths:65
KDR:1.554
Accuracy:19.379% T*
KPH:34 D
VKPH:9.800 C--
Kills:101 (0 + 0)
Deaths:65
KDR:1.554
VKDR:0.446
Vehicle Kills:29
Kill Difference:36
Playtime:2.969 hours
Usage:0%
Score:0.244m
Score/min:1,371
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:99
V. Kills:15 N/A
Deaths:15
KDR:6.600
Accuracy:27.088% F-
KPH:29 D
VKPH:4.400 D
C150 Dalton
D--
Kills:57
V. Kills:52 108%
Deaths:24
KDR:2.375
Accuracy:23.073% D**
KPH:10.100 D*
VKPH:9.200 D--
Kills:156 (0 + 156)
Deaths:39
KDR:4
VKDR:1.718
Vehicle Kills:67
Kill Difference:117
Playtime:9.078 hours
Usage:0%
Score:0.260m
Score/min:477
Piloting Accuracy:N/A%
Gunner Accuracy:23.073%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:22,329
V. Kills:7,733 289%
Deaths:3,578
KDR:6.241
Accuracy:33.309% F-
KPH:22.400 D
VKPH:7.700 D-
L100 Python HESH
C
Kills:10,853
V. Kills:2,452 442%
Deaths:993
KDR:10.930
Accuracy:32.348% F-
KPH:32.400 D-
VKPH:7.300 C
Skyguard
C--
Kills:3,587
V. Kills:2,259 159%
Deaths:1,261
KDR:2.845
Accuracy:22.522% D*
KPH:10.800 C--
VKPH:6.800 D-
L100 Python AP
D-
Kills:769
V. Kills:586 131%
Deaths:282
KDR:2.727
Accuracy:39.483% F-
KPH:17.100 D--
VKPH:13.100 D-
C75 Viper
D-
Kills:55
V. Kills:21 250%
Deaths:34
KDR:1.618
Accuracy:17.945% F--
KPH:10.800 D--
VKPH:4.100 D-
Kills:37,593 (37,593 + 0)
Deaths:6,148
KDR:6.115
VKDR:2.123
Vehicle Kills:13,051
Kill Difference:31,445
Playtime:1,714.061 hours
Usage:23%
Score:14.242m
Score/min:138
Driving Accuracy:17.945%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:736
V. Kills:318 231%
Deaths:237
KDR:3.105
Accuracy:32.661% F
KPH:13.700 D-
VKPH:5.900 D-
E540 Halberd
D*
Kills:228
V. Kills:99 228%
Deaths:55
KDR:4.145
Accuracy:25.141% F*
KPH:17.900 D*
VKPH:7.800 D**
Titan-150 AP
D-
Kills:157
V. Kills:126 124%
Deaths:48
KDR:3.271
Accuracy:32.718% F--
KPH:13.400 D--
VKPH:10.700 D-
Enforcer ML85
D
Kills:142
V. Kills:121 116%
Deaths:59
KDR:2.407
Accuracy:21.908% F--
KPH:13.800 D--
VKPH:11.700 D
Titan-150 HESH
D
Kills:61
V. Kills:21 277%
Deaths:23
KDR:2.652
Accuracy:32.212% F
KPH:15.800 D*
VKPH:5.500 D
Kills:1,324 (954 + 370)
Deaths:422
KDR:3.137
VKDR:1.623
Vehicle Kills:685
Kill Difference:902
Playtime:92.418 hours
Usage:1%
Score:2.319m
Score/min:418
Driving Accuracy:32.212%
Gunner Accuracy:21.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D**
Kills:114
V. Kills:84 134%
Deaths:51
KDR:2.235
Accuracy:35.508% F
KPH:17.200 D**
VKPH:12.700 D**
Kills:114 (0 + 114)
Deaths:51
KDR:2.235
VKDR:1.647
Vehicle Kills:84
Kill Difference:63
Playtime:6.613 hours
Usage:0%
Score:0.137m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:35.508%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:827
V. Kills:110 N/A
Deaths:157
KDR:5.268
Accuracy:12.775% F--
KPH:19.300 D-
VKPH:2.600 D-
M20 Basilisk
D-
Kills:207
V. Kills:91 225%
Deaths:135
KDR:1.533
Accuracy:17.634% F--
KPH:10.100 D-
VKPH:4.500 D-
G30 Walker
D
Kills:131
V. Kills:94 138%
Deaths:49
KDR:2.673
Accuracy:15.112% F-
KPH:6.500 D--
VKPH:4.600 D
M60-G Bulldog
D-
Kills:121
V. Kills:19 N/A
Deaths:39
KDR:3.103
Accuracy:13.082% F--
KPH:14.300 D-
VKPH:2.200 D--
M12 Kobalt
D
Kills:92
V. Kills:9 N/A
Deaths:26
KDR:3.538
Accuracy:6.368% F--
KPH:17.500 D*
VKPH:1.700 D
M20 Basilisk
D--
Kills:92
V. Kills:40 224%
Deaths:53
KDR:1.736
Accuracy:17.135% F--
KPH:10.100 D--
VKPH:4.400 D--
G30 Walker
D-
Kills:66
V. Kills:39 165%
Deaths:35
KDR:1.886
Accuracy:17.726% F
KPH:7.700 D--
VKPH:4.500 D-
M40 Fury
D
Kills:62
V. Kills:19 310%
Deaths:28
KDR:2.214
Accuracy:16.305% F--
KPH:19.500 D--
VKPH:6 D
Kills:1,598 (0 + 1,598)
Deaths:522
KDR:3.061
VKDR:0.807
Vehicle Kills:421
Kill Difference:1,076
Playtime:118.228 hours
Usage:2%
Score:0.960m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:16.305%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 30,06222,3293,5786.241C*4.2933.309%F-3.35%B+22.4D7.7D-139998.4h6C+18D*
L100 Python HESH 13,30510,85399310.93C+8.9832.348%F-N/A32.4D-7.3C120335h4.6D*14.4F--
MANA Anti-Vehicle Turret 16,33610,3033,8082.706U0.7534.957%D**N/A103030U60330U59701150.1h7.3S20.9C
Spear Anti-Vehicle Phalanx Turret 14,2458,8209109.692B+7.7427.145%F3.98%C+23.1D-14.2D190382.4h11.2D41.4F
Skyguard 5,8463,5871,2612.845C++0.8922.522%D*1.756%C10.8C--6.8D-119330.7h124.8C+554C--
Bouncing Betty 3,5213,5204398.018A6.0732.427%D*N/A94.4DN/A30737.3h1.9C++5.8D-
Tank Mine 4,6783,0115445.535A+3.5816.212%D*N/A97.8C+54.1C93630.8h1.6B+9.8F-
Aspis Anti-Aircraft Phalanx Turret 4,9922,4813926.329A4.3815.186%FN/A7.4D7.5D168333.7h145.9C++960.7D
Blitz GD-10 2,2812,2354,6030.486C--1.4713.206%F--16.465%C+6.3D--N/A27357.6h20.4D--154.4F-
NS Annihilator 3,8322,1121,7561.203A+0.7579.577%CN/A7.9D6.5D106265.7h10.1B+12.7B+
NS-11C 1,8911,7774,3690.407D1.5414.727%F-16.32%C--2.9D*N/A13609h29.1T197.8T*
NC15 Phoenix 3,1561,7376102.848A++0.9050.155%C--N/A10.1C--8.3C--136171.5h13.9D--27.7D*
AF-8 RailJack 1,4471,4394573.149C**1.2029.501%D--73.801%C+11.2D--N/A48128h3.6F12.3D**
C-4 2,2121,3927701.808C**0.1423.032%C-N/A49.4D29.1C+59728.2h1.9D8.2D
NS-61 Emissary 1,2941,2772,4950.512C1.4423.717%D11.355%D-2.8D*N/A9463.8h22.4D--94.4D*
Razor GD-23 1,0971,0812,3060.469C--1.4813.67%F-18.501%C6.4D--N/A23169.4h14.5C106.1D*
M60-G Bulldog 9378271575.268C+3.3212.775%F--2.902%C+19.2D-2.6D-9143h7C++55.1F--
Gauss Compact S 8047812,5470.307D1.6412.533%F--15.621%C-4.4D--N/A15175.9h17.1F136.6F**
L100 Python AP 1,3557692822.727C0.7839.483%F-6.112%A*17.2D--13.1D-30944.8h9.1D*23F**
Spear Anti-Vehicle Phalanx Tower 1,1957604019C+17.0535.577%D**1.184%D*25.9D14.8D17229.3h12.9D36.3D**
Titan-150 HEAT 1,0547362373.105C1.1532.661%F5.027%A13.7D-5.9D-21453.8h5.8C17.8D**
NS-7 PDW 7327121,7500.407D1.5415.262%F-14.326%D5.6D--N/A22128.1h20.5D*134F
AC-X11 5975801,3290.436D1.5214.922%F-18.621%D5.1D--N/A32113.4h14.7D*98.3F-
MANA Anti-Personnel Turret 5034916040.813N/A1.147.145%UN/A4910U120U11541800.1h35.5T*497.5T*
NCM3 Raven 8344758290.573C--1.3830.907%D--2.737%C+5.7D--4.3D-7983h40.1D*129.7D**
Orbital Strike Uplink 6544541454N/A452.05509.091%UN/A454U200U30631h2.6T*0.5T*
NS-15M2 4544439640.46D1.4912.847%F--14.673%D**3.8D**N/A23115.5h24.7T191.9T*
G30 Walker 6694272815.25A+13.3030.751%D*1.405%D--21.6D12.2D18319.8h277.1D901.2D--
GD-7F 4284197870.532C--1.4213.51%F--15.752%D5.5D--N/A3075.6h16.2D119.7F
NCM3 Raven 6563905250.743C+1.2131.306%D--1.795%D6.7D4.5D10658.6h37.9D121D--
NS-44 Commissioner 3913819680.394C--1.5626.077%D*19.685%C4.7D*N/A2681.3h5.2D--20.1D*
Xiphos Anti-Personnel Phalanx Tower 4543811329.308C-27.3618.956%D--2.1%C*31D5.9C--11612.3h74.3F-391.8F
Rocklet Rifle 7063725070.734C++1.2240.316%D**N/A10D**9D*14137.1h48.7D120.9D*
Carver 28426710,1140.026C1.9319.797%D9.738%D--0.2DN/A11575.6h1.7C8.8C+
NC6 Gauss SAW 2652596320.41D1.5412.13%D**16.988%D--9D--N/A13928.8h14.6D--120.3D**
GD-22S 2602544360.583C--1.3712.822%F-21.654%C8.5D*N/A6130h14.2D--111.1F-
E540 Halberd 327228554.145C2.1925.141%F*2.632%C17.8D*7.7D**34812.8h6.8D27.2T-
NC05 Jackhammer 2262194770.459D1.4927.866%F-12.785%C--9.1D*N/A5124h7.9F-28.3F--
NC14 Bolt Driver 2172162500.864C--1.0922.927%F-45.833%T6D*N/A6635.9h5T21.6T*
M20 Basilisk 2982071351.533D0.4217.634%F--4.348%D10.1D-4.5D-17320.4h93.4C++529.7F-
NC1 Gauss Rifle 1871875270.355C--1.6012.991%F-14.973%D-8.8D--N/A7521.2h14.5C111.8F
Hoplon Anti-Aircraft Phalanx Tower 285165441.25A+39.3012.556%F-N/A30D21.8D2115.5h49.2C++391.7C--
Titan-150 AP 283157483.271C1.3232.718%F--7.006%A*13.4D--10.8D-129511.7h7.1D*21.7T-
Enforcer ML85 263142592.407D0.4621.908%F--1.408%D13.8D--11.7D56210.3h15.5D70.7T-
Sticky Grenade 1391381138N/A136.0530.31%F*N/A345D*2.5D--15380.4h2.9C--9.6D**
G30 Walker 225131492.673C0.7215.112%F-3.817%C6.5D--4.7D14520.2h295.3D*1954.3T
NS Decimator 1831303630.358D-1.5950.885%D*6.154%M+12D**4.9D*29810.8h9.5T18.7T*
LA3 Desperado 1261263330.378D1.5722.408%D--17.46%C4.3D*N/A2129.2h10.2C45.7D
M60-G Bulldog 140121393.103C1.1513.082%F--3.306%C**14.2D-2.2D--1108.5h7.7C+59.1F*
Spear Anti-Vehicle Phalanx Turret 191119259.5M++57.5534.017%F5.882%B+18.9D-11.4D*1166.3h16.3D47.9F-
M96 Mjolnir-H 198114512.235C--0.2835.508%FN/A17.3D**12.7D**3466.6h71.3F-200.9T-
LA1 Anchor 1071032090.493D1.4611.936%F--18.447%D-6.4D**N/A7516h18.7T*156.6T*
Breaker Rocket Pods 130101651.554D0.4019.379%T*N/A33.7D9.7C--13703h37.1F**191.2T*
L105 Zephyr 11499156.6C4.6527.088%F-1.01%C++29.1D4.4D2413.4h6.7C+24.8D*
M12 Kobalt 10192263.538D1.596.368%F--20.652%B+17.4D*1.7D1095.3h32.1F-504.2T*
M20 Basilisk 13292531.736D0.2217.135%F--1.087%F10.1D--4.4D--1959.1h106.7C+622.9F*
AF-18 Stalker 80781730.451D1.5020.846%D**24.359%B+7.3D*N/A8610.7h21.8T104.6F--
AF-57 Piston 77762180.349D1.6021.841%F-17.105%B*5.5D*N/A4113.8h8.2F--37.6F**
Spear Anti-Vehicle Phalanx Tower 13776325.333C**23.3831.432%D**7.895%A+380B+305B*44840.2h15.2D--48.4F-
NS-10 Burster 117753670.204D--1.7517.05%F-4%C-1.7F1F-5144.1h239.4F-1404.3T
Hawk GD-68 113701920.365D1.5954.85%D*1.429%D6.3D*3.8D*43311.2h9.1C16.6D
Frag Grenade 6969169N/A67.0533.516%FN/A138D**N/A15840.5h8T*23.9T*
G30 Walker 10566351.886D0.0717.726%F4.545%C++7.7D--4.5D-1668.6h272.9D1539.5F-
AF-22 Crow 113652970.219D1.7358.887%D*4.615%A6.1D--4.5C--27410.6h13.4D**22.7F-
NS-10 Burster 10664940.681C1.2717.723%F-4.688%C2.9D--1.9D*11621.9h188.6D1064F-
M40 Fury 8162282.214D-0.2616.305%F--N/A19.4D--5.9D2953.2h16C98.2F--
Titan-150 HESH 8261232.652D0.7032.212%FN/A15.6D*5.4D4433.9h5.2F--16.1T
C150 Dalton 10957242.375D0.4223.073%D**N/A10D*9.1D--6195.7h8.5F-36.6T*
C75 Viper 7655341.618C--0.3317.945%F--N/A10.8D--4.1D-10135.1h15.3C85.1F*
NS-357 Underboss 52521180.441D1.5131.035%D17.308%C--3.4D*N/A1715.4h5.9D**19D--
Xiphos Anti-Personnel Phalanx Turret 7452510.4N/A8.4512.208%UN/A520U220U1492200.1h135.9T*1113.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon95671.3h
Anti-Vehicle MANA Turret28610,95228.1h
Pummeler Rocket Pods01400h
Nano-Armor Kit1,7363,235,260184.3h
Skywall Shield Emitter05931.8h
Structure Shield Module08472.4h
Repair Module71,6304.2h
Turret AI Module41,3714.3h
Nanite Revive Grenade02340.1h
Medical Applicator376171,00210.4h
Blast Wall03811.5h
Cortium Silo14401.7h
Spitfire Auto-Turret767,8767.6h
Restoration Kit61240.2h
Motion Spotter256,5709h
Hoplon Anti-Aircraft Phalanx Tower26242.2h
Xiphos Anti-Personnel Tower26612.4h
Sunderer Garage11351.2h
Bunker11811.6h
Rampart Wall14202.2h
Deconstruction Tool222,4833.3h
Welding Device05,3210.7h
Spear Anti-Vehicle Tower27362.9h
Shield Recharging Field1720.1h
Ammunition Package1297,2367.7h
Anti-Infantry MANA Turret1097453.9h
Recon Detection Device834,89412.9h
Nano-Repair Grenade04030.1h
Flail Targeting Dart207747.1h
Router1530.1h
Pain Spire01680.5h
The Flail01140.8h
Elysium Spawn Tube03991.6h
Light Vehicle Terminal0550.9h
Spear Anti-Vehicle Turret0910.8h
Pillbox01330.8h
IPC Targeting Dart341,59712.2h
Orbital Strike Target Designator4946110.7h
Vehicle Ammo Dispenser01160.3h
Vehicle Gate14552.9h
Glaive IPC03762.1h
Lumifiber Rampart Wall38785.1h
WLT-Howler Mining Laser06,4681.2h
Infantry Tower11851.5h

Check the help document for the dictionary if you want to learn more about words used here.


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