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Adept Centurion V43xV1CT15[W03] V43xV1CT15
VS BR 21

KDR: 7.66

Score: 9.4m

Last Seen: Mar 15th, 2019 1:28 PM
- OFFLINE - 61 minute(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Emerald - Outfit Leader of W0E T0 TH3 V4NQU15H3D[W03] W0E T0 TH3 V4NQU15H3D
VS outfit on Emerald

Members: 5
Level Progress (to 22): 76%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Proton II PPA VA39 Spectre Tank Mine Saron HRB E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.926%0.52%94623102210,764150324071.2848332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%-0.308C-1.352D**-1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.719B++40.673B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.852%0.282%129110243551611262.19136280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.829F--1.027D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.421B10.80.714B++53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.95%59.912%129110242275813.84746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.913D---0.474D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-1.291D**6.5-1.06D*16

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
W0E T0 TH3 V4NQU15H3D[W03] W0E T0 TH3 V4NQU15H3D
VS outfit on Emerald

Members: 5
9.4m805.4%149 (8.9k)123 (7.4k)7.6609912,5871,64310.219721 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10257337.542%2.026%1545:273

49% Engineer47% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2018 1:46 PMJan 21st, 2019 10:46 PMMar 16th, 2019 12:24 AM (3d) (PST)Mar 15th, 2019 10:13 AM (3d) (PST)Mar 15th, 2019 9:28 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
33783290.1650.0220.0031.6990.04619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,22445819,766101010237,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1271.5h/53d 4,204 255 5,444 129.6k 698 1,659 3,502 25.7m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):474
KDR:0
Kill Difference:UNR
Playtime:625.059 hours
Usage:49%
Score:5.515m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):195
KDR:0
Kill Difference:UNR
Playtime:15.444 hours
Usage:1%
Score:0.035m
Score/min:38
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:227
Deaths:151
KDR:1.503
Accuracy:28.950% D
HSR:59.912% A++
Kills:227
Deaths (as Infiltrator):151
Deaths (to Infiltrators):203
KDR:1.50331
Kill Difference:76
Playtime:595.206 hours
Usage:47%
Score:3.747m
Score/min:105
Accuracy (listed only):28.950%
HSR (listed only):59.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):87
KDR:0
Kill Difference:UNR
Playtime:24.852 hours
Usage:2%
Score:0.088m
Score/min:59
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:5,701
V. Kills:1,920 297%
Deaths:266
KDR:21.432
Accuracy:39.369% F
KPH:18.200 D
VKPH:6.100 F-
Supernova VPC
D-
Kills:3,235
V. Kills:722 447%
Deaths:133
KDR:24.323
Accuracy:38.020% D**
KPH:19.200 D*
VKPH:4.300 D-
Supernova PC
D
Kills:1,828
V. Kills:584 312%
Deaths:130
KDR:14.062
Accuracy:35.012% F
KPH:15.100 D
VKPH:4.800 D--
Proton II PPA
D-
Kills:355
V. Kills:17 N/A
Deaths:9
KDR:39.444
Accuracy:16.852% D*
KPH:30.600 D-
VKPH:1.500 D*
Saron HRB
C
Kills:74
V. Kills:40 180%
Deaths:6
KDR:12.333
Accuracy:35.195% D--
KPH:20.300 C
VKPH:10.900 D
E540 Halberd
C--
Kills:67
V. Kills:28 231%
Deaths:5
KDR:13.400
Accuracy:37.065% D**
KPH:25.300 C--
VKPH:10.600 D--
Kills:11,260 (10,764 + 496)
Deaths:549
KDR:20.510
VKDR:6.031
Vehicle Kills:3,311
Kill Difference:10,711
Playtime:621.502 hours
Usage:49%
Score:3.319m
Score/min:89
Driving Accuracy:35.012%
Gunner Accuracy:37.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,6215,70126621.432M13.7739.369%FN/A18.2D6.1F-87313.6h3.8B**9.6B
Supernova VPC 3,9573,23513324.323A+16.6638.02%D**N/A19.2D*4.3D-79168.8h3.7C9.7D-
Supernova PC 2,4121,82813014.062A+6.4035.012%FN/A15.1D4.8D--74121.3h5.4C++15.4D
Proton II PPA 372355939.444A++31.7816.852%D*N/A30.6D-1.5D*20811.6h10.8C+64D
VA39 Spectre 2282271511.503C++6.1628.95%D59.912%A++4.1D*N/A1554.8h6.5C+22.6C+
Tank Mine 210154188.556M++0.9066.223%A**N/A118.5C**43.1D9371.3h3.2F-4.9B*
Saron HRB 11474612.333A+4.6735.195%D--N/A20C-10.8D5403.7h24.3C+69D
E540 Halberd 9567513.4B+5.7437.065%D**N/A24.8D10.4D--4772.7h5.1B++13.7C+
Proximity Mine 545486.75B**0.9124.957%F-N/A15.9F--N/A473.4h2.7F--10.8T*
C-4 6550150U42.34262.069%UN/A125B**37.5B+21530.4h1.5C++0.6A++

Consumables
  Name Deaths Consumed Time Equipped
Serpent VE03860.9h
Zenith VX13541.5h
Motion Spotter89711.9h
Orion VS0500h
Manticore SX03220.1h
Cerberus11931.1h
Soldier Soaker01000h
Nano-Repair Grenade01,0710.3h
VE-LR Obelisk51831.7h
NSX-P Naginata03240.2h
CAS 14-E0680h
Spawn Beacon58001.5h
Pelter Rocket Pod0820.1h
Nano-Armor Kit365523,424129.5h
Nanite Revive Grenade01290h
Aphelion VEX01480h
Rocklet Rifle11500.2h
M12 Kobalt05470.1h
Force-Blade731123221.6h
Pulsar V24400.5h
NS-10 Burster01760.1h
Comet V0840.1h
Quasar V08000.4h
Medical Applicator5215,6753.9h
M20 Drake01920.1h
Xiphos Anti-Personnel Phalanx Turret01330h
A30 Walker01040h
Hardlight Barrier85701.3h
Ammunition Package47570.6h
CAS30 Tank Buster0750.1h
Recon Detection Device853,99892.2h

Check the help document for the dictionary if you want to learn more about words used here.


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