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Harbinger V43xV1CT15[V] V43xV1CT15
VS BR 93

KDR: 11.06

Score: 17.1m

Last Seen: Sep 20th, 2019 11:14 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 74
Level Progress (to 94): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Proton II PPA VA39 Spectre G40-F Ranger Tank Mine E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.241%0.469%118453121121,948248638088.5344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.061%-0.264C-1.349D**-1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.751B++3.60.707B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.011%0.352%266212128522022744.21782310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%-1.616F-1.035D*0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.626B+8.50.79B++38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.816%59.912%266112132277612.98684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.373D**-0.466D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.4-1.559F6.6-1.058D*18.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 74
17.1m750.5%154 (9.2k)126 (7.6k)11.062225,2552,28314.332993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121416368.312%1.338%1158:493

41% Engineer56% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2018 1:46 PMAug 26th, 2019 10:27 PMSep 21st, 2019 7:15 AM (1d) (PST)Sep 20th, 2019 7:21 PM (2d) (PST)Sep 20th, 2019 7:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
36063540.1860.0170.0021.7800.05116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,62033821,282111010737,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2258.9h/94.1d 7,467 338 9,370 241.2k 1,225 2,696 6,885 48.8m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):695
KDR:0
Kill Difference:UNR
Playtime:932.925 hours
Usage:41%
Score:8.618m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):263
KDR:0
Kill Difference:UNR
Playtime:24.109 hours
Usage:1%
Score:0.047m
Score/min:32
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:227
Deaths:154
KDR:1.474
Accuracy:25.816% D--
HSR:59.912% A++
Kills:227
Deaths (as Infiltrator):154
Deaths (to Infiltrators):262
KDR:1.47403
Kill Difference:73
Playtime:1,255.789 hours
Usage:56%
Score:8.276m
Score/min:110
Accuracy (listed only):25.816%
HSR (listed only):59.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):104
KDR:0
Kill Difference:UNR
Playtime:28.608 hours
Usage:1%
Score:0.112m
Score/min:65
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:13,015
V. Kills:4,211 309%
Deaths:410
KDR:31.744
Accuracy:39.184% F
KPH:18.800 D
VKPH:6.100 F-
Supernova VPC
D-
Kills:4,611
V. Kills:941 489%
Deaths:155
KDR:29.748
Accuracy:39.334% D*
KPH:21.900 D*
VKPH:4.500 D-
Supernova PC
C--
Kills:4,322
V. Kills:1,214 356%
Deaths:201
KDR:21.503
Accuracy:35.584% D**
KPH:17.500 C--
VKPH:4.900 D--
Proton II PPA
C--
Kills:701
V. Kills:26 N/A
Deaths:11
KDR:63.727
Accuracy:17.086% D*
KPH:42.400 C--
VKPH:1.600 D*
G40-F Ranger
D
Kills:199
V. Kills:102 193%
Deaths:2
KDR:99.500
Accuracy:27.267% D
KPH:27 D
VKPH:13.900 D-
E540 Halberd
C
Kills:151
V. Kills:48 308%
Deaths:7
KDR:21.571
Accuracy:37.081% D**
KPH:27.400 C
VKPH:8.700 D*
Saron HRB
D
Kills:106
V. Kills:52 200%
Deaths:11
KDR:9.636
Accuracy:34.010% D*
KPH:18.700 D
VKPH:9.200 D
Aphelion VEX-4
F-
Kills:60
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:4.229% T*
KPH:5.800 F-
VKPH:0.500 F--
Kills:23,165 (21,948 + 1,217)
Deaths:797
KDR:29.065
VKDR:8.280
Vehicle Kills:6,599
Kill Difference:22,368
Playtime:1,195.306 hours
Usage:53%
Score:6.837m
Score/min:95
Driving Accuracy:35.584%
Gunner Accuracy:4.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 17,22613,01541031.744M**20.6839.184%FN/A18.8D6.1F-93693h3.3A8.5B+
Supernova VPC 5,5524,61115529.748A+18.6939.334%D*N/A21.9D*4.5D-86210.7h3.4C+8.7D
Supernova PC 5,5364,32220121.502A*10.4435.584%D**N/A17.5C--4.9D--81246.4h4.6B+12.9C
Proton II PPA 7277011163.727M*52.6617.086%D*N/A42.5C--1.6D*24616.5h9.3C**54.4C
VA39 Spectre 2282271541.474C++9.5925.816%D--59.912%A++3.6D*N/A1662.5h6.6C25.4C-
G40-F Ranger 301199299.5U88.4427.267%DN/A26.9D13.8D-2217.4h54.5B*199.8B+
Tank Mine 2411821810.111M**0.95102.587%SN/A140B++45.4D12101.3h4.4T*4.2B**
E540 Halberd 199151721.571B**10.5137.081%D**N/A27.5C8.7D*4245.5h4.5B**12.3C++
Saron HRB 158106119.636B*1.4334.01%D*N/A18.6D9.1D-4955.7h22.9C+67.4D
C-4 11183183U71.94105.755%UN/A75.5C+25.5C12271.1h1.8C--1.7A+
Proximity Mine 7069106.9B**4.1625.947%F-N/A10.5F--N/A326.6h2.7F--10.3T*
Aphelion VEX-4 6560160U48.944.229%T*11.667%M**5.8F-N/A6910.3h25.8A609.3T*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0680h
Spawn Beacon61,1121.8h
Pelter Rocket Pod0820.1h
VLG Missile Launcher0720.2h
Nano-Armor Kit566839,548172.1h
Cerberus15481.3h
Manticore SX03370.1h
Artemis VX18173.6h
Serpent VE03860.9h
Zenith VX13541.5h
Nanite Revive Grenade01620h
Orion VS0500h
VS Patriot Flare Gun03,6927.1h
Motion Spotter89711.9h
NS Campion18096943.9h
Rocklet Rifle11500.2h
VS Triumph Flare Gun05160.5h
Welding Device08650.4h
Lumine Edge261939176h
V3501.1h
Nyx VX11953.9h
Ammunition Package71,4130.9h
M12 Kobalt05470.1h
Medical Kit2500.6h
VX603880.3h
Pulsar V24400.5h
NS-10 Burster01760.1h
Comet V0840.1h
Quasar V08000.4h
Medical Applicator6520,1944.9h
Force-Blade731123221.6h
Nano-Repair Grenade02,4410.6h
Hardlight Barrier121,4782.7h
VE-C Horizon01,3370.6h
NSX-P Naginata03240.2h
VE-LR Obelisk51831.7h
Soldier Soaker01000h
M20 Drake01920.1h
CAS30 Tank Buster0750.1h
Recon Detection Device1066,432122.9h
Xiphos Anti-Personnel Phalanx Turret01330h
A30 Walker01220h

Check the help document for the dictionary if you want to learn more about words used here.


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