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Archon V43xV1CT15[V] V43xV1CT15
VS BR 81

KDR: 4.6

Score: 4.8m

Last Seen: Nov 13th, 2018 11:36 PM
- OFFLINE - 7.7 hour(s)

Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 82
Level Progress (to 82): 62%
Level 100 Progress: 25% 1727h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC VA39 Spectre Proton II PPA Tank Mine E540 Halberd EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $26,271 MLG Score: 21
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.309%0.567%5557310114,766111164842.5536289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.191%-0.339C--1.36D**-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.696B+4.40.65B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.605%59.912%0110132275114.45098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.968D---0.48D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.5-1.289D**6.4-1.031D*16

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 82
4.8m836.3%136 (8.2k)117 (7k)4.595095,7991,2626.3478681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10142615.666%3.673%2132:152

70% Engineer25% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2018 1:46 PMAug 13th, 2018 11:31 PMNov 14th, 2018 2:03 AM (24h) (PST)Nov 13th, 2018 9:21 PM (1d) (PST)Nov 13th, 2018 7:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
319103090.1420.0310.0051.5570.04421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,11362418,4899209337,007

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
681.5h/28.4d 2,212 213 3,635 63.7k 409 882 1,815 13m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):364
KDR:0
Kill Difference:UNR
Playtime:475.813 hours
Usage:70%
Score:3.892m
Score/min:136
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):155
KDR:0
Kill Difference:UNR
Playtime:9.064 hours
Usage:1%
Score:0.021m
Score/min:38
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:227
Deaths:151
KDR:1.503
Accuracy:28.605% D
HSR:59.912% A++
Kills:227
Deaths (as Infiltrator):151
Deaths (to Infiltrators):170
KDR:1.50331
Kill Difference:76
Playtime:167.116 hours
Usage:25%
Score:0.773m
Score/min:77
Accuracy (listed only):28.605%
HSR (listed only):59.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):75
KDR:0
Kill Difference:UNR
Playtime:24.220 hours
Usage:4%
Score:0.088m
Score/min:60
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:2,819
V. Kills:1,047 269%
Deaths:178
KDR:15.837
Accuracy:39.381% F
KPH:17.300 D
VKPH:6.400 F-
Supernova PC
D
Kills:1,206
V. Kills:401 300%
Deaths:101
KDR:11.941
Accuracy:34.955% F
KPH:14.200 D
VKPH:4.700 D*
Supernova VPC
D--
Kills:741
V. Kills:187 394%
Deaths:64
KDR:11.578
Accuracy:35.645% F
KPH:14.700 D**
VKPH:3.700 D--
Proton II PPA
D
Kills:96
V. Kills:6 N/A
Deaths:4
KDR:24
Accuracy:16.185% D*
KPH:38.900 D
VKPH:2.400 D
E540 Halberd
C-
Kills:64
V. Kills:26 237%
Deaths:4
KDR:16
Accuracy:37.002% D**
KPH:26 C-
VKPH:10.600 D--
Kills:4,926 (4,766 + 160)
Deaths:351
KDR:14.034
VKDR:4.749
Vehicle Kills:1,667
Kill Difference:4,575
Playtime:303.461 hours
Usage:45%
Score:1.375m
Score/min:76
Driving Accuracy:35.645%
Gunner Accuracy:37.002%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,8662,81917815.837A++11.2439.381%FN/A17.3D6.4F-79163.3h4B*10.1C**
Supernova PC 1,6071,20610111.941B**7.3534.955%FN/A14.2D4.7D*6784.8h5.5C+15.8D-
Supernova VPC 9287416411.578C++6.9835.645%FN/A14.7D**3.7D--5450.4h4.1D11.6D**
VA39 Spectre 2282271511.503C++3.0928.605%D59.912%A++4.4D*N/A1551.7h6.4C+22.5C+
Proton II PPA 10296424B++19.4016.185%D*N/A38.4D2.4D2732.5h14.3D*88.4F-
Tank Mine 12590146.429A*1.8342.074%B++N/A81.8C-31.8D--6221.1h2.4D5.7B+
E540 Halberd 9064416B++11.4037.002%D**N/A25.6C--10.4D--3852.5h4.9B*13.3C+

Consumables
  Name Deaths Consumed Time Equipped
Zenith VX13541.5h
Motion Spotter89711.9h
Orion VS0500h
Manticore SX03070.1h
Soldier Soaker01000h
VE-LR Obelisk51831.7h
Nano-Repair Grenade08830.2h
CAS 14-E0680h
Spawn Beacon56801.4h
Pelter Rocket Pod0820.1h
Nano-Armor Kit295411,107100.4h
Nanite Revive Grenade01180h
Aphelion VEX01480h
Rocklet Rifle11500.2h
M12 Kobalt05470.1h
Force-Blade731123221.6h
Pulsar V24400.5h
Comet V0840.1h
Quasar V08000.4h
NS-10 Burster01760.1h
Medical Applicator5215,1323.7h
M20 Drake0600.1h
Xiphos Anti-Personnel Phalanx Turret01330h
Hardlight Barrier74661.1h
Ammunition Package46430.3h
Recon Detection Device351,65121.1h

Check the help document for the dictionary if you want to learn more about words used here.


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