Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,424)players online:
Faber0ne (13)  FlaPerZz (6)  rokka (4)  FoxIssueTV (3)  이리준 (3)  larx_x (3) 32
stats.dasanfall.com
Primarch Centurion V43xV1CT15[C0FU] V43xV1CT15
VS BR 96

KDR: 6.78

Score: 7.9m

Last Seen: Jan 17th, 2019 3:07 AM
- OFFLINE - 11.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Cooperant Fellows United[C0FU] Cooperant Fellows United
VS outfit on Emerald

Members: 2
Level Progress (to 97): 83%
Level 100 Progress: 42% 1263h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC Proton II PPA VA39 Spectre Tank Mine Saron HRB E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:V43xV1CT15



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,020 MLG Score: 20
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.844%0.485%8306310198,654138268562.7101322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.066%-0.309C-1.37D**-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.713B++4.10.666B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.351%0.362%107110212761471251.87755219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.867F--1D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.343C**120.683B+61.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.95%59.912%107110212275813.91379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.914D---0.475D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-1.294D**6.5-1.062D*16

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cooperant Fellows United[C0FU] Cooperant Fellows United
VS outfit on Emerald

Members: 2
7.9m831.1%145 (8.7k)123 (7.4k)6.7750710,2711,5169.1193996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10225597.171%2.317%1741:403

56% Engineer40% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 17th, 2018 1:46 PMJan 17th, 2019 1:08 AMJan 17th, 2019 3:09 AM (6h) (PST)Jan 17th, 2019 12:21 AM (8h) (PST)Jan 16th, 2019 11:07 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
33693270.1610.0240.0041.7200.04620

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,17651819,658101010337,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1063.7h/44.3d 3,554 238 4,861 109.8k 617 1,437 2,939 21.5m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):436
KDR:0
Kill Difference:UNR
Playtime:593.998 hours
Usage:56%
Score:5.151m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):177
KDR:0
Kill Difference:UNR
Playtime:14.181 hours
Usage:1%
Score:0.032m
Score/min:37
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
A++
Kills:227
Deaths:151
KDR:1.503
Accuracy:28.950% D
HSR:59.912% A++
Kills:227
Deaths (as Infiltrator):151
Deaths (to Infiltrators):193
KDR:1.50331
Kill Difference:76
Playtime:420.763 hours
Usage:40%
Score:2.580m
Score/min:102
Accuracy (listed only):28.950%
HSR (listed only):59.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):84
KDR:0
Kill Difference:UNR
Playtime:24.785 hours
Usage:2%
Score:0.088m
Score/min:59
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:4,492
V. Kills:1,561 288%
Deaths:230
KDR:19.530
Accuracy:39.257% F
KPH:17.700 D
VKPH:6.200 F-
Supernova VPC
D-
Kills:2,599
V. Kills:602 431%
Deaths:111
KDR:23.414
Accuracy:38.002% D**
KPH:18.700 D*
VKPH:4.300 D-
Supernova PC
D
Kills:1,563
V. Kills:508 307%
Deaths:117
KDR:13.359
Accuracy:35.101% D**
KPH:14.700 D
VKPH:4.800 D--
Proton II PPA
D--
Kills:276
V. Kills:17 N/A
Deaths:7
KDR:39.429
Accuracy:16.351% D*
KPH:26.500 D--
VKPH:1.600 D*
Saron HRB
C-
Kills:71
V. Kills:39 178%
Deaths:6
KDR:11.833
Accuracy:35.555% D-
KPH:20 C-
VKPH:11 D
E540 Halberd
C--
Kills:66
V. Kills:28 228%
Deaths:4
KDR:16.500
Accuracy:37.696% D*
KPH:25.300 C--
VKPH:10.700 D--
Kills:9,067 (8,654 + 413)
Deaths:475
KDR:19.088
VKDR:5.800
Vehicle Kills:2,755
Kill Difference:8,592
Playtime:515.435 hours
Usage:48%
Score:2.679m
Score/min:87
Driving Accuracy:35.101%
Gunner Accuracy:37.696%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,0534,49223019.53A*12.7539.257%FN/A17.7D6.2F-86253.2h3.9B*9.9C**
Supernova VPC 3,2012,59911123.414B**16.6438.002%D**N/A18.7D*4.3D-76139.1h3.8C-9.9D--
Supernova PC 2,0711,56311713.359A6.5835.101%D**N/A14.7D4.8D--71106.5h5.5C+15.6D-
Proton II PPA 293276739.429A++32.6516.351%D*N/A26.5D--1.6D*17110.4h12D73.6D*
VA39 Spectre 2282271511.503C++5.2728.95%D59.912%A++4.2D*N/A1553.9h6.5C+22.6C+
Tank Mine 203148178.706M*1.9356.463%A++N/A113.8C*42.3D8671.3h2.8D**5B*
Saron HRB 11071611.833A5.0635.555%D-N/A19.7C--10.8D4873.6h24.7C69.5D
E540 Halberd 9466416.5B++9.7237.696%D*N/A25.4C--10.8D-4522.6h5.1B++13.5C+

Consumables
  Name Deaths Consumed Time Equipped
Zenith VX13541.5h
Motion Spotter89711.9h
Orion VS0500h
Manticore SX03220.1h
Soldier Soaker01000h
Nano-Repair Grenade01,0430.3h
NSX-P Naginata03240.2h
VE-LR Obelisk51831.7h
CAS 14-E0680h
Spawn Beacon57461.4h
Pelter Rocket Pod0820.1h
Nano-Armor Kit356497,193124.3h
Nanite Revive Grenade01280h
Aphelion VEX01480h
Rocklet Rifle11500.2h
M12 Kobalt05470.1h
Force-Blade731123221.6h
Pulsar V24400.5h
NS-10 Burster01760.1h
Comet V0840.1h
Quasar V08000.4h
Medical Applicator5215,3523.8h
M20 Drake01920.1h
A30 Walker01040h
Xiphos Anti-Personnel Phalanx Turret01330h
Hardlight Barrier85641.3h
Ammunition Package47370.4h
CAS30 Tank Buster0750.1h
Recon Detection Device773,52971.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.10s
Server spent 1.87s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.