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Castellan VDX[HAYA] VDX
VS BR 61

KDR: 3.91

Score: 53.6m

Last Seen: Jan 31st, 2019 2:19 AM
- OFFLINE - 1880.2 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Emerald
Level Progress (to 62): 59%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX29 Polaris Nebula VM20 Pulsar LSW Nebula VM20 Solstice VE3 Supernova PC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,195,505 MLG Score: 1755
Fun Score: N/A
Cheeseburgers Flipped: 1564TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.826%25.406%6823799843,0334.74507-0.835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.735%1.119B**0.721B++-0.634DHEAD ++ (~11.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.516B+9.70.321C*26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.258%1.954%1576710284,24753915177.86482280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.482%1.592A+-0.419C---0.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.80.697B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.767%4.591%8601010253,20251712176.18147263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.925%0.334C**0.051C+0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.468B+25.10.365C**38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.212%73.611%860110347262200.11557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.681A++0.424B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.50.2C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.698%14.807%8604103195987331.09851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%1.021B**0.052C+0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.60.258C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.6m345.7%562 (33.7k)522 (31.3k)3.910172,28618,4874.6072461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035215123.044%19.351%44605:3328

11% Combat Medic27% Engineer41% Heavy Assault7% Light Assault11% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:01 PMNov 20th, 2012 9:04 PMFeb 28th, 2019 12:27 PM (50d) (PST)Jan 30th, 2019 10:20 PM (78d) (PST)Jan 30th, 2019 10:19 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7451985470.7040.1800.1362.6610.0661755

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,71211,86532,84742118160431,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1711.9h/71.3d 12,888 13,988 17,020 273.3k 2,913 7,699 6,788 76.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,405
Deaths:1,723
KDR:4.298
Accuracy:26.435% C+
HSR:29.993% C+
Orion VS54
B*
Kills:6,697
Deaths:1,608
KDR:4.165
Accuracy:25.322% B*
HSR:26.848% C**
VX29 Polaris
B++
Kills:3,049
Deaths:847
KDR:3.600
Accuracy:27.351% B++
HSR:17.645% D
Pulsar LSW
C**
Kills:1,966
Deaths:342
KDR:5.749
Accuracy:24.355% C**
HSR:18.769% D
SVA-88
C+
Kills:1,315
Deaths:244
KDR:5.389
Accuracy:23.219% C+
HSR:19.088% D-
Lasher X2
B**
Kills:1,227
Deaths:383
KDR:3.204
Accuracy:33.430% B**
HSR:1.711% D*
Ursa
B**
Kills:1,187
Deaths:291
KDR:4.079
Accuracy:27.845% B**
HSR:28.812% B++
SVA-GG
B+
Kills:1,177
Deaths:261
KDR:4.510
Accuracy:26.806% C++
HSR:33.645% B+
NS-15M1
B*
Kills:1,177
Deaths:354
KDR:3.325
Accuracy:27.033% B*
HSR:15.378% D-
Flare VE6
B**
Kills:1,161
Deaths:240
KDR:4.838
Accuracy:28.219% B**
HSR:25.495% C++
NS-15M AE
B++
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:26.543% C*
HSR:33.535% B++
VE-H Maw AE
B**
Kills:94
Deaths:32
KDR:2.938
Accuracy:30.073% B+
HSR:36.170% B**
VE-H Maw
B+
Kills:70
Deaths:21
KDR:3.333
Accuracy:28.427% B+
HSR:25.714% C+
NSX Naginata
A
Kills:69
Deaths:26
KDR:2.654
Accuracy:19.415% C--
HSR:37.681% A
Kills:27,754
Deaths (as Heavy Assault):6,611
Deaths (to Heavy Assaults):5,541
KDR:4.19815
Kill Difference:21,143
Playtime:706.008 hours
Usage:41%
Score:21.901m
Score/min:517
Accuracy (listed only):26.748%
HSR (listed only):25.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,901
Deaths:644
KDR:2.952
Accuracy:27.722% B**
HSR:18.096% C
Eidolon VE33
A++
Kills:1,328
Deaths:371
KDR:3.580
Accuracy:39.298% A++
HSR:29.970% B+
NS-11C
B**
Kills:1,276
Deaths:500
KDR:2.552
Accuracy:28.856% B**
HSR:21.944% B+
Pulsar C
B+
Kills:1,164
Deaths:530
KDR:2.196
Accuracy:26.518% B+
HSR:26.461% B+
Serpent VE92
A
Kills:967
Deaths:432
KDR:2.238
Accuracy:30.336% A
HSR:26.370% B**
Pandora VX25
B+
Kills:460
Deaths:191
KDR:2.408
Accuracy:45.201% B+
HSR:15.870% C++
Thanatos VE70
B**
Kills:174
Deaths:50
KDR:3.480
Accuracy:49.699% B**
HSR:13.793% C-
VX6-7
B**
Kills:172
Deaths:73
KDR:2.356
Accuracy:27.826% B++
HSR:27.326% B**
Phobos VX86
C+
Kills:164
Deaths:50
KDR:3.280
Accuracy:56.893% C+
HSR:11.585% D
Nova
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:77.405% M+
HSR:16.149% B
NS Baron G5AE
B*
Kills:160
Deaths:80
KDR:2
Accuracy:55.544% B*
HSR:13.750% C
Zenith VX-5
A++
Kills:128
Deaths:61
KDR:2.098
Accuracy:28.139% B+
HSR:31.250% A++
Solstice Burst
B*
Kills:108
Deaths:44
KDR:2.455
Accuracy:30.819% B*
HSR:28.704% B++
NSX-P Tanto
A
Kills:84
Deaths:44
KDR:1.909
Accuracy:32.068% A
HSR:25% C+
NSX Tanto
A+
Kills:78
Deaths:44
KDR:1.773
Accuracy:34.126% A+
HSR:26.923% C**
Kills:8,325
Deaths (as Engineer):3,160
Deaths (to Engineers):3,519
KDR:2.63449
Kill Difference:5,165
Playtime:463.166 hours
Usage:27%
Score:15.271m
Score/min:550
Accuracy (listed only):39.364%
HSR (listed only):22.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,901
Deaths:644
KDR:2.952
Accuracy:27.722% B**
HSR:18.096% C
NS-11C
B**
Kills:1,276
Deaths:500
KDR:2.552
Accuracy:28.856% B**
HSR:21.944% B+
Eridani SX5G
B++
Kills:1,176
Deaths:438
KDR:2.685
Accuracy:28.428% C++
HSR:26.956% B++
Pulsar C
B+
Kills:1,164
Deaths:530
KDR:2.196
Accuracy:26.518% B+
HSR:26.461% B+
Sirius SX12
B
Kills:1,151
Deaths:468
KDR:2.459
Accuracy:26.247% B
HSR:17.289% C+
Serpent VE92
A
Kills:967
Deaths:432
KDR:2.238
Accuracy:30.336% A
HSR:26.370% B**
Pandora VX25
B+
Kills:460
Deaths:191
KDR:2.408
Accuracy:45.201% B+
HSR:15.870% C++
NS-7 PDW
C**
Kills:219
Deaths:77
KDR:2.844
Accuracy:26.240% C**
HSR:16.895% C+
Thanatos VE70
B**
Kills:174
Deaths:50
KDR:3.480
Accuracy:49.699% B**
HSR:13.793% C-
VX6-7
B**
Kills:172
Deaths:73
KDR:2.356
Accuracy:27.826% B++
HSR:27.326% B**
Phobos VX86
C+
Kills:164
Deaths:50
KDR:3.280
Accuracy:56.893% C+
HSR:11.585% D
Nova
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:77.405% M+
HSR:16.149% B
NS Baron G5AE
B*
Kills:160
Deaths:80
KDR:2
Accuracy:55.544% B*
HSR:13.750% C
Zenith VX-5
A++
Kills:128
Deaths:61
KDR:2.098
Accuracy:28.139% B+
HSR:31.250% A++
Solstice Burst
B*
Kills:108
Deaths:44
KDR:2.455
Accuracy:30.819% B*
HSR:28.704% B++
NSX-P Tanto
A
Kills:84
Deaths:44
KDR:1.909
Accuracy:32.068% A
HSR:25% C+
NSX Tanto
A+
Kills:78
Deaths:44
KDR:1.773
Accuracy:34.126% A+
HSR:26.923% C**
Kills:9,543
Deaths (as Light Assault):3,772
Deaths (to Light Assaults):3,451
KDR:2.52996
Kill Difference:5,771
Playtime:121.574 hours
Usage:7%
Score:2.906m
Score/min:398
Accuracy (listed only):37.181%
HSR (listed only):21.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:1,221
Deaths:382
KDR:3.196
Accuracy:26.903% B+
HSR:16.052% D
Eridani SX5G
B++
Kills:1,176
Deaths:438
KDR:2.685
Accuracy:28.428% C++
HSR:26.956% B++
NS-11P
A
Kills:1,163
Deaths:316
KDR:3.680
Accuracy:26.742% B*
HSR:26.999% A
Terminus VX-9
B**
Kills:1,159
Deaths:437
KDR:2.652
Accuracy:25.298% C+
HSR:34.858% B**
Pulsar VS1
B**
Kills:1,155
Deaths:329
KDR:3.511
Accuracy:28.883% B**
HSR:25.801% B++
Sirius SX12
B
Kills:1,151
Deaths:468
KDR:2.459
Accuracy:26.247% B
HSR:17.289% C+
NS-11A
A+
Kills:1,007
Deaths:417
KDR:2.415
Accuracy:29.374% B**
HSR:32.373% A+
Pandora VX25
B+
Kills:460
Deaths:191
KDR:2.408
Accuracy:45.201% B+
HSR:15.870% C++
NS-7 PDW
C**
Kills:219
Deaths:77
KDR:2.844
Accuracy:26.240% C**
HSR:16.895% C+
Equinox VE2 Burst
B+
Kills:188
Deaths:89
KDR:2.112
Accuracy:29.881% B+
HSR:30.851% B+
Thanatos VE70
B**
Kills:174
Deaths:50
KDR:3.480
Accuracy:49.699% B**
HSR:13.793% C-
Phobos VX86
C+
Kills:164
Deaths:50
KDR:3.280
Accuracy:56.893% C+
HSR:11.585% D
Corvus VA55
B*
Kills:161
Deaths:29
KDR:5.552
Accuracy:28.886% B*
HSR:27.329% B++
Nova
M+
Kills:161
Deaths:46
KDR:3.500
Accuracy:77.405% M+
HSR:16.149% B
NS Baron G5AE
B*
Kills:160
Deaths:80
KDR:2
Accuracy:55.544% B*
HSR:13.750% C
Kills:9,719
Deaths (as Combat Medic):3,399
Deaths (to Combat Medics):2,332
KDR:2.85937
Kill Difference:6,320
Playtime:189.702 hours
Usage:11%
Score:5.566m
Score/min:489
Accuracy (listed only):37.442%
HSR (listed only):21.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B++
Kills:1,176
Deaths:438
KDR:2.685
Accuracy:28.428% C++
HSR:26.956% B++
Sirius SX12
B
Kills:1,151
Deaths:468
KDR:2.459
Accuracy:26.247% B
HSR:17.289% C+
NS-44P Commissioner
B+
Kills:363
Deaths:287
KDR:1.265
Accuracy:45.871% B+
HSR:22.865% C
NS-7 PDW
C**
Kills:219
Deaths:77
KDR:2.844
Accuracy:26.240% C**
HSR:16.895% C+
NS-44 Commissioner
B++
Kills:141
Deaths:144
KDR:0.979
Accuracy:41.968% B++
HSR:23.404% C*
Beamer VS3
D
Kills:133
Deaths:110
KDR:1.209
Accuracy:15.879% F
HSR:16.541% D
NS-357 Underboss
C++
Kills:85
Deaths:72
KDR:1.181
Accuracy:37.223% C++
HSR:16.471% D
Artemis VX26
B++
Kills:72
Deaths:27
KDR:2.667
Accuracy:30.852% B++
HSR:25% B
V10
B*
Kills:72
Deaths:6
KDR:12
Accuracy:46.212% B*
HSR:73.611% C-
Kills:3,412
Deaths (as Infiltrator):1,629
Deaths (to Infiltrators):2,022
KDR:2.09454
Kill Difference:1,783
Playtime:23.187 hours
Usage:1%
Score:0.414m
Score/min:297
Accuracy (listed only):33.213%
HSR (listed only):26.559%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,049
Deaths:318
KDR:6.443
Accuracy:20.440% B+
HSR:20.107% C+
Nebula VM20
B+
Kills:1,959
Deaths:318
KDR:6.160
Accuracy:21.021% B+
HSR:18.173% C-
Blueshift VM5
B*
Kills:1,647
Deaths:266
KDR:6.192
Accuracy:21.338% B+
HSR:25.683% B*
Blueshift VM5
B**
Kills:1,644
Deaths:266
KDR:6.180
Accuracy:21.516% B
HSR:27.129% B**
Quasar VM1
A++
Kills:1,225
Deaths:104
KDR:11.779
Accuracy:23.514% A++
HSR:23.674% B**
Quasar VM1
B**
Kills:1,161
Deaths:104
KDR:11.164
Accuracy:22.998% B**
HSR:23.687% B++
NS-10 Burster
B++
Kills:446
Deaths:80
KDR:5.575
Accuracy:34.424% B++
HSR:5.605% C+
NS-10 Burster
B*
Kills:445
Deaths:80
KDR:5.563
Accuracy:34.453% B*
HSR:4.270% D
Cosmos VM3
A++
Kills:337
Deaths:60
KDR:5.617
Accuracy:20.622% B**
HSR:27.596% A++
Cosmos VM3
B*
Kills:310
Deaths:60
KDR:5.167
Accuracy:20.513% B*
HSR:23.226% B*
Comet VM2
A
Kills:293
Deaths:52
KDR:5.635
Accuracy:53.687% A
HSR:4.096% C+
Comet VM2
B**
Kills:266
Deaths:52
KDR:5.115
Accuracy:54.398% B**
HSR:3.759% C+
Vortex VM21
B+
Kills:86
Deaths:14
KDR:6.143
Accuracy:46.378% B+
HSR:0% F
Vortex VM21
B++
Kills:75
Deaths:14
KDR:5.357
Accuracy:46.464% B++
HSR:4% C+
Kills:11,943
Deaths (as MAX Suit):894
Deaths (to MAX Suits):1,361
KDR:13.35906
Kill Difference:11,049
Playtime:195.893 hours
Usage:11%
Score:7.532m
Score/min:641
Accuracy (listed only):31.555%
HSR (listed only):15.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:226
V. Kills:88 254%
Deaths:26
KDR:8.692
Accuracy:30.498% C--
KPH:813,600 U
VKPH:316,800 U
C150 Dalton
A**
Kills:151
V. Kills:78 191%
Deaths:7
KDR:21.571
Accuracy:61.405% A**
KPH:35 C+
VKPH:18.100 D
L105 Zephyr
U
Kills:74
V. Kills:19 370%
Deaths:3
KDR:24.667
Accuracy:51.718% B**
KPH:266,400 U
VKPH:68,400 U
Kills:451 (0 + 451)
Deaths:36
KDR:12.528
VKDR:5.139
Vehicle Kills:185
Kill Difference:415
Playtime:4.315 hours
Usage:0%
Score:0.310m
Score/min:1,198
Piloting Accuracy:N/A%
Gunner Accuracy:51.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:271
V. Kills:27 N/A
Deaths:6
KDR:45.167
Accuracy:42.786% C**
KPH:75.200 M
VKPH:7.500 C+
L100 Python HEAT
A++
Kills:249
V. Kills:74 332%
Deaths:3
KDR:83
Accuracy:58.085% B++
KPH:55.900 A++
VKPH:16.600 B**
L100 Python HESH
B+
Kills:240
V. Kills:27 N/A
Deaths:8
KDR:30
Accuracy:52.736% B+
KPH:49.300 C+
VKPH:5.500 D
L100 Python AP
B**
Kills:132
V. Kills:71 183%
Deaths:8
KDR:16.500
Accuracy:59.489% B
KPH:41.200 B**
VKPH:22.200 B*
Kills:892 (892 + 0)
Deaths:25
KDR:35.680
VKDR:7.960
Vehicle Kills:199
Kill Difference:867
Playtime:16.134 hours
Usage:1%
Score:0.405m
Score/min:419
Driving Accuracy:59.489%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:1,812
V. Kills:557 325%
Deaths:97
KDR:18.680
Accuracy:60.065% B**
KPH:41.100 A++
VKPH:12.600 A
Saron HRB
A+
Kills:996
V. Kills:541 184%
Deaths:43
KDR:23.163
Accuracy:56.506% A+
KPH:36.300 B**
VKPH:19.700 B+
Supernova FPC
A+
Kills:929
V. Kills:674 138%
Deaths:82
KDR:11.329
Accuracy:58.972% B++
KPH:30.100 B+
VKPH:21.800 A+
Supernova VPC
A+
Kills:614
V. Kills:59 N/A
Deaths:6
KDR:102.333
Accuracy:64.155% A+
KPH:55 B++
VKPH:5.300 D
Kills:4,351 (3,355 + 996)
Deaths:228
KDR:19.083
VKDR:8.031
Vehicle Kills:1,831
Kill Difference:4,123
Playtime:113.537 hours
Usage:7%
Score:3.381m
Score/min:496
Driving Accuracy:64.155%
Gunner Accuracy:56.506%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:396
V. Kills:124 317%
Deaths:32
KDR:12.375
Accuracy:42.283% B
KPH:28 B++
VKPH:8.800 C**
M20 Basilisk
B**
Kills:361
V. Kills:111 322%
Deaths:10
KDR:36.100
Accuracy:42.756% B+
KPH:33.600 B**
VKPH:10.300 C++
M40 Fury
B*
Kills:349
V. Kills:58 N/A
Deaths:13
KDR:26.846
Accuracy:44.107% B*
KPH:54.100 B+
VKPH:9 C+
M60-G Bulldog
A*
Kills:215
V. Kills:32 N/A
Deaths:5
KDR:43
Accuracy:54.274% A*
KPH:30.400 C++
VKPH:4.500 C
M12 Kobalt
B**
Kills:210
V. Kills:7 N/A
Deaths:4
KDR:52.500
Accuracy:20.306% B+
KPH:103.300 B**
VKPH:3.400 C+
M12 Kobalt
B++
Kills:200
V. Kills:3 N/A
Deaths:4
KDR:50
Accuracy:22.571% B++
KPH:59.600 C+
VKPH:0.900 D--
M40 Fury
B*
Kills:98
V. Kills:8 N/A
Deaths:2
KDR:49
Accuracy:43.858% B*
KPH:64.100 B+
VKPH:5.200 D--
M60-G Bulldog
D-
Kills:51
V. Kills:9 N/A
Deaths:4
KDR:12.750
Accuracy:42.318% B+
KPH:17.300 D--
VKPH:3.100 D-
Kills:1,880 (0 + 1,880)
Deaths:74
KDR:25.405
VKDR:4.757
Vehicle Kills:352
Kill Difference:1,806
Playtime:48.269 hours
Usage:3%
Score:0.994m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:42.318%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4437,4051,7234.298B+0.3926.435%C+29.993%C+65.5C++N/A303113h9.4B*35.7B+
Orion VS54 6,7166,6971,6084.165A++0.2525.322%B*26.848%C**49.9B*N/A289134.1h9.4B**37.1B++
VX29 Polaris 3,0613,0498473.6A*0.3127.351%B++17.645%D55.2B+N/A21655.2h10.3B++37.7B+
Nebula VM20 2,0562,0493186.443A**2.5320.44%B+20.107%C+43.5B++N/A22747.1h13.3B*65B++
Pulsar LSW 1,9701,9663425.749M**1.8424.355%C**18.769%D47.6C*N/A28941.3h9.8B*40.3B+
Nebula VM20 1,9671,9593186.16A*2.2521.021%B+18.173%C-43.1B+N/A20645.4h14B*66.6B++
Solstice VE3 1,9101,9016442.952M++0.9627.722%B**18.096%C24.8B+N/A16976.5h11.7B*42.3B++
Supernova PC 2,3691,8129718.68A*14.7760.065%B**2.152%C+41.2A++12.7A52044h3.4B**5.6A
Blueshift VM5 1,6551,6472666.192A++2.2821.338%B+25.683%B*54.9A+N/A27530h11.7A54.6B++
Blueshift VM5 1,6531,6442666.18A++2.2721.516%B27.129%B**55A+N/A27729.9h11.8A54.9B*
Eidolon VE33 1,3291,3283713.58A*0.3339.298%A++29.97%B+47.9AN/A25627.7h5.2A13.3B**
SVA-88 1,3181,3152445.389A++1.4823.219%C+19.088%D-38.8C+N/A22833.9h10.4B+44.9B
NS-11C 1,2951,2765002.552A++1.3628.856%B**21.944%B+36B+N/A17135.4h11.5B*40B++
Lasher X2 1,2361,2273833.204M**0.7133.43%B**1.711%D*62.3A++N/A29919.7h16.7B++49.8B++
Quasar VM1 1,2271,22510411.779S7.8723.514%A++23.674%B**50.6A**N/A31324.2h9.6A+41B*
H-V45 1,2251,2213823.196B**0.7126.903%B+16.052%D31.1C+N/A18039.2h10.3B**38.3B*
Ursa 1,1931,1872914.079M*0.1727.845%B**28.812%B++59.9B**N/A30619.8h8.2B**29.6B++
SVA-GG 1,1881,1772614.51A*0.6026.806%C++33.645%B+70.5C*N/A24916.7h9.5B++35.6B+
NS-15M1 1,1801,1773543.325A+0.5927.033%B*15.378%D-46.9C**N/A21525.1h9.6B**35.4B++
Eridani SX5G 1,1831,1764382.685B**1.2328.428%C++26.956%B++42.3C+N/A14727.8h9.1B*31.9B+
Pulsar C 1,1711,1645302.196B*1.7126.518%B+26.461%B+30.2C++N/A15938.6h10.2B+38.3B+
NS-11P 1,1691,1633163.68A**0.2326.742%B*26.999%A50.1AN/A24023.2h11.3B**42.1B*
Flare VE6 1,1631,1612404.838M**0.9328.219%B**25.495%C++56.6B++N/A29120.5h8.3B**29.4B++
Quasar VM1 1,1641,16110411.163S7.2522.998%B**23.687%B++51.8AN/A27122.4h9.3A+40.4B**
NS-15M AE 1,1661,1602394.854A0.9426.543%C*33.535%B++72B++N/A24516.1h9.2B**34.6B+
Terminus VX-9 1,1661,1594372.652A1.2625.298%C+34.858%B**42.5C*N/A14527.3h10.1B*39.8B+
Pulsar VS1 1,1681,1553293.511M0.4028.883%B**25.801%B++46.4AN/A21724.9h10.9A37.6B**
Sirius SX12 1,1531,1514682.459A1.4526.247%B17.289%C+36.4B+N/A17731.6h10.5B**39.9B++
NS-11A 1,0211,0074172.415B**1.5029.374%B**32.373%A+40B+N/A13325.2h12.1B++41.1B++
Saron HRB 1,5379964323.163M**19.2556.506%A+1.305%C36.4B**19.7B+55127.4h18.1B++32B**
Serpent VE92 9849674322.238B**1.6730.336%A26.37%B**33.9C**N/A17428.5h10.7B++35.4B++
Supernova FPC 1,6039298211.329B*7.4258.972%B++2.476%C++30.1B+21.8A+46530.9h4.8B+8.1B++
NS Decimator 1,1517373052.416A++1.4971.961%A2.442%C*42.1B+23.7B*70217.5h5.4C7.5C**
Frag Grenade 7457361736N/A732.0945.84%C++N/A1840S22.5A+66240.4h1.6A*3.4A
C-4 8856852532.708B**1.2029.909%B++N/A134.3A39.2B++19985.1h1.3B+4.3B++
Supernova VPC 6736146102.333S98.4264.155%A+N/A54.8B+5.3D35511.2h2.3B**3.6B**
MANA Anti-Vehicle Turret 9255231134.628A0.7262.814%B+1.53%D**5230B++4020B22770100.1h6.3B+10B+
Tank Mine 9114941473.361B+0.5529.507%CN/A137.2B++115.8A++26143.6h1.5B++5.1B++
Pandora VX25 4624601912.408A1.5045.201%B+15.87%C++57.5B*N/A2978h3.5B*7.7B*
NS-10 Burster 768446805.575S1.6634.424%B++5.605%C+8.3A6A++20853.7h123.9B++359.8B++
NS-10 Burster 788445805.563S1.6534.453%B*4.27%D8.3B**6.4A++21453.6h125.1B363.2B+
Anti-Vehicle Grenade 4754421442N/A438.0967.591%A++N/A1105M**82.5C+60340.4h2.5A++3.7A+
M20 Basilisk 5203963212.375S8.4642.283%B7.071%B+28.1B++8.8C**34214.1h50.6A119.8A
NS-44P Commissioner 3653632871.265C+2.6545.871%B+22.865%C46.5C+N/A2137.8h3B+6.4B++
M20 Basilisk 4723611036.1U32.1942.756%B+6.648%B+33.4B**10.3C++39210.8h53.3A124.6A
M40 Fury 4073491326.846M*22.9444.107%B*2.006%C**53.7B+8.9C+4126.5h8.7B**19.8B**
Cosmos VM3 340337605.617A*1.7120.622%B**27.596%A++84.3SN/A4254h8.5A++41.2B**
Cosmos VM3 315310605.167A*1.2620.513%B*23.226%B*77.5M**1.3A++4204h9.2A++45.1B**
Comet VM2 417293525.635S1.7253.687%A4.096%C+20.5A++8.7A*33514.3h20.7B38.6B+
S1 4842821062.66M**1.2569.836%A+N/A32B+23A8088.8h6.5C*9.3B++
C75 Viper 298271645.167S41.2642.786%C**1.845%B+75.3M7.5C+4593.6h6A+14A
Comet VM2 390266525.115S1.2054.398%B**3.759%C+18.6A8.7A*29214.3h23.1B+42.4B++
Nemesis VSH9 4832661361.956A*1.9568.077%B++N/A18.3C++15B*39414.5h8.7C+12.7C*
L100 Python HEAT 323249383U79.0958.085%B++2.41%C+55.3A++16.4B**3594.5h5.1B+8.8B*
L100 Python HESH 267240830A+26.0952.736%B+1.667%C++49C+5.5D2674.9h2.8B++5.3B++
AP30 Shredder 314226268.692B+4.7830.498%C--1.77%C2260U880U14197800.1h46.5A152.4B**
NS-7 PDW 222219772.844M1.0726.24%C**16.895%C+39.8B++N/A3335.5h10.3B**39.3B++
M60-G Bulldog 247215543U39.0954.274%A*1.395%D--30.3C++4.5C2307.1h5.4B*10B**
Proximity Mine 211211248.792A+4.8844.402%C**N/A175.8AN/A9291.2h1.1A**2.5A+
M12 Kobalt 217210452.5A*48.5920.306%B+19.048%C*105B**3.5C+4142h13.9B*68.2B+
M12 Kobalt 203200450M**46.0922.571%B++12.5%D*58.8C+N/A2553.4h18.8C*83.4B+
Equinox VE2 Burst 190188892.112C*1.8029.881%B+30.851%B+45.9C++N/A2094.1h11.3B+37.8B+
Spear Anti-Vehicle Phalanx Turret 265187920.778A*16.8755.286%B**N/A60.3A25.2B11083.1h6.9B++12.5B*
Thanatos VE70 175174503.48M++0.4349.699%B**13.793%C-87M++N/A5822h2.8A+5.7B**
VX6-7 173172732.356B**1.5527.826%B++27.326%B**35.1C++N/A3664.9h10.2B++36.6B++
Phobos VX86 164164503.28A+0.6356.893%C+11.585%D54.7B+N/A3203h1.8B**3.1B+
Corvus VA55 161161295.552S1.6428.886%B*27.329%B++64.4A*N/A4552.5h9.3A32.1B**
Nova 161161463.5A++0.4177.405%M+16.149%B61.9B**N/A3812.6h6.6D*8.5B+
NS Baron G5AE 163160802B+1.9155.544%B*13.75%C57.1B+1.1A+2552.8h3.5B*6.3B+
C150 Dalton 229151721.571A*17.6661.405%A**1.325%B+35.1C+18.1D4604.3h5.4D8.8B++
Sticky Grenade 1461461146N/A142.0959.375%B*N/A1460AN/A78620.1h1.6B++2.6B++
NS-44 Commissioner 1421411440.979C+2.9341.968%B++23.404%C*52.2B++N/A3452.7h3B*7.1B*
Beamer VS3 1331331101.209B++2.7015.879%F16.541%D22.9C+N/A1895.8h6.2B*38.8C+
L100 Python AP 203132816.5A**12.5959.489%B2.273%C41.3B**22.2B*6853.2h4.6B**7.7B**
Zenith VX-5 131128612.098B*1.8128.139%B+31.25%A++33.7C++N/A2843.8h11B++39B+
Lancer AE 236113373.054A++0.8671.356%AN/A19.8C**21.6A4955.7h17.3C*24.2B
Solstice Burst 108108442.455B*1.4630.819%B*28.704%B++49.1B+N/A1942.2h11.4B++37.1B++
M40 Fury 10698249S45.0943.858%B*1.02%D-65.3B+5.3D--5591.5h8.1B*18.4B**
VE-H Maw AE 9794322.938B++0.9730.073%B+36.17%B**40.9C--1.3C*1162.3h9.2B+30.6B+
M60-A Bulldog 9793246.5A++42.5958.881%AN/A46.5B+2D2332h4.5B*7.7B**
Force-Blade 1699212,5020.007C--3.9033.895%BN/A0.1DN/A1829.1h5.5F--16.1C
Vortex VM21 14186146.143S2.2346.378%B+N/A14.8B**9.5A2265.8h21.5B++46.4B++
NS-357 Underboss 8585721.181C*2.7337.223%C++16.471%D30.4CN/A1492.8h3.8B+10.1B+
NSX-P Tanto 8684441.909B**2.0032.068%A25%C+31.1C*N/A962.7h11.7B*36.4B*
MANA Anti-Personnel Turret 8282117.455N/A3.5425.482%UN/A820UN/A4979800.1h19.7T*77.2T*
NSX Tanto 8078441.773B++2.1434.126%A+26.923%C**35.5C*N/A1472.2h11.6B+34B++
Vortex VM21 10775145.357S1.4546.464%B++4%C+12.9A5.5C**1715.8h24.9B*53.5B++
L105 Zephyr 9374324.667A++20.7651.718%B**N/A740U190U4894700.1h7.9D15.3C*
Artemis VX26 7272272.667B**1.2430.852%B++25%B26.7CN/A2162.7h9.6B**31B*
V10 7272612S8.0946.212%B*73.611%C-25.7CN/A1442.8h2.5C5.5C*
VE-H Maw 7070213.333A+0.5828.427%B+25.714%C+46.7C+N/A1461.5h10B+35.2B+
NSX Naginata 7369262.654A1.2619.415%C--37.681%A36.3C+2.1M++1121.9h11.3B58.4C++
Lancer VS22 14360650.923C*2.9964.472%B+N/A10.2C14.1C++7705.9h31.3C+48.6C+
M60-G Bulldog 6051412.75A*8.8442.318%B+N/A17.6D--3.1D-2252.9h5.9B+14B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22180.2h
Restoration Kit33140.4h
Nano-Armor Kit327551,46640.1h
Spawn Beacon141,9571.7h
Anti-Vehicle MANA Turret107592h
Nanite Revive Grenade01,4310.4h
Medical Applicator259193,86217.3h
M12 Kobalt-F01960.4h
Ammunition Package151,3910.6h
Medical Kit3895,1857.1h
Anti-Infantry MANA Turret32520.6h
Recon Detection Device66471.4h
Shield Recharging Field1520h
Xiphos Anti-Personnel Phalanx Turret0540h

Check the help document for the dictionary if you want to learn more about words used here.


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