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Praetor Warrior VECRYZION[DIG] VECRYZION
VS BR 82

KDR: 1.23

Score: 25.8m

Last Seen: May 24th, 2020 6:05 PM
- OFFLINE - 187.4 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller
Level Progress (to 83): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC NSX Naginata Parallax VX3 Sirius SX12 Light PPA Orion VS54 Thanatos VE70 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 430TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.017%22.748%5019134010,7880.8329220.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.842%0.147C++0.246C++-0.677DHEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.157C++13.70.037C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.069%0.844%382213472,1326262383.40032892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.719%-0.546D-0.669D-0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.445B28.90.457B+61.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.969%1.003%565313466,079154210033.94228605%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.573%-0.007C+-0.967D---0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.763B++3.70.7B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.471%4.874%465134467712513220.541167210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.569%-1.086D*0.085C+0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.649B+10.30.743B++31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.052%73.342%46413455,1731943162.66101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.058%0.013C+0.405B0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.341C**2.30.281C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.354%17.153%46213471,16673391.58856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%-0.035C+0.455B+-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.204C++4.30.111C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m421.5%285 (17.1k)245 (14.7k)1.2315334,97328,3981.5023682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349204216.369%20.176%33003:425

51% Engineer24% Heavy Assault11% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 14th, 2015 10:36 AMJan 17th, 2016 12:48 PMMay 24th, 2020 3:15 PM (127d) (PST)May 24th, 2020 3:56 PM (127d) (PST)May 24th, 2020 2:05 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401442960.3330.2700.0671.5500.035281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4308,66617,7642016493214,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1752.2h/73d 7,691 7,056 17,808 162.9k 3,351 3,094 3,686 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:4,847
Deaths:2,517
KDR:1.926
Accuracy:24.025% C
HSR:25.583% D
Orion VS54
D
Kills:1,055
Deaths:1,527
KDR:0.691
Accuracy:17.729% D*
HSR:22.559% D
Pulsar LSW
C
Kills:912
Deaths:2,011
KDR:0.454
Accuracy:18.430% D**
HSR:26.535% C
SVA-88
D
Kills:351
Deaths:617
KDR:0.569
Accuracy:21.108% D--
HSR:22.222% D
VE-H Maw
D--
Kills:161
Deaths:95
KDR:1.695
Accuracy:22.330% D*
HSR:21.118% D--
Kills:7,326
Deaths (as Heavy Assault):6,767
Deaths (to Heavy Assaults):7,489
KDR:1.08261
Kill Difference:559
Playtime:425.916 hours
Usage:24%
Score:7.143m
Score/min:280
Accuracy (listed only):20.724%
HSR (listed only):23.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:991
Deaths:1,014
KDR:0.977
Accuracy:43.150% C+
HSR:15.843% C+
Pulsar C
D
Kills:933
Deaths:2,305
KDR:0.405
Accuracy:22.033% D--
HSR:21.865% D
Pandora VX25
A++
Kills:175
Deaths:110
KDR:1.591
Accuracy:29.673% D**
HSR:24.571% A++
Solstice VE3
D**
Kills:93
Deaths:288
KDR:0.323
Accuracy:14.968% F-
HSR:11.828% D**
Kills:2,192
Deaths (as Engineer):3,717
Deaths (to Engineers):6,098
KDR:0.58972
Kill Difference:1,525
Playtime:900.615 hours
Usage:51%
Score:12.646m
Score/min:234
Accuracy (listed only):27.456%
HSR (listed only):18.527%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C--
Kills:2,038
Deaths:4,756
KDR:0.429
Accuracy:22.644% D-
HSR:16.732% C--
Thanatos VE70
C+
Kills:991
Deaths:1,014
KDR:0.977
Accuracy:43.150% C+
HSR:15.843% C+
Pandora VX25
A++
Kills:175
Deaths:110
KDR:1.591
Accuracy:29.673% D**
HSR:24.571% A++
Kills:3,204
Deaths (as Combat Medic):5,880
Deaths (to Combat Medics):2,863
KDR:0.5449
Kill Difference:2,676
Playtime:29.890 hours
Usage:2%
Score:0.636m
Score/min:355
Accuracy (listed only):31.822%
HSR (listed only):19.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C--
Kills:2,038
Deaths:4,756
KDR:0.429
Accuracy:22.644% D-
HSR:16.732% C--
Thanatos VE70
C+
Kills:991
Deaths:1,014
KDR:0.977
Accuracy:43.150% C+
HSR:15.843% C+
Pulsar C
D
Kills:933
Deaths:2,305
KDR:0.405
Accuracy:22.033% D--
HSR:21.865% D
Pandora VX25
A++
Kills:175
Deaths:110
KDR:1.591
Accuracy:29.673% D**
HSR:24.571% A++
Solstice VE3
D**
Kills:93
Deaths:288
KDR:0.323
Accuracy:14.968% F-
HSR:11.828% D**
Kills:4,230
Deaths (as Light Assault):8,473
Deaths (to Light Assaults):3,846
KDR:0.49923
Kill Difference:4,243
Playtime:138.741 hours
Usage:8%
Score:1.647m
Score/min:198
Accuracy (listed only):26.494%
HSR (listed only):18.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C--
Kills:4,571
Deaths:1,722
KDR:2.654
Accuracy:35.694% D-
HSR:75.410% C--
Sirius SX12
C--
Kills:2,038
Deaths:4,756
KDR:0.429
Accuracy:22.644% D-
HSR:16.732% C--
Beamer VS3
B*
Kills:398
Deaths:1,044
KDR:0.381
Accuracy:35.137% B*
HSR:16.583% D-
Ghost
B
Kills:281
Deaths:99
KDR:2.838
Accuracy:41.636% C+
HSR:76.157% B
Phaseshift VX-S
C
Kills:161
Deaths:75
KDR:2.147
Accuracy:37.665% C
HSR:42.857% F--
VA39 Spectre
C++
Kills:160
Deaths:187
KDR:0.856
Accuracy:27.144% D*
HSR:40% C++
Kills:7,609
Deaths (as Infiltrator):7,883
Deaths (to Infiltrators):4,444
KDR:0.96524
Kill Difference:274
Playtime:194.984 hours
Usage:11%
Score:2.731m
Score/min:233
Accuracy (listed only):33.320%
HSR (listed only):44.623%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:647
Deaths:445
KDR:1.454
Accuracy:18.347% D-
HSR:22.411% C+
Blueshift VM5
C+
Kills:617
Deaths:445
KDR:1.387
Accuracy:18.229% D-
HSR:22.528% C+
Comet VM2
C+
Kills:165
Deaths:362
KDR:0.456
Accuracy:34.012% D**
HSR:4.242% C+
Comet VM2
A*
Kills:134
Deaths:248
KDR:0.540
Accuracy:34.746% F
HSR:8.955% A*
Quasar VM1
C
Kills:54
Deaths:106
KDR:0.509
Accuracy:10.348% F
HSR:18.519% C
Kills:1,617
Deaths (as MAX Suit):803
Deaths (to MAX Suits):1,801
KDR:2.0137
Kill Difference:814
Playtime:53.835 hours
Usage:3%
Score:0.992m
Score/min:307
Accuracy (listed only):23.137%
HSR (listed only):15.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,996
V. Kills:94 N/A
Deaths:157
KDR:12.713
Accuracy:39.508% D
KPH:65.300 C+
VKPH:3.100 C
Hornet Missiles
D*
Kills:206
V. Kills:112 182%
Deaths:195
KDR:1.056
Accuracy:45.109% F--
KPH:25 D*
VKPH:13.600 D*
Saron Laser Cannon
C--
Kills:136
V. Kills:111 121%
Deaths:599
KDR:0.227
Accuracy:28.990% C--
KPH:3.300 D*
VKPH:2.700 D*
Kills:2,338 (2,132 + 0)
Deaths:951
KDR:2.458
VKDR:0.333
Vehicle Kills:317
Kill Difference:1,387
Playtime:80.593 hours
Usage:5%
Score:0.563m
Score/min:116
Piloting Accuracy:28.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:67
V. Kills:12 N/A
Deaths:14
KDR:4.786
Accuracy:45.496% C++
KPH:36.100 D
VKPH:6.500 D
Kills:67 (0 + 67)
Deaths:14
KDR:4.786
VKDR:0.857
Vehicle Kills:12
Kill Difference:53
Playtime:1.858 hours
Usage:0%
Score:0.030m
Score/min:270
Piloting Accuracy:N/A%
Gunner Accuracy:45.496%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:266
V. Kills:75 350%
Deaths:117
KDR:2.274
Accuracy:32.262% D--
KPH:19.500 D-
VKPH:5.500 C--
Kills:266 (266 + 0)
Deaths:117
KDR:2.274
VKDR:0.641
Vehicle Kills:75
Kill Difference:149
Playtime:13.643 hours
Usage:1%
Score:0.088m
Score/min:107
Driving Accuracy:32.262%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:5,149
V. Kills:504 N/A
Deaths:245
KDR:21.016
Accuracy:43.413% D*
KPH:57 C++
VKPH:5.600 D
Supernova FPC
D*
Kills:664
V. Kills:406 163%
Deaths:212
KDR:3.132
Accuracy:45.581% D*
KPH:16.500 D*
VKPH:10.100 D**
Proton II PPA
D-
Kills:201
V. Kills:8 N/A
Deaths:34
KDR:5.912
Accuracy:20.968% D-
KPH:37.900 D-
VKPH:1.500 D*
Saron HRB
C-
Kills:72
V. Kills:64 111%
Deaths:36
KDR:2
Accuracy:40.553% D-
KPH:13.800 D--
VKPH:12.200 C-
Kills:6,086 (5,813 + 273)
Deaths:527
KDR:11.548
VKDR:1.863
Vehicle Kills:982
Kill Difference:5,559
Playtime:141.257 hours
Usage:8%
Score:1.715m
Score/min:202
Driving Accuracy:45.581%
Gunner Accuracy:40.553%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:32.823% D--
KPH:64.100 D-
VKPH:4.300 D
Aphelion VEX-4H
N/A
Kills:50
V. Kills:36 135%
Deaths:15
KDR:3.333
Accuracy:27.129% N/A
KPH:31 N/A
VKPH:22.300 N/A
Kills:109 (0 + 109)
Deaths:19
KDR:5.737
VKDR:2.105
Vehicle Kills:40
Kill Difference:90
Playtime:2.534 hours
Usage:0%
Score:0.057m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:27.129%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:211
V. Kills:46 449%
Deaths:43
KDR:4.907
Accuracy:39.162% C+
KPH:35.300 C+
VKPH:7.700 C+
M12 Kobalt
C+
Kills:110
V. Kills:2 N/A
Deaths:1
KDR:110
Accuracy:16.141% D-
KPH:81.700 C+
VKPH:1.500 D--
M40 Fury
D--
Kills:84
V. Kills:15 N/A
Deaths:29
KDR:2.897
Accuracy:25.714% D**
KPH:27.800 D--
VKPH:5 D--
Kills:405 (0 + 405)
Deaths:73
KDR:5.548
VKDR:0.863
Vehicle Kills:63
Kill Difference:332
Playtime:10.342 hours
Usage:1%
Score:0.119m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:25.714%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,6535,14924521.016C++19.7843.413%D*N/A57C++5.6D19490.4h2.7B+6.3C+
NSX Naginata 4,9494,8472,5171.926C+0.6924.025%C25.583%D43.9DN/A144110.5h11.6C48.3C+
Parallax VX3 4,5834,5711,7222.654C1.4235.694%D-75.41%C--41.9C++N/A120109h2.1C+5.9C-
Sirius SX12 2,0642,0384,7560.429D0.8022.644%D-16.732%C--12.7D-N/A34160.2h17C75D
Light PPA 2,0901,99615712.713B++11.4839.508%DN/A65.2C+3.1C17330.6h11.1C*28.2C++
Orion VS54 1,0641,0551,5270.691D0.5417.729%D*22.559%D22.9D-N/A7646.1h13.1C-74C+
Thanatos VE70 9989911,0140.977C0.2543.15%C+15.843%C+41.1C+N/A12424.1h4.6C+10.6C++
Pulsar C 9449332,3050.405C-0.8322.033%D--21.865%D7.6D--N/A23122.1h15D**68.2D*
Pulsar LSW 9299122,0110.454D-0.7818.43%D**26.535%C13.5D*N/A3967.6h16.2F-88.2D--
Plasma Grenade 8208051805N/A803.7752.554%BN/A619.2C+11.5C+20191.3h3C*5.7B
Supernova FPC 1,0706642123.132D1.9045.581%D*N/A16.5D*10.1D**18140.3h6.4D*14F-
Blueshift VM5 6596474451.454C--0.2218.347%D-22.411%C+27D-N/A8124h15.4C+84.2C
Blueshift VM5 6356174451.387D0.1618.229%D-22.528%C+25.7D-N/A8524h16.1C88.3C--
Lasher X2 5215098380.607D0.6221.105%D*3.536%C+21.9D-N/A8223.2h24D*113.6D*
Beamer VS3 4013981,0440.381D0.8535.137%B*16.583%D-6.7D--N/A2259.7h11.4D32.4C++
S1 5573821,1960.319D-0.9151.458%D--2.094%C13.5D*6.2D--12728.2h9.4F18.3D
C-4 4853795720.663D0.5729.217%C++N/A36.4D*10.2D*31810.4h1.7D--5.7C
SVA-88 3573516170.569D0.6621.108%D--22.222%D13.1D*N/A4926.7h18.7T*88.5F--
Tank Mine 5533494550.767D*0.4623.756%D--N/A25.7F15F28813.6h1.8C*7.4D*
MANA Anti-Personnel Turret 3413393530.96N/A0.2711.985%UN/A3390U20U5931000.1h19.4T*161.9T*
MANA Anti-Vehicle Turret 5363123950.79D-0.4449.67%F-4.487%S3120A*2240B**5150900.1h10.6D-21.4F
Ghost 283281992.838C1.6141.636%C+76.157%B57.3C+N/A2454.9h2C+4.9C+
Orbital Strike Uplink 3462721272U270.77658.14%UN/A1360U370U49340.2h1T*0.2T*
C75 Viper 3412661172.274D-1.0432.262%D--1.88%B*19.6D-5.5C--10713.6h16.9D--52.5D
M60-G Bulldog 257211434.907C3.6839.162%C+4.265%B**35.2C+7.7C+1516h9.3D**23.7C--
Hornet Missiles 3182061951.056D-0.1845.109%F--N/A25.1D*13.7D*2318.2h13.5D30F
Proton II PPA 209201345.912D4.6820.968%D-3.483%A++37.9D-1.5D*2645.3h11.8D56.1D-
Pandora VX25 1771751101.591C+0.3629.673%D**24.571%A++39.8C-N/A1874.4h2.7A+9.3C++
Comet VM2 2101653620.456D-0.7834.012%D**4.242%C+7.6D-2.1D*5921.7h22.1C+64.9C
Spear Anti-Vehicle Phalanx Turret 268163189.056C+7.8239.486%D--3.681%C+38.8C--25C+3314.2h9.1C22.9C
VE-H Maw 162161951.695C0.4622.33%D*21.118%D--41.3DN/A1583.9h11C--49.3D
Phaseshift VX-S 162161752.147D0.9237.665%C42.857%F--46C*N/A1123.5h3.9D--10.4D
VA39 Spectre 1611601870.856D0.3827.144%D*40%C++15.4D-N/A7210.4h6.6D-24.3D--
Spear Anti-Vehicle Phalanx Tower 249154819.25C--18.0239.052%D*3.247%C17.5D--10.8D-1788.8h14.8F38F**
Saron Laser Cannon 2471365990.227D1.0028.99%C--N/A3.3D*2.7D*5241.8h289.4F--998.3F*
Comet VM2 1681342480.54D--0.6934.746%F8.955%A*7.8D--2F-4517.1h22.9C++65.9C--
Force-Blade 12711120,4560.005D1.2339.888%B+N/A0.1DN/A0842h3.2D8C*
M12 Kobalt 1121101110M**108.7716.141%D-11.818%F84.6C+1.5D--3231.3h12.8B**79.3C++
M60-A Bulldog 10596616C*14.7741.43%C+2.083%C*56.5C++5.3D3051.7h4.4B+10.6B+
Solstice VE3 97932880.323D-0.9114.968%F-11.828%D**6.7D-N/A8413.8h19.9D-133.3C
Nemesis VSH9 13790561.607B++0.3856.14%D*N/A22C+11.5C+2744.1h6B++10.8C**
M40 Fury 9984292.897D1.6725.714%D**N/A28D--5D--2153h11.7B45.5C-
Bastion Battery 10873173N/A71.7736.83%D*N/A38.4D**18.4T*5011.9h12.7C-34.5F
Saron HRB 13672362D-0.7740.553%D-N/A13.8D--12.3C-4445.2h41.3T-102T*
Auraxium Force-Blade 69684,2070.016C--1.229.726%D**N/A0.3DN/A1206.3h1.5B*15.6C
L105 Zephyr 7967144.786D3.5545.496%C++N/A35.3D6.3D2701.9h9D*19.9D
Proton II PPA-H 6359414.75C+13.5232.823%D--3.39%A*65.6D-4.4D2080.9h14.2D*43.2D**
Quasar VM1 55541060.509D-0.7210.348%F18.519%C12.3D*N/A894.4h18.6D--180.2C--
Aphelion VEX-4H 8650153.333C-2.1027.129%F--6%A+31.3D-22.5D4671.6h69.1C+254.6D*
Xiphos Anti-Personnel Phalanx Tower 5550225D--23.7721.176%D-2%B+100D10C++3990.5h22.9C+108.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,429739,668135.6h
Anti-Vehicle MANA Turret821,6074.8h
Spawn Beacon723,2724.5h
Hardlight Canopy71020.4h
Structure Shield Module11450.4h
Repair Module02400.8h
Skywall Shield Emitter0650.2h
Sunderer Garage1880.7h
HIVE01000.7h
Rampart Wall195205.7h
Turret AI Module0760.2h
Nanite Revive Grenade03870.1h
Medical Applicator65095,72413.8h
Cortium Silo01670.6h
Xiphos Anti-Personnel Tower01420.6h
Motion Spotter153530.7h
Restoration Kit222010.8h
Welding Device03200.1h
Deconstruction Tool120,1111.4h
Spear Anti-Vehicle Tower61711h
Recon Detection Device389594.1h
Ammunition Package1191,8657.8h
Medical Kit1042,6643.1h
Anti-Infantry MANA Turret781,0022.5h
Flail Targeting Dart2580.4h
Nano-Repair Grenade02570.1h
Xiphos Anti-Personnel Phalanx Turret01370h
WLT-Howler Mining Laser921,7296.4h
M20 Drake21420.2h
Orbital Strike Target Designator451053.1h

Check the help document for the dictionary if you want to learn more about words used here.


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