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Commander Corporal VILADAPAZ[ADRE] VILADAPAZ
TR BR 53

KDR: 2.14

Score: 102.6m

Last Seen: Feb 18th, 2019 11:06 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 116
Level Progress (to 54): 96%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster C150 Dalton L100 Python AP AS16 NightHawk C-4 M18 Rotary Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 911TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.526%16.933%314389849,0240.7399151.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%-0.477D-0.588D-0.359C-HEAD ++ (~7.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.227C++10.80.245C++47.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.489%0.904%3766101612,056342188393.52309136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.249%-0.73D--0.642D-0.909

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.40.004C+48.90.077C+111.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.293%2.611%4067101511,641334474353.48012157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.1%-0.742D-0.001C+0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.283C*9.20.264C*18.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.63%1.66%35516100611,383332763263.4214180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.317%-0.619D-0.715D-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.468B+18.80.528B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.056%68.386%35521020892129120.690937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.018%0.462B+0.087C+0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.20.296C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.805%12.407%355510176,053890386.80112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.966%-0.55D-0.443C---0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*3.40.298C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 116
102.6m399%350 (21k)323 (19.4k)2.1387385,00439,7452.8542753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022395517.667%5.602%9908:0013

56% Engineer11% Heavy Assault11% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:57 PMJan 9th, 2014 9:01 PMFeb 18th, 2019 6:05 PM (15h) (PST)Feb 18th, 2019 7:11 PM (14h) (PST)Feb 18th, 2019 7:06 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
597635340.2680.1250.0151.4800.103150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,7953,77932,016168189619,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5291.8h/220.5d 28,439 4,762 28,636 469.9k 3,032 7,003 32,752 189.4m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C
Kills:2,477
Deaths:1,889
KDR:1.311
Accuracy:31.893% D
HSR:13.161% C
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:907
KDR:0.699
Accuracy:14.569% F
HSR:10.252% D*
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:407
Deaths:390
KDR:1.044
Accuracy:16.767% D**
HSR:11.548% D*
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-HBR1 Dragoon
C
Kills:107
Deaths:51
KDR:2.098
Accuracy:26.766% D--
HSR:26.168% C
TRAC-5 Burst
D--
Kills:93
Deaths:104
KDR:0.894
Accuracy:13.413% F--
HSR:16.129% D--
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% D**
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
AMR-66
C+
Kills:60
Deaths:112
KDR:0.536
Accuracy:13.696% F--
HSR:23.333% C+
Kills:9,054
Deaths (as Engineer):7,902
Deaths (to Engineers):15,646
KDR:1.14579
Kill Difference:1,152
Playtime:2,939.294 hours
Usage:56%
Score:62.079m
Score/min:352
Accuracy (listed only):24.313%
HSR (listed only):14.793%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,488
Deaths:1,777
KDR:0.837
Accuracy:15.181% C
HSR:10.417% D
TMG-50
D-
Kills:371
Deaths:337
KDR:1.101
Accuracy:16.583% D-
HSR:15.903% D*
MSW-R
C
Kills:276
Deaths:174
KDR:1.586
Accuracy:16.241% D*
HSR:21.377% C
T9 CARV
D
Kills:265
Deaths:354
KDR:0.749
Accuracy:15.765% D
HSR:18.113% D
NS-15M2
D-
Kills:261
Deaths:126
KDR:2.071
Accuracy:19.422% D-
HSR:15.709% D*
T9 CARV-S
D
Kills:242
Deaths:141
KDR:1.716
Accuracy:16.963% D--
HSR:19.422% D
NSX Naginata
D
Kills:108
Deaths:78
KDR:1.385
Accuracy:14.566% D**
HSR:22.222% D
Kills:3,011
Deaths (as Heavy Assault):2,987
Deaths (to Heavy Assaults):8,001
KDR:1.00803
Kill Difference:24
Playtime:600.259 hours
Usage:11%
Score:8.525m
Score/min:237
Accuracy (listed only):16.389%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C
Kills:2,477
Deaths:1,889
KDR:1.311
Accuracy:31.893% D
HSR:13.161% C
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:907
KDR:0.699
Accuracy:14.569% F
HSR:10.252% D*
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D--
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:407
Deaths:390
KDR:1.044
Accuracy:16.767% D**
HSR:11.548% D*
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-S1 Jackal
B+
Kills:118
Deaths:104
KDR:1.135
Accuracy:16.024% F-
HSR:23.729% B+
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
TRAC-5 Burst
D--
Kills:93
Deaths:104
KDR:0.894
Accuracy:13.413% F--
HSR:16.129% D--
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% D**
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
Kills:10,575
Deaths (as Light Assault):9,327
Deaths (to Light Assaults):5,432
KDR:1.13381
Kill Difference:1,248
Playtime:939.558 hours
Usage:18%
Score:19.263m
Score/min:342
Accuracy (listed only):23.836%
HSR (listed only):13.513%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:726
Deaths:205
KDR:3.541
Accuracy:39.476% C++
HSR:76.033% C
NS-44 Commissioner
D*
Kills:615
Deaths:880
KDR:0.699
Accuracy:19.575% F-
HSR:13.171% D*
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D--
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
T4 AMP
C+
Kills:561
Deaths:406
KDR:1.382
Accuracy:25.505% C
HSR:19.073% C+
NS-30 Vandal
C+
Kills:384
Deaths:181
KDR:2.122
Accuracy:23.823% D**
HSR:25.260% C+
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
NS-44L Blackhand
D**
Kills:226
Deaths:170
KDR:1.329
Accuracy:22.568% F--
HSR:23.009% D**
TX2 Emperor
D
Kills:208
Deaths:261
KDR:0.797
Accuracy:12.819% F--
HSR:16.346% D
SOAS-20
C
Kills:194
Deaths:143
KDR:1.357
Accuracy:26.249% C
HSR:11.856% D*
NS-61 Emissary
C**
Kills:177
Deaths:162
KDR:1.093
Accuracy:13.268% F--
HSR:18.079% C**
TSAR-42
D
Kills:166
Deaths:79
KDR:2.101
Accuracy:33.768% D
HSR:34.940% T*
KSR-35
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.198% F
HSR:28.395% C+
NS-AM7 Archer
C**
Kills:136
Deaths:235
KDR:0.579
Accuracy:33.206% T*
HSR:19.853% C**
TS2 Inquisitor
C++
Kills:133
Deaths:189
KDR:0.704
Accuracy:10.459% F*
HSR:20.301% C++
MG-S1 Jackal
B+
Kills:118
Deaths:104
KDR:1.135
Accuracy:16.024% F-
HSR:23.729% B+
NS-357 Underboss
D*
Kills:113
Deaths:200
KDR:0.565
Accuracy:15.163% F*
HSR:12.389% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
HSR-1
D*
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.452% F-
HSR:18% D*
NSX Tomoe
F
Kills:56
Deaths:36
KDR:1.556
Accuracy:21.736% F
HSR:19.643% F
Kills:5,645
Deaths (as Infiltrator):4,911
Deaths (to Infiltrators):4,138
KDR:1.14946
Kill Difference:734
Playtime:565.113 hours
Usage:11%
Score:8.770m
Score/min:259
Accuracy (listed only):22.430%
HSR (listed only):21.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C
Kills:2,477
Deaths:1,889
KDR:1.311
Accuracy:31.893% D
HSR:13.161% C
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D--
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
NS-11P
C+
Kills:271
Deaths:159
KDR:1.704
Accuracy:18.837% D-
HSR:18.819% C+
SABR-13
C--
Kills:251
Deaths:301
KDR:0.834
Accuracy:20.417% D*
HSR:21.912% C--
TAR
C--
Kills:208
Deaths:203
KDR:1.025
Accuracy:15.482% F
HSR:17.308% C--
MG-S1 Jackal
B+
Kills:118
Deaths:104
KDR:1.135
Accuracy:16.024% F-
HSR:23.729% B+
TORQ-9
C--
Kills:106
Deaths:110
KDR:0.964
Accuracy:20.130% D-
HSR:19.811% C--
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
Cycler TRV
C--
Kills:73
Deaths:62
KDR:1.177
Accuracy:13.839% F-
HSR:16.438% C--
T1S Cycler
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:19.069% N/A
HSR:8% N/A
Kills:9,228
Deaths (as Combat Medic):7,447
Deaths (to Combat Medics):2,556
KDR:1.23916
Kill Difference:1,781
Playtime:114.686 hours
Usage:2%
Score:1.717m
Score/min:250
Accuracy (listed only):25.530%
HSR (listed only):14.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:536
Deaths:280
KDR:1.914
Accuracy:18.589% B*
HSR:19.590% C**
M2 Mutilator
B*
Kills:507
Deaths:269
KDR:1.885
Accuracy:18.201% B*
HSR:17.752% C+
M3 Pounder HEG
B+
Kills:504
Deaths:222
KDR:2.270
Accuracy:41.782% B+
HSR:3.175% C+
MRC3 Mercy
B++
Kills:484
Deaths:139
KDR:3.482
Accuracy:20.293% B++
HSR:18.182% C-
MRC3 Mercy
B++
Kills:479
Deaths:141
KDR:3.397
Accuracy:20.015% B++
HSR:22.338% B
M3 Pounder HEG
B**
Kills:361
Deaths:160
KDR:2.256
Accuracy:42.847% C**
HSR:4.986% B**
MR1 Fracture
A*
Kills:280
Deaths:323
KDR:0.867
Accuracy:35.351% C+
HSR:8.571% A*
MR1 Fracture
A+
Kills:212
Deaths:323
KDR:0.656
Accuracy:36.122% C+
HSR:7.075% A+
M6 Onslaught
B*
Kills:190
Deaths:68
KDR:2.794
Accuracy:20.996% B*
HSR:15.263% D-
M6 Onslaught
B*
Kills:165
Deaths:59
KDR:2.797
Accuracy:21.781% B*
HSR:18.182% C
NS-10 Burster
C+
Kills:75
Deaths:106
KDR:0.708
Accuracy:26.811% C+
HSR:4% D
NS-10 Burster
B**
Kills:73
Deaths:105
KDR:0.695
Accuracy:27.056% C
HSR:8.219% B**
Kills:3,866
Deaths (as MAX Suit):1,097.500
Deaths (to MAX Suits):2,675
KDR:3.52255
Kill Difference:2,768.500
Playtime:114.141 hours
Usage:2%
Score:2.219m
Score/min:324
Accuracy (listed only):27.487%
HSR (listed only):12.278%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,671
V. Kills:1,573 106%
Deaths:1,090
KDR:1.533
Accuracy:27.191% D
KPH:10.600 C
VKPH:10 C+
M18 Needler
C++
Kills:1,424
V. Kills:1,401 102%
Deaths:927
KDR:1.536
Accuracy:25.566% D*
KPH:10.100 C
VKPH:10 C++
Coyote Missiles
C**
Kills:1,101
V. Kills:1,050 105%
Deaths:266
KDR:4.139
Accuracy:49.833% D
KPH:30 C+
VKPH:28.600 C**
M18 Locust
C--
Kills:1,023
V. Kills:1,059 97%
Deaths:717
KDR:1.427
Accuracy:24.860% D*
KPH:8.900 D
VKPH:9.200 C--
M14 Banshee
C+
Kills:819
V. Kills:79 N/A
Deaths:161
KDR:5.087
Accuracy:24.798% D-
KPH:34.700 C
VKPH:3.300 C+
Hellfire Rocket Pods
C++
Kills:663
V. Kills:174 379%
Deaths:145
KDR:4.572
Accuracy:39.258% D--
KPH:57.800 C
VKPH:15.200 C++
Tomcat A2AM Pods
C+
Kills:454
V. Kills:459 99%
Deaths:80
KDR:5.675
Accuracy:84.486% B+
KPH:39.800 C
VKPH:40.300 C+
Hornet Missiles
C-
Kills:333
V. Kills:180 184%
Deaths:46
KDR:7.239
Accuracy:47.494% F
KPH:40 C-
VKPH:21.600 D
Kills:7,488 (4,937 + 0)
Deaths:3,432
KDR:2.182
VKDR:1.741
Vehicle Kills:5,975
Kill Difference:4,056
Playtime:505.398 hours
Usage:10%
Score:9.454m
Score/min:312
Piloting Accuracy:24.798%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:7,186
V. Kills:4,984 144%
Deaths:3,017
KDR:2.382
Accuracy:38.446% D
KPH:9.800 B
VKPH:6.800 C+
C150 Dalton
C++
Kills:3,938
V. Kills:3,026 130%
Deaths:724
KDR:5.439
Accuracy:27.425% D*
KPH:33.500 C+
VKPH:25.700 C++
L105 Zephyr
B+
Kills:971
V. Kills:80 N/A
Deaths:78
KDR:12.449
Accuracy:40.178% C
KPH:62.400 B+
VKPH:5.100 D
AP30 Shredder
C+
Kills:466
V. Kills:369 126%
Deaths:146
KDR:3.192
Accuracy:18.551% F
KPH:21.600 C-
VKPH:17.100 C+
L-30R Vektor
C+
Kills:293
V. Kills:169 172%
Deaths:104
KDR:2.817
Accuracy:33.500% C--
KPH:10.400 C+
VKPH:6 C+
Kills:12,854 (7,479 + 5,375)
Deaths:4,069
KDR:3.159
VKDR:2.120
Vehicle Kills:8,628
Kill Difference:8,785
Playtime:913.344 hours
Usage:17%
Score:13.459m
Score/min:246
Piloting Accuracy:33.500%
Gunner Accuracy:18.551%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,699
V. Kills:1,482 182%
Deaths:311
KDR:8.678
Accuracy:49.045% D-
KPH:27.600 C+
VKPH:15.200 C-
C75 Viper
B++
Kills:681
V. Kills:110 N/A
Deaths:75
KDR:9.080
Accuracy:29.681% D-
KPH:42.200 B++
VKPH:6.800 C
Skyguard
C--
Kills:262
V. Kills:212 123%
Deaths:76
KDR:3.447
Accuracy:28.024% C+
KPH:9 D
VKPH:7.300 C--
L100 Python HESH
C*
Kills:166
V. Kills:21 N/A
Deaths:11
KDR:15.091
Accuracy:50.056% C*
KPH:57.200 C*
VKPH:7.200 C
Kills:3,808 (3,808 + 0)
Deaths:473
KDR:8.051
VKDR:3.858
Vehicle Kills:1,825
Kill Difference:3,335
Playtime:145.944 hours
Usage:3%
Score:2.452m
Score/min:280
Driving Accuracy:50.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:7,620
V. Kills:5,556 137%
Deaths:1,150
KDR:6.626
Accuracy:35.542% D--
KPH:20.800 D
VKPH:15.200 C
G30 Vulcan
C
Kills:810
V. Kills:520 155%
Deaths:137
KDR:5.912
Accuracy:30.343% C++
KPH:16.400 C--
VKPH:10.600 C
E540 Halberd
C
Kills:779
V. Kills:457 170%
Deaths:105
KDR:7.419
Accuracy:37.164% C-
KPH:18.800 D
VKPH:11 C
MR11 Gatekeeper
C--
Kills:203
V. Kills:184 110%
Deaths:23
KDR:8.826
Accuracy:39.294% C+
KPH:13.900 D-
VKPH:12.600 C--
P2-120 HEAT
D--
Kills:154
V. Kills:45 335%
Deaths:59
KDR:2.610
Accuracy:27.729% D**
KPH:13.400 D--
VKPH:3.900 D**
P2-120 HESH
D
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:26.606% F
KPH:30.700 D-
VKPH:4.700 D
Kills:9,625 (7,833 + 1,792)
Deaths:1,481
KDR:6.499
VKDR:4.572
Vehicle Kills:6,771
Kill Difference:8,144
Playtime:484.446 hours
Usage:9%
Score:11.245m
Score/min:387
Driving Accuracy:26.606%
Gunner Accuracy:39.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:1,489
V. Kills:526 283%
Deaths:103
KDR:14.456
Accuracy:53.838% B**
KPH:90.400 C++
VKPH:31.900 A
P525 Marauder-H
C-
Kills:847
V. Kills:54 N/A
Deaths:79
KDR:10.722
Accuracy:30.929% D
KPH:79.500 C-
VKPH:5.100 C-
G20 Vulcan-H
C--
Kills:683
V. Kills:377 181%
Deaths:184
KDR:3.712
Accuracy:37.353% D*
KPH:31.800 C--
VKPH:17.600 D
E540 Halberd-H
D
Kills:244
V. Kills:126 192%
Deaths:39
KDR:6.256
Accuracy:46.724% D**
KPH:29.600 D
VKPH:15.300 D-
M60-G Bulldog-H
B
Kills:53
V. Kills:6 N/A
Deaths:9
KDR:5.889
Accuracy:46.749% C**
KPH:87.100 B
VKPH:9.900 C*
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:38 128%
Deaths:7
KDR:7.143
Accuracy:44.969% N/A
KPH:28.800 N/A
VKPH:21.900 N/A
Kills:3,366 (0 + 3,366)
Deaths:421
KDR:7.995
VKDR:2.677
Vehicle Kills:1,127
Kill Difference:2,945
Playtime:59.173 hours
Usage:1%
Score:1.485m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:44.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:243
V. Kills:9 N/A
Deaths:4
KDR:60.750
Accuracy:13.566% D
KPH:72.500 C**
VKPH:2.700 C
M60-G Bulldog
B++
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:29.344% D
KPH:42.600 B++
VKPH:5.500 C+
M40 Fury
C
Kills:108
V. Kills:22 470%
Deaths:12
KDR:9
Accuracy:28.584% D
KPH:36.400 C
VKPH:7.400 C
M40 Fury
C++
Kills:98
V. Kills:15 N/A
Deaths:10
KDR:9.800
Accuracy:33.817% C
KPH:56.800 C++
VKPH:8.700 C
M20 Basilisk
C
Kills:80
V. Kills:30 258%
Deaths:20
KDR:4
Accuracy:29.075% D--
KPH:17.100 C
VKPH:6.400 C
M60-G Bulldog
C+
Kills:69
V. Kills:12 N/A
Deaths:15
KDR:4.600
Accuracy:33.690% C
KPH:35.700 C+
VKPH:6.200 C-
M12 Kobalt
C+
Kills:55
V. Kills:1 N/A
Deaths:6
KDR:9.167
Accuracy:15.517% C
KPH:68.400 C+
VKPH:1.200 D-
Kills:785 (0 + 785)
Deaths:83
KDR:9.458
VKDR:1.277
Vehicle Kills:106
Kill Difference:702
Playtime:18.562 hours
Usage:0%
Score:0.475m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:15.517%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,106
V. Kills:258 427%
Deaths:915
KDR:1.209
Accuracy:40.449% D-
KPH:20.800 C+
VKPH:4.900 C
S12 Renegade
D--
Kills:790
V. Kills:15 N/A
Deaths:693
KDR:1.140
Accuracy:27.576% D**
KPH:16.800 D--
VKPH:0.300 D*
Kills:1,896 (1,896 + 0)
Deaths:1,608
KDR:1.179
VKDR:0.170
Vehicle Kills:273
Kill Difference:288
Playtime:100.157 hours
Usage:2%
Score:0.630m
Score/min:105
Driving Accuracy:27.576%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:52
V. Kills:8 N/A
Deaths:3
KDR:17.333
Accuracy:31.597% C-
KPH:61.300 C
VKPH:9.400 B*
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:49
Playtime:0.849 hours
Usage:0%
Score:0.011m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:31.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,1767,6201,1506.626C++4.4935.542%D--3.268%C+20.8D15.2C401365.6h7.2C++20.2C
CAS30 Tank Buster 12,1707,1863,0172.382B+0.2438.446%DN/A9.8B6.8C+162730.5h32.1B**83.4B+
C150 Dalton 6,9643,9387245.439C+3.3027.425%D*N/A33.5C+25.8C++662117.5h3.3B*12.1C++
L100 Python AP 4,1812,6993118.678B**6.5449.045%D-1.186%D--27.6C+15.2C-25197.7h4.3B**8.7B*
AS16 NightHawk 2,4882,4771,8891.311C*0.8331.893%D13.161%C17.7DN/A66139.7h4B+12.6C++
C-4 3,7462,3681,9471.216C+0.9217.987%D*N/A21.8D*12.7D*348108.4h1.4C**7.7C
M18 Rotary 3,2441,6711,0901.533C+0.6127.191%D1.017%D-10.6C10C+228157.8h101.5B+373.2B
Tank Mine 2,8261,6455992.746C++0.6125.156%DN/A72.8D52.3C123022.6h1.7B+6.9C
M40 Fury-H 2,0151,48910314.456C**12.3253.838%B**N/A90.2C++31.9A39616.5h11.4C21.1B
T7 Mini-Chaingun 1,5081,4881,7770.837C1.3015.181%C10.417%D19.5DN/A7976.2h13.2B+86.8C**
M18 Needler 2,8251,4249271.536C+0.6025.566%D*N/A10.1C10C++285140.5h101.3B+396.3B+
TAS-16 Blackjack 1,2851,2711,1731.084C+1.0539.777%F10.779%D-14D--N/A5090.8h2.5C++6.3D
M40 Fury-F 1,3641,1069151.209C+0.9340.449%D-N/A20.8C+4.8C13553.2h7.2B+17.8B+
Coyote Missiles 2,1511,1012664.139C**2.0049.833%DN/A29.9C+28.5C**69936.8h32.2B++64.7B+
M18 Locust 2,0821,0237171.427C+0.7124.86%D*N/A8.9D9.2C--229115.5h129.9C++522.5C+
L105 Zephyr 1,0519717812.449C*10.3140.178%CN/A62.2B+5.1D43815.6h4.9B*12.3B+
TS4 Haymaker 9719656371.515B0.6237.819%C12.746%C+25.4CN/A10338h3.6B++9.4B+
FA1 Barrage 8738675021.727B**0.4135.379%C--13.264%C-21.3CN/A8240.8h3.6B**10.3B+
Claymore 8488481246.839C+4.7037.209%B+N/A92.2DN/A3539.2h1.3D3.4B+
P525 Marauder-H 9018477910.722C8.5830.929%DN/A79.9C-5.1C-30310.6h7.4C+24C
M14 Banshee 8988191615.087C+2.9524.798%D-N/A34.7C3.3C+18823.6h20.7B83.5C*
G30 Vulcan 1,3308101375.912B+3.7730.343%C++2.716%C-16.4C--10.5C29249.3h79.1B+260.7B++
S12 Renegade 8057906931.14C--1.0027.576%D**5.823%C++16.8D--N/A7047h2.8B+10.1C
ML-7 9337821,1620.673C+1.4749.658%D4.348%B**25.6C*4.9D--25630.6h3.7A+7.5B**
E540 Halberd 1,2367791057.419C++5.2837.164%C-3.338%C+18.8D11C37441.5h5.2B+14.1C**
RAMS .50M 7277262053.541C++1.4039.476%C++76.033%C27.8C+N/A12826.1h2.1B5.4C**
G20 Vulcan-H 1,0606831843.712C+1.5737.353%D*3.221%C*31.8C--17.5D44221.5h84.3B+225.8C++
C75 Viper 791681759.08B**6.9429.681%D-1.468%C+42.3B++6.8C41116.1h7.1B**23.9B*
Hellfire Rocket Pods 8376631454.572C2.4339.258%D--1.207%C*57.7C15.1C++76911.5h22.6C++57.5C+
TRAC-5 S 6606349070.699C1.4414.569%F10.252%D*6.2D-N/A29102h9.7B++66.6C+
NS-44 Commissioner 6176158800.699C1.4419.575%F-13.171%D*6.4D--N/A3096.1h3.4B+17.5D-
SMG-46 Armistice 5835804611.258C*0.8822.166%D9.655%D--21CN/A10527.6h12.6B+56.8C*
NS-7 PDW 5785787530.768C+1.3723.529%C+12.111%D-11.5DN/A4350.2h12.9B+54.7B
T4 AMP 5665614061.382B+0.7625.505%C19.073%C+10.1D-N/A3555.5h13.3B+52.2C**
M2 Mutilator 5445362801.914C*0.2218.589%B*19.59%C**27.5C++N/A12319.5h20.5D110.4B
NS Baron G5 5335284421.195C++0.9434.978%D-15.341%C*12.7D--N/A5041.7h4.4C**12.7C+
M2 Mutilator 5115072691.885C++0.2518.201%B*17.752%C+27.4C++N/A13018.5h20.7D-113.7B
M3 Pounder HEG 5515042222.27B+0.1341.782%B+3.175%C+22.3B+2.1D14822.6h11.2B**26.7B++
MRC3 Mercy 4944841393.482B++1.3420.293%B++18.182%C-31.8C**N/A10015.2h17.4B+85.7B++
Ripper 4894797,9780.06C+2.0810.418%D**15.658%C+0.6C-N/A2786h1.5C+14.8C+
M60-A Bulldog 6074791233.894C1.7625.15%D*1.044%C-21.9D5.8C+28621.9h5.4B21.6C-
MRC3 Mercy 4854791413.397B+1.2620.015%B++22.338%B31.3C**N/A10215.3h17.5B+87.2B++
TRS-12 Uppercut 4744733331.42C*0.7242.048%D*10.571%D-21.1DN/A5522.4h2.3B+5.4C+
NS Decimator 6534675380.868C+1.2747.926%D**2.57%C*21.1D8.4D-23122.1h3.8B++7.9C++
AP30 Shredder 8354661463.192C1.0518.551%F1.502%C21.6C-17.1C+84121.6h64.9B+350C
Tomcat A2AM Pods 913454805.675C*3.5484.486%B+N/A39.8C40.3C+95011.4h7.7B+9.1B++
LC3 Jaguar 4424234340.975C+1.1616.45%D**20.804%C++9.8D-N/A4343.1h13.7C+83.3D
NS-11C 4194073901.044C++1.0916.767%D**11.548%D*7.2D-N/A3956.6h14.1C*84.3C
NS-30 Vandal 3883841812.122C**0.0223.823%D**25.26%C+33.4CN/A8411.5h5.5C**22.9C-
TMG-50 3743713371.101C+1.0416.583%D-15.903%D*22.5C--N/A14716.5h9.5B++57.4C*
Sticky Grenade 3733701370N/A367.8651.733%C+N/A616.7D5D21780.6h2.9D5.5C+
M3 Pounder HEG 4153611602.256B+0.1242.847%C**4.986%B**18.5C+2.8D12619.5h15.1B+35.2B+
T2 Striker 7683566880.517C+1.6249.373%CN/A6.3D7.3D15856.4h41.2C**83.5C*
A30 Walker 7073492361.479C++0.6615.881%D*N/A8.1C--8.3C19643.2h85.8B*540.4B+
M60-A Bulldog 3833481918.316C+16.1844.465%C+1.724%D60B**6B+3635.8h5.4B+12.2B
ASP-30 Grounder 5063433021.136B*1.0056.566%D-4.956%B**16.8C+8C33820.4h5.4B**9.5B*
Hornet Missiles 513333467.239C*5.1047.494%F1.502%C+40.1C-21.7D6318.3h6.8B*14.4B+
MKV Suppressed 3113111981.571B+0.5723.354%C-13.183%D--21C--N/A7314.8h11.8B+50.4C**
LC2 Lynx 3083043330.913C+1.2316.544%D**15.461%D--8.2D-N/A5936.9h13.5B+81.4C+
L-30R Vektor 4622931042.817B+0.6833.5%C--N/A10.4C+6C+11728.2h46.5B+138.9B+
MR1 Fracture 3712803230.867C++1.2735.351%C+8.571%A*11.9B++3.9C--9223.5h26.7B**75.5B*
MSW-R 2772761741.586C+0.5516.241%D*21.377%C23.8DN/A18511.6h9.3B**57.2C++
NS-11P 2732711591.704B+0.4318.837%D-18.819%C+24.2C+N/A10111.2h12.7B+67.3C+
HC1 Cougar 2752702541.063C+1.0816.09%F15.556%D*8.7D-N/A3931.1h11.8C**73.6C-
Frag Grenade 2682671267N/A264.8647.807%B+N/A445C+1.7D*22580.6h3.8C++7.9B
T9 CARV 2692653540.749C1.3915.765%D18.113%D12.2DN/A11721.8h13B+82.6C++
Skyguard 474262763.447B+1.3128.024%C+1.145%D9D7.3C--28529.2h130.9C+466.9C++
NS-15M2 2612611262.071C**0.0719.422%D-15.709%D*24.9DN/A10810.5h10.2B*52.8C*
SABR-13 2542513010.834C1.3020.417%D*21.912%C--17.7DN/A6914.2h13.7C-67.2D-
E540 Halberd-H 370244396.256C4.1246.724%D**1.639%C+29.4D15.2D-5148.3h6.5C+13.9C--
M12 Kobalt 252243460.75M*58.6113.566%D19.753%B71.5C*2.6C2443.4h13.1B**96.3B
T9 CARV-S 2432421411.716C++0.4216.963%D--19.422%D25.5DN/A1269.5h9.8B*58C*
NS-44L Blackhand 2302261701.329C*0.8122.568%F--23.009%D**11DN/A5020.6h3.7B+16.3C--
MR1 Fracture 2692123230.656C+1.4836.122%C+7.075%A+9.1C**2.4D*7323.4h35.9B*99.3B++
TAR 2112082031.025C+1.1115.482%F17.308%C--16.6DN/A8912.5h13.5C+87.4D-
TX2 Emperor 2102082610.797C+1.3412.819%F--16.346%D7.6D--N/A3227.4h7.2B*56.1D--
MR11 Gatekeeper 387203238.826A6.6939.294%C+2.956%B*13.8D-12.5D22714.7h48.5C**123.5B
Spear Anti-Vehicle Phalanx Turret 351198336C+3.8649.551%B+1.515%D**44B34A11244.5h7.8C*15.7B+
SOAS-20 1951941431.357C+0.7826.249%C11.856%D*25.9C-N/A1107.5h11.1B42.1C**
M6 Onslaught 194190682.794B+0.6620.996%B*15.263%D-35.8C**N/A1105.3h15.8B++75.5B++
NS-61 Emissary 1781771621.093B+1.0513.268%F--18.079%C**6.3D--N/A1828.1h11B+82.7D
L100 Python HESH 1871661115.091B12.9550.056%C*1.205%C57.2C*7.2C4772.9h2.7B++5.4B++
TSAR-42 167166792.101C+0.0433.768%D34.94%T*31.9CN/A1705.2h2.7C--7.8C
M6 Onslaught 169165592.797B0.6621.781%B*18.182%C37.5BN/A1174.4h16.8B+77.1B++
KSR-35 163162921.761C+0.3824.198%F28.395%C+27.5DN/A1015.9h5.7D--23.7D**
P2-120 HEAT 199154592.61C-0.4727.729%D**4.545%B*13.4D--3.9D**55311.5h6.7B+24.2C--
M60-A Bulldog 1631371310.538C+8.4050.136%C**1.46%D47.2B+9A3722.9h6.7C13.4C++
NS-AM7 Archer 1621362350.579C**1.5633.206%T*19.853%C**3.1D-N/A2844h10.9B*32.8C*
TS2 Inquisitor 1331331890.704C1.4310.459%F*20.301%C++4.4D*N/A1230.3h10C**95.2F--
M60-G Bulldog 149132168.25B*6.1129.344%D1.515%D-42.6B++5.5C+5803.1h5.8B++19.8B+
Hunter QCX 1401251990.628C+1.5127.925%D--18.4%C--5.9DN/A2921.3h5.8C++20.9C+
M40 Fury 160123620.5B++18.3645.954%CN/A38.4D--11.6D1903.2h15.9C+34.7C+
Aspis Anti-Aircraft Phalanx Turret 228122158.133A++5.9927.505%C**8.197%M**19.4A++16.8B**6666.3h75.2A*273.3B**
MG-S1 Jackal 1191181041.135C+1.0016.024%F-23.729%B+18.4DN/A456.4h10.3C**64.4C
MANA Anti-Personnel Turret 1191161001.16N/A0.9813.433%UN/A1160U30U3758000.1h29.7T*221.4T*
NS-357 Underboss 1151132000.565C-1.5715.163%F*12.389%D*4.8D*N/A2723.7h4.4C+29.2F*
NSX Naginata 108108781.385C+0.7514.566%D**22.222%D21.2DN/A545.1h10.4B+71.4C+
M40 Fury 130108129C*6.8628.584%DN/A36C7.3C4593h11.8B+41.3C*
MG-HBR1 Dragoon 108107512.098B++0.0426.766%D--26.168%C28.2C+N/A983.8h5.6B++20.8C**
TORQ-9 1091061100.964C+1.1720.13%D-19.811%C--16.3D-N/A936.5h17.2D85.5D
PDW-16 Hailstorm 101101721.403B+0.7419.261%D-10.891%D-16.8DN/A1236h11.3B*58.9C**
HSR-1 100100841.19C-0.9522.452%F-18%D*20.4D-N/A854.9h5.1B+22.8D
M40 Fury 11398109.8C*7.6633.817%C3.061%A57.6C*8.8C6691.7h15.7C46.4C
TRAC-5 Burst 96931040.894C1.2413.413%F--16.129%D--9.9D--N/A329.4h13.6C+101.6F
T5 AMC 9090841.071C++1.0715.665%D**13.333%D*10DN/A1169h12.1B++77.5C+
TRAC-5 87852570.331D1.8117.155%D-8.235%F-2.2D--N/A4439.5h28F-163.1F
Chainblade 918414,1880.006C--2.1312.994%D*2.381%D0.1D-N/A01127h3C+22.9D-
M20 Basilisk 11080204B+1.8629.075%D--12.5%A**17C6.4C3824.7h70.3B++241.7C**
A30 Walker 15679382.079C0.0618.708%FN/A7.1C-6.9C--17111.2h198.5C+1061.1D-
Xiphos Anti-Personnel Phalanx Tower 8179179B++76.8624.201%C-N/A98.8C--2.5D*3440.8h17.2C*70.9C*
Hyena Missile Launcher 14278213.714A+1.5829.82%C-N/A10.8C--8.9C1597.2h31.1B+104.1B
NS-10 Burster 131751060.708C1.4326.811%C+4%D3.5D2.6C--13321.5h183.2C--683.5C
Cycler TRV 7573621.177C+0.9613.839%F-16.438%C--18.7DN/A1563.9h13C*94.2D--
NS-10 Burster 133731050.695C-1.4427.056%C8.219%B**3.4D2.8D12821.5h189.2C699.4C
M60-G Bulldog 8169154.6C+2.4633.69%C1.449%D--36.3C+6.3C4291.9h9.1C-27.1C
AMR-66 60601120.536C--1.6013.696%F--23.333%C+3.8D*N/A3616h8.5B+62.2D--
Anti-Vehicle Grenade 7260160N/A57.8654.254%BN/A300C60C-39630.2h5.6C++10.4B
P2-120 HESH 685978.429C6.2926.606%F1.695%B**31.1D4.7D7021.9h4.4B+16.6D
NSX Tomoe 5656361.556C+0.5821.736%F19.643%F22.4DN/A502.5h15.3C+70.2D
M12 Kobalt 565569.167C7.0315.517%C29.091%A*68.8C+1.3D2120.8h15.6B+100.4C**
M60-G Bulldog-H 595395.889C-3.7546.749%C**N/A88.3B+10C*5800.6h5B+10.7B+
CAS 14-E 6052317.333C+15.1931.597%C-N/A65C+10B**2230.8h45.4D--143.6D--
Spear Anti-Vehicle Phalanx Tower 9751151A+48.8650.249%C++3.922%C+34C30.7B+4351.5h7.9B+15.8B+
MR11 Gatekeeper-H 885077.143B++5.0044.969%D-2%C**29.4C+22.4C--5331.7h58.9C++131C+
T1S Cycler 5250481.042C+1.1019.069%D--8%F-15.2DN/A1003.3h7.5A++39.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,7074.5h
Restoration Kit7600.4h
Nano-Armor Kit1,9972,886,911371.3h
Anti-Vehicle MANA Turret275912.6h
Spawn Beacon333,5556.1h
Turret AI Module02211.3h
Structure Shield Module11621h
Repair Module02651.2h
Cortium Silo1820.8h
Skywall Shield Emitter01550.7h
NS-TMC-01 "His Regards"781518.3h
Blast Wall01331.5h
Nanite Revive Grenade02970.1h
Medical Applicator306157,41915h
Welding Device124,5352.5h
Spear Anti-Vehicle Tower11010.6h
Spitfire Auto-Turret242,8953h
Sunderer Garage1641.2h
Rampart Wall65037.3h
Xiphos Anti-Personnel Tower01070.7h
Hoplon Anti-Aircraft Phalanx Tower01060.7h
Ammunition Package532,0616.4h
Medical Kit1221,24822.9h
Anti-Infantry MANA Turret391091.3h
IPC Targeting Dart61790.8h
Orbital Strike Target Designator15941.2h
WLT-Howler Mining Laser116,2163h
Infantry Tower1530.8h
Nano-Repair Grenade07750.2h
Recon Detection Device291,3695.5h
Shield Recharging Field5550h
Smoke Grenade01590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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