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Colonel Corporal VILADAPAZ[ADRE] VILADAPAZ
TR BR 74

KDR: 2.2

Score: 106.3m

Last Seen: Sep 19th, 2019 10:56 PM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 124
Level Progress (to 75): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster C150 Dalton L100 Python AP AS16 NightHawk C-4 M40 Fury-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.414%17.174%3163911759,4270.7449231.454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.523%-0.531D-0.563D-0.466DHEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.80.211C++10.80.242C++48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.591%0.909%3786120812,215345789023.53239137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.27%-0.714D--0.627D-0.902

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.10.008C+490.076C+111.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.935%2.192%4747120714,098352985053.99377166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%-0.691D-0.213C0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.362C**8.30.334C**16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.102%1.795%37417119712,198343965583.54696186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.657%-0.566D-0.658D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.473B+18.90.526B+43.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.056%68.386%37421212892133920.665672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.018%0.461B+0.085C+0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.407B2.20.298C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.674%12.743%374512096,443935416.88355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.943%-0.569D-0.382C--0.982

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.246C++3.40.291C*6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 124
106.3m391%348 (20.9k)320 (19.2k)2.1991190,65441,2232.9357674 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214421517.58%5.495%9708:0413

57% Engineer11% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:57 PMJan 9th, 2014 9:01 PMSep 19th, 2019 6:28 PM (2h) (PST)Sep 19th, 2019 7:25 PM (74m) (PST)Sep 19th, 2019 6:56 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603625410.2730.1240.0151.4750.104151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1913,73032,461167188619,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5526.7h/230.3d 30,367 4,981 30,704 489.1k 3,167 7,298 34,434 200m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:2,867
Deaths:2,275
KDR:1.260
Accuracy:32.026% D
HSR:13.812% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D*
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:413
Deaths:396
KDR:1.043
Accuracy:16.888% D**
HSR:11.622% D*
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-HBR1 Dragoon
D
Kills:207
Deaths:91
KDR:2.275
Accuracy:28.735% D
HSR:23.672% D
TRAC-5 Burst
D
Kills:103
Deaths:121
KDR:0.851
Accuracy:13.564% F--
HSR:18.447% D
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
AMR-66
C
Kills:60
Deaths:112
KDR:0.536
Accuracy:13.696% F--
HSR:23.333% C
Kills:9,560
Deaths (as Engineer):8,352
Deaths (to Engineers):16,081
KDR:1.14464
Kill Difference:1,208
Playtime:3,144.372 hours
Usage:57%
Score:65.485m
Score/min:347
Accuracy (listed only):24.461%
HSR (listed only):14.827%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:371
Deaths:337
KDR:1.101
Accuracy:16.583% D-
HSR:15.903% D*
MSW-R
C
Kills:276
Deaths:174
KDR:1.586
Accuracy:16.241% D*
HSR:21.377% C
T9 CARV
D
Kills:265
Deaths:354
KDR:0.749
Accuracy:15.765% D
HSR:18.113% D
NS-15M2
D-
Kills:261
Deaths:126
KDR:2.071
Accuracy:19.422% D-
HSR:15.709% D*
T9 CARV-S
D
Kills:242
Deaths:141
KDR:1.716
Accuracy:16.963% D--
HSR:19.422% D
NSX Naginata
D-
Kills:108
Deaths:78
KDR:1.385
Accuracy:14.566% D**
HSR:22.222% D-
MG-H1 Watchman
C
Kills:58
Deaths:52
KDR:1.115
Accuracy:12.581% F-
HSR:24.138% C
Kills:1,581
Deaths (as Heavy Assault):1,262
Deaths (to Heavy Assaults):8,342
KDR:1.25277
Kill Difference:319
Playtime:607.855 hours
Usage:11%
Score:8.573m
Score/min:235
Accuracy (listed only):16.017%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:2,867
Deaths:2,275
KDR:1.260
Accuracy:32.026% D
HSR:13.812% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D*
SMG-46 Armistice
D
Kills:586
Deaths:464
KDR:1.263
Accuracy:22.164% D
HSR:9.727% D*
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:413
Deaths:396
KDR:1.043
Accuracy:16.888% D**
HSR:11.622% D*
MKV Suppressed
C--
Kills:313
Deaths:201
KDR:1.557
Accuracy:23.223% C--
HSR:13.419% D--
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-S1 Jackal
B
Kills:129
Deaths:116
KDR:1.112
Accuracy:15.606% F-
HSR:22.481% B
TRAC-5 Burst
D
Kills:103
Deaths:121
KDR:0.851
Accuracy:13.564% F--
HSR:18.447% D
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
Kills:11,000
Deaths (as Light Assault):9,755
Deaths (to Light Assaults):5,577
KDR:1.12763
Kill Difference:1,245
Playtime:946.268 hours
Usage:17%
Score:19.318m
Score/min:340
Accuracy (listed only):23.827%
HSR (listed only):13.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:726
Deaths:205
KDR:3.541
Accuracy:39.476% C++
HSR:76.033% C
NS-44 Commissioner
D*
Kills:615
Deaths:880
KDR:0.699
Accuracy:19.575% F-
HSR:13.171% D*
SMG-46 Armistice
D
Kills:586
Deaths:464
KDR:1.263
Accuracy:22.164% D
HSR:9.727% D*
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
T4 AMP
C+
Kills:570
Deaths:413
KDR:1.380
Accuracy:25.387% C
HSR:18.947% C+
NS-30 Vandal
C+
Kills:384
Deaths:181
KDR:2.122
Accuracy:23.823% D**
HSR:25.260% C+
MKV Suppressed
C--
Kills:313
Deaths:201
KDR:1.557
Accuracy:23.223% C--
HSR:13.419% D--
NS-44L Blackhand
D**
Kills:231
Deaths:177
KDR:1.305
Accuracy:22.693% F--
HSR:23.377% D**
TX2 Emperor
D
Kills:208
Deaths:261
KDR:0.797
Accuracy:12.819% F--
HSR:16.346% D
SOAS-20
C
Kills:194
Deaths:143
KDR:1.357
Accuracy:26.249% C
HSR:11.856% D**
NS-61 Emissary
C**
Kills:177
Deaths:162
KDR:1.093
Accuracy:13.268% F--
HSR:18.079% C**
TSAR-42
D
Kills:166
Deaths:79
KDR:2.101
Accuracy:33.768% D
HSR:34.940% T*
NS-AM7 Archer
C+
Kills:165
Deaths:324
KDR:0.509
Accuracy:34.925% T-
HSR:17.576% C+
KSR-35
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.198% F
HSR:28.395% C+
TS2 Inquisitor
C++
Kills:133
Deaths:192
KDR:0.693
Accuracy:10.443% F*
HSR:20.301% C++
MG-S1 Jackal
B
Kills:129
Deaths:116
KDR:1.112
Accuracy:15.606% F-
HSR:22.481% B
NS-357 Underboss
D*
Kills:113
Deaths:200
KDR:0.565
Accuracy:15.163% F*
HSR:12.389% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
HSR-1
D*
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.452% F-
HSR:18% D*
NSX Tomoe
F
Kills:56
Deaths:36
KDR:1.556
Accuracy:21.736% F
HSR:19.643% F
Kills:5,707
Deaths (as Infiltrator):5,035
Deaths (to Infiltrators):4,281
KDR:1.13347
Kill Difference:672
Playtime:575.012 hours
Usage:10%
Score:8.897m
Score/min:258
Accuracy (listed only):22.487%
HSR (listed only):21.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:2,867
Deaths:2,275
KDR:1.260
Accuracy:32.026% D
HSR:13.812% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
SMG-46 Armistice
D
Kills:586
Deaths:464
KDR:1.263
Accuracy:22.164% D
HSR:9.727% D*
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
MKV Suppressed
C--
Kills:313
Deaths:201
KDR:1.557
Accuracy:23.223% C--
HSR:13.419% D--
NS-11P
C+
Kills:276
Deaths:167
KDR:1.653
Accuracy:18.670% D-
HSR:19.203% C+
SABR-13
C--
Kills:251
Deaths:301
KDR:0.834
Accuracy:20.383% D*
HSR:21.912% C--
Cycler TRV
B
Kills:235
Deaths:209
KDR:1.124
Accuracy:14.205% F-
HSR:22.553% B
TAR
D
Kills:208
Deaths:203
KDR:1.025
Accuracy:15.482% F
HSR:17.308% D
MG-S1 Jackal
B
Kills:129
Deaths:116
KDR:1.112
Accuracy:15.606% F-
HSR:22.481% B
TORQ-9
D
Kills:106
Deaths:110
KDR:0.964
Accuracy:20.130% D-
HSR:19.811% D
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
T1S Cycler
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:19.069% N/A
HSR:8% N/A
Kills:9,804
Deaths (as Combat Medic):8,006
Deaths (to Combat Medics):2,650
KDR:1.22458
Kill Difference:1,798
Playtime:115.718 hours
Usage:2%
Score:1.733m
Score/min:250
Accuracy (listed only):25.514%
HSR (listed only):14.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:542
Deaths:157
KDR:3.452
Accuracy:20.179% B++
HSR:18.635% C
M2 Mutilator
B*
Kills:536
Deaths:280
KDR:1.914
Accuracy:18.589% B*
HSR:19.590% C*
MRC3 Mercy
B++
Kills:526
Deaths:159
KDR:3.308
Accuracy:19.841% B++
HSR:22.243% C**
M2 Mutilator
B*
Kills:507
Deaths:269
KDR:1.885
Accuracy:18.201% B*
HSR:17.752% C
M3 Pounder HEG
B
Kills:504
Deaths:222
KDR:2.270
Accuracy:41.782% B
HSR:3.175% C++
M3 Pounder HEG
A+
Kills:361
Deaths:160
KDR:2.256
Accuracy:42.847% C*
HSR:4.986% A+
MR1 Fracture
A*
Kills:282
Deaths:326
KDR:0.865
Accuracy:35.639% C+
HSR:8.511% A*
MR1 Fracture
A+
Kills:213
Deaths:326
KDR:0.653
Accuracy:36.403% C+
HSR:7.042% A+
M6 Onslaught
B*
Kills:190
Deaths:68
KDR:2.794
Accuracy:20.996% B*
HSR:15.263% D-
M6 Onslaught
B*
Kills:165
Deaths:59
KDR:2.797
Accuracy:21.781% B*
HSR:18.182% C
NS-10 Burster
C+
Kills:75
Deaths:107
KDR:0.701
Accuracy:27.233% C+
HSR:4% D
NS-10 Burster
B**
Kills:74
Deaths:106
KDR:0.698
Accuracy:27.495% C
HSR:8.108% B**
Kills:3,975
Deaths (as MAX Suit):1,119.500
Deaths (to MAX Suits):2,730
KDR:3.55069
Kill Difference:2,855.500
Playtime:117.301 hours
Usage:2%
Score:2.271m
Score/min:323
Accuracy (listed only):27.582%
HSR (listed only):12.290%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,678
V. Kills:1,576 106%
Deaths:1,091
KDR:1.538
Accuracy:27.211% D
KPH:10.600 C
VKPH:9.900 C+
M18 Needler
C++
Kills:1,438
V. Kills:1,409 102%
Deaths:932
KDR:1.543
Accuracy:25.544% D*
KPH:10.200 C
VKPH:10 C++
Coyote Missiles
B
Kills:1,105
V. Kills:1,052 105%
Deaths:267
KDR:4.139
Accuracy:49.836% D
KPH:29.900 C
VKPH:28.500 B
M18 Locust
C--
Kills:1,023
V. Kills:1,059 97%
Deaths:717
KDR:1.427
Accuracy:24.860% D*
KPH:8.900 D
VKPH:9.200 C--
M14 Banshee
C+
Kills:856
V. Kills:82 N/A
Deaths:174
KDR:4.920
Accuracy:24.863% D-
KPH:34.900 C
VKPH:3.300 C+
Hellfire Rocket Pods
C++
Kills:666
V. Kills:175 378%
Deaths:145
KDR:4.593
Accuracy:39.307% D--
KPH:58 C
VKPH:15.200 C++
Tomcat A2AM Pods
C+
Kills:456
V. Kills:460 99%
Deaths:80
KDR:5.700
Accuracy:84.398% B++
KPH:39.900 C
VKPH:40.300 C+
Hornet Missiles
C-
Kills:333
V. Kills:180 184%
Deaths:46
KDR:7.239
Accuracy:47.494% F
KPH:40 C-
VKPH:21.600 D
Kills:7,555 (4,995 + 0)
Deaths:3,452
KDR:2.189
VKDR:1.736
Vehicle Kills:5,993
Kill Difference:4,103
Playtime:508.001 hours
Usage:9%
Score:9.492m
Score/min:311
Piloting Accuracy:24.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:7,272
V. Kills:5,027 145%
Deaths:3,050
KDR:2.384
Accuracy:38.670% D
KPH:9.800 B
VKPH:6.800 C+
C150 Dalton
C++
Kills:3,950
V. Kills:3,035 130%
Deaths:725
KDR:5.448
Accuracy:27.451% D*
KPH:33.500 C+
VKPH:25.700 C++
L105 Zephyr
B+
Kills:974
V. Kills:82 N/A
Deaths:78
KDR:12.487
Accuracy:40.199% C
KPH:62.300 B+
VKPH:5.200 D
AP30 Shredder
C
Kills:472
V. Kills:371 127%
Deaths:147
KDR:3.211
Accuracy:18.824% F
KPH:21.500 C--
VKPH:16.900 C
L-30R Vektor
C+
Kills:305
V. Kills:173 175%
Deaths:114
KDR:2.675
Accuracy:33.384% D
KPH:10 C+
VKPH:5.700 C+
Kills:12,973 (7,577 + 5,396)
Deaths:4,114
KDR:3.153
VKDR:2.112
Vehicle Kills:8,688
Kill Difference:8,859
Playtime:929.300 hours
Usage:17%
Score:13.540m
Score/min:243
Piloting Accuracy:33.384%
Gunner Accuracy:18.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,000
V. Kills:1,620 185%
Deaths:338
KDR:8.876
Accuracy:49.059% D-
KPH:28.600 C
VKPH:15.400 C-
C75 Viper
B++
Kills:689
V. Kills:113 N/A
Deaths:76
KDR:9.066
Accuracy:29.770% D--
KPH:42.100 B++
VKPH:6.900 C
Skyguard
C--
Kills:262
V. Kills:212 123%
Deaths:76
KDR:3.447
Accuracy:28.024% C+
KPH:9 D
VKPH:7.300 C--
L100 Python HESH
C*
Kills:166
V. Kills:21 N/A
Deaths:11
KDR:15.091
Accuracy:50.056% C*
KPH:57.200 C*
VKPH:7.200 C
Kills:4,117 (4,117 + 0)
Deaths:501
KDR:8.218
VKDR:3.924
Vehicle Kills:1,966
Kill Difference:3,616
Playtime:153.433 hours
Usage:3%
Score:2.580m
Score/min:280
Driving Accuracy:50.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:9,766
V. Kills:6,484 151%
Deaths:1,299
KDR:7.518
Accuracy:36.382% D--
KPH:23.400 D
VKPH:15.500 C
E540 Halberd
C
Kills:840
V. Kills:480 175%
Deaths:114
KDR:7.368
Accuracy:38.358% C
KPH:19 D
VKPH:10.800 C
G30 Vulcan
C
Kills:823
V. Kills:526 156%
Deaths:139
KDR:5.921
Accuracy:30.882% C++
KPH:16.400 C--
VKPH:10.500 C
MR11 Gatekeeper
C-
Kills:255
V. Kills:211 120%
Deaths:23
KDR:11.087
Accuracy:39.745% C+
KPH:15.100 D
VKPH:12.500 C-
P2-120 HEAT
D--
Kills:156
V. Kills:46 332%
Deaths:59
KDR:2.644
Accuracy:27.659% F
KPH:13.500 D--
VKPH:4 D**
P2-120 HESH
D-
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:26.606% F
KPH:30.400 D-
VKPH:4.600 D-
Kills:11,899 (9,981 + 1,918)
Deaths:1,641
KDR:7.251
VKDR:4.726
Vehicle Kills:7,756
Kill Difference:10,258
Playtime:542.739 hours
Usage:10%
Score:12.176m
Score/min:374
Driving Accuracy:26.606%
Gunner Accuracy:39.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:1,793
V. Kills:629 285%
Deaths:130
KDR:13.792
Accuracy:54.110% B**
KPH:84.200 C+
VKPH:29.500 B**
P525 Marauder-H
C
Kills:1,030
V. Kills:67 N/A
Deaths:84
KDR:12.262
Accuracy:32.660% C
KPH:85.200 C
VKPH:5.500 C
G20 Vulcan-H
C--
Kills:741
V. Kills:403 183%
Deaths:191
KDR:3.880
Accuracy:37.884% D*
KPH:33.100 C--
VKPH:18 D
E540 Halberd-H
D
Kills:291
V. Kills:154 188%
Deaths:41
KDR:7.098
Accuracy:48.303% D*
KPH:31.300 D
VKPH:16.600 D
M12 Kobalt-H
D
Kills:108
V. Kills:3 N/A
Deaths:11
KDR:9.818
Accuracy:13.440% F
KPH:75.800 D
VKPH:2.100 D--
MR11 Gatekeeper-H
C
Kills:54
V. Kills:41 129%
Deaths:8
KDR:6.750
Accuracy:45.402% D-
KPH:27.600 C
VKPH:21 D
M60-G Bulldog-H
B
Kills:53
V. Kills:6 N/A
Deaths:9
KDR:5.889
Accuracy:46.749% C++
KPH:87.100 B
VKPH:9.900 C++
Kills:4,070 (0 + 4,070)
Deaths:474
KDR:8.586
VKDR:2.749
Vehicle Kills:1,303
Kill Difference:3,596
Playtime:69.083 hours
Usage:1%
Score:1.690m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:46.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:258
V. Kills:9 N/A
Deaths:4
KDR:64.500
Accuracy:13.532% D
KPH:72.300 C**
VKPH:2.500 C
M60-G Bulldog
B++
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:29.344% D
KPH:42.500 B++
VKPH:5.500 C+
M40 Fury
C
Kills:109
V. Kills:23 454%
Deaths:12
KDR:9.083
Accuracy:29.576% D
KPH:36.400 C
VKPH:7.700 C
M40 Fury
C++
Kills:98
V. Kills:15 N/A
Deaths:10
KDR:9.800
Accuracy:33.817% C
KPH:56.800 C++
VKPH:8.700 C
M20 Basilisk
C
Kills:80
V. Kills:30 258%
Deaths:20
KDR:4
Accuracy:29.060% D*
KPH:17 C
VKPH:6.400 C-
M60-G Bulldog
C+
Kills:69
V. Kills:12 N/A
Deaths:15
KDR:4.600
Accuracy:33.690% C
KPH:35.500 C+
VKPH:6.200 C
M12 Kobalt
C+
Kills:60
V. Kills:2 N/A
Deaths:6
KDR:10
Accuracy:17.016% C+
KPH:63.900 C+
VKPH:2.100 C--
Kills:806 (0 + 806)
Deaths:83
KDR:9.711
VKDR:1.301
Vehicle Kills:108
Kill Difference:723
Playtime:18.984 hours
Usage:0%
Score:0.487m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:17.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,108
V. Kills:259 426%
Deaths:918
KDR:1.207
Accuracy:40.436% D
KPH:20.600 C+
VKPH:4.800 C
S12 Renegade
D--
Kills:792
V. Kills:15 N/A
Deaths:698
KDR:1.135
Accuracy:27.316% D**
KPH:16.800 D--
VKPH:0.300 D*
Kills:1,900 (1,900 + 0)
Deaths:1,616
KDR:1.176
VKDR:0.170
Vehicle Kills:274
Kill Difference:284
Playtime:100.855 hours
Usage:2%
Score:0.632m
Score/min:104
Driving Accuracy:27.316%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:52
V. Kills:8 N/A
Deaths:3
KDR:17.333
Accuracy:31.597% C--
KPH:61.300 C+
VKPH:9.400 B*
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:49
Playtime:0.849 hours
Usage:0%
Score:0.012m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:31.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,2509,7661,2997.518C++5.3236.382%D--2.591%C23.4D15.5C383417.9h6.5B17.8C+
CAS30 Tank Buster 12,2997,2723,0502.384B+0.1838.67%DN/A9.8B6.8C+160743.5h32.5B**83.9B+
C150 Dalton 6,9853,9507255.448C+3.2527.451%D*N/A33.5C+25.7C++662117.9h3.3B++12.1C+
L100 Python AP 4,6203,0003388.876B++6.6849.059%D-1.1%D-28.6C15.4C-250105h4.2B++8.5B+
AS16 NightHawk 2,8812,8672,2751.26C++0.9432.026%D13.812%C+18.6DN/A67153.9h4B+12.4C++
C-4 3,7982,4061,9711.221C+0.9817.991%D**N/A22D*12.7D*349109.2h1.4C*7.7C-
M40 Fury-H 2,4221,79313013.792C*11.5954.11%B**N/A84.2C+29.5B**36921.3h11.9C22C*
Tank Mine 2,9061,7026122.781C++0.5825.787%DN/A73.4D51.9C121923.2h1.8C*6.8C
M18 Rotary 3,2541,6781,0911.538C+0.6627.211%D1.013%D-10.6C9.9C+228158.4h101.4B+372.6B
T7 Mini-Chaingun 1,5101,4901,7790.838C+1.3615.112%C10.403%D19.4DN/A7877h13.2B+87.4C**
M18 Needler 2,8471,4389321.543C+0.6625.544%D*N/A10.2C10C++285141.4h100.7B+394.4B+
TAS-16 Blackjack 1,2851,2711,1731.084C+1.1239.777%F10.779%D-14D--N/A5190.8h2.5C++6.3D
M40 Fury-F 1,3671,1089181.207C+0.9940.436%DN/A20.6C+4.8C13553.7h7.2B+17.8B+
Coyote Missiles 2,1571,1052674.139B1.9449.836%DN/A29.9C28.5B69736.9h32.2B++64.5B+
P525 Marauder-H 1,0971,0308412.262C+10.0632.66%CN/A85.1C5.5C30512.1h7.5C+22.8C+
M18 Locust 2,0821,0237171.427C+0.7724.86%D*N/A8.9D9.2C--229115.5h129.9C++522.5C+
L105 Zephyr 1,0569747812.487C++10.2940.199%CN/A62.4B+5.3D44215.6h4.9B*12.3B+
TS4 Haymaker 9719656371.515B+0.6837.819%C-12.746%C+25.4CN/A10338h3.6B++9.4B+
FA1 Barrage 8738675021.727B++0.4735.379%C--13.264%C-21.3CN/A8240.8h3.6B**10.3B+
M14 Banshee 9388561744.92C+2.7224.863%D-1.168%C++34.8C3.3C+18524.6h20.7B83.4C*
Claymore 8488481246.839C++4.6437.209%B+N/A92.2DN/A3539.2h1.3D3.4B+
E540 Halberd 1,3208401147.368C++5.1738.358%C3.095%C+19D10.8C36744.3h5.4B+14C*
G30 Vulcan 1,3498231395.921B+3.7230.882%C++2.673%C-16.4C--10.5C29950.1h81.1B+262.5B+
S12 Renegade 8077926981.135C--1.0627.316%D**5.808%C++16.8D--N/A7047.2h2.8B+10.2C
ML-7 9337821,1620.673C+1.5349.658%D-4.348%B*25.6C*4.9D--26030.6h3.7A+7.5B**
G20 Vulcan-H 1,1447411913.88C++1.6837.884%D*3.374%B+33.1C--18D45522.4h83.7B+220.8C++
RAMS .50M 7277262053.541C++1.3439.476%C++76.033%C27.8C+N/A12826.1h2.1C**5.4C**
C75 Viper 802689769.066B**6.8729.77%D--1.451%C+42B++6.9C41716.4h7.1B**23.9B++
Hellfire Rocket Pods 8416661454.593C2.3939.307%D--1.201%C**57.9C15.2C++77411.5h22.6C++57.4C+
TRAC-5 S 6606349080.698C1.5014.567%F10.252%D*6.2D--N/A29102h9.7B++66.8C+
NS-44 Commissioner 6176158800.699C1.5019.575%F-13.171%D*6.4D--N/A3096.2h3.4B+17.5D-
SMG-46 Armistice 5895864641.263C*0.9422.164%D9.727%D*21.2CN/A10627.7h12.6B++56.7C*
NS-7 PDW 5785787530.768C+1.4323.529%C12.111%D--11.5DN/A4350.2h12.9B+54.7B
T4 AMP 5765704131.38B+0.8225.387%C18.947%C+9.9D--N/A3557.6h13.3B+52.3C**
MRC3 Mercy 5555421573.452B+1.2520.179%B++18.635%C31.9C*N/A10017h17.1B++84.7B++
M2 Mutilator 5445362801.914C*0.2918.589%B*19.59%C*27.5C++N/A12319.5h20.5D110.4C**
NS Baron G5 5335284421.195C++1.0034.978%D-15.341%C++12.7D--N/A5041.7h4.4C**12.7C+
MRC3 Mercy 5345261593.308B+1.1119.841%B++22.243%C**30.8C*N/A9917.1h17.4B+87.6B+
M2 Mutilator 5115072691.885C++0.3118.201%B*17.752%C27.4C++N/A13018.5h20.7D-113.7C**
M3 Pounder HEG 5515042222.27B+0.0741.782%B3.175%C++22.3B+2.1D14922.6h11.2B**26.7B++
Ripper 4984888,4190.058C+2.1410.055%D**15.574%C+0.6C-N/A2847.5h1.6C+15.6C+
M60-A Bulldog 6074791233.894C1.6925.089%D*1.044%C--21.8D5.8C+28522h5.5C**21.7C--
NS Decimator 6654765440.875C+1.3247.55%F2.521%C**20.4D-8.1D--22323.3h3.8B++8C++
TRS-12 Uppercut 4744733331.42C*0.7842.048%D*10.571%D-21.1DN/A5522.4h2.3B+5.4C+
AP30 Shredder 8434721473.211C1.0118.824%F1.483%C--21.6C--16.9C84821.9h66.5B+353.4C
Tomcat A2AM Pods 916456805.7B3.5084.398%B++N/A40C40.4C+95011.4h7.7B+9.2B*
LC3 Jaguar 4424234340.975C+1.2216.45%D**20.804%C++9.8D-N/A4443.1h13.7C+83.3D
NS-11C 4254133961.043C++1.1616.888%D**11.622%D*7.2D-N/A3957.5h14.1C*83.7C
Sticky Grenade 3973941394N/A391.8052.13%C+N/A562.9D-4.3D-21240.7h2.9D5.5C
NS-30 Vandal 3883841812.122C**0.0823.823%D**25.26%C+33.4CN/A8411.5h5.5C**22.9C-
TMG-50 3743713371.101C+1.1016.583%D-15.903%D*22.5C--N/A14716.5h9.5B++57.4C++
T2 Striker 7893686910.533C+1.6749.086%CN/A6.4D7.3C--15857.3h40.8C*83.1C*
M3 Pounder HEG 4153611602.256B+0.0642.847%C*4.986%A+18.5C+2.8D12619.5h15.1B+35.2B+
A30 Walker 7123522361.492C+0.7116.027%D**N/A8.1D8.3C-19743.4h86.8B*541.4B
M60-A Bulldog 3833481918.316C+16.1244.403%C1.724%C--59B*5.9B+3585.9h5.4B+12.2B
ASP-30 Grounder 5063433021.136B++1.0656.566%D-4.956%B**16.8C+8C33920.4h5.4A9.5B**
Hornet Missiles 513333467.239C**5.0447.494%F1.502%C+40.1C-21.7D6378.3h6.8B*14.4B+
MKV Suppressed 3133132011.557B++0.6423.223%C--13.419%D--21C--N/A7314.9h11.9B+51.1C**
L-30R Vektor 4783051142.675B+0.4833.384%DN/A10C+5.7C+11230.4h46.9B+140.4B+
LC2 Lynx 3083043330.913C+1.2916.544%D**15.461%D--8.2D-N/A6036.9h13.5B+81.4C
E540 Halberd-H 445291417.098C+4.9048.303%D*1.375%C31.3D16.6D4979.3h6.4C+13.2C
MR1 Fracture 3742823260.865C++1.3335.639%C+8.511%A*11.9B++3.9D9323.7h27.1B**76B*
MSW-R 2772761741.586C+0.6116.241%D*21.377%C23.8DN/A18911.6h9.3B**57.2C++
NS-11P 2782761671.653B+0.5518.67%D-19.203%C+23.6CN/A9911.7h12.7B+68C+
HC1 Cougar 2752702541.063C+1.1416.09%F15.556%D*8.7D-N/A4031.1h11.8C**73.6C--
Frag Grenade 2682671267N/A264.8047.857%B+N/A445C+1.7D*22880.6h3.8C++7.9B
T9 CARV 2692653540.749C1.4515.765%D18.113%D12.2D-N/A12121.8h13B+82.6C++
Skyguard 474262763.447C**1.2528.024%C+1.145%D9D7.3C--28829.2h130.9C+466.9C+
NS-15M2 2612611262.071C**0.1319.422%D-15.709%D*24.9DN/A11010.5h10.2B++52.8C*
M12 Kobalt 267258464.5M*62.3013.532%D20.155%B+71.7C**2.5C2513.6h13.2B**97.9B
MR11 Gatekeeper 4662552311.087A+8.8939.745%C+2.353%C**15.1D12.5C-23416.9h45.2B+113.7B+
SABR-13 2542513010.834C1.3720.383%D*21.912%C--17.7DN/A6914.2h13.7D67.4D-
T9 CARV-S 2432421411.716C**0.4816.963%D--19.422%D25.5DN/A1279.5h9.8B*58C++
Cycler TRV 2402352091.124C+1.0814.205%F-22.553%B12.6D-N/A5318.7h14.3C100.5D*
NS-44L Blackhand 2352311771.305C++0.8922.693%F--23.377%D**11.1DN/A5020.9h3.7B+16.2D
Spear Anti-Vehicle Phalanx Turret 394229356.543C+4.3450.493%B++1.31%D**48.7B+35.1A+11014.7h7.4B+14.6B++
MR1 Fracture 2712133260.653C+1.5536.403%C+7.042%A+9C*2.4D*7423.7h36.5B*100.2B++
TAR 2112082031.025C+1.1715.482%F17.308%D16.5DN/A9112.6h13.5C+87.4D--
TX2 Emperor 2102082610.797C+1.4012.819%F--16.346%D7.6D*N/A3327.4h7.2B*56.1D
MG-HBR1 Dragoon 209207912.275B*0.0828.735%D23.672%D32.9C**N/A966.3h5.5B++19B+
SOAS-20 1951941431.357C+0.8426.249%C11.856%D**25.9C-N/A1107.5h11.1B+42.1C**
M6 Onslaught 194190682.794B0.5920.996%B*15.263%D-35.8C*N/A1115.3h15.8B++75.5B++
NS-61 Emissary 1781771621.093B+1.1113.268%F--18.079%C**6.3D--N/A1828.1h11B+82.7D
TSAR-42 167166792.101C+0.1033.768%D34.94%T*31.9CN/A1745.2h2.7D7.8C-
L100 Python HESH 1871661115.091B12.8950.056%C*1.205%C57.2C*7.2C5092.9h2.7B++5.4B++
NS-AM7 Archer 2031653240.509C+1.6934.925%T-17.576%C+2.4D--N/A2270.2h12B++34.4C++
M6 Onslaught 169165592.797B0.6021.781%B*18.182%C37.5BN/A1174.4h16.8B+77.1B++
KSR-35 163162921.761C+0.4424.198%F28.395%C+27.5DN/A1025.9h5.7D--23.7D**
P2-120 HEAT 202156592.644C0.4427.659%F4.487%B*13.4D--4D**55711.6h6.7B+24.3D
M60-A Bulldog 1631371310.538C+8.3450.136%C*1.46%D47.2B9A+3732.9h6.7C13.4C++
TS2 Inquisitor 1331331920.693C1.5110.443%F*20.301%C++4.4D*N/A1230.3h10C*95.4F--
Hunter QCX 1511322030.65C+1.5528.087%D-18.182%C--6.1DN/A3121.8h5.7C*20.3C+
M60-G Bulldog 149132168.25B*6.0529.344%D1.515%D-42.6B++5.5C+5793.1h5.8B++19.8B+
MG-S1 Jackal 1301291161.112C+1.0915.606%F-22.481%B16.5DN/A437.8h10.5C*67.4C-
M40 Fury 161124717.714C++15.5145.904%CN/A37.6D--11.2D1933.3h16.1C+35C+
Aspis Anti-Aircraft Phalanx Turret 229123158.2A++6.0027.772%C**8.13%S18.9A+16.3B**6586.5h77.8A++280.1B**
MANA Anti-Personnel Turret 1191161001.16N/A1.0413.433%UN/A1160U30U3812400.1h29.7T*221.4T*
NS-357 Underboss 1151132000.565C-1.6315.163%F*12.389%D*4.7D*N/A2723.8h4.4C+29.2F**
M40 Fury 132109129.083C**6.8829.576%DN/A36.3C7.7C4583h12.3B+41.8C++
M12 Kobalt-H 111108119.818C-7.6213.44%F21.296%B*77.1D2.1D--3021.4h12.9B+96.3C
NSX Naginata 108108781.385C+0.8114.566%D**22.222%D-21.2DN/A575.1h10.4B+71.4C+
TORQ-9 1091061100.964C+1.2420.13%D-19.811%D16.3D-N/A946.5h17.2D85.5D
TRAC-5 Burst 1061031210.851C1.3513.564%F--18.447%D10.3D--N/A3310h13C+95.6F
PDW-16 Hailstorm 101101721.403B+0.8019.244%D-10.891%D-16.6DN/A1226.1h11.3B*59B
HSR-1 100100841.19C--1.0122.452%F-18%D*20.4D-N/A854.9h5.1B+22.8D
M40 Fury 11398109.8C**7.6033.817%C3.061%A57.6C*8.8C6701.7h15.7C46.4C
A30 Walker 17593382.447C+0.2518.589%FN/A8.2C7.2C-17411.4h176.2B+947.7D
T5 AMC 9090841.071C++1.1315.665%F13.333%D*10DN/A1189h12.1B++77.5C+
TRAC-5 87852570.331D1.8717.155%D-8.235%F-2.1D*N/A4540.4h28F-163.1F
Chainblade 918414,1880.006C--2.1912.994%D*2.381%D0.1DN/A01127.4h3C+22.9D-
Hyena Missile Launcher 14982223.727A+1.5329.737%DN/A10.9D8.9C1637.5h31B+104.2C**
M20 Basilisk 11080204B1.8029.06%D*12.5%M17C6.4C-3954.7h70.3B++242C*
Xiphos Anti-Personnel Phalanx Tower 8179179B+76.8025.004%CN/A98.8C--2.5D*3410.8h18.2C++72.9C*
NS-10 Burster 131751070.701C1.5027.233%C+4%D3.4D2.6D13221.8h189.9D697.4C
NS-10 Burster 135741060.698C-1.5027.495%C8.108%B**3.4D-2.8D12821.8h193.6D704.1C
M60-G Bulldog 8169154.6C+2.4033.69%C1.449%D--36.3C+6.3C4271.9h9.1C--27.1C
Anti-Vehicle Grenade 7260160N/A57.8053.981%BN/A300C60C-39490.2h5.7C++10.5B
M12 Kobalt 6260610C7.8017.016%C+26.667%A++66.7C+2.2C--2100.9h18.7C+109.7C++
AMR-66 60601120.536C-1.6613.696%F--23.333%C3.8D*N/A3716h8.5B+62.2D--
P2-120 HESH 685978.429C6.2326.606%F1.695%A31.1D-4.7D-7171.9h4.4B+16.6D
MG-H1 Watchman 6158521.115C+1.0812.581%F-24.138%C15.7D-N/A523.7h13B+103.2C--
NSX Tomoe 5656361.556C+0.6421.736%F19.643%F22.4DN/A572.5h15.3C+70.2D
MR11 Gatekeeper-H 955486.75B+4.5545.402%D-1.852%C++27C20.5D5182h60C+132.1C
M60-G Bulldog-H 595395.889C-3.6946.749%C++N/A88.3B+10C++5810.6h5B+10.7B+
CAS 14-E 6052317.333C++15.1331.597%C--N/A65C+10B**2310.8h45.4D-143.6D-
Spear Anti-Vehicle Phalanx Tower 9751151A48.8050.249%C++3.922%C++34C30.7C*4501.5h7.9B15.8B+
T1S Cycler 5250481.042C+1.1619.069%D--8%F-15.2D-N/A1023.3h7.5A++39.5B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon353,6556.4h
Anti-Vehicle MANA Turret275912.6h
Nano-Armor Kit2,1013,070,820388.9h
NS-03 Thumper01220.3h
Skywall Shield Emitter01570.7h
Structure Shield Module11651h
NS-TMC-01 "His Regards"781518.3h
Repair Module02721.3h
Turret AI Module02231.3h
Cortium Silo1820.8h
Nanite Revive Grenade02990.1h
Medical Applicator309158,88115.2h
Blast Wall01341.5h
Spitfire Auto-Turret303,3083.4h
Motion Spotter211,7104.5h
Restoration Kit7600.5h
Xiphos Anti-Personnel Tower01070.7h
Hoplon Anti-Aircraft Phalanx Tower01060.7h
Sunderer Garage1641.2h
Rampart Wall65097.4h
Spear Anti-Vehicle Tower11010.6h
Welding Device124,6982.5h
Smoke Grenade01620.1h
Shield Recharging Field5550h
Recon Detection Device301,5745.7h
Ammunition Package582,4316.6h
Medical Kit1281,27323.2h
Anti-Infantry MANA Turret391091.3h
Nano-Repair Grenade01,1000.3h
WLT-Howler Mining Laser116,2163h
IPC Targeting Dart61790.8h
Orbital Strike Target Designator17971.2h
Infantry Tower1530.8h

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