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Commissar Corporal VILADAPAZ[ADRE] VILADAPAZ
TR BR 81

KDR: 2.2

Score: 108.2m

Last Seen: May 24th, 2020 3:19 AM
- OFFLINE - 178.5 hour(s)

Prestige 1, Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster C150 Dalton L100 Python AP AS16 NightHawk C-4 M40 Fury-H Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 954TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.353%17.353%3183912449,7330.746111.455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.479%-0.543D-0.569D-0.448C--HEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.207C++10.90.24C++48.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.723%0.914%3816127712,363348789603.54545138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.291%-0.704D--0.618D-0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.90.015C+49.10.08C+110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.042%2.112%4827127614,632361687414.04646167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.075%-0.687D-0.221C0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.37C**8.10.341C**15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.287%1.84%37817126612,556351866883.56907188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%-0.563D-0.657D0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.479B+190.531B+43.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.886%68.374%37821281898139020.645579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.023%0.466B+0.088C+0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.41B2.20.301C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.631%12.813%378512786,751968466.97417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.887%-0.58D-0.398C---1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.243C++3.50.29C*6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108.2m390.5%346 (20.8k)319 (19.1k)2.2014393,28142,3732.9390281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283431817.542%5.517%9708:0013

57% Engineer11% Heavy Assault10% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:57 PMJan 9th, 2014 9:01 PMMay 25th, 2020 3:32 AM (6d) (PST)May 24th, 2020 12:31 AM (7d) (PST)May 23rd, 2020 11:19 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
603635400.2750.1250.0151.4770.103152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,1543,75132,403177189619,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5651.5h/235.5d 31,254 5,146 31,605 500.9k 3,237 7,482 34,979 204.3m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:3,149
Deaths:2,538
KDR:1.241
Accuracy:32.158% D-
HSR:13.814% C+
TAS-16 Blackjack
D-
Kills:1,287
Deaths:1,194
KDR:1.078
Accuracy:39.695% F-
HSR:10.956% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C--
HSR:12.746% C+
FA1 Barrage
C-
Kills:870
Deaths:506
KDR:1.719
Accuracy:35.398% D
HSR:13.218% C-
TRAC-5 S
D--
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D--
NS Baron G5
C++
Kills:528
Deaths:443
KDR:1.192
Accuracy:34.973% D--
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:480
Deaths:350
KDR:1.371
Accuracy:41.879% D**
HSR:10.625% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% F
HSR:20.804% C++
NS-11C
D*
Kills:421
Deaths:413
KDR:1.019
Accuracy:16.666% F
HSR:12.114% D*
LC2 Lynx
D--
Kills:307
Deaths:336
KDR:0.914
Accuracy:16.544% D**
HSR:15.310% D--
HC1 Cougar
D*
Kills:273
Deaths:259
KDR:1.054
Accuracy:16.100% F-
HSR:15.751% D*
MG-HBR1 Dragoon
C-
Kills:242
Deaths:121
KDR:2
Accuracy:28.297% D-
HSR:25.620% C-
TRAC-5 Burst
D--
Kills:106
Deaths:123
KDR:0.862
Accuracy:13.824% F--
HSR:17.925% D--
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D--
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D--
HSR:8.235% F-
AMR-66
C
Kills:60
Deaths:112
KDR:0.536
Accuracy:13.696% F--
HSR:23.333% C
Kills:9,920
Deaths (as Engineer):8,715
Deaths (to Engineers):16,368
KDR:1.13827
Kill Difference:1,205
Playtime:3,242.433 hours
Usage:57%
Score:67.178m
Score/min:345
Accuracy (listed only):24.430%
HSR (listed only):14.961%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:371
Deaths:339
KDR:1.094
Accuracy:16.544% D-
HSR:15.903% D*
T9 CARV-S
D
Kills:309
Deaths:218
KDR:1.417
Accuracy:16.566% D*
HSR:19.418% D
MSW-R
C
Kills:283
Deaths:188
KDR:1.505
Accuracy:15.898% D**
HSR:21.908% C
NS-15M2
D*
Kills:266
Deaths:128
KDR:2.078
Accuracy:18.770% D*
HSR:15.790% D**
T9 CARV
D
Kills:265
Deaths:354
KDR:0.749
Accuracy:15.765% D
HSR:18.113% D
NSX Naginata
D-
Kills:120
Deaths:97
KDR:1.237
Accuracy:14.348% F
HSR:22.500% D-
MG-H1 Watchman
D
Kills:96
Deaths:88
KDR:1.091
Accuracy:13.552% F-
HSR:22.917% D
Kills:1,710
Deaths (as Heavy Assault):1,412
Deaths (to Heavy Assaults):8,591
KDR:1.21105
Kill Difference:298
Playtime:617.680 hours
Usage:11%
Score:8.628m
Score/min:233
Accuracy (listed only):15.921%
HSR (listed only):19.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:3,149
Deaths:2,538
KDR:1.241
Accuracy:32.158% D-
HSR:13.814% C+
TAS-16 Blackjack
D-
Kills:1,287
Deaths:1,194
KDR:1.078
Accuracy:39.695% F-
HSR:10.956% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C--
HSR:12.746% C+
FA1 Barrage
C-
Kills:870
Deaths:506
KDR:1.719
Accuracy:35.398% D
HSR:13.218% C-
TRAC-5 S
D--
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D--
SMG-46 Armistice
D
Kills:609
Deaths:478
KDR:1.274
Accuracy:22.144% D
HSR:10.016% D--
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:443
KDR:1.192
Accuracy:34.973% D--
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:480
Deaths:350
KDR:1.371
Accuracy:41.879% D**
HSR:10.625% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% F
HSR:20.804% C++
NS-11C
D*
Kills:421
Deaths:413
KDR:1.019
Accuracy:16.666% F
HSR:12.114% D*
MKV Suppressed
D
Kills:314
Deaths:203
KDR:1.547
Accuracy:23.194% D
HSR:13.376% D--
LC2 Lynx
D--
Kills:307
Deaths:336
KDR:0.914
Accuracy:16.544% D**
HSR:15.310% D--
HC1 Cougar
D*
Kills:273
Deaths:259
KDR:1.054
Accuracy:16.100% F-
HSR:15.751% D*
MG-S1 Jackal
B
Kills:142
Deaths:130
KDR:1.092
Accuracy:15.738% F-
HSR:23.239% B
TRAC-5 Burst
D--
Kills:106
Deaths:123
KDR:0.862
Accuracy:13.824% F--
HSR:17.925% D--
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D--
HSR:10.891% D-
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D--
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D--
HSR:8.235% F-
Kills:11,362
Deaths (as Light Assault):10,118
Deaths (to Light Assaults):5,704
KDR:1.12295
Kill Difference:1,244
Playtime:949.476 hours
Usage:17%
Score:19.335m
Score/min:339
Accuracy (listed only):23.828%
HSR (listed only):13.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:730
Deaths:209
KDR:3.493
Accuracy:39.330% C+
HSR:76.164% C
NS-44 Commissioner
D*
Kills:615
Deaths:883
KDR:0.696
Accuracy:19.527% F-
HSR:13.171% D*
SMG-46 Armistice
D
Kills:609
Deaths:478
KDR:1.274
Accuracy:22.144% D
HSR:10.016% D--
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
T4 AMP
C+
Kills:570
Deaths:415
KDR:1.373
Accuracy:25.312% C
HSR:18.947% C+
NS-30 Vandal
C
Kills:384
Deaths:181
KDR:2.122
Accuracy:23.793% F
HSR:25.260% C
MKV Suppressed
D
Kills:314
Deaths:203
KDR:1.547
Accuracy:23.194% D
HSR:13.376% D--
NS-44L Blackhand
D**
Kills:238
Deaths:181
KDR:1.315
Accuracy:23.001% F--
HSR:23.950% D**
TX2 Emperor
D
Kills:208
Deaths:261
KDR:0.797
Accuracy:12.567% F--
HSR:16.346% D
SOAS-20
D
Kills:205
Deaths:155
KDR:1.323
Accuracy:25.044% D
HSR:14.146% D--
NS-AM7 Archer
C
Kills:202
Deaths:469
KDR:0.431
Accuracy:34.943% T-
HSR:14.852% C
NS-61 Emissary
C++
Kills:177
Deaths:162
KDR:1.093
Accuracy:13.268% F--
HSR:18.079% C++
TSAR-42
D-
Kills:168
Deaths:82
KDR:2.049
Accuracy:33.607% D-
HSR:34.524% T*
KSR-35
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.198% F-
HSR:28.395% C+
MG-S1 Jackal
B
Kills:142
Deaths:130
KDR:1.092
Accuracy:15.738% F-
HSR:23.239% B
TS2 Inquisitor
C+
Kills:134
Deaths:193
KDR:0.694
Accuracy:10.523% F*
HSR:20.149% C+
NS-357 Underboss
D*
Kills:113
Deaths:201
KDR:0.562
Accuracy:15.150% F*
HSR:12.389% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D--
HSR:10.891% D-
HSR-1
D*
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.452% F--
HSR:18% D*
NSX Tomoe
F
Kills:56
Deaths:36
KDR:1.556
Accuracy:21.736% F
HSR:19.643% F
Kills:5,806
Deaths (as Infiltrator):5,240
Deaths (to Infiltrators):4,416
KDR:1.10802
Kill Difference:566
Playtime:583.500 hours
Usage:10%
Score:8.964m
Score/min:256
Accuracy (listed only):22.415%
HSR (listed only):21.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:3,149
Deaths:2,538
KDR:1.241
Accuracy:32.158% D-
HSR:13.814% C+
TAS-16 Blackjack
D-
Kills:1,287
Deaths:1,194
KDR:1.078
Accuracy:39.695% F-
HSR:10.956% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C--
HSR:12.746% C+
FA1 Barrage
C-
Kills:870
Deaths:506
KDR:1.719
Accuracy:35.398% D
HSR:13.218% C-
SMG-46 Armistice
D
Kills:609
Deaths:478
KDR:1.274
Accuracy:22.144% D
HSR:10.016% D--
NS-7 PDW
C
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:443
KDR:1.192
Accuracy:34.973% D--
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:480
Deaths:350
KDR:1.371
Accuracy:41.879% D**
HSR:10.625% D-
MKV Suppressed
D
Kills:314
Deaths:203
KDR:1.547
Accuracy:23.194% D
HSR:13.376% D--
NS-11P
C-
Kills:277
Deaths:175
KDR:1.583
Accuracy:18.728% D*
HSR:19.495% C-
Cycler TRV
B
Kills:258
Deaths:236
KDR:1.093
Accuracy:14.480% F
HSR:22.481% B
SABR-13
D
Kills:251
Deaths:301
KDR:0.834
Accuracy:20.383% D*
HSR:21.912% D
TAR
D
Kills:216
Deaths:206
KDR:1.049
Accuracy:15.638% F
HSR:17.130% D
MG-S1 Jackal
B
Kills:142
Deaths:130
KDR:1.092
Accuracy:15.738% F-
HSR:23.239% B
TORQ-9
D
Kills:106
Deaths:110
KDR:0.964
Accuracy:20.130% D--
HSR:19.811% D
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D--
HSR:10.891% D-
T1S Cycler
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:19.069% N/A
HSR:8% N/A
Kills:10,181
Deaths (as Combat Medic):8,380
Deaths (to Combat Medics):2,742
KDR:1.21492
Kill Difference:1,801
Playtime:117.669 hours
Usage:2%
Score:1.753m
Score/min:248
Accuracy (listed only):25.541%
HSR (listed only):15.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:604
Deaths:174
KDR:3.471
Accuracy:20.190% B+
HSR:19.205% C
MRC3 Mercy
B+
Kills:578
Deaths:176
KDR:3.284
Accuracy:19.874% B+
HSR:22.145% C*
M2 Mutilator
B++
Kills:536
Deaths:280
KDR:1.914
Accuracy:18.589% B++
HSR:19.590% C*
M2 Mutilator
B++
Kills:507
Deaths:269
KDR:1.885
Accuracy:18.201% B++
HSR:17.752% C
M3 Pounder HEG
C*
Kills:506
Deaths:225
KDR:2.249
Accuracy:41.855% C*
HSR:3.162% C+
M3 Pounder HEG
A
Kills:361
Deaths:163
KDR:2.215
Accuracy:42.913% C++
HSR:4.986% A
MR1 Fracture
A*
Kills:282
Deaths:326
KDR:0.865
Accuracy:35.639% C
HSR:8.511% A*
MR1 Fracture
A+
Kills:213
Deaths:326
KDR:0.653
Accuracy:36.403% C+
HSR:7.042% A+
M6 Onslaught
B+
Kills:190
Deaths:68
KDR:2.794
Accuracy:20.996% B+
HSR:15.263% D--
M6 Onslaught
B++
Kills:165
Deaths:59
KDR:2.797
Accuracy:21.781% B++
HSR:18.182% C-
NS-10 Burster
C
Kills:76
Deaths:107
KDR:0.710
Accuracy:27.218% C
HSR:3.947% D
NS-10 Burster
B**
Kills:74
Deaths:106
KDR:0.698
Accuracy:27.471% C
HSR:8.108% B**
Kills:4,092
Deaths (as MAX Suit):1,139.500
Deaths (to MAX Suits):2,771
KDR:3.59105
Kill Difference:2,952.500
Playtime:119.459 hours
Usage:2%
Score:2.316m
Score/min:323
Accuracy (listed only):27.594%
HSR (listed only):12.324%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,702
V. Kills:1,586 107%
Deaths:1,091
KDR:1.560
Accuracy:27.269% D
KPH:10.700 C
VKPH:9.900 C+
M18 Needler
C++
Kills:1,455
V. Kills:1,417 103%
Deaths:932
KDR:1.561
Accuracy:25.561% D*
KPH:10.200 C
VKPH:10 C++
Coyote Missiles
C++
Kills:1,107
V. Kills:1,053 105%
Deaths:267
KDR:4.146
Accuracy:49.843% D
KPH:30 C+
VKPH:28.500 C++
M18 Locust
D
Kills:1,023
V. Kills:1,059 97%
Deaths:717
KDR:1.427
Accuracy:24.860% D*
KPH:8.900 D-
VKPH:9.200 D
M14 Banshee
C+
Kills:876
V. Kills:82 N/A
Deaths:174
KDR:5.034
Accuracy:24.932% D-
KPH:35 C
VKPH:3.300 C+
Hellfire Rocket Pods
C+
Kills:666
V. Kills:175 378%
Deaths:145
KDR:4.593
Accuracy:39.307% D--
KPH:58 C
VKPH:15.200 C+
Tomcat A2AM Pods
C+
Kills:456
V. Kills:460 99%
Deaths:80
KDR:5.700
Accuracy:84.398% B**
KPH:39.900 C
VKPH:40.300 C+
Hornet Missiles
C--
Kills:333
V. Kills:180 184%
Deaths:46
KDR:7.239
Accuracy:47.494% F
KPH:40 C--
VKPH:21.600 D
Kills:7,618 (5,056 + 0)
Deaths:3,452
KDR:2.207
VKDR:1.742
Vehicle Kills:6,012
Kill Difference:4,166
Playtime:510.655 hours
Usage:9%
Score:9.524m
Score/min:311
Piloting Accuracy:24.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:7,356
V. Kills:5,065 145%
Deaths:3,050
KDR:2.412
Accuracy:38.902% D
KPH:9.700 B
VKPH:6.700 C+
C150 Dalton
C*
Kills:3,967
V. Kills:3,044 130%
Deaths:725
KDR:5.472
Accuracy:27.456% D**
KPH:33.600 C+
VKPH:25.700 C*
L105 Zephyr
B+
Kills:974
V. Kills:82 N/A
Deaths:78
KDR:12.487
Accuracy:40.199% C
KPH:62.300 B+
VKPH:5.200 D
AP30 Shredder
C
Kills:472
V. Kills:371 127%
Deaths:147
KDR:3.211
Accuracy:18.824% F
KPH:21.500 D
VKPH:16.900 C
L-30R Vektor
C+
Kills:308
V. Kills:175 175%
Deaths:114
KDR:2.702
Accuracy:33.637% D
KPH:9.600 C+
VKPH:5.500 C
Kills:13,077 (7,664 + 5,413)
Deaths:4,114
KDR:3.179
VKDR:2.124
Vehicle Kills:8,737
Kill Difference:8,963
Playtime:942.397 hours
Usage:17%
Score:13.634m
Score/min:241
Piloting Accuracy:33.637%
Gunner Accuracy:18.824%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:3,172
V. Kills:1,697 187%
Deaths:338
KDR:9.385
Accuracy:48.820% D-
KPH:28.900 C
VKPH:15.500 C--
C75 Viper
B+
Kills:700
V. Kills:116 N/A
Deaths:76
KDR:9.211
Accuracy:29.883% D--
KPH:42.500 B+
VKPH:7 C
Skyguard
D
Kills:262
V. Kills:212 123%
Deaths:76
KDR:3.447
Accuracy:28.024% C
KPH:9 D
VKPH:7.300 D
L100 Python HESH
C++
Kills:166
V. Kills:21 N/A
Deaths:11
KDR:15.091
Accuracy:50.056% C++
KPH:57.200 C++
VKPH:7.200 C
Kills:4,300 (4,300 + 0)
Deaths:501
KDR:8.583
VKDR:4.084
Vehicle Kills:2,046
Kill Difference:3,799
Playtime:158.267 hours
Usage:3%
Score:2.651m
Score/min:279
Driving Accuracy:50.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:10,117
V. Kills:6,636 152%
Deaths:1,299
KDR:7.788
Accuracy:36.477% D--
KPH:23.700 D
VKPH:15.500 C
E540 Halberd
C
Kills:880
V. Kills:494 178%
Deaths:114
KDR:7.719
Accuracy:38.572% C
KPH:19.400 D
VKPH:10.900 C
G30 Vulcan
C--
Kills:823
V. Kills:526 156%
Deaths:139
KDR:5.921
Accuracy:30.849% C++
KPH:16.400 D
VKPH:10.500 C--
MR11 Gatekeeper
C-
Kills:255
V. Kills:211 120%
Deaths:23
KDR:11.087
Accuracy:39.745% C+
KPH:15.100 D
VKPH:12.500 C-
P2-120 HEAT
D--
Kills:156
V. Kills:46 332%
Deaths:59
KDR:2.644
Accuracy:27.659% F
KPH:13.400 D--
VKPH:3.900 D**
P2-120 HESH
D-
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:26.606% F-
KPH:30.400 D-
VKPH:4.600 D-
Kills:12,290 (10,332 + 1,958)
Deaths:1,641
KDR:7.489
VKDR:4.828
Vehicle Kills:7,922
Kill Difference:10,649
Playtime:552.763 hours
Usage:10%
Score:12.347m
Score/min:372
Driving Accuracy:26.606%
Gunner Accuracy:39.745%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:1,864
V. Kills:658 283%
Deaths:130
KDR:14.339
Accuracy:54.058% A
KPH:83.400 C+
VKPH:29.400 A
P525 Marauder-H
C+
Kills:1,097
V. Kills:76 N/A
Deaths:84
KDR:13.060
Accuracy:33.565% C
KPH:85.500 C
VKPH:5.900 C+
G20 Vulcan-H
C--
Kills:812
V. Kills:433 187%
Deaths:191
KDR:4.251
Accuracy:38.141% D*
KPH:33.900 C--
VKPH:18.100 D
E540 Halberd-H
D
Kills:330
V. Kills:170 193%
Deaths:41
KDR:8.049
Accuracy:48.476% D*
KPH:32.200 D
VKPH:16.600 D
M12 Kobalt-H
D
Kills:152
V. Kills:5 N/A
Deaths:11
KDR:13.818
Accuracy:14.611% D**
KPH:81.600 D
VKPH:2.700 D
MR11 Gatekeeper-H
C+
Kills:68
V. Kills:48 139%
Deaths:8
KDR:8.500
Accuracy:46.467% D-
KPH:31.100 C+
VKPH:21.900 D
M60-G Bulldog-H
C++
Kills:53
V. Kills:6 N/A
Deaths:9
KDR:5.889
Accuracy:46.504% C+
KPH:85.700 C++
VKPH:9.700 C-
Kills:4,376 (0 + 4,376)
Deaths:474
KDR:9.232
VKDR:2.945
Vehicle Kills:1,396
Kill Difference:3,902
Playtime:74.064 hours
Usage:1%
Score:1.795m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:46.504%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:261
V. Kills:9 N/A
Deaths:4
KDR:65.250
Accuracy:13.512% D-
KPH:72 C++
VKPH:2.500 C
M60-G Bulldog
B+
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:29.325% D
KPH:41.900 B+
VKPH:5.400 C
M40 Fury
C
Kills:109
V. Kills:23 454%
Deaths:12
KDR:9.083
Accuracy:29.576% D
KPH:36.400 C-
VKPH:7.700 C
M40 Fury
C++
Kills:98
V. Kills:15 N/A
Deaths:10
KDR:9.800
Accuracy:33.817% C
KPH:56.800 C++
VKPH:8.700 C-
M20 Basilisk
C
Kills:81
V. Kills:31 253%
Deaths:20
KDR:4.050
Accuracy:29.326% D*
KPH:17 C
VKPH:6.500 C
M60-G Bulldog
C
Kills:69
V. Kills:12 N/A
Deaths:15
KDR:4.600
Accuracy:33.690% D
KPH:35.100 C
VKPH:6.100 C--
M12 Kobalt
C
Kills:63
V. Kills:2 N/A
Deaths:6
KDR:10.500
Accuracy:16.733% C
KPH:64.500 C
VKPH:2 D
Kills:813 (0 + 813)
Deaths:83
KDR:9.795
VKDR:1.313
Vehicle Kills:109
Kill Difference:730
Playtime:19.199 hours
Usage:0%
Score:0.491m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:16.733%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,110
V. Kills:259 427%
Deaths:919
KDR:1.208
Accuracy:40.468% D
KPH:20.500 C+
VKPH:4.800 C
S12 Renegade
D*
Kills:802
V. Kills:15 N/A
Deaths:700
KDR:1.146
Accuracy:27.391% F
KPH:16.900 D*
VKPH:0.300 D*
Kills:1,912 (1,912 + 0)
Deaths:1,619
KDR:1.181
VKDR:0.169
Vehicle Kills:274
Kill Difference:293
Playtime:101.356 hours
Usage:2%
Score:0.635m
Score/min:104
Driving Accuracy:27.391%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:52
V. Kills:8 N/A
Deaths:3
KDR:17.333
Accuracy:31.207% C--
KPH:60.400 C
VKPH:9.300 B**
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:49
Playtime:0.861 hours
Usage:0%
Score:0.012m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:31.207%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 16,75310,1171,2997.788C++5.5936.477%D--2.501%C23.7D15.5C380426.9h6.4C**17.4C+
CAS30 Tank Buster 12,4217,3563,0502.412B0.2138.902%DN/A9.7B6.7C+158754.6h32.9B*84.5B+
C150 Dalton 7,0113,9677255.472C3.2727.456%D**N/A33.6C+25.8C*667118.2h3.3B++12.1C+
L100 Python AP 4,8693,1723389.385B+7.1848.82%D-1.04%D-28.9C15.5C--249109.7h4.1B**8.4B++
AS16 NightHawk 3,1683,1492,5381.241C+0.9632.158%D-13.814%C+19.5DN/A68161.1h3.9B+12.3C+
C-4 3,8432,4412,0041.218C0.9817.924%D*N/A22.2D*12.8D*349109.9h1.4C++7.7D
M40 Fury-H 2,5221,86413014.338C++12.1454.058%AN/A83.6C+29.5A36622.3h11.9D22.1C++
Tank Mine 2,9321,7246222.772C+0.5726.05%DN/A73.7D51.6C-121323.4h1.8C++6.8C--
M18 Rotary 3,2881,7021,0911.56C+0.6427.269%D0.999%D-10.7C9.9C+227159.6h100.8B+369.8B
T7 Mini-Chaingun 1,5171,4971,7860.838C1.3614.955%C--10.354%D19.4DN/A7877.3h13.2B+88.3C*
M18 Needler 2,8721,4559321.561C+0.6425.561%D*N/A10.2C10C++285142.4h100.4B+392.6B
TAS-16 Blackjack 1,3011,2871,1941.078C+1.1239.695%F-10.956%D-14D--N/A5191.9h2.5C+6.3D
M40 Fury-F 1,3691,1109191.208C+0.9940.468%DN/A20.6C+4.8C13454h7.2B+17.9B+
Coyote Missiles 2,1601,1072674.146C+1.9449.843%DN/A30C+28.5C++69736.9h32.2B+64.5B+
P525 Marauder-H 1,1731,0978413.06C+10.8633.565%CN/A85.7C5.9C+30312.8h7.7C22.8C+
M18 Locust 2,0821,0237171.427C-0.7724.86%D*N/A8.9D-9.2D229115.5h129.9C+522.5C+
L105 Zephyr 1,0569747812.487C++10.2940.199%CN/A62.4B+5.3D44315.6h4.9B++12.3B+
TS4 Haymaker 9719656371.515C**0.6937.819%C--12.746%C+25.4CN/A10338h3.6B++9.4B+
E540 Halberd 1,3748801147.719C+5.5238.572%C3.068%C+19.5D10.9C36745.2h5.3B13.7C*
M14 Banshee 9588761745.034C+2.8324.932%D-1.142%C++35C3.3C+18425h20.6C*82.7C++
FA1 Barrage 8768705061.719B*0.4835.398%D13.218%C-21.2C-N/A8241h3.6B**10.3B+
Claymore 8518511246.863C+4.6637.193%B+N/A92.5D-N/A3549.2h1.3D3.4B+
G30 Vulcan 1,3498231395.921C*3.7230.849%C++2.673%C--16.4D10.5C--29950.2h81.1B+262.9B+
G20 Vulcan-H 1,2458121914.251C+2.0538.141%D*3.079%C++33.8C--18D44924h82.4B++215.9C++
S12 Renegade 8178027001.146C--1.0627.391%F5.736%C*17D*N/A7047.3h2.8B+10.2C-
ML-7 9337821,1620.673C+1.5349.658%D-4.348%B*25.6C++4.9D--26230.6h3.7A7.5B**
RAMS .50M 7317302093.493C++1.2939.33%C+76.164%C27.8C+N/A12826.3h2.1C*5.4C*
C75 Viper 816700769.211B++7.0129.883%D--1.429%C+42.4B+7C41816.5h7.1B++23.8B++
Hellfire Rocket Pods 8416661454.593C2.3939.307%D--1.201%C*57.9C15.2C+77711.5h22.6C+57.4C+
TRAC-5 S 6606349080.698C1.5014.567%F10.252%D--6.2D--N/A29102h9.7B++66.8C
NS-44 Commissioner 6176158830.696C1.5119.527%F-13.171%D*6.4D--N/A3096.3h3.4B+17.6D--
SMG-46 Armistice 6126094781.274C++0.9322.144%D10.016%D--21.3C--N/A10528.6h12.6B+56.7C++
MRC3 Mercy 6196041743.471B+1.2720.19%B+19.205%C32C++N/A9718.9h17.1B++84.8B+
MRC3 Mercy 5865781763.284B1.0819.874%B+22.145%C*30.4C+N/A9619h17.4B+87.7B+
NS-7 PDW 5785787530.768C1.4323.529%C12.111%D--11.5D-N/A4350.2h12.9B+54.7C*
T4 AMP 5765704151.373B+0.8325.312%C18.947%C+9.9D--N/A3557.8h13.3B+52.5C*
M2 Mutilator 5445362801.914C++0.2918.589%B++19.59%C*27.5C+N/A12319.5h20.5D-110.4C**
NS Baron G5 5335284431.192C+1.0134.973%D--15.341%C++12.7D--N/A5041.7h4.4C++12.7C+
M2 Mutilator 5115072691.885C++0.3218.201%B++17.752%C27.4C+N/A13018.5h20.7D-113.7C*
M3 Pounder HEG 5555062252.249B0.0541.855%C*3.162%C+22.4C**2.2D14922.6h11.2B*26.7B++
NS Decimator 6995055610.9C1.3047.837%F-2.574%B+21D--8.1D--22324h3.7B+7.8C+
Ripper 5135028,9690.056C+2.1510.03%D**15.339%C+0.6C-N/A2881.2h1.6C+15.5D-
M60-A Bulldog 6104811233.911C1.7125.084%D*1.04%C-21.9D5.9C+28822h5.4C*21.7D
TRS-12 Uppercut 4814803501.371C++0.8341.879%D**10.625%D-21.1D-N/A5522.8h2.3B+5.5C
AP30 Shredder 8434721473.211C1.0118.824%F1.483%D21.5D16.9C85322h66.5B+353.4C
Tomcat A2AM Pods 916456805.7C+3.5084.398%B**N/A40C40.4C+95111.4h7.7B+9.2B*
LC3 Jaguar 4424234340.975C1.2316.45%F20.804%C++9.8D-N/A4443.1h13.7C+83.3D-
NS-11C 4334214131.019C+1.1816.666%F12.114%D*7.2D-N/A3958.4h14.1C+84.6D
Sticky Grenade 4194161416N/A413.8052.493%C+N/A594.3D-4.3D-20940.7h2.8D5.4C
NS-30 Vandal 3883841812.122C+0.0823.793%F25.26%C33.4C-N/A8411.5h5.5C+22.9D
T2 Striker 7953726940.536C+1.6749.06%C-N/A6.5D-7.4D-15857.5h40.6C*82.8C++
TMG-50 3743713391.094C+1.1116.544%D-15.903%D*22.2DN/A14616.7h9.5B++57.5C++
A30 Walker 7353672361.555C0.6516.234%D**N/A8.3D8.3C-19544.4h87.1B++536.3C*
M3 Pounder HEG 4153611632.215C*0.0142.913%C++4.986%A18.4C2.8D12619.6h15.1B+35.3B+
M60-A Bulldog 3833481918.316C+16.1144.403%C1.724%C--59B*5.9B+3585.9h5.4B12.2C*
ASP-30 Grounder 5093453061.127B+1.0756.522%D-4.928%B**16.7C+8C33720.6h5.4B**9.6B*
Hornet Missiles 513333467.239C++5.0447.494%F1.502%C+40.1C--21.7D6418.3h6.8B**14.4B+
E540 Halberd-H 500330418.049C+5.8548.476%D*1.212%C-32.4D16.7D47810.2h6.2C+12.7C
MKV Suppressed 3143142031.547B0.6523.194%D13.376%D--21.1DN/A7314.9h11.9B+51.1C++
T9 CARV-S 3133092181.417C+0.7816.566%D*19.418%D24DN/A10612.9h11B+66.5C+
L-30R Vektor 4833081142.702C+0.5033.637%DN/A9.7C+5.5C10731.9h48.1B++143.1B++
LC2 Lynx 3113073360.914C+1.2916.544%D**15.31%D--8.3D-N/A6036.9h13.4B+81.2C
MSW-R 2842831881.505C+0.7015.898%D**21.908%C22.8DN/A18112.4h9.5B**59.5C+
MR1 Fracture 3742823260.865C+1.3435.639%C8.511%A*11.9B+3.9D9423.7h27.1B**76B++
NS-11P 2792771751.583C*0.6218.728%D*19.495%C-23.5C--N/A9911.8h12.9C*68.8C
HC1 Cougar 2782732591.054C+1.1516.1%F-15.751%D*8.8D-N/A4031.2h11.8C*73.5D
Frag Grenade 2722711271N/A268.8047.942%C**N/A451.7C1.7D*23080.6h3.8C+7.9C++
NS-15M2 2662661282.078C++0.1218.77%D*15.79%D**24.9D-N/A11110.7h10.2B++54.5C+
T9 CARV 2692653540.749C1.4515.765%D18.113%D12.2D-N/A12221.8h13C**82.6C+
Skyguard 474262763.447C++1.2528.024%C1.145%D9D7.3D29029.2h130.9C+466.9C+
M12 Kobalt 270261465.25A**63.0513.512%D-20.69%B+72.5C++2.5C2533.6h13.4B**99.5C*
Cycler TRV 2632582361.093C+1.1114.48%F22.481%B13D-N/A5319.8h14.4C99.1D**
MR11 Gatekeeper 4662552311.087B**8.8939.745%C+2.353%C**15.1D12.5C-23616.9h45.2B113.7B
SABR-13 2542513010.834C-1.3720.383%D*21.912%D17.7D-N/A7014.2h13.7D67.4D--
MG-HBR1 Dragoon 2452421212B0.2028.297%D-25.62%C-31.8C+N/A957.6h5.5B+19.6C**
NS-44L Blackhand 2422381811.315C+0.8923.001%F--23.95%D**11.2D-N/A5021.2h3.7C*16.2D
Spear Anti-Vehicle Phalanx Turret 396230356.571C+4.3750.665%B++1.304%D**47.9B+34.6A10974.8h7.5B+14.7B++
TAR 2202162061.049C1.1515.638%F17.13%D16.6DN/A9113h13.5C+86.4D--
MR1 Fracture 2712133260.653C1.5536.403%C+7.042%A+9C+2.4D*7423.7h36.5B++100.2B+
TX2 Emperor 2102082610.797C+1.4012.567%F--16.346%D7.5D*N/A3227.6h7.2B*57.4D*
SOAS-20 2062051551.323C+0.8825.044%D14.146%D--25.9DN/A1087.9h11.2C**44.7C+
NS-AM7 Archer 2552024690.431C+1.7734.943%T-14.852%C2.4D--N/A2183.9h11.9B+34.1C+
M6 Onslaught 194190682.794B0.5920.996%B+15.263%D--35.8C+N/A1115.3h15.8B++75.5B+
NS-61 Emissary 1781771621.093B1.1113.268%F--18.079%C++6.3D--N/A1828.1h11B+82.7D
TSAR-42 169168822.049C0.1533.607%D-34.524%T*31.7CN/A1745.3h2.7D8D
L100 Python HESH 1871661115.091C++12.8950.056%C++1.205%C57.2C++7.2C5192.9h2.7B++5.4B+
M6 Onslaught 169165592.797C**0.6021.781%B++18.182%C-37.5C++N/A1174.4h16.8B+77.1B+
KSR-35 163162921.761C+0.4424.198%F-28.395%C+27.5DN/A1025.9h5.7D--23.7D**
P2-120 HEAT 202156592.644C--0.4427.659%F4.487%B**13.3D--3.9D**55711.7h6.7C*24.3D-
M12 Kobalt-H 1571521113.818C--11.6214.611%D**20.395%B+80D2.6D-3421.9h13.6B+93.2C
MG-S1 Jackal 1431421301.092C+1.1115.738%F-23.239%B16.5DN/A438.6h10.5C++67C--
Hunter QCX 1611402200.636C+1.5727.511%D-18.571%C-6DN/A3123.5h5.8C++21C+
M60-A Bulldog 1631371310.538C8.3450.136%C*1.46%D47.2B9A+3732.9h6.7C--13.4C+
TS2 Inquisitor 1341341930.694C-1.5110.523%F*20.149%C+4.4D*N/A1330.5h10C*95.1F--
M60-G Bulldog 149132168.25B+6.0529.325%D1.515%D-42.6B+5.5C5723.1h5.9B+20.1C**
M40 Fury 161124717.714B+15.5145.904%DN/A37.6D--11.2D-1933.3h16.1C+35C
Aspis Anti-Aircraft Phalanx Turret 229123158.2A++6.0027.883%C++8.13%M**18.9A16.3B*6576.5h78.7A++282.3B**
NSX Naginata 122120971.237C0.9614.348%F22.5%D-21.8D-N/A575.5h10.4B+72.2C
MANA Anti-Personnel Turret 1191161001.16N/A1.0413.433%UN/A1160U30U3833400.1h29.7T*221.4T*
NS-357 Underboss 1151132010.562C-1.6415.15%F*12.389%D*4.7D*N/A2723.8h4.4C29.3T
M40 Fury 132109129.083C++6.8829.576%DN/A36.3C-7.7C4583h12.3C**41.8C+
TORQ-9 1091061100.964C1.2420.13%D--19.811%D16.3D-N/A956.5h17.2D85.5D
TRAC-5 Burst 1091061230.862C1.3413.824%F--17.925%D--10.4D--N/A3310.2h13.1C+94.9F
PDW-16 Hailstorm 101101721.403C**0.8019.244%D--10.891%D-16.6DN/A1236.1h11.3B*59C**
HSR-1 100100841.19C--1.0122.452%F--18%D*20.4D-N/A864.9h5.1B22.8D-
M40 Fury 11398109.8C*7.6033.817%C3.061%A57.6C++8.8C6701.7h15.7C-46.4C
MG-H1 Watchman 9996881.091C1.1113.552%F-22.917%D18.5D-N/A625.2h12.8B+94.8C-
A30 Walker 17593382.447C0.2518.584%F-N/A8.2C--7.2C--17511.4h176.2C++947.9D-
T5 AMC 9090841.071C++1.1315.665%F13.333%D*10D-N/A1189h12.1B++77.5C
TRAC-5 87852570.331D1.8717.155%D--8.235%F-2.1D*N/A4640.9h28F*163.1F-
Chainblade 918414,1880.006C--2.2012.994%D**2.381%D0.1D-N/A01127.6h3C22.9D--
Hyena Missile Launcher 14982223.727B**1.5329.732%DN/A10.9D8.9C1647.5h31B+104.3C**
M20 Basilisk 11281204.05C*1.8529.326%D*12.346%A**16.9C6.5C3964.8h71.1B++242.5C++
Xiphos Anti-Personnel Phalanx Tower 8179179C*76.8025.004%C-N/A98.8D2.5D*3450.8h18.2C**72.9C*
NS-10 Burster 132761070.71C1.4927.218%C3.947%D3.5D-2.6D13221.9h188.7D-693.1D
NS-10 Burster 135741060.698C-1.5027.471%C8.108%B**3.4D-2.8D12721.9h194.9D709.4C--
M60-G Bulldog 8169154.6C2.4033.69%D1.449%D-34.5C6D4262h9.1D27.1D
MR11 Gatekeeper-H 1166888.5B*6.3046.467%D-1.471%C+30.9C+21.8D5492.2h53.8C*115.7C+
M12 Kobalt 6563610.5C8.3016.733%C26.984%A++63C2D2171h18.7C+111.6C+
Anti-Vehicle Grenade 7461161N/A58.8053.968%C*N/A305C--65C-39550.2h5.6C+10.3C++
AMR-66 60601120.536C--1.6713.696%F--23.333%C3.8D--N/A3716h8.5C**62.2D*
P2-120 HESH 685978.429C6.2326.606%F-1.695%B**31.1D-4.7D-7301.9h4.4C**16.6D-
NSX Tomoe 5656361.556C+0.6521.736%F19.643%F22.4D-N/A572.5h15.3C70.2D-
M60-G Bulldog-H 595395.889D3.6946.504%C+N/A88.3C*10C5810.6h5C**10.8C*
CAS 14-E 6052317.333C+15.1331.207%C--N/A57.8C8.9B*2270.9h45.8D*146.8D--
Spear Anti-Vehicle Phalanx Tower 9751151B**48.8050.249%C++3.922%C+34C30.7C++4531.5h7.9B+15.8B+
T1S Cycler 5250481.042C+1.1619.069%D*8%F-15.2D-N/A1023.3h7.5A++39.5B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret275912.6h
Spawn Beacon373,7056.5h
NEST Launcher0600h
Bastion CDWS01380.1h
NS-03 Thumper01220.3h
Bastion Battery0620h
Nano-Armor Kit2,2943,163,127395.7h
NS-TMC-01 "His Regards"781518.3h
Skywall Shield Emitter01570.7h
Turret AI Module02231.3h
Structure Shield Module11661h
Repair Module02721.3h
Nanite Revive Grenade03050.1h
Medical Applicator321160,93315.5h
Blast Wall01341.5h
Cortium Silo1820.8h
Restoration Kit7600.5h
Motion Spotter211,7144.5h
Spitfire Auto-Turret353,5433.6h
Hoplon Anti-Aircraft Phalanx Tower01060.7h
Rampart Wall65097.4h
Sunderer Garage1641.2h
Xiphos Anti-Personnel Tower01070.7h
Welding Device124,6982.5h
Spear Anti-Vehicle Tower11010.6h
Recon Detection Device341,8416.1h
Shield Recharging Field5550h
Smoke Grenade01620.1h
Medical Kit1301,28523.4h
Ammunition Package582,6736.7h
Anti-Infantry MANA Turret391091.3h
WLT-Howler Mining Laser116,2163h
Infantry Tower1540.8h
Nano-Repair Grenade01,2790.4h
Orbital Strike Target Designator17971.2h
IPC Targeting Dart61790.8h

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