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Major Corporal VILADAPAZ[ADRE] VILADAPAZ
TR BR 61

KDR: 2.16

Score: 103.9m

Last Seen: Apr 20th, 2019 1:50 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Emerald - Outfit Leader of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 101
Level Progress (to 62): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster C150 Dalton L100 Python AP AS16 NightHawk C-4 M18 Rotary Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $188,901 MLG Score: 151
Fun Score: N/A
Cheeseburgers Flipped: 920TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.453%17.069%315389979,2390.7425061.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%-0.516D-0.561D-0.419C--HEAD ++ (~7.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.216C++10.80.243C++47.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.482%0.909%3766102912,103343588553.52241137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.249%-0.728D--0.636D-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.40.005C+48.90.078C+111.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.555%2.433%4317102812,535341578293.6695160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%-0.717D--0.108C+0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.32C*8.80.297C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.019%1.634%36416101911,689337664543.46238181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.378%-0.571D-0.693D0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.471B+18.90.524B+44

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.056%68.386%36421033892132220.674735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.018%0.456B+0.083C+0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.20.297C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.702%12.689%364510306,281921406.81976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.959%-0.561D-0.37C--0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++3.40.292C*6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 101
103.9m395.2%348 (20.9k)321 (19.3k)2.1554787,16540,4392.8771761 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035405417.626%5.586%9808:0013

56% Engineer11% Heavy Assault11% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:57 PMJan 9th, 2014 9:01 PMApr 20th, 2019 6:43 AM (2d) (PST)Apr 19th, 2019 10:10 PM (3d) (PST)Apr 19th, 2019 9:50 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
599635360.2700.1250.0151.4740.103151

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9233,76832,155168188619,280

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5387.2h/224.5d 29,185 4,869 29,302 476.4k 3,097 7,155 33,383 193.5m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C+
Kills:2,705
Deaths:2,099
KDR:1.289
Accuracy:31.933% D-
HSR:13.752% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D*
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:413
Deaths:394
KDR:1.048
Accuracy:16.877% D**
HSR:11.622% D*
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-HBR1 Dragoon
C--
Kills:177
Deaths:73
KDR:2.425
Accuracy:28.021% D
HSR:24.294% C--
TRAC-5 Burst
D--
Kills:93
Deaths:104
KDR:0.894
Accuracy:13.413% F--
HSR:16.129% D--
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
AMR-66
C+
Kills:60
Deaths:112
KDR:0.536
Accuracy:13.696% F--
HSR:23.333% C+
Kills:9,358
Deaths (as Engineer):8,139
Deaths (to Engineers):15,831
KDR:1.14977
Kill Difference:1,219
Playtime:3,024.222 hours
Usage:56%
Score:63.279m
Score/min:349
Accuracy (listed only):24.401%
HSR (listed only):14.717%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,488
Deaths:1,777
KDR:0.837
Accuracy:15.181% C
HSR:10.417% D
TMG-50
D-
Kills:371
Deaths:337
KDR:1.101
Accuracy:16.583% D-
HSR:15.903% D*
MSW-R
C
Kills:276
Deaths:174
KDR:1.586
Accuracy:16.241% D*
HSR:21.377% C
T9 CARV
D
Kills:265
Deaths:354
KDR:0.749
Accuracy:15.765% D
HSR:18.113% D
NS-15M2
D-
Kills:261
Deaths:126
KDR:2.071
Accuracy:19.422% D-
HSR:15.709% D*
T9 CARV-S
D
Kills:242
Deaths:141
KDR:1.716
Accuracy:16.963% D--
HSR:19.422% D
NSX Naginata
D
Kills:108
Deaths:78
KDR:1.385
Accuracy:14.566% D**
HSR:22.222% D
Kills:3,011
Deaths (as Heavy Assault):2,987
Deaths (to Heavy Assaults):8,167
KDR:1.00803
Kill Difference:24
Playtime:601.875 hours
Usage:11%
Score:8.539m
Score/min:236
Accuracy (listed only):16.389%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C+
Kills:2,705
Deaths:2,099
KDR:1.289
Accuracy:31.933% D-
HSR:13.752% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D*
Kills:634
Deaths:908
KDR:0.698
Accuracy:14.567% F
HSR:10.252% D*
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
LC3 Jaguar
C++
Kills:423
Deaths:434
KDR:0.975
Accuracy:16.450% D**
HSR:20.804% C++
NS-11C
D*
Kills:413
Deaths:394
KDR:1.048
Accuracy:16.877% D**
HSR:11.622% D*
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D**
HSR:15.461% D--
HC1 Cougar
D*
Kills:270
Deaths:254
KDR:1.063
Accuracy:16.090% F
HSR:15.556% D*
MG-S1 Jackal
B+
Kills:129
Deaths:115
KDR:1.122
Accuracy:16.191% F-
HSR:22.481% B+
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
TRAC-5 Burst
D--
Kills:93
Deaths:104
KDR:0.894
Accuracy:13.413% F--
HSR:16.129% D--
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
Kills:10,820
Deaths (as Light Assault):9,553
Deaths (to Light Assaults):5,507
KDR:1.13263
Kill Difference:1,267
Playtime:942.514 hours
Usage:17%
Score:19.284m
Score/min:341
Accuracy (listed only):23.851%
HSR (listed only):13.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:726
Deaths:205
KDR:3.541
Accuracy:39.476% C++
HSR:76.033% C
NS-44 Commissioner
D*
Kills:615
Deaths:880
KDR:0.699
Accuracy:19.575% F-
HSR:13.171% D*
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D--
T4 AMP
C+
Kills:563
Deaths:408
KDR:1.380
Accuracy:25.520% C
HSR:19.005% C+
NS-30 Vandal
C+
Kills:384
Deaths:181
KDR:2.122
Accuracy:23.823% D**
HSR:25.260% C+
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
NS-44L Blackhand
D*
Kills:228
Deaths:176
KDR:1.295
Accuracy:22.625% F--
HSR:23.246% D*
TX2 Emperor
D
Kills:208
Deaths:261
KDR:0.797
Accuracy:12.819% F--
HSR:16.346% D
SOAS-20
C
Kills:194
Deaths:143
KDR:1.357
Accuracy:26.249% C
HSR:11.856% D*
NS-61 Emissary
C**
Kills:177
Deaths:162
KDR:1.093
Accuracy:13.268% F--
HSR:18.079% C**
TSAR-42
D
Kills:166
Deaths:79
KDR:2.101
Accuracy:33.768% D
HSR:34.940% T*
KSR-35
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.198% F
HSR:28.395% C+
NS-AM7 Archer
C*
Kills:141
Deaths:261
KDR:0.540
Accuracy:33.764% T-
HSR:19.149% C*
TS2 Inquisitor
C++
Kills:133
Deaths:191
KDR:0.696
Accuracy:10.456% F**
HSR:20.301% C++
MG-S1 Jackal
B+
Kills:129
Deaths:115
KDR:1.122
Accuracy:16.191% F-
HSR:22.481% B+
NS-357 Underboss
D*
Kills:113
Deaths:200
KDR:0.565
Accuracy:15.163% F*
HSR:12.389% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
HSR-1
D*
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.452% F-
HSR:18% D*
NSX Tomoe
D**
Kills:56
Deaths:36
KDR:1.556
Accuracy:21.736% D**
HSR:19.643% F
Kills:5,665
Deaths (as Infiltrator):4,958
Deaths (to Infiltrators):4,217
KDR:1.1426
Kill Difference:707
Playtime:569.224 hours
Usage:11%
Score:8.811m
Score/min:258
Accuracy (listed only):22.469%
HSR (listed only):21.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C+
Kills:2,705
Deaths:2,099
KDR:1.289
Accuracy:31.933% D-
HSR:13.752% C+
TAS-16 Blackjack
D-
Kills:1,271
Deaths:1,173
KDR:1.084
Accuracy:39.777% F
HSR:10.779% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C-
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D--
NS Baron G5
C++
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D-
HSR:15.341% C++
TRS-12 Uppercut
D-
Kills:473
Deaths:333
KDR:1.420
Accuracy:42.048% D*
HSR:10.571% D-
MKV Suppressed
C-
Kills:311
Deaths:198
KDR:1.571
Accuracy:23.354% C-
HSR:13.183% D--
NS-11P
C+
Kills:273
Deaths:164
KDR:1.665
Accuracy:18.650% D-
HSR:18.681% C+
SABR-13
C--
Kills:251
Deaths:301
KDR:0.834
Accuracy:20.383% D*
HSR:21.912% C--
TAR
D
Kills:208
Deaths:203
KDR:1.025
Accuracy:15.482% F
HSR:17.308% D
Cycler TRV
B
Kills:190
Deaths:174
KDR:1.092
Accuracy:13.891% F-
HSR:22.632% B
MG-S1 Jackal
B+
Kills:129
Deaths:115
KDR:1.122
Accuracy:16.191% F-
HSR:22.481% B+
TORQ-9
D
Kills:106
Deaths:110
KDR:0.964
Accuracy:20.130% D-
HSR:19.811% D
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.244% D-
HSR:10.891% D-
T1S Cycler
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:19.069% N/A
HSR:8% N/A
Kills:9,586
Deaths (as Combat Medic):7,785
Deaths (to Combat Medics):2,601
KDR:1.23134
Kill Difference:1,801
Playtime:115.217 hours
Usage:2%
Score:1.721m
Score/min:249
Accuracy (listed only):25.531%
HSR (listed only):14.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:536
Deaths:280
KDR:1.914
Accuracy:18.589% B*
HSR:19.590% C*
M2 Mutilator
B*
Kills:507
Deaths:269
KDR:1.885
Accuracy:18.201% B*
HSR:17.752% C+
M3 Pounder HEG
B+
Kills:504
Deaths:222
KDR:2.270
Accuracy:41.782% B+
HSR:3.175% C+
MRC3 Mercy
B++
Kills:495
Deaths:143
KDR:3.462
Accuracy:20.245% B++
HSR:18.384% C-
MRC3 Mercy
B++
Kills:488
Deaths:145
KDR:3.366
Accuracy:19.977% B++
HSR:22.336% B
M3 Pounder HEG
A
Kills:361
Deaths:160
KDR:2.256
Accuracy:42.847% C**
HSR:4.986% A
MR1 Fracture
A*
Kills:282
Deaths:325
KDR:0.868
Accuracy:35.566% C+
HSR:8.511% A*
MR1 Fracture
A+
Kills:212
Deaths:325
KDR:0.652
Accuracy:36.340% C+
HSR:7.075% A+
M6 Onslaught
B*
Kills:190
Deaths:68
KDR:2.794
Accuracy:20.996% B*
HSR:15.263% D-
M6 Onslaught
B*
Kills:165
Deaths:59
KDR:2.797
Accuracy:21.781% B*
HSR:18.182% C
NS-10 Burster
C+
Kills:75
Deaths:106
KDR:0.708
Accuracy:26.810% C+
HSR:4% D
NS-10 Burster
B**
Kills:73
Deaths:105
KDR:0.695
Accuracy:27.056% C
HSR:8.219% B**
Kills:3,888
Deaths (as MAX Suit):1,103.500
Deaths (to MAX Suits):2,709
KDR:3.52333
Kill Difference:2,784.500
Playtime:115.180 hours
Usage:2%
Score:2.230m
Score/min:323
Accuracy (listed only):27.516%
HSR (listed only):12.289%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,674
V. Kills:1,574 106%
Deaths:1,090
KDR:1.536
Accuracy:27.208% D
KPH:10.600 C
VKPH:9.900 C+
M18 Needler
C++
Kills:1,437
V. Kills:1,409 102%
Deaths:931
KDR:1.544
Accuracy:25.546% D*
KPH:10.200 C
VKPH:10 C++
Coyote Missiles
C*
Kills:1,101
V. Kills:1,050 105%
Deaths:266
KDR:4.139
Accuracy:49.833% D
KPH:30 C+
VKPH:28.600 C*
M18 Locust
C--
Kills:1,023
V. Kills:1,059 97%
Deaths:717
KDR:1.427
Accuracy:24.860% D--
KPH:8.900 D
VKPH:9.200 C--
M14 Banshee
C+
Kills:835
V. Kills:80 N/A
Deaths:170
KDR:4.912
Accuracy:24.835% D-
KPH:34.500 C
VKPH:3.300 C+
Hellfire Rocket Pods
C++
Kills:666
V. Kills:175 378%
Deaths:145
KDR:4.593
Accuracy:39.307% D--
KPH:58 C
VKPH:15.200 C++
Tomcat A2AM Pods
C+
Kills:456
V. Kills:460 99%
Deaths:80
KDR:5.700
Accuracy:84.398% B+
KPH:39.900 C
VKPH:40.300 C+
Hornet Missiles
C-
Kills:333
V. Kills:180 184%
Deaths:46
KDR:7.239
Accuracy:47.494% F
KPH:40 C-
VKPH:21.600 D
Kills:7,525 (4,969 + 0)
Deaths:3,445
KDR:2.184
VKDR:1.738
Vehicle Kills:5,987
Kill Difference:4,080
Playtime:507.084 hours
Usage:9%
Score:9.470m
Score/min:311
Piloting Accuracy:24.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:7,186
V. Kills:4,984 144%
Deaths:3,018
KDR:2.381
Accuracy:38.449% D-
KPH:9.800 C**
VKPH:6.800 C+
C150 Dalton
C++
Kills:3,950
V. Kills:3,035 130%
Deaths:725
KDR:5.448
Accuracy:27.451% D*
KPH:33.500 C+
VKPH:25.700 C++
L105 Zephyr
B+
Kills:974
V. Kills:82 N/A
Deaths:78
KDR:12.487
Accuracy:40.216% C
KPH:62.300 B+
VKPH:5.200 D
AP30 Shredder
C+
Kills:467
V. Kills:369 126%
Deaths:147
KDR:3.177
Accuracy:18.652% F
KPH:21.600 C-
VKPH:17 C+
L-30R Vektor
C+
Kills:305
V. Kills:173 175%
Deaths:113
KDR:2.699
Accuracy:33.384% D
KPH:10 C+
VKPH:5.700 C
Kills:12,882 (7,491 + 5,391)
Deaths:4,081
KDR:3.157
VKDR:2.118
Vehicle Kills:8,643
Kill Difference:8,801
Playtime:916.168 hours
Usage:17%
Score:13.474m
Score/min:245
Piloting Accuracy:33.384%
Gunner Accuracy:18.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,917
V. Kills:1,581 184%
Deaths:330
KDR:8.839
Accuracy:49.073% D-
KPH:28.200 C+
VKPH:15.300 C-
C75 Viper
B*
Kills:681
V. Kills:110 N/A
Deaths:75
KDR:9.080
Accuracy:29.681% D-
KPH:42.200 B*
VKPH:6.800 C
Skyguard
C--
Kills:262
V. Kills:212 123%
Deaths:76
KDR:3.447
Accuracy:28.024% C+
KPH:9 D
VKPH:7.300 C--
L100 Python HESH
C*
Kills:166
V. Kills:21 N/A
Deaths:11
KDR:15.091
Accuracy:50.056% C++
KPH:57.200 C*
VKPH:7.200 C
Kills:4,026 (4,026 + 0)
Deaths:492
KDR:8.183
VKDR:3.911
Vehicle Kills:1,924
Kill Difference:3,534
Playtime:151.596 hours
Usage:3%
Score:2.523m
Score/min:277
Driving Accuracy:50.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:8,296
V. Kills:5,851 142%
Deaths:1,206
KDR:6.879
Accuracy:35.847% D--
KPH:21.600 D
VKPH:15.300 C
E540 Halberd
C-
Kills:823
V. Kills:474 173%
Deaths:108
KDR:7.620
Accuracy:38.319% C
KPH:18.900 D
VKPH:10.900 C-
G30 Vulcan
C
Kills:815
V. Kills:522 156%
Deaths:138
KDR:5.906
Accuracy:30.839% C*
KPH:16.400 C--
VKPH:10.500 C
MR11 Gatekeeper
D
Kills:235
V. Kills:200 117%
Deaths:23
KDR:10.217
Accuracy:39.741% C++
KPH:14.300 D-
VKPH:12.200 D
P2-120 HEAT
D--
Kills:154
V. Kills:45 335%
Deaths:59
KDR:2.610
Accuracy:27.729% D**
KPH:13.400 D--
VKPH:3.900 D**
P2-120 HESH
D-
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:26.606% F
KPH:30.700 D-
VKPH:4.700 D-
Kills:10,382 (8,509 + 1,873)
Deaths:1,541
KDR:6.737
VKDR:4.608
Vehicle Kills:7,101
Kill Difference:8,841
Playtime:506.662 hours
Usage:9%
Score:11.586m
Score/min:381
Driving Accuracy:26.606%
Gunner Accuracy:39.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B**
Kills:1,629
V. Kills:575 283%
Deaths:114
KDR:14.290
Accuracy:54.165% B**
KPH:88.800 C++
VKPH:31.300 B**
P525 Marauder-H
C
Kills:885
V. Kills:59 N/A
Deaths:80
KDR:11.063
Accuracy:31.450% C--
KPH:81.200 C
VKPH:5.400 C
G20 Vulcan-H
C--
Kills:692
V. Kills:383 180%
Deaths:185
KDR:3.741
Accuracy:37.569% D*
KPH:32 C--
VKPH:17.700 D
E540 Halberd-H
D
Kills:291
V. Kills:154 188%
Deaths:41
KDR:7.098
Accuracy:48.291% D*
KPH:31.500 D
VKPH:16.700 D
MR11 Gatekeeper-H
C
Kills:54
V. Kills:41 129%
Deaths:8
KDR:6.750
Accuracy:45.402% D-
KPH:27.600 C
VKPH:21 D
M60-G Bulldog-H
C**
Kills:53
V. Kills:6 N/A
Deaths:9
KDR:5.889
Accuracy:46.749% C*
KPH:87.100 C**
VKPH:9.900 C+
Kills:3,604 (0 + 3,604)
Deaths:437
KDR:8.247
VKDR:2.787
Vehicle Kills:1,218
Kill Difference:3,167
Playtime:62.678 hours
Usage:1%
Score:1.556m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:46.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:249
V. Kills:9 N/A
Deaths:4
KDR:62.250
Accuracy:13.489% D
KPH:71.500 C**
VKPH:2.600 C
M60-G Bulldog
B++
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:29.344% C--
KPH:42.600 B++
VKPH:5.500 C+
M40 Fury
C
Kills:109
V. Kills:23 454%
Deaths:12
KDR:9.083
Accuracy:29.576% D
KPH:36.500 C
VKPH:7.700 C
M40 Fury
C++
Kills:98
V. Kills:15 N/A
Deaths:10
KDR:9.800
Accuracy:33.817% C
KPH:56.800 C++
VKPH:8.700 C
M20 Basilisk
C
Kills:80
V. Kills:30 258%
Deaths:20
KDR:4
Accuracy:29.075% D--
KPH:17.100 C
VKPH:6.400 C
M60-G Bulldog
C+
Kills:69
V. Kills:12 N/A
Deaths:15
KDR:4.600
Accuracy:33.690% C
KPH:35.600 C+
VKPH:6.200 C
M12 Kobalt
C+
Kills:56
V. Kills:1 N/A
Deaths:6
KDR:9.333
Accuracy:16.885% C+
KPH:68 C+
VKPH:1.200 D-
Kills:793 (0 + 793)
Deaths:83
KDR:9.554
VKDR:1.289
Vehicle Kills:107
Kill Difference:710
Playtime:18.741 hours
Usage:0%
Score:0.481m
Score/min:427
Driving Accuracy:N/A%
Gunner Accuracy:16.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,108
V. Kills:259 426%
Deaths:918
KDR:1.207
Accuracy:40.486% D
KPH:20.700 C+
VKPH:4.800 C
S12 Renegade
D--
Kills:790
V. Kills:15 N/A
Deaths:693
KDR:1.140
Accuracy:27.576% D**
KPH:16.800 D--
VKPH:0.300 D*
Kills:1,898 (1,898 + 0)
Deaths:1,611
KDR:1.178
VKDR:0.170
Vehicle Kills:274
Kill Difference:287
Playtime:100.552 hours
Usage:2%
Score:0.631m
Score/min:105
Driving Accuracy:27.576%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:52
V. Kills:8 N/A
Deaths:3
KDR:17.333
Accuracy:31.597% C--
KPH:61.300 C+
VKPH:9.400 B*
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:49
Playtime:0.849 hours
Usage:0%
Score:0.012m
Score/min:226
Piloting Accuracy:N/A%
Gunner Accuracy:31.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,1478,2961,2066.879C++4.7235.847%D--3.001%C+21.6D15.3C394383.6h6.9C**19.3C
CAS30 Tank Buster 12,1707,1863,0182.381B+0.2338.449%D-N/A9.8C**6.8C+162730.6h32.1B**83.4B+
C150 Dalton 6,9853,9507255.448C+3.2927.451%D*N/A33.5C+25.7C++661117.9h3.3B++12.1C+
L100 Python AP 4,4982,9173308.839B**6.6849.073%D-1.131%D-28.2C+15.3C-248103.3h4.2B++8.5B++
AS16 NightHawk 2,7182,7052,0991.289C++0.8731.933%D-13.752%C+18.3DN/A66147.6h4B+12.5C++
C-4 3,7692,3851,9621.216C+0.9417.98%D**N/A21.9D*12.7D*349108.7h1.4C**7.7C-
M18 Rotary 3,2481,6741,0901.536C+0.6227.208%D1.016%D-10.6C9.9C+228158.2h101.5B+372.9B
Tank Mine 2,8661,6736032.774C++0.6225.311%DN/A73.1D52.1C122122.9h1.7B+6.9C
M40 Fury-H 2,2041,62911414.289C**12.1354.165%B**N/A89C++31.4B**38618.3h11.6C21.4B
T7 Mini-Chaingun 1,5081,4881,7770.837C+1.3215.181%C10.417%D19.5DN/A7976.2h13.2B+86.8C**
M18 Needler 2,8461,4379311.544C+0.6125.546%D*N/A10.2C10C++285141.2h100.8B+394.4B+
TAS-16 Blackjack 1,2851,2711,1731.084C+1.0739.777%F10.779%D-14D--N/A5190.8h2.5C++6.3D
M40 Fury-F 1,3671,1089181.207C+0.9540.486%DN/A20.7C+4.8C13553.6h7.2B+17.8B+
Coyote Missiles 2,1511,1012664.139B+1.9849.833%DN/A29.9C+28.5C*69936.8h32.2B++64.7B+
M18 Locust 2,0821,0237171.427C+0.7324.86%D--N/A8.9D9.2C--229115.5h129.9C++522.5C+
L105 Zephyr 1,0569747812.487C*10.3340.216%CN/A62.4B+5.3D43715.6h4.9B*12.3B+
TS4 Haymaker 9719656371.515B0.6437.819%C-12.746%C+25.4CN/A10338h3.6B++9.4B+
P525 Marauder-H 9448858011.063C+8.9131.45%C--N/A81.2C5.4C30510.9h7.5C+23.8C+
FA1 Barrage 8738675021.727B**0.4335.379%C--13.264%C-21.3CN/A8240.8h3.6B**10.3B+
Claymore 8488481246.839C+4.6837.209%B+N/A92.2DN/A3539.2h1.3D3.4B+
M14 Banshee 9158351704.912C+2.7624.835%D-1.078%C+34.5C3.3C+18524.2h20.8B83.7C*
E540 Halberd 1,2978231087.62C*5.4638.319%C3.159%C+18.9D10.9C-36543.5h5.4B+14C**
G30 Vulcan 1,3378151385.906B+3.7530.839%C*2.699%C-16.4C--10.5C29449.8h81.3B+263.7B+
S12 Renegade 8057906931.14C-1.0227.576%D**5.823%C+16.8D--N/A7047h2.8B+10.1C
ML-7 9337821,1620.673C+1.4849.658%D4.348%B**25.6C*4.9D*25830.6h3.7A+7.5B**
RAMS .50M 7277262053.541C++1.3939.476%C++76.033%C27.8C+N/A12826.1h2.1B5.4C**
G20 Vulcan-H 1,0756921853.741C+1.5937.569%D*3.179%C*32C--17.7D44621.6h84.7B+225.3C++
C75 Viper 791681759.08B*6.9229.681%D-1.468%C+42B*6.8C41116.2h7.1B**23.9B*
Hellfire Rocket Pods 8416661454.593C2.4439.307%D--1.201%C**57.9C15.2C++77111.5h22.6C++57.4C+
TRAC-5 S 6606349080.698C1.4614.567%F10.252%D*6.2D-N/A29102h9.7B++66.8C+
NS-44 Commissioner 6176158800.699C1.4619.575%F-13.171%D*6.4D--N/A3096.1h3.4B+17.5D-
SMG-46 Armistice 5835804611.258C*0.9022.166%D9.655%D*21CN/A10627.6h12.6B++56.8C*
NS-7 PDW 5785787530.768C+1.3923.529%C+12.111%D--11.5DN/A4350.2h12.9B+54.7B
T4 AMP 5685634081.38B+0.7825.52%C19.005%C+10D-N/A3556.1h13.3B+52.1C**
M2 Mutilator 5445362801.914C*0.2418.589%B*19.59%C*27.5C++N/A12319.5h20.5D110.4B
NS Baron G5 5335284421.195C++0.9634.978%D-15.341%C++12.7D--N/A5041.7h4.4B12.7C+
M2 Mutilator 5115072691.885C*0.2718.201%B*17.752%C+27.4C*N/A13018.5h20.7D113.7B
M3 Pounder HEG 5515042222.27B+0.1141.782%B+3.175%C+22.3B+2.1D14822.6h11.2B**26.7B++
MRC3 Mercy 5054951433.462B++1.3120.245%B++18.384%C-31.5C**N/A9915.7h17.4B++85.9B++
MRC3 Mercy 4944881453.366B+1.2119.977%B++22.336%B30.9C*N/A10015.8h17.5B+87.6B++
Ripper 4954858,1370.06C+2.1010.315%D**15.464%C+0.6C-N/A2809.9h1.6C+15.1C+
M60-A Bulldog 6074791233.894C1.7425.091%D*1.044%C--21.8D5.8C+28522h5.5C**21.7C-
TRS-12 Uppercut 4744733331.42C*0.7442.048%D*10.571%D-21.1DN/A5522.4h2.3B+5.4C+
NS Decimator 6574705400.87C+1.2947.776%F2.553%C**21.1D-8.4D-23122.3h3.8B++7.9C++
AP30 Shredder 8364671473.177C+1.0218.652%F1.499%C--21.5C-17C+84021.7h65.4B+350.4C+
Tomcat A2AM Pods 916456805.7C++3.5484.398%B+N/A40C40.4C+94911.4h7.7B+9.2B++
LC3 Jaguar 4424234340.975C+1.1816.45%D**20.804%C++9.8D-N/A4343.1h13.7C+83.3D
NS-11C 4254133941.048C++1.1116.877%D**11.622%D*7.2D-N/A3957h14.1C*83.7C
Sticky Grenade 3893861386N/A383.8452.028%C+N/A551.4D-4.3D-21560.7h2.9D5.5C
NS-30 Vandal 3883841812.122C**0.0323.823%D**25.26%C+33.4CN/A8411.5h5.5C**22.9C
TMG-50 3743713371.101C+1.0516.583%D-15.903%D*22.5C-N/A14716.5h9.5B*57.4C++
T2 Striker 7783626890.525C+1.6349.164%CN/A6.4D-7.3D15856.7h40.9C**83.3C*
M3 Pounder HEG 4153611602.256B+0.1042.847%C**4.986%A18.5C+2.8D12619.5h15.1B+35.2B+
A30 Walker 7103512361.487C++0.6715.942%D*N/A8.1C--8.3C-19643.3h86.1B*540.1B+
M60-A Bulldog 3833481918.316C+16.1644.465%C1.724%C--60B**6B+3635.8h5.4B+12.2B
ASP-30 Grounder 5063433021.136B*1.0256.566%D-4.956%B**16.8C+8C33920.4h5.4A9.5B**
Hornet Missiles 513333467.239C**5.0847.494%F1.502%C+40.1C-21.7D6358.3h6.8B*14.4B+
MKV Suppressed 3113111981.571B++0.5823.354%C-13.183%D--21C-N/A7314.8h11.8B++50.4C**
L-30R Vektor 4783051132.699C**0.5433.384%DN/A10C+5.7C11230.4h46.9B++140.4B+
LC2 Lynx 3083043330.913C+1.2416.544%D**15.461%D--8.2D-N/A6036.9h13.5B+81.4C+
E540 Halberd-H 445291417.098C+4.9448.291%D*1.375%C31.6D16.7D4929.2h6.3C++13.1C
MR1 Fracture 3742823250.868C++1.2935.566%C+8.511%A*11.9B++3.9D9423.6h26.9B**75.7B*
MSW-R 2772761741.586C+0.5716.241%D*21.377%C23.8DN/A18611.6h9.3B**57.2C++
NS-11P 2752731641.665B+0.4918.65%D-18.681%C+23.5CN/A9911.6h12.7B+68.1C+
HC1 Cougar 2752702541.063C+1.0916.09%F15.556%D*8.7D-N/A4031.1h11.8C**73.6C-
Frag Grenade 2682671267N/A264.8447.807%B+N/A445C+1.7D*22610.6h3.8C++7.9B
T9 CARV 2692653540.749C1.4115.765%D18.113%D12.2DN/A11821.8h13B+82.6C++
Skyguard 474262763.447B+1.2928.024%C+1.145%D9D7.3C--28629.2h130.9C+466.9C+
NS-15M2 2612611262.071B0.0819.422%D-15.709%D*24.9DN/A10810.5h10.2B*52.8C*
SABR-13 2542513010.834C1.3220.383%D*21.912%C--17.7DN/A6914.2h13.7C-67.4D-
M12 Kobalt 258249462.25M**60.0913.489%D20.08%B+71.1C*2.6C2433.5h13.3B**98.7B
T9 CARV-S 2432421411.716C++0.4416.963%D--19.422%D25.5DN/A1269.5h9.8B*58C++
MR11 Gatekeeper 4352352310.217A++8.0639.741%C++2.553%B+14.3D-12.2D21716.4h47.4B119.2B+
NS-44L Blackhand 2322281761.295C++0.8622.625%F--23.246%D*10.9DN/A5020.9h3.7B+16.3D
Spear Anti-Vehicle Phalanx Turret 383222336.727C+4.5749.877%B+1.351%D**47.2B+34.3A11014.7h7.3C**14.7B++
MR1 Fracture 2692123250.652C+1.5036.34%C+7.075%A+9C**2.4D*7423.5h36.4B*100.3B++
TX2 Emperor 2102082610.797C+1.3612.819%F--16.346%D7.6D*N/A3227.4h7.2B*56.1D
TAR 2112082031.025C+1.1315.482%F17.308%D16.5DN/A9012.6h13.5C+87.4D--
SOAS-20 1951941431.357C+0.8026.249%C11.856%D*25.9C-N/A1107.5h11.1B+42.1C**
Cycler TRV 1951901741.092C+1.0613.891%F-22.632%B11.8D--N/A5516.1h14.8C106.5D**
M6 Onslaught 194190682.794B+0.6420.996%B*15.263%D-35.8C*N/A1115.3h15.8B*75.5B++
NS-61 Emissary 1781771621.093B+1.0613.268%F--18.079%C**6.3D--N/A1828.1h11B+82.7D
MG-HBR1 Dragoon 179177732.425B**0.2728.021%D24.294%C--32.2C*N/A935.5h5.4B++19.4B+
TSAR-42 167166792.101C+0.0533.768%D34.94%T*31.9CN/A1725.2h2.7D7.8C-
L100 Python HESH 1871661115.091B12.9450.056%C++1.205%C57.2C*7.2C4892.9h2.7B++5.4B++
M6 Onslaught 169165592.797B0.6421.781%B*18.182%C37.5BN/A1174.4h16.8B+77.1B++
KSR-35 163162921.761C+0.3924.198%F28.395%C+27.5DN/A1015.9h5.7D-23.7D**
P2-120 HEAT 199154592.61C-0.4527.729%D**4.545%B*13.4D--3.9D**55511.5h6.7B+24.2C--
NS-AM7 Archer 1691412610.54C++1.6233.764%T-19.149%C*2.8D-N/A2650.6h11.5B++34C*
M60-A Bulldog 1631371310.538C+8.3850.136%C**1.46%D47.2B9A3722.9h6.7C13.4C++
TS2 Inquisitor 1331331910.696C1.4610.456%F**20.301%C++4.4D*N/A1230.3h10C**95.3F--
M60-G Bulldog 149132168.25B*6.0929.344%C--1.515%D-42.6B++5.5C+5803.1h5.8B++19.8B+
MG-S1 Jackal 1301291151.122C+1.0316.191%F-22.481%B+17.7DN/A447.3h10.5C**64.6C
Hunter QCX 1441272010.632C+1.5227.971%D--18.11%C--5.9D-N/A2921.7h5.8C++20.8C+
M40 Fury 161124717.714C++15.5645.947%CN/A37.6D--11.2D-1933.3h16.1C+35C+
Aspis Anti-Aircraft Phalanx Turret 228122158.133A+5.9827.63%C**8.197%S19.4A++16.8B**6656.3h75.9A*274.6B**
MANA Anti-Personnel Turret 1191161001.16N/A1.0013.433%UN/A1160U30U3770600.1h29.7T*221.4T*
NS-357 Underboss 1151132000.565C-1.5915.163%F*12.389%D*4.8D*N/A2723.7h4.4C+29.2F**
M40 Fury 132109129.083C**6.9329.576%DN/A36.3C7.7C4593h12.3B+41.8C*
NSX Naginata 108108781.385C++0.7714.566%D**22.222%D21.2DN/A555.1h10.4B+71.4C+
TORQ-9 1091061100.964C+1.1920.13%D-19.811%D16.3D-N/A936.5h17.2D85.5D
PDW-16 Hailstorm 101101721.403B+0.7519.244%D-10.891%D-16.6DN/A1226.1h11.3B**59C**
HSR-1 100100841.19C--0.9722.452%F-18%D*20.4D-N/A854.9h5.1B+22.8D
M40 Fury 11398109.8C**7.6433.817%C3.061%A57.6C*8.8C6691.7h15.7C46.4C
TRAC-5 Burst 96931040.894C1.2613.413%F--16.129%D--9.9D--N/A329.4h13.6C+101.6F
T5 AMC 9090841.071C++1.0815.665%F13.333%D*10D-N/A1169h12.1B++77.5C+
TRAC-5 87852570.331D1.8217.155%D-8.235%F-2.1D--N/A4440.1h28F-163.1F
Chainblade 918414,1880.006C--2.1512.994%D*2.381%D0.1DN/A01127.2h3C+22.9D-
M20 Basilisk 11080204B+1.8429.075%D--12.5%A**17C6.4C3894.7h70.3B++241.7C**
Hyena Missile Launcher 14580223.636A++1.4829.818%C-N/A10.8C--8.8C1567.4h31.1B+104.2B
A30 Walker 15679382.079C0.0818.659%FN/A7C--6.8D16911.3h202.5C+1085.2D--
Xiphos Anti-Personnel Phalanx Tower 8179179B+76.8424.23%C-N/A98.8D2.5D--3420.8h17.4C*71.9C*
NS-10 Burster 131751060.708C1.4526.81%C+4%D3.5D2.6C--13321.5h183.2C--683.5C
NS-10 Burster 133731050.695C-1.4627.056%C8.219%B**3.4D2.8D12821.5h189.2C-699.4C
M60-G Bulldog 8169154.6C+2.4433.69%C1.449%D--36.3C+6.3C4281.9h9.1D27.1C
AMR-66 60601120.536C-1.6213.696%F--23.333%C+3.8D--N/A3616h8.5B+62.2D-
Anti-Vehicle Grenade 7260160N/A57.8454.153%B+N/A300C60C-39290.2h5.7C++10.4B
P2-120 HESH 685978.429C6.2726.606%F1.695%A31.1D4.7D-7101.9h4.4B+16.6D
M12 Kobalt 575669.333C7.1816.885%C+28.571%A*70C+1.3D-2230.8h17.5C++103.5C*
NSX Tomoe 5656361.556C+0.6021.736%D**19.643%F22.4DN/A502.5h15.3C+70.2D
MR11 Gatekeeper-H 955486.75B+4.5945.402%D-1.852%C++27C20.5D5002h60C++132.1C+
M60-G Bulldog-H 595395.889C--3.7346.749%C*N/A88.3C**10C+5800.6h5B+10.7B+
CAS 14-E 6052317.333C+15.1831.597%C--N/A65C+10B**2260.8h45.4D--143.6D-
Spear Anti-Vehicle Phalanx Tower 9751151A+48.8450.249%C++3.922%C+34C30.7C++4361.5h7.9B+15.8B+
T1S Cycler 5250481.042C+1.1119.069%D*8%F-15.2D-N/A1023.3h7.5A++39.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter211,7104.5h
Restoration Kit7600.5h
Nano-Armor Kit2,0422,962,783379.3h
Anti-Vehicle MANA Turret275912.6h
Spawn Beacon333,6036.2h
Turret AI Module02211.3h
Structure Shield Module11651h
Repair Module02691.3h
Cortium Silo1820.8h
Skywall Shield Emitter01560.7h
NS-TMC-01 "His Regards"781518.3h
Blast Wall01341.5h
Nanite Revive Grenade02970.1h
Medical Applicator307157,67415h
Welding Device124,6982.5h
Spear Anti-Vehicle Tower11010.6h
Spitfire Auto-Turret253,1413.2h
Rampart Wall65067.4h
Sunderer Garage1641.2h
Xiphos Anti-Personnel Tower01070.7h
Hoplon Anti-Aircraft Phalanx Tower01060.7h
Ammunition Package582,3206.6h
Medical Kit1251,26923.1h
Anti-Infantry MANA Turret391091.3h
IPC Targeting Dart61790.8h
Orbital Strike Target Designator15941.2h
Nano-Repair Grenade09230.3h
Recon Detection Device291,4825.6h
Shield Recharging Field5550h
Smoke Grenade01620.1h
WLT-Howler Mining Laser116,2163h
Infantry Tower1530.8h

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