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First Lt. Champion VILADAPAZ[ADRE] VILADAPAZ
TR BR 44

KDR: 2.14

Score: 101.4m

Last Seen: Nov 5th, 2018 12:26 PM
- OFFLINE - 922.6 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Emerald
Level Progress (to 45): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP CAS30 Tank Buster C150 Dalton L100 Python AP C-4 AS16 NightHawk M18 Rotary Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 904TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.661%16.782%313369868,6940.7312031.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%-0.464D-0.592D-0.352C-HEAD ++ (~7.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.227C++10.80.243C++47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.462%0.908%3766101612,002340188173.52793136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.233%-0.734D--0.645D-0.916

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.50.001C+48.90.075C+111.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.212%2.661%4047101511,386327573223.47558155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.125%-0.746D-0.012C+0.717

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.273C*9.30.255C*18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.327%1.502%34615100710,982325862193.36975177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.101%-0.632D-0.726D-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.466B+18.50.528B+44.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.17%68.462%34621020891126220.706022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.993%0.468B+0.085C+0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.406B2.20.296C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.849%12.214%346510175,723861366.64692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.214%-0.543D-0.454D-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*3.40.297C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.4m401.4%350 (21k)324 (19.4k)2.1369983,23838,9512.8569744 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022385617.664%5.562%9808:0413

55% Engineer11% Heavy Assault11% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2013 8:57 PMJan 9th, 2014 9:01 PMDec 5th, 2018 1:08 AM (9d) (PST)Nov 5th, 2018 8:48 AM (38d) (PST)Nov 5th, 2018 8:26 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
597635340.2660.1240.0151.4830.104149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8423,76032,082167189619,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5219.7h/217.5d 28,044 4,630 28,107 464.4k 2,993 6,877 32,448 187.1m

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C-
Kills:2,204
Deaths:1,670
KDR:1.320
Accuracy:31.596% D-
HSR:12.750% C-
TAS-16 Blackjack
D-
Kills:1,215
Deaths:1,127
KDR:1.078
Accuracy:39.950% F
HSR:10.700% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D--
Kills:634
Deaths:907
KDR:0.699
Accuracy:14.569% F
HSR:10.252% D--
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:472
Deaths:331
KDR:1.426
Accuracy:43.249% D*
HSR:10.593% D-
LC3 Jaguar
C*
Kills:422
Deaths:433
KDR:0.975
Accuracy:16.468% D**
HSR:20.853% C*
NS-11C
D*
Kills:407
Deaths:390
KDR:1.044
Accuracy:16.767% D**
HSR:11.548% D*
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D*
HSR:15.461% D--
HC1 Cougar
D*
Kills:246
Deaths:230
KDR:1.070
Accuracy:15.991% F
HSR:15.447% D*
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
AMR-66
C+
Kills:60
Deaths:112
KDR:0.536
Accuracy:13.696% F--
HSR:23.333% C+
TRAC-5 Burst
D*
Kills:59
Deaths:75
KDR:0.787
Accuracy:13.977% F--
HSR:15.254% D*
Kills:8,558
Deaths (as Engineer):7,530
Deaths (to Engineers):15,443
KDR:1.13652
Kill Difference:1,028
Playtime:2,880.197 hours
Usage:55%
Score:61.096m
Score/min:354
Accuracy (listed only):24.254%
HSR (listed only):13.941%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C
Kills:1,488
Deaths:1,777
KDR:0.837
Accuracy:15.181% C
HSR:10.417% D
TMG-50
D-
Kills:371
Deaths:337
KDR:1.101
Accuracy:16.583% D-
HSR:15.903% D*
MSW-R
C
Kills:276
Deaths:174
KDR:1.586
Accuracy:16.241% D*
HSR:21.377% C
T9 CARV
D
Kills:265
Deaths:354
KDR:0.749
Accuracy:15.765% D
HSR:18.113% D
NS-15M2
D-
Kills:261
Deaths:126
KDR:2.071
Accuracy:19.422% D-
HSR:15.709% D*
T9 CARV-S
D
Kills:242
Deaths:141
KDR:1.716
Accuracy:16.963% D-
HSR:19.422% D
NSX Naginata
D
Kills:108
Deaths:78
KDR:1.385
Accuracy:14.566% D**
HSR:22.222% D
Kills:3,011
Deaths (as Heavy Assault):2,987
Deaths (to Heavy Assaults):7,813
KDR:1.00803
Kill Difference:24
Playtime:598.230 hours
Usage:11%
Score:8.501m
Score/min:237
Accuracy (listed only):16.389%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C-
Kills:2,204
Deaths:1,670
KDR:1.320
Accuracy:31.596% D-
HSR:12.750% C-
TAS-16 Blackjack
D-
Kills:1,215
Deaths:1,127
KDR:1.078
Accuracy:39.950% F
HSR:10.700% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
TRAC-5 S
D--
Kills:634
Deaths:907
KDR:0.699
Accuracy:14.569% F
HSR:10.252% D--
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:472
Deaths:331
KDR:1.426
Accuracy:43.249% D*
HSR:10.593% D-
LC3 Jaguar
C*
Kills:422
Deaths:433
KDR:0.975
Accuracy:16.468% D**
HSR:20.853% C*
NS-11C
D*
Kills:407
Deaths:390
KDR:1.044
Accuracy:16.767% D**
HSR:11.548% D*
MKV Suppressed
C
Kills:310
Deaths:197
KDR:1.574
Accuracy:23.597% C
HSR:13.226% D--
LC2 Lynx
D--
Kills:304
Deaths:333
KDR:0.913
Accuracy:16.544% D*
HSR:15.461% D--
HC1 Cougar
D*
Kills:246
Deaths:230
KDR:1.070
Accuracy:15.991% F
HSR:15.447% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
MG-S1 Jackal
B*
Kills:92
Deaths:88
KDR:1.045
Accuracy:15.493% F-
HSR:26.087% B*
T5 AMC
D*
Kills:90
Deaths:84
KDR:1.071
Accuracy:15.665% F
HSR:13.333% D*
TRAC-5
D-
Kills:85
Deaths:257
KDR:0.331
Accuracy:17.155% D-
HSR:8.235% F-
TRAC-5 Burst
D*
Kills:59
Deaths:75
KDR:0.787
Accuracy:13.977% F--
HSR:15.254% D*
Kills:10,159
Deaths (as Light Assault):8,989
Deaths (to Light Assaults):5,344
KDR:1.13016
Kill Difference:1,170
Playtime:937.270 hours
Usage:18%
Score:19.235m
Score/min:342
Accuracy (listed only):23.903%
HSR (listed only):13.566%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:726
Deaths:204
KDR:3.559
Accuracy:39.566% C++
HSR:76.033% C
NS-44 Commissioner
D*
Kills:615
Deaths:880
KDR:0.699
Accuracy:19.575% F-
HSR:13.171% D*
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
T4 AMP
C+
Kills:561
Deaths:406
KDR:1.382
Accuracy:25.505% C
HSR:19.073% C+
NS-30 Vandal
C
Kills:363
Deaths:168
KDR:2.161
Accuracy:23.974% D**
HSR:24.518% C
MKV Suppressed
C
Kills:310
Deaths:197
KDR:1.574
Accuracy:23.597% C
HSR:13.226% D--
NS-44L Blackhand
D*
Kills:223
Deaths:167
KDR:1.335
Accuracy:22.985% F-
HSR:23.318% D*
TX2 Emperor
D
Kills:207
Deaths:260
KDR:0.796
Accuracy:12.735% F--
HSR:15.942% D
SOAS-20
C
Kills:194
Deaths:143
KDR:1.357
Accuracy:26.249% C
HSR:11.856% D*
NS-61 Emissary
C**
Kills:177
Deaths:162
KDR:1.093
Accuracy:13.268% F--
HSR:18.079% C**
TSAR-42
D
Kills:165
Deaths:77
KDR:2.143
Accuracy:33.929% D
HSR:35.152% T-
KSR-35
C+
Kills:162
Deaths:92
KDR:1.761
Accuracy:24.198% F
HSR:28.395% C+
NS-AM7 Archer
C**
Kills:136
Deaths:227
KDR:0.599
Accuracy:33.225% T*
HSR:19.853% C**
TS2 Inquisitor
C++
Kills:129
Deaths:188
KDR:0.686
Accuracy:10.561% F*
HSR:20.155% C++
NS-357 Underboss
D*
Kills:113
Deaths:200
KDR:0.565
Accuracy:15.163% F--
HSR:12.389% D*
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
HSR-1
D*
Kills:100
Deaths:84
KDR:1.190
Accuracy:22.452% F-
HSR:18% D*
MG-S1 Jackal
B*
Kills:92
Deaths:88
KDR:1.045
Accuracy:15.493% F-
HSR:26.087% B*
NSX Tomoe
D**
Kills:56
Deaths:36
KDR:1.556
Accuracy:21.736% D**
HSR:19.643% F
Kills:5,588
Deaths (as Infiltrator):4,865
Deaths (to Infiltrators):4,053
KDR:1.14861
Kill Difference:723
Playtime:559.283 hours
Usage:11%
Score:8.707m
Score/min:259
Accuracy (listed only):22.458%
HSR (listed only):21.377%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C-
Kills:2,204
Deaths:1,670
KDR:1.320
Accuracy:31.596% D-
HSR:12.750% C-
TAS-16 Blackjack
D-
Kills:1,215
Deaths:1,127
KDR:1.078
Accuracy:39.950% F
HSR:10.700% D-
TS4 Haymaker
C+
Kills:965
Deaths:637
KDR:1.515
Accuracy:37.819% C
HSR:12.746% C+
FA1 Barrage
C-
Kills:867
Deaths:502
KDR:1.727
Accuracy:35.379% C--
HSR:13.264% C-
SMG-46 Armistice
D
Kills:580
Deaths:461
KDR:1.258
Accuracy:22.166% D
HSR:9.655% D*
NS-7 PDW
C+
Kills:578
Deaths:753
KDR:0.768
Accuracy:23.529% C+
HSR:12.111% D-
NS Baron G5
C*
Kills:528
Deaths:442
KDR:1.195
Accuracy:34.978% D
HSR:15.341% C*
TRS-12 Uppercut
D-
Kills:472
Deaths:331
KDR:1.426
Accuracy:43.249% D*
HSR:10.593% D-
MKV Suppressed
C
Kills:310
Deaths:197
KDR:1.574
Accuracy:23.597% C
HSR:13.226% D--
NS-11P
C++
Kills:259
Deaths:146
KDR:1.774
Accuracy:19.709% D
HSR:19.691% C++
SABR-13
C-
Kills:251
Deaths:301
KDR:0.834
Accuracy:20.417% D--
HSR:21.912% C-
TAR
D
Kills:190
Deaths:181
KDR:1.050
Accuracy:15.803% D**
HSR:16.842% D
TORQ-9
C--
Kills:101
Deaths:99
KDR:1.020
Accuracy:20.367% D-
HSR:19.802% C--
PDW-16 Hailstorm
D-
Kills:101
Deaths:72
KDR:1.403
Accuracy:19.261% D-
HSR:10.891% D-
MG-S1 Jackal
B*
Kills:92
Deaths:88
KDR:1.045
Accuracy:15.493% F-
HSR:26.087% B*
T1S Cycler
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:19.069% N/A
HSR:8% N/A
Kills:8,763
Deaths (as Combat Medic):7,055
Deaths (to Combat Medics):2,507
KDR:1.2421
Kill Difference:1,708
Playtime:113.111 hours
Usage:2%
Score:1.696m
Score/min:250
Accuracy (listed only):26.399%
HSR (listed only):14.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:536
Deaths:280
KDR:1.914
Accuracy:18.589% B*
HSR:19.590% C*
M2 Mutilator
B*
Kills:507
Deaths:269
KDR:1.885
Accuracy:18.201% B*
HSR:17.752% C+
M3 Pounder HEG
B+
Kills:501
Deaths:221
KDR:2.267
Accuracy:41.816% B+
HSR:3.194% C+
MRC3 Mercy
B*
Kills:473
Deaths:136
KDR:3.478
Accuracy:20.370% B*
HSR:18.393% C
MRC3 Mercy
B*
Kills:468
Deaths:138
KDR:3.391
Accuracy:20.060% B*
HSR:22.222% B
M3 Pounder HEG
A
Kills:358
Deaths:159
KDR:2.252
Accuracy:42.938% B
HSR:5.028% A
MR1 Fracture
A*
Kills:280
Deaths:323
KDR:0.867
Accuracy:35.351% C+
HSR:8.571% A*
MR1 Fracture
A+
Kills:212
Deaths:323
KDR:0.656
Accuracy:36.122% C+
HSR:7.075% A+
M6 Onslaught
B*
Kills:187
Deaths:65
KDR:2.877
Accuracy:21.036% B*
HSR:14.973% D--
M6 Onslaught
B**
Kills:162
Deaths:56
KDR:2.893
Accuracy:21.828% B**
HSR:18.519% C
NS-10 Burster
C+
Kills:75
Deaths:106
KDR:0.708
Accuracy:26.811% C+
HSR:4% D
NS-10 Burster
B**
Kills:73
Deaths:105
KDR:0.695
Accuracy:27.056% C
HSR:8.219% B**
Kills:3,832
Deaths (as MAX Suit):1,090.500
Deaths (to MAX Suits):2,637
KDR:3.51398
Kill Difference:2,741.500
Playtime:113.231 hours
Usage:2%
Score:2.206m
Score/min:325
Accuracy (listed only):27.515%
HSR (listed only):12.295%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C+
Kills:1,642
V. Kills:1,558 105%
Deaths:1,084
KDR:1.515
Accuracy:27.118% D
KPH:10.500 C
VKPH:10 C+
M18 Needler
C++
Kills:1,424
V. Kills:1,401 102%
Deaths:927
KDR:1.536
Accuracy:25.566% D--
KPH:10.100 C
VKPH:10 C++
Coyote Missiles
C**
Kills:1,101
V. Kills:1,050 105%
Deaths:266
KDR:4.139
Accuracy:49.833% C-
KPH:30 C
VKPH:28.600 C**
M18 Locust
C--
Kills:1,023
V. Kills:1,059 97%
Deaths:717
KDR:1.427
Accuracy:24.860% D--
KPH:8.900 D
VKPH:9.200 C--
M14 Banshee
C+
Kills:806
V. Kills:78 N/A
Deaths:159
KDR:5.069
Accuracy:24.692% D-
KPH:34.600 C
VKPH:3.300 C+
Hellfire Rocket Pods
C++
Kills:658
V. Kills:173 378%
Deaths:145
KDR:4.538
Accuracy:39.018% D--
KPH:57.300 C
VKPH:15.100 C++
Tomcat A2AM Pods
C+
Kills:451
V. Kills:457 98%
Deaths:79
KDR:5.709
Accuracy:84.582% B++
KPH:39.600 C
VKPH:40.100 C+
Hornet Missiles
C-
Kills:333
V. Kills:180 184%
Deaths:46
KDR:7.239
Accuracy:47.494% D**
KPH:40 C-
VKPH:21.600 D
Kills:7,438 (4,895 + 0)
Deaths:3,423
KDR:2.173
VKDR:1.740
Vehicle Kills:5,956
Kill Difference:4,015
Playtime:503.774 hours
Usage:10%
Score:9.422m
Score/min:312
Piloting Accuracy:24.692%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:7,184
V. Kills:4,983 144%
Deaths:3,015
KDR:2.383
Accuracy:38.440% D
KPH:9.800 C**
VKPH:6.800 C+
C150 Dalton
C*
Kills:3,936
V. Kills:3,025 130%
Deaths:723
KDR:5.444
Accuracy:27.430% D*
KPH:33.500 C++
VKPH:25.800 C*
L105 Zephyr
B+
Kills:971
V. Kills:80 N/A
Deaths:78
KDR:12.449
Accuracy:40.178% C
KPH:62.600 B+
VKPH:5.200 D
AP30 Shredder
C+
Kills:465
V. Kills:368 126%
Deaths:146
KDR:3.185
Accuracy:18.558% F
KPH:21.500 C-
VKPH:17.100 C+
L-30R Vektor
C+
Kills:288
V. Kills:167 171%
Deaths:101
KDR:2.851
Accuracy:33.422% D
KPH:10.700 C+
VKPH:6.200 C
Kills:12,844 (7,472 + 5,372)
Deaths:4,063
KDR:3.161
VKDR:2.122
Vehicle Kills:8,623
Kill Difference:8,781
Playtime:911.609 hours
Usage:17%
Score:13.427m
Score/min:245
Piloting Accuracy:33.422%
Gunner Accuracy:18.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,444
V. Kills:1,369 178%
Deaths:286
KDR:8.545
Accuracy:49.265% D
KPH:26.900 C+
VKPH:15.100 C-
C75 Viper
B++
Kills:681
V. Kills:110 N/A
Deaths:75
KDR:9.080
Accuracy:29.681% D-
KPH:42.200 B++
VKPH:6.800 C+
Skyguard
C--
Kills:262
V. Kills:212 123%
Deaths:76
KDR:3.447
Accuracy:28.024% C+
KPH:9 D
VKPH:7.300 C--
L100 Python HESH
C**
Kills:166
V. Kills:21 N/A
Deaths:11
KDR:15.091
Accuracy:50.056% C**
KPH:57.200 C*
VKPH:7.200 C+
Kills:3,553 (3,553 + 0)
Deaths:448
KDR:7.931
VKDR:3.821
Vehicle Kills:1,712
Kill Difference:3,105
Playtime:139.031 hours
Usage:3%
Score:2.361m
Score/min:283
Driving Accuracy:50.056%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:7,620
V. Kills:5,556 137%
Deaths:1,149
KDR:6.632
Accuracy:35.538% D--
KPH:20.800 D
VKPH:15.200 C
G30 Vulcan
C-
Kills:786
V. Kills:507 155%
Deaths:134
KDR:5.866
Accuracy:29.850% C++
KPH:16.300 C--
VKPH:10.500 C-
E540 Halberd
C
Kills:774
V. Kills:456 169%
Deaths:105
KDR:7.371
Accuracy:37.101% C--
KPH:18.800 D
VKPH:11 C
MR11 Gatekeeper
C--
Kills:201
V. Kills:184 109%
Deaths:22
KDR:9.136
Accuracy:39.133% C+
KPH:13.900 D-
VKPH:12.700 C--
P2-120 HEAT
D--
Kills:154
V. Kills:45 335%
Deaths:59
KDR:2.610
Accuracy:27.729% D**
KPH:13.400 D--
VKPH:3.900 D**
P2-120 HESH
D
Kills:59
V. Kills:9 N/A
Deaths:7
KDR:8.429
Accuracy:26.606% F
KPH:30.700 D-
VKPH:4.700 D
Kills:9,594 (7,833 + 1,761)
Deaths:1,476
KDR:6.500
VKDR:4.578
Vehicle Kills:6,757
Kill Difference:8,118
Playtime:482.878 hours
Usage:9%
Score:11.187m
Score/min:386
Driving Accuracy:26.606%
Gunner Accuracy:39.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:1,350
V. Kills:480 281%
Deaths:93
KDR:14.516
Accuracy:54.212% B**
KPH:95.100 C*
VKPH:33.800 A+
P525 Marauder-H
C
Kills:791
V. Kills:52 N/A
Deaths:75
KDR:10.547
Accuracy:30.060% D
KPH:78.500 C-
VKPH:5.200 C
G20 Vulcan-H
C-
Kills:631
V. Kills:350 180%
Deaths:172
KDR:3.669
Accuracy:37.191% D*
KPH:32.600 C-
VKPH:18.100 D
E540 Halberd-H
D
Kills:227
V. Kills:119 189%
Deaths:39
KDR:5.821
Accuracy:46.372% D**
KPH:28.900 D
VKPH:15.100 D-
M60-G Bulldog-H
B+
Kills:53
V. Kills:6 N/A
Deaths:9
KDR:5.889
Accuracy:46.749% C**
KPH:87.100 B+
VKPH:9.900 C**
Kills:3,052 (0 + 3,052)
Deaths:388
KDR:7.866
VKDR:2.595
Vehicle Kills:1,007
Kill Difference:2,664
Playtime:52.123 hours
Usage:1%
Score:1.349m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:46.749%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:216
V. Kills:8 N/A
Deaths:3
KDR:72
Accuracy:13.072% D
KPH:67.600 C++
VKPH:2.500 C
M60-G Bulldog
B++
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:29.344% C--
KPH:42.600 B++
VKPH:5.500 C+
M40 Fury
C
Kills:108
V. Kills:22 470%
Deaths:12
KDR:9
Accuracy:28.210% D
KPH:36.600 C
VKPH:7.500 C
M40 Fury
C+
Kills:86
V. Kills:12 N/A
Deaths:10
KDR:8.600
Accuracy:32.947% C
KPH:54.100 C+
VKPH:7.500 D
M20 Basilisk
C
Kills:80
V. Kills:30 258%
Deaths:19
KDR:4.211
Accuracy:29.249% D--
KPH:17.200 C
VKPH:6.400 C
M60-G Bulldog
C
Kills:68
V. Kills:12 N/A
Deaths:15
KDR:4.533
Accuracy:33.423% C
KPH:35.300 C
VKPH:6.200 C-
M12 Kobalt
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:14.391% N/A
KPH:73.600 N/A
VKPH:1.500 N/A
Kills:740 (0 + 740)
Deaths:80
KDR:9.250
VKDR:1.275
Vehicle Kills:102
Kill Difference:660
Playtime:18.089 hours
Usage:0%
Score:0.467m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:14.391%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:1,106
V. Kills:258 427%
Deaths:912
KDR:1.213
Accuracy:40.459% D-
KPH:20.900 C+
VKPH:4.900 C
S12 Renegade
D--
Kills:790
V. Kills:15 N/A
Deaths:693
KDR:1.140
Accuracy:27.591% D**
KPH:16.800 D--
VKPH:0.300 D*
Kills:1,896 (1,896 + 0)
Deaths:1,605
KDR:1.181
VKDR:0.170
Vehicle Kills:273
Kill Difference:291
Playtime:99.930 hours
Usage:2%
Score:0.628m
Score/min:105
Driving Accuracy:27.591%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:52
V. Kills:8 N/A
Deaths:3
KDR:17.333
Accuracy:31.597% C-
KPH:61.300 C
VKPH:9.400 B*
Kills:52 (0 + 52)
Deaths:3
KDR:17.333
VKDR:2.667
Vehicle Kills:8
Kill Difference:49
Playtime:0.849 hours
Usage:0%
Score:0.011m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:31.597%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 13,1767,6201,1496.632C++4.5035.538%D--3.268%C+20.8D15.2C399365.5h7.2C*20.2C
CAS30 Tank Buster 12,1677,1843,0152.383B++0.2538.44%DN/A9.8C**6.8C+162730.1h32B+83.4B+
C150 Dalton 6,9613,9367235.444C+3.3127.43%D*N/A33.5C++25.8C*661117.4h3.3B*12.1C++
L100 Python AP 3,8132,4442868.545B**6.4149.265%D1.268%D--26.9C+15.1C-25490.8h4.3B**8.8B*
C-4 3,7112,3401,9291.213C+0.9218.016%D*N/A21.7D*12.7D*348107.8h1.4C*7.8C
AS16 NightHawk 2,2142,2041,6701.32C*0.8231.596%D-12.75%C-16.5DN/A62133.4h4B+12.7C++
M18 Rotary 3,2001,6421,0841.515C+0.6227.118%D1.035%D-10.5C10C+228156.5h102.1B+376.3B
Tank Mine 2,8181,6405922.77C++0.6325.118%DN/A73.2D52.6C123822.4h1.7B+6.8C+
T7 Mini-Chaingun 1,5081,4881,7770.837C1.3015.181%C10.417%D19.5DN/A7976.2h13.2B+86.8C**
M18 Needler 2,8251,4249271.536C+0.6025.566%D--N/A10.1C10C++285140.5h101.3B+396.3B+
M40 Fury-H 1,8301,3509314.516C**12.3854.212%B**N/A95.1C*33.8A+42114.2h11.2C20.7B
TAS-16 Blackjack 1,2281,2151,1271.078C+1.0639.95%F10.7%D-13.8D--N/A5088.1h2.5C++6.2C--
M40 Fury-F 1,3641,1069121.213C+0.9240.459%D-N/A20.9C+4.9C13553h7.2B++17.8B+
Coyote Missiles 2,1511,1012664.139C**2.0049.833%C-N/A29.9C28.5C**69936.8h32.2B+64.7B+
M18 Locust 2,0821,0237171.427C+0.7124.86%D--N/A8.9D9.2C--229115.5h129.9C++522.5C+
L105 Zephyr 1,0519717812.449C*10.3140.178%CN/A62.6B+5.2D43215.5h4.9B*12.3B+
TS4 Haymaker 9719656371.515B0.6237.819%C12.746%C+25.4CN/A10338h3.6B++9.4B+
FA1 Barrage 8738675021.727B++0.4135.379%C--13.264%C-21.3CN/A8240.8h3.6B**10.3B+
Claymore 8488481246.839C++4.7037.213%B+N/A92.2D-N/A3539.2h1.3D3.4B+
M14 Banshee 8848061595.069C+2.9324.692%D-N/A34.6C3.3C+18823.3h20.7B83.8C*
P525 Marauder-H 8437917510.547C8.4130.06%DN/A78.3C-5.1C29110.1h7.3C+24.2C
S12 Renegade 8057906931.14C-1.0027.591%D**5.823%C+16.8D--N/A7047h2.8B+10.1C
G30 Vulcan 1,2937861345.866B+3.7329.85%C++2.672%C--16.3C--10.5C-29148.3h78.3B+262.4B+
ML-7 9337821,1620.673C+1.4649.658%D4.348%B*25.6C*4.9D--25630.6h3.7A+7.5B**
E540 Halberd 1,2307741057.371C++5.2337.101%C--3.359%C+18.7D11C37641.3h5.2B+14.1C**
RAMS .50M 7277262043.559C*1.4239.566%C++76.033%C27.9C+N/A12826h2.1C**5.4C**
C75 Viper 791681759.08B**6.9429.681%D-1.468%C+42.3B++6.8C+40816.1h7.1B**23.9B*
Hellfire Rocket Pods 8316581454.538C2.4039.018%D--1.216%C*57.2C15C++76611.5h22.4C*57.5C+
TRAC-5 S 6606349070.699C1.4414.569%F10.252%D--6.2D-N/A29102h9.7B++66.6C+
G20 Vulcan-H 9816311723.669C+1.5337.191%D*3.487%B+32.5C--18D47119.4h84.4B+226.8C++
NS-44 Commissioner 6176158800.699C1.4419.575%F-13.171%D*6.4D--N/A3096.1h3.4B+17.5D
SMG-46 Armistice 5835804611.258C*0.8822.166%D9.655%D*21CN/A10527.6h12.6B+56.8C*
NS-7 PDW 5785787530.768C+1.3723.529%C+12.111%D-11.5DN/A4350.2h12.9B+54.7B
T4 AMP 5665614061.382B+0.7525.505%C19.073%C+10.1D-N/A3555.5h13.3B+52.2C**
M2 Mutilator 5445362801.914C*0.2218.589%B*19.59%C*27.5C++N/A12319.5h20.5D110.4B
NS Baron G5 5335284421.195C++0.9434.978%D15.341%C*12.7D--N/A5041.7h4.4C**12.7C+
M2 Mutilator 5115072691.885C++0.2518.201%B*17.752%C+27.4C++N/A13018.5h20.7D-113.7B
M3 Pounder HEG 5485012212.267B+0.1341.816%B+3.194%C+22.5B+2.1D14922.3h11B**26.4B++
MRC3 Mercy 4834731363.478B++1.3420.37%B*18.393%C32BN/A10114.8h17.3B+85B++
TRS-12 Uppercut 4734723311.426C*0.7143.249%D*10.593%D-21.8DN/A5621.7h2.3B+5.3C+
Ripper 4804707,6320.062C+2.0710.495%D*15.745%C+0.6C-N/A2764.6h1.6C+14.8C--
M60-A Bulldog 5954691213.876C1.7424.764%D*1.066%C-21.9D5.9C+29121.4h5.3B+21.4C-
MRC3 Mercy 4744681383.391B++1.2520.06%B*22.222%B31.4BN/A10314.9h17.3B+86.4B++
NS Decimator 6534675360.871C+1.2747.998%D**2.57%C*21.2D8.5D23122h3.8B++7.9C++
AP30 Shredder 8334651463.185C1.0518.558%F1.505%C--21.5C-17C+83921.6h65B+350.3C+
Tomcat A2AM Pods 908451795.709C++3.5784.582%B++N/A39.6C40.1C+94611.4h7.7B9.1B+
LC3 Jaguar 4414224330.975C+1.1616.468%D**20.853%C*9.8D-N/A4343h13.7C+83.3D
NS-11C 4194073901.044C++1.0916.767%D**11.548%D*7.2D-N/A3956.6h14.1C*84.3C
TMG-50 3743713371.101C+1.0416.583%D-15.903%D*22.5C--N/A14716.5h9.5B++57.4C*
NS-30 Vandal 3673631682.161C**0.0223.974%D**24.518%C33.6C+N/A8510.8h5.4C**22.6C
M3 Pounder HEG 4113581592.252B+0.1242.938%B5.028%A18.6C+2.8D12719.2h15B+34.8B+
T2 Striker 7613516850.512C+1.6249.738%C+N/A6.3C--7.3C--15855.8h41C**82.5C*
M60-A Bulldog 3833481918.316C+16.1844.465%C+1.724%D60B**6B+3635.8h5.4C**12.2B
A30 Walker 7053482361.475C++0.6615.838%D*N/A8.1C--8.3C-19743h85.2B*538.1B+
Sticky Grenade 3493461346N/A343.8651.183%C+N/A576.7D-5D21460.6h2.9D5.6C
ASP-30 Grounder 5043423011.136B++1.0056.686%D4.971%B**16.8C+8C33820.3h5.4B**9.5B*
Hornet Missiles 513333467.239C**5.1047.494%D**1.502%C+40.1C-21.7D6298.3h6.8B*14.4B+
MKV Suppressed 3103101971.574B++0.5623.597%C13.226%D--21.8C-N/A7514.2h11.7B+49.6B
LC2 Lynx 3083043330.913C+1.2216.544%D*15.461%D--8.2D--N/A5936.9h13.5B+81.4C+
L-30R Vektor 4552881012.851B++0.7133.422%DN/A10.7C+6.2C11927h46.1B+138B+
MR1 Fracture 3712803230.867C++1.2735.351%C+8.571%A*11.9B++3.9D9223.5h26.7B**75.5B*
MSW-R 2772761741.586C+0.5516.241%D*21.377%C23.8DN/A18311.6h9.3B**57.2C++
Frag Grenade 2682671267N/A264.8647.805%BN/A445C+1.7D--22490.6h3.8C++7.9C**
T9 CARV 2692653540.749C1.3915.765%D18.113%D12.2D-N/A11621.8h13B+82.6C++
Skyguard 474262763.447B+1.3128.024%C+1.145%D-9D7.3C--28529.2h130.9C+466.9C++
NS-15M2 2612611262.071C**0.0719.422%D-15.709%D*24.9DN/A10710.5h10.2B*52.8C*
NS-11P 2612591461.774B+0.3619.709%D19.691%C++26.4C+N/A1129.8h12.7B+64.2C++
SABR-13 2542513010.834C1.3020.417%D--21.912%C-17.7DN/A6914.2h13.7C-67.2D
HC1 Cougar 2502462301.07C+1.0715.991%F15.447%D*8.6D-N/A4028.5h11.8C**73.8C-
T9 CARV-S 2432421411.716C*0.4216.963%D-19.422%D25.5DN/A1269.5h9.8B**58C*
E540 Halberd-H 346227395.821C3.6846.372%D**1.762%C+28.7D15.1D-5197.9h6.6C+14.3D
NS-44L Blackhand 2272231671.335C*0.8022.985%F-23.318%D*11.3DN/A5119.8h3.7B+16.1C--
M12 Kobalt 224216372M**69.8613.072%D18.982%C++67.5C++2.5C2343.2h12.8B**97.8B
MR1 Fracture 2692123230.656C+1.4836.122%C+7.075%A+9.1B2.4D*7323.4h35.9B*99.3B++
TX2 Emperor 2092072600.796C+1.3412.735%F--15.942%D7.6D*N/A3227.3h7.1B*56.1C
MR11 Gatekeeper 385201229.136A+7.0039.133%C+2.985%B*13.9D-12.7C--23014.5h47.9B122.4B+
Spear Anti-Vehicle Phalanx Turret 347195335.909C+3.7749.464%B+1.538%D**44.3B34.5A11284.4h7.8C**15.8B+
SOAS-20 1951941431.357C+0.7826.249%C11.856%D*25.9CN/A1107.5h11.1B42.1C**
TAR 1911901811.05C+1.0915.803%D**16.842%D16.7DN/A9511.4h12.8C*81.1D
M6 Onslaught 191187652.877B+0.7421.036%B*14.973%D--35.3C*N/A1105.3h15.6B*74.3B++
NS-61 Emissary 1781771621.093B+1.0413.268%F--18.079%C**6.3D--N/A1828.1h11B+82.7D
L100 Python HESH 1871661115.091B+12.9550.056%C**1.205%C57.2C*7.2C+4752.9h2.7B++5.4B++
TSAR-42 166165772.143C+0.0133.929%D35.152%T-31.7C+N/A1705.2h2.6C7.8C
M6 Onslaught 166162562.893B+0.7621.828%B**18.519%C36.8C**N/A1174.4h16.6B++75.8B++
KSR-35 163162921.761C+0.3824.198%F28.395%C+27.5DN/A1015.9h5.7D--23.7D**
P2-120 HEAT 199154592.61C-0.4727.729%D**4.545%B*13.4D--3.9D**54811.5h6.7B+24.2C--
M60-A Bulldog 1631371310.538C+8.4050.136%C**1.46%D47.2B+9A3712.9h6.7C13.4C++
NS-AM7 Archer 1621362270.599C**1.5433.225%T*19.853%C**3.2D-N/A2942.7h10.5B*31.6C**
M60-G Bulldog 149132168.25B*6.1129.344%C--1.515%D-42.6B++5.5C+5803.1h5.8B++19.8B+
TS2 Inquisitor 1291291880.686C1.4510.561%F*20.155%C++4.3D*N/A1230h10.1C*95.6F--
M40 Fury 160123620.5B+18.3645.954%CN/A38.4D--11.6D1903.2h15.9C+34.7C+
Aspis Anti-Aircraft Phalanx Turret 228122158.133A++6.0027.649%B8.197%M**19.4A++16.8B**6676.3h75.2A++271.9B**
Hunter QCX 1361211940.624C+1.5127.804%D--19.008%C--5.8DN/A2920.8h5.9C++21.2C+
MANA Anti-Personnel Turret 1191161001.16N/A0.9813.433%UN/A1160U30U3698700.1h29.7T*221.4T*
NS-357 Underboss 1151132000.565C-1.5715.163%F--12.389%D*4.8D*N/A2723.7h4.4C+29.2F-
M40 Fury 130108129C**6.8628.21%DN/A36C7.3C4603h11.6B+41C*
NSX Naginata 108108781.385C+0.7514.566%D**22.222%D21.2DN/A545.1h10.4B+71.4C+
TORQ-9 104101991.02C+1.1220.367%D-19.802%C--16D-N/A946.3h16.8C--82.6D
PDW-16 Hailstorm 101101721.403B+0.7319.261%D-10.891%D-16.8DN/A1226h11.3B*58.9C**
HSR-1 100100841.19C0.9522.452%F-18%D*20.4D-N/A854.9h5.1B+22.8D
MG-S1 Jackal 9392881.045C+1.0915.493%F-26.087%B*16.7DN/A435.5h10.2C**65.9C
T5 AMC 9090841.071C++1.0715.665%F13.333%D*10DN/A1159h12.1B++77.5C+
M40 Fury 9886108.6C++6.4632.947%C3.488%A++53.8C+7.5D7081.6h15.2C46.1C
TRAC-5 87852570.331D1.8117.155%D-8.235%F-2.2D*N/A4439h28F--163.1F
Chainblade 918414,1880.006C--2.1312.994%D*2.381%D0.1DN/A01126.9h3C+22.9C+
M20 Basilisk 11080194.211B+2.0729.249%D--12.5%A**17C6.4C3824.7h69.8B++238.7C**
Xiphos Anti-Personnel Phalanx Tower 8179179B+76.8624.253%C-N/A98.8C--2.5D*3440.8h17.2C*70.8C*
NS-10 Burster 131751060.708C1.4326.811%C+4%D3.5D2.6D13321.5h183.2C--683.5C
NS-10 Burster 133731050.695C-1.4427.056%C8.219%B**3.4D2.8D12821.4h189.2C-699.4C
A30 Walker 14169371.865C0.2718.365%FN/A6.6C--6.9C--17010.4h207.9C+1132.3D--
M60-G Bulldog 8068154.533C2.4033.423%C1.471%D--35.8C+6.3C4241.9h9.1C-27.4C
Hyena Missile Launcher 12266193.474A++1.3427.841%DN/A10.2C--8.6C1656.5h29B*104B+
Anti-Vehicle Grenade 7260160N/A57.8654.18%BN/A300C60C--39630.2h5.6C++10.4B
AMR-66 60601120.536C--1.6013.696%F--23.333%C+3.8D*N/A3516h8.5B+62.2D--
P2-120 HESH 685978.429C6.2926.606%F1.695%B**31.1D4.7D6971.9h4.4B+16.6D
TRAC-5 Burst 6259750.787C-1.3513.977%F--15.254%D*7.7D--N/A267.7h14.8C106F-
NSX Tomoe 5656361.556C+0.5821.736%D**19.643%F22.4DN/A482.5h15.3C+70.2D
M60-G Bulldog-H 595395.889C3.7546.749%C**N/A88.3B+10C**5800.6h5B+10.7B+
CAS 14-E 6052317.333C+15.2031.597%C-N/A65C+10B**2230.8h45.4D*143.6D--
Spear Anti-Vehicle Phalanx Tower 9751151A48.8650.249%C++3.922%C+34C30.7C*4321.5h7.9B+15.8B+
T1S Cycler 5250481.042C+1.0919.069%D--8%F-15.2D-N/A993.3h7.5A++39.5B*
M12 Kobalt 5150510C7.8614.391%C-28%A*71.4C++1.4D2320.7h12.9B**89.4B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit7570.2h
Motion Spotter211,7054.5h
Anti-Vehicle MANA Turret275912.6h
Nano-Armor Kit1,9652,835,779367h
Spawn Beacon333,5396.1h
Turret AI Module02211.3h
Structure Shield Module11621h
Repair Module02641.2h
Cortium Silo1820.8h
Skywall Shield Emitter01540.7h
NS-TMC-01 "His Regards"781518.3h
Blast Wall01331.5h
Nanite Revive Grenade02940.1h
Medical Applicator300155,13714.8h
Welding Device124,5352.5h
Spear Anti-Vehicle Tower11010.6h
Spitfire Auto-Turret222,6722.9h
Sunderer Garage1641.2h
Rampart Wall65027.3h
Xiphos Anti-Personnel Tower01070.7h
Hoplon Anti-Aircraft Phalanx Tower01060.7h
Ammunition Package491,8206.3h
Medical Kit1191,17022.6h
Anti-Infantry MANA Turret391091.3h
IPC Targeting Dart61790.8h
Orbital Strike Target Designator13921.1h
Infantry Tower1530.8h
Nano-Repair Grenade06110.2h
WLT-Howler Mining Laser116,2163h
Recon Detection Device271,1545.1h
Shield Recharging Field5550h
Smoke Grenade01560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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