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Primarch VINNN[] VINNN
VS BR 94

KDR: 4.71

Score: 10.1m

Last Seen: Jun 2nd, 2018 11:22 PM
- OFFLINE - 20.4 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery
Level Progress (to 95): 0%
Level 100 Progress: 54% 377h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Nebula VM20 Nebula VM20 Pandora VX25 NS-15M AE NS Baron G5AE Comet VM2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,133,406 MLG Score: 906
Fun Score: N/A
Cheeseburgers Flipped: 1953TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.471%15.254%328610162,3011.40823.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.625%0.087C+-0.828D-0.169C++HEAD + (~4.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.381C**100.302C*36.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.012%79.688%02102051212414.12903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.845%0.444B0.824B++0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+1.90.41B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.919%12.219%0110211,645185138.89189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.62D-0.452D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+4.10.163C++7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m412.1%386 (23.2k)309 (18.5k)4.7052418,2143,8715.0242894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022162817.325%16.998%29408:287

11% Combat Medic23% Heavy Assault11% Infiltrator7% Light Assault45% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2015 3:00 AMFeb 21st, 2016 12:03 AMJun 5th, 2018 12:18 AM (190d) (PST)Jun 2nd, 2018 8:39 PM (192d) (PST)Jun 2nd, 2018 7:22 PM (192d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4482771710.5540.1180.0942.3680.020906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,88916,60610,2833376142118,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
547.7h/22.8d 1,235 3,096 5,004 77.8k 1,082 1,877 670 14.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:24.685% C+
HSR:14.433% D**
Orion VS54
D
Kills:258
Deaths:150
KDR:1.720
Accuracy:17.053% D
HSR:19.380% D
NS-15MP
D*
Kills:63
Deaths:29
KDR:2.172
Accuracy:19.386% F
HSR:17.460% D*
Kills:1,485
Deaths (as Heavy Assault):560
Deaths (to Heavy Assaults):1,189
KDR:2.65179
Kill Difference:925
Playtime:123.402 hours
Usage:23%
Score:1.940m
Score/min:262
Accuracy (listed only):20.375%
HSR (listed only):17.091%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,645
Deaths:1,019
KDR:1.614
Accuracy:33.919% D
HSR:12.219% D
NS Baron G5AE
B
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:49.404% B
HSR:9.200% D*
Eridani SX5-AE
D--
Kills:409
Deaths:133
KDR:3.075
Accuracy:23.780% D*
HSR:15.403% D--
Kills:3,217
Deaths (as Light Assault):1,534
Deaths (to Light Assaults):698
KDR:2.09713
Kill Difference:1,683
Playtime:40.913 hours
Usage:7%
Score:0.143m
Score/min:58
Accuracy (listed only):35.701%
HSR (listed only):12.274%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,645
Deaths:1,019
KDR:1.614
Accuracy:33.919% D
HSR:12.219% D
NS Baron G5AE
B
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:49.404% B
HSR:9.200% D*
Eridani SX5-AE
D--
Kills:409
Deaths:133
KDR:3.075
Accuracy:23.780% D*
HSR:15.403% D--
Pulsar VS1
D-
Kills:354
Deaths:409
KDR:0.866
Accuracy:17.162% D*
HSR:14.689% D-
Kills:3,571
Deaths (as Combat Medic):1,943
Deaths (to Combat Medics):322
KDR:1.83788
Kill Difference:1,628
Playtime:61.626 hours
Usage:11%
Score:1.074m
Score/min:291
Accuracy (listed only):31.066%
HSR (listed only):12.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,645
Deaths:1,019
KDR:1.614
Accuracy:33.919% D
HSR:12.219% D
NS Baron G5AE
B
Kills:1,163
Deaths:382
KDR:3.045
Accuracy:49.404% B
HSR:9.200% D*
Kills:2,808
Deaths (as Engineer):1,401
Deaths (to Engineers):690
KDR:2.00428
Kill Difference:1,407
Playtime:10.983 hours
Usage:2%
Score:0.226m
Score/min:342
Accuracy (listed only):41.661%
HSR (listed only):10.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
D--
Kills:409
Deaths:133
KDR:3.075
Accuracy:23.780% D*
HSR:15.403% D--
Parallax VX3-AE
C**
Kills:399
Deaths:26
KDR:15.346
Accuracy:40.396% C+
HSR:82.707% C**
Parallax VX3
D--
Kills:113
Deaths:13
KDR:8.692
Accuracy:32.349% D--
HSR:69.027% D--
NS-44P Commissioner
D*
Kills:53
Deaths:39
KDR:1.359
Accuracy:19.796% F-
HSR:13.208% D*
Kills:974
Deaths (as Infiltrator):211
Deaths (to Infiltrators):404
KDR:4.61611
Kill Difference:763
Playtime:62.754 hours
Usage:11%
Score:0.782m
Score/min:208
Accuracy (listed only):29.080%
HSR (listed only):45.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:2,903
Deaths:211
KDR:13.758
Accuracy:16.504% D
HSR:17.637% D
Blueshift VM5
C--
Kills:2,898
Deaths:211
KDR:13.735
Accuracy:16.455% D
HSR:18.047% C--
Nebula VM20
C
Kills:2,337
Deaths:379
KDR:6.166
Accuracy:15.734% C--
HSR:18.999% C
Nebula VM20
C+
Kills:2,303
Deaths:379
KDR:6.077
Accuracy:15.658% D
HSR:20.408% C+
Comet VM2
B
Kills:418
Deaths:84
KDR:4.976
Accuracy:44.261% C+
HSR:5.024% B
Comet VM2
C**
Kills:381
Deaths:84
KDR:4.536
Accuracy:45.551% C**
HSR:4.724% C*
NS-10 Burster
C
Kills:107
Deaths:29
KDR:3.690
Accuracy:26.315% C
HSR:4.673% D
NS-10 Burster
C++
Kills:80
Deaths:29
KDR:2.759
Accuracy:26.362% C--
HSR:6.250% C++
Kills:11,427
Deaths (as MAX Suit):703
Deaths (to MAX Suits):341
KDR:16.25462
Kill Difference:10,724
Playtime:244.583 hours
Usage:45%
Score:5.979m
Score/min:407
Accuracy (listed only):25.855%
HSR (listed only):11.970%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,9392,90321113.758S9.0516.504%D17.637%D28.6CN/A99101.4h12.2B**74.1B+
Blueshift VM5 2,9282,89821113.735S9.0316.455%D18.047%C--28.6CN/A99101.4h11.7A71.2B+
Nebula VM20 2,3632,3373796.166A*1.4615.734%C--18.999%C31.3C+N/A14374.6h13.6B++86.3C**
Nebula VM20 2,3342,3033796.077A*1.3715.658%D20.408%C+30.9C+N/A13774.6h13.3B*84.7C**
Pandora VX25 1,6581,6451,0191.614B+3.0933.919%D12.219%D16.4DN/A50100.1h4.1B+12C++
NS-15M AE 1,1741,1643813.055B+1.6524.685%C+14.433%D**37.8C-N/A10130.8h9.8B++39.9B+
NS Baron G5AE 1,1671,1633823.045A+1.6649.404%B9.2%D*40.2C+N/A14128.9h4B+8C++
Comet VM2 498418844.976S0.2744.261%C+5.024%B13.7B2.6D*6030.5h11.6A26.3B**
Eridani SX5-AE 4144091333.075A1.6323.78%D*15.403%D--26.4DN/A11515.5h8.9B++37.5C*
Parallax VX3-AE 4003992615.346M**10.6440.396%C+82.707%C**29.3DN/A10613.6h1.8C**4.4C**
Comet VM2 448381844.536S0.1745.551%C**4.724%C*12.5C*2.2D-5730.6h13.8B*30.2B++
S1 4453652111.73A++2.9851.919%D2.466%C33.8B++7.4D23810.8h4.1A7.9B*
Pulsar VS1 3573544090.866C+3.8417.162%D*14.689%D-19.7CN/A7518h12.4B++72C+
Orion VS54 2592581501.72C**2.9917.053%D19.38%D32.7C++N/A2477.9h9.7B**57.1C++
Frag Grenade 2282271227N/A222.2957.316%A++N/A756.7B**3.3D-31040.3h3.1B++5.4B*
Parallax VX3 113113138.692A++3.9932.349%D--69.027%D--13D--N/A468.7h2.1B6.6C+
NS-10 Burster 214107293.69S1.0226.315%C4.673%D3.4D-3.4C+6031.7h176.2D669.6D
MAX Punch 100967110.135C++4.5737.535%DN/A0.4DN/A1241.5h1.4C++3.7C++
NS-10 Burster 16180292.759A**1.9526.362%C--6.25%C++2.5D*2.6D-4631.7h230.2F873.2D*
NS-15MP 6463292.172C+2.5319.386%F17.46%D*21D*N/A503h11.6C59.9D
NS-44P Commissioner 5453391.359C++3.3519.796%F-13.208%D*4.4D*N/A1612h3.7C+18.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter07820.4h
NS Patriot Flare Gun0600.1h
VE-S Canis02110.1h
Nano-Armor Kit32,3020.2h
AE Medical Applicator159,0831h
AE Nano-Armor Kit828,6582.1h
RD-GG Recon Device13540.8h
Nanite Revive Grenade02060.1h
Medical Applicator14685,2125.7h
NS Campion6723537.8h
Spitfire Auto-Turret21050.2h
Lasher X2 AE01090.1h
M12 Kobalt02380.1h
Lumine Edge10215551.5h
Ammunition Package04360.3h
Medical Kit1051,3751.9h
A30 Walker0650.1h
Recon Detection Device71,7196.6h

Check the help document for the dictionary if you want to learn more about words used here.


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