Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,425)players online:
Thel_ (19)  halospud (8)  fbmarder (4)  kaki_3 (4)  ねこびっち (3)  bloodster7 (2) 40
stats.dasanfall.com
Sentinel VITOXMAXIMUS2[MBR] VITOXMAXIMUS2
NC BR 75

KDR: 4

Score: 38.4m

Last Seen: Jan 16th, 2019 4:36 AM
- OFFLINE - 60.9 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Emerald - Outfit Leader of Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 6
Level Progress (to 76): 37%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock Tempest AF-34 Mattock LA1 Anchor NC6A GODSAW GD-7F SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VITOXMAXIMUS2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,221,776 MLG Score: 1776
Fun Score: N/A
Cheeseburgers Flipped: 1529TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.877%20.72%5984198141,3413.241920.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.483%1.531A+0.013C+-1.927F-HEAD ++ (~6.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.578B+9.10.361C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.199%1.345%24395101711,149675372816.517299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.415%0.5B+-0.241C0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.647B+240.547B+32.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.498%2.485%723610162,2946159223.72403249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.05%1.428A-0.093C+0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.20.668B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.311%6.124%8431310093,67462916535.83175222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.776%0.48B+0.451B+0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.722B++13.60.654B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.298%55.152%843310192,397682203.50952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%2.291A*-0.788D--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.20.3C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.973%11.738%843410181,5251124151.35556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.602%0.631B+-0.552D-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.431B3.70.243C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 6
38.4m257.3%398 (23.9k)352 (21.1k)4.0037390,13622,5134.2931675 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10221151126.983%14.131%38104:5134

7% Combat Medic25% Engineer23% Heavy Assault17% Infiltrator17% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2014 4:10 PMSep 26th, 2015 8:47 PMJan 17th, 2019 3:14 AM (1d) (PST)Jan 16th, 2019 12:37 AM (2d) (PST)Jan 16th, 2019 12:36 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9961888080.8260.2060.1172.4170.1131776

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,76111,30448,45750127145721,136

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1818.6h/75.8d 6,516 12,737 28,867 263.7k 1,362 6,216 12,356 108.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,403
Deaths:831
KDR:4.095
Accuracy:28.368% B++
HSR:23.244% C
NC6A GODSAW
C+
Kills:2,271
Deaths:558
KDR:4.070
Accuracy:27.334% C+
HSR:20.828% D-
NC05 Jackhammer
B**
Kills:1,644
Deaths:529
KDR:3.108
Accuracy:53.064% B**
HSR:13.321% C
NC05 Jackhammer AE
B+
Kills:1,355
Deaths:406
KDR:3.337
Accuracy:52.564% B+
HSR:10.258% D*
NS-15MP
C+
Kills:1,215
Deaths:227
KDR:5.352
Accuracy:26.724% C+
HSR:22.963% D
NC6 Gauss SAW
B**
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:25.967% B**
HSR:22.727% C+
NS-15M2
B**
Kills:1,164
Deaths:253
KDR:4.601
Accuracy:28.702% B**
HSR:22.079% C
NS-15M AE
C++
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:26.172% C++
HSR:24.935% C+
EM6
B++
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:25.030% B++
HSR:24.763% C*
EM1
A+
Kills:1,158
Deaths:258
KDR:4.488
Accuracy:28.803% A+
HSR:18.653% C-
NSX Naginata
B++
Kills:76
Deaths:30
KDR:2.533
Accuracy:23.431% C**
HSR:32.895% B++
MGR-L1 Promise
A+
Kills:61
Deaths:18
KDR:3.389
Accuracy:31.906% A+
HSR:16.393% D*
Kills:15,831
Deaths (as Heavy Assault):4,116
Deaths (to Heavy Assaults):6,549
KDR:3.84621
Kill Difference:11,715
Playtime:419.739 hours
Usage:23%
Score:8.026m
Score/min:319
Accuracy (listed only):31.505%
HSR (listed only):21.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
GD-7F
B**
Kills:2,167
Deaths:772
KDR:2.807
Accuracy:28.858% B**
HSR:19.705% C+
AC-X11
B**
Kills:1,414
Deaths:415
KDR:3.407
Accuracy:30.889% B**
HSR:18.600% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B+
HSR:21.177% B
NS-11CP
C--
Kills:1,189
Deaths:394
KDR:3.018
Accuracy:25.908% D
HSR:19.765% C--
AF-4G Cyclone
C+
Kills:1,181
Deaths:481
KDR:2.455
Accuracy:27.310% C+
HSR:20.152% C+
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B++
Kills:1,072
Deaths:396
KDR:2.707
Accuracy:47.742% B++
HSR:12.500% C
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
GD-66 Claw
B+
Kills:112
Deaths:61
KDR:1.836
Accuracy:63.969% B+
HSR:5.357% F
Kills:20,005
Deaths (as Light Assault):6,042
Deaths (to Light Assaults):5,086
KDR:3.31099
Kill Difference:13,963
Playtime:311.577 hours
Usage:17%
Score:6.740m
Score/min:361
Accuracy (listed only):35.649%
HSR (listed only):17.567%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,167
Deaths:772
KDR:2.807
Accuracy:28.858% B**
HSR:19.705% C+
AC-X11
B**
Kills:1,414
Deaths:415
KDR:3.407
Accuracy:30.889% B**
HSR:18.600% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
NS-11CP
C--
Kills:1,189
Deaths:394
KDR:3.018
Accuracy:25.908% D
HSR:19.765% C--
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B++
Kills:1,072
Deaths:396
KDR:2.707
Accuracy:47.742% B++
HSR:12.500% C
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
GD-66 Claw
B+
Kills:112
Deaths:61
KDR:1.836
Accuracy:63.969% B+
HSR:5.357% F
Kills:10,195
Deaths (as Engineer):3,364
Deaths (to Engineers):4,239
KDR:3.03062
Kill Difference:6,831
Playtime:454.170 hours
Usage:25%
Score:11.018m
Score/min:404
Accuracy (listed only):39.337%
HSR (listed only):16.460%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
GR-22
A
Kills:1,287
Deaths:403
KDR:3.194
Accuracy:30.340% A
HSR:18.260% C+
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B+
HSR:21.177% B
AF-4G Cyclone
C+
Kills:1,181
Deaths:481
KDR:2.455
Accuracy:27.310% C+
HSR:20.152% C+
Reaper DMR
B**
Kills:1,178
Deaths:298
KDR:3.953
Accuracy:30.420% B**
HSR:20.713% C--
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
Carnage AR
B**
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:29.880% B**
HSR:18.104% C
NC1 Gauss Rifle
A+
Kills:1,159
Deaths:352
KDR:3.293
Accuracy:29.613% A+
HSR:21.312% C++
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
NS-11A
A+
Kills:1,157
Deaths:320
KDR:3.616
Accuracy:30.989% A+
HSR:23.682% C**
AF-57 Piston
B++
Kills:1,072
Deaths:396
KDR:2.707
Accuracy:47.742% B++
HSR:12.500% C
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
NC9 A-Tross
B*
Kills:137
Deaths:76
KDR:1.803
Accuracy:29.359% B*
HSR:19.708% D
GD-66 Claw
B+
Kills:112
Deaths:61
KDR:1.836
Accuracy:63.969% B+
HSR:5.357% F
Gauss Prime
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:29.620% B++
HSR:15.686% D*
Kills:17,632
Deaths (as Combat Medic):5,071
Deaths (to Combat Medics):2,214
KDR:3.47703
Kill Difference:12,561
Playtime:130.488 hours
Usage:7%
Score:3.154m
Score/min:403
Accuracy (listed only):36.218%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
SAS-R
A++
Kills:1,779
Deaths:351
KDR:5.068
Accuracy:51.176% A++
HSR:53.232% D**
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B+
HSR:21.177% B
AF-4G Cyclone
C+
Kills:1,181
Deaths:481
KDR:2.455
Accuracy:27.310% C+
HSR:20.152% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
NS-44G Commissioner
B**
Kills:1,110
Deaths:627
KDR:1.770
Accuracy:51.154% B**
HSR:19.550% C--
NS-44B Commissioner
B**
Kills:932
Deaths:529
KDR:1.762
Accuracy:48.594% B**
HSR:17.489% D
NS-30G Vandal
C**
Kills:743
Deaths:209
KDR:3.555
Accuracy:38.038% C**
HSR:18.035% D*
AF-18 Stalker
B*
Kills:471
Deaths:126
KDR:3.738
Accuracy:31.767% B*
HSR:14.437% D-
NC14 Bolt Driver
A++
Kills:392
Deaths:65
KDR:6.031
Accuracy:45.922% A++
HSR:61.735% D*
EM4 Longshot
A*
Kills:226
Deaths:31
KDR:7.290
Accuracy:52.055% A*
HSR:58.850% F*
NS-AM7 Archer
B+
Kills:190
Deaths:99
KDR:1.919
Accuracy:62.111% B+
HSR:18.421% C++
NS-44 Commissioner
A++
Kills:162
Deaths:90
KDR:1.800
Accuracy:49.506% A++
HSR:30.247% B**
NS-357 Underboss
A++
Kills:160
Deaths:60
KDR:2.667
Accuracy:49.245% A++
HSR:24.375% B+
NS-30B Vandal
A+
Kills:160
Deaths:36
KDR:4.444
Accuracy:44.032% A+
HSR:22.500% C--
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
NC4 Mag-Shot
A+
Kills:76
Deaths:63
KDR:1.206
Accuracy:37.185% A+
HSR:26.316% B**
NS-44L Blackhand
B**
Kills:64
Deaths:14
KDR:4.571
Accuracy:51.765% B**
HSR:25% D*
Kills:16,275
Deaths (as Infiltrator):4,978
Deaths (to Infiltrators):2,594
KDR:3.26939
Kill Difference:11,297
Playtime:306.813 hours
Usage:17%
Score:5.376m
Score/min:292
Accuracy (listed only):40.892%
HSR (listed only):26.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:4,386
Deaths:626
KDR:7.006
Accuracy:34.139% C+
HSR:15.618% C+
AF-34 Mattock
C*
Kills:3,751
Deaths:626
KDR:5.992
Accuracy:38.073% C*
HSR:15.089% D
AF-23 Grinder
B++
Kills:663
Deaths:181
KDR:3.663
Accuracy:40.773% B++
HSR:12.670% D
NCM1 Scattercannon
B+
Kills:542
Deaths:169
KDR:3.207
Accuracy:43.188% B+
HSR:15.498% C+
AF-41 Hacksaw
B*
Kills:398
Deaths:75
KDR:5.307
Accuracy:40.123% B*
HSR:12.312% D
AF-41 Hacksaw
A
Kills:388
Deaths:75
KDR:5.173
Accuracy:45.405% A
HSR:9.794% D**
NCM2 Falcon
M++
Kills:322
Deaths:81
KDR:3.975
Accuracy:68.115% M++
HSR:6.522% B++
NCM3 Raven
A*
Kills:200
Deaths:76
KDR:2.632
Accuracy:55.986% A*
HSR:3% C*
NCM3 Raven
A*
Kills:184
Deaths:77
KDR:2.390
Accuracy:58.240% A*
HSR:4.348% B**
NCM2 Falcon
M++
Kills:178
Deaths:65
KDR:2.738
Accuracy:71.822% M++
HSR:4.494% C+
NS-10 Burster
A
Kills:110
Deaths:34
KDR:3.235
Accuracy:38.259% A
HSR:4.545% C
NS-10 Burster
A
Kills:93
Deaths:34
KDR:2.735
Accuracy:38.305% A
HSR:5.376% C+
AF-23 Grinder
A+
Kills:75
Deaths:27
KDR:2.778
Accuracy:53.006% A+
HSR:12% D*
Kills:11,290
Deaths (as MAX Suit):1,073
Deaths (to MAX Suits):1,155
KDR:10.5219
Kill Difference:10,217
Playtime:191.511 hours
Usage:11%
Score:4.124m
Score/min:359
Accuracy (listed only):48.110%
HSR (listed only):9.328%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:6,494
V. Kills:664 N/A
Deaths:440
KDR:14.759
Accuracy:59.851% B+
KPH:86.800 B**
VKPH:8.900 B**
M20 Mustang
B**
Kills:1,471
V. Kills:1,134 130%
Deaths:360
KDR:4.086
Accuracy:33.726% B+
KPH:22.900 B*
VKPH:17.600 B**
Breaker Rocket Pods
M+
Kills:1,081
V. Kills:170 N/A
Deaths:19
KDR:56.895
Accuracy:62.290% A++
KPH:275.700 M+
VKPH:43.400 M
Hornet Missiles
A+
Kills:851
V. Kills:474 179%
Deaths:45
KDR:18.911
Accuracy:72.523% A+
KPH:93 B++
VKPH:51.800 B+
Vortek Rotary
M++
Kills:646
V. Kills:359 179%
Deaths:97
KDR:6.660
Accuracy:39.542% A+
KPH:50.600 M++
VKPH:28.100 A*
Coyote Missiles
A
Kills:491
V. Kills:260 188%
Deaths:61
KDR:8.049
Accuracy:63.382% A
KPH:47.400 C++
VKPH:25.100 C+
Kills:11,034 (8,611 + 0)
Deaths:1,022
KDR:10.796
VKDR:2.995
Vehicle Kills:3,061
Kill Difference:10,012
Playtime:175.354 hours
Usage:10%
Score:3.402m
Score/min:323
Piloting Accuracy:39.542%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,457
V. Kills:1,382 105%
Deaths:251
KDR:5.805
Accuracy:56.039% A
KPH:17.200 A*
VKPH:16.300 A*
C150 Dalton
S
Kills:629
V. Kills:770 82%
Deaths:34
KDR:18.500
Accuracy:46.131% B+
KPH:115.800 S
VKPH:141.700 S
L105 Zephyr
S
Kills:506
V. Kills:133 378%
Deaths:6
KDR:84.333
Accuracy:62.475% A**
KPH:239 S
VKPH:62.800 S
Kills:2,592 (1,457 + 1,135)
Deaths:291
KDR:8.907
VKDR:7.852
Vehicle Kills:2,285
Kill Difference:2,301
Playtime:92.446 hours
Usage:5%
Score:1.590m
Score/min:287
Piloting Accuracy:56.039%
Gunner Accuracy:62.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:728
V. Kills:71 N/A
Deaths:19
KDR:38.316
Accuracy:57.469% B**
KPH:102.200 A*
VKPH:10 B+
L100 Python AP
A*
Kills:374
V. Kills:229 163%
Deaths:18
KDR:20.778
Accuracy:64.856% B**
KPH:49.100 A+
VKPH:30.100 A*
L100 Python HEAT
A++
Kills:147
V. Kills:54 267%
Deaths:11
KDR:13.364
Accuracy:65.692% A++
KPH:54.400 A++
VKPH:20 A++
C75 Viper
A++
Kills:132
V. Kills:28 455%
Deaths:17
KDR:7.765
Accuracy:44.268% B++
KPH:57.500 A++
VKPH:12.200 A
LB00 Python AP
A
Kills:98
V. Kills:42 228%
Deaths:5
KDR:19.600
Accuracy:66.479% B**
KPH:69.200 B**
VKPH:29.700 A
Kills:1,479 (1,479 + 0)
Deaths:70
KDR:21.129
VKDR:6.057
Vehicle Kills:424
Kill Difference:1,409
Playtime:21.152 hours
Usage:1%
Score:0.455m
Score/min:358
Driving Accuracy:66.479%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:704
V. Kills:458 153%
Deaths:67
KDR:10.508
Accuracy:55.283% B+
KPH:38.900 A++
VKPH:25.300 A*
Titan-150 HEAT
A+
Kills:209
V. Kills:69 299%
Deaths:45
KDR:4.644
Accuracy:51.838% B+
KPH:34.900 A+
VKPH:11.500 B++
E540 Halberd
B*
Kills:131
V. Kills:72 179%
Deaths:7
KDR:18.714
Accuracy:47.331% B
KPH:34.400 B+
VKPH:18.900 B*
Enforcer ML85
B**
Kills:113
V. Kills:95 118%
Deaths:14
KDR:8.071
Accuracy:41.026% C+
KPH:27.900 B+
VKPH:23.400 B**
Kills:1,157 (913 + 244)
Deaths:133
KDR:8.699
VKDR:5.218
Vehicle Kills:694
Kill Difference:1,024
Playtime:31.957 hours
Usage:2%
Score:0.755m
Score/min:394
Driving Accuracy:51.838%
Gunner Accuracy:41.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:1,237
V. Kills:73 N/A
Deaths:53
KDR:23.340
Accuracy:56.386% B++
KPH:251.400 M
VKPH:14.800 A+
Enforcer ML65-H
A*
Kills:212
V. Kills:204 103%
Deaths:15
KDR:14.133
Accuracy:68.823% A
KPH:56.100 A
VKPH:54 A*
M96 Mjolnir-H
A*
Kills:88
V. Kills:86 101%
Deaths:15
KDR:5.867
Accuracy:60.644% A
KPH:61.700 B++
VKPH:60.300 A*
Kills:1,537 (0 + 1,537)
Deaths:83
KDR:18.518
VKDR:4.373
Vehicle Kills:363
Kill Difference:1,454
Playtime:10.126 hours
Usage:1%
Score:0.507m
Score/min:834
Driving Accuracy:N/A%
Gunner Accuracy:60.644%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:282
V. Kills:8 N/A
Deaths:9
KDR:31.333
Accuracy:23.679% A
KPH:124.800 A++
VKPH:3.500 B++
M20 Basilisk
A*
Kills:165
V. Kills:51 317%
Deaths:14
KDR:11.786
Accuracy:55.419% A*
KPH:38.400 A++
VKPH:11.900 A
M40 Fury
A+
Kills:109
V. Kills:21 N/A
Deaths:6
KDR:18.167
Accuracy:41.657% B++
KPH:89.900 A+
VKPH:17.300 B**
M20 Basilisk
S
Kills:74
V. Kills:19 370%
Deaths:4
KDR:18.500
Accuracy:52.375% A++
KPH:82.500 S
VKPH:21.200 A**
M40 Fury
B++
Kills:67
V. Kills:5 N/A
Deaths:7
KDR:9.571
Accuracy:41.295% B++
KPH:53.400 B
VKPH:4 D--
G30 Walker
M*
Kills:55
V. Kills:50 108%
Deaths:7
KDR:7.857
Accuracy:43.251% A*
KPH:29.600 A*
VKPH:26.900 M*
Kills:752 (0 + 752)
Deaths:47
KDR:16
VKDR:3.277
Vehicle Kills:154
Kill Difference:705
Playtime:11.773 hours
Usage:1%
Score:0.237m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:43.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:984
V. Kills:32 N/A
Deaths:235
KDR:4.187
Accuracy:41.559% C+
KPH:78.600 B*
VKPH:2.600 B++
M40 Fury-F
C
Kills:74
V. Kills:12 N/A
Deaths:87
KDR:0.851
Accuracy:45.197% C
KPH:15.700 C
VKPH:2.500 D-
Kills:1,058 (1,058 + 0)
Deaths:322
KDR:3.286
VKDR:0.137
Vehicle Kills:44
Kill Difference:736
Playtime:17.249 hours
Usage:1%
Score:0.136m
Score/min:131
Driving Accuracy:45.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,1586,49444014.759A10.7659.851%B+1.432%C++86.8B**8.9B**27974.8h5.6B++9.3B+
AF-34 Mattock 4,4404,3866267.006A3.0034.139%C+15.618%C+41.3C+N/A104106.1h4B**11.6B*
Tempest 3,8403,8019474.014A*0.0128.518%B+18.785%C60B+N/A14563.3h8.7B++30.6B++
AF-34 Mattock 3,7973,7516265.992B**1.9938.073%C*15.089%D35.4CN/A90106.1h5.2B*13.6B++
LA1 Anchor 3,4283,4038314.095B++0.0928.368%B++23.244%C58.3B+N/A15658.4h8.7B++30.8B++
NC6A GODSAW 2,3112,2715584.07B*0.0727.334%C+20.828%D-45.7CN/A11749.7h8.1C++29.7B
GD-7F 2,2092,1677722.807A++1.2028.858%B**19.705%C+39.3B+N/A11155.2h11.9B+41.4B+
SAS-R 1,7941,7793515.068B*1.0651.176%A++53.232%D**52.8B++N/A13033.7h2.2C*4.3B++
NC05 Jackhammer 1,6571,6445293.108A++0.9053.064%B**13.321%C72.7AN/A19622.6h3.5B**6.5B*
M20 Mustang 2,6051,4713604.086B*0.0833.726%B+1.971%C+22.9B*17.6B**26764.3h82.9B+245.9B++
CAS30 Tank Buster 2,8391,4572515.805M**1.8056.039%A1.235%C+17.2A*16.3A*17284.9h51C++91.1B+
AC-X11 1,4331,4144153.407M0.6030.889%B**18.6%D51.8AN/A12927.3h8.7B+28.2B+
NC05 Jackhammer AE 1,3651,3554063.337A+0.6752.564%B+10.258%D*94.8AN/A21914.3h3.5B**6.6B++
GR-22 1,3061,2874033.194A+0.8130.34%A18.26%C+58.8AN/A14121.9h10.5B**34.7B**
C85 Canister-H 1,3101,2375323.34B+19.3456.386%B++11.156%C+252.4M14.9A+8084.9h5B+8.9B*
NS-11C 1,2421,2183383.604M+0.4028.243%B*21.921%B+30.8C**N/A7439.6h11.3B*39.9B++
NS-15MP 1,2211,2152275.352A++1.3526.724%C+22.963%D69.4C++N/A15717.5h9.7B+36.4C**
MKV Suppressed 1,1941,1902444.877S0.8728.896%B+21.177%B64.7A+N/A14318.4h10.4B*36B++
NS-11CP 1,2031,1893943.018B**0.9925.908%D19.765%C--41.4CN/A9228.7h11.8C++45.4C+
AF-4G Cyclone 1,1861,1814812.455B+1.5527.31%C+20.152%C+52.5C++N/A17522.5h10C++36.6C*
Reaper DMR 1,1891,1782983.953B*0.0530.42%B**20.713%C--74.6A++N/A17315.8h7.6B**25.1B*
NC6 Gauss SAW 1,1721,1664132.823A++1.1825.967%B**22.727%C+45.2B*N/A17125.8h7.6B*29.2B++
AF-4A Bandit 1,1801,1662973.926A*0.0830.163%B**21.784%C+63.4AN/A14818.4h10B+33.3B+
NS-15M2 1,1771,1642534.601A++0.6028.702%B**22.079%C64.7B*N/A15018h10B*34.7B++
Blitz GD-10 1,1711,1643083.779M++0.2228.683%B*19.072%B+64A++N/A15018.2h10.6B**37.1B*
AF-4 Cyclone 1,1651,1613593.234A+0.7728.07%B+16.107%C59.5AN/A15719.5h8.1B**28.8B++
Carnage AR 1,1781,1602963.919A*0.0829.88%B**18.104%C66.7A++1A++16117.4h10.6B**35.3B**
NS-15M AE 1,1671,1592844.081B**0.0826.172%C++24.935%C+62.6BN/A14618.5h10.3B+39.2B+
NC1 Gauss Rifle 1,1731,1593523.293A*0.7129.613%A+21.312%C++62.3MN/A17218.6h9.4A31.8B**
EM6 1,1651,1593093.751A+0.2525.03%B++24.763%C*55.7B++N/A14120.8h8.4B**33.5B+
EM1 1,1641,1582584.488M**0.4828.803%A+18.653%C-76.7A++N/A18015.1h9.6B+33.3B*
NS-7 PDW 1,1681,1572923.962M*0.0429.085%B*21.089%B+49.9AN/A12423.2h11B**37.7B*
NS-11A 1,1741,1573203.616A+0.3930.989%A+23.682%C**55.1AN/A13821h10.7B**34.4B**
AF-19 Mercenary 1,1871,1514482.569A*1.4329.491%A+23.979%B+34.4B**1.1M12333.5h10.2B*34.5B++
NS-44G Commissioner 1,1201,1106271.77B+2.2351.154%B**19.55%C--25.2DN/A6344.1h3.2B+6.2B+
Breaker Rocket Pods 1,2511,0811956.895S52.8962.29%A++N/A277.2M+43.6M9513.9h9.3B**14.9B*
AF-57 Piston 1,0861,0723962.707A+1.3047.742%B++12.5%C100.2M+1.3A*27310.7h3.9B+8.2B+
Sticky Grenade 1,0201,01011010N/A1,006.0060.285%B*N/A1683.3A+16.7B+47580.6h1.3B*2.2B++
S12 Renegade 1,0169842354.187C*0.1841.559%C+4.98%C+78.7B*2.6B++16212.5h2.5B**6.1B++
NS Decimator-B 1,3039443182.969A1.0365.268%C++2.966%C*54.9C++20.9C+25217.2h3.6B+5.6B+
NS-44B Commissioner 9409325291.762B**2.2448.594%B**17.489%D48.3C++N/A11619.3h3B++6.1B++
NS Decimator-G 1,2779043462.613A+1.3962.873%C+4.314%B**47.6C*19.6C+25619h3.8B6.1B
Hornet Missiles 1,3258514518.911M14.9172.523%A+2.938%A92.5B+51.5B+5149.2h7.6B*10.5B**
NS-30G Vandal 7467432093.555A*0.4538.038%C**18.035%D*64.1B+N/A13611.6h4.3B++11.3B++
L100 Python HESH 7997281938.316M34.3157.469%B**2.335%B++102.5A*10B+3007.1h2.4B**4.1B**
Titan-150 AP 1,1627046710.507B*6.5055.283%B+2.273%C38.9A++25.3A*43618.1h4.4C*8B+
AF-23 Grinder 6716631813.663B+0.3440.773%B++12.67%D42.2B*N/A19515.7h5.2B++12.8B*
Vortek Rotary 1,005646976.66A++2.6639.542%A+N/A50.5M+28A*50712.8h38.2B**96.7B**
C150 Dalton 1,3996293418.5A++14.5046.131%B+N/A116.5S142.6S16195.4h3.9B+8.5B*
Tank Mine 9695961324.515B**0.5142.704%B++N/A170.3A+106.6A+16303.5h2C+4.7B**
NCM1 Scattercannon 5465421693.207B*0.8043.188%B+15.498%C+38.7AN/A20314h6.4B++14.7B+
L105 Zephyr 639506684.333S80.3362.475%A**N/A241S63.3S14742.1h5.5B+8.8B**
Coyote Missiles 751491618.049A++4.0563.382%AN/A47.2C++25C+35910.4h43C+67.8B
AF-18 Stalker 4754711263.738A**0.2731.767%B*14.437%D-64.5A++N/A1427.3h10.3B*32.6B++
C-4 6964661612.894B**1.1126.272%C*N/A119.5B**59A*11263.9h1.2B+4.7B+
The Slasher 44242512,4650.034C3.9721.525%D--N/A0.6C-N/A1765.9h2.2C++10.4C+
AF-41 Hacksaw 403398755.307B**1.3040.123%B*12.312%D44.7B**N/A1628.9h6.1C**15.1B*
NC14 Bolt Driver 393392656.031A**2.0345.922%A++61.735%D*46.1A++N/A1728.5h2.3B+4.9B*
AF-41 Hacksaw 392388755.173B**1.1745.405%A9.794%D**43.6B*N/A1598.9h7.1C+15.6B*
L100 Python AP 6033741820.778M**16.7764.856%B**2.674%C+49.2A+30.1A*3697.6h4.8B++7.4B**
NCM2 Falcon 410322813.975M+0.0368.115%M++6.522%B++14.8C**4.1C+7421.7h12.9C+18.9B+
Bouncing Betty 299299329.344A++5.3438.529%DN/A166.1B*N/A4951.8h1.3A++3.4B*
NC15 Phoenix 5542901591.824B++2.1848.308%DN/A14.9C++13.5C*16519.5h8.7B+18B
M12 Kobalt 290282931.333A++27.3323.679%A15.248%D122.6A++3.5B++3222.3h12A50.7B*
Anti-Vehicle Grenade 3112591259N/A255.0057.569%B++N/A518B++104C++38470.5h3.8B**6.6B*
MAX Punch 1,3552421,0730.226A3.7889.872%M++N/A1.3C+6M++14186.2h28.3T-31.5F**
EM4 Longshot 230226317.29A+3.2952.055%A*58.85%F*52.6AN/A1254.3h2.2C++4.2B++
Enforcer ML65-H 4162121514.133M++10.1368.823%AN/A55.8A53.7A*9533.8h17C+24.7B+
Titan-150 HEAT 278209454.644C++0.6451.838%B+2.392%C34.8A+11.5B++2796h4B++7.7B*
NCM3 Raven 356200762.632A**1.3755.986%A*3%C*9.7C+7.6B+8020.6h33.6C--60B+
Frag Grenade 1991981198N/A194.0043.922%C+N/A495C++2.5D-18380.4h3.4B+7.7B
19A Fortuna 202197792.494B**1.5125.869%C+21.32%C++34C+N/A875.8h9.1B+35.4B
NS-AM7 Archer 214190991.919M**2.0862.111%B+18.421%C++16.1A*2C11311.8h6.7B**10.8B**
NCM3 Raven 319184772.39A*1.6158.24%A*4.348%B**8.4C+6.2C++7321.9h40.6D--69.7B
Shrike 2581831251.464A2.5468.848%A+4.918%A36.6B**15B+6135h5.3B++7.7B**
Mauler S6 182181652.785A++1.2249.923%B**9.945%D--60.3A++N/A2933h3.6B**7.1B**
NCM2 Falcon 228178652.738M1.2771.822%M++4.494%C+9.2C2.6D-5619.4h21.8D30.4B+
NS Baron G5 170168433.907M**0.1057.961%A+9.524%D--67.2A++N/A1662.5h3.3B**5.7C+
M20 Basilisk 2161651411.786S7.7855.419%A*7.273%B+38.4A++11.9A2524.3h51.4B++92.8A
NS-44 Commissioner 162162901.8B*2.2049.506%A++30.247%B**73.6A++N/A3142.2h2.8B**5.6B**
NS-357 Underboss 161160602.667A++1.3449.245%A++24.375%B+76.2AN/A1942.1h3.3B**6.6B**
NC12 Sweeper 160160562.857A++1.1553.027%B**13.125%C+88.9M++N/A2731.8h3.2B**6B**
NS-30B Vandal 161160364.444A0.4444.032%A+22.5%C--94.1A++N/A1831.7h3.8B**8.6B**
MGR-S1 Gladius 160156473.319A0.6834.729%A+19.872%C67.8A1.7M+1782.3h9.9C**28.6B+
Orbital Strike Uplink 2141481148N/A144.001407.69%UN/A1480U660U186020.1h1.2T*0.1T*
L100 Python HEAT 2011471113.364A+9.3665.692%A++3.401%B+54.4A++20A++3562.7h4.6B+7B**
NC9 A-Tross 144137761.803B+2.2029.359%B*19.708%D44.2B+2.3S1823.1h9.8C++33.2B+
Spear Anti-Vehicle Phalanx Turret 2201351013.5B**9.5062.196%A*1.481%D**79.4A**50M7781.7h7.4B11.9B*
C75 Viper 160132177.765B*3.7644.268%B++3.03%A++57.4A++12.2A4242.3h10.5B+23.8B++
E540 Halberd 203131718.714A+14.7147.331%B3.817%C**34.5B+18.9B*3833.8h5.6C*11.9B+
NS Decimator 178119412.902A*1.1075.385%A++N/A59.5A++29.5A+6222h2.9A3.8A+
Enforcer ML85 208113148.071B++4.0741.026%C+N/A27.6B+23.2B**3854.1h13.3C+32.4C++
GD-66 Claw 112112611.836B+2.1763.969%B+5.357%F48.7B+N/A1822.3h2.2B+3.4B+
Auraxium Slasher 1171103,8000.029C+3.9710.301%D**5.455%C--0.6CN/A2198.9h1.8B++17.8D
NS-10 Burster 210110343.235M**0.7738.259%A4.545%C7.4B**6.7A*9714.9h183.7C--480.2B+
M40 Fury 130109618.167A*14.1641.657%B++N/A90.8A+17.5B**4471.2h9.7B++23.3B*
LB00 Python AP 14098519.6B++15.6066.479%B**1.02%C+70B**30A+4931.4h3.6B+5.4B**
Hunter QCX 11997801.213B++2.7953.575%B++32.99%B+15.9C*3.6C*776.1h5.5C*10.2B
M60-A Bulldog 11296424C**20.0058.737%A+2.083%C+21.3C--3.6C+1004.5h6.7C11.4B+
A30 Walker 17294146.714S2.7121.467%C+6.383%M**16.2C+13.4C++2025.8h60.9A283.5B**
NS-10 Burster 18193342.735A**1.2738.305%A5.376%C+6.2B+5.9A++9214.9h219.9D*574.1C++
M96 Mjolnir-H 17488155.867B++1.8660.644%AN/A62.9B++61.4A*6061.4h55.9D92.1C+
Aspis Anti-Aircraft Phalanx Turret 16982810.25M+6.2540.329%A*2.439%C**43.2S45.8S7041.9h99.3A246.1B**
NC4 Mag-Shot 7676631.206B++2.8037.185%A+26.316%B**31.7B+N/A2032.4h7B+18.8B+
NSX Naginata 7676302.533B**1.4723.431%C**32.895%B++47.5C**N/A1121.6h9B*38.4B++
AF-23 Grinder 7675272.778C++1.2353.006%A+12%D*27.8CN/A1232.7h7.8C--14.6B+
M20 Basilisk 9374418.5S14.5052.375%A++4.054%D82.2S21.1A**5390.9h54.1B103.3B**
M40 Fury-F 8674870.851C3.1545.197%C1.351%B15.7C2.6D494.7h8.8B+19.6B+
M40 Fury 726779.571B++5.5741.295%B++1.493%C51.5C*3.8D--3161.3h12.3C**29.7B+
NS-44L Blackhand 6564144.571M*0.5751.765%B**25%D*80M++1.3M++2150.8h4.8C+9.3B+
MGR-L1 Promise 6361183.389A+0.6131.906%A+16.393%D*46.9C*1.5A+1941.3h14.4C*45.2B+
MANA Anti-Personnel Turret 5958212.762N/A1.2423.892%UN/A580U10U1533300.1h27.5T*115.1T*
Hawk GD-68 10257331.727A++2.2874.005%A++3.509%B+15C+11.8C*2733.8h9.8D13.2C++
G30 Walker 1055577.857A**3.8543.251%A*5.455%B+28.9A++26.3M++3881.9h165.1B*381.7B**
M60-A Bulldog 6954227B+23.0065.022%A*3.704%B**16.4D4.5B+973.3h8.1D*12.4B
Gauss Prime 5351271.889C**2.1129.62%B++15.686%D*26.8D1.1A691.9h11C+37.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3813,0887.8h
Anti-Vehicle MANA Turret01410.1h
Rocklet Rifle0540.1h
Nano-Armor Kit243644,37154.1h
Medical Kit3,01813,79044.4h
Nanite Revive Grenade09250.3h
Spawn Beacon61,6551.4h
Medical Applicator243191,80813.2h
AE Medical Applicator0690h
Hoplon Anti-Aircraft Phalanx Tower01040.3h
Xiphos Anti-Personnel Tower1670.3h
Rampart Wall0890.5h
Repair Module0520.1h
Skywall Shield Emitter0700.2h
Turret AI Module01530.4h
AE Nano-Armor Kit715,1490.8h
Spitfire Auto-Turret291,7471.8h
Deconstruction Tool0660h
Welding Device01,3320.3h
Spear Anti-Vehicle Tower0540.3h
Recon Detection Device3580.1h
Ammunition Package213,1401.2h
Anti-Infantry MANA Turret51910.2h
Orbital Strike Target Designator12570.9h
WLT-Howler Mining Laser01510h
Nano-Repair Grenade01680h
Snowman Soldier2680.1h
Hardlight Barrier4720.1h
Shield Recharging Field41,5460.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.30s
Server spent 1.81s on queries, 1.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.