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Overseer VITOXMAXIMUS2[MBR] VITOXMAXIMUS2
NC BR 66

KDR: 4.01

Score: 37.1m

Last Seen: Nov 10th, 2018 1:39 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Emerald - Outfit Leader of Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 8
Level Progress (to 67): 86%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock Tempest AF-34 Mattock LA1 Anchor NC6A GODSAW GD-7F SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,225,529 MLG Score: 1779
Fun Score: N/A
Cheeseburgers Flipped: 1513TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.771%20.756%5973997540,7553.255190.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.586%1.508A+0.034C+-2.025F--HEAD ++ (~6.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.581B+9.10.368C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.166%1.374%24055100910,772661359916.2965299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%0.489B+-0.185C0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.645B+240.546B+32.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.644%2.562%725610082,2255978983.72074247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%1.405A0.012C+0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.802B++4.20.662B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.294%6.21%8751310013,60759616226.05201222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%0.466B+0.47B+0.818

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.711B++13.70.642B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.183%54.836%875310112,347667203.51874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.643%2.262A*-0.845D---0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.548B+2.20.297C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.487%11.871%875410101,3901097151.26594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.681%0.558B+-0.476D-0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.437B3.70.263C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 8
37.1m251.9%392 (23.5k)347 (20.8k)4.0124388,12921,9644.2997666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10141134526.898%14.236%38304:5334

7% Combat Medic25% Engineer23% Heavy Assault17% Infiltrator17% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2014 4:10 PMSep 26th, 2015 8:47 PMNov 12th, 2018 11:48 AM (13h) (PST)Nov 9th, 2018 9:40 PM (3d) (PST)Nov 9th, 2018 9:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9931898040.8240.2050.1172.3570.1121779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,56211,31148,25149127141720,830

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1783.4h/74.3d 6,311 12,546 28,285 252.2k 1,328 6,149 11,996 106.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,395
Deaths:827
KDR:4.105
Accuracy:28.355% B++
HSR:23.240% C
NC6A GODSAW
C+
Kills:2,220
Deaths:539
KDR:4.119
Accuracy:27.236% C+
HSR:20.856% D-
NC05 Jackhammer
B**
Kills:1,642
Deaths:527
KDR:3.116
Accuracy:53.075% B**
HSR:13.337% C
NC05 Jackhammer AE
B+
Kills:1,331
Deaths:396
KDR:3.361
Accuracy:52.507% B+
HSR:10.143% D--
NC6 Gauss SAW
B**
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:25.967% B**
HSR:22.727% C+
NS-15M2
B**
Kills:1,164
Deaths:253
KDR:4.601
Accuracy:28.702% B**
HSR:22.079% C
NS-15M AE
C**
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:26.172% C**
HSR:24.935% C+
NS-15MP
C+
Kills:1,159
Deaths:204
KDR:5.681
Accuracy:26.575% C+
HSR:23.037% D
EM6
B++
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:25.030% B++
HSR:24.763% C*
EM1
A+
Kills:1,158
Deaths:258
KDR:4.488
Accuracy:28.803% A+
HSR:18.653% C-
NSX Naginata
B++
Kills:76
Deaths:30
KDR:2.533
Accuracy:23.431% C**
HSR:32.895% B++
MGR-L1 Promise
N/A
Kills:50
Deaths:16
KDR:3.125
Accuracy:32.115% N/A
HSR:16% N/A
Kills:15,679
Deaths (as Heavy Assault):4,056
Deaths (to Heavy Assaults):6,413
KDR:3.86563
Kill Difference:11,623
Playtime:415.165 hours
Usage:23%
Score:7.889m
Score/min:317
Accuracy (listed only):31.497%
HSR (listed only):21.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B
Kills:3,737
Deaths:924
KDR:4.044
Accuracy:28.014% B
HSR:18.839% C
GD-7F
B*
Kills:2,074
Deaths:716
KDR:2.897
Accuracy:28.533% B*
HSR:19.720% C+
AC-X11
A
Kills:1,408
Deaths:403
KDR:3.494
Accuracy:30.941% A
HSR:18.395% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
MKV Suppressed
B++
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B++
HSR:21.177% B
NS-11CP
C--
Kills:1,187
Deaths:392
KDR:3.028
Accuracy:25.882% C--
HSR:19.714% C--
AF-4G Cyclone
C+
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:27.045% C+
HSR:20.256% C+
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B++
Kills:975
Deaths:332
KDR:2.937
Accuracy:47.082% B++
HSR:12.410% C
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:138
Deaths:44
KDR:3.136
Accuracy:34.912% A+
HSR:21.015% C+
GD-66 Claw
B*
Kills:74
Deaths:41
KDR:1.805
Accuracy:68.093% B*
HSR:6.757% D**
Kills:19,676
Deaths (as Light Assault):5,859
Deaths (to Light Assaults):4,982
KDR:3.35825
Kill Difference:13,817
Playtime:304.166 hours
Usage:17%
Score:6.377m
Score/min:349
Accuracy (listed only):35.785%
HSR (listed only):17.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:2,074
Deaths:716
KDR:2.897
Accuracy:28.533% B*
HSR:19.720% C+
AC-X11
A
Kills:1,408
Deaths:403
KDR:3.494
Accuracy:30.941% A
HSR:18.395% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
NS-11CP
C--
Kills:1,187
Deaths:392
KDR:3.028
Accuracy:25.882% C--
HSR:19.714% C--
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B++
Kills:975
Deaths:332
KDR:2.937
Accuracy:47.082% B++
HSR:12.410% C
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
GD-66 Claw
B*
Kills:74
Deaths:41
KDR:1.805
Accuracy:68.093% B*
HSR:6.757% D**
Kills:9,959
Deaths (as Engineer):3,210
Deaths (to Engineers):4,138
KDR:3.10249
Kill Difference:6,749
Playtime:441.387 hours
Usage:25%
Score:10.582m
Score/min:400
Accuracy (listed only):39.601%
HSR (listed only):16.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B
Kills:3,737
Deaths:924
KDR:4.044
Accuracy:28.014% B
HSR:18.839% C
MKV Suppressed
B++
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B++
HSR:21.177% B
Reaper DMR
B**
Kills:1,178
Deaths:298
KDR:3.953
Accuracy:30.426% B**
HSR:20.713% D
GR-22
A
Kills:1,172
Deaths:347
KDR:3.378
Accuracy:30.148% A
HSR:18.345% C+
AF-4G Cyclone
C+
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:27.045% C+
HSR:20.256% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
Carnage AR
B**
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:29.886% B**
HSR:18.104% C
NC1 Gauss Rifle
A+
Kills:1,159
Deaths:352
KDR:3.293
Accuracy:29.613% A+
HSR:21.312% C++
NS-11A
A+
Kills:1,157
Deaths:320
KDR:3.616
Accuracy:30.989% A+
HSR:23.682% B
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
AF-57 Piston
B++
Kills:975
Deaths:332
KDR:2.937
Accuracy:47.082% B++
HSR:12.410% C
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D--
NS Baron G5
A
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A
HSR:9.524% D--
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:138
Deaths:44
KDR:3.136
Accuracy:34.912% A+
HSR:21.015% C+
NC9 A-Tross
B*
Kills:120
Deaths:63
KDR:1.905
Accuracy:29.318% B*
HSR:18.333% D-
GD-66 Claw
B*
Kills:74
Deaths:41
KDR:1.805
Accuracy:68.093% B*
HSR:6.757% D**
Kills:17,221
Deaths (as Combat Medic):4,862
Deaths (to Combat Medics):2,169
KDR:3.54196
Kill Difference:12,359
Playtime:125.269 hours
Usage:7%
Score:3.030m
Score/min:403
Accuracy (listed only):36.732%
HSR (listed only):17.211%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B
Kills:3,737
Deaths:924
KDR:4.044
Accuracy:28.014% B
HSR:18.839% C
SAS-R
A++
Kills:1,729
Deaths:343
KDR:5.041
Accuracy:51.038% A++
HSR:52.747% F
MKV Suppressed
B++
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.896% B++
HSR:21.177% B
AF-4G Cyclone
C+
Kills:1,170
Deaths:478
KDR:2.448
Accuracy:27.045% C+
HSR:20.256% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
NS-44G Commissioner
A
Kills:1,085
Deaths:613
KDR:1.770
Accuracy:51.143% A
HSR:19.816% C--
NS-44B Commissioner
B**
Kills:926
Deaths:526
KDR:1.760
Accuracy:48.008% B**
HSR:17.387% D
NS-30G Vandal
B+
Kills:743
Deaths:209
KDR:3.555
Accuracy:38.038% B+
HSR:18.035% D*
AF-18 Stalker
B*
Kills:471
Deaths:126
KDR:3.738
Accuracy:31.767% B*
HSR:14.437% D-
NC14 Bolt Driver
A++
Kills:392
Deaths:65
KDR:6.031
Accuracy:45.922% A++
HSR:61.735% D*
EM4 Longshot
A*
Kills:226
Deaths:31
KDR:7.290
Accuracy:52.055% A*
HSR:58.850% F--
NS-AM7 Archer
B+
Kills:188
Deaths:97
KDR:1.938
Accuracy:62.038% B+
HSR:18.617% C++
NS-44 Commissioner
A++
Kills:162
Deaths:90
KDR:1.800
Accuracy:49.506% A++
HSR:30.247% A
NS-30B Vandal
A+
Kills:160
Deaths:36
KDR:4.444
Accuracy:44.032% A+
HSR:22.500% D
NS-357 Underboss
A++
Kills:160
Deaths:60
KDR:2.667
Accuracy:49.245% A++
HSR:24.375% B+
MGR-S1 Gladius
A+
Kills:138
Deaths:44
KDR:3.136
Accuracy:34.912% A+
HSR:21.015% C+
NC4 Mag-Shot
A+
Kills:76
Deaths:63
KDR:1.206
Accuracy:37.185% A+
HSR:26.316% B**
NS-44L Blackhand
B**
Kills:64
Deaths:14
KDR:4.571
Accuracy:51.765% B**
HSR:25% D*
Kills:16,099
Deaths (as Infiltrator):4,922
Deaths (to Infiltrators):2,541
KDR:3.27082
Kill Difference:11,177
Playtime:303.784 hours
Usage:17%
Score:5.253m
Score/min:288
Accuracy (listed only):40.822%
HSR (listed only):26.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:4,344
Deaths:620
KDR:7.006
Accuracy:34.196% C++
HSR:15.539% C+
AF-34 Mattock
C*
Kills:3,693
Deaths:620
KDR:5.956
Accuracy:38.079% C*
HSR:15.056% D
AF-23 Grinder
B++
Kills:663
Deaths:181
KDR:3.663
Accuracy:40.773% B++
HSR:12.670% D
NCM1 Scattercannon
B+
Kills:542
Deaths:169
KDR:3.207
Accuracy:43.188% B+
HSR:15.498% C+
AF-41 Hacksaw
B*
Kills:338
Deaths:65
KDR:5.200
Accuracy:39.783% B*
HSR:11.539% D-
AF-41 Hacksaw
A
Kills:329
Deaths:65
KDR:5.062
Accuracy:44.895% A
HSR:10.030% D**
NCM2 Falcon
M++
Kills:321
Deaths:81
KDR:3.963
Accuracy:68.021% M++
HSR:6.542% B++
NCM3 Raven
A*
Kills:198
Deaths:75
KDR:2.640
Accuracy:55.923% A*
HSR:3.030% C*
NCM3 Raven
A*
Kills:183
Deaths:76
KDR:2.408
Accuracy:58.187% A*
HSR:4.372% B**
NCM2 Falcon
M++
Kills:178
Deaths:65
KDR:2.738
Accuracy:71.750% M++
HSR:4.494% C+
NS-10 Burster
A
Kills:110
Deaths:34
KDR:3.235
Accuracy:38.286% A
HSR:4.545% C
NS-10 Burster
A
Kills:93
Deaths:34
KDR:2.735
Accuracy:38.336% A
HSR:5.376% C+
AF-23 Grinder
A++
Kills:75
Deaths:27
KDR:2.778
Accuracy:53.006% A++
HSR:12% D*
Kills:11,067
Deaths (as MAX Suit):1,056
Deaths (to MAX Suits):1,120
KDR:10.48011
Kill Difference:10,011
Playtime:189.428 hours
Usage:11%
Score:4.017m
Score/min:353
Accuracy (listed only):48.032%
HSR (listed only):9.284%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:6,370
V. Kills:659 N/A
Deaths:429
KDR:14.849
Accuracy:59.764% B+
KPH:86.700 A
VKPH:9 A
M20 Mustang
B**
Kills:1,460
V. Kills:1,130 129%
Deaths:360
KDR:4.056
Accuracy:33.729% B+
KPH:22.700 B*
VKPH:17.600 B**
Breaker Rocket Pods
A**
Kills:1,081
V. Kills:170 N/A
Deaths:19
KDR:56.895
Accuracy:62.290% A++
KPH:275.700 A*
VKPH:43.400 A**
Hornet Missiles
A+
Kills:834
V. Kills:466 179%
Deaths:43
KDR:19.395
Accuracy:72.358% A+
KPH:93.900 B++
VKPH:52.400 B+
Vortek Rotary
A**
Kills:435
V. Kills:256 169%
Deaths:69
KDR:6.304
Accuracy:39.501% A+
KPH:43.200 A**
VKPH:25.400 A*
Coyote Missiles
A+
Kills:419
V. Kills:223 187%
Deaths:56
KDR:7.482
Accuracy:63.013% A+
KPH:42.900 C+
VKPH:22.800 C+
Kills:10,599 (8,265 + 0)
Deaths:976
KDR:10.860
VKDR:2.975
Vehicle Kills:2,904
Kill Difference:9,623
Playtime:170.439 hours
Usage:10%
Score:3.182m
Score/min:311
Piloting Accuracy:39.501%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,426
V. Kills:1,365 104%
Deaths:248
KDR:5.750
Accuracy:55.980% B**
KPH:17 A++
VKPH:16.300 A*
C150 Dalton
S
Kills:591
V. Kills:750 79%
Deaths:34
KDR:17.382
Accuracy:45.770% B+
KPH:110 S
VKPH:139.600 S
L105 Zephyr
S
Kills:506
V. Kills:133 378%
Deaths:6
KDR:84.333
Accuracy:62.475% A**
KPH:239 S
VKPH:62.800 S
Kills:2,523 (1,426 + 1,097)
Deaths:288
KDR:8.760
VKDR:7.806
Vehicle Kills:2,248
Kill Difference:2,235
Playtime:91.465 hours
Usage:5%
Score:1.554m
Score/min:283
Piloting Accuracy:55.980%
Gunner Accuracy:62.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:682
V. Kills:59 N/A
Deaths:18
KDR:37.889
Accuracy:58.112% B**
KPH:104.100 A*
VKPH:9 C**
L100 Python AP
A*
Kills:374
V. Kills:229 163%
Deaths:18
KDR:20.778
Accuracy:64.856% B**
KPH:49.100 A+
VKPH:30.100 A*
L100 Python HEAT
A*
Kills:147
V. Kills:54 267%
Deaths:11
KDR:13.364
Accuracy:65.692% A++
KPH:54.400 A++
VKPH:20 A*
C75 Viper
A+
Kills:132
V. Kills:28 455%
Deaths:17
KDR:7.765
Accuracy:44.268% B++
KPH:57.500 A+
VKPH:12.200 A
Kills:1,335 (1,335 + 0)
Deaths:64
KDR:20.859
VKDR:5.781
Vehicle Kills:370
Kill Difference:1,271
Playtime:19.161 hours
Usage:1%
Score:0.399m
Score/min:347
Driving Accuracy:44.268%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:681
V. Kills:448 152%
Deaths:62
KDR:10.984
Accuracy:55.487% B++
KPH:38.600 A++
VKPH:25.400 A*
Titan-150 HEAT
A+
Kills:209
V. Kills:69 299%
Deaths:45
KDR:4.644
Accuracy:51.838% B+
KPH:34.900 A+
VKPH:11.500 B++
E540 Halberd
B*
Kills:130
V. Kills:72 178%
Deaths:7
KDR:18.571
Accuracy:47.468% B
KPH:34.900 B+
VKPH:19.300 B*
Enforcer ML85
B**
Kills:108
V. Kills:91 117%
Deaths:14
KDR:7.714
Accuracy:40.012% C+
KPH:27.700 B+
VKPH:23.400 B**
Kills:1,128 (890 + 238)
Deaths:128
KDR:8.813
VKDR:5.313
Vehicle Kills:680
Kill Difference:1,000
Playtime:31.265 hours
Usage:2%
Score:0.735m
Score/min:392
Driving Accuracy:51.838%
Gunner Accuracy:40.012%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M
Kills:1,224
V. Kills:73 N/A
Deaths:52
KDR:23.539
Accuracy:56.224% B++
KPH:251.400 M
VKPH:15 A+
Enforcer ML65-H
A*
Kills:212
V. Kills:204 103%
Deaths:15
KDR:14.133
Accuracy:68.823% A
KPH:56.100 A
VKPH:54 A*
M96 Mjolnir-H
A*
Kills:88
V. Kills:86 101%
Deaths:13
KDR:6.769
Accuracy:60.382% A
KPH:62 B++
VKPH:60.600 A*
Kills:1,524 (0 + 1,524)
Deaths:80
KDR:19.050
VKDR:4.538
Vehicle Kills:363
Kill Difference:1,444
Playtime:10.065 hours
Usage:1%
Score:0.503m
Score/min:833
Driving Accuracy:N/A%
Gunner Accuracy:60.382%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:276
V. Kills:8 N/A
Deaths:9
KDR:30.667
Accuracy:23.716% A
KPH:123.300 A++
VKPH:3.600 B*
M20 Basilisk
A*
Kills:164
V. Kills:51 315%
Deaths:14
KDR:11.714
Accuracy:55.473% A*
KPH:38.300 A++
VKPH:11.900 B**
M40 Fury
A
Kills:109
V. Kills:21 N/A
Deaths:6
KDR:18.167
Accuracy:41.657% B++
KPH:89.900 A
VKPH:17.300 B**
M20 Basilisk
S
Kills:71
V. Kills:18 374%
Deaths:4
KDR:17.750
Accuracy:52.661% A++
KPH:79.900 S
VKPH:20.300 A*
M40 Fury
B++
Kills:67
V. Kills:5 N/A
Deaths:7
KDR:9.571
Accuracy:41.295% B++
KPH:53.400 C**
VKPH:4 D--
G30 Walker
M*
Kills:55
V. Kills:50 108%
Deaths:7
KDR:7.857
Accuracy:43.328% A*
KPH:29.700 A*
VKPH:27 M*
Kills:742 (0 + 742)
Deaths:47
KDR:15.787
VKDR:3.255
Vehicle Kills:153
Kill Difference:695
Playtime:11.731 hours
Usage:1%
Score:0.234m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:43.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:978
V. Kills:31 N/A
Deaths:227
KDR:4.308
Accuracy:41.572% C+
KPH:79 B++
VKPH:2.500 B+
M40 Fury-F
C
Kills:74
V. Kills:12 N/A
Deaths:87
KDR:0.851
Accuracy:45.197% C
KPH:15.700 C-
VKPH:2.500 D-
Kills:1,052 (1,052 + 0)
Deaths:314
KDR:3.350
VKDR:0.137
Vehicle Kills:43
Kill Difference:738
Playtime:17.104 hours
Usage:1%
Score:0.135m
Score/min:131
Driving Accuracy:45.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,0296,37042914.848B**10.8459.764%B+1.46%C*86.8A9A27973.4h5.5B++9.2B++
AF-34 Mattock 4,3984,3446207.006B**2.9934.196%C++15.539%C+41.4C+N/A103105h4B**11.6B*
Tempest 3,7723,7379244.044M++0.0328.014%B18.839%C60.3B+N/A14262h8.5B*30.4B++
AF-34 Mattock 3,7373,6936205.956B**1.9438.079%C*15.056%D35.2CN/A88105h5.2B*13.7B++
LA1 Anchor 3,4203,3958274.105B*0.0928.355%B++23.24%C58.3B+N/A15558.2h8.7B++30.8B++
NC6A GODSAW 2,2572,2205394.119B*0.1127.236%C+20.856%D-46CN/A11648.3h8.1C++29.6B+
GD-7F 2,1152,0747162.897A++1.1228.533%B*19.72%C+40.4B++N/A11151.4h11.7B+40.9B+
SAS-R 1,7441,7293435.041B++1.0351.038%A++52.747%F52.7B++N/A12632.8h2.2C*4.3B++
NC05 Jackhammer 1,6551,6425273.116A++0.9053.075%B**13.337%C72.7AN/A19522.6h3.4A6.5B*
M20 Mustang 2,5901,4603604.056B*0.0433.729%B+1.986%C+22.7B*17.6B**26464.3h83.4B+247.1B++
CAS30 Tank Buster 2,7911,4262485.75M**1.7455.98%B**1.262%C++17A++16.3A*17184h51.3C++91.7B+
AC-X11 1,4271,4084033.494M+0.5230.941%A18.395%D52.3AN/A13026.9h8.7B+28.1B++
NC05 Jackhammer AE 1,3411,3313963.361A+0.6552.507%B+10.143%D--94.4AN/A21414.1h3.4B**6.6B++
C85 Canister-H 1,2971,2245223.538B+19.5356.224%B++11.193%C+249.8M14.9A+8064.9h5B+8.9B*
NS-11C 1,2421,2183383.604M++0.4128.243%B*21.921%B+30.8C**N/A7439.6h11.3B*39.9B++
MKV Suppressed 1,1941,1902444.877S0.8628.896%B++21.177%B64.7A+N/A14218.4h10.4B*36B++
NS-11CP 1,2011,1873923.028B**0.9825.882%C--19.714%C--41.5CN/A9228.6h11.7C++45.3C+
Reaper DMR 1,1891,1782983.953B*0.0630.426%B**20.713%D74.6A++N/A17315.8h7.6B**25.1B*
GR-22 1,1871,1723473.378A++0.6330.148%A18.345%C+59.8A+N/A14319.6h10.3B**34.2B**
AF-4G Cyclone 1,1731,1704782.448B+1.5627.045%C+20.256%C+52.7C++N/A17422.2h9.8C*36.3C*
AF-4A Bandit 1,1801,1662973.926A*0.0930.163%B**21.784%C+63.4AN/A14718.4h10B+33.3B++
NC6 Gauss SAW 1,1721,1664132.823A++1.1925.967%B**22.727%C+45.2B*N/A17025.8h7.6B*29.2B++
Blitz GD-10 1,1711,1643083.779A**0.2328.683%B*19.072%B+64A++N/A15018.2h10.6B**37.1B*
NS-15M2 1,1771,1642534.601A+0.5928.702%B**22.079%C64.7B*N/A15018h10B*34.7B*
AF-4 Cyclone 1,1651,1613593.234A+0.7828.07%B+16.107%C59.5AN/A15619.5h8.1B**28.8B++
Carnage AR 1,1781,1602963.919A*0.0929.886%B**18.104%C66.7A++1A++16117.4h10.6B**35.3B**
NS-15M AE 1,1671,1592844.081B**0.0726.172%C**24.935%C+62.6B+N/A14618.5h10.3B+39.2B+
NS-15MP 1,1631,1592045.681A++1.6726.575%C+23.037%D69.8C*N/A15116.6h9.7B+36.4B
NC1 Gauss Rifle 1,1731,1593523.293A*0.7229.613%A+21.312%C++62.3MN/A17018.6h9.4A31.8B**
EM6 1,1651,1593093.751A+0.2625.03%B++24.763%C*55.7B++N/A14120.8h8.4B**33.5B++
EM1 1,1641,1582584.488M*0.4828.803%A+18.653%C-76.7A+N/A18015.1h9.6B+33.3B*
NS-11A 1,1741,1573203.616A*0.4030.989%A+23.682%B55.1AN/A13821h10.7B**34.4B**
NS-7 PDW 1,1681,1572923.962M**0.0529.085%B*21.089%B+49.9AN/A12423.2h11B**37.7B*
AF-19 Mercenary 1,1871,1514482.569A*1.4429.491%A+23.979%B+34.5B**1.1M12333.4h10.2B*34.5B*
NS-44G Commissioner 1,0941,0856131.77B+2.2451.143%A19.816%C--24.8DN/A6143.8h3.2B+6.2B+
Breaker Rocket Pods 1,2511,0811956.895S52.8862.29%A++N/A277.2A*43.6A**9493.9h9.3B**14.9B*
S12 Renegade 1,0099782274.308C*0.3041.572%C+5.01%C+78.9B++2.5B+16312.4h2.5B+6.1B+
AF-57 Piston 9899753322.937A++1.0847.082%B++12.41%C99.5M++1.4M2589.8h3.9B+8.2B+
NS Decimator-B 1,3039443182.969A1.0465.268%C*2.966%B54.9C++20.9C+25217.2h3.6C++5.6C**
Sticky Grenade 9459371937N/A932.9959.733%B++N/A1561.7A13.3C++45420.6h1.3B*2.2B++
NS-44B Commissioner 9339265261.76B**2.2548.008%B**17.387%D48.7C++N/A11619h2.9B*6B++
NS Decimator-G 1,2779043462.613A++1.4062.873%C++4.314%B**47.6C**19.6C++25619h3.8B6.1B
Hornet Missiles 1,3008344319.395M15.3872.358%A+2.998%A93.7B++52.4B+5098.9h7.6B*10.5B**
NS-30G Vandal 7467432093.555A*0.4638.038%B+18.035%D*64.1B+N/A13611.6h4.3B*11.3B++
L100 Python HESH 7416821837.889A**33.8858.112%B**2.493%B*104.9A*9.1C**2946.5h2.3B**4B**
Titan-150 AP 1,1296816210.984B*6.9755.487%B++2.349%C38.5A++25.3A*43117.7h4.5C++8.1B+
AF-23 Grinder 6716631813.663B+0.3540.773%B++12.67%D42.2B*N/A19515.7h5.2B++12.8B*
C150 Dalton 1,3415913417.382A++13.3745.77%B+1.015%C*109.4S138.9S15725.4h4.1B8.9B++
Tank Mine 9595891324.462B**0.4542.544%B++N/A173.2A+108.8A++16273.4h2C+4.7B**
NCM1 Scattercannon 5465421693.207B++0.8143.188%B+15.498%C+38.7AN/A20314h6.4B++14.7B++
L105 Zephyr 639506684.333S80.3262.475%A**N/A241S63.3S14702.1h5.5B+8.8B**
AF-18 Stalker 4754711263.738A**0.2731.767%B*14.437%D-64.5A++N/A1427.3h10.3B*32.6B++
C-4 6654421512.927B**1.0926.208%C*N/A119.5B**60.3A*11363.7h1.2B+4.7C++
Vortek Rotary 691435696.304A++2.2939.501%A+N/A43.1A**25.3A*42510.1h41.4B*104.7B**
The Slasher 44242512,4640.034C3.9821.525%D--N/A0.6CN/A1765.8h2.2C++10.4C+
Coyote Missiles 642419567.482A++3.4763.013%A+N/A42.8C+22.8C+3109.8h44.5C+70.6C**
NC14 Bolt Driver 393392656.031M2.0245.922%A++61.735%D*46.1A++N/A1728.5h2.3B+4.9B*
L100 Python AP 6033741820.778S16.7764.856%B**2.674%C+49.2A+30.1A*3677.6h4.8B++7.4B**
AF-41 Hacksaw 341338655.2B*1.1939.783%B*11.539%D-41.7B++N/A1418.1h6.2C*15.5B*
AF-41 Hacksaw 332329655.062B**1.0544.895%A10.03%D**40.1B++N/A1348.2h7.2C+16B*
NCM2 Falcon 408321813.963A**0.0568.021%M++6.542%B++14.9C*4C7321.6h12.8C+18.9B+
Bouncing Betty 296296329.25A++5.2438.424%DN/A164.4B*N/A4901.8h1.3A++3.4B*
NC15 Phoenix 5542901591.824B++2.1948.342%DN/A14.9C++13.5C*16519.5h8.7B+18B
M12 Kobalt 284276930.667A++26.6523.716%A15.58%D125.5A++3.6B*3192.2h12.1A50.9B*
Anti-Vehicle Grenade 3092571257N/A252.9957.565%B++N/A514B++104C++38390.5h3.8B**6.6B**
MAX Punch 1,3552421,0560.229A3.7889.895%M+N/A1.3C+6A**14184.2h28.3D**31.5D**
EM4 Longshot 230226317.29A3.2852.055%A*58.85%F--52.6AN/A1254.3h2.2C++4.2B++
Enforcer ML65-H 4162121514.133M+10.1268.823%AN/A55.8A53.7A*9533.8h17C+24.7B+
Titan-150 HEAT 278209454.644C++0.6351.838%B+2.392%C34.8A+11.5B++2776h4B++7.7B*
NCM3 Raven 352198752.64A*1.3755.923%A*3.03%C*9.7C+7.5B+7820.4h33.7C--60.2B+
Frag Grenade 1991981198N/A193.9943.832%CN/A495C+2.5D-18310.4h3.4B+7.7B
19A Fortuna 202197792.494B**1.5225.869%C+21.32%C++34C+N/A875.8h9.1B+35.4B
NS-AM7 Archer 210188971.938M**2.0762.038%B+18.617%C++16.2A*1.9C11311.6h6.7B**10.8A
NCM3 Raven 317183762.408A*1.6058.187%A*4.372%B**8.4C6.1C+7321.8h40.5D--69.6B
Shrike 2581831251.464A2.5568.848%A+4.918%A36.6B**15B+6095h5.3B++7.7B**
Mauler S6 182181652.785A*1.2349.923%B**9.945%D--60.3A++N/A2923h3.6B**7.1B**
NCM2 Falcon 228178652.738A*1.2771.75%M++4.494%C+9.2C2.6D--5619.3h21.7D30.2B+
NS Baron G5 170168433.907M**0.1157.961%A9.524%D--67.2A++N/A1652.5h3.3B**5.7C+
M20 Basilisk 2151641411.714S7.7055.473%A*7.317%B+38.1A++11.9B**2504.3h51.7B++93.2A
NS-44 Commissioner 162162901.8B*2.2149.506%A++30.247%A73.6A++N/A3062.2h2.8B**5.6B**
NC12 Sweeper 160160562.857A++1.1653.027%B**13.125%C+88.9A*N/A2731.8h3.2B**6B**
NS-30B Vandal 161160364.444A+0.4344.032%A+22.5%D94.1A+N/A1831.7h3.8B**8.6B**
NS-357 Underboss 161160602.667A++1.3549.245%A++24.375%B+76.2AN/A1902.1h3.3B**6.6B*
L100 Python HEAT 2011471113.364A+9.3565.692%A++3.401%B+54.4A++20A*3552.7h4.6B++7B**
MGR-S1 Gladius 141138443.136B**0.8834.912%A+21.015%C+69A1.5A*1702h10.1C*28.9B++
Spear Anti-Vehicle Phalanx Turret 2201351013.5B**9.4962.123%A*1.481%D**79.4A**50M7821.7h7.3B11.8B*
C75 Viper 160132177.765B++3.7544.268%B++3.03%A++57.4A+12.2A4222.3h10.5B+23.8B++
E540 Halberd 202130718.571A++14.5647.468%B3.846%C**35.1B++19.5B**3843.7h5.6C*11.8B+
Orbital Strike Uplink 1821291129N/A124.991644.44%UN/A1290U530U216180.1h1.1T*0.1T*
NC9 A-Tross 126120631.905B++2.1129.318%B*18.333%D-44.4B+2.2S1812.7h9.5C**32.4B+
NS-10 Burster 210110343.235M*0.7838.286%A4.545%C7.4B**6.7A*9614.9h183.4C--479B
M40 Fury 130109618.167A++14.1541.657%B++N/A90.8A+17.5B**4471.2h9.7B+23.3B*
Enforcer ML85 199108147.714B++3.7040.012%C+N/A27.7B+23.3B**3973.9h12.8C++31.9C++
Auraxium Slasher 1061003,3480.03C+3.9810.138%D**5%D0.6CN/A2178h1.8B++18.2C
Hunter QCX 11997801.213B++2.8053.575%B++32.99%B+15.9C*3.6C*776.1h5.5C*10.2B
NS Decimator 13996342.824A*1.1976.54%A*1.042%D--60A++26.9A6741.6h2.7A3.6A+
M60-A Bulldog 11296424C**19.9958.737%A2.083%C+21.3D3.6C+1004.5h6.7C-11.4B+
A30 Walker 17294146.714S2.7021.467%C+6.383%M**16.2C+13.4C*2025.8h60.9A283.5B**
NS-10 Burster 18193342.735A*1.2838.336%A5.376%C+6.2B+5.9A+9214.9h219.5D*572.6C++
M96 Mjolnir-H 17488136.769B**2.7660.382%AN/A62.9B++61.4A*5991.4h55D-91.1C+
Aspis Anti-Aircraft Phalanx Turret 16982810.25M+6.2440.282%A*2.439%C*43.2S45.8S7051.9h99A245.8B**
NC4 Mag-Shot 7676631.206B++2.8137.185%A+26.316%B**31.7B+N/A2012.4h7B18.8C++
NSX Naginata 7676302.533B**1.4823.431%C**32.895%B++47.5C**N/A1121.6h9B*38.4B++
AF-23 Grinder 7675272.778C++1.2353.006%A++12%D*27.8CN/A1212.7h7.8C-14.6B+
M40 Fury-F 8674870.851C3.1645.197%C1.351%B+15.7C-2.6D-494.7h8.8B+19.6B+
GD-66 Claw 7474411.805B+2.2168.093%B*6.757%D**61.7B**N/A2331.2h2.4B3.5B+
M20 Basilisk 8971417.75S13.7452.661%A++4.225%D78.9S20A*5160.9h55.9B106.1B**
M40 Fury 726779.571B+5.5641.295%B++1.493%C51.5C*3.8D--3161.3h12.3C**29.7B+
NS-44L Blackhand 6564144.571M+0.5651.765%B**25%D*80M*1.3M**2150.8h4.8C+9.3B+
MANA Anti-Personnel Turret 5958212.762N/A1.2523.892%UN/A580U10U1513600.1h27.5T*115.1T*
Hawk GD-68 10257331.727A*2.2974.005%A++3.509%B+15C+11.8C**2713.8h9.8D13.2C++
G30 Walker 1055577.857M3.8443.328%A*5.455%B+28.9A++26.3M*3891.9h165.1B*380.9A
M60-A Bulldog 6954227B+22.9965.022%A*3.704%B**16.4D4.5C**973.3h8.1D*12.4B
MGR-L1 Promise 5250163.125A0.8932.115%A++16%D*45.5C*1.8A*1751.1h14.9C+46.5B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3813,0167.7h
Nano-Armor Kit235631,35652.6h
Anti-Vehicle MANA Turret01410.1h
Spawn Beacon61,6291.4h
Turret AI Module01460.4h
AE Nano-Armor Kit715,1490.8h
Skywall Shield Emitter0650.2h
Rocklet Rifle0540.1h
Nanite Revive Grenade07840.2h
Medical Kit2,98213,63643.9h
Medical Applicator218182,30412.3h
Spear Anti-Vehicle Tower0500.2h
Welding Device08620.2h
Deconstruction Tool0660h
Spitfire Auto-Turret281,6671.7h
AE Medical Applicator0690h
Hoplon Anti-Aircraft Phalanx Tower01000.3h
Xiphos Anti-Personnel Tower1640.3h
Rampart Wall0810.4h
Recon Detection Device3580.1h
Ammunition Package213,0401.2h
Anti-Infantry MANA Turret51910.2h
WLT-Howler Mining Laser01510h
Nano-Repair Grenade0700h
Hardlight Barrier2590.1h
Shield Recharging Field21,5140.8h

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