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Maj. General VITOXMAXIMUS2[MBR] VITOXMAXIMUS2
NC BR 83

KDR: 4

Score: 40.1m

Last Seen: Mar 21st, 2019 10:11 PM
- OFFLINE - 35.1 hour(s)

Prestige 1, Battle Rank 83 - New Conglomerate on Emerald - Outfit Leader of Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 5
Level Progress (to 84): 23%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock Tempest LA1 Anchor NC6A GODSAW GD-7F SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,235,537 MLG Score: 1787
Fun Score: N/A
Cheeseburgers Flipped: 1581TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.929%20.704%5994399042,1123.196360.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.387%1.528A+0.006C+-1.845F-HEAD ++ (~6.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.577B+9.20.36C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.219%1.303%24605102811,586696387316.6465299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.348%0.515B+-0.251C0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.648B+24.20.547B+33.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.45%2.419%723610272,3566319423.72785250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.052%1.417A-0.105C+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.10.669B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.437%6.047%8231310203,72165516935.67226220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%0.486B+0.427B0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.725B++13.50.658B+19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.252%55.294%823310302,418697203.46915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.65%2.29A*-0.776D--0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+2.20.3C*2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.052%11.255%823510281,6971168161.45167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.683%0.64B+-0.585D-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B3.70.246C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenarios Brasil[MBR] Mercenarios Brasil
NC outfit on Emerald

Members: 5
40.1m262.3%403 (24.2k)357 (21.4k)4.0043893,31423,3034.2947383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10331183627.218%14.025%38204:5034

7% Combat Medic25% Engineer23% Heavy Assault17% Infiltrator17% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 5th, 2014 4:10 PMSep 26th, 2015 8:47 PMMar 21st, 2019 5:33 PM (3d) (PST)Mar 21st, 2019 6:23 PM (3d) (PST)Mar 21st, 2019 6:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0041908140.8310.2070.1162.4790.1141787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,24911,42448,82550127149721,408

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1872.4h/78d 6,766 13,087 29,700 278.5k 1,404 6,358 12,840 112.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,403
Deaths:835
KDR:4.075
Accuracy:28.365% B++
HSR:23.244% C
NC6A GODSAW
C
Kills:2,291
Deaths:564
KDR:4.062
Accuracy:27.372% C
HSR:20.908% D-
NC05 Jackhammer
B**
Kills:1,645
Deaths:530
KDR:3.104
Accuracy:52.939% B**
HSR:13.313% C
NC05 Jackhammer AE
B+
Kills:1,376
Deaths:419
KDR:3.284
Accuracy:52.429% B+
HSR:10.392% D*
NS-15MP
C+
Kills:1,215
Deaths:227
KDR:5.352
Accuracy:26.724% C+
HSR:22.963% D
NC6 Gauss SAW
B**
Kills:1,166
Deaths:413
KDR:2.823
Accuracy:25.967% B**
HSR:22.727% C+
NS-15M2
B*
Kills:1,164
Deaths:253
KDR:4.601
Accuracy:28.702% B*
HSR:22.079% C-
NS-15M AE
C++
Kills:1,159
Deaths:284
KDR:4.081
Accuracy:26.172% C++
HSR:24.935% C
EM6
B+
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:25.030% B+
HSR:24.763% C*
EM1
A
Kills:1,158
Deaths:258
KDR:4.488
Accuracy:28.803% A
HSR:18.653% C-
NSX-P Naginata
B+
Kills:273
Deaths:77
KDR:3.545
Accuracy:25.971% B+
HSR:26.740% C
NSX Naginata
B++
Kills:76
Deaths:30
KDR:2.533
Accuracy:23.431% C**
HSR:32.895% B++
MGR-L1 Promise
A+
Kills:61
Deaths:18
KDR:3.389
Accuracy:31.906% A+
HSR:16.393% D--
Kills:16,146
Deaths (as Heavy Assault):4,217
Deaths (to Heavy Assaults):6,744
KDR:3.82879
Kill Difference:11,929
Playtime:429.736 hours
Usage:23%
Score:8.262m
Score/min:320
Accuracy (listed only):31.062%
HSR (listed only):21.539%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
GD-7F
B**
Kills:2,226
Deaths:808
KDR:2.755
Accuracy:29.028% B**
HSR:19.587% C+
AC-X11
B**
Kills:1,414
Deaths:415
KDR:3.407
Accuracy:30.889% B**
HSR:18.600% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.894% B+
HSR:21.177% C**
NS-11CP
C--
Kills:1,189
Deaths:394
KDR:3.018
Accuracy:25.908% D
HSR:19.765% C--
AF-4G Cyclone
C+
Kills:1,183
Deaths:482
KDR:2.454
Accuracy:27.317% C+
HSR:20.203% C+
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B*
Kills:1,137
Deaths:424
KDR:2.682
Accuracy:48.692% B*
HSR:12.225% C-
NSX-P Tanto
B**
Kills:368
Deaths:124
KDR:2.968
Accuracy:30.522% B**
HSR:22.011% C-
PS1-AV Suppressor
C**
Kills:293
Deaths:127
KDR:2.307
Accuracy:31.005% C**
HSR:18.089% D
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D*
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
GD-66 Claw
B+
Kills:166
Deaths:94
KDR:1.766
Accuracy:64.362% B+
HSR:6.627% D**
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
LA39 Bruiser
C*
Kills:53
Deaths:37
KDR:1.432
Accuracy:62.941% C*
HSR:3.774% F-
Kills:20,899
Deaths (as Light Assault):6,428
Deaths (to Light Assaults):5,295
KDR:3.25124
Kill Difference:14,471
Playtime:325.744 hours
Usage:17%
Score:7.182m
Score/min:367
Accuracy (listed only):36.514%
HSR (listed only):17.208%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:2,226
Deaths:808
KDR:2.755
Accuracy:29.028% B**
HSR:19.587% C+
AC-X11
B**
Kills:1,414
Deaths:415
KDR:3.407
Accuracy:30.889% B**
HSR:18.600% D
NS-11C
B*
Kills:1,218
Deaths:338
KDR:3.604
Accuracy:28.243% B*
HSR:21.921% B+
NS-11CP
C--
Kills:1,189
Deaths:394
KDR:3.018
Accuracy:25.908% D
HSR:19.765% C--
AF-4A Bandit
B**
Kills:1,166
Deaths:297
KDR:3.926
Accuracy:30.163% B**
HSR:21.784% C+
AF-19 Mercenary
A+
Kills:1,151
Deaths:448
KDR:2.569
Accuracy:29.491% A+
HSR:23.979% B+
AF-57 Piston
B*
Kills:1,137
Deaths:424
KDR:2.682
Accuracy:48.692% B*
HSR:12.225% C-
NSX-P Tanto
B**
Kills:368
Deaths:124
KDR:2.968
Accuracy:30.522% B**
HSR:22.011% C-
19A Fortuna
C++
Kills:197
Deaths:79
KDR:2.494
Accuracy:25.869% C+
HSR:21.320% C++
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D*
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
GD-66 Claw
B+
Kills:166
Deaths:94
KDR:1.766
Accuracy:64.362% B+
HSR:6.627% D**
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
LA39 Bruiser
C*
Kills:53
Deaths:37
KDR:1.432
Accuracy:62.941% C*
HSR:3.774% F-
Kills:10,794
Deaths (as Engineer):3,622
Deaths (to Engineers):4,361
KDR:2.98012
Kill Difference:7,172
Playtime:472.489 hours
Usage:25%
Score:11.584m
Score/min:409
Accuracy (listed only):40.501%
HSR (listed only):16.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
GR-22
B**
Kills:1,297
Deaths:407
KDR:3.187
Accuracy:30.250% B**
HSR:18.273% C+
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.894% B+
HSR:21.177% C**
AF-4G Cyclone
C+
Kills:1,183
Deaths:482
KDR:2.454
Accuracy:27.317% C+
HSR:20.203% C+
Reaper DMR
B*
Kills:1,182
Deaths:300
KDR:3.940
Accuracy:30.398% B*
HSR:20.643% D
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
Carnage AR
B**
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:29.880% B**
HSR:18.104% C
NC1 Gauss Rifle
A
Kills:1,159
Deaths:352
KDR:3.293
Accuracy:29.613% A
HSR:21.312% C++
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
NS-11A
A
Kills:1,157
Deaths:320
KDR:3.616
Accuracy:30.989% A
HSR:23.682% C**
AF-57 Piston
B*
Kills:1,137
Deaths:424
KDR:2.682
Accuracy:48.692% B*
HSR:12.225% C-
PS1-AV Suppressor
C**
Kills:293
Deaths:127
KDR:2.307
Accuracy:31.005% C**
HSR:18.089% D
Mauler S6
B**
Kills:181
Deaths:65
KDR:2.785
Accuracy:49.923% B**
HSR:9.945% D*
NS Baron G5
A+
Kills:168
Deaths:43
KDR:3.907
Accuracy:57.961% A+
HSR:9.524% D--
GD-66 Claw
B+
Kills:166
Deaths:94
KDR:1.766
Accuracy:64.362% B+
HSR:6.627% D**
NC12 Sweeper
B**
Kills:160
Deaths:56
KDR:2.857
Accuracy:53.027% B**
HSR:13.125% C+
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
NC9 A-Tross
B*
Kills:137
Deaths:76
KDR:1.803
Accuracy:29.359% B*
HSR:19.708% D
LA39 Bruiser
C*
Kills:53
Deaths:37
KDR:1.432
Accuracy:62.941% C*
HSR:3.774% F-
Gauss Prime
B++
Kills:51
Deaths:27
KDR:1.889
Accuracy:29.620% B++
HSR:15.686% D*
Kills:18,113
Deaths (as Combat Medic):5,303
Deaths (to Combat Medics):2,284
KDR:3.41561
Kill Difference:12,810
Playtime:130.974 hours
Usage:7%
Score:3.167m
Score/min:403
Accuracy (listed only):37.301%
HSR (listed only):16.525%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Tempest
B+
Kills:3,801
Deaths:947
KDR:4.014
Accuracy:28.518% B+
HSR:18.785% C
SAS-R
A++
Kills:1,800
Deaths:354
KDR:5.085
Accuracy:51.099% A++
HSR:53.445% D**
MKV Suppressed
B+
Kills:1,190
Deaths:244
KDR:4.877
Accuracy:28.894% B+
HSR:21.177% C**
AF-4G Cyclone
C+
Kills:1,183
Deaths:482
KDR:2.454
Accuracy:27.317% C+
HSR:20.203% C+
Blitz GD-10
B*
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:28.683% B*
HSR:19.072% B+
AF-4 Cyclone
B+
Kills:1,161
Deaths:359
KDR:3.234
Accuracy:28.070% B+
HSR:16.107% C
NS-7 PDW
B*
Kills:1,157
Deaths:292
KDR:3.962
Accuracy:29.085% B*
HSR:21.089% B+
NS-44G Commissioner
B**
Kills:1,115
Deaths:631
KDR:1.767
Accuracy:51.009% B**
HSR:19.462% D
NS-44B Commissioner
B**
Kills:937
Deaths:533
KDR:1.758
Accuracy:48.661% B**
HSR:17.396% D
NS-30G Vandal
B
Kills:743
Deaths:209
KDR:3.555
Accuracy:38.038% B
HSR:18.035% D--
AF-18 Stalker
B*
Kills:471
Deaths:126
KDR:3.738
Accuracy:31.767% B*
HSR:14.437% D-
NC14 Bolt Driver
A++
Kills:392
Deaths:65
KDR:6.031
Accuracy:45.922% A++
HSR:61.735% D*
PS1-AV Suppressor
C**
Kills:293
Deaths:127
KDR:2.307
Accuracy:31.005% C**
HSR:18.089% D
EM4 Longshot
A++
Kills:226
Deaths:31
KDR:7.290
Accuracy:52.055% A++
HSR:58.850% F--
NS-AM7 Archer
B+
Kills:195
Deaths:102
KDR:1.912
Accuracy:62.317% B+
HSR:18.462% C++
NS-44 Commissioner
A+
Kills:162
Deaths:90
KDR:1.800
Accuracy:49.506% A+
HSR:30.247% B**
NS-30B Vandal
A
Kills:160
Deaths:36
KDR:4.444
Accuracy:44.032% A
HSR:22.500% D
NS-357 Underboss
A+
Kills:160
Deaths:60
KDR:2.667
Accuracy:49.245% A+
HSR:24.375% B+
MGR-S1 Gladius
A+
Kills:156
Deaths:47
KDR:3.319
Accuracy:34.729% A+
HSR:19.872% C
NC4 Mag-Shot
A+
Kills:76
Deaths:63
KDR:1.206
Accuracy:37.185% A+
HSR:26.316% B**
NS-44L Blackhand
B**
Kills:64
Deaths:14
KDR:4.571
Accuracy:51.765% B**
HSR:25% D*
Kills:16,606
Deaths (as Infiltrator):5,120
Deaths (to Infiltrators):2,655
KDR:3.24336
Kill Difference:11,486
Playtime:310.843 hours
Usage:17%
Score:5.491m
Score/min:294
Accuracy (listed only):40.424%
HSR (listed only):25.936%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:4,537
Deaths:649
KDR:6.991
Accuracy:33.975% C++
HSR:15.605% C+
AF-34 Mattock
C*
Kills:3,911
Deaths:649
KDR:6.026
Accuracy:37.916% C*
HSR:14.856% D
AF-23 Grinder
B++
Kills:663
Deaths:181
KDR:3.663
Accuracy:40.773% B++
HSR:12.670% D
AF-41 Hacksaw
B**
Kills:562
Deaths:105
KDR:5.352
Accuracy:42.383% B**
HSR:11.922% D
NCM1 Scattercannon
B+
Kills:542
Deaths:169
KDR:3.207
Accuracy:43.188% B+
HSR:15.498% C+
AF-41 Hacksaw
A+
Kills:530
Deaths:105
KDR:5.048
Accuracy:47.565% A+
HSR:11.321% D--
NCM2 Falcon
M++
Kills:343
Deaths:83
KDR:4.133
Accuracy:68.183% M++
HSR:6.122% B+
NCM3 Raven
A*
Kills:203
Deaths:79
KDR:2.570
Accuracy:55.819% A*
HSR:2.956% C*
NCM3 Raven
A*
Kills:188
Deaths:80
KDR:2.350
Accuracy:58.157% A*
HSR:4.787% A
NCM2 Falcon
M+
Kills:185
Deaths:67
KDR:2.761
Accuracy:71.940% M+
HSR:4.324% C+
NS-10 Burster
A
Kills:110
Deaths:34
KDR:3.235
Accuracy:38.195% A
HSR:4.545% C
NS-10 Burster
A
Kills:93
Deaths:34
KDR:2.735
Accuracy:38.242% A
HSR:5.376% C+
AF-23 Grinder
A+
Kills:75
Deaths:27
KDR:2.778
Accuracy:53.006% A+
HSR:12% D*
Kills:11,942
Deaths (as MAX Suit):1,131
Deaths (to MAX Suits):1,205
KDR:10.5588
Kill Difference:10,811
Playtime:198.021 hours
Usage:11%
Score:4.398m
Score/min:370
Accuracy (listed only):48.411%
HSR (listed only):9.383%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:6,673
V. Kills:675 N/A
Deaths:454
KDR:14.698
Accuracy:59.866% B+
KPH:87.500 B**
VKPH:8.800 B**
M20 Mustang
A
Kills:1,521
V. Kills:1,159 131%
Deaths:365
KDR:4.167
Accuracy:33.768% B+
KPH:23.500 B*
VKPH:17.900 A
Breaker Rocket Pods
A*
Kills:1,081
V. Kills:170 N/A
Deaths:20
KDR:54.050
Accuracy:62.181% A+
KPH:272.500 A*
VKPH:42.900 A*
Hornet Missiles
A+
Kills:869
V. Kills:486 178%
Deaths:48
KDR:18.104
Accuracy:72.488% A+
KPH:93.900 B+
VKPH:52.500 B+
Vortek Rotary
M++
Kills:822
V. Kills:449 183%
Deaths:120
KDR:6.850
Accuracy:39.986% A++
KPH:52.100 M++
VKPH:28.400 A*
Coyote Missiles
A+
Kills:566
V. Kills:308 183%
Deaths:67
KDR:8.448
Accuracy:63.784% A+
KPH:49.500 C*
VKPH:26.900 C++
Kills:11,532 (9,016 + 0)
Deaths:1,074
KDR:10.737
VKDR:3.023
Vehicle Kills:3,247
Kill Difference:10,458
Playtime:181.493 hours
Usage:10%
Score:3.611m
Score/min:332
Piloting Accuracy:39.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:1,489
V. Kills:1,399 106%
Deaths:252
KDR:5.909
Accuracy:55.998% B**
KPH:17.300 A++
VKPH:16.300 A*
C150 Dalton
S
Kills:666
V. Kills:796 84%
Deaths:36
KDR:18.500
Accuracy:46.861% B++
KPH:120.400 S
VKPH:143.900 S
L105 Zephyr
S
Kills:506
V. Kills:133 378%
Deaths:6
KDR:84.333
Accuracy:62.475% A**
KPH:237.700 S
VKPH:62.500 S
Kills:2,661 (1,489 + 1,172)
Deaths:294
KDR:9.051
VKDR:7.918
Vehicle Kills:2,328
Kill Difference:2,367
Playtime:93.623 hours
Usage:5%
Score:1.632m
Score/min:290
Piloting Accuracy:55.998%
Gunner Accuracy:62.475%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:728
V. Kills:71 N/A
Deaths:19
KDR:38.316
Accuracy:57.469% B**
KPH:102.200 A*
VKPH:10 B+
L100 Python AP
A*
Kills:374
V. Kills:229 163%
Deaths:18
KDR:20.778
Accuracy:64.856% B**
KPH:49.100 A+
VKPH:30.100 A*
LB00 Python AP
A+
Kills:237
V. Kills:98 239%
Deaths:10
KDR:23.700
Accuracy:68.963% A+
KPH:71.100 A
VKPH:29.400 A+
L100 Python HEAT
A*
Kills:147
V. Kills:54 267%
Deaths:11
KDR:13.364
Accuracy:65.692% A++
KPH:54.400 A++
VKPH:20 A*
C75 Viper
A++
Kills:132
V. Kills:28 455%
Deaths:17
KDR:7.765
Accuracy:44.268% B++
KPH:57.500 A++
VKPH:12.200 A
Kills:1,618 (1,618 + 0)
Deaths:75
KDR:21.573
VKDR:6.400
Vehicle Kills:480
Kill Difference:1,543
Playtime:23.069 hours
Usage:1%
Score:0.507m
Score/min:366
Driving Accuracy:44.268%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:766
V. Kills:478 160%
Deaths:73
KDR:10.493
Accuracy:55.159% B+
KPH:39.800 A++
VKPH:24.900 A*
Titan-150 HEAT
A+
Kills:209
V. Kills:69 299%
Deaths:45
KDR:4.644
Accuracy:51.838% B+
KPH:34.900 A+
VKPH:11.500 B+
E540 Halberd
B*
Kills:134
V. Kills:73 181%
Deaths:7
KDR:19.143
Accuracy:47.328% B
KPH:34.500 B+
VKPH:18.800 B*
Enforcer ML85
B**
Kills:113
V. Kills:95 118%
Deaths:14
KDR:8.071
Accuracy:41.026% C+
KPH:27.900 B+
VKPH:23.400 B**
Kills:1,222 (975 + 247)
Deaths:139
KDR:8.791
VKDR:5.144
Vehicle Kills:715
Kill Difference:1,083
Playtime:33.159 hours
Usage:2%
Score:0.782m
Score/min:393
Driving Accuracy:51.838%
Gunner Accuracy:41.026%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,241
V. Kills:73 N/A
Deaths:54
KDR:22.982
Accuracy:56.740% B++
KPH:247.800 A**
VKPH:14.600 A
Enforcer ML65-H
A*
Kills:212
V. Kills:204 103%
Deaths:15
KDR:14.133
Accuracy:68.823% A
KPH:56.100 A
VKPH:54 A*
M96 Mjolnir-H
A+
Kills:109
V. Kills:93 116%
Deaths:16
KDR:6.813
Accuracy:57.210% B*
KPH:60.900 B+
VKPH:51.900 A+
Kills:1,562 (0 + 1,562)
Deaths:85
KDR:18.376
VKDR:4.353
Vehicle Kills:370
Kill Difference:1,477
Playtime:10.578 hours
Usage:1%
Score:0.520m
Score/min:819
Driving Accuracy:N/A%
Gunner Accuracy:57.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:283
V. Kills:8 N/A
Deaths:10
KDR:28.300
Accuracy:23.660% A
KPH:124.400 A++
VKPH:3.500 B++
M20 Basilisk
A*
Kills:166
V. Kills:51 319%
Deaths:14
KDR:11.857
Accuracy:55.645% A*
KPH:38.600 A++
VKPH:11.800 A
M40 Fury
A
Kills:109
V. Kills:21 N/A
Deaths:6
KDR:18.167
Accuracy:41.657% B++
KPH:89.900 A
VKPH:17.300 B**
M20 Basilisk
S
Kills:75
V. Kills:19 375%
Deaths:4
KDR:18.750
Accuracy:52.261% A++
KPH:82.400 S
VKPH:20.900 M
M40 Fury
B++
Kills:67
V. Kills:5 N/A
Deaths:7
KDR:9.571
Accuracy:41.295% B++
KPH:53.400 B
VKPH:4 D--
G30 Walker
M++
Kills:55
V. Kills:50 108%
Deaths:7
KDR:7.857
Accuracy:43.251% A*
KPH:29.600 A++
VKPH:26.900 M++
Kills:755 (0 + 755)
Deaths:48
KDR:15.729
VKDR:3.208
Vehicle Kills:154
Kill Difference:707
Playtime:11.813 hours
Usage:1%
Score:0.239m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:43.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:986
V. Kills:32 N/A
Deaths:236
KDR:4.178
Accuracy:41.519% C+
KPH:78.400 B**
VKPH:2.500 C**
M40 Fury-F
C
Kills:74
V. Kills:12 N/A
Deaths:87
KDR:0.851
Accuracy:45.197% C
KPH:15.700 C
VKPH:2.500 D-
Kills:1,060 (1,060 + 0)
Deaths:323
KDR:3.282
VKDR:0.136
Vehicle Kills:44
Kill Difference:737
Playtime:17.294 hours
Usage:1%
Score:0.136m
Score/min:131
Driving Accuracy:45.197%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,3486,67345414.698A10.6959.866%B+1.409%C*87.5B**8.8B**28276.3h5.6B+9.4B+
AF-34 Mattock 4,5954,5376496.991A2.9933.975%C++15.605%C+41.6C+N/A105109h4B**11.7B*
AF-34 Mattock 3,9603,9116496.026B**2.0237.916%C*14.856%D35.9CN/A93109h5.2B*13.6B++
Tempest 3,8403,8019474.014A*0.0128.518%B+18.785%C60B+N/A14563.4h8.7B*30.6B++
LA1 Anchor 3,4283,4038354.075B++0.0728.365%B++23.244%C58.2B+N/A15658.5h8.8B++30.9B++
NC6A GODSAW 2,3322,2915644.062B**0.0627.372%C20.908%D-45.5CN/A11750.4h8.1C++29.7B
GD-7F 2,2712,2268082.755A+1.2529.028%B**19.587%C+39.1B+N/A11156.9h12B+41.4B+
SAS-R 1,8151,8003545.085B**1.0851.099%A++53.445%D**52.6B++N/A13134.2h2.2C*4.3B++
NC05 Jackhammer 1,6581,6455303.104A++0.9052.939%B**13.313%C72.8AN/A19622.6h3.5B**6.5B*
M20 Mustang 2,6801,5213654.167B**0.1633.768%B+1.907%C+23.5B*17.9A27364.8h81.6B+241.8B++
CAS30 Tank Buster 2,8881,4892525.909A*1.9055.998%B**1.209%C+17.3A++16.3A*17386h50.8C++90.7B+
AC-X11 1,4331,4144153.407M0.6030.889%B**18.6%D51.8B**N/A12927.3h8.7B+28.2B+
NC05 Jackhammer AE 1,3861,3764193.284A+0.7252.429%B+10.392%D*94.9B**N/A22314.5h3.5B**6.7B++
GR-22 1,3161,2974073.187A+0.8230.25%B**18.273%C+58.4AN/A14022.2h10.5B**34.9B*
C85 Canister-H 1,3141,2415422.981B+18.9856.74%B++11.12%C+248.2A**14.6A8005h5.1B+9B*
NS-11C 1,2421,2183383.604M++0.4028.243%B*21.921%B+30.8C**N/A7439.6h11.3B*39.9B++
NS-15MP 1,2211,2152275.352A++1.3526.724%C+22.963%D69.4C++N/A15717.5h9.7B+36.4C**
MKV Suppressed 1,1941,1902444.877S0.8728.894%B+21.177%C**64.7A+N/A14318.4h10.4B*36B++
NS-11CP 1,2031,1893943.018B**0.9925.908%D19.765%C--41.4CN/A9228.7h11.8C++45.4C+
AF-4G Cyclone 1,1881,1834822.454B+1.5527.317%C+20.203%C+52.6C++N/A17522.5h10C++36.5C*
Reaper DMR 1,1931,1823003.94B*0.0630.398%B*20.643%D74.8A++N/A17415.8h7.6B**25.1B*
AF-4A Bandit 1,1801,1662973.926A*0.0830.163%B**21.784%C+63.4B**N/A14818.4h10B+33.3B+
NC6 Gauss SAW 1,1721,1664132.823A++1.1825.967%B**22.727%C+45.2B*N/A17325.8h7.6B*29.2B++
NS-15M2 1,1771,1642534.601A++0.6028.702%B*22.079%C-64.7B*N/A15118h10B*34.7B++
Blitz GD-10 1,1711,1643083.779A**0.2328.683%B*19.072%B+64A++N/A15218.2h10.6B**37.1B++
AF-4 Cyclone 1,1651,1613593.234A+0.7728.07%B+16.107%C59.5B**N/A16019.5h8.1B**28.8B++
Carnage AR 1,1781,1602963.919A++0.0929.88%B**18.104%C66.7A++1A++16117.4h10.6B**35.3B**
NS-15M AE 1,1671,1592844.081B**0.0826.172%C++24.935%C62.6C**N/A14718.5h10.3B+39.2B+
NC1 Gauss Rifle 1,1731,1593523.293A++0.7129.613%A21.312%C++62.3A**N/A17318.6h9.4A31.8B**
EM6 1,1651,1593093.751A+0.2525.03%B+24.763%C*55.7B++N/A14220.8h8.4B**33.5B+
EM1 1,1641,1582584.488M*0.4828.803%A18.653%C-76.7A++N/A18015.1h9.6B+33.3B*
NS-7 PDW 1,1681,1572923.962S0.0429.085%B*21.089%B+49.9B**N/A12423.2h11B**37.7B*
NS-11A 1,1741,1573203.616A+0.3930.989%A23.682%C**55.1AN/A13921h10.7B**34.4B**
AF-19 Mercenary 1,1871,1514482.569A*1.4429.491%A+23.979%B+34B**1.1A**12333.9h10.2B*34.5B++
AF-57 Piston 1,1511,1374242.682A+1.3248.692%B*12.225%C-99.7M+1.2B+27811.4h4.1B+8.4B+
NS-44G Commissioner 1,1251,1156311.767B+2.2451.009%B**19.462%D25.2DN/A6344.2h3.2B6.3B+
Breaker Rocket Pods 1,2511,0812054.05S50.0562.181%A+N/A270.3A*42.5A*9444h9.3B**15B*
Sticky Grenade 1,0681,05311053N/A1,049.0060.591%B*N/A1504.3B**21.4B*47510.7h1.3B*2.2B++
S12 Renegade 1,0189862364.178B+0.1741.519%C+4.97%C+78.3B**2.5C**16212.6h2.5B*6.1B++
NS Decimator-B 1,3039443182.969B**1.0465.268%C++2.966%C**54.9C++20.9C+25217.2h3.6B5.6B
NS-44B Commissioner 9459375331.758A2.2548.661%B**17.396%D48.3C+N/A11619.4h3B++6.1B++
NS Decimator-G 1,2779043462.613B**1.3962.873%C+4.314%B+47.6C+19.6C+25619h3.8C**6.1C**
Hornet Missiles 1,3558694818.104A**14.1072.488%A+2.877%A93.4B+52.3B+5319.3h7.7B++10.6B**
Vortek Rotary 1,2718221206.85A++2.8539.986%A++N/A52M++28.4A*50415.8h40B*99.9B**
Titan-150 AP 1,2447667310.493B++6.4955.159%B+2.089%C-39.9A++24.9A*42819.2h4.4B+7.9B++
NS-30G Vandal 7467432093.555A**0.4538.038%B18.035%D--64.1B+N/A13611.6h4.3B++11.3B++
L100 Python HESH 7997281938.316M+34.3157.469%B**2.335%B++102.5A*10B+3007.1h2.4B**4.1B**
C150 Dalton 1,4626663618.5A++14.5046.861%B++N/A121.1S144.7S16645.5h3.9B+8.3B*
AF-23 Grinder 6716631813.663B+0.3440.773%B++12.67%D42.2B*N/A19615.7h5.2B++12.8B**
Tank Mine 9956161354.563B**0.5643.089%B++N/A176A+108.3A+16413.5h2C+4.6B**
Coyote Missiles 874566678.448M+4.4463.784%A+N/A49.6C*27C++38511.4h42.3C+66.3B
AF-41 Hacksaw 5705621055.352B**1.3542.383%B**11.922%D47.6B**N/A18911.8h6.1C**14.4B*
NCM1 Scattercannon 5465421693.207B++0.8043.188%B+15.498%C+38.7AN/A20314h6.4B+14.7B+
AF-41 Hacksaw 5375301055.048B**1.0447.565%A+11.321%D--44.9B*N/A18711.8h7.3C+15.4B*
L105 Zephyr 639506684.333S80.3362.475%A**N/A241S63.3S14742.1h5.5B+8.8B**
C-4 7094751762.699B**1.3126.355%C++N/A115.9B*57.1A++11194.1h1.3B+4.8B+
AF-18 Stalker 4754711263.738A*0.2731.767%B*14.437%D-64.5A++N/A1437.3h10.3B*32.6B++
The Slasher 44242512,4650.034C3.9721.52%D--N/A0.6C-N/A1766h2.2C++10.4C+
NC14 Bolt Driver 393392656.031A*2.0345.922%A++61.735%D*46.1A+N/A1748.5h2.3B+4.9B*
L100 Python AP 6033741820.778M**16.7764.856%B**2.674%C+49.2A+30.1A*3727.6h4.8B++7.4B**
NSX-P Tanto 3813681242.968A*1.0430.522%B**22.011%C-51.8A1.8A+1857.1h12.8B+41.9B++
NCM2 Falcon 433343834.133M++0.1368.183%M++6.122%B+15.7B4.1C+7821.9h12.3C+18.1B++
Bouncing Betty 303303329.469A++5.4638.778%C--N/A159.5B*N/A4941.9h1.3A++3.5B*
PS1-AV Suppressor 2972931272.307B+1.7031.005%C**18.089%D68.1B++N/A2284.3h13C++42.1C**
NC15 Phoenix 5592931611.82B++2.1848.375%DN/A14.8C++13.4C*16719.8h8.8B+18.2B
M12 Kobalt 2912831028.3A+24.3023.66%A15.194%D123A++3.5B++3212.3h12A50.7B*
NSX-P Naginata 277273773.545A+0.4625.971%B+26.74%C58.1B+N/A1924.7h11.1B+42.6B+
Anti-Vehicle Grenade 3172631263N/A259.0057.507%B++N/A526B++108C++37700.5h3.9B**6.7B**
MAX Punch 1,3612471,1310.218A+3.7989.652%M++N/A1.3C++5.8M**13192.1h27.8T31F*
LB00 Python AP 3352371023.7B*19.7068.963%A+N/A71.8A29.7A+4503.3h4C**5.8B**
EM4 Longshot 230226317.29A3.2952.055%A++58.85%F--52.6AN/A1264.3h2.2C++4.2B++
Enforcer ML65-H 4162121514.133M++10.1368.823%AN/A55.8A53.7A*9543.8h17C+24.7B+
Titan-150 HEAT 278209454.644C++0.6451.838%B+2.392%C34.8A+11.5B+2896h4B++7.7B**
NCM3 Raven 360203792.57A**1.4355.819%A*2.956%C*9.8C+7.5B+8020.8h33.5C-60B+
NS Decimator 289202692.928A*1.0873.729%A++N/A61.2A++26.4A5253.3h3B**4.1A
Frag Grenade 1991981198N/A194.0043.815%C+N/A495C++2.5D--18420.4h3.4B+7.8B
19A Fortuna 202197792.494B**1.5125.869%C+21.32%C++34C+N/A885.8h9.1B+35.4B
NS-AM7 Archer 2231951021.912M**2.0962.317%B+18.462%C++15.5A++2.2C10712.6h6.8B**10.8A
NCM3 Raven 323188802.35A*1.6558.157%A*4.787%A8.5C+6.1C++7322.1h40.2D-69.1B
NCM2 Falcon 235185672.761M1.2471.94%M+4.324%C+9.4C2.6D-5719.6h21.5D29.9B+
Shrike 2581831251.464A2.5468.848%A+4.918%A36.6B**15B6245h5.3B++7.7B**
Mauler S6 182181652.785A++1.2249.923%B**9.945%D*60.3A++N/A2953h3.6B**7.1B*
Orbital Strike Uplink 2501721172N/A168.001420%UN/A1720U780U174820.1h1.2T*0.1T*
NS Baron G5 170168433.907M**0.1057.961%A+9.524%D--67.2A++N/A1662.5h3.3B**5.7C*
M20 Basilisk 2171661411.857S7.8555.645%A*7.229%B+38.6A++11.9A2544.3h51.8A93.1A+
GD-66 Claw 167166941.766B+2.2464.362%B+6.627%D**50.3B+N/A1953.3h2.2B+3.4B+
NS-44 Commissioner 162162901.8B*2.2049.506%A+30.247%B**73.6A+N/A3222.2h2.8B**5.6B**
NC12 Sweeper 160160562.857A++1.1553.027%B**13.125%C+88.9M++N/A2741.8h3.2B**6B**
NS-30B Vandal 161160364.444A++0.4444.032%A22.5%D94.1AN/A1831.7h3.8B**8.6B**
NS-357 Underboss 161160602.667A++1.3449.245%A+24.375%B+76.2AN/A2002.1h3.3B**6.6B**
MGR-S1 Gladius 160156473.319A0.6934.729%A+19.872%C67.8B**1.7M++1852.3h9.9C**28.6B+
L100 Python HEAT 2011471113.364A9.3665.692%A++3.401%B+54.4A++20A*3632.7h4.6B++7B**
Spear Anti-Vehicle Phalanx Turret 2261391112.636B**8.6362.831%A*1.439%D**77.2A**48.3M7751.8h7.5B11.9B*
NC9 A-Tross 144137761.803B+2.2029.359%B*19.708%D44.2B+2.3S1833.1h9.8C++33.2B+
E540 Halberd 207134719.143A+15.1447.328%B3.731%C**34.4B+18.7B*3923.9h5.6C*11.7B+
C75 Viper 160132177.765B*3.7644.268%B++3.03%A*57.4A++12.2A4332.3h10.5B+23.8B++
Auraxium Slasher 1361264,4490.028C3.9810.861%D**4.762%D0.6CN/A2228.5h1.9B+17.2D
Enforcer ML85 208113148.071B++4.0741.026%C+N/A27.6B+23.2B**3854.1h13.3C+32.4C++
NS-10 Burster 210110343.235M**0.7738.195%A4.545%C7.4B**6.7A*9614.9h184C--481.7B
M40 Fury 130109618.167A*14.1641.657%B++N/A90.8A+17.5B**4471.2h9.7B++23.3B*
M96 Mjolnir-H 202109166.813B**2.8157.21%B*N/A60.6B+51.7A5851.8h52.3D91.4C+
Hunter QCX 11997801.213B*2.7953.575%B++32.99%B+15.9C*3.6C*786.1h5.5C*10.2B
M60-A Bulldog 11296424C**20.0058.737%A2.083%C+21.3C--3.6C+1004.5h6.7C11.4B+
A30 Walker 17294146.714S2.7121.467%C+6.383%S16.2C++13.4C++2025.8h60.9A283.5B**
NS-10 Burster 18193342.735A**1.2738.242%A5.376%C+6.2B+5.9A++9114.9h220.2D*575.8C++
Aspis Anti-Aircraft Phalanx Turret 17284810.5M++6.5040.23%A*2.381%C**44.2S46.3S7041.9h97.4A242.1B**
NSX Naginata 7676302.533B**1.4723.431%C**32.895%B++47.5C**N/A1141.6h9B*38.4B+
NC4 Mag-Shot 7676631.206B++2.8037.185%A+26.316%B**31.7B+N/A2062.4h7B+18.8C++
M20 Basilisk 9475418.75S14.7552.261%A++4%D83.3S21.1M5440.9h53.9A103.2A+
AF-23 Grinder 7675272.778C++1.2353.006%A+12%D*27.8CN/A1242.7h7.8C--14.6B+
M40 Fury-F 8674870.851C3.1545.197%C1.351%C**15.7C2.6D-494.7h8.8B+19.6B+
M40 Fury 726779.571B++5.5741.295%B++1.493%C51.5C**3.8D--3161.3h12.3C**29.7B+
NS-44L Blackhand 6564144.571M*0.5751.765%B**25%D*80M*1.3M*2330.8h4.8C+9.3B+
MGR-L1 Promise 6361183.389A++0.6231.906%A+16.393%D--46.9C*1.5A+2101.3h14.4C*45.2B+
MANA Anti-Personnel Turret 5958212.762N/A1.2423.892%UN/A580U10U1558400.1h27.5T*115.1T*
M12 Kobalt 6158158C**54.0028.162%A15.517%C--193.3A++10A++6460.3h14.7B+52.3B*
Hawk GD-68 10257331.727A++2.2874.147%A++3.509%B+14.6C+11.5C**2743.9h9.9D13.4C++
G30 Walker 1055577.857A**3.8543.251%A*5.455%B+28.9A++26.3M++3901.9h165.1B*381.7B**
M60-A Bulldog 6954227B+23.0065.022%A*3.704%B**16.4D4.5C**973.3h8.1D*12.4B
LA39 Bruiser 5353371.432C**2.5762.941%C*3.774%F-48.2B+N/A2401.1h2B*3.2B+
Rocklet Rifle 9151441.159B*2.8553.521%C++N/A15D--11.8D--2103.4h48.1D89.9C
Gauss Prime 5351271.889C**2.1229.62%B++15.686%D*26.8D1.1B**691.9h11C++37.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01410.1h
Motion Spotter3813,0997.8h
Nano-Armor Kit255656,44856.3h
Medical Kit3,09714,17845.3h
Medical Applicator247192,41513.2h
Spawn Beacon61,6971.5h
Nanite Revive Grenade09400.3h
AE Medical Applicator0690h
Rampart Wall0920.5h
Xiphos Anti-Personnel Tower1690.3h
Repair Module0580.1h
Turret AI Module01580.4h
Skywall Shield Emitter0720.2h
AE Nano-Armor Kit715,1490.8h
Hoplon Anti-Aircraft Phalanx Tower01080.4h
Spitfire Auto-Turret321,8801.9h
Deconstruction Tool0660h
Welding Device01,5110.3h
Spear Anti-Vehicle Tower0550.3h
Recon Detection Device32790.4h
Ammunition Package213,2461.3h
Anti-Infantry MANA Turret51910.2h
Orbital Strike Target Designator12630.9h
Nano-Repair Grenade02000.1h
Snowman Soldier2680.1h
Hardlight Barrier4720.1h
WLT-Howler Mining Laser09020.8h
Shield Recharging Field41,5460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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