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Ensign Destroyer VIrus360[4KDR] VIrus360
NC BR 49

KDR: 3.17

Score: 42.3m

Last Seen: Jan 14th, 2019 8:43 PM
- OFFLINE - 130.2 hour(s)

Prestige 1, Battle Rank 49 - New Conglomerate on Cobalt - Outfit Leader of For KDR[4KDR] For KDR
NC outfit on Cobalt

Members: 1
Level Progress (to 50): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MGR-L1 Promise LA1 Anchor L100 Python HESH C-4 C85 Canister-H SAS-R C75 Viper AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,468,674 MLG Score: 1174
Fun Score: N/A
Cheeseburgers Flipped: 974TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.252%23.947%4613498836,7562.616090.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.523%-0.352C-0.512B+-1.223D*HEAD ++ (~14.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.264C*10.60.257C*44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.727%1.153%7166101611,539190327466.06358420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.938%-0.697D-0.948D--1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+6.50.478B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.205%10.342%7531310099,969121320608.2117484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.27%-0.922D--1.521A+0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.578B+13.10.667B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.704%76.582%753610167,7592377263.26283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.627%-0.502D0.621B+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.229C++2.40.242C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.406%14.594%753410181,021100781.0139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%-0.332C-0.018C+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.359C**3.20.348C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For KDR[4KDR] For KDR
NC outfit on Cobalt

Members: 1
42.3m183.5%279 (16.7k)251 (15.1k)3.174298,06730,8953.6611849 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022813620.692%18.192%37605:2820

17% Engineer51% Heavy Assault15% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2015 6:46 PMNov 5th, 2017 5:04 PMJan 18th, 2019 8:36 PM (1d) (PST)Jan 14th, 2019 5:10 PM (5d) (PST)Jan 14th, 2019 4:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6001454550.5820.1830.1061.1850.0641174

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9798,69327,2863511671415,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2809.7h/117.1d 15,045 17,840 28,550 199.7k 3,032 10,896 10,761 101.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B
Kills:7,075
Deaths:1,828
KDR:3.870
Accuracy:24.662% C*
HSR:27.039% B
LA1 Anchor
C
Kills:6,633
Deaths:1,698
KDR:3.906
Accuracy:23.110% C
HSR:22.388% C
EM6
C
Kills:2,809
Deaths:1,196
KDR:2.349
Accuracy:19.277% C-
HSR:21.111% C
NS-15M2
C
Kills:2,715
Deaths:1,239
KDR:2.191
Accuracy:18.814% D-
HSR:22.357% C
NC6 Gauss SAW
C++
Kills:1,509
Deaths:809
KDR:1.865
Accuracy:18.009% C
HSR:24.122% C++
NSX Naginata
C++
Kills:1,389
Deaths:431
KDR:3.223
Accuracy:19.646% C-
HSR:28.654% C++
EM1
C+
Kills:925
Deaths:1,191
KDR:0.777
Accuracy:12.471% F
HSR:20.216% C+
GD-22S
C+
Kills:879
Deaths:977
KDR:0.900
Accuracy:13.564% F-
HSR:23.208% C+
NC05 Jackhammer
B+
Kills:499
Deaths:200
KDR:2.495
Accuracy:36.490% D-
HSR:16.633% B+
Kills:24,433
Deaths (as Heavy Assault):9,569
Deaths (to Heavy Assaults):7,553
KDR:2.55335
Kill Difference:14,864
Playtime:1,422.626 hours
Usage:51%
Score:23.019m
Score/min:270
Accuracy (listed only):20.671%
HSR (listed only):22.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:2,357
Deaths:1,164
KDR:2.025
Accuracy:20.116% D
HSR:23.801% A
AF-19 Mercenary
C**
Kills:1,702
Deaths:1,491
KDR:1.142
Accuracy:16.623% D--
HSR:22.914% C**
NS-11C
B+
Kills:1,066
Deaths:2,191
KDR:0.487
Accuracy:12.630% F--
HSR:22.327% B+
GD-7F
C++
Kills:977
Deaths:475
KDR:2.057
Accuracy:19.862% D-
HSR:20.471% C++
AF-4 Cyclone
B**
Kills:683
Deaths:242
KDR:2.822
Accuracy:21.943% D
HSR:25.037% B**
MGR-S1 Gladius
C
Kills:616
Deaths:170
KDR:3.624
Accuracy:22.618% D
HSR:19.481% C
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C++
Kills:325
Deaths:174
KDR:1.868
Accuracy:61.335% C++
HSR:14.462% C+
Razor GD-23
B+
Kills:284
Deaths:502
KDR:0.566
Accuracy:14.709% F-
HSR:22.535% B+
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% D**
HSR:15.351% C+
NSX Tengu
D**
Kills:158
Deaths:81
KDR:1.951
Accuracy:27.099% D**
HSR:9.494% F
NSX Tanto
C
Kills:155
Deaths:123
KDR:1.260
Accuracy:18.364% D**
HSR:23.226% C
AF-4A Bandit
C+
Kills:121
Deaths:57
KDR:2.123
Accuracy:19.556% D*
HSR:21.488% C+
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C**
HSR:21.177% A*
AC-X11
D
Kills:83
Deaths:39
KDR:2.128
Accuracy:21.613% D
HSR:18.072% D
Kills:9,742
Deaths (as Light Assault):7,911
Deaths (to Light Assaults):4,676
KDR:1.23145
Kill Difference:1,831
Playtime:327.348 hours
Usage:12%
Score:3.907m
Score/min:199
Accuracy (listed only):25.076%
HSR (listed only):20.167%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,702
Deaths:1,491
KDR:1.142
Accuracy:16.623% D--
HSR:22.914% C**
NS-11C
B+
Kills:1,066
Deaths:2,191
KDR:0.487
Accuracy:12.630% F--
HSR:22.327% B+
GD-7F
C++
Kills:977
Deaths:475
KDR:2.057
Accuracy:19.862% D-
HSR:20.471% C++
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C++
Kills:325
Deaths:174
KDR:1.868
Accuracy:61.335% C++
HSR:14.462% C+
Razor GD-23
B+
Kills:284
Deaths:502
KDR:0.566
Accuracy:14.709% F-
HSR:22.535% B+
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% D**
HSR:15.351% C+
Warden
C-
Kills:208
Deaths:243
KDR:0.856
Accuracy:16.554% F
HSR:21.154% C-
MGR-M1 Bishop
B**
Kills:174
Deaths:51
KDR:3.412
Accuracy:32.760% C+
HSR:39.655% B**
NSX Tanto
C
Kills:155
Deaths:123
KDR:1.260
Accuracy:18.364% D**
HSR:23.226% C
AF-4A Bandit
C+
Kills:121
Deaths:57
KDR:2.123
Accuracy:19.556% D*
HSR:21.488% C+
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C**
HSR:21.177% A*
AC-X11
D
Kills:83
Deaths:39
KDR:2.128
Accuracy:21.613% D
HSR:18.072% D
Kills:5,791
Deaths (as Engineer):5,745
Deaths (to Engineers):5,875
KDR:1.00801
Kill Difference:46
Playtime:484.233 hours
Usage:17%
Score:7.121m
Score/min:245
Accuracy (listed only):26.950%
HSR (listed only):21.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,424
Deaths:920
KDR:3.722
Accuracy:37.261% C
HSR:76.694% B*
Blitz GD-10
A
Kills:2,357
Deaths:1,164
KDR:2.025
Accuracy:20.116% D
HSR:23.801% A
EM4 Longshot
B+
Kills:1,158
Deaths:129
KDR:8.977
Accuracy:36.497% C-
HSR:81.865% B+
NS-44 Commissioner
C**
Kills:1,112
Deaths:664
KDR:1.675
Accuracy:19.820% F-
HSR:23.741% C**
LA80
B++
Kills:950
Deaths:127
KDR:7.480
Accuracy:36.774% D
HSR:83.895% B++
NS-30 Vandal
B**
Kills:896
Deaths:341
KDR:2.628
Accuracy:27.005% D--
HSR:34.263% B**
NC14 Bolt Driver
B+
Kills:872
Deaths:272
KDR:3.206
Accuracy:28.263% D--
HSR:79.128% B+
Gauss SPR
B++
Kills:739
Deaths:585
KDR:1.263
Accuracy:24.557% D*
HSR:39.648% B++
AF-4 Cyclone
B**
Kills:683
Deaths:242
KDR:2.822
Accuracy:21.943% D
HSR:25.037% B**
MGR-S1 Gladius
C
Kills:616
Deaths:170
KDR:3.624
Accuracy:22.618% D
HSR:19.481% C
NSX Daimyo
B+
Kills:616
Deaths:83
KDR:7.422
Accuracy:32.217% D**
HSR:95.455% B+
NS-357 Underboss
C+
Kills:546
Deaths:327
KDR:1.670
Accuracy:23.033% F
HSR:19.780% C+
LA3 Desperado
C
Kills:288
Deaths:190
KDR:1.516
Accuracy:20.561% D*
HSR:17.361% C
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
NS-61 Emissary
C**
Kills:214
Deaths:176
KDR:1.216
Accuracy:14.744% F-
HSR:18.224% C**
NSX Tomoe
B**
Kills:170
Deaths:64
KDR:2.656
Accuracy:19.239% F-
HSR:47.647% B**
NSX Tengu
D**
Kills:158
Deaths:81
KDR:1.951
Accuracy:27.099% D**
HSR:9.494% F
AF-18 Stalker
C++
Kills:131
Deaths:127
KDR:1.032
Accuracy:17.348% F-
HSR:21.374% C++
NS-AM7 Archer
A++
Kills:84
Deaths:58
KDR:1.448
Accuracy:48.950% D*
HSR:34.524% A++
NS-45 Pilot
C
Kills:76
Deaths:37
KDR:2.054
Accuracy:15.935% F--
HSR:22.368% C
NC4 Mag-Shot
C*
Kills:72
Deaths:169
KDR:0.426
Accuracy:10.836% F--
HSR:20.833% C*
Kills:15,681
Deaths (as Infiltrator):6,729
Deaths (to Infiltrators):5,328
KDR:2.33036
Kill Difference:8,952
Playtime:409.578 hours
Usage:15%
Score:5.088m
Score/min:207
Accuracy (listed only):24.468%
HSR (listed only):38.402%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:2,357
Deaths:1,164
KDR:2.025
Accuracy:20.116% D
HSR:23.801% A
AF-4 Cyclone
B**
Kills:683
Deaths:242
KDR:2.822
Accuracy:21.943% D
HSR:25.037% B**
MGR-S1 Gladius
C
Kills:616
Deaths:170
KDR:3.624
Accuracy:22.618% D
HSR:19.481% C
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C++
Kills:325
Deaths:174
KDR:1.868
Accuracy:61.335% C++
HSR:14.462% C+
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% D**
HSR:15.351% C+
NSX Tengu
D**
Kills:158
Deaths:81
KDR:1.951
Accuracy:27.099% D**
HSR:9.494% F
NS-11A
B+
Kills:144
Deaths:38
KDR:3.789
Accuracy:26.741% B+
HSR:16.667% D
NC1 Gauss Rifle
C--
Kills:144
Deaths:295
KDR:0.488
Accuracy:11.145% F--
HSR:17.361% C--
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C**
HSR:21.177% A*
Kills:5,642
Deaths (as Combat Medic):3,366
Deaths (to Combat Medics):2,652
KDR:1.67617
Kill Difference:2,276
Playtime:28.621 hours
Usage:1%
Score:0.349m
Score/min:203
Accuracy (listed only):28.401%
HSR (listed only):18.820%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,191
Deaths:603
KDR:5.292
Accuracy:20.765% D--
HSR:14.604% C++
AF-41 Hacksaw
C++
Kills:3,090
Deaths:622
KDR:4.968
Accuracy:33.204% C++
HSR:15.502% C++
AF-23 Grinder
B+
Kills:591
Deaths:155
KDR:3.813
Accuracy:37.315% C**
HSR:17.090% B+
AF-23 Grinder
B*
Kills:560
Deaths:159
KDR:3.522
Accuracy:33.700% C
HSR:19.464% B*
NCM1 Scattercannon
B+
Kills:542
Deaths:264
KDR:2.053
Accuracy:23.428% D*
HSR:17.343% B+
NCM1 Scattercannon
B+
Kills:537
Deaths:101
KDR:5.317
Accuracy:24.510% D*
HSR:17.132% B+
NCM2 Falcon
C+
Kills:224
Deaths:125
KDR:1.792
Accuracy:38.942% C+
HSR:4.911% C+
NCM3 Raven
B
Kills:180
Deaths:96
KDR:1.875
Accuracy:33.726% D
HSR:3.333% B
NS-20 Gorgon
D
Kills:136
Deaths:102
KDR:1.333
Accuracy:17.267% D--
HSR:14.706% D
NCM3 Raven
C
Kills:128
Deaths:54
KDR:2.370
Accuracy:36.927% C
HSR:0.781% D**
NCM2 Falcon
B+
Kills:100
Deaths:31
KDR:3.226
Accuracy:45.957% B+
HSR:5% C++
Kills:9,279
Deaths (as MAX Suit):1,156
Deaths (to MAX Suits):1,172
KDR:8.02682
Kill Difference:8,123
Playtime:121.984 hours
Usage:4%
Score:2.793m
Score/min:382
Accuracy (listed only):31.431%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:196
V. Kills:38 N/A
Deaths:29
KDR:6.759
Accuracy:33.857% F-
KPH:69.900 C+
VKPH:13.500 C+
Kills:196 (0 + 0)
Deaths:29
KDR:6.759
VKDR:1.310
Vehicle Kills:38
Kill Difference:167
Playtime:2.805 hours
Usage:0%
Score:0.062m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:5,694
V. Kills:867 N/A
Deaths:141
KDR:40.383
Accuracy:58.087% B**
KPH:94.500 A++
VKPH:14.400 A+
C75 Viper
B++
Kills:3,203
V. Kills:547 N/A
Deaths:305
KDR:10.502
Accuracy:33.255% C--
KPH:41.900 B++
VKPH:7.200 C+
L100 Python AP
M
Kills:190
V. Kills:62 302%
Deaths:5
KDR:38
Accuracy:58.657% B+
KPH:63.600 M
VKPH:20.800 B+
Skyguard
D
Kills:134
V. Kills:103 129%
Deaths:55
KDR:2.436
Accuracy:23.165% D--
KPH:9.300 D
VKPH:7.100 D
Kills:9,221 (9,221 + 0)
Deaths:506
KDR:18.223
VKDR:3.121
Vehicle Kills:1,579
Kill Difference:8,715
Playtime:154.123 hours
Usage:5%
Score:2.024m
Score/min:219
Driving Accuracy:23.165%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:2,037
V. Kills:1,053 193%
Deaths:171
KDR:11.912
Accuracy:44.515% D
KPH:26.400 B
VKPH:13.600 C
E540 Halberd
C*
Kills:1,029
V. Kills:447 230%
Deaths:112
KDR:9.188
Accuracy:37.948% D-
KPH:31.200 C*
VKPH:13.600 C
Enforcer ML85
C
Kills:367
V. Kills:256 143%
Deaths:61
KDR:6.016
Accuracy:33.726% D-
KPH:20.400 C
VKPH:14.200 C
Titan-150 HEAT
C+
Kills:281
V. Kills:99 281%
Deaths:61
KDR:4.607
Accuracy:44.433% C
KPH:19.100 C+
VKPH:6.700 D
M20 Basilisk
C
Kills:106
V. Kills:35 294%
Deaths:37
KDR:2.865
Accuracy:26.829% C-
KPH:15.700 C
VKPH:5.200 C
Titan-150 HESH
B
Kills:76
V. Kills:15 N/A
Deaths:1
KDR:76
Accuracy:50.713% B
KPH:38.500 C+
VKPH:7.600 C+
Kills:3,896 (2,394 + 1,502)
Deaths:443
KDR:8.795
VKDR:4.300
Vehicle Kills:1,905
Kill Difference:3,453
Playtime:151.648 hours
Usage:5%
Score:2.279m
Score/min:250
Driving Accuracy:50.713%
Gunner Accuracy:26.829%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:4,429
V. Kills:332 N/A
Deaths:197
KDR:22.482
Accuracy:47.892% C+
KPH:135.300 B+
VKPH:10.100 B+
M96 Mjolnir-H
A+
Kills:1,830
V. Kills:1,052 174%
Deaths:199
KDR:9.196
Accuracy:47.279% C
KPH:79.300 A+
VKPH:45.600 B**
M12 Kobalt-H
B*
Kills:401
V. Kills:18 N/A
Deaths:14
KDR:28.643
Accuracy:19.673% C-
KPH:146.700 B+
VKPH:6.600 B*
E540 Halberd-H
B**
Kills:330
V. Kills:115 284%
Deaths:19
KDR:17.368
Accuracy:56.789% C++
KPH:64.200 B**
VKPH:22.400 C++
Enforcer ML65-H
C*
Kills:319
V. Kills:214 148%
Deaths:65
KDR:4.908
Accuracy:44.625% D**
KPH:37.500 C*
VKPH:25.100 C
M40 Fury-H
B+
Kills:188
V. Kills:45 409%
Deaths:11
KDR:17.091
Accuracy:46.714% B++
KPH:80.400 C+
VKPH:19.200 B+
Kills:7,497 (0 + 7,497)
Deaths:505
KDR:14.846
VKDR:3.517
Vehicle Kills:1,776
Kill Difference:6,992
Playtime:74.550 hours
Usage:3%
Score:1.764m
Score/min:394
Driving Accuracy:N/A%
Gunner Accuracy:46.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,805
V. Kills:29 N/A
Deaths:38
KDR:47.500
Accuracy:17.426% C+
KPH:105 A
VKPH:1.700 D
M40 Fury
D
Kills:494
V. Kills:91 N/A
Deaths:51
KDR:9.686
Accuracy:22.573% D**
KPH:31.800 D
VKPH:5.900 D
M20 Basilisk
C*
Kills:396
V. Kills:117 336%
Deaths:77
KDR:5.143
Accuracy:27.637% D*
KPH:22.100 C*
VKPH:6.500 C
M20 Basilisk
C+
Kills:181
V. Kills:66 270%
Deaths:45
KDR:4.022
Accuracy:29.706% D-
KPH:21 C+
VKPH:7.700 C
M12 Kobalt
B*
Kills:160
V. Kills:12 N/A
Deaths:2
KDR:80
Accuracy:10.087% F
KPH:53.100 C--
VKPH:4 B*
M60-G Bulldog
C+
Kills:145
V. Kills:35 403%
Deaths:37
KDR:3.919
Accuracy:30.349% D
KPH:31.600 C
VKPH:7.600 C+
G40-F Ranger
C+
Kills:138
V. Kills:112 122%
Deaths:15
KDR:9.200
Accuracy:29.123% C--
KPH:16.600 C
VKPH:13.500 C+
M40 Fury
C
Kills:126
V. Kills:30 406%
Deaths:17
KDR:7.412
Accuracy:23.476% D**
KPH:36.600 D
VKPH:8.700 C
Kills:3,445 (0 + 3,445)
Deaths:282
KDR:12.216
VKDR:1.745
Vehicle Kills:492
Kill Difference:3,163
Playtime:78.664 hours
Usage:3%
Score:0.888m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:23.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:370
V. Kills:7 N/A
Deaths:96
KDR:3.854
Accuracy:35.087% D-
KPH:52.200 C++
VKPH:1 D
Kills:370 (370 + 0)
Deaths:96
KDR:3.854
VKDR:0.073
Vehicle Kills:7
Kill Difference:274
Playtime:7.092 hours
Usage:0%
Score:0.052m
Score/min:121
Driving Accuracy:35.087%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 7,1547,0751,8283.87A++0.7024.662%C*27.039%B57.9B++N/A160122.1h11B*44.7B+
LA1 Anchor 6,6756,6331,6983.906B++0.7323.11%C22.388%C44.4C+N/A106149.4h9.3B+40.4C*
L100 Python HESH 6,5615,69414140.383M+37.2158.087%B**N/A94.4A++14.4A+30260.3h2.5B*4.4B*
C-4 5,7044,5022,8931.556C++1.6228.351%B+N/A127.5B**34.1B62335.3h1.5C++5.2B+
C85 Canister-H 4,7614,42919722.482B+19.3147.892%C+10.725%C+135.4B+10.2B+33232.7h5.8B12B
SAS-R 3,4343,4249203.722B0.5537.261%C76.694%B*43C*N/A10979.6h2B+5.3B+
C75 Viper 3,7503,20330510.502A+7.3333.255%C--1.28%C+41.9B++7.2C+15376.4h9.7B++29.3B+
AF-41 Hacksaw 3,2183,1916035.292B**2.1220.765%D--14.604%C++50.2AN/A12863.6h4A19.4B+
AF-41 Hacksaw 3,1173,0906224.968B**1.7933.204%C++15.502%C++45.9B**N/A12267.3h7C++21.2B
EM6 2,8412,8091,1962.349B+0.8319.277%C-21.111%C30.9CN/A8590.9h9.7B+50.5C*
NS-15M2 2,7432,7151,2392.191B0.9818.814%D-22.357%C27.9C--N/A8197.3h11.8B62.7C+
Blitz GD-10 2,3882,3571,1642.025B**1.1520.116%D23.801%A32.6C**N/A9172.3h12.9B+64C*
Titan-150 AP 3,0902,03717111.912B**8.7444.515%D2.896%C+26.4B13.6C26077.3h4.3C*9.6C*
M96 Mjolnir-H 2,8821,8301999.196A++6.0247.279%CN/A79.2A+45.5B**53123.1h27.2B+57.5B++
M12 Kobalt 1,8341,8053847.5M*44.3317.426%C+19.557%C**104.9A1.7D27217.2h13.3B**76.6B+
AF-19 Mercenary 1,7211,7021,4911.142B+2.0316.623%D--22.914%C**14.8CN/A59115.2h11.4B+68.4C++
NS Decimator 2,2261,5523474.473S1.3053.477%D-1.224%D-52.1B**22.6B++31229.8h3.4B**6.4B++
NC6 Gauss SAW 1,5291,5098091.865B++1.3118.009%C24.122%C++29.6C+N/A11051h8.8B+48.9C**
NSX Naginata 1,4001,3894313.223A++0.0519.646%C-28.654%C++36.8C+N/A8937.7h9.8B++49.6B
EM4 Longshot 1,1591,1581298.977A*5.8036.497%C-81.865%B+48.3B**N/A12924h1.9B+5.1B
NS-44 Commissioner 1,1351,1126641.675B++1.5019.82%F-23.741%C**24CN/A7246.4h3.6B+18D-
NS-11C 1,0911,0662,1910.487C--2.6912.63%F--22.327%B+9.9DN/A27107.6h18.1D143.4F-
E540 Halberd 1,4761,0291129.188C**6.0137.948%D-3.11%C+31.2C*13.5C25033h5.3B+13.9C+
Frag Grenade 1,0199991999N/A995.8342.685%CN/A370C-7.4C+12322.7h4.2C+9.8C+
GD-7F 9919774752.057B**1.1219.862%D-20.471%C++21.1CN/A6546.2h11.2B++56.5C*
LA80 9539501277.48A+4.3136.774%D83.895%B++52.2B++N/A13718.2h1.9B+5.1C**
EM1 9419251,1910.777C-2.4012.471%F20.216%C+15.9D-N/A4958.1h14.8C+119D-
NS-30 Vandal 9058963412.628B+0.5527.005%D--34.263%B**29C-N/A7430.9h6.3C23.4C--
GD-22S 8928799770.9C2.2713.564%F-23.208%C+15.7D-N/A5856.1h12C+88.5D--
NC14 Bolt Driver 8738722723.206B*0.0328.263%D--79.128%B+23.8C++N/A7536.6h2.4B+8.3C+
Spear Anti-Vehicle Phalanx Tower 1,0787606126.667S123.4945.453%C-5.658%B++52.4C**21.9C28014.5h5.8B++12.7B++
Gauss SPR 7497395851.263C1.9124.557%D*39.648%B++19.4C--N/A5238.1h6.1C24.7D
AF-22 Crow 1,1397321,0220.716B2.4654.061%F-2.049%C17.8C+9.9C+12041.1h7.6B+14.1C+
Bouncing Betty 6976961744C+0.8336.497%D-N/A142B+N/A3704.9h2C+5.6D
AF-4 Cyclone 6916832422.822A0.3521.943%D25.037%B**37.3C**N/A12018.3h9.6B+44C*
MGR-S1 Gladius 6226161703.624A+0.4522.618%D19.481%C36.7C+N/A12416.8h8.9B+39.3C*
NSX Daimyo 617616837.422A4.2532.217%D**95.455%B+50.1C+N/A14312.3h2.4C**7.3C+
AF-23 Grinder 5995911553.813B+0.6437.315%C**17.09%B+54.7A++N/A16810.8h5.8B+15.6B+
AF-23 Grinder 5725601593.522B+0.3533.7%C19.464%B*50.9B**1.1A++15311h5.7B++17.1B
NS-357 Underboss 5525463271.67B++1.5023.033%F19.78%C+23.9C--N/A6622.8h4C**17.5D
NCM1 Scattercannon 5485422642.053C*1.1223.428%D*17.343%B+24.9C++N/A7521.8h7.1B30.4C-
NCM1 Scattercannon 5485371015.317A+2.1424.51%D*17.132%B+37.3C*N/A9214.4h5.1B+20.9C
NC05 Jackhammer 5024992002.495B**0.6836.49%D-16.633%B+54.2B+N/A1899.2h4B*11.1C*
M40 Fury 585494519.686B++6.5122.573%D**2.024%C*31.7D5.8D14615.6h13.2C++58.6D
Tank Mine 6614721154.104B*0.9397.5%SN/A109.8C++44D8854.3h4T-4.2A
Hawk GD-68 6444581283.578S0.4059.309%C-3.493%B+41.6A*16.9B*27811h4.5A+7.6A
Auraxium Mag-Cutter 46245213,6490.033C+3.147.681%FN/A0.5CN/A1908.9h1.7B++22.2D--
M12 Kobalt-H 4194011428.643B+25.4719.673%C-15.711%C148.5B+6.7B*3442.7h12.4B+63.2B+
M20 Basilisk 513396775.143A1.9727.637%D*8.838%B**22.1C*6.5C14117.9h66.2B+239.4C**
GD-66 Claw 3893831223.139A+0.0448.008%D-12.794%C37.5C+N/A10110.2h2.6C+5.4C+
S12 Renegade 377370963.854C++0.6835.087%D-2.973%D52.1C++1D1217.1h3.4C+9.8C
Enforcer ML85 623367616.016C**2.8433.726%D-1.362%D20.4C14.2C20618h14.9C-44.2D-
E540 Halberd-H 4453301917.368A+14.1956.789%C++1.212%D64.7A22.5C*3715.1h4.6B++8.1B*
LA39 Bruiser 3253251741.868B+1.3161.335%C++14.462%C+49.2B+N/A1366.6h2.2B+3.6B
Enforcer ML65-H 533319654.908C**1.7344.625%D**N/A37.5C*25.2C2968.5h11.5B++25.8B
LA3 Desperado 2932881901.516B++1.6620.561%D*17.361%C24.2CN/A6511.9h8.1B+39.2C+
Razor GD-23 2862845020.566C2.6114.709%F-22.535%B+13DN/A5721.9h16.1D109.5D*
Titan-150 HEAT 380281614.607C++1.4344.433%C2.135%C--19.1C+6.7D28014.7h6.1C-13.8C-
MKV Suppressed 2732696890.39D-2.7812.176%F*23.42%B++9.9D--N/A3727.2h21.4D*175.6F*
Spear Anti-Vehicle Phalanx Turret 3532581616.125A+12.9536.651%D5.426%B++34.9C+12.8D3037.4h6.6B+17.9B+
Shrike 3752531182.144A**1.0346.755%D--2.372%C35.1B**16.9B++5197.2h4.4B**9.5B+
NS-7 PDW 2512501142.193A+0.9821.297%D26.8%A+32.9BN/A1297.6h11.9B++55.7B
Orbital Strike Uplink 3082371237N/A233.83344.33%UN/A474U142U25320.5h1.4T*0.4T*
Mauler S6 2302282271.004C++2.1725.396%D**15.351%C+21.1CN/A10510.8h5.1C+19.9D
M12 Kobalt 2402281228A**224.8318.643%D24.561%A+126.7B6.7B*3111.8h15B+80.6C*
NCM2 Falcon 2422241251.792B++1.3838.942%C+4.911%C+22.9A1.8D*969.8h6.9B*17.7B++
NC15 Phoenix 411222962.313A0.8642.145%FN/A10C8.6C14922.1h13.1D31D**
NS-61 Emissary 2172141761.216B+1.9614.744%F-18.224%C**15DN/A5214.3h11.7B+79.6D
Warden 2102082430.856C+2.3216.554%F21.154%C-12.5C--N/A6316.6h11C66.3D--
Breaker Rocket Pods 234196296.759C+3.5833.857%F-N/A70C+13.6C+3702.8h19.5C57.5D
L100 Python AP 252190538S34.8358.657%B+1.579%D63.3M20.7B+6633h4.4B*7.4B**
M40 Fury-H 2331881117.091B+13.9246.714%B++N/A81.7C+19.6B++3762.3h11.9D--25.4C-
M20 Basilisk 247181454.022B++0.8529.706%D-5.525%C+21C+7.7C1778.6h83.1C++279.7C+
NCM3 Raven 224180961.875A+1.3033.726%D3.333%B14.6A+3.6D--8512.3h15.3A+45.3B**
MGR-M1 Bishop 176174513.412B**0.2432.76%C+39.655%B**41.4B+N/A1164.2h5.3B++16B+
NSX Tomoe 171170642.656B++0.5219.239%F-47.647%B**34C+N/A1075h14C++72.8D-
Anti-Vehicle Grenade 2471601160N/A156.8345.597%DN/A320C174B**21250.5h4.9B+10.8C**
M12 Kobalt 172160280S76.8310.087%F19.375%C++53.3C--4B*2093h14.9B++147.8C
NSX Tengu 160158811.951B++1.2227.099%D**9.494%F17.4DN/A629.1h12B+44.3C+
NSX Tanto 1551551231.26C++1.9118.364%D**23.226%C19.9C--N/A877.8h14.4C++78.3C
M60-G Bulldog 180145373.919C0.7430.349%D4.138%B*31.5C7.6C+1684.6h9.4D30.8C--
NS-11A 145144383.789A++0.6126.741%B+16.667%D53.3B**N/A2192.7h11.7B++43.6B++
NC1 Gauss Rifle 1481442950.488C2.6911.145%F--17.361%C--11.7DN/A13412.3h14.9C--134F--
G40-F Ranger 250138159.2A++6.0329.123%C--N/A16.6C13.5C+1838.3h127.7C++438.6C+
NS-20 Gorgon 1531361021.333B+1.8417.267%D--14.706%D13.7C1.7B+409.9h29.7C**171.7C*
Skyguard 237134552.436C+0.7423.165%D--4.478%A++9.3D7.2D12614.4h138.5C597.8D
AF-18 Stalker 1321311271.031C+2.1417.348%F-21.374%C++13.8D-N/A549.5h13.1C+75.2D--
NCM3 Raven 153128542.37A*0.8036.927%CN/A16A+3.1D*1128h14.4A+39.1B**
M40 Fury 156126177.412C++4.2423.476%D**2.381%B+37.1D8.8C2503.4h12.2C*51.8C--
AF-4A Bandit 122121572.123B++1.0519.556%D*21.488%C+28.1CN/A1564.3h10.9C++55.8C
M20 Basilisk 141106372.865C+0.3126.829%C-3.774%D15.6C5.1C1166.8h96C--357.8C
NCM2 Falcon 105100313.226M*0.0545.957%B+5%C++19.2A1D**735.2h11.8B+25.7B+
Carver 89889630.091C+3.0810.221%D**2.273%F-0.8C--N/A3106.1h1.9D19D--
Xiphos Anti-Personnel Phalanx Tower 9186186B+82.8319.961%D-3.488%B**57.3D3.3D--2141.5h35.7C+178.7C-
AF-57 Piston 8585501.7B+1.4742.94%C**21.177%A*47.2B+N/A2271.8h4.4C*10.2C**
NS-AM7 Archer 9084581.448A**1.7348.95%D*34.524%A++13.8A+1D--1356.1h10.8B*22.1B++
AC-X11 8583392.128A1.0521.613%D18.072%D23.1C+N/A2123.6h10.6C+49C+
Rocklet Rifle 14877342.265M++0.9134.311%F-1.299%B+25.7C+23.7C+6893h30.7B+89.4C
NS-45 Pilot 7976372.054B+1.1215.935%F--22.368%C17.3D-N/A434.4h9.1D57F--
Titan-150 HESH 9176176S72.8350.713%BN/A38C+7.5C+5342h3.3C++6.5B
NC4 Mag-Shot 73721690.426C2.7510.836%F--20.833%C*7.7D-N/A709.4h7.5B+69.6D-
NS Annihilator 11370242.917S0.2679.701%CN/A22.6M+13.9A++3373.1h6.8A++8.6A+
Hoplon Anti-Aircraft Phalanx Tower 11770323.333C20.1626.661%C+4.286%B**38.9D26.1D2311.8h56.5C+211.8C++
MAX Punch 54511,1840.043C3.138.925%F--N/A0.4CN/A1117.4h2C++22.6F-
MANA Anti-Personnel Turret 5050580.862N/A2.317.839%UN/A500UN/A2683000.1h32.9T*420T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit164900.6h
Motion Spotter87,1512.4h
Decoy Grenade0530h
Nano-Armor Kit408476,06827.2h
Flail Targeting Dart1610.4h
Anti-Vehicle MANA Turret1940.2h
Spawn Beacon61,6350.7h
Turret AI Module14080.9h
Repair Module12760.6h
Cortium Silo0910.2h
Medical Kit1382,0702.4h
Medical Applicator5436,9112.4h
Welding Device03410h
Deconstruction Tool03,0840.3h
Spear Anti-Vehicle Tower43791.2h
Spitfire Auto-Turret72,2911.4h
Rampart Wall01000.5h
G30 Walker0670h
Xiphos Anti-Personnel Tower01830.6h
Hoplon Anti-Aircraft Phalanx Tower12510.7h
Recon Detection Device281,4942.6h
Ammunition Package673,2861.7h
Anti-Infantry MANA Turret185380.9h
Orbital Strike Target Designator331923.5h
WLT-Howler Mining Laser05,9261.2h
Nano-Repair Grenade01730h
Shield Recharging Field31550.1h
A30 Walker12310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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