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Agent Destroyer VIrus360[4KDR] VIrus360
NC BR 52

KDR: 3.17

Score: 42.7m

Last Seen: Jun 15th, 2019 9:21 PM
- ONLINE NOW

Prestige 1, Battle Rank 52 - New Conglomerate on Cobalt - Outfit Leader of For KDR[4KDR] For KDR
NC outfit on Cobalt

Members: 1
Level Progress (to 53): 12%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MGR-L1 Promise LA1 Anchor L100 Python HESH C-4 C85 Canister-H SAS-R C75 Viper AF-41 Hacksaw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,487,439 MLG Score: 1189
Fun Score: N/A
Cheeseburgers Flipped: 978TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.334%23.929%46334117637,4992.616450.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.515%-0.365C-0.478B+-1.197D*HEAD ++ (~14.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.261C*10.60.257C*44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.756%1.147%7146120411,593191727716.04747418%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.892%-0.702D--0.917D--1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.498B+6.50.478B+12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.199%10.339%74613119710,040123420648.13614486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%-0.923D--1.47A+0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.90.582B+13.10.671B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.855%76.213%746612047,9792420263.29575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.644%-0.494D0.613B+0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.234C++2.40.245C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.438%14.551%746412061,024103480.989372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.424%-0.34C--0.001C+0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.359C**3.20.349C**5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
For KDR[4KDR] For KDR
NC outfit on Cobalt

Members: 1
42.7m183.4%279 (16.7k)251 (15.1k)3.1690199,63731,4413.6508752 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210826220.762%18.284%38005:2420

17% Engineer51% Heavy Assault15% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2015 6:46 PMNov 5th, 2017 5:04 PMJun 15th, 2019 6:46 PM (2d) (PST)Jun 15th, 2019 6:20 PM (2d) (PST)Jun 15th, 2019 5:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011464550.5850.1850.1071.1900.0641189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0568,74827,3083511671415,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2837.1h/118.2d 15,150 18,218 28,891 202.6k 3,073 10,999 10,847 102.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C**
Kills:7,703
Deaths:2,055
KDR:3.748
Accuracy:24.641% C++
HSR:26.756% C**
LA1 Anchor
C
Kills:6,633
Deaths:1,698
KDR:3.906
Accuracy:23.110% C
HSR:22.388% C
EM6
C
Kills:2,809
Deaths:1,196
KDR:2.349
Accuracy:19.277% C--
HSR:21.111% C
NS-15M2
C
Kills:2,715
Deaths:1,239
KDR:2.191
Accuracy:18.814% D--
HSR:22.357% C
NC6 Gauss SAW
C++
Kills:1,509
Deaths:809
KDR:1.865
Accuracy:18.009% C
HSR:24.122% C++
NSX Naginata
C++
Kills:1,389
Deaths:431
KDR:3.223
Accuracy:19.646% C-
HSR:28.654% C++
EM1
C+
Kills:925
Deaths:1,191
KDR:0.777
Accuracy:12.471% F
HSR:20.216% C+
GD-22S
C+
Kills:879
Deaths:977
KDR:0.900
Accuracy:13.564% F-
HSR:23.208% C+
NC05 Jackhammer
B+
Kills:673
Deaths:265
KDR:2.540
Accuracy:37.247% D-
HSR:16.939% B+
Kills:25,235
Deaths (as Heavy Assault):9,861
Deaths (to Heavy Assaults):7,697
KDR:2.55907
Kill Difference:15,374
Playtime:1,438.963 hours
Usage:51%
Score:23.317m
Score/min:270
Accuracy (listed only):20.753%
HSR (listed only):22.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A
Kills:2,374
Deaths:1,175
KDR:2.020
Accuracy:20.117% D-
HSR:23.715% A
AF-19 Mercenary
C**
Kills:1,702
Deaths:1,491
KDR:1.142
Accuracy:16.623% D*
HSR:22.914% C**
NS-11C
B+
Kills:1,066
Deaths:2,191
KDR:0.487
Accuracy:12.630% F--
HSR:22.327% B+
GD-7F
C++
Kills:977
Deaths:475
KDR:2.057
Accuracy:19.862% D-
HSR:20.471% C++
AF-4 Cyclone
B**
Kills:701
Deaths:254
KDR:2.760
Accuracy:21.933% D
HSR:24.679% B**
MGR-S1 Gladius
C
Kills:619
Deaths:171
KDR:3.620
Accuracy:22.606% D
HSR:19.386% C
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C+
Kills:328
Deaths:176
KDR:1.864
Accuracy:61.285% C+
HSR:14.329% C+
Razor GD-23
B
Kills:285
Deaths:504
KDR:0.565
Accuracy:14.721% F-
HSR:22.456% B
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% F
HSR:15.351% C+
NSX Tengu
D*
Kills:185
Deaths:93
KDR:1.989
Accuracy:28.431% D*
HSR:9.189% F-
NSX Tanto
C
Kills:155
Deaths:123
KDR:1.260
Accuracy:18.364% D**
HSR:23.226% C
AF-4A Bandit
C+
Kills:121
Deaths:57
KDR:2.123
Accuracy:19.556% D*
HSR:21.488% C+
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C*
HSR:21.177% A*
AC-X11
D
Kills:83
Deaths:39
KDR:2.128
Accuracy:21.613% D
HSR:18.072% D
MGR-C1 Charger
B
Kills:82
Deaths:54
KDR:1.519
Accuracy:22.486% D--
HSR:26.829% B
Kills:9,893
Deaths (as Light Assault):8,005
Deaths (to Light Assaults):4,780
KDR:1.23585
Kill Difference:1,888
Playtime:330.794 hours
Usage:12%
Score:3.948m
Score/min:199
Accuracy (listed only):25.002%
HSR (listed only):20.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:1,702
Deaths:1,491
KDR:1.142
Accuracy:16.623% D*
HSR:22.914% C**
NS-11C
B+
Kills:1,066
Deaths:2,191
KDR:0.487
Accuracy:12.630% F--
HSR:22.327% B+
GD-7F
C++
Kills:977
Deaths:475
KDR:2.057
Accuracy:19.862% D-
HSR:20.471% C++
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C+
Kills:328
Deaths:176
KDR:1.864
Accuracy:61.285% C+
HSR:14.329% C+
Razor GD-23
B
Kills:285
Deaths:504
KDR:0.565
Accuracy:14.721% F-
HSR:22.456% B
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% F
HSR:15.351% C+
Warden
C--
Kills:208
Deaths:243
KDR:0.856
Accuracy:16.554% F-
HSR:21.154% C--
MGR-M1 Bishop
B**
Kills:174
Deaths:52
KDR:3.346
Accuracy:32.808% C+
HSR:39.655% B**
NSX Tanto
C
Kills:155
Deaths:123
KDR:1.260
Accuracy:18.364% D**
HSR:23.226% C
AF-4A Bandit
C+
Kills:121
Deaths:57
KDR:2.123
Accuracy:19.556% D*
HSR:21.488% C+
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C*
HSR:21.177% A*
AC-X11
D
Kills:83
Deaths:39
KDR:2.128
Accuracy:21.613% D
HSR:18.072% D
MGR-C1 Charger
B
Kills:82
Deaths:54
KDR:1.519
Accuracy:22.486% D--
HSR:26.829% B
Kills:5,877
Deaths (as Engineer):5,804
Deaths (to Engineers):5,941
KDR:1.01258
Kill Difference:73
Playtime:484.624 hours
Usage:17%
Score:7.130m
Score/min:245
Accuracy (listed only):26.632%
HSR (listed only):21.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,602
Deaths:968
KDR:3.721
Accuracy:37.357% C
HSR:75.847% B++
Blitz GD-10
A
Kills:2,374
Deaths:1,175
KDR:2.020
Accuracy:20.117% D-
HSR:23.715% A
EM4 Longshot
B+
Kills:1,158
Deaths:129
KDR:8.977
Accuracy:36.497% C-
HSR:81.865% B+
NS-44 Commissioner
C*
Kills:1,112
Deaths:664
KDR:1.675
Accuracy:19.817% F-
HSR:23.741% C*
LA80
B++
Kills:990
Deaths:136
KDR:7.279
Accuracy:36.877% D
HSR:83.636% B++
NS-30 Vandal
B*
Kills:943
Deaths:355
KDR:2.656
Accuracy:26.974% D--
HSR:33.828% B*
NC14 Bolt Driver
B+
Kills:872
Deaths:272
KDR:3.206
Accuracy:28.263% D*
HSR:79.128% B+
Gauss SPR
B++
Kills:739
Deaths:585
KDR:1.263
Accuracy:24.557% D*
HSR:39.648% B++
AF-4 Cyclone
B**
Kills:701
Deaths:254
KDR:2.760
Accuracy:21.933% D
HSR:24.679% B**
MGR-S1 Gladius
C
Kills:619
Deaths:171
KDR:3.620
Accuracy:22.606% D
HSR:19.386% C
NSX Daimyo
B+
Kills:618
Deaths:83
KDR:7.446
Accuracy:32.193% D**
HSR:95.469% B+
NS-357 Underboss
C+
Kills:546
Deaths:327
KDR:1.670
Accuracy:23.033% F
HSR:19.780% C+
LA3 Desperado
C
Kills:312
Deaths:204
KDR:1.529
Accuracy:20.832% D*
HSR:17.628% C
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
NS-61 Emissary
C**
Kills:214
Deaths:176
KDR:1.216
Accuracy:14.739% F--
HSR:18.224% C**
NSX Tengu
D*
Kills:185
Deaths:93
KDR:1.989
Accuracy:28.431% D*
HSR:9.189% F-
NSX Tomoe
B**
Kills:170
Deaths:64
KDR:2.656
Accuracy:19.239% F-
HSR:47.647% B**
AF-18 Stalker
C++
Kills:131
Deaths:127
KDR:1.032
Accuracy:17.348% F-
HSR:21.374% C++
NS-AM7 Archer
A*
Kills:85
Deaths:58
KDR:1.466
Accuracy:48.875% D*
HSR:35.294% A*
NS-45 Pilot
C
Kills:76
Deaths:37
KDR:2.054
Accuracy:15.935% F--
HSR:22.368% C
NC4 Mag-Shot
C*
Kills:72
Deaths:169
KDR:0.426
Accuracy:10.836% F--
HSR:20.833% C*
Kills:16,038
Deaths (as Infiltrator):6,850
Deaths (to Infiltrators):5,432
KDR:2.34131
Kill Difference:9,188
Playtime:415.891 hours
Usage:15%
Score:5.186m
Score/min:208
Accuracy (listed only):24.542%
HSR (listed only):38.341%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:2,374
Deaths:1,175
KDR:2.020
Accuracy:20.117% D-
HSR:23.715% A
AF-4 Cyclone
B**
Kills:701
Deaths:254
KDR:2.760
Accuracy:21.933% D
HSR:24.679% B**
MGR-S1 Gladius
C
Kills:619
Deaths:171
KDR:3.620
Accuracy:22.606% D
HSR:19.386% C
GD-66 Claw
C
Kills:383
Deaths:122
KDR:3.139
Accuracy:48.008% D-
HSR:12.794% C
LA39 Bruiser
C+
Kills:328
Deaths:176
KDR:1.864
Accuracy:61.285% C+
HSR:14.329% C+
MKV Suppressed
B++
Kills:269
Deaths:689
KDR:0.390
Accuracy:12.176% F*
HSR:23.420% B++
NS-7 PDW
A+
Kills:250
Deaths:114
KDR:2.193
Accuracy:21.297% D
HSR:26.800% A+
Mauler S6
C+
Kills:228
Deaths:227
KDR:1.004
Accuracy:25.396% F
HSR:15.351% C+
NSX Tengu
D*
Kills:185
Deaths:93
KDR:1.989
Accuracy:28.431% D*
HSR:9.189% F-
NS-11A
B+
Kills:148
Deaths:40
KDR:3.700
Accuracy:26.391% B+
HSR:16.892% D
NC1 Gauss Rifle
C--
Kills:144
Deaths:295
KDR:0.488
Accuracy:11.145% F--
HSR:17.361% C--
AF-57 Piston
A*
Kills:85
Deaths:50
KDR:1.700
Accuracy:42.940% C*
HSR:21.177% A*
Kills:5,714
Deaths (as Combat Medic):3,406
Deaths (to Combat Medics):2,705
KDR:1.67763
Kill Difference:2,308
Playtime:28.813 hours
Usage:1%
Score:0.351m
Score/min:203
Accuracy (listed only):28.477%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,191
Deaths:603
KDR:5.292
Accuracy:20.765% D*
HSR:14.604% C++
AF-41 Hacksaw
C++
Kills:3,090
Deaths:622
KDR:4.968
Accuracy:33.204% C+
HSR:15.502% C++
AF-23 Grinder
B+
Kills:605
Deaths:166
KDR:3.645
Accuracy:37.743% C*
HSR:17.025% B+
AF-23 Grinder
B*
Kills:576
Deaths:170
KDR:3.388
Accuracy:34.217% C-
HSR:19.444% B*
NCM1 Scattercannon
B+
Kills:542
Deaths:264
KDR:2.053
Accuracy:23.428% D**
HSR:17.343% B+
NCM1 Scattercannon
B+
Kills:537
Deaths:101
KDR:5.317
Accuracy:24.510% D*
HSR:17.132% B+
NCM2 Falcon
C+
Kills:224
Deaths:125
KDR:1.792
Accuracy:39.014% C+
HSR:4.911% C+
NCM3 Raven
B
Kills:180
Deaths:96
KDR:1.875
Accuracy:33.726% D
HSR:3.333% B
NS-20 Gorgon
D
Kills:136
Deaths:105
KDR:1.295
Accuracy:17.311% D--
HSR:14.706% D
NCM3 Raven
C
Kills:128
Deaths:54
KDR:2.370
Accuracy:36.927% C
HSR:0.781% D**
NCM2 Falcon
B+
Kills:100
Deaths:31
KDR:3.226
Accuracy:46.074% B+
HSR:5% C*
Kills:9,309
Deaths (as MAX Suit):1,168.500
Deaths (to MAX Suits):1,186
KDR:7.96662
Kill Difference:8,140.500
Playtime:122.486 hours
Usage:4%
Score:2.804m
Score/min:382
Accuracy (listed only):31.538%
HSR (listed only):11.798%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:199
V. Kills:38 N/A
Deaths:29
KDR:6.862
Accuracy:34.063% F-
KPH:70.800 C+
VKPH:13.500 C+
Kills:199 (0 + 0)
Deaths:29
KDR:6.862
VKDR:1.310
Vehicle Kills:38
Kill Difference:170
Playtime:2.813 hours
Usage:0%
Score:0.063m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:5,705
V. Kills:870 N/A
Deaths:141
KDR:40.461
Accuracy:58.107% B**
KPH:94.500 A++
VKPH:14.400 A++
C75 Viper
B++
Kills:3,210
V. Kills:549 N/A
Deaths:305
KDR:10.525
Accuracy:33.258% C--
KPH:42 B++
VKPH:7.200 C+
L100 Python AP
A*
Kills:209
V. Kills:73 282%
Deaths:6
KDR:34.833
Accuracy:58.207% B
KPH:61.700 A*
VKPH:21.600 B+
Skyguard
D
Kills:134
V. Kills:103 129%
Deaths:55
KDR:2.436
Accuracy:23.167% D--
KPH:9.300 D
VKPH:7.100 D
Kills:9,258 (9,258 + 0)
Deaths:507
KDR:18.260
VKDR:3.146
Vehicle Kills:1,595
Kill Difference:8,751
Playtime:154.686 hours
Usage:5%
Score:2.034m
Score/min:219
Driving Accuracy:23.167%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,054
V. Kills:1,062 193%
Deaths:173
KDR:11.873
Accuracy:44.559% D
KPH:26.500 C**
VKPH:13.700 C+
E540 Halberd
C*
Kills:1,030
V. Kills:447 230%
Deaths:112
KDR:9.196
Accuracy:37.939% D-
KPH:31.200 C*
VKPH:13.600 C
Enforcer ML85
C
Kills:367
V. Kills:256 143%
Deaths:61
KDR:6.016
Accuracy:33.740% D-
KPH:20.400 C
VKPH:14.200 C
Titan-150 HEAT
C
Kills:281
V. Kills:99 281%
Deaths:61
KDR:4.607
Accuracy:44.433% C
KPH:19.100 C
VKPH:6.700 D
M20 Basilisk
C
Kills:108
V. Kills:35 300%
Deaths:37
KDR:2.919
Accuracy:26.799% C-
KPH:15.900 C
VKPH:5.200 C
Titan-150 HESH
B+
Kills:76
V. Kills:15 N/A
Deaths:1
KDR:76
Accuracy:50.713% B+
KPH:38.500 C+
VKPH:7.600 C+
Kills:3,916 (2,411 + 1,505)
Deaths:445
KDR:8.800
VKDR:4.301
Vehicle Kills:1,914
Kill Difference:3,471
Playtime:151.991 hours
Usage:5%
Score:2.287m
Score/min:251
Driving Accuracy:50.713%
Gunner Accuracy:26.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:4,431
V. Kills:332 N/A
Deaths:197
KDR:22.492
Accuracy:47.889% C
KPH:135.300 B+
VKPH:10.100 B+
M96 Mjolnir-H
A+
Kills:1,841
V. Kills:1,059 174%
Deaths:199
KDR:9.251
Accuracy:47.390% C
KPH:79.500 A+
VKPH:45.800 B**
M12 Kobalt-H
B*
Kills:401
V. Kills:18 N/A
Deaths:14
KDR:28.643
Accuracy:19.673% C-
KPH:146.500 B+
VKPH:6.600 B*
E540 Halberd-H
B**
Kills:338
V. Kills:116 289%
Deaths:20
KDR:16.900
Accuracy:56.689% C++
KPH:64.300 B**
VKPH:22.100 C*
Enforcer ML65-H
C*
Kills:319
V. Kills:214 148%
Deaths:65
KDR:4.908
Accuracy:44.625% D**
KPH:37.500 C*
VKPH:25.100 C
M40 Fury-H
B++
Kills:188
V. Kills:45 409%
Deaths:11
KDR:17.091
Accuracy:46.714% B++
KPH:80.400 C+
VKPH:19.200 B++
Kills:7,518 (0 + 7,518)
Deaths:506
KDR:14.858
VKDR:3.526
Vehicle Kills:1,784
Kill Difference:7,012
Playtime:74.739 hours
Usage:3%
Score:1.771m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:46.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,862
V. Kills:31 N/A
Deaths:39
KDR:47.744
Accuracy:17.566% C+
KPH:106.600 A
VKPH:1.800 C--
M40 Fury
D
Kills:494
V. Kills:91 N/A
Deaths:51
KDR:9.686
Accuracy:22.573% D**
KPH:31.800 D
VKPH:5.800 D
M20 Basilisk
C++
Kills:397
V. Kills:117 336%
Deaths:77
KDR:5.156
Accuracy:27.634% D*
KPH:22.100 C++
VKPH:6.500 C
M20 Basilisk
C+
Kills:181
V. Kills:66 270%
Deaths:45
KDR:4.022
Accuracy:29.708% D-
KPH:21 C+
VKPH:7.600 C
M12 Kobalt
B**
Kills:160
V. Kills:12 N/A
Deaths:2
KDR:80
Accuracy:10.087% F
KPH:53.100 C--
VKPH:4 B**
M60-G Bulldog
C+
Kills:145
V. Kills:35 403%
Deaths:37
KDR:3.919
Accuracy:30.349% D
KPH:31.600 C
VKPH:7.600 C+
G40-F Ranger
C+
Kills:139
V. Kills:113 122%
Deaths:15
KDR:9.267
Accuracy:29.204% C--
KPH:16.700 C
VKPH:13.500 C+
M40 Fury
C
Kills:126
V. Kills:30 406%
Deaths:17
KDR:7.412
Accuracy:23.476% D**
KPH:36.600 D
VKPH:8.700 C
Kills:3,504 (0 + 3,504)
Deaths:283
KDR:12.382
VKDR:1.749
Vehicle Kills:495
Kill Difference:3,221
Playtime:79.049 hours
Usage:3%
Score:0.896m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:23.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:370
V. Kills:7 N/A
Deaths:96
KDR:3.854
Accuracy:35.039% D-
KPH:52 C++
VKPH:1 C--
Kills:370 (370 + 0)
Deaths:96
KDR:3.854
VKDR:0.073
Vehicle Kills:7
Kill Difference:274
Playtime:7.122 hours
Usage:0%
Score:0.052m
Score/min:121
Driving Accuracy:35.039%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 7,7997,7032,0553.748A++0.5824.641%C++26.756%C**58.1B+N/A157132.6h11.1B*44.9B+
LA1 Anchor 6,6756,6331,6983.906B+0.7423.11%C22.388%C44.4C+N/A106149.4h9.3B+40.4C*
L100 Python HESH 6,5755,70514140.461M+37.2958.107%B**N/A94.5A++14.4A++30260.4h2.5B*4.4B*
C-4 5,7694,5592,9211.561C++1.6128.413%B+N/A128.1B**34B62435.6h1.5C++5.2B+
C85 Canister-H 4,7634,43119722.492B+19.3247.889%C10.72%C+135.5B+10.2B+33332.7h5.8B+12B+
SAS-R 3,6123,6029683.721B+0.5537.357%C75.847%B++43.6C*N/A11082.7h2B+5.3B+
C75 Viper 3,7593,21030510.525A+7.3633.258%C--1.277%C42B++7.2C+15376.5h9.7B++29.3B+
AF-41 Hacksaw 3,2183,1916035.292B**2.1220.765%D*14.604%C++50.2AN/A12863.6h4A19.4B+
AF-41 Hacksaw 3,1173,0906224.968B**1.8033.204%C+15.502%C++45.9B**N/A12267.3h7C*21.2B
EM6 2,8412,8091,1962.349B+0.8219.277%C--21.111%C30.9CN/A8590.9h9.7B+50.5C*
NS-15M2 2,7432,7151,2392.191B+0.9818.814%D--22.357%C27.9C--N/A8197.3h11.8B62.7C+
Blitz GD-10 2,4062,3741,1752.02B*1.1520.117%D-23.715%A32.7C*N/A9172.6h12.9B+64C*
Titan-150 AP 3,1162,05417311.873B*8.7044.559%D2.872%C+26.5C**13.7C+26077.5h4.2B+9.5C*
M12 Kobalt 1,8931,8623947.744M++44.5717.566%C+19.334%C*106.4A1.8C--27417.5h13.3B**75.7B+
M96 Mjolnir-H 2,9001,8411999.251A++6.0847.39%CN/A79.7A+45.8B**53223.1h27.3B*57.6B++
AF-19 Mercenary 1,7211,7021,4911.142B+2.0316.623%D*22.914%C**14.8CN/A59115.2h11.4B+68.4C+
NS Decimator 2,2581,5743654.312M**1.1453.357%D-1.271%D51.1B**22.2B++30530.8h3.5B*6.5B+
NC6 Gauss SAW 1,5291,5098091.865B++1.3018.009%C24.122%C++29.6C+N/A11151h8.8B+48.9C**
NSX Naginata 1,4001,3894313.223A++0.0519.646%C-28.654%C++36.8C+N/A8937.7h9.8B++49.6B
EM4 Longshot 1,1591,1581298.977A++5.8136.497%C-81.865%B+48.3B**N/A12924h1.9B+5.1B
NS-44 Commissioner 1,1351,1126641.675B++1.4919.817%F-23.741%C*24CN/A7246.4h3.6B+18D-
NS-11C 1,0911,0662,1910.487D2.6812.63%F--22.327%B+9.9D-N/A27107.6h18.1D143.4F-
E540 Halberd 1,4771,0301129.196C*6.0337.939%D-3.107%C+31.2C*13.5C25033h5.3B13.9C+
Frag Grenade 1,0511,02911029N/A1,025.8342.867%CN/A381.1C-8.1C+12282.7h4.2C9.8C+
LA80 9939901367.279B**4.1136.877%D83.636%B++51.8B++N/A13519.1h1.9B+5.1C**
GD-7F 9919774752.057B*1.1119.862%D-20.471%C++21.1CN/A6546.2h11.2B++56.5C++
NS-30 Vandal 9529433552.656B+0.5126.974%D--33.828%B*29.7CN/A7531.7h6.3C23.2C--
EM1 9419251,1910.777C-2.3912.471%F20.216%C+15.9D-N/A4958.1h14.8C+119D--
GD-22S 8928799770.9C2.2713.564%F-23.208%C+15.7D-N/A5856.1h12C+88.5D*
NC14 Bolt Driver 8738722723.206B*0.0428.263%D*79.128%B+23.8C++N/A7536.6h2.4B+8.3C+
Spear Anti-Vehicle Phalanx Tower 1,0787606126.667S123.5045.453%C-5.658%B*52.4C*21.9C28014.5h5.8B++12.7B++
Gauss SPR 7497395851.263C1.9124.557%D*39.648%B++19.4C-N/A5238.1h6.1C24.7D
AF-22 Crow 1,1397321,0220.716B2.4554.061%F-2.049%C17.8C++9.9C+12041.1h7.6B+14.1C+
AF-4 Cyclone 7097012542.76A0.4121.933%D24.679%B**37.9C*N/A12218.5h9.6B+43.9C*
Bouncing Betty 6976961744C+0.8336.598%D-N/A142BN/A3714.9h2C5.6D
NC05 Jackhammer 6786732652.54A0.6337.247%D-16.939%B+62.3B*N/A19410.8h4.1B++10.9C*
MGR-S1 Gladius 6256191713.62A++0.4522.606%D19.386%C36.8C+N/A12616.8h8.9B+39.3C*
NSX Daimyo 619618837.446A4.2832.193%D**95.469%B+50.2C+N/A14312.3h2.4C**7.3C
AF-23 Grinder 6136051663.645B+0.4837.743%C*17.025%B+54A++N/A16511.2h5.9B+15.8B+
AF-23 Grinder 5885761703.388B+0.2234.217%C-19.444%B*50.5B**1.1A++15111.4h5.9B+17.2C**
NS-357 Underboss 5525463271.67B++1.5023.033%F19.78%C+23.9DN/A6622.8h4C**17.5D
NCM1 Scattercannon 5485422642.053C*1.1223.428%D**17.343%B+24.9C++N/A7521.8h7.1B30.4C--
NCM1 Scattercannon 5485371015.317A+2.1524.51%D*17.132%B+37.3C++N/A9314.4h5.1B+20.9C
M40 Fury 585494519.686B++6.5222.573%D**2.024%C**31.7D5.8D14615.6h13.2C++58.6D
Tank Mine 6654751154.13B*0.9698.217%SN/A110.5C++44.2D8874.3h4.1T*4.1A
Auraxium Mag-Cutter 47446414,1780.033C+3.147.811%FN/A0.5C-N/A1931.2h1.7B++21.8D--
Hawk GD-68 6444581283.578S0.4159.309%C-3.493%B+41.6M++16.9A27811h4.5A++7.6A+
M12 Kobalt-H 4194011428.643B**25.4719.673%C-15.711%C+148.5B+6.7B*3442.7h12.4B+63.2B+
M20 Basilisk 514397775.156B**1.9927.634%D*8.816%B**22.1C++6.5C14118h66.1B*239C**
GD-66 Claw 3893831223.139A++0.0348.008%D-12.794%C37.5C+N/A10210.2h2.6C++5.4C+
S12 Renegade 377370963.854C++0.6835.039%D-2.973%D52.1C++1C--1217.1h3.4C++9.8C
Enforcer ML85 623367616.016C**2.8533.74%D-1.362%D20.4C14.2C20618h14.9D44.2D--
E540 Halberd-H 4543382016.9A13.7356.689%C++1.183%D63.8B**21.9C++3735.3h4.5B*8B*
LA39 Bruiser 3283281761.864B+1.3161.285%C+14.329%C+49.7B+N/A1386.6h2.2B+3.6B
Enforcer ML65-H 533319654.908C++1.7444.625%D**N/A37.5C*25.2C2968.5h11.5B++25.8B
LA3 Desperado 3183122041.529B++1.6420.832%D*17.628%C25.4CN/A6712.3h8.1B+38.8C+
Razor GD-23 2872855040.565C2.6014.721%F-22.456%B12.9DN/A5722.1h16.1D109.5D*
Titan-150 HEAT 380281614.607C+1.4444.433%C2.135%C--19.1C6.7D28114.7h6.1C--13.8C--
MKV Suppressed 2732696890.39D-2.7812.176%F*23.42%B++9.9D--N/A3727.2h21.4D**175.6F**
Spear Anti-Vehicle Phalanx Turret 3562601715.294A12.1236.74%D5.385%B++35.1C+13D3057.4h6.6B+17.8B+
Shrike 3752531182.144A**1.0346.755%D*2.372%C35.1B**16.9B++5247.2h4.4B**9.5B+
NS-7 PDW 2512501142.193A+0.9821.297%D26.8%A+32.9C**N/A1307.6h11.9B*55.7B
Orbital Strike Uplink 3082371237N/A233.83344.33%UN/A474U142U25360.5h1.4T*0.4T*
Mauler S6 2302282271.004C++2.1725.396%F15.351%C+21.1CN/A10610.8h5.1C++19.9D-
M12 Kobalt 2402281228A**224.8318.632%D24.561%A+126.7B+6.7B++3091.8h15B+80.6C**
NCM2 Falcon 2422241251.792B+1.3839.014%C+4.911%C+22.9B**1.8D*969.8h7B*17.8B++
NC15 Phoenix 411222962.313B**0.8642.145%FN/A10C--8.6C-14922.1h13.1D31F
NS-61 Emissary 2172141761.216B+1.9514.739%F--18.224%C**15DN/A5314.3h11.7B+79.6D
L100 Python AP 282209634.833S31.6658.207%B1.435%D61.5A*21.5B+6133.4h4.4B*7.6B*
Warden 2102082430.856C+2.3116.554%F-21.154%C--12.5C--N/A6416.6h11C66.3D*
Breaker Rocket Pods 237199296.862C+3.6934.063%F-N/A71.1C+13.6C+3702.8h19.4C57D
M40 Fury-H 2331881117.091B13.9246.714%B++N/A81.7C+19.6B++3762.3h11.9D--25.4C
NSX Tengu 188185931.989B*1.1828.431%D*9.189%F-19.5DN/A659.5h12.2B43C+
M20 Basilisk 247181454.022B+0.8529.708%D-5.525%C+21C+7.7C1778.6h83.4B+280.9C+
NCM3 Raven 224180961.875A+1.2933.726%D3.333%B14.6A+3.6D--8512.3h15.3A+45.3B*
MGR-M1 Bishop 176174523.346B**0.1832.808%C+39.655%B**41.4B+N/A1184.2h5.3B*16B+
NSX Tomoe 171170642.656B+0.5119.239%F-47.647%B**34C+N/A1075h14C++72.8D
Anti-Vehicle Grenade 2471601160N/A156.8345.597%DN/A320C174B**21250.5h4.9B+10.8C*
M12 Kobalt 172160280S76.8310.087%F19.375%C++53.3C--4B**2103h14.9B++147.8C
NSX Tanto 1551551231.26C++1.9118.364%D**23.226%C19.9C-N/A887.8h14.4C+78.3C
NS-11A 149148403.7A++0.5326.391%B+16.892%D51B**N/A2152.9h11.7B*44.2B++
M60-G Bulldog 180145373.919C0.7530.349%D4.138%B++31.5C7.6C+1684.6h9.4D30.8C--
NC1 Gauss Rifle 1481442950.488C2.6811.145%F--17.361%C--11.7DN/A13612.3h14.9C--134F--
G40-F Ranger 252139159.267A*6.1029.204%C--N/A16.7C13.6C+1848.3h127.7C++437.2C+
NS-20 Gorgon 1531361051.295B1.8717.311%D--14.706%D13.7C1.7B+409.9h29.8C**172.2C*
Skyguard 237134552.436C+0.7323.167%D--4.478%A++9.3D7.2D12614.4h138.6C598.3D
AF-18 Stalker 1321311271.031C+2.1417.348%F-21.374%C++13.8D-N/A549.5h13.1C+75.2D*
NCM3 Raven 153128542.37A*0.8036.927%CN/A16A+3.1D**1128h14.4A+39.1B**
M40 Fury 156126177.412C++4.2423.476%D**2.381%B+37.1D8.8C2503.4h12.2C*51.8D
AF-4A Bandit 122121572.123B++1.0519.556%D*21.488%C+28.1CN/A1574.3h10.9C++55.8C
M20 Basilisk 143108372.919C+0.2526.799%C-3.704%D15.9C5.1C1166.8h94.7C--353.5C-
NCM2 Falcon 105100313.226M+0.0646.074%B+5%C*19.2A1F735.2h12B+26B+
Carver 89889630.091C+3.0810.221%F2.273%F-0.8C--N/A3106.4h1.9D19D**
Xiphos Anti-Personnel Phalanx Tower 9186186B+82.8319.961%D-3.488%B**57.3D3.3D--2141.5h35.7C178.7C--
AF-57 Piston 8585501.7B+1.4742.94%C*21.177%A*47.2B+N/A2301.8h4.4C*10.2C**
NS-AM7 Archer 9185581.466A*1.7048.875%D*35.294%A*13.9A+1D--1366.1h10.7B*22B++
AC-X11 8583392.128B**1.0421.613%D18.072%D23.1CN/A2143.6h10.6C+49C+
MGR-C1 Charger 8282541.519B1.6522.486%D--26.829%B32.8C+N/A782.5h13.6C+60.5C
Rocklet Rifle 15279342.324M++0.8534.363%F-1.266%B+25.5C+23.5C+6873.1h30.6B+88.9C
Titan-150 HESH 9176176S72.8350.713%B+N/A38C+7.5C+5362h3.3C++6.5B
NS-45 Pilot 7976372.054B+1.1215.935%F--22.368%C17.3D-N/A444.4h9.1D57F--
NS Annihilator 12376282.714S0.4679.439%CN/A22.4M13.8A++3223.4h6.7A++8.4A++
NC4 Mag-Shot 73721690.426C2.7410.836%F--20.833%C*7.7D--N/A729.4h7.5B+69.6C-
Hoplon Anti-Aircraft Phalanx Tower 11770323.333C++20.1626.661%C+4.286%A++38.9D26.1D2311.8h56.5C+211.8C++
MAX Punch 54511,1980.043C3.138.918%F--N/A0.4DN/A1117.8h2C++22.6F-
MANA Anti-Personnel Turret 5050580.862N/A2.317.839%UN/A500UN/A2728600.1h32.9T*420T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,6530.7h
Anti-Vehicle MANA Turret1940.2h
Nano-Armor Kit408476,63627.3h
Decoy Grenade0530h
Cortium Silo0910.2h
Repair Module12760.6h
Turret AI Module14080.9h
Medical Kit1422,1742.5h
Medical Applicator5437,3042.4h
Spitfire Auto-Turret72,3011.4h
Restoration Kit164920.6h
Motion Spotter97,3682.5h
Hoplon Anti-Aircraft Phalanx Tower12510.7h
Xiphos Anti-Personnel Tower01830.6h
Rampart Wall01000.5h
Deconstruction Tool03,0840.3h
G30 Walker0670h
Welding Device03410h
Spear Anti-Vehicle Tower43791.2h
Recon Detection Device281,4942.6h
Shield Recharging Field31550.1h
Ammunition Package673,2871.7h
Anti-Infantry MANA Turret185380.9h
Flail Targeting Dart1610.4h
Nano-Repair Grenade01750h
A30 Walker12310.1h
Orbital Strike Target Designator331923.5h
WLT-Howler Mining Laser05,9261.2h

Check the help document for the dictionary if you want to learn more about words used here.


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