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Champion VKOR[lACl] VKOR
NC BR 116

KDR: 4.03

Score: 27.3m

Last Seen: Jun 1st, 2019 3:57 AM
- OFFLINE - 1073.9 hour(s)

Battle Rank 109 (116 total) - New Conglomerate on Emerald
Level Progress (to 110): 91%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW EM6 GD-22S AF-4G Cyclone AF-4 Cyclone NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,199,054 MLG Score: 6554
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.209%29.533%101024119041,1415.60428-1.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.553%2.542A**1.322A-1.934F-HEAD ++ (~12.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.672B+8.40.415B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.385%2.381%741121384274110.306569700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.382M*0.731B++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.938B*70.868B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.64%1.802%3621212111403200.275434529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%-0.325C-0.489D-1.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.709B++4.20.662B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.004%3.846%171121352367380.141689133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.11C+-0.149C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298.1-1.494F104.3-1.615F193.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.522%67.062%171121333767210.501488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.487A**-0.001C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+20.369C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.182%10.583%17312111,49367952.19882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.161%2.378A*-0.8D-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++20.59B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m282.8%894 (53.6k)782 (46.9k)4.0351,58012,7994.14556116 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214429533.672%26.179%88102:4313

76% Heavy Assault10% Light Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:18 AMApr 29th, 2018 3:20 AMJun 30th, 2019 5:31 PM (15d) (PST)Jun 1st, 2019 1:00 AM (45d) (PST)May 31st, 2019 11:57 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0223356871.4790.3670.3874.2760.0336554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,30720,09641,211892223257246,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
581.4h/24.2d 1,479 13,503 10,724 149.2k 381 3,544 1,156 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:16,393
Deaths:2,884
KDR:5.684
Accuracy:36.649% A*
HSR:34.478% B**
NC6A GODSAW
B**
Kills:4,413
Deaths:822
KDR:5.369
Accuracy:35.948% B**
HSR:31.181% B+
NC6 Gauss SAW
A
Kills:2,730
Deaths:877
KDR:3.113
Accuracy:26.738% A
HSR:22.418% C+
EM6
A+
Kills:2,587
Deaths:725
KDR:3.568
Accuracy:29.609% A+
HSR:22.459% C
GD-22S
B**
Kills:2,169
Deaths:631
KDR:3.437
Accuracy:29.251% B**
HSR:24.758% C++
EM1
A**
Kills:1,305
Deaths:248
KDR:5.262
Accuracy:34.380% A**
HSR:25.517% B+
MGR-L1 Promise
M++
Kills:1,256
Deaths:231
KDR:5.437
Accuracy:40.112% M++
HSR:36.624% A++
NS-15M1
A*
Kills:701
Deaths:163
KDR:4.301
Accuracy:34.939% A*
HSR:35.235% A++
Kills:31,554
Deaths (as Heavy Assault):6,581
Deaths (to Heavy Assaults):4,055
KDR:4.79471
Kill Difference:24,973
Playtime:443.276 hours
Usage:76%
Score:22.264m
Score/min:837
Accuracy (listed only):33.453%
HSR (listed only):29.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,706
Deaths:233
KDR:7.322
Accuracy:36.476% A++
HSR:22.392% C*
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
GD-7F
A**
Kills:1,239
Deaths:234
KDR:5.295
Accuracy:36.671% A**
HSR:20.097% C+
LA39 Bruiser
B**
Kills:1,124
Deaths:505
KDR:2.226
Accuracy:72.429% B**
HSR:10.676% D
AC-X11
A
Kills:734
Deaths:269
KDR:2.729
Accuracy:32.022% A
HSR:21.526% C+
AF-19 Mercenary
C*
Kills:715
Deaths:436
KDR:1.640
Accuracy:23.519% C*
HSR:21.119% C+
GD-66 Claw
A*
Kills:279
Deaths:62
KDR:4.500
Accuracy:85.905% A*
HSR:9.319% D-
AF-57 Piston
B*
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B*
HSR:13.333% C+
Blitz GD-10
A*
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A*
HSR:11.429% D-
Razor GD-23
M++
Kills:63
Deaths:33
KDR:1.909
Accuracy:40.402% M++
HSR:20.635% C+
Kills:7,702
Deaths (as Light Assault):2,113
Deaths (to Light Assaults):2,438
KDR:3.64505
Kill Difference:5,589
Playtime:58.169 hours
Usage:10%
Score:1.406m
Score/min:403
Accuracy (listed only):44.972%
HSR (listed only):17.056%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,706
Deaths:233
KDR:7.322
Accuracy:36.476% A++
HSR:22.392% C*
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
Carnage AR
A*
Kills:1,389
Deaths:324
KDR:4.287
Accuracy:36.003% A*
HSR:32.253% A++
LA39 Bruiser
B**
Kills:1,124
Deaths:505
KDR:2.226
Accuracy:72.429% B**
HSR:10.676% D
GR-22
M+
Kills:724
Deaths:131
KDR:5.527
Accuracy:38.372% M+
HSR:37.155% A**
GD-66 Claw
A*
Kills:279
Deaths:62
KDR:4.500
Accuracy:85.905% A*
HSR:9.319% D-
NC1 Gauss Rifle
B**
Kills:167
Deaths:58
KDR:2.879
Accuracy:28.548% B**
HSR:20.359% C+
Reaper DMR
M++
Kills:113
Deaths:13
KDR:8.692
Accuracy:41.363% M++
HSR:37.168% A++
AF-57 Piston
B*
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B*
HSR:13.333% C+
Blitz GD-10
A*
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A*
HSR:11.429% D-
Kills:7,344
Deaths (as Combat Medic):1,667
Deaths (to Combat Medics):1,529
KDR:4.40552
Kill Difference:5,677
Playtime:26.305 hours
Usage:5%
Score:1.309m
Score/min:829
Accuracy (listed only):46.139%
HSR (listed only):21.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:1,239
Deaths:234
KDR:5.295
Accuracy:36.671% A**
HSR:20.097% C+
LA39 Bruiser
B**
Kills:1,124
Deaths:505
KDR:2.226
Accuracy:72.429% B**
HSR:10.676% D
AC-X11
A
Kills:734
Deaths:269
KDR:2.729
Accuracy:32.022% A
HSR:21.526% C+
AF-19 Mercenary
C*
Kills:715
Deaths:436
KDR:1.640
Accuracy:23.519% C*
HSR:21.119% C+
GD-66 Claw
A*
Kills:279
Deaths:62
KDR:4.500
Accuracy:85.905% A*
HSR:9.319% D-
AF-57 Piston
B*
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B*
HSR:13.333% C+
Razor GD-23
M++
Kills:63
Deaths:33
KDR:1.909
Accuracy:40.402% M++
HSR:20.635% C+
Kills:4,244
Deaths (as Engineer):1,590
Deaths (to Engineers):2,089
KDR:2.66918
Kill Difference:2,654
Playtime:10.244 hours
Usage:2%
Score:0.366m
Score/min:595
Accuracy (listed only):48.658%
HSR (listed only):16.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:1,706
Deaths:233
KDR:7.322
Accuracy:36.476% A++
HSR:22.392% C*
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
NS-44 Commissioner
A*
Kills:529
Deaths:272
KDR:1.945
Accuracy:53.413% A*
HSR:30.435% B**
SAS-R
A*
Kills:337
Deaths:35
KDR:9.629
Accuracy:51.522% A*
HSR:67.062% C+
NS-44G Commissioner
B**
Kills:186
Deaths:88
KDR:2.114
Accuracy:49.415% B**
HSR:20.430% C
NS-44P Commissioner
A*
Kills:108
Deaths:47
KDR:2.298
Accuracy:59.286% A*
HSR:29.630% B
NC4 Mag-Shot
C
Kills:83
Deaths:61
KDR:1.361
Accuracy:25.838% C
HSR:10.843% D*
NS-44 Commissioner AE
A++
Kills:79
Deaths:20
KDR:3.950
Accuracy:54.615% A++
HSR:26.582% C*
Blitz GD-10
A*
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A*
HSR:11.429% D-
Kills:4,780
Deaths (as Infiltrator):1,046
Deaths (to Infiltrators):1,572
KDR:4.56979
Kill Difference:3,734
Playtime:9.058 hours
Usage:2%
Score:0.322m
Score/min:592
Accuracy (listed only):44.801%
HSR (listed only):26.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:859
Deaths:162
KDR:5.302
Accuracy:50.573% A++
HSR:12.107% D
AF-23 Grinder
A++
Kills:806
Deaths:167
KDR:4.826
Accuracy:57.546% A++
HSR:17.494% C**
AF-34 Mattock
B
Kills:673
Deaths:84
KDR:8.012
Accuracy:34.711% C+
HSR:18.128% B
AF-34 Mattock
C++
Kills:527
Deaths:79
KDR:6.671
Accuracy:37.998% C++
HSR:18.216% C++
NCM1 Scattercannon
B**
Kills:367
Deaths:127
KDR:2.890
Accuracy:48.365% B**
HSR:16.894% C**
NCM1 Scattercannon
B*
Kills:357
Deaths:112
KDR:3.188
Accuracy:44.913% B*
HSR:12.325% D-
Kills:3,589
Deaths (as MAX Suit):365.500
Deaths (to MAX Suits):902
KDR:9.81943
Kill Difference:3,223.500
Playtime:28.252 hours
Usage:5%
Score:1.607m
Score/min:948
Accuracy (listed only):45.684%
HSR (listed only):15.861%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:84
V. Kills:10 N/A
Deaths:27
KDR:3.111
Accuracy:69.385% A++
KPH:22.500 D
VKPH:2.700 D
Kills:84 (84 + 0)
Deaths:27
KDR:3.111
VKDR:0.370
Vehicle Kills:10
Kill Difference:57
Playtime:3.739 hours
Usage:1%
Score:0.042m
Score/min:188
Piloting Accuracy:69.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:56
V. Kills:7 N/A
Deaths:7
KDR:8
Accuracy:37.714% C+
KPH:73.700 A**
VKPH:9.200 C**
L100 Python HESH
A
Kills:55
V. Kills:2 N/A
Deaths:4
KDR:13.750
Accuracy:37.466% D*
KPH:81.300 A
VKPH:3 D**
Kills:111 (111 + 0)
Deaths:11
KDR:10.091
VKDR:0.818
Vehicle Kills:9
Kill Difference:100
Playtime:1.437 hours
Usage:0%
Score:0.067m
Score/min:774
Driving Accuracy:37.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C*
Kills:52
V. Kills:27 186%
Deaths:12
KDR:4.333
Accuracy:35.004% C*
KPH:19.900 D--
VKPH:10.400 D*
Kills:52 (0 + 52)
Deaths:12
KDR:4.333
VKDR:2.250
Vehicle Kills:27
Kill Difference:40
Playtime:2.607 hours
Usage:0%
Score:0.024m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:35.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,49516,3932,8845.684A1.6536.649%A*34.478%B**116.1A**N/A514141.2h8B**21.8B**
NC6A GODSAW 4,4474,4138225.369A+1.3435.948%B**31.181%B+131.7A*1C++67333.5h7.2C*20B++
NC6 Gauss SAW 2,7432,7308773.113A++0.9226.738%A22.418%C+63.8A+N/A34942.8h8.2B++30.8B++
EM6 2,5962,5877253.568A0.4629.609%A+22.459%C94.1A*N/A53727.5h9.1B*30.7B*
GD-22S 2,1782,1696313.437B**0.5929.251%B**24.758%C++76.1A+N/A28128.5h9.1B*31.1B*
AF-4G Cyclone 1,7121,7062337.322S3.2936.476%A++22.392%C*167.3M++N/A126210.2h8.3B*22.7B*
AF-4 Cyclone 1,6851,6822766.094M*2.0636.042%A*20.036%C*132.4M**N/A85212.7h8.7B*24.2B*
NC05 Jackhammer 1,4441,4433763.838M0.1958.387%A++13.721%C115.4M+N/A67512.5h3.2A5.4B**
Carnage AR 1,4081,3893244.287A*0.2636.003%A*32.253%A++119.7S1.6M++50111.6h9.4A+26.1A
EM1 1,3111,3052485.262S1.2334.38%A**25.517%B+140.3SN/A6979.3h9.6B+28B*
NS Decimator 1,7191,2744113.1A**0.9366.197%B++2.747%B+62.8A++21.9B++65620.3h3.7B++5.5B*
MGR-L1 Promise 1,2671,2562315.437M*1.4140.112%M++36.624%A++128.2M++1.1B+6199.8h10.5B**26.1B**
GD-7F 1,2451,2392345.295S1.2736.671%A**20.097%C+115.8M**N/A53710.7h10.1B**27.6B**
LA39 Bruiser 1,1271,1245052.226B**1.8072.429%B**10.676%D69.4AN/A30916.2h1.9B**2.7B++
AF-23 Grinder 8668591625.302B**1.2750.573%A++12.107%D89.5SN/A5549.6h4.8B**9.4A
AF-23 Grinder 8108061674.826B*0.8057.546%A++17.494%C**82.2M*N/A5079.8h5.9B+10.2B**
AC-X11 7397342692.729A++1.3032.022%A21.526%C+61.7A+N/A29411.9h8.3B++26B++
GR-22 7297241315.527M++1.5038.372%M+37.155%A**120.7SN/A4126h9.9A25.7A
AF-19 Mercenary 7157154361.64B**2.3923.519%C*21.119%C+34.7B*N/A20220.6h10.4B++44.3B+
NS-15M1 7077011634.301A*0.2734.939%A*35.235%A++85.5A++N/A3258.2h10.9B++31.1B*
AF-34 Mattock 683673848.012A+3.9834.711%C+18.128%B93.5M+1.4A++2977.2h3.4A+9.8B**
NS-44 Commissioner 5295292721.945B*2.0953.413%A*30.435%B**139.2SN/A7403.8h2.9B**5.5B**
AF-34 Mattock 534527796.671A2.6437.998%C++18.216%C++74.2A++1B*2347.1h4.7B**12.4B*
NCM1 Scattercannon 3683671272.89B++1.1448.365%B**16.894%C**36.3B**N/A18710.1h7.7C++15.9B+
NCM1 Scattercannon 3583571123.188B+0.8444.913%B*12.325%D-41.5BN/A2018.6h6.4C+14.3B+
SAS-R 338337359.629M5.6051.522%A*67.062%C+93.6A**N/A5673.6h2B+3.9B*
GD-66 Claw 281279624.5M++0.4785.905%A*9.319%D-126.8M**N/A6352.2h1.6A+1.9B**
Anti-Vehicle Grenade 3112711271N/A266.9749.182%CN/A451.7B66.7C51550.6h3.8B**7.7B++
Shrike 3342451611.522A+2.5165.124%B**2.449%C+41.5A+15.1B5395.9h4.7B**7.2B**
Hawk GD-68 3602371321.795A++2.2474.937%A++5.063%A+28.6A+14.8B*4978.3h7.5B+10.1B*
NS-44G Commissioner 189186882.114B*1.9249.415%B**20.43%C143.1A*2.3M**9541.3h2.7B*5.5B*
Sticky Grenade 1771761176N/A171.9765.041%AN/A1760A++10C164280.1h0.9A1.4B**
NC05 Jackhammer AE 169168354.8A**0.7764.969%A*16.071%C+88.4B**N/A2211.9h3.7B*5.7B*
NC1 Gauss Rifle 167167582.879A++1.1528.548%B**20.359%C+72.6M++N/A9932.3h9.3A32.5B**
Frag Grenade 1151151115N/A110.9742.776%CN/A575B+N/A36270.2h3.3B+7.6B+
Reaper DMR 114113138.692M4.6641.363%M++37.168%A++94.2MN/A6981.2h7.1A17.3A+
NS-44P Commissioner 109108472.298B**1.7359.286%A*29.63%B154.3A**1.4A*5120.7h3.1B+5.2B*
AF-57 Piston 9090511.765B+2.2749.657%B*13.333%C+50B+N/A2901.8h4B+8.1B+
M30 Mustang AH 9484273.111C0.9269.385%A++2.381%A+22.7D2.7D1883.7h7B+10.1B+
NC4 Mag-Shot 8483611.361B*2.6725.838%C10.843%D*75.5MN/A5101.1h5.4B**20.8B+
NS-44 Commissioner AE 7979203.95A*0.0854.615%A++26.582%C*197.5SN/A4920.4h2.7B*4.9B*
Mag-Cutter 90769,3640.008C-4.0240.858%B**N/A0.2DN/A1377.7h2.4C**5.8C*
Blitz GD-10 7070145S0.9736.599%A*11.429%D-116.7SN/A13680.6h10.1B**27.6B**
Hardlight Dagger 75642,8140.023C+4.0148.443%A++4.688%C-0.5C+N/A3136.8h2.2C++4.5B+
Razor GD-23 6363331.909B**2.1240.402%M++20.635%C+52.5A+N/A9051.2h10.5B++26B*
C75 Viper 635678B**3.9737.714%C+1.786%B+70A*8.8C++10560.8h5.9A15.6B**
L100 Python HESH 5755413.75B9.7237.466%D*1.818%C*78.6B**2.9D**4540.7h2.5B*6.7C*
G40-F Ranger 7952124.333C--0.3035.004%C*3.846%M**20D--10.4D*1502.6h104.3D*298.1D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33900.3h
Nano-Armor Kit3127,5202.4h
Nanite Revive Grenade02070.1h
Medical Applicator6723,4952.5h
Medical Kit1,2339,08846.2h
Restoration Kit93180.3h
Motion Spotter01770.1h
Ammunition Package1750h
Xiphos Anti-Personnel Phalanx Turret0740h

Check the help document for the dictionary if you want to learn more about words used here.


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