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Champion VKOR[lACl] VKOR
NC BR 115

KDR: 4.04

Score: 26.6m

Last Seen: Nov 10th, 2018 1:18 AM
- OFFLINE - 249.8 hour(s)

Battle Rank 109 (115 total) - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 4
Level Progress (to 110): 3%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW EM6 GD-22S AF-4G Cyclone AF-4 Cyclone NC05 Jackhammer
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,965,117 MLG Score: 6367
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.079%29.052%9902499739,3535.58912-1.55

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.558%2.547A**1.304A-2.044F--HEAD ++ (~12.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.673B+8.40.415B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.385%2.381%761102084267110.313433700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.348M*0.701B++-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.937B*70.867B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.64%1.802%3721019111396200.279597529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.088%-0.311C-0.55D-1.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++4.20.663B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.004%3.846%181102052357380.145658133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.103C+-0.12C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298.1-1.537F104.3-1.676F-193.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.524%66.964%181102033663510.528302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.47A**-0.014C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.602B+20.364C**1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.707%10.153%18310181,43864652.22257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.811%2.366A*-0.864D--1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.782B++20.587B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 4
26.6m286.8%896 (53.8k)785 (47.1k)4.0394949,60512,2804.15562115 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021410833.575%25.713%86302:4512

76% Heavy Assault10% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 4:18 AMApr 29th, 2018 3:20 AMNov 19th, 2018 12:30 PM (17h) (PST)Nov 9th, 2018 9:27 PM (10d) (PST)Nov 9th, 2018 9:18 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0173346831.4660.3630.3774.2990.0336367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,99720,01740,980882223258247,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
564.1h/23.5d 1,426 12,755 10,300 145.5k 371 3,428 1,121 34.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:15,378
Deaths:2,665
KDR:5.770
Accuracy:36.570% A**
HSR:33.951% A
NC6A GODSAW
A
Kills:4,332
Deaths:805
KDR:5.381
Accuracy:35.949% A
HSR:31.302% B++
NC6 Gauss SAW
A
Kills:2,711
Deaths:868
KDR:3.123
Accuracy:26.689% A
HSR:22.132% C+
EM6
A+
Kills:2,478
Deaths:702
KDR:3.530
Accuracy:29.510% A+
HSR:21.873% C
GD-22S
A
Kills:2,169
Deaths:631
KDR:3.437
Accuracy:29.251% A
HSR:24.758% C++
NC05 Jackhammer
A++
Kills:1,443
Deaths:376
KDR:3.838
Accuracy:58.387% A++
HSR:13.721% C
EM1
A**
Kills:1,305
Deaths:248
KDR:5.262
Accuracy:34.380% A**
HSR:25.517% B+
MGR-L1 Promise
M++
Kills:1,256
Deaths:231
KDR:5.437
Accuracy:40.112% M++
HSR:36.624% A++
NS-15M1
A*
Kills:586
Deaths:140
KDR:4.186
Accuracy:34.417% A*
HSR:34.812% A++
NC05 Jackhammer AE
A*
Kills:168
Deaths:35
KDR:4.800
Accuracy:64.969% A*
HSR:16.071% C+
Kills:31,826
Deaths (as Heavy Assault):6,701
Deaths (to Heavy Assaults):3,890
KDR:4.74944
Kill Difference:25,125
Playtime:429.706 hours
Usage:76%
Score:21.702m
Score/min:842
Accuracy (listed only):39.023%
HSR (listed only):26.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,701
Deaths:231
KDR:7.364
Accuracy:36.508% A++
HSR:22.399% B
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
GD-7F
M
Kills:1,205
Deaths:224
KDR:5.379
Accuracy:36.666% M
HSR:20.166% C++
LA39 Bruiser
B**
Kills:1,104
Deaths:496
KDR:2.226
Accuracy:72.385% B**
HSR:10.507% D
AC-X11
A+
Kills:734
Deaths:269
KDR:2.729
Accuracy:32.022% A+
HSR:21.526% C+
AF-19 Mercenary
B
Kills:715
Deaths:436
KDR:1.640
Accuracy:23.519% B
HSR:21.119% C+
GD-66 Claw
A*
Kills:244
Deaths:53
KDR:4.604
Accuracy:84.348% A*
HSR:7.377% D*
AF-57 Piston
B**
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B**
HSR:13.333% C+
Blitz GD-10
A**
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A**
HSR:11.429% D-
Razor GD-23
M++
Kills:63
Deaths:33
KDR:1.909
Accuracy:40.402% M++
HSR:20.635% C++
Kills:7,608
Deaths (as Light Assault):2,083
Deaths (to Light Assaults):2,338
KDR:3.65242
Kill Difference:5,525
Playtime:57.754 hours
Usage:10%
Score:1.398m
Score/min:403
Accuracy (listed only):44.815%
HSR (listed only):16.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
A++
Kills:1,701
Deaths:231
KDR:7.364
Accuracy:36.508% A++
HSR:22.399% B
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
LA39 Bruiser
B**
Kills:1,104
Deaths:496
KDR:2.226
Accuracy:72.385% B**
HSR:10.507% D
Carnage AR
A*
Kills:1,012
Deaths:206
KDR:4.913
Accuracy:35.470% A*
HSR:29.249% A
GR-22
M+
Kills:724
Deaths:131
KDR:5.527
Accuracy:38.372% M+
HSR:37.155% M
GD-66 Claw
A*
Kills:244
Deaths:53
KDR:4.604
Accuracy:84.348% A*
HSR:7.377% D*
NC1 Gauss Rifle
A
Kills:167
Deaths:58
KDR:2.879
Accuracy:28.548% A
HSR:20.359% C+
Reaper DMR
M++
Kills:113
Deaths:13
KDR:8.692
Accuracy:41.363% M++
HSR:37.168% A++
AF-57 Piston
B**
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B**
HSR:13.333% C+
Blitz GD-10
A**
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A**
HSR:11.429% D-
Kills:6,907
Deaths (as Combat Medic):1,529
Deaths (to Combat Medics):1,446
KDR:4.51733
Kill Difference:5,378
Playtime:23.526 hours
Usage:4%
Score:1.209m
Score/min:856
Accuracy (listed only):45.929%
HSR (listed only):20.901%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M
Kills:1,205
Deaths:224
KDR:5.379
Accuracy:36.666% M
HSR:20.166% C++
LA39 Bruiser
B**
Kills:1,104
Deaths:496
KDR:2.226
Accuracy:72.385% B**
HSR:10.507% D
AC-X11
A+
Kills:734
Deaths:269
KDR:2.729
Accuracy:32.022% A+
HSR:21.526% C+
AF-19 Mercenary
B
Kills:715
Deaths:436
KDR:1.640
Accuracy:23.519% B
HSR:21.119% C+
GD-66 Claw
A*
Kills:244
Deaths:53
KDR:4.604
Accuracy:84.348% A*
HSR:7.377% D*
AF-57 Piston
B**
Kills:90
Deaths:51
KDR:1.765
Accuracy:49.657% B**
HSR:13.333% C+
Razor GD-23
M++
Kills:63
Deaths:33
KDR:1.909
Accuracy:40.402% M++
HSR:20.635% C++
Kills:4,155
Deaths (as Engineer):1,562
Deaths (to Engineers):2,027
KDR:2.66005
Kill Difference:2,593
Playtime:10.199 hours
Usage:2%
Score:0.365m
Score/min:597
Accuracy (listed only):48.429%
HSR (listed only):16.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
A++
Kills:1,701
Deaths:231
KDR:7.364
Accuracy:36.508% A++
HSR:22.399% B
AF-4 Cyclone
A*
Kills:1,682
Deaths:276
KDR:6.094
Accuracy:36.042% A*
HSR:20.036% C*
NS-44 Commissioner
A*
Kills:497
Deaths:250
KDR:1.988
Accuracy:53.143% A*
HSR:29.779% B**
SAS-R
A*
Kills:336
Deaths:35
KDR:9.600
Accuracy:51.524% A*
HSR:66.964% C+
NS-44G Commissioner
B**
Kills:186
Deaths:88
KDR:2.114
Accuracy:49.415% B**
HSR:20.430% C-
NS-44P Commissioner
A*
Kills:108
Deaths:47
KDR:2.298
Accuracy:59.286% A*
HSR:29.630% B+
NC4 Mag-Shot
C+
Kills:83
Deaths:61
KDR:1.361
Accuracy:25.838% C+
HSR:10.843% D*
NS-44 Commissioner AE
A++
Kills:78
Deaths:19
KDR:4.105
Accuracy:54.780% A++
HSR:26.923% C*
Blitz GD-10
A**
Kills:70
Deaths:14
KDR:5
Accuracy:36.599% A**
HSR:11.429% D-
Kills:4,741
Deaths (as Infiltrator):1,021
Deaths (to Infiltrators):1,508
KDR:4.64349
Kill Difference:3,720
Playtime:9.047 hours
Usage:2%
Score:0.321m
Score/min:592
Accuracy (listed only):44.793%
HSR (listed only):26.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:839
Deaths:157
KDR:5.344
Accuracy:50.262% A++
HSR:11.919% D-
AF-23 Grinder
A*
Kills:789
Deaths:162
KDR:4.870
Accuracy:57.162% A*
HSR:16.857% C++
AF-34 Mattock
B+
Kills:654
Deaths:81
KDR:8.074
Accuracy:34.564% C++
HSR:18.196% B+
AF-34 Mattock
C*
Kills:514
Deaths:76
KDR:6.763
Accuracy:38.032% C*
HSR:18.093% C++
NCM1 Scattercannon
B**
Kills:367
Deaths:127
KDR:2.890
Accuracy:48.365% B**
HSR:16.894% B
NCM1 Scattercannon
B**
Kills:357
Deaths:112
KDR:3.188
Accuracy:44.913% B**
HSR:12.325% D
Kills:3,520
Deaths (as MAX Suit):357.500
Deaths (to MAX Suits):888
KDR:9.84615
Kill Difference:3,162.500
Playtime:27.827 hours
Usage:5%
Score:1.577m
Score/min:944
Accuracy (listed only):45.550%
HSR (listed only):15.714%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:84
V. Kills:10 N/A
Deaths:27
KDR:3.111
Accuracy:69.385% A++
KPH:22.700 D
VKPH:2.700 D
Kills:84 (84 + 0)
Deaths:27
KDR:3.111
VKDR:0.370
Vehicle Kills:10
Kill Difference:57
Playtime:3.708 hours
Usage:1%
Score:0.042m
Score/min:189
Piloting Accuracy:69.385%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:56
V. Kills:7 N/A
Deaths:7
KDR:8
Accuracy:37.714% C+
KPH:73.700 A**
VKPH:9.200 B+
L100 Python HESH
B**
Kills:55
V. Kills:2 N/A
Deaths:4
KDR:13.750
Accuracy:37.466% D*
KPH:81.300 B**
VKPH:3 D**
Kills:111 (111 + 0)
Deaths:11
KDR:10.091
VKDR:0.818
Vehicle Kills:9
Kill Difference:100
Playtime:1.437 hours
Usage:0%
Score:0.067m
Score/min:773
Driving Accuracy:37.466%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C**
Kills:52
V. Kills:27 186%
Deaths:12
KDR:4.333
Accuracy:35.004% C**
KPH:19.900 D--
VKPH:10.400 D*
Kills:52 (0 + 52)
Deaths:12
KDR:4.333
VKDR:2.250
Vehicle Kills:27
Kill Difference:40
Playtime:2.607 hours
Usage:0%
Score:0.024m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:35.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,47215,3782,6655.77A+1.7336.57%A**33.951%A116.4MN/A522132.1h8B**21.9B**
NC6A GODSAW 4,3664,3328055.381A1.3435.949%A31.302%B++131.3M1C++67433h7.2C*20B*
NC6 Gauss SAW 2,7242,7118683.123A++0.9226.689%A22.132%C+63.5A++N/A34642.7h8.2B++30.9B++
EM6 2,4872,4787023.53A0.5129.51%A+21.873%C92.1A*N/A52926.9h9.1B*31B++
GD-22S 2,1782,1696313.437A0.6029.251%A24.758%C++76.1A++N/A28028.5h9.1B*31.1B*
AF-4G Cyclone 1,7071,7012317.364M*3.3236.508%A++22.399%B166.8M++N/A126610.2h8.3B*22.6B++
AF-4 Cyclone 1,6851,6822766.094M**2.0536.042%A*20.036%C*132.4SN/A85112.7h8.7B*24.2B*
NC05 Jackhammer 1,4441,4433763.838A*0.2058.387%A++13.721%C115.4M++N/A67412.5h3.2A+5.4B**
EM1 1,3111,3052485.262S1.2234.38%A**25.517%B+140.3SN/A6979.3h9.6B+28B**
MGR-L1 Promise 1,2671,2562315.437M++1.4040.112%M++36.624%A++128.2M*1.1B++6159.8h10.5B**26.1B**
NS Decimator 1,6581,2324023.065M0.9766.313%B++2.841%B+62.5A++21.6B+65819.7h3.7B++5.5B**
GD-7F 1,2101,2052245.379S1.3436.666%M20.166%C++115.9SN/A54910.4h10.1B**27.5B**
LA39 Bruiser 1,1071,1044962.226B*1.8172.385%B**10.507%D69B**N/A30516h1.9B**2.7B++
Carnage AR 1,0261,0122064.913M+0.8735.47%A*29.249%A111.2S1.5M**5459.1h9.5A+26.9A
AF-23 Grinder 8468391575.344B**1.3050.262%A++11.919%D-89.3SN/A5589.4h4.8B**9.5A
AF-23 Grinder 7937891624.87B*0.8357.162%A*16.857%C++82.2M*N/A5109.6h5.9B+10.3B**
AC-X11 7397342692.729A++1.3132.022%A+21.526%C+61.7A++N/A29311.9h8.3B++26B++
GR-22 7297241315.527M*1.4938.372%M+37.155%M120.7SN/A4116h9.9A25.7A
AF-19 Mercenary 7157154361.64B**2.4023.519%B21.119%C+34.7B**N/A20020.6h10.4B*44.3B+
AF-34 Mattock 664654818.074A+4.0334.564%C++18.196%B+93.4M+1.4A++2937h3.4A+9.9B**
NS-15M1 5915861404.186A*0.1534.417%A*34.812%A++82.5A++N/A3407.1h10.9B++31.8B*
AF-34 Mattock 521514766.763A2.7238.032%C*18.093%C++74.5A*1B**2366.9h4.7B**12.4B*
NS-44 Commissioner 4974972501.988B**2.0553.143%A*29.779%B**142SN/A7623.5h3B*5.6B**
NCM1 Scattercannon 3683671272.89B+1.1548.365%B**16.894%B36.3B**N/A18610.1h7.7C++15.9B+
NCM1 Scattercannon 3583571123.188C**0.8544.913%B**12.325%D41.5B+N/A2018.6h6.4C+14.3B+
SAS-R 337336359.6A++5.5651.524%A*66.964%C+93.3MN/A5653.6h2B+3.9B*
Anti-Vehicle Grenade 3012611261N/A256.9649.304%CN/A435C**66.7C52130.6h3.8B**7.7B++
Shrike 3342451611.522A+2.5265.124%B**2.449%C41.5A+15.1B+5335.9h4.7B**7.2B**
GD-66 Claw 246244534.604M0.5684.348%A*7.377%D*116.2M*1A+5912.1h1.6A+1.9B**
Hawk GD-68 3602371321.795A**2.2474.937%A++5.063%A28.6B**14.8B*4978.3h7.5B10.1B*
NS-44G Commissioner 189186882.114B++1.9349.415%B**20.43%C-143.1A*2.3M**9541.3h2.7B++5.5B++
Sticky Grenade 1771761176N/A171.9665.041%AN/A1760A++10C+164280.1h0.9A1.4B**
NC05 Jackhammer AE 169168354.8A**0.7664.969%A*16.071%C+88.4B**N/A2211.9h3.7B*5.7B*
NC1 Gauss Rifle 167167582.879A++1.1628.548%A20.359%C+72.6M*N/A9742.3h9.3A32.5B**
Frag Grenade 1151151115N/A110.9642.776%CN/A575B+N/A35670.2h3.3B+7.6B
Reaper DMR 114113138.692M4.6541.363%M++37.168%A++94.2M+N/A6961.2h7.1A17.3A
NS-44P Commissioner 109108472.298B*1.7459.286%A*29.63%B+154.3M+1.4A*5100.7h3.1B+5.2B*
AF-57 Piston 9090511.765B+2.2749.657%B**13.333%C+50B++N/A2871.8h4B+8.1B+
M30 Mustang AH 9484273.111C0.9369.385%A++2.381%A+22.7D2.7D1893.7h7B+10.1B+
NC4 Mag-Shot 8483611.361B**2.6825.838%C+10.843%D*75.5M+N/A5041.1h5.4B++20.8C++
NS-44 Commissioner AE 7878194.105A**0.0754.78%A++26.923%C*195SN/A4920.4h2.7B*5B**
Mag-Cutter 88758,8630.008C-4.0344.444%AN/A0.2C-N/A1362h2.3B5.3B+
Blitz GD-10 7070145M**0.9636.599%A**11.429%D-116.7SN/A13590.6h10.1B**27.6B**
Hardlight Dagger 75642,8030.023C+4.0248.443%A+4.688%C-0.5CN/A3136.4h2.2C++4.5B+
Razor GD-23 6363331.909B**2.1340.402%M++20.635%C++52.5A++N/A8971.2h10.5B++26B*
C75 Viper 635678B++3.9637.714%C+1.786%B+70A*8.8B+10540.8h5.9A15.6B**
L100 Python HESH 5755413.75C**9.7137.466%D*1.818%C++78.6B**2.9D**4540.7h2.5B*6.7C*
G40-F Ranger 7952124.333D0.2935.004%C**3.846%M++20D--10.4D*1502.6h104.3D**298.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01770.1h
Restoration Kit93180.3h
Spawn Beacon33820.3h
Nano-Armor Kit3127,5202.4h
Nanite Revive Grenade01770h
Medical Kit1,1958,66445.1h
Medical Applicator6422,3182.4h
Ammunition Package1750h
Xiphos Anti-Personnel Phalanx Turret0740h

Check the help document for the dictionary if you want to learn more about words used here.


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