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Predator VPsyke[VEP] VPsyke
VS BR 147

KDR: 1.04

Score: 49.9m

Last Seen: Jul 24th, 2019 7:55 PM
- OFFLINE - 706.5 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Proton II PPA-H Solstice SF Proximity Mine Eridani SX5 Pulsar C VX6-7 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $45,036 MLG Score: 36
Fun Score: N/A
Cheeseburgers Flipped: 1927TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.024%23.928%4791312017,3680.5653770.476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.393%-0.22C0.468B+-1.098D*HEAD ++ (~13.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.4-0.147C17.1-0.198C68.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.85%2.782%321812068,339298517762.79363469%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.432%-0.79D-0.143C++1.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.433B7.20.426B14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.227%2.224%125512093,19322526701.41785476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%-1.014D*-0.549D0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.207C++23.90.401B70.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.969%61.842%12521212152284730.0533895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%0.599B+-0.34C-0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.033C+3.7-0.172C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.9m678.4%203 (12.2k)188 (11.3k)1.0408834,19332,8501.30353147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214156411.998%9.043%10808:086

66% Engineer8% Heavy Assault9% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2013 2:27 AMFeb 10th, 2013 2:54 AMAug 23rd, 2019 12:04 AM (78m) (PST)Jul 24th, 2019 3:58 PM (29d) (PST)Jul 24th, 2019 3:55 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2751071680.1280.1230.0121.0620.02836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5076,42710,08087164211,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4435.8h/184.8d 8,628 3,092 25,548 282.7k 5,857 11,778 7,476 73.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:509
Deaths:933
KDR:0.546
Accuracy:17.127% D--
HSR:21.611% C
Orion VS54
D
Kills:135
Deaths:422
KDR:0.320
Accuracy:15.663% D--
HSR:20.741% D
Pulsar LSW
C+
Kills:116
Deaths:199
KDR:0.583
Accuracy:16.380% D*
HSR:24.138% C+
Kills:760
Deaths (as Heavy Assault):1,554
Deaths (to Heavy Assaults):7,312
KDR:0.48906
Kill Difference:794
Playtime:375.469 hours
Usage:8%
Score:4.115m
Score/min:183
Accuracy (listed only):16.390%
HSR (listed only):22.163%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:1,500
Deaths:2,834
KDR:0.529
Accuracy:20.725% D
HSR:6.067% F-
Pulsar C
B+
Kills:1,152
Deaths:1,961
KDR:0.587
Accuracy:19.617% D-
HSR:26.736% B+
VX6-7
C+
Kills:1,145
Deaths:2,139
KDR:0.535
Accuracy:18.965% D--
HSR:21.223% C+
Solstice VE3
C++
Kills:1,112
Deaths:2,973
KDR:0.374
Accuracy:19.552% D
HSR:20.773% C++
Eidolon VE33
B**
Kills:954
Deaths:1,446
KDR:0.660
Accuracy:25.847% C
HSR:34.067% B**
Kills:5,863
Deaths (as Engineer):11,353
Deaths (to Engineers):9,582
KDR:0.51643
Kill Difference:5,490
Playtime:2,935.303 hours
Usage:66%
Score:33.864m
Score/min:192
Accuracy (listed only):20.941%
HSR (listed only):21.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:1,500
Deaths:2,834
KDR:0.529
Accuracy:20.725% D
HSR:6.067% F-
Eridani SX5
C
Kills:1,160
Deaths:2,753
KDR:0.421
Accuracy:20.363% D*
HSR:18.276% C
Pulsar C
B+
Kills:1,152
Deaths:1,961
KDR:0.587
Accuracy:19.617% D-
HSR:26.736% B+
VX6-7
C+
Kills:1,145
Deaths:2,139
KDR:0.535
Accuracy:18.965% D--
HSR:21.223% C+
Solstice VE3
C++
Kills:1,112
Deaths:2,973
KDR:0.374
Accuracy:19.552% D
HSR:20.773% C++
MKV Suppressed
C+
Kills:217
Deaths:451
KDR:0.481
Accuracy:19.200% D*
HSR:19.816% C+
Kills:6,286
Deaths (as Light Assault):13,111
Deaths (to Light Assaults):5,368
KDR:0.47944
Kill Difference:6,825
Playtime:363.148 hours
Usage:8%
Score:3.105m
Score/min:142
Accuracy (listed only):19.737%
HSR (listed only):18.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C
Kills:1,160
Deaths:2,753
KDR:0.421
Accuracy:20.363% D*
HSR:18.276% C
MKV Suppressed
C+
Kills:217
Deaths:451
KDR:0.481
Accuracy:19.200% D*
HSR:19.816% C+
NS-30 Vandal
B+
Kills:82
Deaths:99
KDR:0.828
Accuracy:32.581% C+
HSR:30.488% B+
Parallax VX3
B+
Kills:78
Deaths:90
KDR:0.867
Accuracy:42.143% B+
HSR:57.692% F--
NS-44 Commissioner
B+
Kills:76
Deaths:369
KDR:0.206
Accuracy:38.834% C**
HSR:26.316% B+
XM98
C+
Kills:74
Deaths:30
KDR:2.467
Accuracy:36.027% C+
HSR:66.216% D--
Kills:1,687
Deaths (as Infiltrator):3,792
Deaths (to Infiltrators):5,641
KDR:0.44488
Kill Difference:2,105
Playtime:380.891 hours
Usage:9%
Score:2.958m
Score/min:129
Accuracy (listed only):31.524%
HSR (listed only):36.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:1,160
Deaths:2,753
KDR:0.421
Accuracy:20.363% D*
HSR:18.276% C
Corvus VA55
B+
Kills:601
Deaths:757
KDR:0.794
Accuracy:21.742% C--
HSR:26.955% B+
MKV Suppressed
C+
Kills:217
Deaths:451
KDR:0.481
Accuracy:19.200% D*
HSR:19.816% C+
H-V45
B+
Kills:109
Deaths:165
KDR:0.661
Accuracy:18.010% D*
HSR:25.688% B+
Kills:2,087
Deaths (as Combat Medic):4,126
Deaths (to Combat Medics):2,810
KDR:0.50582
Kill Difference:2,039
Playtime:128.546 hours
Usage:3%
Score:1.746m
Score/min:226
Accuracy (listed only):19.829%
HSR (listed only):22.684%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:916
Deaths:916
KDR:1
Accuracy:14.169% D*
HSR:20.087% C+
Quasar VM1
C+
Kills:567
Deaths:571
KDR:0.993
Accuracy:12.738% D
HSR:19.048% C+
Blueshift VM5
B++
Kills:499
Deaths:544
KDR:0.917
Accuracy:15.580% D-
HSR:25.050% B++
Nebula VM20
C
Kills:322
Deaths:224
KDR:1.438
Accuracy:13.152% D*
HSR:19.255% C
Nebula VM20
C-
Kills:311
Deaths:224
KDR:1.388
Accuracy:12.883% D*
HSR:18.650% C-
NS-10 Burster
C*
Kills:302
Deaths:533
KDR:0.567
Accuracy:31.145% C*
HSR:6.291% C++
NS-10 Burster
C**
Kills:293
Deaths:535
KDR:0.548
Accuracy:31.123% C**
HSR:6.826% C+
Comet VM2
C*
Kills:130
Deaths:257
KDR:0.506
Accuracy:36.732% D
HSR:4.615% C*
Kills:3,340
Deaths (as MAX Suit):1,902
Deaths (to MAX Suits):1,556
KDR:1.75605
Kill Difference:1,438
Playtime:241.351 hours
Usage:5%
Score:4.145m
Score/min:286
Accuracy (listed only):20.940%
HSR (listed only):14.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:4,343
V. Kills:600 N/A
Deaths:498
KDR:8.721
Accuracy:52.115% B+
KPH:36.800 D
VKPH:5.100 D-
C75 Viper
C
Kills:1,137
V. Kills:164 N/A
Deaths:298
KDR:3.815
Accuracy:29.191% D--
KPH:25.600 C
VKPH:3.700 D--
L100 Python HEAT
C++
Kills:999
V. Kills:232 429%
Deaths:206
KDR:4.850
Accuracy:52.412% C++
KPH:27.800 C+
VKPH:6.400 D--
L100 Python AP
D-
Kills:365
V. Kills:338 108%
Deaths:153
KDR:2.386
Accuracy:56.676% C+
KPH:14.400 D*
VKPH:13.300 D-
Skyguard
D--
Kills:134
V. Kills:105 126%
Deaths:171
KDR:0.784
Accuracy:22.802% D--
KPH:3.200 F
VKPH:2.500 F--
Kills:6,978 (6,978 + 0)
Deaths:1,326
KDR:5.262
VKDR:1.085
Vehicle Kills:1,439
Kill Difference:5,652
Playtime:265.118 hours
Usage:6%
Score:2.086m
Score/min:131
Driving Accuracy:22.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,078
V. Kills:146 N/A
Deaths:126
KDR:8.556
Accuracy:44.481% D
KPH:30.300 D
VKPH:4.100 D-
Supernova FPC
B+
Kills:162
V. Kills:148 109%
Deaths:92
KDR:1.761
Accuracy:58.180% B+
KPH:7.300 F
VKPH:6.700 F
Supernova PC
C-
Kills:121
V. Kills:43 275%
Deaths:81
KDR:1.494
Accuracy:45.136% C-
KPH:9.100 D*
VKPH:3.200 D**
Kills:1,361 (1,361 + 0)
Deaths:299
KDR:4.552
VKDR:1.127
Vehicle Kills:337
Kill Difference:1,062
Playtime:71.070 hours
Usage:2%
Score:0.506m
Score/min:119
Driving Accuracy:45.136%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:2,341
V. Kills:187 N/A
Deaths:137
KDR:17.088
Accuracy:24.391% D**
KPH:60.700 D
VKPH:4.800 C-
E540 Halberd-H
D-
Kills:83
V. Kills:56 146%
Deaths:27
KDR:3.074
Accuracy:52.225% D
KPH:21.600 D*
VKPH:14.600 D-
Kills:2,424 (0 + 2,424)
Deaths:164
KDR:14.780
VKDR:1.482
Vehicle Kills:243
Kill Difference:2,260
Playtime:42.435 hours
Usage:1%
Score:0.769m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:52.225%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:408
V. Kills:85 474%
Deaths:123
KDR:3.317
Accuracy:30.228% C-
KPH:20.100 D
VKPH:4.200 C--
G30 Walker
D
Kills:181
V. Kills:153 118%
Deaths:69
KDR:2.623
Accuracy:24.786% D
KPH:6.900 D*
VKPH:5.800 D
M40 Fury
D-
Kills:180
V. Kills:40 439%
Deaths:32
KDR:5.625
Accuracy:31.971% C-
KPH:22.900 D-
VKPH:5.100 D-
Kills:769 (0 + 769)
Deaths:224
KDR:3.433
VKDR:1.241
Vehicle Kills:278
Kill Difference:545
Playtime:54.348 hours
Usage:1%
Score:0.430m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:31.971%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,9434,3434988.721C+7.6852.115%B+2.372%B++36.8D5.1D-129117.9h3.4C++6.6B
Proton II PPA-H 2,5282,34113717.088B+16.0524.391%D**1.837%C++60.6D4.8C-30838.6h8.2B++33.6C+
Solstice SF 1,5651,5002,8340.529C-0.5120.725%D6.067%F-5.6D--N/A23269h8.9B+42.9B+
Proximity Mine 1,4591,4593404.291C*3.2551.617%B**N/A66D*N/A26622.1h1.9C++3.6B*
Eridani SX5 1,1731,1602,7530.421D0.6220.363%D*18.276%C4.5D*N/A19255.2h15.3D75.1D
Pulsar C 1,1801,1521,9610.587C0.4519.617%D-26.736%B+4.9D--N/A25233.2h15.5D79.1D
VX6-7 1,1771,1452,1390.535C--0.5118.965%D--21.223%C+3.2D--N/A11358.3h19.3D*101.5D*
C75 Viper 1,3011,1372983.815C+2.7729.191%D--2.639%A25.6C3.7D--17144.4h9.8B++33.7C*
Solstice VE3 1,1541,1122,9730.374D0.6719.552%D20.773%C++3.2D--N/A13349.4h20.7D106C
MANA Anti-Vehicle Turret 2,1781,1018941.232C-0.1950.84%C-3.815%C++11010U10770U46856700.1h11.2D-22D
Supernova VPC 1,2241,0781268.556C7.5244.481%D2.597%B**30.3D4.1D-9835.6h3B6.8C++
Tank Mine 1,7831,0155062.006C0.9727.768%C-N/A40.1D**30.4D*53625.3h1.6B+5.6B+
L100 Python HEAT 1,2319992064.85C++3.8152.412%C++4.204%B**27.8C+6.4D--13536h4.7B++8.9B++
Spear Anti-Vehicle Phalanx Turret 1,5249921895.249C4.2145.194%C++5.141%B+27.6D14.8D23536h9.4C+20.8C++
Eidolon VE33 9879541,4460.66C0.3825.847%C34.067%B**4.9D--N/A24195.3h15.7F-60.9D*
Blueshift VM5 9319169161D0.0414.169%D*20.087%C+14.2D*N/A5764.6h19.2D-135.3D-
Corvus VA55 6086017570.794C0.2521.742%C--26.955%B+8.7D--N/A3769.4h16.6D**76.2D-
Quasar VM1 5765675710.993C0.0512.738%D19.048%C+12.2D-N/A6846.6h17.3C-136.2C
Flare VE6 5245099330.546D-0.4917.127%D--21.611%C5.3D*N/A3096.3h16.4F-95.9D*
Blueshift VM5 5084995440.917D0.1215.58%D-25.05%B++14.2D*N/A5435.2h22.4F143.6D*
Lasher X2 4634516860.657C0.3819.087%D--6.652%A+9.7D*N/A5546.4h25.1D--131.4D-
M20 Basilisk 6444331333.308S32.2744.393%D-9.931%A**28.5D13.9D17215.2h101.1B227.8C++
M60-G Bulldog 4934081233.317C2.2830.228%C-3.186%C*20.1D4.2C--14820.3h6.9B22.8C*
L100 Python AP 7033651532.386C--1.3556.676%C+4.658%A14.4D*13.3D-16825.4h10.8F19D*
C-4 5183234620.699C--0.3423.601%CN/A20.4D**12.3D*38615.8h1.7C7.1C
Nebula VM20 3303222241.438C0.4013.152%D*19.255%C12D*N/A3726.8h18.2C138.4D
Nebula VM20 3193112241.388C0.3512.883%D*18.65%C-11.6D*N/A3226.8h18.3C-142D
NS-10 Burster 5553025330.567D0.4731.145%C*6.291%C++3D*2.5D-75100.5h218.2F700.7D
NS-10 Burster 5252935350.548D0.4931.123%C**6.826%C+2.9D*2.3D-74100.7h226.6F-728D-
Frag Grenade 2992931293N/A291.9650%B+N/A488.3C+10C++23950.6h3.6C*7.2B+
Xiphos Anti-Personnel Phalanx Tower 2952932146.5A+145.4631.652%C*N/A586A4D--18010.5h3.7B++11.8B+
NS Decimator 2422242730.821C0.2244.851%F-4.018%A+20D--1.6F16411.2h3.2B**7.2B
MKV Suppressed 2192174510.481D0.5619.2%D*19.816%C+4.4D*N/A3049.4h19.1D-99.4D-
G30 Walker 334181692.623C1.5824.786%D5.525%B+6.9D*5.8D12426.2h279.5D--1127.6D--
M40 Fury 220180325.625C+4.5831.971%C-2.222%B+22.8D-5.1D-1197.9h15.3C+47.9C+
Supernova FPC 310162921.761D0.7258.18%B+4.938%A++7.3F6.7F14222.2h6.2C-10.7C+
NS Annihilator 3471603240.494C0.5578.372%DN/A4.1D**4.8D*11639h15.9D*20.3D**
Spear Anti-Vehicle Phalanx Tower 324149624.833B23.7963.87%A+4.698%B+29.8C-35B+3285h13.8D21.7C+
Orion VS54 1371354220.32D0.7215.663%D--20.741%D3.5D*N/A5638.1h18.8D**119.9D
Skyguard 2391341710.784D-0.2622.802%D--1.493%C3.2F2.5F--7041.5h151.8D665.8D--
Nemesis VSH9 2741333280.405C--0.6467.878%B++N/A3.2D3.4C-14241.1h13.8F--20.3D**
Force-Blade 19713221,8640.006C--1.0340.609%B*N/A0.1DN/A02116.8h4.2D--10.4C++
Comet VM2 1791302570.506C-0.5336.732%D4.615%C*5.3D--2D--7124.7h24.7C+67.4C+
Supernova PC 164121811.494D0.4545.136%C-1.653%C-9.2D*3.3D**13313.2h5.2C++11.6C+
Pulsar LSW 1201161990.583D0.4616.38%D*24.138%C+7.9D*N/A5614.7h18.4F-112.6D**
H-V45 1091091650.661C0.3818.01%D*25.688%B+5.8D*N/A3318.8h15.2D84.6D-
E540 Halberd-H 13983273.074C-2.0352.225%D1.205%C-21.8D*14.7D-2463.8h11.9F--22.7F**
NS-30 Vandal 8482990.828D0.2132.581%C+30.488%B+2.2FN/A1337.1h10.9T-33.5F
NS-R3 Swarm 170821070.766B+0.2763.685%C+N/A3.4D--3.7D-5424h36.3D-57D-
Parallax VX3 7978900.867D0.1742.143%B+57.692%F--7.7D*N/A9110.1h3.8F--9D-
NS-44 Commissioner 80763690.206D0.8338.834%C**26.316%B+2.1D*N/A1936.8h8.3T*21.4D**
XM98 7574302.467C*1.4336.027%C+66.216%D--10.9D--N/A886.8h3.7F10.2D-
Aspis Anti-Aircraft Phalanx Turret 15067461.457D0.4225.045%C+1.493%C-6.6D-8.2D22810.1h177.6D709.2C+
Sticky Grenade 5858158N/A56.9643.636%D--N/A580DN/A27070.1h3.7D*8.5D*
Hades VSH4 125562140.262D0.7878.511%AN/A4.1C-5C12813.7h19.8T*25.2F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1723,37319h
Nano-Armor Kit2,1782,453,298330.3h
Medical Applicator523253,34926.5h
Nanite Revive Grenade04220.1h
Anti-Vehicle MANA Turret1162,03713.1h
Blast Wall01251h
Skywall Shield Emitter53742.4h
HIVE11180.9h
Bunker23032.5h
Rampart Wall45805.4h
Sunderer Garage43722.7h
Structure Shield Module32953.1h
Repair Module04413.8h
Turret AI Module05694.8h
Cortium Silo03372.7h
Spitfire Auto-Turret341,5984.4h
Motion Spotter32780.6h
Xiphos Anti-Personnel Tower23112.3h
Hoplon Anti-Aircraft Phalanx Tower03532.1h
Welding Device02130h
Deconstruction Tool02,1401.4h
Spear Anti-Vehicle Tower63952.5h
Shield Recharging Field277212.2h
Ammunition Package893,82914.4h
Anti-Infantry MANA Turret43793.5h
Recon Detection Device1234,55623.5h
Alarm Module0580.4h
Elysium Spawn Tube0730.6h
Vehicle Gate01072h
Pillbox0660.9h
Infantry Tower31151.7h
Vehicle Ramp0831.1h

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