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Legate VSCiberCat[UDFD] VSCiberCat
VS BR 72

KDR: 2.06

Score: 3.1m

Last Seen: Jul 28th, 2019 4:38 PM
- OFFLINE - 6.3 hour(s)

Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 67%
Level 100 Progress: 17% 364h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Pandora VX25 Ghost Eridani SX5-AE Phantom VA23 NS-44 Commissioner AE Phaseshift VX-S C-4 VA39 Spectre
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,303,440 MLG Score: 3440
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.874%38.095%1138512711,5961.068270.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.171%1.677A++2.577A**-2.338F--HEAD ++ (~23.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.721B++6.20.567B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.137%23.684%2011127511443162.59091671%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.301D**4.651S-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.496B+13.40.666B+47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.627%69.909%201312731,75822787.74449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.143%1.457A+0.186C++-1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+2.10.341C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.851%18.633%201112751,7551701110.3235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.509B+0.754B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.391B3.80.211C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m567%720 (43.2k)585 (35.1k)2.063726,0242,9192.1380672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS127636923.143%37.384%86501:502

26% Combat Medic8% Engineer6% Heavy Assault45% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2019 2:21 PMJul 15th, 2019 6:55 PMAug 13th, 2019 4:05 PM (232d) (PST)Jul 28th, 2019 1:15 PM (248d) (PST)Jul 28th, 2019 12:38 PM (248d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6353333021.1240.5450.4206.4810.0193440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,12219,97918,143673325389135,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
89.3h/3.7d 217 2,252 2,464 34.7k 129 281 100 3.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:105
Deaths:49
KDR:2.143
Accuracy:25.278% B+
HSR:38.095% A++
Kills:105
Deaths (as Heavy Assault):49
Deaths (to Heavy Assaults):791
KDR:2.14286
Kill Difference:56
Playtime:5.473 hours
Usage:6%
Score:0.165m
Score/min:502
Accuracy (listed only):25.278%
HSR (listed only):38.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:1,755
Deaths:934
KDR:1.879
Accuracy:47.851% B+
HSR:18.633% B++
Eridani SX5-AE
A*
Kills:478
Deaths:348
KDR:1.374
Accuracy:27.350% D
HSR:43.724% A*
Kills:2,233
Deaths (as Light Assault):1,282
Deaths (to Light Assaults):571
KDR:1.74181
Kill Difference:951
Playtime:13.233 hours
Usage:15%
Score:0.587m
Score/min:739
Accuracy (listed only):37.600%
HSR (listed only):31.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,755
Deaths:934
KDR:1.879
Accuracy:47.851% B+
HSR:18.633% B++
Eridani SX5-AE
A*
Kills:478
Deaths:348
KDR:1.374
Accuracy:27.350% D
HSR:43.724% A*
H-V45 AE
B+
Kills:128
Deaths:76
KDR:1.684
Accuracy:24.716% D--
HSR:33.594% B+
Kills:2,361
Deaths (as Combat Medic):1,358
Deaths (to Combat Medics):283
KDR:1.73859
Kill Difference:1,003
Playtime:23.016 hours
Usage:26%
Score:0.940m
Score/min:681
Accuracy (listed only):33.306%
HSR (listed only):31.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,755
Deaths:934
KDR:1.879
Accuracy:47.851% B+
HSR:18.633% B++
Kills:1,755
Deaths (as Engineer):934
Deaths (to Engineers):370
KDR:1.87901
Kill Difference:821
Playtime:6.775 hours
Usage:8%
Score:0.480m
Score/min:1,180
Accuracy (listed only):47.851%
HSR (listed only):18.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,333
Deaths:526
KDR:2.534
Accuracy:44.761% B+
HSR:72.018% C*
Eridani SX5-AE
A*
Kills:478
Deaths:348
KDR:1.374
Accuracy:27.350% D
HSR:43.724% A*
Phantom VA23
A
Kills:464
Deaths:176
KDR:2.636
Accuracy:40.732% B++
HSR:42.026% A
NS-44 Commissioner AE
B+
Kills:421
Deaths:260
KDR:1.619
Accuracy:47.421% B+
HSR:28.741% C*
Phaseshift VX-S
B*
Kills:265
Deaths:103
KDR:2.573
Accuracy:44.205% B*
HSR:69.811% C
VA39 Spectre
A++
Kills:160
Deaths:53
KDR:3.019
Accuracy:44.593% A++
HSR:52.500% A
Kills:3,121
Deaths (as Infiltrator):1,466
Deaths (to Infiltrators):455
KDR:2.12892
Kill Difference:1,655
Playtime:40.320 hours
Usage:45%
Score:0.962m
Score/min:398
Accuracy (listed only):41.510%
HSR (listed only):51.470%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:114
V. Kills:3 N/A
Deaths:5
KDR:22.800
Accuracy:22.137% B+
KPH:152.600 A*
VKPH:4 C**
Kills:114 (0 + 114)
Deaths:5
KDR:22.800
VKDR:0.600
Vehicle Kills:3
Kill Difference:109
Playtime:0.748 hours
Usage:1%
Score:0.023m
Score/min:509
Driving Accuracy:N/A%
Gunner Accuracy:22.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 1,7661,7559341.879B+0.1847.851%B+18.633%B++76B*N/A28523.1h3.8B+8B++
Ghost 1,3401,3335262.534C+0.4744.761%B+72.018%C*64.4B+N/A18220.7h1.8B++4.1B++
Eridani SX5-AE 4814783481.374C0.6927.35%D43.724%A*62.1C+N/A4287.7h9.9B+36.1C++
Phantom VA23 4684641762.636C+0.5740.732%B++42.026%A85.9AN/A2445.4h3.6B*8.8B++
NS-44 Commissioner AE 4214212601.619C*0.4447.421%B+28.741%C*102.7B**N/A3344.1h2.8B*5.9B++
Phaseshift VX-S 2652651032.573C0.5144.205%B*69.811%C55.2B**N/A1264.8h2.7C*6.1B+
C-4 272252932.71B*0.6534.688%AN/A280S22.2C-16960.9h1B**2.9B**
VA39 Spectre 161160533.019B+0.9644.593%A++52.5%A88.9M*N/A3061.8h3.6A8B**
Plasma Grenade 1511451145N/A142.9463.081%A*N/A725B+30A*27640.2h3.6C+5.6B+
H-V45 AE 130128761.684C+0.3824.716%D--33.594%B+55.7C+N/A2272.3h9.3B**37.8C**
M12 Kobalt 117114522.8B20.7422.137%B+23.684%A162.9A**4.3B+5090.7h13.4B**60.7B+
Orion VS54 105105492.143C*0.0825.278%B+38.095%A++65.6B*N/A2681.6h10.4B+41.1C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0600h
Nano-Armor Kit24,6400.2h
Spawn Beacon21930.1h
AE Nano-Armor Kit26,1860.3h
AE Medical Applicator4724,9231.3h
Nanite Revive Grenade03460.1h
Medical Applicator09260h
Ammunition Package01040h
Medical Kit555590.6h
Shield Recharging Field31950.1h
Recon Detection Device131,3271.7h

Check the help document for the dictionary if you want to learn more about words used here.


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