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Exterminator VSDERP21[R3ST] VSDERP21
VS BR 106

KDR: 3.07

Score: 21.6m

Last Seen: Feb 4th, 2020 6:03 AM
- ONLINE NOW

Battle Rank 104 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 105): 87%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF Eidolon VE33 Pandora VX25 Lasher X2 Pulsar C Orion VS54 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,100,429 MLG Score: 1679
Fun Score: N/A
Cheeseburgers Flipped: 623TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.788%20.881%53834124933,0303.46735-0.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.112%0.884B*-0.023C+-1.585FHEAD ++ (~7.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.45B10.50.262C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.505%0.619%98212814855441460.891544330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.498%-0.925D---1.224D*1.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.63B+4.50.641B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.491%78.522%0612773,720892244.1704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.752%1.135B**0.741B++-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.40.25C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.558%14.542%0312802,847990202.87286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.355%0.237C++-0.045C+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+30.384C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.6m173.5%323 (19.4k)277 (16.6k)3.069855,94418,2243.22619106 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283288824.533%20.387%50004:1822

24% Engineer33% Heavy Assault23% Infiltrator12% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2013 12:42 AMJun 2nd, 2019 4:15 AMMar 4th, 2020 5:58 PM (81d) (PST)Feb 4th, 2020 3:12 AM (111d) (PST)Feb 4th, 2020 2:03 AM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041684360.7170.2330.1461.2890.0271679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,26710,05126,2164314977216,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1301.3h/54.2d 2,850 11,405 13,532 100.7k 1,424 6,846 2,072 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:7,996
Deaths:2,623
KDR:3.048
Accuracy:23.819% D
HSR:22.086% D*
Orion VS54
B
Kills:1,567
Deaths:612
KDR:2.560
Accuracy:23.623% B
HSR:18.060% D--
Pulsar LSW
C
Kills:1,167
Deaths:375
KDR:3.112
Accuracy:23.028% C
HSR:18.595% D-
SVA-88
C
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:23.166% C
HSR:19.313% D-
NS-15M1
C++
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:24.417% C++
HSR:18.041% D
VX29 Polaris
C
Kills:1,161
Deaths:389
KDR:2.985
Accuracy:23.536% C
HSR:19.122% D
NSX Naginata
B+
Kills:64
Deaths:29
KDR:2.207
Accuracy:22.669% C+
HSR:32.813% B+
Kills:14,284
Deaths (as Heavy Assault):4,750
Deaths (to Heavy Assaults):5,091
KDR:3.00716
Kill Difference:9,534
Playtime:427.578 hours
Usage:33%
Score:7.871m
Score/min:307
Accuracy (listed only):23.465%
HSR (listed only):21.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:3,059
Deaths:1,321
KDR:2.316
Accuracy:29.017% B*
HSR:5.230% F-
Pandora VX25
B
Kills:2,300
Deaths:1,017
KDR:2.262
Accuracy:45.803% B
HSR:15.261% C+
Pulsar C
C++
Kills:1,575
Deaths:508
KDR:3.100
Accuracy:26.182% C++
HSR:21.079% C--
Serpent VE92
C+
Kills:1,490
Deaths:629
KDR:2.369
Accuracy:24.802% C+
HSR:11.678% D**
Sirius SX12
B*
Kills:1,375
Deaths:684
KDR:2.010
Accuracy:29.863% B*
HSR:12.145% D--
NS-7 PDW
C+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:25.229% C+
HSR:13.077% D-
Solstice VE3
C*
Kills:1,164
Deaths:428
KDR:2.720
Accuracy:24.610% C*
HSR:18.471% C
NS-11C
C++
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:25.279% C++
HSR:17.885% C
Eclipse VE3A
D
Kills:732
Deaths:240
KDR:3.050
Accuracy:25.007% D
HSR:16.530% D
Thanatos VE70
C
Kills:451
Deaths:221
KDR:2.041
Accuracy:37.978% C
HSR:11.973% D-
NSX Tanto
C
Kills:369
Deaths:163
KDR:2.264
Accuracy:26.113% C
HSR:16.802% D**
NSX Tengu
D
Kills:196
Deaths:123
KDR:1.594
Accuracy:33.834% D
HSR:16.837% D
NS Baron G5AE
C+
Kills:184
Deaths:74
KDR:2.486
Accuracy:45.837% C
HSR:15.217% C+
Eridani SX5G
D*
Kills:164
Deaths:144
KDR:1.139
Accuracy:23.568% D*
HSR:9.756% D**
Phobos VX86
C++
Kills:96
Deaths:40
KDR:2.400
Accuracy:62.835% C++
HSR:9.375% D--
Kills:15,488
Deaths (as Light Assault):6,604
Deaths (to Light Assaults):3,914
KDR:2.34525
Kill Difference:8,884
Playtime:157.773 hours
Usage:12%
Score:2.346m
Score/min:248
Accuracy (listed only):32.397%
HSR (listed only):14.088%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:3,059
Deaths:1,321
KDR:2.316
Accuracy:29.017% B*
HSR:5.230% F-
Eidolon VE33
B+
Kills:2,954
Deaths:428
KDR:6.902
Accuracy:32.370% B+
HSR:29.418% B
Pandora VX25
B
Kills:2,300
Deaths:1,017
KDR:2.262
Accuracy:45.803% B
HSR:15.261% C+
Pulsar C
C++
Kills:1,575
Deaths:508
KDR:3.100
Accuracy:26.182% C++
HSR:21.079% C--
Serpent VE92
C+
Kills:1,490
Deaths:629
KDR:2.369
Accuracy:24.802% C+
HSR:11.678% D**
Solstice VE3
C*
Kills:1,164
Deaths:428
KDR:2.720
Accuracy:24.610% C*
HSR:18.471% C
NS-11C
C++
Kills:1,163
Deaths:390
KDR:2.982
Accuracy:25.279% C++
HSR:17.885% C
Eclipse VE3A
D
Kills:732
Deaths:240
KDR:3.050
Accuracy:25.007% D
HSR:16.530% D
Revenant
C++
Kills:510
Deaths:89
KDR:5.730
Accuracy:29.040% D--
HSR:31.961% C++
Thanatos VE70
C
Kills:451
Deaths:221
KDR:2.041
Accuracy:37.978% C
HSR:11.973% D-
NSX Tanto
C
Kills:369
Deaths:163
KDR:2.264
Accuracy:26.113% C
HSR:16.802% D**
VE-LR Obelisk
C+
Kills:334
Deaths:42
KDR:7.952
Accuracy:30.677% C-
HSR:33.533% C+
NS Baron G5AE
C+
Kills:184
Deaths:74
KDR:2.486
Accuracy:45.837% C
HSR:15.217% C+
Phobos VX86
C++
Kills:96
Deaths:40
KDR:2.400
Accuracy:62.835% C++
HSR:9.375% D--
Kills:16,381
Deaths (as Engineer):5,590
Deaths (to Engineers):2,963
KDR:2.93041
Kill Difference:10,791
Playtime:306.432 hours
Usage:24%
Score:5.193m
Score/min:282
Accuracy (listed only):33.253%
HSR (listed only):18.172%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B
Kills:2,300
Deaths:1,017
KDR:2.262
Accuracy:45.803% B
HSR:15.261% C+
Sirius SX12
B*
Kills:1,375
Deaths:684
KDR:2.010
Accuracy:29.863% B*
HSR:12.145% D--
NS-7 PDW
C+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:25.229% C+
HSR:13.077% D-
Thanatos VE70
C
Kills:451
Deaths:221
KDR:2.041
Accuracy:37.978% C
HSR:11.973% D-
Corvus VA55
C+
Kills:296
Deaths:132
KDR:2.242
Accuracy:24.179% C+
HSR:18.919% D
NSX Tengu
D
Kills:196
Deaths:123
KDR:1.594
Accuracy:33.834% D
HSR:16.837% D
NS Baron G5AE
C+
Kills:184
Deaths:74
KDR:2.486
Accuracy:45.837% C
HSR:15.217% C+
Eridani SX5G
D*
Kills:164
Deaths:144
KDR:1.139
Accuracy:23.568% D*
HSR:9.756% D**
Pulsar VS1
B
Kills:157
Deaths:75
KDR:2.093
Accuracy:25.887% B
HSR:15.287% D-
NS-11P
C+
Kills:131
Deaths:54
KDR:2.426
Accuracy:23.999% C+
HSR:12.977% D*
H-V45
D
Kills:109
Deaths:56
KDR:1.946
Accuracy:21.974% D
HSR:13.762% D*
Phobos VX86
C++
Kills:96
Deaths:40
KDR:2.400
Accuracy:62.835% C++
HSR:9.375% D--
VE-A Lacerta
C+
Kills:59
Deaths:36
KDR:1.639
Accuracy:24.699% D--
HSR:25.424% C+
Kills:6,688
Deaths (as Combat Medic):3,278
Deaths (to Combat Medics):1,951
KDR:2.04027
Kill Difference:3,410
Playtime:28.081 hours
Usage:2%
Score:0.411m
Score/min:244
Accuracy (listed only):32.745%
HSR (listed only):14.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B**
Kills:1,423
Deaths:150
KDR:9.487
Accuracy:46.710% B**
HSR:85.383% B**
Sirius SX12
B*
Kills:1,375
Deaths:684
KDR:2.010
Accuracy:29.863% B*
HSR:12.145% D--
Nyx VX31
B+
Kills:1,235
Deaths:199
KDR:6.206
Accuracy:30.071% D-
HSR:35.466% B+
Artemis VX26
C++
Kills:1,180
Deaths:376
KDR:3.138
Accuracy:28.923% C++
HSR:18.983% D
NS-7 PDW
C+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:25.229% C+
HSR:13.077% D-
NS-30 Vandal
C
Kills:1,159
Deaths:288
KDR:4.024
Accuracy:32.354% C
HSR:22.865% D
Ghost
C*
Kills:730
Deaths:163
KDR:4.479
Accuracy:42.012% C*
HSR:68.356% C+
Phaseshift VX-S
B**
Kills:639
Deaths:58
KDR:11.017
Accuracy:45.428% B**
HSR:89.984% B**
NS-61 Emissary
B
Kills:487
Deaths:269
KDR:1.810
Accuracy:30.586% B
HSR:13.347% D
Parallax VX3
B**
Kills:438
Deaths:36
KDR:12.167
Accuracy:40.692% C++
HSR:87.443% B**
VA39 Spectre
B++
Kills:369
Deaths:83
KDR:4.446
Accuracy:36.940% B++
HSR:36.585% C+
NS-44 Commissioner
B+
Kills:275
Deaths:192
KDR:1.432
Accuracy:40.601% B+
HSR:19.636% C-
Beamer VS3
C++
Kills:208
Deaths:199
KDR:1.045
Accuracy:28.756% C++
HSR:12.981% D*
NSX Tengu
D
Kills:196
Deaths:123
KDR:1.594
Accuracy:33.834% D
HSR:16.837% D
Eridani SX5G
D*
Kills:164
Deaths:144
KDR:1.139
Accuracy:23.568% D*
HSR:9.756% D**
NS-44L Blackhand
C++
Kills:145
Deaths:65
KDR:2.231
Accuracy:43.605% C++
HSR:40% C+
NSX Daimyo
C++
Kills:121
Deaths:37
KDR:3.270
Accuracy:43.323% C++
HSR:94.215% C+
NS-AM7 Archer
B++
Kills:113
Deaths:84
KDR:1.345
Accuracy:63.587% B++
HSR:23.009% B+
NS-357 Underboss
C++
Kills:95
Deaths:88
KDR:1.080
Accuracy:39.139% C++
HSR:13.684% D--
NSX Tomoe
A**
Kills:83
Deaths:62
KDR:1.339
Accuracy:23.486% D*
HSR:65.060% A**
Phantom VA23
B
Kills:73
Deaths:21
KDR:3.476
Accuracy:37.658% C*
HSR:34.247% B
Kills:11,678
Deaths (as Infiltrator):3,943
Deaths (to Infiltrators):2,497
KDR:2.9617
Kill Difference:7,735
Playtime:296.596 hours
Usage:23%
Score:3.983m
Score/min:224
Accuracy (listed only):36.494%
HSR (listed only):38.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,226
Deaths:315
KDR:3.892
Accuracy:20.679% B+
HSR:19.005% C+
Cosmos VM3
B+
Kills:1,211
Deaths:319
KDR:3.796
Accuracy:21.333% B+
HSR:18.002% C+
Comet VM2
C++
Kills:559
Deaths:194
KDR:2.881
Accuracy:39.379% D
HSR:4.472% C++
Comet VM2
B+
Kills:435
Deaths:190
KDR:2.289
Accuracy:40.144% D
HSR:5.747% B+
Quasar VM1
A
Kills:423
Deaths:144
KDR:2.938
Accuracy:22.408% A
HSR:19.622% C++
Quasar VM1
B++
Kills:421
Deaths:138
KDR:3.051
Accuracy:22.105% B++
HSR:16.390% D--
NS-10 Burster
A
Kills:80
Deaths:31
KDR:2.581
Accuracy:39.427% A
HSR:10% B*
NS-10 Burster
A
Kills:66
Deaths:25
KDR:2.640
Accuracy:41.061% A
HSR:9.091% B**
Kills:4,421
Deaths (as MAX Suit):678
Deaths (to MAX Suits):1,424
KDR:6.52065
Kill Difference:3,743
Playtime:78.059 hours
Usage:6%
Score:1.787m
Score/min:382
Accuracy (listed only):30.817%
HSR (listed only):12.791%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:169
V. Kills:9 N/A
Deaths:8
KDR:21.125
Accuracy:24.759% F
KPH:50.700 B++
VKPH:2.700 D*
Kills:169 (169 + 0)
Deaths:8
KDR:21.125
VKDR:1.125
Vehicle Kills:9
Kill Difference:161
Playtime:3.334 hours
Usage:0%
Score:0.044m
Score/min:220
Driving Accuracy:24.759%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:316
V. Kills:59 N/A
Deaths:17
KDR:18.588
Accuracy:43.140% D
KPH:32.100 B+
VKPH:6 D
Kills:316 (316 + 0)
Deaths:17
KDR:18.588
VKDR:3.471
Vehicle Kills:59
Kill Difference:299
Playtime:9.833 hours
Usage:1%
Score:0.085m
Score/min:144
Driving Accuracy:43.140%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,0867,9962,6233.048C+0.0223.819%D22.086%D*53.1DN/A149150.5h10.7C+44.7C
Solstice SF 3,1253,0591,3212.316B**0.7529.017%B*5.23%F-48.2A1B+11863.5h5.7A+19.7B**
Eidolon VE33 3,0352,9544286.902M++3.8332.37%B+29.418%B33.7C++N/A9487.6h10.3C--31.7C++
Pandora VX25 2,3192,3001,0172.262B*0.8145.803%B15.261%C+53.7C*N/A17342.8h3B**6.6B*
Lasher X2 2,0582,0109432.131B*0.9426.969%C+3.085%C-44.4C*1.1C+11745.3h26.1D**96.9C
Pulsar C 1,5831,5755083.1B++0.0326.182%C++21.079%C--40.2C++N/A12939.2h10.4B39.7B+
Orion VS54 1,5721,5676122.56B0.5123.623%B18.06%D--40.3C++N/A17438.9h10.1B++42.7C++
Serpent VE92 1,4901,4906292.369B++0.7024.802%C+11.678%D**38.4C+N/A10538.8h11B+44.5B
XM98 1,4341,4231509.487S6.4246.71%B**85.383%B**42.9B+N/A12633.2h2.1B+4.5B++
Sirius SX12 1,3821,3756842.01B+1.0629.863%B*12.145%D--42.8C*N/A12832.1h10.9B+36.5B+
Nyx VX31 1,2571,2351996.206A3.1430.071%D-35.466%B+37.4CN/A10633h6C-20C--
Cosmos VM3 1,2401,2263153.892B**0.8220.679%B+19.005%C+47B++N/A14126.1h9.5A+46.1B**
Cosmos VM3 1,2221,2113193.796A0.7321.333%B+18.002%C+44.9B+N/A13027h9.9A46.5C*
Artemis VX26 1,2031,1803763.138B**0.0728.923%C++18.983%D45.4C*N/A11326h12.1C+41.9C++
NS-7 PDW 1,1751,1706221.881B*1.1925.229%C+13.077%D-36.8C*N/A10631.8h13.2B52.2C**
Pulsar LSW 1,1701,1673753.112B**0.0423.028%C18.595%D-51.6C+N/A16622.6h10.9B47.2C*
SVA-88 1,1691,1653713.14B+0.0723.166%C19.313%D-46CN/A13625.3h9.6B++41.5B
Solstice VE3 1,1721,1644282.72A**0.3524.61%C*18.471%C37.1B++N/A14531.4h11.9B++48.5C*
NS-15M1 1,1661,1643513.316B**0.2524.417%C++18.041%D45.8C+N/A12825.4h10.1B*41.6B+
NS-11C 1,1731,1633902.982A+0.0925.279%C++17.885%C40.1C**N/A13629h14C++55.3C*
VX29 Polaris 1,1761,1613892.985B*0.0823.536%C19.122%D57.8C++N/A17020.1h11.3C*48.1C++
NS-30 Vandal 1,1701,1592884.024B++0.9532.354%C22.865%D45.1C+N/A10225.7h5.7C+17.6C+
S1 1,3201,0923672.975M**0.0959.547%C*3.48%B+51.8A++10.8C28421.1h3.9A6.5B*
Eclipse VE3A 7457322403.05B+0.0225.007%D16.53%D39.4CN/A10618.6h14.5D--58D
Ghost 7387301634.479B+1.4142.012%C*68.356%C+41.7C+N/A13417.5h2.2C+5.2C*
C-4 7816612532.613B++0.4624.097%CN/A140.6B**25.5C8334.7h1B*4.3B+
Phaseshift VX-S 6426395811.017S7.9545.428%B**89.984%B**22.8DN/A5628h2B++4.3B++
Plasma Grenade 5795711571N/A567.9357.253%AN/A815.7B**11.4C+31470.7h2.6B*4.6B*
Comet VM2 7375591942.881A*0.1939.379%D4.472%C++19.1B*6.1B++11729.3h15.8B++40.2B
MANA Anti-Personnel Turret 5575421035.262N/A2.1918.073%UN/A5420U150U11275500.1h22.5T*124.5T*
Revenant 541510895.73B++2.6629.04%D--31.961%C++27.6D-1.7A+7218.5h10.4F--35.9F--
Sticky Grenade 5125071507N/A503.9359.737%B++N/A1690A16.7B49110.3h1.5B++2.6B++
NS-61 Emissary 4914872691.81A1.2630.586%B13.347%D54.1B**N/A1529h10.8B+35.4B+
Thanatos VE70 4524512212.041B**1.0337.978%C11.973%D-32.2C+N/A11114h3A8B++
Proximity Mine 4494481413.177C0.1145.414%C*N/A186.7B**N/A7452.4h1.1A*2.5A+
Parallax VX3 4384383612.167A9.1040.692%C++87.443%B**38.4C*N/A11511.4h2B4.8B
Comet VM2 5624351902.289A0.7840.144%D5.747%B+14.9C*4.4C8529.1h20.5B+51.1C*
Quasar VM1 4314231442.938B++0.1322.408%A19.622%C++43.2AN/A1619.8h9.8A43.5B+
Quasar VM1 4264211383.051C**0.0222.105%B++16.39%D--47.3B+N/A1298.9h9.3A42.1B**
NSX Tanto 3733691632.264B**0.8126.113%C16.802%D**36.9C+N/A9810h15.3C58.7C+
VA39 Spectre 371369834.446B**1.3836.94%B++36.585%C+31.8C**N/A11411.6h5.4C*14.5B+
VE-LR Obelisk 343334427.952M++4.8830.677%C-33.533%C+29C-N/A6811.5h6.1C*19.9C++
Supernova PC 3753161718.588A+15.5243.14%DN/A32.2B+6D1449.8h3.5B*8B+
Corvus VA55 3022961322.242B**0.8324.179%C+18.919%D33.6C+N/A1128.8h11.8C++49C++
NS-44 Commissioner 2762751921.432B1.6440.601%B+19.636%C-39.3C+N/A1487h2.9B*7.1B++
Nemesis VSH9 314249972.567A**0.5064.575%C++2.811%C++32.8B*8.6C2537.6h5.7B**8.8B**
Beamer VS3 2092081991.045C*2.0228.756%C++12.981%D*46.2B+N/A1594.5h7.5B+26.1B+
NSX Tengu 2011961231.593C**1.4833.834%D16.837%D32.1CN/A1156.1h13.8C+40.7C+
Anti-Vehicle Grenade 2261911191N/A187.9348.051%C--N/A318.3C-58.3C--21750.6h5.1C++10.6C++
NS Baron G5AE 184184742.486B*0.5845.837%C15.217%C+29.7DN/A906.2h3.3B**7.2C*
C75 Viper 178169821.125A*18.0624.759%FN/A51.2B++2.7D*2193.3h6.4B**25.8B+
Eridani SX5G 1661641441.139C1.9323.568%D*9.756%D**25.2D-N/A746.5h10.8C+45.9C
Pulsar VS1 157157752.093B*0.9825.887%B15.287%D-32C++N/A1994.9h9.8A37.9B*
Force-Blade 2091567,3260.021C+3.0548.045%AN/A0.3C--N/A1456h3C+6.2B+
NS-44L Blackhand 145145652.231B++0.8443.605%C++40%C+35.4C*N/A1164.1h4.9C+11.3C+
NS-11P 132131542.426B*0.6423.999%C+12.977%D*39.7C++N/A1603.3h11.1B*46.1B+
Spear Anti-Vehicle Phalanx Turret 217128525.6A*22.5342.027%C3.906%C+28.4D19.8C3354.5h13.5D*32.1D-
NS Decimator 172125691.812B+1.2666.038%B+N/A48.1B+18.1C++5062.6h4.2C*6.4B+
NSX Daimyo 121121373.27C+0.2043.323%C++94.215%C+39DN/A1133.1h2.2B+5.1B+
NS-AM7 Archer 149113841.345A++1.7263.587%B++23.009%B+11.8B++3.8B*769.6h17.7C++27.9C**
H-V45 110109561.946C*1.1221.974%D13.762%D*31.1CN/A1903.5h11.5B+52.5C++
Phobos VX86 9696402.4B++0.6762.835%C++9.375%D--64BN/A2501.5h1.7A2.7B++
NS-357 Underboss 9695881.08C+1.9939.139%C++13.684%D--47.5C+N/A1782h4.1C+10.5C*
NSX Tomoe 8383621.339C1.7323.486%D*65.06%A**25.9DN/A913.2h11.9B+50.5C+
NS-10 Burster 11780312.581A+0.4939.427%A10%B*6.2C+2.9D8012.9h147.3C373.7B+
MANA Anti-Vehicle Turret 14677194.053C++0.9852.61%C-3.896%B++770C690B**440240.1h11.5D21.9D-
The Slasher 83759,1300.008D-3.0613.395%F8%C0.1C-N/A0626.7h2.5C18.6C
Phantom VA23 7373213.476B++0.4137.658%C*34.247%B38.4CN/A1161.9h5.7D*15.2C
Tank Mine 8670352C1.0768.559%A**N/A116.7C++26.7D*10040.6h2.2C--3.3A+
NS-R3 Swarm 11268242.833S0.2458.196%D**N/A9.7B++6.3C+767h17.1A29.3B**
NS-10 Burster 10866252.64B**0.4341.061%A9.091%B**5.8C+3.7C8411.3h166.9C--406.5B+
NSX Naginata 6564292.207B++0.8622.669%C+32.813%B+37.6CN/A1931.7h10.8B47.4B
VE-A Lacerta 6159361.639C+1.4324.699%D--25.424%C+29.5D-1C-652h18.1F-73.2F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit88142,6667.9h
Anti-Vehicle MANA Turret24500.5h
Medical Applicator5856,1403.5h
Motion Spotter213,6542h
Spitfire Auto-Turret74630.8h
Recon Detection Device101,1651.8h
Ammunition Package173,8741.3h
Medical Kit5814,5285.8h
Anti-Infantry MANA Turret191,1242.9h
Hardlight Barrier3660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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