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Adherent Legionary VSDerppp[DA] VSDerppp
VS BR 28

KDR: 2.63

Score: 14.9m

Last Seen: Aug 14th, 2019 2:15 AM
- OFFLINE - 200.8 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 29): 3%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C Ghost SVA-GG NS Decimator NS-11C NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,789,730 MLG Score: 2230
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.527%26.476%62328118630,4813.33855-0.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.238%0.411B0.803B++-0.136CHEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.405B10.40.278C*33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.435%1.529%21511213327241441.35124727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.854B*-0.055C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*8.30.843B*10

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.847%5.134%146312114483862421.16062184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.942%-0.51D1.973A++0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.9-1.418D**31.2-1.663F-55.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.269%1.887%121121353387320.136598161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.01D*-0.632D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.765B++7.10.822B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.587%71.188%12212122,02099272.03424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.119%0.52B+0.142C++-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+1.90.402B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
14.9m196.1%410 (24.6k)322 (19.3k)2.6262440,41015,3872.7527128 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214255724.007%24.756%59403:0015

6% Engineer65% Heavy Assault7% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 8:36 AMMar 21st, 2015 8:47 AMAug 20th, 2019 6:56 PM (1d) (PST)Aug 13th, 2019 11:20 PM (8d) (PST)Aug 13th, 2019 10:15 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6572304270.8740.3330.2161.7660.0262230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,41113,80225,609522013106219,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
770.5h/32.1d 1,946 10,004 9,716 81.7k 409 3,695 1,218 30.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:7,154
Deaths:2,110
KDR:3.391
Accuracy:23.961% D
HSR:31.018% C+
Orion VS54
B+
Kills:4,873
Deaths:1,435
KDR:3.396
Accuracy:23.098% B+
HSR:27.396% B
SVA-GG
C
Kills:1,619
Deaths:507
KDR:3.193
Accuracy:21.183% D-
HSR:26.807% C
NS-15M AE
B++
Kills:1,181
Deaths:349
KDR:3.384
Accuracy:22.347% D
HSR:33.700% B++
Pulsar LSW
C+
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:22.241% C+
HSR:19.625% D
SVA-88
C--
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:20.953% C--
HSR:19.931% D
NS-15MP
C--
Kills:1,160
Deaths:349
KDR:3.324
Accuracy:23.896% D
HSR:25.603% C--
NS-15MB
D-
Kills:1,148
Deaths:376
KDR:3.053
Accuracy:21.353% D-
HSR:20.470% D--
NS-15M2
B+
Kills:377
Deaths:155
KDR:2.432
Accuracy:23.998% C+
HSR:30.239% B+
VE-H Maw
B
Kills:280
Deaths:108
KDR:2.593
Accuracy:24.881% C+
HSR:29.286% B
Flare VE6
C
Kills:155
Deaths:60
KDR:2.583
Accuracy:19.423% D
HSR:22.581% C
Kills:20,283
Deaths (as Heavy Assault):6,175
Deaths (to Heavy Assaults):4,747
KDR:3.2847
Kill Difference:14,108
Playtime:502.111 hours
Usage:65%
Score:9.738m
Score/min:323
Accuracy (listed only):22.485%
HSR (listed only):26.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:3,411
Deaths:1,044
KDR:3.267
Accuracy:25.027% C++
HSR:24.831% C**
NS-11C
B
Kills:1,314
Deaths:419
KDR:3.136
Accuracy:25% C*
HSR:21.157% B
NS-11CP
B+
Kills:1,311
Deaths:505
KDR:2.596
Accuracy:24.025% D--
HSR:26.087% B+
Eridani SX5G
C**
Kills:1,203
Deaths:586
KDR:2.053
Accuracy:25.107% D
HSR:23.857% C**
NS Baron G5AE
B+
Kills:1,190
Deaths:478
KDR:2.490
Accuracy:46.527% C+
HSR:18.151% B+
Serpent VE92
C+
Kills:357
Deaths:116
KDR:3.078
Accuracy:23.775% C+
HSR:19.048% C+
Eridani SX5
C**
Kills:304
Deaths:119
KDR:2.555
Accuracy:27.854% C**
HSR:16.447% C--
Solstice VE3
C++
Kills:139
Deaths:69
KDR:2.014
Accuracy:23.554% C++
HSR:11.511% D**
Solstice Burst
C
Kills:94
Deaths:27
KDR:3.481
Accuracy:22.129% D-
HSR:22.340% C
NSX-P Tanto
B++
Kills:72
Deaths:42
KDR:1.714
Accuracy:25.204% C+
HSR:30.556% B++
Kills:9,395
Deaths (as Light Assault):3,405
Deaths (to Light Assaults):3,254
KDR:2.75918
Kill Difference:5,990
Playtime:143.849 hours
Usage:19%
Score:2.917m
Score/min:338
Accuracy (listed only):26.820%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C**
Kills:1,203
Deaths:586
KDR:2.053
Accuracy:25.107% D
HSR:23.857% C**
NS Baron G5AE
B+
Kills:1,190
Deaths:478
KDR:2.490
Accuracy:46.527% C+
HSR:18.151% B+
Pulsar VS1
B++
Kills:333
Deaths:130
KDR:2.562
Accuracy:22.946% C+
HSR:26.126% B++
Eridani SX5
C**
Kills:304
Deaths:119
KDR:2.555
Accuracy:27.854% C**
HSR:16.447% C--
Terminus VX-9
B**
Kills:211
Deaths:78
KDR:2.705
Accuracy:25.323% C+
HSR:34.123% B**
H-V45
A+
Kills:176
Deaths:58
KDR:3.034
Accuracy:23.640% C+
HSR:31.818% A+
Kills:3,417
Deaths (as Combat Medic):1,449
Deaths (to Combat Medics):1,713
KDR:2.35818
Kill Difference:1,968
Playtime:16.837 hours
Usage:2%
Score:0.320m
Score/min:317
Accuracy (listed only):28.566%
HSR (listed only):25.087%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:3,411
Deaths:1,044
KDR:3.267
Accuracy:25.027% C++
HSR:24.831% C**
NS-11C
B
Kills:1,314
Deaths:419
KDR:3.136
Accuracy:25% C*
HSR:21.157% B
NS-11CP
B+
Kills:1,311
Deaths:505
KDR:2.596
Accuracy:24.025% D--
HSR:26.087% B+
NS Baron G5AE
B+
Kills:1,190
Deaths:478
KDR:2.490
Accuracy:46.527% C+
HSR:18.151% B+
Serpent VE92
C+
Kills:357
Deaths:116
KDR:3.078
Accuracy:23.775% C+
HSR:19.048% C+
Solstice VE3
C++
Kills:139
Deaths:69
KDR:2.014
Accuracy:23.554% C++
HSR:11.511% D**
Solstice Burst
C
Kills:94
Deaths:27
KDR:3.481
Accuracy:22.129% D-
HSR:22.340% C
NSX-P Tanto
B++
Kills:72
Deaths:42
KDR:1.714
Accuracy:25.204% C+
HSR:30.556% B++
Kills:7,888
Deaths (as Engineer):2,700
Deaths (to Engineers):2,235
KDR:2.92148
Kill Difference:5,188
Playtime:42.618 hours
Usage:6%
Score:0.800m
Score/min:313
Accuracy (listed only):26.905%
HSR (listed only):21.710%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:1,893
Deaths:430
KDR:4.402
Accuracy:38.411% C+
HSR:71.157% C**
Eridani SX5G
C**
Kills:1,203
Deaths:586
KDR:2.053
Accuracy:25.107% D
HSR:23.857% C**
NS-44G Commissioner
C++
Kills:649
Deaths:554
KDR:1.171
Accuracy:38.840% C++
HSR:20.493% C
Eridani SX5
C**
Kills:304
Deaths:119
KDR:2.555
Accuracy:27.854% C**
HSR:16.447% C--
NS-44L Blackhand
C+
Kills:303
Deaths:152
KDR:1.993
Accuracy:34.590% D-
HSR:42.244% C+
Parallax VX3
B
Kills:127
Deaths:11
KDR:11.546
Accuracy:41.575% B
HSR:71.654% D
NS-357 Underboss
C+
Kills:126
Deaths:134
KDR:0.940
Accuracy:36.500% C+
HSR:19.048% C
Beamer VS3-FB
D--
Kills:123
Deaths:116
KDR:1.060
Accuracy:24.363% D*
HSR:15.447% D--
NS-44 Commissioner
D*
Kills:72
Deaths:56
KDR:1.286
Accuracy:25.817% D*
HSR:12.500% D*
Kills:4,800
Deaths (as Infiltrator):2,158
Deaths (to Infiltrators):2,269
KDR:2.22428
Kill Difference:2,642
Playtime:56.986 hours
Usage:7%
Score:1.085m
Score/min:317
Accuracy (listed only):32.562%
HSR (listed only):32.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:327
V. Kills:8 N/A
Deaths:36
KDR:9.083
Accuracy:45.435% B+
KPH:44.900 C+
VKPH:1.100 D--
Dual Photon Pods
A**
Kills:70
V. Kills:25 269%
Deaths:2
KDR:35
Accuracy:53.035% C++
KPH:132.100 B**
VKPH:47.200 A**
Kills:397 (327 + 0)
Deaths:38
KDR:10.447
VKDR:0.868
Vehicle Kills:33
Kill Difference:359
Playtime:7.808 hours
Usage:1%
Score:0.089m
Score/min:191
Piloting Accuracy:45.435%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:313
V. Kills:166 187%
Deaths:39
KDR:8.026
Accuracy:51.886% D
KPH:44.100 B**
VKPH:23.400 B*
Skyguard
B+
Kills:70
V. Kills:64 108%
Deaths:11
KDR:6.364
Accuracy:34.172% B*
KPH:12.500 C
VKPH:11.400 B+
C75 Viper
A*
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:35.428% C-
KPH:72.100 A*
VKPH:5.500 D
Kills:448 (448 + 0)
Deaths:57
KDR:7.860
VKDR:4.123
Vehicle Kills:235
Kill Difference:391
Playtime:13.599 hours
Usage:2%
Score:0.230m
Score/min:282
Driving Accuracy:35.428%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:53
V. Kills:8 N/A
Deaths:5
KDR:10.600
Accuracy:25.269% D*
KPH:83.400 A+
VKPH:12.600 B++
Kills:53 (0 + 53)
Deaths:5
KDR:10.600
VKDR:1.600
Vehicle Kills:8
Kill Difference:48
Playtime:0.636 hours
Usage:0%
Score:0.019m
Score/min:488
Driving Accuracy:N/A%
Gunner Accuracy:25.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,2087,1542,1103.391C*0.7623.961%D31.018%C+71.8C++N/A21399.7h10B+41.6C++
Orion VS54 4,9044,8731,4353.396A0.7723.098%B+27.396%B57.5B**N/A19584.7h10.5B*45.4C*
Pulsar C 3,4333,4111,0443.267B**0.6425.027%C++24.831%C**65.5A+N/A20552.1h9.9B++39.5B+
Ghost 1,8991,8934304.402B+1.7838.411%C+71.157%C**56B++N/A16933.8h1.9B++4.9B+
SVA-GG 1,6231,6195073.193B++0.5721.183%D-26.807%C58.4C+N/A19327.7h10.8C*50.9C+
NS Decimator 1,8211,4836712.21A+0.4259.589%C+3.169%B*47.1B++10.7D27931.5h4.1B+7B+
NS-11C 1,3221,3144193.136A**0.5125%C*21.157%B67.4A*N/A24119.5h11.5B++45.9B+
NS-11CP 1,3201,3115052.596B*0.0324.025%D--26.087%B+59.6C++N/A12322h12.1C++50.3C
Eridani SX5G 1,2121,2035862.053B+0.5725.107%D23.857%C**64BN/A13218.8h10.2B+40.6C++
NS Baron G5AE 1,1981,1904782.49B**0.1446.527%C+18.151%B+62B++N/A13519.2h4.6C+9.8C+
NS-15M AE 1,1921,1813493.384B+0.7622.347%D33.7%B++67.5B+N/A14617.5h10.6B+47.4C++
Lasher X2 1,1951,1815372.199A++0.4330.498%B+4.742%B+56.2AN/A14521h18.1B+59.3B+
Pulsar LSW 1,1781,1723753.125A0.5022.241%C+19.625%D52.1BN/A18422.5h11.5B+51.8C**
SVA-88 1,1701,1643513.316B++0.6920.953%C--19.931%D55.7B+N/A19920.9h11.7C++56C+
NS-15MP 1,1721,1603493.324B+0.7023.896%D25.603%C--62.7C+N/A13018.5h10.8C++45.2C+
NS-15MB 1,1591,1483763.053B**0.4321.353%D-20.47%D--54.4C+N/A15821.1h11.9C+55.5C+
Frag Grenade 8238141814N/A811.3749.1%B+N/A581.4B+6.4C20921.4h3.1B++6.3B++
NS-44G Commissioner 6536495541.171C++1.4638.84%C++20.493%C31.1CN/A7920.9h2.9B++7.5B+
NS-15M2 3873771552.432B+0.1923.998%C+30.239%B+62.8B++1.7A*2296h13.3C+55.5C++
Serpent VE92 3603571163.078A++0.4523.775%C+19.048%C+66.1A+N/A2775.4h11B++46.2B+
Pulsar VS1 3353331302.562A++0.0622.946%C+26.126%B++53.7A++N/A2156.2h11.8B*51.5B+
Light PPA 335327369.083B*6.4645.435%B+1.529%B+44.8C+1.1D--1387.3h8.3B+18.3B+
L100 Python AP 479313398.026B++5.4051.886%D6.39%A*44.1B**23.4B*3267.1h5.9C*11.4C++
Eridani SX5 3053041192.555A0.0727.854%C**16.447%C--66.1AN/A2514.6h10B++35.7B+
NS-44L Blackhand 3093031521.993B++0.6334.59%D-42.244%C+17C-N/A6217.8h4.9C+14.2C
Sticky Grenade 2982951295N/A292.3756.677%B+N/A1475B**15C*43160.2h1.8B+3.2B+
VE-H Maw 2832801082.593B*0.0324.881%C+29.286%B57.1C**N/A1474.9h9.9B+39.9C**
Tank Mine 370258713.634B+1.0122.429%D-N/A122.9B53.3C10352.1h1.4B*6.3C+
Terminus VX-9 214211782.705B+0.0825.323%C+34.123%B**60.3B*N/A3063.5h11B+43.3B+
Anti-Vehicle Grenade 2282091209N/A206.3740.994%D*N/A261.3C--23.8D-12660.8h6C+14.5C
Nemesis VSH9 2461801011.782A*0.8459.479%C-5.556%A++20.7C++7.6C1328.7h5.5A9.2B**
H-V45 178176583.034B*0.4123.64%C+31.818%A+51.8B*N/A2043.4h11.1B*47.1B+
Flare VE6 157155602.583B**0.0419.423%D22.581%C48.4C**N/A2893.2h10.5C*54.1C+
C-4 159142463.087B**0.4629.55%B++N/A142A17D-12221h1.2B+3.9B*
Solstice VE3 140139692.014A++0.6123.554%C++11.511%D**43.4A+N/A5183.2h12.2B++51.7B
Parallax VX3 1281271111.545A*8.9241.575%B71.654%D43.8B**N/A1872.9h1.8B*4.3B++
NS-357 Underboss 1271261340.94C+1.6936.5%C+19.048%C60B+N/A2322.1h3.3B**9B++
Beamer VS3-FB 1231231161.06C+1.5724.363%D*15.447%D--26.2DN/A644.7h8.1C++33.2C-
Solstice Burst 9494273.481A+0.8522.129%D-22.34%C72.3B**N/A3701.3h12.6C**57C+
NSX-P Tanto 7272421.714B*0.9125.204%C+30.556%B++40B+N/A911.8h14.2C**56.3C**
NS-44 Commissioner 7272561.286C**1.3425.817%D*12.5%D*18DN/A1084h3.3B++12.8C+
Dual Photon Pods 9570235S32.3753.035%C++N/A140B**50M9120.5h25.6C+48.2C++
Skyguard 13470116.364A3.7434.172%B*2.857%B++12.5C11.4B+1895.6h165.5D-484.4C+
C75 Viper 706579.286B**6.6635.428%C-1.538%C++72.2A*5.6D5040.9h7.9B**22.3B++
NS Harrower 59554,1190.013D-2.6119.141%D-N/A0.3C+N/A1215.5h1.8B+9.3C++
M40 Fury 6153510.6B*7.9725.269%D*1.887%C*88.3A++13.3B*4860.6h7.1B**28.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112040.3h
Nano-Armor Kit3954,8274.5h
Anti-Vehicle MANA Turret21440.2h
Medical Applicator58,3750.6h
Rocklet Rifle0740h
Spitfire Auto-Turret21760.3h
Motion Spotter61,0310.4h
Ammunition Package569121.5h
Medical Kit2,12313,91065h
Anti-Infantry MANA Turret1770.2h
Recon Detection Device65491h

Check the help document for the dictionary if you want to learn more about words used here.


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