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Legate Legionary VSDerppp[DA] VSDerppp
VS BR 74

KDR: 2.5

Score: 19.1m

Last Seen: Dec 8th, 2019 5:39 PM
- OFFLINE - 64.9 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 75): 17%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C Ghost NS-11CP NS-11C NS Decimator SVA-GG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,153,771 MLG Score: 2521
Fun Score: N/A
Cheeseburgers Flipped: 18TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.573%27.468%67533119439,7153.18382-0.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.212%0.612B+0.95B*-0.217CHEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.422B10.40.267C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.343%1.524%16311226328320451.025713%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.853B*-0.051C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*8.30.844B*10

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.651%4.772%129312244824652561.03434188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.077%-0.502D1.456A+0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.8-1.143D*29.5-1.367D**53.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.635%4.762%2521225105470850.22293122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.053%-0.354C-0.076C+-0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.261C*29.10.284C*60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.542%72.91%25312243,134137172.28592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.794%0.648B+0.346C**0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.517B+1.90.41B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.373%29.851%25112266798220.0681587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.79B++2.519A**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.716B++20.606B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
19.1m216.2%424 (25.4k)337 (20.2k)2.4995952,00420,8052.6217774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227330624.862%26.483%65802:4315

64% Heavy Assault8% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 21st, 2015 8:36 AMMar 21st, 2015 8:47 AMDec 9th, 2019 6:23 PM (1d) (PST)Dec 8th, 2019 1:40 PM (3d) (PST)Dec 8th, 2019 1:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6892534360.9180.3670.2432.0450.0272521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,32915,16126,168552215123220,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
943.7h/39.3d 2,542 13,772 12,533 115.8k 546 4,400 1,551 39m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:11,589
Deaths:3,969
KDR:2.920
Accuracy:25.345% C
HSR:32.488% C*
Orion VS54
B+
Kills:5,229
Deaths:1,577
KDR:3.316
Accuracy:23.361% B+
HSR:28.093% B+
SVA-GG
C
Kills:1,724
Deaths:559
KDR:3.084
Accuracy:21.578% D-
HSR:26.972% C
NS-15M AE
B++
Kills:1,194
Deaths:355
KDR:3.363
Accuracy:22.397% D
HSR:33.752% B++
Pulsar LSW
C+
Kills:1,172
Deaths:375
KDR:3.125
Accuracy:22.241% C+
HSR:19.625% D
NS-15MP
C--
Kills:1,167
Deaths:353
KDR:3.306
Accuracy:23.958% D
HSR:25.621% C--
SVA-88
D
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:20.953% D
HSR:19.931% D
NS-15MB
D-
Kills:1,148
Deaths:376
KDR:3.053
Accuracy:21.353% D-
HSR:20.470% D--
NS-15M2
B
Kills:538
Deaths:214
KDR:2.514
Accuracy:25.214% C*
HSR:28.810% B
VE-H Maw
B+
Kills:374
Deaths:151
KDR:2.477
Accuracy:25.164% C+
HSR:30.214% B+
Flare VE6
C
Kills:155
Deaths:60
KDR:2.583
Accuracy:19.423% D
HSR:22.581% C
NSX Naginata
B+
Kills:57
Deaths:26
KDR:2.192
Accuracy:22.334% C+
HSR:31.579% B+
Kills:25,511
Deaths (as Heavy Assault):8,366
Deaths (to Heavy Assaults):6,422
KDR:3.04937
Kill Difference:17,145
Playtime:606.615 hours
Usage:64%
Score:12.278m
Score/min:337
Accuracy (listed only):22.777%
HSR (listed only):26.678%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:4,462
Deaths:1,471
KDR:3.033
Accuracy:25.999% C**
HSR:26.177% B+
NS-11CP
C*
Kills:1,863
Deaths:755
KDR:2.468
Accuracy:25.607% D
HSR:24.852% C*
NS-11C
B+
Kills:1,762
Deaths:626
KDR:2.815
Accuracy:26.250% B+
HSR:22.191% B+
Eridani SX5G
B
Kills:1,270
Deaths:615
KDR:2.065
Accuracy:25.470% C
HSR:24.252% B
NS Baron G5AE
B+
Kills:1,204
Deaths:483
KDR:2.493
Accuracy:46.486% C+
HSR:18.356% B+
Serpent VE92
B++
Kills:944
Deaths:349
KDR:2.705
Accuracy:27.272% B++
HSR:22.987% B+
VE-S Canis
B+
Kills:512
Deaths:221
KDR:2.317
Accuracy:30.734% B+
HSR:19.336% C+
Eridani SX5
B
Kills:328
Deaths:134
KDR:2.448
Accuracy:28.119% B
HSR:16.463% C-
Solstice VE3
C++
Kills:139
Deaths:71
KDR:1.958
Accuracy:23.527% C++
HSR:11.511% D**
Solstice Burst
C
Kills:94
Deaths:27
KDR:3.481
Accuracy:22.129% D-
HSR:22.340% C
MKV Suppressed
B+
Kills:89
Deaths:58
KDR:1.534
Accuracy:28.154% B+
HSR:17.978% C
NSX-P Tanto
B**
Kills:84
Deaths:49
KDR:1.714
Accuracy:25.744% C+
HSR:32.143% B**
NSX-P Tengu
B**
Kills:74
Deaths:40
KDR:1.850
Accuracy:38.859% B+
HSR:28.378% B**
Phobos VX86
A*
Kills:67
Deaths:40
KDR:1.675
Accuracy:51.373% D
HSR:29.851% A*
Sirius SX12
B++
Kills:64
Deaths:30
KDR:2.133
Accuracy:26.335% B
HSR:23.438% B++
Kills:12,956
Deaths (as Light Assault):4,969
Deaths (to Light Assaults):4,511
KDR:2.60737
Kill Difference:7,987
Playtime:183.123 hours
Usage:19%
Score:3.957m
Score/min:360
Accuracy (listed only):30.137%
HSR (listed only):22.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
B
Kills:1,270
Deaths:615
KDR:2.065
Accuracy:25.470% C
HSR:24.252% B
NS Baron G5AE
B+
Kills:1,204
Deaths:483
KDR:2.493
Accuracy:46.486% C+
HSR:18.356% B+
VE-S Canis
B+
Kills:512
Deaths:221
KDR:2.317
Accuracy:30.734% B+
HSR:19.336% C+
Terminus VX-9
B+
Kills:434
Deaths:171
KDR:2.538
Accuracy:27.937% B+
HSR:31.567% B+
Pulsar VS1
B++
Kills:333
Deaths:130
KDR:2.562
Accuracy:22.946% C+
HSR:26.126% B++
Eridani SX5
B
Kills:328
Deaths:134
KDR:2.448
Accuracy:28.119% B
HSR:16.463% C-
H-V45
A+
Kills:176
Deaths:59
KDR:2.983
Accuracy:23.603% C+
HSR:31.818% A+
MKV Suppressed
B+
Kills:89
Deaths:58
KDR:1.534
Accuracy:28.154% B+
HSR:17.978% C
NSX-P Tengu
B**
Kills:74
Deaths:40
KDR:1.850
Accuracy:38.859% B+
HSR:28.378% B**
Phobos VX86
A*
Kills:67
Deaths:40
KDR:1.675
Accuracy:51.373% D
HSR:29.851% A*
Sirius SX12
B++
Kills:64
Deaths:30
KDR:2.133
Accuracy:26.335% B
HSR:23.438% B++
Kills:4,551
Deaths (as Combat Medic):1,981
Deaths (to Combat Medics):2,305
KDR:2.29732
Kill Difference:2,570
Playtime:21.522 hours
Usage:2%
Score:0.425m
Score/min:329
Accuracy (listed only):31.820%
HSR (listed only):24.324%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:4,462
Deaths:1,471
KDR:3.033
Accuracy:25.999% C**
HSR:26.177% B+
NS-11CP
C*
Kills:1,863
Deaths:755
KDR:2.468
Accuracy:25.607% D
HSR:24.852% C*
NS-11C
B+
Kills:1,762
Deaths:626
KDR:2.815
Accuracy:26.250% B+
HSR:22.191% B+
NS Baron G5AE
B+
Kills:1,204
Deaths:483
KDR:2.493
Accuracy:46.486% C+
HSR:18.356% B+
Serpent VE92
B++
Kills:944
Deaths:349
KDR:2.705
Accuracy:27.272% B++
HSR:22.987% B+
Solstice VE3
C++
Kills:139
Deaths:71
KDR:1.958
Accuracy:23.527% C++
HSR:11.511% D**
Solstice Burst
C
Kills:94
Deaths:27
KDR:3.481
Accuracy:22.129% D-
HSR:22.340% C
NSX-P Tanto
B**
Kills:84
Deaths:49
KDR:1.714
Accuracy:25.744% C+
HSR:32.143% B**
Phobos VX86
A*
Kills:67
Deaths:40
KDR:1.675
Accuracy:51.373% D
HSR:29.851% A*
Kills:10,619
Deaths (as Engineer):3,871
Deaths (to Engineers):2,844
KDR:2.74322
Kill Difference:6,748
Playtime:46.080 hours
Usage:5%
Score:0.858m
Score/min:310
Accuracy (listed only):30.487%
HSR (listed only):23.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:2,932
Deaths:740
KDR:3.962
Accuracy:39.240% C+
HSR:72.340% B
Eridani SX5G
B
Kills:1,270
Deaths:615
KDR:2.065
Accuracy:25.470% C
HSR:24.252% B
NS-44G Commissioner
C+
Kills:864
Deaths:779
KDR:1.109
Accuracy:39.904% C+
HSR:21.759% C
VE-S Canis
B+
Kills:512
Deaths:221
KDR:2.317
Accuracy:30.734% B+
HSR:19.336% C+
Eridani SX5
B
Kills:328
Deaths:134
KDR:2.448
Accuracy:28.119% B
HSR:16.463% C-
NS-44L Blackhand
C+
Kills:303
Deaths:152
KDR:1.993
Accuracy:34.590% D-
HSR:42.244% C+
NS-45 Pilot
C**
Kills:146
Deaths:128
KDR:1.141
Accuracy:26.888% D
HSR:28.767% C**
NS-357 Underboss
C+
Kills:142
Deaths:153
KDR:0.928
Accuracy:36.950% C+
HSR:20.423% C
Parallax VX3
B+
Kills:140
Deaths:13
KDR:10.769
Accuracy:42.382% B+
HSR:74.286% C
Beamer VS3-FB
D*
Kills:123
Deaths:116
KDR:1.060
Accuracy:24.363% D*
HSR:15.447% D*
MKV Suppressed
B+
Kills:89
Deaths:58
KDR:1.534
Accuracy:28.154% B+
HSR:17.978% C
NSX-P Tengu
B**
Kills:74
Deaths:40
KDR:1.850
Accuracy:38.859% B+
HSR:28.378% B**
NS-44 Commissioner
D*
Kills:72
Deaths:56
KDR:1.286
Accuracy:25.817% D*
HSR:12.500% D**
Sirius SX12
B++
Kills:64
Deaths:30
KDR:2.133
Accuracy:26.335% B
HSR:23.438% B++
NSX Daimyo
B*
Kills:62
Deaths:12
KDR:5.167
Accuracy:46.400% B++
HSR:96.774% B*
Kills:7,121
Deaths (as Infiltrator):3,247
Deaths (to Infiltrators):3,038
KDR:2.1931
Kill Difference:3,874
Playtime:76.781 hours
Usage:8%
Score:1.538m
Score/min:334
Accuracy (listed only):32.947%
HSR (listed only):34.292%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:328
V. Kills:8 N/A
Deaths:36
KDR:9.111
Accuracy:45.343% B+
KPH:43.600 C+
VKPH:1.100 D--
Dual Photon Pods
A*
Kills:72
V. Kills:26 267%
Deaths:2
KDR:36
Accuracy:53.455% C++
KPH:130.800 B*
VKPH:47.200 A*
Kills:400 (328 + 0)
Deaths:38
KDR:10.526
VKDR:0.895
Vehicle Kills:34
Kill Difference:362
Playtime:8.074 hours
Usage:1%
Score:0.092m
Score/min:189
Piloting Accuracy:45.343%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:345
V. Kills:179 192%
Deaths:39
KDR:8.846
Accuracy:52.132% C--
KPH:43.600 B*
VKPH:22.600 B++
Skyguard
B
Kills:72
V. Kills:65 109%
Deaths:11
KDR:6.545
Accuracy:33.780% B++
KPH:12.400 C
VKPH:11.200 B
C75 Viper
A*
Kills:65
V. Kills:5 N/A
Deaths:7
KDR:9.286
Accuracy:35.428% C-
KPH:72.100 A*
VKPH:5.500 D
Kills:482 (482 + 0)
Deaths:57
KDR:8.456
VKDR:4.368
Vehicle Kills:249
Kill Difference:425
Playtime:14.601 hours
Usage:2%
Score:0.246m
Score/min:281
Driving Accuracy:35.428%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G30 Walker
D*
Kills:103
V. Kills:50 202%
Deaths:
KDR:
Accuracy:25.767% F
KPH:13.200 D*
VKPH:6.400 F
Kills:103 (0 + 103)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:50
Kill Difference:103
Playtime:7.806 hours
Usage:1%
Score:0.089m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:25.767%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:54
V. Kills:8 N/A
Deaths:5
KDR:10.800
Accuracy:25.409% D*
KPH:82.200 A++
VKPH:12.200 B+
M20 Basilisk
A+
Kills:51
V. Kills:7 N/A
Deaths:9
KDR:5.667
Accuracy:34.045% C--
KPH:37 A+
VKPH:5.100 D
Kills:105 (0 + 105)
Deaths:14
KDR:7.500
VKDR:1.071
Vehicle Kills:15
Kill Difference:91
Playtime:2.035 hours
Usage:0%
Score:0.036m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:34.045%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,70011,5893,9692.92C+0.4225.345%C32.488%C*74.4C++N/A231155.7h10.3C**40.6C++
Orion VS54 5,2675,2291,5773.316A0.8223.361%B+28.093%B+58.6B**N/A20289.2h10.5B++45C++
Pulsar C 4,5014,4621,4713.033B*0.5325.999%C**26.177%B+69.5A+N/A21764.2h9.8B+37.6B+
Ghost 2,9382,9327403.962B+1.4639.24%C+72.34%B59.7B*N/A18449.1h1.9B++4.8B+
NS-11CP 1,8831,8637552.468B++0.0325.607%D24.852%C*63.4C**N/A14029.4h12.1C++47.3C+
NS-11C 1,7761,7626262.815A*0.3226.25%B+22.191%B+72.2A++N/A26824.4h11.3B*43B++
NS Decimator 2,1611,7468242.119B**0.3860.106%C+2.978%B++46.9B++11.2D28237.2h4.2B7B
SVA-GG 1,7291,7245593.084B**0.5821.578%D-26.972%C58.8C+N/A19229.3h11C*50.8C+
Eridani SX5G 1,2791,2706152.065B++0.4325.47%C24.252%B65.5B+N/A13819.4h10.2B+40.1C*
Lasher X2 1,2661,2515772.168A+0.3330.051%B+4.716%B+56.4B**N/A14922.2h18.5B61.4B+
NS Baron G5AE 1,2131,2044832.493B**0.0146.486%C+18.356%B+62.4B++N/A13619.3h4.6C+9.8C+
NS-15M AE 1,2061,1943553.363B++0.8622.397%D33.752%B++67.8B+N/A15117.6h10.6B+47.5C++
Pulsar LSW 1,1781,1723753.125A+0.6322.241%C+19.625%D52.1C**N/A18922.5h11.5B+51.8C**
NS-15MP 1,1791,1673533.306B+0.8123.958%D25.621%C--62.7C+N/A13118.6h10.8C++45.2C+
SVA-88 1,1701,1643513.316B**0.8220.953%D19.931%D55.7BN/A20120.9h11.7C++56C+
NS-15MB 1,1591,1483763.053B**0.5521.353%D-20.47%D--54.4C+N/A15921.1h11.9C++55.5C+
Plasma Grenade 1,0341,02211022N/A1,019.5048.861%B+N/A567.8B+6.7C21001.8h3.1B++6.4B+
Serpent VE92 9489443492.705A0.2127.272%B++22.987%B+88.2A*N/A35210.7h10.5B++38.4B+
NS-44G Commissioner 8688647791.109C+1.3939.904%C+21.759%C37.2CN/A10523.2h2.9B+7.2B+
NS-15M2 5525382142.514B+0.0125.214%C*28.81%B65.6B+1.7A++2328.2h13.3C+52.9C*
VE-S Canis 5225122212.317B**0.1830.734%B+19.336%C+76.4B**1.5A++2196.7h10.7B+34.7B+
Terminus VX-9 4394341712.538B+0.0427.937%B+31.567%B+68.9B**N/A2716.3h12.1C*43.2B+
VE-H Maw 3783741512.477B**0.0225.164%C+30.214%B+58.4C**N/A1676.4h9.9B+39.5C**
L100 Python AP 524345398.846B++6.3552.132%C--5.797%A++43.7B*22.7B*3147.9h6C*11.4C++
Pulsar VS1 3353331302.562A++0.0622.946%C+26.126%B++53.7A+N/A2426.2h11.8B*51.5B+
Eridani SX5 3293281342.448A0.0528.119%B16.463%C-65.6B**N/A2505h10.4B+37.1B+
Light PPA 336328369.111B*6.6145.343%B+1.524%B+43.7C+1.1D--1357.5h8.3B+18.3B+
Tank Mine 439308774B++1.5022.068%D-N/A133.9B+57C+10612.3h1.3B**6.1C++
Sticky Grenade 3093051305N/A302.5056.169%B+N/A1016.7C*13.3C+42750.3h1.8B+3.3B+
NS-44L Blackhand 3093031521.993B++0.5134.59%D-42.244%C+17C-N/A6217.8h4.9C+14.2C
Anti-Vehicle Grenade 2542321232N/A229.5040.609%D*N/A257.8C--24.4D-12090.9h5.9C+14.4C
C-4 209189832.277B+0.2231.283%B*N/A135B**14.3D--10891.4h1.2B+4B++
Nemesis VSH9 2571871091.716A++0.7859.013%C--5.348%A+20.5C*7.7C1369.1h5.5A9.3B**
H-V45 178176592.983B*0.4823.603%C+31.818%A+50.3B*N/A2233.5h11.2B*47.3B+
Flare VE6 157155602.583A+0.0819.423%D22.581%C48.4C*N/A3083.2h10.5C*54.1C+
NS-45 Pilot 1471461281.141C+1.3626.888%D28.767%C**104.3AN/A3011.4h5.3B**19.8B+
NS-357 Underboss 1431421530.928C+1.5736.95%C+20.423%C61.7B+N/A2442.3h3.4B*9.3B+
Parallax VX3 1411401310.769A++8.2742.382%B+74.286%C46.7B**N/A2063h1.7B*4.1B++
Solstice VE3 140139711.958A++0.5423.527%C++11.511%D**43.4AN/A5923.2h12.2B++51.9C**
Beamer VS3-FB 1231231161.06C1.4424.363%D*15.447%D*25.6DN/A624.8h8.1C++33.2C
G30 Walker 1531031103U100.5025.767%F1.942%D--13.2D*6.4F1907.8h222.8D--864.8F
Solstice Burst 9494273.481A+0.9822.129%D-22.34%C72.3B**N/A3741.3h12.6C**57C+
MKV Suppressed 9089581.534B+0.9728.154%B+17.978%C59.3B**N/A2831.5h12.4B+44.2B+
NSX-P Tanto 8584491.714B**0.7925.744%C+32.143%B**44.2B++N/A1281.9h13.8B53.6B
NSX-P Tengu 7474401.85B*0.6538.859%B+28.378%B**49.3C**N/A2771.5h14.6C+37.7C*
Dual Photon Pods 9872236S33.5053.455%C++N/A120B++43.3A++9270.6h26.8C50C+
NS-44 Commissioner 7272561.286C**1.2125.817%D*12.5%D**18DN/A1224h3.3B+12.8C+
Skyguard 13772116.545A4.0533.78%B++2.778%B++12.4C11.2B2005.8h162D-479.7C+
Auraxium Force-Blade 69696,9870.01D2.497.376%F-N/A0.3C-N/A1214.2h1.6B**22.2D*
Phobos VX86 6967401.675C**0.8251.373%D29.851%A*74.4B**2.2M**3340.9h2B++3.8B
C75 Viper 706579.286B**6.7935.428%C-1.538%C++72.2A*5.6D5170.9h7.9B**22.3B++
Sirius SX12 6564302.133B**0.3726.335%B23.438%B++58.2AN/A4881.1h13.3B+50.6B+
NSX Daimyo 6262125.167B++2.6746.4%B++96.774%B*47.7C+N/A1621.3h2.8C6C*
NSX Naginata 5857262.192B*0.3122.334%C+31.579%B+35.6CN/A1841.6h13.3C+59.5C++
NS Harrower 59554,1190.013D-2.4919.141%D-N/A0.3CN/A1216h1.8B++9.3C++
M40 Fury 6254510.8B*8.3025.409%D*1.852%C++77.1A+11.4B+4800.7h7.2B**28.3B++
M20 Basilisk 585195.667A3.1734.045%C--7.843%B*36.4A+5D2041.4h52.3B**153.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4660,3574.9h
Spawn Beacon153000.4h
Anti-Vehicle MANA Turret41450.2h
Medical Applicator1212,8330.9h
Rocklet Rifle0740h
Spitfire Auto-Turret22080.3h
Motion Spotter71,7600.7h
Ammunition Package579611.6h
Medical Kit2,71218,05872.6h
Anti-Infantry MANA Turret1770.2h
Recon Detection Device65491h

Check the help document for the dictionary if you want to learn more about words used here.


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