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stats.dasanfall.com
VSE[DA] VSE
VS BR 125

KDR: 2.02

Score: 33m

Last Seen: Feb 6th, 2019 12:23 AM
- OFFLINE - 262.8 hour(s)

Battle Rank 112 (125 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 113): 11%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44 Commissioner Solstice SF NS-11P Skorpios Nyx VX31 Equinox VE2 NSX Naginata Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,049,589 MLG Score: 839
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.913%24.999%7483898434,2502.13942-0.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.535%1.727A++0.665B+-1.224D*HEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.522B+10.70.251C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.79%0.225%89110214457874510.56472198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.774B++-1.268D**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.803B++14.20.732B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.997%3.882%287510172,06192910112.21851204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.012%-0.379C-0.811B++0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.329C**9.60.234C++16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.506%2.913%2761110111,7858277742.1584230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.61%0.033C+-0.369C-0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.531B+20.30.486B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.102%75.5%276310192,102114931.82783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%1.362A0.548B+-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.448B2.40.244C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.054%22.414%27611021522151200.34501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.385C**1.57A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.364C**3.90.203C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
33m248.1%316 (19k)268 (16.1k)2.0231856,03227,6952.30114125 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022151021.355%20.844%44504:2826

18% Combat Medic32% Engineer13% Heavy Assault23% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 11:47 PMJun 19th, 2018 10:52 PMFeb 15th, 2019 12:54 AM (2d) (PST)Feb 5th, 2019 10:09 PM (11d) (PST)Feb 5th, 2019 8:23 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411683730.4540.2240.0951.2500.050839

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,43910,06522,3742713675316,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2056.9h/85.7d 7,698 11,679 16,796 154.3k 2,885 8,129 6,131 66.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:28.609% A
HSR:35.825% B**
Orion VS54
B**
Kills:1,158
Deaths:553
KDR:2.094
Accuracy:25.713% B**
HSR:17.703% D--
NS-15M1
B*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:27.147% B*
HSR:25.993% B+
SVA-88
B++
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:26.058% B+
HSR:30.251% B++
Pulsar LSW
A
Kills:1,150
Deaths:441
KDR:2.608
Accuracy:29.557% A
HSR:25.913% C*
Flare VE6
B++
Kills:1,147
Deaths:433
KDR:2.649
Accuracy:26.564% B++
HSR:26.766% B
Lasher X2
A++
Kills:579
Deaths:265
KDR:2.185
Accuracy:38.413% A++
HSR:1.554% D*
Betelgeuse 54-A
B+
Kills:186
Deaths:71
KDR:2.620
Accuracy:28.319% B+
HSR:31.720% C++
Ursa
A+
Kills:98
Deaths:50
KDR:1.960
Accuracy:31.165% A+
HSR:19.388% D
NSX-P Naginata
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:28.381% B**
HSR:38.182% B**
Kills:7,852
Deaths (as Heavy Assault):3,141
Deaths (to Heavy Assaults):8,403
KDR:2.49984
Kill Difference:4,711
Playtime:267.783 hours
Usage:13%
Score:4.237m
Score/min:264
Accuracy (listed only):28.992%
HSR (listed only):25.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Pulsar C
A
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A
HSR:21.249% C
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
NSX Tengu
B+
Kills:690
Deaths:366
KDR:1.885
Accuracy:40.976% B+
HSR:22.029% C*
NSX Tanto
B*
Kills:523
Deaths:240
KDR:2.179
Accuracy:31.178% B*
HSR:30.975% B*
Thanatos VE70
A
Kills:522
Deaths:395
KDR:1.322
Accuracy:46.054% B++
HSR:22.414% A
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-11C
B*
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B*
HSR:17.333% C
VX6-7
M
Kills:240
Deaths:154
KDR:1.558
Accuracy:32.260% A+
HSR:36.250% M
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Kills:14,490
Deaths (as Light Assault):8,947
Deaths (to Light Assaults):5,489
KDR:1.61954
Kill Difference:5,543
Playtime:229.278 hours
Usage:11%
Score:2.814m
Score/min:205
Accuracy (listed only):32.297%
HSR (listed only):20.443%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Eidolon VE33
A+
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.141% A+
HSR:34.599% A
Pulsar C
A
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A
HSR:21.249% C
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
NSX Tanto
B*
Kills:523
Deaths:240
KDR:2.179
Accuracy:31.178% B*
HSR:30.975% B*
Thanatos VE70
A
Kills:522
Deaths:395
KDR:1.322
Accuracy:46.054% B++
HSR:22.414% A
NS-11C
B*
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B*
HSR:17.333% C
VX6-7
M
Kills:240
Deaths:154
KDR:1.558
Accuracy:32.260% A+
HSR:36.250% M
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Revenant
B**
Kills:104
Deaths:75
KDR:1.387
Accuracy:37.586% B++
HSR:37.500% B**
Kills:8,792
Deaths (as Engineer):6,136
Deaths (to Engineers):5,112
KDR:1.43286
Kill Difference:2,656
Playtime:654.881 hours
Usage:32%
Score:9.895m
Score/min:252
Accuracy (listed only):33.349%
HSR (listed only):24.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A++
Kills:1,173
Deaths:629
KDR:1.865
Accuracy:31.336% A++
HSR:28.304% A+
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Equinox VE2
B++
Kills:1,166
Deaths:692
KDR:1.685
Accuracy:29.511% B++
HSR:15.609% D
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
Pulsar VS1
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:29.305% B**
HSR:26.443% B*
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
NS-11A
B*
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:26.600% B+
HSR:28.473% B*
Corvus VA55
B**
Kills:1,157
Deaths:651
KDR:1.777
Accuracy:29.598% B**
HSR:24.114% C*
H-V45
B**
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:28.775% B**
HSR:12.284% D*
NSX Tengu
B+
Kills:690
Deaths:366
KDR:1.885
Accuracy:40.976% B+
HSR:22.029% C*
Terminus VX-9
B**
Kills:642
Deaths:332
KDR:1.934
Accuracy:30.829% B**
HSR:35.203% B**
Thanatos VE70
A
Kills:522
Deaths:395
KDR:1.322
Accuracy:46.054% B++
HSR:22.414% A
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Kills:15,260
Deaths (as Combat Medic):8,407
Deaths (to Combat Medics):3,222
KDR:1.81515
Kill Difference:6,853
Playtime:374.473 hours
Usage:18%
Score:7.158m
Score/min:319
Accuracy (listed only):32.333%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,201
Deaths:1,087
KDR:1.105
Accuracy:45.198% B**
HSR:29.309% B**
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Nyx VX31
B
Kills:1,167
Deaths:521
KDR:2.240
Accuracy:36.430% B
HSR:29.135% C+
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
Artemis VX26
A+
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:34.522% A+
HSR:25.732% B+
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
Ghost
B++
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:44.075% B++
HSR:75.172% B++
NS-30 Vandal
B+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:36.130% B+
HSR:23.448% C
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
Phantom VA23
B**
Kills:1,156
Deaths:443
KDR:2.609
Accuracy:38.469% B+
HSR:38.408% B**
Beamer VS3
A++
Kills:781
Deaths:893
KDR:0.875
Accuracy:40.150% A++
HSR:24.456% C**
NSX Tengu
B+
Kills:690
Deaths:366
KDR:1.885
Accuracy:40.976% B+
HSR:22.029% C*
NSX Tomoe
B**
Kills:565
Deaths:238
KDR:2.374
Accuracy:33.751% B**
HSR:47.434% B**
VA39 Spectre
M
Kills:475
Deaths:110
KDR:4.318
Accuracy:46.206% A*
HSR:68.842% M
XM98
B**
Kills:467
Deaths:59
KDR:7.915
Accuracy:40.352% B+
HSR:83.084% B**
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-AM7 Archer
B+
Kills:131
Deaths:96
KDR:1.365
Accuracy:63.183% B+
HSR:16.794% C+
Soldier Soaker
A
Kills:67
Deaths:51
KDR:1.314
Accuracy:47.232% A
HSR:16.418% C++
NS-357 Underboss
A+
Kills:66
Deaths:91
KDR:0.725
Accuracy:44.360% B**
HSR:33.333% A+
Kills:16,519
Deaths (as Infiltrator):8,303
Deaths (to Infiltrators):3,509
KDR:1.98952
Kill Difference:8,216
Playtime:480.268 hours
Usage:23%
Score:8.244m
Score/min:286
Accuracy (listed only):38.682%
HSR (listed only):32.120%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:396
Deaths:129
KDR:3.070
Accuracy:17.291% B
HSR:17.677% C+
Blueshift VM5
C++
Kills:392
Deaths:113
KDR:3.469
Accuracy:19.544% C++
HSR:19.643% C
Comet VM2
D-
Kills:117
Deaths:73
KDR:1.603
Accuracy:35.525% D-
HSR:1.709% D*
Comet VM2
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:35.808% D--
HSR:4.301% C+
Kills:998
Deaths (as MAX Suit):187
Deaths (to MAX Suits):1,404
KDR:5.3369
Kill Difference:811
Playtime:36.796 hours
Usage:2%
Score:0.677m
Score/min:307
Accuracy (listed only):27.042%
HSR (listed only):10.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:445
V. Kills:33 N/A
Deaths:124
KDR:3.589
Accuracy:44.790% B+
KPH:31.500 C-
VKPH:2.300 C--
Saron Laser Cannon
C--
Kills:230
V. Kills:206 111%
Deaths:269
KDR:0.855
Accuracy:31.978% C+
KPH:6.700 D
VKPH:6 C--
Maelstrom Turbo Laser
D-
Kills:153
V. Kills:158 96%
Deaths:259
KDR:0.591
Accuracy:32.871% C**
KPH:4 D-
VKPH:4.100 D-
Coyote Missiles
C
Kills:116
V. Kills:94 122%
Deaths:59
KDR:1.966
Accuracy:53.395% C+
KPH:20.300 D
VKPH:16.500 C
Kills:944 (828 + 0)
Deaths:711
KDR:1.328
VKDR:0.691
Vehicle Kills:491
Kill Difference:233
Playtime:92.027 hours
Usage:4%
Score:0.523m
Score/min:95
Piloting Accuracy:32.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:174
V. Kills:31 N/A
Deaths:21
KDR:8.286
Accuracy:51.346% B**
KPH:44.500 C+
VKPH:7.900 C+
C150 Dalton
A*
Kills:146
V. Kills:72 200%
Deaths:17
KDR:8.588
Accuracy:58% A*
KPH:42.400 B+
VKPH:20.900 C
Kills:320 (0 + 320)
Deaths:38
KDR:8.421
VKDR:2.711
Vehicle Kills:103
Kill Difference:282
Playtime:7.350 hours
Usage:0%
Score:0.133m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:58%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:903
V. Kills:635 142%
Deaths:94
KDR:9.606
Accuracy:47.516% D--
KPH:22.600 D
VKPH:15.900 C
L100 Python HEAT
C
Kills:589
V. Kills:232 253%
Deaths:76
KDR:7.750
Accuracy:48.462% C
KPH:21.800 C--
VKPH:8.600 D
C75 Viper
C**
Kills:269
V. Kills:29 N/A
Deaths:37
KDR:7.270
Accuracy:38.307% C+
KPH:33.900 C**
VKPH:3.700 D--
L100 Python HESH
B**
Kills:212
V. Kills:45 461%
Deaths:12
KDR:17.667
Accuracy:47.481% C+
KPH:56.700 C*
VKPH:12 B**
Skyguard
B*
Kills:88
V. Kills:53 163%
Deaths:13
KDR:6.769
Accuracy:30.068% C++
KPH:19.500 B*
VKPH:11.700 B+
Kills:2,061 (2,061 + 0)
Deaths:232
KDR:8.884
VKDR:4.284
Vehicle Kills:994
Kill Difference:1,829
Playtime:83.268 hours
Usage:4%
Score:0.845m
Score/min:169
Driving Accuracy:30.068%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:221
V. Kills:137 160%
Deaths:36
KDR:6.139
Accuracy:46.660% B
KPH:19.400 C--
VKPH:12 C-
Proton II PPA
C+
Kills:62
V. Kills:4 N/A
Deaths:8
KDR:7.750
Accuracy:24.139% C+
KPH:51.500 C+
VKPH:3.300 C+
Kills:283 (0 + 283)
Deaths:44
KDR:6.432
VKDR:3.205
Vehicle Kills:141
Kill Difference:239
Playtime:12.581 hours
Usage:1%
Score:0.165m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:24.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:398
V. Kills:200 198%
Deaths:18
KDR:22.111
Accuracy:59.361% C*
KPH:46.800 C++
VKPH:23.500 C*
M40 Fury-H
B+
Kills:217
V. Kills:16 N/A
Deaths:10
KDR:21.700
Accuracy:45.296% C*
KPH:112.200 B+
VKPH:8.300 C--
Proton II PPA-H
D
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:32.076% D
KPH:64.500 D
VKPH:2.500 D*
Kills:691 (0 + 691)
Deaths:37
KDR:18.676
VKDR:5.919
Vehicle Kills:219
Kill Difference:654
Playtime:11.624 hours
Usage:1%
Score:0.223m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:32.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:171
V. Kills:29 N/A
Deaths:26
KDR:6.577
Accuracy:37.673% C++
KPH:30 D-
VKPH:5.100 D--
M20 Basilisk
C+
Kills:158
V. Kills:57 272%
Deaths:28
KDR:5.643
Accuracy:36.217% C
KPH:19.400 C+
VKPH:7 C
M40 Fury
B++
Kills:156
V. Kills:30 N/A
Deaths:15
KDR:10.400
Accuracy:42.874% B++
KPH:27.400 D
VKPH:5.300 D-
M20 Basilisk
C+
Kills:133
V. Kills:66 199%
Deaths:22
KDR:6.045
Accuracy:35.094% C
KPH:17.200 C
VKPH:8.500 C+
M60-G Bulldog
C+
Kills:117
V. Kills:21 N/A
Deaths:12
KDR:9.750
Accuracy:35.084% C+
KPH:27.100 C+
VKPH:4.900 C
M60-G Bulldog
C+
Kills:93
V. Kills:8 N/A
Deaths:5
KDR:18.600
Accuracy:36.560% C+
KPH:34.100 C+
VKPH:2.900 D-
M12 Kobalt
B*
Kills:71
V. Kills:2 N/A
Deaths:6
KDR:11.833
Accuracy:21.909% B*
KPH:65.300 C+
VKPH:1.800 D
M12 Kobalt
A++
Kills:52
V. Kills:8 N/A
Deaths:1
KDR:52
Accuracy:21.077% B+
KPH:48.100 C-
VKPH:7.400 A++
Kills:951 (0 + 951)
Deaths:115
KDR:8.270
VKDR:1.922
Vehicle Kills:221
Kill Difference:836
Playtime:36.520 hours
Usage:2%
Score:0.308m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:21.077%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:69
V. Kills:2 N/A
Deaths:49
KDR:1.408
Accuracy:19.972% C
KPH:18.100 C-
VKPH:0.500 D
Kills:69 (69 + 0)
Deaths:49
KDR:1.408
VKDR:0.041
Vehicle Kills:2
Kill Difference:20
Playtime:3.821 hours
Usage:0%
Score:0.012m
Score/min:53
Driving Accuracy:19.972%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,2051,2011,0871.105C++0.9245.198%B**29.309%B**39.9C*N/A12230.1h3.3B++7.3B*
Solstice SF 1,2331,1837741.528B+0.5028.444%B*11.581%D-16.6CN/A4771.3h9.9B34.7B++
NS-11P 1,1931,1736291.865B++0.1631.336%A++28.304%A+36B+N/A8632.6h13.3B42.3B*
Skorpios 1,1741,1715222.243B+0.2227.173%C+20.666%C+52.5B+N/A17322.3h10.4B+38.1B
Nyx VX31 1,1731,1675212.24C++0.2236.43%B29.135%C+36.7C+N/A10031.8h4.9B+13.5B+
Equinox VE2 1,1781,1666921.685B+0.3429.511%B++15.609%D32C+N/A10036.4h9.7B**32.7B++
NSX Naginata 1,1761,1643823.047A++1.0228.609%A35.825%B**43C++N/A9427.1h10.8B+37.7B+
Eridani SX5 1,1641,1636011.935B++0.0929.416%B+23.904%B+41.1C**N/A13328.3h10.3B+35.1B+
Artemis VX26 1,1641,1625482.12B++0.1034.522%A+25.732%B+41.2B+N/A13428.2h11.4B32.9B++
Pulsar VS1 1,1691,1616461.797B*0.2329.305%B**26.443%B*31.9B+N/A9436.4h12.5B++42.6B*
NS-7 PDW 1,1611,1606381.818B**0.2129.764%B**12.328%D-35.9B+N/A11232.3h12B++40.2B++
Sirius SX12 1,1651,1605222.222B**0.2031.417%A15.259%C-41B++N/A11728.3h12.3B++39B++
Ghost 1,1621,1602654.377B+2.3544.075%B++75.172%B++34.3C+N/A11033.8h1.9B++4.4B++
NS-30 Vandal 1,1631,1604572.538B+0.5136.13%B+23.448%C40.4C++N/A13328.7h4.8B++13.4B++
MKV Suppressed 1,1601,1606141.889B**0.1327.892%B+16.293%C--38.2C**N/A11930.4h12.2B+43.9B+
NS-11A 1,1651,1596851.692C**0.3326.6%B+28.473%B*31.2C+N/A10137.2h12.9B+48.4B+
Solstice Burst 1,1741,1598131.426C+0.6030.756%B*23.123%C+20.3DN/A5357.1h13.5C++43.9B+
Eidolon VE33 1,1851,1595582.077B*0.0537.141%A+34.599%A24.9C++N/A6146.5h7.3B++19.8B*
Orion VS54 1,1621,1585532.094B+0.0725.713%B**17.703%D--44.9B+N/A23425.8h11.3B+43.8C**
NS-15M1 1,1621,1584852.388B*0.3627.147%B*25.993%B+43.9C++N/A13726.4h11.2B+41.2B+
Corvus VA55 1,1691,1576511.777B*0.2529.598%B**24.114%C*29.1C+N/A9939.7h11.7C**39.4B++
SVA-88 1,1621,1574352.66B+0.6426.058%B+30.251%B++48C++N/A17824.1h11B+42.3B+
H-V45 1,1711,1567771.488C++0.5428.775%B**12.284%D*23.8CN/A6748.6h13.1C++45.7B+
Phantom VA23 1,1631,1564432.609B+0.5938.469%B+38.408%B**34.8C+N/A10233.2h4B+10.3B+
Pulsar C 1,1821,1538511.355C++0.6731.753%A21.249%C20.4CN/A6256.4h12.1C++38B+
Serpent VE92 1,1621,1536751.708B+0.3228.703%B**16.132%D27.3C+N/A8942.2h12B+41.9B+
Pulsar LSW 1,1591,1504412.608B**0.5829.557%A25.913%C*39.8C+N/A11128.9h10.8B+36.5B++
Flare VE6 1,1551,1474332.649A0.6326.564%B++26.766%B39.7C+N/A11828.9h10.2C**38.5B+
Solstice VE3 1,1581,1331,2170.931C*1.0926.11%B+19.241%C+14.5CN/A5278.1h15.6C++59.8C*
Spear Anti-Vehicle Phalanx Turret 1,8551,1189012.422B*10.4044.937%C++5.188%B+35.9C+23.7C*26231.1h7.5B+16.6B+
MANA Anti-Personnel Turret 1,0761,0522005.26N/A3.2424.379%UN/A10520U240U20115200.1h19.4T*79.7T*
L100 Python AP 1,538903949.606A7.5847.516%D--5.537%A+22.6D15.9C17740h5.6B+11.7C++
Beamer VS3 8297818930.875C*1.1540.15%A++24.456%C**24.4C+1.5A8032h10.9C+27.2C*
Force-Blade 83874522,1770.034B1.9946.367%A3.087%D0.5C+N/A21373.5h3C+6.6B+
MANA Anti-Vehicle Turret 1,4067182343.068C*1.0454.126%D2.089%D7180A6880A++20385850.1h7.7B+14.2B+
NSX Tengu 7036903661.885B++0.1440.976%B+22.029%C*38.5C++N/A8517.9h12.2B29.7B+
Terminus VX-9 6486423321.934C**0.0930.829%B**35.203%B**35.5C+N/A11018.1h11.9C**38.7B+
M60-A Bulldog 6585941833B++30.9852.443%B+1.01%D--58.8B**6.3B+34210.1h4.5B++8.5B*
L100 Python HEAT 821589767.75B*5.7348.462%C3.396%B+21.7C--8.6D11827.1h5.2B+10.8B+
Lasher X2 5995792652.185A++0.1638.413%A++1.554%D*35.7C*1.2B+11616.2h20.3C+52.8B++
NSX Tomoe 5665652382.374B+0.3533.751%B**47.434%B**39.8C+N/A9414.2h11.4B*33.7B*
NSX Tanto 5285232402.179B**0.1631.178%B*30.975%B*35.6C++N/A7814.7h12.5B40B
Thanatos VE70 5225223951.322B+0.7046.054%B++22.414%A16DN/A6232.6h3.9B++8.4B++
VA39 Spectre 4764751104.318A++2.2946.206%A*68.842%M27C**N/A7617.6h4B**8.7B**
XM98 467467597.915M++5.8940.352%B+83.084%B**39.2B+N/A10711.9h2B*4.9B++
VE-S Canis 4654571812.525B**0.5036.953%A+20.35%C+48.1C*N/A1109.5h9.7B++26.2B++
Light PPA 4784451243.589C+1.5744.79%B+N/A31.6C-2.3C--10214.1h14.2C++31.7C**
E540 Halberd-H 5983981822.111B**20.0959.361%C*2.01%C++46.8C++23.5C*3348.5h4.8B++8.1B*
Quasar VM1 4013961293.07B**1.0517.291%B17.677%C+23.3C++N/A9517h13.6B+78.4B
Blueshift VM5 3943921133.469B+1.4519.544%C++19.643%C27CN/A10714.5h15B76.7B
Proximity Mine 367367566.554B*4.5352.896%AN/A111.2CN/A3403.3h1.9C++3.5B*
M60-A Bulldog 3703251620.313B18.2947.729%C*1.231%D-37.4C*5.2C**2558.7h4.8B+10.2B++
NS-11C 3053002281.316B+0.7128.473%B*17.333%C17.3C-N/A6917.3h15.2C+53.3B+
C-4 4132811372.051B+0.0326.478%C++N/A52D24.4C6305.4h1.4C**5.4B
Tank Mine 473271992.737C++0.7130.699%C+N/A100.4C+74.8B+12162.7h1.5B++4.9B*
C75 Viper 298269377.27B++5.2538.307%C+2.23%B*34.1C**3.7D--2297.9h7.5B**19.6B*
VX6-7 2452401541.558C*0.4732.26%A+36.25%M29.3C+N/A1638.2h11.7B36.4B++
Frag Grenade 2422351235N/A232.9854.539%AN/A587.5B+17.5B**23610.4h3.2B+5.9B*
Saron Laser Cannon 4362302690.855C1.1731.978%C+N/A6.7D6C--8834.1h154.6C+483.6C+
Saron HRB 358221366.139C*4.1246.66%B1.357%C19.4C--12C-21111.4h20.1B+43.1B+
M40 Fury-H 2332171021.7B++19.6845.296%C*N/A114.2B+8.4C--3271.9h5.3B*11.6B*
L100 Python HESH 2572121217.667B+15.6447.481%C+N/A57.3C**12.2B**2013.7h3.2B6.8C**
Sticky Grenade 2102061206N/A203.9855.956%B+N/A686.7C--13.3C++22130.3h2.7C4.8C++
Betelgeuse 54-A 191186712.62C+0.6028.319%B+31.72%C++43.3D1.2B**3324.3h12.3D43.5C+
NS Decimator 3021841261.46B+0.5654.706%DN/A22.2D14.2C+3338.3h6.1D11.1D-
L105 Zephyr 205174218.286C+6.2651.346%B**N/A44.6C+7.9C+2213.9h6.5C++12.6B+
M40 Fury 200171266.577C+4.5537.673%C++N/A30D-5.1D--1245.7h10.5B+27.8B+
The Little Helper 1671631561.045C+0.9841.731%D18.405%B23.3D-N/A847h4.3B+10.3C+
Nemesis VSH9 3081621051.543A+0.4865.466%B+3.086%C*9.9C-9C+16116.3h11.4D*17.5D-
M20 Basilisk 215158285.643A3.6236.217%C3.797%D-19.3C+7C1448.2h72.3B++199.7B+
M40 Fury 1861561510.4B*8.3842.874%B++2.564%B**27.4D5.3D-1325.7h11.8B27.4B++
Aspis Anti-Aircraft Phalanx Turret 326156354.457B+2.4329.295%B++3.205%B*14.6B*15.9B**25610.7h119.2B*406.9B++
Maelstrom Turbo Laser 3111532590.591C1.4332.871%C**N/A4D-4.1D-7838.1h199.1D--605.8D
C150 Dalton 218146178.588B6.5658%A*N/A42.9B+21.2C3913.4h4.4C+7.5B*
Anti-Vehicle Grenade 1811431143N/A140.9848.139%CN/A286C-76C18350.5h5.6C++11.7C++
S1 2321411550.91B1.1163.023%B++2.128%C16.4D10.6C2968.6h8.9D-14.1C
M20 Basilisk 199133226.045A++4.0235.094%C3.759%D17.1C8.5C+1377.8h74.7B++212.8B+
NS-AM7 Archer 193131961.365A*0.6663.183%B+16.794%C+9.1B+4.3B**6014.4h19.3C*30.6B
Lancer VS22 258121981.235B++0.7955.306%D-3.306%B+9.6C--10.9C25512.6h22.1C*40C++
M60-G Bulldog 138117129.75A++7.7335.084%C+N/A27.2C+4.9C1154.3h6.1B+17.2B+
Comet VM2 162117731.603B*0.4235.525%D-1.709%D*8.4C--3.2C-8813.9h18B+50.6C*
Coyote Missiles 210116591.966C0.0653.395%C+N/A20.4D16.5C2265.7h50C93.6C+
NSX Masamune 174109422.595A**0.5755.411%C3.67%A33C++19.7B+2043.3h10.1B+18.3B
Revenant 110104751.387C0.6437.586%B++37.5%B**22.6D-1.3A+914.6h7.9C21C*
Ursa 9898501.96B*0.0631.165%A+19.388%D33.8C+N/A1982.9h12.4C39.7B+
Comet VM2 14093591.576B++0.4535.808%D--4.301%C+8.1D4.1C-8811.5h20.9B+58.4C*
M60-G Bulldog 10193518.6M**16.5836.56%C+N/A34.4C+3D-1542.7h5.3B++14.4B+
NSX Amaterasu 90892,7810.032C1.9916.795%D13.483%C+0.5CN/A1170.6h5.6C+33.4C+
Skyguard 14188136.769A*4.7530.068%C++2.273%C++19.6B*11.8B+2734.5h101.8B++338.5B++
Proton II PPA-H 797698.444C6.4232.076%DN/A63.3D2.5D*2041.2h8.5B+26.5C**
M12 Kobalt 7371611.833C+9.8121.909%B*22.535%B**64.5C+1.8D2161.1h19.1C+87B+
M12 Kobalt-F 7169491.408C+0.6219.972%C15.942%B**18.2C-N/A533.8h14.6C*73.3C*
Rocklet Rifle 11669213.286S1.2650.329%CN/A28.8C++19.6C-2602.4h25.5B**50.7B++
Soldier Soaker 6867511.314C*0.7147.232%A16.418%C++35.3C-N/A711.9h6.2C+13.2B*
NS-357 Underboss 6666910.725C1.3044.36%B**33.333%A+26.4C-N/A912.5h4.4C+9.9B+
Proton II PPA 666287.75C5.7324.139%C+1.613%C-51.7C+3.3C+2941.2h10.7C+44.5C++
NSX-P Naginata 5655262.115B+0.0928.381%B**38.182%B**36.7CN/A911.5h13.5C+47.7B+
M12 Kobalt 6052152M**49.9821.077%B+11.539%D**47.3C--7.3A++2741.1h19.9C+94.3B
Hunter QCX 6850910.549C+1.4751.765%B+14%D-9.3C3.3C++605.4h15D28.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5012,03218h
Restoration Kit16660.3h
Nano-Armor Kit438583,93553.3h
Decoy Grenade0720h
Snowman Soldier82430.3h
Anti-Vehicle MANA Turret258555.7h
Spawn Beacon56601.2h
Hellion G02160.1h
Nanite Revive Grenade01,3230.4h
Nanite Healing Grenade01330h
Medical Applicator635371,45030.3h
Spitfire Auto-Turret47341h
Ammunition Package163,5642.8h
Medical Kit1,1296,92030.1h
Anti-Infantry MANA Turret331,4215h
Shield Recharging Field7614,9406.2h
Recon Detection Device10516,06729.7h

Check the help document for the dictionary if you want to learn more about words used here.


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