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stats.dasanfall.com
VSE[DA] VSE
VS BR 126

KDR: 2.02

Score: 33.4m

Last Seen: Apr 11th, 2019 11:33 PM
- OFFLINE - 262.4 hour(s)

Battle Rank 112 (126 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 113): 59%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44 Commissioner MANA Anti-Personnel Turret Solstice SF NS-11P Skorpios Nyx VX31 Equinox VE2 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,050,840 MLG Score: 840
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.947%25.004%7493999634,5112.12402-0.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.482%1.725A++0.657B+-1.176D*HEAD ++ (~10.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+10.70.25C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.719%0.224%87110344468014590.5561197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.77B++-1.265D**-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.804B++14.20.733B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.95%3.865%290510302,09693510262.23932204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.965%-0.386C-0.811B++0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.322C*9.70.228C++16.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.491%2.946%2751110241,7998377782.14934231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%0.029C+-0.364C-0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.534B+20.20.49B+35.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.108%75.511%275310322,103117431.78979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.472%1.365A0.549B+-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B2.40.246C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.951%22.159%27511034528153200.344423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.376C**1.509A+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.362C**3.90.203C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
33.4m248.4%316 (19k)267 (16k)2.0198756,82328,1322.29763126 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035154121.363%20.854%44604:2727

18% Combat Medic32% Engineer13% Heavy Assault23% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 11:47 PMJun 19th, 2018 10:52 PMApr 20th, 2019 10:35 PM (2d) (PST)Apr 11th, 2019 7:43 PM (11d) (PST)Apr 11th, 2019 7:33 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411683730.4550.2250.0951.2540.050840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,43410,06522,3692714675316,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2082.8h/86.8d 7,814 11,850 17,109 156.7k 2,903 8,235 6,240 67.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:28.609% A
HSR:35.825% B**
NS-15M1
B*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:27.147% B*
HSR:25.993% B+
Orion VS54
B**
Kills:1,158
Deaths:553
KDR:2.094
Accuracy:25.713% B**
HSR:17.703% D--
SVA-88
B++
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:26.058% B+
HSR:30.251% B++
Pulsar LSW
A
Kills:1,150
Deaths:441
KDR:2.608
Accuracy:29.557% A
HSR:25.913% C*
Flare VE6
B++
Kills:1,147
Deaths:433
KDR:2.649
Accuracy:26.564% B++
HSR:26.766% B
Lasher X2
A++
Kills:589
Deaths:272
KDR:2.165
Accuracy:38.359% A++
HSR:1.528% D*
Betelgeuse 54-A
B+
Kills:186
Deaths:71
KDR:2.620
Accuracy:28.319% B+
HSR:31.720% C++
Ursa
A+
Kills:105
Deaths:51
KDR:2.059
Accuracy:31.083% A+
HSR:19.048% D
NSX-P Naginata
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:28.381% B**
HSR:38.182% B**
Kills:7,869
Deaths (as Heavy Assault):3,149
Deaths (to Heavy Assaults):8,506
KDR:2.49889
Kill Difference:4,720
Playtime:268.641 hours
Usage:13%
Score:4.248m
Score/min:264
Accuracy (listed only):28.979%
HSR (listed only):25.293%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Pulsar C
A+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A+
HSR:21.249% C
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
NSX Tengu
B++
Kills:889
Deaths:475
KDR:1.872
Accuracy:41.372% B++
HSR:22.047% C*
Thanatos VE70
A
Kills:528
Deaths:406
KDR:1.300
Accuracy:45.951% B++
HSR:22.159% A
NSX Tanto
B*
Kills:523
Deaths:240
KDR:2.179
Accuracy:31.178% B*
HSR:30.975% B*
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-11C
B*
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B*
HSR:17.333% C
VX6-7
M
Kills:240
Deaths:154
KDR:1.558
Accuracy:32.260% A+
HSR:36.250% M
Zenith VX-5
A+
Kills:219
Deaths:143
KDR:1.531
Accuracy:33.255% A+
HSR:26.027% B*
The Little Helper
B+
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B+
Kills:14,914
Deaths (as Light Assault):9,210
Deaths (to Light Assaults):5,571
KDR:1.61933
Kill Difference:5,704
Playtime:237.362 hours
Usage:11%
Score:2.918m
Score/min:205
Accuracy (listed only):32.367%
HSR (listed only):20.740%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Eidolon VE33
A+
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.141% A+
HSR:34.599% A
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Pulsar C
A+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A+
HSR:21.249% C
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
Thanatos VE70
A
Kills:528
Deaths:406
KDR:1.300
Accuracy:45.951% B++
HSR:22.159% A
NSX Tanto
B*
Kills:523
Deaths:240
KDR:2.179
Accuracy:31.178% B*
HSR:30.975% B*
NS-11C
B*
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B*
HSR:17.333% C
VX6-7
M
Kills:240
Deaths:154
KDR:1.558
Accuracy:32.260% A+
HSR:36.250% M
Zenith VX-5
A+
Kills:219
Deaths:143
KDR:1.531
Accuracy:33.255% A+
HSR:26.027% B*
The Little Helper
B+
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B+
Revenant
B**
Kills:104
Deaths:75
KDR:1.387
Accuracy:37.586% B+
HSR:37.500% B**
Kills:9,017
Deaths (as Engineer):6,290
Deaths (to Engineers):5,173
KDR:1.43355
Kill Difference:2,727
Playtime:670.049 hours
Usage:32%
Score:10.143m
Score/min:252
Accuracy (listed only):33.334%
HSR (listed only):24.198%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A++
Kills:1,173
Deaths:629
KDR:1.865
Accuracy:31.336% A++
HSR:28.304% A+
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Equinox VE2
B++
Kills:1,166
Deaths:692
KDR:1.685
Accuracy:29.511% B++
HSR:15.609% D-
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
Pulsar VS1
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:29.305% B**
HSR:26.443% B*
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
NS-11A
B*
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:26.600% B+
HSR:28.473% B*
Corvus VA55
B**
Kills:1,157
Deaths:651
KDR:1.777
Accuracy:29.598% B**
HSR:24.114% C*
H-V45
B**
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:28.775% B**
HSR:12.284% D*
NSX Tengu
B++
Kills:889
Deaths:475
KDR:1.872
Accuracy:41.372% B++
HSR:22.047% C*
Terminus VX-9
A
Kills:661
Deaths:350
KDR:1.889
Accuracy:30.825% B**
HSR:35.250% A
Thanatos VE70
A
Kills:528
Deaths:406
KDR:1.300
Accuracy:45.951% B++
HSR:22.159% A
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
The Little Helper
B+
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B+
Kills:15,484
Deaths (as Combat Medic):8,545
Deaths (to Combat Medics):3,270
KDR:1.81205
Kill Difference:6,939
Playtime:375.518 hours
Usage:18%
Score:7.173m
Score/min:318
Accuracy (listed only):32.351%
HSR (listed only):21.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,201
Deaths:1,087
KDR:1.105
Accuracy:45.198% B**
HSR:29.309% B**
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Nyx VX31
B+
Kills:1,167
Deaths:521
KDR:2.240
Accuracy:36.430% B+
HSR:29.135% C+
Eridani SX5
B+
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B+
HSR:23.904% B+
Artemis VX26
A+
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:34.522% A+
HSR:25.732% B+
Ghost
B++
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:44.075% B++
HSR:75.172% B++
NS-30 Vandal
B+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:36.130% B+
HSR:23.448% C
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C--
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
Phantom VA23
B**
Kills:1,156
Deaths:443
KDR:2.609
Accuracy:38.469% B+
HSR:38.408% B**
NSX Tengu
B++
Kills:889
Deaths:475
KDR:1.872
Accuracy:41.372% B++
HSR:22.047% C*
Beamer VS3
A++
Kills:796
Deaths:920
KDR:0.865
Accuracy:40.139% A++
HSR:24.246% C**
NSX Tomoe
B**
Kills:565
Deaths:238
KDR:2.374
Accuracy:33.751% B**
HSR:47.434% B**
VA39 Spectre
M
Kills:475
Deaths:110
KDR:4.318
Accuracy:46.206% A*
HSR:68.842% M
XM98
B**
Kills:468
Deaths:59
KDR:7.932
Accuracy:40.387% B+
HSR:83.120% B**
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-AM7 Archer
B+
Kills:132
Deaths:101
KDR:1.307
Accuracy:63.074% B+
HSR:16.667% C+
Soldier Soaker
A+
Kills:67
Deaths:51
KDR:1.314
Accuracy:47.232% A+
HSR:16.418% C++
NS-357 Underboss
A+
Kills:66
Deaths:91
KDR:0.725
Accuracy:44.360% B*
HSR:33.333% A+
Kills:16,735
Deaths (as Infiltrator):8,444
Deaths (to Infiltrators):3,601
KDR:1.98188
Kill Difference:8,291
Playtime:480.953 hours
Usage:23%
Score:8.250m
Score/min:286
Accuracy (listed only):38.698%
HSR (listed only):32.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:396
Deaths:129
KDR:3.070
Accuracy:17.291% B
HSR:17.677% C+
Blueshift VM5
C++
Kills:392
Deaths:113
KDR:3.469
Accuracy:19.544% C++
HSR:19.643% C
Comet VM2
D-
Kills:117
Deaths:73
KDR:1.603
Accuracy:35.525% D-
HSR:1.709% D*
Comet VM2
C++
Kills:93
Deaths:59
KDR:1.576
Accuracy:35.808% D--
HSR:4.301% C++
Kills:998
Deaths (as MAX Suit):187
Deaths (to MAX Suits):1,418
KDR:5.3369
Kill Difference:811
Playtime:36.796 hours
Usage:2%
Score:0.677m
Score/min:307
Accuracy (listed only):27.042%
HSR (listed only):10.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:446
V. Kills:33 N/A
Deaths:125
KDR:3.568
Accuracy:44.719% B+
KPH:31.600 C-
VKPH:2.300 C--
Saron Laser Cannon
C--
Kills:230
V. Kills:206 111%
Deaths:269
KDR:0.855
Accuracy:31.978% C+
KPH:6.700 D
VKPH:6 C--
Maelstrom Turbo Laser
D-
Kills:166
V. Kills:166 99%
Deaths:267
KDR:0.622
Accuracy:32.675% C**
KPH:4.300 D-
VKPH:4.300 D-
Coyote Missiles
C-
Kills:122
V. Kills:97 124%
Deaths:64
KDR:1.906
Accuracy:53.368% C+
KPH:19.800 D
VKPH:15.800 C-
Kills:964 (842 + 0)
Deaths:725
KDR:1.330
VKDR:0.692
Vehicle Kills:502
Kill Difference:239
Playtime:93.076 hours
Usage:4%
Score:0.532m
Score/min:95
Piloting Accuracy:32.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:174
V. Kills:31 N/A
Deaths:21
KDR:8.286
Accuracy:51.346% B**
KPH:44.500 C+
VKPH:7.900 C+
C150 Dalton
A*
Kills:146
V. Kills:72 200%
Deaths:17
KDR:8.588
Accuracy:58% A*
KPH:42.400 B+
VKPH:20.900 C
Kills:320 (0 + 320)
Deaths:38
KDR:8.421
VKDR:2.711
Vehicle Kills:103
Kill Difference:282
Playtime:7.350 hours
Usage:0%
Score:0.133m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:58%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:913
V. Kills:639 143%
Deaths:97
KDR:9.412
Accuracy:47.574% D--
KPH:22.600 D
VKPH:15.800 C
L100 Python HEAT
C
Kills:607
V. Kills:239 253%
Deaths:77
KDR:7.883
Accuracy:48.128% C
KPH:22.100 C--
VKPH:8.700 D
C75 Viper
C**
Kills:269
V. Kills:29 N/A
Deaths:37
KDR:7.270
Accuracy:38.307% C+
KPH:33.900 C**
VKPH:3.700 D--
L100 Python HESH
B*
Kills:213
V. Kills:45 463%
Deaths:12
KDR:17.750
Accuracy:47.410% C+
KPH:54.600 C++
VKPH:11.500 B*
Skyguard
B*
Kills:94
V. Kills:57 162%
Deaths:13
KDR:7.231
Accuracy:30.148% C++
KPH:20 B*
VKPH:12.200 B++
Kills:2,096 (2,096 + 0)
Deaths:236
KDR:8.881
VKDR:4.275
Vehicle Kills:1,009
Kill Difference:1,860
Playtime:84.427 hours
Usage:4%
Score:0.857m
Score/min:169
Driving Accuracy:30.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:221
V. Kills:137 160%
Deaths:36
KDR:6.139
Accuracy:46.735% B
KPH:19.400 C--
VKPH:12 C-
Proton II PPA
C+
Kills:62
V. Kills:4 N/A
Deaths:8
KDR:7.750
Accuracy:24.139% C+
KPH:51.500 C+
VKPH:3.300 C
Kills:283 (0 + 283)
Deaths:44
KDR:6.432
VKDR:3.205
Vehicle Kills:141
Kill Difference:239
Playtime:12.592 hours
Usage:1%
Score:0.166m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:24.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:406
V. Kills:202 200%
Deaths:18
KDR:22.556
Accuracy:59.385% C*
KPH:47.300 C++
VKPH:23.500 C*
M40 Fury-H
B+
Kills:217
V. Kills:16 N/A
Deaths:10
KDR:21.700
Accuracy:45.296% C*
KPH:112.200 B+
VKPH:8.300 C--
Proton II PPA-H
D
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:31.886% D
KPH:63.800 D
VKPH:2.500 D--
Kills:699 (0 + 699)
Deaths:37
KDR:18.892
VKDR:5.973
Vehicle Kills:221
Kill Difference:662
Playtime:11.706 hours
Usage:1%
Score:0.224m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:31.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:171
V. Kills:29 N/A
Deaths:26
KDR:6.577
Accuracy:37.673% C++
KPH:30 D-
VKPH:5.100 D--
M20 Basilisk
C+
Kills:160
V. Kills:57 276%
Deaths:28
KDR:5.714
Accuracy:36.292% C
KPH:19.500 C+
VKPH:7 C+
M40 Fury
B++
Kills:156
V. Kills:30 N/A
Deaths:15
KDR:10.400
Accuracy:42.874% B++
KPH:27.400 D
VKPH:5.300 D-
M20 Basilisk
C+
Kills:133
V. Kills:66 199%
Deaths:22
KDR:6.045
Accuracy:35.051% C-
KPH:17.100 C
VKPH:8.500 C+
M60-G Bulldog
C+
Kills:117
V. Kills:21 N/A
Deaths:12
KDR:9.750
Accuracy:34.929% C+
KPH:27 C+
VKPH:4.800 C
M60-G Bulldog
C+
Kills:94
V. Kills:8 N/A
Deaths:5
KDR:18.800
Accuracy:36.607% C+
KPH:34.400 C+
VKPH:2.900 D-
M12 Kobalt
B*
Kills:73
V. Kills:2 N/A
Deaths:6
KDR:12.167
Accuracy:21.947% B*
KPH:66.400 C+
VKPH:1.800 C-
M12 Kobalt
A++
Kills:54
V. Kills:8 N/A
Deaths:1
KDR:54
Accuracy:20.998% B+
KPH:48.600 C-
VKPH:7.200 A++
Kills:958 (0 + 958)
Deaths:115
KDR:8.330
VKDR:1.922
Vehicle Kills:221
Kill Difference:843
Playtime:36.623 hours
Usage:2%
Score:0.310m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:20.998%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C
Kills:70
V. Kills:2 N/A
Deaths:51
KDR:1.373
Accuracy:19.941% C
KPH:17.400 C--
VKPH:0.500 D-
Kills:70 (70 + 0)
Deaths:51
KDR:1.373
VKDR:0.039
Vehicle Kills:2
Kill Difference:19
Playtime:4.031 hours
Usage:0%
Score:0.012m
Score/min:51
Driving Accuracy:19.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,2051,2011,0871.105C++0.9145.198%B**29.309%B**39.9C**N/A12230.1h3.3B+7.3B++
MANA Anti-Personnel Turret 1,2511,1962335.133N/A3.1123.924%UN/A11960U550U21834400.1h19.3T*80.6T*
Solstice SF 1,2331,1837741.528B+0.4928.444%B*11.581%D-16.6CN/A4771.3h9.9B34.7B++
NS-11P 1,1931,1736291.865B++0.1531.336%A++28.304%A+36B+N/A8632.6h13.3B42.3B*
Skorpios 1,1741,1715222.243B+0.2227.173%C+20.666%C+52.5B+N/A17322.3h10.4B+38.1B+
Nyx VX31 1,1731,1675212.24C*0.2236.43%B+29.135%C+36.7C+N/A10031.8h4.9B+13.5B+
Equinox VE2 1,1781,1666921.685B+0.3329.511%B++15.609%D-32C+N/A10036.4h9.7B**32.7B++
NSX Naginata 1,1761,1643823.047A++1.0328.609%A35.825%B**43C++N/A9427.1h10.8B+37.7B+
Eridani SX5 1,1641,1636011.935B++0.0829.416%B+23.904%B+41.1C**N/A13428.3h10.3B++35.1B+
Artemis VX26 1,1641,1625482.12B++0.1034.522%A+25.732%B+41.2B+N/A13428.2h11.4B+32.9B++
Pulsar VS1 1,1691,1616461.797B*0.2229.305%B**26.443%B*31.9B+N/A9436.4h12.5B++42.6B*
Ghost 1,1621,1602654.377B+2.3644.075%B++75.172%B++34.3C+N/A11133.8h1.9B++4.4B++
NS-30 Vandal 1,1631,1604572.538B+0.5236.13%B+23.448%C40.4C++N/A13328.7h4.8B++13.4B++
MKV Suppressed 1,1601,1606141.889B**0.1327.892%B+16.293%C--38.2BN/A11930.4h12.2B+43.9B+
Sirius SX12 1,1651,1605222.222B**0.2031.417%A15.259%C-41B++N/A11728.3h12.3B++39B++
NS-7 PDW 1,1611,1606381.818A0.2029.764%B**12.328%D-35.9B+N/A11232.3h12B++40.2B+
NS-11A 1,1651,1596851.692B+0.3326.6%B+28.473%B*31.2C+N/A10137.2h12.9B+48.4B+
Eidolon VE33 1,1851,1595582.077B*0.0637.141%A+34.599%A24.9C++N/A6146.5h7.3B++19.8B*
Solstice Burst 1,1741,1598131.426C+0.5930.756%B*23.123%C+20.3DN/A5457.1h13.5C++43.9B+
NS-15M1 1,1621,1584852.388B++0.3727.147%B*25.993%B+43.9C*N/A13826.4h11.2B+41.2B+
Orion VS54 1,1621,1585532.094B+0.0725.713%B**17.703%D--44.9B+N/A23525.8h11.3B+43.8B+
SVA-88 1,1621,1574352.66B+0.6426.058%B+30.251%B++48C++N/A17824.1h11B+42.3B+
Corvus VA55 1,1691,1576511.777B*0.2429.598%B**24.114%C*29.1C++N/A9939.7h11.7B39.4B++
Phantom VA23 1,1631,1564432.609B+0.5938.469%B+38.408%B**34.8C+N/A10233.2h4B+10.3B+
H-V45 1,1711,1567771.488C++0.5328.775%B**12.284%D*23.8CN/A6748.6h13.1C*45.7B+
Serpent VE92 1,1621,1536751.708B++0.3128.703%B**16.132%D27.3C+N/A8942.2h12B+41.9B+
Pulsar C 1,1821,1538511.355C++0.6631.753%A+21.249%C20.4CN/A6256.4h12.1C++38B+
Pulsar LSW 1,1591,1504412.608B**0.5929.557%A25.913%C*39.8C+N/A11128.9h10.8B+36.5B++
Flare VE6 1,1551,1474332.649A0.6326.564%B++26.766%B39.7C+N/A11828.9h10.2B38.5B+
Solstice VE3 1,1581,1331,2170.931C**1.0926.11%B+19.241%C+14.5CN/A5378.1h15.6C++59.8B+
Spear Anti-Vehicle Phalanx Turret 1,8621,1229012.467B*10.4544.975%C++5.169%B+36.1C+23.8C*26231.1h7.5B+16.6B+
L100 Python AP 1,552913979.412B**7.3947.574%D--5.586%A++22.6D15.8C17740.4h5.6B+11.8C++
NSX Tengu 9048894751.872B++0.1541.372%B++22.047%C*38.5C++N/A8523.1h12B+28.9B+
Beamer VS3 8447969200.865C*1.1540.139%A++24.246%C**24.4C+1.5A8032.6h10.9C+27.1C*
Force-Blade 83874522,5210.033B1.9946.273%A3.087%D0.5C+N/A21390.7h3C+6.6B+
MANA Anti-Vehicle Turret 1,4197272363.081B+1.0654.081%C+2.063%D--7270A6920A1282830.1h7.7C+14.2C++
Terminus VX-9 6676613501.889B+0.1330.825%B**35.25%A35.3C+N/A10918.7h12C**39.1B+
L100 Python HEAT 846607777.883B*5.8648.128%C3.295%B+22.1C--8.7D11927.5h5.2B+10.8B+
M60-A Bulldog 6585941833B++30.9852.443%B++1.01%D--58.8B**6.3B++34210.1h4.5B*8.5B*
Lasher X2 6095892722.165A++0.1538.359%A++1.528%D*35.5C**1.2B++11516.6h20.5C+53.4B++
NSX Tomoe 5665652382.374B+0.3533.751%B**47.434%B**39.8C++N/A9514.2h11.4B*33.7B*
Thanatos VE70 5285284061.3B+0.7245.951%B++22.159%A15.8DN/A6333.4h3.9B++8.4B*
NSX Tanto 5285232402.179B**0.1631.178%B*30.975%B*35.6C*N/A7814.7h12.5B40B+
VA39 Spectre 4764751104.318A*2.3046.206%A*68.842%M27B+N/A7617.6h4B**8.7B**
XM98 468468597.932M5.9140.387%B+83.12%B**39B*N/A10612h2B*4.9B++
VE-S Canis 4654571812.525B**0.5136.953%A+20.35%C+48.1C**N/A1129.5h9.7B++26.2B++
Light PPA 4794461253.568C+1.5544.719%B+N/A31.6C-2.3C--10214.1h14.2C++31.7C**
E540 Halberd-H 6084061822.556A20.5459.385%C*1.97%C++47.2C++23.5C*3338.6h4.8B++8B*
Quasar VM1 4013961293.07B**1.0517.291%B17.677%C+23.3C++N/A9517h13.6B+78.4B+
Blueshift VM5 3943921133.469B+1.4519.544%C++19.643%C27CN/A10714.5h15B76.7B
Proximity Mine 377377566.732B*4.7153.004%AN/A114.2C+N/A3453.3h1.8B+3.5B*
M60-A Bulldog 3703251620.313B18.2947.729%C++1.231%D-37.4C*5.2C**2558.7h4.8B++10.2B++
NS-11C 3053002281.316B+0.7028.473%B*17.333%C17.3CN/A6917.3h15.2C+53.3B+
C-4 4212861382.072B+0.0526.563%C++N/A52D24.5C6265.5h1.4C**5.4B
Tank Mine 481277992.798C++0.7830.649%CN/A102.6C+75.6B+12232.7h1.5B++4.8B*
C75 Viper 298269377.27B*5.2538.307%C+2.23%B**34.1C**3.7D--2307.9h7.5B**19.6B**
VX6-7 2452401541.558B0.4632.26%A+36.25%M29.3C+N/A1638.2h11.7B36.4B++
Frag Grenade 2472391239N/A236.9854.144%B**N/A597.5B+20A22830.4h3.3B+6.1B++
Saron Laser Cannon 4362302690.855C1.1631.978%C+N/A6.7D6C--8834.1h154.6C+483.6C+
Sticky Grenade 2312271227N/A224.9855.751%B+N/A756.7C13.3C++22040.3h2.6C4.7C++
Saron HRB 358221366.139C*4.1246.735%B1.357%C+19.4C--12C-21111.4h20.2B+43.2B+
Zenith VX-5 2262191431.531B0.4933.255%A+26.027%B*26.4CN/A988.3h12.9C*38.8B+
M40 Fury-H 2332171021.7B*19.6845.296%C*N/A114.2B+8.4C--3271.9h5.3B*11.6B**
L100 Python HESH 2582131217.75B+15.7347.41%C+N/A54.6C++11.5B*1963.9h3.4C*7.1C*
NS Decimator 3091881261.492B+0.5354.793%DN/A22.7D14.6C+3338.3h6D10.9D-
Betelgeuse 54-A 191186712.62C+0.6028.319%B+31.72%C++43.3D1.2B**3374.3h12.3D43.5C+
L105 Zephyr 205174218.286C+6.2751.346%B**N/A44.6C+7.9C+2213.9h6.5C++12.6B+
M40 Fury 200171266.577C+4.5637.673%C++N/A30D-5.1D--1245.7h10.5B+27.8B++
Maelstrom Turbo Laser 3321662670.622C1.4032.675%C**N/A4.3D-4.3D-8038.7h192.5D--589D
Nemesis VSH9 3101631061.538A+0.4865.421%B+3.067%B9.9C-9C+16116.4h11.4D*17.4D-
The Little Helper 1671631561.045C0.9741.731%D18.405%B+23.3DN/A847h4.3B+10.3C++
M20 Basilisk 217160285.714A3.6936.292%C3.75%D-19.5C+7C+1448.2h71.9B*198.1B++
Aspis Anti-Aircraft Phalanx Turret 326156354.457B+2.4429.34%B+3.205%B++14.4B++15.7B**25510.8h119.9B*408.6B*
M40 Fury 1861561510.4B++8.3842.874%B++2.564%B*27.4D5.3D-1325.7h11.8B+27.4B++
C150 Dalton 218146178.588B+6.5758%A*N/A42.9B+21.2C3923.4h4.4C+7.5B*
Anti-Vehicle Grenade 1821441144N/A141.9848.177%CN/A288C76C18350.5h5.6C*11.6C*
S1 2321411550.91B+1.1163.023%B++2.128%C16.4D10.6C2978.6h8.9D-14.1C
M20 Basilisk 199133226.045A*4.0335.051%C-3.759%D17.1C8.5C+1377.8h74.8B*213.4B+
NS-AM7 Archer 1951321011.307A*0.7163.074%B+16.667%C+8.6B4.1B**5715.4h20.6C++32.7C**
Lancer VS22 2671271001.27B++0.7555.292%D3.15%B++10C-11C25612.7h21.3C**38.5C*
Coyote Missiles 219122641.906C0.1153.368%C+N/A19.7D15.6C-2166.2h49.4C+92.5C+
Comet VM2 162117731.603B*0.4235.525%D-1.709%D*8.4C-3.2C--8813.9h18B+50.6C**
M60-G Bulldog 138117129.75A*7.7334.929%C+N/A27.2C+4.9C1154.3h6.1B++17.3B+
NSX Masamune 174109422.595A**0.5855.411%C3.67%A+33C*19.7B+2033.3h10.1B+18.3B
Ursa 105105512.059B**0.0431.083%A+19.048%D35C+N/A1943h11.9C+38.2B+
Revenant 110104751.387C0.6337.586%B+37.5%B**22.6D-1.3A+914.6h7.9C+21C**
M60-G Bulldog 10294518.8M**16.7836.607%C+N/A34.8C+3D-1542.7h5.2B*14.3B+
Skyguard 15194137.231A++5.2130.148%C++2.128%C++20B*12.1B++2734.7h99.1B++328.7B++
Comet VM2 14093591.576B++0.4435.808%D--4.301%C++8.1D4.1C-8811.5h20.9B+58.4C**
NSX Amaterasu 90892,8180.032C1.9916.79%D13.483%C+0.5C--N/A1173.8h5.6C+33.5C+
Rocklet Rifle 14384253.36S1.3450.895%CN/A31.1C**21.9C2722.7h25.7B**50.5B++
Proton II PPA-H 797698.444C6.4231.886%DN/A63.3D2.5D--2021.2h8.5B+26.7C*
M12 Kobalt 7573612.167C+10.1521.947%B*23.288%B**66.4C+1.8C-2171.1h19C++86.7B+
M12 Kobalt-F 7270511.373C+0.6519.941%C15.714%B**17.5C--N/A514h14.5C++72.5C++
Soldier Soaker 6867511.314C*0.7147.232%A+16.418%C++35.3CN/A711.9h6.2C+13.2B*
NS-357 Underboss 6666910.725C1.2944.36%B*33.333%A+26.4C-N/A922.5h4.4C+9.9B+
Proton II PPA 666287.75C5.7324.139%C+1.613%C51.7C+3.3C2941.2h10.7C+44.5C++
NSX-P Naginata 5655262.115B+0.1028.381%B**38.182%B**36.7CN/A931.5h13.5C+47.7B+
M12 Kobalt 6254154S51.9820.998%B+11.111%D**49.1C-7.3A++2721.1h19.5C++92.8B+
Hunter QCX 6850910.549C+1.4751.765%B+14%D9.3C-3.3C++615.4h15D28.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret259055.7h
Motion Spotter5112,03618h
Hellion G02160.1h
Nanite Revive Grenade01,3360.4h
Spawn Beacon56741.2h
Nanite Healing Grenade01580h
Nano-Armor Kit443598,21754.1h
Decoy Grenade0720h
Medical Applicator639372,29130.4h
Spitfire Auto-Turret78471.2h
Restoration Kit351330.5h
Ammunition Package174,0063h
Medical Kit1,1507,02130.9h
Anti-Infantry MANA Turret391,7265.3h
Snowman Soldier82430.3h
Recon Detection Device10516,12529.8h
Shield Recharging Field7614,9786.2h

Check the help document for the dictionary if you want to learn more about words used here.


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