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VSE[DA] VSE
VS BR 127

KDR: 2

Score: 34.1m

Last Seen: Mar 22nd, 2020 2:50 AM
- OFFLINE - 1815.3 hour(s)

Battle Rank 113 (127 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 55%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44 Commissioner MANA Anti-Personnel Turret Solstice SF NS-11P Skorpios Nyx VX31 Equinox VE2 NSX Naginata
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,033,326 MLG Score: 826
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.952%25.052%75039124434,8122.08793-0.085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.421%1.686A++0.594B+-1.089D*HEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.517B+10.70.248C++25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.721%0.223%87112824488064610.55583197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.792B++-1.247D*-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.805B++14.20.734B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.982%3.814%291512782,12494610392.24524204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.955%-0.393C--0.848B*0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.323C*9.60.228C++16.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.495%2.93%2721112721,8098477802.13326232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%0.025C+-0.384C-0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.60.538B+20.30.497B+35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.09%75.523%272312802,104120631.74461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%1.377A0.546B+-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.453B+2.40.25C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.874%22.117%27211282529158200.334176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.339C**1.423A-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.357C**3.90.203C++4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.1m253.5%318 (19.1k)268 (16.1k)2.0030957,75328,8322.27764127 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283158121.182%20.861%44204:2527

18% Combat Medic33% Engineer13% Heavy Assault23% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 11:47 PMJun 19th, 2018 10:52 PMApr 21st, 2020 2:27 AM (45d) (PST)Mar 22nd, 2020 2:32 AM (75d) (PST)Mar 21st, 2020 10:50 PM (76d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5361683680.4530.2260.0951.2750.049826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,16710,07022,0972714676316,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2122.9h/88.5d 7,916 12,048 17,575 162.4k 2,956 8,441 6,281 68.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B**
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:28.609% B**
HSR:35.825% B*
NS-15M1
B+
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:27.147% B+
HSR:25.993% C**
Orion VS54
B++
Kills:1,158
Deaths:553
KDR:2.094
Accuracy:25.713% B++
HSR:17.703% D--
SVA-88
B+
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:26.058% C*
HSR:30.251% B+
Pulsar LSW
B*
Kills:1,150
Deaths:441
KDR:2.608
Accuracy:29.557% B*
HSR:25.913% C+
Flare VE6
B+
Kills:1,147
Deaths:433
KDR:2.649
Accuracy:26.564% B+
HSR:26.766% C++
Betelgeuse 54-A
C*
Kills:186
Deaths:71
KDR:2.620
Accuracy:28.319% C*
HSR:31.720% C+
Ursa
B**
Kills:105
Deaths:51
KDR:2.059
Accuracy:31.083% B**
HSR:19.048% D-
NSX-P Naginata
B**
Kills:55
Deaths:26
KDR:2.115
Accuracy:28.381% B*
HSR:38.182% B**
Kills:7,280
Deaths (as Heavy Assault):2,877
Deaths (to Heavy Assaults):8,695
KDR:2.53041
Kill Difference:4,403
Playtime:270.833 hours
Usage:13%
Score:4.265m
Score/min:262
Accuracy (listed only):27.937%
HSR (listed only):27.933%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B++
HSR:11.581% D-
Skorpios
C
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C
HSR:20.666% C
Eridani SX5
B
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B
HSR:23.904% B
NS-7 PDW
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B*
HSR:12.328% D--
Sirius SX12
B**
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% B**
HSR:15.259% C--
MKV Suppressed
C*
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% C*
HSR:16.293% D
Solstice Burst
B++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B++
HSR:23.123% C
Pulsar C
B**
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% B**
HSR:21.249% C--
Serpent VE92
B++
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B++
HSR:16.132% D-
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
NSX Tengu
B+
Kills:1,072
Deaths:603
KDR:1.778
Accuracy:41.257% B+
HSR:22.015% C+
Thanatos VE70
B**
Kills:529
Deaths:409
KDR:1.293
Accuracy:45.874% B+
HSR:22.117% B**
NSX Tanto
B++
Kills:523
Deaths:241
KDR:2.170
Accuracy:31.178% B++
HSR:30.975% B+
Zenith VX-5
B**
Kills:467
Deaths:328
KDR:1.424
Accuracy:31.482% B**
HSR:29.550% B**
VE-S Canis
A
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A
HSR:20.350% C+
NS-11C
B++
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B++
HSR:17.333% C-
VX6-7
A*
Kills:265
Deaths:167
KDR:1.587
Accuracy:31.823% B**
HSR:35.094% A*
NSX-P Tengu
B+
Kills:177
Deaths:160
KDR:1.106
Accuracy:38.435% C**
HSR:25.424% B+
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Kills:15,548
Deaths (as Light Assault):9,700
Deaths (to Light Assaults):5,734
KDR:1.60289
Kill Difference:5,848
Playtime:243.070 hours
Usage:11%
Score:3.042m
Score/min:209
Accuracy (listed only):32.560%
HSR (listed only):21.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B++
HSR:11.581% D-
Solstice Burst
B++
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B++
HSR:23.123% C
Eidolon VE33
A
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.141% A
HSR:34.599% B**
Pulsar C
B**
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% B**
HSR:21.249% C--
Serpent VE92
B++
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B++
HSR:16.132% D-
Solstice VE3
B+
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B+
HSR:19.241% C+
Thanatos VE70
B**
Kills:529
Deaths:409
KDR:1.293
Accuracy:45.874% B+
HSR:22.117% B**
NSX Tanto
B++
Kills:523
Deaths:241
KDR:2.170
Accuracy:31.178% B++
HSR:30.975% B+
Zenith VX-5
B**
Kills:467
Deaths:328
KDR:1.424
Accuracy:31.482% B**
HSR:29.550% B**
NS-11C
B++
Kills:300
Deaths:228
KDR:1.316
Accuracy:28.473% B++
HSR:17.333% C-
VX6-7
A*
Kills:265
Deaths:167
KDR:1.587
Accuracy:31.823% B**
HSR:35.094% A*
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Revenant
B*
Kills:107
Deaths:77
KDR:1.390
Accuracy:37.224% B
HSR:38.318% B*
Kills:9,294
Deaths (as Engineer):6,494
Deaths (to Engineers):5,244
KDR:1.43117
Kill Difference:2,800
Playtime:701.303 hours
Usage:33%
Score:10.721m
Score/min:255
Accuracy (listed only):33.130%
HSR (listed only):24.440%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:1,173
Deaths:629
KDR:1.865
Accuracy:31.336% A
HSR:28.304% B++
Skorpios
C
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C
HSR:20.666% C
Equinox VE2
B+
Kills:1,166
Deaths:692
KDR:1.685
Accuracy:29.511% B+
HSR:15.609% D
Eridani SX5
B
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B
HSR:23.904% B
Pulsar VS1
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:29.305% B**
HSR:26.443% B+
NS-7 PDW
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B*
HSR:12.328% D--
Sirius SX12
B**
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% B**
HSR:15.259% C--
MKV Suppressed
C*
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% C*
HSR:16.293% D
NS-11A
B++
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:26.600% C**
HSR:28.473% B++
Corvus VA55
B*
Kills:1,157
Deaths:651
KDR:1.777
Accuracy:29.598% B*
HSR:24.114% C+
H-V45
B++
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:28.775% B++
HSR:12.284% D*
NSX Tengu
B+
Kills:1,072
Deaths:603
KDR:1.778
Accuracy:41.257% B+
HSR:22.015% C+
Terminus VX-9
B*
Kills:661
Deaths:350
KDR:1.889
Accuracy:30.825% B*
HSR:35.250% B*
Thanatos VE70
B**
Kills:529
Deaths:409
KDR:1.293
Accuracy:45.874% B+
HSR:22.117% B**
VE-S Canis
A
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A
HSR:20.350% C+
NSX-P Tengu
B+
Kills:177
Deaths:160
KDR:1.106
Accuracy:38.435% C**
HSR:25.424% B+
The Little Helper
B
Kills:163
Deaths:156
KDR:1.045
Accuracy:41.731% D
HSR:18.405% B
Kills:15,845
Deaths (as Combat Medic):8,836
Deaths (to Combat Medics):3,387
KDR:1.79323
Kill Difference:7,009
Playtime:375.524 hours
Usage:18%
Score:7.173m
Score/min:318
Accuracy (listed only):32.698%
HSR (listed only):21.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,201
Deaths:1,087
KDR:1.105
Accuracy:45.198% B*
HSR:29.309% B*
Skorpios
C
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C
HSR:20.666% C
Nyx VX31
C*
Kills:1,167
Deaths:521
KDR:2.240
Accuracy:36.430% C*
HSR:29.135% C+
Eridani SX5
B
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B
HSR:23.904% B
Artemis VX26
A
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:34.522% A
HSR:25.732% C**
Ghost
B+
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:44.075% B+
HSR:75.172% B+
NS-7 PDW
B*
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B*
HSR:12.328% D--
Sirius SX12
B**
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% B**
HSR:15.259% C--
NS-30 Vandal
C**
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:36.130% C**
HSR:23.448% C--
MKV Suppressed
C*
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% C*
HSR:16.293% D
Phantom VA23
B*
Kills:1,156
Deaths:443
KDR:2.609
Accuracy:38.469% C**
HSR:38.408% B*
NSX Tengu
B+
Kills:1,072
Deaths:603
KDR:1.778
Accuracy:41.257% B+
HSR:22.015% C+
Beamer VS3
A++
Kills:811
Deaths:944
KDR:0.859
Accuracy:40.070% A++
HSR:24.044% C++
NSX Tomoe
B*
Kills:565
Deaths:238
KDR:2.374
Accuracy:33.751% B*
HSR:47.434% B*
VA39 Spectre
M+
Kills:475
Deaths:110
KDR:4.318
Accuracy:46.206% A*
HSR:68.842% M+
XM98
B*
Kills:469
Deaths:59
KDR:7.949
Accuracy:40.307% C*
HSR:83.156% B*
VE-S Canis
A
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A
HSR:20.350% C+
NSX-P Tengu
B+
Kills:177
Deaths:160
KDR:1.106
Accuracy:38.435% C**
HSR:25.424% B+
NS-AM7 Archer
B+
Kills:142
Deaths:108
KDR:1.315
Accuracy:62.055% B+
HSR:16.197% C
Soldier Soaker
A
Kills:67
Deaths:51
KDR:1.314
Accuracy:47.232% A
HSR:16.418% B+
NS-357 Underboss
B**
Kills:66
Deaths:91
KDR:0.725
Accuracy:44.360% B++
HSR:33.333% B**
Kills:17,121
Deaths (as Infiltrator):8,763
Deaths (to Infiltrators):3,692
KDR:1.95378
Kill Difference:8,358
Playtime:481.775 hours
Usage:23%
Score:8.267m
Score/min:286
Accuracy (listed only):38.624%
HSR (listed only):31.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:396
Deaths:129
KDR:3.070
Accuracy:17.291% C++
HSR:17.677% C
Blueshift VM5
C
Kills:392
Deaths:113
KDR:3.469
Accuracy:19.544% C
HSR:19.643% C
Comet VM2
D--
Kills:117
Deaths:73
KDR:1.603
Accuracy:35.525% D--
HSR:1.709% D*
Comet VM2
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:35.808% D*
HSR:4.301% C+
Kills:998
Deaths (as MAX Suit):187
Deaths (to MAX Suits):1,437
KDR:5.3369
Kill Difference:811
Playtime:36.796 hours
Usage:2%
Score:0.677m
Score/min:307
Accuracy (listed only):27.042%
HSR (listed only):10.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:448
V. Kills:34 N/A
Deaths:126
KDR:3.556
Accuracy:44.721% B
KPH:31.400 D
VKPH:2.400 D
Saron Laser Cannon
D
Kills:230
V. Kills:206 111%
Deaths:269
KDR:0.855
Accuracy:31.978% C++
KPH:6.700 D
VKPH:6 D
Maelstrom Turbo Laser
C++
Kills:170
V. Kills:167 101%
Deaths:269
KDR:0.632
Accuracy:32.591% C++
KPH:4.400 D-
VKPH:4.300 D-
Coyote Missiles
C--
Kills:122
V. Kills:97 124%
Deaths:64
KDR:1.906
Accuracy:53.291% C+
KPH:19.800 D-
VKPH:15.800 C--
Kills:970 (848 + 0)
Deaths:728
KDR:1.332
VKDR:0.692
Vehicle Kills:504
Kill Difference:242
Playtime:93.324 hours
Usage:4%
Score:0.534m
Score/min:95
Piloting Accuracy:32.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:174
V. Kills:31 N/A
Deaths:21
KDR:8.286
Accuracy:51.346% B*
KPH:44.500 C
VKPH:7.900 C+
C150 Dalton
A*
Kills:146
V. Kills:72 200%
Deaths:17
KDR:8.588
Accuracy:58% A*
KPH:42.400 C+
VKPH:20.900 C-
Kills:320 (0 + 320)
Deaths:38
KDR:8.421
VKDR:2.711
Vehicle Kills:103
Kill Difference:282
Playtime:7.350 hours
Usage:0%
Score:0.133m
Score/min:301
Piloting Accuracy:N/A%
Gunner Accuracy:58%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:941
V. Kills:652 144%
Deaths:98
KDR:9.602
Accuracy:47.450% D--
KPH:22.800 D-
VKPH:15.800 D
L100 Python HEAT
D
Kills:607
V. Kills:239 253%
Deaths:77
KDR:7.883
Accuracy:48.128% C-
KPH:22.100 D
VKPH:8.700 D
C75 Viper
C+
Kills:269
V. Kills:29 N/A
Deaths:37
KDR:7.270
Accuracy:38.307% C
KPH:33.900 C+
VKPH:3.700 D--
L100 Python HESH
B++
Kills:213
V. Kills:45 463%
Deaths:12
KDR:17.750
Accuracy:47.410% C
KPH:54.600 C+
VKPH:11.500 B++
Skyguard
B+
Kills:94
V. Kills:57 162%
Deaths:13
KDR:7.231
Accuracy:30.148% C+
KPH:20 B+
VKPH:12.200 B+
Kills:2,124 (2,124 + 0)
Deaths:237
KDR:8.962
VKDR:4.312
Vehicle Kills:1,022
Kill Difference:1,887
Playtime:85.284 hours
Usage:4%
Score:0.865m
Score/min:169
Driving Accuracy:30.148%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:221
V. Kills:137 160%
Deaths:36
KDR:6.139
Accuracy:46.735% C*
KPH:19.400 D
VKPH:12 C-
Proton II PPA
C
Kills:62
V. Kills:4 N/A
Deaths:8
KDR:7.750
Accuracy:24.139% C+
KPH:51.500 C
VKPH:3.300 C
Kills:283 (0 + 283)
Deaths:44
KDR:6.432
VKDR:3.205
Vehicle Kills:141
Kill Difference:239
Playtime:12.592 hours
Usage:1%
Score:0.166m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:24.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:412
V. Kills:203 202%
Deaths:19
KDR:21.684
Accuracy:59.423% C++
KPH:47.400 C+
VKPH:23.400 C++
M40 Fury-H
B+
Kills:217
V. Kills:16 N/A
Deaths:10
KDR:21.700
Accuracy:45.296% C*
KPH:112.200 B+
VKPH:8.300 D
Proton II PPA-H
D
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:31.886% D-
KPH:63.800 D
VKPH:2.500 D--
Kills:705 (0 + 705)
Deaths:38
KDR:18.553
VKDR:5.842
Vehicle Kills:222
Kill Difference:667
Playtime:11.814 hours
Usage:1%
Score:0.225m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:31.886%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:171
V. Kills:29 N/A
Deaths:26
KDR:6.577
Accuracy:37.673% C+
KPH:30 D--
VKPH:5.100 D--
M20 Basilisk
C
Kills:161
V. Kills:57 278%
Deaths:28
KDR:5.750
Accuracy:36.405% C-
KPH:19.300 C
VKPH:6.800 C
M40 Fury
B+
Kills:156
V. Kills:30 N/A
Deaths:15
KDR:10.400
Accuracy:42.874% B+
KPH:27.400 D-
VKPH:5.300 D-
M20 Basilisk
C
Kills:135
V. Kills:67 199%
Deaths:22
KDR:6.136
Accuracy:34.862% D
KPH:17.100 C--
VKPH:8.500 C
M60-G Bulldog
C
Kills:118
V. Kills:21 N/A
Deaths:12
KDR:9.833
Accuracy:34.310% C
KPH:26.700 C
VKPH:4.800 C-
M60-G Bulldog
C
Kills:95
V. Kills:8 N/A
Deaths:5
KDR:19
Accuracy:36.654% C
KPH:34.600 C-
VKPH:2.900 D-
M12 Kobalt
B++
Kills:73
V. Kills:2 N/A
Deaths:6
KDR:12.167
Accuracy:21.947% B++
KPH:66.100 C
VKPH:1.800 D
M12 Kobalt
A
Kills:55
V. Kills:8 N/A
Deaths:1
KDR:55
Accuracy:21.999% B+
KPH:46 D
VKPH:6.700 A
Kills:964 (0 + 964)
Deaths:115
KDR:8.383
VKDR:1.930
Vehicle Kills:222
Kill Difference:849
Playtime:37.062 hours
Usage:2%
Score:0.311m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:21.999%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C--
Kills:70
V. Kills:2 N/A
Deaths:51
KDR:1.373
Accuracy:19.863% C--
KPH:17.300 D
VKPH:0.500 D-
Kills:70 (70 + 0)
Deaths:51
KDR:1.373
VKDR:0.039
Vehicle Kills:2
Kill Difference:19
Playtime:4.043 hours
Usage:0%
Score:0.012m
Score/min:51
Driving Accuracy:19.863%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,2051,2011,0871.105C++0.9045.198%B*29.309%B*39.9C+N/A12330.1h3.3B+7.3B++
MANA Anti-Personnel Turret 1,2511,1962335.133N/A3.1323.924%UN/A11960U550U21851700.1h19.3T*80.6T*
Solstice SF 1,2331,1837741.528B0.4828.444%B++11.581%D-16.6C-N/A4771.3h9.9B+34.7B+
NS-11P 1,1931,1736291.865B+0.1431.336%A28.304%B++36C+N/A8632.6h13.3C++42.3B++
Skorpios 1,1741,1715222.243C**0.2427.173%C20.666%C52.5C++N/A17322.3h10.4B38.1C*
Nyx VX31 1,1731,1675212.24C+0.2436.43%C*29.135%C+36.7CN/A10031.8h4.9B+13.5B+
Equinox VE2 1,1781,1666921.685C**0.3229.511%B+15.609%D32CN/A10036.4h9.7B*32.7B++
NSX Naginata 1,1761,1643823.047A1.0428.609%B**35.825%B*43CN/A9427.1h10.8B+37.7B+
Eridani SX5 1,1641,1636011.935B+0.0729.416%B23.904%B41.1C+N/A13428.3h10.3B+35.1B+
Artemis VX26 1,1641,1625482.12C*0.1234.522%A25.732%C**41.2C+N/A13428.2h11.4C++32.9B++
Pulsar VS1 1,1691,1616461.797B+0.2129.305%B**26.443%B+31.9C++N/A9536.4h12.5B+42.6B++
Ghost 1,1621,1602654.377B2.3744.075%B+75.172%B+34.3C--N/A11133.8h1.9B+4.4B+
NS-7 PDW 1,1611,1606381.818B*0.1929.764%B*12.328%D--35.9C*N/A11232.3h12B++40.2B+
Sirius SX12 1,1651,1605222.222B++0.2231.417%B**15.259%C--41C++N/A11728.3h12.3B+39B+
NS-30 Vandal 1,1631,1604572.538C++0.5336.13%C**23.448%C--40.4CN/A13328.7h4.8B+13.4B+
MKV Suppressed 1,1601,1606141.889B++0.1127.892%C*16.293%D38.2C+N/A11930.4h12.2B+43.9B
NS-11A 1,1651,1596851.692C++0.3126.6%C**28.473%B++31.2CN/A10237.2h12.9C*48.4B
Solstice Burst 1,1741,1598131.426C+0.5830.756%B++23.123%C20.3DN/A5457.1h13.5C+43.9C**
Eidolon VE33 1,1851,1595582.077B0.0737.141%A34.599%B**24.9CN/A6246.5h7.3B+19.8B++
NS-15M1 1,1621,1584852.388B+0.3827.147%B+25.993%C**43.9C+N/A13826.4h11.2B+41.2B+
Orion VS54 1,1621,1585532.094C++0.0925.713%B++17.703%D--44.9C++N/A23725.8h11.3B43.8C++
SVA-88 1,1621,1574352.66B0.6626.058%C*30.251%B+48CN/A17924.1h11C*42.3C**
Corvus VA55 1,1691,1576511.777B+0.2329.598%B*24.114%C+29.1CN/A9939.7h11.7C++39.4B+
Phantom VA23 1,1631,1564432.609C+0.6138.469%C**38.408%B*34.8C-N/A10233.2h4B+10.3B+
H-V45 1,1711,1567771.488C+0.5228.775%B++12.284%D*23.8DN/A6848.6h13.1C+45.7B+
Pulsar C 1,1821,1538511.355C+0.6531.753%B**21.249%C--20.4C--N/A6356.4h12.1C+38B+
Serpent VE92 1,1621,1536751.708C**0.3028.703%B++16.132%D-27.3CN/A8942.2h12C*41.9B+
Pulsar LSW 1,1591,1504412.608B++0.6029.557%B*25.913%C+39.8CN/A11228.9h10.8B+36.5B+
Flare VE6 1,1551,1474332.649B*0.6526.564%B+26.766%C++39.7CN/A11928.9h10.2C++38.5B
Solstice VE3 1,1581,1331,2170.931C++1.0726.11%B+19.241%C+14.5C-N/A5378.1h15.6C+59.8C++
Spear Anti-Vehicle Phalanx Turret 1,8711,1289012.533B+10.5344.982%C+5.142%B++36.2C23.8C+26231.2h7.4B16.5C**
NSX Tengu 1,0881,0726031.778B+0.2341.257%B+22.015%C+38.4CN/A9927.9h11.9C**28.8B
L100 Python AP 1,593941989.602C**7.6047.45%D--5.42%A++22.8D-15.8D17641.3h5.6C++11.7C+
Beamer VS3 8598119440.859C+1.1440.07%A++24.044%C++24.4C1.4B++8033.2h10.8C-27B+
Force-Blade 84274723,1830.032C++1.9744.736%B**3.079%C--0.5CN/A21423.1h3.1C6.8B
MANA Anti-Vehicle Turret 1,4227292363.089C+1.0954.068%C--2.058%C7290M**6930U10277600.1h7.7C--14.2D
Terminus VX-9 6676613501.889C++0.1130.825%B*35.25%B*35.3C-N/A11018.7h12C+39.1B+
L100 Python HEAT 846607777.883C**5.8848.128%C-3.295%B+22.1D8.7D11927.5h5.2B10.8C++
Lasher X2 6226012812.139B*0.1438.443%A1.664%D*35.6C+1.2C++11716.9h20.4C53.1B+
M60-A Bulldog 6585941833B+31.0052.433%B+1.01%D--58.8B+6.3B+34210.1h4.5B++8.5B++
NSX Tomoe 5665652382.374B0.3733.751%B*47.434%B*39.8CN/A9514.2h11.4B++33.7B++
Thanatos VE70 5295294091.293C*0.7145.874%B+22.117%B**15.7DN/A6333.6h3.9B++8.4B++
NSX Tanto 5285232412.17B*0.1731.178%B++30.975%B+35.3C+N/A7814.8h12.5C**40B+
VA39 Spectre 4764751104.318B**2.3146.206%A*68.842%M+27C++N/A7617.6h4B**8.7B**
XM98 469469597.949M+5.9540.307%C*83.156%B*39.1B+N/A10712h2B++4.9B+
Zenith VX-5 4784673281.424C++0.5831.482%B**29.55%B**27C--N/A8517.3h12.3C++39.2B+
VE-S Canis 4654571812.525B*0.5236.953%A20.35%C+48.1C+N/A1139.5h9.7B+26.2B+
Light PPA 4824481263.556C1.5544.721%BN/A31.3D2.4D10114.3h14.2C+31.7C++
E540 Halberd-H 6154121921.684B++19.6859.423%C++1.942%C++47.4C+23.3C++3328.7h4.7B+8B++
Quasar VM1 4013961293.07B++1.0717.291%C++17.677%C23.3CN/A9517h13.6B78.4C*
Blueshift VM5 3943921133.469B1.4719.544%C19.643%C27DN/A10714.5h15C++76.7C++
Proximity Mine 379379566.768B++4.7653.052%B**N/A114.8CN/A3463.3h1.9C+3.5B++
M60-A Bulldog 3703251620.313C++18.3147.729%C+1.231%D-37.4C+5.2C*2558.7h4.8B+10.2B+
NS-11C 3053002281.316C++0.6928.473%B++17.333%C-17.3DN/A7017.3h15.2C53.3C*
C-4 4232881382.087B0.0826.61%C+N/A52.4D24.5C6285.5h1.4C++5.3C*
Tank Mine 4812771022.716C+0.7130.361%CN/A102.6C+75.6B12082.7h1.5B+4.9B+
C75 Viper 298269377.27C**5.2738.307%C2.23%B**34.1C+3.7D--2307.9h7.5B**19.6B++
VX6-7 2702651671.587C+0.4231.823%B**35.094%A*29.8CN/A1618.9h11.4C*35.9B+
Sticky Grenade 2602561256N/A254.0056.092%BN/A640D-10C22440.4h2.7D4.8C+
Plasma Grenade 2592511251N/A249.0054.025%B*N/A627.5C*20B++23790.4h3.2C*6B+
Saron Laser Cannon 4362302690.855C1.1531.978%C++N/A6.7D6D8934.1h154.6C483.6C
Saron HRB 358221366.139C++4.1446.735%C*1.357%C+19.4D12C-21111.4h20.2C*43.2B
M40 Fury-H 2332171021.7B+19.7045.296%C*N/A114.2B+8.4D3271.9h5.3B++11.6B*
L100 Python HESH 2582131217.75C*15.7547.41%CN/A54.6C+11.5B++1973.9h3.4C+7.1C+
NS Decimator 3151931281.508C**0.5054.773%D-N/A23D-14.5C3358.4h5.9D-10.7D--
Betelgeuse 54-A 191186712.62C+0.6228.319%C*31.72%C+43.3D-1.2C+3454.3h12.3D--43.5C
NSX-P Tengu 1791771601.106C+0.9038.435%C**25.424%B+17.9DN/A579.9h13.2C++34.3C**
L105 Zephyr 205174218.286C+6.2851.346%B*N/A44.6C7.9C+2213.9h6.5C+12.6B+
M40 Fury 200171266.577C4.5737.673%C+N/A30D--5.1D--1245.7h10.5B+27.8B+
Maelstrom Turbo Laser 3371702690.632C-1.3732.591%C++N/A4.4D-4.3D-8038.8h188.7D*578.9D--
Nemesis VSH9 3101631071.523B**0.4865.453%C*3.067%C*9.8C--8.9C16016.6h11.5D**17.5D*
The Little Helper 1671631561.045C0.9641.731%D18.405%B23.3D-N/A847h4.3C**10.3C+
M20 Basilisk 218161285.75B*3.7536.405%C-3.727%D-19.4C6.9C1438.3h71.9C**197.5B
M40 Fury 1861561510.4C**8.4042.874%B+2.564%B**27.4D-5.3D-1325.7h11.8B27.4B+
Aspis Anti-Aircraft Phalanx Turret 326156354.457C*2.4529.342%B3.205%B*14.4B+15.7B*25410.8h120.3B*409.9B+
Anti-Vehicle Grenade 1841461146N/A144.0048.186%C-N/A292D76C18420.5h5.5C+11.5C+
C150 Dalton 218146178.588C+6.5858%A*N/A42.9C+21.2C-3923.4h4.4C7.5B+
NS-AM7 Archer 2111421081.315A++0.6962.055%B+16.197%C8.2C+4B*5417.3h20.5C+33C+
S1 2321411550.91C++1.0963.023%B+2.128%C16.4D-10.6C-2998.6h8.9D*14.1C
M20 Basilisk 202135226.136B**4.1334.862%D3.704%D17.1C--8.5C1367.9h74.6B+214.1B+
Lancer VS22 2671271001.27C++0.7355.292%D3.15%A+10C-11C25712.7h21.3C++38.5C+
Coyote Missiles 219122641.906C-0.1053.291%C+N/A19.7D-15.6C--2166.2h49.6C93.2C
M60-G Bulldog 139118129.833B**7.8334.31%CN/A26.8C4.8C-1134.4h6.2B+17.9C**
Comet VM2 162117731.603B++0.4035.525%D--1.709%D*8.4D3.2D8813.9h18B+50.6C++
NSX Masamune 174109422.595A*0.5955.411%C-3.67%A+33C++19.7B+2033.3h10.1C**18.3C**
Revenant 113107771.39C0.6137.224%B38.318%B*21.8D--1.2B++874.9h7.9C-21.1C+
Ursa 105105512.059B+0.0631.083%B**19.048%D-35CN/A1953h11.9C38.2B+
M60-G Bulldog 10395519A++17.0036.654%CN/A35.2C3D-1552.7h5.2B++14.2B+
Skyguard 15194137.231B*5.2330.148%C+2.128%C*20B+12.1B+2754.7h99.1B+328.7B+
Comet VM2 14093591.576B+0.4335.808%D*4.301%C+8.1D4.1C--8811.5h20.9B+58.4C+
NSX Amaterasu 90892,8560.031C-1.9716.806%D13.483%C0.5DN/A1177.7h5.6C33.5D
Rocklet Rifle 14887263.346S1.3450.63%CN/A31.1C+21.8C2782.8h25.9B**51.1B+
Proton II PPA-H 797698.444C6.4431.886%D-N/A63.3D2.5D--2031.2h8.5B+26.7C++
M12 Kobalt 7573612.167C10.1621.947%B++23.288%B**66.4C1.8D2171.1h19C+86.7B
M12 Kobalt-F 7270511.373C0.6319.863%C--15.714%B*17.5DN/A514h14.5C+72.8C+
Soldier Soaker 6867511.314C++0.6947.232%A16.418%B+35.3DN/A711.9h6.2C+13.2B++
NS-357 Underboss 6666910.725C1.2844.36%B++33.333%B**26.4DN/A922.5h4.4C9.9B
Proton II PPA 666287.75C-5.7524.139%C+1.613%C51.7C3.3C2951.2h10.7C44.5C+
M12 Kobalt 6355155A++53.0021.999%B+10.909%F45.8D6.7A2551.2h20.9C94.8C++
NSX-P Naginata 5655262.115B+0.1128.381%B*38.182%B**36.7C-N/A951.5h13.5C+47.7B+
Hunter QCX 6850910.549C1.4551.765%B+14%D9.3C--3.3C+615.4h15D28.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit473642,15156.6h
Decoy Grenade0720h
Anti-Vehicle MANA Turret259185.8h
Hellion G02160.1h
Spawn Beacon56881.2h
Nanite Healing Grenade01580h
Nanite Revive Grenade01,3360.4h
Medical Applicator639372,29130.4h
Restoration Kit351330.5h
Motion Spotter5112,03618h
Spitfire Auto-Turret301,8232.3h
Recon Detection Device10516,19730h
Shield Recharging Field7614,9786.2h
Ammunition Package224,8123.3h
Medical Kit1,1707,12431.4h
Anti-Infantry MANA Turret391,7265.3h
Snowman Soldier82430.3h
Hardlight Barrier21580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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