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stats.dasanfall.com
VSE[DA] VSE
VS BR 124

KDR: 2.03

Score: 32.1m

Last Seen: Dec 11th, 2018 9:42 PM
- OFFLINE - 32 hour(s)

Battle Rank 110 (124 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 111): 90%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44 Commissioner Solstice SF Skorpios Nyx VX31 Equinox VE2 NSX Naginata Eridani SX5 Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,048,338 MLG Score: 838
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.877%24.961%7463898433,8852.18106-0.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.555%1.73A++0.675B+-1.251D**HEAD ++ (~10.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+10.70.252C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.876%0.231%88110214327734260.55814101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.78B++-1.266D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.801B++14.30.729B++17.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.99%4.061%280510171,9709119832.16009200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.419%-0.384C-0.915B*0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.312C*9.70.216C++16.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.613%2.576%2791010121,7088077672.11648222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.01%0.138C++-0.451D0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.543B+20.30.483B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.106%75.5%279310192,102107631.95353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.477%1.357A0.545B+-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.446B2.40.242C++3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.149%22.244%27911021517147800.349797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.398B1.556A+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.367C**3.90.205C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
32.1m243.5%314 (18.8k)266 (16k)2.0275554,46626,8632.30589124 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022141021.407%20.839%44604:2925

19% Combat Medic31% Engineer13% Heavy Assault24% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 11:47 PMJun 19th, 2018 10:52 PMDec 12th, 2018 12:45 AM (23h) (PST)Dec 11th, 2018 8:02 PM (1d) (PST)Dec 11th, 2018 5:42 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5401673730.4520.2230.0941.2210.050838

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,42010,04622,3742713673315,971

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2010.1h/83.8d 7,477 11,350 16,171 147.3k 2,822 7,947 5,999 65.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,164
Deaths:382
KDR:3.047
Accuracy:28.609% A
HSR:35.825% B**
Orion VS54
B**
Kills:1,158
Deaths:553
KDR:2.094
Accuracy:25.713% B**
HSR:17.703% D--
NS-15M1
B*
Kills:1,158
Deaths:485
KDR:2.388
Accuracy:27.147% B*
HSR:25.993% B+
SVA-88
B++
Kills:1,157
Deaths:435
KDR:2.660
Accuracy:26.058% B+
HSR:30.251% B++
Pulsar LSW
A
Kills:1,150
Deaths:441
KDR:2.608
Accuracy:29.557% A
HSR:25.913% C**
Flare VE6
B*
Kills:1,147
Deaths:433
KDR:2.649
Accuracy:26.564% B*
HSR:26.766% B+
Lasher X2
A*
Kills:477
Deaths:220
KDR:2.168
Accuracy:39.627% A*
HSR:1.887% D--
Betelgeuse 54-A
B+
Kills:186
Deaths:71
KDR:2.620
Accuracy:28.319% B+
HSR:31.720% C*
Ursa
A+
Kills:98
Deaths:49
KDR:2
Accuracy:31.252% A+
HSR:19.388% D
Kills:7,695
Deaths (as Heavy Assault):3,069
Deaths (to Heavy Assaults):8,158
KDR:2.50733
Kill Difference:4,626
Playtime:262.931 hours
Usage:13%
Score:4.168m
Score/min:264
Accuracy (listed only):29.205%
HSR (listed only):23.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Eridani SX5
B++
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B++
HSR:23.904% B++
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C-
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Pulsar C
A+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A+
HSR:21.249% C
Solstice VE3
B++
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B++
HSR:19.241% C+
NSX Tengu
B+
Kills:630
Deaths:322
KDR:1.957
Accuracy:40.655% B+
HSR:23.016% B
NSX Tanto
B**
Kills:520
Deaths:239
KDR:2.176
Accuracy:31.166% B**
HSR:30.962% B*
Thanatos VE70
A
Kills:517
Deaths:392
KDR:1.319
Accuracy:46.149% B++
HSR:22.244% A
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-11C
B++
Kills:247
Deaths:177
KDR:1.395
Accuracy:27.562% B++
HSR:18.624% C+
VX6-7
M
Kills:52
Deaths:28
KDR:1.857
Accuracy:30.191% B**
HSR:36.539% M
Kills:14,018
Deaths (as Light Assault):8,566
Deaths (to Light Assaults):5,352
KDR:1.63647
Kill Difference:5,452
Playtime:223.174 hours
Usage:11%
Score:2.730m
Score/min:204
Accuracy (listed only):31.506%
HSR (listed only):20.719%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:1,183
Deaths:774
KDR:1.528
Accuracy:28.444% B*
HSR:11.581% D-
Solstice Burst
B*
Kills:1,159
Deaths:813
KDR:1.426
Accuracy:30.756% B*
HSR:23.123% C+
Eidolon VE33
A+
Kills:1,159
Deaths:558
KDR:2.077
Accuracy:37.141% A+
HSR:34.599% A
Serpent VE92
B**
Kills:1,153
Deaths:675
KDR:1.708
Accuracy:28.703% B**
HSR:16.132% D
Pulsar C
A+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:31.753% A+
HSR:21.249% C
Solstice VE3
B++
Kills:1,133
Deaths:1,217
KDR:0.931
Accuracy:26.110% B++
HSR:19.241% C+
NSX Tanto
B**
Kills:520
Deaths:239
KDR:2.176
Accuracy:31.166% B**
HSR:30.962% B*
Thanatos VE70
A
Kills:517
Deaths:392
KDR:1.319
Accuracy:46.149% B++
HSR:22.244% A
NS-11C
B++
Kills:247
Deaths:177
KDR:1.395
Accuracy:27.562% B++
HSR:18.624% C+
Revenant
A++
Kills:81
Deaths:46
KDR:1.761
Accuracy:37.182% B+
HSR:44.444% A++
VX6-7
M
Kills:52
Deaths:28
KDR:1.857
Accuracy:30.191% B**
HSR:36.539% M
Kills:8,357
Deaths (as Engineer):5,770
Deaths (to Engineers):5,011
KDR:1.44835
Kill Difference:2,587
Playtime:623.372 hours
Usage:31%
Score:9.184m
Score/min:246
Accuracy (listed only):32.287%
HSR (listed only):25.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Equinox VE2
B++
Kills:1,166
Deaths:692
KDR:1.685
Accuracy:29.511% B++
HSR:15.609% D
Eridani SX5
B++
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B++
HSR:23.904% B++
Pulsar VS1
B**
Kills:1,161
Deaths:646
KDR:1.797
Accuracy:29.305% B**
HSR:26.443% B*
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C-
NS-11A
B**
Kills:1,159
Deaths:685
KDR:1.692
Accuracy:26.600% B+
HSR:28.473% B**
Corvus VA55
B**
Kills:1,157
Deaths:651
KDR:1.777
Accuracy:29.598% B**
HSR:24.114% C*
H-V45
B**
Kills:1,156
Deaths:777
KDR:1.488
Accuracy:28.775% B**
HSR:12.284% D*
NS-11P
A++
Kills:1,118
Deaths:603
KDR:1.854
Accuracy:31.428% A++
HSR:28.086% A+
Terminus VX-9
A
Kills:642
Deaths:332
KDR:1.934
Accuracy:30.829% B**
HSR:35.203% A
NSX Tengu
B+
Kills:630
Deaths:322
KDR:1.957
Accuracy:40.655% B+
HSR:23.016% B
Thanatos VE70
A
Kills:517
Deaths:392
KDR:1.319
Accuracy:46.149% B++
HSR:22.244% A
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
Kills:14,977
Deaths (as Combat Medic):8,178
Deaths (to Combat Medics):3,109
KDR:1.83138
Kill Difference:6,799
Playtime:372.293 hours
Usage:19%
Score:7.121m
Score/min:319
Accuracy (listed only):31.698%
HSR (listed only):21.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:1,201
Deaths:1,087
KDR:1.105
Accuracy:45.198% B**
HSR:29.309% B**
Skorpios
C+
Kills:1,171
Deaths:522
KDR:2.243
Accuracy:27.173% C+
HSR:20.666% C+
Nyx VX31
B+
Kills:1,167
Deaths:521
KDR:2.240
Accuracy:36.430% B+
HSR:29.135% C+
Eridani SX5
B++
Kills:1,163
Deaths:601
KDR:1.935
Accuracy:29.416% B++
HSR:23.904% B++
Artemis VX26
A+
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:34.522% A+
HSR:25.732% B+
Sirius SX12
A
Kills:1,160
Deaths:522
KDR:2.222
Accuracy:31.417% A
HSR:15.259% C-
NS-7 PDW
B**
Kills:1,160
Deaths:638
KDR:1.818
Accuracy:29.764% B**
HSR:12.328% D-
MKV Suppressed
B+
Kills:1,160
Deaths:614
KDR:1.889
Accuracy:27.892% B+
HSR:16.293% C-
NS-30 Vandal
B+
Kills:1,160
Deaths:457
KDR:2.538
Accuracy:36.130% B+
HSR:23.448% C
Ghost
B*
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:44.075% B*
HSR:75.172% B++
Phantom VA23
B**
Kills:1,156
Deaths:443
KDR:2.609
Accuracy:38.469% B+
HSR:38.408% B**
Beamer VS3
A++
Kills:751
Deaths:865
KDR:0.868
Accuracy:40.333% A++
HSR:24.767% B
NSX Tengu
B+
Kills:630
Deaths:322
KDR:1.957
Accuracy:40.655% B+
HSR:23.016% B
NSX Tomoe
B**
Kills:561
Deaths:236
KDR:2.377
Accuracy:33.760% B**
HSR:47.415% B**
VA39 Spectre
A**
Kills:475
Deaths:110
KDR:4.318
Accuracy:46.206% A*
HSR:68.842% A**
XM98
B**
Kills:467
Deaths:59
KDR:7.915
Accuracy:40.370% B+
HSR:83.084% B**
VE-S Canis
A+
Kills:457
Deaths:181
KDR:2.525
Accuracy:36.953% A+
HSR:20.350% C+
NS-AM7 Archer
B++
Kills:122
Deaths:81
KDR:1.506
Accuracy:63.321% B++
HSR:17.213% C+
Soldier Soaker
A+
Kills:67
Deaths:51
KDR:1.314
Accuracy:47.232% A+
HSR:16.418% C++
NS-357 Underboss
A++
Kills:66
Deaths:91
KDR:0.725
Accuracy:44.360% B**
HSR:33.333% A++
Kills:16,416
Deaths (as Infiltrator):8,214
Deaths (to Infiltrators):3,385
KDR:1.99854
Kill Difference:8,202
Playtime:478.279 hours
Usage:24%
Score:8.225m
Score/min:287
Accuracy (listed only):38.684%
HSR (listed only):32.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:396
Deaths:129
KDR:3.070
Accuracy:17.291% B
HSR:17.677% C+
Blueshift VM5
C++
Kills:392
Deaths:113
KDR:3.469
Accuracy:19.544% C++
HSR:19.643% C+
Comet VM2
D-
Kills:117
Deaths:73
KDR:1.603
Accuracy:35.525% D-
HSR:1.709% D*
Comet VM2
C+
Kills:93
Deaths:59
KDR:1.576
Accuracy:35.808% D--
HSR:4.301% C+
Kills:998
Deaths (as MAX Suit):187
Deaths (to MAX Suits):1,364
KDR:5.3369
Kill Difference:811
Playtime:36.796 hours
Usage:2%
Score:0.677m
Score/min:307
Accuracy (listed only):27.042%
HSR (listed only):10.833%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:432
V. Kills:31 N/A
Deaths:122
KDR:3.541
Accuracy:44.876% B+
KPH:31.500 C-
VKPH:2.300 C--
Saron Laser Cannon
C--
Kills:228
V. Kills:205 111%
Deaths:266
KDR:0.857
Accuracy:31.761% C+
KPH:6.800 D
VKPH:6.100 C--
Maelstrom Turbo Laser
D--
Kills:114
V. Kills:136 83%
Deaths:247
KDR:0.462
Accuracy:33.294% B+
KPH:3.100 D--
VKPH:3.700 D--
Coyote Missiles
C
Kills:109
V. Kills:90 120%
Deaths:56
KDR:1.946
Accuracy:53.582% C+
KPH:20.300 D
VKPH:16.800 C
Kills:883 (774 + 0)
Deaths:691
KDR:1.278
VKDR:0.669
Vehicle Kills:462
Kill Difference:192
Playtime:88.971 hours
Usage:4%
Score:0.492m
Score/min:92
Piloting Accuracy:33.294%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:174
V. Kills:31 N/A
Deaths:21
KDR:8.286
Accuracy:51.346% B**
KPH:44.500 C+
VKPH:7.900 C+
C150 Dalton
A++
Kills:146
V. Kills:72 200%
Deaths:17
KDR:8.588
Accuracy:58% A++
KPH:42.400 B+
VKPH:20.900 C
Kills:320 (0 + 320)
Deaths:38
KDR:8.421
VKDR:2.711
Vehicle Kills:103
Kill Difference:282
Playtime:7.350 hours
Usage:0%
Score:0.132m
Score/min:300
Piloting Accuracy:N/A%
Gunner Accuracy:58%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:890
V. Kills:630 141%
Deaths:92
KDR:9.674
Accuracy:47.338% D--
KPH:22.500 C--
VKPH:15.900 C
L100 Python HEAT
C
Kills:577
V. Kills:229 251%
Deaths:75
KDR:7.693
Accuracy:48.808% C
KPH:21.600 D
VKPH:8.600 D
C75 Viper
C*
Kills:269
V. Kills:29 N/A
Deaths:37
KDR:7.270
Accuracy:38.307% C+
KPH:33.900 C*
VKPH:3.700 D--
L100 Python HESH
B++
Kills:150
V. Kills:28 N/A
Deaths:11
KDR:13.636
Accuracy:51.411% B
KPH:57.800 C**
VKPH:10.800 B++
Skyguard
B*
Kills:84
V. Kills:50 165%
Deaths:13
KDR:6.462
Accuracy:30.065% C++
KPH:19 B*
VKPH:11.300 B+
Kills:1,970 (1,970 + 0)
Deaths:228
KDR:8.640
VKDR:4.237
Vehicle Kills:966
Kill Difference:1,742
Playtime:81.200 hours
Usage:4%
Score:0.821m
Score/min:168
Driving Accuracy:30.065%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:217
V. Kills:134 161%
Deaths:36
KDR:6.028
Accuracy:46.232% C**
KPH:19.300 C--
VKPH:11.900 C--
Proton II PPA
C+
Kills:62
V. Kills:4 N/A
Deaths:8
KDR:7.750
Accuracy:24.139% C+
KPH:51.500 C+
VKPH:3.300 C
Kills:279 (0 + 279)
Deaths:44
KDR:6.341
VKDR:3.136
Vehicle Kills:138
Kill Difference:235
Playtime:12.441 hours
Usage:1%
Score:0.164m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:24.139%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:398
V. Kills:200 198%
Deaths:18
KDR:22.111
Accuracy:59.361% C*
KPH:46.800 C*
VKPH:23.500 C*
M40 Fury-H
B+
Kills:217
V. Kills:16 N/A
Deaths:10
KDR:21.700
Accuracy:45.296% C**
KPH:112.200 B+
VKPH:8.300 C--
Proton II PPA-H
D
Kills:76
V. Kills:3 N/A
Deaths:9
KDR:8.444
Accuracy:32.076% D
KPH:64.500 D
VKPH:2.500 D--
Kills:691 (0 + 691)
Deaths:37
KDR:18.676
VKDR:5.919
Vehicle Kills:219
Kill Difference:654
Playtime:11.624 hours
Usage:1%
Score:0.223m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:32.076%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:171
V. Kills:29 N/A
Deaths:26
KDR:6.577
Accuracy:37.673% C++
KPH:30 D-
VKPH:5.100 D--
M40 Fury
B++
Kills:156
V. Kills:30 N/A
Deaths:15
KDR:10.400
Accuracy:42.874% B++
KPH:27.400 D
VKPH:5.300 D-
M20 Basilisk
C+
Kills:155
V. Kills:57 267%
Deaths:28
KDR:5.536
Accuracy:36.093% C
KPH:19.100 C+
VKPH:7 C
M20 Basilisk
C
Kills:132
V. Kills:66 197%
Deaths:22
KDR:6
Accuracy:35.056% C-
KPH:17.100 C
VKPH:8.500 C
M60-G Bulldog
C+
Kills:117
V. Kills:21 N/A
Deaths:12
KDR:9.750
Accuracy:35.159% C+
KPH:27.200 C+
VKPH:4.900 C
M60-G Bulldog
C+
Kills:93
V. Kills:8 N/A
Deaths:5
KDR:18.600
Accuracy:36.560% C+
KPH:34.100 C
VKPH:2.900 D-
M12 Kobalt
A+
Kills:54
V. Kills:2 N/A
Deaths:5
KDR:10.800
Accuracy:24.562% A+
KPH:65.500 C+
VKPH:2.400 C
Kills:878 (0 + 878)
Deaths:113
KDR:7.770
VKDR:1.885
Vehicle Kills:213
Kill Difference:765
Playtime:35.113 hours
Usage:2%
Score:0.285m
Score/min:135
Driving Accuracy:N/A%
Gunner Accuracy:24.562%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C-
Kills:65
V. Kills:2 N/A
Deaths:38
KDR:1.711
Accuracy:19.851% C-
KPH:18.800 C--
VKPH:0.600 D
Kills:65 (65 + 0)
Deaths:38
KDR:1.711
VKDR:0.053
Vehicle Kills:2
Kill Difference:27
Playtime:3.458 hours
Usage:0%
Score:0.012m
Score/min:57
Driving Accuracy:19.851%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44 Commissioner 1,2051,2011,0871.105C*0.9245.198%B**29.309%B**39.9C**N/A12230.1h3.3B++7.3B++
Solstice SF 1,2331,1837741.528B+0.5028.444%B*11.581%D-16.6CN/A4771.3h9.9B+34.7B++
Skorpios 1,1741,1715222.243B+0.2227.173%C+20.666%C+52.5B+N/A17222.3h10.4B+38.1B
Nyx VX31 1,1731,1675212.24C++0.2136.43%B+29.135%C+36.7C+N/A10031.8h4.9B+13.5B+
Equinox VE2 1,1781,1666921.685B+0.3429.511%B++15.609%D32C++N/A10036.4h9.7B**32.7B*
NSX Naginata 1,1761,1643823.047A+1.0228.609%A35.825%B**43C++N/A9427.1h10.8B+37.7B++
Eridani SX5 1,1641,1636011.935B*0.0929.416%B++23.904%B++41.1BN/A13328.3h10.3B+35.1B+
Artemis VX26 1,1641,1625482.12B++0.0934.522%A+25.732%B+41.2B+N/A13428.2h11.4B32.9B++
Pulsar VS1 1,1691,1616461.797B*0.2329.305%B**26.443%B*31.9B+N/A9336.4h12.5B++42.6B*
Sirius SX12 1,1651,1605222.222B**0.1931.417%A15.259%C-41B++N/A11728.3h12.3B++39B++
NS-7 PDW 1,1611,1606381.818B**0.2129.764%B**12.328%D-35.9B+N/A11232.3h12B++40.2B++
MKV Suppressed 1,1601,1606141.889B**0.1427.892%B+16.293%C-38.2BN/A11830.4h12.2B+43.9B+
NS-30 Vandal 1,1631,1604572.538B+0.5136.13%B+23.448%C40.4C++N/A13228.7h4.8B++13.4B++
Ghost 1,1621,1602654.377B+2.3544.075%B*75.172%B++34.3C+N/A11033.8h1.9B++4.4B++
Solstice Burst 1,1741,1598131.426C+0.6030.756%B*23.123%C+20.3DN/A5357.1h13.5C++43.9B+
Eidolon VE33 1,1851,1595582.077B*0.0537.141%A+34.599%A24.9C++N/A6146.5h7.3B++19.8B*
NS-11A 1,1651,1596851.692B+0.3426.6%B+28.473%B**31.2C+N/A10137.2h12.9B+48.4B+
Orion VS54 1,1621,1585532.094B+0.0725.713%B**17.703%D--44.9B++N/A23025.8h11.3B+43.8C**
NS-15M1 1,1621,1584852.388B++0.3627.147%B*25.993%B+43.9C*N/A13726.4h11.2B+41.2B+
Corvus VA55 1,1691,1576511.777B*0.2529.598%B**24.114%C*29.1C++N/A9939.7h11.7C**39.4B++
SVA-88 1,1621,1574352.66B+0.6326.058%B+30.251%B++48C*N/A17824.1h11B+42.3B+
H-V45 1,1711,1567771.488C++0.5428.775%B**12.284%D*23.8CN/A6748.6h13.1C++45.7B+
Phantom VA23 1,1631,1564432.609C++0.5838.469%B+38.408%B**34.8C+N/A10233.2h4B+10.3B+
Serpent VE92 1,1621,1536751.708B++0.3228.703%B**16.132%D27.3C+N/A8842.2h12B+41.9B+
Pulsar C 1,1821,1538511.355C++0.6731.753%A+21.249%C20.4CN/A6256.4h12.1C++38B+
Pulsar LSW 1,1591,1504412.608B**0.5829.557%A25.913%C**39.8C+N/A11128.9h10.8B+36.5B++
Flare VE6 1,1551,1474332.649A0.6226.564%B*26.766%B+39.7C+N/A11728.9h10.2B38.5B+
Solstice VE3 1,1581,1331,2170.931C*1.1026.11%B++19.241%C+14.5CN/A5278h15.6C++59.8C**
NS-11P 1,1371,1186031.854B++0.1731.428%A++28.086%A+35.6B+N/A8631.4h13.4B42.5B*
Spear Anti-Vehicle Phalanx Turret 1,8531,1178912.551B*10.5244.904%C++5.192%B+36C+23.7C*26231h7.4B+16.5B+
L100 Python AP 1,520890929.674A7.6547.338%D--5.618%A+22.5C--15.9C17639.6h5.5B+11.7C*
Beamer VS3 7997518650.868C++1.1640.333%A++24.767%B24.1C+1.5A7931.2h11.1C27.4C*
Force-Blade 83774421,6090.034B1.9947.143%A3.091%C--0.6C+N/A21346.2h3C+6.5C**
MANA Anti-Vehicle Turret 1,3847022313.039C1.0154.608%D--2.137%D-7020M**6820S20231300.1h7.7B14.2C++
MANA Anti-Personnel Turret 6946771374.942N/A2.9125.557%UN/A6770U170U12765500.1h20.6T*80.7T*
Terminus VX-9 6486423321.934C**0.0930.829%B**35.203%A35.5C+N/A10918.1h11.9C**38.7B++
NSX Tengu 6396303221.957B++0.0740.655%B+23.016%B38.2C++N/A8616.5h12.1B+29.8B+
M60-A Bulldog 6585941833B++30.9752.443%B+1.01%D--58.8B**6.3B+34210.1h4.5B++8.5B*
L100 Python HEAT 806577757.693B*5.6748.808%C3.466%B+21.6D8.6D11726.7h5.2B+10.6B+
NSX Tomoe 5625612362.377B+0.3533.76%B**47.415%B**39.8C++N/A9414.1h11.4B*33.7B*
NSX Tanto 5255202392.176B**0.1531.166%B**30.962%B*35.4C++N/A7814.7h12.5B40B
Thanatos VE70 5175173921.319B+0.7146.149%B++22.244%A16.2DN/A6331.9h3.9B++8.4B++
Lasher X2 4914772202.168A++0.1439.627%A*1.887%D--34.3C**1C**11713.9h19.5C++49.2B*
VA39 Spectre 4764751104.318A++2.2946.206%A*68.842%A**27BN/A7417.6h4B**8.7B**
XM98 467467597.915M++5.8940.37%B+83.084%B**39.2B*N/A10711.9h2B*4.9B++
VE-S Canis 4654571812.525B**0.5036.953%A+20.35%C+48.1C**N/A1099.5h9.7B++26.2B++
Light PPA 4634321223.541C+1.5144.876%B+N/A31.5C-2.3C--10213.7h14.3C++32C*
E540 Halberd-H 5983981822.111A20.0859.361%C*2.01%C+46.8C*23.5C*3338.5h4.8B++8.1B*
Quasar VM1 4013961293.07B**1.0417.291%B17.677%C+23.3C++N/A9417h13.6B+78.4B
Blueshift VM5 3943921133.469B+1.4419.544%C++19.643%C+27CN/A10514.5h15C**76.7B
Proximity Mine 364364556.618B*4.5953.052%AN/A110.3CN/A3383.3h1.9C+3.5B*
M60-A Bulldog 3703251620.313C**18.2947.729%C*1.231%D-37.4C*5.2C*2558.7h4.8B+10.2B++
C-4 3962691312.053B+0.0326.355%C*N/A51.7D24.4C6385.2h1.5C++5.6C**
C75 Viper 298269377.27B++5.2438.307%C+2.23%B**34.1C*3.7D--2287.9h7.5B**19.6B*
Tank Mine 469268972.763C++0.7430.949%C+N/A99.3C+74.4B+12232.7h1.5B++4.8B*
NS-11C 2522471771.395B+0.6327.562%B++18.624%C+17.3CN/A7614.3h14.8C++53.8B+
Saron Laser Cannon 4332282660.857C1.1731.761%C+N/A6.8D6.1C--8733.4h152.7C+480.9C++
Frag Grenade 2312241224N/A221.9754.539%AN/A560C**17.5A*23310.4h3.3B+6B++
Saron HRB 351217366.028C*4.0046.232%C**1.382%C19.4C--12C--21111.2h19.7B+42.7B+
M40 Fury-H 2332171021.7B++19.6745.296%C**N/A114.2B+8.4C--3271.9h5.3B++11.6B*
Betelgeuse 54-A 191186712.62C+0.5928.319%B+31.72%C*43.3D1.2A3204.3h12.3D43.5C++
L105 Zephyr 205174218.286C+6.2651.346%B**N/A44.6C+7.9C+2213.9h6.5C++12.6B+
M40 Fury 200171266.577C+4.5537.673%C++N/A30D-5.1D--1245.7h10.5B+27.8B+
Sticky Grenade 1711671167N/A164.9756.538%B+N/A835C20B**20610.2h2.7C4.8C+
NS Decimator 2781651181.398B+0.6354.709%DN/A20.9D14.3C+3337.9h6.4D-11.8D--
Nemesis VSH9 3081621051.543A+0.4865.483%B+3.086%C*9.9C--9C+16116.3h11.4D*17.4D-
Aspis Anti-Aircraft Phalanx Turret 326156344.588B+2.5629.217%B++3.205%B*14.6B*15.9B**25710.7h118B*404B++
M40 Fury 1861561510.4B++8.3742.874%B++2.564%B*27.4D5.3D-1325.7h11.8B+27.4B++
M20 Basilisk 212155285.536A3.5136.093%C3.871%D19.1C+7C1438.1h73.1B++202.5B+
L100 Python HESH 1781501113.636C*11.6151.411%B1.333%C57.7C**10.8B++2192.6h3.3C++6.4B
C150 Dalton 218146178.588B+6.5658%A++N/A42.9B+21.2C3893.4h4.4C++7.5B**
S1 2321411550.91B1.1263.023%B++2.128%C-16.4D10.6C2948.6h8.9D-14.1C
Anti-Vehicle Grenade 1731371137N/A134.9748.605%CN/A274C-72C18360.5h5.7C++11.8C++
M20 Basilisk 198132226A++3.9735.056%C-3.788%D17.1C8.6C+1347.7h75.1B*214.1B+
NS-AM7 Archer 180122811.506A**0.5263.321%B++17.213%C+9.2B+4.4B**6213.2h19.4C*30.7B
Lancer VS22 258121981.235B++0.7955.36%D-3.306%B+9.7C-11C25512.5h22.1C*39.9C++
M60-G Bulldog 138117129.75A7.7235.159%C+N/A27.2C+4.9C1164.3h6B+17.2B+
Comet VM2 162117731.603B*0.4235.525%D-1.709%D*8.4C--3.2C-8713.9h18B+50.6C*
Maelstrom Turbo Laser 2501142470.462C-1.5733.294%B+N/A3.1D--3.7D--7336.5h247.9F-744.6D*
Coyote Missiles 199109561.946C0.0853.582%C+N/A20.2D16.7C2295.4h50.3C93.9C+
NSX Masamune 169106402.65A*0.6256.008%C+3.774%A32.1C++19.1B+2033.3h10.1B18.1B
Ursa 9898492B*0.0331.252%A+19.388%D33.8C+N/A2002.9h12.3C39.2B+
Comet VM2 14093591.576B++0.4535.808%D--4.301%C+8.1D4.1C-8811.5h20.9B+58.4C*
M60-G Bulldog 10193518.6M*16.5736.56%C+N/A34.4C3D-1542.7h5.3B++14.4B+
NSX Amaterasu 90892,7100.033C1.9917.059%D13.483%C+0.5DN/A1165.7h5.6C+32.9C+
Skyguard 13484136.462A++4.4330.065%C++2.381%C**19.1B*11.4B+2714.4h103.9B+345.4B++
Revenant 8581461.761C+0.2737.182%B+44.444%A++23.8D1.2A1103.4h7.8C+20.9C**
Proton II PPA-H 797698.444C6.4232.076%DN/A63.3D2.5D--2031.2h8.5B+26.5C*
Soldier Soaker 6867511.314C++0.7147.232%A+16.418%C++35.3CN/A711.9h6.2C+13.2B*
NS-357 Underboss 6666910.725C1.3044.36%B**33.333%A++26.4CN/A902.5h4.4C+9.9B+
M12 Kobalt-F 6765381.711C+0.3219.851%C-16.923%A18.6C--N/A573.5h14.7C++74.2C++
Proton II PPA 666287.75C5.7224.139%C+1.613%C-51.7C+3.3C2931.2h10.7C44.5C++
Rocklet Rifle 9555183.056S1.0350.128%CN/A25C18.2D2372.2h28.5B++56.8B+
M12 Kobalt 5654510.8C+8.7724.562%A+25.926%A++67.5C+2.5C2110.8h20C+81.4B+
VX6-7 5252281.857B+0.1730.191%B**36.539%M32.5C++N/A3281.6h10B*33.3B*
Hunter QCX 6850910.549C+1.4851.765%B+14%D-9.3C-3.3C++585.4h15D28.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5012,03118h
Decoy Grenade0720h
Nano-Armor Kit414553,19951.7h
Snowman Soldier71910.3h
Anti-Vehicle MANA Turret257825.6h
Spawn Beacon56261.1h
Hellion G02160.1h
Nanite Revive Grenade01,2720.4h
Nanite Healing Grenade01290h
Medical Applicator631369,50230.2h
Spitfire Auto-Turret46700.9h
Ammunition Package152,8072.4h
Medical Kit1,0726,61929h
Anti-Infantry MANA Turret198024.2h
Shield Recharging Field7614,9406.2h
Recon Detection Device10516,01329.6h

Check the help document for the dictionary if you want to learn more about words used here.


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