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Jolly VSEllipsis[] VSEllipsis
VS BR 118

KDR: 2.2

Score: 28.4m

Last Seen: Aug 21st, 2018 1:07 AM
- OFFLINE - 836.9 hour(s)

Battle Rank 114 (118 total) - Vanu Sovereignty on Connery
Level Progress (to 115): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Parallax VX3 Solstice SF Flare VE6 Orion VS54 C-4 Sirius SX12 Frag Grenade Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,603,782 MLG Score: 1282
Fun Score: N/A
Cheeseburgers Flipped: 1146TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.047%25.034%55229118530,3991.787440.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.856%0.174C++0.636B+-2.153F--HEAD ++ (~14.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.353C**10.60.256C*37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.838%1.776%199212129576872051.39301465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.046%0.369C**0.173C++-1.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.66B+22.40.577B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.49%2.406%24112132911514950.192206303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.534D-0.1C+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.693B+4.20.664B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.81%1.614%207712072,0449617012.12695291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.816%-0.775D--0.699D0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.613B+12.90.678B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.633%87.841%2078120614,6891789948.21073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.031%2.955M+1.349A0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.46B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.63%12.347%207212121,223144440.846367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.425%-0.823D--0.452D-1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.105C+4.60.052C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m182.3%184 (11k)172 (10.3k)2.2002770,64432,1072.39094118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214540422.661%31.701%71805:0928

7% Engineer28% Heavy Assault40% Infiltrator19% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 3:41 AMMar 23rd, 2017 6:02 PMAug 21st, 2018 7:43 AM (365d) (PST)Aug 20th, 2018 11:02 PM (366d) (PST)Aug 20th, 2018 9:07 PM (366d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3911472440.4260.1940.1350.8260.0271282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4358,81514,6202612850210,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2760.9h/115d 6,122 22,395 16,027 136.9k 2,475 8,532 4,451 64.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D*
Kills:4,901
Deaths:3,693
KDR:1.327
Accuracy:14.790% D**
HSR:16.119% D*
Orion VS54
D-
Kills:2,121
Deaths:1,510
KDR:1.405
Accuracy:16.598% D-
HSR:17.115% D*
VX29 Polaris
C+
Kills:1,156
Deaths:688
KDR:1.680
Accuracy:22.586% C+
HSR:18.945% D
SVA-88
C+
Kills:1,150
Deaths:605
KDR:1.901
Accuracy:23.074% C+
HSR:20.087% D
NS-15M1
D
Kills:1,143
Deaths:891
KDR:1.283
Accuracy:19.141% D
HSR:16.798% D
NSX Naginata
D
Kills:1,017
Deaths:667
KDR:1.525
Accuracy:16.484% D*
HSR:22.321% D
Betelgeuse 54-A
D-
Kills:693
Deaths:507
KDR:1.367
Accuracy:19.406% F
HSR:23.954% D-
Ursa
C--
Kills:162
Deaths:117
KDR:1.385
Accuracy:19.677% C--
HSR:16.667% D--
Kills:12,343
Deaths (as Heavy Assault):8,678
Deaths (to Heavy Assaults):8,458
KDR:1.42233
Kill Difference:3,665
Playtime:779.776 hours
Usage:28%
Score:7.361m
Score/min:157
Accuracy (listed only):18.969%
HSR (listed only):19.001%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:5,177
Deaths:3,856
KDR:1.343
Accuracy:25.274% C*
HSR:16.786% C+
Revenant
A++
Kills:1,187
Deaths:170
KDR:6.982
Accuracy:40.634% A
HSR:43.302% A++
Eidolon VE33
M**
Kills:1,180
Deaths:121
KDR:9.752
Accuracy:37.829% A++
HSR:54.831% M**
Pandora VX25
D
Kills:1,162
Deaths:1,132
KDR:1.027
Accuracy:31.559% D-
HSR:12.134% D
NS-11C
B**
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:29.372% B**
HSR:19.397% C+
Solstice VE3
B*
Kills:1,159
Deaths:473
KDR:2.450
Accuracy:27.862% B*
HSR:19.327% C+
VX6-7
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:29.918% B**
HSR:23.900% B+
Serpent VE92
B*
Kills:1,157
Deaths:576
KDR:2.009
Accuracy:28.285% B*
HSR:18.064% C
VE-LR Obelisk
M*
Kills:485
Deaths:58
KDR:8.362
Accuracy:54.391% M*
HSR:57.320% M+
NSX Tanto
C++
Kills:350
Deaths:220
KDR:1.591
Accuracy:27.038% C++
HSR:23.429% C
Eclipse VE3A
B*
Kills:207
Deaths:79
KDR:2.620
Accuracy:24.923% C-
HSR:24.638% B*
NSX-P Tanto
B*
Kills:173
Deaths:87
KDR:1.989
Accuracy:29.812% B*
HSR:24.278% C+
Thanatos VE70
C+
Kills:61
Deaths:77
KDR:0.792
Accuracy:32.760% D
HSR:16.393% C+
Kills:14,617
Deaths (as Engineer):7,671
Deaths (to Engineers):6,580
KDR:1.90549
Kill Difference:6,946
Playtime:197.652 hours
Usage:7%
Score:1.739m
Score/min:147
Accuracy (listed only):32.281%
HSR (listed only):27.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C*
Kills:5,177
Deaths:3,856
KDR:1.343
Accuracy:25.274% C*
HSR:16.786% C+
Sirius SX12
C++
Kills:1,867
Deaths:1,452
KDR:1.286
Accuracy:25.252% C++
HSR:13.016% D-
MKV Suppressed
C*
Kills:1,180
Deaths:784
KDR:1.505
Accuracy:25.366% C+
HSR:20.763% C*
Eridani SX5
C*
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:27.487% C*
HSR:20.343% C+
Pandora VX25
D
Kills:1,162
Deaths:1,132
KDR:1.027
Accuracy:31.559% D-
HSR:12.134% D
NS-11C
B**
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:29.372% B**
HSR:19.397% C+
Solstice VE3
B*
Kills:1,159
Deaths:473
KDR:2.450
Accuracy:27.862% B*
HSR:19.327% C+
VX6-7
B**
Kills:1,159
Deaths:396
KDR:2.927
Accuracy:29.918% B**
HSR:23.900% B+
Serpent VE92
B*
Kills:1,157
Deaths:576
KDR:2.009
Accuracy:28.285% B*
HSR:18.064% C
NSX Tanto
C++
Kills:350
Deaths:220
KDR:1.591
Accuracy:27.038% C++
HSR:23.429% C
Eclipse VE3A
B*
Kills:207
Deaths:79
KDR:2.620
Accuracy:24.923% C-
HSR:24.638% B*
NSX-P Tanto
B*
Kills:173
Deaths:87
KDR:1.989
Accuracy:29.812% B*
HSR:24.278% C+
Thanatos VE70
C+
Kills:61
Deaths:77
KDR:0.792
Accuracy:32.760% D
HSR:16.393% C+
Kills:15,977
Deaths (as Light Assault):10,157
Deaths (to Light Assaults):6,771
KDR:1.573
Kill Difference:5,820
Playtime:524.288 hours
Usage:19%
Score:6.168m
Score/min:196
Accuracy (listed only):28.070%
HSR (listed only):19.420%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A*
Kills:6,302
Deaths:1,201
KDR:5.247
Accuracy:53.943% A*
HSR:87.417% A
Sirius SX12
C++
Kills:1,867
Deaths:1,452
KDR:1.286
Accuracy:25.252% C++
HSR:13.016% D-
Phaseshift VX-S
A**
Kills:1,376
Deaths:78
KDR:17.641
Accuracy:53.791% A**
HSR:93.387% A
Artemis VX26
B+
Kills:1,191
Deaths:477
KDR:2.497
Accuracy:29.426% B+
HSR:23.762% C++
VA39 Spectre
M+
Kills:1,186
Deaths:104
KDR:11.404
Accuracy:48.684% M+
HSR:62.395% A*
NS-30 Vandal
M**
Kills:1,185
Deaths:151
KDR:7.848
Accuracy:42.779% A+
HSR:56.625% M**
MKV Suppressed
C*
Kills:1,180
Deaths:784
KDR:1.505
Accuracy:25.366% C+
HSR:20.763% C*
Ghost
M++
Kills:1,174
Deaths:123
KDR:9.545
Accuracy:59.727% M++
HSR:88.331% A++
Parsec VX3-A
A**
Kills:1,165
Deaths:71
KDR:16.408
Accuracy:56.594% A**
HSR:91.760% A*
Eridani SX5
C*
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:27.487% C*
HSR:20.343% C+
NSX Daimyo
M++
Kills:1,163
Deaths:113
KDR:10.292
Accuracy:61.394% M++
HSR:97.507% B**
XM98
M++
Kills:1,163
Deaths:92
KDR:12.641
Accuracy:58.019% M++
HSR:89.596% A++
Nyx VX31
M++
Kills:1,163
Deaths:157
KDR:7.408
Accuracy:39.233% B*
HSR:59.759% M++
V10
M
Kills:1,160
Deaths:58
KDR:20
Accuracy:58.517% M
HSR:93.707% A++
Beamer VS3
B**
Kills:869
Deaths:985
KDR:0.882
Accuracy:34.704% B**
HSR:20.714% C
NS-61 Emissary
B*
Kills:668
Deaths:551
KDR:1.212
Accuracy:34.139% B*
HSR:13.773% C--
NS-357 Underboss
C
Kills:200
Deaths:239
KDR:0.837
Accuracy:32.644% C--
HSR:18.500% C
NS-44L Blackhand
A++
Kills:186
Deaths:56
KDR:3.321
Accuracy:51.387% B**
HSR:65.591% A++
NSX Tomoe
B+
Kills:165
Deaths:75
KDR:2.200
Accuracy:30.885% B+
HSR:24.849% D*
Soldier Soaker
C+
Kills:127
Deaths:113
KDR:1.124
Accuracy:28.058% D
HSR:14.173% C+
Kills:24,655
Deaths (as Infiltrator):7,479
Deaths (to Infiltrators):5,176
KDR:3.29656
Kill Difference:17,176
Playtime:1,090.629 hours
Usage:40%
Score:10.796m
Score/min:165
Accuracy (listed only):42.601%
HSR (listed only):52.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,867
Deaths:1,452
KDR:1.286
Accuracy:25.252% C++
HSR:13.016% D-
MKV Suppressed
C*
Kills:1,180
Deaths:784
KDR:1.505
Accuracy:25.366% C+
HSR:20.763% C*
Eridani SX5
C*
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:27.487% C*
HSR:20.343% C+
Pandora VX25
D
Kills:1,162
Deaths:1,132
KDR:1.027
Accuracy:31.559% D-
HSR:12.134% D
Thanatos VE70
C+
Kills:61
Deaths:77
KDR:0.792
Accuracy:32.760% D
HSR:16.393% C+
Kills:5,435
Deaths (as Combat Medic):4,044
Deaths (to Combat Medics):2,954
KDR:1.34397
Kill Difference:1,391
Playtime:21.187 hours
Usage:1%
Score:0.160m
Score/min:126
Accuracy (listed only):28.485%
HSR (listed only):16.530%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:932
Deaths:329
KDR:2.833
Accuracy:13.686% D--
HSR:16.738% D
Nebula VM20
D--
Kills:896
Deaths:329
KDR:2.723
Accuracy:13.209% D--
HSR:15.067% D*
Quasar VM1
D
Kills:477
Deaths:147
KDR:3.245
Accuracy:13.050% D
HSR:13.208% D*
Blueshift VM5
D--
Kills:445
Deaths:138
KDR:3.225
Accuracy:14.718% D--
HSR:15.281% D--
NS-10 Burster
C*
Kills:288
Deaths:172
KDR:1.674
Accuracy:31.447% C*
HSR:5.903% C+
NS-10 Burster
C**
Kills:271
Deaths:170
KDR:1.594
Accuracy:30.925% C**
HSR:4.797% C--
Comet VM2
D--
Kills:202
Deaths:130
KDR:1.554
Accuracy:35.146% D--
HSR:1.485% D*
Comet VM2
D--
Kills:160
Deaths:102
KDR:1.569
Accuracy:33.943% D--
HSR:0% F-
Vortex VM21
C++
Kills:54
Deaths:39
KDR:1.385
Accuracy:34.218% D-
HSR:3.704% C++
Kills:3,725
Deaths (as MAX Suit):778
Deaths (to MAX Suits):1,320
KDR:4.78792
Kill Difference:2,947
Playtime:143.489 hours
Usage:5%
Score:2.212m
Score/min:257
Accuracy (listed only):24.482%
HSR (listed only):8.465%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:684
V. Kills:79 N/A
Deaths:291
KDR:2.351
Accuracy:40.883% C+
KPH:14 D--
VKPH:1.600 D-
Dual Photon Pods
B++
Kills:273
V. Kills:62 433%
Deaths:21
KDR:13
Accuracy:40.753% D*
KPH:113.300 B++
VKPH:25.700 B++
Coyote Missiles
B
Kills:85
V. Kills:46 181%
Deaths:29
KDR:2.931
Accuracy:56.081% B
KPH:29.500 C
VKPH:16 C-
Maelstrom Turbo Laser
C+
Kills:64
V. Kills:57 110%
Deaths:321
KDR:0.199
Accuracy:31.040% C+
KPH:2.100 D--
VKPH:1.900 D--
Antares LC
C+
Kills:53
V. Kills:43 120%
Deaths:138
KDR:0.384
Accuracy:30.433% C+
KPH:3.400 D*
VKPH:2.800 D*
Kills:1,159 (801 + 0)
Deaths:800
KDR:1.449
VKDR:0.359
Vehicle Kills:287
Kill Difference:359
Playtime:99.668 hours
Usage:4%
Score:0.357m
Score/min:60
Piloting Accuracy:30.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:291
V. Kills:87 331%
Deaths:50
KDR:5.820
Accuracy:35.490% D**
KPH:14.500 D
VKPH:4.300 D*
Kills:291 (291 + 0)
Deaths:50
KDR:5.820
VKDR:1.740
Vehicle Kills:87
Kill Difference:241
Playtime:20.038 hours
Usage:1%
Score:0.116m
Score/min:97
Driving Accuracy:35.490%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:900
V. Kills:516 174%
Deaths:82
KDR:10.976
Accuracy:57.263% C+
KPH:32.800 D
VKPH:18.800 C
M40 Fury-H
D--
Kills:284
V. Kills:18 N/A
Deaths:23
KDR:12.348
Accuracy:16.512% F*
KPH:34.100 D*
VKPH:2.200 D--
Proton II PPA-H
D
Kills:265
V. Kills:14 N/A
Deaths:15
KDR:17.667
Accuracy:25.988% D*
KPH:56.500 D
VKPH:3 D-
Kills:1,449 (0 + 1,449)
Deaths:120
KDR:12.075
VKDR:4.567
Vehicle Kills:548
Kill Difference:1,329
Playtime:40.447 hours
Usage:1%
Score:0.497m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:25.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:353
V. Kills:36 N/A
Deaths:20
KDR:17.650
Accuracy:22.207% D**
KPH:27.400 C--
VKPH:2.800 D-
M40 Fury
C--
Kills:119
V. Kills:21 N/A
Deaths:15
KDR:7.933
Accuracy:22.278% D**
KPH:32 C--
VKPH:5.700 D
M20 Basilisk
C--
Kills:65
V. Kills:15 406%
Deaths:16
KDR:4.063
Accuracy:22.705% F
KPH:15.200 C--
VKPH:3.500 D*
M20 Basilisk
D-
Kills:58
V. Kills:20 276%
Deaths:21
KDR:2.762
Accuracy:22.072% F-
KPH:10.100 D-
VKPH:3.500 D*
Kills:595 (0 + 595)
Deaths:72
KDR:8.264
VKDR:1.278
Vehicle Kills:92
Kill Difference:523
Playtime:26.624 hours
Usage:1%
Score:0.181m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:22.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 6,3386,3021,2015.247B+3.0553.943%A*87.417%A23.9CN/A63263.5h1.7B**3.1B**
Solstice SF 5,2515,1773,8561.343B+0.8625.274%C*16.786%C+21.6C++N/A60239.4h10.9C*43.3B+
Flare VE6 4,9384,9013,6931.327C+0.8714.79%D**16.119%D*20.5DN/A59239.3h11.1C+74.9D
Orion VS54 2,1402,1211,5101.405C+0.8016.598%D-17.115%D*23.8CN/A8889.3h12.7C*76.6C+
C-4 2,5431,9961,1711.705C*0.5027.836%BN/A69.1C18.9D41628.9h1.6C+5.6C*
Sirius SX12 1,8691,8671,4521.286C**0.9125.252%C++13.016%D-26.9C+N/A7469.3h12.3B++48.5B+
Frag Grenade 1,6131,59711597N/A1,594.8042.036%C-N/A532.3C*5.3C14373h3.3B+7.9C**
Proximity Mine 1,4541,4534423.287C+1.0950.478%B**N/A89.1DN/A23516.3h2C3.9B+
Phaseshift VX-S 1,3851,3767817.641S15.4453.791%A**93.387%A35.7B+N/A7938.5h1.5B**2.8B**
Artemis VX26 1,2241,1914772.497B**0.3029.426%B+23.762%C++20.3DN/A6258.7h11.5B39.2B+
Revenant 1,2181,1871706.982A4.7840.634%A43.302%A++40.2C+1.1B**9529.5h5.7B**14B**
VA39 Spectre 1,2071,18610411.404S9.2048.684%M+62.395%A*43.4A+N/A12627.3h3.2A+6.5A
NS-30 Vandal 1,2141,1851517.848M**5.6542.779%A+56.625%M**28.6C-N/A6041.5h4.1A9.7B**
MKV Suppressed 1,2051,1807841.505B+0.7025.366%C+20.763%C*21.6C-N/A5754.7h14.5C++57.1C++
Eidolon VE33 1,2031,1801219.752S7.5537.829%A++54.831%M**29.3C**N/A8040.3h5A+13.3B**
Ghost 1,1831,1741239.545A*7.3459.727%M++88.331%A++34.1C+N/A8234.4h1.5A2.4A
Parsec VX3-A 1,1711,1657116.408M+14.2156.594%A**91.76%A*37.6C--N/A8931h1.5A2.6A+
Eridani SX5 1,1791,1655991.945B++0.2627.487%C*20.343%C+26.1CN/A6544.7h12.5C+45.7C*
NSX Daimyo 1,1661,16311310.292A*8.0961.394%M++97.507%B**41.8CN/A11127.8h1.7A2.7A+
XM98 1,1651,1639212.641S10.4458.019%M++89.596%A++32.9B+N/A7435.4h1.5A+2.6A+
Nyx VX31 1,1801,1631577.408A*5.2139.233%B*59.759%M++28.4C-N/A6341h3.9A10B**
Pandora VX25 1,1651,1621,1321.027C+1.1731.559%D-12.134%D22.5DN/A6051.7h4.6C+14.4C
NS-11C 1,1811,1604262.723A*0.5229.372%B**19.397%C+35.9B+N/A8932.3h11B*37.4B*
V10 1,1681,1605820S17.8058.517%M93.707%A++29.9C+N/A6838.8h1.4A+2.4A+
Solstice VE3 1,1701,1594732.45A**0.2527.862%B*19.327%C+30.8B++N/A10337.6h10B**35.9B+
VX6-7 1,1731,1593962.927A0.7329.918%B**23.9%B+45.6B+N/A10825.4h10.6B+35.4B++
Serpent VE92 1,1741,1575762.009B*0.1928.285%B*18.064%C35.2C*N/A9032.9h11.1B+39.2B++
VX29 Polaris 1,1831,1566881.68C*0.5222.586%C+18.945%D27.7DN/A6741.8h13.8C61.1C+
SVA-88 1,1651,1506051.901C++0.3023.074%C+20.087%D33C-N/A8334.9h11.6C*50.1C*
NS-15M1 1,1511,1438911.283C+0.9219.141%D16.798%D23DN/A6049.6h13.4C+70.1C+
S1 1,5061,0629151.161B*1.0457.399%C+2.448%C+26.3C++11C18340.4h5B*8.8B++
NSX Naginata 1,0341,0176671.525C*0.6816.484%D*22.321%D26DN/A7339.1h14.5C-87.7D
Nebula VM20 9429323292.833B0.6313.686%D--16.738%D24DN/A8038.8h15.6C**114.3C
E540 Halberd-H 1,4169008210.976C*8.7857.263%C+1.222%C32.8D18.8C24127.4h10.3F-18F
Nebula VM20 9138963292.723C**0.5213.209%D--15.067%D*23.2DN/A7538.7h15.9C*120.3C
Lasher X2 8898838251.07C*1.1320.476%D4.983%B+21C--N/A5842h16.6B++81.3C++
Beamer VS3 8908699850.882C*1.3234.704%B**20.714%C17.1C-N/A4950.9h9.8C++28.1C*
Betelgeuse 54-A 7016935071.367C-0.8319.406%F23.954%D-27.6D--N/A8125.1h12.7D--65.6D**
Light PPA 7636842912.351C0.1540.883%C+1.608%B+14D--1.6D-4549h20.5C--50.1C
NS-61 Emissary 6826685511.212B+0.9934.139%B*13.773%C--17.5C-N/A4738.1h13.3C*39B+
Force-Blade 58258125,8620.022C+2.1824.554%C-4.131%C-0.3C-N/A11887.5h2B+8.1B
VE-LR Obelisk 488485588.362M**6.1654.391%M*57.32%M+37.9C*N/A10812.8h3.2A++5.9A+
Quasar VM1 4784771473.245A1.0413.05%D13.208%D*17.1C--N/A5727.9h12.2B*93.8C*
Blueshift VM5 4484451383.225B+1.0214.718%D--15.281%D--21.3DN/A5520.9h12.7B**86.4C++
M60-G Bulldog 3893532017.65M*15.4522.207%D**2.266%C-27.4C--2.8D-10512.9h5.6B++25.3C+
NSX Tanto 3613502201.591B+0.6127.038%C++23.429%C27.6C+N/A7512.7h12.5B46.4C*
C-4 ARX 3863421133.027B+0.8333.093%A++N/A71.3D-9.2D**2864.8h1.3C+4B+
The Slasher 3233233,2100.101B**2.1026.934%C--16.718%B++1.2CN/A3274.8h2.3C+8.6C+
Hunter QCX 3122921561.872A++0.3352.23%B+28.082%C++24.3B**1.7C8612h6.8C++13.1C*
Supernova PC 378291505.82C++3.6235.49%D**2.406%C++14.6D4.4D*9720h4.2B++11.8C+
NS-10 Burster 4982881721.674B*0.5331.447%C*5.903%C+5.9C++4.3B7449.2h118.1B++375.4B++
M40 Fury-H 3022842312.348C++10.1516.512%F*2.113%B**34.2D*2.2D--948.3h8.4C++50.8F**
Spear Anti-Vehicle Phalanx Turret 478278397.128C+4.9350.047%B+3.237%C36.1C+26B+3417.7h9.7C+19.3C**
Dual Photon Pods 3352732113B**10.8040.753%D*2.198%A+113.8B++25.8B++6662.4h27.2C66.7D
NS-10 Burster 4522711701.594B**0.6130.925%C**4.797%C--5.1C3.4C+6453.5h133.4C++431.5B
Proton II PPA-H 2792651517.667B+15.4725.988%D*1.132%D56.4D3D-1914.7h9.8C**37.7C
MANA Anti-Personnel Turret 225218504.36N/A2.1614.22%UN/A2180U70U5024600.1h24.2T*170.3T*
Tank Mine 3802121561.359D0.8450.48%AN/A53D*42D6424h2C+3.9A
Eclipse VE3A 208207792.62B+0.4224.923%C-24.638%B*38.3C+N/A975.4h10.2B++41B+
Comet VM2 2922021301.554B++0.6535.146%D--1.485%D*7.7D3.4D-5526.3h24.6B69.9C+
NS-357 Underboss 2072002390.837C+1.3632.644%C--18.5%C14.7D-N/A4013.6h4.7C14.3C
NS-44L Blackhand 188186563.321A++1.1251.387%B**65.591%A++15.1C--N/A4912.3h3.4B++6.6B*
Nemesis VSH9 2641801491.208B**0.9957.626%D2.778%C++11.8C5.5C11815.2h7.6B13.2C++
NSX-P Tanto 175173871.989B**0.2129.812%B*24.278%C+35.3BN/A1084.9h12.6B+42.1B++
NS Decimator 2281671910.874C+1.3361.682%C++1.796%C22.6D8.2D--1787.4h5.4C8.7C+
NSX Tomoe 170165752.2B+0.0030.885%B+24.849%D*21.7DN/A567.6h14.5C+47C**
Ursa 1661621171.385C++0.8219.677%C--16.667%D--28.4CN/A915.7h11.3C++57.3C+
Comet VM2 2291601021.569B*0.6333.943%D--N/A7.3D3.2C-6721.8h23.9C+70.4C
Hades VSH4 2181341490.899B++1.3067.484%C+N/A21.6C+13.5C+1806.2h7.2B+10.6B++
Soldier Soaker 1271271131.124C+1.0828.058%D14.173%C+15.1D*N/A868.4h4.6B++16.4B+
M40 Fury 140119157.933B5.7322.278%D**N/A32.2C--5.7D1763.7h13.2C**59.1C--
Anti-Vehicle Grenade 17398198N/A95.8043.373%D-N/A163.3D--125B19470.6h8.9D**20.6D*
Lancer VS22 15092771.195B+1.0155.888%D1.087%C16.1C*10.2C2015.7h12B++21.4B+
Coyote Missiles 13185292.931C++0.7356.081%BN/A29.3C15.9C-2332.9h65.9D--117.4D
MAX Punch 67677780.086C+2.1144.079%C+N/A0.5C--N/A1135.4h2C++4.5C++
M20 Basilisk 8065164.063B+1.8622.705%F3.077%D--15.1C--3.5D*1054.3h57.2B**251.9B
Maelstrom Turbo Laser 121643210.199D2.0031.04%C+N/A2.1D--1.9D--3129.9h229.1F738D*
Thanatos VE70 6261770.792C+1.4132.76%D16.393%C+19.1C-N/A1613.2h5.6C17.2C-
M20 Basilisk 7858212.762C+0.5622.072%F-3.448%D-10.2D-3.5D*995.7h82B371.7D
Vortex VM21 7554391.385C++0.8234.218%D-3.704%C++7.4C2.9D*617.3h43.9C+128.4C+
Antares LC 96531380.384D1.8230.433%C+3.774%A+3.4D*2.8D*3615.5h309.5F-1017F
Sticky Grenade 5151151N/A48.8047.64%DN/A510D--N/A13650.1h4.2F-8.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon102900.8h
Anti-Vehicle MANA Turret101321.1h
Nano-Armor Kit157190,04915.7h
Nanite Revive Grenade04030.1h
Medical Applicator8220,7974.8h
Spitfire Auto-Turret153770.9h
Restoration Kit811,0923.8h
Recon Detection Device748,55017.9h
Ammunition Package197911.7h
Medical Kit72110.7h
Anti-Infantry MANA Turret271862.2h
Snowman Soldier31140.2h
M20 Drake01070h

Check the help document for the dictionary if you want to learn more about words used here.


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