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Archon Operant VSRULE[ISV] VSRULE
VS BR 76

KDR: 2.44

Score: 7.5m

Last Seen: May 4th, 2019 9:45 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 9%
Level 100 Progress: 40% 785h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Solstice SF Blueshift VM5 Nebula VM20 Cosmos VM3 Quasar VM1 Lasher X2 Sirius SX12 Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $420,336 MLG Score: 336
Fun Score: N/A
Cheeseburgers Flipped: 994TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.344%19.944%2661012042,4971.329611.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.055%-1.52F-0.139C0.588B+HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.8-0.824D-18.1-0.269C117.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.959%15.315%55212121111541210.72077991%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.464%-1.316D**2.681M0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.136C++22.70.431B80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.322%43.299%55112139726840.360595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.206F---1.545F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.2-4.884T*11.8-2.718F**46.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.881%11.888%552121228616621.72289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.375%-0.719D--0.542D-1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.8-1.033D*8.8-0.813D-18


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m317%242 (14.5k)221 (13.3k)2.4447911,6254,7552.8717176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121464812.75%15.923%20307:062

34% Engineer33% Heavy Assault8% Infiltrator22% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 15th, 2013 4:31 AMJan 6th, 2015 11:52 PMMay 7th, 2019 6:21 PM (109d) (PST)May 4th, 2019 7:02 PM (112d) (PST)May 4th, 2019 5:45 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3872161710.3440.1410.0551.1590.022336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,22112,95010,271218370113,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
563.3h/23.5d 2,030 1,851 3,972 39.2k 808 2,217 730 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:489
Deaths:244
KDR:2.004
Accuracy:16.075% D*
HSR:19.836% D
Orion VS54
D
Kills:332
Deaths:188
KDR:1.766
Accuracy:12.280% F
HSR:19.277% D
VE-H Maw
C*
Kills:242
Deaths:109
KDR:2.220
Accuracy:13.832% F--
HSR:28.099% C*
SVA-88
B+
Kills:102
Deaths:62
KDR:1.645
Accuracy:13.871% F-
HSR:28.431% B+
NS-15MP
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:14.599% F*
HSR:27.500% C
Kills:1,245
Deaths (as Heavy Assault):635
Deaths (to Heavy Assaults):1,265
KDR:1.96063
Kill Difference:610
Playtime:186.635 hours
Usage:33%
Score:2.016m
Score/min:180
Accuracy (listed only):14.131%
HSR (listed only):24.629%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:1,298
Deaths:574
KDR:2.261
Accuracy:18.251% D*
HSR:11.710% D-
Sirius SX12
C++
Kills:705
Deaths:438
KDR:1.610
Accuracy:12.004% F--
HSR:18.865% C++
NSX Tengu
C-
Kills:422
Deaths:228
KDR:1.851
Accuracy:24.539% F-
HSR:18.246% C-
Pandora VX25
D
Kills:223
Deaths:127
KDR:1.756
Accuracy:33.143% D
HSR:11.211% D--
VE-S Canis
D
Kills:130
Deaths:66
KDR:1.970
Accuracy:13.291% F--
HSR:15.385% D
Solstice VE3
D
Kills:127
Deaths:150
KDR:0.847
Accuracy:14.417% F
HSR:15.748% D
Thanatos VE70
C
Kills:63
Deaths:33
KDR:1.909
Accuracy:32.083% D-
HSR:14.286% C
Kills:2,968
Deaths (as Light Assault):1,616
Deaths (to Light Assaults):677
KDR:1.83663
Kill Difference:1,352
Playtime:6.265 hours
Usage:1%
Score:0.030m
Score/min:81
Accuracy (listed only):21.104%
HSR (listed only):15.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:705
Deaths:438
KDR:1.610
Accuracy:12.004% F--
HSR:18.865% C++
NSX Tengu
C-
Kills:422
Deaths:228
KDR:1.851
Accuracy:24.539% F-
HSR:18.246% C-
Pandora VX25
D
Kills:223
Deaths:127
KDR:1.756
Accuracy:33.143% D
HSR:11.211% D--
VE-S Canis
D
Kills:130
Deaths:66
KDR:1.970
Accuracy:13.291% F--
HSR:15.385% D
Thanatos VE70
C
Kills:63
Deaths:33
KDR:1.909
Accuracy:32.083% D-
HSR:14.286% C
Kills:1,543
Deaths (as Combat Medic):892
Deaths (to Combat Medics):436
KDR:1.72982
Kill Difference:651
Playtime:3.720 hours
Usage:1%
Score:0.046m
Score/min:205
Accuracy (listed only):23.012%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:1,298
Deaths:574
KDR:2.261
Accuracy:18.251% D*
HSR:11.710% D-
Pandora VX25
D
Kills:223
Deaths:127
KDR:1.756
Accuracy:33.143% D
HSR:11.211% D--
Solstice VE3
D
Kills:127
Deaths:150
KDR:0.847
Accuracy:14.417% F
HSR:15.748% D
Thanatos VE70
C
Kills:63
Deaths:33
KDR:1.909
Accuracy:32.083% D-
HSR:14.286% C
Kills:1,711
Deaths (as Engineer):884
Deaths (to Engineers):801
KDR:1.93552
Kill Difference:827
Playtime:192.396 hours
Usage:34%
Score:3.114m
Score/min:270
Accuracy (listed only):24.473%
HSR (listed only):13.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:705
Deaths:438
KDR:1.610
Accuracy:12.004% F--
HSR:18.865% C++
NSX Tengu
C-
Kills:422
Deaths:228
KDR:1.851
Accuracy:24.539% F-
HSR:18.246% C-
Beamer VS3
D
Kills:155
Deaths:142
KDR:1.092
Accuracy:10.322% F*
HSR:18.065% D
NS-44 Commissioner
D*
Kills:135
Deaths:136
KDR:0.993
Accuracy:17.800% F--
HSR:12.593% D*
VE-S Canis
D
Kills:130
Deaths:66
KDR:1.970
Accuracy:13.291% F--
HSR:15.385% D
VA39 Spectre
B+
Kills:97
Deaths:46
KDR:2.109
Accuracy:20.322% F-
HSR:43.299% B+
Kills:1,644
Deaths (as Infiltrator):1,056
Deaths (to Infiltrators):627
KDR:1.55682
Kill Difference:588
Playtime:46.990 hours
Usage:8%
Score:0.350m
Score/min:124
Accuracy (listed only):16.380%
HSR (listed only):21.075%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,255
Deaths:399
KDR:3.145
Accuracy:13.110% D**
HSR:19.522% C
Nebula VM20
B++
Kills:1,078
Deaths:303
KDR:3.558
Accuracy:12.164% D*
HSR:23.933% B++
Cosmos VM3
C**
Kills:922
Deaths:334
KDR:2.760
Accuracy:11.917% D--
HSR:20.499% C**
Quasar VM1
D
Kills:810
Deaths:229
KDR:3.537
Accuracy:12.059% D-
HSR:15.432% D
Nebula VM20
B
Kills:608
Deaths:155
KDR:3.923
Accuracy:12.258% D*
HSR:22.204% B
Kills:4,673
Deaths (as MAX Suit):710
Deaths (to MAX Suits):372
KDR:6.58169
Kill Difference:3,963
Playtime:124.473 hours
Usage:22%
Score:1.916m
Score/min:257
Accuracy (listed only):12.302%
HSR (listed only):20.318%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:59
V. Kills:38 151%
Deaths:12
KDR:4.917
Accuracy:32.546% D*
KPH:18.800 D
VKPH:12.100 C-
Kills:59 (0 + 59)
Deaths:12
KDR:4.917
VKDR:3.167
Vehicle Kills:38
Kill Difference:47
Playtime:3.146 hours
Usage:1%
Score:0.028m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:32.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:54
V. Kills:24 216%
Deaths:10
KDR:5.400
Accuracy:29.537% D--
KPH:11.300 D-
VKPH:5 D
M12 Kobalt
C--
Kills:52
V. Kills:2 N/A
Deaths:6
KDR:8.667
Accuracy:14.262% D
KPH:45.100 C--
VKPH:1.700 D
Kills:106 (0 + 106)
Deaths:16
KDR:6.625
VKDR:1.625
Vehicle Kills:26
Kill Difference:90
Playtime:5.928 hours
Usage:1%
Score:0.039m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:14.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 1,3521,2985742.261A0.1818.251%D*11.71%D-23.2C++1B**6255.9h10.1B55.5C++
Blueshift VM5 1,2861,2553993.145B0.7013.11%D**19.522%C22.4DN/A6056h14.7B+112.2C-
Nebula VM20 1,0961,0783033.558B++1.1112.164%D*23.933%B++24.4DN/A6844.2h15.6C**128.3C-
Cosmos VM3 9439223342.76B++0.3211.917%D--20.499%C**23.8C-N/A6138.8h14.2C++119.1C
Quasar VM1 8188102293.537A1.0912.059%D-15.432%D21CN/A5738.6h11.8B**97.9C++
Lasher X2 8167974771.671B**0.7717.577%D*3.513%C21.6C--N/A5936.9h20.7C+118D
Sirius SX12 7207054381.61B+0.8312.004%F--18.865%C++12.6DN/A3456h21D*175.3F--
Nebula VM20 6216081553.923B*1.4812.258%D*22.204%B23.9DN/A7225.4h16C*130.1C--
Pulsar LSW 4994892442.004B+0.4416.075%D*19.836%D25.9DN/A7118.9h20.8F*129.1F-
NSX Tengu 4264222281.851B++0.5924.539%F-18.246%C-20.8DN/A4620.3h24.4F--99.3F--
Orion VS54 3423321881.766C**0.6812.28%F19.277%D19.9C--N/A9116.7h14.8C120.1D
VE-H Maw 2442421092.22B+0.2213.832%F--28.099%C*15.9D--N/A4215.2h16.2F117.2F--
Pandora VX25 2242231271.756B+0.6933.143%D11.211%D--22.5DN/A629.9h8.6T25.9F-
NS Decimator 2571981011.96B**0.4847.648%F2.525%C**25.4D7.6D--1307.8h5.2C10.9D-
Beamer VS3 1591551421.092B+1.3510.322%F*18.065%D18.9CN/A558.2h9.9C+96.3D--
NS-44 Commissioner 1371351360.993C+1.4517.8%F--12.593%D*5.3D--N/A1725.7h5.9F33.3T-
VE-S Canis 132130661.97B*0.4713.291%F--15.385%D15.5DN/A548.4h16.4D-123.5F-
Solstice VE3 1301271500.847C++1.6014.417%F15.748%D6.6DN/A4619.3h31.3F*217.4F-
SVA-88 104102621.645C+0.8013.871%F-28.431%B+21.7D-N/A784.7h15.5D*111.8F-
VA39 Spectre 10197462.109B+0.3420.322%F-43.299%B+10.8DN/A469h11.8F**58.2T*
Frag Grenade 9696196N/A93.5645.955%C++N/A480C+N/A15630.2h4.3C9.3C+
NS-15MP 8180322.5C++0.0614.599%F*27.5%C19.5D*N/A454.1h17.7T120.9T*
S1 9576930.817C*1.6339.485%F-2.632%C+19C-4.8D*1504h5B*12.8C+
Lancer VS22 13267820.817C++1.6349.959%D**N/A5.4D5.3D-6612.3h90.6F*181.3T-
Thanatos VE70 6463331.909B**0.5432.083%D-14.286%C21.7CN/A952.9h9.6T30F--
MANA Anti-Personnel Turret 6261193.211N/A0.7710.068%UN/A610U10U1749400.1h40.9T*406.4T*
Saron HRB 9759124.917C+2.4732.546%D*6.78%S19D12.3C1503.1h26.6D81.8D*
M20 Basilisk 7854105.4A2.9629.537%D--N/A11.3D-5D894.8h121.7C411.9D--
M12 Kobalt 545268.667C6.2214.262%D25%A+43.3D1.7D1921.2h18.2B127.7C+
Spear Anti-Vehicle Phalanx Turret 7852152S49.5631.479%D**N/A22.6D-11.3D--1862.3h9.6C+30.4D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator911,0970.7h
Anti-Vehicle MANA Turret41181h
Motion Spotter01000.1h
Ammunition Package153,9241.3h
Nano-Armor Kit164349,45822.5h
Medical Kit1901,6642.4h
Anti-Infantry MANA Turret93181h
Recon Detection Device28202h
M20 Drake01400.1h

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