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Paragon VSmegz[BWAE] VSmegz
VS BR 141

KDR: 2.35

Score: 44.5m

Last Seen: Jul 20th, 2019 12:14 AM
- OFFLINE - 35.7 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Terminus VX-9 Solstice SF Eidolon VE33 NS-11C Pulsar C Pandora VX25 Pulsar LSW E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,446,156 MLG Score: 1156
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.651%24.907%76338117635,8862.49018-0.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.632%1.848A++0.617B+-1.267D**HEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.563B+100.301C*22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.619%3.571%49212121687331240.229195134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.321%1.907A++0.651B+-1.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++6.10.515B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.851%4.575%5991112033,49791714793.81352236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.407%0.8B++0.031C+1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.79B++11.30.718B++13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.85%11.107%599412104,9341257633.9221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%1.266A-0.701D-0.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.64B+2.70.446B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 60
44.5m611.6%597 (35.8k)509 (30.5k)2.3546959,13125,1122.54751141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214405221.119%18.968%40103:2933

28% Combat Medic44% Engineer12% Heavy Assault11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2013 10:40 PMMay 10th, 2018 3:13 AMJul 20th, 2019 9:31 AM (2d) (PST)Jul 19th, 2019 10:00 PM (2d) (PST)Jul 19th, 2019 8:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5572093480.6760.2870.1284.3830.0401156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,43312,53620,89741178263230,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1457.1h/60.7d 4,842 11,216 26,444 383.2k 1,984 5,274 3,514 48.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
B**
Kills:1,319
Deaths:569
KDR:2.318
Accuracy:28.403% B**
HSR:27.218% B+
SVA-88
B**
Kills:1,201
Deaths:438
KDR:2.742
Accuracy:28.463% B**
HSR:29.892% B+
VX29 Polaris
B**
Kills:1,194
Deaths:466
KDR:2.562
Accuracy:28.934% B**
HSR:29.397% B*
NS-15M AE
B+
Kills:1,188
Deaths:363
KDR:3.273
Accuracy:28.041% B+
HSR:27.694% C+
Orion VS54
A++
Kills:1,184
Deaths:537
KDR:2.205
Accuracy:29.787% A++
HSR:22.973% C
Flare VE6
B*
Kills:1,167
Deaths:501
KDR:2.329
Accuracy:27.682% B*
HSR:27.164% B
Betelgeuse 54-A
B++
Kills:397
Deaths:129
KDR:3.078
Accuracy:29.412% B++
HSR:32.494% C*
Kills:7,650
Deaths (as Heavy Assault):3,003
Deaths (to Heavy Assaults):7,742
KDR:2.54745
Kill Difference:4,647
Playtime:178.571 hours
Usage:12%
Score:4.676m
Score/min:436
Accuracy (listed only):28.674%
HSR (listed only):28.119%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A*
Kills:2,449
Deaths:1,334
KDR:1.836
Accuracy:35.178% A*
HSR:12.699% D
NS-11C
A
Kills:1,493
Deaths:521
KDR:2.866
Accuracy:30.256% A
HSR:24.983% B**
Pulsar C
A++
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:33.216% A++
HSR:22.834% C+
Pandora VX25
B**
Kills:1,360
Deaths:675
KDR:2.015
Accuracy:49.646% B**
HSR:11.985% D-
Phobos VX86
A+
Kills:1,224
Deaths:594
KDR:2.061
Accuracy:76.205% A+
HSR:11.846% D
Eridani SX5-AE
C++
Kills:1,210
Deaths:521
KDR:2.322
Accuracy:30.247% C++
HSR:22.231% C
Solstice VE3
A
Kills:1,205
Deaths:458
KDR:2.631
Accuracy:29.730% A
HSR:24.896% B*
NS-11CP
B+
Kills:1,200
Deaths:424
KDR:2.830
Accuracy:29.868% C*
HSR:26.500% B+
Thanatos VE70
A
Kills:1,183
Deaths:553
KDR:2.139
Accuracy:52.936% A
HSR:9.383% D**
Sirius SX12
A+
Kills:1,180
Deaths:571
KDR:2.067
Accuracy:31.516% A+
HSR:24.661% B**
NS Baron G5AE
A+
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:60.810% A+
HSR:9.881% D--
Solstice Burst
B*
Kills:1,174
Deaths:379
KDR:3.098
Accuracy:30.436% B*
HSR:26.491% C**
Eridani SX5
B**
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:32.326% B**
HSR:22.137% C**
Deimos VA29
B**
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:72.460% B**
HSR:11.054% D--
VE-S Canis
A
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:35.308% A
HSR:15.808% C--
Serpent VE92
A
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:29.568% A
HSR:22.222% B+
MKV Suppressed
A
Kills:1,154
Deaths:458
KDR:2.520
Accuracy:32.287% A
HSR:23.397% B+
NS Baron G5
B*
Kills:912
Deaths:487
KDR:1.873
Accuracy:53.114% B*
HSR:12.171% C--
VX6-7
B++
Kills:390
Deaths:177
KDR:2.203
Accuracy:27.861% B++
HSR:17.949% C--
NSX Tanto
A
Kills:242
Deaths:60
KDR:4.033
Accuracy:28.921% B+
HSR:33.884% A
Zenith VX-5AE
B+
Kills:236
Deaths:82
KDR:2.878
Accuracy:30.636% B+
HSR:22.881% C
NS-7 PDW
A++
Kills:132
Deaths:79
KDR:1.671
Accuracy:34.667% A++
HSR:13.636% D
Eclipse VE3A
B**
Kills:130
Deaths:56
KDR:2.321
Accuracy:31.253% B**
HSR:13.077% D*
Kills:24,072
Deaths (as Light Assault):10,618
Deaths (to Light Assaults):4,486
KDR:2.26709
Kill Difference:13,454
Playtime:167.291 hours
Usage:11%
Score:3.332m
Score/min:332
Accuracy (listed only):39.063%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:2,846
Deaths:1,187
KDR:2.398
Accuracy:29.733% B*
HSR:28.777% C**
Pandora VX25
B**
Kills:1,360
Deaths:675
KDR:2.015
Accuracy:49.646% B**
HSR:11.985% D-
Equinox VE2 Burst
B+
Kills:1,276
Deaths:355
KDR:3.594
Accuracy:30.262% B+
HSR:27.743% C+
H-V45
B**
Kills:1,230
Deaths:445
KDR:2.764
Accuracy:29.044% B**
HSR:22.520% C*
Phobos VX86
A+
Kills:1,224
Deaths:594
KDR:2.061
Accuracy:76.205% A+
HSR:11.846% D
Eridani SX5-AE
C++
Kills:1,210
Deaths:521
KDR:2.322
Accuracy:30.247% C++
HSR:22.231% C
Pulsar VS1
A++
Kills:1,195
Deaths:633
KDR:1.888
Accuracy:32.074% A++
HSR:17.908% C-
Thanatos VE70
A
Kills:1,183
Deaths:553
KDR:2.139
Accuracy:52.936% A
HSR:9.383% D**
Corvus VA55
B**
Kills:1,182
Deaths:573
KDR:2.063
Accuracy:29.208% B**
HSR:26.650% B+
Sirius SX12
A+
Kills:1,180
Deaths:571
KDR:2.067
Accuracy:31.516% A+
HSR:24.661% B**
NS Baron G5AE
A+
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:60.810% A+
HSR:9.881% D--
Eridani SX5
B**
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:32.326% B**
HSR:22.137% C**
Darkstar
B*
Kills:1,168
Deaths:481
KDR:2.428
Accuracy:31.085% B*
HSR:28.853% B++
Deimos VA29
B**
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:72.460% B**
HSR:11.054% D--
VE-S Canis
A
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:35.308% A
HSR:15.808% C--
MKV Suppressed
A
Kills:1,154
Deaths:458
KDR:2.520
Accuracy:32.287% A
HSR:23.397% B+
H-V45 AE
B*
Kills:1,153
Deaths:399
KDR:2.890
Accuracy:31.889% B*
HSR:24.371% C-
NS Baron G5
B*
Kills:912
Deaths:487
KDR:1.873
Accuracy:53.114% B*
HSR:12.171% C--
NS-11A
B++
Kills:141
Deaths:63
KDR:2.238
Accuracy:27.623% B++
HSR:21.986% C+
NS-7 PDW
A++
Kills:132
Deaths:79
KDR:1.671
Accuracy:34.667% A++
HSR:13.636% D
Kills:23,221
Deaths (as Combat Medic):10,333
Deaths (to Combat Medics):3,108
KDR:2.24727
Kill Difference:12,888
Playtime:414.829 hours
Usage:28%
Score:13.011m
Score/min:523
Accuracy (listed only):40.122%
HSR (listed only):19.350%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
A*
Kills:2,449
Deaths:1,334
KDR:1.836
Accuracy:35.178% A*
HSR:12.699% D
Eidolon VE33
B*
Kills:1,662
Deaths:497
KDR:3.344
Accuracy:32.991% B*
HSR:27.317% C*
NS-11C
A
Kills:1,493
Deaths:521
KDR:2.866
Accuracy:30.256% A
HSR:24.983% B**
Pulsar C
A++
Kills:1,362
Deaths:491
KDR:2.774
Accuracy:33.216% A++
HSR:22.834% C+
Pandora VX25
B**
Kills:1,360
Deaths:675
KDR:2.015
Accuracy:49.646% B**
HSR:11.985% D-
Phobos VX86
A+
Kills:1,224
Deaths:594
KDR:2.061
Accuracy:76.205% A+
HSR:11.846% D
Solstice VE3
A
Kills:1,205
Deaths:458
KDR:2.631
Accuracy:29.730% A
HSR:24.896% B*
NS-11CP
B+
Kills:1,200
Deaths:424
KDR:2.830
Accuracy:29.868% C*
HSR:26.500% B+
Thanatos VE70
A
Kills:1,183
Deaths:553
KDR:2.139
Accuracy:52.936% A
HSR:9.383% D**
NS Baron G5AE
A+
Kills:1,174
Deaths:544
KDR:2.158
Accuracy:60.810% A+
HSR:9.881% D--
Solstice Burst
B*
Kills:1,174
Deaths:379
KDR:3.098
Accuracy:30.436% B*
HSR:26.491% C**
Deimos VA29
B**
Kills:1,167
Deaths:745
KDR:1.566
Accuracy:72.460% B**
HSR:11.054% D--
Serpent VE92
A
Kills:1,161
Deaths:439
KDR:2.645
Accuracy:29.568% A
HSR:22.222% B+
NS Baron G5
B*
Kills:912
Deaths:487
KDR:1.873
Accuracy:53.114% B*
HSR:12.171% C--
VE-LR Obelisk
A++
Kills:481
Deaths:94
KDR:5.117
Accuracy:44.357% A++
HSR:23.701% D--
VX6-7
B++
Kills:390
Deaths:177
KDR:2.203
Accuracy:27.861% B++
HSR:17.949% C--
NSX Tanto
A
Kills:242
Deaths:60
KDR:4.033
Accuracy:28.921% B+
HSR:33.884% A
Zenith VX-5AE
B+
Kills:236
Deaths:82
KDR:2.878
Accuracy:30.636% B+
HSR:22.881% C
Eclipse VE3A
B**
Kills:130
Deaths:56
KDR:2.321
Accuracy:31.253% B**
HSR:13.077% D*
Kills:20,205
Deaths (as Engineer):8,610
Deaths (to Engineers):4,180
KDR:2.34669
Kill Difference:11,595
Playtime:636.169 hours
Usage:44%
Score:21.058m
Score/min:552
Accuracy (listed only):41.023%
HSR (listed only):19.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C++
Kills:1,210
Deaths:521
KDR:2.322
Accuracy:30.247% C++
HSR:22.231% C
Sirius SX12
A+
Kills:1,180
Deaths:571
KDR:2.067
Accuracy:31.516% A+
HSR:24.661% B**
Eridani SX5
B**
Kills:1,170
Deaths:515
KDR:2.272
Accuracy:32.326% B**
HSR:22.137% C**
VE-S Canis
A
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:35.308% A
HSR:15.808% C--
MKV Suppressed
A
Kills:1,154
Deaths:458
KDR:2.520
Accuracy:32.287% A
HSR:23.397% B+
NS-357 Underboss
A
Kills:316
Deaths:287
KDR:1.101
Accuracy:47.485% A
HSR:14.557% D-
Manticore SX40
A
Kills:301
Deaths:173
KDR:1.740
Accuracy:37.982% A
HSR:30.233% B**
NS-AM7 Archer
B**
Kills:298
Deaths:286
KDR:1.042
Accuracy:65.761% B**
HSR:12.752% C--
NS-44 Commissioner
B**
Kills:259
Deaths:238
KDR:1.088
Accuracy:46.003% B**
HSR:15.058% D--
NS-7 PDW
A++
Kills:132
Deaths:79
KDR:1.671
Accuracy:34.667% A++
HSR:13.636% D
Beamer VS3
A+
Kills:125
Deaths:96
KDR:1.302
Accuracy:36.527% A+
HSR:21.600% C+
Kills:7,309
Deaths (as Infiltrator):3,679
Deaths (to Infiltrators):2,983
KDR:1.98668
Kill Difference:3,630
Playtime:12.579 hours
Usage:1%
Score:0.191m
Score/min:253
Accuracy (listed only):39.101%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:794
Deaths:172
KDR:4.616
Accuracy:25.396% B**
HSR:19.270% C
Blueshift VM5
A
Kills:774
Deaths:169
KDR:4.580
Accuracy:25.049% A
HSR:19.509% C
NS-20 Gorgon
B*
Kills:278
Deaths:94
KDR:2.957
Accuracy:32.395% B*
HSR:21.223% C*
Nebula VM20
A++
Kills:273
Deaths:66
KDR:4.136
Accuracy:27.176% A++
HSR:12.454% D**
NS-20 Gorgon
B*
Kills:263
Deaths:94
KDR:2.798
Accuracy:33.006% B*
HSR:20.532% C*
Nebula VM20
A++
Kills:245
Deaths:59
KDR:4.153
Accuracy:26.124% A++
HSR:11.429% F-
Comet VM2
A
Kills:236
Deaths:121
KDR:1.950
Accuracy:54.586% A
HSR:4.661% C*
Comet VM2
B**
Kills:196
Deaths:109
KDR:1.798
Accuracy:56.006% B**
HSR:4.082% C+
Cosmos VM3
A
Kills:60
Deaths:16
KDR:3.750
Accuracy:23.997% A
HSR:18.333% C+
Cosmos VM3
A
Kills:59
Deaths:18
KDR:3.278
Accuracy:23.049% A
HSR:18.644% C+
Kills:3,178
Deaths (as MAX Suit):459
Deaths (to MAX Suits):1,359
KDR:6.92375
Kill Difference:2,719
Playtime:56.731 hours
Usage:4%
Score:2.251m
Score/min:661
Accuracy (listed only):32.678%
HSR (listed only):15.014%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:80
V. Kills:53 148%
Deaths:13
KDR:6.154
Accuracy:62.004% B+
KPH:27.100 C
VKPH:18 C+
Kills:80 (80 + 0)
Deaths:13
KDR:6.154
VKDR:4.077
Vehicle Kills:53
Kill Difference:67
Playtime:2.952 hours
Usage:0%
Score:0.152m
Score/min:857
Driving Accuracy:62.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:225
V. Kills:145 154%
Deaths:35
KDR:6.429
Accuracy:51.040% B*
KPH:28.100 B
VKPH:18.100 C**
Supernova FPC
C+
Kills:88
V. Kills:62 140%
Deaths:23
KDR:3.826
Accuracy:58.266% B+
KPH:20.900 C-
VKPH:14.700 C+
E540 Halberd
A++
Kills:55
V. Kills:28 190%
Deaths:7
KDR:7.857
Accuracy:61.607% A++
KPH:44.800 A
VKPH:22.800 B**
Kills:368 (88 + 280)
Deaths:65
KDR:5.662
VKDR:3.615
Vehicle Kills:235
Kill Difference:303
Playtime:13.463 hours
Usage:1%
Score:0.927m
Score/min:1,148
Driving Accuracy:58.266%
Gunner Accuracy:61.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,312
V. Kills:674 194%
Deaths:132
KDR:9.939
Accuracy:67.654% A
KPH:45.600 C++
VKPH:23.400 C*
Saron HRB-H
B+
Kills:763
V. Kills:431 177%
Deaths:87
KDR:8.770
Accuracy:57.639% C*
KPH:43.100 B+
VKPH:24.300 C++
M40 Fury-H
B++
Kills:379
V. Kills:31 N/A
Deaths:19
KDR:19.947
Accuracy:42.964% C+
KPH:122.200 B++
VKPH:10 C
M12 Kobalt-H
B**
Kills:89
V. Kills:1 N/A
Deaths:2
KDR:44.500
Accuracy:27.616% B**
KPH:110.900 C
VKPH:1.200 D*
Kills:2,543 (0 + 2,543)
Deaths:240
KDR:10.596
VKDR:4.738
Vehicle Kills:1,137
Kill Difference:2,303
Playtime:50.392 hours
Usage:3%
Score:1.510m
Score/min:499
Driving Accuracy:N/A%
Gunner Accuracy:27.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:300
V. Kills:10 N/A
Deaths:9
KDR:33.333
Accuracy:25.759% A
KPH:116.100 A+
VKPH:3.900 C*
M12 Kobalt
B*
Kills:191
V. Kills:5 N/A
Deaths:12
KDR:15.917
Accuracy:21.931% B*
KPH:98 B++
VKPH:2.600 C
M40 Fury
A
Kills:126
V. Kills:28 434%
Deaths:14
KDR:9
Accuracy:49.050% A
KPH:76.200 B*
VKPH:16.900 B*
M20 Basilisk
A*
Kills:110
V. Kills:18 N/A
Deaths:12
KDR:9.167
Accuracy:46.032% B++
KPH:43.300 A*
VKPH:7.100 C+
M40 Fury
C**
Kills:108
V. Kills:24 432%
Deaths:8
KDR:13.500
Accuracy:44.632% B*
KPH:47 C++
VKPH:10.500 C**
M20 Basilisk
A++
Kills:64
V. Kills:25 246%
Deaths:5
KDR:12.800
Accuracy:49.407% B**
KPH:42.600 A++
VKPH:16.600 A
Kills:899 (0 + 899)
Deaths:60
KDR:14.983
VKDR:1.833
Vehicle Kills:110
Kill Difference:839
Playtime:12.521 hours
Usage:1%
Score:0.541m
Score/min:720
Driving Accuracy:N/A%
Gunner Accuracy:49.407%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:206
V. Kills:2 N/A
Deaths:106
KDR:1.943
Accuracy:47.527% B++
KPH:26.200 D-
VKPH:0.300 D*
Kills:206 (206 + 0)
Deaths:106
KDR:1.943
VKDR:0.019
Vehicle Kills:2
Kill Difference:100
Playtime:7.859 hours
Usage:1%
Score:0.040m
Score/min:84
Driving Accuracy:47.527%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:102
V. Kills:3 N/A
Deaths:2
KDR:51
Accuracy:29.892% D
KPH:77.700 C**
VKPH:2.300 D*
Kills:102 (0 + 102)
Deaths:2
KDR:51
VKDR:1.500
Vehicle Kills:3
Kill Difference:100
Playtime:1.313 hours
Usage:0%
Score:0.014m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:29.892%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 2,8732,8461,1872.398B+0.0429.733%B*28.777%C**45.8C**N/A14062.1h10.1B*34.1B*
Solstice SF 2,5512,4491,3341.836B*0.5235.178%A*12.699%D34.6B*1.4A*11870.7h7.8B+22.3B**
Eidolon VE33 1,7011,6624973.344A++0.9932.991%B*27.317%C*52.3A+1.2A14231.8h7.1B++21.5B++
NS-11C 1,5151,4935212.866A*0.5130.256%A24.983%B**43.3B*N/A15834.5h11.2B*36.9B*
Pulsar C 1,3861,3624912.774B*0.4233.216%A++22.834%C+46.2B++N/A16829.5h9.3B*28B*
Pandora VX25 1,3811,3606752.015B+0.3449.646%B**11.985%D-74.3A1.1B**26718.3h3.4B*6.8B*
Pulsar LSW 1,3251,3195692.318B++0.0428.403%B**27.218%B+69.1B*N/A22219.1h10.3B++36.2B++
E540 Halberd-H 1,9861,3121329.939C++7.5867.654%AN/A45.6C++23.4C*41128.8h5.5B+8.1B*
Equinox VE2 Burst 1,2851,2763553.594B*1.2430.262%B+27.743%C+59.6B+N/A16921.4h10.3B*34.2B++
H-V45 1,2371,2304452.764B++0.4129.044%B**22.52%C*51.9B*N/A18523.7h10.1A34.7B**
Phobos VX86 1,2311,2245942.061B+0.2976.205%A+11.846%D92A++N/A22313.3h1.8B**2.4B*
Eridani SX5-AE 1,2361,2105212.322B++0.0330.247%C++22.231%C46.2C+1B*11326.2h10.1B33.3B
Sticky Grenade 1,2371,21011210N/A1,207.6563.862%AN/A1100C**24.5B**43081.1h2B3.2B+
Solstice VE3 1,2211,2054582.631M0.2829.73%A24.896%B*35.3B**N/A12934.1h11.1B*37.3B+
SVA-88 1,2121,2014382.742B+0.3928.463%B**29.892%B+55.6BN/A18621.6h9.6B*33.8B++
NS-11CP 1,2151,2004242.83B**0.4829.868%C*26.5%B+44.1CN/A9927.2h11.9C++39.8C**
Pulsar VS1 1,2041,1956331.888B**0.4732.074%A++17.908%C-41.3B**N/A28628.9h11.6B**36.2B**
VX29 Polaris 1,2061,1944662.562B**0.2128.934%B**29.397%B*71.5B**N/A16416.7h10.1B*35B++
NS-15M AE 1,2141,1883633.273B+0.9228.041%B+27.694%C+67.5B+1.5A++18017.6h10.1B++35.9B+
Orion VS54 1,1891,1845372.205B+0.1529.787%A++22.973%C58.3B**N/A53220.3h9.6B**32.2B
Thanatos VE70 1,2061,1835532.139A+0.2252.936%A9.383%D**58.9A+1.1A+15820.1h3.8B*7.1B**
Corvus VA55 1,1911,1825732.063B**0.2929.208%B**26.65%B+45.8B*N/A22225.8h10.2B*34.8B*
Sirius SX12 1,1941,1805712.067B**0.2931.516%A+24.661%B**47.8B**N/A18524.7h10.8B**34.4B*
NS Baron G5AE 1,1931,1745442.158B++0.2060.81%A+9.881%D--87A+1.4A++20713.5h3.5B*5.7C++
Solstice Burst 1,1811,1743793.098A0.7430.436%B*26.491%C**52.9B+N/A13322.2h10.7B*35.2B++
Eridani SX5 1,1861,1705152.272B**0.0832.326%B**22.137%C**44.8B+N/A14226.1h9.7B++29.9B++
Darkstar 1,1831,1684812.428B++0.0731.085%B*28.853%B++49.5C*N/A10923.6h11.3B++36.3B++
Deimos VA29 1,1781,1677451.566C**0.7972.46%B**11.054%D--67.8B*N/A21117.2h1.7B**2.4B++
Flare VE6 1,1811,1675012.329B**0.0327.682%B*27.164%B69.1B**N/A20816.9h9.4B+33.9B+
VE-S Canis 1,1811,1644552.558A0.2035.308%A15.808%C--60.6B++N/A28119.2h9.4B++26.7B++
Serpent VE92 1,1651,1614392.645A0.2929.568%A22.222%B+54.8B**N/A16721.2h9.4B**31.9B*
MKV Suppressed 1,1681,1544582.52A++0.1732.287%A23.397%B+56.3B**N/A13320.5h11.3B*34.9B++
H-V45 AE 1,1681,1533992.89B*0.5431.889%B*24.371%C-52.2C+N/A13122.1h9.8B*30.8B++
MANA Anti-Personnel Turret 9339262204.209N/A1.8527.027%UN/A9260U70U17754900.1h14.7T*54.3T*
NS Baron G5 9259124871.873B**0.4853.114%B*12.171%C--49.6B++N/A14618.4h3.8B*7.1C++
Blueshift VM5 8027941724.616B*2.2625.396%B**19.27%C38.5C**N/A15020.6h14.1B+55.4B*
Blueshift VM5 7847741694.58B*2.2325.049%A19.509%C38.1C**N/A15020.3h13.7B++54.6B++
Saron HRB-H 1,194763878.77B++6.4257.639%C*1.048%C-43.1B+24.4C++59117.7h15.6B**27.1B**
VE-LR Obelisk 491481945.117A*2.7644.357%A++23.701%D--76.3A++1.6A+2026.3h5.4B++12.1B**
NS Decimator 6404493081.458B+0.9070.771%A1.559%C--40.1B17.1C++47411.2h4.8C+6.7B+
Tank Mine 6384131442.868C++0.5138.069%BN/A137.7B++75B+25473h1.8C*4.8B*
Betelgeuse 54-A 4003971293.078C++0.7229.412%B++32.494%C*52.9CN/A4507.5h9.4B++31.8B++
VX6-7 3993901772.203B++0.1527.861%B++17.949%C--28.3C+N/A8813.8h10.9B+39.2B+
M40 Fury-H 4103791919.947B*17.5942.964%C+1.055%C122.3B++10C8123.1h5.1B*12B**
C-4 4683481871.861B0.4924.073%CN/A102.4B+35.3B+12433.4h1.1B*4.6B+
NS-357 Underboss 3193162871.101C++1.2547.485%A14.557%D-68.7B*N/A2344.6h3.5B*7.3B*
Manticore SX40 3053011731.74B*0.6137.982%A30.233%B**49.3B**N/A1276.1h6.4B++17B*
M12 Kobalt 310300933.333A*30.9825.759%A23.667%A115.4A+3.8C*6662.6h11.6A45.1B*
NS-AM7 Archer 3972982861.042A1.3165.761%B**12.752%C--8.8B+2.9C*8834h12.3B++18.7B*
NS-20 Gorgon 290278942.957A++0.6032.395%B*21.223%C*33.1A1.4C1358.4h28.5B+87.9B*
Nebula VM20 280273664.136B**1.7827.176%A++12.454%D**44.8B++1.1B**2296.1h13.1B**48.4B*
NS-20 Gorgon 273263942.798A+0.4433.006%B*20.532%C*31.3A+1.2C-1358.4h30.7B++92.9B*
NS-44 Commissioner 2592592381.088C++1.2746.003%B**15.058%D--41.8C**N/A2766.2h3.6B7.9B++
Nebula VM20 247245594.153B**1.8026.124%A++11.429%F-43B++N/A2165.7h12.7B**48.5B**
NSX Tanto 245242604.033M++1.6828.921%B+33.884%A42.5B+N/A1925.7h13.4C*46.3C*
Zenith VX-5AE 239236822.878A0.5230.636%B+22.881%C39.3C+N/A1346h11B+35.9B+
Comet VM2 3532361211.95A0.4054.586%A4.661%C*17B**8.4A*33613.9h20.9C**38.3B+
Saron HRB 370225356.429C**4.0751.04%B*N/A28.1B18.1C**8848h16.2B**31.8B**
S12 Renegade 2082061061.943C0.4147.527%B++6.796%B+26.1D-N/A847.9h3.2C**6.8B+
Comet VM2 2831961091.798B**0.5656.006%B**4.082%C+14.7B+6.5B*24213.3h25.1C**44.7B+
Force-Blade 21019421,1360.009C-2.3536.109%B+N/A0.2DN/A1944.4h2.5C*6.8B+
M12 Kobalt 1961911215.917C++13.5621.931%B*19.372%C*100.5B*2.6C4931.9h12A54.8B*
Frag Grenade 1751731173N/A170.6556.382%A+N/A865A++10C++70150.2h2.6B**4.7B**
Lasher X2 1641631541.058C++1.3030.225%B+N/A36.2C**N/A2664.5h16.9B++55.9B++
NS-11A 141141632.238B++0.1227.623%B++21.986%C+48.6B*N/A5132.9h11.6B*42.1B++
M12 Kobalt 137134344.667B*42.3122.555%C++15.672%C-121.8C**2.7D3231.1h12.9B*57B++
NS-7 PDW 133132791.671B*0.6834.667%A++13.636%D26.9C+N/A2094.9h11B**31.6B*
Eclipse VE3A 132130562.321B+0.0331.253%B**13.077%D*30.2CN/A1224.3h8.9B**28.6B**
M40 Fury 154126149C**6.6549.05%A1.587%C74.1B*16.5B*13361.7h11.7B23.8B*
Beamer VS3 128125961.302B++1.0536.527%A+21.6%C+56.8A+1.4B**2552.2h6.5B*17.8B+
M20 Basilisk 128110129.167M++6.8146.032%B++7.273%B++44A*7.2C+4592.5h42A+91.3A
M40 Fury 132108813.5A11.1544.632%B*1.852%C++47C++10.4C*9172.3h11.7B+26.3B++
CAS 14-E 105102251M48.6529.892%D1.961%C*78.5C**2.3D*1741.3h12.5A41.9B**
M12 Kobalt-H 9089244.5A++42.1527.616%B**21.348%B*111.3C1.3D*4050.8h11.9B++43.2B*
Supernova FPC 15088233.826C1.4758.266%B+3.409%B++21C14.8C+16244.2h4.1B++7.1B*
L100 Python AP 13380136.154B3.8062.004%B+3.75%B++26.7C17.7C+8563h8.2D13.2C
Rocklet Rifle 11775381.974A**0.3857.628%B+N/A37.5B++21C3492h30.1B++52.3B+
M20 Basilisk 8964512.8S10.4549.407%B**3.125%D--42.7A++16.7A5661.5h60.5B**122.4A
Cosmos VM3 6060163.75A1.4023.997%A18.333%C+40B+N/A3531.5h11.3B**47B+
Cosmos VM3 6059183.278B++0.9223.049%A18.644%C+32.8C++N/A2361.8h11.9B++51.5B*
E540 Halberd 835577.857C+5.5061.607%A++1.818%C45.8A23.3B**12281.2h5B++8.1A
S1 8055441.25B**1.1066.605%B**N/A32.4B+14.7C*9671.7h6.5C*9.8B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator372200,69413.6h
Nano-Armor Kit250443,02123.7h
Anti-Vehicle MANA Turret01980.2h
Spawn Beacon211,6921.1h
Nanite Revive Grenade02,0090.6h
Nanite Healing Grenade03870.1h
AE Medical Applicator7061,3533.4h
AE Nano-Armor Kit153208,35212.1h
Restoration Kit2422,3763.2h
Motion Spotter11590.1h
Welding Device09970h
Deconstruction Tool05770h
Spitfire Auto-Turret131,0943.4h
Shield Recharging Field8110,9013.8h
Ammunition Package307,2682.8h
Medical Kit1,1809,40012h
Anti-Infantry MANA Turret261,3761.8h
Nano-Repair Grenade0970h
Hardlight Barrier82200.4h
Router16120.5h
Recon Detection Device01310.2h

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