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Harbinger Disciple VSnB[MOR3] VSnB
VS BR 88

KDR: 2.7

Score: 7.3m

Last Seen: Oct 11th, 2019 6:31 AM
- OFFLINE - 140.9 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 52%
Level 100 Progress: 39% 365h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Pulsar LSW NS-15M2 VE-H Maw Orion VS54 Flare VE6 Lasher X2 Saron Laser Cannon Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,831,013 MLG Score: 2263
Fun Score: N/A
Cheeseburgers Flipped: 273TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.801%35.959%1251813416,5523.25161-0.549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.652%2.623M2.232A*-0.542DHEAD ++ (~18.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.598B+10.40.273C*19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.724%1.134%1080213471,2351554347.96774284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%0.158C++-0.4C---1.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.20.26C*46.50.125C++73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.287%42.353%0113488524900.341365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.856D---1.588F-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.5-0.96D--5.7-0.787D-13.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m542.7%527 (31.6k)436 (26.2k)2.7021811,7954,3653.0483488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS134994228.422%23.256%66103:515

33% Engineer47% Heavy Assault12% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 28th, 2018 11:44 AMJun 22nd, 2019 2:59 PMOct 18th, 2019 5:37 PM (408d) (PST)Oct 11th, 2019 2:44 AM (416d) (PST)Oct 11th, 2019 2:31 AM (416d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8962116850.7030.2600.1644.2250.0752263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,78912,64641,143421610253526,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.6h/11.7d 1,511 2,743 6,328 70.9k 417 711 1,265 15m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A++
Kills:1,189
Deaths:472
KDR:2.519
Accuracy:36.246% A++
HSR:40.286% A
NS-15M2
A
Kills:1,186
Deaths:360
KDR:3.294
Accuracy:34.014% A
HSR:38.955% B*
VE-H Maw
A++
Kills:1,185
Deaths:363
KDR:3.264
Accuracy:37.162% A++
HSR:31.899% C+
Orion VS54
A++
Kills:1,185
Deaths:409
KDR:2.897
Accuracy:35.356% A++
HSR:37.722% B**
Flare VE6
A++
Kills:1,177
Deaths:436
KDR:2.700
Accuracy:35.815% A++
HSR:34.410% B++
Betelgeuse 54-A
D-
Kills:295
Deaths:162
KDR:1.821
Accuracy:24.672% D-
HSR:25.424% D--
VE-H Maw AE
F-
Kills:64
Deaths:31
KDR:2.065
Accuracy:21.983% F-
HSR:14.063% F-
Kills:6,281
Deaths (as Heavy Assault):2,233
Deaths (to Heavy Assaults):1,349
KDR:2.81281
Kill Difference:4,048
Playtime:132.776 hours
Usage:47%
Score:3.026m
Score/min:380
Accuracy (listed only):32.178%
HSR (listed only):31.822%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:121
Deaths:24
KDR:5.042
Accuracy:31.526% D
HSR:28.926% D
VE-C Horizon
B*
Kills:114
Deaths:97
KDR:1.175
Accuracy:42.310% B*
HSR:21.053% D-
Kills:235
Deaths (as Engineer):121
Deaths (to Engineers):728
KDR:1.94215
Kill Difference:114
Playtime:90.920 hours
Usage:33%
Score:3.190m
Score/min:585
Accuracy (listed only):36.918%
HSR (listed only):24.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B*
Kills:114
Deaths:97
KDR:1.175
Accuracy:42.310% B*
HSR:21.053% D-
Kills:114
Deaths (as Light Assault):97
Deaths (to Light Assaults):642
KDR:1.17526
Kill Difference:17
Playtime:10.044 hours
Usage:4%
Score:0.152m
Score/min:252
Accuracy (listed only):42.310%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:214
Deaths:184
KDR:1.163
Accuracy:43.405% C+
HSR:35.047% B++
VA39 Spectre
C**
Kills:85
Deaths:16
KDR:5.313
Accuracy:29.287% D-
HSR:42.353% C**
Kills:299
Deaths (as Infiltrator):200
Deaths (to Infiltrators):543
KDR:1.495
Kill Difference:99
Playtime:11.080 hours
Usage:4%
Score:0.134m
Score/min:201
Accuracy (listed only):36.346%
HSR (listed only):38.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:455
Deaths:186
KDR:2.446
Accuracy:18.985% C-
HSR:23.517% C*
Nebula VM20
C--
Kills:443
Deaths:186
KDR:2.382
Accuracy:18.867% D
HSR:20.090% C--
Vortex VM21
C
Kills:69
Deaths:24
KDR:2.875
Accuracy:41.914% C
HSR:0% D**
NS-10 Burster
D*
Kills:66
Deaths:14
KDR:4.714
Accuracy:24.998% D*
HSR:0% F
NS-10 Burster
D**
Kills:66
Deaths:14
KDR:4.714
Accuracy:24.496% D**
HSR:0% F-
Kills:1,099
Deaths (as MAX Suit):212
Deaths (to MAX Suits):272
KDR:5.18396
Kill Difference:887
Playtime:34.217 hours
Usage:12%
Score:0.799m
Score/min:389
Accuracy (listed only):25.852%
HSR (listed only):8.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:772
V. Kills:378 204%
Deaths:192
KDR:4.021
Accuracy:38.071% B**
KPH:42.200 A++
VKPH:20.700 B**
Light PPA
A
Kills:463
V. Kills:54 N/A
Deaths:72
KDR:6.431
Accuracy:42.742% C+
KPH:60.200 C+
VKPH:7 A
M202 Wyrm
A
Kills:73
V. Kills:33 215%
Deaths:5
KDR:14.600
Accuracy:64.178% A
KPH:83.700 C-
VKPH:37.800 D
Kills:1,308 (1,235 + 0)
Deaths:269
KDR:4.862
VKDR:1.729
Vehicle Kills:465
Kill Difference:1,039
Playtime:26.834 hours
Usage:10%
Score:0.493m
Score/min:306
Piloting Accuracy:42.742%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:175
V. Kills:105 165%
Deaths:18
KDR:9.722
Accuracy:69.820% A*
KPH:24.300 D
VKPH:14.600 D
Saron HRB
B+
Kills:93
V. Kills:43 211%
Deaths:10
KDR:9.300
Accuracy:51.752% B+
KPH:25.400 C
VKPH:11.800 C-
Kills:268 (175 + 93)
Deaths:28
KDR:9.571
VKDR:5.286
Vehicle Kills:148
Kill Difference:240
Playtime:10.848 hours
Usage:4%
Score:0.137m
Score/min:211
Driving Accuracy:69.820%
Gunner Accuracy:51.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B+
Kills:65
V. Kills:21 295%
Deaths:4
KDR:16.250
Accuracy:42.987% C
KPH:89.700 C
VKPH:29 B+
Kills:65 (0 + 65)
Deaths:4
KDR:16.250
VKDR:5.250
Vehicle Kills:21
Kill Difference:61
Playtime:0.725 hours
Usage:0%
Score:0.014m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:42.987%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,2101,1894722.519C**0.1836.246%A++40.286%A84.9B+1.5B**20114h11.2C+31B+
NS-15M2 1,2091,1863603.294C*0.5934.014%A38.955%B*89.8B+1.7B++30613.2h11.5C+33.9B+
VE-H Maw 1,2091,1853633.264B+0.5637.162%A++31.899%C+92.6B1.9B++20512.8h9.3C++24.9B+
Orion VS54 1,1971,1854092.897C*0.1935.356%A++37.722%B**80.6B++N/A28314.7h11.3C+32.1C+
Flare VE6 1,1951,1774362.7B+0.0035.815%A++34.41%B++100.6B*1.5B++49611.7h9.6C+26.7B++
Lasher X2 8718345541.505C++1.2031.845%C++3.957%C+42.1C1.9B+11919.8h21.7D68.2C+
Saron Laser Cannon 1,1507721924.021C*1.3238.071%B**1.166%C--42.2A++20.7B**32718.3h63B++165.4B*
Light PPA 517463726.431C+3.7342.742%C+1.08%C+60.1C+7A2397.7h19.2D-44.8D
Nebula VM20 4674551862.446C+0.2618.985%C-23.517%C*31.8DN/A12514.3h18.9D*99.6D
Nebula VM20 4544431862.382C+0.3218.867%D20.09%C--31DN/A12514.3h19.6C--104D-
Betelgeuse 54-A 3092951621.821C-0.8824.672%D-25.424%D--31.4D*1.5C++1119.4h12.3D*49.8D--
NS-44 Commissioner AE 2202141841.163C+1.5443.405%C+35.047%B++38.9D1.1A++1325.5h3.2C+7.4C++
NS "Heatwave" Decimator 2991991051.895C+0.8167.618%C**N/A39D19.6C2645.1h4.9D*7.2D
Plasma Grenade 1971941194N/A191.3058.343%B**N/A970A+15C+34650.2h2.6B++4.4B*
Supernova FPC 280175189.722C+7.0269.82%A*N/A24.3D14.6D2347.2h6.7D**9.5C
VE-LR Obelisk 124121245.042B**2.3431.526%D28.926%D30.3DN/A1174h7.3D23.2D
VE-C Horizon 116114971.175C-1.5342.31%B*21.053%D-17.3D--N/A716.6h21.1F50C--
Saron HRB 13693109.3B+6.6051.752%B+N/A25.1C11.6C--1653.7h28.9D*55.8D
VA39 Spectre 8585165.313B**2.6129.287%D-42.353%C**40.5C**N/A1182.1h5.7C19.5C-
M202 Wyrm 10673514.6C11.9064.178%A1.37%D81.1C--36.7D4560.9h52.6D82C+
Vortex VM21 10769242.875C+0.1741.914%CN/A8.3C4.6D828.3h33.5C**79.9C*
NS-10 Burster 10266144.714M**2.0124.998%D*N/A8.8B+4.8C**687.5h78.5A++314.1B+
NS-10 Burster 10466144.714A*2.0124.496%D**N/A8.8B+5.1B727.5h77.5A++316.2B++
M40 Fury-H 8665416.25C+13.5542.987%CN/A92.9C+30B+3260.7h9.4C+21.9C
VE-H Maw AE 6564312.065C+0.6421.983%F-14.063%F-33.7D*N/A1331.9h13.1F--59.4F--
Lumine Edge AE 63633,3120.019D-2.681.995%F--31.746%A++0.4DN/A1171.6h1.2C**58.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit112,1070.8h
Spawn Beacon11070.2h
AE Nano-Armor Kit1928,4513.3h
Motion Spotter22480.3h
Spitfire Auto-Turret0770.1h
Ammunition Package29,9412.1h
Shield Recharging Field0560h
Medical Kit1921,88310h
Medical Applicator51,2730.1h
Nano-Repair Grenade0510h
Zenith VX-5AE01480h

Check the help document for the dictionary if you want to learn more about words used here.


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