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Paragon The Survivor VTG1ne[Krve] VTG1ne
VS BR 201

KDR: 0.93

Score: 109.3m

Last Seen: Feb 17th, 2019 1:19 AM
- OFFLINE - 51 minute(s)

Prestige 1, Battle Rank 100 (201 total) - Vanu Sovereignty on Connery - Outfit Leader of RAVE[Krve] RAVE
VS outfit on Connery

Members: 10
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Skorpios C-4 Pandora VX25 NS Decimator NS "Jackpot" Decimator MAX Punch Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 955TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.973%25.322%7845496879,0461.00446-0.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.746%1.935A++0.703B++-1.377D**HEAD ++ (~9.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+10.80.242C++24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.96%1.106%402102063322491500.281458419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.603%0.367C**-0.6D-1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.26C*48.90.079C+70.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.546%0.608%62210201,31651289610.25663137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.032%2.794M-1.291D**-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+8.70.302C*3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.552%7.309%51610161,16339216590.296608176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.485%1.247B**0.652B+1.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128-0.087C+63.4-0.619D64.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.354%53.509%51410181,9385028150.385365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.265%0.809B++-0.881D--0.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*2.90.094C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.551%17.398%51510174,4896647830.675241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.348%-0.156C0.569B+-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.229C++40.171C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RAVE[Krve] RAVE
VS outfit on Connery

Members: 10
109.3m539.8%367 (22k)245 (14.7k)0.927276130,821141,0811.05247201 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022383425.809%19.556%50503:1070

9% Combat Medic14% Engineer20% Heavy Assault30% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 9:40 AMDec 16th, 2018 1:52 PMFeb 16th, 2019 11:22 PM (2d) (PST)Feb 16th, 2019 9:23 PM (2d) (PST)Feb 16th, 2019 9:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
317238790.2930.3160.0571.7430.029103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,02914,3074,72218193105214,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7429.3h/309.6d 17,663 25,583 103,973 776.8k 9,542 23,064 13,082 141.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:22,897
Deaths:21,547
KDR:1.063
Accuracy:30.491% B**
HSR:30.493% C+
Orion VS54
B+
Kills:1,202
Deaths:1,252
KDR:0.960
Accuracy:23.072% B+
HSR:19.634% D
Lasher X2-P
C*
Kills:1,183
Deaths:1,275
KDR:0.928
Accuracy:34.668% C+
HSR:3.804% C*
NS-15 Gallows
C++
Kills:1,176
Deaths:1,367
KDR:0.860
Accuracy:29.406% C++
HSR:26.105% D
Flare VE6
B**
Kills:1,173
Deaths:1,199
KDR:0.978
Accuracy:28.104% B**
HSR:30.776% B*
SVA-88
C**
Kills:1,165
Deaths:1,598
KDR:0.729
Accuracy:24.935% C**
HSR:23.691% C
Ursa
A
Kills:1,164
Deaths:1,010
KDR:1.152
Accuracy:29.409% A
HSR:32.904% A
Pulsar LSW
B*
Kills:1,162
Deaths:1,414
KDR:0.822
Accuracy:27.544% B*
HSR:24.355% C+
VX29 Polaris
A+
Kills:1,162
Deaths:1,200
KDR:0.968
Accuracy:32.029% A+
HSR:22.978% C+
NS-15M2
A+
Kills:1,161
Deaths:1,177
KDR:0.986
Accuracy:31.421% A+
HSR:20.155% D
NSX Naginata
B**
Kills:1,161
Deaths:1,220
KDR:0.952
Accuracy:27.587% B**
HSR:27.649% C+
Lasher X2
B+
Kills:1,158
Deaths:1,418
KDR:0.817
Accuracy:29.715% B+
HSR:3.022% C--
VE-H Maw
B**
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:31.816% B**
HSR:21.905% C--
NS-15M AE
B**
Kills:1,136
Deaths:902
KDR:1.259
Accuracy:31.417% B**
HSR:36.532% B**
Kills:38,055
Deaths (as Heavy Assault):37,814
Deaths (to Heavy Assaults):31,349
KDR:1.00637
Kill Difference:241
Playtime:1,488.883 hours
Usage:20%
Score:25.121m
Score/min:281
Accuracy (listed only):29.401%
HSR (listed only):23.143%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NSX Tanto
B**
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% B**
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B+
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Chaos
B+
Kills:566
Deaths:800
KDR:0.708
Accuracy:45.938% D*
HSR:18.021% B+
Eclipse VE3A
B**
Kills:344
Deaths:602
KDR:0.571
Accuracy:31.474% B**
HSR:22.965% B++
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A++
Kills:28,275
Deaths (as Light Assault):35,769
Deaths (to Light Assaults):19,962
KDR:0.79049
Kill Difference:7,494
Playtime:641.156 hours
Usage:9%
Score:9.393m
Score/min:244
Accuracy (listed only):35.090%
HSR (listed only):20.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NSX Tanto
B**
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% B**
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Eidolon VE33
B*
Kills:1,174
Deaths:1,886
KDR:0.622
Accuracy:33.265% B*
HSR:26.235% C++
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Chaos
B+
Kills:566
Deaths:800
KDR:0.708
Accuracy:45.938% D*
HSR:18.021% B+
Eclipse VE3A
B**
Kills:344
Deaths:602
KDR:0.571
Accuracy:31.474% B**
HSR:22.965% B++
Revenant
C++
Kills:169
Deaths:278
KDR:0.608
Accuracy:34.616% C++
HSR:23.669% D
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A++
Kills:16,765
Deaths (as Engineer):23,319
Deaths (to Engineers):22,652
KDR:0.71894
Kill Difference:6,554
Playtime:1,020.420 hours
Usage:14%
Score:14.515m
Score/min:237
Accuracy (listed only):36.006%
HSR (listed only):20.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NS-11A "Heatwave"
B**
Kills:1,208
Deaths:1,387
KDR:0.871
Accuracy:32.556% B**
HSR:17.964% D--
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Terminus VX-9
B++
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:28.877% B++
HSR:24.661% C+
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Pulsar VS1
A+
Kills:1,179
Deaths:1,476
KDR:0.799
Accuracy:30.823% A+
HSR:20.865% C+
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-11A
A+
Kills:1,177
Deaths:1,295
KDR:0.909
Accuracy:31.661% A+
HSR:18.862% C
NS-11P
A++
Kills:1,176
Deaths:1,341
KDR:0.877
Accuracy:30.637% A++
HSR:22.449% B+
H-V45
A
Kills:1,176
Deaths:1,195
KDR:0.984
Accuracy:30.671% A
HSR:17.942% C-
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
NSX Yumi
B++
Kills:1,173
Deaths:1,404
KDR:0.835
Accuracy:29.967% B++
HSR:20.290% D
CME
B**
Kills:1,171
Deaths:1,445
KDR:0.810
Accuracy:31.749% B**
HSR:23.911% C*
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B+
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Darkstar
B+
Kills:603
Deaths:910
KDR:0.663
Accuracy:29.897% B+
HSR:22.554% C+
Chaos
B+
Kills:566
Deaths:800
KDR:0.708
Accuracy:45.938% D*
HSR:18.021% B+
Corvus VA55
A
Kills:220
Deaths:281
KDR:0.783
Accuracy:31.075% A
HSR:24.091% C*
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A++
Kills:29,937
Deaths (as Combat Medic):37,010
Deaths (to Combat Medics):14,935
KDR:0.80889
Kill Difference:7,073
Playtime:696.182 hours
Usage:9%
Score:11.560m
Score/min:277
Accuracy (listed only):34.799%
HSR (listed only):20.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Artemis VX26
B+
Kills:1,233
Deaths:1,442
KDR:0.855
Accuracy:29.226% B+
HSR:20.195% C
Nyx VX31
B++
Kills:1,181
Deaths:1,237
KDR:0.955
Accuracy:38.581% B++
HSR:24.894% C-
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-30 Vandal
A
Kills:1,174
Deaths:1,382
KDR:0.849
Accuracy:40.910% A
HSR:21.806% D
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
NS-357 Underboss
B++
Kills:1,171
Deaths:1,596
KDR:0.734
Accuracy:40.384% B+
HSR:26.217% B++
Phantom VA23
B+
Kills:1,170
Deaths:1,318
KDR:0.888
Accuracy:37.937% B+
HSR:19.829% D*
NS-44 Commissioner
C**
Kills:1,170
Deaths:1,851
KDR:0.632
Accuracy:38.863% C**
HSR:20.171% C
Ghost
B++
Kills:1,168
Deaths:1,812
KDR:0.645
Accuracy:44.136% B++
HSR:52.997% D**
NS-61 "Ravenous" Emissary
B**
Kills:1,166
Deaths:1,655
KDR:0.705
Accuracy:36.371% B**
HSR:16.552% C
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
NSX Tomoe
B**
Kills:1,164
Deaths:1,219
KDR:0.955
Accuracy:34.607% B**
HSR:35.223% C+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B+
NS-61 Emissary
A++
Kills:1,157
Deaths:2,117
KDR:0.547
Accuracy:39.024% A++
HSR:16.508% C+
Beamer VS3
B*
Kills:1,156
Deaths:1,939
KDR:0.596
Accuracy:32.966% B*
HSR:25% B
NS-357 IA
B**
Kills:395
Deaths:535
KDR:0.738
Accuracy:47.262% C++
HSR:43.798% B**
VA39 Spectre
B*
Kills:339
Deaths:235
KDR:1.443
Accuracy:37.748% B*
HSR:38.053% C+
Parallax VX3
C++
Kills:258
Deaths:193
KDR:1.337
Accuracy:39.612% C++
HSR:77.132% C+
AM7-XOXO
A**
Kills:195
Deaths:330
KDR:0.591
Accuracy:87.896% A**
HSR:4.103% D*
NS-44L Showdown
C
Kills:173
Deaths:274
KDR:0.631
Accuracy:35.294% D
HSR:29.480% C
Phaseshift VX-S
C
Kills:173
Deaths:169
KDR:1.024
Accuracy:33.199% C
HSR:52.023% D**
NS-AM7 Archer
A**
Kills:124
Deaths:271
KDR:0.458
Accuracy:77.257% A**
HSR:3.226% F
The Immortal
C+
Kills:102
Deaths:212
KDR:0.481
Accuracy:35.195% C+
HSR:25.490% C-
Soldier Soaker
A
Kills:101
Deaths:103
KDR:0.981
Accuracy:45.830% A
HSR:17.822% B+
NS-45 "Brass" Pilot
B
Kills:82
Deaths:109
KDR:0.752
Accuracy:25.539% F-
HSR:30.488% B
Kills:27,705
Deaths (as Infiltrator):34,613
Deaths (to Infiltrators):15,097
KDR:0.80042
Kill Difference:6,908
Playtime:2,208.033 hours
Usage:30%
Score:28.191m
Score/min:213
Accuracy (listed only):39.192%
HSR (listed only):26.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A++
Kills:1,200
Deaths:1,928
KDR:0.622
Accuracy:62.467% A++
HSR:1.667% D*
NS-20 "Heatwave" Gorgon
C
Kills:1,193
Deaths:917
KDR:1.301
Accuracy:25.729% C--
HSR:20.788% C
NS-20 "Heatwave" Gorgon
C+
Kills:1,189
Deaths:938
KDR:1.268
Accuracy:27.423% C
HSR:22.456% C+
Quasar VM1
B++
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:16.118% C++
HSR:21.642% B++
Nebula VM20
C+
Kills:1,157
Deaths:829
KDR:1.396
Accuracy:16.283% C--
HSR:20.052% C+
Nebula VM20
C*
Kills:1,156
Deaths:919
KDR:1.258
Accuracy:15.361% D
HSR:21.799% C*
Quasar VM1
B+
Kills:1,155
Deaths:795
KDR:1.453
Accuracy:16.055% C-
HSR:23.204% B+
Comet VM2
A*
Kills:1,088
Deaths:1,976
KDR:0.551
Accuracy:62.269% A*
HSR:2.114% D--
NS-20 Gorgon
B+
Kills:606
Deaths:528
KDR:1.148
Accuracy:28.575% C**
HSR:23.432% B+
NS-20 Gorgon
B*
Kills:592
Deaths:526
KDR:1.125
Accuracy:28.906% C*
HSR:24.155% B*
Blueshift VM5
A++
Kills:268
Deaths:159
KDR:1.686
Accuracy:22.200% B++
HSR:29.851% A++
Blueshift VM5
B+
Kills:245
Deaths:159
KDR:1.541
Accuracy:22.584% B+
HSR:24.490% B+
NS-10 Burster
C*
Kills:203
Deaths:242
KDR:0.839
Accuracy:30.588% C*
HSR:5.911% C
NS-10 Burster
C++
Kills:171
Deaths:242
KDR:0.707
Accuracy:30.639% C++
HSR:4.094% D
Kills:11,392
Deaths (as MAX Suit):5,536
Deaths (to MAX Suits):4,635
KDR:2.0578
Kill Difference:5,856
Playtime:119.651 hours
Usage:2%
Score:3.343m
Score/min:466
Accuracy (listed only):28.943%
HSR (listed only):17.547%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:545
V. Kills:59 N/A
Deaths:598
KDR:0.911
Accuracy:45.999% B++
KPH:7.200 D*
VKPH:0.800 D*
Saron Laser Cannon
B**
Kills:88
V. Kills:78 111%
Deaths:454
KDR:0.194
Accuracy:38.637% B**
KPH:1.200 D--
VKPH:1.100 D*
Dual Photon Pods
D
Kills:53
V. Kills:8 N/A
Deaths:18
KDR:2.944
Accuracy:45.514% D
KPH:46.900 D
VKPH:7.100 D-
Kills:686 (633 + 0)
Deaths:1,070
KDR:0.641
VKDR:0.136
Vehicle Kills:145
Kill Difference:384
Playtime:147.991 hours
Usage:2%
Score:0.263m
Score/min:30
Piloting Accuracy:38.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:354
V. Kills:93 377%
Deaths:115
KDR:3.078
Accuracy:74.962% M+
KPH:78.700 B**
VKPH:20.700 M**
C75 Viper
A++
Kills:184
V. Kills:59 307%
Deaths:93
KDR:1.979
Accuracy:63.803% A**
KPH:45.300 B*
VKPH:14.500 A++
Kills:538 (538 + 0)
Deaths:208
KDR:2.587
VKDR:0.731
Vehicle Kills:152
Kill Difference:330
Playtime:8.559 hours
Usage:0%
Score:0.237m
Score/min:462
Driving Accuracy:63.803%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,132
V. Kills:760 149%
Deaths:534
KDR:2.120
Accuracy:72.380% A*
KPH:34.200 B**
VKPH:22.900 A++
E540 Halberd
C*
Kills:187
V. Kills:151 123%
Deaths:39
KDR:4.795
Accuracy:56.477% B**
KPH:22.700 D
VKPH:18.400 C*
Saron HRB
A
Kills:120
V. Kills:112 106%
Deaths:32
KDR:3.750
Accuracy:56.531% A+
KPH:27.400 C**
VKPH:25.600 A
Supernova VPC
M**
Kills:71
V. Kills:30 229%
Deaths:17
KDR:4.176
Accuracy:74.598% M
KPH:51 B+
VKPH:21.600 M**
Kills:1,510 (1,203 + 307)
Deaths:622
KDR:2.428
VKDR:1.693
Vehicle Kills:1,053
Kill Difference:888
Playtime:47.138 hours
Usage:1%
Score:1.093m
Score/min:387
Driving Accuracy:74.598%
Gunner Accuracy:56.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:65
V. Kills:38 167%
Deaths:18
KDR:3.611
Accuracy:80.559% M+
KPH:72.400 A+
VKPH:42.300 A**
Kills:65 (0 + 65)
Deaths:18
KDR:3.611
VKDR:2.111
Vehicle Kills:38
Kill Difference:47
Playtime:0.898 hours
Usage:0%
Score:0.030m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:80.559%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:435
V. Kills:17 N/A
Deaths:61
KDR:7.131
Accuracy:29.002% A*
KPH:115.100 A
VKPH:4.500 B+
M20 Basilisk
B
Kills:196
V. Kills:84 231%
Deaths:116
KDR:1.690
Accuracy:65.401% M+
KPH:21.100 C++
VKPH:9.100 B
M40 Fury
A
Kills:148
V. Kills:62 235%
Deaths:65
KDR:2.277
Accuracy:61.194% M
KPH:36.500 C
VKPH:15.300 A
M12 Kobalt
A++
Kills:102
V. Kills:4 N/A
Deaths:10
KDR:10.200
Accuracy:24.966% A+
KPH:140.400 A++
VKPH:5.500 B**
G30 Walker
B++
Kills:95
V. Kills:81 116%
Deaths:87
KDR:1.092
Accuracy:46.145% A**
KPH:15.400 C++
VKPH:13.100 B++
M40 Fury
M*
Kills:53
V. Kills:31 166%
Deaths:27
KDR:1.963
Accuracy:62.027% M
KPH:56.400 C++
VKPH:33 M*
Kills:1,029 (0 + 1,029)
Deaths:366
KDR:2.811
VKDR:0.762
Vehicle Kills:279
Kill Difference:663
Playtime:24.947 hours
Usage:0%
Score:0.418m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:62.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:56
V. Kills:50 110%
Deaths:273
KDR:0.205
Accuracy:79.024% M
KPH:2.700 D*
VKPH:2.400 D-
Kills:56 (56 + 0)
Deaths:273
KDR:0.205
VKDR:0.183
Vehicle Kills:50
Kill Difference:217
Playtime:20.969 hours
Usage:0%
Score:0.045m
Score/min:36
Driving Accuracy:79.024%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,13922,89721,5471.063C--0.1430.491%B**30.493%C+21.7D*N/A611053.3h10.5C*34.5B+
Skorpios 3,5793,5013,9520.886C0.0433.247%A+22.251%C++17.3D--N/A57202.7h11.6C+34.8B+
C-4 2,9781,9683,0330.649C--0.2825.765%C+N/A37.4D-19.2D47552.6h2.9F--11.2D**
Pandora VX25 1,5131,4952,0610.725C--0.2042.7%B15.585%C++15.7D-N/A6195.5h4.1B9.6B+
NS Decimator 2,1921,3981,0061.39B+0.4673.829%A++1.073%D-44B+25B**28831.8h3.6B*4.8B**
NS "Jackpot" Decimator 1,7541,2571,5440.814D0.1171.884%B**N/A29.2D--11.6D13043h3.6C*5B+
MAX Punch 2,3021,2495,5610.225B++0.7084.703%A**N/A5.1B+4.3A*10247.1h1.5C++1.8B
Proximity Mine 1,2601,2406901.797D0.8736.491%DN/A77D-1.2B**25316.1h1.7B++4.6C++
Artemis VX26 1,2441,2331,4420.855C0.0729.226%B+20.195%C19.8DN/A8462.2h10.5B++35.9B+
NSX Tanto 1,2291,2101,2840.942C+0.0132.498%B**25.289%C+16.7DN/A4672.4h14.4C++44.4C**
NS-11A "Heatwave" 1,2441,2081,3870.871C0.0632.556%B**17.964%D--22.8DN/A5053h12.1B+37.1B++
Orion VS54 1,2141,2021,2520.96C0.0323.072%B+19.634%D23.7CN/A20350.7h10.2B*44.1C*
Pulsar C 1,2261,2021,5940.754C0.1732.063%A+22.712%C+16.4C--N/A6073.4h13C+40.6B+
Comet VM2 1,6671,2001,9280.622C-0.3162.467%A++1.667%D*11.7C+4.6C+79102.3h43D*68.9C+
NS-20 "Heatwave" Gorgon 1,2451,1939171.301C0.3725.729%C--20.788%C38.6B*1.7C+11030.9h14C**54.4B+
NS-20 "Heatwave" Gorgon 1,2481,1899381.268C0.3427.423%C22.456%C+37.7B++1.9B+11131.5h15.8B57.5B+
Frag Grenade 1,2171,18711187N/A1,186.0750.14%B++N/A593.5B+15B*21842h2.9B*5.7B*
Sticky Grenade 1,2191,18411184N/A1,183.0756.962%B+N/A986.7C++29.2A*23031.2h1.9B+3.3B+
NSX-P Tanto 1,2151,1841,5350.771C+0.1631.321%B**22.973%C20CN/A5159.1h12.6B+40.1B++
Lasher X2-P 1,2081,1831,2750.928C--0.0034.668%C+3.804%C*34.6D-N/A10834.2h15B+43.2B
Nyx VX31 1,2071,1811,2370.955C-0.0338.581%B++24.894%C-21.8DN/A8654.1h5.3C*13.8B+
Nova 1,2021,1802,1770.542D0.3935.473%D-18.559%B++15.2D-N/A3677.6h4B+11.2C+
VE-S Canis 1,1971,1801,2980.909C0.0229.814%B+18.136%C14DN/A5684.2h9.9B++33.3B+
Terminus VX-9 1,2001,1801,3320.886C0.0428.877%B++24.661%C+19.6D-N/A6060.3h12.1C*41.8B+
Thanatos VE70 1,2071,1791,6010.736C+0.1937.193%C17.727%B15.7DN/A7375.3h3.8B*10.3B+
Pulsar VS1 1,2041,1791,4760.799C+0.1330.823%A+20.865%C+19.8CN/A8359.4h12.6B++41B*
Sirius SX12 1,1921,1781,4480.814C+0.1127.692%B+19.185%C*15.7DN/A5174.9h12.3B++44.6B+
NS-11A 1,2001,1771,2950.909C0.0231.661%A+18.862%C22.1C-N/A6053.3h12.3B+39B*
NS-15 Gallows 1,1921,1761,3670.86D0.0729.406%C++26.105%D20D--N/A5458.8h11.4C38.7C++
NS-11P 1,1931,1761,3410.877C0.0530.637%A++22.449%B+23.6CN/A9649.8h11.3B**36.9B**
H-V45 1,2021,1761,1950.984C+0.0630.671%A17.942%C-24.9CN/A7047.2h12.2B+39.8B*
Eidolon VE33 1,1921,1741,8860.622C0.3133.265%B*26.235%C++14.6C-N/A4180.2h7.3B++21.9B++
NS-30 Vandal 1,1941,1741,3820.849C--0.0840.91%A21.806%D14.5D--N/A3880.8h6.3C15.3B+
NS Baron G5 1,1951,1741,3100.896C0.0350.821%B++15.929%B19.2DN/A6661.1h4.8C+9.4C+
Solstice SF 1,2231,1731,5230.77C+0.1631.596%A+21.739%B*13.6C-N/A4186.1h11.8C++37.5B+
NSX Tengu 1,1921,1731,4230.824C0.1047.33%A+20.716%C+16.5DN/A5770.9h13.9C+29.4B+
NSX Yumi 1,1951,1731,4040.835C0.0929.967%B++20.29%D18.4DN/A4463.6h12.1C++40.2B+
Flare VE6 1,1871,1731,1990.978C0.0528.104%B**30.776%B*20.8DN/A6756.5h9B++32B++
CME 1,1861,1711,4450.81C-0.1231.749%B**23.911%C*20.7DN/A5656.6h12.9B40.8B+
The Slasher 1,1821,17124,5360.048C+0.8830.106%C17.763%B++1.2CN/A41006.2h2.4C+8C++
NS-357 Underboss 1,1901,1711,5960.734C0.1940.384%B+26.217%B++20.9DN/A5055.9h4.3C+10.6B+
Phantom VA23 1,1851,1701,3180.888D0.0437.937%B+19.829%D*24.5C--N/A5647.7h4.2B+11B+
NS-44 Commissioner 1,1881,1701,8510.632C0.3038.863%C**20.171%C18.9DN/A6862h3.2B++8.4B+
Quasar VM1 1,1841,1699141.279C+0.3516.118%C++21.642%B++34.1B**N/A13734.3h10.2A63.5B+
Serpent VE92 1,1991,1681,5470.755C0.1731.062%A+19.435%C+19.1C-N/A7961.1h14C+45B+
Ghost 1,1801,1681,8120.645D0.2844.136%B++52.997%D**10.3D*N/A29113.5h2.5C5.7C**
NS-61 "Ravenous" Emissary 1,1731,1661,6550.705C0.2236.371%B**16.552%C12.9DN/A2890.4h12.5B34.3B+
PS1-AV Suppressor 1,1721,1661,2350.944C--0.0228.495%C23.413%C+20.6D-N/A12256.6h11.3B+39.6B+
NS-7 PDW 1,1771,1651,4620.797C+0.1333.553%A++20.258%B+15.7C--N/A5274.3h12.5B++37.2B*
SVA-88 1,1811,1651,5980.729D0.2024.935%C**23.691%C13D*N/A5589.3h12.6C+50.4C*
NSX Tomoe 1,1751,1641,2190.955C-0.0334.607%B**35.223%C+19.1D-N/A4960.9h14.8C+42.8B+
Ursa 1,1761,1641,0101.152C+0.2229.409%A32.904%A18.4DN/A5963.1h9.2B*31.2B++
MKV-P Suppressed 1,1781,1641,1690.996C+0.0732.187%B*24.485%C++22.2C--N/A8852.4h11.9B++36.9B++
MKV Suppressed 1,1821,1631,3280.876C0.0532.642%A27.601%A17.6DN/A5466h13B39.8B+
Eridani SX5 1,1781,1631,2990.895C0.0332.968%A24.076%B+18.4DN/A6463.2h10.7B+32.5B+
NS Campion 1,1731,1632,0250.574S0.3531.985%C+21.754%A14.5C++N/A3180.4h2.5C7.9C*
Pulsar LSW 1,1941,1621,4140.822D0.1127.544%B*24.355%C+21.5DN/A9354h11.8C**42.9B+
VX29 Polaris 1,1861,1621,2000.968C0.0432.029%A+22.978%C+22.7DN/A7451.1h12.6C+39.3B+
NS-15M2 1,1761,1611,1770.986C0.0631.421%A+20.155%D24.9DN/A11546.7h11.8B37.5B++
NSX Naginata 1,1731,1611,2200.952C0.0227.587%B**27.649%C+23.6DN/A7849.2h11B+39.8B+
Solstice VE3 1,1791,1601,3330.87C++0.0628.42%B**21.207%C**18.1C+N/A8964.1h11.6B*40.9B+
NS-11C 1,1701,1601,4070.824C+0.1026.849%B+20.603%C**16.4C-N/A4970.9h13.2B+49.1B+
Lasher X2 1,1761,1581,4180.817C+0.1129.715%B+3.022%C--20.9C-N/A6655.3h15.3B**51.5B++
NS Baron G5B 1,1811,1582,2850.507D0.4241.791%C14.162%C+17.4DN/A4066.4h4.6C+11.1C++
Nebula VM20 1,1741,1578291.396C0.4716.283%C--20.052%C+39.8B+N/A13129.1h12.8B**78.9B+
NS-61 Emissary 1,1801,1572,1170.547C0.3839.024%A++16.508%C+10.2D-N/A33113.4h16.8C43B+
Nebula VM20 1,1701,1569191.258C0.3315.361%D21.799%C*33.6C+N/A13334.4h12.3B**79.9B+
Beamer VS3 1,1681,1561,9390.596C+0.3332.966%B*25%B13DN/A3989.1h9.2C*27.9C*
Quasar VM1 1,1751,1557951.453C0.5316.055%C-23.204%B+41.4B+N/A12827.9h10.2A63.4B+
VE-H Maw 1,1661,1551,2350.935C--0.0131.816%B**21.905%C--19.6D-N/A7159h9.6B+30B+
NS-15M AE 1,1461,1369021.259C0.3331.417%B**36.532%B**24D-N/A9147.3h10B++31.9B++
Supernova FPC 1,8921,1325342.12C--1.1972.38%A*N/A34.2B**23A++37533.1h7.1D-9.8C**
Comet VM2 1,5851,0881,9760.551C0.3862.269%A*2.114%D--10.5C+4.8C**73103.9h48.5F--77.9C-
C-4 ARX 1,2529229071.017D0.0929.626%B*N/A43.1D*15.4D*27521.4h3T*10.2T-
Lumine Edge 86085637,8570.023C0.9029.542%C*13.551%C0.5DN/A21695.4h1.3B4.3B+
Hunter QCX 1,5107663,1330.244D0.6878.243%A*2.219%F3.9D-3.8C*69196.2h38.4F*49.1D-
S1 1,2876352,1240.299D0.6374.944%A*2.047%C-13.5D13.8C++24747.1h12.7F*17D
NS-20 Gorgon 6316065281.148C+0.2228.575%C**23.432%B+33.7A+1.4C10018h17.4B*60.7B**
Darkstar 6226039100.663D0.2629.897%B+22.554%C+21.5D--N/A6528.1h12.3C**41.2B+
NS-20 Gorgon 6155925261.125C+0.2028.906%C*24.155%B*32.9A++1.3C9218h17.8B**61.7B**
Tank Mine 8775911893.127B2.2028.115%CN/A98.5C+47.7C--9036h2.3D8.1D-
Chaos 5815668000.708D0.2245.938%D*18.021%B+13.2D**N/A4042.9h4.5C9.8D
Light PPA 6045455980.911D0.0245.999%B++1.101%C7.2D*N/A2475.5h20.1C-43.7C+
Xiphos Anti-Personnel Phalanx Tower 5155073169A*168.0736.006%B++N/A422.5B+6.7C-13981.2h4.6B+12.8B+
Nemesis VSH9 8444538520.532C0.4070.681%B**N/A15C+13B+16930.1h8.7C+12.3B
M12 Kobalt 452435617.131C--6.2029.002%A*13.563%D--114.5A4.5B+3683.8h13.8B**47.6B*
Auraxium Force-Blade 44541248,2300.009D0.9225.833%C3.884%C--0.2DN/A02253.7h1.7B++6.7B
NS-357 IA 3973955350.738C0.1947.262%C++43.798%B**36.2C+N/A10210.9h3.1B+6.5B+
L100 Python HESH 4473541153.078D2.1574.962%M+N/A78.7B**20.7M**5184.5h4.2C--5.6B+
Eclipse VE3A 3593446020.571D0.3631.474%B**22.965%B++6.9D*N/A2749.8h13C+41.3B
VA39 Spectre 3413392351.443C+0.5237.748%B*38.053%C+23.9C++N/A8814.2h4.2B**11.2B*
Anti-Vehicle Grenade 4313111311N/A310.0752.128%C++N/A239.2D92.3C+22331.3h7.2D13.9C
Rocklet Rifle 5742786680.416D0.5159.476%B++N/A15.6D--16.6D33017.8h59.8F100.6D
Blueshift VM5 2702681591.686C0.7622.2%B++29.851%A++42.5B+N/A1666.3h10.9A+49.3B*
Parallax VX3 2592581931.337C-0.4139.612%C++77.132%C+16.3DN/A5015.8h2.2C*5.6C*
Blueshift VM5 2522451591.541C0.6122.584%B+24.49%B+38.9B1.1A1526.3h12A53.3B*
Corvus VA55 2222202810.783C0.1431.075%A24.091%C*25C+N/A1028.8h12C*38.6B++
NS-10 Burster 2962032420.839C+0.0930.588%C*5.911%C8.5A3.9C*6424h99.8B*326.4B*
M20 Basilisk 2801961161.69C--0.7665.401%M+3.061%D*21.1C++9C**2289.3h147.2D--225.1B+
AM7-XOXO 3551953300.591C-0.3487.896%A**4.103%D*5.7D4.7C+1634.3h26.6C--30.3C
E540 Halberd 338187394.795C3.8756.477%B**N/A22.8D18.4C*2718.2h7.9D**14C
C75 Viper 243184931.978C-1.0563.803%A**N/A44.9B*14.4A++3994.1h19D29.7B+
NS-44L Showdown 1731732740.631C-0.3035.294%D29.48%C6.9D*N/A1725.1h3.3B+9.4C++
Phaseshift VX-S 1731731691.024D0.1033.199%C52.023%D**11.8DN/A3114.6h3.8C11.4C
NS-10 Burster 2581712420.707C--0.2230.639%C++4.094%D7.1B++3.6C+5924h117.9B*384.7B++
Orbital Strike Uplink 263169533.8U32.87195.364%UN/A281.7U156.7U34520.6h1.7T*0.9T*
Revenant 1701692780.608C--0.3234.616%C++23.669%D10.2D*N/A3316.5h7.4C+21.4C*
NS "Heatwave" Decimator 2341591930.824C-0.1069.084%B*N/A27.4D-12.9D1535.8h4.3C6.2C*
M40 Fury 210148652.277D1.3561.194%M2.703%B**36.1C15.1A3014.1h30.5F49.8C+
NS-AM7 Archer 2361242710.458C+0.4777.257%A**3.226%F3.9D3.5B+2231.8h15.7B+20.3B*
Saron HRB 232120323.75C2.8256.531%A+N/A27.3C**25.5A6714.4h25.5C45.1B+
Lancer VS22 2341163040.382C-0.5564.09%BN/A9.3C--9.4D20012.5h29C+45.3C+
Force-Blade 11410319,3080.005D0.9237.37%B+N/A0.1DN/A1909.1h2.1B+5.6B+
M12 Kobalt 1061021010.2C9.2724.966%A+13.726%D--145.7A++5.7B**4310.7h14.5B++58B++
The Immortal 1061022120.481D0.4535.195%C+25.49%C-5.9D*N/A2317.4h9.4D26.7C-
Soldier Soaker 1041011030.981C+0.0545.83%A17.822%B+25.3DN/A794h5.8C**12.7B*
G30 Walker 17695871.092D--0.1646.145%A**1.053%D**15.3C++13.1B++2196.2h330.8F717C**
Saron Laser Cannon 166884540.194C-0.7338.637%B**1.136%D1.2D--1.1D*2471.4h227D587.4C
NS-45 "Brass" Pilot 82821090.752D0.1825.539%F-30.488%B25.6D*N/A633.2h5.9B*23.2D--
Hoplon Anti-Aircraft Phalanx Tower 17480326.667C-25.7461.584%M**N/A100C+117.5C++6270.8h18.3B++29.7B*
Spear Anti-Vehicle Phalanx Tower 14375515C14.0771.057%A*N/A75A68A*6841h5.8B**8.2A
Spear Anti-Vehicle Phalanx Turret 11375107.5C++6.5762.146%A++2.667%D50B++25.3B6981.5h6.7B++10.8B**
Supernova VPC 10171174.176D3.2574.598%MN/A50.7B+21.4M**4561.4h5.9F--7.9C
Deimos VA29 6969960.719C-0.2145.028%D*26.087%A++11.9D*N/A1535.8h2.4C++5.2C
E540 Halberd-H 10365183.611C2.6880.559%M+N/A72.2A+42.2A**5600.9h9.8D**12.1C+
NS Annihilator 117641680.381C--0.5582.213%B+N/A6.7D5.6D--1369.5h13C15.8C+
M60-A Bulldog 775887.25B6.3232.472%C-N/A36.3C+11.9A++1681.6h5.4B+16.7C++
M40 Fury-F 106562730.205D0.7279.024%MN/A2.7D*2.4D-3621h45.4T*57.5F-
M40 Fury 8453271.963D1.0462.027%MN/A58.9C*34.4M**6130.9h33.7F-54.4D
Dual Photon Pods 6153182.944C-2.0245.514%DN/A48.2C--7.3D-7471.1h33D-72.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16926,35514.7h
Restoration Kit1,13017,82425h
Nano-Armor Kit1,362788,19088.9h
Anti-Vehicle MANA Turret103100.5h
Spawn Beacon31048,76735h
Turret AI Module18903.1h
Repair Module61,3413.9h
Structure Shield Module31,1273.3h
Cortium Silo55771.9h
Skywall Shield Emitter86182.1h
Faction Banner0760.1h
Reinforcements Module02310.4h
Blast Wall13772.3h
Medical Applicator1,845290,39339.2h
Nanite Revive Grenade05,0831.4h
Deconstruction Tool627,8787.3h
M12 Kobalt0540h
Spear Anti-Vehicle Tower34761.9h
Spitfire Auto-Turret793,9184.1h
Bunker01291.3h
Rampart Wall34053.5h
Sunderer Garage32571.5h
Xiphos Anti-Personnel Tower04721.5h
Hoplon Anti-Aircraft Phalanx Tower64451.7h
Ammunition Package1804,65212.5h
Medical Kit1,20916,06530h
Elysium Spawn Tube607167.9h
Light Vehicle Terminal1530.5h
Vehicle Gate52732.8h
Light Air Terminal0520.8h
Pillbox23161.7h
Vehicle Ammo Dispenser0710.3h
WLT-Howler Mining Laser120200,731101.5h
Infantry Tower21841.6h
Alarm Module13921.1h
Glaive IPC11460.9h
Lumifiber Rampart Wall186756.5h
IPC Targeting Dart214422.6h
Orbital Strike Target Designator451643.4h
Nano-Repair Grenade03,1040.9h
Snowman Soldier11250.1h
Router01600.3h
Hardlight Barrier2862,5804.6h
Recon Detection Device1610.1h
Shield Recharging Field533,0221.4h
Smoke Grenade06490.2h
A30 Walker11370h

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