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Paragon The Survivor VTG1ne[AM01] VTG1ne
VS BR 202

KDR: 0.97

Score: 112m

Last Seen: Jun 15th, 2019 10:28 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (202 total) - Vanu Sovereignty on Connery - Outfit Leader of Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 53
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Skorpios C-4 Pandora VX25 NS Decimator NS "Jackpot" Decimator MAX Punch Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 955TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.083%25.302%78655115582,1241.02381-0.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.613%1.949A++0.675B+-2.008F--HEAD ++ (~9.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.60.537B+10.70.247C++23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.179%1.236%452120872823201570.313793461%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.671%0.403B-0.315C-1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.30.329C**44.20.159C++63.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.546%0.608%62212081,31651979850.253223133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.032%2.781M-1.267D**-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+8.70.301C*3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.373%7.264%52612041,18439546600.299368179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.527%1.223B**0.707B++1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.3-0.068C+62.8-0.582D64.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.401%50.648%52412062,9325228230.560826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.747%0.661B+-1.072D*-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++3.10.016C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.581%17.382%52512054,4996802840.661423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.362%-0.16C0.553B+-0.847

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.228C++40.171C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Animus Makana Connery[AM01] Animus Makana Connery
VS outfit on Connery

Members: 53
112m516.4%365 (21.9k)244 (14.6k)0.969721139,476143,8311.09451202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1210402126.469%19.249%51003:1271

9% Combat Medic14% Engineer19% Heavy Assault30% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 9:40 AMMay 28th, 2019 2:12 PMJun 15th, 2019 7:43 PM (2d) (PST)Jun 15th, 2019 6:28 PM (2d) (PST)Jun 15th, 2019 6:28 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3462351110.3040.3130.0591.7720.039160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,74114,1296,61218194106214,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7648.6h/318.7d 17,948 26,848 106,373 813.4k 9,775 23,529 18,048 158.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:24,552
Deaths:22,725
KDR:1.080
Accuracy:30.315% B*
HSR:31.028% C++
Orion VS54
B+
Kills:1,202
Deaths:1,252
KDR:0.960
Accuracy:23.072% B+
HSR:19.634% D
Lasher X2-P
C*
Kills:1,183
Deaths:1,275
KDR:0.928
Accuracy:34.668% C+
HSR:3.804% C*
NS-15 Gallows
C*
Kills:1,176
Deaths:1,367
KDR:0.860
Accuracy:29.406% C*
HSR:26.105% D
Flare VE6
B**
Kills:1,173
Deaths:1,199
KDR:0.978
Accuracy:28.104% B**
HSR:30.776% B*
SVA-88
C**
Kills:1,165
Deaths:1,598
KDR:0.729
Accuracy:24.935% C**
HSR:23.691% C
Ursa
A
Kills:1,164
Deaths:1,010
KDR:1.152
Accuracy:29.409% A
HSR:32.904% A
VX29 Polaris
A+
Kills:1,162
Deaths:1,200
KDR:0.968
Accuracy:32.029% A+
HSR:22.978% C+
Pulsar LSW
B*
Kills:1,162
Deaths:1,414
KDR:0.822
Accuracy:27.544% B*
HSR:24.355% C+
NSX Naginata
B**
Kills:1,161
Deaths:1,220
KDR:0.952
Accuracy:27.587% B**
HSR:27.649% C+
NS-15M2
A+
Kills:1,161
Deaths:1,177
KDR:0.986
Accuracy:31.421% A+
HSR:20.155% D
Lasher X2
B+
Kills:1,158
Deaths:1,418
KDR:0.817
Accuracy:29.715% B+
HSR:3.022% C--
VE-H Maw
B**
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:31.816% B**
HSR:21.905% C--
NS-15M AE
B**
Kills:1,136
Deaths:902
KDR:1.259
Accuracy:31.417% B**
HSR:36.532% B**
NS-15MB
B+
Kills:135
Deaths:72
KDR:1.875
Accuracy:28.581% B+
HSR:34.074% B+
Kills:39,845
Deaths (as Heavy Assault):39,064
Deaths (to Heavy Assaults):31,349
KDR:1.01999
Kill Difference:781
Playtime:1,488.883 hours
Usage:19%
Score:25.121m
Score/min:281
Accuracy (listed only):29.335%
HSR (listed only):23.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Pandora VX25
C**
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% C**
HSR:15.585% C++
NSX Tanto
B**
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% B**
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% C**
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
PS1-AV Suppressor
C++
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C++
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C
Chaos
B+
Kills:576
Deaths:811
KDR:0.710
Accuracy:46.053% D--
HSR:17.882% B+
Eclipse VE3A
B**
Kills:362
Deaths:619
KDR:0.585
Accuracy:31.662% B**
HSR:22.652% B+
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D**
HSR:26.087% A++
Kills:28,303
Deaths (as Light Assault):35,797
Deaths (to Light Assaults):20,412
KDR:0.79065
Kill Difference:7,494
Playtime:642.174 hours
Usage:8%
Score:9.415m
Score/min:244
Accuracy (listed only):35.102%
HSR (listed only):20.944%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C**
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% C**
HSR:15.585% C++
NSX Tanto
B**
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% B**
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% C**
Eidolon VE33
B*
Kills:1,174
Deaths:1,886
KDR:0.622
Accuracy:33.275% B*
HSR:26.235% C++
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C
Chaos
B+
Kills:576
Deaths:811
KDR:0.710
Accuracy:46.053% D--
HSR:17.882% B+
Eclipse VE3A
B**
Kills:362
Deaths:619
KDR:0.585
Accuracy:31.662% B**
HSR:22.652% B+
Revenant
C++
Kills:171
Deaths:284
KDR:0.602
Accuracy:34.515% C++
HSR:23.977% D
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D**
HSR:26.087% A++
Kills:16,795
Deaths (as Engineer):23,353
Deaths (to Engineers):23,048
KDR:0.71918
Kill Difference:6,558
Playtime:1,048.187 hours
Usage:14%
Score:14.924m
Score/min:237
Accuracy (listed only):36.019%
HSR (listed only):20.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Pandora VX25
C**
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% C**
HSR:15.585% C++
NS-11A "Heatwave"
B**
Kills:1,208
Deaths:1,387
KDR:0.871
Accuracy:32.556% B**
HSR:17.964% D--
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Nova
B++
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D-
HSR:18.559% B++
Terminus VX-9
B++
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:28.877% B++
HSR:24.661% C+
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Pulsar VS1
A+
Kills:1,179
Deaths:1,476
KDR:0.799
Accuracy:30.823% A+
HSR:20.865% C+
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-11A
A+
Kills:1,177
Deaths:1,295
KDR:0.909
Accuracy:31.661% A+
HSR:18.862% C
NS-11P
A+
Kills:1,176
Deaths:1,341
KDR:0.877
Accuracy:30.637% A+
HSR:22.449% B+
H-V45
A
Kills:1,176
Deaths:1,195
KDR:0.984
Accuracy:30.671% A
HSR:17.942% C-
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% C**
NSX Yumi
B++
Kills:1,173
Deaths:1,404
KDR:0.835
Accuracy:29.967% B++
HSR:20.290% D
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
CME
B**
Kills:1,171
Deaths:1,445
KDR:0.810
Accuracy:31.749% B**
HSR:23.911% C*
PS1-AV Suppressor
C++
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C++
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
NS Baron G5B
C
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C
Darkstar
B+
Kills:717
Deaths:1,024
KDR:0.700
Accuracy:29.141% B+
HSR:23.292% C+
Chaos
B+
Kills:576
Deaths:811
KDR:0.710
Accuracy:46.053% D--
HSR:17.882% B+
Corvus VA55
A
Kills:220
Deaths:281
KDR:0.783
Accuracy:31.075% A
HSR:24.091% C++
Deimos VA29
A++
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D**
HSR:26.087% A++
Kills:30,061
Deaths (as Combat Medic):37,135
Deaths (to Combat Medics):15,248
KDR:0.80951
Kill Difference:7,074
Playtime:703.595 hours
Usage:9%
Score:11.737m
Score/min:278
Accuracy (listed only):34.775%
HSR (listed only):20.784%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
A+
Kills:3,501
Deaths:3,952
KDR:0.886
Accuracy:33.247% A+
HSR:22.251% C++
Artemis VX26
B+
Kills:1,233
Deaths:1,442
KDR:0.855
Accuracy:29.226% B+
HSR:20.195% C
Nyx VX31
B++
Kills:1,181
Deaths:1,237
KDR:0.955
Accuracy:38.581% B++
HSR:24.894% C--
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-30 Vandal
A
Kills:1,174
Deaths:1,382
KDR:0.849
Accuracy:40.910% A
HSR:21.806% D
NSX Tengu
A+
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A+
HSR:20.716% C+
NS-357 Underboss
B++
Kills:1,171
Deaths:1,596
KDR:0.734
Accuracy:40.384% B+
HSR:26.217% B++
Phantom VA23
B+
Kills:1,170
Deaths:1,318
KDR:0.888
Accuracy:37.937% B+
HSR:19.829% D*
NS-44 Commissioner
B
Kills:1,170
Deaths:1,851
KDR:0.632
Accuracy:38.863% B
HSR:20.171% C
Ghost
B*
Kills:1,169
Deaths:1,813
KDR:0.645
Accuracy:44.154% B*
HSR:53.037% D**
NS-61 "Ravenous" Emissary
B**
Kills:1,166
Deaths:1,655
KDR:0.705
Accuracy:36.371% B**
HSR:16.552% C
PS1-AV Suppressor
C++
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C++
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B*
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B*
HSR:24.485% C++
NSX Tomoe
B**
Kills:1,164
Deaths:1,219
KDR:0.955
Accuracy:34.607% B**
HSR:35.223% C+
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
VA39 Spectre
B*
Kills:1,162
Deaths:655
KDR:1.774
Accuracy:37.609% B*
HSR:39.501% C++
NS-61 Emissary
A++
Kills:1,157
Deaths:2,117
KDR:0.547
Accuracy:39.024% A++
HSR:16.508% C+
Beamer VS3
B*
Kills:1,156
Deaths:1,939
KDR:0.596
Accuracy:32.966% B*
HSR:25% B
NS-AM7 Archer
S
Kills:1,124
Deaths:283
KDR:3.972
Accuracy:92.634% S
HSR:0.356% F-
NS-AM7B Archer
S
Kills:1,119
Deaths:9
KDR:124.333
Accuracy:99.339% S
HSR:0% F-
NS-357 IA
B++
Kills:503
Deaths:662
KDR:0.760
Accuracy:47.313% C++
HSR:40.557% B++
Phaseshift VX-S
C+
Kills:325
Deaths:272
KDR:1.195
Accuracy:36.106% C+
HSR:59.385% D--
Parallax VX3
C+
Kills:276
Deaths:204
KDR:1.353
Accuracy:39.260% C+
HSR:77.174% C+
AM7-XOXO
M
Kills:195
Deaths:330
KDR:0.591
Accuracy:87.896% M
HSR:4.103% D**
NS-44L Showdown
C
Kills:185
Deaths:295
KDR:0.627
Accuracy:35.557% D
HSR:30.270% C
The Immortal
C+
Kills:136
Deaths:251
KDR:0.542
Accuracy:33.690% C
HSR:26.471% C+
Soldier Soaker
A
Kills:101
Deaths:103
KDR:0.981
Accuracy:45.830% A
HSR:17.822% B
NS-45 "Brass" Pilot
C++
Kills:82
Deaths:109
KDR:0.752
Accuracy:25.539% F-
HSR:30.488% C++
Kills:30,972
Deaths (as Infiltrator):35,356
Deaths (to Infiltrators):15,555
KDR:0.876
Kill Difference:4,384
Playtime:2,265.998 hours
Usage:30%
Score:28.757m
Score/min:212
Accuracy (listed only):41.668%
HSR (listed only):25.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A++
Kills:1,201
Deaths:1,930
KDR:0.622
Accuracy:62.495% A++
HSR:1.665% D*
NS-20 "Heatwave" Gorgon
C
Kills:1,193
Deaths:917
KDR:1.301
Accuracy:25.729% C--
HSR:20.788% C
NS-20 "Heatwave" Gorgon
C+
Kills:1,189
Deaths:938
KDR:1.268
Accuracy:27.423% C
HSR:22.456% C+
Quasar VM1
B+
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:16.118% C++
HSR:21.642% B+
Nebula VM20
C+
Kills:1,157
Deaths:829
KDR:1.396
Accuracy:16.283% C--
HSR:20.052% C+
Nebula VM20
C*
Kills:1,156
Deaths:919
KDR:1.258
Accuracy:15.361% D
HSR:21.799% C*
Quasar VM1
B+
Kills:1,155
Deaths:795
KDR:1.453
Accuracy:16.055% C-
HSR:23.204% B+
Comet VM2
A*
Kills:1,089
Deaths:1,978
KDR:0.551
Accuracy:62.292% A*
HSR:2.204% D--
NS-20 Gorgon
B+
Kills:606
Deaths:528
KDR:1.148
Accuracy:28.575% C*
HSR:23.432% B+
NS-20 Gorgon
B*
Kills:592
Deaths:526
KDR:1.125
Accuracy:28.906% C*
HSR:24.155% B*
Blueshift VM5
A++
Kills:268
Deaths:159
KDR:1.686
Accuracy:22.412% B++
HSR:29.851% A++
Blueshift VM5
B++
Kills:249
Deaths:159
KDR:1.566
Accuracy:22.818% B+
HSR:24.900% B++
NS-10 Burster
C*
Kills:204
Deaths:242
KDR:0.843
Accuracy:30.755% C*
HSR:5.882% C
NS-10 Burster
C++
Kills:174
Deaths:242
KDR:0.719
Accuracy:30.821% C++
HSR:4.023% D
Kills:11,402
Deaths (as MAX Suit):5,538
Deaths (to MAX Suits):4,635
KDR:2.05887
Kill Difference:5,864
Playtime:119.651 hours
Usage:2%
Score:3.343m
Score/min:466
Accuracy (listed only):29.003%
HSR (listed only):17.575%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:640
V. Kills:66 N/A
Deaths:632
KDR:1.013
Accuracy:46.221% B++
KPH:8 D*
VKPH:0.800 D*
Saron Laser Cannon
B**
Kills:88
V. Kills:78 111%
Deaths:457
KDR:0.193
Accuracy:38.667% B**
KPH:1.200 D*
VKPH:1.100 D*
Dual Photon Pods
D
Kills:53
V. Kills:8 N/A
Deaths:18
KDR:2.944
Accuracy:45.631% D
KPH:46.900 D
VKPH:7.100 D-
Kills:781 (728 + 0)
Deaths:1,107
KDR:0.706
VKDR:0.137
Vehicle Kills:152
Kill Difference:326
Playtime:152.636 hours
Usage:2%
Score:0.279m
Score/min:30
Piloting Accuracy:38.667%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:380
V. Kills:96 392%
Deaths:121
KDR:3.141
Accuracy:75.266% M++
KPH:78.200 A
VKPH:19.800 M++
C75 Viper
A+
Kills:184
V. Kills:59 307%
Deaths:93
KDR:1.979
Accuracy:63.803% A**
KPH:45.300 B*
VKPH:14.500 A+
Kills:564 (564 + 0)
Deaths:214
KDR:2.636
VKDR:0.724
Vehicle Kills:155
Kill Difference:350
Playtime:8.918 hours
Usage:0%
Score:0.242m
Score/min:452
Driving Accuracy:63.803%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,132
V. Kills:760 149%
Deaths:534
KDR:2.120
Accuracy:72.380% A*
KPH:34.200 B*
VKPH:22.900 A++
E540 Halberd
C**
Kills:187
V. Kills:151 123%
Deaths:39
KDR:4.795
Accuracy:56.477% B**
KPH:22.700 D-
VKPH:18.400 C**
Saron HRB
A
Kills:120
V. Kills:112 106%
Deaths:32
KDR:3.750
Accuracy:56.531% A+
KPH:27.400 C*
VKPH:25.600 A
Supernova VPC
S
Kills:120
V. Kills:51 231%
Deaths:23
KDR:5.217
Accuracy:75.183% M+
KPH:58.800 B*
VKPH:25 S
Kills:1,559 (1,252 + 307)
Deaths:628
KDR:2.482
VKDR:1.710
Vehicle Kills:1,074
Kill Difference:931
Playtime:47.788 hours
Usage:1%
Score:1.115m
Score/min:389
Driving Accuracy:75.183%
Gunner Accuracy:56.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:65
V. Kills:38 167%
Deaths:18
KDR:3.611
Accuracy:79.975% M+
KPH:71.700 A+
VKPH:41.900 A**
Kills:65 (0 + 65)
Deaths:18
KDR:3.611
VKDR:2.111
Vehicle Kills:38
Kill Difference:47
Playtime:0.907 hours
Usage:0%
Score:0.030m
Score/min:555
Driving Accuracy:N/A%
Gunner Accuracy:79.975%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:447
V. Kills:17 N/A
Deaths:61
KDR:7.328
Accuracy:29.070% A*
KPH:115.700 A
VKPH:4.400 B+
M20 Basilisk
B
Kills:196
V. Kills:84 231%
Deaths:117
KDR:1.675
Accuracy:65.475% M+
KPH:21 C++
VKPH:9 B
M40 Fury
A
Kills:148
V. Kills:62 235%
Deaths:65
KDR:2.277
Accuracy:61.194% M+
KPH:36.500 C
VKPH:15.300 A
M12 Kobalt
A++
Kills:111
V. Kills:5 N/A
Deaths:10
KDR:11.100
Accuracy:24.646% A
KPH:143.300 A++
VKPH:6.500 A
G30 Walker
B++
Kills:95
V. Kills:81 116%
Deaths:87
KDR:1.092
Accuracy:46.159% A**
KPH:15.400 C+
VKPH:13.100 B++
M40 Fury
M**
Kills:53
V. Kills:31 166%
Deaths:27
KDR:1.963
Accuracy:62.027% M+
KPH:56.400 C++
VKPH:33 M**
Kills:1,050 (0 + 1,050)
Deaths:367
KDR:2.861
VKDR:0.763
Vehicle Kills:280
Kill Difference:683
Playtime:25.151 hours
Usage:0%
Score:0.424m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:62.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:56
V. Kills:50 110%
Deaths:273
KDR:0.205
Accuracy:79.024% M
KPH:2.700 D*
VKPH:2.400 D-
Kills:56 (56 + 0)
Deaths:273
KDR:0.205
VKDR:0.183
Vehicle Kills:50
Kill Difference:217
Playtime:20.969 hours
Usage:0%
Score:0.045m
Score/min:36
Driving Accuracy:79.024%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,82924,55222,7251.08C--0.1130.315%B*31.028%C++21.8D*N/A621126.4h10.4C*34.5B+
Skorpios 3,5793,5013,9520.886C0.0833.247%A+22.251%C++17.3D*N/A57202.7h11.6C+34.8B+
C-4 2,9831,9733,0360.65C--0.3229.931%B*N/A33.8D--17.3D-43058.3h4T*13.5F--
Pandora VX25 1,5131,4952,0610.725C--0.2442.7%C**15.585%C++15.7D-N/A6195.5h4.1B+9.6B+
NS Decimator 2,1921,3981,0061.39B+0.4273.829%A++1.073%D-44B+25B**29031.8h3.6B*4.8B**
NS "Jackpot" Decimator 1,7551,2581,5440.815D0.1571.884%B**N/A29.3D-11.6D13043h3.6C*5B+
MAX Punch 2,3021,2495,5670.224B++0.7584.703%A**N/A5A4.3M10247.5h1.5C++1.8B+
Proximity Mine 1,2601,2406901.797D0.8336.594%DN/A77D--1.2B**25416.1h1.7B+4.7C+
Artemis VX26 1,2441,2331,4420.855C0.1129.226%B+20.195%C19.8DN/A8462.2h10.5B++35.9B+
NSX Tanto 1,2291,2101,2840.942C+0.0332.498%B**25.289%C+16.7DN/A4772.4h14.4C+44.4C**
NS-11A "Heatwave" 1,2441,2081,3870.871C0.1032.556%B**17.964%D--22.8DN/A5053h12.1B+37.1B++
Pulsar C 1,2261,2021,5940.754C0.2232.063%A+22.712%C+16.4C--N/A6173.4h13C+40.6B+
Orion VS54 1,2141,2021,2520.96C0.0123.072%B+19.634%D23.4CN/A20351.4h10.2B*44.1C**
Comet VM2 1,6691,2011,9300.622C--0.3562.495%A++1.665%D*11.7C+4.6C79102.4h43.1D*69C+
NS-20 "Heatwave" Gorgon 1,2451,1939171.301C0.3325.729%C--20.788%C38.6B++1.7C+11030.9h14B54.4B++
NS-20 "Heatwave" Gorgon 1,2481,1899381.268C0.3027.423%C22.456%C+37.7B++1.9C*11131.5h15.8B57.5B++
Frag Grenade 1,2171,18711187N/A1,186.0350.14%B++N/A593.5B+15B*21972h2.9B*5.7B*
NSX-P Tanto 1,2151,1841,5350.771C+0.2031.321%B**22.973%C20CN/A5159.1h12.6B+40.1B++
Sticky Grenade 1,2191,18411184N/A1,183.0356.962%B+N/A986.7C++29.2A+23101.2h1.9B+3.3B+
Lasher X2-P 1,2081,1831,2750.928C--0.0434.668%C+3.804%C*34.6D-N/A10834.2h15B+43.2B
Nyx VX31 1,2071,1811,2370.955C-0.0138.581%B++24.894%C--21.8DN/A8654.1h5.3C**13.8B+
VE-S Canis 1,1971,1801,2980.909C0.0629.814%B+18.136%C14D-N/A5784.2h9.9B++33.3B+
Nova 1,2021,1802,1770.542D0.4335.473%D-18.559%B++15.2D-N/A3677.6h4B+11.2C+
Terminus VX-9 1,2001,1801,3320.886C0.0828.877%B++24.661%C+19.6DN/A6060.3h12.1C*41.8B+
Thanatos VE70 1,2071,1791,6010.736C+0.2337.193%C17.727%B15.7DN/A7375.3h3.8B*10.3B+
Pulsar VS1 1,2041,1791,4760.799C+0.1730.823%A+20.865%C+19.8CN/A8459.4h12.6B++41B*
Sirius SX12 1,1921,1781,4480.814C+0.1627.692%B+19.185%C*15.7DN/A5274.9h12.3B++44.6B+
NS-11A 1,2001,1771,2950.909C0.0631.661%A+18.862%C22.1C-N/A6053.3h12.3B+39B*
NS-11P 1,1931,1761,3410.877C0.0930.637%A+22.449%B+23.6CN/A9649.8h11.3B**36.9B**
NS-15 Gallows 1,1921,1761,3670.86D0.1129.406%C*26.105%D20D*N/A5458.8h11.4C38.7C+
H-V45 1,2021,1761,1950.984C+0.0130.671%A17.942%C-24.9CN/A7047.2h12.2B+39.8B*
NS-30 Vandal 1,1941,1741,3820.849C--0.1240.91%A21.806%D14.5D--N/A3880.8h6.3C15.3B+
NS Baron G5 1,1951,1741,3100.896C0.0750.821%B++15.929%C**19.2DN/A6661.1h4.8C+9.4C+
Eidolon VE33 1,1921,1741,8860.622C0.3533.275%B*26.235%C++14.6C--N/A4180.2h7.3B++21.9B++
NSX Yumi 1,1951,1731,4040.835C0.1329.967%B++20.29%D18.4DN/A4563.6h12.1C++40.2B+
NSX Tengu 1,1921,1731,4230.824C0.1547.33%A+20.716%C+16.5DN/A5770.9h13.9C+29.4B+
Solstice SF 1,2231,1731,5230.77C+0.2031.596%A+21.739%B*13.6C-N/A4186.1h11.8C++37.5B+
Flare VE6 1,1871,1731,1990.978C0.0128.104%B**30.776%B*20.8DN/A6756.5h9B++32B++
CME 1,1861,1711,4450.81C--0.1631.749%B**23.911%C*20.7DN/A5656.6h12.9C**40.8B++
NS-357 Underboss 1,1901,1711,5960.734C0.2440.384%B+26.217%B++20.9DN/A5055.9h4.3C+10.6B+
The Slasher 1,1821,17124,5360.048C+0.9230.106%C17.763%B*1.2CN/A41006.2h2.4C+8C+
Phantom VA23 1,1851,1701,3180.888D0.0837.937%B+19.829%D*24.5DN/A5647.7h4.2B+11B+
NS-44 Commissioner 1,1881,1701,8510.632C0.3438.863%B20.171%C18.9DN/A6862h3.2B++8.4B+
Ghost 1,1811,1691,8130.645D0.3244.154%B*53.037%D**10.3D*N/A30113.7h2.5C5.7C*
Quasar VM1 1,1841,1699141.279C+0.3116.118%C++21.642%B+34.1B*N/A13734.3h10.2A+63.5B+
Serpent VE92 1,1991,1681,5470.755C0.2131.062%A+19.435%C+19.1C-N/A8061.1h14C+45B+
NS-61 "Ravenous" Emissary 1,1731,1661,6550.705C0.2636.371%B**16.552%C12.9DN/A2890.4h12.5B+34.3B++
PS1-AV Suppressor 1,1721,1661,2350.944C-0.0328.495%C+23.413%C++20.6D--N/A12256.6h11.3B++39.6B+
NS-7 PDW 1,1771,1651,4620.797C+0.1733.553%A++20.258%B+15.7DN/A5274.3h12.5B++37.2B*
SVA-88 1,1811,1651,5980.729C--0.2424.935%C**23.691%C13D*N/A5589.3h12.6C50.4C*
MKV-P Suppressed 1,1781,1641,1690.996C0.0332.187%B*24.485%C++22.2C--N/A8852.4h11.9B++36.9B++
Ursa 1,1761,1641,0101.152C+0.1829.409%A32.904%A18.4DN/A5963.1h9.2B++31.2B++
NSX Tomoe 1,1751,1641,2190.955C0.0134.607%B**35.223%C+19.1D-N/A4960.9h14.8C+42.8B+
NS Campion 1,1731,1632,0250.574S0.4031.985%C+21.754%A14.5C++N/A3180.4h2.5C7.9C**
MKV Suppressed 1,1821,1631,3280.876C0.0932.642%A27.601%A17.6DN/A5466h13B+39.8B+
Eridani SX5 1,1781,1631,2990.895C0.0732.968%A24.076%B++18.4DN/A6463.2h10.7B+32.5B+
VX29 Polaris 1,1861,1621,2000.968C0.0032.029%A+22.978%C+22.7DN/A7451.1h12.6C+39.3B+
VA39 Spectre 1,1721,1626551.774C**0.8037.609%B*39.501%C++26.8C**N/A7643.3h4B**10.5B**
Pulsar LSW 1,1941,1621,4140.822D0.1527.544%B*24.355%C+21.5DN/A9454h11.8C**42.9B+
NSX Naginata 1,1731,1611,2200.952C0.0227.587%B**27.649%C+23.6DN/A7849.2h11B+39.8B+
NS-15M2 1,1761,1611,1770.986C0.0231.421%A+20.155%D24.9DN/A11646.7h11.8B37.5B++
Solstice VE3 1,1791,1601,3330.87C++0.1028.42%B**21.207%C**18.1C+N/A9064.2h11.6B*40.9B+
NS-11C 1,1701,1601,4070.824C+0.1526.849%B+20.603%C**16.4C--N/A4970.9h13.2B+49.1B+
NS Baron G5B 1,1811,1582,2850.507D0.4641.791%C14.162%C17.4DN/A4066.4h4.6C+11.1C+
Lasher X2 1,1761,1581,4180.817C+0.1529.715%B+3.022%C--20.9C--N/A6655.3h15.3B**51.5B++
NS-61 Emissary 1,1801,1572,1170.547C0.4239.024%A++16.508%C+10.2D-N/A33113.4h16.8C43B+
Nebula VM20 1,1741,1578291.396C0.4316.283%C--20.052%C+39.8BN/A13229.1h12.8B**78.9B
Nebula VM20 1,1701,1569191.258C-0.2915.361%D21.799%C*33.6C+N/A13334.4h12.3B**79.9B
Beamer VS3 1,1681,1561,9390.596C+0.3732.966%B*25%B13DN/A3989.2h9.2C*27.9C**
VE-H Maw 1,1661,1551,2350.935C--0.0331.816%B**21.905%C--19.6D--N/A7259h9.6B+30B++
Quasar VM1 1,1751,1557951.453C0.4816.055%C-23.204%B+41.4B+N/A12827.9h10.2A63.4B+
NS-15M AE 1,1461,1369021.259C0.2931.417%B**36.532%B**24D-N/A9147.4h10B++31.9B++
Supernova FPC 1,8921,1325342.12C--1.1572.38%A*N/A34.2B*23A++37533.1h7.1D--9.8C*
NS-AM7 Archer 2,2331,1242833.972S3.0092.634%SN/A28S27.7U6140.1h8.4B**9A
Hades VSH4 2,2361,1203235U34.0395.366%M**N/A160M**159.4S3447h2.6A*2.7A**
NS-AM7B Archer 2,2381,1199124.333U123.3699.339%SN/A138.1S138.1S2388.1h7B**7A
Comet VM2 1,5861,0891,9780.551C-0.4262.292%A*2.204%D--10.5C+4.8C**74104h48.6F--78D
Lancer VS22 2,1561,0773073.508M++2.5481.133%MN/A54.4S54.5S21619.8h8B*9.8B*
C-4 ARX 1,3039579551.002D0.0330.756%B**N/A42.3D**15.3D*27022.6h3.3T*10.7T*
Nemesis VSH9 1,7859298941.039B++0.0774.657%A++N/A27.6B+25.4B*18233.7h5.6B**7.4A+
Lumine Edge 86486037,9860.023C0.9529.566%C*13.488%C0.5C--N/A21700.6h1.3C**4.3B+
Hunter QCX 1,5147683,1360.245D0.7279.163%A*2.214%F3.9D--3.8C*69197.5h40.6T*51.3D--
Darkstar 7397171,0240.7D0.2729.141%B+23.292%C+21.8D--N/A6432.9h12.2B41.9B+
Tank Mine 9886491903.416B+2.4528.893%CN/A106.4C+55.6C9076.1h2.2C-7.5D
Light PPA 7066406321.013C0.0446.221%B++1.25%C+8D*N/A2679.7h18.8C40.6C+
S1 1,2876352,1240.299D0.6774.944%A*2.047%C-13.5D-13.8C++24947.1h12.7F*17D-
NS-20 Gorgon 6316065281.148C+0.1828.575%C*23.432%B+33.7A+1.4C10018h17.4B*60.7B**
NS-20 Gorgon 6155925261.125C+0.1628.906%C*24.155%B*32.9A+1.3C9218h17.8B**61.7B**
Chaos 5925768110.71D0.2646.053%D--17.882%B+13.3D**N/A4043.4h4.5C-9.8D
Xiphos Anti-Personnel Phalanx Tower 5155073169A++168.0336.006%B++N/A422.5B++6.7C-13981.2h4.6B++12.8B+
NS-357 IA 5075036620.76C0.2147.313%C++40.557%B++33.3CN/A9215.1h3.1B+6.6B
M12 Kobalt 464447617.328C--6.3629.07%A*13.423%D--114.6A4.4B+3703.9h14B**48B*
Auraxium Force-Blade 48044050,3560.009D0.9626.143%C3.636%D0.2DN/A02376.1h1.8B+6.7C**
L100 Python HESH 4763801213.14D2.1775.266%M++N/A77.6B**19.6M++4964.9h4.3D5.7B+
Eclipse VE3A 3803626190.585C0.3831.662%B**22.652%B+7.1D*N/A2751.3h12.9C+40.8B+
Anti-Vehicle Grenade 4523281328N/A327.0353.538%C*N/A252.3D95.4C+21261.3h7.6D-14.2C
Phaseshift VX-S 3253252721.195D0.2336.106%C+59.385%D--15.3D-N/A3521.2h3.2C+8.8C++
Rocklet Rifle 5782806720.417D0.5559.55%B++N/A15.7D--16.7D33517.8h60F100.7D
Parallax VX3 2772762041.353C-0.3839.26%C+77.174%C+16.2DN/A4917h2.2C++5.6C*
Blueshift VM5 2702681591.686C0.7222.412%B++29.851%A++42.5B+N/A1666.3h11.1A+49.7B*
Blueshift VM5 2562491591.566C0.6022.818%B+24.9%B++39.5B1.1B**1566.3h12.1A52.9B*
Corvus VA55 2222202810.783C0.1931.075%A24.091%C++25C+N/A1048.8h12C*38.6B++
NS-10 Burster 2982042420.843C+0.1330.755%C*5.882%C8.5B**3.9C*6524.1h100.5B*326.9B++
M20 Basilisk 2801961171.675D0.7165.475%M+3.061%D--21.1C++9B2289.3h148.1D-226.2B
AM7-XOXO 3551953300.591C-0.3887.896%M4.103%D**5.7D4.7C+1634.3h26.6D**30.3C--
E540 Halberd 338187394.795C3.8356.477%B**N/A22.8D-18.4C**2728.2h7.9D**14C
NS-44L Showdown 1851852950.627C--0.3435.557%D30.27%C6.8D*N/A1727.3h3.3B+9.3C++
C75 Viper 243184931.978C-1.0163.803%A**N/A44.9B*14.4A+4004.1h19D-29.7B+
NS "Heatwave" Decimator 2631791960.913C-0.0669.267%B*N/A29.3D-13.8D1596.1h4.2C+6C**
NS-10 Burster 2621742420.719C--0.2530.821%C++4.023%D7.2B++3.7C+5924.1h117.3B++380.5B+
Revenant 1731712840.602C--0.3734.515%C++23.977%D10.2D*N/A3316.8h7.5C+21.6C*
Orbital Strike Uplink 265170534U33.03204.605%UN/A283.3U158.3U34620.6h1.8T*0.9T*
The Kraken 2401611031.563C+0.5969.103%B*N/A48.8B23.9B+2953.3h3.1B**4.5B**
M40 Fury 210148652.277D1.3161.194%M+2.703%B**36.1C15.1A3014.1h30.5F--49.8C
The Immortal 1411362510.542D0.4333.69%C26.471%C+6.6D--N/A2320.6h9C26.8C
NS-15MB 136135721.875C+0.9128.581%B+34.074%B+37.5DN/A923.6h9.8B++34.2C**
Saron HRB 232120323.75C2.7856.531%A+N/A27.3C*25.5A6824.4h25.5C-45.1B+
Supernova VPC 171120235.217D4.2575.183%M+N/A60B*25.5S4522h5.2F-6.9C+
M12 Kobalt 1161111011.1C+10.1324.646%A12.613%D*138.8A++6.3A4500.8h14.8B++59.9B++
Fatestealer 1051051090.963S0.0130.161%D28.571%B+35BN/A883h2.1B++7.1C+
Force-Blade 11410319,3080.005D0.9637.37%B+N/A0.1DN/A1910h2.1B+5.6B+
Soldier Soaker 1041011030.981C+0.0145.83%A17.822%B25.3DN/A794h5.8C**12.7B*
G30 Walker 17695871.092D*0.1246.159%A**1.053%D**15.3C+13.1B++2196.2h331.6F-718.5C*
Saron Laser Cannon 166884570.193C-0.7838.667%B**1.136%D1.2D*1.1D*2471.8h229D-592.3C
NS-45 "Brass" Pilot 82821090.752D0.2225.539%F-30.488%C++25.6D*N/A643.2h5.9B++23.2D--
Hoplon Anti-Aircraft Phalanx Tower 17480326.667C25.7061.584%M**N/A100C+117.5C**6270.8h18.3B+29.7B++
Spear Anti-Vehicle Phalanx Tower 14375515C14.0371.057%A*N/A75A68A**6861h5.8B*8.2A
Spear Anti-Vehicle Phalanx Turret 11375107.5C++6.5362.146%A++2.667%D50B++25.3B7101.5h6.7B+10.8B*
Deimos VA29 6969960.719C-0.2545.028%D**26.087%A++11.9D*N/A1575.8h2.4C++5.2C
E540 Halberd-H 10365183.611C-2.6479.975%M+N/A72.2A+42.2A**5540.9h9.8F12.2C+
NS Annihilator 117641680.381C--0.5982.174%B+N/A6.7D-5.5D*1379.6h13.1C16C
M60-A Bulldog 775887.25C**6.2832.472%C--N/A36.3C+11.9A++1681.6h5.4C**16.7C++
M40 Fury-F 106562730.205D0.7679.024%MN/A2.7D*2.4D-3621h45.4T*57.5F--
M40 Fury 8453271.963D0.9962.027%M+N/A58.9C*34.4M**6140.9h33.7F*54.4D
Dual Photon Pods 6153182.944C-1.9745.631%DN/A48.2C--7.3D-7491.1h33.2D--72.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31449,42435.4h
Anti-Vehicle MANA Turret101,5202h
Nano-Armor Kit1,372794,04489.3h
Skywall Shield Emitter86192.1h
Structure Shield Module31,1293.3h
Repair Module61,3443.9h
Turret AI Module18983.1h
Cortium Silo55841.9h
Faction Banner0770.1h
Reinforcements Module02320.4h
Nanite Revive Grenade05,2141.4h
Medical Applicator1,878298,79340h
Blast Wall13792.3h
Restoration Kit1,14317,95725.3h
Spitfire Auto-Turret793,9404.1h
Motion Spotter17427,02815.1h
Hoplon Anti-Aircraft Phalanx Tower64461.7h
Xiphos Anti-Personnel Tower04731.5h
Rampart Wall34073.5h
Sunderer Garage32571.5h
Bunker01291.3h
M12 Kobalt0540h
Spear Anti-Vehicle Tower34771.9h
Welding Device01190h
Deconstruction Tool627,8787.3h
Shield Recharging Field533,0221.4h
Smoke Grenade06510.2h
Recon Detection Device1650.1h
Ammunition Package1805,10912.6h
Medical Kit1,36617,43432h
Flail Targeting Dart3660.4h
Snowman Soldier11250.1h
Hardlight Barrier2862,5854.6h
Nano-Repair Grenade03,2230.9h
Router01920.4h
A30 Walker11370h
Pillbox23171.7h
Vehicle Ammo Dispenser0710.3h
Light Vehicle Terminal1530.5h
Elysium Spawn Tube607217.9h
Vehicle Gate52742.8h
Orbital Strike Target Designator471683.4h
Light Air Terminal0590.8h
IPC Targeting Dart224462.6h
WLT-Howler Mining Laser122200,731102.5h
Infantry Tower21841.6h
Glaive IPC11500.9h
Lumifiber Rampart Wall186766.5h
Alarm Module13931.1h

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