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Paragon The Survivor VTG1ne[Nrve] VTG1ne
VS BR 198

KDR: 0.91

Score: 105.2m

Last Seen: Dec 15th, 2018 10:51 AM
- OFFLINE - 88 minute(s)

Prestige 1, Battle Rank 100 (198 total) - Vanu Sovereignty on Connery - Outfit Officer of RAVE[Nrve] RAVE
VS outfit on Soltech

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Skorpios C-4 Pandora VX25 NS "Jackpot" Decimator MAX Punch Proximity Mine Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 955TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.993%24.208%7505396973,3400.970119-0.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.753%1.949A++0.558B+-1.395D**HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.528B+10.90.233C++24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.952%1.106%302102045221331340.211809335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.971%0.263C*-0.463D-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.20.046C+61.2-0.158C92

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.212%0.566%60210201,23750158660.246611143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.899%2.768M-1.33D**-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+90.282C*4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.889%6.487%50610161,07937956520.284247165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.89%1.278A0.55B+1.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.9-0.136C66.8-0.706D-67.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.002%55.942%50410181,7254797140.359525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%0.893B*-0.739D-0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.80.122C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.504%17.371%50510174,4736324830.707194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%-0.156C0.578B+-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.23C++40.172C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RAVE[Nrve] RAVE
VS outfit on Soltech

Members: 5
105.2m532.7%367 (22k)247 (14.8k)0.908152123,327135,8001.03349198 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022351825.669%18.806%48303:0968

10% Combat Medic14% Engineer21% Heavy Assault31% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2015 9:40 AMDec 8th, 2018 11:38 AMDec 15th, 2018 10:24 AM (1d) (PST)Dec 15th, 2018 8:28 AM (2d) (PST)Dec 15th, 2018 6:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
315242730.2890.3180.0541.6930.02980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,91514,5024,41317193102214,792

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7114.8h/296.5d 17,021 23,193 100,802 722.8k 9,144 22,076 12,353 134.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:19,174
Deaths:19,073
KDR:1.005
Accuracy:30.525% B**
HSR:28.393% C+
Orion VS54
B+
Kills:1,202
Deaths:1,252
KDR:0.960
Accuracy:23.072% B+
HSR:19.634% D
Lasher X2-P
B
Kills:1,183
Deaths:1,275
KDR:0.928
Accuracy:34.668% C+
HSR:3.804% B
NS-15 Gallows
B+
Kills:1,176
Deaths:1,367
KDR:0.860
Accuracy:29.406% B+
HSR:26.105% C--
Flare VE6
B**
Kills:1,173
Deaths:1,199
KDR:0.978
Accuracy:28.104% B**
HSR:30.776% B**
SVA-88
B
Kills:1,165
Deaths:1,598
KDR:0.729
Accuracy:24.935% B
HSR:23.691% C+
VX29 Polaris
A++
Kills:1,162
Deaths:1,200
KDR:0.968
Accuracy:32.029% A++
HSR:22.978% C+
Pulsar LSW
B*
Kills:1,162
Deaths:1,414
KDR:0.822
Accuracy:27.544% B*
HSR:24.355% C++
NSX Naginata
B**
Kills:1,161
Deaths:1,220
KDR:0.952
Accuracy:27.587% B**
HSR:27.649% C+
NS-15M2
A+
Kills:1,161
Deaths:1,177
KDR:0.986
Accuracy:31.421% A+
HSR:20.155% D
Lasher X2
B+
Kills:1,158
Deaths:1,418
KDR:0.817
Accuracy:29.715% B+
HSR:3.022% C--
VE-H Maw
B**
Kills:1,155
Deaths:1,235
KDR:0.935
Accuracy:31.816% B**
HSR:21.905% C--
Ursa
B**
Kills:574
Deaths:557
KDR:1.031
Accuracy:28.819% B**
HSR:29.443% B*
Kills:32,606
Deaths (as Heavy Assault):33,985
Deaths (to Heavy Assaults):31,349
KDR:0.95942
Kill Difference:1,379
Playtime:1,488.883 hours
Usage:21%
Score:25.121m
Score/min:281
Accuracy (listed only):29.203%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
A+
Kills:3,499
Deaths:3,951
KDR:0.886
Accuracy:33.247% A+
HSR:22.235% C++
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NSX Tanto
A
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% A
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
Nova
B*
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D
HSR:18.559% B*
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
NSX Tengu
A++
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A++
HSR:20.716% C+
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B**
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B**
HSR:24.485% C*
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Chaos
B
Kills:550
Deaths:775
KDR:0.710
Accuracy:45.774% D--
HSR:17.818% B
Eclipse VE3A
B**
Kills:319
Deaths:565
KDR:0.565
Accuracy:31.492% B**
HSR:21.944% B+
Deimos VA29
A+
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A+
Kills:28,232
Deaths (as Light Assault):35,706
Deaths (to Light Assaults):19,123
KDR:0.79068
Kill Difference:7,474
Playtime:637.099 hours
Usage:9%
Score:9.330m
Score/min:244
Accuracy (listed only):35.084%
HSR (listed only):20.911%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NSX Tanto
A
Kills:1,210
Deaths:1,284
KDR:0.942
Accuracy:32.498% A
HSR:25.289% C+
Pulsar C
A+
Kills:1,202
Deaths:1,594
KDR:0.754
Accuracy:32.063% A+
HSR:22.712% C+
NSX-P Tanto
B**
Kills:1,184
Deaths:1,535
KDR:0.771
Accuracy:31.321% B**
HSR:22.973% C
Nova
B*
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D
HSR:18.559% B*
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
Eidolon VE33
B**
Kills:1,174
Deaths:1,886
KDR:0.622
Accuracy:33.265% B**
HSR:26.235% C++
Solstice SF
A+
Kills:1,173
Deaths:1,523
KDR:0.770
Accuracy:31.596% A+
HSR:21.739% B*
Serpent VE92
A+
Kills:1,168
Deaths:1,547
KDR:0.755
Accuracy:31.062% A+
HSR:19.435% C+
Solstice VE3
B**
Kills:1,160
Deaths:1,333
KDR:0.870
Accuracy:28.420% B**
HSR:21.207% C**
NS-11C
B+
Kills:1,160
Deaths:1,407
KDR:0.824
Accuracy:26.849% B+
HSR:20.603% C**
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Chaos
B
Kills:550
Deaths:775
KDR:0.710
Accuracy:45.774% D--
HSR:17.818% B
Eclipse VE3A
B**
Kills:319
Deaths:565
KDR:0.565
Accuracy:31.492% B**
HSR:21.944% B+
Revenant
C++
Kills:169
Deaths:276
KDR:0.612
Accuracy:34.616% C++
HSR:23.669% D
Deimos VA29
A+
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A+
Kills:16,724
Deaths (as Engineer):23,255
Deaths (to Engineers):21,879
KDR:0.71916
Kill Difference:6,531
Playtime:1,006.685 hours
Usage:14%
Score:14.329m
Score/min:237
Accuracy (listed only):35.998%
HSR (listed only):20.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
A+
Kills:3,499
Deaths:3,951
KDR:0.886
Accuracy:33.247% A+
HSR:22.235% C++
Pandora VX25
B
Kills:1,495
Deaths:2,061
KDR:0.725
Accuracy:42.700% B
HSR:15.585% C++
NS-11A "Heatwave"
B**
Kills:1,208
Deaths:1,387
KDR:0.871
Accuracy:32.556% B**
HSR:17.964% D--
Terminus VX-9
B++
Kills:1,180
Deaths:1,332
KDR:0.886
Accuracy:28.877% B++
HSR:24.661% C+
Nova
B*
Kills:1,180
Deaths:2,177
KDR:0.542
Accuracy:35.473% D
HSR:18.559% B*
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Pulsar VS1
A+
Kills:1,179
Deaths:1,476
KDR:0.799
Accuracy:30.823% A+
HSR:20.865% C++
Thanatos VE70
B
Kills:1,179
Deaths:1,601
KDR:0.736
Accuracy:37.193% C
HSR:17.727% B
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-11A
A+
Kills:1,177
Deaths:1,295
KDR:0.909
Accuracy:31.661% A+
HSR:18.862% C
NS-11P
A++
Kills:1,176
Deaths:1,341
KDR:0.877
Accuracy:30.637% A++
HSR:22.449% B+
H-V45
A+
Kills:1,176
Deaths:1,195
KDR:0.984
Accuracy:30.671% A+
HSR:17.942% C
NS Baron G5
B++
Kills:1,174
Deaths:1,310
KDR:0.896
Accuracy:50.821% B++
HSR:15.929% B
NSX Tengu
A++
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A++
HSR:20.716% C+
NSX Yumi
B++
Kills:1,173
Deaths:1,404
KDR:0.835
Accuracy:29.967% B++
HSR:20.290% D
CME
B**
Kills:1,171
Deaths:1,445
KDR:0.810
Accuracy:31.749% B**
HSR:23.911% C*
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B**
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B**
HSR:24.485% C*
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
NS Baron G5B
C+
Kills:1,158
Deaths:2,285
KDR:0.507
Accuracy:41.791% C
HSR:14.162% C+
Darkstar
B++
Kills:563
Deaths:868
KDR:0.649
Accuracy:29.846% B++
HSR:22.380% C+
Chaos
B
Kills:550
Deaths:775
KDR:0.710
Accuracy:45.774% D--
HSR:17.818% B
Corvus VA55
A
Kills:220
Deaths:281
KDR:0.783
Accuracy:31.075% A
HSR:24.091% C*
Deimos VA29
A+
Kills:69
Deaths:96
KDR:0.719
Accuracy:45.028% D*
HSR:26.087% A+
Kills:29,879
Deaths (as Combat Medic):36,942
Deaths (to Combat Medics):14,184
KDR:0.80881
Kill Difference:7,063
Playtime:693.880 hours
Usage:10%
Score:11.524m
Score/min:277
Accuracy (listed only):34.791%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
A+
Kills:3,499
Deaths:3,951
KDR:0.886
Accuracy:33.247% A+
HSR:22.235% C++
Artemis VX26
B+
Kills:1,233
Deaths:1,442
KDR:0.855
Accuracy:29.226% B+
HSR:20.195% C
Nyx VX31
B*
Kills:1,181
Deaths:1,237
KDR:0.955
Accuracy:38.581% B*
HSR:24.894% C-
VE-S Canis
B+
Kills:1,180
Deaths:1,298
KDR:0.909
Accuracy:29.814% B+
HSR:18.136% C
Sirius SX12
B+
Kills:1,178
Deaths:1,448
KDR:0.814
Accuracy:27.692% B+
HSR:19.185% C*
NS-30 Vandal
A
Kills:1,174
Deaths:1,382
KDR:0.849
Accuracy:40.910% A
HSR:21.806% D
NSX Tengu
A++
Kills:1,173
Deaths:1,423
KDR:0.824
Accuracy:47.330% A++
HSR:20.716% C+
NS-357 Underboss
B++
Kills:1,171
Deaths:1,596
KDR:0.734
Accuracy:40.384% B+
HSR:26.217% B++
Phantom VA23
B+
Kills:1,170
Deaths:1,318
KDR:0.888
Accuracy:37.937% B+
HSR:19.829% D*
NS-44 Commissioner
B+
Kills:1,170
Deaths:1,851
KDR:0.632
Accuracy:38.863% B+
HSR:20.171% C
Ghost
B*
Kills:1,168
Deaths:1,812
KDR:0.645
Accuracy:44.136% B*
HSR:52.997% D**
NS-61 "Ravenous" Emissary
B**
Kills:1,166
Deaths:1,655
KDR:0.705
Accuracy:36.371% B**
HSR:16.552% C
PS1-AV Suppressor
C+
Kills:1,166
Deaths:1,235
KDR:0.944
Accuracy:28.495% C+
HSR:23.413% C+
NS-7 PDW
A++
Kills:1,165
Deaths:1,462
KDR:0.797
Accuracy:33.553% A++
HSR:20.258% B+
MKV-P Suppressed
B**
Kills:1,164
Deaths:1,169
KDR:0.996
Accuracy:32.187% B**
HSR:24.485% C*
NSX Tomoe
B**
Kills:1,164
Deaths:1,219
KDR:0.955
Accuracy:34.607% B**
HSR:35.223% C+
MKV Suppressed
A
Kills:1,163
Deaths:1,328
KDR:0.876
Accuracy:32.642% A
HSR:27.601% A
Eridani SX5
A
Kills:1,163
Deaths:1,299
KDR:0.895
Accuracy:32.968% A
HSR:24.076% B++
NS-61 Emissary
A++
Kills:1,157
Deaths:2,117
KDR:0.547
Accuracy:39.024% A++
HSR:16.508% C+
Beamer VS3
B*
Kills:1,156
Deaths:1,939
KDR:0.596
Accuracy:32.966% B*
HSR:25% B+
Parallax VX3
C++
Kills:258
Deaths:193
KDR:1.337
Accuracy:39.612% C++
HSR:77.132% C+
NS-357 IA
B**
Kills:243
Deaths:385
KDR:0.631
Accuracy:46.090% C++
HSR:43.621% B**
AM7-XOXO
M+
Kills:195
Deaths:330
KDR:0.591
Accuracy:87.896% M+
HSR:4.103% D**
Phaseshift VX-S
C
Kills:173
Deaths:169
KDR:1.024
Accuracy:33.199% C
HSR:52.023% F
NS-44L Showdown
C
Kills:169
Deaths:270
KDR:0.626
Accuracy:34.815% D
HSR:29.586% C
VA39 Spectre
B**
Kills:126
Deaths:97
KDR:1.299
Accuracy:38.960% B**
HSR:45.238% B+
NS-AM7 Archer
A**
Kills:120
Deaths:259
KDR:0.463
Accuracy:77.033% A**
HSR:3.333% F
Soldier Soaker
A
Kills:101
Deaths:103
KDR:0.981
Accuracy:45.830% A
HSR:17.822% B
NS-45 "Brass" Pilot
B+
Kills:82
Deaths:109
KDR:0.752
Accuracy:25.539% D**
HSR:30.488% B+
The Immortal
C*
Kills:72
Deaths:173
KDR:0.416
Accuracy:36.329% C*
HSR:26.389% C
Kills:27,300
Deaths (as Infiltrator):34,269
Deaths (to Infiltrators):14,501
KDR:0.79664
Kill Difference:6,969
Playtime:2,188.873 hours
Usage:31%
Score:28.040m
Score/min:214
Accuracy (listed only):39.208%
HSR (listed only):26.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A++
Kills:1,199
Deaths:1,926
KDR:0.623
Accuracy:62.444% A++
HSR:1.668% D*
NS-20 "Heatwave" Gorgon
C
Kills:1,193
Deaths:917
KDR:1.301
Accuracy:25.729% C
HSR:20.788% C
NS-20 "Heatwave" Gorgon
C++
Kills:1,189
Deaths:938
KDR:1.268
Accuracy:27.423% C
HSR:22.456% C++
Quasar VM1
B+
Kills:1,169
Deaths:914
KDR:1.279
Accuracy:16.118% C++
HSR:21.642% B+
Nebula VM20
C+
Kills:1,157
Deaths:829
KDR:1.396
Accuracy:16.283% C-
HSR:20.052% C+
Nebula VM20
C**
Kills:1,156
Deaths:919
KDR:1.258
Accuracy:15.361% D
HSR:21.799% C**
Quasar VM1
B+
Kills:1,155
Deaths:795
KDR:1.453
Accuracy:16.055% C
HSR:23.204% B+
Comet VM2
A*
Kills:1,086
Deaths:1,974
KDR:0.550
Accuracy:62.251% A*
HSR:2.118% D--
NS-20 Gorgon
B++
Kills:606
Deaths:528
KDR:1.148
Accuracy:28.575% C*
HSR:23.432% B++
NS-20 Gorgon
B*
Kills:592
Deaths:526
KDR:1.125
Accuracy:28.906% C*
HSR:24.155% B*
Blueshift VM5
A++
Kills:258
Deaths:150
KDR:1.720
Accuracy:22.019% B++
HSR:29.457% A++
Blueshift VM5
B+
Kills:232
Deaths:150
KDR:1.547
Accuracy:22.336% B+
HSR:24.138% B+
NS-10 Burster
C*
Kills:203
Deaths:242
KDR:0.839
Accuracy:30.588% C*
HSR:5.911% C
NS-10 Burster
C++
Kills:171
Deaths:242
KDR:0.707
Accuracy:30.639% C++
HSR:4.094% D
Kills:11,366
Deaths (as MAX Suit):5,525
Deaths (to MAX Suits):4,635
KDR:2.05719
Kill Difference:5,841
Playtime:119.651 hours
Usage:2%
Score:3.343m
Score/min:466
Accuracy (listed only):28.909%
HSR (listed only):17.494%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:378
V. Kills:48 N/A
Deaths:528
KDR:0.716
Accuracy:43.980% B+
KPH:5.500 D*
VKPH:0.700 D*
Saron Laser Cannon
B**
Kills:74
V. Kills:73 100%
Deaths:448
KDR:0.165
Accuracy:38.406% B**
KPH:1 D*
VKPH:1 D*
Kills:452 (452 + 0)
Deaths:976
KDR:0.463
VKDR:0.124
Vehicle Kills:121
Kill Difference:524
Playtime:139.812 hours
Usage:2%
Score:0.186m
Score/min:22
Piloting Accuracy:38.406%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:294
V. Kills:65 445%
Deaths:104
KDR:2.827
Accuracy:72.964% M
KPH:82.600 A
VKPH:18.300 A**
C75 Viper
A++
Kills:184
V. Kills:59 307%
Deaths:93
KDR:1.979
Accuracy:63.803% A**
KPH:45.300 B*
VKPH:14.500 A++
Kills:478 (478 + 0)
Deaths:197
KDR:2.426
VKDR:0.629
Vehicle Kills:124
Kill Difference:281
Playtime:7.620 hours
Usage:0%
Score:0.212m
Score/min:463
Driving Accuracy:63.803%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,053
V. Kills:716 147%
Deaths:515
KDR:2.045
Accuracy:72.003% A*
KPH:32.900 B**
VKPH:22.400 A++
E540 Halberd
C**
Kills:187
V. Kills:151 123%
Deaths:39
KDR:4.795
Accuracy:56.477% B**
KPH:22.700 D
VKPH:18.400 C**
Saron HRB
A
Kills:120
V. Kills:112 106%
Deaths:32
KDR:3.750
Accuracy:56.493% A+
KPH:27.400 C**
VKPH:25.600 A
Kills:1,360 (1,053 + 307)
Deaths:586
KDR:2.321
VKDR:1.671
Vehicle Kills:979
Kill Difference:774
Playtime:44.617 hours
Usage:1%
Score:1.018m
Score/min:380
Driving Accuracy:72.003%
Gunner Accuracy:56.493%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:64
V. Kills:38 164%
Deaths:18
KDR:3.556
Accuracy:80.729% M+
KPH:72.700 A+
VKPH:43.200 A**
Kills:64 (0 + 64)
Deaths:18
KDR:3.556
VKDR:2.111
Vehicle Kills:38
Kill Difference:46
Playtime:0.880 hours
Usage:0%
Score:0.030m
Score/min:567
Driving Accuracy:N/A%
Gunner Accuracy:80.729%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:381
V. Kills:15 N/A
Deaths:57
KDR:6.684
Accuracy:28.982% A*
KPH:107.900 A
VKPH:4.200 B+
M20 Basilisk
C**
Kills:187
V. Kills:82 225%
Deaths:111
KDR:1.685
Accuracy:65.578% M++
KPH:20.400 C+
VKPH:8.900 C**
M40 Fury
A
Kills:148
V. Kills:62 235%
Deaths:65
KDR:2.277
Accuracy:61.194% M
KPH:36.500 C
VKPH:15.300 A
G30 Walker
B++
Kills:94
V. Kills:81 115%
Deaths:86
KDR:1.093
Accuracy:46.136% M
KPH:15.300 C++
VKPH:13.200 B++
M12 Kobalt
A+
Kills:82
V. Kills:2 N/A
Deaths:8
KDR:10.250
Accuracy:22.115% B*
KPH:125.100 A+
VKPH:3.100 C+
M40 Fury
M**
Kills:53
V. Kills:31 166%
Deaths:27
KDR:1.963
Accuracy:62.221% M+
KPH:56.600 C++
VKPH:33.100 M**
Kills:945 (0 + 945)
Deaths:354
KDR:2.669
VKDR:0.771
Vehicle Kills:273
Kill Difference:591
Playtime:24.509 hours
Usage:0%
Score:0.401m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:62.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D-
Kills:56
V. Kills:50 110%
Deaths:273
KDR:0.205
Accuracy:79.024% M
KPH:2.700 D*
VKPH:2.400 D-
Kills:56 (56 + 0)
Deaths:273
KDR:0.205
VKDR:0.183
Vehicle Kills:50
Kill Difference:217
Playtime:20.969 hours
Usage:0%
Score:0.045m
Score/min:36
Driving Accuracy:79.024%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,35519,17419,0731.005C--0.1030.525%B**28.393%C+20.8D*N/A59920.2h10.7C++35.2B+
Skorpios 3,5763,4993,9510.886C0.0233.247%A+22.235%C++17.3D--N/A57202.7h11.6C+34.8B+
C-4 2,9671,9603,0330.646C--0.2625.715%C++N/A37.3D--19.1D46952.6h2.9F--11.2D**
Pandora VX25 1,5131,4952,0610.725C-0.1842.7%B15.585%C++15.7D-N/A6095.5h4.1B+9.6B+
NS "Jackpot" Decimator 1,7541,2571,5440.814D0.0971.884%B**N/A29.2D11.6C--13043h3.6C**5B+
MAX Punch 2,3001,2475,5500.225B*0.6884.72%A*N/A5.1A++4.3A++10246.6h1.5C++1.8C**
Proximity Mine 1,2571,2376901.793D0.8836.425%DN/A76.8D-1.2B**25216.1h1.7B+4.7C++
Artemis VX26 1,2441,2331,4420.855C0.0529.226%B+20.195%C19.8DN/A8462.2h10.5B++35.9B+
NSX Tanto 1,2291,2101,2840.942C+0.0332.498%A25.289%C+16.7DN/A4672.4h14.4C+44.4C**
NS-11A "Heatwave" 1,2441,2081,3870.871C0.0432.556%B**17.964%D--22.8DN/A5053h12.1B+37.1B++
Orion VS54 1,2141,2021,2520.96C0.0523.072%B+19.634%D23.8CN/A19850.5h10.2B*44.1C**
Pulsar C 1,2261,2021,5940.754C0.1532.063%A+22.712%C+16.4C--N/A5973.4h13C+40.6B+
Comet VM2 1,6651,1991,9260.623C-0.2962.444%A++1.668%D*11.7C+4.6C79102.2h43D*68.9C+
NS-20 "Heatwave" Gorgon 1,2451,1939171.301C0.3925.729%C20.788%C38.6B++1.7C+11030.9h14B+54.4B++
NS-20 "Heatwave" Gorgon 1,2481,1899381.268C0.3627.423%C22.456%C++37.7B++1.9B+11131.5h15.8B+57.5B++
Frag Grenade 1,2171,18711187N/A1,186.0950.14%B++N/A593.5B+15A+21602h2.9B*5.7B*
Sticky Grenade 1,2191,18411184N/A1,183.0956.908%B+N/A986.7C++29.2A*23011.2h1.9B+3.3B+
NSX-P Tanto 1,2151,1841,5350.771C+0.1431.321%B**22.973%C20CN/A5059.1h12.6B+40.1B*
Lasher X2-P 1,2081,1831,2750.928D0.0234.668%C+3.804%B34.6D-N/A10834.2h15B+43.2B
Nyx VX31 1,2071,1811,2370.955C-0.0538.581%B*24.894%C-21.8DN/A8654.1h5.3C*13.8B+
Terminus VX-9 1,2001,1801,3320.886C0.0228.877%B++24.661%C+19.6DN/A5960.3h12.1C*41.8B+
Nova 1,2021,1802,1770.542D0.3735.473%D18.559%B*15.2D-N/A3677.6h4B+11.2C++
VE-S Canis 1,1971,1801,2980.909C0.0029.814%B+18.136%C14D-N/A5584.2h9.9B++33.3B+
Pulsar VS1 1,2041,1791,4760.799C+0.1130.823%A+20.865%C++19.8CN/A8159.4h12.6B++41B**
Thanatos VE70 1,2071,1791,6010.736C+0.1737.193%C17.727%B15.7DN/A7275.3h3.8B*10.3B+
Sirius SX12 1,1921,1781,4480.814C+0.0927.692%B+19.185%C*15.7DN/A5174.9h12.3B++44.6B+
NS-11A 1,2001,1771,2950.909C0.0031.661%A+18.862%C22.1C-N/A5953.3h12.3B+39B*
NS-11P 1,1931,1761,3410.877C0.0330.637%A++22.449%B+23.6CN/A9549.8h11.3B**36.9B**
NS-15 Gallows 1,1921,1761,3670.86D0.0529.406%B+26.105%C--20D*N/A5458.8h11.4C+38.7C**
H-V45 1,2021,1761,1950.984C+0.0830.671%A+17.942%C24.9CN/A6947.2h12.2B+39.8B*
NS Baron G5 1,1951,1741,3100.896C0.0150.821%B++15.929%B19.2DN/A6661.1h4.8C+9.4C+
NS-30 Vandal 1,1941,1741,3820.849C--0.0640.91%A21.806%D14.5D--N/A3880.8h6.3C15.3B+
Eidolon VE33 1,1921,1741,8860.622C0.2933.265%B**26.235%C++14.6C-N/A4180.2h7.3B++21.9B++
Flare VE6 1,1871,1731,1990.978C0.0728.104%B**30.776%B**20.8DN/A6656.5h9B++32B++
Solstice SF 1,2231,1731,5230.77C+0.1431.596%A+21.739%B*13.6C-N/A4186.1h11.8C++37.5B+
NSX Tengu 1,1921,1731,4230.824C0.0847.33%A++20.716%C+16.5D-N/A5670.9h13.9C+29.4B+
NSX Yumi 1,1951,1731,4040.835C0.0729.967%B++20.29%D18.4D-N/A4463.6h12.1C++40.2B+
NS-357 Underboss 1,1901,1711,5960.734C0.1740.384%B+26.217%B++20.9DN/A4955.9h4.3C+10.6B
The Slasher 1,1821,17124,5360.048C+0.8630.106%C17.763%B+1.2CN/A41006.2h2.4C+8C++
CME 1,1861,1711,4450.81C-0.1031.749%B**23.911%C*20.7DN/A5656.6h12.9B40.8B++
Phantom VA23 1,1851,1701,3180.888C0.0237.937%B+19.829%D*24.5DN/A5647.7h4.2B+11B+
NS-44 Commissioner 1,1881,1701,8510.632C0.2838.863%B+20.171%C18.9DN/A6762h3.2B++8.4B+
Quasar VM1 1,1841,1699141.279C+0.3716.118%C++21.642%B+34.1B**N/A13634.3h10.2A63.5B+
Serpent VE92 1,1991,1681,5470.755C0.1531.062%A+19.435%C+19.1CN/A7861.1h14C+45B+
Ghost 1,1801,1681,8120.645D0.2644.136%B*52.997%D**10.3D*N/A28113.5h2.5C+5.7C**
NS-61 "Ravenous" Emissary 1,1731,1661,6550.705C0.2036.371%B**16.552%C12.9DN/A2890.4h12.5B34.3B+
PS1-AV Suppressor 1,1721,1661,2350.944C-0.0428.495%C+23.413%C+20.6D-N/A12256.6h11.3B+39.6B+
NS-7 PDW 1,1771,1651,4620.797C+0.1133.553%A++20.258%B+15.7C--N/A5174.3h12.5B++37.2B++
SVA-88 1,1811,1651,5980.729C--0.1824.935%B23.691%C+13D*N/A5489.3h12.6C+50.4C*
MKV-P Suppressed 1,1781,1641,1690.996C+0.0932.187%B**24.485%C*22.2C-N/A8852.4h11.9B++36.9B++
NSX Tomoe 1,1751,1641,2190.955C0.0534.607%B**35.223%C+19.1D-N/A4960.9h14.8C+42.8B+
MKV Suppressed 1,1821,1631,3280.876C0.0332.642%A27.601%A17.6DN/A5466h13B39.8B+
Eridani SX5 1,1781,1631,2990.895C0.0132.968%A24.076%B++18.4DN/A6363.2h10.7B+32.5B++
NS Campion 1,1731,1632,0250.574S0.3331.985%C+21.754%A14.5B++N/A3180.4h2.5C7.9C*
VX29 Polaris 1,1861,1621,2000.968C0.0632.029%A++22.978%C+22.7DN/A7451.1h12.6C+39.3B+
Pulsar LSW 1,1941,1621,4140.822C--0.0927.544%B*24.355%C++21.5DN/A9254h11.8C**42.9B+
NSX Naginata 1,1731,1611,2200.952C0.0427.587%B**27.649%C+23.6DN/A7749.2h11B+39.8B+
NS-15M2 1,1761,1611,1770.986C0.0831.421%A+20.155%D24.9DN/A11146.7h11.8B37.5B++
Solstice VE3 1,1791,1601,3330.87C++0.0428.42%B**21.207%C**18.1C+N/A8764h11.6B++40.9B+
NS-11C 1,1701,1601,4070.824C+0.0826.849%B+20.603%C**16.4C-N/A4870.9h13.2B+49.1B+
Lasher X2 1,1761,1581,4180.817C+0.0929.715%B+3.022%C--20.9C--N/A6555.3h15.3B**51.5B++
NS Baron G5B 1,1811,1582,2850.507D0.4041.791%C14.162%C+17.4DN/A4066.4h4.6C+11.1C+
Nebula VM20 1,1741,1578291.396C0.4916.283%C-20.052%C+39.8B+N/A13129.1h12.8B**78.9B+
NS-61 Emissary 1,1801,1572,1170.547C0.3639.024%A++16.508%C+10.2D-N/A33113.4h16.8C43B+
Beamer VS3 1,1681,1561,9390.596C+0.3132.966%B*25%B+13DN/A3989.1h9.2C*27.9C++
Nebula VM20 1,1701,1569191.258C-0.3515.361%D21.799%C**33.6C++N/A13334.4h12.3B**79.9B+
Quasar VM1 1,1751,1557951.453C0.5416.055%C23.204%B+41.4B++N/A12827.9h10.2B**63.4B+
VE-H Maw 1,1661,1551,2350.935C-0.0331.816%B**21.905%C--19.6D--N/A6959h9.6B+30B+
Comet VM2 1,5821,0861,9740.55C-0.3662.251%A*2.118%D--10.5C+4.8C*73103.8h48.5F--78C--
Supernova FPC 1,7691,0535152.045C--1.1472.003%A*N/A32.9B**22.4A++37132h7.2D10.1C*
C-4 ARX 1,1848778651.014D0.1129.765%B*N/A42.4D**14.8D*26720.7h3T*10.2T-
Lumine Edge 83382937,7840.022C0.8929.551%C**13.148%C--0.5DN/A21691.9h1.3C**4.3B+
NS Decimator 1,2618156721.213C**0.3069.421%B**N/A37.6C**20.6B+27621.7h3.8B++5.4B**
Hunter QCX 1,5097653,1320.244D0.6678.3%A*2.222%F3.9D-3.8C**69196.1h38.5F**49.1D--
S1 1,2876352,1240.299D0.6174.944%A*2.047%C--13.5D-13.8C++24347.1h12.7F*17D-
NS-20 Gorgon 6316065281.148C+0.2428.575%C*23.432%B++33.7A+1.4C10018h17.4B*60.7B**
NS-20 Gorgon 6155925261.125C+0.2228.906%C*24.155%B*32.9A+1.3C9218h17.8B**61.7B**
Ursa 5805745571.031C0.1228.819%B**29.443%B*18.2DN/A6131.5h9.9B+34.4B++
Tank Mine 8515721863.075C**2.1727.968%C-N/A98.6C+48.1C--8935.8h2.3D8.2D-
Darkstar 5815638680.649D0.2629.846%B++22.38%C+21.1D--N/A6426.7h12.4C**41.6B+
Chaos 5655507750.71D0.2045.774%D--17.818%B13.5D**N/A4040.8h4.5C9.7D
Xiphos Anti-Personnel Phalanx Tower 5125043168A**167.0936.006%B++N/A420B+6.7C13861.2h4.6B+12.9B+
M12 Kobalt 396381576.684D5.7828.982%A*12.598%D*108.9A4.3B+3483.5h14.3B*49.2B*
Light PPA 4263785280.716C-0.1943.98%B+1.058%C5.5D*N/A2169.3h22.3D50.8C
Nemesis VSH9 6433317590.436C-0.4770.631%B**N/A12.2C11.5C++15827.2h10D14.1C+
Eclipse VE3A 3313195650.565C0.3431.492%B**21.944%B+7D*N/A2745.7h13.2C41.8B+
Auraxium Force-Blade 33031143,1540.007D0.9024.266%C-3.215%D0.2DN/A01983.8h1.7B*7C**
Anti-Vehicle Grenade 4273081308N/A307.0952.171%C++N/A236.9D91.5C+22201.3h7.3D14C
L100 Python HESH 3592941042.827D1.9272.964%MN/A81.7A18.1A**5473.6h3.9C5.3B++
Rocklet Rifle 5512666490.41D0.5059.378%B++N/A15.3D--16.4D31517.4h61.2F103.1D
Blueshift VM5 2602581501.72C0.8122.019%B++29.457%A++43.7B++N/A1685.9h10.9A+49.3B*
Parallax VX3 2592581931.337C-0.4339.612%C++77.132%C+16.3DN/A4915.8h2.2C++5.6C*
NS-357 IA 2442433850.631C0.2846.09%C++43.621%B**28.3C-N/A738.6h3.2C*6.9B
Blueshift VM5 2392321501.547C0.6422.336%B+24.138%B+39.3B+1.2A++1535.9h12.1A54.2B*
Corvus VA55 2222202810.783C0.1331.075%A24.091%C*25C+N/A1008.8h12C*38.6B++
NS-10 Burster 2962032420.839C+0.0730.588%C*5.911%C8.5B**3.9C*6424h99.8B*326.4B++
AM7-XOXO 3551953300.591C-0.3287.896%M+4.103%D**5.7D4.7C+1634.3h26.6C--30.3C
E540 Halberd 338187394.795C3.8956.477%B**N/A22.8D18.4C**2718.2h7.9D**14C
M20 Basilisk 2691871111.685D0.7865.578%M++3.209%D--20.3C+8.9C**2249.2h151.9D*231.7B
C75 Viper 243184931.978C-1.0763.803%A**N/A44.9B*14.4A++3894.1h19D29.7B+
Phaseshift VX-S 1731731691.024D0.1233.199%C52.023%F11.8D--N/A3114.6h3.8C11.4C
NS-10 Burster 2581712420.707C--0.2030.639%C++4.094%D7.1B++3.6C+5824h117.9B++384.7B++
Orbital Strike Uplink 263169533.8U32.89197.987%UN/A281.7U156.7U34980.6h1.7T*0.9T*
NS-44L Showdown 1691692700.626C-0.2834.815%D29.586%C8.6D--N/A2019.7h3.3B9.4C++
Revenant 1701692760.612C--0.3034.616%C++23.669%D10.3D*N/A3316.4h7.4C+21.4C*
NS "Heatwave" Decimator 2341591930.824C-0.0869.084%B*N/A27.4D-12.9D1495.8h4.3C+6.2C**
M40 Fury 210148652.277D1.3761.194%M2.703%B**36.1C15.1B**3004.1h30.5F--49.8C
VA39 Spectre 127126971.299C+0.3938.96%B**45.238%B+23.8C++N/A1395.3h5.1B+13B++
NS-AM7 Archer 2321202590.463C+0.4577.033%A**3.333%F4D3.7B++2230h15.2B+19.8B*
Saron HRB 232120323.75C2.8456.493%A+N/A27.3C**25.5A6504.4h25.5C45.1B+
Lancer VS22 2341163040.382C-0.5364.036%BN/A9.3C--9.4D19712.5h28.9C+45.1C+
Force-Blade 11410319,3080.005D0.9037.37%B+N/A0.1C-N/A1908.7h2.1B+5.6B
Soldier Soaker 1041011030.981C+0.0745.83%A17.822%B25.3DN/A794h5.8C*12.7B*
G30 Walker 17594861.093D--0.1846.136%M1.064%D*15.2C++13.1B++2186.2h331.7F719.1C**
NS-45 "Brass" Pilot 82821090.752D0.1625.539%D**30.488%B+25.6D*N/A633.2h5.9B*23.2C--
M12 Kobalt 8482810.25C9.3422.115%B*12.195%D*117.1A2.9C+4030.7h13.1B**59.2B++
Hoplon Anti-Aircraft Phalanx Tower 17480326.667C25.7661.584%M**N/A100C+117.5C++6270.8h18.3B++29.7B++
Saron Laser Cannon 147744480.165C-0.7438.406%B**1.351%D1D*1D*2370.5h259.7D--676.2D
Spear Anti-Vehicle Phalanx Turret 11174107.4C++6.4962.099%A++2.703%D49.3B++24.7C**6661.5h6.8B++10.9B**
Spear Anti-Vehicle Phalanx Tower 14174514.8C13.8970.888%A*N/A74A+67M6831h5.8B**8.2A
The Immortal 75721730.416D-0.4936.329%C*26.389%C4.6D*N/A1715.8h10.4D*28.8C--
Deimos VA29 6969960.719C-0.1945.028%D*26.087%A+11.9D*N/A1465.8h2.4C++5.2C
E540 Halberd-H 10264183.556C2.6580.729%M+N/A71.1A42.2A*5660.9h9.7D*12C+
NS Annihilator 107581540.377D0.5381.637%BN/A6.4D-5.4D*1359h12.7C15.6C+
M60-A Bulldog 775887.25B6.3432.472%C-N/A36.3C+11.9A++1671.6h5.4B16.7C++
M40 Fury-F 106562730.205D0.7079.024%MN/A2.7D*2.4D-3621h45.4T*57.5F--
M40 Fury 8453271.963D1.0562.221%M+N/A58.9C*34.4M**6140.9h33.7F**54.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter16926,28014.7h
Restoration Kit1,12817,78224.9h
Nano-Armor Kit1,337767,51686.8h
Anti-Vehicle MANA Turret103100.5h
Spawn Beacon29847,17133.9h
Turret AI Module18853.1h
Repair Module61,3373.9h
Structure Shield Module31,1253.3h
Cortium Silo55731.9h
Skywall Shield Emitter86162.1h
Faction Banner0760.1h
Reinforcements Module02310.4h
Blast Wall13772.3h
Medical Applicator1,834288,21738.9h
Nanite Revive Grenade05,0541.4h
Deconstruction Tool627,8787.3h
M12 Kobalt0540h
Spear Anti-Vehicle Tower34751.9h
Spitfire Auto-Turret793,8733.7h
Bunker01291.3h
Rampart Wall34023.5h
Sunderer Garage32551.5h
Xiphos Anti-Personnel Tower04711.5h
Hoplon Anti-Aircraft Phalanx Tower64431.7h
Ammunition Package1794,60812.5h
Medical Kit99714,01727.2h
Elysium Spawn Tube607157.9h
Light Vehicle Terminal1530.5h
Vehicle Gate42732.8h
Vehicle Ammo Dispenser0710.3h
Pillbox23161.7h
Glaive IPC11460.9h
WLT-Howler Mining Laser120200,731100.3h
Lumifiber Rampart Wall186756.5h
Alarm Module13921.1h
Infantry Tower21841.6h
IPC Targeting Dart214422.6h
Nano-Repair Grenade02,8440.8h
Router01440.3h
Snowman Soldier11250.1h
Orbital Strike Target Designator451623.4h
Hardlight Barrier2862,5684.5h
Recon Detection Device1610.1h
Shield Recharging Field533,0221.4h
Smoke Grenade06430.2h
A30 Walker11370h

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