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Maj. General Tech Sgt. VVPENG[P4LE] VVPENG
TR BR 84

KDR: 5.8

Score: 9m

Last Seen: Jun 24th, 2018 8:50 PM
- OFFLINE - 9.1 hour(s)

Battle Rank 84 - Terran Republic on Connery - Outfit Officer of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 552
Level Progress (to 85): 72%
Level 100 Progress: 48% 1078h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP M12 Kobalt 99SV Claymore P2-120 AP TSAR-42 G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 596TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.158%17.639%33869911,4231.144814.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.105%-0.358C--0.462D-1.029D*HEAD ++ (~8.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.102C+12.80.094C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.794%0.512%288679907,230269188326.7778384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.168%-0.975D---1.43D**-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.268C*8.60.305C*19.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.537%6.005%182779902,29813068217.6769336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.833%-0.604D0.477B+0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.8-0.239C42.2-0.111C+100.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.752%57.271%182729952,0081231816.1936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%-1.112D*-0.667D-1.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.427C--3.8-0.224C10

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.791%12.162%1827199614812341.20325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.2D*-0.398C---1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.223C4.40.104C+11.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 552
9m192.8%153 (9.2k)146 (8.8k)5.8013219,3013,3277.4905384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR997141521.423%10.062%21618:314

28% Engineer10% Heavy Assault53% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2017 2:47 PMMay 20th, 2018 7:43 PMJun 24th, 2018 7:25 PM (6h) (PST)Jun 24th, 2018 8:05 PM (5h) (PST)Jun 24th, 2018 4:50 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
539454940.3140.0540.0320.7200.059473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3502,67329,67719324348,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1023.8h/42.7d 5,620 1,942 5,881 44.3k 1,673 2,991 3,653 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:254
Deaths:335
KDR:0.758
Accuracy:17.109% C
HSR:20.472% C
MSW-R
C+
Kills:73
Deaths:64
KDR:1.141
Accuracy:14.141% D**
HSR:21.918% C+
Kills:327
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):738
KDR:0.81955
Kill Difference:72
Playtime:105.863 hours
Usage:10%
Score:0.745m
Score/min:117
Accuracy (listed only):15.625%
HSR (listed only):21.195%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:572
Deaths:774
KDR:0.739
Accuracy:18.981% C-
HSR:15.210% D
AMR-66
C++
Kills:209
Deaths:116
KDR:1.802
Accuracy:26.984% C++
HSR:8.134% F--
FA1 Barrage
D
Kills:148
Deaths:194
KDR:0.763
Accuracy:26.791% D**
HSR:12.162% D
Kills:929
Deaths (as Engineer):1,084
Deaths (to Engineers):604
KDR:0.85701
Kill Difference:155
Playtime:289.732 hours
Usage:28%
Score:2.551m
Score/min:147
Accuracy (listed only):24.252%
HSR (listed only):11.835%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:1,168
Deaths:162
KDR:7.210
Accuracy:27.449% D
HSR:44.949% B**
TSAR-42
B++
Kills:840
Deaths:143
KDR:5.874
Accuracy:28.710% D**
HSR:74.405% B++
NS-44 Commissioner
D
Kills:190
Deaths:295
KDR:0.644
Accuracy:24.872% D*
HSR:16.842% D
NS-30 Vandal
A+
Kills:125
Deaths:8
KDR:15.625
Accuracy:30.059% C-
HSR:37.600% A+
Kills:2,323
Deaths (as Infiltrator):608
Deaths (to Infiltrators):414
KDR:3.82072
Kill Difference:1,715
Playtime:547.029 hours
Usage:53%
Score:4.945m
Score/min:151
Accuracy (listed only):27.773%
HSR (listed only):43.449%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:148
Deaths:194
KDR:0.763
Accuracy:26.791% D**
HSR:12.162% D
Kills:148
Deaths (as Combat Medic):194
Deaths (to Combat Medics):193
KDR:0.76289
Kill Difference:46
Playtime:7.681 hours
Usage:1%
Score:0.052m
Score/min:113
Accuracy (listed only):26.791%
HSR (listed only):12.162%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:314
Deaths:218
KDR:1.440
Accuracy:11.217% D
HSR:12.739% D--
MRC3 Mercy
D--
Kills:283
Deaths:152
KDR:1.862
Accuracy:11.654% D--
HSR:14.134% D*
MR1 Fracture
C+
Kills:138
Deaths:26
KDR:5.308
Accuracy:34.201% C+
HSR:2.174% D-
NS-10 Burster
D
Kills:132
Deaths:69
KDR:1.913
Accuracy:24.219% D
HSR:3.030% D-
NS-10 Burster
C+
Kills:126
Deaths:23
KDR:5.478
Accuracy:24.872% D
HSR:4.762% C+
MR1 Fracture
C
Kills:112
Deaths:26
KDR:4.308
Accuracy:34.083% C
HSR:2.679% D
Kills:1,105
Deaths (as MAX Suit):257
Deaths (to MAX Suits):92
KDR:4.29961
Kill Difference:848
Playtime:74.625 hours
Usage:7%
Score:0.673m
Score/min:150
Accuracy (listed only):23.374%
HSR (listed only):6.586%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,532
V. Kills:619 N/A
Deaths:97
KDR:36.412
Accuracy:38.277% D--
KPH:40.700 C--
VKPH:7.100 C+
L100 Python AP
B+
Kills:1,510
V. Kills:522 289%
Deaths:44
KDR:34.318
Accuracy:46.180% D--
KPH:33.400 B+
VKPH:11.600 D--
Skyguard
B+
Kills:506
V. Kills:268 188%
Deaths:15
KDR:33.733
Accuracy:27.189% C
KPH:15 B+
VKPH:8 C
C75 Viper
C*
Kills:117
V. Kills:46 249%
Deaths:17
KDR:6.882
Accuracy:30.511% D-
KPH:20.300 C--
VKPH:8 C*
Kills:5,665 (5,665 + 0)
Deaths:173
KDR:32.746
VKDR:8.410
Vehicle Kills:1,455
Kill Difference:5,492
Playtime:171.437 hours
Usage:17%
Score:1.270m
Score/min:123
Driving Accuracy:30.511%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:848
V. Kills:268 315%
Deaths:13
KDR:65.231
Accuracy:33.863% D*
KPH:32.900 B+
VKPH:10.400 D*
P2-120 HEAT
C
Kills:447
V. Kills:123 360%
Deaths:35
KDR:12.771
Accuracy:33.731% D-
KPH:22.800 C
VKPH:6.300 D-
P2-120 HESH
C-
Kills:270
V. Kills:36 N/A
Deaths:8
KDR:33.750
Accuracy:30% D*
KPH:39.800 C-
VKPH:5.300 D
E540 Halberd
C+
Kills:237
V. Kills:69 339%
Deaths:18
KDR:13.167
Accuracy:36.739% C--
KPH:24.800 C+
VKPH:7.200 D*
M20 Basilisk
B*
Kills:88
V. Kills:18 463%
Deaths:13
KDR:6.769
Accuracy:27.638% C+
KPH:23.800 B*
VKPH:4.900 C
MR11 Gatekeeper
D*
Kills:87
V. Kills:39 218%
Deaths:12
KDR:7.250
Accuracy:27.386% D**
KPH:12.300 D*
VKPH:5.500 F
G30 Vulcan
C+
Kills:68
V. Kills:38 174%
Deaths:12
KDR:5.667
Accuracy:27.953% C+
KPH:16.400 C-
VKPH:9.100 C--
Kills:2,045 (1,565 + 480)
Deaths:111
KDR:18.423
VKDR:5.324
Vehicle Kills:591
Kill Difference:1,934
Playtime:76.631 hours
Usage:7%
Score:0.752m
Score/min:164
Driving Accuracy:30%
Gunner Accuracy:27.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:799
V. Kills:360 221%
Deaths:118
KDR:6.771
Accuracy:44.882% C
KPH:40.500 C+
VKPH:18.200 D
Kills:799 (0 + 799)
Deaths:118
KDR:6.771
VKDR:3.051
Vehicle Kills:360
Kill Difference:681
Playtime:19.728 hours
Usage:2%
Score:0.229m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:44.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:488
V. Kills:35 N/A
Deaths:24
KDR:20.333
Accuracy:13.143% D
KPH:24.100 D*
VKPH:1.700 D
M20 Basilisk
C+
Kills:331
V. Kills:52 N/A
Deaths:21
KDR:15.762
Accuracy:28.610% D--
KPH:18.500 C+
VKPH:2.900 D*
M12 Kobalt
D
Kills:188
V. Kills:11 N/A
Deaths:8
KDR:23.500
Accuracy:12.760% D-
KPH:25.100 D*
VKPH:1.500 D
M20 Basilisk
C
Kills:167
V. Kills:38 428%
Deaths:16
KDR:10.438
Accuracy:29.634% D-
KPH:17.700 C
VKPH:4 D--
Kills:1,174 (0 + 1,174)
Deaths:69
KDR:17.014
VKDR:1.971
Vehicle Kills:136
Kill Difference:1,105
Playtime:55.045 hours
Usage:5%
Score:0.226m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:29.634%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,1513,5329736.412A*30.6138.277%D--N/A40.6C--7.1C+11986.9h3B7.8C+
L100 Python AP 2,0321,5104434.318S28.5246.18%D--N/A33.4B+11.5D*13245.2h4.1B*8.8B*
M12 Kobalt 1,3491,28210128.2M**122.4016.53%D-16.771%C+72C--3.8C16817.8h16.8C*101.3C+
99SV 1,1831,1681627.21M**1.4127.449%D44.949%B**10.8D-N/A28108.3h5B+18.1C*
Claymore 9999995916.932A++11.1324.937%D--N/A140.7C+N/A3157.1h1.2C+4.8D
P2-120 AP 1,1168481365.231S59.4333.863%D*N/A32.9B+10.4D*23225.8h5.4B**16B
TSAR-42 8438401435.874B++0.0728.71%D**74.405%B++12.1D*N/A2869.7h2.3C++8C-
G20 Vulcan-H 1,1597991186.771B**0.9744.882%C1.627%D-40.6C+18.3D19319.7h65.2A145.3B**
TRAC-5 5825727740.739C+5.0618.981%C-15.21%D6D-N/A1895.5h17.1C+89.8C+
Skyguard 7745061533.733U27.9327.189%CN/A15.1B+8C12033.6h70.4A259.1B**
M12 Kobalt 5234882420.333B+14.5313.143%D14.754%D24.2D*1.7D6320.2h20.6C156.5C
Tank Mine 6384561530.4U24.6023.02%D-N/A350.8S140M17821.3h1.2A5.1B++
P2-120 HEAT 5704473512.771B*6.9733.731%D-1.119%D*22.8C6.3D-11219.6h6.5B+19.1C++
M20 Basilisk 3833312115.762S9.9628.61%D--5.74%C+18.5C+2.9D*6617.9h47.2B*164.8B*
Spear Anti-Vehicle Phalanx Turret 4513181128.909M**23.1144.561%C++N/A26.9D11.3D--11711.8h9C+20.2C*
M1 Heavy Cycler 3243142181.44C++4.3611.217%D12.739%D--11.7D-N/A2726.8h19.5C173.7C+
MRC3 Mercy 2912831521.862C+3.9411.654%D--14.134%D*13D*N/A2921.8h19.2C+165.2C
P2-120 HESH 306270833.75B**27.9530%D*N/A39.7C-5.3D2916.8h4.9C++16.5D
T9 CARV 2582543350.758C5.0417.109%C20.472%C9.6D--N/A3626.5h15.3C+89.1C+
E540 Halberd 3062371813.167B*7.3736.739%C--N/A24.7C+7.2D*1259.6h5.4B+14.8C++
T2 Striker 359227435.279U0.5228.136%F--N/A12.1C+7.1D-11118.7h32.6B++115.7C
AMR-66 2342091161.802A4.0026.984%C++8.134%F--7.8D-N/A2526.8h8.2B+30.4B+
NS-44 Commissioner 1931902950.644C5.1624.872%D*16.842%D4.6D*N/A1141.6h4.6C--18.5D-
M12 Kobalt 199188823.5B++17.7012.76%D-12.234%D*25.1D*1.5D767.5h19.4C151.7C
M20 Basilisk 2051671610.438M*4.6429.634%D-4.192%D17.8C4D--789.4h59.5B*200.7B++
FA1 Barrage 1521481940.763C+5.0426.791%D**12.162%D10.6D--N/A3814h4.4B+16.3C
MR1 Fracture 212138265.308S0.4934.201%C+2.174%D-7.4C4C--5618.6h52.7C+154C++
NS-10 Burster 188132691.913A3.8924.219%D3.03%D-4.2C1.8D*3331.4h119.7B*494.4B+
NS-10 Burster 185126235.478S0.3224.872%D4.762%C+4.6C+2.2D*3527.2h117.6B**472.7B+
NS-30 Vandal 127125815.625S9.8230.059%C-37.6%A+14.9D--N/A388.4h6.5C--21.7C
C75 Viper 163117176.882B+1.0830.511%D-N/A20.2C--7.9C*1435.8h11.7B38.5C++
MR1 Fracture 167112264.308S1.4934.083%C2.679%D6D3D--4718.6h64.7C189.8C+
Frag Grenade 9591191N/A85.2039.716%DN/A303.3D13.3B**9490.3h4.9D-12.4D
M20 Basilisk 10688136.769M+0.9727.638%C+2.273%D**23.8B*4.9C883.7h49.1A177.8B**
MR11 Gatekeeper 12687127.25B**1.4527.386%D**N/A12.4D*5.6D**617h64.3D234.8D*
MSW-R 7573641.141C4.6614.141%D**21.918%C+4D**N/A1918.1h17F119.9F
G30 Vulcan 10668125.667B+0.1327.953%C+N/A16.2C-9C--1034.2h106.6C+381.5C++
NS Annihilator 9256105.6U0.2079.006%CN/A10.4C++6.7D1925.4h13.9D17.6D
Chainblade 55552,5550.022C+5.788.845%F5.455%C0.1DN/A0497.1h2B+22.2D
M20 Basilisk 7053153S47.2038.755%D**3.774%C-48.2B+15.5D2511.1h45.4A+117B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,0262.9h
MG-H1 Watchman01370.1h
Nanite Revive Grenade0780h
Medical Applicator119,1241.1h
Deconstruction Tool02080h
Spitfire Auto-Turret111,3371.1h
Anti-Infantry MANA Turret2540.1h
Nano-Armor Kit91203,37213.7h
WLT-Howler Mining Laser03170.1h
M20 Drake01490.1h
Shield Recharging Field11180.1h
Recon Detection Device72,9026.2h
Ammunition Package291,9980.7h
M18 Needler1540h

Check the help document for the dictionary if you want to learn more about words used here.


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