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Lt. General Tech Sgt. VVPENG[P4LE] VVPENG
TR BR 91

KDR: 6.67

Score: 10.9m

Last Seen: Feb 11th, 2019 9:06 PM
- OFFLINE - 32.9 hour(s)

Battle Rank 91 - Terran Republic on Connery - Outfit Officer of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 418
Level Progress (to 92): 14%
Level 100 Progress: 58% 860h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP M12 Kobalt TSAR-42 99SV Claymore P2-120 AP P2-120 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $640,512 MLG Score: 512
Fun Score: N/A
Cheeseburgers Flipped: 630TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.236%21.068%405610161,6851.293175.381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.524%-0.363C-0.016C+-0.492DHEAD ++ (~11.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.169C++11.90.164C++49.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.961%0.46%3696710159,993293247834.1058403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.977%-1.001D*-1.375D**-0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.316C*8.20.354C**18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.34%6.229%1732710152,32813768616.8696339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.838%-0.629D0.464B+0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.3-0.208C42.1-0.066C+101.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.059%59.055%1732310192,5401352218.8148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.154%-1.048D*-0.528D-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.298C3.6-0.131C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.374%12.338%17321102115413141.16667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.329D**-0.42C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.317C4.40.088C+12.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 418
10.9m209.3%155 (9.3k)148 (8.9k)6.6739923,6863,5498.5652391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022184321.685%10.331%22420:505

25% Engineer10% Heavy Assault58% Infiltrator6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2017 2:47 PMMay 20th, 2018 7:43 PMFeb 16th, 2019 10:51 PM (1d) (PST)Feb 11th, 2019 5:19 PM (7d) (PST)Feb 11th, 2019 5:06 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553395140.3220.0480.0330.7990.060512

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1742,34330,83119324848,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1225.6h/51.1d 6,712 2,447 7,172 58.8k 1,995 3,591 4,379 40.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:254
Deaths:335
KDR:0.758
Accuracy:17.109% C
HSR:20.472% C
MSW-R
C++
Kills:78
Deaths:67
KDR:1.164
Accuracy:14.179% F
HSR:24.359% C++
Kills:332
Deaths (as Heavy Assault):402
Deaths (to Heavy Assaults):772
KDR:0.82587
Kill Difference:70
Playtime:117.536 hours
Usage:10%
Score:0.816m
Score/min:116
Accuracy (listed only):15.644%
HSR (listed only):22.416%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:585
Deaths:787
KDR:0.743
Accuracy:18.767% C--
HSR:15.556% D
AMR-66
C+
Kills:209
Deaths:116
KDR:1.802
Accuracy:27.006% C+
HSR:8.134% F--
FA1 Barrage
D
Kills:154
Deaths:202
KDR:0.762
Accuracy:25.374% D**
HSR:12.338% D
Kills:948
Deaths (as Engineer):1,105
Deaths (to Engineers):649
KDR:0.85792
Kill Difference:157
Playtime:310.069 hours
Usage:25%
Score:2.785m
Score/min:150
Accuracy (listed only):23.716%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C*
Kills:1,195
Deaths:160
KDR:7.469
Accuracy:30.154% D*
HSR:70.711% C*
99SV
B**
Kills:1,171
Deaths:162
KDR:7.228
Accuracy:27.344% D
HSR:44.919% B**
NS-30 Vandal
A++
Kills:333
Deaths:33
KDR:10.091
Accuracy:25.148% D*
HSR:40.841% A++
NS-44 Commissioner
D
Kills:226
Deaths:322
KDR:0.702
Accuracy:23.742% D**
HSR:17.699% D
RAMS .50M
D
Kills:174
Deaths:10
KDR:17.400
Accuracy:25.578% F-
HSR:74.138% D
Kills:3,099
Deaths (as Infiltrator):687
Deaths (to Infiltrators):443
KDR:4.51092
Kill Difference:2,412
Playtime:707.389 hours
Usage:58%
Score:6.492m
Score/min:153
Accuracy (listed only):26.393%
HSR (listed only):49.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:154
Deaths:202
KDR:0.762
Accuracy:25.374% D**
HSR:12.338% D
Kills:154
Deaths (as Combat Medic):202
Deaths (to Combat Medics):200
KDR:0.76238
Kill Difference:48
Playtime:8.660 hours
Usage:1%
Score:0.056m
Score/min:108
Accuracy (listed only):25.374%
HSR (listed only):12.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:319
Deaths:223
KDR:1.430
Accuracy:11.173% D
HSR:13.166% D--
MRC3 Mercy
D--
Kills:302
Deaths:157
KDR:1.924
Accuracy:11.715% D--
HSR:14.238% D*
MR1 Fracture
C
Kills:138
Deaths:26
KDR:5.308
Accuracy:34.188% C
HSR:2.174% D
NS-10 Burster
D
Kills:136
Deaths:69
KDR:1.971
Accuracy:24.444% D
HSR:2.941% D-
NS-10 Burster
C
Kills:133
Deaths:23
KDR:5.783
Accuracy:25.046% D
HSR:4.511% C
MR1 Fracture
C
Kills:115
Deaths:26
KDR:4.423
Accuracy:34.165% C
HSR:2.609% D
Kills:1,143
Deaths (as MAX Suit):262
Deaths (to MAX Suits):93
KDR:4.3626
Kill Difference:881
Playtime:78.951 hours
Usage:6%
Score:0.716m
Score/min:151
Accuracy (listed only):23.455%
HSR (listed only):6.607%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:5,065
V. Kills:858 N/A
Deaths:122
KDR:41.516
Accuracy:39.573% D--
KPH:42.700 C
VKPH:7.200 C
L100 Python AP
B+
Kills:1,871
V. Kills:641 291%
Deaths:49
KDR:38.184
Accuracy:45.189% D*
KPH:34.300 B+
VKPH:11.700 D--
Skyguard
C**
Kills:635
V. Kills:339 187%
Deaths:19
KDR:33.421
Accuracy:26.904% C
KPH:15.500 C**
VKPH:8.300 C
C75 Viper
C+
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:30.695% D-
KPH:20.100 C--
VKPH:7.700 C+
L100 Python HEAT
C+
Kills:119
V. Kills:29 397%
Deaths:3
KDR:39.667
Accuracy:40.357% D*
KPH:28.600 C+
VKPH:7 D--
Kills:7,812 (7,812 + 0)
Deaths:211
KDR:37.024
VKDR:9.071
Vehicle Kills:1,914
Kill Difference:7,601
Playtime:224.457 hours
Usage:18%
Score:1.767m
Score/min:131
Driving Accuracy:40.357%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:1,000
V. Kills:314 317%
Deaths:15
KDR:66.667
Accuracy:34.812% D*
KPH:33.300 B
VKPH:10.400 D--
P2-120 HESH
C--
Kills:853
V. Kills:127 N/A
Deaths:19
KDR:44.895
Accuracy:33.497% D-
KPH:37.100 C--
VKPH:5.500 D
P2-120 HEAT
C+
Kills:447
V. Kills:123 360%
Deaths:35
KDR:12.771
Accuracy:33.731% D-
KPH:22.800 C+
VKPH:6.300 D-
E540 Halberd
C+
Kills:237
V. Kills:69 339%
Deaths:18
KDR:13.167
Accuracy:36.628% C--
KPH:24.600 C+
VKPH:7.200 D*
M20 Basilisk
B*
Kills:88
V. Kills:18 463%
Deaths:13
KDR:6.769
Accuracy:27.638% C+
KPH:23.800 B*
VKPH:4.900 D
MR11 Gatekeeper
D*
Kills:87
V. Kills:39 218%
Deaths:12
KDR:7.250
Accuracy:27.129% D**
KPH:12.100 D*
VKPH:5.400 F
G30 Vulcan
C+
Kills:69
V. Kills:38 177%
Deaths:12
KDR:5.750
Accuracy:27.727% C+
KPH:16.100 C--
VKPH:8.900 D
Kills:2,781 (2,300 + 481)
Deaths:124
KDR:22.427
VKDR:5.871
Vehicle Kills:728
Kill Difference:2,657
Playtime:97.446 hours
Usage:8%
Score:0.928m
Score/min:159
Driving Accuracy:33.731%
Gunner Accuracy:27.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:801
V. Kills:361 221%
Deaths:118
KDR:6.788
Accuracy:44.882% C
KPH:40.500 C+
VKPH:18.300 D
Kills:801 (0 + 801)
Deaths:118
KDR:6.788
VKDR:3.059
Vehicle Kills:361
Kill Difference:683
Playtime:19.755 hours
Usage:2%
Score:0.240m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:44.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:509
V. Kills:35 N/A
Deaths:25
KDR:20.360
Accuracy:13.022% D-
KPH:24.400 D*
VKPH:1.700 D
M20 Basilisk
C+
Kills:332
V. Kills:52 N/A
Deaths:21
KDR:15.810
Accuracy:28.567% D*
KPH:18.400 C+
VKPH:2.900 D*
M12 Kobalt
D
Kills:188
V. Kills:11 N/A
Deaths:8
KDR:23.500
Accuracy:12.774% D-
KPH:25 D*
VKPH:1.500 D
M20 Basilisk
C
Kills:173
V. Kills:40 422%
Deaths:16
KDR:10.813
Accuracy:29.718% D--
KPH:17.900 C
VKPH:4.100 D-
Kills:1,202 (0 + 1,202)
Deaths:70
KDR:17.171
VKDR:1.971
Vehicle Kills:138
Kill Difference:1,132
Playtime:56.143 hours
Usage:5%
Score:0.239m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:29.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,9235,06512241.516M34.8439.573%D--N/A42.7C7.2C130118.6h3.1B7.7C+
L100 Python AP 2,5121,8714938.184S31.5145.189%D*N/A34.3B+11.7D--13354.6h4.1A9B++
M12 Kobalt 1,4541,38111125.545M**118.8716.485%D--16.582%C71.6D3.8C16919.3h17C*103.1C+
TSAR-42 1,2011,1951607.469B*0.8030.154%D*70.711%C*13.3D--N/A3389.9h2.4C+7.9C-
99SV 1,1861,1711627.228M*0.5527.344%D44.919%B**10.7D-N/A29109.1h5B+18.2C*
Claymore 1,1121,1126217.935A++11.2624.678%D-N/A132.4C+N/A3028.4h1.2C++4.8C
P2-120 AP 1,3141,0001566.667S59.9934.812%D*N/A33.2B10.4D--22630.1h5.4B*15.4C**
P2-120 HESH 9808531944.895A**38.2233.497%D-N/A37.1C--5.5D16423h4.5B+13.6C+
G20 Vulcan-H 1,1628011186.788B*0.1144.882%C1.623%D-40.5C+18.2D20319.8h65.2B**145.3B**
Skyguard 9746351933.421U26.7526.904%CN/A15.5C**8.3C12841h71.7B**266.7B**
TRAC-5 5955857870.743C+5.9318.767%C--15.556%D5.9D-N/A1999.6h17C+90.6C+
Tank Mine 7395291535.267U28.5925.562%DN/A352.7S140M17741.5h1.3B**5B*
M12 Kobalt 5445092520.36B+13.6913.022%D-15.324%D24.4D*1.7D6420.9h20.5C157.1C
P2-120 HEAT 5704473512.771A6.1033.731%D-1.119%D*22.8C+6.3D-11819.6h6.5B+19.1C++
Spear Anti-Vehicle Phalanx Turret 4773361228M**21.3344.934%C++N/A26.7D11.2D--11712.6h9.4C+21C++
NS-30 Vandal 3403333310.091S3.4225.148%D*40.841%A++13.1D*N/A3625.5h6.3C24.9D
M20 Basilisk 3843322115.81S9.1428.567%D*6.024%C+18.3C+2.9D*6918.1h47.6A166.6B*
M1 Heavy Cycler 3293192231.43C++5.2411.173%D13.166%D--11.7D-N/A2827.2h19.6C+175.5C+
MRC3 Mercy 3103021571.924C+4.7511.715%D--14.238%D*13D--N/A3023.2h19.5C++166.3C
T9 CARV 2582543350.758C5.9217.109%C20.472%C9.5D-N/A3826.6h15.3C+89.1C+
T2 Striker 382241465.239U1.4327.635%F--N/A11.3C+6.6D-10621.4h33.7B++121.8D
E540 Halberd 3062371813.167B**6.4936.628%C--N/A24.7C+7.2D*1339.6h5.5B14.9C++
NS-44 Commissioner 2302263220.702C5.9723.742%D**17.699%D3.8D*N/A959.9h4.7D19.7D*
AMR-66 2342091161.802B**4.8727.006%C+8.134%F--7.7D-N/A2527h8.3B+30.7B+
M12 Kobalt 199188823.5B+16.8312.774%D-12.234%D**25.1D*1.5D797.5h19.4C+152C
RAMS .50M 1751741017.4S10.7325.578%F-74.138%D12.4D--N/A3514h2.6C-10.2D*
M20 Basilisk 2131731610.813M*4.1429.718%D--4.046%D17.8C4.1D-839.7h58.9B*198B++
FA1 Barrage 1581542020.762C+5.9125.374%D**12.338%D9.7D--N/A3515.9h4.4B+17.4C
MR1 Fracture 212138265.308S1.3734.188%C2.174%D7.3C3.9C--5719h54.2C+158.6C+
NS-10 Burster 195136691.971A+4.7024.444%D2.941%D-4.1C1.8D--3433h125.4B++512.8B
NS-10 Burster 195133235.783S0.8925.046%D4.511%C4.6C+2.2D--3728.8h120.6B**481.6B+
C75 Viper 169122186.778B+0.1030.695%D-N/A20C--7.7C+1496.1h12C**39.1C++
L100 Python HEAT 148119339.667S32.9940.357%D*N/A28.3C+6.9D--1474.2h6.1C++15.1C-
MR1 Fracture 172115264.423S2.2534.165%C2.609%D6.1C--3D-4818.9h65C190.3C+
Frag Grenade 10197197N/A90.3340.617%DN/A323.3D13.3B*10280.3h5.2D--12.7D
M20 Basilisk 10688136.769M++0.1027.638%C+2.273%D*23.8B*4.9D903.7h49.1A+177.8B**
MR11 Gatekeeper 12687127.25B*0.5827.129%D**N/A12.1D*5.4F667.2h64.5D237.9D**
MSW-R 8078671.164C5.5114.179%F24.359%C++4.2D**N/A2118.6h16.5D*116.3F
M20 Basilisk 9071171S64.3334.68%F-5.634%B+50.7B13.6D-2221.4h40.7A+117.5B**
G30 Vulcan 10769125.75B+0.9227.727%C+N/A16C--8.8D1144.3h108.9C+392.7C+
NS Annihilator 11268135.231U1.4479.611%CN/A10.3C+6.7D1866.6h13.8D17.4D
Chainblade 62622,7190.023C+6.657.53%F-4.839%C0.1D-N/A0601h2B++25.9D--
M9 SKEP Launcher 1025987.375U0.7050.872%F--N/A12.8C9.3C+1314.6h10.9D21.4F
Spear Anti-Vehicle Phalanx Tower 7152152A+45.3335.033%D**N/A28.9C--10.6D--1361.8h5.2B**14.7B++
C-4 6250225U18.33183.333%UN/A250M**60A*52460.2h1.8C-1A++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,0703h
MG-H1 Watchman01370.1h
Nanite Revive Grenade0920h
Medical Applicator1210,6531.3h
Welding Device02080h
Spitfire Auto-Turret111,4161.2h
Nano-Armor Kit95214,15414.6h
Anti-Infantry MANA Turret2640.1h
M20 Drake01490.1h
WLT-Howler Mining Laser03170.1h
Nano-Repair Grenade01230h
Recon Detection Device196,45517.1h
Shield Recharging Field11180.1h
Ammunition Package302,0720.7h
M18 Needler1540h

Check the help document for the dictionary if you want to learn more about words used here.


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