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Lt. General Tech Sgt. VVPENG[P4LE] VVPENG
TR BR 90

KDR: 6.6

Score: 10.6m

Last Seen: Jul 30th, 2018 6:20 AM
- OFFLINE - 481.1 hour(s)

Battle Rank 90 - Terran Republic on Connery - Outfit Officer of PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 470
Level Progress (to 91): 33%
Level 100 Progress: 56% 890h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP M12 Kobalt TSAR-42 99SV Claymore P2-120 AP G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 609TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.21%20.755%39969991,6431.277615.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.53%-0.344C-0.049C+-0.523DHEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.40.169C++120.159C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.623%0.479%357779989,611288234033.3715411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.958%-0.994D---1.422D**-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.318C*8.10.356C**18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.383%6.199%173179982,32313868616.8333338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.836%-0.622D0.512B+0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143-0.228C42-0.092C+101

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.064%59.075%1731310022,5291342218.8731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.15%-1.057D*-0.541D-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.311C3.6-0.139C9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.451%12.418%17311100415313041.16794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.319D**-0.394C---1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.316C4.40.087C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PALE RIDER[P4LE] PALE RIDER
TR outfit on Connery

Members: 470
10.6m208.7%155 (9.3k)148 (8.9k)6.6028123,0243,4878.4668890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1005178821.58%10.502%22720:245

25% Engineer10% Heavy Assault58% Infiltrator6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2017 2:47 PMMay 20th, 2018 7:43 PMAug 17th, 2018 1:50 PM (2d) (PST)Jul 30th, 2018 3:06 AM (20d) (PST)Jul 30th, 2018 2:20 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546395070.3210.0490.0340.7930.059515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7672,34130,42619324848,863

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1194.8h/49.8d 6,500 2,418 6,994 56.9k 1,938 3,501 4,213 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:254
Deaths:335
KDR:0.758
Accuracy:17.109% C
HSR:20.472% C
MSW-R
C
Kills:74
Deaths:64
KDR:1.156
Accuracy:14.024% F
HSR:21.622% C
Kills:328
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):760
KDR:0.82206
Kill Difference:71
Playtime:116.432 hours
Usage:10%
Score:0.809m
Score/min:116
Accuracy (listed only):15.566%
HSR (listed only):21.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C--
Kills:579
Deaths:777
KDR:0.745
Accuracy:18.827% C--
HSR:15.544% D
AMR-66
C++
Kills:209
Deaths:116
KDR:1.802
Accuracy:27.006% C++
HSR:8.134% F--
FA1 Barrage
D
Kills:153
Deaths:202
KDR:0.757
Accuracy:25.451% D**
HSR:12.418% D
Kills:941
Deaths (as Engineer):1,095
Deaths (to Engineers):636
KDR:0.85936
Kill Difference:154
Playtime:303.031 hours
Usage:25%
Score:2.710m
Score/min:149
Accuracy (listed only):23.761%
HSR (listed only):12.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C**
Kills:1,194
Deaths:160
KDR:7.463
Accuracy:30.143% D*
HSR:70.771% C**
99SV
B**
Kills:1,171
Deaths:162
KDR:7.228
Accuracy:27.344% D
HSR:44.919% B**
NS-30 Vandal
A++
Kills:304
Deaths:32
KDR:9.500
Accuracy:24.919% D*
HSR:42.105% A++
NS-44 Commissioner
D
Kills:223
Deaths:312
KDR:0.715
Accuracy:23.842% D**
HSR:17.040% D
RAMS .50M
C-
Kills:164
Deaths:7
KDR:23.429
Accuracy:25.583% F-
HSR:75% C-
Kills:3,056
Deaths (as Infiltrator):673
Deaths (to Infiltrators):440
KDR:4.54086
Kill Difference:2,383
Playtime:687.569 hours
Usage:58%
Score:6.322m
Score/min:153
Accuracy (listed only):26.366%
HSR (listed only):49.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
D
Kills:153
Deaths:202
KDR:0.757
Accuracy:25.451% D**
HSR:12.418% D
Kills:153
Deaths (as Combat Medic):202
Deaths (to Combat Medics):196
KDR:0.75743
Kill Difference:49
Playtime:8.587 hours
Usage:1%
Score:0.056m
Score/min:109
Accuracy (listed only):25.451%
HSR (listed only):12.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D
Kills:316
Deaths:219
KDR:1.443
Accuracy:11.244% D
HSR:12.975% D--
MRC3 Mercy
D--
Kills:285
Deaths:153
KDR:1.863
Accuracy:11.686% D--
HSR:14.386% D*
MR1 Fracture
C
Kills:138
Deaths:26
KDR:5.308
Accuracy:34.089% C
HSR:2.174% D-
NS-10 Burster
D
Kills:135
Deaths:69
KDR:1.957
Accuracy:24.112% D
HSR:2.963% D-
NS-10 Burster
C
Kills:131
Deaths:23
KDR:5.696
Accuracy:24.724% D
HSR:4.580% C
MR1 Fracture
C
Kills:113
Deaths:26
KDR:4.346
Accuracy:34.097% C
HSR:2.655% D
Kills:1,118
Deaths (as MAX Suit):258
Deaths (to MAX Suits):92
KDR:4.33333
Kill Difference:860
Playtime:76.275 hours
Usage:6%
Score:0.690m
Score/min:151
Accuracy (listed only):23.325%
HSR (listed only):6.622%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,975
V. Kills:841 N/A
Deaths:120
KDR:41.458
Accuracy:39.503% D-
KPH:42.900 C-
VKPH:7.300 C+
L100 Python AP
B+
Kills:1,797
V. Kills:609 295%
Deaths:49
KDR:36.674
Accuracy:44.572% D*
KPH:33.900 B+
VKPH:11.500 D--
Skyguard
B
Kills:592
V. Kills:315 187%
Deaths:18
KDR:32.889
Accuracy:26.419% C
KPH:15.100 B
VKPH:8 C
C75 Viper
C++
Kills:122
V. Kills:47 254%
Deaths:18
KDR:6.778
Accuracy:30.695% D-
KPH:20.100 C--
VKPH:7.700 C++
Kills:7,486 (7,486 + 0)
Deaths:205
KDR:36.517
VKDR:8.839
Vehicle Kills:1,812
Kill Difference:7,281
Playtime:214.172 hours
Usage:18%
Score:1.679m
Score/min:131
Driving Accuracy:30.695%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:950
V. Kills:299 317%
Deaths:14
KDR:67.857
Accuracy:34.506% D*
KPH:33 B+
VKPH:10.400 D*
P2-120 HESH
C--
Kills:728
V. Kills:99 N/A
Deaths:14
KDR:52
Accuracy:32.716% D--
KPH:37.500 C--
VKPH:5.100 D
P2-120 HEAT
C
Kills:447
V. Kills:123 360%
Deaths:35
KDR:12.771
Accuracy:33.731% D-
KPH:22.800 C
VKPH:6.300 D-
E540 Halberd
C+
Kills:237
V. Kills:69 339%
Deaths:18
KDR:13.167
Accuracy:36.666% C--
KPH:24.700 C+
VKPH:7.200 D*
M20 Basilisk
B*
Kills:88
V. Kills:18 463%
Deaths:13
KDR:6.769
Accuracy:27.638% C+
KPH:23.800 B*
VKPH:4.900 C
MR11 Gatekeeper
D*
Kills:87
V. Kills:39 218%
Deaths:12
KDR:7.250
Accuracy:27.386% D**
KPH:12.300 D*
VKPH:5.500 D**
G30 Vulcan
C+
Kills:68
V. Kills:38 174%
Deaths:12
KDR:5.667
Accuracy:27.775% C+
KPH:16.300 C--
VKPH:9.100 D
Kills:2,605 (2,125 + 480)
Deaths:118
KDR:22.076
VKDR:5.805
Vehicle Kills:685
Kill Difference:2,487
Playtime:92.352 hours
Usage:8%
Score:0.885m
Score/min:160
Driving Accuracy:33.731%
Gunner Accuracy:27.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:801
V. Kills:361 221%
Deaths:118
KDR:6.788
Accuracy:44.882% C
KPH:40.600 C+
VKPH:18.300 D
Kills:801 (0 + 801)
Deaths:118
KDR:6.788
VKDR:3.059
Vehicle Kills:361
Kill Difference:683
Playtime:19.751 hours
Usage:2%
Score:0.238m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:44.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:504
V. Kills:35 N/A
Deaths:24
KDR:21
Accuracy:13.055% D
KPH:24.300 D*
VKPH:1.700 D
M20 Basilisk
C+
Kills:332
V. Kills:52 N/A
Deaths:21
KDR:15.810
Accuracy:28.428% D--
KPH:18.500 C+
VKPH:2.900 D*
M12 Kobalt
D
Kills:188
V. Kills:11 N/A
Deaths:8
KDR:23.500
Accuracy:12.774% D-
KPH:25 D*
VKPH:1.500 D
M20 Basilisk
C
Kills:173
V. Kills:40 422%
Deaths:16
KDR:10.813
Accuracy:29.727% D-
KPH:17.900 C
VKPH:4.100 D-
Kills:1,197 (0 + 1,197)
Deaths:69
KDR:17.348
VKDR:2
Vehicle Kills:138
Kill Difference:1,128
Playtime:55.929 hours
Usage:5%
Score:0.238m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:29.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,8164,97512041.458M34.8639.503%D-N/A42.9C-7.3C+130116h3B+7.7C+
L100 Python AP 2,4061,7974936.673S30.0744.572%D*N/A33.9B+11.5D--13253h4B**9B++
M12 Kobalt 1,4541,38111125.545S118.9416.485%D-16.582%C71.6D3.8C16919.3h17C++103.1C+
TSAR-42 1,2001,1941607.463B**0.8630.143%D*70.771%C**13.3D--N/A3389.7h2.4C+7.8C
99SV 1,1861,1711627.228M**0.6327.344%D44.919%B**10.7D-N/A29109.1h5B+18.2C*
Claymore 1,1001,1006217.742A++11.1424.689%D-N/A132.5C+N/A3028.3h1.2C++4.8C--
P2-120 AP 1,2499501467.857S61.2534.506%D*N/A33B+10.4D*22828.8h5.4B**15.7B
G20 Vulcan-H 1,1628011186.788B**0.1944.882%C1.623%D-40.5C+18.2D20119.8h65.2B**145.3B**
P2-120 HESH 8277281452A*45.4032.716%D--N/A37.5C--5.1D17419.4h4.7C**14.2C+
Skyguard 9075921832.889U26.2926.419%CN/A15.1B8C12739.2h71.4B**270.1B**
TRAC-5 5895797770.745C+5.8618.827%C--15.544%D5.9D-N/A1997.7h17.1C+90.6C+
Tank Mine 7345251535U28.4024.981%DN/A375S149.3M+17991.4h1.2A4.9B*
M12 Kobalt 5395042421B+14.4013.055%D15.278%D24.2D*1.7D6420.8h20.4C156.4C
P2-120 HEAT 5704473512.771B*6.1733.731%D-1.119%D*22.8C6.3D-11719.6h6.5B+19.1C++
Spear Anti-Vehicle Phalanx Turret 4773361228M**21.4044.97%C++N/A26.7D11.2D--11812.6h9.4C+21C++
M20 Basilisk 3843322115.81S9.2128.428%D--6.024%C+18.4C+2.9D*6918h47.1B**165.6B*
M1 Heavy Cycler 3263162191.443C++5.1611.244%D12.975%D--11.7D-N/A2826.9h19.5C+173.2C+
NS-30 Vandal 308304329.5S2.9024.919%D*42.105%A++12.8D*N/A3623.8h6.3C25.4D
MRC3 Mercy 2932851531.863C+4.7411.686%D--14.386%D*13D*N/A3021.9h19.2C++164.7C
T9 CARV 2582543350.758C5.8417.109%C20.472%C9.5D--N/A3826.6h15.3C+89.1C+
T2 Striker 382241455.356U1.2527.602%F--N/A11.4C+6.7D10621.2h33.5B++121.5D
E540 Halberd 3062371813.167B*6.5636.666%C--N/A24.7C+7.2D*1329.6h5.4B+14.9C++
NS-44 Commissioner 2272233120.715C+5.8923.842%D**17.04%D4D*N/A1056.3h4.6C--19.4D--
AMR-66 2342091161.802A4.8027.006%C++8.134%F--7.7D-N/A2527h8.3B+30.7B+
M12 Kobalt 199188823.5B++16.9012.774%D-12.234%D**25.1D*1.5D797.5h19.4C152C
M20 Basilisk 2131731610.813M*4.2129.727%D-4.046%D18C4.2D-839.6h58.8B*197.8B++
RAMS .50M 165164723.429S16.8325.583%F-75%C-13.3D--N/A3812.3h2.6C--10.2D*
FA1 Barrage 1571532020.757C+5.8525.451%D**12.418%D9.7D--N/A3515.8h4.4B+17.4C-
MR1 Fracture 212138265.308S1.2934.089%C2.174%D-7.3C3.9D5718.8h53.6C+157.2C+
NS-10 Burster 193135691.957A+4.6524.112%D2.963%D-4.2C1.8D*3432.4h121.1B*502.1B+
NS-10 Burster 192131235.696S0.9124.724%D4.58%C4.6C+2.2D*3728.2h117.2B**474B+
C75 Viper 169122186.778B+0.1830.695%D-N/A20C--7.7C++1486.1h12C**39.1C+
MR1 Fracture 169113264.346S2.2634.097%C2.655%D6D3D--4718.8h65.4C191.9C+
Frag Grenade 9995195N/A88.4040.507%DN/A316.7D13.3B**9890.3h5.2D*12.9D-
M20 Basilisk 10688136.769M+0.1727.638%C+2.273%D*23.8B*4.9C883.7h49.1A177.8B**
MR11 Gatekeeper 12687127.25B**0.6527.386%D**N/A12.3D*5.5D**667.1h64.3D234.8D*
MSW-R 7674641.156C5.4514.024%F21.622%C4D**N/A2018.5h16.9F120.7F
G30 Vulcan 10668125.667B+0.9427.775%C+N/A16.2C--9D1074.2h106.6C+384C++
NS Annihilator 10664125.333U1.2779.585%C+N/A9.8C+6.5D-1866.5h14.4D-18.1D
M20 Basilisk 7861161S54.4036.452%F3.279%D50.8B+14.2D2401.2h44.3A+121.4B**
Chainblade 61612,6760.023C+6.587.839%F4.918%C0.1DN/A0588.4h2B+24.9D--
M9 SKEP Launcher 1025987.375U0.7750.872%F--N/A12.8C9.3C+1304.6h10.9D21.4F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,0703h
Nano-Repair Grenade01040h
MG-H1 Watchman01370.1h
Nanite Revive Grenade0910h
Medical Applicator1210,5331.3h
Welding Device02080h
Spitfire Auto-Turret111,4001.2h
Anti-Infantry MANA Turret2640.1h
Nano-Armor Kit93210,10914.2h
WLT-Howler Mining Laser03170.1h
M20 Drake01490.1h
Shield Recharging Field11180.1h
Recon Detection Device176,03615.6h
Ammunition Package302,0480.7h
M18 Needler1540h

Check the help document for the dictionary if you want to learn more about words used here.


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