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Executor Warbringer VVargasm[TENC] VVargasm
NC BR 227

KDR: 2.5

Score: 149.7m

Last Seen: May 22nd, 2018 1:50 AM
- OFFLINE - 4900.1 hour(s)

Prestige 1, Battle Rank 100 (227 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C85 Canister-H C150 Dalton Titan-150 AP M12 Kobalt-H C-4 NC6A GODSAW LA1 Anchor CAS 14-E
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $987,039 MLG Score: 789
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.302%23.116%6543398929,1621.799230.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.842%1.423A0.389C**0.01C+HEAD ++ (~8.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.575B+90.368C**22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.223%0.81%38210202477561260.326288194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.494%-0.444C---0.736D-1.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
115.90.279C*38.50.272C*77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.755%1.695%502610163,894107827753.6089140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.766%-0.107C+-0.607D0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+6.70.469B+10.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.609%7.538%245115100723,6391236801119.1254295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.915%0.045C+0.82B++0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.83B++7.30.813B++12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.387%77.308%245141018639111800.571556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.547%0.801B++0.667B+0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.80.432B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.519%14.151%245131019212116800.181352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%1.178B**-0.066C+0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.20.345C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149.7m1960.1%1278 (76.7k)974 (58.4k)2.4976875,84230,3652.90739227 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022522522.153%14.205%31505:0330

15% Combat Medic45% Engineer22% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 2:05 AMJan 24th, 2018 4:29 AMJun 20th, 2018 11:59 PM (174d) (PST)May 21st, 2018 11:09 PM (204d) (PST)May 21st, 2018 9:50 PM (204d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831264570.4930.1980.07011.5160.094789

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0057,57627,42930124691658,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2561.5h/106.7d 12,441 10,773 36,893 1770k 2,795 7,804 14,459 89.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B**
Kills:1,593
Deaths:922
KDR:1.728
Accuracy:34.636% B**
HSR:21.657% D
LA1 Anchor
B+
Kills:1,290
Deaths:809
KDR:1.595
Accuracy:27.837% B+
HSR:18.450% D-
NS-15 Gallows
C+
Kills:1,172
Deaths:682
KDR:1.718
Accuracy:26.925% C+
HSR:30.119% C+
NSX Naginata
B+
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:24.949% B+
HSR:31.480% B+
GD-22S
A
Kills:1,168
Deaths:708
KDR:1.650
Accuracy:29.364% A
HSR:14.555% D*
NC6 Gauss SAW
A+
Kills:1,166
Deaths:817
KDR:1.427
Accuracy:28.146% A+
HSR:17.753% D-
NC05 Jackhammer
B**
Kills:1,164
Deaths:662
KDR:1.758
Accuracy:53.007% B**
HSR:14.691% C+
NS-15M1
A
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:29.120% A
HSR:18.480% C--
NS-15M AE
B*
Kills:1,157
Deaths:615
KDR:1.881
Accuracy:29.936% B*
HSR:22.126% C--
EM6
B**
Kills:1,157
Deaths:665
KDR:1.740
Accuracy:27.479% B**
HSR:17.113% D--
NS-15MP
C**
Kills:1,100
Deaths:646
KDR:1.703
Accuracy:28.414% C**
HSR:30.636% C++
NC05 Jackhammer AE
A*
Kills:124
Deaths:122
KDR:1.016
Accuracy:51.188% B+
HSR:27.419% A*
NC6S Gauss SAW S
B+
Kills:103
Deaths:83
KDR:1.241
Accuracy:25.554% B+
HSR:15.534% D*
EM1
B**
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.686% B**
HSR:27.273% B*
Kills:13,620
Deaths (as Heavy Assault):8,008
Deaths (to Heavy Assaults):8,960
KDR:1.7008
Kill Difference:5,612
Playtime:562.351 hours
Usage:22%
Score:73.513m
Score/min:2,179
Accuracy (listed only):31.660%
HSR (listed only):21.949%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:27.955% B++
HSR:21.735% B
NS-11C
A
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:27.700% B*
HSR:25.776% A
AC-X11
B++
Kills:1,159
Deaths:933
KDR:1.242
Accuracy:28.185% B++
HSR:23.123% C**
AF-4A Bandit
C+
Kills:1,158
Deaths:1,257
KDR:0.921
Accuracy:25.341% C+
HSR:18.480% D
AF-19 Mercenary
A
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:28.655% A
HSR:22.645% C**
NSX Tanto
B++
Kills:335
Deaths:315
KDR:1.063
Accuracy:27.867% B
HSR:29.552% B++
AF-57 Piston
B++
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B++
HSR:13.187% C+
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A+
GD-66 Claw
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:71.717% B**
HSR:10% D
Kills:6,345
Deaths (as Engineer):5,063
Deaths (to Engineers):5,549
KDR:1.25321
Kill Difference:1,282
Playtime:1,145.581 hours
Usage:45%
Score:36.181m
Score/min:526
Accuracy (listed only):38.490%
HSR (listed only):20.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C**
HSR:24.359% B
AF-4AE Cyclone
C++
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C++
HSR:20.034% D
GD-7F
B++
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:27.955% B++
HSR:21.735% B
NS-11C
A
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:27.700% B*
HSR:25.776% A
AC-X11
B++
Kills:1,159
Deaths:933
KDR:1.242
Accuracy:28.185% B++
HSR:23.123% C**
AF-4A Bandit
C+
Kills:1,158
Deaths:1,257
KDR:0.921
Accuracy:25.341% C+
HSR:18.480% D
AF-19 Mercenary
A
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:28.655% A
HSR:22.645% C**
Blitz GD-10
B+
Kills:734
Deaths:834
KDR:0.880
Accuracy:26.666% B+
HSR:16.349% C+
NSX Tanto
B++
Kills:335
Deaths:315
KDR:1.063
Accuracy:27.867% B
HSR:29.552% B++
AF-57 Piston
B++
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B++
HSR:13.187% C+
AF-4 Cyclone
M++
Kills:65
Deaths:52
KDR:1.250
Accuracy:40.538% M++
HSR:30.769% A++
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A+
GD-66 Claw
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:71.717% B**
HSR:10% D
Kills:9,482
Deaths (as Light Assault):7,547
Deaths (to Light Assaults):4,971
KDR:1.25639
Kill Difference:1,935
Playtime:290.079 hours
Usage:11%
Score:10.907m
Score/min:627
Accuracy (listed only):36.214%
HSR (listed only):21.206%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:1,191
Deaths:655
KDR:1.818
Accuracy:28.552% B*
HSR:27.960% B*
MGR-S1 Gladius
B
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C**
HSR:24.359% B
AF-4AE Cyclone
C++
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C++
HSR:20.034% D
Reaper DMR
B+
Kills:1,159
Deaths:671
KDR:1.727
Accuracy:28.666% B+
HSR:23.555% C+
GR-22
B++
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:27.819% B++
HSR:23.834% B++
Carnage AR
B*
Kills:1,158
Deaths:919
KDR:1.260
Accuracy:28.488% B*
HSR:24.698% B++
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:683
KDR:1.694
Accuracy:27.373% B**
HSR:27.571% B**
Blitz GD-10
B+
Kills:734
Deaths:834
KDR:0.880
Accuracy:26.666% B+
HSR:16.349% C+
GR-22AE
C+
Kills:533
Deaths:563
KDR:0.947
Accuracy:26.740% C
HSR:23.640% C+
AF-57 Piston
B++
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B++
HSR:13.187% C+
AF-4 Cyclone
M++
Kills:65
Deaths:52
KDR:1.250
Accuracy:40.538% M++
HSR:30.769% A++
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A+
GD-66 Claw
B**
Kills:60
Deaths:37
KDR:1.622
Accuracy:71.717% B**
HSR:10% D
Kills:9,705
Deaths (as Combat Medic):6,894
Deaths (to Combat Medics):3,384
KDR:1.40775
Kill Difference:2,811
Playtime:379.389 hours
Usage:15%
Score:11.092m
Score/min:487
Accuracy (listed only):36.363%
HSR (listed only):21.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C**
HSR:24.359% B
AF-4AE Cyclone
C++
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C++
HSR:20.034% D
Blitz GD-10
B+
Kills:734
Deaths:834
KDR:0.880
Accuracy:26.666% B+
HSR:16.349% C+
NS-44P Commissioner
B+
Kills:561
Deaths:600
KDR:0.935
Accuracy:36.554% C
HSR:29.412% B+
EM4-AE Longshot
C*
Kills:282
Deaths:34
KDR:8.294
Accuracy:42.340% C*
HSR:78.014% C-
NS-357 Underboss
B++
Kills:187
Deaths:207
KDR:0.903
Accuracy:36.784% C++
HSR:25.669% B++
NSX Tomoe
B+
Kills:182
Deaths:164
KDR:1.110
Accuracy:31.634% B+
HSR:28.022% D-
SAS-R
B+
Kills:151
Deaths:60
KDR:2.517
Accuracy:41.960% B+
HSR:65.563% C
LA3 Desperado
B+
Kills:143
Deaths:125
KDR:1.144
Accuracy:24.981% D
HSR:22.378% B+
NS-44 Commissioner AE
A+
Kills:131
Deaths:102
KDR:1.284
Accuracy:36.174% D
HSR:37.405% A+
NC14 Bolt Driver
A
Kills:126
Deaths:32
KDR:3.938
Accuracy:40.587% B*
HSR:86.508% A
EM4 Longshot
B+
Kills:80
Deaths:12
KDR:6.667
Accuracy:31.552% D*
HSR:82.500% B+
AF-4 Cyclone
M++
Kills:65
Deaths:52
KDR:1.250
Accuracy:40.538% M++
HSR:30.769% A++
NS-AM7 Archer
A
Kills:59
Deaths:164
KDR:0.360
Accuracy:48.584% D*
HSR:28.814% A
NS-AM7 AE/NC Archer
B++
Kills:53
Deaths:56
KDR:0.946
Accuracy:65.169% B++
HSR:3.774% F
Kills:5,092
Deaths (as Infiltrator):4,040
Deaths (to Infiltrators):3,368
KDR:1.2604
Kill Difference:1,052
Playtime:106.890 hours
Usage:4%
Score:15.771m
Score/min:2,459
Accuracy (listed only):37.379%
HSR (listed only):38.638%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:1,223
Deaths:443
KDR:2.761
Accuracy:46.333% A+
HSR:14.881% C++
AF-41 Hacksaw
A++
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:50.530% A++
HSR:15.749% C++
AF-23 Grinder
B++
Kills:694
Deaths:243
KDR:2.856
Accuracy:44.278% B++
HSR:14.409% D
AF-23 Grinder
B+
Kills:640
Deaths:248
KDR:2.581
Accuracy:40.214% B+
HSR:15.938% C**
NCM3 Raven
A
Kills:72
Deaths:63
KDR:1.143
Accuracy:49.923% A
HSR:4.167% B**
NS-10 Burster
A+
Kills:66
Deaths:29
KDR:2.276
Accuracy:39.713% A+
HSR:1.515% D*
NCM3 Raven
A
Kills:62
Deaths:63
KDR:0.984
Accuracy:50.674% A
HSR:1.613% D-
NS-10 Burster
A+
Kills:62
Deaths:29
KDR:2.138
Accuracy:39.785% A+
HSR:3.226% D
Kills:3,981
Deaths (as MAX Suit):783
Deaths (to MAX Suits):1,763
KDR:5.08429
Kill Difference:3,198
Playtime:69.489 hours
Usage:3%
Score:2.217m
Score/min:532
Accuracy (listed only):45.181%
HSR (listed only):8.937%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
M+
Kills:190
V. Kills:9 N/A
Deaths:9
KDR:21.111
Accuracy:63.186% A++
KPH:282.200 M+
VKPH:13.400 C+
M30 Mustang AH
C--
Kills:58
V. Kills:7 N/A
Deaths:23
KDR:2.522
Accuracy:61.008% B++
KPH:27.500 D
VKPH:3.300 C--
M20 Mustang
D
Kills:57
V. Kills:74 76%
Deaths:66
KDR:0.864
Accuracy:30.677% C+
KPH:4 D-
VKPH:5.200 D
Kills:305 (115 + 0)
Deaths:98
KDR:3.112
VKDR:0.918
Vehicle Kills:90
Kill Difference:207
Playtime:16.883 hours
Usage:1%
Score:0.269m
Score/min:266
Piloting Accuracy:30.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:6,551
V. Kills:4,910 133%
Deaths:777
KDR:8.431
Accuracy:34.019% C--
KPH:34.800 C++
VKPH:26.100 C*
Dual-75 Duster
B**
Kills:689
V. Kills:59 N/A
Deaths:25
KDR:27.560
Accuracy:50.849% A++
KPH:106.800 B*
VKPH:9.100 B**
AP30 Shredder
B++
Kills:328
V. Kills:261 125%
Deaths:29
KDR:11.310
Accuracy:29.286% C+
KPH:32.500 C*
VKPH:25.900 B++
L105 Zephyr
A++
Kills:156
V. Kills:32 473%
Deaths:17
KDR:9.176
Accuracy:60.948% A*
KPH:84.900 B**
VKPH:17.400 A++
Kills:7,724 (0 + 7,724)
Deaths:848
KDR:9.108
VKDR:6.205
Vehicle Kills:5,262
Kill Difference:6,876
Playtime:206.351 hours
Usage:8%
Score:5.699m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:60.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:133
V. Kills:81 162%
Deaths:7
KDR:19
Accuracy:30.726% C**
KPH:17.500 B+
VKPH:10.600 C**
C75 Viper
A**
Kills:101
V. Kills:13 N/A
Deaths:10
KDR:10.100
Accuracy:43.079% B+
KPH:74.500 A**
VKPH:9.600 B+
L100 Python AP
B+
Kills:61
V. Kills:40 149%
Deaths:8
KDR:7.625
Accuracy:60.428% B+
KPH:32.600 C*
VKPH:21.400 B+
Kills:295 (295 + 0)
Deaths:25
KDR:11.800
VKDR:5.360
Vehicle Kills:134
Kill Difference:270
Playtime:10.851 hours
Usage:0%
Score:0.355m
Score/min:545
Driving Accuracy:60.428%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,706
V. Kills:2,197 123%
Deaths:394
KDR:6.868
Accuracy:46.522% C-
KPH:21.100 C
VKPH:17.100 B+
Enforcer ML85
B*
Kills:863
V. Kills:764 113%
Deaths:92
KDR:9.380
Accuracy:50.437% B**
KPH:25.400 C**
VKPH:22.500 B*
Titan-150 HEAT
A++
Kills:801
V. Kills:409 195%
Deaths:68
KDR:11.779
Accuracy:47.954% C++
KPH:29.500 B*
VKPH:15.100 A++
Titan-150 HESH
B++
Kills:92
V. Kills:32 279%
Deaths:4
KDR:23
Accuracy:44.950% C
KPH:31.300 C--
VKPH:10.900 B++
E540 Halberd
A
Kills:87
V. Kills:44 193%
Deaths:11
KDR:7.909
Accuracy:54.495% A
KPH:32.900 B
VKPH:16.600 B
Kills:4,549 (3,599 + 950)
Deaths:569
KDR:7.995
VKDR:6.056
Vehicle Kills:3,446
Kill Difference:3,980
Playtime:194.859 hours
Usage:8%
Score:4.567m
Score/min:391
Driving Accuracy:44.950%
Gunner Accuracy:54.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:10,949
V. Kills:704 N/A
Deaths:499
KDR:21.942
Accuracy:51.319% C++
KPH:145.300 B++
VKPH:9.300 C*
M12 Kobalt-H
B
Kills:1,809
V. Kills:45 N/A
Deaths:52
KDR:34.789
Accuracy:23.753% B
KPH:137.800 B
VKPH:3.400 C
M96 Mjolnir-H
B**
Kills:714
V. Kills:717 99%
Deaths:101
KDR:7.069
Accuracy:54.171% B+
KPH:46.700 C+
VKPH:46.900 B**
G40-F Ranger
B*
Kills:536
V. Kills:306 175%
Deaths:12
KDR:44.667
Accuracy:39.203% B*
KPH:35.800 C+
VKPH:20.500 C+
Enforcer ML65-H
C+
Kills:342
V. Kills:309 110%
Deaths:50
KDR:6.840
Accuracy:59.878% C**
KPH:32.300 C+
VKPH:29.200 C+
M40 Fury-H
B**
Kills:230
V. Kills:79 288%
Deaths:9
KDR:25.556
Accuracy:54.515% A++
KPH:70.400 C
VKPH:24.200 B**
E540 Halberd-H
C++
Kills:211
V. Kills:129 162%
Deaths:34
KDR:6.206
Accuracy:59.456% B+
KPH:35.500 C
VKPH:21.700 C++
M60-G Bulldog-H
A+
Kills:155
V. Kills:16 N/A
Deaths:5
KDR:31
Accuracy:60.356% A+
KPH:121.200 A+
VKPH:12.500 B++
Kills:14,946 (0 + 14,946)
Deaths:762
KDR:19.614
VKDR:3.025
Vehicle Kills:2,305
Kill Difference:14,184
Playtime:139.799 hours
Usage:5%
Score:4.994m
Score/min:595
Driving Accuracy:N/A%
Gunner Accuracy:60.356%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:913
V. Kills:143 N/A
Deaths:48
KDR:19.021
Accuracy:41.165% B++
KPH:73.400 B**
VKPH:11.500 B+
M40 Fury
B*
Kills:365
V. Kills:61 N/A
Deaths:12
KDR:30.417
Accuracy:40.723% B+
KPH:74.700 B*
VKPH:12.500 C**
M12 Kobalt
B+
Kills:326
V. Kills:9 N/A
Deaths:9
KDR:36.222
Accuracy:19.957% B+
KPH:78.800 B+
VKPH:2.200 C+
M12 Kobalt
A++
Kills:114
V. Kills:5 N/A
Deaths:2
KDR:57
Accuracy:19.644% B+
KPH:116.800 A+
VKPH:5.100 A++
M20 Basilisk
B+
Kills:71
V. Kills:45 154%
Deaths:17
KDR:4.176
Accuracy:39.620% C*
KPH:15 C-
VKPH:9.500 B+
Kills:1,789 (0 + 1,789)
Deaths:88
KDR:20.330
VKDR:2.989
Vehicle Kills:263
Kill Difference:1,701
Playtime:27.183 hours
Usage:1%
Score:1.581m
Score/min:969
Driving Accuracy:N/A%
Gunner Accuracy:39.620%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:405
V. Kills: N/A
Deaths:14
KDR:28.929
Accuracy:42.469% M++
KPH:223 S
VKPH:0 D*
Kills:405 (405 + 0)
Deaths:14
KDR:28.929
VKDR:0
Vehicle Kills:0
Kill Difference:391
Playtime:1.816 hours
Usage:0%
Score:0.035m
Score/min:325
Driving Accuracy:42.469%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,244
V. Kills:134 N/A
Deaths:47
KDR:26.468
Accuracy:38.351% B*
KPH:93.500 B+
VKPH:10.100 A
M20 Wyvern
C+
Kills:54
V. Kills:30 174%
Deaths:9
KDR:6
Accuracy:36.391% C+
KPH:15.200 D
VKPH:8.400 D-
Kills:1,298 (0 + 1,298)
Deaths:56
KDR:23.179
VKDR:2.929
Vehicle Kills:164
Kill Difference:1,242
Playtime:16.858 hours
Usage:1%
Score:0.286m
Score/min:282
Piloting Accuracy:N/A%
Gunner Accuracy:36.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 11,65310,94949921.942B+19.4451.319%C++12.293%C**145.2B++9.3C*65675.4h4.4B++8.7B*
C150 Dalton 11,4616,5517778.431B5.9334.019%C--N/A34.8C++26.1C*461188h2.7B**7.9B*
Titan-150 AP 4,9032,7063946.868C**4.3746.522%C-1.404%D-21.1C17.1B+379128.2h4.7C++10.1C++
M12 Kobalt-H 1,8541,8095234.788B++32.2923.753%B16.86%C+138.1B3.4C35113.1h11.5B+48.3B++
C-4 2,1581,6646662.498B*0.0029.345%B++N/A85.3C++25.3C67819.5h1.1B++3.8B*
NC6A GODSAW 1,6061,5939221.728C+0.7734.636%B**21.657%D39.2DN/A32040.6h10.1C+29.1B+
LA1 Anchor 1,2911,2908091.595C+0.9027.837%B+18.45%D-48.1C++N/A64426.8h8.4B*30.3B++
CAS 14-E 1,3781,2444726.468B+23.9738.351%B*N/A93.5B+10.1A28613.3h22.8B+59.4B*
AF-41 Hacksaw 1,2291,2234432.761C++0.2646.333%A+14.881%C++38.2B+N/A18432h5B*10.9B**
NS-11A 1,2041,1916551.818B+0.6828.552%B*27.96%B*29.6C+N/A7740.3h9.5A+33.3B**
NS-15 Gallows 1,1841,1726821.718C0.7826.925%C+30.119%C+26D--N/A33845h10.3B+38.4B
MGR-S1 Gladius 1,1801,1708491.378C++1.1227.998%C**24.359%B21.4C--N/A6354.6h7.9B*28.3B++
NSX Naginata 1,1731,1696731.737B0.7624.949%B+31.48%B+49.3BN/A25823.7h8.8B**35.4B++
GD-22S 1,1711,1687081.65C++0.8529.364%A14.555%D*39.3C++N/A30029.7h9B*30.7B*
AF-4AE Cyclone 1,1781,1687491.559C+0.9429.17%C++20.034%D31.2DN/A13937.4h8.6B+29.5B
NC6 Gauss SAW 1,1701,1668171.427C**1.0728.146%A+17.753%D-33C*N/A20235.3h7.4B**26.2B*
GD-7F 1,1751,1641,1141.045C+1.4527.955%B++21.735%B14.4DN/A6180.8h10.2B**36.6B++
NC05 Jackhammer 1,1751,1646621.758B+0.7453.007%B**14.691%C+34.2CN/A13034h3.7B**7B++
AF-41 Hacksaw 1,1691,1624482.594C++0.1050.53%A++15.749%C++35.6C**N/A16432.6h5.7B++11.4B**
NS-11C 1,1681,1606601.758B*0.7427.7%B*25.776%A36.5B+N/A20731.8h9.9B**35.8B*
Reaper DMR 1,1661,1596711.727C++0.7728.666%B+23.555%C+36.1C++N/A12132.1h7.2A25.3B*
AC-X11 1,1721,1599331.242C*1.2628.185%B++23.123%C**21.7CN/A7653.4h7.4B**26.4B++
NS-15M1 1,1601,1585482.113B+0.3829.12%A18.48%C--68.1B**N/A37417h9.9B**34.1B*
AF-4A Bandit 1,1711,1581,2570.921C1.5825.341%C+18.48%D10D--N/A46115.6h9B*35.5B+
GR-22 1,1681,1587771.49C*1.0127.819%B++23.834%B++26.6CN/A7243.6h10.1A36.4B*
Carnage AR 1,1731,1589191.26C+1.2428.488%B*24.698%B++16.3DN/A39371h10.3A36.3B*
NS-15M AE 1,1621,1576151.881C+0.6229.936%B*22.126%C--34.3DN/A153733.7h10.2B+33.9B++
NC1 Gauss Rifle 1,1681,1576831.694B++0.8027.373%B**27.571%B**26.7C*N/A25243.4h8.5A+31.1B**
AF-19 Mercenary 1,1641,1576421.802A0.7028.655%A22.645%C**26.7B+N/A11143.3h8.3B**28.8B*
EM6 1,1621,1576651.74C*0.7627.479%B**17.113%D--55.4B+N/A29820.9h8.7B**31.8B++
NS-15MP 1,1061,1006461.703C0.7928.414%C**30.636%C++27.1D--N/A760040.6h9.8B+34.4B+
NS Decimator 1,4079528411.132C++1.3762.968%C**1.261%D31.5C+15.1C+35430.2h3.9B++6.2B++
M40 Fury 1,0569134819.021A**16.5241.165%B++N/A73.6B**11.5B+107812.4h8.2B**20B*
Enforcer ML85 1,627863929.38B**6.8850.437%B**N/A25.5C**22.5B*48433.9h10.9B+21.6B**
Titan-150 HEAT 1,2108016811.779A+9.2847.954%C++2.747%C+29.6B*15.1A++22927.1h3.7B*7.8B*
Blitz GD-10 7467348340.88C+1.6226.666%B+16.349%C+14.6DN/A6750.2h11.3B*42.3B++
M96 Mjolnir-H 1,4317141017.069B**4.5754.171%B+N/A46.7C+46.9B**72615.3h38.7C++71.4B
AF-23 Grinder 7006942432.856C++0.3644.278%B++14.409%D42.1B+N/A13216.5h4.5A10.1B**
Dual-75 Duster 7486892527.56A*25.0650.849%A++N/A106B*9.1B**4486.5h4.1B**8.1B**
AF-23 Grinder 6456402482.581C++0.0840.214%B+15.938%C**37.4B+N/A12617.1h4.5B**11.3B**
NS-44P Commissioner 5645616000.935C+1.5636.554%C29.412%B+26.5DN/A195421.2h3.1B+8.6C**
G40-F Ranger 8425361244.667M**42.1739.203%B*N/A35.7C+20.4C+29515h47.3B*120.6B*
GR-22AE 5435335630.947C-1.5526.74%C23.64%C+14.7D--N/A3836.2h11B+41B
Tank Mine 8455221862.806C++0.3140.387%B+N/A60.7D-37.6D-9388.6h2.6D--6.4C++
Auraxium Slasher 5225175,0760.102B2.4043.013%B**38.685%M**1.5C+N/A2335.5h2.1C**4.8B+
M12 Kobalt-F 4054051428.929U26.4342.469%M++77.531%S225SN/A3251.8h3.5A8.3B**
M40 Fury 4263651230.417S27.9240.723%B+N/A74.5B*12.4C**18884.9h9.5B++23.3B*
Frag Grenade 3563531353N/A350.5046.095%C++N/A504.3C++4.3D24770.7h3.1B++6.7B+
Enforcer ML65-H 651342506.84B++4.3459.878%C**N/A32.3C+29.2C+81810.6h12.9B+21.6B++
NSX Tanto 3383353151.063C+1.4327.867%B29.552%B++16.9DN/A185319.8h9.7B*34.9B+
AP30 Shredder 5893282911.31B**8.8129.286%C+N/A32.5C*25.8B++39310.1h61.8B+211.1B+
M12 Kobalt 335326936.222A*33.7219.957%B+16.871%C79.5B+2.2C+3354.1h15.1B*75.8B+
EM4-AE Longshot 282282348.294B**5.8042.34%C*78.014%C-41.5CN/A946.8h1.6B*3.8B+
Carver 2812765,8470.047C+2.4530.423%B22.101%B*0.9C-N/A3306.9h1.3C**4.1C**
M12 Kobalt 257251735.857C++33.3624.689%B+19.124%C*125.5B+3C--2962h13.4B++54.1B*
M40 Fury-H 309230925.556B*23.0654.515%A++N/A69.7C23.9B**3873.3h11.9D--21.8C+
Sticky Grenade 2202181218N/A215.5052.676%C+N/A726.7C--6.7C--42910.3h2.6C4.9C+
E540 Halberd-H 340211346.206C+3.7159.456%B+N/A35.8C21.9C++5235.9h6.3C++10.6C**
Bouncing Betty 191191772.481C--0.0251.064%B*N/A100.5C-N/A4321.9h1.8B3.4B*
Breaker Rocket Pods 199190921.111A++18.6163.186%A++N/A271.4M+12.9C19630.7h7.5A11.8B**
NS-357 Underboss 1871872070.903C+1.5936.784%C++25.669%B++42.5C++N/A6354.4h3.2B**8.8B+
The Slasher 1871855,8150.032C-2.4744.273%B++17.297%B+0.6C-N/A11320.2h2.2C++4.9B
NSX Tomoe 1841821641.11C1.3931.634%B+28.022%D-22.8DN/A878h12.9B+40.7B+
M60-A Bulldog 1761581213.167C+10.6747.607%C*1.266%D-34.3C+3.9C++2484.6h4.8B++10.2B++
L105 Zephyr 188156179.176C+6.6860.948%A*N/A86.7A17.8A++7611.8h5.6B+9.2B*
M60-G Bulldog-H 171155531A++28.5060.356%A+N/A119.2A12.3B++5021.3h3.7B*6.2B**
SAS-R 151151602.517C+0.0241.96%B+65.563%C29.6CN/A18055.1h2.2C*5.3B+
M60-A Bulldog 163144818A**15.5044.267%B**N/A38.9C*5.1C6013.7h4.2B**9.6B**
LA3 Desperado 1441431251.144C*1.3524.981%D22.378%B+18.8DN/A35107.6h7B*27.9C++
Skyguard 214133719S16.5030.726%C**2.256%C++17.5B+10.7B2867.6h66.4A216.2B**
NS-44 Commissioner AE 1311311021.284C++1.2136.174%D37.405%A+45.2C+N/A88832.9h2.8B++7.7B
NC14 Bolt Driver 126126323.938A1.4440.587%B*86.508%A37.1B**N/A3103.4h1.9B**4.6B**
NC05 Jackhammer AE 1241241221.016C-1.4851.188%B+27.419%A*17.7D*N/A517h3.8B++7.5B+
A30 Walker 187124815.5U13.0031.735%A++N/A29.5B+15B+4104.2h60.4A190.4B**
Anti-Vehicle Grenade 1581231123N/A120.5047.577%C-N/A246D70C38590.5h6.6C13.9C
M12 Kobalt 119114257S54.5019.644%B+23.684%B**114A5A+6531h10.9A55.6B++
NC6S Gauss SAW S 104103831.241C+1.2625.554%B+15.534%D*18.4D-N/A855.6h8.5B*33.3B+
C75 Viper 1141011010.1B**7.6043.079%B+N/A72.1A*9.3B+12311.4h6.3A14.7A
EM1 9999561.768B++0.7326.686%B**27.273%B*21.5DN/A1734.6h9.2B+34.3B*
Spear Anti-Vehicle Phalanx Turret 13494127.833C++5.3454.846%A2.128%D--72.3A*30.8B*11681.3h5.3B*9.7B**
Titan-150 HESH 12492423A20.5044.95%C1.087%D31.7C--11B++2932.9h3.9C--8.6C
AF-57 Piston 9191711.282C++1.2246.759%B++13.187%C+22.8C--N/A1204h3.3B**7.1B++
E540 Halberd 13187117.909C++5.4154.495%A1.149%D*33.5B+16.9B+15122.6h4.5B**8.3B**
Hardlight Dagger 91854,8610.017C2.4825.653%C+2.353%D0.3CN/A20299.9h2B+7.7C**
EM4 Longshot 8080126.667B**4.1731.552%D*82.5%B+36.4BN/A1652.2h1.6B**4.9B+
Rocklet Rifle 17879741.068B++1.4348.278%C--N/A23.9C30B+4023.3h25.2B**52.2B++
Spear Anti-Vehicle Phalanx Tower 11178178M**75.5054.27%B+7.692%A+65B++27.5C+4021.2h5.1B*9.3B**
NCM3 Raven 12472631.143C**1.3549.923%A4.167%B**10.7C++7.8B+2386.7h27C++54B++
M20 Basilisk 11671174.176B++1.6839.62%C*2.817%D*15.1C-9.6B+3544.7h85.5C++215.7B+
NS-10 Burster 10666292.276A*0.2239.713%A+1.515%D*10.3A*6.3A++1746.4h89.3A+224.8A
AF-4 Cyclone 6565521.25C++1.2540.538%M++30.769%A++26CN/A4882.5h6.5A+16B**
NCM3 Raven 12362630.984C++1.5150.674%A1.613%D-9.3C+9.1A2256.7h31.5C+62.3B+
NS-10 Burster 9762292.138A+0.3639.785%A+3.226%D9.7A*5.5A1456.4h94.3A+237.1A
Mag-Cutter 62614,0000.015C+2.4830.909%C*1.639%D0.2C--N/A2253.4h2B+6.3B+
L100 Python AP 1016187.625B*5.1360.428%B+1.639%D32.1C*21.1B+10961.9h7.4C12.3C+
NC12 Sweeper 6161341.794B++0.7062.228%A++19.672%A+43.6B+N/A2041.4h3.8B++6B**
GD-66 Claw 6060371.622C**0.8871.717%B**10%D31.6CN/A1451.9h2.4C**3.3B+
NS-AM7 Archer 84591640.36C2.1448.584%D*28.814%A1.4D*N/A2442.5h13.4B+27.5B+
M30 Mustang AH 6558232.522C0.0261.008%B++N/A27.6D3.3C--3562.1h6.3B+10.3B+
M20 Mustang 13157660.864C1.6330.677%C+1.754%C+4D-5.2D17114.1h141.9C462.7C+
Shrike 8557541.056B++1.4451.91%C--5.263%A+15.4D7.6D5623.7h5.2B++10.1B+
M20 Wyvern 845496C++3.5036.391%C+N/A15D8.3D-2673.6h75.7C++207.9C*
NS-AM7 AE/NC Archer 8853560.946C++1.5565.169%B++3.774%F4.7D3.1C+4411.3h12B+18.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1141,3113.9h
Motion Spotter131,3431.6h
Nano-Armor Kit272282,63848.8h
Anti-Vehicle MANA Turret112120.7h
Spawn Beacon786,5065.3h
Repair Module0540.2h
AE Nano-Armor Kit621555,95895.7h
Nanite Revive Grenade01,6910.5h
Medical Kit1,1428,63425.4h
Medical Applicator569,8901.5h
AE Medical Applicator493138,55615.9h
Spitfire Auto-Turret71930.4h
Deconstruction Tool07,0681h
Rampart Wall1630.9h
Recon Detection Device01940.6h
Ammunition Package301,4061h
Anti-Infantry MANA Turret2690.4h
Nano-Repair Grenade04570.1h
Shield Recharging Field262,4401h

Check the help document for the dictionary if you want to learn more about words used here.


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