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Executor Warbringer VVargasm[TENC] VVargasm
NC BR 229

KDR: 2.51

Score: 153.7m

Last Seen: May 7th, 2020 4:30 PM
- OFFLINE - 38.5 hour(s)

Prestige 1, Battle Rank 100 (229 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C85 Canister-H C150 Dalton Titan-150 AP M12 Kobalt-H C-4 NC6A GODSAW LA1 Anchor CAS 14-E
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,013,310 MLG Score: 810
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.384%23.377%66437131030,6711.739110.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.658%1.382A0.342C**-1.257D**HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.566B+9.10.361C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.266%0.696%58313444318152100.528834204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.21%-0.632D-0.808D-1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.90.274C*36.90.308C*81

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.79%1.633%508613414,104112329053.65125141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%-0.121C+-0.562D0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.561B+6.70.462B+10.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.908%7.378%252616133125,9301289869120.1008298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.751%-0.029C+0.692B+0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.822B++7.70.809B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.367%77.151%252641343709126200.561362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.281%0.664B+0.65B+0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+1.80.424B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.763%14.159%252631344226128000.176425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%1.155B**-0.128C0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+3.20.347C**2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
153.7m1838.8%1219 (73.1k)932 (55.9k)2.5132982,72532,9152.91833229 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1347570722.275%14.279%31805:0032

14% Combat Medic47% Engineer21% Heavy Assault11% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 11th, 2013 2:05 AMFeb 10th, 2020 2:35 AMMay 20th, 2020 11:47 PM (51d) (PST)May 7th, 2020 4:39 PM (65d) (PST)May 7th, 2020 12:30 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5991274720.5020.2000.07210.9670.095810

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,9687,63128,33730124658655,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2748h/114.5d 13,332 11,812 39,920 1808.2k 3,067 8,294 15,611 98.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:1,593
Deaths:922
KDR:1.728
Accuracy:34.636% B++
HSR:21.657% D--
LA1 Anchor
B
Kills:1,306
Deaths:834
KDR:1.566
Accuracy:27.861% B
HSR:18.606% D--
NS-15 Gallows
C-
Kills:1,190
Deaths:707
KDR:1.683
Accuracy:27.019% D
HSR:30.084% C-
NSX Naginata
C**
Kills:1,169
Deaths:673
KDR:1.737
Accuracy:24.949% C**
HSR:31.480% C**
GD-22S
B**
Kills:1,168
Deaths:708
KDR:1.650
Accuracy:29.364% B**
HSR:14.555% D**
NC6 Gauss SAW
A
Kills:1,166
Deaths:817
KDR:1.427
Accuracy:28.146% A
HSR:17.753% D--
NS-15MP
C+
Kills:1,164
Deaths:687
KDR:1.694
Accuracy:28.527% C+
HSR:30.498% C+
NS-15M1
B**
Kills:1,158
Deaths:548
KDR:2.113
Accuracy:29.120% B**
HSR:18.480% D
NS-15M AE
B+
Kills:1,157
Deaths:615
KDR:1.881
Accuracy:29.936% B+
HSR:22.126% D
EM6
B++
Kills:1,157
Deaths:665
KDR:1.740
Accuracy:27.479% B++
HSR:17.113% D*
NSX-P Naginata
C**
Kills:163
Deaths:116
KDR:1.405
Accuracy:23.852% C++
HSR:31.902% C**
NC6S Gauss SAW S
C++
Kills:103
Deaths:83
KDR:1.241
Accuracy:25.554% C++
HSR:15.534% D*
EM1
B*
Kills:99
Deaths:56
KDR:1.768
Accuracy:26.686% B*
HSR:27.273% B+
Kills:12,593
Deaths (as Heavy Assault):7,431
Deaths (to Heavy Assaults):9,746
KDR:1.69466
Kill Difference:5,162
Playtime:580.634 hours
Usage:21%
Score:73.714m
Score/min:2,116
Accuracy (listed only):27.933%
HSR (listed only):22.851%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:27.955% B+
HSR:21.735% C++
NS-11C
B**
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:27.700% B+
HSR:25.776% B**
AC-X11
B+
Kills:1,159
Deaths:933
KDR:1.242
Accuracy:28.185% B+
HSR:23.123% C++
AF-4A Bandit
C
Kills:1,158
Deaths:1,257
KDR:0.921
Accuracy:25.341% C
HSR:18.480% D-
AF-19 Mercenary
B**
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:28.655% B**
HSR:22.645% C++
NSX Tanto
B+
Kills:343
Deaths:342
KDR:1.003
Accuracy:27.869% C++
HSR:29.446% B+
NSX-P Tanto
A+
Kills:164
Deaths:115
KDR:1.426
Accuracy:29.317% B+
HSR:36.585% A+
AF-57 Piston
B+
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B+
HSR:13.187% C
GD-66 Claw
B++
Kills:74
Deaths:52
KDR:1.423
Accuracy:68.657% B++
HSR:10.811% D
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A++
Kills:6,531
Deaths (as Engineer):5,220
Deaths (to Engineers):5,909
KDR:1.25115
Kill Difference:1,311
Playtime:1,278.302 hours
Usage:47%
Score:39.451m
Score/min:514
Accuracy (listed only):37.267%
HSR (listed only):22.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C+
HSR:24.359% C++
AF-4AE Cyclone
C
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C
HSR:20.034% D-
GD-7F
B+
Kills:1,164
Deaths:1,114
KDR:1.045
Accuracy:27.955% B+
HSR:21.735% C++
NS-11C
B**
Kills:1,160
Deaths:660
KDR:1.758
Accuracy:27.700% B+
HSR:25.776% B**
AC-X11
B+
Kills:1,159
Deaths:933
KDR:1.242
Accuracy:28.185% B+
HSR:23.123% C++
AF-4A Bandit
C
Kills:1,158
Deaths:1,257
KDR:0.921
Accuracy:25.341% C
HSR:18.480% D-
AF-19 Mercenary
B**
Kills:1,157
Deaths:642
KDR:1.802
Accuracy:28.655% B**
HSR:22.645% C++
Blitz GD-10
B
Kills:772
Deaths:890
KDR:0.867
Accuracy:26.777% B
HSR:16.321% C+
NSX Tanto
B+
Kills:343
Deaths:342
KDR:1.003
Accuracy:27.869% C++
HSR:29.446% B+
NS-7 PDW
A++
Kills:277
Deaths:184
KDR:1.505
Accuracy:25.220% C+
HSR:29.964% A++
NSX-P Tengu
B**
Kills:165
Deaths:177
KDR:0.932
Accuracy:38.761% C**
HSR:29.091% B**
NSX-P Tanto
A+
Kills:164
Deaths:115
KDR:1.426
Accuracy:29.317% B+
HSR:36.585% A+
AF-4 Cyclone
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:28.110% B
HSR:26.250% B*
NSX Tengu
B*
Kills:98
Deaths:100
KDR:0.980
Accuracy:35.479% C
HSR:28.571% B*
AF-57 Piston
B+
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B+
HSR:13.187% C
GD-66 Claw
B++
Kills:74
Deaths:52
KDR:1.423
Accuracy:68.657% B++
HSR:10.811% D
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A++
Kills:10,341
Deaths (as Light Assault):8,297
Deaths (to Light Assaults):5,357
KDR:1.24635
Kill Difference:2,044
Playtime:305.313 hours
Usage:11%
Score:11.106m
Score/min:606
Accuracy (listed only):34.364%
HSR (listed only):23.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,191
Deaths:655
KDR:1.818
Accuracy:28.552% B++
HSR:27.960% B+
GR-22AE
C
Kills:1,186
Deaths:886
KDR:1.339
Accuracy:28.609% C
HSR:26.054% C
MGR-S1 Gladius
C++
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C+
HSR:24.359% C++
AF-4AE Cyclone
C
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C
HSR:20.034% D-
Reaper DMR
B
Kills:1,159
Deaths:671
KDR:1.727
Accuracy:28.666% B
HSR:23.555% C
GR-22
B+
Kills:1,158
Deaths:777
KDR:1.490
Accuracy:27.819% B+
HSR:23.834% B+
Carnage AR
B+
Kills:1,158
Deaths:919
KDR:1.260
Accuracy:28.488% B+
HSR:24.698% B+
NC1 Gauss Rifle
B*
Kills:1,157
Deaths:683
KDR:1.694
Accuracy:27.373% B++
HSR:27.571% B*
Blitz GD-10
B
Kills:772
Deaths:890
KDR:0.867
Accuracy:26.777% B
HSR:16.321% C+
PSA-02 Diamondback
B+
Kills:720
Deaths:622
KDR:1.158
Accuracy:28.473% C++
HSR:31.389% B+
NS-7 PDW
A++
Kills:277
Deaths:184
KDR:1.505
Accuracy:25.220% C+
HSR:29.964% A++
NSX-P Tengu
B**
Kills:165
Deaths:177
KDR:0.932
Accuracy:38.761% C**
HSR:29.091% B**
AF-4 Cyclone
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:28.110% B
HSR:26.250% B*
MGR-A1 Vanquisher
B*
Kills:136
Deaths:75
KDR:1.813
Accuracy:32.394% B*
HSR:25% C+
NSX Tengu
B*
Kills:98
Deaths:100
KDR:0.980
Accuracy:35.479% C
HSR:28.571% B*
AF-57 Piston
B+
Kills:91
Deaths:71
KDR:1.282
Accuracy:46.759% B+
HSR:13.187% C
GD-66 Claw
B++
Kills:74
Deaths:52
KDR:1.423
Accuracy:68.657% B++
HSR:10.811% D
NC12 Sweeper
A++
Kills:61
Deaths:34
KDR:1.794
Accuracy:62.228% A++
HSR:19.672% A++
Kills:11,901
Deaths (as Combat Medic):8,522
Deaths (to Combat Medics):3,727
KDR:1.3965
Kill Difference:3,379
Playtime:388.330 hours
Usage:14%
Score:11.190m
Score/min:480
Accuracy (listed only):34.418%
HSR (listed only):23.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,170
Deaths:849
KDR:1.378
Accuracy:27.998% C+
HSR:24.359% C++
AF-4AE Cyclone
C
Kills:1,168
Deaths:749
KDR:1.559
Accuracy:29.170% C
HSR:20.034% D-
Blitz GD-10
B
Kills:772
Deaths:890
KDR:0.867
Accuracy:26.777% B
HSR:16.321% C+
NS-44P Commissioner
C*
Kills:625
Deaths:678
KDR:0.922
Accuracy:36.539% D
HSR:30.560% C*
EM4-AE Longshot
C+
Kills:288
Deaths:38
KDR:7.579
Accuracy:42.138% C+
HSR:77.778% D
NS-7 PDW
A++
Kills:277
Deaths:184
KDR:1.505
Accuracy:25.220% C+
HSR:29.964% A++
SAS-R
C+
Kills:198
Deaths:75
KDR:2.640
Accuracy:39.782% C+
HSR:68.182% C+
NS-357 Underboss
C*
Kills:187
Deaths:207
KDR:0.903
Accuracy:36.740% C+
HSR:25.669% C*
NSX Tomoe
B
Kills:182
Deaths:164
KDR:1.110
Accuracy:31.634% B
HSR:28.022% D--
NSX-P Tengu
B**
Kills:165
Deaths:177
KDR:0.932
Accuracy:38.761% C**
HSR:29.091% B**
AF-4 Cyclone
B*
Kills:160
Deaths:128
KDR:1.250
Accuracy:28.110% B
HSR:26.250% B*
LA3 Desperado
C*
Kills:143
Deaths:125
KDR:1.144
Accuracy:24.832% D
HSR:22.378% C*
NS-44 Commissioner AE
A
Kills:131
Deaths:102
KDR:1.284
Accuracy:34.692% D--
HSR:37.405% A
NC14 Bolt Driver
A
Kills:126
Deaths:33
KDR:3.818
Accuracy:39.737% B+
HSR:86.508% A
NSX Tengu
B*
Kills:98
Deaths:100
KDR:0.980
Accuracy:35.479% C
HSR:28.571% B*
EM4 Longshot
B+
Kills:97
Deaths:14
KDR:6.929
Accuracy:31.707% D*
HSR:81.443% B+
NS-AM7 Archer
B**
Kills:59
Deaths:164
KDR:0.360
Accuracy:48.584% D**
HSR:28.814% B**
NS-AM7 AE/NC Archer
B++
Kills:53
Deaths:56
KDR:0.946
Accuracy:65.169% B++
HSR:3.774% D**
Kills:5,899
Deaths (as Infiltrator):4,733
Deaths (to Infiltrators):3,685
KDR:1.24636
Kill Difference:1,166
Playtime:115.658 hours
Usage:4%
Score:15.978m
Score/min:2,302
Accuracy (listed only):35.726%
HSR (listed only):36.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:1,223
Deaths:443
KDR:2.761
Accuracy:46.333% B**
HSR:14.881% C++
AF-41 Hacksaw
A
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:50.530% A
HSR:15.749% C++
AF-23 Grinder
C**
Kills:694
Deaths:243
KDR:2.856
Accuracy:44.278% C**
HSR:14.409% D
AF-23 Grinder
C**
Kills:640
Deaths:248
KDR:2.581
Accuracy:40.214% C**
HSR:15.938% C*
NCM3 Raven
A
Kills:72
Deaths:64
KDR:1.125
Accuracy:49.974% A
HSR:4.167% B*
NS-10 Burster
A
Kills:66
Deaths:29
KDR:2.276
Accuracy:39.713% A
HSR:1.515% D*
NCM3 Raven
A
Kills:63
Deaths:64
KDR:0.984
Accuracy:50.710% A
HSR:1.587% D-
NS-10 Burster
B**
Kills:62
Deaths:29
KDR:2.138
Accuracy:39.785% B**
HSR:3.226% D
NCM1 Scattercannon
A*
Kills:52
Deaths:21
KDR:2.476
Accuracy:53.378% B**
HSR:25% A*
Kills:4,034
Deaths (as MAX Suit):794.500
Deaths (to MAX Suits):1,847
KDR:5.07741
Kill Difference:3,239.500
Playtime:71.111 hours
Usage:3%
Score:2.261m
Score/min:530
Accuracy (listed only):46.102%
HSR (listed only):10.719%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:240
V. Kills:13 N/A
Deaths:9
KDR:26.667
Accuracy:60.393% A
KPH:242.200 A++
VKPH:13.100 C
M30 Mustang AH
B+
Kills:151
V. Kills:11 N/A
Deaths:23
KDR:6.565
Accuracy:61.281% B+
KPH:45.500 C
VKPH:3.300 D
M20 Mustang
D
Kills:126
V. Kills:110 114%
Deaths:66
KDR:1.909
Accuracy:30.126% C+
KPH:6.500 D
VKPH:5.700 D
Vortek Rotary
C++
Kills:65
V. Kills:32 197%
Deaths:1
KDR:65
Accuracy:27.072% D
KPH:19.900 C++
VKPH:9.800 C
Kills:582 (342 + 0)
Deaths:99
KDR:5.879
VKDR:1.677
Vehicle Kills:166
Kill Difference:483
Playtime:26.813 hours
Usage:1%
Score:0.476m
Score/min:296
Piloting Accuracy:27.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:7,480
V. Kills:5,412 138%
Deaths:777
KDR:9.627
Accuracy:34.630% C
KPH:37.200 C+
VKPH:26.900 C++
Dual-75 Duster
B**
Kills:857
V. Kills:66 N/A
Deaths:25
KDR:34.280
Accuracy:51.333% A+
KPH:108.600 B+
VKPH:8.400 B**
AP30 Shredder
B++
Kills:337
V. Kills:266 126%
Deaths:29
KDR:11.621
Accuracy:29.902% C+
KPH:32.800 C+
VKPH:25.900 B++
L105 Zephyr
A
Kills:156
V. Kills:32 473%
Deaths:17
KDR:9.176
Accuracy:60.950% A*
KPH:83.900 B++
VKPH:17.200 A
Kills:8,830 (0 + 8,830)
Deaths:848
KDR:10.413
VKDR:6.811
Vehicle Kills:5,776
Kill Difference:7,982
Playtime:220.894 hours
Usage:8%
Score:6.130m
Score/min:463
Piloting Accuracy:N/A%
Gunner Accuracy:60.950%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:174
V. Kills:30 N/A
Deaths:1
KDR:174
Accuracy:47.588% C+
KPH:73.300 B+
VKPH:12.600 B**
Skyguard
B
Kills:142
V. Kills:85 165%
Deaths:7
KDR:20.286
Accuracy:30.203% C++
KPH:18 B
VKPH:10.800 C*
L100 Python AP
B+
Kills:119
V. Kills:66 178%
Deaths:8
KDR:14.875
Accuracy:62.130% B*
KPH:42.300 B+
VKPH:23.400 B+
C75 Viper
A++
Kills:116
V. Kills:22 N/A
Deaths:10
KDR:11.600
Accuracy:52.432% A+
KPH:73.500 A++
VKPH:13.900 A
Kills:551 (551 + 0)
Deaths:26
KDR:21.192
VKDR:7.808
Vehicle Kills:203
Kill Difference:525
Playtime:14.671 hours
Usage:1%
Score:0.468m
Score/min:532
Driving Accuracy:52.432%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:2,834
V. Kills:2,261 125%
Deaths:394
KDR:7.193
Accuracy:46.704% C
KPH:21.500 C--
VKPH:17.200 B
Enforcer ML85
B*
Kills:872
V. Kills:768 113%
Deaths:92
KDR:9.478
Accuracy:50.357% B**
KPH:25.600 C++
VKPH:22.500 B*
Titan-150 HEAT
A
Kills:801
V. Kills:409 195%
Deaths:68
KDR:11.779
Accuracy:47.954% C++
KPH:29.500 B+
VKPH:15.100 A
E540 Halberd
B+
Kills:115
V. Kills:58 195%
Deaths:11
KDR:10.455
Accuracy:52.860% B**
KPH:34.900 B
VKPH:17.600 B+
Titan-150 HESH
B+
Kills:92
V. Kills:32 279%
Deaths:4
KDR:23
Accuracy:44.950% C
KPH:31.300 D
VKPH:10.900 B+
Kills:4,714 (3,727 + 987)
Deaths:569
KDR:8.285
VKDR:6.200
Vehicle Kills:3,528
Kill Difference:4,145
Playtime:199.137 hours
Usage:7%
Score:4.653m
Score/min:389
Driving Accuracy:44.950%
Gunner Accuracy:52.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:11,068
V. Kills:712 N/A
Deaths:499
KDR:22.180
Accuracy:51.490% C+
KPH:145 B+
VKPH:9.300 C**
M12 Kobalt-H
B
Kills:2,309
V. Kills:65 N/A
Deaths:52
KDR:44.404
Accuracy:23.845% B
KPH:133.300 C++
VKPH:3.800 C
M96 Mjolnir-H
B**
Kills:718
V. Kills:720 100%
Deaths:101
KDR:7.109
Accuracy:54.117% B+
KPH:46.800 C+
VKPH:46.900 B**
G40-F Ranger
B++
Kills:603
V. Kills:345 174%
Deaths:12
KDR:50.250
Accuracy:39.134% B++
KPH:35.800 C+
VKPH:20.500 C+
M60-G Bulldog-H
B**
Kills:596
V. Kills:65 N/A
Deaths:5
KDR:119.200
Accuracy:61.263% B**
KPH:134.100 B**
VKPH:14.600 C++
Enforcer ML65-H
C++
Kills:342
V. Kills:309 110%
Deaths:50
KDR:6.840
Accuracy:59.878% C**
KPH:32.300 C
VKPH:29.200 C++
M40 Fury-H
B**
Kills:230
V. Kills:79 288%
Deaths:9
KDR:25.556
Accuracy:54.515% A+
KPH:70.400 C--
VKPH:24.200 B**
E540 Halberd-H
C+
Kills:211
V. Kills:129 162%
Deaths:34
KDR:6.206
Accuracy:59.456% B+
KPH:35.500 C-
VKPH:21.700 C+
Kills:16,077 (0 + 16,077)
Deaths:762
KDR:21.098
VKDR:3.181
Vehicle Kills:2,424
Kill Difference:15,315
Playtime:150.079 hours
Usage:5%
Score:5.317m
Score/min:590
Driving Accuracy:N/A%
Gunner Accuracy:59.456%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:913
V. Kills:143 N/A
Deaths:48
KDR:19.021
Accuracy:41.165% B+
KPH:73.400 B++
VKPH:11.500 B+
M40 Fury
B+
Kills:365
V. Kills:61 N/A
Deaths:12
KDR:30.417
Accuracy:40.723% B+
KPH:74.700 B+
VKPH:12.500 C**
M12 Kobalt
C**
Kills:347
V. Kills:10 N/A
Deaths:9
KDR:38.556
Accuracy:20.134% C**
KPH:75.700 C++
VKPH:2.200 C
M12 Kobalt
A+
Kills:144
V. Kills:8 N/A
Deaths:2
KDR:72
Accuracy:19.596% C**
KPH:96.800 B+
VKPH:5.400 A+
M20 Basilisk
B+
Kills:72
V. Kills:45 157%
Deaths:17
KDR:4.235
Accuracy:39.617% C++
KPH:15 D
VKPH:9.400 B+
Kills:1,841 (0 + 1,841)
Deaths:88
KDR:20.920
VKDR:3.034
Vehicle Kills:267
Kill Difference:1,753
Playtime:28.191 hours
Usage:1%
Score:1.597m
Score/min:944
Driving Accuracy:N/A%
Gunner Accuracy:39.617%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:405
V. Kills: N/A
Deaths:14
KDR:28.929
Accuracy:42.191% M++
KPH:222.500 S
VKPH:0 D*
Kills:405 (405 + 0)
Deaths:14
KDR:28.929
VKDR:0
Vehicle Kills:0
Kill Difference:391
Playtime:1.820 hours
Usage:0%
Score:0.036m
Score/min:326
Driving Accuracy:42.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,244
V. Kills:134 N/A
Deaths:47
KDR:26.468
Accuracy:38.351% B*
KPH:93.500 B+
VKPH:10.100 A
M20 Wyvern
C+
Kills:54
V. Kills:30 174%
Deaths:9
KDR:6
Accuracy:36.391% C+
KPH:15.200 D
VKPH:8.400 D-
Kills:1,298 (0 + 1,298)
Deaths:56
KDR:23.179
VKDR:2.929
Vehicle Kills:164
Kill Difference:1,242
Playtime:16.862 hours
Usage:1%
Score:0.287m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:36.391%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C85 Canister-H 11,78011,06849922.18B19.6751.49%C+12.27%B+145.1B+9.3C**65176.3h4.5B*8.7B*
C150 Dalton 12,8927,4807779.627C*7.1134.63%CN/A37.2C+26.9C++465200.9h2.6B*7.5B++
Titan-150 AP 5,0952,8343947.193C+4.6846.704%C1.341%D21.5C--17.2B377131.6h4.6C+9.9C+
M12 Kobalt-H 2,3742,3095244.404B+41.8923.845%B17.627%C+133.5C++3.8C38317.3h12.1B++50.7B++
C-4 2,2071,7026912.463B+0.0529.307%B+N/A83C+24.6C66520.5h1.1B++3.8B++
NC6A GODSAW 1,6061,5939221.728C0.7934.636%B++21.657%D--39.2DN/A32140.6h10.1C+29.1C*
LA1 Anchor 1,3071,3068341.566C0.9527.861%B18.606%D--47.7CN/A63727.4h8.5B++30.5B+
CAS 14-E 1,3781,2444726.468B23.9538.351%B*N/A93.5B+10.1A28713.3h22.8B+59.4B++
AF-41 Hacksaw 1,2291,2234432.761C+0.2546.333%B**14.881%C++38.1C**N/A18432.1h5B*10.9B**
NS-11A 1,2041,1916551.818C*0.7028.552%B++27.96%B+29.6CN/A7840.3h9.5A33.3B**
NS-15 Gallows 1,2021,1907071.683C0.8327.019%D30.084%C-26D*N/A33445.8h10.5C++38.7C+
GR-22AE 1,2141,1868861.339C1.1728.609%C26.054%C25.8D-N/A6446h11.1C*38.7C++
MGR-S1 Gladius 1,1801,1708491.378C+1.1427.998%C+24.359%C++21.4DN/A6454.6h7.9B+28.3B+
NSX Naginata 1,1731,1696731.737C*0.7824.949%C**31.48%C**49.3C+N/A25923.7h8.8B**35.4B++
GD-22S 1,1711,1687081.65C+0.8629.364%B**14.555%D**39.3C+N/A30129.7h9B++30.7B++
AF-4AE Cyclone 1,1781,1687491.559C+0.9529.17%C20.034%D-31.2D-N/A13937.4h8.6B+29.5C*
NC6 Gauss SAW 1,1701,1668171.427C++1.0928.146%A17.753%D--33C+N/A20635.3h7.4B++26.2B++
NS-15MP 1,1721,1646871.694C0.8228.527%C+30.498%C+27.9D*N/A739741.7h9.8B+34.4C**
GD-7F 1,1751,1641,1141.045C+1.4727.955%B+21.735%C++14.4DN/A6280.8h10.2B*36.6B++
NC05 Jackhammer 1,1751,1646621.758C*0.7653.007%B*14.691%C+34.2C--N/A13134h3.7B*7B++
AF-41 Hacksaw 1,1691,1624482.594C+0.0850.53%A15.749%C++35.5C++N/A16432.7h5.7B++11.4B**
NS-11C 1,1681,1606601.758B+0.7627.7%B+25.776%B**36.5C++N/A20731.8h9.9B**35.8B++
Reaper DMR 1,1661,1596711.727C++0.7928.666%B23.555%C36.1C+N/A12232.1h7.2B**25.3B*
AC-X11 1,1721,1599331.242C+1.2728.185%B+23.123%C++21.7C-N/A7653.4h7.4B**26.4B+
GR-22 1,1681,1587771.49C++1.0227.819%B+23.834%B+26.6C-N/A7343.6h10.1B**36.4B*
Carnage AR 1,1731,1589191.26C+1.2528.488%B+24.698%B+16.3D-N/A39471h10.3B**36.3B*
NS-15M1 1,1601,1585482.113B0.4029.12%B**18.48%D68.1B++N/A37417h9.9B*34.1B++
AF-4A Bandit 1,1711,1581,2570.921C-1.5925.341%C18.48%D-10D--N/A46115.6h9B++35.5B
AF-19 Mercenary 1,1641,1576421.802B**0.7128.655%B**22.645%C++26.2C++N/A11444.1h8.3B**28.8B*
NS-15M AE 1,1621,1576151.881C+0.6329.936%B+22.126%D34.3DN/A153733.7h10.2B+33.9B+
EM6 1,1621,1576651.74C+0.7727.479%B++17.113%D*55.4C*N/A30020.9h8.7B*31.8B++
NC1 Gauss Rifle 1,1681,1576831.694B0.8227.373%B++27.571%B*26.7C+N/A25443.4h8.5A+31.1B**
NS Decimator 1,4609918531.162C+1.3563.089%C*1.211%D-31.5C-14.9C34631.5h3.9B+6.2B+
M40 Fury 1,0569134819.021A++16.5141.165%B+N/A73.6B++11.5B+107812.4h8.2B*20B*
Enforcer ML85 1,640872929.478B++6.9650.357%B**N/A25.6C++22.5B*48334.1h10.9B+21.5B*
Dual-75 Duster 9238572534.28A+31.7751.333%A+N/A108.5B+8.4B**4237.9h4.3B**8.4B**
Titan-150 HEAT 1,2108016811.779B**9.2747.954%C++2.747%C+29.6B+15.1A23127.1h3.7B++7.8B++
Blitz GD-10 7857728900.867C1.6526.777%B16.321%C+14.6DN/A6652.8h11.4B*42.6B+
PSA-02 Diamondback 7337206221.158C1.3628.473%C++31.389%B+25.4DN/A6828.3h11.7B40.9B+
M96 Mjolnir-H 1,4387181017.109B+4.6054.117%B+N/A46.9C+47.1B**72715.3h38.6C+71.4C++
AF-23 Grinder 7006942432.856C++0.3444.278%C**14.409%D42.1B+N/A13216.5h4.5B**10.1B**
AF-23 Grinder 6456402482.581C+0.0740.214%C**15.938%C*37.4C**N/A12717.1h4.5B**11.3B**
NS-44P Commissioner 6296256780.922C1.5936.539%D30.56%C*27.2DN/A180223h3.2C*8.6C+
G40-F Ranger 9486031250.25S47.7439.134%B++N/A35.9C+20.5C+32016.8h48.4B**123.8A
M60-G Bulldog-H 6615965119.2S116.6961.263%B**N/A135.5B**14.8C++5974.4h4.2B+6.9B*
Tank Mine 9075761982.909C+0.4041.241%B+N/A65.5D-37.6D-9468.8h2.5D--6C+
Auraxium Slasher 5415347,4910.071C+2.4441.872%B++37.828%S1.2CN/A2437.5h2.1C*5B+
M12 Kobalt-F 4054051428.929U26.4242.191%M++77.531%S225SN/A3261.8h3.5A8.3A
Sticky Grenade 3973871387N/A384.4949.345%C--N/A774D20B+35360.5h2.3C+4.7C+
M40 Fury 4263651230.417M++27.9040.723%B+N/A74.5B+12.4C*18884.9h9.5B+23.3B++
Frag Grenade 3563531353N/A350.4946.115%C+N/A504.3C+4.3D-25720.7h3.1B+6.7B
M12 Kobalt 357347938.556A+36.0420.134%C**16.715%C-75.4C++2.2C3294.6h15.5B++76.9B+
NSX Tanto 3463433421.003C1.5127.869%C++29.446%B+16.7DN/A179120.5h9.9B**35.5B++
Enforcer ML65-H 651342506.84B+4.3359.878%C**N/A32.3C29.2C++81810.6h12.9C**21.6B+
M12 Kobalt 348337748.143C+45.6325.102%B+20.475%B+120.4C++3.9C3892.8h13.2B++52.5B++
AP30 Shredder 6033372911.621C*9.1129.902%C+N/A32.7C+25.8B++39210.3h63B+210.8B+
Carver 3012965,9720.05C+2.4630.698%C*22.297%B*0.9C--N/A3313.8h1.2B+4C**
EM4-AE Longshot 288288387.579B*5.0742.138%C+77.778%D41.7C--N/A956.9h1.6B+3.9B+
NS-7 PDW 2802771841.505B+1.0125.22%C+29.964%A++43.3B+N/A1946.4h12B++47.6B+
Breaker Rocket Pods 253240926.667A*24.1560.393%AN/A240A++13C15301h7.4B**12.3B*
M40 Fury-H 309230925.556B*23.0454.515%A+N/A69.7C--23.9B**3893.3h11.9D--21.8C+
Bouncing Betty 211211782.705C--0.1952.314%B*N/A111.1CN/A4611.9h1.8C**3.4B*
E540 Halberd-H 340211346.206C3.6959.456%B+N/A35.8C-21.9C++5265.9h6.3C10.6C+
SAS-R 198198752.64C+0.1339.782%C+68.182%C+33C--N/A15666h2.2C+5.6C++
M60-A Bulldog 219192824A++21.4944.223%B++N/A41.7C+5.9C5284.6h4.3B**9.6B*
NS-357 Underboss 1871872070.903C+1.6136.74%C+25.669%C*42.5C+N/A6384.4h3.2B*8.8B+
The Slasher 1871855,8220.032C2.4844.273%B++17.297%B*0.6C--N/A11320.5h2.2C+4.9C+
NSX Tomoe 1841821641.11C1.4031.634%B28.022%D--22.8D-N/A888h12.9C*40.7B
M60-A Bulldog 2011811215.083C+12.5749.641%C**1.105%D-36.9C+4.1C+2594.9h5B+10B+
L100 Python HESH 2041741174U171.4947.588%C+N/A72.5B+12.5B**5172.4h2.5B*5.2B+
NSX-P Tengu 1691651770.932C+1.5838.761%C**29.091%B**26.6C--N/A656.2h12.7C++32.7B
NSX-P Tanto 1651641151.426B1.0929.317%B+36.585%A+32.8C+N/A935h11.2B+38.1B++
NSX-P Naginata 1641631161.405C+1.1123.852%C++31.902%C**28.1DN/A705.8h11.1B46.5B+
AF-4 Cyclone 1601601281.25C+1.2628.11%B26.25%B*30.8CN/A2915.2h8.2B**29B++
L105 Zephyr 188156179.176C+6.6660.95%A*N/A82.1B++16.8A7581.9h5.7C**9.3B*
M30 Mustang AH 162151236.565C+4.0561.281%B+N/A45.8C3.3D3063.3h5.5B+8.9B+
M12 Kobalt 152144272S69.4919.596%C**23.611%B**96B+5.3A5051.5h12.6B**64.4B++
LA3 Desperado 1441431251.144C++1.3724.832%D22.378%C*18.8DN/A35017.6h7B*28B
Skyguard 227142720.286S17.7730.203%C++2.113%C++18B10.8C*2867.9h66.3A219.5B**
A30 Walker 206137817.125S14.6131.426%A+N/A31.9B**16C**5124.3h56.8B**180.6B**
MGR-A1 Vanquisher 140136751.813C**0.7032.394%B*25%C+45.3C+1.3C+1773h9.6B29.7B+
NS-44 Commissioner AE 1311311021.284C+1.2334.692%D--37.405%A39.7C--N/A79693.3h2.8B+8.1C++
M20 Mustang 236126661.909C+0.6030.126%C+N/A6.6D5.7D19119.2h89.9C**298.4C**
NC14 Bolt Driver 126126333.818B++1.3039.737%B+86.508%A36B+N/A3133.5h1.9B**4.8B*
NC05 Jackhammer AE 1241241221.016C-1.5051.188%C**27.419%A*17.7D*N/A517h3.8B++7.5B+
Anti-Vehicle Grenade 1581231123N/A120.4947.577%C--N/A246D70C38610.5h6.6D13.9C--
L100 Python AP 185119814.875B**12.3662.13%B*1.681%C42.5B+23.6B++8942.8h6.2C9.9C++
C75 Viper 1381161011.6A9.0952.432%A+N/A72.5A++13.8A11341.6h8.5B++16.1B**
E540 Halberd 1731151110.455C++7.9452.86%B**N/A34.8B17.6B+13013.3h4.3B**8.2B**
NC6S Gauss SAW S 104103831.241C1.2725.554%C++15.534%D*18.4D--N/A865.6h8.5B*33.3B+
EM1 9999561.768B+0.7526.686%B*27.273%B+21.5DN/A1784.6h9.2B**34.3B++
Spear Anti-Vehicle Phalanx Turret 14299128.25C++5.7454.697%B**2.02%D--70.7A+30.7B*11491.4h5.3B++9.7B**
NSX Tengu 101981000.98C1.5335.479%C28.571%B*14.4D--N/A446.8h9.4B*26.6B+
EM4 Longshot 9797146.929B**4.4231.707%D*81.443%B+38.8C**N/A1602.5h1.6B**5.1C*
Titan-150 HESH 12492423B++20.4944.95%C1.087%D31.7D11B+2962.9h3.9D-8.6D
AF-57 Piston 9191711.282C+1.2346.759%B+13.187%C22.8DN/A1254h3.3B*7.1B*
Rocklet Rifle 18885910.934B1.5847.397%DN/A19.8D24C+3244.3h24.4B**51.5B++
Hardlight Dagger 91854,8610.017C-2.5025.653%C2.353%D0.3C+N/A20299.9h2C*7.7C*
Spear Anti-Vehicle Phalanx Tower 11178178M+75.4954.27%B+7.692%A++65B27.5C+4101.2h5.1B*9.3B*
GD-66 Claw 7474521.423C++1.0968.657%B++10.811%D27.4DN/A1252.7h2.5C+3.6B
M20 Basilisk 11772174.235B1.7239.617%C++2.778%D*15D9.4B+3554.8h84.4C*212.9B
NCM3 Raven 12472641.125C++1.3949.974%A4.167%B*10.6C+7.6B+2376.8h27.1C++54.2B+
NS-10 Burster 10666292.276A*0.2439.713%A1.515%D*10.3A++6.3A++1746.4h89.3A+224.8A
Vortek Rotary 9765165U62.4927.072%D1.538%C-19.7C++9.7C5303.3h42.8B++158B+
NCM3 Raven 12563640.984C++1.5350.71%A1.587%D-9.3C+9.1A2256.8h31.2C+61.5B+
NS-10 Burster 9762292.138B**0.3839.785%B**3.226%D9.7A++5.5B**1456.4h94.3A+237.1A
Mag-Cutter 62614,0200.015C2.5030.357%C++1.639%D0.2CN/A2255.4h2B+6.4B+
NC12 Sweeper 6161341.794B+0.7262.228%A++19.672%A++43.6BN/A2111.4h3.8B+6B**
NS-AM7 Archer 84591640.36C2.1548.584%D**28.814%B**1.4D*N/A2442.5h13.4B+27.5C**
Shrike 8557541.056B+1.4651.91%D5.263%A15.4D-7.6D5833.7h5.2B++10.1B+
M20 Wyvern 845496C+3.4936.391%C+N/A15D8.3D-2693.6h75.7C++207.9C++
NS-AM7 AE/NC Archer 8853560.946C**1.5765.169%B++3.774%D**4.7D3.1C+4411.3h12C**18.5B+
NCM1 Scattercannon 5252212.476C**0.0453.378%B**25%A*40B**N/A4241.3h4.6A8.5B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112250.7h
Spawn Beacon827,1555.8h
Nano-Armor Kit273283,34248.9h
AE Nano-Armor Kit817626,835109.3h
Repair Module0630.2h
Turret AI Module0540.2h
Skywall Shield Emitter0530.2h
Rampart Wall1720.9h
AE Medical Applicator502141,70716.3h
Nanite Revive Grenade01,7220.5h
Medical Kit1,2529,59329.4h
Medical Applicator569,8901.5h
Motion Spotter131,3821.7h
Restoration Kit1151,3164h
Deconstruction Tool07,0681h
Spitfire Auto-Turret72180.5h
Recon Detection Device77221.7h
Shield Recharging Field262,4401h
Ammunition Package432,4131.4h
Anti-Infantry MANA Turret2690.4h
Nano-Repair Grenade05160.1h
Hardlight Barrier72750.5h

Check the help document for the dictionary if you want to learn more about words used here.


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