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Field Marshal VVargasmTR[AYNL] VVargasmTR
TR BR 92

KDR: 3.02

Score: 15.5m

Last Seen: May 21st, 2018 9:34 PM
- OFFLINE - 744.3 hour(s)

Prestige 1, Battle Rank 100 (92 total) - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 42
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton P525 Marauder-H T16 Rhino T9 CARV MSW-R TMG-50 MR11 Gatekeeper-H M40 Fury
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $899,469 MLG Score: 719
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.093%25.826%674119863,8452.096510.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.72%1.02B**0.867B*0.878B*HEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.51B+9.60.325C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.565%2.667%45199675160550.46875134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.056D*0.931B*-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.638B+15.80.698B+41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.953%1.026%33329953901671622.32143239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.626%0.024C+-1.099D*-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+5.40.571B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.53%0.593%355779904,388174216625.0743202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%0.426B-0.973D---0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.838B++7.60.801B++11.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 42
15.5m1314.5%965 (57.9k)749 (44.9k)3.0241310,7783,5643.6599392 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR99789621.514%10.781%23205:473

61% Engineer27% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 9th, 2014 10:44 PMSep 13th, 2015 11:21 PMJun 20th, 2018 9:27 AM (1d) (PST)May 21st, 2018 6:16 PM (31d) (PST)May 21st, 2018 5:34 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
801937080.5220.1730.0568.9070.156719

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,0495,55642,49331103534944,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.2h/14.3d 2,266 1,162 3,261 184k 166 897 3,216 16.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:211
Deaths:102
KDR:2.069
Accuracy:26.245% B++
HSR:27.014% A
LC2 Lynx
A
Kills:176
Deaths:113
KDR:1.558
Accuracy:29.101% A
HSR:23.296% B+
HC1 Cougar
B*
Kills:161
Deaths:126
KDR:1.278
Accuracy:27.940% B*
HSR:25.466% B++
TRAC-5
A
Kills:69
Deaths:43
KDR:1.605
Accuracy:27.907% A
HSR:11.594% D*
Kills:617
Deaths (as Engineer):384
Deaths (to Engineers):902
KDR:1.60677
Kill Difference:233
Playtime:208.928 hours
Usage:61%
Score:5.690m
Score/min:454
Accuracy (listed only):27.799%
HSR (listed only):21.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
B**
Kills:1,159
Deaths:563
KDR:2.059
Accuracy:26.299% B**
HSR:27.438% B**
T9 CARV
A+
Kills:544
Deaths:318
KDR:1.711
Accuracy:25.635% A+
HSR:25.919% B+
MSW-R
B+
Kills:535
Deaths:284
KDR:1.884
Accuracy:24.720% B+
HSR:22.804% C+
TMG-50
B**
Kills:533
Deaths:269
KDR:1.981
Accuracy:26.588% B**
HSR:30.394% B**
NS-15M1
B++
Kills:285
Deaths:171
KDR:1.667
Accuracy:24.246% B+
HSR:26.667% B++
Kills:3,056
Deaths (as Heavy Assault):1,605
Deaths (to Heavy Assaults):1,102
KDR:1.90405
Kill Difference:1,451
Playtime:91.583 hours
Usage:27%
Score:8.456m
Score/min:1,539
Accuracy (listed only):25.497%
HSR (listed only):26.644%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:211
Deaths:102
KDR:2.069
Accuracy:26.245% B++
HSR:27.014% A
LC2 Lynx
A
Kills:176
Deaths:113
KDR:1.558
Accuracy:29.101% A
HSR:23.296% B+
HC1 Cougar
B*
Kills:161
Deaths:126
KDR:1.278
Accuracy:27.940% B*
HSR:25.466% B++
TRAC-5
A
Kills:69
Deaths:43
KDR:1.605
Accuracy:27.907% A
HSR:11.594% D*
Kills:617
Deaths (as Light Assault):384
Deaths (to Light Assaults):584
KDR:1.60677
Kill Difference:233
Playtime:26.604 hours
Usage:8%
Score:0.897m
Score/min:562
Accuracy (listed only):27.799%
HSR (listed only):21.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B**
Kills:100
Deaths:55
KDR:1.818
Accuracy:27.433% B**
HSR:18% C
Cycler TRV
B*
Kills:72
Deaths:61
KDR:1.180
Accuracy:26.339% B*
HSR:12.500% D--
Kills:172
Deaths (as Combat Medic):116
Deaths (to Combat Medics):351
KDR:1.48276
Kill Difference:56
Playtime:10.073 hours
Usage:3%
Score:0.324m
Score/min:536
Accuracy (listed only):26.886%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):374
KDR:0
Kill Difference:UNR
Playtime:3.687 hours
Usage:1%
Score:0.042m
Score/min:189
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:80
Deaths:32
KDR:2.500
Accuracy:23.458% A++
HSR:17.500% C--
MRC3 Mercy
A+
Kills:63
Deaths:32
KDR:1.969
Accuracy:23.445% A+
HSR:20.635% C++
Kills:143
Deaths (as MAX Suit):32
Deaths (to MAX Suits):194
KDR:4.46875
Kill Difference:111
Playtime:2.744 hours
Usage:1%
Score:0.068m
Score/min:410
Accuracy (listed only):23.451%
HSR (listed only):19.067%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:75
V. Kills:6 N/A
Deaths:11
KDR:6.818
Accuracy:27.565% C
KPH:54.500 B+
VKPH:4.400 B+
Kills:75 (75 + 0)
Deaths:11
KDR:6.818
VKDR:0.545
Vehicle Kills:6
Kill Difference:64
Playtime:1.377 hours
Usage:0%
Score:0.019m
Score/min:228
Piloting Accuracy:27.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,719
V. Kills:1,786 96%
Deaths:251
KDR:6.849
Accuracy:26.754% D*
KPH:22 C--
VKPH:22.900 C+
L105 Zephyr
A*
Kills:152
V. Kills:13 N/A
Deaths:4
KDR:38
Accuracy:54.778% A+
KPH:114 A*
VKPH:9.700 B+
Kills:1,871 (0 + 1,871)
Deaths:255
KDR:7.337
VKDR:7.055
Vehicle Kills:1,799
Kill Difference:1,616
Playtime:79.298 hours
Usage:23%
Score:1.344m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:54.778%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:241
V. Kills:52 455%
Deaths:6
KDR:40.167
Accuracy:45.280% B+
KPH:77.700 A
VKPH:16.800 A+
P2-120 AP
C+
Kills:149
V. Kills:107 138%
Deaths:23
KDR:6.478
Accuracy:37.853% D
KPH:23.700 C
VKPH:17 C+
MR11 Gatekeeper
B*
Kills:126
V. Kills:95 131%
Deaths:15
KDR:8.400
Accuracy:45.340% B*
KPH:22.900 B+
VKPH:17.200 C++
E540 Halberd
A
Kills:56
V. Kills:26 207%
Deaths:9
KDR:6.222
Accuracy:45.753% B++
KPH:37.400 A
VKPH:17.400 B**
Kills:572 (390 + 182)
Deaths:53
KDR:10.792
VKDR:5.283
Vehicle Kills:280
Kill Difference:519
Playtime:16.400 hours
Usage:5%
Score:0.371m
Score/min:377
Driving Accuracy:37.853%
Gunner Accuracy:45.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,718
V. Kills:63 N/A
Deaths:81
KDR:21.210
Accuracy:46.631% A++
KPH:164.800 A
VKPH:6 C+
MR11 Gatekeeper-H
B+
Kills:364
V. Kills:354 103%
Deaths:52
KDR:7
Accuracy:57.075% B+
KPH:31 C++
VKPH:30.200 C++
G20 Vulcan-H
B+
Kills:147
V. Kills:129 113%
Deaths:42
KDR:3.500
Accuracy:45.192% C+
KPH:37.800 C+
VKPH:33.200 B+
Kills:2,229 (0 + 2,229)
Deaths:175
KDR:12.737
VKDR:3.120
Vehicle Kills:546
Kill Difference:2,054
Playtime:26.044 hours
Usage:8%
Score:0.710m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:45.192%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:362
V. Kills:65 N/A
Deaths:24
KDR:15.083
Accuracy:38.287% B+
KPH:61.700 B++
VKPH:11.100 B+
M40 Fury
B++
Kills:204
V. Kills:25 N/A
Deaths:18
KDR:11.333
Accuracy:41.232% B++
KPH:65.700 B+
VKPH:8 C--
Kills:566 (0 + 566)
Deaths:42
KDR:13.476
VKDR:2.143
Vehicle Kills:90
Kill Difference:524
Playtime:8.971 hours
Usage:3%
Score:0.377m
Score/min:701
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 3,5051,7192516.849C++3.8226.754%D*N/A22C--22.9C+28378h2.9B**10.7B+
P525 Marauder-H 1,7811,7188121.21B+18.1946.631%A++N/A165.2A6.1C+46110.4h4.9B*10.4B**
T16 Rhino 1,1681,1595632.059B*0.9726.299%B**27.438%B**56.3AN/A13620.6h9.5A36B*
T9 CARV 5485443181.711B+1.3125.635%A+25.919%B+36.5B+N/A13914.9h9.7A38B*
MSW-R 5375352841.884C++1.1424.72%B+22.804%C+39.3C++N/A396513.6h9.4B**37.8B*
TMG-50 5365332691.981B*1.0426.588%B**30.394%B**40.7B+N/A10613.1h8A30.2B*
MR11 Gatekeeper-H 718364527B++3.9857.075%B+N/A31.1C++30.3C++37111.7h44.7B*78.4B*
M40 Fury 4273622415.083B**12.0638.287%B+N/A61.4B++11B+5985.9h9.3B*24.4B*
NS-15M1 2872851711.667C*1.3624.246%B+26.667%B++30.6CN/A769.3h10.8B++44.7B+
P2-120 HESH 293241640.167A+37.1445.28%B+N/A77.7A16.8A+3613.1h4B++8.8B*
LC3 Jaguar 2122111022.069B+0.9626.245%B++27.014%A37B+N/A5105.7h8.2A31.2B**
M40 Fury 2292041811.333B+8.3141.232%B++N/A65.8B+8.1C-8943.1h10B++24.3B*
LC2 Lynx 1781761131.558B+1.4729.101%A23.296%B+15.3DN/A8711.5h11.7B*40.3B*
HC1 Cougar 1651611261.278C**1.7527.94%B*25.466%B++7.6D--N/A2721.3h10.1B++36.3B++
L105 Zephyr 165152438A*34.9854.778%A+N/A116.9A**10B+2731.3h3.8A7B**
P2-120 AP 256149236.478C++3.4537.853%D2.013%D-23.7C17C+4826.3h7.6C++19.9C+
G20 Vulcan-H 276147423.5C++0.4845.192%C+2.721%C37.7C+33.1B+6883.9h91.9B+203.4B+
MR11 Gatekeeper 221126158.4A5.3845.34%B*N/A22.9B+17.3C++2685.5h40B*88.3B**
Tank Mine 208124215.905A++2.8837.577%C**N/A88.6C60C+11551.4h2C+5.3B++
ML-7 185107861.244B**1.7865.562%B**N/A35.7B**26A*3153h5.7B+8.7B*
TAR 103100551.818B1.2127.433%B**18%C29.4C+N/A1683.4h10.5B**38.1B**
C-4 12187322.719B**0.3127.954%B+N/A62.1C24.3C19761.4h1.1B*4B++
M60-A Bulldog 9886810.75B++7.7348.571%A2.326%B**43B+6C+4962h4.5B**9.4B**
M60-A Bulldog 10183327.667C*24.6456.711%B**1.205%D--55.3B**12A*2801.5h6.1C+10.8B+
MRC3 Mercy 8080322.5C**0.5223.458%A++17.5%C--57.1A**N/A1891.4h9.1A**38.9A
M14 Banshee 8175116.818C**3.7927.565%C2.667%A*53.6B4.3B2281.4h15.8B+57.2B+
Cycler TRV 7772611.18C+1.8426.339%B*12.5%D--24C1.7S2303h14.3C54.5B
TRAC-5 7069431.605B**1.4227.907%A11.594%D*23B+N/A2413h11.3B*40.5B*
MRC3 Mercy 6363321.969C+1.0623.445%A+20.635%C++45AN/A1341.4h11.2A*47.7A
E540 Halberd 825696.222C+3.2045.753%B++N/A37.3A17.3B**3661.5h4.2A9.3B**
NS Decimator 8852451.156C**1.8764.886%B+1.923%C24.8C--17.1C*3172.1h4.9C++7.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1610.1h
Nano-Armor Kit7095,46710.9h
Spawn Beacon63240.3h
AE Nano-Armor Kit85106,69914.5h
AE Medical Applicator82,0340.2h
Ammunition Package2520h
Medical Kit1811,3633.1h
Medical Applicator114,7110.3h

Check the help document for the dictionary if you want to learn more about words used here.


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