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General Major VaJaysJay[AYNL] VaJaysJay
TR BR 94

KDR: 1.42

Score: 11.3m

Last Seen: Oct 18th, 2019 2:04 AM
- OFFLINE - 24.3 hour(s)

Battle Rank 94 - Terran Republic on Emerald
Level Progress (to 95): 83%
Level 100 Progress: 60% 299h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun SMG-46 Armistice TORQ-9 HC1 Cougar LC2 Lynx MSW-R Cycler TRV C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.703%20.721%4502211977,3841.47356-0.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.573%0.128C++-0.013C+0.195C++HEAD ++ (~9.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.166C++13.60.051C+49

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.957%2.895%112412153804491530.846325247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.95%-0.209C0.627B+0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.672B+4.70.608B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.591%5.47%260512147133504482.03134159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.335%0.149C++0.435B1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.3-0.212C52.1-0.372C-90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.3m568.8%421 (25.3k)326 (19.6k)1.4223213,7049,6351.7023494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121943215.902%14.521%23103:373

21% Combat Medic32% Engineer27% Heavy Assault7% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2013 3:03 PMFeb 19th, 2018 2:46 AMOct 19th, 2019 3:27 AM (24d) (PST)Oct 17th, 2019 10:41 PM (25d) (PST)Oct 17th, 2019 10:04 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4191692500.3940.2770.0572.4800.042277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,12710,15014,97724173149319,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
579.2h/24.1d 2,698 1,990 5,973 86.2k 796 1,572 1,449 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:541
Deaths:388
KDR:1.394
Accuracy:20.386% C-
HSR:18.669% D
T9 CARV
C**
Kills:371
Deaths:315
KDR:1.178
Accuracy:17.750% C
HSR:24.798% C**
TMG-50
C+
Kills:289
Deaths:237
KDR:1.219
Accuracy:19.576% C
HSR:23.529% C+
T9 CARV-S
D
Kills:195
Deaths:168
KDR:1.161
Accuracy:17.239% D-
HSR:20% D
MG-H1 Watchman
C+
Kills:134
Deaths:88
KDR:1.523
Accuracy:19.882% D
HSR:26.119% C+
NS-15M AE
C++
Kills:63
Deaths:25
KDR:2.520
Accuracy:21.878% D
HSR:28.571% C++
Kills:1,593
Deaths (as Heavy Assault):1,221
Deaths (to Heavy Assaults):2,757
KDR:1.30467
Kill Difference:372
Playtime:156.437 hours
Usage:27%
Score:2.657m
Score/min:283
Accuracy (listed only):19.452%
HSR (listed only):23.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% C+
HSR:14.992% C
HC1 Cougar
C+
Kills:702
Deaths:485
KDR:1.447
Accuracy:22.813% C
HSR:21.652% C+
LC2 Lynx
C++
Kills:571
Deaths:442
KDR:1.292
Accuracy:21.436% C
HSR:22.067% C++
LC3 Jaguar
C-
Kills:228
Deaths:178
KDR:1.281
Accuracy:21.662% C-
HSR:16.228% D
NS-11C
B
Kills:173
Deaths:148
KDR:1.169
Accuracy:25.843% B
HSR:16.763% C-
TRAC-5
C
Kills:91
Deaths:102
KDR:0.892
Accuracy:20.306% C
HSR:15.385% D
MKV Suppressed
C*
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% C+
HSR:21.177% C*
Kills:3,144
Deaths (as Light Assault):2,395
Deaths (to Light Assaults):1,702
KDR:1.31273
Kill Difference:749
Playtime:51.957 hours
Usage:9%
Score:0.972m
Score/min:312
Accuracy (listed only):23.232%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:702
Deaths:485
KDR:1.447
Accuracy:22.813% C
HSR:21.652% C+
LC2 Lynx
C++
Kills:571
Deaths:442
KDR:1.292
Accuracy:21.436% C
HSR:22.067% C++
LC3 Jaguar
C-
Kills:228
Deaths:178
KDR:1.281
Accuracy:21.662% C-
HSR:16.228% D
NS-11C
B
Kills:173
Deaths:148
KDR:1.169
Accuracy:25.843% B
HSR:16.763% C-
TRAC-5
C
Kills:91
Deaths:102
KDR:0.892
Accuracy:20.306% C
HSR:15.385% D
Kills:1,765
Deaths (as Engineer):1,355
Deaths (to Engineers):1,761
KDR:1.30258
Kill Difference:410
Playtime:186.781 hours
Usage:32%
Score:3.603m
Score/min:322
Accuracy (listed only):22.412%
HSR (listed only):18.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% C+
HSR:14.992% C
TORQ-9
B+
Kills:1,179
Deaths:793
KDR:1.487
Accuracy:21.339% D
HSR:27.142% B+
Cycler TRV
C+
Kills:522
Deaths:427
KDR:1.222
Accuracy:19.866% D
HSR:19.540% C+
TAR
D
Kills:241
Deaths:202
KDR:1.193
Accuracy:20.015% D
HSR:13.278% D*
T1 Cycler
C**
Kills:171
Deaths:123
KDR:1.390
Accuracy:23.632% C**
HSR:15.790% D-
NS-11A
B
Kills:168
Deaths:108
KDR:1.556
Accuracy:19.970% D-
HSR:25% B
MKV Suppressed
C*
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% C+
HSR:21.177% C*
Kills:3,660
Deaths (as Combat Medic):2,693
Deaths (to Combat Medics):978
KDR:1.35908
Kill Difference:967
Playtime:120.996 hours
Usage:21%
Score:2.856m
Score/min:393
Accuracy (listed only):22.199%
HSR (listed only):19.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% C+
HSR:14.992% C
T4 AMP
A++
Kills:109
Deaths:168
KDR:0.649
Accuracy:23.852% D
HSR:29.358% A++
SOAS-20
D
Kills:105
Deaths:114
KDR:0.921
Accuracy:24.781% D
HSR:15.238% D-
MKV Suppressed
C*
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% C+
HSR:21.177% C*
TX1 Repeater
A
Kills:83
Deaths:137
KDR:0.606
Accuracy:22.378% C
HSR:30.121% A
NS-357 Underboss
D
Kills:69
Deaths:81
KDR:0.852
Accuracy:31.328% D
HSR:15.942% D
Kills:1,745
Deaths (as Infiltrator):1,540
Deaths (to Infiltrators):1,200
KDR:1.13312
Kill Difference:205
Playtime:41.910 hours
Usage:7%
Score:0.735m
Score/min:292
Accuracy (listed only):25.484%
HSR (listed only):21.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C
Kills:272
Deaths:158
KDR:1.722
Accuracy:16.143% C
HSR:11.397% F
M6 Onslaught
C
Kills:225
Deaths:133
KDR:1.692
Accuracy:15.640% C
HSR:16.889% D
MRC3 Mercy
C-
Kills:169
Deaths:83
KDR:2.036
Accuracy:14.147% C--
HSR:18.343% C-
MRC3 Mercy
C++
Kills:153
Deaths:83
KDR:1.843
Accuracy:14.042% D
HSR:21.569% C++
M3 Pounder HEG
A*
Kills:68
Deaths:69
KDR:0.986
Accuracy:35.205% C
HSR:5.882% A*
Kills:887
Deaths (as MAX Suit):263
Deaths (to MAX Suits):606
KDR:3.37262
Kill Difference:624
Playtime:18.445 hours
Usage:3%
Score:0.498m
Score/min:450
Accuracy (listed only):19.036%
HSR (listed only):14.816%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:87
V. Kills:27 311%
Deaths:21
KDR:4.143
Accuracy:50.072% C+
KPH:42.900 B++
VKPH:13.300 C**
C75 Viper
C*
Kills:56
V. Kills:24 224%
Deaths:28
KDR:2
Accuracy:39.315% C+
KPH:21.100 C-
VKPH:9.100 C*
Kills:143 (143 + 0)
Deaths:49
KDR:2.918
VKDR:1.041
Vehicle Kills:51
Kill Difference:94
Playtime:4.678 hours
Usage:1%
Score:0.088m
Score/min:315
Driving Accuracy:39.315%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:147
V. Kills:57 253%
Deaths:29
KDR:5.069
Accuracy:32.448% D**
KPH:36 B+
VKPH:14 D
E540 Halberd
C
Kills:138
V. Kills:67 203%
Deaths:20
KDR:6.900
Accuracy:37.755% C-
KPH:22.800 C
VKPH:11.100 C
P2-120 HESH
C+
Kills:89
V. Kills:18 468%
Deaths:6
KDR:14.833
Accuracy:35.366% D
KPH:40.200 C
VKPH:8.100 C+
MR11 Gatekeeper
C+
Kills:70
V. Kills:32 212%
Deaths:10
KDR:7
Accuracy:35.184% D
KPH:22 C+
VKPH:10 D
P2-120 HEAT
C+
Kills:57
V. Kills:24 228%
Deaths:17
KDR:3.353
Accuracy:42.718% C++
KPH:24.200 C+
VKPH:10.200 C+
Kills:501 (293 + 208)
Deaths:82
KDR:6.110
VKDR:2.415
Vehicle Kills:198
Kill Difference:419
Playtime:17.879 hours
Usage:3%
Score:0.400m
Score/min:373
Driving Accuracy:42.718%
Gunner Accuracy:35.184%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:358
V. Kills:176 202%
Deaths:65
KDR:5.508
Accuracy:44.543% C
KPH:46.900 C++
VKPH:23 C
E540 Halberd-H
C+
Kills:53
V. Kills:22 230%
Deaths:6
KDR:8.833
Accuracy:56.381% C+
KPH:40.900 C+
VKPH:17 D
Kills:411 (0 + 411)
Deaths:71
KDR:5.789
VKDR:2.789
Vehicle Kills:198
Kill Difference:340
Playtime:8.937 hours
Usage:2%
Score:0.181m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:56.381%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:109
V. Kills:13 N/A
Deaths:1
KDR:109
Accuracy:12.041% D--
KPH:48.600 C-
VKPH:5.800 A
M20 Basilisk
C+
Kills:55
V. Kills:17 306%
Deaths:15
KDR:3.667
Accuracy:29.213% D*
KPH:20.200 C+
VKPH:6.300 C-
Kills:164 (0 + 164)
Deaths:16
KDR:10.250
VKDR:1.875
Vehicle Kills:30
Kill Difference:148
Playtime:4.961 hours
Usage:1%
Score:0.054m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:29.213%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,4371,4091,1211.257C**0.1715.829%C12.917%C+27.5CN/A9451.3h13.8B+87.1C**
SMG-46 Armistice 1,3131,2949721.331C**0.0925.402%C+14.992%C24.7CN/A9152.4h15.1C+59.4C++
TORQ-9 1,2051,1797931.487C*0.0621.339%D27.142%B+25.7CN/A7945.8h14.5C*68.1C+
HC1 Cougar 7137024851.447B0.0222.813%C21.652%C+19.4CN/A7936.1h11.5B50.5C*
LC2 Lynx 5845714421.292C*0.1321.436%C22.067%C++17.8C-N/A6432h14.5C*67.8C++
MSW-R 5485413881.394C+0.0320.386%C-18.669%D25.4C--N/A9821.3h12.8C+62.6C+
Cycler TRV 5405224271.222C+0.2019.866%D19.54%C+22.3C-N/A11823.4h14.6C73.4C
C-4 6224713201.472C++0.0523.802%CN/A114.9B++36.8B+9454.1h1.3B+5.5C*
T9 CARV 3733713151.178C+0.2417.75%C24.798%C**23.2CN/A11216h12.8B+72C*
G20 Vulcan-H 534358655.508B+4.0944.543%C3.352%B47.1C++23.2C3397.6h83B++186.4B+
ML-7 3693003870.775C++0.6560.191%B+5.333%A+28.8B+6.6D-22510.4h4.8B**8B**
TMG-50 2952892371.219C+0.2019.576%C23.529%C+26.3CN/A11011h12.7C+64.7C+
M6 Onslaught 2752721581.722C0.3016.143%C11.397%F31.3C+N/A1438.7h23.7D*146.9C
TAR 2422412021.193C+0.2320.015%D13.278%D*24.1CN/A8110h13C++65C+
LC3 Jaguar 2332281781.281C+0.1421.662%C-16.228%D25.9C+N/A988.8h12.8C++58.9C++
M6 Onslaught 2252251331.692C0.2715.64%C16.889%D30.8C+N/A1267.3h24.5D**156.7C-
T2 Striker 311201504.02S2.6029.382%F--N/A17.5B+9.6C14611.5h16A++54.5B*
T9 CARV-S 1991951681.161C+0.2617.239%D-20%D28.3C--N/A1236.9h12.5C++72.5C+
Tank Mine 263180463.913B++2.4924.435%DN/A150B*69.2C**11.2h1.3B**5.4B+
NS-11C 1751731481.169C*0.2525.843%B16.763%C-22.2CN/A1207.8h15.5C+60C*
T1 Cycler 1721711231.39B0.0323.632%C**15.79%D-29C**N/A1445.9h12.7B++53.6B+
MRC3 Mercy 174169832.036C+0.6114.147%C--18.343%C-31.9C**N/A1075.3h21C148.5C+
NS-11A 1681681081.556C**0.1319.97%D-25%B37.3C**N/A914.5h12.1B++60.4C++
MRC3 Mercy 159153831.843C+0.4214.042%D21.569%C++28.3C+1.1B**1055.4h23.3D165.8C-
P2-120 AP 204147295.069C+3.6532.448%D**4.762%B*35.9B+13.9D7104.1h4.2A13.1B+
Frag Grenade 1471441144N/A142.5856.933%A++N/A720B**15B**28130.2h3.2B++5.7B*
E540 Halberd 205138206.9C++5.4837.755%C-2.174%D23C11.2C2036h6.2C+16.3C+
MG-H1 Watchman 136134881.523C++0.1019.882%D26.119%C+27.3C--N/A864.9h16.1C+81.1C+
NS Decimator 161127751.693B*0.2766.667%B++3.937%A+41C**11D2333.1h4.2B+6.3B+
T4 AMP 1121091680.649C0.7723.852%D29.358%A++25.3CN/A834.3h11.8B*49.3B
M12 Kobalt 1221091109S107.5812.041%D--20.184%B+49.5C5.9A2022.2h19.8C+164.7C-
SOAS-20 1061051140.921C0.5024.781%D15.238%D-16.7D--N/A736.3h12.1C++48.8C+
TRAC-5 91911020.892C++0.5320.306%C15.385%D12.8CN/A1267.1h14.9C*73.2C++
P2-120 HESH 10789614.833C*13.4135.366%D1.124%C*40.5C8.2C+3832.2h4.2B+12C++
L100 Python HEAT 11487214.143C+2.7250.072%C+1.149%D-43.5B*13.5C**3892h4B+8B*
MKV Suppressed 8585681.25C**0.1725.166%C+21.177%C*25CN/A1143.4h12B+47.9B
TX1 Repeater 86831370.606C+0.8222.378%C30.121%A36.1B+1.3B**1662.3h11B++49B+
MR11 Gatekeeper 10270107B+5.5835.184%DN/A21.9C+10D2293.2h43.6B+124C**
NS-357 Underboss 7069810.852C+0.5731.328%D15.942%D34.5C+N/A1532h3.6B++11.6C++
M3 Pounder HEG 7668690.986C0.4435.205%C5.882%A*16.6C+2D-1104.1h14.7B+41.6C**
NS-15M AE 6363252.52C++1.1021.878%D28.571%C++30DN/A1162.1h10.2B+46.7C++
P2-120 HEAT 8157173.353C1.9342.718%C++3.509%C**23.8C+10C+4062.4h7.7C+17.9C*
C75 Viper 8056282C-0.5839.315%C+N/A21.5C-9.2C*2582.6h18.9D48C-
M20 Basilisk 7255153.667C*2.2429.213%D*1.818%F20.4C+6.3C-1662.7h74.1B+253.7C++
Claymore 5454114.909C3.4928.972%CN/A135C+N/A5820.4h1.1B*4C*
E540 Halberd-H 755368.833C++7.4156.381%C+1.887%C++40.8C+16.9D3291.3h5.6B9.9B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon3740.2h
Nano-Armor Kit249276,21217h
Anti-Vehicle MANA Turret1850.2h
Nanite Revive Grenade01,3250.4h
Spitfire Auto-Turret73280.3h
M12 Kobalt0830h
Shield Recharging Field524,2551.5h
Medical Applicator497191,33013.7h
Ammunition Package211,5860.8h
Anti-Infantry MANA Turret101030.3h
Nano-Repair Grenade0680h
Snowman Soldier1810.1h
Recon Detection Device281,6312.8h

Check the help document for the dictionary if you want to learn more about words used here.


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