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General Major VaJaysJay[AYNL] VaJaysJay
TR BR 97

KDR: 1.54

Score: 12.3m

Last Seen: Jan 23rd, 2020 2:57 AM
- OFFLINE - 247.6 hour(s)

Battle Rank 97 - Terran Republic on Emerald
Level Progress (to 98): 96%
Level 100 Progress: 65% 270h
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun SMG-46 Armistice TORQ-9 HC1 Cougar LC2 Lynx MSW-R Cycler TRV C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $369,045 MLG Score: 295
Fun Score: N/A
Cheeseburgers Flipped: 178TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.695%20.786%4512213277,5341.472920.068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.58%0.085C+-0.049C+0.219C++HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.148C++13.70.04C+49.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.957%2.895%107413453804721580.803383239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.95%-0.299C0.256C*0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.678B+4.70.623B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.638%4.634%439713421,3813706023.73243229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%-0.239C0.027C+0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.50.248C++30.40.244C++60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m536.7%406 (24.4k)318 (19.1k)1.5406415,3919,9901.8526597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134958315.666%13.93%21803:533

19% Combat Medic37% Engineer25% Heavy Assault7% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2013 3:03 PMFeb 19th, 2018 2:46 AMJan 24th, 2020 11:49 PM (241d) (PST)Jan 23rd, 2020 12:21 AM (243d) (PST)Jan 22nd, 2020 10:57 PM (243d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311632680.3980.2580.0552.3690.043295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8879,81016,07724153142319,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
644.7h/26.9d 3,117 2,144 6,583 91.6k 859 1,683 1,682 16.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:572
Deaths:407
KDR:1.405
Accuracy:20.490% D*
HSR:18.357% D*
T9 CARV
C
Kills:371
Deaths:315
KDR:1.178
Accuracy:17.750% D--
HSR:24.798% C
TMG-50
D
Kills:289
Deaths:239
KDR:1.209
Accuracy:19.548% D-
HSR:23.529% D
T9 CARV-S
D--
Kills:195
Deaths:168
KDR:1.161
Accuracy:17.239% D**
HSR:20% D--
MG-H1 Watchman
D
Kills:165
Deaths:113
KDR:1.460
Accuracy:19.408% D**
HSR:26.061% D
NS-15M AE
C--
Kills:78
Deaths:26
KDR:3
Accuracy:21.475% D**
HSR:26.923% C--
Kills:1,670
Deaths (as Heavy Assault):1,268
Deaths (to Heavy Assaults):2,829
KDR:1.31703
Kill Difference:402
Playtime:162.995 hours
Usage:25%
Score:2.728m
Score/min:279
Accuracy (listed only):19.318%
HSR (listed only):23.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
D
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% D
HSR:14.992% D
HC1 Cougar
C--
Kills:717
Deaths:529
KDR:1.355
Accuracy:23.895% D
HSR:21.757% C--
LC2 Lynx
C
Kills:614
Deaths:491
KDR:1.251
Accuracy:20.893% D--
HSR:22.801% C
LC3 Jaguar
D--
Kills:228
Deaths:178
KDR:1.281
Accuracy:21.679% D--
HSR:16.228% D--
NS-11C
C
Kills:173
Deaths:148
KDR:1.169
Accuracy:25.843% C
HSR:16.763% D
TRAC-5
D
Kills:91
Deaths:102
KDR:0.892
Accuracy:20.306% D
HSR:15.385% D-
MKV Suppressed
C+
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% D
HSR:21.177% C+
Kills:3,202
Deaths (as Light Assault):2,488
Deaths (to Light Assaults):1,744
KDR:1.28698
Kill Difference:714
Playtime:52.360 hours
Usage:8%
Score:0.976m
Score/min:311
Accuracy (listed only):23.312%
HSR (listed only):18.443%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C--
Kills:717
Deaths:529
KDR:1.355
Accuracy:23.895% D
HSR:21.757% C--
LC2 Lynx
C
Kills:614
Deaths:491
KDR:1.251
Accuracy:20.893% D--
HSR:22.801% C
LC3 Jaguar
D--
Kills:228
Deaths:178
KDR:1.281
Accuracy:21.679% D--
HSR:16.228% D--
NS-11C
C
Kills:173
Deaths:148
KDR:1.169
Accuracy:25.843% C
HSR:16.763% D
TRAC-5
D
Kills:91
Deaths:102
KDR:0.892
Accuracy:20.306% D
HSR:15.385% D-
Kills:1,823
Deaths (as Engineer):1,448
Deaths (to Engineers):1,832
KDR:1.25898
Kill Difference:375
Playtime:239.159 hours
Usage:37%
Score:4.378m
Score/min:305
Accuracy (listed only):22.523%
HSR (listed only):18.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
D
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% D
HSR:14.992% D
TORQ-9
C+
Kills:1,179
Deaths:793
KDR:1.487
Accuracy:21.339% D*
HSR:27.142% C+
Cycler TRV
D
Kills:528
Deaths:435
KDR:1.214
Accuracy:19.849% D*
HSR:19.508% D
TAR
D*
Kills:242
Deaths:203
KDR:1.192
Accuracy:20.083% D*
HSR:13.223% D**
T1 Cycler
C--
Kills:175
Deaths:131
KDR:1.336
Accuracy:22.922% C--
HSR:15.429% D*
NS-11A
C+
Kills:168
Deaths:108
KDR:1.556
Accuracy:19.970% D**
HSR:25% C+
MKV Suppressed
C+
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% D
HSR:21.177% C+
Kills:3,671
Deaths (as Combat Medic):2,710
Deaths (to Combat Medics):1,000
KDR:1.35461
Kill Difference:961
Playtime:122.635 hours
Usage:19%
Score:2.880m
Score/min:391
Accuracy (listed only):22.104%
HSR (listed only):19.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
D
Kills:1,294
Deaths:972
KDR:1.331
Accuracy:25.402% D
HSR:14.992% D
T4 AMP
A
Kills:113
Deaths:178
KDR:0.635
Accuracy:22.993% D--
HSR:30.089% A
SOAS-20
D--
Kills:105
Deaths:114
KDR:0.921
Accuracy:24.781% D*
HSR:15.238% D--
MKV Suppressed
C+
Kills:85
Deaths:68
KDR:1.250
Accuracy:25.166% D
HSR:21.177% C+
TX1 Repeater
B**
Kills:83
Deaths:137
KDR:0.606
Accuracy:22.378% D
HSR:30.121% B**
NS-357 Underboss
D--
Kills:69
Deaths:81
KDR:0.852
Accuracy:31.328% D*
HSR:15.942% D--
Kills:1,749
Deaths (as Infiltrator):1,550
Deaths (to Infiltrators):1,232
KDR:1.12839
Kill Difference:199
Playtime:42.447 hours
Usage:7%
Score:0.739m
Score/min:290
Accuracy (listed only):25.341%
HSR (listed only):21.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:307
Deaths:115
KDR:2.670
Accuracy:13.312% D*
HSR:23.453% C++
M6 Onslaught
D-
Kills:288
Deaths:164
KDR:1.756
Accuracy:15.868% D-
HSR:13.542% F
MRC3 Mercy
B+
Kills:253
Deaths:115
KDR:2.200
Accuracy:13.092% D**
HSR:26.878% B+
M6 Onslaught
D-
Kills:244
Deaths:139
KDR:1.755
Accuracy:15.345% D-
HSR:17.213% D-
M3 Pounder HEG
B**
Kills:83
Deaths:69
KDR:1.203
Accuracy:36.461% D-
HSR:4.819% B**
Kills:1,175
Deaths (as MAX Suit):301
Deaths (to MAX Suits):622
KDR:3.90365
Kill Difference:874
Playtime:22.335 hours
Usage:3%
Score:0.590m
Score/min:440
Accuracy (listed only):18.815%
HSR (listed only):17.181%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
D
Kills:106
V. Kills:6 N/A
Deaths:2
KDR:53
Accuracy:35.474% D
KPH:52.200 D-
VKPH:3 D
Kills:106 (0 + 106)
Deaths:2
KDR:53
VKDR:3
Vehicle Kills:6
Kill Difference:104
Playtime:2.029 hours
Usage:0%
Score:0.019m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:35.474%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:87
V. Kills:27 311%
Deaths:21
KDR:4.143
Accuracy:50.072% C
KPH:42.900 C+
VKPH:13.300 C
C75 Viper
C+
Kills:64
V. Kills:29 213%
Deaths:28
KDR:2.286
Accuracy:39.193% C
KPH:23.800 D
VKPH:10.800 C+
Kills:151 (151 + 0)
Deaths:49
KDR:3.082
VKDR:1.143
Vehicle Kills:56
Kill Difference:102
Playtime:4.716 hours
Usage:1%
Score:0.092m
Score/min:326
Driving Accuracy:39.193%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:147
V. Kills:57 253%
Deaths:29
KDR:5.069
Accuracy:32.448% F-
KPH:36 C
VKPH:14 D--
E540 Halberd
D
Kills:146
V. Kills:70 206%
Deaths:20
KDR:7.300
Accuracy:37.998% D--
KPH:23.100 D
VKPH:11.100 D-
MR11 Gatekeeper
C
Kills:92
V. Kills:41 219%
Deaths:10
KDR:9.200
Accuracy:34.583% D*
KPH:24.100 C
VKPH:10.700 D-
P2-120 HESH
C--
Kills:89
V. Kills:18 468%
Deaths:6
KDR:14.833
Accuracy:35.366% D*
KPH:40.200 D-
VKPH:8.100 C--
P2-120 HEAT
C
Kills:57
V. Kills:24 228%
Deaths:17
KDR:3.353
Accuracy:42.718% C+
KPH:24.200 D
VKPH:10.200 C
Kills:531 (293 + 238)
Deaths:82
KDR:6.476
VKDR:2.561
Vehicle Kills:210
Kill Difference:449
Playtime:18.799 hours
Usage:3%
Score:0.427m
Score/min:378
Driving Accuracy:42.718%
Gunner Accuracy:34.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:362
V. Kills:73 489%
Deaths:6
KDR:60.333
Accuracy:40.866% F*
KPH:69.600 B+
VKPH:14 D*
G20 Vulcan-H
C
Kills:358
V. Kills:176 202%
Deaths:65
KDR:5.508
Accuracy:44.543% D-
KPH:46.900 C
VKPH:23 C--
P525 Marauder-H
B**
Kills:178
V. Kills:17 N/A
Deaths:3
KDR:59.333
Accuracy:45.298% B*
KPH:121.300 C+
VKPH:11.600 B**
M60-G Bulldog-H
C--
Kills:177
V. Kills:34 N/A
Deaths:
KDR:
Accuracy:48.372% D
KPH:69.200 D-
VKPH:13.300 C--
Kills:1,075 (0 + 1,075)
Deaths:74
KDR:14.527
VKDR:4.054
Vehicle Kills:300
Kill Difference:1,001
Playtime:16.871 hours
Usage:3%
Score:0.324m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:48.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:215
V. Kills:21 N/A
Deaths:1
KDR:215
Accuracy:12.031% F
KPH:53.200 D
VKPH:5.200 B+
M60-G Bulldog
D
Kills:67
V. Kills:11 N/A
Deaths:1
KDR:67
Accuracy:34.028% D-
KPH:41.600 D
VKPH:6.800 D
M20 Basilisk
C
Kills:55
V. Kills:17 306%
Deaths:15
KDR:3.667
Accuracy:29.213% D**
KPH:20.100 C
VKPH:6.200 D
G40-F Ranger
C++
Kills:55
V. Kills:25 212%
Deaths:1
KDR:55
Accuracy:21.947% F-
KPH:26.600 C++
VKPH:12.100 C--
Kills:392 (0 + 392)
Deaths:18
KDR:21.778
VKDR:4.111
Vehicle Kills:74
Kill Difference:374
Playtime:10.445 hours
Usage:2%
Score:0.117m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:21.947%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,4501,4221,1261.263C+0.2815.861%D12.869%C-27.3DN/A9352.1h13.8C+87.1C+
SMG-46 Armistice 1,3131,2949721.331C+0.2125.402%D14.992%D24.7DN/A9152.4h15.1D59.4C
TORQ-9 1,2051,1797931.487C+0.0521.339%D*27.142%C+25.7D-N/A8045.8h14.5C68.1D
HC1 Cougar 7297175291.355C+0.1923.895%D21.757%C--18D-N/A8339.9h12.6C--52.9C
LC2 Lynx 6316144911.251C+0.2920.893%D--22.801%C17.5DN/A6235h14.5C69.6C-
MSW-R 5815724071.405C0.1420.49%D*18.357%D*25D--N/A9822.9h12.9D-62.8D
Cycler TRV 5465284351.214C0.3319.849%D*19.508%D22.1D-N/A11623.9h14.6D--73.5D*
C-4 6464903261.503C+0.0423.725%DN/A114C++36.3C**9214.3h1.3C+5.4C+
T9 CARV 3733713151.178C0.3617.75%D--24.798%C23.2DN/A11516h12.8C+72C
E540 Halberd-H 435362660.333S58.7940.866%F*1.657%C++69.6B+14D*2795.2h3.2B++7.8B+
G20 Vulcan-H 534358655.508C+3.9744.543%D-3.352%B+47.1C23.2C--3447.6h83C**186.4C++
MRC3 Mercy 3123071152.67C+1.1313.312%D*23.453%C++36.1C+N/A1088.5h18.9C141.9D
ML-7 3693003870.775C0.7760.191%C++5.333%A++28.8C+6.6D-22810.4h4.8B+8B+
TMG-50 2952892391.209C0.3319.548%D-23.529%D26D-N/A11111.1h12.7C--65.1D
M6 Onslaught 2912881641.756C0.2215.868%D-13.542%F31.6DN/A1419.1h23F145.1D-
MRC3 Mercy 2602531152.2C0.6613.092%D**26.878%B+29.4DN/A958.6h22.8D*174.2D*
M6 Onslaught 2442441391.755C0.2115.345%D-17.213%D-31.7DN/A1247.7h23.3F151.9D-
TAR 2432422031.192C0.3520.083%D*13.223%D**23.7DN/A8010.2h13.1C-65.4D-
LC3 Jaguar 2332281781.281C0.2621.679%D--16.228%D--25.9DN/A978.8h12.8C+59.1C
M12 Kobalt 2362151215S213.4612.031%F18.14%C53.8D5.3B+1714h19.2C--159.2D*
Tank Mine 303209494.265B+2.7224.801%D--N/A160.8B+72.3C++12591.3h1.3B**5.4C+
T2 Striker 313202504.04S2.5029.288%F--N/A17.4C+9.6C14611.6h16.1A++54.9B+
T9 CARV-S 1991951681.161C0.3817.239%D**20%D--28.3D--N/A1246.9h12.5C72.5D-
P525 Marauder-H 195178359.333M57.7945.298%B*1.124%B++118.7C+11.3B**3191.5h9.3D--20.6C+
M60-G Bulldog-H 2111771177U175.4648.372%DN/A68.1D-13.1D3322.6h4.7B9.7C++
T1 Cycler 1761751311.336C+0.2022.922%C--15.429%D*26.1C--N/A1336.7h12.7C++55.5C+
NS-11C 1751731481.169C0.3725.843%C16.763%D22.2DN/A1227.8h15.5D60C
NS-11A 1681681081.556C+0.0219.97%D**25%C+37.3CN/A914.5h12.1C++60.4D
Frag Grenade 1721671167N/A165.4657.876%AN/A835B*25A30050.2h3B5.1B++
MG-H1 Watchman 1671651131.46C0.0819.408%D**26.061%D24.6D--N/A816.7h16.1D83.1D--
P2-120 AP 204147295.069D3.5332.448%F-4.762%A35.9C13.9D--7564.1h4.2B*13.1C++
E540 Halberd 216146207.3C5.7637.998%D--2.055%C--23.2D11.1D-2036.3h6.1D16.2D-
NS Decimator 178144901.6C+0.0666.017%B+4.861%M+38.9C9.2D--2183.7h4.2C+6.4C++
T4 AMP 1161131780.635D0.9122.993%D--30.089%A24DN/A804.7h12B+52C+
Dual-75 Duster 112106253A+51.4635.474%DN/A53D3D1532h6.9D-19.4D-
SOAS-20 1061051140.921D0.6224.781%D*15.238%D--16.7D*N/A736.3h12.1C+48.8D
MR11 Gatekeeper 13392109.2C+7.6634.583%D*N/A24.2C10.8D-2253.8h39.3B+113.7C+
TRAC-5 91911020.892C0.6520.306%D15.385%D-12.6DN/A1307.2h14.9C73.2C
P2-120 HESH 10789614.833C13.2935.366%D*1.124%B++40.5D-8.2C--4072.2h4.2C*12C
L100 Python HEAT 11487214.143D2.6050.072%C1.149%D43.5C+13.5C3902h4B*8B+
MKV Suppressed 8585681.25C0.2925.166%D21.177%C+25DN/A1153.4h12C*47.9C+
M3 Pounder HEG 9283691.203C-0.3436.461%D-4.819%B**18.9C2D--1124.4h14B38.4C+
TX1 Repeater 86831370.606C0.9322.378%D30.121%B**36.1C+1.3B*1702.3h11B+49C++
NS-15M AE 7978263C++1.4621.475%D**26.923%C--26.9D*N/A932.9h9.3B++43.1C+
NS-357 Underboss 7069810.852C0.6931.328%D*15.942%D--32.9DN/A1512.1h3.6C**11.6C
M60-G Bulldog 7867167M*65.4634.028%D-1.493%C--41.9D6.9D2011.6h5.9C++17.2C
C75 Viper 9364282.286D0.7539.193%CN/A23.7D10.7C+2772.7h17.5C44.5D
P2-120 HEAT 8157173.353D1.8142.718%C+3.509%B23.8D10C4162.4h7.7C17.9C
M20 Basilisk 7255153.667C2.1329.213%D**1.818%F20.4C6.3D1672.7h74.1B+253.7C
G40-F Ranger 8055155B**53.4621.947%F-N/A26.2C++11.9D2282.1h53.9A++245.5B+
Claymore 5555115C3.4628%DN/A137.5CN/A5670.4h1.1B*4.1C+
NS Annihilator 9452990.525D-1.0284.615%B**N/A12.4C++10C++1684.2h11.8C14C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit332321,96720.1h
Anti-Vehicle MANA Turret1850.2h
Spawn Beacon4760.2h
Nanite Revive Grenade01,3510.4h
Spitfire Auto-Turret84970.4h
Recon Detection Device281,6542.8h
Shield Recharging Field524,2551.5h
M12 Kobalt0830h
Medical Applicator498192,16613.7h
Ammunition Package211,7800.9h
Anti-Infantry MANA Turret101030.3h
M4-F Pillager01860h
Nano-Repair Grenade01180h
Snowman Soldier1810.1h

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