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Harbinger VaderCookie[EDIM] VaderCookie
VS BR 91

KDR: 1.2

Score: 22m

Last Seen: Aug 19th, 2019 6:28 PM
- OFFLINE - 98.3 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 184
Level Progress (to 92): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Deimos VA29 S12 Renegade C-4 Supernova FPC Phobos VX86 Solstice VE3 CME Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.718%16.97%48722119210,9310.8289230.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.364%1.473A+-0.592D-1.798F-HEAD (~2.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.485B+110.229C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.094%2.049%83312114886382430.76489200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%-0.66D0.425B-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.1-0.035C+520.02C+115.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.909%1.704%255312112,172172813421.25622162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.004%1.644A+-0.552D-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++4.80.618B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.811%3.815%364121036714335670.25592865%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.866%0.335C**-0.157C0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.1-0.13C53.8-0.348C-81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.568%60.599%36412108021349100.594514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.191%0.087C+-0.421C--0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.1C+3.20.005C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.077%9.558%36412103,850909644.23077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%1.788A++-1.002D*0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.723B++2.30.527B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 184
22m450.6%319 (19.1k)270 (16.2k)1.2046531,66326,2841.4459791 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121486214.593%9.974%14603:067

17% Combat Medic35% Engineer14% Heavy Assault16% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:43 PMSep 2nd, 2018 6:10 PMAug 22nd, 2019 3:12 PM (1d) (PST)Aug 19th, 2019 2:33 PM (4d) (PST)Aug 19th, 2019 2:28 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651613040.3890.3230.0392.0310.062135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8849,66518,21923192122416,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1357.8h/56.6d 6,343 3,158 12,435 165.4k 1,433 2,766 5,046 37.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,046
Deaths:956
KDR:1.094
Accuracy:23.716% B+
HSR:20.268% D
Flare VE6
C+
Kills:442
Deaths:425
KDR:1.040
Accuracy:21.983% C+
HSR:18.100% D-
VE-H Maw
B++
Kills:272
Deaths:230
KDR:1.183
Accuracy:29.619% B++
HSR:14.706% D*
Kills:1,760
Deaths (as Heavy Assault):1,611
Deaths (to Heavy Assaults):6,301
KDR:1.09249
Kill Difference:149
Playtime:187.791 hours
Usage:14%
Score:1.999m
Score/min:177
Accuracy (listed only):25.106%
HSR (listed only):17.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:2,102
Deaths:1,655
KDR:1.270
Accuracy:69.183% B++
HSR:8.849% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
Solstice VE3
C*
Kills:1,201
Deaths:1,483
KDR:0.810
Accuracy:23.997% C*
HSR:15.237% D-
Pulsar C
B**
Kills:849
Deaths:819
KDR:1.037
Accuracy:30.087% B**
HSR:19.552% D
Serpent VE92
A++
Kills:496
Deaths:378
KDR:1.312
Accuracy:31.992% A++
HSR:10.686% F
NS Baron G5
B**
Kills:434
Deaths:421
KDR:1.031
Accuracy:55.443% B**
HSR:10.138% D--
Nova
B*
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B*
HSR:12.844% C--
Eidolon VE33
C*
Kills:283
Deaths:291
KDR:0.973
Accuracy:29.283% C*
HSR:20.141% D
VE-LR Obelisk
M
Kills:235
Deaths:175
KDR:1.343
Accuracy:48.655% M
HSR:22.128% D*
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Solstice Burst
B**
Kills:173
Deaths:125
KDR:1.384
Accuracy:31.940% B**
HSR:19.653% D
Kills:7,521
Deaths (as Engineer):6,759
Deaths (to Engineers):6,083
KDR:1.11274
Kill Difference:762
Playtime:472.084 hours
Usage:35%
Score:8.217m
Score/min:290
Accuracy (listed only):44.365%
HSR (listed only):14.894%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:2,102
Deaths:1,655
KDR:1.270
Accuracy:69.183% B++
HSR:8.849% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
Solstice VE3
C*
Kills:1,201
Deaths:1,483
KDR:0.810
Accuracy:23.997% C*
HSR:15.237% D-
Pulsar C
B**
Kills:849
Deaths:819
KDR:1.037
Accuracy:30.087% B**
HSR:19.552% D
Serpent VE92
A++
Kills:496
Deaths:378
KDR:1.312
Accuracy:31.992% A++
HSR:10.686% F
Eridani SX5
A++
Kills:493
Deaths:409
KDR:1.205
Accuracy:34.996% A++
HSR:11.562% D*
NS-7 PDW
A++
Kills:450
Deaths:392
KDR:1.148
Accuracy:33.473% A++
HSR:10.444% D*
NS Baron G5
B**
Kills:434
Deaths:421
KDR:1.031
Accuracy:55.443% B**
HSR:10.138% D--
Nova
B*
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B*
HSR:12.844% C--
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Solstice Burst
B**
Kills:173
Deaths:125
KDR:1.384
Accuracy:31.940% B**
HSR:19.653% D
Kills:8,217
Deaths (as Light Assault):7,337
Deaths (to Light Assaults):4,054
KDR:1.11994
Kill Difference:880
Playtime:232.239 hours
Usage:17%
Score:3.411m
Score/min:245
Accuracy (listed only):42.620%
HSR (listed only):12.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:2,102
Deaths:1,655
KDR:1.270
Accuracy:69.183% B++
HSR:8.849% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
CME
B+
Kills:1,192
Deaths:1,417
KDR:0.841
Accuracy:28.550% B+
HSR:17.198% D
Terminus VX-9
B++
Kills:797
Deaths:778
KDR:1.024
Accuracy:29.357% B++
HSR:17.190% D*
Eridani SX5
A++
Kills:493
Deaths:409
KDR:1.205
Accuracy:34.996% A++
HSR:11.562% D*
NS-7 PDW
A++
Kills:450
Deaths:392
KDR:1.148
Accuracy:33.473% A++
HSR:10.444% D*
NS Baron G5
B**
Kills:434
Deaths:421
KDR:1.031
Accuracy:55.443% B**
HSR:10.138% D--
Nova
B*
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B*
HSR:12.844% C--
H-V45
B**
Kills:312
Deaths:308
KDR:1.013
Accuracy:29.438% B**
HSR:17.628% C--
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Corvus VA55
C
Kills:208
Deaths:208
KDR:1
Accuracy:23.308% C
HSR:15.865% D--
Pulsar VS1
C*
Kills:202
Deaths:310
KDR:0.652
Accuracy:24.744% C*
HSR:14.356% D--
Kills:8,209
Deaths (as Combat Medic):7,553
Deaths (to Combat Medics):2,894
KDR:1.08685
Kill Difference:656
Playtime:226.081 hours
Usage:17%
Score:5.306m
Score/min:391
Accuracy (listed only):40.678%
HSR (listed only):12.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A++
Kills:839
Deaths:659
KDR:1.273
Accuracy:35.860% A++
HSR:18.713% D
Eridani SX5
A++
Kills:493
Deaths:409
KDR:1.205
Accuracy:34.996% A++
HSR:11.562% D*
NS-7 PDW
A++
Kills:450
Deaths:392
KDR:1.148
Accuracy:33.473% A++
HSR:10.444% D*
Beamer VS3
C++
Kills:390
Deaths:580
KDR:0.672
Accuracy:27.823% C++
HSR:17.949% D
Phaseshift VX-S
C++
Kills:339
Deaths:149
KDR:2.275
Accuracy:32.027% D
HSR:76.106% C++
Phantom VA23
B++
Kills:308
Deaths:227
KDR:1.357
Accuracy:39.403% B++
HSR:25.974% C-
NS-AM7 Archer
C**
Kills:286
Deaths:611
KDR:0.468
Accuracy:60.629% C**
HSR:18.182% C++
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
VA39 Spectre
B++
Kills:209
Deaths:132
KDR:1.583
Accuracy:36.273% B++
HSR:26.316% D--
Manticore SX40
B+
Kills:186
Deaths:214
KDR:0.869
Accuracy:32.471% B+
HSR:19.893% C
Ghost
B+
Kills:184
Deaths:194
KDR:0.948
Accuracy:42.655% B+
HSR:65.217% C
Soldier Soaker
B*
Kills:97
Deaths:98
KDR:0.990
Accuracy:42.044% B*
HSR:9.278% D-
Ectoblaster
A++
Kills:73
Deaths:91
KDR:0.802
Accuracy:55.597% A++
HSR:2.740% F
Parallax VX3
C
Kills:70
Deaths:22
KDR:3.182
Accuracy:36.269% C-
HSR:75.714% C
Kills:4,195
Deaths (as Infiltrator):4,021
Deaths (to Infiltrators):3,637
KDR:1.04327
Kill Difference:174
Playtime:213.649 hours
Usage:16%
Score:2.730m
Score/min:213
Accuracy (listed only):38.744%
HSR (listed only):27.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:295
Deaths:146
KDR:2.021
Accuracy:18.059% B+
HSR:18.644% C+
Blueshift VM5
C+
Kills:192
Deaths:92
KDR:2.087
Accuracy:19.624% C+
HSR:20.313% C+
Comet VM2
C+
Kills:54
Deaths:86
KDR:0.628
Accuracy:41.220% C+
HSR:3.704% C
Kills:541
Deaths (as MAX Suit):162
Deaths (to MAX Suits):1,641
KDR:3.33951
Kill Difference:379
Playtime:19.740 hours
Usage:1%
Score:0.326m
Score/min:275
Accuracy (listed only):26.301%
HSR (listed only):14.220%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:220
V. Kills:141 155%
Deaths:368
KDR:0.598
Accuracy:28.138% D
KPH:8.600 C-
VKPH:5.500 D
Dual Photon Pods
D
Kills:203
V. Kills:60 333%
Deaths:62
KDR:3.274
Accuracy:49.270% C
KPH:36.200 D
VKPH:10.700 D
Light PPA
C+
Kills:65
V. Kills:13 464%
Deaths:43
KDR:1.512
Accuracy:38.244% C
KPH:16.900 D-
VKPH:3.400 C+
Kills:488 (285 + 0)
Deaths:473
KDR:1.032
VKDR:0.452
Vehicle Kills:214
Kill Difference:15
Playtime:34.986 hours
Usage:3%
Score:0.273m
Score/min:130
Piloting Accuracy:38.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:143
V. Kills:158 90%
Deaths:36
KDR:3.972
Accuracy:39.829% C++
KPH:16.800 D-
VKPH:18.600 C--
L105 Zephyr
B+
Kills:86
V. Kills:9 N/A
Deaths:12
KDR:7.167
Accuracy:47.098% B+
KPH:54 C**
VKPH:5.700 C-
AP30 Shredder
U
Kills:54
V. Kills:20 257%
Deaths:17
KDR:3.176
Accuracy:27.379% D--
KPH:194,400 U
VKPH:72,000 U
Kills:283 (0 + 283)
Deaths:65
KDR:4.354
VKDR:2.877
Vehicle Kills:187
Kill Difference:218
Playtime:10.102 hours
Usage:1%
Score:0.187m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:27.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:62.019% B++
KPH:31.800 C+
VKPH:16.500 C
C75 Viper
B++
Kills:63
V. Kills:21 286%
Deaths:21
KDR:3
Accuracy:54.098% A+
KPH:34.400 C**
VKPH:11.500 B++
Kills:148 (148 + 0)
Deaths:40
KDR:3.700
VKDR:1.625
Vehicle Kills:65
Kill Difference:108
Playtime:4.500 hours
Usage:0%
Score:0.130m
Score/min:480
Driving Accuracy:54.098%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,349
V. Kills:1,046 129%
Deaths:366
KDR:3.686
Accuracy:57.552% B+
KPH:19.200 D
VKPH:14.900 C+
Supernova VPC
B++
Kills:591
V. Kills:126 465%
Deaths:65
KDR:9.092
Accuracy:61.861% A
KPH:50.600 B
VKPH:10.800 B++
Supernova PC
D
Kills:232
V. Kills:96 239%
Deaths:61
KDR:3.803
Accuracy:53.854% B+
KPH:16 D
VKPH:6.600 D
Saron HRB
B+
Kills:184
V. Kills:112 163%
Deaths:41
KDR:4.488
Accuracy:48.583% B+
KPH:27.600 C**
VKPH:16.800 C++
Kills:2,356 (2,172 + 184)
Deaths:533
KDR:4.420
VKDR:2.589
Vehicle Kills:1,380
Kill Difference:1,823
Playtime:103.201 hours
Usage:8%
Score:1.672m
Score/min:270
Driving Accuracy:53.854%
Gunner Accuracy:48.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:331
V. Kills:122 269%
Deaths:32
KDR:10.344
Accuracy:43.807% C
KPH:74.900 A++
VKPH:27.600 C++
Saron HRB-H
C*
Kills:178
V. Kills:119 148%
Deaths:50
KDR:3.560
Accuracy:62.856% B*
KPH:39.800 C++
VKPH:26.600 C*
Proton II PPA-H
C
Kills:157
V. Kills:12 N/A
Deaths:19
KDR:8.263
Accuracy:47.174% B**
KPH:70.300 C
VKPH:5.400 C
Kills:666 (0 + 666)
Deaths:101
KDR:6.594
VKDR:2.505
Vehicle Kills:253
Kill Difference:565
Playtime:11.124 hours
Usage:1%
Score:0.259m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:47.174%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:78
V. Kills:35 217%
Deaths:22
KDR:3.545
Accuracy:46.629% B*
KPH:20.600 C+
VKPH:9.300 B+
M20 Basilisk
C+
Kills:51
V. Kills:22 222%
Deaths:9
KDR:5.667
Accuracy:37.309% C+
KPH:18 C
VKPH:7.800 C
Kills:129 (0 + 129)
Deaths:31
KDR:4.161
VKDR:1.839
Vehicle Kills:57
Kill Difference:98
Playtime:6.611 hours
Usage:0%
Score:0.095m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:37.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:1,973
V. Kills:99 N/A
Deaths:765
KDR:2.579
Accuracy:59.306% A*
KPH:104.100 A++
VKPH:5.200 A**
M40 Fury-F
M**
Kills:885
V. Kills:324 272%
Deaths:632
KDR:1.400
Accuracy:69.963% A++
KPH:66.700 M
VKPH:24.400 M**
V30-F Starfall
M
Kills:598
V. Kills:344 173%
Deaths:455
KDR:1.314
Accuracy:72.416% A
KPH:55.600 M
VKPH:32 A**
Kills:3,456 (3,456 + 0)
Deaths:1,852
KDR:1.866
VKDR:0.414
Vehicle Kills:767
Kill Difference:1,604
Playtime:42.973 hours
Usage:3%
Score:0.808m
Score/min:313
Driving Accuracy:72.416%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:129
V. Kills:16 N/A
Deaths:19
KDR:6.789
Accuracy:39.668% B*
KPH:77.800 C**
VKPH:9.700 B**
Kills:129 (0 + 129)
Deaths:19
KDR:6.789
VKDR:0.842
Vehicle Kills:16
Kill Difference:110
Playtime:1.658 hours
Usage:0%
Score:0.026m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:39.668%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 2,1252,1021,6551.27C+0.0769.183%B++8.849%D*44.3C+N/A14447.4h2B++2.9B+
S12 Renegade 2,0721,9737652.579C+1.3759.306%A*1.723%D*103.8A++5.2A**24619h2.9B+4.9B*
C-4 2,2931,7831,2591.416C+0.2128.891%B+N/A118.9B*34B86015h1.2B+4.1B++
Supernova FPC 2,3951,3493663.686C2.4857.552%B+2.298%C+19.2D14.9C+24370.4h5.4C+9.4C**
Phobos VX86 1,2321,2069051.333C+0.1368.379%B*8.789%D*47.7C++1B+11325.3h2B*3B+
Solstice VE3 1,2161,2011,4830.81C++0.3923.997%C*15.237%D-10.4DN/A38115.4h13.1B+54.8C**
CME 1,2111,1921,4170.841C--0.3628.55%B+17.198%D21.4DN/A8055.6h13.7C++47.9B
Orion VS54 1,0641,0469561.094C+0.1123.716%B+20.268%D18DN/A6658h10.4B*43.8C**
M40 Fury-F 1,2098856321.4C+0.2069.963%A++N/A66.5A**24.4M**37113.3h11.5C++16.4B++
Pulsar C 8828498191.037C+0.1730.087%B**19.552%D11.4DN/A3474.6h12C++39.9B+
Artemis VX26 8478396591.273C+0.0735.86%A++18.713%D22.3DN/A6537.7h10B*27.9B**
Terminus VX-9 8257977781.024C0.1829.357%B++17.19%D*19.7DN/A5640.5h12.1C*41.2B+
V30-F Starfall 9425984551.314C+0.1172.416%AN/A55.9M32.1A**36010.7h13.1B+18.1B*
Supernova VPC 717591659.092C7.8961.861%AN/A50.5B10.8B++23811.7h3.4C+5.5B+
Lasher X2 5955877340.8C+0.4021.769%D2.896%D17.1DN/A4734.4h16.5B++75.6C**
Serpent VE92 5114963781.312C*0.1131.992%A++10.686%F34.7C*1A+11814.3h10.7B++33.3B*
Eridani SX5 5034934091.205C++0.0034.996%A++11.562%D*42.5C**N/A13211.6h10.8B+30.9B++
NS-7 PDW 4764503921.148C**0.0633.473%A++10.444%D*62.5A++3.6U1637.2h12.6B++37.6B*
Flare VE6 4444424251.04C0.1621.983%C+18.1%D-19.1DN/A5823.1h10.2C**46.2C**
NS Baron G5 4474344211.031C+0.1755.443%B**10.138%D--47.7B++1.4A*1449.1h4B+7.3C++
Force-Blade 42841618,0630.023C+1.1821.618%D1.202%D-0.5C+N/A2782.4h2.1B+9.6C*
Beamer VS3 3923905800.672C+0.5327.823%C++17.949%D15.3C--N/A5225.5h7.7B+27.6C*
Hunter QCX 3663485310.655C+0.5552.688%B+15.23%D18.2B+N/A4519.1h3.1B+5.9B+
Phaseshift VX-S 3403391492.275C1.0732.027%D76.106%C++22C-N/A6315.4h2.6B+8.2C*
Aphelion VEX-4H 4533313210.344B+9.1443.807%C3.927%B+75.2A++27.7C++3684.4h29.7B**67.8B**
Nova 3393272661.229C+0.0255.41%B*12.844%C--46.1B+1.7M++1207.1h3.9B+7B++
Lumine Edge 3253222,2460.143C++1.0643.333%A+6.832%D**3.2CN/A7100h1.5C+3.5B+
H-V45 3153123081.013C+0.1929.438%B**17.628%C--19.6DN/A9915.9h12.2B+41.4B++
Phantom VA23 3133082271.357C0.1539.403%B++25.974%C-35CN/A818.8h4.3B11B+
Quasar VM1 3022951462.021B0.8218.059%B+18.644%C+23.6C+N/A8212.5h13.7B+75.8B+
NS-AM7 Archer 3532866110.468C+0.7460.629%C**18.182%C++9.1B+2.1C4431.4h9.1B**15B**
Eidolon VE33 2872832910.973C+0.2329.283%C*20.141%D13.9DN/A3520.4h6.7B*22.8B++
VE-H Maw 2782722301.183C0.0229.619%B++14.706%D*39.4CN/A1256.9h9.9B+33.5B+
Sirius SX12 2722712431.115C++0.0932.895%A++7.011%F-36.6B+N/A1467.4h12.1B++36.7B++
Rocklet Rifle 4372533290.769C++0.4463.646%AN/A48.7A++35.4B*5405.2h22.7A35.7B**
Tank Mine 3742381661.434D0.2347.964%B**N/A99.2C+56.7C+12432.4h1.8C*3.7A+
VE-LR Obelisk 2412351751.343C+0.1448.655%M22.128%D*54.7B*1.4B**1774.3h6.2B12.8B*
Supernova PC 328232613.803C+2.6053.854%B+1.293%D16D6.6D14914.5h4.8B8.8B+
Lancer VS22 3442212270.974C**0.2359.874%C1.357%C+26.6B**14.8C++2548.3h6.4B*10.8B*
Saron Laser Cannon 3612203680.598C0.6128.138%D2.727%B+8.6C-5.5D11425.5h87.5B++310.9B+
Thanatos VE70 2182152410.892C+0.3143.641%B+15.814%C+18.4C--N/A6811.7h4.1B+9.3B++
VA39 Spectre 2112091321.583C++0.3836.273%B++26.316%D--19.7C+N/A5910.6h5.1B+13.9B++
Corvus VA55 2112082081C+0.2023.308%C15.865%D--16.6DN/A4912.5h10.7B++46B+
Dual Photon Pods 263203623.274C-2.0749.27%C1.478%B36.3D10.7D2155.6h23.8C+48.3C+
Pulsar VS1 2062023100.652C0.5524.744%C*14.356%D--13.2DN/A5915.3h14.2C**57.5B
Blueshift VM5 196192922.087C+0.8819.624%C+20.313%C+28.2CN/A1006.8h16.9C86C++
Manticore SX40 1901862140.869C+0.3432.471%B+19.893%C29.5C+N/A1016.3h5.9B*18.3B*
Saron HRB 296184414.488C+3.2848.583%B+2.717%B**27.5C**16.7C++8756.7h17.4B*35.9B*
Ghost 1901841940.948C--0.2642.655%B+65.217%C30.7C1M+1036h2.5C5.8C*
Saron HRB-H 297178503.56C2.3662.856%B*N/A39.6C++26.4C*4604.5h25.9C+41.2B+
Solstice Burst 1761731251.384C+0.1831.94%B**19.653%D55.8B+1B++1363.1h12.1B+37.8B+
Proton II PPA-H 169157198.263C7.0647.174%B**N/A71.4C5.5C2802.2h12C25.4B
C150 Dalton 301143363.972C2.7739.829%C++N/A16.8D-18.6C--2608.5h6.5D*16.4D
Frag Grenade 1371361136N/A134.8050.274%B+N/A453.3C+3.3D17970.3h3.4B+6.7B+
Nemesis VSH9 2391353350.403C--0.8064.797%C**1.481%D11.1C8.5C+16812.2h9C13.9C+
CAS 14-E 145129196.789C-5.5839.668%B*2.326%B+75.9C*9.4B**2611.7h27.9B70.4B+
S1 2161183180.371D0.8363.321%B++N/A15.3D12.7C+2777.7h8.5D13.4C+
NS Decimator 1551151740.661C-0.5468.759%B**N/A31.9C+11.1D3293.6h4.2B+6.1B++
The Slasher 1081072,2760.047C+1.1643.791%B++2.804%D-1.7CN/A562.6h2.5C5.7C++
Soldier Soaker 9797980.99C+0.2142.044%B*9.278%D-57.1C**N/A2411.7h5.6C**13.2B*
L105 Zephyr 9586127.167C+5.9647.098%B+N/A53.8C**5.6C-2231.6h4.9B**10.4B*
L100 Python AP 12985194.474C+3.2762.019%B++N/A31.5C+16.3C5282.7h5.5B8.9B+
MANA Anti-Personnel Turret 8581491.653N/A0.4539.826%UN/A810U40U1757400.1h52.4T*131.6T*
M20 Basilisk 11378223.545B2.3446.629%B*6.41%C**20.5C+9.2B+2643.8h109.5C+234.9B
Ectoblaster 8473910.802C*0.4055.597%A++2.74%F34.8C**5.2A**772.1h18.5C+33.3B+
Parallax VX3 7070223.182C++1.9836.269%C-75.714%C22.6CN/A763.1h2B+5.5C**
Light PPA 7865431.512C-0.3138.244%C1.538%B+17.1D-3.4C+1123.8h19.8C51.7C
C75 Viper 8463213C1.8054.098%A+N/A35C**11.7B++4091.8h14.1C++26.1B+
Comet VM2 8354860.628C0.5841.22%C+3.704%C6.8D3.7C947.9h21.9C*53.1C++
AP30 Shredder 7454173.176C1.9727.379%D--1.852%C+540U200U3275400.1h61.9B*225.9B+
M20 Basilisk 735195.667A+4.4637.309%C+5.882%C++18.2C7.9C2062.8h91.1B244.1B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1,760533,51642.8h
Nanite Revive Grenade01,2960.4h
Spawn Beacon86000.7h
Nano-Armor Kit572617,67545.2h
Anti-Vehicle MANA Turret72010.3h
Rampart Wall0601.1h
Xiphos Anti-Personnel Phalanx Tower03000h
Motion Spotter172,2661h
Restoration Kit364201.1h
Welding Device05550h
Deconstruction Tool02,0350.3h
Shield Recharging Field1057,4232.4h
Smoke Grenade01180h
Ammunition Package291,6500.7h
Medical Kit245680.8h
Anti-Infantry MANA Turret363941.1h
Nano-Repair Grenade02630.1h
Flail Targeting Dart41080.5h
Hardlight Barrier231030.3h
Router2960.3h
Recon Detection Device175521.2h

Check the help document for the dictionary if you want to learn more about words used here.


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