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Harbinger VaderCookie[EDIM] VaderCookie
VS BR 90

KDR: 1.2

Score: 21.9m

Last Seen: Mar 19th, 2019 5:23 PM
- OFFLINE - 905.1 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Deimos VA29 S12 Renegade C-4 Supernova FPC Phobos VX86 Solstice VE3 CME Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $167,634 MLG Score: 134
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.709%16.915%48622108510,8660.8282010.376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.363%1.484A+-0.584D-1.817F-HEAD (~2.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.487B+110.23C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.094%2.049%83311044886372430.766091200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.285%-0.664D0.413B-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.1-0.036C+520.02C+115.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.909%1.704%255311042,172172613421.2584162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.004%1.654A++-0.577D-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.787B++4.80.619B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.811%3.815%364110336714315670.25628565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.866%0.337C**-0.146C0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.1-0.136C53.8-0.358C-81.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.568%60.599%36411038021345100.596282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.191%0.082C+-0.427C--0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.098C+3.20.003C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.008%9.474%36411033,821902644.23614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.044%1.795A++-1.008D*0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.723B++2.30.526B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m449.8%319 (19.1k)270 (16.2k)1.2045631,52726,1731.4465390 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS110785614.613%9.934%14503:067

17% Combat Medic35% Engineer14% Heavy Assault16% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:43 PMSep 2nd, 2018 6:10 PMApr 17th, 2019 9:40 PM (8d) (PST)Mar 19th, 2019 1:31 PM (38d) (PST)Mar 19th, 2019 1:23 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661613050.3890.3230.0392.0290.062134

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9709,67118,29923192122416,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350.9h/56.3d 6,333 3,132 12,377 164.5k 1,428 2,754 5,043 37.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,046
Deaths:956
KDR:1.094
Accuracy:23.716% B+
HSR:20.268% D
Lasher X2
C--
Kills:587
Deaths:734
KDR:0.800
Accuracy:21.769% C--
HSR:2.896% D
Flare VE6
C+
Kills:442
Deaths:425
KDR:1.040
Accuracy:21.983% C+
HSR:18.100% D-
VE-H Maw
B++
Kills:272
Deaths:230
KDR:1.183
Accuracy:29.619% B++
HSR:14.706% D*
Kills:2,347
Deaths (as Heavy Assault):2,345
Deaths (to Heavy Assaults):6,273
KDR:1.00085
Kill Difference:2
Playtime:187.791 hours
Usage:14%
Score:1.999m
Score/min:177
Accuracy (listed only):24.272%
HSR (listed only):13.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B++
Kills:2,073
Deaths:1,640
KDR:1.264
Accuracy:69.080% B++
HSR:8.683% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
Solstice VE3
C*
Kills:1,201
Deaths:1,483
KDR:0.810
Accuracy:23.997% C*
HSR:15.237% D
Pulsar C
B**
Kills:849
Deaths:817
KDR:1.039
Accuracy:30.082% B**
HSR:19.552% D
Serpent VE92
A++
Kills:496
Deaths:378
KDR:1.312
Accuracy:31.992% A++
HSR:10.686% F
NS Baron G5
B**
Kills:425
Deaths:416
KDR:1.022
Accuracy:55.505% B**
HSR:10.118% D--
Nova
B**
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B**
HSR:12.844% C-
Eidolon VE33
C*
Kills:283
Deaths:291
KDR:0.973
Accuracy:29.283% C*
HSR:20.141% D
VE-LR Obelisk
A**
Kills:235
Deaths:175
KDR:1.343
Accuracy:48.655% A**
HSR:22.128% D--
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Solstice Burst
B**
Kills:173
Deaths:125
KDR:1.384
Accuracy:31.940% B**
HSR:19.653% D
Kills:7,483
Deaths (as Engineer):6,737
Deaths (to Engineers):6,065
KDR:1.11073
Kill Difference:746
Playtime:472.018 hours
Usage:35%
Score:8.216m
Score/min:290
Accuracy (listed only):44.360%
HSR (listed only):14.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B++
Kills:2,073
Deaths:1,640
KDR:1.264
Accuracy:69.080% B++
HSR:8.683% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
Solstice VE3
C*
Kills:1,201
Deaths:1,483
KDR:0.810
Accuracy:23.997% C*
HSR:15.237% D
Pulsar C
B**
Kills:849
Deaths:817
KDR:1.039
Accuracy:30.082% B**
HSR:19.552% D
Serpent VE92
A++
Kills:496
Deaths:378
KDR:1.312
Accuracy:31.992% A++
HSR:10.686% F
Eridani SX5
A++
Kills:467
Deaths:394
KDR:1.185
Accuracy:34.806% A++
HSR:10.921% D*
NS-7 PDW
A++
Kills:450
Deaths:388
KDR:1.160
Accuracy:33.561% A++
HSR:10.444% D*
NS Baron G5
B**
Kills:425
Deaths:416
KDR:1.022
Accuracy:55.505% B**
HSR:10.118% D--
Nova
B**
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B**
HSR:12.844% C-
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Solstice Burst
B**
Kills:173
Deaths:125
KDR:1.384
Accuracy:31.940% B**
HSR:19.653% D
Kills:8,153
Deaths (as Light Assault):7,296
Deaths (to Light Assaults):4,029
KDR:1.11746
Kill Difference:857
Playtime:229.166 hours
Usage:17%
Score:3.383m
Score/min:246
Accuracy (listed only):42.607%
HSR (listed only):12.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B++
Kills:2,073
Deaths:1,640
KDR:1.264
Accuracy:69.080% B++
HSR:8.683% D*
Phobos VX86
B*
Kills:1,206
Deaths:905
KDR:1.333
Accuracy:68.379% B*
HSR:8.789% D*
CME
B+
Kills:1,192
Deaths:1,417
KDR:0.841
Accuracy:28.550% B+
HSR:17.198% D
Terminus VX-9
B++
Kills:797
Deaths:778
KDR:1.024
Accuracy:29.357% B++
HSR:17.190% D*
Eridani SX5
A++
Kills:467
Deaths:394
KDR:1.185
Accuracy:34.806% A++
HSR:10.921% D*
NS-7 PDW
A++
Kills:450
Deaths:388
KDR:1.160
Accuracy:33.561% A++
HSR:10.444% D*
NS Baron G5
B**
Kills:425
Deaths:416
KDR:1.022
Accuracy:55.505% B**
HSR:10.118% D--
Nova
B**
Kills:327
Deaths:266
KDR:1.229
Accuracy:55.410% B**
HSR:12.844% C-
H-V45
B**
Kills:295
Deaths:282
KDR:1.046
Accuracy:29.786% B**
HSR:16.610% D
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
Thanatos VE70
B+
Kills:215
Deaths:241
KDR:0.892
Accuracy:43.641% B+
HSR:15.814% C+
Corvus VA55
C+
Kills:206
Deaths:206
KDR:1
Accuracy:23.283% C+
HSR:15.534% D*
Pulsar VS1
C*
Kills:202
Deaths:310
KDR:0.652
Accuracy:24.744% C*
HSR:14.356% D-
Kills:8,126
Deaths (as Combat Medic):7,486
Deaths (to Combat Medics):2,874
KDR:1.08549
Kill Difference:640
Playtime:223.551 hours
Usage:17%
Score:5.227m
Score/min:390
Accuracy (listed only):40.692%
HSR (listed only):12.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A++
Kills:827
Deaths:656
KDR:1.261
Accuracy:35.927% A++
HSR:18.501% D
Eridani SX5
A++
Kills:467
Deaths:394
KDR:1.185
Accuracy:34.806% A++
HSR:10.921% D*
NS-7 PDW
A++
Kills:450
Deaths:388
KDR:1.160
Accuracy:33.561% A++
HSR:10.444% D*
Beamer VS3
C++
Kills:389
Deaths:579
KDR:0.672
Accuracy:27.821% C++
HSR:17.995% D
Phaseshift VX-S
C++
Kills:339
Deaths:149
KDR:2.275
Accuracy:32.027% D
HSR:76.106% C++
Phantom VA23
B++
Kills:308
Deaths:226
KDR:1.363
Accuracy:39.425% B++
HSR:25.974% C-
NS-AM7 Archer
C*
Kills:286
Deaths:611
KDR:0.468
Accuracy:60.629% C*
HSR:18.182% C++
Sirius SX12
A++
Kills:271
Deaths:243
KDR:1.115
Accuracy:32.895% A++
HSR:7.011% F-
VA39 Spectre
B++
Kills:209
Deaths:132
KDR:1.583
Accuracy:36.273% B++
HSR:26.316% D--
Ghost
B+
Kills:184
Deaths:194
KDR:0.948
Accuracy:42.655% B+
HSR:65.217% C
Manticore SX40
B+
Kills:179
Deaths:202
KDR:0.886
Accuracy:32.764% B+
HSR:20.670% C+
Soldier Soaker
B*
Kills:97
Deaths:98
KDR:0.990
Accuracy:42.044% B*
HSR:9.278% D--
Ectoblaster
A++
Kills:73
Deaths:91
KDR:0.802
Accuracy:55.597% A++
HSR:2.740% F
Parallax VX3
C
Kills:70
Deaths:22
KDR:3.182
Accuracy:36.269% C-
HSR:75.714% C
Kills:4,149
Deaths (as Infiltrator):3,985
Deaths (to Infiltrators):3,623
KDR:1.04115
Kill Difference:164
Playtime:212.519 hours
Usage:16%
Score:2.715m
Score/min:213
Accuracy (listed only):38.764%
HSR (listed only):27.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:295
Deaths:146
KDR:2.021
Accuracy:18.059% B+
HSR:18.644% C+
Blueshift VM5
C++
Kills:192
Deaths:92
KDR:2.087
Accuracy:19.624% C++
HSR:20.313% C+
Comet VM2
C+
Kills:54
Deaths:86
KDR:0.628
Accuracy:41.220% C+
HSR:3.704% C
Kills:541
Deaths (as MAX Suit):162
Deaths (to MAX Suits):1,639
KDR:3.33951
Kill Difference:379
Playtime:19.740 hours
Usage:1%
Score:0.326m
Score/min:275
Accuracy (listed only):26.301%
HSR (listed only):14.220%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C-
Kills:220
V. Kills:141 155%
Deaths:368
KDR:0.598
Accuracy:28.138% D
KPH:8.600 C-
VKPH:5.500 D
Dual Photon Pods
D
Kills:203
V. Kills:60 333%
Deaths:62
KDR:3.274
Accuracy:49.270% C
KPH:36.200 D
VKPH:10.700 D
Light PPA
C+
Kills:65
V. Kills:13 464%
Deaths:43
KDR:1.512
Accuracy:38.244% C
KPH:16.900 D-
VKPH:3.400 C+
Kills:488 (285 + 0)
Deaths:473
KDR:1.032
VKDR:0.452
Vehicle Kills:214
Kill Difference:15
Playtime:34.986 hours
Usage:3%
Score:0.273m
Score/min:130
Piloting Accuracy:38.244%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:143
V. Kills:158 90%
Deaths:36
KDR:3.972
Accuracy:39.829% C*
KPH:16.800 D-
VKPH:18.600 C--
L105 Zephyr
B+
Kills:86
V. Kills:9 N/A
Deaths:12
KDR:7.167
Accuracy:47.098% B+
KPH:54 C*
VKPH:5.700 C-
AP30 Shredder
U
Kills:54
V. Kills:20 257%
Deaths:17
KDR:3.176
Accuracy:27.379% D--
KPH:194,400 U
VKPH:72,000 U
Kills:283 (0 + 283)
Deaths:65
KDR:4.354
VKDR:2.877
Vehicle Kills:187
Kill Difference:218
Playtime:10.102 hours
Usage:1%
Score:0.187m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:27.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:85
V. Kills:44 189%
Deaths:19
KDR:4.474
Accuracy:62.019% B++
KPH:31.800 C*
VKPH:16.500 C
C75 Viper
B*
Kills:63
V. Kills:21 286%
Deaths:21
KDR:3
Accuracy:54.098% A+
KPH:34.400 C**
VKPH:11.500 B*
Kills:148 (148 + 0)
Deaths:40
KDR:3.700
VKDR:1.625
Vehicle Kills:65
Kill Difference:108
Playtime:4.500 hours
Usage:0%
Score:0.130m
Score/min:480
Driving Accuracy:54.098%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:1,349
V. Kills:1,046 129%
Deaths:366
KDR:3.686
Accuracy:57.552% B+
KPH:19.200 C--
VKPH:14.900 C+
Supernova VPC
B++
Kills:591
V. Kills:126 465%
Deaths:65
KDR:9.092
Accuracy:61.861% A
KPH:50.600 B+
VKPH:10.800 B++
Supernova PC
C-
Kills:232
V. Kills:96 239%
Deaths:61
KDR:3.803
Accuracy:53.854% B+
KPH:16.700 C--
VKPH:6.900 C-
Saron HRB
B+
Kills:184
V. Kills:112 163%
Deaths:41
KDR:4.488
Accuracy:48.583% B+
KPH:27.600 C**
VKPH:16.800 C++
Kills:2,356 (2,172 + 184)
Deaths:533
KDR:4.420
VKDR:2.589
Vehicle Kills:1,380
Kill Difference:1,823
Playtime:102.641 hours
Usage:8%
Score:1.671m
Score/min:271
Driving Accuracy:53.854%
Gunner Accuracy:48.583%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:331
V. Kills:122 269%
Deaths:32
KDR:10.344
Accuracy:43.807% C
KPH:74.900 A++
VKPH:27.600 C+
Saron HRB-H
C*
Kills:178
V. Kills:119 148%
Deaths:50
KDR:3.560
Accuracy:62.826% B*
KPH:39.800 C++
VKPH:26.600 C*
Proton II PPA-H
C
Kills:153
V. Kills:12 N/A
Deaths:19
KDR:8.053
Accuracy:47.113% B**
KPH:68.900 C-
VKPH:5.400 C
Kills:662 (0 + 662)
Deaths:101
KDR:6.554
VKDR:2.505
Vehicle Kills:253
Kill Difference:561
Playtime:11.109 hours
Usage:1%
Score:0.258m
Score/min:387
Driving Accuracy:N/A%
Gunner Accuracy:47.113%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:78
V. Kills:35 217%
Deaths:22
KDR:3.545
Accuracy:46.629% B*
KPH:20.600 C+
VKPH:9.300 B+
M20 Basilisk
C+
Kills:51
V. Kills:22 222%
Deaths:9
KDR:5.667
Accuracy:37.309% C+
KPH:18.100 C
VKPH:7.800 C
Kills:129 (0 + 129)
Deaths:31
KDR:4.161
VKDR:1.839
Vehicle Kills:57
Kill Difference:98
Playtime:6.596 hours
Usage:0%
Score:0.095m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:37.309%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M
Kills:1,973
V. Kills:99 N/A
Deaths:765
KDR:2.579
Accuracy:59.306% A*
KPH:104.100 A++
VKPH:5.200 M
M40 Fury-F
M**
Kills:884
V. Kills:324 272%
Deaths:631
KDR:1.401
Accuracy:69.938% A++
KPH:66.900 M++
VKPH:24.500 M**
V30-F Starfall
A*
Kills:598
V. Kills:344 173%
Deaths:455
KDR:1.314
Accuracy:72.416% A
KPH:55.700 A*
VKPH:32 A++
Kills:3,455 (3,455 + 0)
Deaths:1,851
KDR:1.867
VKDR:0.414
Vehicle Kills:767
Kill Difference:1,604
Playtime:42.891 hours
Usage:3%
Score:0.807m
Score/min:314
Driving Accuracy:72.416%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:129
V. Kills:16 N/A
Deaths:19
KDR:6.789
Accuracy:39.714% B*
KPH:77.900 C*
VKPH:9.700 B**
Kills:129 (0 + 129)
Deaths:19
KDR:6.789
VKDR:0.842
Vehicle Kills:16
Kill Difference:110
Playtime:1.655 hours
Usage:0%
Score:0.026m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:39.714%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 2,0962,0731,6401.264C+0.0669.08%B++8.683%D*44.3C++N/A14346.8h2B++2.9B+
S12 Renegade 2,0721,9737652.579C+1.3759.306%A*1.723%D*103.8A++5.2M24619h2.9B+4.9B*
C-4 2,2781,7711,2551.411C+0.2128.863%B+N/A118.9B*34B85714.9h1.2B+4.1B++
Supernova FPC 2,3951,3493663.686C2.4857.552%B+2.298%C+19.2C--14.9C+24370.4h5.4C++9.4B
Phobos VX86 1,2321,2069051.333C+0.1368.379%B*8.789%D*47.7C++1B+11325.3h2B*3B+
Solstice VE3 1,2161,2011,4830.81C++0.3923.997%C*15.237%D10.4C--N/A38115.4h13.1B+54.8B+
CME 1,2111,1921,4170.841C-0.3628.55%B+17.198%D21.4DN/A8055.6h13.7C++47.9B+
Orion VS54 1,0641,0469561.094C+0.1123.716%B+20.268%D18DN/A6658h10.4B*43.8B+
M40 Fury-F 1,2088846311.401C+0.2069.938%A++N/A67M++24.5M**37213.2h11.4C*16.3B++
Pulsar C 8828498171.039C+0.1730.082%B**19.552%D11.4DN/A3474.6h12C++39.8B+
Artemis VX26 8358276561.261C+0.0635.927%A++18.501%D22.2C--N/A6537.3h10B*27.8B**
Terminus VX-9 8257977781.024C0.1829.357%B++17.19%D*19.7DN/A5640.5h12.1C*41.2B+
V30-F Starfall 9425984551.314C+0.1172.416%AN/A55.9A*32.1A++36110.7h13.1B+18.1B*
Supernova VPC 717591659.092C+7.8961.861%AN/A50.5B+10.8B++23811.7h3.4C+5.5B+
Lasher X2 5955877340.8C+0.4021.769%C--2.896%D17.1DN/A4734.4h16.5B*75.6C**
Serpent VE92 5114963781.312C**0.1131.992%A++10.686%F34.7C**1A+11814.3h10.7B++33.3B*
Eridani SX5 4774673941.185C+0.0234.806%A++10.921%D*41.3C**N/A12711.3h10.8B+31.1B++
NS-7 PDW 4764503881.16B0.0433.561%A++10.444%D*62.5A++3.6U1657.2h12.5B++37.4B++
Flare VE6 4444424251.04C0.1621.983%C+18.1%D-19.1DN/A5823.1h10.2B46.2C**
NS Baron G5 4384254161.022C+0.1855.505%B**10.118%D--48.3B++1.5M+1458.8h4B+7.3C++
Force-Blade 42641418,0050.023C+1.1821.564%D1.208%D-0.5C+N/A2779.5h2.1B+9.7C*
Beamer VS3 3913895790.672C+0.5327.821%C++17.995%D15.3C--N/A5225.5h7.7B+27.6C*
Hunter QCX 3663485310.655C+0.5552.688%B+15.23%D18.3B+N/A4619h3.1B+5.9B+
Phaseshift VX-S 3403391492.275C1.0732.027%D76.106%C++22CN/A6315.4h2.6B8.2C*
Aphelion VEX-4H 4533313210.344B+9.1443.807%C3.927%B+75.2A++27.7C+3684.4h29.7B**67.8B**
Nova 3393272661.229C+0.0255.41%B**12.844%C-46.1B+1.7M+1207.1h3.9B+7B++
Lumine Edge 3253222,2450.143C*1.0643.333%A+6.832%D**3.2CN/A799.7h1.5C+3.5B+
Phantom VA23 3133082261.363C0.1639.425%B++25.974%C-35.4C+N/A808.7h4.3B11B+
Quasar VM1 3022951462.021B+0.8218.059%B+18.644%C+23.6C++N/A8212.5h13.7B+75.8B
H-V45 2982952821.046C+0.1629.786%B**16.61%D20.8C-N/A10514.2h12.2B+41B++
NS-AM7 Archer 3532866110.468C+0.7460.629%C*18.182%C++9.1B+2.1C4431.4h9.1B*15B**
Eidolon VE33 2872832910.973C+0.2329.283%C*20.141%D13.9C--N/A3520.4h6.7B*22.8B++
VE-H Maw 2782722301.183C0.0229.619%B++14.706%D*39.4CN/A1256.9h9.9B+33.5B+
Sirius SX12 2722712431.115C++0.0932.895%A++7.011%F-36.6B+N/A1477.4h12.1B++36.7B++
Rocklet Rifle 4372533280.771C++0.4363.821%AN/A48.7A++35.4B*5425.2h22.7A35.6B**
Tank Mine 3742381661.434D0.2347.738%B**N/A99.2C+56.7C+12432.4h1.8C**3.7A+
VE-LR Obelisk 2412351751.343C0.1448.655%A**22.128%D--54.7B**1.4B**1774.3h6.2B+12.8B*
Supernova PC 328232613.803C+2.6053.854%B+1.293%D16.7C--6.9C-15513.9h4.8B+8.8B++
Lancer VS22 3442212270.974C**0.2359.874%C+1.357%C+26.6A+14.8C*2548.3h6.4B*10.8B*
Saron Laser Cannon 3612203680.598C0.6128.138%D2.727%B8.6C-5.5D11425.5h87.5B++310.9B+
Thanatos VE70 2182152410.892C+0.3143.641%B+15.814%C+18.4C-N/A6811.7h4.1B++9.3B++
VA39 Spectre 2112091321.583C++0.3836.273%B++26.316%D--19.9C+N/A6010.5h5.1B+13.9B++
Corvus VA55 2092062061C+0.2023.283%C+15.534%D*16.6DN/A4912.4h10.8B++46.3B+
Dual Photon Pods 263203623.274C-2.0749.27%C1.478%B36.3D10.7D2155.6h23.8C+48.3C++
Pulsar VS1 2062023100.652C0.5524.744%C*14.356%D-13.3DN/A5915.2h14.2C**57.5B+
Blueshift VM5 196192922.087C+0.8819.624%C++20.313%C+28.2CN/A1006.8h16.9C+86C++
Ghost 1901841940.948C--0.2642.655%B+65.217%C30.7C1M++1036h2.5C+5.8C*
Saron HRB 296184414.488C+3.2848.583%B+2.717%B**27.5C**16.7C++8766.7h17.4B*35.9B*
Manticore SX40 1831792020.886C+0.3232.764%B+20.67%C+28.4C+N/A986.3h6B++18.3B*
Saron HRB-H 297178503.56C2.3662.826%B*N/A39.6C++26.4C*4614.5h25.9C+41.2B+
Solstice Burst 1761731251.384C+0.1831.94%B**19.653%D55.8B++1B**1363.1h12.1B+37.8B++
Proton II PPA-H 165153198.053C6.8547.113%B**N/A69.5C-5.5C2772.2h12.1C25.6C**
C150 Dalton 301143363.972C2.7739.829%C*N/A16.8D-18.6C--2608.5h6.5D*16.4D
Frag Grenade 1371361136N/A134.8050.274%B++N/A453.3C+3.3D17970.3h3.4B+6.7B+
Nemesis VSH9 2391353350.403C--0.8064.797%C**1.481%D11.1C8.5C16812.2h9C13.9C+
CAS 14-E 145129196.789C-5.5839.714%B*2.326%B+75.9C*9.4B*2621.7h27.8B+70B+
S1 2161183180.371D0.8363.321%B++N/A15.3D12.7C+2777.7h8.5D13.4C+
NS Decimator 1551151740.661C-0.5468.759%B**N/A31.9C+11.1D3293.6h4.2B+6.1B++
The Slasher 1051042,2270.047C+1.1643.98%B++2.885%D--1.7CN/A561.5h2.5C5.8C**
Soldier Soaker 9797980.99C+0.2142.044%B*9.278%D--57.1C**N/A2411.7h5.6B+13.2B*
L105 Zephyr 9586127.167C+5.9647.098%B+N/A53.8C*5.6C-2231.6h4.9B*10.4B*
L100 Python AP 12985194.474C+3.2762.019%B++N/A31.5C++16.3C5282.7h5.5B+8.9B*
MANA Anti-Personnel Turret 8581491.653N/A0.4539.826%UN/A810U40U1757400.1h52.4T*131.6T*
M20 Basilisk 11378223.545C**2.3446.629%B*6.41%C**20.5C+9.2B+2643.8h109.5C+234.9B
Ectoblaster 8473910.802C++0.4055.597%A++2.74%F34.8C*5.2A**772.1h18.5C+33.3B+
Parallax VX3 7070223.182C++1.9836.269%C-75.714%C22.6CN/A763.1h2B+5.5C**
Light PPA 7865431.512C-0.3138.244%C1.538%B+17.1D-3.4C+1123.8h19.8C51.7C
C75 Viper 8463213C+1.8054.098%A+N/A35B11.7B*4091.8h14.1C++26.1B++
AP30 Shredder 7454173.176C1.9727.379%D--1.852%C540U200U3275400.1h61.9B**225.9B+
Comet VM2 8354860.628C0.5841.22%C+3.704%C6.8D3.7C947.9h21.9C*53.1C*
M20 Basilisk 735195.667A++4.4637.309%C+5.882%C++18.2C7.9C2072.8h91.1B+244.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72010.3h
Motion Spotter172,2451h
Spawn Beacon86000.7h
Nano-Armor Kit572617,64845.2h
Nanite Revive Grenade01,2890.4h
Medical Applicator1,746527,33942.4h
Restoration Kit364201.1h
Rampart Wall0601.1h
Xiphos Anti-Personnel Phalanx Tower03000h
Welding Device05550h
Deconstruction Tool02,0350.3h
Ammunition Package291,6500.7h
Shield Recharging Field1057,4072.4h
Medical Kit235610.8h
Anti-Infantry MANA Turret363941.1h
Hardlight Barrier231030.3h
Flail Targeting Dart41080.5h
Router2960.3h
Nano-Repair Grenade02630.1h
Recon Detection Device175521.2h
Smoke Grenade01180h

Check the help document for the dictionary if you want to learn more about words used here.


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