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Second Lt. Field Marshal VaffelCsoki[MyMs] VaffelCsoki
TR BR 41

KDR: 2.42

Score: 40.3m

Last Seen: Dec 1st, 2018 11:34 AM
- OFFLINE - 346.9 hour(s)

Prestige 1, Battle Rank 41 - Terran Republic on Miller - Outfit Officer of Myrmidons United[MyMs] Myrmidons United
TR outfit on Miller

Members: 31
Level Progress (to 42): 36%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 NS-11C MSW-R TSAR-42 TS4 Haymaker TRS-12 Uppercut LC3 Jaguar P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,682,595 MLG Score: 1345
Fun Score: N/A
Cheeseburgers Flipped: 249TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.647%20.416%5643898453,1162.313620.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.78%1.294A-0.029C+-0.68DHEAD ++ (~6.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+100.299C*26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.591%1.157%68310194328835440.48924179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%0.225C++-0.417C---0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.6-0.324C84.2-0.593D128.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.398%2.223%579710156,614185529693.56358223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.168%0.541B+-0.269C0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+5.80.536B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.314%1.447%233610161,728141010171.22553170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.153%1.689A++-0.741D-1.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.562B+280.284C*23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.884%65.033%233510175,2852016232.62023

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.77%1.326A-0.141C1.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.487B+2.20.301C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.961%8.704%2336101610,1681605596.3352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.855%1.049B**-1.158D*0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.606B+2.80.421B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Myrmidons United[MyMs] Myrmidons United
TR outfit on Miller

Members: 31
40.3m173%383 (23k)334 (20k)2.4210898,18240,5532.6101241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022525922.632%16.737%37902:5947

10% Combat Medic29% Engineer21% Heavy Assault11% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2013 1:38 PMNov 3rd, 2017 7:41 PMDec 15th, 2018 4:43 AM (12h) (PST)Dec 1st, 2018 9:23 AM (14d) (PST)Dec 1st, 2018 7:34 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8152205950.8140.3360.1361.5520.0831345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,91813,22135,6974920893520,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2010.7h/83.8d 7,666 16,433 22,325 187.2k 2,582 6,727 10,001 98.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:5,615
Deaths:1,704
KDR:3.295
Accuracy:28.341% B**
HSR:23.883% C+
MSW-R
B*
Kills:3,622
Deaths:1,489
KDR:2.433
Accuracy:26.501% B*
HSR:29.100% B++
T9A "Butcher"
C**
Kills:2,006
Deaths:718
KDR:2.794
Accuracy:25.354% C**
HSR:22.582% D
T7 Mini-Chaingun
B++
Kills:1,743
Deaths:840
KDR:2.075
Accuracy:20.538% B++
HSR:9.466% D-
TMG-50
B*
Kills:1,488
Deaths:636
KDR:2.340
Accuracy:25.622% B*
HSR:26.210% B+
T9 CARV-S
B+
Kills:1,351
Deaths:430
KDR:3.142
Accuracy:24.524% B+
HSR:22.132% C
MG-H1 Watchman
A++
Kills:1,239
Deaths:337
KDR:3.677
Accuracy:31.598% A++
HSR:27.119% C++
T9 CARV
B+
Kills:1,169
Deaths:624
KDR:1.873
Accuracy:21.923% B+
HSR:19.076% D
T16 Rhino
B+
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:22.790% B+
HSR:17.268% D
T32 Bull
B*
Kills:1,163
Deaths:397
KDR:2.929
Accuracy:27.361% B*
HSR:21.496% C
NSX Naginata
B*
Kills:1,160
Deaths:419
KDR:2.769
Accuracy:26.483% B*
HSR:24.655% C-
Kills:21,720
Deaths (as Heavy Assault):8,168
Deaths (to Heavy Assaults):11,055
KDR:2.65916
Kill Difference:13,552
Playtime:426.038 hours
Usage:21%
Score:9.509m
Score/min:372
Accuracy (listed only):25.549%
HSR (listed only):22.090%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:4,048
Deaths:2,453
KDR:1.650
Accuracy:26.784% B+
HSR:14.229% D-
TS4 Haymaker
B+
Kills:3,302
Deaths:2,154
KDR:1.533
Accuracy:47.385% B+
HSR:5.936% F-
TRS-12 Uppercut
A
Kills:3,088
Deaths:1,195
KDR:2.584
Accuracy:71.732% A
HSR:11.075% D
LC3 Jaguar
A
Kills:2,628
Deaths:1,037
KDR:2.534
Accuracy:29.195% A
HSR:19.749% C+
T5 AMC
C+
Kills:1,604
Deaths:1,407
KDR:1.140
Accuracy:23.355% C+
HSR:10.661% F
TAS-16 Blackjack
A
Kills:1,302
Deaths:444
KDR:2.932
Accuracy:75.520% A
HSR:9.293% D*
LC2 Lynx
A+
Kills:1,285
Deaths:603
KDR:2.131
Accuracy:30.128% A+
HSR:14.942% D*
HC1 Cougar
B**
Kills:1,225
Deaths:527
KDR:2.324
Accuracy:28.698% B**
HSR:22.612% C++
SMG-46 Armistice
C+
Kills:1,207
Deaths:920
KDR:1.312
Accuracy:24.705% C+
HSR:10.108% D--
NSX-P Tanto
A
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:32.012% A
HSR:26.717% C*
PDW-16 Hailstorm
B**
Kills:1,172
Deaths:423
KDR:2.771
Accuracy:29.435% B**
HSR:12.457% D
TRAC-5 S
B++
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:26.193% B++
HSR:11.962% D
MG-S1 Jackal
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:35.197% A++
HSR:24.441% B++
NS Baron G5
B*
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:51.672% B*
HSR:8.966% D*
NS-7 PDW
B**
Kills:1,160
Deaths:484
KDR:2.397
Accuracy:29.537% B**
HSR:12.328% D-
TRAC-5
B++
Kills:1,157
Deaths:652
KDR:1.775
Accuracy:25.057% B++
HSR:14.088% D-
AS16 NightHawk
B**
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:49.235% B**
HSR:9.185% D*
FA1 Barrage
A+
Kills:1,149
Deaths:423
KDR:2.716
Accuracy:54.686% A+
HSR:8.964% D*
MKV Suppressed
B**
Kills:1,146
Deaths:391
KDR:2.931
Accuracy:30.635% B**
HSR:14.834% D
NSX Tengu
A
Kills:975
Deaths:297
KDR:3.283
Accuracy:44.629% A
HSR:19.590% C
Shuriken
B+
Kills:411
Deaths:164
KDR:2.506
Accuracy:29.578% B+
HSR:16.788% C
TRAC-Shot
C+
Kills:293
Deaths:187
KDR:1.567
Accuracy:25.097% C+
HSR:13.311% D--
NSX Tanto
A
Kills:210
Deaths:70
KDR:3
Accuracy:33.420% A
HSR:29.048% B+
Havoc
B+
Kills:173
Deaths:93
KDR:1.860
Accuracy:57.474% B+
HSR:9.827% D--
Kills:33,367
Deaths (as Light Assault):16,086
Deaths (to Light Assaults):7,365
KDR:2.07429
Kill Difference:17,281
Playtime:536.505 hours
Usage:27%
Score:10.071m
Score/min:313
Accuracy (listed only):37.973%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,544
Deaths:824
KDR:4.301
Accuracy:47.795% A+
HSR:65.350% C
NS-44 Commissioner
C-
Kills:1,298
Deaths:1,076
KDR:1.206
Accuracy:32.129% C-
HSR:14.407% D--
SMG-46 Armistice
C+
Kills:1,207
Deaths:920
KDR:1.312
Accuracy:24.705% C+
HSR:10.108% D--
PDW-16 Hailstorm
B**
Kills:1,172
Deaths:423
KDR:2.771
Accuracy:29.435% B**
HSR:12.457% D
TX1 Repeater
B*
Kills:1,171
Deaths:826
KDR:1.418
Accuracy:28.922% B*
HSR:14.005% D--
NS-357 Underboss
A++
Kills:1,168
Deaths:655
KDR:1.783
Accuracy:50.244% A++
HSR:15.839% D
MG-S1 Jackal
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:35.197% A++
HSR:24.441% B++
M77-B
B
Kills:1,161
Deaths:305
KDR:3.807
Accuracy:39.314% B
HSR:62.274% F
NS-7 PDW
B**
Kills:1,160
Deaths:484
KDR:2.397
Accuracy:29.537% B**
HSR:12.328% D-
MKV Suppressed
B**
Kills:1,146
Deaths:391
KDR:2.931
Accuracy:30.635% B**
HSR:14.834% D
NSX Tengu
A
Kills:975
Deaths:297
KDR:3.283
Accuracy:44.629% A
HSR:19.590% C
SOAS-20
B**
Kills:832
Deaths:307
KDR:2.710
Accuracy:32.684% B**
HSR:18.630% C
Shuriken
B+
Kills:411
Deaths:164
KDR:2.506
Accuracy:29.578% B+
HSR:16.788% C
SR-7
C+
Kills:352
Deaths:74
KDR:4.757
Accuracy:40.049% C+
HSR:77.841% C+
NSX Tomoe
B*
Kills:302
Deaths:128
KDR:2.359
Accuracy:33.038% B*
HSR:34.768% C+
KSR-35
A++
Kills:178
Deaths:42
KDR:4.238
Accuracy:47.200% A++
HSR:32.023% B+
99SV
C+
Kills:121
Deaths:82
KDR:1.476
Accuracy:30.539% C+
HSR:19.835% F-
NSX Daimyo
A
Kills:107
Deaths:24
KDR:4.458
Accuracy:49.296% A
HSR:93.458% C+
Kills:17,467
Deaths (as Infiltrator):7,356
Deaths (to Infiltrators):6,583
KDR:2.37452
Kill Difference:10,111
Playtime:220.853 hours
Usage:11%
Score:4.621m
Score/min:349
Accuracy (listed only):36.385%
HSR (listed only):31.054%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:4,048
Deaths:2,453
KDR:1.650
Accuracy:26.784% B+
HSR:14.229% D-
TS4 Haymaker
B+
Kills:3,302
Deaths:2,154
KDR:1.533
Accuracy:47.385% B+
HSR:5.936% F-
TRS-12 Uppercut
A
Kills:3,088
Deaths:1,195
KDR:2.584
Accuracy:71.732% A
HSR:11.075% D
LC3 Jaguar
A
Kills:2,628
Deaths:1,037
KDR:2.534
Accuracy:29.195% A
HSR:19.749% C+
T5 AMC
C+
Kills:1,604
Deaths:1,407
KDR:1.140
Accuracy:23.355% C+
HSR:10.661% F
TAS-16 Blackjack
A
Kills:1,302
Deaths:444
KDR:2.932
Accuracy:75.520% A
HSR:9.293% D*
LC2 Lynx
A+
Kills:1,285
Deaths:603
KDR:2.131
Accuracy:30.128% A+
HSR:14.942% D*
HC1 Cougar
B**
Kills:1,225
Deaths:527
KDR:2.324
Accuracy:28.698% B**
HSR:22.612% C++
NSX-P Tanto
A
Kills:1,194
Deaths:397
KDR:3.008
Accuracy:32.012% A
HSR:26.717% C*
TRAC-5 S
B++
Kills:1,162
Deaths:608
KDR:1.911
Accuracy:26.193% B++
HSR:11.962% D
NS Baron G5
B*
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:51.672% B*
HSR:8.966% D*
TRAC-5
B++
Kills:1,157
Deaths:652
KDR:1.775
Accuracy:25.057% B++
HSR:14.088% D-
AS16 NightHawk
B**
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:49.235% B**
HSR:9.185% D*
FA1 Barrage
A+
Kills:1,149
Deaths:423
KDR:2.716
Accuracy:54.686% A+
HSR:8.964% D*
TRAC-Shot
C+
Kills:293
Deaths:187
KDR:1.567
Accuracy:25.097% C+
HSR:13.311% D--
NSX Tanto
A
Kills:210
Deaths:70
KDR:3
Accuracy:33.420% A
HSR:29.048% B+
Havoc
B+
Kills:173
Deaths:93
KDR:1.860
Accuracy:57.474% B+
HSR:9.827% D--
Kills:26,134
Deaths (as Engineer):13,073
Deaths (to Engineers):7,646
KDR:1.99908
Kill Difference:13,061
Playtime:589.488 hours
Usage:29%
Score:11.142m
Score/min:315
Accuracy (listed only):40.450%
HSR (listed only):14.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TS4 Haymaker
B+
Kills:3,302
Deaths:2,154
KDR:1.533
Accuracy:47.385% B+
HSR:5.936% F-
TRS-12 Uppercut
A
Kills:3,088
Deaths:1,195
KDR:2.584
Accuracy:71.732% A
HSR:11.075% D
TAS-16 Blackjack
A
Kills:1,302
Deaths:444
KDR:2.932
Accuracy:75.520% A
HSR:9.293% D*
T1 Cycler
B**
Kills:1,230
Deaths:468
KDR:2.628
Accuracy:27.053% B**
HSR:20.569% C+
SMG-46 Armistice
C+
Kills:1,207
Deaths:920
KDR:1.312
Accuracy:24.705% C+
HSR:10.108% D--
T1A Unity
B*
Kills:1,190
Deaths:444
KDR:2.680
Accuracy:28.802% B*
HSR:24.286% C+
NS-11A
A
Kills:1,186
Deaths:436
KDR:2.720
Accuracy:29.954% A
HSR:24.789% B+
NS-11P
A+
Kills:1,182
Deaths:422
KDR:2.801
Accuracy:29.340% A+
HSR:28.511% A+
PDW-16 Hailstorm
B**
Kills:1,172
Deaths:423
KDR:2.771
Accuracy:29.435% B**
HSR:12.457% D
TORQ-9
A+
Kills:1,170
Deaths:481
KDR:2.432
Accuracy:30.735% A+
HSR:28.547% B++
Cycler TRV
B*
Kills:1,165
Deaths:590
KDR:1.975
Accuracy:26.500% B*
HSR:16.223% C--
TAR
B**
Kills:1,165
Deaths:402
KDR:2.898
Accuracy:28.303% B**
HSR:18.112% C
MG-S1 Jackal
A++
Kills:1,162
Deaths:334
KDR:3.479
Accuracy:35.197% A++
HSR:24.441% B++
NS Baron G5
B*
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:51.672% B*
HSR:8.966% D*
NS-7 PDW
B**
Kills:1,160
Deaths:484
KDR:2.397
Accuracy:29.537% B**
HSR:12.328% D-
AS16 NightHawk
B**
Kills:1,154
Deaths:450
KDR:2.564
Accuracy:49.235% B**
HSR:9.185% D*
FA1 Barrage
A+
Kills:1,149
Deaths:423
KDR:2.716
Accuracy:54.686% A+
HSR:8.964% D*
MKV Suppressed
B**
Kills:1,146
Deaths:391
KDR:2.931
Accuracy:30.635% B**
HSR:14.834% D
NSX Tengu
A
Kills:975
Deaths:297
KDR:3.283
Accuracy:44.629% A
HSR:19.590% C
Shuriken
B+
Kills:411
Deaths:164
KDR:2.506
Accuracy:29.578% B+
HSR:16.788% C
Havoc
B+
Kills:173
Deaths:93
KDR:1.860
Accuracy:57.474% B+
HSR:9.827% D--
Kills:26,849
Deaths (as Combat Medic):11,388
Deaths (to Combat Medics):4,240
KDR:2.35766
Kill Difference:15,461
Playtime:199.708 hours
Usage:10%
Score:4.361m
Score/min:364
Accuracy (listed only):39.624%
HSR (listed only):15.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:347
Deaths:123
KDR:2.821
Accuracy:17.095% B+
HSR:14.697% D-
M2 Mutilator
B+
Kills:341
Deaths:126
KDR:2.706
Accuracy:16.228% B+
HSR:11.144% F
M1 Heavy Cycler
A
Kills:177
Deaths:69
KDR:2.565
Accuracy:19.754% A
HSR:19.774% B+
MR1 Fracture
B+
Kills:121
Deaths:57
KDR:2.123
Accuracy:41.903% B+
HSR:4.132% C++
M1 Heavy Cycler
B**
Kills:114
Deaths:48
KDR:2.375
Accuracy:20.582% B**
HSR:20.175% C++
M3 Pounder HEG
A++
Kills:108
Deaths:38
KDR:2.842
Accuracy:36.852% C+
HSR:5.556% A++
M3 Pounder HEG
M
Kills:99
Deaths:31
KDR:3.194
Accuracy:37.432% C
HSR:7.071% M
MR1 Fracture
B+
Kills:92
Deaths:58
KDR:1.586
Accuracy:41.745% B+
HSR:4.348% C*
Kills:1,399
Deaths (as MAX Suit):275
Deaths (to MAX Suits):2,211
KDR:5.08727
Kill Difference:1,124
Playtime:31.215 hours
Usage:2%
Score:0.560m
Score/min:299
Accuracy (listed only):28.949%
HSR (listed only):10.862%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:122
V. Kills:52 230%
Deaths:12
KDR:10.167
Accuracy:54.676% B*
KPH:71.800 C+
VKPH:30.600 A++
M18 Needler
D
Kills:71
V. Kills:100 70%
Deaths:141
KDR:0.504
Accuracy:34.698% B+
KPH:4.100 D-
VKPH:5.700 D
Kills:193 (71 + 0)
Deaths:153
KDR:1.261
VKDR:0.993
Vehicle Kills:152
Kill Difference:40
Playtime:19.218 hours
Usage:1%
Score:0.227m
Score/min:197
Piloting Accuracy:34.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:924
V. Kills:401 230%
Deaths:95
KDR:9.726
Accuracy:55.888% A
KPH:44.600 B*
VKPH:19.300 C
CAS30 Tank Buster
C+
Kills:239
V. Kills:335 71%
Deaths:295
KDR:0.810
Accuracy:45.163% C+
KPH:5 C--
VKPH:7 C+
Kills:1,163 (239 + 924)
Deaths:390
KDR:2.982
VKDR:1.887
Vehicle Kills:736
Kill Difference:773
Playtime:68.749 hours
Usage:3%
Score:0.555m
Score/min:135
Piloting Accuracy:45.163%
Gunner Accuracy:55.888%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,088
V. Kills:155 N/A
Deaths:79
KDR:13.772
Accuracy:52.341% B+
KPH:57.500 C**
VKPH:8.200 C++
L100 Python HEAT
B+
Kills:315
V. Kills:164 191%
Deaths:60
KDR:5.250
Accuracy:55.727% B+
KPH:26.600 C
VKPH:13.900 B+
L100 Python AP
A
Kills:159
V. Kills:102 154%
Deaths:16
KDR:9.938
Accuracy:63.631% B*
KPH:39.400 B*
VKPH:25.300 A
C75 Viper
B+
Kills:53
V. Kills:27 189%
Deaths:10
KDR:5.300
Accuracy:41.338% B
KPH:19.300 D
VKPH:9.800 B+
Skyguard
B++
Kills:52
V. Kills:30 168%
Deaths:9
KDR:5.778
Accuracy:33.122% B++
KPH:13.700 C++
VKPH:7.900 C
Kills:1,667 (1,667 + 0)
Deaths:174
KDR:9.580
VKDR:2.747
Vehicle Kills:478
Kill Difference:1,493
Playtime:41.329 hours
Usage:2%
Score:0.558m
Score/min:225
Driving Accuracy:33.122%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,496
V. Kills:1,837 136%
Deaths:283
KDR:8.820
Accuracy:47.165% C*
KPH:42 B**
VKPH:30.900 A*
P2-120 HESH
A
Kills:1,284
V. Kills:170 N/A
Deaths:80
KDR:16.050
Accuracy:45.323% B+
KPH:76 A
VKPH:10.100 C**
P2-120 HEAT
B+
Kills:1,219
V. Kills:484 251%
Deaths:173
KDR:7.046
Accuracy:40.504% C+
KPH:30.600 B+
VKPH:12.100 B+
MR11 Gatekeeper
A
Kills:356
V. Kills:276 129%
Deaths:34
KDR:10.471
Accuracy:45.829% B*
KPH:29.200 A
VKPH:22.600 B**
E540 Halberd
B*
Kills:118
V. Kills:89 131%
Deaths:21
KDR:5.619
Accuracy:45.062% B+
KPH:21.600 C
VKPH:16.300 B*
P525 Marauder
D-
Kills:70
V. Kills:4 N/A
Deaths:6
KDR:11.667
Accuracy:13.318% D*
KPH:31.500 D--
VKPH:1.800 D-
Kills:5,543 (4,999 + 544)
Deaths:597
KDR:9.285
VKDR:4.791
Vehicle Kills:2,860
Kill Difference:4,946
Playtime:136.074 hours
Usage:7%
Score:2.788m
Score/min:341
Driving Accuracy:40.504%
Gunner Accuracy:13.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:346
V. Kills:277 124%
Deaths:35
KDR:9.886
Accuracy:58.174% A
KPH:58.700 B*
VKPH:47 A++
P525 Marauder-H
B++
Kills:185
V. Kills:18 N/A
Deaths:13
KDR:14.231
Accuracy:42.009% B**
KPH:92.700 C+
VKPH:9 B++
Kills:531 (0 + 531)
Deaths:48
KDR:11.063
VKDR:6.146
Vehicle Kills:295
Kill Difference:483
Playtime:7.887 hours
Usage:0%
Score:0.272m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:42.009%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:85
V. Kills:12 N/A
Deaths:9
KDR:9.444
Accuracy:35.382% C++
KPH:40.700 C+
VKPH:5.800 D
Kills:85 (0 + 85)
Deaths:9
KDR:9.444
VKDR:1.333
Vehicle Kills:12
Kill Difference:76
Playtime:2.087 hours
Usage:0%
Score:0.023m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:35.382%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 5,6505,6151,7043.295B*0.8728.341%B**23.883%C+88.7A++N/A20163.3h9.8B**34.5B++
NS-11C 4,0754,0482,4531.65B*0.7726.784%B+14.229%D-31C**N/A86130.4h11.1B*41.3B++
MSW-R 3,6513,6221,4892.433C**0.0126.501%B*29.1%B++54.6B++N/A18966.3h10B*37.8B++
TSAR-42 3,5633,5448244.301C**1.8847.795%A+65.35%C77.7A++N/A25745.6h2.1B+4.4B++
TS4 Haymaker 3,3133,3022,1541.533B+0.8947.385%B+5.936%F-35.9C**N/A8791.9h3.7B++7.9B++
TRS-12 Uppercut 3,1063,0881,1952.584A0.1671.732%A11.075%D108M++N/A40428.6h1.8A2.5B*
LC3 Jaguar 2,6482,6281,0372.534B*0.1129.195%A19.749%C+55.9AN/A17247h10B*34.1B*
P2-120 AP 4,3332,4962838.82B+6.4047.165%C*3.325%C+42B**30.9A*43159.4h7.7C+16.2C*
T9A "Butcher" 2,0132,0067182.794B+0.3725.354%C**22.582%D89.6AN/A36022.4h9.3B**36.7B++
C-4 2,9321,9258812.185B+0.2423.923%CN/A90C**47.1A80821.4h1.2B+5B+
T7 Mini-Chaingun 1,7531,7438402.075A0.3520.538%B++9.466%D-60.1A+N/A19329h11.7B*57B++
T5 AMC 1,6211,6041,4071.14C++1.2823.355%C+10.661%F16.2CN/A4498.9h12.8B+54.8B+
TMG-50 1,4951,4886362.34B**0.0825.622%B*26.21%B+71.5A++N/A23120.8h8.4B**32.8B*
Frag Grenade 1,4691,45011450N/A1,447.5852.315%B*N/A659.1B++8.6C+20282.2h2.9B*5.6B*
T9 CARV-S 1,3661,3514303.142B**0.7224.524%B+22.132%C97.2A**1.1A++23913.9h9.2B**37.7B++
TAS-16 Blackjack 1,3091,3024442.932A+0.5175.52%A9.293%D*107.6M++N/A25812.1h1.8B**2.3B*
NS-44 Commissioner 1,3191,2981,0761.206C**1.2232.129%C-14.407%D--42.7B+N/A12030.4h3.5B+11C*
LC2 Lynx 1,2871,2856032.131B**0.2930.128%A+14.942%D*60.9A++N/A16921.1h11.4B**37.8B*
P2-120 HESH 1,4541,2848016.05C**13.6345.323%B+N/A76A10.1C**28916.9h4.7C**10.4B+
MG-H1 Watchman 1,2541,2393373.677A+1.2631.598%A++27.119%C++105A**1.3B**34111.8h11B**34.8B**
T1 Cycler 1,2451,2304682.628A+0.2127.053%B**20.569%C+50.2A++N/A15924.5h10.8A39.9B**
HC1 Cougar 1,2351,2255272.324A0.1028.698%B**22.612%C++61.9A++N/A19919.8h8.6B**29.9B*
The Slasher 1,2761,22410,9110.112A2.3141.044%B+8.66%C3.4C+N/A12361.7h2.4C+5.9C*
P2-120 HEAT 1,7031,2191737.046C**4.6240.504%C+2.789%C+30.6B+12.2B+20539.8h5.6B*13.8B++
SMG-46 Armistice 1,2111,2079201.312C**1.1124.705%C+10.108%D--25.1C+N/A7848h12.9B+52.1B
NSX-P Tanto 1,2111,1943973.008A*0.5932.012%A26.717%C*75.1A**1.1B+18515.9h10.4B**32.5B**
T1A Unity 1,2021,1904442.68A+0.2628.802%B*24.286%C+71.3A+N/A15116.7h10.7B*37.2B*
NS-11A 1,2001,1864362.72A0.3029.954%A24.789%B+78A**N/A17915.2h10.5B**34.9B**
NS-11P 1,1951,1824222.801A+0.3829.34%A+28.511%A+71.2A**N/A15616.6h10.2A34.7B**
PDW-16 Hailstorm 1,1781,1724232.771A++0.3529.435%B**12.457%D84.3M++N/A20113.9h10.9B**37.2B*
TX1 Repeater 1,2141,1718261.418B*1.0028.922%B*14.005%D--59.4A++2.2M+17019.7h10.6B*36.6B
TORQ-9 1,1831,1704812.432B*0.0130.735%A+28.547%B++79.6A**N/A33414.7h12B**39.1B**
T9 CARV 1,1771,1696241.873B+0.5521.923%B+19.076%D48.1B**N/A19024.3h10.2B**46.5B++
NS-357 Underboss 1,1761,1686551.783B*0.6450.244%A++15.839%D131.2M*N/A4378.9h3.4B*6.7B*
Cycler TRV 1,1721,1655901.975B++0.4526.5%B*16.223%C--40.7B+N/A13528.6h11.7B++44.2B++
TAR 1,1721,1654022.898B**0.4828.303%B**18.112%C60.1A+N/A15419.4h10.9B*38.7B*
T16 Rhino 1,1741,1645742.028B*0.3922.79%B+17.268%D49.3B*N/A13123.6h11B*48.2B+
T32 Bull 1,1691,1633972.929A0.5127.361%B*21.496%C83.1A++N/A22214h9.7B**35.5B++
TRAC-5 S 1,1901,1626081.911A0.5126.193%B++11.962%D36.4B**N/A13531.9h8.1B**31B*
MG-S1 Jackal 1,1651,1623343.479A*1.0635.197%A++24.441%B++123.6M**N/A2709.4h7.5B++21.4B**
Chainblade 1,3951,16120,3480.057B**2.3635.039%B+1.809%D1.3B*N/A4926.8h3C+8.7C+
M77-B 1,1641,1613053.807A1.3939.314%B62.274%F39.5B**N/A9729.4h2.3B5.9B+
NSX Naginata 1,1631,1604192.768A0.3526.483%B*24.655%C-75.3A+N/A21615.4h9.6B++36.1B++
NS Baron G5 1,1641,1603733.11M0.6951.672%B*8.966%D*102.7M**N/A22911.3h3.5B**6.9C+
NS-7 PDW 1,1621,1604842.397A++0.0229.537%B**12.328%D-80MN/A22614.5h10.8B**36.7B++
TRAC-5 1,1691,1576521.775A0.6525.057%B++14.088%D-36.6A+N/A14831.6h11B**43.9B*
AS16 NightHawk 1,1671,1544502.564A0.1449.235%B**9.185%D*93.1M+1A+23712.4h3.5B+7.1B*
FA1 Barrage 1,1581,1494232.716A+0.2954.686%A+8.964%D*87M**N/A22613.2h3.3A6B**
MKV Suppressed 1,1521,1463912.931A*0.5130.635%B**14.834%D78.5A*N/A18114.6h10B*32.5B++
L100 Python HESH 1,2431,0887913.772C**11.3552.341%B+1.011%C--57.6C**8.2C++20918.9h3B+5.7B+
NSX Tengu 9819752973.283A*0.8644.629%A19.59%C103.7M+N/A2519.4h8.7B**19.6B*
ML-7 1,3479405281.78A++0.6463.252%B*3.723%B+40.7A+17.6B*35923.1h4.8B**7.6B**
C-4 ARX 1,2459324622.017C+0.4023.732%DN/A139.1B+46.7B++8636.7h1B++4B+
C150 Dalton 1,325924959.726B+7.3055.888%AN/A44.6B*19.4C28220.7h3.6B++6.4B**
Tank Mine 1,6439184062.261C+0.1637.404%C**N/A127.5B+100.7A13977.2h1.6B+4.3B**
SOAS-20 8348323072.71B**0.2932.684%B**18.63%C75A*N/A17311.1h9.8B++30.1B*
NS Decimator 1,0197272772.625A*0.2067.488%B*2.338%C+57.2A+23B++36412.7h3.6B*5.4B**
Icikill 6716453,8620.167A*2.2554.657%A++5.891%C--5.8B+N/A14111.3h1.8B+3.3B++
Shuriken 4134111642.506B**0.0829.578%B+16.788%C79A+N/A1995.2h10.3B**34.9B*
Sticky Grenade 4043981398N/A395.5858.75%B++N/A995C++15C++28270.4h1.9B+3.2B+
MR11 Gatekeeper 6323563410.471A++8.0545.829%B*1.124%D-29.2A22.6B**45712.2h54.9C+119.9B+
SR-7 353352744.757B+2.3440.049%C+77.841%C+74.9A*N/A3214.7h1.9B+4.6B+
M2 Mutilator 3503471232.821B*0.4017.095%B+14.697%D-30.4B+N/A8211.4h16.4B+96.1B+
G20 Vulcan-H 623346359.886A++7.4658.174%A3.179%C*58.6B*46.9A++6605.9h120C206.3C**
M2 Mutilator 3433411262.706B++0.2816.228%B+11.144%F29.1C**N/A8311.7h16.8C*103.6B+
L100 Python HEAT 479315605.25C++2.8355.727%B+1.905%C--26.7C13.9B+19211.8h5.1B+9.1B++
T2 Striker 6903023270.924B**1.5060.027%B*N/A11C+14.2B25727.4h38.2B+63.7B+
NSX Tomoe 3023021282.359B+0.0633.038%B*34.768%C+71.9A+N/A2364.2h10.9B**32.9B*
TRAC-Shot 2942931871.567C*0.8525.097%C+13.311%D--42.5B+N/A1676.9h9.5B*38B+
Spear Anti-Vehicle Phalanx Turret 692286299.862B+7.4452.091%B*3.147%D36.2C+51.4M+4527.9h12D23C+
CAS30 Tank Buster 5742392950.81C1.6145.163%C+N/A5C--7C+7148h57.3C+126.8C++
NSX Tanto 213210703A++0.5833.42%A29.048%B+95.5M1.4A*2382.2h9.8B*29.4B+
P525 Marauder-H 2031851314.231C+11.8142.009%B**N/A92.5C+9B++3232h6.8C++16.2B+
KSR-35 180178424.238B**1.8247.2%A++32.023%B+111.3M+1.3A*2811.6h3.6B**7.7B**
M1 Heavy Cycler 179177692.565B**0.1419.754%A19.774%B+41.2A*N/A1914.3h12.8A64.7B*
Claymore 176176483.667C-1.2535.737%C**N/A146.7C++N/A4731.2h1.3D3.5B
Havoc 174173931.86B+0.5657.474%B+9.827%D--57.7C**N/A1383h3.4B**6B*
Auraxium Chainblade 1821683,7650.045B2.3830.495%C++1.19%D--1.3C+N/A3128h2.6D8.7C++
L100 Python AP 261159169.938A+7.5263.631%B*1.887%D39.8B**25.5A+3434h6.2C**9.8B+
Rocklet Rifle 236134691.942A*0.4861.468%B**1.493%B++58.3A**44.3A++6272.3h26.9B*43.8B*
NSX Masamune 1671241121.107B1.3148.547%D--2.419%C**33.5C++11.6C+1653.7h11C*22.8C++
Hellfire Rocket Pods 1741221210.167B+7.7554.676%B*1.639%B**71.8C+30.6A++8491.7h29.7C--54.3C+
MR1 Fracture 167121572.123A*0.3041.903%B+4.132%C++14.6A+5.5C*1128.3h20.5A+48.9B**
99SV 121121821.476C+0.9530.539%C+19.835%F-21.6C+N/A1215.6h5.1B+16.6B
E540 Halberd 207118215.619C+3.2045.062%B+1.695%D-21.5C-16.2B*3815.5h6.8C--15.1C++
M1 Heavy Cycler 117114482.375B+0.0520.582%B**20.175%C++40.7B**1.1B**1252.8h15.3B+74.5B++
MANA Anti-Vehicle Turret 219112701.6C++0.8254.142%C+5.357%B+32C+30.6C*4753.5h9.8C++18.1C*
M3 Pounder HEG 122108382.842B*0.4236.852%C+5.556%A++30.9A+4B+2423.5h12.8B++34.6B+
NSX Daimyo 107107244.458B+2.0449.296%A93.458%C+56.3C**N/A2491.9h3.3D-6.6C++
MANA Anti-Personnel Turret 113105671.567N/A0.8541.961%UN/A1050U80U3525300.1h98.7T*235.2T*
M3 Pounder HEG 11199313.194B**0.7737.432%C7.071%M30.9A+3.8C+1863.2h13.9B++37.1B+
MR1 Fracture 12392581.586A+0.8441.745%B+4.348%C*11.1B*3.7D938.3h27.9A66.9B**
M40 Fury 978599.444C**7.0235.382%C++1.176%D40.5C+5.7D1852.1h11.6B+32.9B+
M18 Needler 171711410.504C1.9234.698%B+1.408%C-4.1D-5.7D13317.5h268.4D--773.5D
P525 Marauder 7470611.667C9.2513.318%D*4.286%A*31.8D--1.8D-782.2h8.3D--62.2D*
Anti-Vehicle Grenade 7461161N/A58.5847.558%C-N/A203.3D-43.3D14590.3h6.7C14.1C
C75 Viper 8053105.3C*2.8841.338%B3.774%M19.6D10B+3022.7h12.2C**29.6B+
Skyguard 825295.778A+3.3633.122%B++N/A13.7C++7.9C2273.8h113.4B342.3B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,1961.6h
TR Patriot Flare Gun01540.2h
Restoration Kit566751.2h
Nano-Armor Kit424770,70053.7h
Spawn Beacon106041.1h
Anti-Vehicle MANA Turret118971.1h
Nanite Revive Grenade01,0430.3h
Medical Applicator555289,44420.5h
Welding Device01560h
Ammunition Package82,3620.9h
Shield Recharging Field131,7530.5h
Medical Kit2,26913,95930.9h
Anti-Infantry MANA Turret236123h
Recon Detection Device141,9082.1h

Check the help document for the dictionary if you want to learn more about words used here.


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