Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,205)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (62 days). The data shown below may not be accurate.

Castellan Immortal Vagrider[CABO] Vagrider
VS BR 63

KDR: 3.17

Score: 25.7m

Last Seen: Oct 5th, 2019 3:07 PM
- OFFLINE - 1485.3 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller
Level Progress (to 64): 2%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Light PPA Eridani SX5 E540 Halberd Solstice VE3 NS-44 Commissioner Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vagrider



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,627,551 MLG Score: 1301
Fun Score: N/A
Cheeseburgers Flipped: 469TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.317%24.289%68820120714,9532.255350.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.628%1.381A0.503B+-1.246D*HEAD ++ (~10.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.506B+10.40.271C*26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.981%2.155%767412232,8774469126.45067315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.729%-0.35C-0.534B+-0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.357C**35.40.334C**68.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.363%1.459%1041512226,71786634377.75635195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.476%-0.259C-0.691D0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.322C*100.199C++16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.657%5.272%8991212155,08370523597.19972215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.193%-0.052C+0.19C++0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.49B+21.90.457B+39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.172%71.456%899312241,545875131.76571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.088%1.235B**0.286C*-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+2.10.352C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.642%19.906%899212251,492435213.42202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.86%1.495A+1.015B**0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.724B++2.20.555B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m349.2%440 (26.4k)383 (23k)3.1694145,21814,2674.0176663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227290522.856%14.309%32704:4213

46% Engineer21% Heavy Assault7% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 2:31 PMApr 3rd, 2017 3:52 PMNov 3rd, 2019 10:26 PM (32d) (PST)Oct 5th, 2019 11:09 AM (62d) (PST)Oct 5th, 2019 11:07 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0791559240.6750.2130.0972.8610.1441301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7479,32955,41840136172922,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1116.5h/46.5d 12,102 6,470 14,385 191.7k 1,212 3,248 9,670 72.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,959
Deaths:699
KDR:2.803
Accuracy:26.570% C+
HSR:28.484% C
Pulsar LSW
B+
Kills:1,234
Deaths:529
KDR:2.333
Accuracy:26.726% B+
HSR:25.608% C++
SVA-88
B
Kills:1,172
Deaths:442
KDR:2.652
Accuracy:25.456% B
HSR:22.867% C
NS-15M2
B++
Kills:1,171
Deaths:479
KDR:2.445
Accuracy:27.391% B++
HSR:22.716% C
Flare VE6
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:25.433% B+
HSR:20.980% C--
Orion VS54
B+
Kills:1,154
Deaths:481
KDR:2.399
Accuracy:23.987% B+
HSR:27.816% B+
Kills:7,853
Deaths (as Heavy Assault):3,102
Deaths (to Heavy Assaults):3,729
KDR:2.53159
Kill Difference:4,751
Playtime:235.749 hours
Usage:21%
Score:5.227m
Score/min:370
Accuracy (listed only):25.927%
HSR (listed only):24.745%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,468
Deaths:924
KDR:1.589
Accuracy:31.094% A+
HSR:20.981% C*
Deimos VA29
B++
Kills:1,079
Deaths:657
KDR:1.642
Accuracy:69.139% B++
HSR:20.482% B+
NS Baron G5
C++
Kills:724
Deaths:510
KDR:1.420
Accuracy:44.858% C++
HSR:15.055% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
VE-LR Obelisk
B**
Kills:385
Deaths:127
KDR:3.032
Accuracy:39.366% B**
HSR:33.766% C*
NSX-P Tanto
B*
Kills:301
Deaths:146
KDR:2.062
Accuracy:30.659% B*
HSR:24.917% C+
Eidolon VE33
B
Kills:263
Deaths:126
KDR:2.087
Accuracy:29.768% B
HSR:26.616% C++
Pulsar C
A
Kills:124
Deaths:90
KDR:1.378
Accuracy:31.123% A
HSR:29.839% B**
Kills:4,757
Deaths (as Engineer):2,823
Deaths (to Engineers):3,131
KDR:1.68509
Kill Difference:1,934
Playtime:518.708 hours
Usage:46%
Score:12.793m
Score/min:411
Accuracy (listed only):40.718%
HSR (listed only):23.757%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,650
Deaths:827
KDR:1.995
Accuracy:30.537% B*
HSR:21.152% C*
Solstice VE3
A+
Kills:1,468
Deaths:924
KDR:1.589
Accuracy:31.094% A+
HSR:20.981% C*
Deimos VA29
B++
Kills:1,079
Deaths:657
KDR:1.642
Accuracy:69.139% B++
HSR:20.482% B+
NS Baron G5
C++
Kills:724
Deaths:510
KDR:1.420
Accuracy:44.858% C++
HSR:15.055% C++
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
NSX-P Tanto
B*
Kills:301
Deaths:146
KDR:2.062
Accuracy:30.659% B*
HSR:24.917% C+
Pulsar C
A
Kills:124
Deaths:90
KDR:1.378
Accuracy:31.123% A
HSR:29.839% B**
Kills:6,442
Deaths (as Light Assault):3,779
Deaths (to Light Assaults):2,056
KDR:1.70468
Kill Difference:2,663
Playtime:197.061 hours
Usage:18%
Score:4.128m
Score/min:349
Accuracy (listed only):39.790%
HSR (listed only):21.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,650
Deaths:827
KDR:1.995
Accuracy:30.537% B*
HSR:21.152% C*
NS-44 Commissioner
B++
Kills:1,407
Deaths:879
KDR:1.601
Accuracy:42.732% B++
HSR:25.373% B+
Ghost
B**
Kills:701
Deaths:159
KDR:4.409
Accuracy:45.222% B**
HSR:68.046% C+
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Parallax VX3
B
Kills:442
Deaths:95
KDR:4.653
Accuracy:41.075% B
HSR:73.756% C-
XM98
B++
Kills:402
Deaths:97
KDR:4.144
Accuracy:42.007% B++
HSR:74.876% C+
NS-357 Underboss
B+
Kills:128
Deaths:102
KDR:1.255
Accuracy:40.242% B+
HSR:25.781% B+
NS-AM7 Archer
A+
Kills:111
Deaths:133
KDR:0.835
Accuracy:54.359% D
HSR:31.532% A+
NS-61 Emissary
B**
Kills:70
Deaths:53
KDR:1.321
Accuracy:30.813% B+
HSR:22.857% B**
Kills:5,594
Deaths (as Infiltrator):2,727
Deaths (to Infiltrators):2,289
KDR:2.05134
Kill Difference:2,867
Playtime:79.039 hours
Usage:7%
Score:1.349m
Score/min:285
Accuracy (listed only):39.796%
HSR (listed only):40.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,650
Deaths:827
KDR:1.995
Accuracy:30.537% B*
HSR:21.152% C*
Deimos VA29
B++
Kills:1,079
Deaths:657
KDR:1.642
Accuracy:69.139% B++
HSR:20.482% B+
NS Baron G5
C++
Kills:724
Deaths:510
KDR:1.420
Accuracy:44.858% C++
HSR:15.055% C++
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
CME
B++
Kills:207
Deaths:105
KDR:1.971
Accuracy:30.475% B++
HSR:24.155% C++
Pulsar VS1
A
Kills:200
Deaths:98
KDR:2.041
Accuracy:29.747% A
HSR:24% B+
NS-11A
B++
Kills:103
Deaths:27
KDR:3.815
Accuracy:28.091% B++
HSR:24.272% C*
Kills:5,059
Deaths (as Combat Medic):2,849
Deaths (to Combat Medics):1,267
KDR:1.77571
Kill Difference:2,210
Playtime:24.361 hours
Usage:2%
Score:0.525m
Score/min:359
Accuracy (listed only):39.219%
HSR (listed only):20.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:735
Deaths:246
KDR:2.988
Accuracy:20.635% C*
HSR:20.952% C+
Cosmos VM3
B**
Kills:728
Deaths:193
KDR:3.772
Accuracy:22.650% B**
HSR:18.681% C+
Blueshift VM5
C*
Kills:695
Deaths:249
KDR:2.791
Accuracy:21.220% C*
HSR:19.856% C
Cosmos VM3
B**
Kills:692
Deaths:193
KDR:3.585
Accuracy:23.838% B**
HSR:22.399% B++
Comet VM2
B++
Kills:292
Deaths:121
KDR:2.413
Accuracy:49.142% B++
HSR:4.795% B
Comet VM2
B+
Kills:243
Deaths:113
KDR:2.150
Accuracy:50.951% B+
HSR:5.350% B+
Vortex VM21
C**
Kills:84
Deaths:24
KDR:3.500
Accuracy:44.093% C**
HSR:2.381% C--
Vortex VM21
A*
Kills:59
Deaths:24
KDR:2.458
Accuracy:44.931% B+
HSR:8.475% A*
Kills:3,528
Deaths (as MAX Suit):581.500
Deaths (to MAX Suits):695
KDR:6.06707
Kill Difference:2,946.500
Playtime:58.742 hours
Usage:5%
Score:1.638m
Score/min:465
Accuracy (listed only):34.682%
HSR (listed only):12.861%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,704
V. Kills:111 N/A
Deaths:254
KDR:6.709
Accuracy:41.950% C++
KPH:97 A+
VKPH:6.300 A
Hornet Missiles
B+
Kills:1,084
V. Kills:584 185%
Deaths:212
KDR:5.113
Accuracy:66.540% B+
KPH:71.600 C++
VKPH:38.600 C+
Saron Laser Cannon
B+
Kills:603
V. Kills:421 143%
Deaths:328
KDR:1.838
Accuracy:33.406% C**
KPH:18.600 B+
VKPH:13 B+
Maelstrom Turbo Laser
B+
Kills:454
V. Kills:283 160%
Deaths:211
KDR:2.152
Accuracy:30.147% C
KPH:24.800 B+
VKPH:15.500 B+
Kills:3,845 (2,761 + 0)
Deaths:1,005
KDR:3.826
VKDR:1.392
Vehicle Kills:1,399
Kill Difference:2,840
Playtime:83.423 hours
Usage:7%
Score:1.465m
Score/min:293
Piloting Accuracy:30.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:116
V. Kills:97 118%
Deaths:41
KDR:2.829
Accuracy:46.276% C++
KPH:15.100 B**
VKPH:12.600 B*
C150 Dalton
A++
Kills:89
V. Kills:76 116%
Deaths:11
KDR:8.091
Accuracy:35.920% C+
KPH:55.900 B**
VKPH:47.800 A++
Kills:205 (116 + 89)
Deaths:52
KDR:3.942
VKDR:3.327
Vehicle Kills:173
Kill Difference:153
Playtime:9.295 hours
Usage:1%
Score:0.178m
Score/min:320
Piloting Accuracy:46.276%
Gunner Accuracy:35.920%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:954
V. Kills:562 169%
Deaths:89
KDR:10.719
Accuracy:52.837% C-
KPH:42.800 B*
VKPH:25.200 A
Skyguard
A**
Kills:675
V. Kills:335 201%
Deaths:35
KDR:19.286
Accuracy:32.425% B+
KPH:30.900 A**
VKPH:15.300 A++
L100 Python HESH
A+
Kills:627
V. Kills:101 N/A
Deaths:23
KDR:27.261
Accuracy:49.787% C++
KPH:86.400 A+
VKPH:13.900 A+
C75 Viper
B**
Kills:74
V. Kills:22 322%
Deaths:10
KDR:7.400
Accuracy:44.493% B+
KPH:44 B*
VKPH:13.100 B**
Kills:2,330 (2,330 + 0)
Deaths:157
KDR:14.841
VKDR:6.497
Vehicle Kills:1,020
Kill Difference:2,173
Playtime:53.096 hours
Usage:5%
Score:0.919m
Score/min:289
Driving Accuracy:44.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:4,387
V. Kills:2,409 182%
Deaths:478
KDR:9.178
Accuracy:54.756% C++
KPH:35.700 B*
VKPH:19.600 B*
E540 Halberd
B**
Kills:1,622
V. Kills:822 197%
Deaths:47
KDR:34.511
Accuracy:55.579% B**
KPH:41.700 B**
VKPH:21.100 B*
Saron HRB
B*
Kills:926
V. Kills:671 138%
Deaths:64
KDR:14.469
Accuracy:48.539% B+
KPH:31.400 B++
VKPH:22.800 B*
G30 Walker
M*
Kills:131
V. Kills:53 243%
Deaths:2
KDR:65.500
Accuracy:31.964% B++
KPH:51.400 M*
VKPH:20.800 A++
Proton II PPA
M
Kills:110
V. Kills:15 N/A
Deaths:2
KDR:55
Accuracy:32.113% A
KPH:63.400 C*
VKPH:8.600 M
Kills:7,176 (4,387 + 2,789)
Deaths:593
KDR:12.101
VKDR:6.695
Vehicle Kills:3,970
Kill Difference:6,583
Playtime:195.409 hours
Usage:18%
Score:4.049m
Score/min:345
Driving Accuracy:54.756%
Gunner Accuracy:32.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:375
V. Kills:160 233%
Deaths:12
KDR:31.250
Accuracy:61.534% B+
KPH:67.400 B**
VKPH:28.700 B*
G40-F Ranger
B+
Kills:293
V. Kills:153 190%
Deaths:12
KDR:24.417
Accuracy:36.921% B+
KPH:43.200 B+
VKPH:22.500 C*
Proton II PPA-H
A*
Kills:176
V. Kills:23 N/A
Deaths:8
KDR:22
Accuracy:47.031% B**
KPH:100.100 C**
VKPH:13.100 A*
M12 Kobalt-H
A
Kills:95
V. Kills:7 N/A
Deaths:2
KDR:47.500
Accuracy:21.526% C
KPH:125.800 C+
VKPH:9.300 A
G30 Walker
S
Kills:73
V. Kills:18 384%
Deaths:3
KDR:24.333
Accuracy:42.413% B**
KPH:109.500 S
VKPH:27 A++
Kills:1,012 (0 + 1,012)
Deaths:37
KDR:27.351
VKDR:9.757
Vehicle Kills:361
Kill Difference:975
Playtime:15.536 hours
Usage:1%
Score:0.374m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:42.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:626
V. Kills:24 N/A
Deaths:13
KDR:48.154
Accuracy:23.343% B**
KPH:116.100 A
VKPH:4.500 B+
M12 Kobalt
M++
Kills:417
V. Kills:29 N/A
Deaths:8
KDR:52.125
Accuracy:27.533% A++
KPH:140.200 A*
VKPH:9.700 M++
M40 Fury
A+
Kills:404
V. Kills:60 N/A
Deaths:14
KDR:28.857
Accuracy:34.510% C+
KPH:78.300 A+
VKPH:11.600 B+
M20 Basilisk
M*
Kills:195
V. Kills:75 257%
Deaths:9
KDR:21.667
Accuracy:43.086% B+
KPH:49.900 A**
VKPH:19.200 M*
G30 Walker
A*
Kills:147
V. Kills:96 152%
Deaths:11
KDR:13.364
Accuracy:32.910% B+
KPH:30.100 A++
VKPH:19.600 A*
M20 Basilisk
A++
Kills:72
V. Kills:12 N/A
Deaths:3
KDR:24
Accuracy:38.700% C+
KPH:41.300 A++
VKPH:6.900 C--
Kills:1,861 (0 + 1,861)
Deaths:58
KDR:32.086
VKDR:5.103
Vehicle Kills:296
Kill Difference:1,803
Playtime:24.064 hours
Usage:2%
Score:0.502m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:38.700%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:63
V. Kills:2 N/A
Deaths:25
KDR:2.520
Accuracy:40.115% C
KPH:44.500 C
VKPH:1.400 C-
Kills:63 (63 + 0)
Deaths:25
KDR:2.520
VKDR:0.080
Vehicle Kills:2
Kill Difference:38
Playtime:1.417 hours
Usage:0%
Score:0.011m
Score/min:132
Driving Accuracy:40.115%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,7964,3874789.178B+6.0154.756%C++1.664%C35.7B*19.6B*343122.8h4.3B++7.9B++
Betelgeuse 54-A 1,9791,9596992.803C+0.3726.57%C+28.484%C70C++N/A18928h11.1C+41.9C++
Light PPA 1,8151,7042546.709B+3.5441.95%C++1.232%C+96.8A+6.3A31617.6h9.6B+22.9B+
Eridani SX5 1,6761,6508271.995B*1.1730.537%B*21.152%C*45.8B+N/A11736h11.9C*39B+
E540 Halberd 2,4441,6224734.511A**31.3455.579%B**N/A41.7B**21.1B*32838.9h5.2B+9.3B*
Solstice VE3 1,5161,4689241.589A1.5831.094%A+20.981%C*25.9BN/A8356.7h14.1B+45.4B
NS-44 Commissioner 1,4151,4078791.601B++1.5742.732%B++25.373%B+33.7C+N/A9641.8h3.2B++7.5B++
Pulsar LSW 1,2401,2345292.333B*0.8426.726%B+25.608%C++59.6B+N/A20520.7h11.1B+41.5B+
NS Decimator 1,6371,1937181.662B++1.5164.597%B+1.928%C+35.5C+13.2C23733.6h4.4C*6.9B+
SVA-88 1,1871,1724422.652B++0.5225.456%B22.867%C59.5B+N/A16419.7h10.9B+42.9B+
NS-15M2 1,1861,1714792.445B+0.7227.391%B++22.716%C67.3B++N/A17417.4h10.8B+39.5B+
Flare VE6 1,1761,1634722.464A0.7125.433%B+20.98%C--60.9B+N/A16719.1h10B+39.3B+
Orion VS54 1,1641,1544812.399B*0.7723.987%B+27.816%B+53.2B*N/A17521.7h10.8B++45.2C*
Hornet Missiles 1,6681,0842125.113C+1.9466.54%B+2.03%B+71.8C++38.7C+51715.1h8.4B++12.6B++
Deimos VA29 1,0951,0796571.642B1.5369.139%B++20.482%B+59.6B+N/A16118.1h1.8B**2.6B++
C-4 1,4181,0385172.008B+1.1623.725%CN/A116.6B++42.7B**9108.9h1.2B+5.2B
L100 Python AP 1,5169548910.719B**7.5552.837%C-1.363%D42.8B*25.2A28922.3h4.9B++9.2B+
Saron HRB 1,5979266414.469A*11.3048.539%B+1.188%C31.5B++22.8B*38129.4h21B43.2B+
Blueshift VM5 7447352462.988C**0.1820.635%C*20.952%C+48B*N/A13915.3h11.7A56.7B++
Cosmos VM3 7347281933.772B**0.6022.65%B**18.681%C+56.4A+N/A15512.9h9.6A+42.5B**
NS Baron G5 7337245101.42B+1.7544.858%C++15.055%C++20DN/A6036.2h3.7B*8.3C+
Ghost 7057011594.409B+1.2445.222%B**68.046%C+53.5B+N/A14713.1h2.1B+4.7B+
Blueshift VM5 7116952492.791C**0.3821.22%C*19.856%C44.6B++1B+12815.6h13B**61.2B++
Cosmos VM3 6986921933.585A0.4223.838%B**22.399%B++53.6AN/A15112.9h10.7A45B+
NS-7 PDW 6876833821.788A1.3831.173%A18.448%C++51.7AN/A13013.2h11.7B++37.5B++
Skyguard 1,0106753519.286S16.1232.425%B+1.481%C-31A**15.4A++23921.8h60.6A+186.9A
L100 Python HESH 7286272327.261A24.0949.787%C++N/A85.9A+13.8A+3617.3h3B+6B+
M12 Kobalt 6506261348.154B**44.9823.343%B**19.01%C++115.9A4.4B+3215.4h17.2B+73.5B+
Saron Laser Cannon 1,0246033281.838C+1.3333.406%C**4.312%A+18.6B+13B+22332.4h85.1B++254.6B++
Lasher X2 5195032382.113A+1.0626.332%C++3.777%C+55.3B**1.8B++1569.1h22C83.4C++
Maelstrom Turbo Laser 7374542112.152C++1.0230.147%C3.084%B24.8B+15.5B+20818.3h63.5B++210.7B+
Parallax VX3 445442954.653B+1.4841.075%B73.756%C-49.1B**N/A1559h1.9B++4.7B+
M12 Kobalt 4354191332.231C**29.0627.161%B*18.854%C*190.5A+7.3B+4522.2h16.2B+59.5B++
M12 Kobalt 446417852.125M**48.9627.533%A++20.144%B+139A*9.7M++4223h19.3C*70.2B++
Thanatos VE70 4184132431.7B**1.4749.736%B**18.402%B+51.6AN/A1768h3.2A6.4B**
M40 Fury 4644041428.857M**25.6934.51%C+N/A77.7A11.5B+3415.2h10.7B++31B++
XM98 408402974.144A0.9742.007%B++74.876%C+54.3B**N/A1507.4h2.1B++5.1B++
VE-LR Obelisk 3933851273.031B*0.1439.366%B**33.766%C*65.3A1.4B*2125.9h5B*12.7B*
E540 Halberd-H 5353751231.25A+28.0861.534%B+N/A67B**28.6B*4275.6h5.8C*9.4B+
NSX-P Tanto 3063011462.062A1.1130.659%B*24.917%C+38.1B+N/A1067.9h11.3B++36.7B*
G40-F Ranger 4462931224.417A++21.2536.921%B+N/A43.1B+22.5C*3716.8h50.1B*135.6B*
Comet VM2 4192921212.413A++0.7649.142%B++4.795%B17.4B**7.6A++13216.8h21.9C*44.5B+
Tank Mine 4512821092.587C+0.5857.931%A++N/A91C54.5C10273.1h3F-5.1B++
Force-Blade 29527010,0990.027C++3.1431.013%C++9.63%B0.6C+N/A2488.8h2.4C**7.6B+
Eidolon VE33 2652631262.087B++1.0829.768%B26.616%C++48.7AN/A1685.4h7.1B++23.8B++
Comet VM2 3462431132.15A1.0250.951%B+5.35%B+14.9B+6.3B*10216.3h26.9C++52.8B+
CME 2072071051.971B**1.2030.475%B++24.155%C++48.1B+N/A1204.3h12.6B+41.5B+
Pulsar VS1 201200982.041B**1.1329.747%A24%B+45.5B**N/A1944.4h12.9B++43.5B++
M20 Basilisk 270195921.667S18.5043.086%B+5.641%C+50M19.2M*3643.9h64B*148.5B*
MANA Anti-Personnel Turret 196194464.217N/A1.0522.702%UN/A1940U20U3741700.1h16.1T*71T*
MANA Anti-Vehicle Turret 310189553.436B+0.2756.44%C1.587%D1890B+1210B++4562830.1h7.6B13.4C**
Rocklet Rifle 3131831481.236B**1.9351.145%C+N/A29.5C++21C3656.2h27.2B*53.2B+
Proton II PPA-H 199176822B*18.8347.031%B**N/A97.8C*12.8A++4171.8h10C**21.3B+
G30 Walker 2431471113.364S10.1932.91%B+2.041%D--30A++19.6A*3314.9h150.7B**457.8B*
Spear Anti-Vehicle Phalanx Turret 1901331013.3B**10.1351.507%B++4.511%B57.8B**24.8B5712.3h7.2B+14B++
G30 Walker 184131265.5U62.3331.964%B++3.817%B+52.4M**21.2A*3542.5h102.3B**320B*
NS-357 Underboss 1281281021.255C**1.9140.242%B+25.781%B+28.4C-N/A804.5h4.2C++10.3B+
Pulsar C 127124901.378C++1.7931.123%A29.839%B**38.8B+N/A2173.2h10.9B+35B++
CAS30 Tank Buster 213116412.829B*0.3446.276%C++N/A15.1B**12.6B*1997.7h46.5B+100.6B+
NS-AM7 Archer 1331111330.835B*2.3354.359%D31.532%A+12.6B**2.5C+1148.8h11.9B++21.9B++
Proton II PPA 125110255A*51.8332.113%AN/A64.7C**8.8M2881.7h14.9D--46.4C++
NS-11A 103103273.815A*0.6528.091%B++24.272%C*60.6AN/A2761.7h11.9B++42.5B++
Plasma Grenade 1051011101N/A97.8349.926%B+N/A505C++20B**24770.2h3.4B+6.7B+
M12 Kobalt-H 10295247.5A++44.3321.526%C14.737%C-118.8C+8.8A3900.8h12.1B++56.4B+
C150 Dalton 16589118.091C++4.9235.92%C+N/A55.6B**47.5A++9021.6h3.6B10.1B
Vortex VM21 14984243.5A++0.3344.093%C**2.381%C--14B++10.8A++1386h23.4B++53.1B+
C75 Viper 9674107.4B++4.2344.493%B+1.351%C+43.5B*12.9B**6141.7h12.3B+27.6B+
G30 Walker 9173324.333M++21.1642.413%B**1.37%D*104.3S25.7A++4660.7h71.1A+167.7A+
M20 Basilisk 8472324U20.8338.7%C+5.556%C+42.4A++7.1C-3301.7h51.6A133.3B**
NS-61 Emissary 7170531.321B++1.8530.813%B+22.857%B**29.2C*N/A1162.4h11.6C**37.6B+
S12 Renegade 6563252.52C+0.6540.115%C15.873%M*45C1.4C-1321.4h3.3C++8.3C++
Vortex VM21 9859242.458A+0.7144.931%B+8.475%A*9.8B6.5B++1006h34.9B+77.7B+
Proximity Mine 5656192.947C0.2250.691%B**N/A140B+N/A5350.4h2C3.9B++
NS Annihilator 10555262.115M*1.0577.755%D-N/A16.2A+14.7A*3623.4h6.8A++8.7A++
Lumine Edge 54529140.057C+3.1133.609%B+28.846%A*1.4CN/A437.8h2.3D**7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret87421.1h
Spawn Beacon45050.5h
Nano-Armor Kit400729,40071.9h
Motion Spotter102,0741.4h
Nanite Revive Grenade0960h
Medical Applicator6353,4413.4h
Restoration Kit444980.5h
NS Patriot Flare Gun01170.4h
Deconstruction Tool0620h
Ammunition Package191,4180.8h
Shield Recharging Field21360.1h
Medical Kit3333,5825.1h
Anti-Infantry MANA Turret44230.5h
Hardlight Barrier81490.3h
Nano-Repair Grenade05190.1h
A30 Walker0660.1h
Recon Detection Device21360.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.76s
Server spent 1.42s on queries, 0.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.