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Signifer Immortal Vagrider[CABO] Vagrider
VS BR 60

KDR: 3.17

Score: 25.3m

Last Seen: Aug 15th, 2019 6:43 PM
- ONLINE NOW

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
Level Progress (to 61): 12%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Eridani SX5 E540 Halberd Light PPA Solstice VE3 NS-44 Commissioner Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,593,774 MLG Score: 1274
Fun Score: N/A
Cheeseburgers Flipped: 467TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.268%24.031%67920119414,6482.265740.904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.618%1.366A0.456B+-1.377D**HEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.5B+10.50.266C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.786%2.269%741412102,7334358826.26835310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.73%-0.385C-0.629B+-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.327C**360.31C*70.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.203%1.478%1039512096,62985234017.7714195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.54%-0.309C-0.675D0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.34C**9.90.231C++16

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.612%5.03%9051212025,01068923437.26087214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.013C+-0.015C+0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
610.492B+21.70.452B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.039%71.129%905312111,479850131.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.046%1.218B**0.223C++-0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.51B+2.10.343C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.948%20.373%905212121,340427183.13817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.902%1.162B**0.904B*0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.667B+2.20.498B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 15
25.3m352.9%440 (26.4k)384 (23k)3.1694244,16913,9364.0274860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214282722.715%14.168%32204:4413

46% Engineer21% Heavy Assault7% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2015 2:31 PMApr 3rd, 2017 3:52 PMAug 16th, 2019 10:49 AM (1d) (PST)Aug 15th, 2019 5:52 PM (2d) (PST)Aug 15th, 2019 2:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0751559200.6700.2110.0952.8750.1451274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4729,30155,17140136173923,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.9h/45.8d 11,958 6,258 14,066 189.6k 1,196 3,193 9,544 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,946
Deaths:688
KDR:2.828
Accuracy:26.578% C+
HSR:28.520% C
Pulsar LSW
B++
Kills:1,234
Deaths:529
KDR:2.333
Accuracy:26.726% B++
HSR:25.608% C++
SVA-88
B+
Kills:1,172
Deaths:442
KDR:2.652
Accuracy:25.456% B+
HSR:22.867% C
NS-15M2
B++
Kills:1,171
Deaths:479
KDR:2.445
Accuracy:27.391% B++
HSR:22.716% C
Flare VE6
B+
Kills:1,163
Deaths:472
KDR:2.464
Accuracy:25.433% B+
HSR:20.980% C--
Orion VS54
B+
Kills:1,154
Deaths:481
KDR:2.399
Accuracy:23.987% B+
HSR:27.816% B+
Kills:7,840
Deaths (as Heavy Assault):3,091
Deaths (to Heavy Assaults):3,637
KDR:2.5364
Kill Difference:4,749
Playtime:230.991 hours
Usage:21%
Score:5.125m
Score/min:370
Accuracy (listed only):25.929%
HSR (listed only):24.751%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,460
Deaths:915
KDR:1.596
Accuracy:31.106% A+
HSR:21.027% C*
Deimos VA29
B++
Kills:927
Deaths:574
KDR:1.615
Accuracy:69.257% B++
HSR:21.251% B++
NS Baron G5
C++
Kills:721
Deaths:507
KDR:1.422
Accuracy:44.795% C++
HSR:14.979% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
NSX-P Tanto
B**
Kills:301
Deaths:146
KDR:2.062
Accuracy:30.659% B**
HSR:24.917% C+
Eidolon VE33
B
Kills:263
Deaths:126
KDR:2.087
Accuracy:29.768% B
HSR:26.616% C++
VE-LR Obelisk
B**
Kills:163
Deaths:72
KDR:2.264
Accuracy:39.080% B**
HSR:28.221% C-
Pulsar C
A
Kills:103
Deaths:60
KDR:1.717
Accuracy:31.425% A
HSR:27.185% B++
Kills:4,351
Deaths (as Engineer):2,643
Deaths (to Engineers):3,073
KDR:1.64624
Kill Difference:1,708
Playtime:510.712 hours
Usage:46%
Score:12.637m
Score/min:412
Accuracy (listed only):40.728%
HSR (listed only):22.825%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B*
Kills:1,625
Deaths:804
KDR:2.021
Accuracy:30.656% B*
HSR:20.985% C++
Solstice VE3
A+
Kills:1,460
Deaths:915
KDR:1.596
Accuracy:31.106% A+
HSR:21.027% C*
Deimos VA29
B++
Kills:927
Deaths:574
KDR:1.615
Accuracy:69.257% B++
HSR:21.251% B++
NS Baron G5
C++
Kills:721
Deaths:507
KDR:1.422
Accuracy:44.795% C++
HSR:14.979% C++
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
NSX-P Tanto
B**
Kills:301
Deaths:146
KDR:2.062
Accuracy:30.659% B**
HSR:24.917% C+
Pulsar C
A
Kills:103
Deaths:60
KDR:1.717
Accuracy:31.425% A
HSR:27.185% B++
Kills:6,233
Deaths (as Light Assault):3,631
Deaths (to Light Assaults):2,009
KDR:1.71661
Kill Difference:2,602
Playtime:193.769 hours
Usage:18%
Score:4.057m
Score/min:349
Accuracy (listed only):39.851%
HSR (listed only):20.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:1,625
Deaths:804
KDR:2.021
Accuracy:30.656% B*
HSR:20.985% C++
NS-44 Commissioner
B*
Kills:1,393
Deaths:868
KDR:1.605
Accuracy:42.775% B*
HSR:25.197% B+
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Ghost
B**
Kills:635
Deaths:148
KDR:4.291
Accuracy:45.072% B**
HSR:66.929% C+
Parallax VX3
C**
Kills:442
Deaths:95
KDR:4.653
Accuracy:41.075% C**
HSR:73.756% C-
XM98
B++
Kills:402
Deaths:97
KDR:4.144
Accuracy:42.007% B++
HSR:74.876% C+
NS-357 Underboss
B+
Kills:128
Deaths:102
KDR:1.255
Accuracy:40.227% B+
HSR:25.781% B+
NS-AM7 Archer
A++
Kills:110
Deaths:131
KDR:0.840
Accuracy:54.328% D
HSR:31.818% A++
NS-61 Emissary
B**
Kills:70
Deaths:53
KDR:1.321
Accuracy:30.813% B+
HSR:22.857% B**
Kills:5,488
Deaths (as Infiltrator):2,680
Deaths (to Infiltrators):2,239
KDR:2.04776
Kill Difference:2,808
Playtime:77.822 hours
Usage:7%
Score:1.327m
Score/min:284
Accuracy (listed only):39.792%
HSR (listed only):40.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B*
Kills:1,625
Deaths:804
KDR:2.021
Accuracy:30.656% B*
HSR:20.985% C++
Deimos VA29
B++
Kills:927
Deaths:574
KDR:1.615
Accuracy:69.257% B++
HSR:21.251% B++
NS Baron G5
C++
Kills:721
Deaths:507
KDR:1.422
Accuracy:44.795% C++
HSR:14.979% C++
NS-7 PDW
A
Kills:683
Deaths:382
KDR:1.788
Accuracy:31.173% A
HSR:18.448% C++
Thanatos VE70
B**
Kills:413
Deaths:243
KDR:1.700
Accuracy:49.736% B**
HSR:18.402% B+
CME
B++
Kills:206
Deaths:105
KDR:1.962
Accuracy:30.502% B++
HSR:23.786% C*
Pulsar VS1
A
Kills:200
Deaths:97
KDR:2.062
Accuracy:29.685% A
HSR:24% B+
NS-11A
B++
Kills:103
Deaths:27
KDR:3.815
Accuracy:28.091% B++
HSR:24.272% C**
Kills:4,878
Deaths (as Combat Medic):2,739
Deaths (to Combat Medics):1,226
KDR:1.78094
Kill Difference:2,139
Playtime:24.286 hours
Usage:2%
Score:0.524m
Score/min:360
Accuracy (listed only):39.237%
HSR (listed only):20.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:731
Deaths:245
KDR:2.984
Accuracy:20.677% C**
HSR:21.067% C+
Cosmos VM3
B**
Kills:728
Deaths:192
KDR:3.792
Accuracy:22.660% B**
HSR:18.681% C+
Blueshift VM5
C**
Kills:692
Deaths:248
KDR:2.790
Accuracy:21.274% C**
HSR:19.942% C
Cosmos VM3
A
Kills:691
Deaths:192
KDR:3.599
Accuracy:23.856% A
HSR:22.431% B++
Comet VM2
B++
Kills:291
Deaths:118
KDR:2.466
Accuracy:48.796% B++
HSR:4.811% C**
Comet VM2
B+
Kills:241
Deaths:110
KDR:2.191
Accuracy:50.624% B+
HSR:5.394% B+
Vortex VM21
C**
Kills:83
Deaths:24
KDR:3.458
Accuracy:43.985% C**
HSR:2.410% C--
Vortex VM21
A*
Kills:59
Deaths:24
KDR:2.458
Accuracy:44.838% B+
HSR:8.475% A*
Kills:3,516
Deaths (as MAX Suit):576.500
Deaths (to MAX Suits):680
KDR:6.09887
Kill Difference:2,939.500
Playtime:58.459 hours
Usage:5%
Score:1.633m
Score/min:465
Accuracy (listed only):34.589%
HSR (listed only):12.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,592
V. Kills:101 N/A
Deaths:254
KDR:6.268
Accuracy:41.431% C++
KPH:95.100 A+
VKPH:6 B**
Hornet Missiles
B+
Kills:1,082
V. Kills:583 185%
Deaths:212
KDR:5.104
Accuracy:66.513% B+
KPH:71.500 C++
VKPH:38.500 C+
Saron Laser Cannon
B+
Kills:577
V. Kills:404 142%
Deaths:328
KDR:1.759
Accuracy:33.337% C**
KPH:18 B+
VKPH:12.600 B+
Maelstrom Turbo Laser
B++
Kills:454
V. Kills:283 160%
Deaths:211
KDR:2.152
Accuracy:30.147% C+
KPH:24.800 B++
VKPH:15.500 B+
Kills:3,705 (2,623 + 0)
Deaths:1,005
KDR:3.687
VKDR:1.364
Vehicle Kills:1,371
Kill Difference:2,700
Playtime:82.166 hours
Usage:7%
Score:1.439m
Score/min:292
Piloting Accuracy:30.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:110
V. Kills:94 116%
Deaths:41
KDR:2.683
Accuracy:46.479% C++
KPH:15.600 A
VKPH:13.300 A
C150 Dalton
A+
Kills:74
V. Kills:66 110%
Deaths:11
KDR:6.727
Accuracy:33.478% C--
KPH:51.700 B*
VKPH:46.100 A+
Kills:184 (110 + 74)
Deaths:52
KDR:3.538
VKDR:3.077
Vehicle Kills:160
Kill Difference:132
Playtime:8.497 hours
Usage:1%
Score:0.171m
Score/min:336
Piloting Accuracy:46.479%
Gunner Accuracy:33.478%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:911
V. Kills:546 167%
Deaths:89
KDR:10.236
Accuracy:53.073% C
KPH:42.100 B*
VKPH:25.200 B**
Skyguard
A**
Kills:660
V. Kills:327 201%
Deaths:35
KDR:18.857
Accuracy:32.159% B+
KPH:30.600 A**
VKPH:15.200 A++
L100 Python HESH
A+
Kills:618
V. Kills:100 N/A
Deaths:23
KDR:26.870
Accuracy:49.645% C++
KPH:86.700 A+
VKPH:14 A+
C75 Viper
B**
Kills:74
V. Kills:22 322%
Deaths:10
KDR:7.400
Accuracy:44.493% B+
KPH:44 B*
VKPH:13.100 B**
Kills:2,263 (2,263 + 0)
Deaths:157
KDR:14.414
VKDR:6.338
Vehicle Kills:995
Kill Difference:2,106
Playtime:52.013 hours
Usage:5%
Score:0.899m
Score/min:288
Driving Accuracy:44.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:4,366
V. Kills:2,398 182%
Deaths:478
KDR:9.134
Accuracy:54.717% C++
KPH:35.700 B*
VKPH:19.600 B*
E540 Halberd
B**
Kills:1,622
V. Kills:822 197%
Deaths:47
KDR:34.511
Accuracy:55.579% B**
KPH:41.700 B*
VKPH:21.100 B++
Saron HRB
B*
Kills:926
V. Kills:671 138%
Deaths:64
KDR:14.469
Accuracy:48.479% B+
KPH:31.500 B++
VKPH:22.800 B*
G30 Walker
M++
Kills:129
V. Kills:52 243%
Deaths:2
KDR:64.500
Accuracy:31.227% B+
KPH:51.900 M++
VKPH:20.900 A
Proton II PPA
A**
Kills:110
V. Kills:15 N/A
Deaths:2
KDR:55
Accuracy:32.113% A
KPH:63.400 C*
VKPH:8.600 A**
Kills:7,153 (4,366 + 2,787)
Deaths:593
KDR:12.062
VKDR:6.675
Vehicle Kills:3,958
Kill Difference:6,560
Playtime:194.710 hours
Usage:18%
Score:4.037m
Score/min:346
Driving Accuracy:54.717%
Gunner Accuracy:32.113%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:367
V. Kills:159 229%
Deaths:12
KDR:30.583
Accuracy:61.730% B+
KPH:67.300 B**
VKPH:29.200 B*
G40-F Ranger
B+
Kills:292
V. Kills:152 191%
Deaths:12
KDR:24.333
Accuracy:36.902% B+
KPH:43.300 B+
VKPH:22.500 C*
Proton II PPA-H
A++
Kills:176
V. Kills:23 N/A
Deaths:8
KDR:22
Accuracy:47.031% B**
KPH:100.100 C**
VKPH:13.100 A++
M12 Kobalt-H
A
Kills:95
V. Kills:7 N/A
Deaths:2
KDR:47.500
Accuracy:21.526% C
KPH:125.800 C+
VKPH:9.300 A
G30 Walker
M
Kills:73
V. Kills:18 384%
Deaths:3
KDR:24.333
Accuracy:42.413% B**
KPH:109.500 M
VKPH:27 A++
Kills:1,003 (0 + 1,003)
Deaths:37
KDR:27.108
VKDR:9.703
Vehicle Kills:359
Kill Difference:966
Playtime:15.381 hours
Usage:1%
Score:0.371m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:42.413%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:593
V. Kills:23 N/A
Deaths:13
KDR:45.615
Accuracy:22.790% B**
KPH:116 A
VKPH:4.500 B+
M40 Fury
A
Kills:404
V. Kills:60 N/A
Deaths:14
KDR:28.857
Accuracy:34.513% C+
KPH:78.300 A
VKPH:11.600 B+
M12 Kobalt
M++
Kills:387
V. Kills:29 N/A
Deaths:8
KDR:48.375
Accuracy:27.235% A++
KPH:138.200 A*
VKPH:10.400 M++
M20 Basilisk
M++
Kills:195
V. Kills:75 257%
Deaths:9
KDR:21.667
Accuracy:43.086% B+
KPH:49.900 M
VKPH:19.200 M++
G30 Walker
A*
Kills:147
V. Kills:96 152%
Deaths:11
KDR:13.364
Accuracy:32.910% B+
KPH:30.100 A++
VKPH:19.600 A*
M20 Basilisk
A++
Kills:72
V. Kills:12 N/A
Deaths:3
KDR:24
Accuracy:38.700% C+
KPH:41.300 A++
VKPH:6.900 C--
Kills:1,798 (0 + 1,798)
Deaths:58
KDR:31
VKDR:5.086
Vehicle Kills:295
Kill Difference:1,740
Playtime:23.606 hours
Usage:2%
Score:0.492m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:38.700%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:59
V. Kills:2 N/A
Deaths:25
KDR:2.360
Accuracy:40.039% C
KPH:42.500 C
VKPH:1.400 C-
Kills:59 (59 + 0)
Deaths:25
KDR:2.360
VKDR:0.080
Vehicle Kills:2
Kill Difference:34
Playtime:1.389 hours
Usage:0%
Score:0.011m
Score/min:130
Driving Accuracy:40.039%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,7644,3664789.134B+5.9654.717%C++1.672%C-35.7B*19.6B*343122.2h4.3B++7.8B++
Betelgeuse 54-A 1,9661,9466882.828C+0.3426.578%C+28.52%C70C++N/A18927.8h11.1C+41.8C++
Eridani SX5 1,6511,6258042.021B*1.1530.656%B*20.985%C++46.2B+N/A11835.2h11.9C*38.9B+
E540 Halberd 2,4441,6224734.511A*31.3455.579%B**N/A41.7B*21.1B++32838.9h5.2B+9.3B*
Light PPA 1,6931,5922546.268B+3.1041.431%C++1.319%C++95.3A+6B**31716.7h9.4B+22.6B+
Solstice VE3 1,5081,4609151.596A1.5731.106%A+21.027%C*25.8BN/A8356.5h14.1B+45.5B+
NS-44 Commissioner 1,4011,3938681.605B+1.5642.775%B*25.197%B+33.6C+N/A9541.5h3.2B++7.5B++
Pulsar LSW 1,2401,2345292.333B++0.8426.726%B++25.608%C++59.6B+N/A20520.7h11.1B+41.5B+
SVA-88 1,1871,1724422.652B+0.5225.456%B+22.867%C59.5B+N/A16419.7h10.9B+42.9B+
NS Decimator 1,6051,1717051.661B++1.5164.665%B+1.964%C+35.4C+13.1C23833.1h4.4C**6.9B+
NS-15M2 1,1861,1714792.445B+0.7227.391%B++22.716%C67.3B*N/A17317.4h10.8B+39.5B+
Flare VE6 1,1761,1634722.464B**0.7125.433%B+20.98%C--60.9B++N/A16719.1h10B39.3B+
Orion VS54 1,1641,1544812.399B++0.7723.987%B+27.816%B+53.2B*N/A17421.7h10.8B++45.2C*
Hornet Missiles 1,6651,0822125.104C++1.9366.513%B+2.033%B+71.7C++38.6C+51615.1h8.4B+12.6B+
C-4 1,3861,0124962.04B+1.1323.573%CN/A116.3B*43B**9118.7h1.2B+5.2B
Deimos VA29 9409275741.615B1.5569.257%B++21.251%B++57.6B+N/A15916.1h1.8B**2.6B++
Saron HRB 1,5979266414.469A++11.3048.479%B+1.188%C31.5B++22.8B*38129.4h20.9C**43.1B+
L100 Python AP 1,4579118910.236A7.0753.073%C1.427%D42B*25.2B**28921.7h4.9B+9.3B+
Blueshift VM5 7407312452.984C**0.1920.677%C**21.067%C+48.1B*N/A13915.2h11.7A56.7B++
Cosmos VM3 7347281923.792B**0.6222.66%B**18.681%C+56.4A++N/A15512.9h9.6A+42.4B**
NS Baron G5 7307215071.422B+1.7544.795%C++14.979%C++20DN/A6036.1h3.7B*8.3C+
Blueshift VM5 7086922482.79C++0.3821.274%C**19.942%C44.6B++1B*12815.5h13B**61.1B++
Cosmos VM3 6976911923.599A0.4323.856%A22.431%B++53.6A+N/A15112.9h10.7B**45B+
NS-7 PDW 6876833821.788B**1.3831.173%A18.448%C++51.7AN/A13013.2h11.7B*37.5B*
Skyguard 9876603518.857S15.6932.159%B+1.515%C30.7A**15.2A++23721.5h60.1A+187A+
Ghost 6396351484.291B+1.1245.072%B**66.929%C+51.2B+N/A14512.4h2.2C*4.8B+
L100 Python HESH 7186182326.87A+23.7049.645%C++N/A87A+14.1A+3637.1h2.9B5.9B+
M12 Kobalt 6165931345.615A42.4522.79%B**18.718%C++116.3A4.5B+3225.1h16.6B+73B+
Saron Laser Cannon 9815773281.759C+1.4133.337%C**4.506%A+18B+12.6B+22132h85.8B++257.4B++
Maelstrom Turbo Laser 7374542112.152C*1.0230.147%C+3.084%B24.8B++15.5B+20818.3h63.5B++210.7B++
Parallax VX3 445442954.653B+1.4841.075%C**73.756%C-49.1AN/A1559h1.9B++4.7B+
Lasher X2 4554412192.014A+1.1626.516%C++3.628%C+53.1B**1.7B*1558.3h22C82.8C++
M12 Kobalt 4304141331.846C*28.6827.148%B**19.082%C**188.2A+7.3B++4482.2h16.3B60B+
Thanatos VE70 4184132431.7B**1.4749.736%B**18.402%B+51.6AN/A1768h3.2A6.4B**
M40 Fury 4644041428.857S25.6934.513%C+N/A77.7A11.5B+3415.2h10.7B++31B+
XM98 408402974.144B**0.9742.007%B++74.876%C+54.3A++N/A1507.4h2.1B++5.1B++
M12 Kobalt 416387848.375M**45.2127.235%A++19.638%B138.2A*10.4M++4252.8h19.4C++71.3B++
E540 Halberd-H 5263671230.583A++27.4161.73%B+N/A66.7B**28.9B*4305.5h5.8C*9.4B+
NSX-P Tanto 3063011462.062A1.1130.659%B**24.917%C+38.1B+N/A1067.9h11.3B*36.7B*
G40-F Ranger 4442921224.333A+21.1636.902%B+N/A43.6B+22.7C*3716.7h49.9B++135.2B*
Comet VM2 4182911182.466A*0.7048.796%B++4.811%C**17.4B**7.6A++13216.7h21.5C*44.1B+
Tank Mine 4512821092.587C+0.5857.793%A++N/A91C54.5C10273.1h3F-5.1B++
Force-Blade 2902659,9080.027C++3.1430.833%C++9.811%B+0.5CN/A2483.4h2.4C**7.7B+
Eidolon VE33 2652631262.087B*1.0829.768%B26.616%C++48.7AN/A1685.4h7.1B*23.8B++
Comet VM2 3432411102.191A+0.9850.624%B+5.394%B+14.9B+6.3B++10216.2h26.6C++52.5B+
CME 2062061051.962B++1.2130.502%B++23.786%C*49B++N/A1204.2h12.6B+41.2B+
Pulsar VS1 201200972.062A1.1129.685%A24%B+46.5AN/A1944.3h12.9B+43.3B++
M20 Basilisk 270195921.667S18.5043.086%B+5.641%C+50M19.2M++3613.9h64B++148.5B**
MANA Anti-Vehicle Turret 310189553.436B*0.2756.44%C*1.587%D*1890A+1210B+4556800.1h7.6C*13.4B+
MANA Anti-Personnel Turret 191189424.5N/A1.3322.757%UN/A1890U20U3680400.1h16.2T*71T*
Rocklet Rifle 3011761391.266B**1.9050.664%CN/A29.3C++20.8C3686h26.7B*52.6B+
Proton II PPA-H 199176822B*18.8347.031%B**N/A97.8C*12.8A++4161.8h10C*21.3B+
VE-LR Obelisk 168163722.264B0.9139.08%B**28.221%C-50.9B++1.6A+2433.2h5.2B*13.2B*
G30 Walker 2431471113.364S10.1932.91%B+2.041%D-30A++19.6A*3314.9h150.7B**457.8B**
Spear Anti-Vehicle Phalanx Turret 185130718.571A++15.4051.003%B++4.615%B56.5B**23.9C*5772.3h7B+13.8B++
G30 Walker 181129264.5U61.3331.227%B+3.876%B+51.6M++20.8A3542.5h97.7B**312.9B*
NS-357 Underboss 1281281021.255C**1.9140.227%B+25.781%B+28.4CN/A804.5h4.1C*10.3B+
CAS30 Tank Buster 204110412.683B**0.4946.479%C++N/A15.5A13.2A2137.1h46.4B+99.8B+
Proton II PPA 125110255A**51.8332.113%AN/A64.7C**8.8M2881.7h14.9D*46.4C+
NS-AM7 Archer 1321101310.84B*2.3354.328%D31.818%A++12.6A2.5C+1158.7h12B++22.1B++
NS-11A 103103273.815A++0.6528.091%B++24.272%C**60.6AN/A2751.7h11.9B++42.5B++
Pulsar C 106103601.717C**1.4531.425%A27.185%B++49B*1.4A**3002.1h10.9B+34.6B++
M12 Kobalt-H 10295247.5A*44.3321.526%C14.737%C-118.8C+8.8B**3880.8h12.1B++56.4B+
Frag Grenade 9895195N/A91.8350.078%B+N/A475C+15B++25160.2h3.4B+6.8B+
Vortex VM21 14783243.458A++0.2943.985%C**2.41%C--13.8B*10.7A++1376h23.6B++53.6B+
C75 Viper 9674107.4B++4.2344.493%B+1.351%C+43.5B++12.9B**6111.7h12.3B27.6B+
C150 Dalton 14074116.727C++3.5633.478%C--N/A52.9B*47.1A+9461.4h3.1B++9.3B+
G30 Walker 9173324.333M*21.1642.413%B**1.37%D*104.3A**25.7A++4590.7h71.1A+167.7A
M20 Basilisk 8472324U20.8338.7%C+5.556%C+42.4A++7.1C-3261.7h51.6A133.3B**
NS-61 Emissary 7170531.321B++1.8530.813%B+22.857%B**29.2C++N/A1152.4h11.6B+37.6B+
S12 Renegade 6159252.36C+0.8140.039%C15.254%M++42.1C1.4C-1291.4h3.4C++8.6C++
Vortex VM21 9859242.458A0.7144.838%B+8.475%A*9.8B+6.5B++1006h34.7B+77.5B+
Proximity Mine 5656192.947C0.2250.691%B**N/A140B+N/A5300.4h2C3.9B+
NS Annihilator 10253262.038M*1.1377.662%D-N/A15.6B**14.4A*3583.4h7A++9A+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0950h
Spawn Beacon44790.4h
Nano-Armor Kit385723,28971.3h
Medical Applicator6353,1653.4h
Anti-Vehicle MANA Turret87421.1h
NS Patriot Flare Gun01170.4h
Restoration Kit444980.5h
Motion Spotter102,0421.4h
Deconstruction Tool0620h
Ammunition Package191,3920.8h
Shield Recharging Field21340.1h
Medical Kit3273,4875h
Anti-Infantry MANA Turret44170.5h
Nano-Repair Grenade05130.1h
Hardlight Barrier81390.3h
Recon Detection Device21360.3h
A30 Walker0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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