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Sentinel Loyal Soldier Vaizhan[SN8K] Vaizhan
NC BR 75

KDR: 2.54

Score: 14.4m

Last Seen: Jan 11th, 2019 7:14 AM
- OFFLINE - 178.4 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Connery - Outfit Leader of iiii[SN8K] iiii
NC outfit on Connery

Members: 2
Level Progress (to 76): 85%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS MGR-S1 Gladius AC-X11 AF-4A Bandit AF-19 Mercenary Razor GD-23 AP30 Shredder AF-4A Bandit AE AF-8 RailJack
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,547,487 MLG Score: 1237
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.912%28.019%8382599710,6752.69775-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.413%1.734A++1.14B**-1.141D*HEAD ++ (~13.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.551B+10.10.295C*23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.018%1%5011021100252840.395257118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.149C-0.558D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.4-0.228C71.1-0.345C-126.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.094%2.381%108210202104022640.52109279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.397%1.778A++-0.16C-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.646B+8.10.355C**5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.827%2.534%594410181,34229911214.48829120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.538%0.157C++-0.463D-0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.4-0.587D70.9-0.805D-116.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.381%82.584%594510172,067699272.95286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.166%2.153A*1.014B**0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+2.10.33C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
iiii[SN8K] iiii
NC outfit on Connery

Members: 2
14.4m598.7%316 (19k)280 (16.8k)2.5430519,2897,5852.8241375 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022167024.669%27.814%68606:455

26% Engineer32% Infiltrator34% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2017 7:27 AMApr 28th, 2017 5:32 AMJan 17th, 2019 12:49 AM (1d) (PST)Jan 11th, 2019 3:17 AM (7d) (PST)Jan 11th, 2019 3:14 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
454783760.3750.1480.1042.5550.0511237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2174,67922,5382396153316,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
856.5h/35.7d 2,132 5,365 12,068 131.3k 679 1,382 2,643 23.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:307
Deaths:168
KDR:1.827
Accuracy:25.353% C++
HSR:20.521% D
EM1
A
Kills:163
Deaths:102
KDR:1.598
Accuracy:28.244% A
HSR:27.607% B**
NC6 Gauss SAW
B**
Kills:163
Deaths:90
KDR:1.811
Accuracy:26.016% B**
HSR:23.926% C++
GD-22S
A*
Kills:160
Deaths:56
KDR:2.857
Accuracy:34.403% A*
HSR:18.125% D-
NS-15M AE
C
Kills:71
Deaths:37
KDR:1.919
Accuracy:23.853% C
HSR:21.127% D
Kills:864
Deaths (as Heavy Assault):453
Deaths (to Heavy Assaults):1,751
KDR:1.90728
Kill Difference:411
Playtime:34.508 hours
Usage:4%
Score:0.459m
Score/min:222
Accuracy (listed only):27.574%
HSR (listed only):22.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:1,288
Deaths:568
KDR:2.268
Accuracy:30.924% B*
HSR:26.087% B+
AC-X11
B**
Kills:1,192
Deaths:479
KDR:2.489
Accuracy:30.848% B**
HSR:25.503% B++
AF-4A Bandit
B**
Kills:1,177
Deaths:464
KDR:2.537
Accuracy:29.882% B**
HSR:27.868% B*
AF-19 Mercenary
A++
Kills:1,157
Deaths:631
KDR:1.834
Accuracy:31.158% A++
HSR:27.139% B**
Razor GD-23
A+
Kills:1,157
Deaths:425
KDR:2.722
Accuracy:31.787% A+
HSR:26.188% B**
AF-4A Bandit AE
B++
Kills:779
Deaths:331
KDR:2.353
Accuracy:26.803% C+
HSR:30.167% B++
Gauss Compact Burst
B+
Kills:271
Deaths:126
KDR:2.151
Accuracy:28.727% B+
HSR:26.199% C*
GD-7F
A+
Kills:232
Deaths:109
KDR:2.128
Accuracy:31.920% A+
HSR:27.155% A
NSX Tanto
B+
Kills:200
Deaths:106
KDR:1.887
Accuracy:25.474% C+
HSR:29% B+
Gauss Compact S
M
Kills:167
Deaths:90
KDR:1.856
Accuracy:28.531% B**
HSR:34.132% M
NSX Tengu
B*
Kills:161
Deaths:95
KDR:1.695
Accuracy:42.291% B*
HSR:15.528% D-
AF-4 Cyclone
M*
Kills:135
Deaths:61
KDR:2.213
Accuracy:28.585% B++
HSR:40.741% M*
Blitz GD-10
C++
Kills:114
Deaths:71
KDR:1.606
Accuracy:24.340% C++
HSR:14.912% C
NS Baron G5AE
B*
Kills:110
Deaths:89
KDR:1.236
Accuracy:54.357% B*
HSR:16.364% C*
NSX-P Tanto
A
Kills:62
Deaths:25
KDR:2.480
Accuracy:25.036% C+
HSR:33.871% A
Kills:8,202
Deaths (as Light Assault):3,670
Deaths (to Light Assaults):1,464
KDR:2.23488
Kill Difference:4,532
Playtime:292.816 hours
Usage:34%
Score:3.569m
Score/min:203
Accuracy (listed only):31.378%
HSR (listed only):26.724%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:1,192
Deaths:479
KDR:2.489
Accuracy:30.848% B**
HSR:25.503% B++
AF-4A Bandit
B**
Kills:1,177
Deaths:464
KDR:2.537
Accuracy:29.882% B**
HSR:27.868% B*
AF-19 Mercenary
A++
Kills:1,157
Deaths:631
KDR:1.834
Accuracy:31.158% A++
HSR:27.139% B**
Razor GD-23
A+
Kills:1,157
Deaths:425
KDR:2.722
Accuracy:31.787% A+
HSR:26.188% B**
AF-4A Bandit AE
B++
Kills:779
Deaths:331
KDR:2.353
Accuracy:26.803% C+
HSR:30.167% B++
MGR-M1 Bishop
A+
Kills:383
Deaths:86
KDR:4.453
Accuracy:39.731% B**
HSR:43.342% A+
Gauss Compact Burst
B+
Kills:271
Deaths:126
KDR:2.151
Accuracy:28.727% B+
HSR:26.199% C*
GD-7F
A+
Kills:232
Deaths:109
KDR:2.128
Accuracy:31.920% A+
HSR:27.155% A
NSX Tanto
B+
Kills:200
Deaths:106
KDR:1.887
Accuracy:25.474% C+
HSR:29% B+
Gauss Compact S
M
Kills:167
Deaths:90
KDR:1.856
Accuracy:28.531% B**
HSR:34.132% M
NS Baron G5AE
B*
Kills:110
Deaths:89
KDR:1.236
Accuracy:54.357% B*
HSR:16.364% C*
NSX-P Tanto
A
Kills:62
Deaths:25
KDR:2.480
Accuracy:25.036% C+
HSR:33.871% A
Kills:6,887
Deaths (as Engineer):2,961
Deaths (to Engineers):1,470
KDR:2.3259
Kill Difference:3,926
Playtime:222.316 hours
Usage:26%
Score:7.314m
Score/min:548
Accuracy (listed only):32.021%
HSR (listed only):28.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,288
Deaths:568
KDR:2.268
Accuracy:30.924% B*
HSR:26.087% B+
AF-8 RailJack
A*
Kills:753
Deaths:62
KDR:12.145
Accuracy:52.245% A*
HSR:86.189% A
EM4 Longshot
A+
Kills:698
Deaths:86
KDR:8.116
Accuracy:49.160% A+
HSR:84.671% B*
NS-44P Commissioner
B**
Kills:437
Deaths:295
KDR:1.481
Accuracy:47.246% B++
HSR:34.554% B**
NSX Daimyo
A++
Kills:281
Deaths:62
KDR:4.532
Accuracy:52.979% A++
HSR:96.085% B+
NS-61 Emissary
A++
Kills:195
Deaths:172
KDR:1.134
Accuracy:39.193% A++
HSR:18.974% B+
LA8 Rebel
S
Kills:185
Deaths:110
KDR:1.682
Accuracy:37.245% B*
HSR:53.514% S
Gauss SPR
A*
Kills:173
Deaths:27
KDR:6.407
Accuracy:45.727% A*
HSR:46.243% A+
NSX Tomoe
B*
Kills:163
Deaths:72
KDR:2.264
Accuracy:27.255% C
HSR:46.012% B*
NC14 Bolt Driver
B**
Kills:162
Deaths:31
KDR:5.226
Accuracy:42.767% B**
HSR:72.222% C+
NSX Tengu
B*
Kills:161
Deaths:95
KDR:1.695
Accuracy:42.291% B*
HSR:15.528% D-
AF-4 Cyclone
M*
Kills:135
Deaths:61
KDR:2.213
Accuracy:28.585% B++
HSR:40.741% M*
Blitz GD-10
C++
Kills:114
Deaths:71
KDR:1.606
Accuracy:24.340% C++
HSR:14.912% C
NS-44 Commissioner
A**
Kills:109
Deaths:88
KDR:1.239
Accuracy:49.852% A++
HSR:38.532% A**
NS Patriot Flare Gun
U
Kills:61
Deaths:46
KDR:1.326
Accuracy:66.443% A*
HSR:0% U
Kills:4,915
Deaths (as Infiltrator):1,846
Deaths (to Infiltrators):1,447
KDR:2.66251
Kill Difference:3,069
Playtime:270.228 hours
Usage:32%
Score:2.480m
Score/min:153
Accuracy (listed only):42.417%
HSR (listed only):44.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:1,288
Deaths:568
KDR:2.268
Accuracy:30.924% B*
HSR:26.087% B+
NC1 Gauss Rifle
B++
Kills:464
Deaths:360
KDR:1.289
Accuracy:25.799% B++
HSR:22.414% C*
NSX Tengu
B*
Kills:161
Deaths:95
KDR:1.695
Accuracy:42.291% B*
HSR:15.528% D-
AF-4 Cyclone
M*
Kills:135
Deaths:61
KDR:2.213
Accuracy:28.585% B++
HSR:40.741% M*
Blitz GD-10
C++
Kills:114
Deaths:71
KDR:1.606
Accuracy:24.340% C++
HSR:14.912% C
Carnage AR
B*
Kills:111
Deaths:61
KDR:1.820
Accuracy:28.367% B*
HSR:18.919% C+
NS Baron G5AE
B*
Kills:110
Deaths:89
KDR:1.236
Accuracy:54.357% B*
HSR:16.364% C*
Gauss Rifle S
A*
Kills:105
Deaths:89
KDR:1.180
Accuracy:22.203% C--
HSR:35.238% A*
Kills:2,488
Deaths (as Combat Medic):1,394
Deaths (to Combat Medics):550
KDR:1.78479
Kill Difference:1,094
Playtime:26.278 hours
Usage:3%
Score:0.460m
Score/min:292
Accuracy (listed only):32.108%
HSR (listed only):23.775%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):237
KDR:0
Kill Difference:UNR
Playtime:6.309 hours
Usage:1%
Score:0.104m
Score/min:275
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:100
V. Kills:52 189%
Deaths:74
KDR:1.351
Accuracy:36.018% B*
KPH:10.100 C
VKPH:5.300 D
Kills:100 (100 + 0)
Deaths:74
KDR:1.351
VKDR:0.703
Vehicle Kills:52
Kill Difference:26
Playtime:9.874 hours
Usage:1%
Score:0.103m
Score/min:173
Piloting Accuracy:36.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:899
V. Kills:848 106%
Deaths:109
KDR:8.248
Accuracy:37.601% B**
KPH:27.400 C+
VKPH:25.900 B*
L105 Zephyr
B**
Kills:260
V. Kills:93 277%
Deaths:13
KDR:20
Accuracy:45.647% B+
KPH:41.400 C
VKPH:14.800 B**
C150 Dalton
B
Kills:89
V. Kills:53 165%
Deaths:11
KDR:8.091
Accuracy:38.751% C+
KPH:37.300 B
VKPH:22.200 C+
Kills:1,248 (0 + 1,248)
Deaths:133
KDR:9.383
VKDR:7.474
Vehicle Kills:994
Kill Difference:1,115
Playtime:41.454 hours
Usage:5%
Score:0.684m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:38.751%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:137
V. Kills:142 96%
Deaths:40
KDR:3.425
Accuracy:61.819% B*
KPH:18.700 D-
VKPH:19.400 C*
Skyguard
B+
Kills:82
V. Kills:50 161%
Deaths:17
KDR:4.824
Accuracy:27.038% C
KPH:17.500 B+
VKPH:10.700 C**
Kills:219 (219 + 0)
Deaths:57
KDR:3.842
VKDR:3.368
Vehicle Kills:192
Kill Difference:162
Playtime:12.010 hours
Usage:1%
Score:0.140m
Score/min:195
Driving Accuracy:27.038%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:94
V. Kills:49 188%
Deaths:14
KDR:6.714
Accuracy:52.907% B**
KPH:36.400 B++
VKPH:19 B*
Titan-150 AP
C*
Kills:73
V. Kills:44 162%
Deaths:15
KDR:4.867
Accuracy:52.211% C*
KPH:20.100 C
VKPH:12.100 C--
Kills:167 (73 + 94)
Deaths:29
KDR:5.759
VKDR:3.207
Vehicle Kills:93
Kill Difference:138
Playtime:6.213 hours
Usage:1%
Score:0.092m
Score/min:246
Driving Accuracy:52.211%
Gunner Accuracy:52.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:304
V. Kills:17 N/A
Deaths:76
KDR:4
Accuracy:54.109% A+
KPH:48.900 C+
VKPH:2.700 B++
Kills:304 (304 + 0)
Deaths:76
KDR:4
VKDR:0.224
Vehicle Kills:17
Kill Difference:228
Playtime:6.220 hours
Usage:1%
Score:0.049m
Score/min:130
Driving Accuracy:54.109%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 1,3061,2885682.268B++0.2830.924%B*26.087%B+29.7CN/A8043.3h9.9C**32B+
AC-X11 1,2221,1924792.489A++0.0530.848%B**25.503%B++35.1B+N/A9434h9.1B+29.4B+
AF-4A Bandit 1,1921,1774642.537B**0.0129.882%B**27.868%B*27.6CN/A6942.7h9.8B+32.8B+
AF-19 Mercenary 1,1711,1576311.834A0.7131.158%A++27.139%B**31.4B*N/A8136.8h10.1B*32.3B*
Razor GD-23 1,1721,1574252.722A*0.1831.787%A+26.188%B**21.3C+N/A4954.3h10.6B++33.4B++
AP30 Shredder 1,7478991098.248B+5.7037.601%B**3.226%B*27.4C+25.9B*28832.8h102.3C272.1C++
AF-4A Bandit AE 8027793312.353B++0.1926.803%C+30.167%B++24.3C--N/A7132h10.7C++39.8C*
AF-8 RailJack 7647536212.145M**9.6052.245%A*86.189%A25.7C*N/A8329.3h1.7B**3.3B**
EM4 Longshot 711698868.116A++5.5749.16%A+84.671%B*29.1C+N/A9124h1.9B+3.9B*
C-4 7535571942.871B**0.3326.834%C**N/A111.4B*39.2B++6585h1.5C++5.6C**
NC1 Gauss Rifle 4734643601.289C**1.2525.799%B++22.414%C*22.2C+N/A7320.9h13.2C++51.3B+
The Slasher 4604575,8240.078B+2.4744.901%B*7.44%C-0.8CN/A3544h2.4C+5.3B
NS-44P Commissioner 4504372951.481C*1.0647.246%B++34.554%B**23.2DN/A6418.8h4.6D-9.8C++
Blackheart 3963842251.707B++0.8471.003%A++51.302%A9.6DN/A3240.1h6C8.5C*
MGR-M1 Bishop 393383864.453A++1.9139.731%B**43.342%A+32.7C++N/A10011.7h4.8B**12B*
LA1 Anchor 3123071681.827C+0.7225.353%C++20.521%D30.7C--N/A12210h10.5C+41.2C*
S12 Renegade 321304764C++1.4654.109%A+2.632%D-49C+2.7B++1306.2h3.1B5.7B*
NSX Daimyo 281281624.532B+1.9952.979%A++96.085%B+25.3D-N/A6911.1h2.3B+4.4B++
Gauss Compact Burst 2812711262.151C*0.3928.727%B+26.199%C*19.4DN/A5714h11.9C+41.3C++
L105 Zephyr 3532601320B*17.4645.647%B+N/A41.3C14.8B**2156.3h8.7D*19.1C
GD-7F 2362321092.128B**0.4231.92%A+27.155%A38.7B+N/A1036h12.2B+38.2B++
Rocklet Rifle 5252282011.134B*1.4158.097%B++N/A30C*39.1A4117.6h42C72.3C++
Carver 2062061551.329S1.2153.363%A**5.34%D**14.7B**N/A4114h1.2B+2.2B+
NSX Tanto 2022001061.887B++0.6625.474%C+29%B+13DN/A3215.4h13.8C++54C++
NS-61 Emissary 2011951721.134B+1.4139.193%A++18.974%B+21CN/A629.3h15.2C+38.7B+
Hunter QCX 204193971.99A++0.5573.72%A++47.668%A+10.5CN/A4718.3h4.5C**6.2B+
LA8 Rebel 1861851101.682B**0.8637.245%B*53.514%S17.8C--N/A5410.4h6.2C**16.7B+
Gauss SPR 176173276.407M*3.8645.727%A*46.243%A+27C+N/A626.4h4.2B**9.3B**
Gauss Compact S 171167901.856B**0.6928.531%B**34.132%M18.2C+N/A509.2h10.9C++38.1B+
NSX Tomoe 164163722.264B+0.2827.255%C46.012%B*29.6CN/A825.5h11.8B++43.3B+
EM1 1681631021.598B+0.9528.244%A27.607%B**49.4B+1.5M1243.3h13.4C+47.4B+
Frag Grenade 1681631163N/A160.4647.959%BN/A407.5C12.5B*13030.4h3.7C*7.8B
NC6 Gauss SAW 167163901.811B++0.7326.016%B**23.926%C++34C**N/A1744.8h10.6C++40.8B+
NC14 Bolt Driver 162162315.226A*2.6842.767%B**72.222%C+20.5C+N/A637.9h2.1B*4.9B*
NSX Tengu 161161951.695B+0.8542.291%B*15.528%D-35C+N/A714.6h12.6C**29.8B+
GD-22S 161160562.857B*0.3134.403%A*18.125%D-45.7B+N/A2533.5h9.1B*26.5B**
L100 Python AP 279137403.425C+0.8861.819%B*1.46%D-18.8D-19.5C**1997.3h9.3D*15D
AF-4 Cyclone 137135612.213B*0.3328.585%B++40.741%M*32.1C+N/A1344.2h8.9B*31.3B++
Blitz GD-10 114114711.606B++0.9424.34%C++14.912%C21.9CN/A735.2h14.1B57.8B
Carnage AR 113111611.82B+0.7228.367%B*18.919%C+31.7C++N/A1293.5h14.1C+49.7B+
NS Baron G5AE 110110891.236C+1.3154.357%B*16.364%C*40.7C+N/A922.7h5.7D*10.5C+
NS-44 Commissioner 112109881.239C**1.3049.852%A++38.532%A**18.2DN/A606h4.6C--9.3B+
Gauss Rifle S 109105891.18C++1.3622.203%C--35.238%A*26.9C+1B593.9h12.1C54.6C
M20 Mustang 152100741.351C+1.1936.018%B*1%D10.1C5.3D1739.9h71.1B++197.4B*
E540 Halberd 14394146.714C+4.1752.907%B**2.128%D36.2B++18.8B*2482.6h5.8C+11B+
C150 Dalton 14289118.091B5.5538.751%C+1.124%B37.1B22.1C+2512.4h4B10.4B+
M20 Basilisk 15085184.722C2.1851.739%C+2.353%D-9.6D**7.3D**868.9h168.5D325.7D
Skyguard 13282174.824B**2.2827.038%CN/A17.4B+10.6C*1884.7h103.8B+384.1B+
Titan-150 AP 11773154.867C+2.3252.211%C*4.11%B++20.3C12.2C--2433.6h5.8C11.2C+
NS-15M AE 7271371.919C+0.6223.853%C21.127%D30.9DN/A872.3h13C54.3C+
MANA Anti-Personnel Turret 6564292.207N/A0.3419.686%UN/A640U10U1548600.1h28T*142.1T*
NSX-P Tanto 6262252.48A++0.0625.036%C+33.871%A25.8C+N/A822.4h13.9B55.3B
NS Patriot Flare Gun 6161461.326B++1.2266.443%A*N/A5.7C-N/A1010.7h3.2C+4.9B+
Hyena Missile Launcher 9860371.622C*0.9228.891%DN/A18.8C++11.9C++6703.2h35.7C**123.7C+
NS Decimator 9657491.163C*1.3867.472%B*1.754%C28.5C19.5B+3012h6.4D-9.4C
Orbital Strike Uplink 9557157N/A54.46700%UN/A570U380U12650.1h1.2T*0.2T*
Spear Anti-Vehicle Phalanx Turret 9653317.667A++15.1251.727%B**1.887%D*31.2C25.3B+3011.7h11.9D22.9C+

Consumables
  Name Deaths Consumed Time Equipped
GR-01060.1h
NSX-P Naginata01960h
Motion Spotter38010.7h
NC12 Sweeper01390.3h
Spawn Beacon15590.7h
Turret AI Module0700.6h
Repair Module01010.9h
Structure Shield Module0700.5h
Cortium Silo0770.6h
AE Nano-Armor Kit46282,23913.5h
AE Medical Applicator5122,8441.7h
Blast Wall0600.6h
Nanite Revive Grenade01930.1h
Medical Kit337881.2h
Spitfire Auto-Turret33840.6h
Rampart Wall0911.3h
Deconstruction Tool06,6380.8h
Welding Device08,1400.7h
Anti-Infantry MANA Turret0990.1h
NC4 Mag-Shot0690.3h
Ammunition Package63,0150.9h
Medical Applicator0730h
WLT-Howler Mining Laser03820.2h
Shield Recharging Field132570.1h
Recon Detection Device92,2003.5h

Check the help document for the dictionary if you want to learn more about words used here.


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