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Primarch Exterminator VakarisJ[V] VakarisJ
VS BR 94

KDR: 1.48

Score: 13.3m

Last Seen: Feb 16th, 2019 8:18 PM
- OFFLINE - 109 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
Level Progress (to 95): 48%
Level 100 Progress: 70% 488h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS VX6-7 Phobos VX86 H-V45 Sirius SX12 Orion VS54 Supernova PC Thanatos VE70 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $180,144 MLG Score: 144
Fun Score: N/A
Cheeseburgers Flipped: 367TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.837%15.64%388810148,3951.217550.263

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.875%0.735B++-0.776D-0.035C+HEAD (~3.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.355C**120.161C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.342%1.563%109210203844331690.884793226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.824%-0.219C-0.039C+0.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.30.191C++46.10.13C++84.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.966%1.652%508410182,30056910714.03509215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.394%-0.48D-0.62D1.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.3-0.431C--19.9-0.588D35.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.752%2.532%304510171,2646078582.07895147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.896%0.519B+-0.465D0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
800.324C*33.40.152C++46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.131%84.211%304110215732110.177019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.165C++1.12B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.70.143C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.329%14.693%304210202,981692404.30159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.015%1.167B**0.031C+0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.60.269C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 84
13.3m315.2%191 (11.5k)161 (9.7k)1.4809620,33813,7331.7607294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102218715.742%10.65%16805:596

19% Combat Medic52% Engineer13% Heavy Assault8% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:01 PMDec 6th, 2018 11:56 PMFeb 20th, 2019 9:41 AM (18h) (PST)Feb 16th, 2019 11:08 PM (4d) (PST)Feb 16th, 2019 4:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3561192370.2470.1670.0260.9160.044144

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3657,12214,243151025539,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1373.6h/57.2d 3,842 2,166 5,653 75.5k 2,492 2,930 3,606 29.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,465
Deaths:817
KDR:1.793
Accuracy:23.174% B+
HSR:19.522% D
Flare VE6
C**
Kills:417
Deaths:273
KDR:1.527
Accuracy:24.257% C**
HSR:22.062% C
Kills:1,882
Deaths (as Heavy Assault):1,090
Deaths (to Heavy Assaults):3,861
KDR:1.72661
Kill Difference:792
Playtime:174.938 hours
Usage:13%
Score:1.621m
Score/min:154
Accuracy (listed only):23.716%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Thanatos VE70
A
Kills:955
Deaths:1,788
KDR:0.534
Accuracy:49.659% B**
HSR:22.827% A
Kills:5,343
Deaths (as Engineer):4,901
Deaths (to Engineers):3,118
KDR:1.09019
Kill Difference:442
Playtime:716.031 hours
Usage:52%
Score:7.662m
Score/min:178
Accuracy (listed only):47.779%
HSR (listed only):15.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Sirius SX12
B
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.387% B
HSR:16.069% C
Thanatos VE70
A
Kills:955
Deaths:1,788
KDR:0.534
Accuracy:49.659% B**
HSR:22.827% A
Kills:6,961
Deaths (as Light Assault):6,090
Deaths (to Light Assaults):2,281
KDR:1.14302
Kill Difference:871
Playtime:67.179 hours
Usage:5%
Score:0.453m
Score/min:112
Accuracy (listed only):42.431%
HSR (listed only):15.995%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.387% B
HSR:16.069% C
NS-44 Commissioner
C
Kills:195
Deaths:261
KDR:0.747
Accuracy:32.939% C
HSR:16.410% D-
Beamer VS3
D--
Kills:172
Deaths:139
KDR:1.237
Accuracy:20.941% D--
HSR:11.047% D**
XM98
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.131% C+
HSR:84.211% B**
Kills:2,042
Deaths (as Infiltrator):1,610
Deaths (to Infiltrators):1,641
KDR:1.26832
Kill Difference:432
Playtime:108.534 hours
Usage:8%
Score:0.847m
Score/min:130
Accuracy (listed only):29.099%
HSR (listed only):31.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
H-V45
C
Kills:2,002
Deaths:1,615
KDR:1.240
Accuracy:22.511% C
HSR:12.488% D*
Sirius SX12
B
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.387% B
HSR:16.069% C
Thanatos VE70
A
Kills:955
Deaths:1,788
KDR:0.534
Accuracy:49.659% B**
HSR:22.827% A
NS-11P
B++
Kills:164
Deaths:278
KDR:0.590
Accuracy:23.297% C++
HSR:23.171% B++
Pulsar VS1
D
Kills:110
Deaths:
KDR:
Accuracy:20.485% D
HSR:16.364% D
Kills:6,875
Deaths (as Combat Medic):5,993
Deaths (to Combat Medics):1,687
KDR:1.14717
Kill Difference:882
Playtime:256.472 hours
Usage:19%
Score:2.211m
Score/min:144
Accuracy (listed only):34.835%
HSR (listed only):16.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:776
Deaths:293
KDR:2.648
Accuracy:21.513% A
HSR:17.268% C
Blueshift VM5
B++
Kills:360
Deaths:145
KDR:2.483
Accuracy:22.444% B++
HSR:18.333% C--
Comet VM2
B++
Kills:130
Deaths:156
KDR:0.833
Accuracy:49.223% B++
HSR:5.385% B+
Kills:1,266
Deaths (as MAX Suit):297
Deaths (to MAX Suits):722
KDR:4.26263
Kill Difference:969
Playtime:45.977 hours
Usage:3%
Score:0.482m
Score/min:175
Accuracy (listed only):31.060%
HSR (listed only):13.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:303
V. Kills:90 333%
Deaths:84
KDR:3.607
Accuracy:54.485% C**
KPH:28.600 D-
VKPH:8.500 D
Maelstrom Turbo Laser
C
Kills:81
V. Kills:52 153%
Deaths:208
KDR:0.389
Accuracy:29.526% C
KPH:3.100 D--
VKPH:2 D*
Kills:384 (81 + 0)
Deaths:292
KDR:1.315
VKDR:0.486
Vehicle Kills:142
Kill Difference:92
Playtime:37.034 hours
Usage:3%
Score:0.181m
Score/min:81
Piloting Accuracy:29.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:327
V. Kills:216 151%
Deaths:96
KDR:3.406
Accuracy:33.069% B+
KPH:12.100 C
VKPH:8 C-
C75 Viper
D
Kills:265
V. Kills:80 327%
Deaths:69
KDR:3.841
Accuracy:40.397% C++
KPH:17.300 D
VKPH:5.200 D
Kills:592 (592 + 0)
Deaths:165
KDR:3.588
VKDR:1.794
Vehicle Kills:296
Kill Difference:427
Playtime:42.324 hours
Usage:3%
Score:0.265m
Score/min:104
Driving Accuracy:40.397%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,151
V. Kills:461 249%
Deaths:186
KDR:6.188
Accuracy:56.452% B*
KPH:20.400 C+
VKPH:8.200 C+
Saron HRB
D
Kills:906
V. Kills:531 170%
Deaths:128
KDR:7.078
Accuracy:43.724% C+
KPH:17.900 D
VKPH:10.500 D
Supernova FPC
A+
Kills:557
V. Kills:314 177%
Deaths:92
KDR:6.054
Accuracy:65.514% A+
KPH:27 C**
VKPH:15.200 C++
E540 Halberd
D
Kills:61
V. Kills:29 203%
Deaths:5
KDR:12.200
Accuracy:42.901% D
KPH:19.800 D--
VKPH:9.400 D*
Proton II PPA
B+
Kills:54
V. Kills:1 N/A
Deaths:6
KDR:9
Accuracy:26.591% B+
KPH:23.300 D*
VKPH:0.400 F
Kills:2,729 (1,708 + 1,021)
Deaths:417
KDR:6.544
VKDR:3.204
Vehicle Kills:1,336
Kill Difference:2,312
Playtime:133.044 hours
Usage:10%
Score:1.336m
Score/min:167
Driving Accuracy:65.514%
Gunner Accuracy:26.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:113
V. Kills:11 N/A
Deaths:27
KDR:4.185
Accuracy:40.922% B+
KPH:47.400 D-
VKPH:4.600 C--
E540 Halberd-H
D--
Kills:54
V. Kills:46 115%
Deaths:17
KDR:3.176
Accuracy:57.506% C+
KPH:15.200 D**
VKPH:13 D--
Kills:167 (0 + 167)
Deaths:44
KDR:3.795
VKDR:1.295
Vehicle Kills:57
Kill Difference:123
Playtime:5.937 hours
Usage:0%
Score:0.063m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:57.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:141
V. Kills:66 210%
Deaths:45
KDR:3.133
Accuracy:50.625% A
KPH:19 C+
VKPH:8.900 C+
M20 Basilisk
C-
Kills:87
V. Kills:43 198%
Deaths:12
KDR:7.250
Accuracy:45.148% B++
KPH:12.400 D
VKPH:6.100 C-
M12 Kobalt
D
Kills:76
V. Kills:7 N/A
Deaths:12
KDR:6.333
Accuracy:18.146% C+
KPH:20.900 D*
VKPH:1.900 D
M60-G Bulldog
C++
Kills:71
V. Kills:16 418%
Deaths:5
KDR:14.200
Accuracy:39.079% B+
KPH:29.900 C++
VKPH:6.700 C++
Kills:375 (0 + 375)
Deaths:74
KDR:5.068
VKDR:1.784
Vehicle Kills:132
Kill Difference:301
Playtime:20.477 hours
Usage:1%
Score:0.148m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:39.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:107
V. Kills:17 N/A
Deaths:16
KDR:6.688
Accuracy:35.441% B
KPH:35.900 D-
VKPH:5.700 C+
Kills:107 (0 + 107)
Deaths:16
KDR:6.688
VKDR:1.063
Vehicle Kills:17
Kill Difference:91
Playtime:2.982 hours
Usage:0%
Score:0.021m
Score/min:116
Piloting Accuracy:N/A%
Gunner Accuracy:35.441%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,3822,3621,9901.187C+0.2927.006%B+14.225%D*13.7DN/A39172.6h12.7C++47.1B+
Phobos VX86 2,0332,0261,1231.804B+0.3266.672%B++10.859%D-26.2DN/A6477.3h2.1B++3.1B+
H-V45 2,0142,0021,6151.24C+0.2422.511%C12.488%D*15.1DN/A48132.9h12.1B+53.9C**
Sirius SX12 1,6381,6181,1891.361B0.1226.387%B16.069%C15.2DN/A44106.7h14B53.2B+
Orion VS54 1,4681,4658171.793C**0.3123.174%B+19.522%D25.8CN/A7356.7h10.1B*43.4C**
Supernova PC 1,6121,1511866.188C++4.7156.452%B*1.39%D20.4C+8.2C+12556.5h3.8B*6.7B**
Thanatos VE70 9889551,7880.534C-0.9549.659%B**22.827%A9.3D--N/A27102.4h6.6D--13.4C++
Saron HRB 1,4379061287.078B+5.6043.724%C+1.325%C17.9D10.5D16350.5h15.5B**35.5B**
Quasar VM1 7897762932.648B*1.1721.513%A17.268%C20.2C+N/A5938.4h11.8B**54.7B+
Supernova FPC 871557926.054C++4.5765.514%A+1.975%C26.9C**15.2C++29520.7h5B+7.7B*
Flare VE6 4224172731.527C++0.0524.257%C**22.062%C23DN/A6418.1h10B41.2B+
Blueshift VM5 3613601452.483C++1.0022.444%B++18.333%C--22.5DN/A6316h13.7B++61.2B+
Skyguard 543327963.406B1.9333.069%B+2.752%B+12.1C8C-10827h109.8B+332B++
Dual Photon Pods 393303843.607C2.1354.485%C**1.32%C++28.6D-8.5D16610.6h21C**38.5B+
C75 Viper 345265693.841C+2.3640.397%C++N/A17.3D5.2D9715.3h10.1B++24.9B++
Orbital Strike Uplink 3672511251U249.52630.159%UN/A502U232U31840.5h1.6T*0.3T*
C-4 4352421491.624C*0.1424.491%C+N/A63.7C50.8A+8113.8h1.5C++6.1C++
Tank Mine 451218862.535C+1.0541.211%B+N/A109C++116.5A++13822h2.2C5.5B+
Nemesis VSH9 4452152960.726C++0.7569.145%B*1.86%C-14.1C+15B*19115.3h9.8D14.2C+
NS-44 Commissioner 1981952610.747C+0.7332.939%C16.41%D-16.8DN/A4711.6h5.6D**16.9D
Beamer VS3 1721721391.237B++0.2420.941%D--11.047%D**47.8B**N/A1533.6h5.2A25C**
Force-Blade 16616411,4770.014C1.4736.857%B+5.488%C+0.2C--N/A1828.8h2.4C**6.5B+
NS-11P 1661642780.59C--0.8923.297%C++23.171%B++11.4D-N/A3414.4h16.7D71.7C+
M20 Basilisk 207141453.133C*1.6550.625%A3.546%D-19.1C+8.9C+1557.4h114C+225.3B+
Comet VM2 1591301560.833C+0.6549.223%B++5.385%B+5.7D--1.3D**3322.7h17.1B+34.6B++
Proton II PPA-H 124113274.185D2.7040.922%B+N/A47.1D-4.6C--1542.4h13.1D32.1C+
Pulsar VS1 1101101110U108.5220.485%D16.364%D17.7CN/A946.2h11.5B**56.2B+
CAS 14-E 124107166.688C-5.2135.441%BN/A35.7D-5.7C+1163h63.1F--178.1D*
Spear Anti-Vehicle Phalanx Turret 156104138C++6.5243.008%C+2.885%D41.6C*20.8C+3302.5h5.9B**13.7B*
M20 Basilisk 13087127.25A++5.7745.148%B++3.448%D--12.4D6.1C-957h96.9C++214.5B+
Maelstrom Turbo Laser 133812080.389C-1.0929.526%C2.469%C+3.1D--2D*4726.4h139.9C473.9C
M12 Kobalt 8376126.333D4.8518.146%C+14.474%D21.1D*1.9D733.6h36.1F**198.8D-
M60-G Bulldog 8771514.2M**12.7239.079%B+N/A29.6C++6.7C++1582.4h6.1B+15.6B++
Spear Anti-Vehicle Phalanx Tower 11770170M*68.5250.794%C+N/A140M**94M**7770.5h1.8A++3.6A++
M20 Basilisk 10369417.25A*15.7766.049%A+4.348%C+34.5C17C2532h159.1D240.9C+
E540 Halberd 9061512.2B10.7242.901%DN/A19.7D--9.4D*1813.1h4.6B**10.6B+
XM98 5757212.714B1.2336.131%C+84.211%B**15C--N/A423.8h2.7C+7.5C+
Xiphos Anti-Personnel Phalanx Tower 5756156C+54.5219.329%D--1.786%C*280C++5D8450.2h5.6B+28.7B+
E540 Halberd-H 10054173.176C-1.7057.506%C+N/A15D**12.8D--1943.6h9.2D*16D--
Proton II PPA 555469C7.5226.591%B+1.852%C23.5D*N/A1192.3h16.9F-63.4D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12811.4h
Restoration Kit1710.1h
Flail Targeting Dart71981h
Pain Spire0740.4h
Snowman Soldier41260.2h
Nano-Armor Kit494762,04376.4h
Spawn Beacon41700.7h
Turret AI Module21490.7h
Repair Module11540.6h
Skywall Shield Emitter01190.4h
Structure Shield Module0900.3h
Cortium Silo01070.6h
Nanite Revive Grenade01290h
Medical Applicator408145,16018.1h
Welding Device16,4820.5h
Spear Anti-Vehicle Tower01230.6h
Spitfire Auto-Turret22650.4h
Sunderer Garage1730.5h
Rampart Wall0761h
Xiphos Anti-Personnel Tower11180.6h
Hoplon Anti-Aircraft Phalanx Tower01050.6h
M12 Kobalt1790h
Ammunition Package38890.4h
Medical Kit751,7111.9h
Alarm Module0740.2h
Elysium Spawn Tube21100.6h
Router11920.3h
Vehicle Gate2750.9h
Shield Recharging Field109300.3h
Recon Detection Device355,1697.6h

Check the help document for the dictionary if you want to learn more about words used here.


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