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Preceptor Exterminator VakarisJ[HAYA] VakarisJ
VS BR 14

KDR: 1.53

Score: 16.3m

Last Seen: Jul 26th, 2019 4:34 PM
- OFFLINE - 644.6 hour(s)

Prestige 1, Battle Rank 14 - Vanu Sovereignty on Emerald - Outfit Member of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 7
Level Progress (to 15): 24%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Phobos VX86 H-V45 Sirius SX12 Orion VS54 Supernova PC Thanatos VE70 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.884%15.85%394812068,4861.103220.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.759%0.726B++-0.762D--0.628DHEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.354C**120.161C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.373%1.558%100212123854751690.810526226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.83%-0.208C-0.028C+0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.193C++460.131C++84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.307%1.495%466412102,54269211953.66811213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.178%-0.465D-0.677D1.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.2-0.413C--19.7-0.577D34.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.848%2.959%280512091,3527079481.9123142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.447%0.546B+-0.393C--1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.60.28C*36.20.092C+50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.092%84.483%280112135836710.158038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.166C++1.13B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.242C++2.70.15C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.117%14.797%280312113,440773534.44445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.254%1.21B**0.032C+-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.503B+3.70.244C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 7
16.3m357.8%199 (11.9k)169 (10.1k)1.5339623,73815,4751.8357314 (14)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121440315.172%9.942%15106:156

16% Combat Medic56% Engineer11% Heavy Assault9% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:01 PMMar 10th, 2019 3:29 AMAug 21st, 2019 6:53 AM (1d) (PST)Jul 26th, 2019 5:05 PM (27d) (PST)Jul 26th, 2019 12:34 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521092430.2460.1600.0241.0430.046135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1256,55114,5741510163310,132

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1610.6h/67.1d 4,670 2,360 7,593 100.8k 2,588 3,210 4,426 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,465
Deaths:817
KDR:1.793
Accuracy:23.174% B+
HSR:19.522% D
Flare VE6
C*
Kills:443
Deaths:298
KDR:1.487
Accuracy:23.655% C*
HSR:23.251% C+
Kills:1,908
Deaths (as Heavy Assault):1,115
Deaths (to Heavy Assaults):4,221
KDR:1.71121
Kill Difference:793
Playtime:181.903 hours
Usage:11%
Score:1.677m
Score/min:154
Accuracy (listed only):23.414%
HSR (listed only):21.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Thanatos VE70
B**
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% B**
HSR:21.831% B**
Deimos VA29
B
Kills:278
Deaths:295
KDR:0.942
Accuracy:64.695% B
HSR:14.748% C
NS Baron G5
B++
Kills:169
Deaths:252
KDR:0.671
Accuracy:50.966% B++
HSR:14.201% C+
Kills:5,971
Deaths (as Engineer):5,717
Deaths (to Engineers):3,536
KDR:1.04443
Kill Difference:254
Playtime:901.769 hours
Usage:56%
Score:10.208m
Score/min:189
Accuracy (listed only):52.077%
HSR (listed only):15.173%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
Thanatos VE70
B**
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% B**
HSR:21.831% B**
Deimos VA29
B
Kills:278
Deaths:295
KDR:0.942
Accuracy:64.695% B
HSR:14.748% C
NS Baron G5
B++
Kills:169
Deaths:252
KDR:0.671
Accuracy:50.966% B++
HSR:14.201% C+
NSX-P Tengu
B+
Kills:63
Deaths:70
KDR:0.900
Accuracy:35.782% C++
HSR:23.810% B+
Kills:7,652
Deaths (as Light Assault):6,976
Deaths (to Light Assaults):2,539
KDR:1.0969
Kill Difference:676
Playtime:74.843 hours
Usage:5%
Score:0.524m
Score/min:117
Accuracy (listed only):46.080%
HSR (listed only):16.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
NS-44 Commissioner
C**
Kills:260
Deaths:349
KDR:0.745
Accuracy:38.420% C**
HSR:20.385% C
Beamer VS3
D--
Kills:172
Deaths:139
KDR:1.237
Accuracy:20.941% D--
HSR:11.047% D**
NSX-P Tengu
B+
Kills:63
Deaths:70
KDR:0.900
Accuracy:35.782% C++
HSR:23.810% B+
XM98
B**
Kills:58
Deaths:21
KDR:2.762
Accuracy:36.092% C+
HSR:84.483% B**
Kills:2,171
Deaths (as Infiltrator):1,768
Deaths (to Infiltrators):1,865
KDR:1.22794
Kill Difference:403
Playtime:139.562 hours
Usage:9%
Score:1.174m
Score/min:140
Accuracy (listed only):31.525%
HSR (listed only):31.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
H-V45
C
Kills:2,002
Deaths:1,615
KDR:1.240
Accuracy:22.511% C
HSR:12.488% D*
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
Thanatos VE70
B**
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% B**
HSR:21.831% B**
Deimos VA29
B
Kills:278
Deaths:295
KDR:0.942
Accuracy:64.695% B
HSR:14.748% C
NS Baron G5
B++
Kills:169
Deaths:252
KDR:0.671
Accuracy:50.966% B++
HSR:14.201% C+
NS-11P
B+
Kills:164
Deaths:278
KDR:0.590
Accuracy:23.297% C++
HSR:23.171% B+
Pulsar VS1
D
Kills:110
Deaths:
KDR:
Accuracy:20.485% D
HSR:16.364% D
NSX-P Tengu
B+
Kills:63
Deaths:70
KDR:0.900
Accuracy:35.782% C++
HSR:23.810% B+
Kills:7,566
Deaths (as Combat Medic):6,879
Deaths (to Combat Medics):1,862
KDR:1.09987
Kill Difference:687
Playtime:258.678 hours
Usage:16%
Score:2.252m
Score/min:145
Accuracy (listed only):40.205%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:777
Deaths:295
KDR:2.634
Accuracy:21.521% A
HSR:17.246% C
Blueshift VM5
B++
Kills:363
Deaths:147
KDR:2.469
Accuracy:22.484% B++
HSR:18.182% D
Comet VM2
B++
Kills:130
Deaths:156
KDR:0.833
Accuracy:49.223% B++
HSR:5.385% B+
Kills:1,270
Deaths (as MAX Suit):299
Deaths (to MAX Suits):784
KDR:4.24749
Kill Difference:971
Playtime:47.341 hours
Usage:3%
Score:0.483m
Score/min:170
Accuracy (listed only):31.076%
HSR (listed only):13.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:304
V. Kills:90 334%
Deaths:84
KDR:3.619
Accuracy:54.500% C**
KPH:28.600 D-
VKPH:8.500 D
Maelstrom Turbo Laser
C
Kills:81
V. Kills:52 153%
Deaths:208
KDR:0.389
Accuracy:29.526% C
KPH:3.100 D--
VKPH:2 D*
Kills:385 (81 + 0)
Deaths:292
KDR:1.318
VKDR:0.486
Vehicle Kills:142
Kill Difference:93
Playtime:37.113 hours
Usage:2%
Score:0.183m
Score/min:82
Piloting Accuracy:29.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:429
V. Kills:165 258%
Deaths:109
KDR:3.936
Accuracy:45.668% B+
KPH:21.400 C-
VKPH:8.200 C+
Skyguard
B+
Kills:350
V. Kills:228 153%
Deaths:102
KDR:3.431
Accuracy:32.827% B+
KPH:12.400 C
VKPH:8.100 C-
Kills:779 (779 + 0)
Deaths:211
KDR:3.692
VKDR:1.863
Vehicle Kills:393
Kill Difference:568
Playtime:48.255 hours
Usage:3%
Score:0.321m
Score/min:111
Driving Accuracy:32.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,153
V. Kills:462 249%
Deaths:189
KDR:6.101
Accuracy:56.569% B*
KPH:20.400 C
VKPH:8.200 C+
Saron HRB
D
Kills:914
V. Kills:536 170%
Deaths:130
KDR:7.031
Accuracy:43.942% C+
KPH:18 D
VKPH:10.600 D
Supernova FPC
A+
Kills:610
V. Kills:340 179%
Deaths:101
KDR:6.040
Accuracy:66.181% A+
KPH:27.700 C*
VKPH:15.400 C+
E540 Halberd
B+
Kills:196
V. Kills:86 225%
Deaths:23
KDR:8.522
Accuracy:50.651% B+
KPH:30.400 C+
VKPH:13.300 C--
Proton II PPA
B
Kills:57
V. Kills:2 N/A
Deaths:6
KDR:9.500
Accuracy:26.296% B
KPH:22.600 D*
VKPH:0.800 D**
Kills:2,930 (1,763 + 1,167)
Deaths:449
KDR:6.526
VKDR:3.176
Vehicle Kills:1,426
Kill Difference:2,481
Playtime:138.313 hours
Usage:9%
Score:1.441m
Score/min:174
Driving Accuracy:66.181%
Gunner Accuracy:26.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:113
V. Kills:11 N/A
Deaths:27
KDR:4.185
Accuracy:40.922% B+
KPH:47.400 D-
VKPH:4.600 C-
E540 Halberd-H
D--
Kills:55
V. Kills:47 115%
Deaths:17
KDR:3.235
Accuracy:57.520% C+
KPH:15.500 D**
VKPH:13.200 D--
Kills:168 (0 + 168)
Deaths:44
KDR:3.818
VKDR:1.318
Vehicle Kills:58
Kill Difference:124
Playtime:5.943 hours
Usage:0%
Score:0.067m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:57.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:157
V. Kills:74 209%
Deaths:48
KDR:3.271
Accuracy:52.398% A+
KPH:19 C+
VKPH:8.900 C+
M12 Kobalt
C+
Kills:126
V. Kills:18 N/A
Deaths:19
KDR:6.632
Accuracy:17.585% C+
KPH:23.700 D*
VKPH:3.400 C+
M20 Basilisk
C-
Kills:98
V. Kills:46 209%
Deaths:13
KDR:7.538
Accuracy:47.588% B*
KPH:13.300 D
VKPH:6.200 C-
M60-G Bulldog
C++
Kills:71
V. Kills:16 418%
Deaths:5
KDR:14.200
Accuracy:39.079% B+
KPH:29.900 C++
VKPH:6.700 C++
Kills:452 (0 + 452)
Deaths:85
KDR:5.318
VKDR:1.812
Vehicle Kills:154
Kill Difference:367
Playtime:23.340 hours
Usage:1%
Score:0.174m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:39.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:122
V. Kills:18 N/A
Deaths:19
KDR:6.421
Accuracy:35.271% C**
KPH:36.900 D
VKPH:5.400 C
Kills:122 (0 + 122)
Deaths:19
KDR:6.421
VKDR:0.947
Vehicle Kills:18
Kill Difference:103
Playtime:3.308 hours
Usage:0%
Score:0.024m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:35.271%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,3822,3621,9901.187C+0.3527.006%B+14.225%D*13.7DN/A40172.6h12.7C++47.1B
Phobos VX86 2,0332,0261,1231.804B+0.2766.672%B++10.859%D-26.2DN/A6477.3h2.1B++3.1B+
H-V45 2,0142,0021,6151.24C+0.2922.511%C12.488%D*15.1DN/A48132.9h12.1B+53.9C**
Sirius SX12 1,6381,6181,1891.361C**0.1726.39%B+16.069%C15.1DN/A44106.8h14C**53.2B
Orion VS54 1,4681,4658171.793C**0.2623.174%B+19.522%D25.8CN/A7456.7h10.1B*43.4C**
Supernova PC 1,6151,1531896.101C++4.5756.569%B*1.388%D20.4C8.2C+12756.6h3.8B*6.8B**
Thanatos VE70 1,1741,1362,0570.552C0.9851.048%B**21.831%B**9.7D--N/A27117.2h6.8D*13.3C++
Saron HRB 1,4509141307.031B5.5043.942%C+1.313%C18D10.6D16550.8h15.6B**35.4B**
Quasar VM1 7907772952.634B*1.1021.521%A17.246%C19.5CN/A5739.8h11.8B**54.9B+
Supernova FPC 9506101016.04C+4.5166.181%A+1.803%C27.7C*15.5C+31922h5.1C*7.6B++
Flare VE6 4504432981.487C++0.0523.655%C*23.251%C+22.8DN/A6419.4h10.2C**43.3B
C75 Viper 5944291093.936C+2.4045.668%B+N/A21.3C-8.2C+11320.1h11.5B+25.3B+
Blueshift VM5 3643631472.469C++0.9422.484%B++18.182%D21DN/A5917.3h13.8B++61.2B++
Skyguard 5783501023.431C*1.9032.827%B+2.571%B+12.4C8.1C-10928.2h107.4B+327.2B++
Orbital Strike Uplink 5023451345U343.47531.429%UN/A431.3U196.3U26840.8h1.6T*0.3T*
Dual Photon Pods 394304843.619C2.0954.5%C**1.316%C++28.7D-8.5D16710.6h21C**38.6B
Tank Mine 5612861152.487C+0.9538.089%BN/A114.4C++110A++13572.5h2.1C5.6B+
Deimos VA29 2862782950.942C0.5964.695%B14.748%C10.5D*N/A2926.4h2.5C+3.8C*
NS-44 Commissioner 2652603490.745C+0.7938.42%C**20.385%C10.6D-N/A3124.5h6.4F-16.6D
C-4 4552561571.631C++0.1024.167%CN/A64C49.8A+8264h1.5C++6.1C++
Nemesis VSH9 4472163000.72C++0.8169.143%B*1.852%C13.9C+14.9C++19115.5h9.8D14.2C+
E540 Halberd 282196238.522C+6.9950.651%B+N/A30.2C+13.2C--1856.5h4.4B**8.6B**
Xiphos Anti-Personnel Phalanx Tower 1991951195A**193.4724.575%C--N/A487.5B**10C*12340.4h3.3B++13.6B+
Force-Blade 18017812,2640.015C1.5237.221%B+6.742%C+0.2C--N/A1885.2h2.6C++7B+
Beamer VS3 1721721391.237B++0.3020.941%D--11.047%D**42B++N/A1374.1h5.2A25C**
NS Baron G5 1801692520.671C--0.8650.966%B++14.201%C+10.6D*N/A3516h6.2D*12.2C+
NS-11P 1661642780.59C--0.9423.297%C++23.171%B+11.4D-N/A3514.4h16.7D71.7C+
Spear Anti-Vehicle Phalanx Tower 2551591159S157.4756.609%B++N/A106M64A*5901.5h2.7A++4.7A++
M20 Basilisk 231157483.271C*1.7452.398%A+3.822%D18.9C8.9C+1618.3h125.4C239.4B+
Comet VM2 1591301560.833C+0.7049.223%B++5.385%B+5.7D--1.3D**3322.7h17.1B+34.6B++
M12 Kobalt 144126196.632D5.1017.585%C+13.492%D--23.8D*3.4C+815.3h30.6F173.8C--
CAS 14-E 140122196.421C-4.8935.271%C**N/A37D5.5C1203.3h60.6F-171.8D*
Proton II PPA-H 124113274.185D2.6540.922%B+N/A47.1D-4.6C-1552.4h13.1C--32.1C+
Spear Anti-Vehicle Phalanx Turret 166111138.538C*7.0043.661%C+2.703%D42.7C**21.2C+3422.6h5.8B*13.3B++
Pulsar VS1 1101101110U108.4720.485%D16.364%D17.7C-N/A976.2h11.5B**56.2B+
Fatestealer 1011011330.759A**0.7743.75%B++11.881%D*13.1DN/A267.7h2.6D5.9B+
M20 Basilisk 14498137.538A*6.0047.588%B*4.082%D13.2D6.2C-1047.4h104.7C+220B+
Hoplon Anti-Aircraft Phalanx Tower 15491191M89.4722.907%D-N/A227.5A++157.5B*10380.4h10.8B++47.1B+
M20 Basilisk 12990518M16.4764.382%A4.444%C+39.1C+17C2672.3h140C217.4C*
G40-F Ranger 13283516.6C*15.0744.272%A1.205%B++55.3B++32.7B*4201.5h84C189.8B+
Maelstrom Turbo Laser 133812080.389C-1.1429.526%C2.469%C+3.1D--2D*4826.5h139.9C473.9C
Hunter QCX 12274661.121B++0.4175.636%A*N/A22.4B*14.5A*2173.3h30.9F--40.9D
M60-G Bulldog 8771514.2M++12.6739.079%B+N/A29.6C+6.7C++1592.4h6.1B++15.6B++
M12 Kobalt 7168322.667C21.1321.973%C+19.118%C**75.6D3.3D2030.9h21.5C97.6C+
NSX-P Tengu 6363700.9C+0.6335.782%C++23.81%B+14.3D-N/A374.4h18.5D--51.6C
NS-R3 Swarm 9961860.709B+0.8265.862%BN/A11.3B++7C++995.4h18.8B**28.5B**
XM98 5858212.762B+1.2336.092%C+84.483%B**15.3DN/A433.8h2.7C+7.5C+
Proton II PPA 595769.5C7.9726.296%B1.754%C22.8D*N/A1132.5h16.8F64D
E540 Halberd-H 10255173.235C-1.7057.52%C+N/A15.3D**13.1D--2083.6h9.1D*15.8D*
Frag Grenade 5151151N/A49.4737.371%D--N/A510C++N/A10600.1h2.8B*7.6B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73710.9h
Anti-Vehicle MANA Turret12811.4h
Nano-Armor Kit615988,77393h
Skywall Shield Emitter02620.9h
Structure Shield Module02210.7h
Repair Module23861.3h
Turret AI Module33901.6h
Nanite Revive Grenade01350h
Medical Applicator421147,78218.3h
Blast Wall1750.6h
Cortium Silo12301h
Spitfire Auto-Turret88691h
Restoration Kit1710.1h
Hoplon Anti-Aircraft Phalanx Tower02171.3h
Xiphos Anti-Personnel Tower12781.3h
Sunderer Garage21921.2h
Rampart Wall01651.6h
Welding Device213,8491.2h
Spear Anti-Vehicle Tower12971.4h
Shield Recharging Field129980.3h
M12 Kobalt1790h
Ammunition Package71,4450.9h
Medical Kit771,7672h
Snowman Soldier41260.2h
Router23140.4h
Light Air Terminal1710.9h
Orbital Strike Target Designator16700.6h
The Flail21561.3h
Routing Spire0780.6h
Pain Spire22001h
Flail Targeting Dart421,2927.4h
Solid Wall0570.6h
Recon Detection Device365,4528.1h
Glaive IPC01000.7h
Alarm Module01760.5h
Vehicle Gate22102h
Elysium Spawn Tube22291h

Check the help document for the dictionary if you want to learn more about words used here.


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