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Primarch Exterminator VakarisJ[HAYA] VakarisJ
VS BR 99

KDR: 1.51

Score: 15.3m

Last Seen: Apr 19th, 2019 7:38 AM
- ONLINE NOW

Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 9
Level Progress (to 100): 31%
Level 100 Progress: 81% 304h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Phobos VX86 H-V45 Sirius SX12 Orion VS54 Supernova PC Thanatos VE70 Saron HRB
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.886%15.837%394810278,4611.130550.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.762%0.74B++-0.768D--0.484DHEAD (~3.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.355C**120.16C++36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.373%1.558%101210333854701690.81741226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.83%-0.214C-0.04C+0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.20.192C++460.131C++84.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.082%1.544%467410312,46166611563.69519213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.245%-0.469D-0.638D1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.4-0.433C--20-0.595D35.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.905%2.67%281510301,3116849361.91387140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.174%0.572B+-0.456D0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.20.304C*34.90.115C+48.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.131%84.211%281110345735110.162393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.166C++1.119B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.237C++2.70.144C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.949%14.783%281310323,301761494.33771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%1.187B**0.051C+0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.486B+3.70.222C++2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HAYABUSA[HAYA] HAYABUSA
VS outfit on Emerald

Members: 9
15.3m345.8%195 (11.7k)166 (10k)1.5057122,67615,0601.8001399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103533815.309%10.183%15606:086

17% Combat Medic55% Engineer12% Heavy Assault9% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:01 PMMar 10th, 2019 3:29 AMApr 19th, 2019 11:53 AM (5h) (PST)Apr 19th, 2019 4:35 AM (13h) (PST)Apr 19th, 2019 3:38 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3521122400.2450.1630.0251.0040.045137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1126,72614,386151016039,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.1h/64.2d 4,434 2,309 6,968 92.8k 2,569 3,141 4,148 32.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,465
Deaths:817
KDR:1.793
Accuracy:23.174% B+
HSR:19.522% D
Flare VE6
C*
Kills:436
Deaths:296
KDR:1.473
Accuracy:23.794% C*
HSR:23.395% C+
Kills:1,901
Deaths (as Heavy Assault):1,113
Deaths (to Heavy Assaults):4,133
KDR:1.708
Kill Difference:788
Playtime:180.039 hours
Usage:12%
Score:1.661m
Score/min:154
Accuracy (listed only):23.484%
HSR (listed only):21.458%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Thanatos VE70
A
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% A
HSR:21.831% A
NS Baron G5
B++
Kills:166
Deaths:248
KDR:0.669
Accuracy:51.029% B++
HSR:14.458% C+
Deimos VA29
B+
Kills:139
Deaths:151
KDR:0.921
Accuracy:66.667% B+
HSR:14.389% C
Kills:5,829
Deaths (as Engineer):5,569
Deaths (to Engineers):3,449
KDR:1.04669
Kill Difference:260
Playtime:841.909 hours
Usage:55%
Score:9.315m
Score/min:184
Accuracy (listed only):52.484%
HSR (listed only):15.152%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:2,362
Deaths:1,990
KDR:1.187
Accuracy:27.006% B+
HSR:14.225% D*
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
Thanatos VE70
A
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% A
HSR:21.831% A
NS Baron G5
B++
Kills:166
Deaths:248
KDR:0.669
Accuracy:51.029% B++
HSR:14.458% C+
Deimos VA29
B+
Kills:139
Deaths:151
KDR:0.921
Accuracy:66.667% B+
HSR:14.389% C
Kills:7,447
Deaths (as Light Assault):6,758
Deaths (to Light Assaults):2,470
KDR:1.10195
Kill Difference:689
Playtime:73.728 hours
Usage:5%
Score:0.511m
Score/min:116
Accuracy (listed only):48.135%
HSR (listed only):15.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
NS-44 Commissioner
C*
Kills:242
Deaths:320
KDR:0.756
Accuracy:38.458% C*
HSR:20.248% C
Beamer VS3
D--
Kills:172
Deaths:139
KDR:1.237
Accuracy:20.941% D--
HSR:11.047% D**
XM98
B**
Kills:57
Deaths:21
KDR:2.714
Accuracy:36.131% C+
HSR:84.211% B**
Kills:2,089
Deaths (as Infiltrator):1,669
Deaths (to Infiltrators):1,811
KDR:1.25165
Kill Difference:420
Playtime:133.696 hours
Usage:9%
Score:1.090m
Score/min:136
Accuracy (listed only):30.480%
HSR (listed only):32.894%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:2,026
Deaths:1,123
KDR:1.804
Accuracy:66.672% B++
HSR:10.859% D-
H-V45
C
Kills:2,002
Deaths:1,615
KDR:1.240
Accuracy:22.511% C
HSR:12.488% D*
Sirius SX12
B+
Kills:1,618
Deaths:1,189
KDR:1.361
Accuracy:26.390% B+
HSR:16.069% C
Thanatos VE70
A
Kills:1,136
Deaths:2,057
KDR:0.552
Accuracy:51.048% A
HSR:21.831% A
NS Baron G5
B++
Kills:166
Deaths:248
KDR:0.669
Accuracy:51.029% B++
HSR:14.458% C+
NS-11P
B+
Kills:164
Deaths:278
KDR:0.590
Accuracy:23.297% C++
HSR:23.171% B+
Deimos VA29
B+
Kills:139
Deaths:151
KDR:0.921
Accuracy:66.667% B+
HSR:14.389% C
Pulsar VS1
D
Kills:110
Deaths:
KDR:
Accuracy:20.485% D
HSR:16.364% D
Kills:7,361
Deaths (as Combat Medic):6,661
Deaths (to Combat Medics):1,827
KDR:1.10509
Kill Difference:700
Playtime:258.673 hours
Usage:17%
Score:2.252m
Score/min:145
Accuracy (listed only):41.012%
HSR (listed only):16.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:776
Deaths:294
KDR:2.639
Accuracy:21.515% A
HSR:17.268% C
Blueshift VM5
B++
Kills:360
Deaths:146
KDR:2.466
Accuracy:22.441% B++
HSR:18.333% C--
Comet VM2
B++
Kills:130
Deaths:156
KDR:0.833
Accuracy:49.223% B++
HSR:5.385% B+
Kills:1,266
Deaths (as MAX Suit):298
Deaths (to MAX Suits):768
KDR:4.24832
Kill Difference:968
Playtime:47.276 hours
Usage:3%
Score:0.482m
Score/min:170
Accuracy (listed only):31.059%
HSR (listed only):13.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:304
V. Kills:90 334%
Deaths:84
KDR:3.619
Accuracy:54.500% C**
KPH:28.600 D-
VKPH:8.500 D
Maelstrom Turbo Laser
C
Kills:81
V. Kills:52 153%
Deaths:208
KDR:0.389
Accuracy:29.526% C
KPH:3.100 D-
VKPH:2 D*
Kills:385 (81 + 0)
Deaths:292
KDR:1.318
VKDR:0.486
Vehicle Kills:142
Kill Difference:93
Playtime:37.046 hours
Usage:2%
Score:0.182m
Score/min:82
Piloting Accuracy:29.526%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:372
V. Kills:138 268%
Deaths:101
KDR:3.683
Accuracy:44.323% B+
KPH:20.100 C--
VKPH:7.400 C+
Skyguard
B+
Kills:350
V. Kills:228 153%
Deaths:102
KDR:3.431
Accuracy:32.827% B+
KPH:12.400 C
VKPH:8.100 C-
Kills:722 (722 + 0)
Deaths:203
KDR:3.557
VKDR:1.803
Vehicle Kills:366
Kill Difference:519
Playtime:46.739 hours
Usage:3%
Score:0.304m
Score/min:108
Driving Accuracy:32.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,152
V. Kills:462 249%
Deaths:187
KDR:6.160
Accuracy:56.480% B*
KPH:20.400 C+
VKPH:8.200 C+
Saron HRB
D
Kills:913
V. Kills:535 170%
Deaths:130
KDR:7.023
Accuracy:43.926% C+
KPH:18 D
VKPH:10.600 D
Supernova FPC
A+
Kills:587
V. Kills:328 178%
Deaths:99
KDR:5.929
Accuracy:66.146% A+
KPH:27.200 C**
VKPH:15.200 C+
E540 Halberd
B
Kills:196
V. Kills:86 225%
Deaths:23
KDR:8.522
Accuracy:50.651% B
KPH:30.400 C+
VKPH:13.300 C--
Proton II PPA
B
Kills:57
V. Kills:2 N/A
Deaths:6
KDR:9.500
Accuracy:26.296% B
KPH:22.600 D*
VKPH:0.800 D**
Kills:2,905 (1,739 + 1,166)
Deaths:445
KDR:6.528
VKDR:3.175
Vehicle Kills:1,413
Kill Difference:2,460
Playtime:137.741 hours
Usage:9%
Score:1.430m
Score/min:173
Driving Accuracy:66.146%
Gunner Accuracy:26.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:113
V. Kills:11 N/A
Deaths:27
KDR:4.185
Accuracy:40.922% B+
KPH:47.400 D-
VKPH:4.600 C--
E540 Halberd-H
D--
Kills:54
V. Kills:46 115%
Deaths:17
KDR:3.176
Accuracy:57.440% C+
KPH:15.200 D**
VKPH:12.900 D--
Kills:167 (0 + 167)
Deaths:44
KDR:3.795
VKDR:1.295
Vehicle Kills:57
Kill Difference:123
Playtime:5.938 hours
Usage:0%
Score:0.065m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:57.440%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:148
V. Kills:70 208%
Deaths:47
KDR:3.149
Accuracy:51.645% A
KPH:18.600 C
VKPH:8.800 C+
M12 Kobalt
C+
Kills:102
V. Kills:14 N/A
Deaths:16
KDR:6.375
Accuracy:18.006% C+
KPH:22.200 D*
VKPH:3 C+
M20 Basilisk
C-
Kills:91
V. Kills:44 202%
Deaths:12
KDR:7.583
Accuracy:46.273% B*
KPH:12.700 D
VKPH:6.100 C-
M60-G Bulldog
C++
Kills:71
V. Kills:16 418%
Deaths:5
KDR:14.200
Accuracy:39.079% B+
KPH:29.900 C++
VKPH:6.700 C++
Kills:412 (0 + 412)
Deaths:80
KDR:5.150
VKDR:1.800
Vehicle Kills:144
Kill Difference:332
Playtime:22.095 hours
Usage:1%
Score:0.162m
Score/min:122
Driving Accuracy:N/A%
Gunner Accuracy:39.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:121
V. Kills:18 N/A
Deaths:19
KDR:6.368
Accuracy:35.180% C*
KPH:37.400 D
VKPH:5.600 C
Kills:121 (0 + 121)
Deaths:19
KDR:6.368
VKDR:0.947
Vehicle Kills:18
Kill Difference:102
Playtime:3.235 hours
Usage:0%
Score:0.024m
Score/min:121
Piloting Accuracy:N/A%
Gunner Accuracy:35.180%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 2,3822,3621,9901.187C+0.3227.006%B+14.225%D*13.7DN/A39172.6h12.7C++47.1B+
Phobos VX86 2,0332,0261,1231.804B+0.3066.672%B++10.859%D-26.2DN/A6477.3h2.1B++3.1B+
H-V45 2,0142,0021,6151.24C+0.2722.511%C12.488%D*15.1DN/A48132.9h12.1B+53.9C**
Sirius SX12 1,6381,6181,1891.361B0.1426.39%B+16.069%C15.1DN/A44106.8h14B53.2B
Orion VS54 1,4681,4658171.793C**0.2923.174%B+19.522%D25.8CN/A7456.7h10.1B*43.4B++
Supernova PC 1,6141,1521876.16C*4.6556.48%B*1.389%D20.4C+8.2C+12656.5h3.8B**6.7B**
Thanatos VE70 1,1741,1362,0570.552C0.9551.048%A21.831%A9.7D-N/A27117.2h6.8D--13.3C++
Saron HRB 1,4489131307.023B+5.5243.926%C+1.314%C18D10.6D16450.7h15.6B**35.5B**
Quasar VM1 7897762942.639B*1.1321.515%A17.268%C19.5CN/A5739.7h11.8B**54.7B++
Supernova FPC 915587995.929C++4.4266.146%A+1.874%C27.2C**15.2C+31921.6h5.1B7.7B*
Flare VE6 4424362961.473C++0.0323.794%C*23.395%C+23.1DN/A6418.9h10.2B43B+
C75 Viper 5103721013.683C+2.1844.323%B+N/A20.1C--7.5C+10818.5h11.2B+25.4B++
Blueshift VM5 3613601462.466C++0.9622.441%B++18.333%C--20.8DN/A5817.3h13.7B++61.2B+
Skyguard 5783501023.431C**1.9332.827%B+2.571%B+12.4C8.1C-10928.2h107.4B+327.2B++
Dual Photon Pods 394304843.619C2.1154.5%C**1.316%C++28.7D-8.5D16710.6h21C**38.6B
Orbital Strike Uplink 4362981298U296.49507.143%UN/A425.7U197.1U26130.7h1.7T*0.3T*
Tank Mine 5302671082.472C+0.9737.801%C**N/A111.3C++109.6A++13592.4h2.2C5.8B
C-4 4462501571.592C++0.0924.176%CN/A64.1C50.3A+8103.9h1.5C++6.2C++
NS-44 Commissioner 2452423200.756C+0.7538.458%C*20.248%C11.4D-N/A3321.2h6.6F--17D
Nemesis VSH9 4452152990.719C++0.7969.156%B*1.86%C-13.9C+14.8B++19015.5h9.9D14.3C+
E540 Halberd 282196238.522C+7.0250.651%BN/A30.2C+13.2D1856.5h4.4B**8.6B**
Force-Blade 18017812,2410.015C1.4937.221%B+6.742%C+0.2DN/A1882.3h2.6C++7B+
Beamer VS3 1721721391.237B++0.2720.941%D--11.047%D**47.8B**N/A1553.6h5.2B**25C*
NS Baron G5 1761662480.669C--0.8451.029%B++14.458%C+10.6D*N/A3515.6h6.3D*12.3C+
NS-11P 1661642780.59C--0.9223.297%C++23.171%B+11.4D-N/A3514.4h16.7D71.7C+
M20 Basilisk 218148473.149C*1.6451.645%A3.378%D-18.5C8.8C+1578h122.3C236.8B+
Xiphos Anti-Personnel Phalanx Tower 1421391139A++137.4920.179%D--N/A463.3B++10C*11310.3h2.9B+14.4B+
Deimos VA29 1431391510.921C0.5866.667%B+14.389%C10.1D*N/A2613.8h2.5C+3.7C**
Comet VM2 1591301560.833C+0.6749.223%B++5.385%B+5.7D--1.3D**3322.7h17.1B++34.6B++
CAS 14-E 139121196.368C-4.8635.18%C*N/A37.8D5.6C1213.2h60.7F-172.6D--
Spear Anti-Vehicle Phalanx Tower 1981211121S119.4954.884%B+N/A93.1A*59.2A++4991.3h2.9A+5.3A+
Proton II PPA-H 124113274.185D2.6840.922%B+N/A47.1D-4.6C--1552.4h13.1D32.1C+
Spear Anti-Vehicle Phalanx Turret 165110138.462C*6.9643.567%C+2.727%D42.3C**21.2C+3392.6h5.8B**13.4B*
Pulsar VS1 1101101110U108.4920.485%D16.364%D17.7CN/A976.2h11.5B**56.2B+
M12 Kobalt 116102166.375D4.8718.006%C+13.726%D-22.2D*3C+774.6h32.2F-179D
Fatestealer 1011011330.759C**0.7543.75%B++11.881%D*13.1DN/A267.7h2.6D5.9B+
M20 Basilisk 13591127.583A*6.0846.273%B*3.297%D--12.6D6.1C-1007.2h100.7C++217.6B+
M20 Basilisk 12990518A*16.4964.382%A4.444%C+39.1C+17C2632.3h140C217.4C*
Maelstrom Turbo Laser 133812080.389C-1.1229.526%C2.469%C+3.1D-2D*4826.4h139.9C473.9C
M60-G Bulldog 8771514.2M12.6939.079%B+N/A29.6C++6.7C++1592.4h6.1B++15.6B++
M12 Kobalt 6865321.667C20.1621.939%C+20%B+72.2D3.3D2020.9h21.5C97.9C+
Hoplon Anti-Aircraft Phalanx Tower 10362162B*60.4923.066%D-N/A206.7B+136.7C**10070.3h12.5B*54.2B++
XM98 5757212.714C**1.2136.131%C+84.211%B**15DN/A423.8h2.7C+7.5C+
Proton II PPA 595769.5C7.9926.296%B1.754%C22.8D*N/A1132.5h16.8F64D
NS-R3 Swarm 8754790.684B+0.8267.183%B*N/A11.5B*7C++1014.7h18.5A27.5A
E540 Halberd-H 10054173.176C-1.6757.44%C+N/A15D**12.8D--2013.6h9.2D*16.1D*
Frag Grenade 5151151N/A49.4937.371%D--N/A510C++N/A10510.1h2.8B**7.6B
G40-F Ranger 8050150M++48.4942.768%A2%A++71.4A42.9A+4420.7h70.2C*164.1B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1710.1h
Anti-Vehicle MANA Turret12811.4h
Solid Wall0510.5h
Snowman Soldier41260.2h
Pain Spire21610.7h
Routing Spire0710.6h
Flail Targeting Dart308904.8h
The Flail11130.9h
Spawn Beacon73110.9h
Nano-Armor Kit582911,32987.6h
Turret AI Module33151.3h
Repair Module13121.1h
Skywall Shield Emitter02190.7h
Structure Shield Module01820.5h
Cortium Silo01960.9h
Blast Wall1690.5h
Nanite Revive Grenade01350h
Medical Applicator421147,78218.3h
Spear Anti-Vehicle Tower12491.1h
Spitfire Auto-Turret76970.8h
Welding Device111,6321h
Sunderer Garage21551h
Rampart Wall01391.4h
Xiphos Anti-Personnel Tower12311.1h
Hoplon Anti-Aircraft Phalanx Tower01831.1h
M12 Kobalt1790h
Ammunition Package61,3080.7h
Medical Kit771,7642h
Glaive IPC0780.6h
Alarm Module01480.4h
Elysium Spawn Tube21950.9h
Router22800.4h
Orbital Strike Target Designator14620.6h
Vehicle Gate21781.7h
Light Air Terminal1640.8h
Shield Recharging Field129980.3h
Recon Detection Device365,3948h

Check the help document for the dictionary if you want to learn more about words used here.


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