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Harbinger Vakex[FERE] Vakex
VS BR 92

KDR: 1.16

Score: 36.2m

Last Seen: Jan 22nd, 2019 6:37 PM
- OFFLINE - 2223.9 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-30 Vandal Hornet Missiles SVA-88 NS-15M2 NS-15M AE Eidolon VE33 NSX Naginata VE-LR Obelisk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $291,483 MLG Score: 233
Fun Score: N/A
Cheeseburgers Flipped: 382TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.483%18.981%4274299333,3541.43687-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.633%0.27C*-0.267C-0.559DHEAD ++ (~7.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.281C*12.10.154C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.095%2.943%204410312,786153516851.81498165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.027%-0.559D1.236B**0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.5-0.1C+57-0.074C+120.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.32%2.285%414103196325764510.373835213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.867%-0.934D---0.203C2.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.9-0.446C--17.5-0.396C--38.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.314%1.378%60510301,23421807450.566055165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%-0.544D-0.758D-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.2-0.424C--51.3-0.295C117.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.763%69.949%60510302,7523387240.812518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.654%-0.339C-0.185C++-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.107C+2.90.091C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.4%14.667%601103475127620.0587774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.751F-0.022C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24-0.817D-4.9-0.007C+19.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.2m451.1%246 (14.8k)185 (11.1k)1.1585655,79648,1601.3622792 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035296222.329%16.342%36504:0322

18% Combat Medic33% Engineer22% Heavy Assault21% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:38 AMSep 27th, 2018 4:59 PMFeb 15th, 2019 7:49 PM (68d) (PST)Jan 22nd, 2019 3:26 PM (93d) (PST)Jan 22nd, 2019 2:37 PM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3641482160.2860.2470.0471.4770.042233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8658,89312,9721715389211,117

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3254.2h/135.6d 9,811 9,118 19,238 288.3k 2,509 8,298 8,118 71.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:1,551
Deaths:750
KDR:2.068
Accuracy:18.097% D--
HSR:18.633% D-
NS-15M2
C-
Kills:1,351
Deaths:1,174
KDR:1.151
Accuracy:21.757% C-
HSR:15.618% D*
NS-15M AE
D*
Kills:1,330
Deaths:1,460
KDR:0.911
Accuracy:17.253% F
HSR:16.165% D*
NSX Naginata
D-
Kills:1,211
Deaths:1,049
KDR:1.154
Accuracy:17.405% D-
HSR:20.644% D--
NS-15MP
C-
Kills:1,189
Deaths:1,035
KDR:1.149
Accuracy:25.587% C-
HSR:17.998% D*
Orion VS54
C+
Kills:1,159
Deaths:1,024
KDR:1.132
Accuracy:20.408% C+
HSR:19.413% D
Pulsar LSW
C**
Kills:1,155
Deaths:912
KDR:1.266
Accuracy:24.701% C**
HSR:21.126% C-
Flare VE6
C++
Kills:1,153
Deaths:970
KDR:1.189
Accuracy:22.866% C++
HSR:21.249% C-
Betelgeuse 54-A
D--
Kills:569
Deaths:464
KDR:1.226
Accuracy:18.598% F-
HSR:22.496% D--
Lasher X2 AE
C**
Kills:337
Deaths:420
KDR:0.802
Accuracy:24.518% D
HSR:4.451% C**
VX29 Polaris
D
Kills:214
Deaths:197
KDR:1.086
Accuracy:19.475% D
HSR:16.355% D-
Lasher X2
A*
Kills:212
Deaths:40
KDR:5.300
Accuracy:22.487% C-
HSR:7.547% A*
VE-H Maw
D--
Kills:111
Deaths:118
KDR:0.941
Accuracy:12.401% F--
HSR:17.117% D--
Kills:11,542
Deaths (as Heavy Assault):9,613
Deaths (to Heavy Assaults):13,376
KDR:1.20067
Kill Difference:1,929
Playtime:705.922 hours
Usage:22%
Score:9.125m
Score/min:215
Accuracy (listed only):20.427%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C-
Kills:1,252
Deaths:1,552
KDR:0.807
Accuracy:23.683% D
HSR:22.284% C-
VE-LR Obelisk
C+
Kills:1,199
Deaths:691
KDR:1.735
Accuracy:29.470% C
HSR:30.692% C+
NS Baron G5AE
C+
Kills:1,178
Deaths:1,310
KDR:0.899
Accuracy:39.858% D
HSR:14.262% C+
Serpent VE92
D
Kills:1,155
Deaths:647
KDR:1.785
Accuracy:18.882% D--
HSR:15.844% D
NS-11C
D**
Kills:400
Deaths:564
KDR:0.709
Accuracy:16.404% D**
HSR:11.250% D**
Pulsar C
C+
Kills:279
Deaths:279
KDR:1
Accuracy:18.790% D--
HSR:21.864% C+
Revenant
D--
Kills:247
Deaths:274
KDR:0.901
Accuracy:26.566% D*
HSR:21.053% D--
NS-11CP
C
Kills:122
Deaths:135
KDR:0.904
Accuracy:26.982% C
HSR:10.656% F-
Solstice SF
C-
Kills:119
Deaths:178
KDR:0.669
Accuracy:20.113% D
HSR:14.286% C-
Thanatos VE70
C
Kills:75
Deaths:87
KDR:0.862
Accuracy:20.400% F-
HSR:14.667% C
Solstice Burst
D*
Kills:57
Deaths:40
KDR:1.425
Accuracy:14.761% F--
HSR:15.790% D*
VX6-7
D--
Kills:55
Deaths:66
KDR:0.833
Accuracy:13.859% F-
HSR:14.545% D--
Kills:6,138
Deaths (as Engineer):5,823
Deaths (to Engineers):10,762
KDR:1.0541
Kill Difference:315
Playtime:1,071.526 hours
Usage:33%
Score:9.289m
Score/min:144
Accuracy (listed only):22.481%
HSR (listed only):17.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C+
Kills:1,178
Deaths:1,310
KDR:0.899
Accuracy:39.858% D
HSR:14.262% C+
Serpent VE92
D
Kills:1,155
Deaths:647
KDR:1.785
Accuracy:18.882% D--
HSR:15.844% D
NSX Tengu
D
Kills:987
Deaths:742
KDR:1.330
Accuracy:32.144% D
HSR:15.806% D
Sirius SX12
D
Kills:840
Deaths:874
KDR:0.961
Accuracy:20.343% D
HSR:13.810% D
Eridani SX5-AE
C
Kills:834
Deaths:738
KDR:1.130
Accuracy:28.793% C
HSR:18.585% D
NS-7 PDW
D--
Kills:643
Deaths:645
KDR:0.997
Accuracy:19.442% D--
HSR:11.509% D--
NS-11C
D**
Kills:400
Deaths:564
KDR:0.709
Accuracy:16.404% D**
HSR:11.250% D**
Pulsar C
C+
Kills:279
Deaths:279
KDR:1
Accuracy:18.790% D--
HSR:21.864% C+
MKV Suppressed
D*
Kills:220
Deaths:197
KDR:1.117
Accuracy:19.324% D*
HSR:8.182% F-
VE-S Canis
D-
Kills:183
Deaths:165
KDR:1.109
Accuracy:20.238% D*
HSR:12.568% D-
NS-11CP
C
Kills:122
Deaths:135
KDR:0.904
Accuracy:26.982% C
HSR:10.656% F-
Solstice SF
C-
Kills:119
Deaths:178
KDR:0.669
Accuracy:20.113% D
HSR:14.286% C-
Thanatos VE70
C
Kills:75
Deaths:87
KDR:0.862
Accuracy:20.400% F-
HSR:14.667% C
Solstice Burst
D*
Kills:57
Deaths:40
KDR:1.425
Accuracy:14.761% F--
HSR:15.790% D*
VX6-7
D--
Kills:55
Deaths:66
KDR:0.833
Accuracy:13.859% F-
HSR:14.545% D--
Kills:7,147
Deaths (as Light Assault):6,667
Deaths (to Light Assaults):7,478
KDR:1.072
Kill Difference:480
Playtime:123.885 hours
Usage:4%
Score:1.938m
Score/min:261
Accuracy (listed only):22.022%
HSR (listed only):14.241%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:1,873
Deaths:1,522
KDR:1.231
Accuracy:23.918% D**
HSR:25.307% C+
NSX Tomoe
C+
Kills:1,164
Deaths:860
KDR:1.353
Accuracy:28.576% C+
HSR:21.993% D**
Nyx VX31
C++
Kills:1,158
Deaths:809
KDR:1.431
Accuracy:34.459% C++
HSR:19.257% D--
Artemis VX26
B
Kills:1,157
Deaths:770
KDR:1.503
Accuracy:28.873% B
HSR:14.002% D*
NSX Tengu
D
Kills:987
Deaths:742
KDR:1.330
Accuracy:32.144% D
HSR:15.806% D
Phaseshift VX-S
C
Kills:951
Deaths:491
KDR:1.937
Accuracy:30.654% D
HSR:70.347% C
Sirius SX12
D
Kills:840
Deaths:874
KDR:0.961
Accuracy:20.343% D
HSR:13.810% D
Eridani SX5-AE
C
Kills:834
Deaths:738
KDR:1.130
Accuracy:28.793% C
HSR:18.585% D
NS-7 PDW
D--
Kills:643
Deaths:645
KDR:0.997
Accuracy:19.442% D--
HSR:11.509% D--
Parallax VX3
D
Kills:601
Deaths:290
KDR:2.072
Accuracy:33.969% D
HSR:70.050% D-
NS-44 Commissioner
D
Kills:538
Deaths:686
KDR:0.784
Accuracy:29.835% D
HSR:16.543% D
Phantom VA23
C
Kills:483
Deaths:365
KDR:1.323
Accuracy:32.443% C
HSR:24.638% D
V10
C+
Kills:482
Deaths:22
KDR:21.909
Accuracy:39.130% C+
HSR:63.278% F
Ghost
D-
Kills:395
Deaths:263
KDR:1.502
Accuracy:33.125% D-
HSR:57.215% D--
NSX Daimyo
C+
Kills:323
Deaths:177
KDR:1.825
Accuracy:31.549% D**
HSR:94.118% C+
MKV Suppressed
D*
Kills:220
Deaths:197
KDR:1.117
Accuracy:19.324% D*
HSR:8.182% F-
Manticore SX40
C+
Kills:191
Deaths:21
KDR:9.095
Accuracy:22.665% D--
HSR:20.942% C+
VE-S Canis
D-
Kills:183
Deaths:165
KDR:1.109
Accuracy:20.238% D*
HSR:12.568% D-
NS-61 Emissary
D
Kills:144
Deaths:177
KDR:0.814
Accuracy:15.240% F-
HSR:12.500% D
NS-44L Blackhand
C+
Kills:100
Deaths:126
KDR:0.794
Accuracy:30.288% D*
HSR:39% C+
Kills:13,267
Deaths (as Infiltrator):9,940
Deaths (to Infiltrators):8,063
KDR:1.33471
Kill Difference:3,327
Playtime:686.911 hours
Usage:21%
Score:7.986m
Score/min:194
Accuracy (listed only):27.751%
HSR (listed only):31.482%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
C++
Kills:1,187
Deaths:975
KDR:1.217
Accuracy:28.598% C++
HSR:19.545% D--
Pulsar VS1
B*
Kills:1,181
Deaths:1,224
KDR:0.965
Accuracy:27.480% B*
HSR:17.866% C
NS-11A
C+
Kills:1,179
Deaths:911
KDR:1.294
Accuracy:24.296% C+
HSR:14.928% D-
NS Baron G5AE
C+
Kills:1,178
Deaths:1,310
KDR:0.899
Accuracy:39.858% D
HSR:14.262% C+
CME
C
Kills:1,175
Deaths:1,224
KDR:0.960
Accuracy:25.037% C
HSR:15.830% D--
Corvus VA55
C++
Kills:1,172
Deaths:1,179
KDR:0.994
Accuracy:25.048% C++
HSR:19.027% D
Terminus VX-9
D
Kills:1,144
Deaths:1,366
KDR:0.837
Accuracy:22.662% D
HSR:18.357% D--
NSX Tengu
D
Kills:987
Deaths:742
KDR:1.330
Accuracy:32.144% D
HSR:15.806% D
Sirius SX12
D
Kills:840
Deaths:874
KDR:0.961
Accuracy:20.343% D
HSR:13.810% D
Eridani SX5-AE
C
Kills:834
Deaths:738
KDR:1.130
Accuracy:28.793% C
HSR:18.585% D
NSX Yumi
D
Kills:757
Deaths:793
KDR:0.955
Accuracy:22.708% D-
HSR:19.815% D
NS-7 PDW
D--
Kills:643
Deaths:645
KDR:0.997
Accuracy:19.442% D--
HSR:11.509% D--
Darkstar
D--
Kills:272
Deaths:295
KDR:0.922
Accuracy:20.917% D**
HSR:16.177% D--
MKV Suppressed
D*
Kills:220
Deaths:197
KDR:1.117
Accuracy:19.324% D*
HSR:8.182% F-
VE-S Canis
D-
Kills:183
Deaths:165
KDR:1.109
Accuracy:20.238% D*
HSR:12.568% D-
Thanatos VE70
C
Kills:75
Deaths:87
KDR:0.862
Accuracy:20.400% F-
HSR:14.667% C
Kills:13,027
Deaths (as Combat Medic):12,725
Deaths (to Combat Medics):4,889
KDR:1.02373
Kill Difference:302
Playtime:595.283 hours
Usage:18%
Score:6.485m
Score/min:182
Accuracy (listed only):24.830%
HSR (listed only):15.683%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:577
Deaths:488
KDR:1.182
Accuracy:15.665% D
HSR:14.385% D*
Blueshift VM5
D
Kills:568
Deaths:431
KDR:1.318
Accuracy:16.036% D
HSR:15.317% D--
Vortex VM21
A
Kills:178
Deaths:233
KDR:0.764
Accuracy:51.793% A
HSR:1.124% D*
Quasar VM1
C--
Kills:118
Deaths:55
KDR:2.145
Accuracy:13.351% C--
HSR:15.254% D
Vortex VM21
A
Kills:117
Deaths:235
KDR:0.498
Accuracy:52.537% A
HSR:0% F
NS-10 Burster
B*
Kills:57
Deaths:68
KDR:0.838
Accuracy:26.620% C--
HSR:8.772% B*
NS-10 Burster
B
Kills:56
Deaths:68
KDR:0.824
Accuracy:27.238% C
HSR:8.929% B
Kills:1,671
Deaths (as MAX Suit):789
Deaths (to MAX Suits):1,887
KDR:2.11787
Kill Difference:882
Playtime:47.793 hours
Usage:1%
Score:1.354m
Score/min:472
Accuracy (listed only):29.034%
HSR (listed only):9.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C**
Kills:1,781
V. Kills:982 181%
Deaths:498
KDR:3.576
Accuracy:64.124% C**
KPH:69 C++
VKPH:38 C+
Dual Photon Pods
C
Kills:1,024
V. Kills:281 363%
Deaths:44
KDR:23.273
Accuracy:59.636% B*
KPH:56 C
VKPH:15.400 C
Maelstrom Turbo Laser
C+
Kills:899
V. Kills:687 131%
Deaths:665
KDR:1.352
Accuracy:31.117% C+
KPH:14.200 C+
VKPH:10.900 C+
Antares LC
C*
Kills:782
V. Kills:419 186%
Deaths:675
KDR:1.159
Accuracy:29.707% C
KPH:21 C*
VKPH:11.200 C
Saron Laser Cannon
C
Kills:708
V. Kills:475 149%
Deaths:801
KDR:0.884
Accuracy:28.689% C--
KPH:10.800 C
VKPH:7.300 C
Photon A2A Missile Pods
D
Kills:215
V. Kills:172 124%
Deaths:41
KDR:5.244
Accuracy:76.275% D
KPH:28 D
VKPH:22.400 D
Light PPA
C++
Kills:155
V. Kills:33 456%
Deaths:111
KDR:1.396
Accuracy:39.335% C+
KPH:17 D-
VKPH:3.600 C++
Kills:5,564 (2,544 + 0)
Deaths:2,835
KDR:1.963
VKDR:1.075
Vehicle Kills:3,049
Kill Difference:2,729
Playtime:226.775 hours
Usage:7%
Score:2.705m
Score/min:199
Piloting Accuracy:39.335%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:280
V. Kills:147 189%
Deaths:123
KDR:2.276
Accuracy:66.083% B**
KPH:47.500 A+
VKPH:25 A
Skyguard
B++
Kills:128
V. Kills:83 152%
Deaths:59
KDR:2.169
Accuracy:27.906% C
KPH:18.500 B++
VKPH:12 B+
Kills:408 (408 + 0)
Deaths:182
KDR:2.242
VKDR:1.264
Vehicle Kills:230
Kill Difference:226
Playtime:12.795 hours
Usage:0%
Score:0.250m
Score/min:326
Driving Accuracy:27.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:357
V. Kills:68 N/A
Deaths:47
KDR:7.596
Accuracy:51.110% C++
KPH:37 C
VKPH:7.100 C+
Supernova FPC
C*
Kills:198
V. Kills:121 162%
Deaths:96
KDR:2.063
Accuracy:50.270% C-
KPH:26.500 C*
VKPH:16.200 C*
Saron HRB
M++
Kills:168
V. Kills:143 117%
Deaths:46
KDR:3.652
Accuracy:51.848% B**
KPH:49.100 A*
VKPH:41.800 M++
Kills:723 (555 + 168)
Deaths:189
KDR:3.825
VKDR:1.757
Vehicle Kills:332
Kill Difference:534
Playtime:20.531 hours
Usage:1%
Score:0.498m
Score/min:404
Driving Accuracy:50.270%
Gunner Accuracy:51.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:610
V. Kills:197 308%
Deaths:104
KDR:5.865
Accuracy:40.088% B+
KPH:82.400 A++
VKPH:26.600 M**
G30 Walker
B+
Kills:199
V. Kills:141 140%
Deaths:62
KDR:3.210
Accuracy:26.618% C-
KPH:17.100 B
VKPH:12.100 B+
M40 Fury
M**
Kills:158
V. Kills:75 208%
Deaths:31
KDR:5.097
Accuracy:50.236% A+
KPH:75.300 B*
VKPH:35.800 M**
G40-F Ranger
B++
Kills:110
V. Kills:67 162%
Deaths:29
KDR:3.793
Accuracy:33.124% C+
KPH:24.700 B++
VKPH:15 B+
M60-G Bulldog
A+
Kills:99
V. Kills:28 341%
Deaths:21
KDR:4.714
Accuracy:37.757% C**
KPH:41.600 B*
VKPH:11.800 A+
Kills:1,176 (0 + 1,176)
Deaths:247
KDR:4.761
VKDR:2.057
Vehicle Kills:508
Kill Difference:929
Playtime:27.951 hours
Usage:1%
Score:0.612m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:37.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 1,8921,8731,5221.231C0.0723.918%D**25.307%C+20.6DN/A7190.9h6.1C+25.5D
Hornet Missiles 2,7631,7814983.576C2.4264.124%C**1.404%C+69C++38.1C+51725.8h10.3C*16.1B
SVA-88 1,5671,5517502.068C++0.9118.097%D--18.633%D-26.5DN/A13358.5h13.9D76.8D
NS-15M2 1,3831,3511,1741.151C+0.0121.757%C-15.618%D*25.8DN/A8252.3h13.4C+61.4C+
NS-15M AE 1,3401,3301,4600.911C--0.2517.253%F16.165%D*21.6D-N/A11061.5h13C75.2D-
Eidolon VE33 1,2851,2521,5520.807C+0.3523.683%D22.284%C-7D-N/A27179.7h9C*38C+
NSX Naginata 1,2351,2111,0491.154C+0.0017.405%D-20.644%D--21.2DN/A5757.2h13.1C+75.2C
VE-LR Obelisk 1,2351,1996911.735C+0.5829.47%C30.692%C+31.5C+N/A8438.1h7.6C+26C+
NS-15MP 1,2201,1891,0351.149D0.0125.587%C-17.998%D*23.8D*N/A6050h13.3D--51.8C--
H-V45 AE 1,2161,1879751.217C0.0628.598%C++19.545%D--16D--N/A5574.3h13.3C46.6C+
Pulsar VS1 1,2051,1811,2240.965C+0.1927.48%B*17.866%C18.2CN/A5664.9h15.5C+56.6B+
NS-11A 1,1991,1799111.294C++0.1424.296%C+14.928%D-21.2C-N/A5255.6h13.7C++56.4C*
NS Baron G5AE 1,2011,1781,3100.899C-0.2639.858%D14.262%C+15.3D--N/A4777h5C--12.6C+
CME 1,1941,1751,2240.96C0.2025.037%C15.83%D--17.9DN/A5265.7h14.1C+56.4C+
Corvus VA55 1,1931,1721,1790.994C+0.1625.048%C++19.027%D19.8C-N/A6459.1h12.9C+51.4C*
NSX Tomoe 1,1751,1648601.353C+0.1928.576%C+21.993%D**25.7C--N/A7845.3h15.4C+53.9C+
Orion VS54 1,1701,1591,0241.132C+0.0320.408%C+19.413%D24.9CN/A11946.6h12.4C**60.8C**
Nyx VX31 1,1671,1588091.431C0.2734.459%C++19.257%D--26.7C-N/A6843.3h5.3B15.2B+
Artemis VX26 1,1651,1577701.503C++0.3428.873%B14.002%D*24.2C-N/A10247.9h12.5C+43.4C**
Serpent VE92 1,1591,1556471.785B++0.6318.882%D--15.844%D15.1DN/A9576.5h13.2C++69.7C+
Pulsar LSW 1,1771,1559121.266C+0.1124.701%C**21.126%C-28.3C--N/A7540.8h13.3C+54C*
Flare VE6 1,1681,1539701.189C+0.0322.866%C++21.249%C-32.1CN/A11835.9h11.4C+49.7C*
Terminus VX-9 1,1571,1441,3660.837C-0.3222.662%D18.357%D--22.2DN/A10251.6h14.6D64.4C
Proximity Mine 1,1441,1421577.274B**6.1241.912%C+N/A196.9A++N/A6205.8h2C+4.9C+
C-4 1,8551,1268981.254C+0.1021.842%DN/A68.2C44.2B**70416.5h1.8C-8.1D
Dual Photon Pods 1,3051,0244423.273A**22.1159.636%B*1.172%C+56C15.4C29118.3h18.3B+30.7B++
NSX Tengu 1,0039877421.33C++0.1732.144%D15.806%D18.2DN/A6454.2h13.6C++42.5C+
Phaseshift VX-S 9629514911.937C0.7830.654%D70.347%C17.2DN/A5955.3h3.4C+11C+
Maelstrom Turbo Laser 1,5868996651.352C+0.1931.117%C+3.226%B+14.2C+10.9C+17863.1h86.5B+278B+
Sirius SX12 8458408740.961C+0.2020.343%D13.81%D21.4CN/A10739.3h14.2C**70C+
Eridani SX5-AE 8448347381.13C-0.0328.793%C18.585%D17.3D-N/A4448.3h12.5C43.6C+
Frag Grenade 8318191819N/A817.8434.749%D**N/A455C+6.7C+14601.8h3.2B+9.1C+
Antares LC 1,2017826751.159C0.0029.707%C1.918%C+21C*11.2C13837.3h61.4B++206.7B++
NSX Yumi 7757577930.955C0.2022.708%D-19.815%D15.6D-N/A3648.6h12.7C+55.8C
Saron Laser Cannon 1,1837088010.884C0.2728.689%C--5.508%A*10.8C7.3C11765.4h82.4B++287.1B++
NS-7 PDW 6546436450.997C++0.1619.442%D--11.509%D--9.7D-N/A3866.4h15.6C+80.1C+
M40 Fury 8076101045.865C+4.7140.088%B+1.311%C--82.4A++26.6M**5467.4h18.5C-46.2C+
Parallax VX3 6066012902.072C0.9133.969%D70.05%D-26.4C+N/A17022.8h2.3C+6.7C+
Blueshift VM5 5845774881.182C--0.0215.665%D14.385%D*30.4C+N/A16019h17C108.5C
Betelgeuse 54-A 5745694641.226C-0.0718.598%F-22.496%D--18.8D*N/A9030.3h13D*70.1F-
Blueshift VM5 5875684311.318C-0.1616.036%D15.317%D--34.6C++1.2A17416.4h15.4B96.3C+
NS-44 Commissioner 5665386860.784C+0.3729.835%D16.543%D25.1C1.3A*13121.4h4.8D16D
Phantom VA23 4864833651.323C0.1632.443%C24.638%D27.1C--N/A7517.8h4.7C+14.4C+
V10 4844822221.909S20.7539.13%C+63.278%F19.4DN/A8524.9h2.6C6.6C+
NS-11C 4064005640.709C0.4516.404%D**11.25%D**5D--N/A2579.8h15.2C+92.8D
Ghost 4003952631.502C0.3433.125%D-57.215%D--21.9DN/A9018h2.5C+7.7C
Supernova VPC 425357477.596C6.4451.11%C++N/A37.2C7.1C+2169.6h3.5C+6.9C++
NS Decimator 6533437280.471D0.6972.494%A+N/A25.4D23B*40913.5h6.9D*9.5C
Lasher X2 AE 3453374200.802C0.3624.518%D4.451%C**29.1C-N/A8311.6h15.6B++63.8C*
NSX Daimyo 3233231771.825C0.6731.549%D**94.118%C+17.5D*N/A5018.5h3.5D*11D**
L100 Python AP 4272801232.276C-1.1266.083%B**2.143%C47.5A+24.9A4185.9h5.3B++8B**
Pulsar C 2832792791C+0.1618.79%D--21.864%C+12.8DN/A9521.8h13.4C+71.5C
Darkstar 2782722950.922C-0.2420.917%D**16.177%D--14.2D*N/A3419.2h15.1D72D*
Revenant 2522472740.901D0.2626.566%D*21.053%D--7.3D**N/A2534h8.5C-32D-
NSX Masamune 4052343930.595C0.5662.108%B+N/A24.4C17.8B2329.6h17.4C-27.9C+
Lancer VS22 5782338570.272D0.8971.697%AN/A11.3C16.7B+24820.7h50.3D-70.2C-
Tank Mine 4192251621.389D0.2336.583%C*N/A66.2D-57.1C+11413.4h2.9D**7.9D
MKV Suppressed 2232201971.117C++0.0419.324%D*8.182%F-16.3DN/A6613.5h15.1C+78C
Photon A2A Missile Pods 387215415.244C++4.0976.275%DN/A27.9D22.3D1737.7h9C+11.9C
VX29 Polaris 2172141971.086C0.0719.475%D16.355%D-26.1DN/A988.2h13.2C+67.6C+
Lasher X2 224212405.3S4.1422.487%C-7.547%A*17.7D1B10112h18.6B82.5C++
G30 Walker 340199623.21C+2.0526.618%C-1.508%D*17.2B12.2B+28111.6h218.2C++819.8C+
Supernova FPC 319198962.063C--0.9050.27%C-5.556%A*26.4C*16.1C*4297.5h4.7B+9.4B
Manticore SX40 193191219.095S7.9422.665%D--20.942%C+29.4C+N/A1666.5h7.1B+31.5C+
VE-S Canis 1851831651.109C+0.0520.238%D*12.568%D-15.3DN/A5012h14.2C70.2C-
Vortex VM21 2551782330.764C0.3951.793%A1.124%D*16.2A+7B+11811h28.1B+54.2B+
Saron HRB 311168463.652C2.4951.848%B**1.786%C*49.4A**42.1M++8793.4h18.3B++35.3B**
M40 Fury 233158315.097C3.9450.236%A+1.266%D75.2B*35.7M**4672.1h29F-57.7D
Light PPA 1881551111.396C-0.2439.335%C+1.29%C+17D-3.6C++1199.1h25.1D-63.8C--
NS-61 Emissary 1451441770.814C+0.3415.24%F-12.5%D21.2CN/A776.8h12.6C**82.8D
NS Annihilator 2301311880.697C**0.4682.569%B+N/A15.8A11.9B*2128.3h8.2A10A
Nemesis VSH9 246128741.73A++0.5756.535%D-2.344%C+10.8C9.9C+14411.9h8.9C15.8C--
Skyguard 211128592.169C1.0127.906%C1.563%C18.6B++12B+2476.9h103.1B+369.5B+
NS-11CP 1251221350.904D0.2526.982%C10.656%F-14.2D--N/A338.6h15.4D--57.1D
Solstice SF 1231191780.669C0.4920.113%D14.286%C-6.7D-N/A6617.7h16.5C82D
Quasar VM1 119118552.145B+0.9913.351%C--15.254%D24.6C*N/A2034.8h14.4B108C++
Vortex VM21 1711172350.498C-0.6652.537%AN/A10.5B*4.9C+9711.1h44.3B84.4B+
VE-H Maw 1141111180.941C--0.2212.401%F--17.117%D--8.3D*N/A4013.4h11.7C+94.2D**
G40-F Ranger 177110293.793C+2.6333.124%C+N/A24.4B++14.9B+2124.5h115.9B+350B+
NS-44L Blackhand 1041001260.794C0.3630.288%D*39%C+8.8D-N/A3211.4h5.4C-17.7D
M60-G Bulldog 12799214.714C++3.5637.757%C**1.01%D*41.3B*11.7A+4052.4h9.5D25C+
Spear Anti-Vehicle Phalanx Turret 12686127.167C+6.0137.127%D3.488%C37.4C+17.4C4592.3h8.7C*23.4C+
Lumine Edge 1317822,3750.003C-1.1615.682%D--11.539%D0.1DN/A01466.6h3.9T*25.2F--
Thanatos VE70 7675870.862C+0.3020.4%F-14.667%C15DN/A1775h4.9C++24D*
Aspis Anti-Aircraft Phalanx Turret 11459144.214B3.0621.365%DN/A9.5C8.9C1976.2h167.9C786.1C
Solstice Burst 5757401.425C+0.2714.761%F--15.79%D*5.7D*N/A4610h16.6D112.8F-
NS-10 Burster 8257680.838C0.3226.62%C--8.772%B*6.1C**2.7D1179.3h126.8B+476.3C**
NS-10 Burster 8756680.824C+0.3327.238%C8.929%B5.8C++3.2C1119.6h136.1C++499.7C++
VX6-7 5655660.833C0.3313.859%F-14.545%D--10.6D-N/A895.2h14.2C+102.3D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51860.3h
NS Patriot Flare Gun01911.5h
Nano-Armor Kit169174,97121.6h
Spawn Beacon182,2661.9h
Anti-Vehicle MANA Turret7630.4h
AE Medical Applicator44199,23510.7h
AE Nano-Armor Kit189251,51421.1h
Nanite Revive Grenade0590h
Medical Applicator12826,9932.6h
Spitfire Auto-Turret5770.2h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package172170.3h
Recon Detection Device36427,66342.4h

Check the help document for the dictionary if you want to learn more about words used here.


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