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Field Marshal Vakorg[] Vakorg
TR BR 136

KDR: 1.83

Score: 40.6m

Last Seen: May 25th, 2020 3:46 PM
- OFFLINE - 33.2 hour(s)

Prestige 1, Battle Rank 100 (136 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS TAS-16 Blackjack C-4 Ripper Auraxium Chainblade LC2 Lynx NSX Daimyo TRAC-5 FA1 Barrage
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,524,969 MLG Score: 1219
Fun Score: N/A
Cheeseburgers Flipped: 221TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.857%24.519%73220126314,4870.5908961.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%1.677A++0.186C++-0.282CHEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.454B+11.40.152C++26.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.783%0.182%271212811,0985781821.89965600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.211%2.281A*-1.272D**-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.821B++17.20.679B+25

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.792%1.986%804127970516683590.422409196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.121%1.176B**0.516B+-1.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.613B+5.80.365C**4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.028%8.664%133712761,36215013150.906791431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.432%0.73B++0.488B+0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.194C++36.6-0.064C+50.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.999%71.032%133612777,0631755304.02221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.611%0.49B+0.459B+-0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.447B2.10.343C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.235%11.833%1335127820,33320733389.80849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.011%1.733A++-0.718D--0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.678B+2.20.454B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m392.8%658 (39.5k)499 (29.9k)1.8258381,49644,6351.93476136 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283472020.934%16.872%35301:4925

8% Combat Medic28% Engineer10% Heavy Assault20% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2017 5:01 PMMay 4th, 2020 5:26 PMMay 26th, 2020 7:52 AM (5d) (PST)May 25th, 2020 12:23 PM (5d) (PST)May 25th, 2020 11:46 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0133087051.0030.5490.1694.3210.0971219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,78418,45942,325603310259629,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1354.8h/56.4d 4,862 13,750 22,635 351.2k 1,376 3,221 7,922 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,207
Deaths:844
KDR:1.430
Accuracy:30.606% A*
HSR:24.358% C*
NSX Naginata
B
Kills:1,107
Deaths:761
KDR:1.455
Accuracy:25.089% B
HSR:30.352% C*
NSX-P Naginata
B++
Kills:458
Deaths:324
KDR:1.414
Accuracy:26.953% B++
HSR:32.096% B
MSW-R
A
Kills:290
Deaths:246
KDR:1.179
Accuracy:26.124% B+
HSR:34.138% A
Kills:3,062
Deaths (as Heavy Assault):2,175
Deaths (to Heavy Assaults):12,280
KDR:1.40782
Kill Difference:887
Playtime:140.863 hours
Usage:10%
Score:3.254m
Score/min:385
Accuracy (listed only):27.193%
HSR (listed only):30.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A
Kills:15,503
Deaths:10,117
KDR:1.532
Accuracy:77.260% A
HSR:12.069% D
LC2 Lynx
B**
Kills:1,397
Deaths:1,465
KDR:0.954
Accuracy:28.704% B**
HSR:15.891% D--
TRAC-5
A++
Kills:1,279
Deaths:1,478
KDR:0.865
Accuracy:31.073% A++
HSR:17.201% C
FA1 Barrage
A++
Kills:1,278
Deaths:1,056
KDR:1.210
Accuracy:58.482% A++
HSR:11.346% D-
TRS-12 Uppercut
B*
Kills:1,193
Deaths:899
KDR:1.327
Accuracy:69.358% B*
HSR:11.232% D
AS16 NightHawk
B*
Kills:1,189
Deaths:829
KDR:1.434
Accuracy:51.106% B*
HSR:10.849% D-
TS4 Haymaker
A++
Kills:1,170
Deaths:911
KDR:1.284
Accuracy:63.221% A++
HSR:10.855% D
LC3 Jaguar
A++
Kills:1,147
Deaths:1,205
KDR:0.952
Accuracy:33.159% A++
HSR:15.606% D-
TRAC-5 Burst
B++
Kills:1,042
Deaths:875
KDR:1.191
Accuracy:28.260% B+
HSR:29.367% B++
AMR-66
B+
Kills:607
Deaths:645
KDR:0.941
Accuracy:27.823% C++
HSR:29.160% B+
MG-C1 Kindred
B**
Kills:530
Deaths:561
KDR:0.945
Accuracy:32.230% B**
HSR:23.962% C+
NSX-P Tanto
A+
Kills:73
Deaths:60
KDR:1.217
Accuracy:34.460% A+
HSR:17.808% D*
MG-HBR1 Dragoon
A*
Kills:56
Deaths:56
KDR:1
Accuracy:31.787% C
HSR:48.214% A*
Kills:26,464
Deaths (as Engineer):20,157
Deaths (to Engineers):7,653
KDR:1.31289
Kill Difference:6,307
Playtime:382.202 hours
Usage:28%
Score:8.763m
Score/min:382
Accuracy (listed only):43.609%
HSR (listed only):19.505%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
A
Kills:15,503
Deaths:10,117
KDR:1.532
Accuracy:77.260% A
HSR:12.069% D
FA1 Barrage
A++
Kills:1,278
Deaths:1,056
KDR:1.210
Accuracy:58.482% A++
HSR:11.346% D-
T1 Cycler
B**
Kills:1,256
Deaths:1,102
KDR:1.140
Accuracy:26.225% B++
HSR:29.698% B**
TAR
B++
Kills:1,198
Deaths:1,075
KDR:1.114
Accuracy:27.442% B++
HSR:20.868% C+
TRS-12 Uppercut
B*
Kills:1,193
Deaths:899
KDR:1.327
Accuracy:69.358% B*
HSR:11.232% D
AS16 NightHawk
B*
Kills:1,189
Deaths:829
KDR:1.434
Accuracy:51.106% B*
HSR:10.849% D-
TS4 Haymaker
A++
Kills:1,170
Deaths:911
KDR:1.284
Accuracy:63.221% A++
HSR:10.855% D
SMG-46 Armistice
A++
Kills:683
Deaths:389
KDR:1.756
Accuracy:34.671% A++
HSR:18.887% B+
NS-7 PDW
B**
Kills:303
Deaths:288
KDR:1.052
Accuracy:30.450% B**
HSR:22.112% B+
MG-S1 Jackal
B*
Kills:131
Deaths:108
KDR:1.213
Accuracy:32.223% B*
HSR:16.031% D
NSX-P Tengu
A
Kills:62
Deaths:55
KDR:1.127
Accuracy:44.761% A
HSR:6.452% F--
Kills:23,966
Deaths (as Combat Medic):16,829
Deaths (to Combat Medics):5,258
KDR:1.42409
Kill Difference:7,137
Playtime:108.983 hours
Usage:8%
Score:4.217m
Score/min:645
Accuracy (listed only):46.836%
HSR (listed only):15.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A
Kills:15,503
Deaths:10,117
KDR:1.532
Accuracy:77.260% A
HSR:12.069% D
LC2 Lynx
B**
Kills:1,397
Deaths:1,465
KDR:0.954
Accuracy:28.704% B**
HSR:15.891% D--
TRAC-5
A++
Kills:1,279
Deaths:1,478
KDR:0.865
Accuracy:31.073% A++
HSR:17.201% C
FA1 Barrage
A++
Kills:1,278
Deaths:1,056
KDR:1.210
Accuracy:58.482% A++
HSR:11.346% D-
TRS-12 Uppercut
B*
Kills:1,193
Deaths:899
KDR:1.327
Accuracy:69.358% B*
HSR:11.232% D
AS16 NightHawk
B*
Kills:1,189
Deaths:829
KDR:1.434
Accuracy:51.106% B*
HSR:10.849% D-
TS4 Haymaker
A++
Kills:1,170
Deaths:911
KDR:1.284
Accuracy:63.221% A++
HSR:10.855% D
LC3 Jaguar
A++
Kills:1,147
Deaths:1,205
KDR:0.952
Accuracy:33.159% A++
HSR:15.606% D-
TRAC-5 Burst
B++
Kills:1,042
Deaths:875
KDR:1.191
Accuracy:28.260% B+
HSR:29.367% B++
SMG-46 Armistice
A++
Kills:683
Deaths:389
KDR:1.756
Accuracy:34.671% A++
HSR:18.887% B+
MG-C1 Kindred
B**
Kills:530
Deaths:561
KDR:0.945
Accuracy:32.230% B**
HSR:23.962% C+
NS-7 PDW
B**
Kills:303
Deaths:288
KDR:1.052
Accuracy:30.450% B**
HSR:22.112% B+
MG-S1 Jackal
B*
Kills:131
Deaths:108
KDR:1.213
Accuracy:32.223% B*
HSR:16.031% D
NSX-P Tanto
A+
Kills:73
Deaths:60
KDR:1.217
Accuracy:34.460% A+
HSR:17.808% D*
NSX-P Tengu
A
Kills:62
Deaths:55
KDR:1.127
Accuracy:44.761% A
HSR:6.452% F--
Kills:26,980
Deaths (as Light Assault):20,296
Deaths (to Light Assaults):7,004
KDR:1.32933
Kill Difference:6,684
Playtime:414.886 hours
Usage:31%
Score:17.295m
Score/min:695
Accuracy (listed only):43.295%
HSR (listed only):15.978%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B+
Kills:1,396
Deaths:694
KDR:2.012
Accuracy:38.190% D
HSR:95.774% B+
99SV
B**
Kills:1,218
Deaths:634
KDR:1.921
Accuracy:38.786% B**
HSR:38.177% C*
TSAR-42
B+
Kills:1,196
Deaths:582
KDR:2.055
Accuracy:42.079% B+
HSR:66.555% C
KSR-35
A++
Kills:1,175
Deaths:613
KDR:1.917
Accuracy:41.818% B**
HSR:43.489% A++
SR-7
A++
Kills:1,165
Deaths:620
KDR:1.879
Accuracy:52.741% A++
HSR:77.682% C+
M77-B
A+
Kills:1,164
Deaths:709
KDR:1.642
Accuracy:46.799% A+
HSR:69.502% D
Bighorn .50M
A++
Kills:924
Deaths:509
KDR:1.815
Accuracy:55.328% A++
HSR:76.299% C-
TX1 Repeater
A++
Kills:829
Deaths:1,019
KDR:0.814
Accuracy:35.550% A++
HSR:20.386% C
SMG-46 Armistice
A++
Kills:683
Deaths:389
KDR:1.756
Accuracy:34.671% A++
HSR:18.887% B+
SOAS-20
B**
Kills:537
Deaths:451
KDR:1.191
Accuracy:33.776% B**
HSR:22.533% C++
NS-7 PDW
B**
Kills:303
Deaths:288
KDR:1.052
Accuracy:30.450% B**
HSR:22.112% B+
MG-S1 Jackal
B*
Kills:131
Deaths:108
KDR:1.213
Accuracy:32.223% B*
HSR:16.031% D
NS-357 IA
B+
Kills:98
Deaths:90
KDR:1.089
Accuracy:52.580% B+
HSR:25.510% D--
NS-AM7 Archer
C+
Kills:72
Deaths:187
KDR:0.385
Accuracy:41.679% F--
HSR:18.056% C+
NSX-P Tengu
A
Kills:62
Deaths:55
KDR:1.127
Accuracy:44.761% A
HSR:6.452% F--
Kills:10,953
Deaths (as Infiltrator):6,948
Deaths (to Infiltrators):5,758
KDR:1.57642
Kill Difference:4,005
Playtime:276.332 hours
Usage:20%
Score:5.994m
Score/min:361
Accuracy (listed only):41.429%
HSR (listed only):41.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:876
Deaths:342
KDR:2.561
Accuracy:20.962% B++
HSR:21.804% C++
MRC3 Mercy
B++
Kills:468
Deaths:189
KDR:2.476
Accuracy:20.638% B++
HSR:23.504% B+
M1 Heavy Cycler
A
Kills:392
Deaths:170
KDR:2.306
Accuracy:20.305% A
HSR:15.561% C--
M3 Pounder HEG
B+
Kills:230
Deaths:143
KDR:1.608
Accuracy:44.382% B+
HSR:3.478% C*
M3 Pounder HEG
B
Kills:170
Deaths:128
KDR:1.328
Accuracy:45.384% B
HSR:2.941% C+
Kills:2,136
Deaths (as MAX Suit):486
Deaths (to MAX Suits):2,185
KDR:4.39506
Kill Difference:1,650
Playtime:27.687 hours
Usage:2%
Score:1.069m
Score/min:643
Accuracy (listed only):30.334%
HSR (listed only):13.458%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:601
V. Kills:36 N/A
Deaths:135
KDR:4.452
Accuracy:32.648% B+
KPH:52 C++
VKPH:3.100 C+
Hellfire Rocket Pods
B**
Kills:497
V. Kills:70 N/A
Deaths:63
KDR:7.889
Accuracy:58.699% B**
KPH:138.100 B*
VKPH:19.500 B+
Hornet Missiles
A++
Kills:123
V. Kills:86 141%
Deaths:18
KDR:6.833
Accuracy:61.014% C+
KPH:124.200 B*
VKPH:86.800 A++
M18 Needler
C++
Kills:82
V. Kills:70 115%
Deaths:139
KDR:0.590
Accuracy:33.671% C*
KPH:12 C+
VKPH:10.300 C++
Kills:1,303 (683 + 0)
Deaths:355
KDR:3.670
VKDR:0.738
Vehicle Kills:262
Kill Difference:948
Playtime:22.958 hours
Usage:2%
Score:0.420m
Score/min:305
Piloting Accuracy:33.671%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:160
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:32.068% D--
KPH:85.500 A*
VKPH:4.300 B++
Kills:160 (160 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:160
Playtime:1.871 hours
Usage:0%
Score:0.025m
Score/min:222
Piloting Accuracy:32.068%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:150
V. Kills:22 N/A
Deaths:1
KDR:150
Accuracy:58.771% B**
KPH:97.200 A+
VKPH:14.300 A+
L100 Python AP
M*
Kills:104
V. Kills:43 236%
Deaths:
KDR:
Accuracy:69.708% A++
KPH:81.700 M*
VKPH:33.800 A*
Skyguard
S
Kills:64
V. Kills:34 183%
Deaths:15
KDR:4.267
Accuracy:37.575% A
KPH:52.900 S
VKPH:28.100 S
Kills:318 (318 + 0)
Deaths:16
KDR:19.875
VKDR:6.188
Vehicle Kills:99
Kill Difference:302
Playtime:4.026 hours
Usage:0%
Score:0.152m
Score/min:628
Driving Accuracy:37.575%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:320
V. Kills:175 182%
Deaths:36
KDR:8.889
Accuracy:54.517% B**
KPH:57 A*
VKPH:31.100 A*
P2-120 HEAT
A
Kills:159
V. Kills:52 300%
Deaths:55
KDR:2.891
Accuracy:53.665% A
KPH:42.900 A
VKPH:14 B**
P2-120 HESH
A*
Kills:76
V. Kills:18 400%
Deaths:1
KDR:76
Accuracy:43.993% C*
KPH:81.900 A
VKPH:19.400 A*
Kills:555 (555 + 0)
Deaths:92
KDR:6.033
VKDR:2.663
Vehicle Kills:245
Kill Difference:463
Playtime:10.251 hours
Usage:1%
Score:0.315m
Score/min:513
Driving Accuracy:43.993%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:322
V. Kills:25 N/A
Deaths:25
KDR:12.880
Accuracy:45.168% A
KPH:286.800 M**
VKPH:22.300 S
G20 Vulcan-H
B+
Kills:111
V. Kills:82 134%
Deaths:34
KDR:3.265
Accuracy:45.916% C
KPH:44.700 C++
VKPH:33 B+
M20 Basilisk-H
M*
Kills:69
V. Kills:11 N/A
Deaths:13
KDR:5.308
Accuracy:52.368% B*
KPH:211.800 M*
VKPH:33.800 B**
Kills:502 (0 + 502)
Deaths:72
KDR:6.972
VKDR:1.639
Vehicle Kills:118
Kill Difference:430
Playtime:3.933 hours
Usage:0%
Score:0.210m
Score/min:891
Driving Accuracy:N/A%
Gunner Accuracy:52.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:315
V. Kills:10 N/A
Deaths:12
KDR:26.250
Accuracy:20.735% B+
KPH:182.200 M*
VKPH:5.800 B**
M20 Basilisk
S
Kills:232
V. Kills:62 368%
Deaths:45
KDR:5.156
Accuracy:50.715% A
KPH:70.200 S
VKPH:18.800 M++
M20 Basilisk
S
Kills:205
V. Kills:55 366%
Deaths:31
KDR:6.613
Accuracy:49.610% A
KPH:75.500 S
VKPH:20.200 M
M12 Kobalt
M+
Kills:108
V. Kills:2 N/A
Deaths:3
KDR:36
Accuracy:16.914% C+
KPH:175.200 M+
VKPH:3.200 C+
Kills:860 (0 + 860)
Deaths:91
KDR:9.451
VKDR:1.418
Vehicle Kills:129
Kill Difference:769
Playtime:8.368 hours
Usage:1%
Score:0.263m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:16.914%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:944
V. Kills:20 N/A
Deaths:450
KDR:2.098
Accuracy:43.153% C++
KPH:93.200 A
VKPH:2 C++
M4-F Pillager
B*
Kills:103
V. Kills:14 N/A
Deaths:83
KDR:1.241
Accuracy:58.946% B*
KPH:41.600 B*
VKPH:5.700 C++
Kills:1,047 (1,047 + 0)
Deaths:533
KDR:1.964
VKDR:0.064
Vehicle Kills:34
Kill Difference:514
Playtime:12.609 hours
Usage:1%
Score:0.180m
Score/min:238
Driving Accuracy:58.946%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:352
V. Kills:92 378%
Deaths:23
KDR:15.304
Accuracy:60.007% B++
KPH:105.400 A++
VKPH:27.500 B++
CAS 14-E
A
Kills:80
V. Kills:4 N/A
Deaths:8
KDR:10
Accuracy:37.314% B+
KPH:112.300 A
VKPH:5.600 C+
Kills:432 (0 + 432)
Deaths:31
KDR:13.935
VKDR:3.097
Vehicle Kills:96
Kill Difference:401
Playtime:4.053 hours
Usage:0%
Score:0.090m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:37.314%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAS-16 Blackjack 15,77915,50310,1171.532C**0.2977.26%A12.069%D102.9A*1.8A++473150.7h1.9B*2.4B*
C-4 6,7515,5142,1052.619B++0.7931.763%B*N/A261.3M*58.6A*173621.1h0.9B**2.9B**
Ripper 2,5302,5192,2461.122S0.7055.403%A**27.193%A+50.3M**N/A17850.1h1.1B*1.9B++
Auraxium Chainblade 1,6961,66627,0790.062B+1.7638.857%B+25.63%M*2.7B+N/A10620h2.3C+6C**
LC2 Lynx 1,4241,3971,4650.954C+0.8728.704%B**15.891%D--37.2C**N/A12437.6h14.1C*49.2B+
NSX Daimyo 1,3961,3966942.012C0.1938.19%D95.774%B+76.7B+N/A19018.2h2B++5.2B+
TRAC-5 1,3091,2791,4780.865C++0.9631.073%A++17.201%C33B*N/A13338.8h13.2B+42.6B*
FA1 Barrage 1,2981,2781,0561.21C**0.6258.482%A++11.346%D-57.6A+N/A15822.2h4.1B++7B*
T1 Cycler 1,2801,2561,1021.14C+0.6926.225%B++29.698%B**40.9B+N/A24030.7h11.3B*43B*
Chainblade 1,2621,24712,0450.104A**1.7246.968%A18.043%A++4SN/A11310h2.2B+4.7B++
99SV 1,2311,2186341.921C*0.1038.786%B**38.177%C*57.5A++N/A16521.2h3.5A+9B**
T9 CARV 1,2441,2078441.43C++0.4030.606%A*24.358%C*57.2A1.8M++22521.1h14.4C+47.1B++
TAR 1,2251,1981,0751.114C+0.7127.442%B++20.868%C+43.4B+1B**11627.6h12.2B+44.4B+
TSAR-42 1,1981,1965822.055C0.2342.079%B+66.555%C67.6B**N/A19017.7h1.8B*4.3B++
TRS-12 Uppercut 1,2051,1938991.327C+0.5069.358%B*11.232%D74.6B**N/A29916h2.1B*3.1B++
AS16 NightHawk 1,2081,1898291.434C++0.3951.106%B*10.849%D-90.1A++1.4A++23413.2h3.8B+7.4B*
KSR-35 1,1801,1756131.917C+0.0941.818%B**43.489%A++97.1A*N/A36512.1h3.5B**8.4B++
T7 Mini-Chaingun 1,2051,1738761.339B+0.4922.074%B**11.594%C-64.5A1.8A++22518.2h12.9B+58.4B++
TS4 Haymaker 1,1781,1709111.284C++0.5463.221%A++10.855%D158.1S1.1A*3807.4h3.9B+6.1B**
SR-7 1,1691,1656201.879D0.0552.741%A++77.682%C+100.4MN/A28111.6h1.6B**3.1B**
M77-B 1,1671,1647091.642C0.1846.799%A+69.502%D46B**N/A16625.3h1.8B**3.8B**
LC3 Jaguar 1,1821,1471,2050.952C0.8733.159%A++15.606%D-37.9C**1.2A++12230.3h14.3C43B+
NSX Naginata 1,1321,1077611.455C+0.3725.089%B30.352%C*50.1C++1.1B++16322.1h10.9C**43.5B+
Rocklet Rifle 1,8911,0438251.264B**0.5659.958%B*N/A61M49.6A*70417.1h19.2A+32A
TRAC-5 Burst 1,0741,0428751.191C0.6328.26%B+29.367%B++40.1C+1.2B**14426h11.3B+39.9B+
Tank Mine 1,6091,0204662.189C0.3622.679%D-N/A175.9A101.6A16685.8h1.3B**5.5C**
M12 Kobalt 1,0329926315.746D13.9229.352%A17.54%C+275.6M++11.1A+10413.6h14.5B+49.5B*
S12 Renegade 9649444502.098C+0.2743.153%C++4.131%C93.5A2C++25610.1h2.6B+6.1B+
Bighorn .50M 9329245091.815D0.0155.328%A++76.299%C-41.8C-N/A10722.1h1.6B*3B**
MRC3 Mercy 8998763422.561C++0.7420.962%B++21.804%C++58.8A++1.5A+23414.9h16.2B++77.4B++
TX1 Repeater 8558291,0190.814C+1.0135.55%A++20.386%C17.8DN/A6546.7h11.6B+32.5B*
SMG-46 Armistice 6886833891.756B++0.0734.671%A++18.887%B+71.1A++N/A1969.6h10.5B**30.2B*
Claymore 6736701135.929C+4.1030.015%CN/A209.4B**N/A6103.2h1.2C++4C+
Orbital Strike Uplink 8806571657N/A655.17524.419%UN/A1642.5U557.5U83920.4h0.7T*0.1T*
AMR-66 6276076450.941C+0.8827.823%C++29.16%B+31.5B+1B++11019.3h7.7B+27.5B+
M14 Banshee 6376011354.452C+2.6332.648%B+N/A51.8C++3.1C+19611.6h17.3B+53B+
Spear Anti-Vehicle Phalanx Tower 8885991442.786B++40.9653.716%B+4.341%C*96.6A++46.6B*6986.2h5.6B**10.5B**
SOAS-20 5415374511.191C0.6333.776%B**22.533%C++45.5BN/A15411.8h10.2B+30.3B*
MG-C1 Kindred 5385305610.945C+0.8832.23%B**23.962%C+22.3DN/A7223.8h9.4B++29.2B*
Hellfire Rocket Pods 567497637.889C+6.0658.699%B**N/A138.1B*19.4B+6463.6h17.1C*29.1B+
Frag Grenade 5034851485N/A483.1759.81%A++N/A808.3B**30M40350.6h2.7B*4.6B**
MRC3 Mercy 4764681892.476C++0.6520.638%B++23.504%B+57.8A++1B*2488.1h17B++82.4B++
NSX-P Naginata 4744583241.414C+0.4126.953%B++32.096%B42.4C1.5B+15110.8h11.7B43.3B+
M1 Heavy Cycler 3953921702.306B++0.4820.305%A15.561%C--53.7MN/A2167.3h15.5B++76.2B++
VLG Missile Launcher 4443522315.304C+13.4860.007%B++1.136%C106.7A*27.9B++3713.3h5.1B+8.5B++
M20 Basilisk 4233313011.033C++9.2163.067%A5.74%B+122.6M**34.1A+6472.7h72.8B*115.5B**
P525 Marauder-H 3473222512.88C+11.0545.168%A1.242%B+292.7S22.7S13391.1h6.6C++14.7B+
P2-120 AP 495320368.889C*7.0654.517%B**2.5%C57.1A*31.3A*6175.6h6.1B+11.1B*
M12 Kobalt 3253151226.25B+24.4220.735%B+17.46%C185.3M*5.9B**6871.7h13B**62.9B+
Sticky Grenade 3153101310N/A308.1753.165%C+N/A1033.3C++16.7C**32820.3h1.9B3.6C**
NS-7 PDW 3103032881.052C+0.7730.45%B**22.112%B+75.8A++1.8M*3194h12.1B+39.6B+
MSW-R 2952902461.179C0.6526.124%B+34.138%A48.3C**N/A3536h11.1B+42.6B+
Spear Anti-Vehicle Phalanx Turret 432277485.771C3.9556.815%A5.054%B+66A+36.9A+6284.2h7.9C**13.8B++
NSX Amaterasu 2492451,1510.213A++1.6140.94%B**35.102%A*7.1BN/A1834.5h3.2C++7.8B+
M20 Basilisk 294232455.156B+3.3350.715%A7.759%B++70.3S18.8M++4723.3h63.3B**124.8B**
M3 Pounder HEG 2682301431.608C+0.2244.382%B+3.478%C*30.3B**5B*2277.6h20.1D45.3C+
MANA Anti-Personnel Turret 2242171311.656N/A0.1722.119%UN/A2170U70U4644200.1h14.9T*67.5T*
ML-7 3332122500.848C*0.9860.591%B+2.83%C+33.7B*19.2B*4396.3h6.7C++11C**
T2 Striker 3402051851.108B**0.7249.618%CN/A21.8A+14.4B++2449.4h27.2B**54.9B*
M20 Basilisk 260205316.613B**4.7949.61%A5.854%C+75.9S20.4M4582.7h56.7A114.3A
NS-03 Thumper 1801761671.054B++0.7739.867%B*N/A53.3B*1.2C+2643.3h4.8B**12B*
M3 Pounder HEG 2071701281.328C0.5045.384%B2.941%C+21.5C+4.7B+1527.9h27.3D**60.1C-
L-24R Spur 1681601160S158.1732.068%D--2.5%B+84.2A*4.2B+2221.9h16.3B+50.9C**
P2-120 HEAT 211159552.891C--1.0753.665%A2.516%C43A14.1B**3483.7h9.3D-17.3C++
Xiphos Anti-Personnel Phalanx Tower 1581511151A149.1733.676%B+N/A302B+14A10650.5h14.1B+41.8B
L100 Python HESH 1721501150U148.1758.771%B**N/A100A++14.7A+5351.5h2.6B++4.4B*
G30 Walker 2071461146U144.1751.461%B**2.74%C-112.3S46.9S5861.3h112.7B**219A
MG-S1 Jackal 1371311081.213C+0.6132.223%B*16.031%D38.5C+1.8A**1963.4h9.8C*30.5B+
Hornet Missiles 209123186.833C+5.0161.014%C+N/A123B*86A++10041h10.2C++16.7C*
G20 Vulcan-H 193111343.265C1.4445.916%C5.405%A++44.4C++32.8B+7052.5h130.5D-284.1D
M12 Kobalt 110108336B++34.1716.914%C+18.519%C+180M++3.3C+6270.6h11A64.9B++
L100 Python AP 1471041104U102.1769.708%A++N/A80M*33.1A*7531.3h3.7B**5.3A+
M4-F Pillager 117103831.241C+0.5858.946%B*N/A41.2B++5.6C++1632.5h47.8C+81C**
NS-357 IA 10298901.089C+0.7452.58%B+25.51%D--75.4B+3.1S2741.3h4.9F--9.3D
M18 Needler 152821390.59C-1.2433.671%C*N/A12.1C+10.3C++2076.8h154.1C++457.5C++
CAS 14-E 8480810C8.1737.314%B+N/A114.3A5.7C+3620.7h28.8C*77.2B
P2-120 HESH 9476176M++74.1743.993%C*1.316%B+84.4A20A**5380.9h3.3B**7.4B*
NSX-P Tanto 7973601.217C*0.6134.46%A+17.808%D*40.6C**3.3M**3801.8h10.2B*29.6B**
NS-AM7 Archer 103721870.385C1.4441.679%F--18.056%C+4D1.7D3117.9h11.9B+28.5C**
M20 Basilisk-H 8069135.308C+3.4852.368%B*4.348%D230M**36.7A7510.3h23.1A44.1A
Skyguard 9864154.267B+2.4437.575%AN/A53.3S28.3S6131.2h68A180.9A+
Hunter QCX 9162611.016B+0.8158.373%B**N/A28.2B**13.2A++2022.2h11.8C-20.2C+
NSX-P Tengu 6262551.127C++0.7044.761%A6.452%F--36.5C+N/A2841.7h10.9B++24.3B++
MG-HBR1 Dragoon 5656561C0.8331.787%C48.214%A*35C++N/A2581.6h5B*15.8B+

Consumables
  Name Deaths Consumed Time Equipped
Infradine152,7311.4h
Hardlight Canopy91880.6h
Aux Spitfire48140.6h
Nano-Armor Kit591897,80062.1h
Spawn Beacon273,0072.5h
Repair Module03200.9h
Turret AI Module33490.7h
Structure Shield Module01880.6h
Skywall Shield Emitter0970.4h
Rampart Wall72672.1h
Sunderer Garage21210.6h
Nanite Revive Grenade01,1640.3h
Medical Applicator409127,98210.6h
Cortium Silo24761.1h
Restoration Kit1102,1271.6h
Motion Spotter947,31726.6h
Welding Device214,9142.3h
Xiphos Anti-Personnel Tower32200.6h
Hoplon Anti-Aircraft Phalanx Tower21880.4h
Spear Anti-Vehicle Tower62850.8h
Spitfire Auto-Turret753,6325.8h
Shield Recharging Field934,0829.9h
Recon Detection Device2890.1h
Smoke Grenade07600.2h
Ammunition Package549,3837h
Anti-Infantry MANA Turret124560.5h
The Flail1860.3h
Routing Spire01170.2h
Flail Targeting Dart356033.1h
Pain Spire11170.4h
Solid Wall21310.9h
Nano-Repair Grenade04360.1h
Router86061.5h
WLT-Howler Mining Laser019,7574.1h
Orbital Strike Target Designator521341.5h
IPC Targeting Dart163131.2h
Vehicle Gate11621.2h
Light Air Terminal0840.2h
Hardlight Barrier337601h
Glaive IPC0560.2h
Infantry Tower0770.6h
Pillbox0660.4h
Elysium Spawn Tube33480.9h
Spear Anti-Vehicle Turret1650.3h

Check the help document for the dictionary if you want to learn more about words used here.


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