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Brigadier Brigadier ValendarGr[ACEX] ValendarGr
NC BR 77

KDR: 3.49

Score: 6.9m

Last Seen: Feb 2nd, 2020 4:44 PM
- OFFLINE - 544.4 hour(s)

Battle Rank 77 - New Conglomerate on Miller
Level Progress (to 78): 46%
Level 100 Progress: 37% 1501h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS Annihilator Bouncing Betty MGR-S1 Gladius C75 Viper GD-7F NC14 Bolt Driver M96 Mjolnir-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.862%24.862%419712251,2711.800281.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.03%-0.85D--0.601B+-1.531FHEAD ++ (~16.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.8-0.301C16.2-0.139C79.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.434%0.63%980212301,2691568328.13461152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%-0.606D-1.26D**0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+6.40.478B+12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.401%3.509%521123157111830.50892968%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.63D-0.24C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308-1.559F90.6-1.25D*217.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.82%60.686%5231229641233102.75107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.275%-0.905D---0.456D0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.9-0.525D4.3-0.373C-10.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m482%133 (8k)128 (7.7k)3.487057,1382,0475.3590677 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123226613.517%11.628%15726:191

35% Engineer20% Heavy Assault29% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 10:30 AMFeb 8th, 2018 4:32 PMFeb 8th, 2020 12:25 AM (17d) (PST)Feb 2nd, 2020 12:50 PM (23d) (PST)Feb 2nd, 2020 12:44 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
352423100.1320.0380.0150.8010.034162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1122,51618,5968214827,652

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
900.2h/37.5d 3,832 830 5,494 43.3k 791 4,022 1,838 19m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.621% F
HSR:25.301% B+
GD-7F
B+
Kills:280
Deaths:356
KDR:0.787
Accuracy:16.050% F
HSR:23.571% B+
Kills:695
Deaths (as Light Assault):674
Deaths (to Light Assaults):294
KDR:1.03116
Kill Difference:21
Playtime:14.546 hours
Usage:2%
Score:0.054m
Score/min:62
Accuracy (listed only):16.835%
HSR (listed only):24.436%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:119
Deaths:80
KDR:1.488
Accuracy:13.386% F-
HSR:20.168% D
MGR-L1 Promise
B
Kills:65
Deaths:42
KDR:1.548
Accuracy:15.149% F
HSR:27.692% B
Kills:184
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):333
KDR:1.5082
Kill Difference:62
Playtime:181.976 hours
Usage:20%
Score:1.199m
Score/min:110
Accuracy (listed only):14.268%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:280
Deaths:356
KDR:0.787
Accuracy:16.050% F
HSR:23.571% B+
MGR-M1 Bishop
C
Kills:122
Deaths:32
KDR:3.813
Accuracy:25.535% D*
HSR:27.049% C
Kills:402
Deaths (as Engineer):388
Deaths (to Engineers):386
KDR:1.03608
Kill Difference:14
Playtime:316.031 hours
Usage:35%
Score:3.061m
Score/min:161
Accuracy (listed only):20.792%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.621% F
HSR:25.301% B+
NC14 Bolt Driver
C
Kills:267
Deaths:49
KDR:5.449
Accuracy:33.173% C
HSR:70.412% C-
Gauss SPR
C**
Kills:198
Deaths:51
KDR:3.882
Accuracy:28.652% D
HSR:36.364% C**
SAS-R
B+
Kills:176
Deaths:29
KDR:6.069
Accuracy:24.074% F--
HSR:73.296% B+
NS-357 Underboss
D--
Kills:148
Deaths:207
KDR:0.715
Accuracy:28.822% D--
HSR:12.838% D*
NS-44L Blackhand
C+
Kills:122
Deaths:66
KDR:1.848
Accuracy:34.499% D-
HSR:41.803% C+
Kills:1,326
Deaths (as Infiltrator):720
Deaths (to Infiltrators):443
KDR:1.84167
Kill Difference:606
Playtime:263.314 hours
Usage:29%
Score:1.519m
Score/min:96
Accuracy (listed only):27.807%
HSR (listed only):43.336%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.621% F
HSR:25.301% B+
Kills:415
Deaths (as Combat Medic):318
Deaths (to Combat Medics):103
KDR:1.30503
Kill Difference:97
Playtime:33.289 hours
Usage:4%
Score:0.320m
Score/min:160
Accuracy (listed only):17.621%
HSR (listed only):25.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:213
Deaths:64
KDR:3.328
Accuracy:22.114% D**
HSR:15.024% C
NS-10 Burster
B+
Kills:211
Deaths:38
KDR:5.553
Accuracy:33.541% B+
HSR:0% F
AF-34 Mattock
C++
Kills:177
Deaths:57
KDR:3.105
Accuracy:21.009% F-
HSR:18.644% C++
NS-10 Burster
B+
Kills:131
Deaths:39
KDR:3.359
Accuracy:33.483% B+
HSR:0.763% D**
NCM3 Raven
C+
Kills:60
Deaths:10
KDR:6
Accuracy:38.870% C+
HSR:1.667% D
Kills:792
Deaths (as MAX Suit):104
Deaths (to MAX Suits):47
KDR:7.61538
Kill Difference:688
Playtime:83.392 hours
Usage:9%
Score:0.735m
Score/min:147
Accuracy (listed only):29.804%
HSR (listed only):7.220%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,186
V. Kills:536 221%
Deaths:28
KDR:42.357
Accuracy:34.900% F
KPH:16.800 D--
VKPH:7.600 D-
C75 Viper
C--
Kills:400
V. Kills:201 198%
Deaths:53
KDR:7.547
Accuracy:23.293% F
KPH:11.700 D--
VKPH:5.900 C--
Kills:1,586 (1,586 + 0)
Deaths:81
KDR:19.580
VKDR:9.099
Vehicle Kills:737
Kill Difference:1,505
Playtime:104.680 hours
Usage:12%
Score:0.350m
Score/min:56
Driving Accuracy:23.293%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:144
V. Kills:55 257%
Deaths:17
KDR:8.471
Accuracy:37.324% D--
KPH:14.400 D
VKPH:5.500 D--
Titan-150 AP
D--
Kills:83
V. Kills:34 237%
Deaths:7
KDR:11.857
Accuracy:24.701% T
KPH:14.900 D--
VKPH:6.100 F-
Kills:227 (227 + 0)
Deaths:24
KDR:9.458
VKDR:3.708
Vehicle Kills:89
Kill Difference:203
Playtime:15.561 hours
Usage:2%
Score:0.103m
Score/min:110
Driving Accuracy:24.701%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:228
V. Kills:92 245%
Deaths:22
KDR:10.364
Accuracy:25.809% F*
KPH:23.100 D*
VKPH:9.300 F
E540 Halberd-H
D-
Kills:92
V. Kills:33 271%
Deaths:11
KDR:8.364
Accuracy:36.520% F--
KPH:24 D-
VKPH:8.600 D**
Kills:320 (0 + 320)
Deaths:33
KDR:9.697
VKDR:3.788
Vehicle Kills:125
Kill Difference:287
Playtime:13.701 hours
Usage:2%
Score:0.086m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:36.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:29.401% D--
KPH:14.800 C--
VKPH:7 C+
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:3.375
Vehicle Kills:27
Kill Difference:49
Playtime:3.855 hours
Usage:0%
Score:0.024m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:29.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,7221,1862842.357S38.8734.9%FN/A16.8D--7.6D-5970.6h6.7C19.1D**
NS Annihilator 1,0116411793.581S0.0979.212%C-N/A12.1B+7D10652.8h10.5B+13.3B+
Bouncing Betty 4934931827.389S23.9027.806%F-N/A117.4C+N/A3284.2h2C+7.3F-
MGR-S1 Gladius 4244153181.305C++2.1817.621%F25.301%B+5.6D*N/A1473.6h16.5D**93.4F
C75 Viper 601400537.547B*4.0623.293%FN/A11.7D--5.9C--5034.1h15.7C67.6D**
GD-7F 2842803560.787C2.7016.05%F23.571%B+3D*N/A992.9h22.4F-139.3F-
NC14 Bolt Driver 269267495.449A+1.9633.173%C70.412%C-12.7DN/A3521h3.1C-9.3C
M96 Mjolnir-H 3202282210.364A*6.8825.809%F*N/A23D*9.3F1029.9h34.9B135.3D*
AF-34 Mattock 213213643.328C++0.1622.114%D**15.024%C6.8FN/A1931.4h14.1F*63.8T*
NS-10 Burster 316211385.553S2.0733.541%B+N/A5.4C+2.7D5438.8h127B*378.7B++
Gauss SPR 202198513.882A0.3928.652%D36.364%C**8.3D*N/A2423.8h7.2D--25D
AF-34 Mattock 181177573.105C++0.3821.009%F-18.644%C++6.3F-N/A1827.9h14.8F--70.6T*
SAS-R 180176296.069A2.5824.074%F--73.296%B+8.1D**N/A2221.6h2.9D--12F-
NS-357 Underboss 1541482070.715C2.7728.822%D--12.838%D*2.1D*N/A571.8h5.2D-18.1D-
Titan-150 HEAT 199144178.471B++4.9837.324%D--N/A14.4D5.5D--7710h6.3C--16.8D--
NS-10 Burster 204131393.359M*0.1333.483%B+N/A3.3D-1.9D--4539.3h208.4D*622.4C+
MGR-M1 Bishop 125122323.813B**0.3325.535%D*27.049%C5.9D*N/A1620.7h8.1C--31.8D
NS-44L Blackhand 123122661.848B+1.6434.499%D-41.803%C+2.5D*N/A748.1h5.9D-17.1D
NS-15M2 125119801.488C+2.0013.386%F-20.168%D3.5D*N/A934.4h25.2T-188.6T*
Frag Grenade 1191141114N/A110.5134.623%D**N/A228D*10C++6260.5h5.8F16.8F-
E540 Halberd-H 12592118.364C++4.8836.52%F--N/A24.2D-8.7D**1123.8h4.9B++13.3C
Titan-150 AP 11783711.857B++8.3724.701%T3.614%B++14.8D--6.1F-1715.6h3.2B**13.1D-
Tank Mine 9668234U30.5125.402%DN/A340S140M21820.2h1.2A4.6B*
Spear Anti-Vehicle Phalanx Turret 10167167S63.5136.97%DN/A21.6D--11D--1233.1h8.9C+23.9C+
MGR-L1 Promise 6965421.548C*1.9415.149%F27.692%B3D**N/A1221.4h30.2T199.2F**
NCM3 Raven 9160106S2.5138.87%C+1.667%D5.6D--2.9D*3210.7h42.8D*110.1D-
M20 Basilisk 845787.125A*3.6429.401%D--3.509%D--14.6C--6.9C+1033.9h90.6C++308C
NC15 Phoenix 8454318U14.5143.41%D**N/A10.4C5.8D1425.2h12.9D29.6D*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit83520.3h
Medical Applicator4257,0996.3h
Spitfire Auto-Turret18380.7h
Motion Spotter94,9242.5h
Recon Detection Device13830.5h
Shield Recharging Field35250.2h
Ammunition Package123,7991h
Nano-Armor Kit84463,36223.8h
Anti-Infantry MANA Turret11660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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