Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (19,089)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sentinel Sentinel ValendarGr[ACEX] ValendarGr
NC BR 74

KDR: 3.29

Score: 6.2m

Last Seen: Sep 17th, 2019 4:33 PM
- OFFLINE - 13.2 hour(s)

Battle Rank 74 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 102
Level Progress (to 75): 68%
Level 100 Progress: 33% 1546h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS Annihilator MGR-S1 Gladius C75 Viper Bouncing Betty GD-7F NC14 Bolt Driver M96 Mjolnir-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ValendarGr



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $187,650 MLG Score: 150
Fun Score: N/A
Cheeseburgers Flipped: 590TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.869%24.32%410712071,1761.757851.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.063%-0.862D--0.263C*-1.147D*HEAD ++ (~15.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99-0.403C--16.7-0.224C82.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.093%0.634%861212129471387046.81295134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-1.473F0.679B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.684B+6.70.749B++11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.544%3.571%571121356101820.5490267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.422C---0.13C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.5-1.417D**90.3-1.291D**215.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.187%55.914%572121246521862.12329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%-0.622D-0.533D-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.55D4.8-0.487D11.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 102
6.2m481.1%137 (8.2k)131 (7.9k)3.286856,1991,8865.1463474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121423213.246%11.05%14625:000

36% Engineer22% Heavy Assault27% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 10:30 AMFeb 8th, 2018 4:32 PMSep 18th, 2019 2:23 AM (21h) (PST)Sep 17th, 2019 12:56 PM (1d) (PST)Sep 17th, 2019 12:33 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
357433140.1320.0400.0150.7980.034150

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4202,59918,8218214827,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
785.5h/32.7d 3,507 685 4,941 37.6k 688 3,491 1,616 16.8m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:413
Deaths:314
KDR:1.315
Accuracy:17.783% F
HSR:25.424% B+
GD-7F
B++
Kills:272
Deaths:304
KDR:0.895
Accuracy:16.293% F
HSR:23.897% B++
Kills:685
Deaths (as Light Assault):618
Deaths (to Light Assaults):281
KDR:1.10841
Kill Difference:67
Playtime:13.921 hours
Usage:2%
Score:0.054m
Score/min:65
Accuracy (listed only):17.038%
HSR (listed only):24.660%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:119
Deaths:80
KDR:1.488
Accuracy:13.386% F-
HSR:20.168% D
MGR-L1 Promise
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:15.447% F
HSR:29.032% B+
Kills:181
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):309
KDR:1.49587
Kill Difference:60
Playtime:170.441 hours
Usage:22%
Score:1.138m
Score/min:111
Accuracy (listed only):14.416%
HSR (listed only):24.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:272
Deaths:304
KDR:0.895
Accuracy:16.293% F
HSR:23.897% B++
MGR-M1 Bishop
C++
Kills:100
Deaths:26
KDR:3.846
Accuracy:27.311% D-
HSR:31% C++
Kills:372
Deaths (as Engineer):330
Deaths (to Engineers):349
KDR:1.12727
Kill Difference:42
Playtime:280.748 hours
Usage:36%
Score:2.790m
Score/min:166
Accuracy (listed only):21.802%
HSR (listed only):27.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:413
Deaths:314
KDR:1.315
Accuracy:17.783% F
HSR:25.424% B+
NC14 Bolt Driver
C
Kills:267
Deaths:49
KDR:5.449
Accuracy:33.253% C
HSR:70.412% C-
Gauss SPR
C**
Kills:198
Deaths:51
KDR:3.882
Accuracy:28.652% D
HSR:36.364% C**
NS-357 Underboss
D-
Kills:145
Deaths:200
KDR:0.725
Accuracy:29.256% D-
HSR:13.103% D--
NS-44L Blackhand
C
Kills:65
Deaths:44
KDR:1.477
Accuracy:34.156% D-
HSR:36.923% C
Kills:1,088
Deaths (as Infiltrator):658
Deaths (to Infiltrators):409
KDR:1.6535
Kill Difference:430
Playtime:210.025 hours
Usage:27%
Score:1.228m
Score/min:97
Accuracy (listed only):28.620%
HSR (listed only):36.445%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:413
Deaths:314
KDR:1.315
Accuracy:17.783% F
HSR:25.424% B+
Kills:413
Deaths (as Combat Medic):314
Deaths (to Combat Medics):92
KDR:1.31529
Kill Difference:99
Playtime:29.756 hours
Usage:4%
Score:0.297m
Score/min:166
Accuracy (listed only):17.783%
HSR (listed only):25.424%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:203
Deaths:58
KDR:3.500
Accuracy:21.596% D**
HSR:15.271% C
NS-10 Burster
B+
Kills:182
Deaths:33
KDR:5.515
Accuracy:33.907% B+
HSR:0% F
AF-34 Mattock
C*
Kills:170
Deaths:51
KDR:3.333
Accuracy:20.354% F-
HSR:18.824% C*
NS-10 Burster
B+
Kills:107
Deaths:34
KDR:3.147
Accuracy:33.882% B+
HSR:0.935% D*
NCM3 Raven
C
Kills:51
Deaths:9
KDR:5.667
Accuracy:37.574% C
HSR:0% F-
Kills:713
Deaths (as MAX Suit):92.500
Deaths (to MAX Suits):43
KDR:7.70811
Kill Difference:620.500
Playtime:73.868 hours
Usage:9%
Score:0.655m
Score/min:148
Accuracy (listed only):29.462%
HSR (listed only):7.006%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:864
V. Kills:408 211%
Deaths:28
KDR:30.857
Accuracy:36.781% F
KPH:16.900 D--
VKPH:8 D-
C75 Viper
C-
Kills:400
V. Kills:201 198%
Deaths:53
KDR:7.547
Accuracy:23.293% F
KPH:11.700 D--
VKPH:5.900 C-
Kills:1,264 (1,264 + 0)
Deaths:81
KDR:15.605
VKDR:7.519
Vehicle Kills:609
Kill Difference:1,183
Playtime:85.248 hours
Usage:11%
Score:0.287m
Score/min:56
Driving Accuracy:23.293%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:144
V. Kills:55 257%
Deaths:17
KDR:8.471
Accuracy:37.339% D--
KPH:14.500 D
VKPH:5.500 D--
Titan-150 AP
D-
Kills:83
V. Kills:34 237%
Deaths:7
KDR:11.857
Accuracy:25.145% T
KPH:16 D-
VKPH:6.600 F
Kills:227 (227 + 0)
Deaths:24
KDR:9.458
VKDR:3.708
Vehicle Kills:89
Kill Difference:203
Playtime:15.153 hours
Usage:2%
Score:0.099m
Score/min:109
Driving Accuracy:25.145%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:228
V. Kills:92 245%
Deaths:22
KDR:10.364
Accuracy:25.809% F*
KPH:23.100 D*
VKPH:9.300 F
E540 Halberd-H
D-
Kills:92
V. Kills:33 271%
Deaths:11
KDR:8.364
Accuracy:36.881% F--
KPH:24.400 D-
VKPH:8.800 D**
Kills:320 (0 + 320)
Deaths:33
KDR:9.697
VKDR:3.788
Vehicle Kills:125
Kill Difference:287
Playtime:13.631 hours
Usage:2%
Score:0.084m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:36.881%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:56
V. Kills:27 200%
Deaths:8
KDR:7
Accuracy:29.544% D--
KPH:15 C--
VKPH:7.200 C+
Kills:56 (0 + 56)
Deaths:8
KDR:7
VKDR:3.375
Vehicle Kills:27
Kill Difference:48
Playtime:3.726 hours
Usage:0%
Score:0.022m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:29.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,2728642830.857M**27.5736.781%FN/A16.9D--8D-6151.2h7C-19.1D**
NS Annihilator 9456001703.529S0.2479.214%C-N/A12.4B+7.1C--10948.5h10.4B+13.2B+
MGR-S1 Gladius 4224133141.315C++1.9717.783%F25.424%B+5.9D--N/A1569.9h16.4D**92.1F
C75 Viper 601400537.547B*4.2623.293%FN/A11.7D--5.9C-4934.1h15.7C67.6D**
Bouncing Betty 3983981428.429S25.1427.25%F-N/A117.1C+N/A3323.4h2C+7.2F
GD-7F 2762723040.895C+2.3916.293%F23.897%B++3.2D*N/A1084.2h22.1F--135.6F-
NC14 Bolt Driver 269267495.449A*2.1633.253%C70.412%C-13.2DN/A3620.2h3.1C--9.3C
M96 Mjolnir-H 3202282210.364A*7.0825.809%F*N/A23D*9.3F1019.9h34.9C**135.3D**
AF-34 Mattock 203203583.5C++0.2121.596%D**15.271%C6.9FN/A2029.4h13.1T*60.7T*
Gauss SPR 202198513.882A+0.6028.652%D36.364%C**8.3D*N/A2423.8h7.2D*25D-
NS-10 Burster 272182335.515S2.2333.907%B+N/A5.5C++2.7D5733h125.4B*369.8B*
AF-34 Mattock 173170513.333C++0.0520.354%F-18.824%C*6.6F-N/A1925.9h13.5T66.1T*
NS-357 Underboss 1511452000.725C2.5629.256%D-13.103%D--2.1D*N/A569.6h5.2D-17.7D-
Titan-150 HEAT 199144178.471B*5.1837.339%D--N/A14.4D5.5D--7510h6.3D16.8D*
NS-15M2 125119801.488C+1.8013.386%F-20.168%D3.5D**N/A934.4h25.2T-188.6T*
NS-10 Burster 167107343.147M++0.1433.882%B+N/A3.2D-1.8D*4733.5h218D*643.3C
Frag Grenade 1071021102N/A98.7134.785%D**N/A204D*10C**6130.5h6F17.1F-
MGR-M1 Bishop 103100263.846A0.5627.311%D-31%C++6.1D*N/A1616.5h7.7C28.2C-
E540 Halberd-H 12592118.364C++5.0836.881%F--N/A24.2D-8.7D**1093.8h4.9B+13.2C
Titan-150 AP 11783711.857B*8.5725.145%T3.614%B+16D-6.5F-1755.2h3.1B**12.5D
NS-44L Blackhand 6665441.477C*1.8134.156%D-36.923%C2.3D*N/A728.7h6.4D--18.7D-
MGR-L1 Promise 6662411.512C++1.7715.447%F29.032%B+3.1D**N/A1220.2h31T-200.4T
Spear Anti-Vehicle Phalanx Turret 9160160S56.7138.531%C-N/A23.1D-11.9D-1382.6h8.6C++22.2C+
M20 Basilisk 835687A*3.7129.544%D--3.571%D-15.1C-7.3C+1013.7h90.3C*305.5C
NC15 Phoenix 8152317.333U14.0543.683%D**N/A10.8C6D1454.8h12.5D28.6D*
NCM3 Raven 785195.667S2.3837.574%CN/A5.5D*2.9D**319.2h41.4D*110.1D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit83460.3h
Medical Applicator4153,6875.9h
Spitfire Auto-Turret16570.6h
Motion Spotter93,6771.9h
Recon Detection Device13830.5h
Ammunition Package113,6920.9h
Nano-Armor Kit79428,05422.3h
Anti-Infantry MANA Turret11660.2h
Shield Recharging Field24390.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 2.48s on queries, 1.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.