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Brigadier Brigadier ValendarGr[ACEX] ValendarGr
NC BR 76

KDR: 3.46

Score: 6.7m

Last Seen: Nov 17th, 2019 2:56 PM
- OFFLINE - 15 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Member of AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 106
Level Progress (to 77): 91%
Level 100 Progress: 36% 1522h
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HEAT NS Annihilator Bouncing Betty MGR-S1 Gladius C75 Viper GD-7F NC14 Bolt Driver M96 Mjolnir-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.829%24.94%420712121,2551.79031.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.028%-0.85D--0.601B+-1.531FHEAD ++ (~16.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.7-0.301C16.3-0.139C80.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.788%0.575%957212171,2181548207.85807148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.744%-0.606D-1.26D**0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.513B+6.50.478B+12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.401%3.509%541121857108830.52293668%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.63D-0.24C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308-1.559F90.6-1.25D*217.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.957%59.967%543121659722862.60699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.46%-0.905D---0.456D0.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.1-0.525D4.4-0.373C-10.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AcesInExile[ACEX] AcesInExile
NC outfit on Miller

Members: 106
6.7m480.8%133 (8k)127 (7.6k)3.46236,9802,0165.3467376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121925813.53%11.375%15426:190

35% Engineer20% Heavy Assault29% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 30th, 2017 10:30 AMFeb 8th, 2018 4:32 PMNov 17th, 2019 12:39 PM (2d) (PST)Nov 17th, 2019 11:43 AM (2d) (PST)Nov 17th, 2019 10:56 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
354423120.1320.0380.0150.7990.034159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,2582,52418,7348214827,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
881.9h/36.7d 3,799 794 5,384 42.3k 770 3,958 1,817 18.7m

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.636% F
HSR:25.301% B+
GD-7F
B+
Kills:278
Deaths:348
KDR:0.799
Accuracy:15.971% F
HSR:23.741% B+
Kills:693
Deaths (as Light Assault):666
Deaths (to Light Assaults):292
KDR:1.04054
Kill Difference:27
Playtime:14.417 hours
Usage:2%
Score:0.054m
Score/min:62
Accuracy (listed only):16.803%
HSR (listed only):24.521%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:119
Deaths:80
KDR:1.488
Accuracy:13.386% F-
HSR:20.168% D
MGR-L1 Promise
B
Kills:65
Deaths:42
KDR:1.548
Accuracy:15.201% F
HSR:27.692% B
Kills:184
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):326
KDR:1.5082
Kill Difference:62
Playtime:180.494 hours
Usage:20%
Score:1.191m
Score/min:110
Accuracy (listed only):14.293%
HSR (listed only):23.930%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:278
Deaths:348
KDR:0.799
Accuracy:15.971% F
HSR:23.741% B+
MGR-M1 Bishop
C
Kills:119
Deaths:31
KDR:3.839
Accuracy:25.581% D*
HSR:27.731% C
Kills:397
Deaths (as Engineer):379
Deaths (to Engineers):382
KDR:1.04749
Kill Difference:18
Playtime:310.414 hours
Usage:35%
Score:3.003m
Score/min:161
Accuracy (listed only):20.776%
HSR (listed only):25.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.636% F
HSR:25.301% B+
NC14 Bolt Driver
C
Kills:267
Deaths:49
KDR:5.449
Accuracy:33.173% C
HSR:70.412% C-
Gauss SPR
C**
Kills:198
Deaths:51
KDR:3.882
Accuracy:28.652% D
HSR:36.364% C**
NS-357 Underboss
D--
Kills:148
Deaths:207
KDR:0.715
Accuracy:28.850% D--
HSR:12.838% D*
SAS-R
B+
Kills:132
Deaths:18
KDR:7.333
Accuracy:23.342% F--
HSR:74.242% B+
NS-44L Blackhand
C++
Kills:111
Deaths:62
KDR:1.790
Accuracy:34.455% D-
HSR:43.243% C++
Kills:1,271
Deaths (as Infiltrator):705
Deaths (to Infiltrators):437
KDR:1.80284
Kill Difference:566
Playtime:253.992 hours
Usage:29%
Score:1.435m
Score/min:94
Accuracy (listed only):27.684%
HSR (listed only):43.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:415
Deaths:318
KDR:1.305
Accuracy:17.636% F
HSR:25.301% B+
Kills:415
Deaths (as Combat Medic):318
Deaths (to Combat Medics):101
KDR:1.30503
Kill Difference:97
Playtime:32.664 hours
Usage:4%
Score:0.316m
Score/min:161
Accuracy (listed only):17.636%
HSR (listed only):25.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:212
Deaths:60
KDR:3.533
Accuracy:22.067% F
HSR:15.094% C
NS-10 Burster
B+
Kills:211
Deaths:38
KDR:5.553
Accuracy:33.693% B+
HSR:0% F
AF-34 Mattock
C*
Kills:176
Deaths:53
KDR:3.321
Accuracy:20.877% F-
HSR:18.750% C*
NS-10 Burster
B+
Kills:131
Deaths:39
KDR:3.359
Accuracy:33.634% B+
HSR:0.763% D**
NCM3 Raven
C+
Kills:56
Deaths:10
KDR:5.600
Accuracy:39.040% C+
HSR:0% F-
Kills:786
Deaths (as MAX Suit):100
Deaths (to MAX Suits):47
KDR:7.86
Kill Difference:686
Playtime:82.376 hours
Usage:9%
Score:0.728m
Score/min:147
Accuracy (listed only):29.862%
HSR (listed only):6.922%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,135
V. Kills:524 216%
Deaths:28
KDR:40.536
Accuracy:35.291% F
KPH:16.800 D--
VKPH:7.800 D-
C75 Viper
C--
Kills:400
V. Kills:201 198%
Deaths:53
KDR:7.547
Accuracy:23.293% F
KPH:11.700 D--
VKPH:5.900 C--
Kills:1,535 (1,535 + 0)
Deaths:81
KDR:18.951
VKDR:8.951
Vehicle Kills:725
Kill Difference:1,454
Playtime:101.626 hours
Usage:12%
Score:0.338m
Score/min:55
Driving Accuracy:23.293%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:144
V. Kills:55 257%
Deaths:17
KDR:8.471
Accuracy:37.324% D--
KPH:14.400 D
VKPH:5.500 D--
Titan-150 AP
D--
Kills:83
V. Kills:34 237%
Deaths:7
KDR:11.857
Accuracy:24.701% T
KPH:14.900 D--
VKPH:6.100 F-
Kills:227 (227 + 0)
Deaths:24
KDR:9.458
VKDR:3.708
Vehicle Kills:89
Kill Difference:203
Playtime:15.560 hours
Usage:2%
Score:0.102m
Score/min:110
Driving Accuracy:24.701%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:228
V. Kills:92 245%
Deaths:22
KDR:10.364
Accuracy:25.809% F*
KPH:23.100 D*
VKPH:9.300 F
E540 Halberd-H
D-
Kills:92
V. Kills:33 271%
Deaths:11
KDR:8.364
Accuracy:36.520% F--
KPH:24 D-
VKPH:8.600 D**
Kills:320 (0 + 320)
Deaths:33
KDR:9.697
VKDR:3.788
Vehicle Kills:125
Kill Difference:287
Playtime:13.701 hours
Usage:2%
Score:0.086m
Score/min:105
Driving Accuracy:N/A%
Gunner Accuracy:36.520%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:57
V. Kills:27 204%
Deaths:8
KDR:7.125
Accuracy:29.401% D--
KPH:14.800 C--
VKPH:7 C+
Kills:57 (0 + 57)
Deaths:8
KDR:7.125
VKDR:3.375
Vehicle Kills:27
Kill Difference:49
Playtime:3.855 hours
Usage:0%
Score:0.024m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:29.401%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 1,6591,1352840.536S37.0735.291%FN/A16.8D--7.8D-5867.6h6.8C19.2D**
NS Annihilator 1,0056371783.579S0.1279.223%C--N/A12.2B+7C--10652.3h10.6B+13.3B+
Bouncing Betty 4764761826.444S22.9827.671%F-N/A116.1C+N/A3254.1h2C+7.3F-
MGR-S1 Gladius 4244153181.305C++2.1617.636%F25.301%B+5.7D*N/A1473.1h16.5D**93.3F
C75 Viper 601400537.547B*4.0823.293%FN/A11.7D--5.9C--4934.1h15.7C67.6D**
GD-7F 2822783480.799C2.6615.971%F23.741%B+3D*N/A991.3h22.3F-139.8F-
NC14 Bolt Driver 269267495.449A+1.9933.173%C70.412%C-12.7DN/A3521h3.1C-9.3C
M96 Mjolnir-H 3202282210.364A*6.9025.809%F*N/A23D*9.3F1029.9h34.9B135.3D*
AF-34 Mattock 212212603.533C++0.0722.067%F15.094%C6.8FN/A1931.1h14F*63.3T*
NS-10 Burster 316211385.553S2.0933.693%B+N/A5.5C+2.7D5538.4h126.4B*375.2B*
Gauss SPR 202198513.882A0.4228.652%D36.364%C**8.3D*N/A2423.8h7.2D--25D
AF-34 Mattock 180176533.321C++0.1420.877%F-18.75%C*6.4F-N/A1827.7h14.6F--70T*
NS-357 Underboss 1541482070.715C2.7528.85%D--12.838%D*2.1D*N/A571.6h5.2D-18D-
Titan-150 HEAT 199144178.471B++5.0137.324%D--N/A14.4D5.5D--7710h6.3C--16.8D--
SAS-R 132132187.333A++3.8723.342%F--74.242%B+7.5D**N/A2017.6h2.8D-12.1F--
NS-10 Burster 204131393.359M*0.1033.634%B+N/A3.4D-1.9D--4538.9h207.5D*616.8C+
MGR-M1 Bishop 122119313.839B**0.3825.581%D*27.731%C5.9D*N/A1520.3h8.1C--31.8D
NS-15M2 125119801.488C+1.9713.386%F-20.168%D3.5D*N/A934.4h25.2T188.6T*
NS-44L Blackhand 112111621.79B+1.6734.455%D-43.243%C++2.5D*N/A744.2h6.2D--17.9D-
Frag Grenade 1131081108N/A104.5434.622%D**N/A216D*10C++6060.5h6.1F-17.5F-
E540 Halberd-H 12592118.364C++4.9036.52%F--N/A24.2D-8.7D**1113.8h4.9B++13.3C
Titan-150 AP 11783711.857B++8.3924.701%T3.614%B++14.8D--6.1F-1695.6h3.2B**13.1D-
Spear Anti-Vehicle Phalanx Turret 10167167S63.5436.97%DN/A21.6D--11D--1233.1h8.9C+23.9C+
MGR-L1 Promise 6965421.548C*1.9115.201%F27.692%B3.1D**N/A1221.2h30T197.7F**
Tank Mine 9265232.5U29.0426.573%C--N/A325S135A**22390.2h1.2B**4.4B**
M20 Basilisk 845787.125A*3.6629.401%D--3.509%D--14.6C--6.9C+1023.9h90.6C++308C
NCM3 Raven 8656105.6S2.1439.04%C+N/A5.5D--2.9D*3110.2h44D*112.8D-
NC15 Phoenix 8454318U14.5443.41%D**N/A10.4C5.8D1425.2h12.9D29.6D*

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit83500.3h
Medical Applicator4256,5096.2h
Spitfire Auto-Turret18040.6h
Motion Spotter94,7092.4h
Recon Detection Device13830.5h
Ammunition Package123,7831h
Nano-Armor Kit84459,20323.6h
Anti-Infantry MANA Turret11660.2h
Shield Recharging Field35130.2h

Check the help document for the dictionary if you want to learn more about words used here.


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