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Maj. General Exterminator ValentineTR[95SS] ValentineTR
TR BR 82

KDR: 1.7

Score: 8.6m

Last Seen: Mar 17th, 2019 6:30 PM
- OFFLINE - 127.7 hour(s)

Battle Rank 82 - Terran Republic on Cobalt - Outfit Member of The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 52
Level Progress (to 83): 76%
Level 100 Progress: 46% 539h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MG-H1 Watchman MSW-R TRAC-5 T9 CARV T1 Cycler NS-15M2 CAS 14-E G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.685%30.858%823910249,3591.91901-0.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.554%1.113B**1.468A+0.204C++HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**12.30.138C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.926%0.813%106110322464281340.574766182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.127B**-1.061D*-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.738B++5.10.575B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.82%5.874%849710261,3623196684.26959204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.295%2.016A*0.311C*1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.90.359C**43.1-0.115C+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.244%76.923%8492103124739870.620603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%0.051C+0.641B+-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.28C*2.50.209C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.612%9.333%849110327540110.187032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.18B**-1.035D*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B4.40.102C+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 52
8.6m316.5%317 (19k)261 (15.7k)1.7020414,7388,6591.9893782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR103388122.533%21.943%49403:484

10% Combat Medic37% Engineer46% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2017 3:04 PMFeb 9th, 2019 11:20 PMMar 21st, 2019 2:35 PM (1d) (PST)Mar 17th, 2019 5:27 PM (5d) (PST)Mar 17th, 2019 2:30 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351503850.4470.2630.0981.5980.057837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1099,02223,0872716696315,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
548.9h/22.9d 2,488 3,234 6,273 52.6k 725 1,601 1,890 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B*
Kills:2,987
Deaths:1,607
KDR:1.859
Accuracy:27.076% B++
HSR:33.077% B*
MSW-R
B++
Kills:1,348
Deaths:849
KDR:1.588
Accuracy:26.188% B++
HSR:27.151% B+
T9 CARV
B++
Kills:1,171
Deaths:852
KDR:1.374
Accuracy:20.148% C*
HSR:27.839% B++
NS-15M2
M**
Kills:960
Deaths:523
KDR:1.836
Accuracy:28.289% B*
HSR:55.208% M**
TMG-50
B+
Kills:62
Deaths:45
KDR:1.378
Accuracy:24.481% B+
HSR:22.581% C+
Kills:6,528
Deaths (as Heavy Assault):3,876
Deaths (to Heavy Assaults):2,508
KDR:1.68421
Kill Difference:2,652
Playtime:250.898 hours
Usage:46%
Score:3.701m
Score/min:246
Accuracy (listed only):25.237%
HSR (listed only):33.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,184
Deaths:896
KDR:1.321
Accuracy:29.215% A+
HSR:23.311% B*
NSX-P Tanto
B++
Kills:218
Deaths:142
KDR:1.535
Accuracy:29.360% B++
HSR:23.395% C
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,477
Deaths (as Light Assault):1,093
Deaths (to Light Assaults):1,427
KDR:1.35133
Kill Difference:384
Playtime:24.182 hours
Usage:4%
Score:0.344m
Score/min:237
Accuracy (listed only):38.062%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B+
Kills:387
Deaths:437
KDR:0.886
Accuracy:27.660% B+
HSR:20.413% C+
M77-B
B**
Kills:152
Deaths:28
KDR:5.429
Accuracy:36.625% C+
HSR:85.526% B**
99SV
M++
Kills:95
Deaths:19
KDR:5
Accuracy:34.096% B+
HSR:63.158% M++
Kills:634
Deaths (as Infiltrator):484
Deaths (to Infiltrators):1,244
KDR:1.30992
Kill Difference:150
Playtime:16.316 hours
Usage:3%
Score:0.156m
Score/min:159
Accuracy (listed only):32.794%
HSR (listed only):56.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,184
Deaths:896
KDR:1.321
Accuracy:29.215% A+
HSR:23.311% B*
NSX-P Tanto
B++
Kills:218
Deaths:142
KDR:1.535
Accuracy:29.360% B++
HSR:23.395% C
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,477
Deaths (as Engineer):1,093
Deaths (to Engineers):1,302
KDR:1.35133
Kill Difference:384
Playtime:204.294 hours
Usage:37%
Score:3.290m
Score/min:268
Accuracy (listed only):38.062%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,042
Deaths:875
KDR:1.191
Accuracy:30.276% A++
HSR:24.760% B+
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,117
Deaths (as Combat Medic):930
Deaths (to Combat Medics):1,013
KDR:1.20108
Kill Difference:187
Playtime:53.264 hours
Usage:10%
Score:1.039m
Score/min:325
Accuracy (listed only):42.944%
HSR (listed only):17.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:91
Deaths:58
KDR:1.569
Accuracy:17.156% B++
HSR:19.780% C**
M2 Mutilator
B++
Kills:84
Deaths:58
KDR:1.448
Accuracy:17.973% B++
HSR:15.476% D
Kills:175
Deaths (as MAX Suit):58
Deaths (to MAX Suits):266
KDR:3.01724
Kill Difference:117
Playtime:3.685 hours
Usage:1%
Score:0.081m
Score/min:367
Accuracy (listed only):17.565%
HSR (listed only):17.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:154
V. Kills:82 186%
Deaths:28
KDR:5.500
Accuracy:41.517% C++
KPH:33.600 C+
VKPH:17.900 C-
Kills:154 (0 + 154)
Deaths:28
KDR:5.500
VKDR:2.929
Vehicle Kills:82
Kill Difference:126
Playtime:4.582 hours
Usage:1%
Score:0.070m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:41.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:55
V. Kills:18 289%
Deaths:5
KDR:11
Accuracy:53.155% C*
KPH:35.600 B
VKPH:11.600 C+
Kills:55 (55 + 0)
Deaths:5
KDR:11
VKDR:3.600
Vehicle Kills:18
Kill Difference:50
Playtime:1.546 hours
Usage:0%
Score:0.019m
Score/min:200
Driving Accuracy:53.155%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:246
V. Kills:93 262%
Deaths:25
KDR:9.840
Accuracy:52.926% B++
KPH:42.100 B**
VKPH:15.900 C+
G30 Vulcan
M**
Kills:91
V. Kills:37 239%
Deaths:32
KDR:2.844
Accuracy:60.016% M**
KPH:27.200 B+
VKPH:11.100 C
Kills:337 (246 + 91)
Deaths:57
KDR:5.912
VKDR:2.281
Vehicle Kills:130
Kill Difference:280
Playtime:9.187 hours
Usage:2%
Score:0.177m
Score/min:320
Driving Accuracy:52.926%
Gunner Accuracy:60.016%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:630
V. Kills:371 169%
Deaths:129
KDR:4.884
Accuracy:66.354% A**
KPH:53.800 B+
VKPH:31.700 B+
P525 Marauder-H
B+
Kills:230
V. Kills:29 N/A
Deaths:20
KDR:11.500
Accuracy:49.237% A++
KPH:69.900 D
VKPH:8.800 B+
E540 Halberd-H
A
Kills:52
V. Kills:23 217%
Deaths:7
KDR:7.429
Accuracy:67.929% A
KPH:51.900 B+
VKPH:22.900 C++
M12 Kobalt-H
B+
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:21.773% C++
KPH:83.200 D
VKPH:6.500 B+
Kills:963 (0 + 963)
Deaths:160
KDR:6.019
VKDR:2.669
Vehicle Kills:427
Kill Difference:803
Playtime:16.621 hours
Usage:3%
Score:0.343m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:21.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:141
V. Kills:7 N/A
Deaths:6
KDR:23.500
Accuracy:24.257% A
KPH:49.800 C
VKPH:2.500 C
M20 Basilisk
A++
Kills:86
V. Kills:24 344%
Deaths:9
KDR:9.556
Accuracy:53.273% A++
KPH:29.500 B*
VKPH:8.200 C++
M12 Kobalt
A**
Kills:70
V. Kills:2 N/A
Deaths:2
KDR:35
Accuracy:29.165% A**
KPH:62.900 C+
VKPH:1.800 D
Kills:297 (0 + 297)
Deaths:17
KDR:17.471
VKDR:1.941
Vehicle Kills:33
Kill Difference:280
Playtime:6.860 hours
Usage:1%
Score:0.070m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:29.165%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:673
V. Kills:99 N/A
Deaths:19
KDR:35.421
Accuracy:49.343% A**
KPH:70.200 C+
VKPH:10.300 B**
Kills:673 (0 + 673)
Deaths:19
KDR:35.421
VKDR:5.211
Vehicle Kills:99
Kill Difference:654
Playtime:9.589 hours
Usage:2%
Score:0.151m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:49.343%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 3,0392,9871,6071.859C**0.1627.076%B++33.077%B*42.8C++N/A12069.8h12.4B++45.6B++
MSW-R 1,3691,3488491.588C+0.1126.188%B++27.151%B+31.9CN/A8842.2h11.4B+43.6B+
TRAC-5 1,2201,1848961.321B++0.3829.215%A+23.311%B*18.6C++N/A5963.6h15.2C*52B++
T9 CARV 1,1901,1718521.374C++0.3320.148%C*27.839%B++27.2C+N/A8843.1h11.4B*56.6B+
T1 Cycler 1,0681,0428751.191C*0.5130.276%A++24.76%B+26.2C++N/A8839.7h13.7B+45.2B*
NS-15M2 9759605231.836C*0.1328.289%B*55.208%M**39.7C+N/A10524.2h9.5B**33.5B++
CAS 14-E 7726731935.421B++33.7249.343%A**N/A70.1C+10.3B**2639.6h32.9C+66.6B+
G20 Vulcan-H 1,0016301294.884C**3.1866.354%A**1.111%D*53.8B+31.7B+37711.7h71.1B**107.1A
NS-TMC-01 "His Regards" 5404867,8870.062A1.6421.994%C1.852%D-1.2C++N/A3402.8h2.5C+11.4C++
TX1 Repeater 3933874370.886C*0.8227.66%B+20.413%C+34.6BN/A10811.2h11.3B+40.7B++
ML-7 6093713141.182B*0.5262.556%B++N/A28.5B+18.3B*29513h7.9C12.6C++
T2 Striker 5693222731.179A++0.5262.423%B**N/A20.4B**15.6B*17215.8h34.3B++54.9B++
P2-120 AP 339246259.84B+8.1452.926%B++N/A42.4B**16C+3965.8h5.1B**9.7B**
P525 Marauder-H 2592302011.5C+9.8049.237%A++N/A69.7D8.8B+2293.3h9.4D-19.1C*
NSX-P Tanto 2202181421.535B++0.1729.36%B++23.395%C20CN/A7810.9h12.4B++42.3B++
C150 Dalton 236154285.5C+3.8041.517%C++1.299%B+33.5C+17.8C-2544.6h2.8B**6.9B**
M77-B 154152285.429A*3.7336.625%C+85.526%B**23.4C+N/A746.5h1.9B*5.3B+
M12 Kobalt 148141623.5B++21.8024.257%A18.44%C+50.4C2.5C1482.8h15.9B+65.3B++
Tank Mine 182117363.25B+1.5540.509%B+N/A83.6C-46.4D7501.4h2C+5B*
C-4 14197601.617C*0.0923.509%CN/A53.9D24.4C6931.8h1.4C**6.1C++
99SV 10095195A*3.3034.096%B+63.158%M++35.2B*1.9S1052.7h3.5A+10.1B**
G30 Vulcan 12891322.844C+1.1460.016%M**N/A27.6B+11.2C1883.3h114.2C190.4B**
M2 Mutilator 9391581.569C+0.1317.156%B++19.78%C**26.8C++N/A1133.4h20.5D119.5C*
M20 Basilisk 1108699.556M+7.8553.273%A++13.954%M++29.7B*8.3C++1832.9h81.8B+153.5B*
M2 Mutilator 8684581.448C+0.2517.973%B++15.476%D24.7C+N/A1013.4h22.3D*124.1C*
FA1 Barrage 7675551.364B+0.3455.612%A++9.333%D*39.5B++N/A1301.9h4.4B+7.8B*
M12 Kobalt 7270235B**33.3029.165%A**27.143%A++63.6C+1.8D1981.1h20.4C69.8B++
TMG-50 6462451.378C*0.3224.481%B+22.581%C+23C-N/A1432.7h12.9C52.8C**
Frag Grenade 6462162N/A60.3051.559%B*N/A620B++20A*19630.1h4C+7.8B+
L100 Python HEAT 7355511A9.3053.155%C*N/A36.7B+12C++2001.5h5.1B+9.5B++
E540 Halberd-H 755277.429C+5.7367.929%AN/A52B+23C++3091h5.2B+7.6B*
M12 Kobalt-H 5551412.75C11.0521.773%C++25.49%A++85D6.7B+3920.6h13.6B+62.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon75600.8h
Nano-Armor Kit223347,40825.4h
Nanite Revive Grenade04810.1h
Ammunition Package131,3740.7h
Medical Kit3233,2094.6h
Anti-Infantry MANA Turret2890.2h
Medical Applicator17170,0416.3h
Nano-Repair Grenade0820h
Shield Recharging Field11030h
Recon Detection Device33330.7h

Check the help document for the dictionary if you want to learn more about words used here.


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