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Maj. General Exterminator ValentineTR[95SS] ValentineTR
TR BR 85

KDR: 1.72

Score: 9.4m

Last Seen: May 19th, 2019 5:43 PM
- OFFLINE - 113.1 hour(s)

Battle Rank 85 - Terran Republic on Cobalt - Outfit Member of The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 66
Level Progress (to 86): 57%
Level 100 Progress: 50% 498h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MG-H1 Watchman MSW-R TRAC-5 T9 CARV T1 Cycler NS-15M2 TMG-50 CAS 14-E
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,098,378 MLG Score: 878
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.7%32.204%8609118810,3311.9199-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.494%1.094B**1.66A++0.275C*HEAD ++ (~18.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.394B120.153C++33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.942%0.725%113111962764611470.598698186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.253A-1.164D*-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.746B++50.579B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.317%6.076%941811891,5803367254.68843218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.129%1.92A++0.401B1.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.387C**42.4-0.045C+31.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.152%76.078%9412119525544270.576923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.748%0.02C+0.585B+-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.243C++2.60.173C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.612%9.333%941111967545210.165929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.178B**-1.038D*-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.406B4.40.103C+3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The 95th Scourge Squadron[95SS] The 95th Scourge Squadron
TR outfit on Cobalt

Members: 66
9.4m312.7%316 (19k)260 (15.6k)1.7175316,4359,5692.0031385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR119797022.461%22.629%50803:474

9% Combat Medic37% Engineer47% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2017 3:04 PMFeb 9th, 2019 11:20 PMMay 23rd, 2019 7:31 AM (22h) (PST)May 19th, 2019 5:54 PM (4d) (PST)May 19th, 2019 1:43 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5441523920.4540.2640.1031.6040.059878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6629,10623,5562716696415,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.1h/25.1d 2,733 3,719 6,986 58.1k 811 1,733 2,133 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B*
Kills:2,989
Deaths:1,608
KDR:1.859
Accuracy:27.067% B*
HSR:33.088% B*
MSW-R
B++
Kills:1,348
Deaths:849
KDR:1.588
Accuracy:26.188% B++
HSR:27.151% B+
T9 CARV
B*
Kills:1,171
Deaths:852
KDR:1.374
Accuracy:20.148% C*
HSR:27.839% B*
NS-15M2
M**
Kills:960
Deaths:523
KDR:1.836
Accuracy:28.289% B*
HSR:55.208% M**
TMG-50
M*
Kills:954
Deaths:588
KDR:1.622
Accuracy:26.432% B**
HSR:44.864% M*
Kills:7,422
Deaths (as Heavy Assault):4,420
Deaths (to Heavy Assaults):2,790
KDR:1.67919
Kill Difference:3,002
Playtime:285.975 hours
Usage:47%
Score:4.193m
Score/min:244
Accuracy (listed only):25.625%
HSR (listed only):37.630%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,184
Deaths:896
KDR:1.321
Accuracy:29.215% A+
HSR:23.311% B*
NSX-P Tanto
B++
Kills:218
Deaths:142
KDR:1.535
Accuracy:29.360% B++
HSR:23.395% C
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,477
Deaths (as Light Assault):1,093
Deaths (to Light Assaults):1,580
KDR:1.35133
Kill Difference:384
Playtime:24.229 hours
Usage:4%
Score:0.344m
Score/min:236
Accuracy (listed only):38.062%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B+
Kills:460
Deaths:530
KDR:0.868
Accuracy:27.918% B+
HSR:22.174% C*
M77-B
B**
Kills:152
Deaths:28
KDR:5.429
Accuracy:36.364% C+
HSR:85.526% B**
99SV
M++
Kills:103
Deaths:23
KDR:4.478
Accuracy:34.249% B+
HSR:62.136% M++
Kills:715
Deaths (as Infiltrator):581
Deaths (to Infiltrators):1,364
KDR:1.23064
Kill Difference:134
Playtime:18.694 hours
Usage:3%
Score:0.189m
Score/min:168
Accuracy (listed only):32.844%
HSR (listed only):56.612%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,184
Deaths:896
KDR:1.321
Accuracy:29.215% A+
HSR:23.311% B*
NSX-P Tanto
B++
Kills:218
Deaths:142
KDR:1.535
Accuracy:29.360% B++
HSR:23.395% C
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,477
Deaths (as Engineer):1,093
Deaths (to Engineers):1,423
KDR:1.35133
Kill Difference:384
Playtime:220.216 hours
Usage:37%
Score:3.572m
Score/min:270
Accuracy (listed only):38.062%
HSR (listed only):18.680%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,047
Deaths:882
KDR:1.187
Accuracy:30.310% A++
HSR:24.737% B+
FA1 Barrage
A++
Kills:75
Deaths:55
KDR:1.364
Accuracy:55.612% A++
HSR:9.333% D*
Kills:1,122
Deaths (as Combat Medic):937
Deaths (to Combat Medics):1,119
KDR:1.19744
Kill Difference:185
Playtime:53.598 hours
Usage:9%
Score:1.043m
Score/min:324
Accuracy (listed only):42.961%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:91
Deaths:58
KDR:1.569
Accuracy:17.156% B++
HSR:19.780% C**
M2 Mutilator
B++
Kills:84
Deaths:58
KDR:1.448
Accuracy:17.973% B++
HSR:15.476% D
Kills:175
Deaths (as MAX Suit):58
Deaths (to MAX Suits):299
KDR:3.01724
Kill Difference:117
Playtime:3.685 hours
Usage:1%
Score:0.081m
Score/min:367
Accuracy (listed only):17.565%
HSR (listed only):17.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:160
V. Kills:85 186%
Deaths:30
KDR:5.333
Accuracy:40.363% C+
KPH:32.800 C+
VKPH:17.400 C-
Kills:160 (0 + 160)
Deaths:30
KDR:5.333
VKDR:2.833
Vehicle Kills:85
Kill Difference:130
Playtime:4.876 hours
Usage:1%
Score:0.073m
Score/min:248
Piloting Accuracy:N/A%
Gunner Accuracy:40.363%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:57
V. Kills:19 285%
Deaths:5
KDR:11.400
Accuracy:53.184% C*
KPH:35.500 C**
VKPH:11.800 C+
Kills:57 (57 + 0)
Deaths:5
KDR:11.400
VKDR:3.800
Vehicle Kills:19
Kill Difference:52
Playtime:1.604 hours
Usage:0%
Score:0.020m
Score/min:203
Driving Accuracy:53.184%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:276
V. Kills:105 260%
Deaths:27
KDR:10.222
Accuracy:53.942% B*
KPH:44.900 A
VKPH:17.100 C+
G30 Vulcan
M**
Kills:96
V. Kills:39 240%
Deaths:33
KDR:2.909
Accuracy:59.989% M**
KPH:28.200 B++
VKPH:11.500 C
Kills:372 (276 + 96)
Deaths:60
KDR:6.200
VKDR:2.400
Vehicle Kills:144
Kill Difference:312
Playtime:9.544 hours
Usage:2%
Score:0.189m
Score/min:330
Driving Accuracy:53.942%
Gunner Accuracy:59.989%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A**
Kills:683
V. Kills:398 171%
Deaths:133
KDR:5.135
Accuracy:67.460% A**
KPH:55.500 B+
VKPH:32.300 B+
P525 Marauder-H
B++
Kills:233
V. Kills:29 N/A
Deaths:20
KDR:11.650
Accuracy:49.207% A++
KPH:70.600 D
VKPH:8.800 B++
E540 Halberd-H
A
Kills:61
V. Kills:28 210%
Deaths:8
KDR:7.625
Accuracy:67.754% A
KPH:47.800 C*
VKPH:22 C+
M12 Kobalt-H
B+
Kills:51
V. Kills:4 N/A
Deaths:4
KDR:12.750
Accuracy:21.773% C+
KPH:83.200 C--
VKPH:6.500 B+
Kills:1,028 (0 + 1,028)
Deaths:165
KDR:6.230
VKDR:2.782
Vehicle Kills:459
Kill Difference:863
Playtime:17.506 hours
Usage:3%
Score:0.363m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:21.773%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:159
V. Kills:7 N/A
Deaths:7
KDR:22.714
Accuracy:24.157% A
KPH:48.800 C-
VKPH:2.100 D
M20 Basilisk
A++
Kills:144
V. Kills:37 379%
Deaths:10
KDR:14.400
Accuracy:52.161% A+
KPH:41.100 A++
VKPH:10.600 B++
M12 Kobalt
A**
Kills:89
V. Kills:2 N/A
Deaths:2
KDR:44.500
Accuracy:29.029% A**
KPH:76.200 C++
VKPH:1.700 D
Kills:392 (0 + 392)
Deaths:19
KDR:20.632
VKDR:2.421
Vehicle Kills:46
Kill Difference:373
Playtime:7.928 hours
Usage:1%
Score:0.087m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:798
V. Kills:119 N/A
Deaths:25
KDR:31.920
Accuracy:49.561% A**
KPH:67.200 C+
VKPH:10 B**
Kills:798 (0 + 798)
Deaths:25
KDR:31.920
VKDR:4.760
Vehicle Kills:119
Kill Difference:773
Playtime:11.884 hours
Usage:2%
Score:0.179m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:49.561%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 3,0412,9891,6081.859C**0.1427.067%B*33.088%B*42.7C++N/A12070h12.4B++45.7B++
MSW-R 1,3691,3488491.588C+0.1326.188%B++27.151%B+31.9CN/A9042.2h11.4B+43.6B+
TRAC-5 1,2201,1848961.321B++0.4029.215%A+23.311%B*18.6C++N/A6063.7h15.2C++52B+
T9 CARV 1,1901,1718521.374C++0.3420.148%C*27.839%B*27.2C+N/A8843.1h11.4B*56.6B+
T1 Cycler 1,0731,0478821.187C++0.5330.31%A++24.737%B+26.2C++N/A8939.9h13.7B45.2B*
NS-15M2 9759605231.836C*0.1228.289%B*55.208%M**39.7C+N/A10524.2h9.5B**33.5B*
TMG-50 9779545881.622B+0.1026.432%B**44.864%M*34C++N/A8728.1h9.7B++36.6B++
CAS 14-E 9177982531.92B+30.2049.561%A**N/A67.1C+10B**25011.9h32.7C+65.9B++
G20 Vulcan-H 1,0816831335.135B+3.4267.46%A**1.025%D*55.5B+32.4B+38012.3h73.3B*108.6A
NS-TMC-01 "His Regards" 6175548,7730.063A1.6522.228%C1.625%D-1.3C++N/A3442.9h2.4C++11C*
ML-7 7854773561.34B**0.3863.4%B*N/A31.2B*20.1A29715.3h7.4C+11.6C**
TX1 Repeater 4674605300.868C++0.8527.918%B+22.174%C*37.1B+N/A11212.4h11B++39.5B++
T2 Striker 5873332791.194A++0.5262.125%B**N/A20.1A15.3B*17016.6h33.7B++54.2B*
P2-120 AP 3812762710.222B+8.5053.942%B*N/A45.2A17.2C+4076.1h5B**9.3B**
P525 Marauder-H 2622332011.65C+9.9349.207%A++N/A70.6D8.8B++2313.3h9.3D-19C*
NSX-P Tanto 2202181421.535B++0.1829.36%B++23.395%C20CN/A7810.9h12.4B+42.3B++
C150 Dalton 245160305.333C+3.6240.363%C+1.25%B+32.7C+17.3C--2484.9h2.9B**7.2B**
M12 Kobalt 166159722.714B++21.0024.157%A20.126%B+48.2C-2.1D1433.3h15.6B+64.7B++
M77-B 154152285.429A*3.7136.364%C+85.526%B**22.7C+N/A736.7h1.9B**5.4B+
M20 Basilisk 1811441014.4S12.6852.161%A+11.111%A*41.1A++10.6B++2063.5h63.8B*122.3B**
Tank Mine 191123373.324B+1.6141.569%B+N/A82C-45.3D7541.5h2C+4.9B*
C-4 157108631.714C*0.0023.654%CN/A54D24.5C6912h1.3B+5.7C**
99SV 108103234.478A++2.7634.249%B+62.136%M++35.5B*1.7M**1052.9h3.6A10.6B**
G30 Vulcan 13596332.909C+1.1959.989%M**N/A28.2B++11.5C1913.4h109.4C182.3B**
M2 Mutilator 9391581.569C+0.1517.156%B++19.78%C**26.8C++N/A1133.4h20.5D-119.5C*
M12 Kobalt 9189244.5A++42.7829.029%A**26.966%A++74.2C++1.7D2311.2h18.1C+62.4B*
M2 Mutilator 8684581.448C+0.2717.973%B++15.476%D24.7C+N/A1023.4h22.3D*124.1C*
FA1 Barrage 7675551.364B+0.3555.612%A++9.333%D*39.5B++N/A1361.9h4.4B+7.8B*
Frag Grenade 6563163N/A61.2851.959%B**N/A630B++20A*20340.1h4C+7.7B+
E540 Halberd-H 896187.625C+5.9167.754%A1.639%C46.9C++21.5C+2891.3h5.8C**8.5B++
L100 Python HEAT 7657511.4A9.6853.184%C*N/A35.6C**11.9C++2031.6h5B9.4B+
M12 Kobalt-H 5551412.75C11.0321.773%C+25.49%A++85C--6.7B+3920.6h13.6B+62.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04830.1h
Spawn Beacon86460.9h
Nano-Armor Kit254402,65128.9h
Ammunition Package131,4120.7h
Medical Applicator17270,3176.4h
Medical Kit3733,7185.3h
Anti-Infantry MANA Turret2900.2h
Nano-Repair Grenade01070h
Recon Detection Device44731h
Shield Recharging Field11030h

Check the help document for the dictionary if you want to learn more about words used here.


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