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Record Smasher Valkryir[GunR] Valkryir
VS BR 142

KDR: 0.61

Score: 45.7m

Last Seen: Dec 26th, 2018 5:34 AM
- OFFLINE - 1371.8 hour(s)

Battle Rank 117 (142 total) - Vanu Sovereignty on Briggs
Level Progress (to 118): 44%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Skorpios XM98 NS-7 PDW Force-Blade Serpent VE92 Eridani SX5G Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-315,252 MLG Score: -252
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.357%23.097%5863698626,4360.5746710.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.117%0.837B++0.372C**-0.187CHEAD ++ (~10.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.385C**11.70.183C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.225%1.852%211021541985910.02720459%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.493F0.227C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.9-5.03T*225.5-3.258T*745.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.05%2.444%323101953230133900.17651136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.995%0.991B*-0.112C+0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+60.519B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.983%3.377%296101668129645590.22968122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.685%-0.016C+-0.251C0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.183C++34.80.116C+61.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.087%80.164%29510172,924389890.750128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%0.609B+0.854B*0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.373C**2.40.239C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.94%13.648%2921020403291890.138061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.15%0.542B+-0.175C-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.448B3.50.28C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.7m448.9%284 (17k)233 (14k)0.6071849,01780,7290.664074142 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022114817.694%19.897%35202:2618

14% Combat Medic21% Engineer7% Heavy Assault46% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2013 10:38 AMOct 24th, 2015 2:22 PMJan 24th, 2019 1:07 AM (28d) (PST)Dec 26th, 2018 1:44 AM (57d) (PST)Dec 26th, 2018 1:34 AM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
245211340.2500.4120.0501.2100.020-252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,71112,6602,0511525373114,003

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3266.5h/136.1d 4,593 9,753 24,164 237.2k 4,997 9,150 3,830 48.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,275
Deaths:2,049
KDR:0.622
Accuracy:21.243% C++
HSR:29.412% B++
Lasher X2
B
Kills:534
Deaths:1,175
KDR:0.454
Accuracy:21.016% D
HSR:4.682% B
SVA-88
B**
Kills:472
Deaths:802
KDR:0.589
Accuracy:25.662% B+
HSR:32.415% B**
NS-15M AE
C+
Kills:240
Deaths:461
KDR:0.521
Accuracy:25.282% C+
HSR:26.667% C+
Lasher X2 AE
C+
Kills:87
Deaths:176
KDR:0.494
Accuracy:20.786% D*
HSR:3.448% C+
Flare VE6
A*
Kills:53
Deaths:103
KDR:0.515
Accuracy:26.363% B++
HSR:39.623% A*
Kills:2,661
Deaths (as Heavy Assault):4,766
Deaths (to Heavy Assaults):23,723
KDR:0.55833
Kill Difference:2,105
Playtime:223.213 hours
Usage:7%
Score:3.163m
Score/min:236
Accuracy (listed only):23.392%
HSR (listed only):22.708%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,451
Deaths:2,824
KDR:0.514
Accuracy:23.559% C+
HSR:23.708% B++
VX6-7
B+
Kills:1,350
Deaths:2,925
KDR:0.462
Accuracy:24.046% C+
HSR:23.704% B+
Zenith VX-5
C++
Kills:1,007
Deaths:1,979
KDR:0.509
Accuracy:26.163% C++
HSR:20.159% C
Solstice SF
B**
Kills:801
Deaths:1,995
KDR:0.402
Accuracy:21.836% C-
HSR:22.597% B**
Eidolon VE33
B
Kills:549
Deaths:1,148
KDR:0.478
Accuracy:29.796% B
HSR:19.308% D-
Pulsar C
B**
Kills:534
Deaths:1,227
KDR:0.435
Accuracy:25.261% C++
HSR:28.839% B**
Solstice VE3
C*
Kills:436
Deaths:938
KDR:0.465
Accuracy:22.014% C+
HSR:21.101% C*
NS Baron G5AE
C
Kills:299
Deaths:559
KDR:0.535
Accuracy:44.520% C
HSR:13.378% C
Phobos VX86
C
Kills:267
Deaths:502
KDR:0.532
Accuracy:51.220% D
HSR:14.232% C
Thanatos VE70
B+
Kills:136
Deaths:277
KDR:0.491
Accuracy:45.139% B+
HSR:12.500% D
Solstice Burst
A
Kills:63
Deaths:168
KDR:0.375
Accuracy:24.165% C--
HSR:33.333% A
Kills:6,893
Deaths (as Engineer):14,542
Deaths (to Engineers):15,997
KDR:0.47401
Kill Difference:7,649
Playtime:690.489 hours
Usage:21%
Score:9.723m
Score/min:235
Accuracy (listed only):30.702%
HSR (listed only):21.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
B+
Kills:2,578
Deaths:4,368
KDR:0.590
Accuracy:24.871% D
HSR:24.205% B+
NS-7 PDW
C++
Kills:1,658
Deaths:3,250
KDR:0.510
Accuracy:25.193% C++
HSR:16.828% C+
Serpent VE92
B++
Kills:1,451
Deaths:2,824
KDR:0.514
Accuracy:23.559% C+
HSR:23.708% B++
Eridani SX5G
C*
Kills:1,425
Deaths:2,300
KDR:0.620
Accuracy:25.705% C-
HSR:22.105% C*
VX6-7
B+
Kills:1,350
Deaths:2,925
KDR:0.462
Accuracy:24.046% C+
HSR:23.704% B+
Eridani SX5
C+
Kills:1,314
Deaths:1,997
KDR:0.658
Accuracy:25.363% C+
HSR:18.189% C+
MKV Suppressed
C+
Kills:1,301
Deaths:2,421
KDR:0.537
Accuracy:24.748% C+
HSR:16.680% C-
Sirius SX12
B++
Kills:1,162
Deaths:1,481
KDR:0.785
Accuracy:28.283% B++
HSR:17.298% C+
Zenith VX-5
C++
Kills:1,007
Deaths:1,979
KDR:0.509
Accuracy:26.163% C++
HSR:20.159% C
Solstice SF
B**
Kills:801
Deaths:1,995
KDR:0.402
Accuracy:21.836% C-
HSR:22.597% B**
Pulsar C
B**
Kills:534
Deaths:1,227
KDR:0.435
Accuracy:25.261% C++
HSR:28.839% B**
Solstice VE3
C*
Kills:436
Deaths:938
KDR:0.465
Accuracy:22.014% C+
HSR:21.101% C*
NS Baron G5AE
C
Kills:299
Deaths:559
KDR:0.535
Accuracy:44.520% C
HSR:13.378% C
Phobos VX86
C
Kills:267
Deaths:502
KDR:0.532
Accuracy:51.220% D
HSR:14.232% C
VE-S Canis
B*
Kills:161
Deaths:202
KDR:0.797
Accuracy:31.497% B++
HSR:28.571% B*
Thanatos VE70
B+
Kills:136
Deaths:277
KDR:0.491
Accuracy:45.139% B+
HSR:12.500% D
Solstice Burst
A
Kills:63
Deaths:168
KDR:0.375
Accuracy:24.165% C--
HSR:33.333% A
Kills:15,943
Deaths (as Light Assault):29,413
Deaths (to Light Assaults):13,327
KDR:0.54204
Kill Difference:13,470
Playtime:328.628 hours
Usage:10%
Score:4.516m
Score/min:229
Accuracy (listed only):29.034%
HSR (listed only):21.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Skorpios
B+
Kills:2,578
Deaths:4,368
KDR:0.590
Accuracy:24.871% D
HSR:24.205% B+
XM98
B**
Kills:1,967
Deaths:1,722
KDR:1.142
Accuracy:40.827% B+
HSR:84.393% B**
NS-7 PDW
C++
Kills:1,658
Deaths:3,250
KDR:0.510
Accuracy:25.193% C++
HSR:16.828% C+
Eridani SX5G
C*
Kills:1,425
Deaths:2,300
KDR:0.620
Accuracy:25.705% C-
HSR:22.105% C*
Artemis VX26
B++
Kills:1,421
Deaths:2,384
KDR:0.596
Accuracy:26.148% C
HSR:27.797% B++
Eridani SX5
C+
Kills:1,314
Deaths:1,997
KDR:0.658
Accuracy:25.363% C+
HSR:18.189% C+
MKV Suppressed
C+
Kills:1,301
Deaths:2,421
KDR:0.537
Accuracy:24.748% C+
HSR:16.680% C-
NS-30 Vandal
B
Kills:1,207
Deaths:1,930
KDR:0.625
Accuracy:35.033% B
HSR:25.186% C+
Nyx VX31
C+
Kills:1,163
Deaths:1,612
KDR:0.721
Accuracy:33.776% C+
HSR:26.225% C
Sirius SX12
B++
Kills:1,162
Deaths:1,481
KDR:0.785
Accuracy:28.283% B++
HSR:17.298% C+
NS-44 Commissioner
C++
Kills:870
Deaths:2,445
KDR:0.356
Accuracy:36.993% C++
HSR:19.310% C
Ghost
C+
Kills:621
Deaths:1,011
KDR:0.614
Accuracy:38.456% C+
HSR:66.184% C+
Spiker
C
Kills:216
Deaths:543
KDR:0.398
Accuracy:25.399% D
HSR:18.982% C
Cerberus
C+
Kills:212
Deaths:526
KDR:0.403
Accuracy:31.384% C+
HSR:19.340% C
NS-357 Underboss
C+
Kills:201
Deaths:431
KDR:0.466
Accuracy:34.841% C+
HSR:14.925% D-
VE-S Canis
B*
Kills:161
Deaths:202
KDR:0.797
Accuracy:31.497% B++
HSR:28.571% B*
NS-44 Commissioner AE
D
Kills:148
Deaths:313
KDR:0.473
Accuracy:33.772% D--
HSR:20.270% D
Phaseshift VX-S
B+
Kills:133
Deaths:175
KDR:0.760
Accuracy:27.005% D*
HSR:80.451% B+
Parallax VX3
C*
Kills:131
Deaths:121
KDR:1.083
Accuracy:40.341% C*
HSR:77.863% C+
NS-61 Emissary
B
Kills:118
Deaths:342
KDR:0.345
Accuracy:28.867% C++
HSR:18.644% B
NS-44L Blackhand
B+
Kills:90
Deaths:181
KDR:0.497
Accuracy:34.692% D-
HSR:47.778% B+
Beamer VS3
C
Kills:87
Deaths:266
KDR:0.327
Accuracy:25.074% C
HSR:19.540% C
V10
A
Kills:72
Deaths:65
KDR:1.108
Accuracy:36.693% D
HSR:88.889% A
Manticore SX40
B+
Kills:59
Deaths:136
KDR:0.434
Accuracy:32.436% B+
HSR:18.644% C-
Kills:18,315
Deaths (as Infiltrator):30,222
Deaths (to Infiltrators):12,305
KDR:0.60602
Kill Difference:11,907
Playtime:1,506.179 hours
Usage:46%
Score:19.024m
Score/min:211
Accuracy (listed only):31.141%
HSR (listed only):34.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
B+
Kills:2,578
Deaths:4,368
KDR:0.590
Accuracy:24.871% D
HSR:24.205% B+
NS-7 PDW
C++
Kills:1,658
Deaths:3,250
KDR:0.510
Accuracy:25.193% C++
HSR:16.828% C+
Eridani SX5G
C*
Kills:1,425
Deaths:2,300
KDR:0.620
Accuracy:25.705% C-
HSR:22.105% C*
H-V45
B++
Kills:1,409
Deaths:2,806
KDR:0.502
Accuracy:23.915% C+
HSR:26.189% B++
Eridani SX5
C+
Kills:1,314
Deaths:1,997
KDR:0.658
Accuracy:25.363% C+
HSR:18.189% C+
MKV Suppressed
C+
Kills:1,301
Deaths:2,421
KDR:0.537
Accuracy:24.748% C+
HSR:16.680% C-
Sirius SX12
B++
Kills:1,162
Deaths:1,481
KDR:0.785
Accuracy:28.283% B++
HSR:17.298% C+
Terminus VX-9
C+
Kills:1,159
Deaths:2,433
KDR:0.476
Accuracy:25.384% C+
HSR:26.402% C+
Corvus VA55
C*
Kills:553
Deaths:1,438
KDR:0.385
Accuracy:23.897% C+
HSR:24.232% C*
NS Baron G5AE
C
Kills:299
Deaths:559
KDR:0.535
Accuracy:44.520% C
HSR:13.378% C
Phobos VX86
C
Kills:267
Deaths:502
KDR:0.532
Accuracy:51.220% D
HSR:14.232% C
Pulsar VS1
B++
Kills:246
Deaths:555
KDR:0.443
Accuracy:23.101% C+
HSR:25.610% B++
NS-11P
B+
Kills:173
Deaths:363
KDR:0.477
Accuracy:24.826% B+
HSR:19.075% C+
VE-S Canis
B*
Kills:161
Deaths:202
KDR:0.797
Accuracy:31.497% B++
HSR:28.571% B*
Thanatos VE70
B+
Kills:136
Deaths:277
KDR:0.491
Accuracy:45.139% B+
HSR:12.500% D
Equinox VE2 Burst
C+
Kills:75
Deaths:158
KDR:0.475
Accuracy:23.739% D
HSR:26.667% C+
Kills:13,916
Deaths (as Combat Medic):25,110
Deaths (to Combat Medics):10,783
KDR:0.5542
Kill Difference:11,194
Playtime:461.066 hours
Usage:14%
Score:8.146m
Score/min:294
Accuracy (listed only):29.463%
HSR (listed only):20.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:335
Deaths:336
KDR:0.997
Accuracy:16.350% D
HSR:19.105% C
Blueshift VM5
C**
Kills:277
Deaths:292
KDR:0.949
Accuracy:16.367% D
HSR:22.744% C**
Comet VM2
B
Kills:141
Deaths:350
KDR:0.403
Accuracy:41.001% C+
HSR:4.965% B
Quasar VM1
D
Kills:129
Deaths:164
KDR:0.787
Accuracy:12.790% D
HSR:9.302% F-
Cosmos VM3
C+
Kills:66
Deaths:89
KDR:0.742
Accuracy:15.466% C+
HSR:18.182% C
Comet VM2
B++
Kills:66
Deaths:173
KDR:0.382
Accuracy:51.157% B++
HSR:1.515% D*
Kills:1,014
Deaths (as MAX Suit):702
Deaths (to MAX Suits):4,012
KDR:1.44444
Kill Difference:312
Playtime:55.016 hours
Usage:2%
Score:1.169m
Score/min:354
Accuracy (listed only):25.522%
HSR (listed only):12.635%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D--
Kills:54
V. Kills:56 95%
Deaths:440
KDR:0.123
Accuracy:23.225% D**
KPH:2.100 D--
VKPH:2.200 D--
Kills:54 (54 + 0)
Deaths:440
KDR:0.123
VKDR:0.127
Vehicle Kills:56
Kill Difference:386
Playtime:25.352 hours
Usage:1%
Score:0.085m
Score/min:56
Piloting Accuracy:23.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:91
V. Kills:7 N/A
Deaths:16
KDR:5.688
Accuracy:45.865% B+
KPH:39.100 C
VKPH:3 D--
Kills:91 (0 + 91)
Deaths:16
KDR:5.688
VKDR:0.438
Vehicle Kills:7
Kill Difference:75
Playtime:2.326 hours
Usage:0%
Score:0.022m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:45.865%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:116
V. Kills:138 83%
Deaths:110
KDR:1.055
Accuracy:60.101% B+
KPH:16.800 D--
VKPH:20 B+
Kills:116 (116 + 0)
Deaths:110
KDR:1.055
VKDR:1.255
Vehicle Kills:138
Kill Difference:6
Playtime:6.889 hours
Usage:0%
Score:0.159m
Score/min:386
Driving Accuracy:60.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:325
V. Kills:127 254%
Deaths:167
KDR:1.946
Accuracy:43.360% D
KPH:15.200 D
VKPH:5.900 D
Saron HRB
C
Kills:149
V. Kills:96 154%
Deaths:68
KDR:2.191
Accuracy:41.686% C
KPH:21.200 C
VKPH:13.700 C
Supernova FPC
C+
Kills:91
V. Kills:79 114%
Deaths:91
KDR:1
Accuracy:61.175% B*
KPH:16.300 D
VKPH:14.100 C+
Kills:565 (416 + 149)
Deaths:326
KDR:1.733
VKDR:0.926
Vehicle Kills:302
Kill Difference:239
Playtime:34.062 hours
Usage:1%
Score:0.543m
Score/min:266
Driving Accuracy:61.175%
Gunner Accuracy:41.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:194
V. Kills:196 98%
Deaths:96
KDR:2.021
Accuracy:56.560% C++
KPH:20.100 D--
VKPH:20.300 C
Aphelion VEX-4H
C+
Kills:111
V. Kills:127 87%
Deaths:60
KDR:1.850
Accuracy:52.610% B*
KPH:22.500 D--
VKPH:25.700 C+
Kills:305 (0 + 305)
Deaths:156
KDR:1.955
VKDR:2.071
Vehicle Kills:323
Kill Difference:149
Playtime:14.574 hours
Usage:0%
Score:0.273m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:52.610%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:116
V. Kills:28 400%
Deaths:51
KDR:2.275
Accuracy:45.216% B**
KPH:29.900 D
VKPH:7.200 C-
M12 Kobalt
D
Kills:91
V. Kills:6 N/A
Deaths:26
KDR:3.500
Accuracy:16.956% C
KPH:30.200 D--
VKPH:2 D
M20 Basilisk
D
Kills:68
V. Kills:34 194%
Deaths:79
KDR:0.861
Accuracy:31.981% D
KPH:5.900 D*
VKPH:2.900 D*
M60-G Bulldog
C
Kills:63
V. Kills:18 332%
Deaths:22
KDR:2.864
Accuracy:41.079% B
KPH:20.600 D-
VKPH:5.900 C
Kills:338 (0 + 338)
Deaths:178
KDR:1.899
VKDR:0.483
Vehicle Kills:86
Kill Difference:160
Playtime:21.567 hours
Usage:1%
Score:0.204m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:41.079%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:411
V. Kills:135 302%
Deaths:961
KDR:0.428
Accuracy:47.114% C+
KPH:11.500 D
VKPH:3.800 D
S12 Renegade
C-
Kills:283
V. Kills:18 N/A
Deaths:353
KDR:0.802
Accuracy:29.187% D**
KPH:22.400 D-
VKPH:1.400 C-
Kills:694 (694 + 0)
Deaths:1,314
KDR:0.528
VKDR:0.116
Vehicle Kills:153
Kill Difference:620
Playtime:48.258 hours
Usage:1%
Score:0.225m
Score/min:78
Driving Accuracy:29.187%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:380
V. Kills:18 N/A
Deaths:109
KDR:3.486
Accuracy:26.318% D--
KPH:61.400 C+
VKPH:2.900 D--
M20 Wyvern
D
Kills:183
V. Kills:111 163%
Deaths:146
KDR:1.253
Accuracy:25.183% F
KPH:12.400 D
VKPH:7.500 D
Pelter Rocket Pod
C*
Kills:145
V. Kills:57 250%
Deaths:21
KDR:6.905
Accuracy:36.386% D*
KPH:52.800 C+
VKPH:20.700 C*
Kills:708 (0 + 708)
Deaths:276
KDR:2.565
VKDR:0.674
Vehicle Kills:186
Kill Difference:432
Playtime:23.697 hours
Usage:1%
Score:0.233m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:36.386%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 2,6392,62016,3090.161C*0.4527.511%C++12.71%C--5.4C+N/A16481.7h1.3B4.7B
Skorpios 2,6002,5784,3680.59D0.0224.871%D24.205%B+18D--N/A64143h11.5C+46.1C
XM98 1,9691,9671,7221.142C-0.5340.827%B+84.393%B**11.5DN/A37171.7h2.4C**5.9B+
NS-7 PDW 1,6691,6583,2500.51C--0.1025.193%C++16.828%C+13.1DN/A49126.8h14.3C**56.7B
Force-Blade 1,5671,55019,5700.079A++0.5340.968%B*N/A1.8AN/A7855.7h1.7B*4.1B++
Serpent VE92 1,4781,4512,8240.514C--0.0923.559%C+23.708%B++14.9DN/A7197.5h13.2C++56.2C*
Eridani SX5G 1,4321,4252,3000.62D-0.0125.705%C-22.105%C*19.4DN/A8873.4h12C+46.7C+
Artemis VX26 1,4301,4212,3840.596D0.0126.148%C27.797%B++18.5DN/A8276.7h12.2C++46.8C++
H-V45 1,4311,4092,8060.502C-0.1123.915%C+26.189%B++17.5DN/A7580.7h13.5C+56.6C++
VX6-7 1,3741,3502,9250.462C--0.1524.046%C+23.704%B+13.2DN/A37102.3h13.3C+55.2C++
Eridani SX5 1,3211,3141,9970.658C-0.0525.363%C+18.189%C+20DN/A9265.8h12C*47.3C*
MKV Suppressed 1,3091,3012,4210.537D0.0724.748%C+16.68%C-18.1DN/A8872h14.6C++58.9C++
Orion VS54 1,2881,2752,0490.622C-0.0121.243%C++29.412%B++20.6C-N/A12661.8h11.7B+55.2C++
NS-30 Vandal 1,2101,2071,9300.625D0.0235.033%B25.186%C+19.8D-N/A6361h5.3B+15.2B+
Damascus Edge 1,1711,16711,8410.099A+0.5139.444%B*1.628%D--3.2A+N/A11362.5h1.7B++4.2B+
Nyx VX31 1,1691,1631,6120.721C--0.1133.776%C+26.225%C21.3DN/A5154.7h5B14.8B+
Sirius SX12 1,1841,1621,4810.785C+0.1828.283%B++17.298%C+32C*N/A16536.3h13.3B+47B+
Terminus VX-9 1,1821,1592,4330.476D0.1325.384%C+26.402%C+16.9D-N/A5168.6h13.4C52.7C+
Zenith VX-5 1,0221,0071,9790.509D0.1026.163%C++20.159%C15.7DN/A4564.3h13.3C++51C*
NS-44 Commissioner 8788702,4450.356D0.2536.993%C++19.31%C9.8D-N/A3788.6h4.8D13.1C+
Solstice SF 8108011,9950.402D0.2121.836%C-22.597%B**9.4DN/A4485.2h15.7C72C
C-4 1,2116681,0800.619D0.0122.039%DN/A39.3D-31.9C*64517h2D9.3D-
Ghost 6266211,0110.614D0.0138.456%C+66.184%C+13.6D--N/A6845.6h2.4C+6.3C++
Corvus VA55 5585531,4380.385D0.2223.897%C+24.232%C*13.5DN/A7541h13.1C+54.7C++
Eidolon VE33 5555491,1480.478C-0.1329.796%B19.308%D-14.1C--N/A7538.9h8.8C**29.7B+
Lasher X2 5445341,1750.454D0.1521.016%D4.682%B13.7DN/A6838.9h16.6B++79.2C*
Pulsar C 5435341,2270.435C-0.1725.261%C++28.839%B**12.3DN/A7143.4h11.9C++47.1C*
Heartstring 5235112,1100.242D0.3744.65%C*22.114%C7.1D-N/A2372.1h4.6C+10.2C**
Hunter QCX 5075002,2690.22D0.3945.304%C++26%C+5.8DN/A2785.8h4.5C**10B
SVA-88 4864728020.589D0.0225.662%B+32.415%B**20.3D-N/A8023.2h12.2C+47.5C**
Solstice VE3 4464369380.465C-0.1422.014%C+21.101%C*9.9DN/A7344h14.9C**67.8C++
Tank Mine 8534274231.009D-0.4030.02%CN/A61.9D-61.7C+10166.9h2.5D-8.3D--
M40 Fury-F 5464119610.428D0.1847.114%C+N/A11.5D3.8D7435.6h14.3C30.3C
CAS 14-E 3983801093.486D2.8826.318%D--1.316%C-61.3C+2.9D--2036.2h23.6B++89.5C**
NS Campion 3443441,6530.208A**0.4036.671%B4.651%D7.6C+N/A2145.5h1.6B**4.5B+
Proximity Mine 341340665.152B+4.5453.746%AN/A109.7CN/A4473.1h1.8B3.4B**
Blueshift VM5 3393353360.997D0.3916.35%D19.105%C22.8DN/A11014.7h16.2C+99.2C+
Supernova PC 4523251671.946C-1.3443.36%D1.846%C15.2D5.9D18221.4h4.6B+10.7C*
The Slasher 3043025,3470.056C++0.5536.529%C++1.987%D--1.8CN/A9169h2B5.5B
NS Baron G5AE 3052995590.535D0.0744.52%C13.378%C18.7D-N/A8316h4.2C*9.3C+
S12 Renegade 3012833530.802C-0.1929.187%D**5.3%C+22.5D-1.4C-8912.6h3.4C++11.6D
Auraxium Slasher 2842833,9660.071C++0.5432.22%C++2.474%D-2.5C++N/A6112.6h1.6B**5.1B+
Blueshift VM5 2802772920.949D0.3416.367%D22.744%C**21.1DN/A10513.1h17.7C108.4C
Phobos VX86 2742675020.532D0.0851.22%D14.232%C16.7D--N/A7116h2.6C+5.1C+
Pulsar VS1 2492465550.443C--0.1623.101%C+25.61%B++13.2DN/A10718.6h15.4C+66.6C++
NS-15M AE 2432404610.521D0.0925.282%C+26.667%C+20.9D--N/A6311.5h13.2C-52.1C+
Spiker 2182165430.398D0.2125.399%D18.982%C16.6DN/A7913h9.5C+37.4C+
Cerberus 2162125260.403D0.2031.384%C+19.34%C17DN/A8212.5h7.7D-24.5C
Auraxium Force-Blade 2042022,2170.091A0.5233.266%C*1.98%D-3.1AN/A865h1.6B*4.9B+
NS-357 Underboss 2042014310.466C--0.1434.841%C+14.925%D-16.6DN/A7412.1h4.9D14.2C+
Frag Grenade 2021991199N/A198.3935.696%D*N/A284.3D-4.3C-16130.7h4.2C11.8D
Saron HRB-H 390194962.021D1.4156.56%C++2.062%B+20.2D--20.4C3209.6h35.7D--63.1D
NS-TMC-01 "His Regards" 1931924,3550.044B++0.5619.332%C-3.125%D1.4C*N/A3139.5h1.8B+9.5C**
Icikill 1941924,9630.039C0.5717.017%D--7.813%C1.3C+N/A7145.1h1.7B*9.9C+
NS Victory 1841831,8600.098B**0.5124.508%C-3.825%D3.2C+N/A857.1h1.8B+7.2B
M20 Wyvern 2941831461.253D0.6525.183%F6.011%B+12.4D7.5D13114.8h87.3C+346.9D--
Sticky Grenade 1841821182N/A181.3935.559%F-N/A455D--5D17150.4h2.9C--8.1D--
NS-11P 1781733630.477D0.1324.826%B+19.075%C+16.6DN/A7010.4h15.3C61.6C*
NS Harrower 1701701,3090.13A++0.4829.615%C+1.765%D-4.6C+N/A1537.2h1.8B+6.1B
VE-S Canis 1621612020.797C0.1931.497%B++28.571%B*26.8CN/A656h12.2C++38.9B
Saron HRB 245149682.191D1.5841.686%C1.342%C21.3C13.7C3227h20.3B+48.6B
NS-44 Commissioner AE 1491483130.473D0.1333.772%D--20.27%D23.5D-N/A696.3h3.8C11.3D
Pelter Rocket Pod 202145216.905C6.3036.386%D*N/A53.7C+21.1C*2552.7h16.6B+45.6C*
Comet VM2 1961413500.403D0.2041.001%C+4.965%B6.6D-2.6D8621.5h21.2C*51.7C*
Thanatos VE70 1381362770.491C-0.1245.139%B+12.5%D17DN/A1428h5.3C+11.6B
Phaseshift VX-S 1341331750.76D0.1527.005%D*80.451%B+10.3D-N/A4812.9h3C++11C+
Parallax VX3 1321311211.083C--0.4840.341%C*77.863%C+15.2DN/A1148.6h2.2C*5.4B
MAX Punch 1381309260.14C*0.4727.566%D*N/A2.5C++N/A1152h1.8C++6.7C+
Quasar VM1 1311291640.787C-0.1812.79%D9.302%F-10.2D--N/A7512.7h20D*156.6C
NS-61 Emissary 1181183420.345D0.2628.867%C++18.644%B8.4D-N/A2314h16C+55.3C++
M40 Fury 144116512.275D1.6745.216%B**N/A29.7D7.2C-2613.9h18.5C41C*
L100 Python AP 2541161101.055D0.4560.101%B+N/A16.8D--20B+3856.9h9.2D-15.4C--
Aphelion VEX-4H 238111601.85C1.2452.61%B*N/A22.7D--25.9C+2944.9h83.7D159.1C+
Supernova FPC 17091911D0.3961.175%B*6.593%M16.3D14.1C+5155.6h7D11.4C+
M12 Kobalt 9791263.5D-2.8916.956%C12.088%D*30.3D--2D1263h22.7C--134.1C+
L105 Zephyr 9891165.688C5.0845.865%B+N/A39.6C3D--1602.3h6.6C++14.4B
NS-44L Blackhand 90901810.497D0.1134.692%D-47.778%B+17.3CN/A1065.2h3.9B+11.2C++
Lasher X2 AE 90871760.494D0.1120.786%D*3.448%C+18.5D-N/A494.7h16.1B+77.3C+
Beamer VS3 87872660.327C--0.2825.074%C19.54%C9.8DN/A798.9h10.8C+42.9C+
Equinox VE2 Burst 75751580.475D0.1323.739%D26.667%C+16.3D--N/A1024.6h14.9D62.6C--
V10 7272651.108D-0.5036.693%D88.889%A18.9DN/A1003.8h2B+5.4C**
Lancer VS22 174693250.212D0.4056.462%DN/A6.1D-9.2D17011.4h35.5C62.9C
M20 Basilisk 10268790.861D-0.2531.981%D2.941%D*5.9D*2.9D*12111.6h131.8D412D-
Cosmos VM3 6966890.742D0.1315.466%C+18.182%C14D--N/A874.7h17.4D-112.6C+
Comet VM2 106661730.382D0.2351.157%B++1.515%D*7.9D4.8C+1278.4h26.1C*51.1B+
M60-G Bulldog 8163222.864D2.2641.079%B4.762%B**20.3D-5.8C1943.1h9.4D23C+
Solstice Burst 66631680.375D0.2324.165%C--33.333%A9.8D--N/A476.4h16.3D67.5C-
Spear Anti-Vehicle Phalanx Turret 10362163.875C-3.2735.895%D-3.226%C-41.3C*27.3B+6581.5h6.2B*17.2B+
Manticore SX40 61591360.434C--0.1732.436%B+18.644%C-14DN/A894.2h8.8C27.1C*
S1 110582540.228D-0.3852.946%C-3.448%C**10D--9C--3935.8h10.4F19.6D*
MANA Anti-Personnel Turret 5958431.349N/A0.7411.554%UN/A580U10U2572100.1h23.8T*206.2T*
M60-A Bulldog 5854262.077D1.4735.693%D--N/A12.6D-N/A1044.3h6.5C+18.3C--
Saron Laser Cannon 110544400.123C--0.4823.225%D**1.852%C2.1D--2.2D--5625.4h225.5D970.9F
Flare VE6 56531030.515D-0.0926.363%B++39.623%A*20.4D1.2A++3652.6h13.4D50.9C++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier51210.2h
Motion Spotter13012,1728.3h
Nano-Armor Kit727495,20340.5h
Decoy Grenade0840h
Anti-Vehicle MANA Turret92400.7h
Spawn Beacon1568,3708.4h
AE Nano-Armor Kit350247,53020.2h
Nanite Revive Grenade02,8900.8h
Medical Applicator1,422273,42031h
AE Medical Applicator21737,7014.5h
Deconstruction Tool37270.1h
Spitfire Auto-Turret163950.9h
Rampart Wall0610.8h
Ammunition Package1322,0952.4h
Medical Kit9395,82714.9h
Anti-Infantry MANA Turret171330.7h
Shield Recharging Field293600.4h
Recon Detection Device2179,82418.2h

Check the help document for the dictionary if you want to learn more about words used here.


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