Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Space Valman[] Valman
VS BR 144

KDR: 3.48

Score: 47.2m

Last Seen: May 31st, 2020 2:10 PM
- OFFLINE - 163.4 hour(s)

Battle Rank 120 (144 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Light PPA Saron Laser Cannon Flare VE6 Dual Photon Pods NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Valman



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,564,448 MLG Score: 4448
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.895%37.626%112548123550,9924.03386-0.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.321%1.673A++2.482A**-0.333C-HEAD ++ (~22.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.631B+8.20.427B19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.199%1.533%827512786,525102632116.35346203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.63%-0.004C+-0.032C+0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.404B360.324C*60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.15%4.093%243512781,1248445661.33175198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.562%1.083B**1.033B**-0.535

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.40.566B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.941%2.892%6381412694,08087118484.68427221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%0.249C++-0.397C--0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.785B++10.10.75B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.489%81.587%638712765,15499055.20081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%1.588A+0.936B*-0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.603B+1.80.437B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.851%19.961%638312801,03298431.04772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.773%1.504A+0.986B*-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.30.537B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m276%723 (43.4k)561 (33.7k)3.4790980,43323,1193.71647144 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283697829.35%30.515%89603:3836

12% Combat Medic19% Engineer29% Heavy Assault14% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 8:05 PMApr 24th, 2017 7:30 PMJun 5th, 2020 10:22 AM (2d) (PST)May 31st, 2020 10:10 AM (7d) (PST)May 31st, 2020 10:10 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9551647910.9570.2750.2922.9340.1064448

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,3059,84147,464571718176633,666

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1401.2h/58.4d 5,488 24,544 21,218 246.6k 1,113 5,131 8,942 80.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:7,393
Deaths:1,532
KDR:4.826
Accuracy:28.715% C**
HSR:43.190% A
Orion VS54
A+
Kills:4,137
Deaths:1,074
KDR:3.852
Accuracy:27.298% B**
HSR:37.588% A+
SVA-88
B*
Kills:2,340
Deaths:843
KDR:2.776
Accuracy:27.231% B+
HSR:34.017% B*
Flare VE6
B+
Kills:1,395
Deaths:521
KDR:2.678
Accuracy:26.788% B+
HSR:23.656% C
NS-15M2
B++
Kills:1,337
Deaths:388
KDR:3.446
Accuracy:29.204% B++
HSR:26.776% C+
VX29 Polaris
B*
Kills:1,337
Deaths:332
KDR:4.027
Accuracy:29.765% B*
HSR:29.095% B+
Pulsar LSW
C*
Kills:1,337
Deaths:498
KDR:2.685
Accuracy:25.986% C*
HSR:23.859% C
NS-15M AE
B+
Kills:1,337
Deaths:332
KDR:4.027
Accuracy:29.552% B+
HSR:28.422% C+
NS-15MP
A+
Kills:1,171
Deaths:255
KDR:4.592
Accuracy:29.288% C++
HSR:46.627% A+
NSX Naginata
A*
Kills:1,158
Deaths:267
KDR:4.337
Accuracy:29.427% B**
HSR:47.668% A*
Ursa
A*
Kills:682
Deaths:134
KDR:5.090
Accuracy:29.945% B**
HSR:41.496% A*
NS-15MG
A+
Kills:631
Deaths:94
KDR:6.713
Accuracy:29.140% B+
HSR:44.849% A+
VE-H Maw
B**
Kills:322
Deaths:43
KDR:7.488
Accuracy:29.395% B+
HSR:37.888% B**
Kills:24,577
Deaths (as Heavy Assault):6,313
Deaths (to Heavy Assaults):6,659
KDR:3.89308
Kill Difference:18,264
Playtime:407.013 hours
Usage:29%
Score:16.848m
Score/min:690
Accuracy (listed only):28.595%
HSR (listed only):35.779%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,273
Deaths:641
KDR:1.986
Accuracy:27.824% B+
HSR:18.775% C
Sirius SX12
M
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:31.710% A
HSR:37.128% M
VE-S Canis
M
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A+
HSR:47.607% M
VX6-7
M
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.777% B**
HSR:40.120% M
Eridani SX5G
C*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% C*
HSR:16.195% D
Zenith VX-5
A+
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:31.906% B**
HSR:31.416% A+
NS Baron G5AE
B+
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B+
HSR:13.535% C-
NS-11C
M
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:30.806% B**
HSR:36.552% M
Eridani SX5
M
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B*
HSR:41.466% M
Pulsar C
A+
Kills:1,157
Deaths:441
KDR:2.624
Accuracy:29.690% B++
HSR:33.535% A+
MKV Suppressed
M
Kills:868
Deaths:279
KDR:3.111
Accuracy:31.937% B**
HSR:38.710% M
Phobos VX86
B
Kills:857
Deaths:382
KDR:2.243
Accuracy:61.606% C++
HSR:19.370% B
NSX Tanto
B**
Kills:542
Deaths:114
KDR:4.754
Accuracy:32.137% B*
HSR:33.579% B**
Solstice VE3
B+
Kills:191
Deaths:134
KDR:1.425
Accuracy:25.950% B+
HSR:19.895% C+
NSX Tengu
A*
Kills:165
Deaths:75
KDR:2.200
Accuracy:45.538% B**
HSR:38.182% A*
Thanatos VE70
A+
Kills:115
Deaths:71
KDR:1.620
Accuracy:54.782% A
HSR:23.478% A+
Zenith VX-5AE
B*
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.268% B+
HSR:31.579% B*
Deimos VA29
B*
Kills:60
Deaths:33
KDR:1.818
Accuracy:56.522% D
HSR:21.667% B*
Kills:14,632
Deaths (as Light Assault):4,993
Deaths (to Light Assaults):4,641
KDR:2.9305
Kill Difference:9,639
Playtime:344.026 hours
Usage:25%
Score:11.958m
Score/min:579
Accuracy (listed only):37.647%
HSR (listed only):30.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,273
Deaths:641
KDR:1.986
Accuracy:27.824% B+
HSR:18.775% C
VX6-7
M
Kills:1,169
Deaths:283
KDR:4.131
Accuracy:31.777% B**
HSR:40.120% M
Zenith VX-5
A+
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:31.906% B**
HSR:31.416% A+
NS Baron G5AE
B+
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B+
HSR:13.535% C-
NS-11C
M
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:30.806% B**
HSR:36.552% M
Pulsar C
A+
Kills:1,157
Deaths:441
KDR:2.624
Accuracy:29.690% B++
HSR:33.535% A+
Phobos VX86
B
Kills:857
Deaths:382
KDR:2.243
Accuracy:61.606% C++
HSR:19.370% B
NSX Tanto
B**
Kills:542
Deaths:114
KDR:4.754
Accuracy:32.137% B*
HSR:33.579% B**
Solstice VE3
B+
Kills:191
Deaths:134
KDR:1.425
Accuracy:25.950% B+
HSR:19.895% C+
Eidolon VE33
M++
Kills:167
Deaths:70
KDR:2.386
Accuracy:37.958% A
HSR:50.299% M++
Thanatos VE70
A+
Kills:115
Deaths:71
KDR:1.620
Accuracy:54.782% A
HSR:23.478% A+
Zenith VX-5AE
B*
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.268% B+
HSR:31.579% B*
Deimos VA29
B*
Kills:60
Deaths:33
KDR:1.818
Accuracy:56.522% D
HSR:21.667% B*
Kills:9,092
Deaths (as Engineer):3,378
Deaths (to Engineers):4,273
KDR:2.69153
Kill Difference:5,714
Playtime:271.786 hours
Usage:19%
Score:8.689m
Score/min:533
Accuracy (listed only):38.976%
HSR (listed only):28.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,179
Deaths:363
KDR:3.248
Accuracy:31.648% A
HSR:39.016% A*
Sirius SX12
M
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:31.710% A
HSR:37.128% M
VE-S Canis
M
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A+
HSR:47.607% M
Eridani SX5G
C*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% C*
HSR:16.195% D
CME
M*
Kills:1,162
Deaths:317
KDR:3.666
Accuracy:32.075% B*
HSR:50.430% M*
NS Baron G5AE
B+
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B+
HSR:13.535% C-
NS-11A
M*
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:30.308% B**
HSR:50.862% M*
Pulsar VS1
M
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:31.159% A
HSR:41.379% M
Terminus VX-9
A*
Kills:1,160
Deaths:385
KDR:3.013
Accuracy:32.429% B**
HSR:46.724% A*
Eridani SX5
M
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B*
HSR:41.466% M
NS-11P
B**
Kills:1,148
Deaths:421
KDR:2.727
Accuracy:29.970% B**
HSR:29.094% B++
MKV Suppressed
M
Kills:868
Deaths:279
KDR:3.111
Accuracy:31.937% B**
HSR:38.710% M
Phobos VX86
B
Kills:857
Deaths:382
KDR:2.243
Accuracy:61.606% C++
HSR:19.370% B
Corvus VA55
M+
Kills:189
Deaths:59
KDR:3.203
Accuracy:33.230% A+
HSR:44.974% M+
NSX Tengu
A*
Kills:165
Deaths:75
KDR:2.200
Accuracy:45.538% B**
HSR:38.182% A*
Darkstar
M**
Kills:131
Deaths:39
KDR:3.359
Accuracy:29.209% C**
HSR:51.908% M**
Thanatos VE70
A+
Kills:115
Deaths:71
KDR:1.620
Accuracy:54.782% A
HSR:23.478% A+
NSX "Networked" Yumi
A++
Kills:95
Deaths:47
KDR:2.021
Accuracy:26.654% D
HSR:50.526% A++
NSX Yumi
A++
Kills:72
Deaths:28
KDR:2.571
Accuracy:28.468% C++
HSR:43.056% A++
H-V45 AE
B*
Kills:62
Deaths:19
KDR:3.263
Accuracy:32.265% B++
HSR:37.097% B*
Deimos VA29
B*
Kills:60
Deaths:33
KDR:1.818
Accuracy:56.522% D
HSR:21.667% B*
Kills:15,417
Deaths (as Combat Medic):5,096
Deaths (to Combat Medics):2,772
KDR:3.02531
Kill Difference:10,321
Playtime:163.113 hours
Usage:12%
Score:4.952m
Score/min:506
Accuracy (listed only):36.843%
HSR (listed only):37.257%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:1,243
Deaths:911
KDR:1.364
Accuracy:39.179% C*
HSR:23.411% C+
Ghost
B*
Kills:1,192
Deaths:303
KDR:3.934
Accuracy:46.004% B*
HSR:78.440% B*
Sirius SX12
M
Kills:1,177
Deaths:278
KDR:4.234
Accuracy:31.710% A
HSR:37.128% M
VE-S Canis
M
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A+
HSR:47.607% M
Eridani SX5G
C*
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% C*
HSR:16.195% D
NS-357 Underboss
B*
Kills:1,166
Deaths:610
KDR:1.911
Accuracy:41.535% B+
HSR:30.618% B*
Phantom VA23
A*
Kills:1,164
Deaths:238
KDR:4.891
Accuracy:42.816% B**
HSR:52.062% A*
Parallax VX3
B+
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:42.750% B+
HSR:82.530% B+
V10
A
Kills:1,160
Deaths:82
KDR:14.146
Accuracy:49.741% B**
HSR:89.483% A
Eridani SX5
M
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B*
HSR:41.466% M
XM98
B**
Kills:1,159
Deaths:201
KDR:5.766
Accuracy:44.667% B*
HSR:85.332% B**
MKV Suppressed
M
Kills:868
Deaths:279
KDR:3.111
Accuracy:31.937% B**
HSR:38.710% M
NS-44L Blackhand
B**
Kills:696
Deaths:169
KDR:4.118
Accuracy:43.346% C++
HSR:56.753% B**
NSX Tomoe
A
Kills:503
Deaths:132
KDR:3.811
Accuracy:31.854% B+
HSR:52.485% A
Nyx VX31
M
Kills:445
Deaths:95
KDR:4.684
Accuracy:40.564% B*
HSR:55.281% M
Spiker
A*
Kills:441
Deaths:219
KDR:2.014
Accuracy:34.172% B+
HSR:38.549% A*
NS-44P Commissioner
A
Kills:310
Deaths:145
KDR:2.138
Accuracy:46.200% B
HSR:40.968% A
VA39 Spectre
A++
Kills:287
Deaths:83
KDR:3.458
Accuracy:44.923% A++
HSR:36.237% C+
Artemis VX26
A*
Kills:248
Deaths:74
KDR:3.351
Accuracy:33.168% B**
HSR:39.516% A*
Beamer VS3
A+
Kills:216
Deaths:129
KDR:1.674
Accuracy:30.979% B+
HSR:34.722% A+
NSX Tengu
A*
Kills:165
Deaths:75
KDR:2.200
Accuracy:45.538% B**
HSR:38.182% A*
Cerberus
B*
Kills:118
Deaths:93
KDR:1.269
Accuracy:29.526% C-
HSR:32.203% B*
Parsec VX3-A
A++
Kills:111
Deaths:15
KDR:7.400
Accuracy:45.916% B+
HSR:90.090% A++
NSX Daimyo
B++
Kills:83
Deaths:19
KDR:4.368
Accuracy:46.798% B++
HSR:96.386% B+
Kills:17,411
Deaths (as Infiltrator):5,435
Deaths (to Infiltrators):3,072
KDR:3.2035
Kill Difference:11,976
Playtime:195.927 hours
Usage:14%
Score:4.444m
Score/min:378
Accuracy (listed only):39.294%
HSR (listed only):51.431%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:136
Deaths:21
KDR:6.476
Accuracy:22.065% B
HSR:37.500% M+
Blueshift VM5
M*
Kills:132
Deaths:21
KDR:6.286
Accuracy:23.123% B+
HSR:41.667% M*
Quasar VM1
B**
Kills:80
Deaths:38
KDR:2.105
Accuracy:22.284% B**
HSR:17.500% C
Comet VM2
A
Kills:68
Deaths:47
KDR:1.447
Accuracy:55.157% A
HSR:4.412% C++
Kills:416
Deaths (as MAX Suit):63.500
Deaths (to MAX Suits):1,131
KDR:6.55118
Kill Difference:352.500
Playtime:9.452 hours
Usage:1%
Score:0.280m
Score/min:494
Accuracy (listed only):30.657%
HSR (listed only):25.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,992
V. Kills:125 N/A
Deaths:166
KDR:12
Accuracy:51.071% A
KPH:110.700 A+
VKPH:6.900 A
Saron Laser Cannon
B**
Kills:1,574
V. Kills:1,448 109%
Deaths:562
KDR:2.801
Accuracy:32.312% C++
KPH:20.400 B+
VKPH:18.800 B**
Dual Photon Pods
A++
Kills:1,363
V. Kills:188 N/A
Deaths:56
KDR:24.339
Accuracy:64.784% A
KPH:203 A++
VKPH:28 B+
Maelstrom Turbo Laser
A++
Kills:881
V. Kills:718 123%
Deaths:194
KDR:4.541
Accuracy:37.698% B**
KPH:31.800 B*
VKPH:25.900 A++
Antares LC
A+
Kills:616
V. Kills:611 101%
Deaths:133
KDR:4.632
Accuracy:36.722% B*
KPH:30.100 B+
VKPH:29.800 A+
Hornet Missiles
M+
Kills:129
V. Kills:135 95%
Deaths:12
KDR:10.750
Accuracy:69.297% B*
KPH:115.600 B++
VKPH:121 M+
Kills:6,555 (5,063 + 0)
Deaths:1,123
KDR:5.837
VKDR:2.872
Vehicle Kills:3,225
Kill Difference:5,432
Playtime:151.210 hours
Usage:11%
Score:4.632m
Score/min:511
Piloting Accuracy:36.722%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:1,056
V. Kills:1,128 94%
Deaths:131
KDR:8.061
Accuracy:29.600% D--
KPH:42.600 C+
VKPH:45.500 B**
CAS30 Tank Buster
A++
Kills:715
V. Kills:708 101%
Deaths:171
KDR:4.181
Accuracy:55.769% B*
KPH:18.300 A+
VKPH:18.200 A++
L105 Zephyr
A++
Kills:78
V. Kills:6 N/A
Deaths:4
KDR:19.500
Accuracy:60.849% A++
KPH:67.300 B+
VKPH:5.200 C-
AP30 Shredder
C**
Kills:73
V. Kills:91 79%
Deaths:14
KDR:5.214
Accuracy:37.762% B+
KPH:21.700 D
VKPH:27 C**
Kills:1,922 (715 + 1,207)
Deaths:320
KDR:6.006
VKDR:6.041
Vehicle Kills:1,933
Kill Difference:1,602
Playtime:68.289 hours
Usage:5%
Score:2.078m
Score/min:507
Piloting Accuracy:55.769%
Gunner Accuracy:37.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:407
V. Kills:241 168%
Deaths:60
KDR:6.783
Accuracy:57.232% C++
KPH:33.800 C+
VKPH:20 C++
C75 Viper
B*
Kills:183
V. Kills:36 N/A
Deaths:10
KDR:18.300
Accuracy:45.687% B+
KPH:54 B*
VKPH:10.600 B+
L100 Python HESH
A++
Kills:99
V. Kills:11 N/A
Deaths:2
KDR:49.500
Accuracy:55.738% B++
KPH:107.100 A++
VKPH:11.900 B*
Kills:689 (689 + 0)
Deaths:72
KDR:9.569
VKDR:4
Vehicle Kills:288
Kill Difference:617
Playtime:16.370 hours
Usage:1%
Score:0.421m
Score/min:428
Driving Accuracy:55.738%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:316
V. Kills:241 131%
Deaths:45
KDR:7.022
Accuracy:50.836% C
KPH:26.300 C+
VKPH:20.100 B++
Proton II PPA
B+
Kills:123
V. Kills:7 N/A
Deaths:9
KDR:13.667
Accuracy:27.264% C**
KPH:78.600 B+
VKPH:4.500 C**
Supernova PC
B*
Kills:119
V. Kills:37 313%
Deaths:17
KDR:7
Accuracy:57.738% B*
KPH:32.600 B+
VKPH:10.200 C*
Saron HRB
B+
Kills:73
V. Kills:59 122%
Deaths:17
KDR:4.294
Accuracy:54.437% B**
KPH:26.800 C+
VKPH:21.700 B+
E540 Halberd
C+
Kills:61
V. Kills:35 169%
Deaths:7
KDR:8.714
Accuracy:50.623% C*
KPH:29.100 C-
VKPH:16.700 C+
Kills:692 (435 + 257)
Deaths:95
KDR:7.284
VKDR:3.989
Vehicle Kills:379
Kill Difference:597
Playtime:22.041 hours
Usage:2%
Score:0.714m
Score/min:540
Driving Accuracy:57.738%
Gunner Accuracy:50.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:472
V. Kills:29 N/A
Deaths:25
KDR:18.880
Accuracy:43.926% B+
KPH:218.200 A*
VKPH:13.400 A++
M40 Fury-H
A**
Kills:167
V. Kills:18 N/A
Deaths:8
KDR:20.875
Accuracy:43.084% C+
KPH:209.400 A**
VKPH:22.600 B++
M12 Kobalt-H
M*
Kills:137
V. Kills:3 N/A
Deaths:2
KDR:68.500
Accuracy:33.053% A*
KPH:362.100 M*
VKPH:7.900 B*
E540 Halberd-H
A*
Kills:128
V. Kills:49 256%
Deaths:6
KDR:21.333
Accuracy:61.497% B+
KPH:99.100 A*
VKPH:37.900 A++
Kills:904 (0 + 904)
Deaths:41
KDR:22.049
VKDR:2.415
Vehicle Kills:99
Kill Difference:863
Playtime:4.631 hours
Usage:0%
Score:0.212m
Score/min:763
Driving Accuracy:N/A%
Gunner Accuracy:61.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:273
V. Kills:68 396%
Deaths:25
KDR:10.920
Accuracy:47.142% B**
KPH:103 A+
VKPH:25.600 A**
M40 Fury
A**
Kills:232
V. Kills:21 N/A
Deaths:25
KDR:9.280
Accuracy:47.550% B**
KPH:113.100 A**
VKPH:10.200 C++
M12 Kobalt
B+
Kills:102
V. Kills:4 N/A
Deaths:4
KDR:25.500
Accuracy:20.284% C++
KPH:96.200 B+
VKPH:3.800 C++
M20 Basilisk
A++
Kills:63
V. Kills:21 286%
Deaths:14
KDR:4.500
Accuracy:50.277% B**
KPH:45.200 A++
VKPH:15.100 A++
Kills:670 (0 + 670)
Deaths:68
KDR:9.853
VKDR:1.676
Vehicle Kills:114
Kill Difference:602
Playtime:7.158 hours
Usage:1%
Score:0.436m
Score/min:1,015
Driving Accuracy:N/A%
Gunner Accuracy:50.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:103
V. Kills:7 N/A
Deaths:61
KDR:1.689
Accuracy:52.780% C**
KPH:29.600 B
VKPH:2 D--
Kills:103 (103 + 0)
Deaths:61
KDR:1.689
VKDR:0.115
Vehicle Kills:7
Kill Difference:42
Playtime:3.481 hours
Usage:0%
Score:0.029m
Score/min:141
Driving Accuracy:52.780%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4467,3931,5324.826B+1.3528.715%C**43.19%A100.7B+N/A33173.4h8.6B**29.8B++
Orion VS54 4,1734,1371,0743.852B*0.3727.298%B**37.588%A+91.7A++N/A48245.1h8.7B**31.7C*
SVA-88 2,3542,3408432.776B+0.7027.231%B+34.017%B*82.7B*N/A35928.3h9.2B*33.9B+
Light PPA 2,1171,99216612B**8.5251.071%A1.004%C110.7A+6.9A49718h8.4B++16.5B++
Saron Laser Cannon 3,0221,5745622.801C++0.6832.312%C++2.033%C+20.4B+18.8B**41077.2h81.9B+253.5B++
Flare VE6 1,4011,3955212.678B*0.8026.788%B+23.656%C81.6B*N/A35917.1h8.9B+33.2B+
Dual Photon Pods 1,5511,3635624.339A*20.8664.784%A1.467%B203.4A++28.1B+11836.7h10.9A16.8B**
NS-15M2 1,3401,3373883.446B++0.0329.204%B++26.776%C+101.3AN/A46313.2h9.1B**31B++
VX29 Polaris 1,3531,3373324.027A++0.5529.765%B*29.095%B+106.1A+1.3B*63912.6h9.3B*31.3B++
Pulsar LSW 1,3421,3374982.685B*0.7925.986%C*23.859%C85.7B*N/A44215.6h9.5B*36.6B+
NS-15M AE 1,3431,3373324.027B*0.5529.552%B+28.422%C+94.8B++N/A85414.1h9.7B++32.9B+
Serpent VE92 1,2761,2736411.986B+1.4927.824%B+18.775%C48.6BN/A19826.2h9.5B**34B++
NS-44 Commissioner 1,2491,2439111.364C**2.1239.179%C*23.411%C+54.3B+N/A22722.9h3B*7.8B+
C-4 1,7141,2034812.501B+0.9829.491%B+N/A116.8B+49.6A148410.3h1.3C**4.4B+
Ghost 1,1931,1923033.934C*0.4546.004%B*78.44%B*60.5B+N/A24019.7h1.8B++3.8B++
H-V45 1,1871,1793633.248B++0.2331.648%A39.016%A*89.3A++N/A34713.2h8.3A++26.3A
Sirius SX12 1,1831,1772784.234A*0.7531.71%A37.128%M74AN/A24115.9h8.8A27.6B*
NS-15MP 1,1831,1712554.592B*1.1129.288%C++46.627%A+98.4B+1C+34911.9h8.4B**28.7B++
VE-S Canis 1,1801,1701468.014S4.5337.909%A+47.607%M156M1.3B+3587.5h7.6B**20B++
VX6-7 1,1761,1692834.131A0.6531.777%B**40.12%M83.5AN/A24114h8.2B*25.9B*
Eridani SX5G 1,1711,1676021.939C*1.5429.97%C*16.195%D46.7CN/A20925h9.7B+32.4B+
NS-357 Underboss 1,1711,1666101.911B++1.5741.535%B+30.618%B*75.7B++N/A26015.4h3.3B*8.1B++
Zenith VX-5 1,1731,1653573.263A++0.2231.906%B**31.416%A+64B++N/A18818.2h9.2B**28.7B**
Phantom VA23 1,1711,1642384.891B1.4142.816%B**52.062%A*86.9AN/A19613.4h3.2A7.4B**
CME 1,1681,1623173.666M*0.1932.075%B*50.43%M*80.7A++N/A20614.4h8.7A++27B**
Parallax VX3 1,1631,1622325.009C**1.5342.75%B+82.53%B+57.2B**N/A24420.3h1.7B*4B++
NS Baron G5AE 1,1601,1605622.064B+1.4254.466%B+13.535%C-59.8C**N/A41919.4h3.3B*6.1C+
NS-11A 1,1661,1602884.028A0.5530.308%B**50.862%M*70.7B**N/A18716.4h8.1A++26.8A
NS-11C 1,1661,1602734.249M0.7730.806%B**36.552%M70.7A+N/A22916.4h8.9A28.9B*
Pulsar VS1 1,1691,1603972.922A++0.5631.159%A41.379%M64.1A+N/A19118.1h8.6A++27.7A
Terminus VX-9 1,1661,1603853.013B+0.4732.429%B**46.724%A*73.9B*N/A24115.7h8.3A+25.6B**
V10 1,1601,1608214.146M**10.6749.741%B**89.483%A73AN/A18315.9h1.5B**3B**
Eridani SX5 1,1681,1603053.803A++0.3231.857%B*41.466%M76.3B**N/A21415.2h8A25.1B*
XM98 1,1611,1592015.766A++2.2944.667%B*85.332%B**61.6A+N/A24318.8h1.7B**3.9B**
NSX Naginata 1,1671,1582674.337M0.8629.427%B**47.668%A*87.7B**N/A20313.2h8.1B**27.6B*
Pulsar C 1,1681,1574412.624B+0.8629.69%B++33.535%A+43.3C*N/A16226.7h8.3B**28B*
NS-11P 1,1581,1484212.727B**0.7529.97%B**29.094%B++80.8A+N/A43514.2h10B**33.3B**
M60-A Bulldog 1,3071,1205918.983B**15.5043.537%B+1.161%C56.9B+9.5B27519.7h4.8B+11B+
C150 Dalton 2,1841,0561318.061C+4.5829.6%D--N/A42.6C+45.5B**81924.8h3.7C++12.4C
NS Decimator 1,5739386401.466C*2.0152.668%D*1.812%C39.6C+26.8B**68023.7h4.6C+8.7C
Maelstrom Turbo Laser 1,5998811944.541B++1.0637.698%B**2.838%C++31.8B*25.9A++42827.7h57.2B++151.7B*
MKV Suppressed 8778682793.111A*0.3731.937%B**38.71%M62B*N/A23214h9.7B**30.3B++
Phobos VX86 8608573822.243B++1.2461.606%C++19.37%B56.4C++N/A21415.2h2B++3.3B+
CAS30 Tank Buster 1,4237151714.181B**0.7055.769%B*N/A18.3A+18.2A++31639h33.4B*59.8B*
NS-44L Blackhand 6996961694.118A*0.6443.346%C++56.753%B**84.9A**N/A2418.2h3.2B*7.3B+
Ursa 6856821345.09M**1.6129.945%B**41.496%A*106.6A++N/A4596.4h7.4A24.9B*
NS-15MG 635631946.713S3.2329.14%B+44.849%A+106.9B*N/A2315.9h8.7B**30B++
Antares LC 1,2276161334.632B*1.1536.722%B*1.786%C+30B+29.8A+68920.5h80.7B+219.7B+
The Slasher 64460011,3310.053C++3.4321.057%D--4.833%D1CN/A5572h2.3C+10.9C+
NSX Tanto 5455421144.754M++1.2732.137%B*33.579%B**68.6B*N/A1897.9h9.2B**28.7B*
Plasma Grenade 5125091509N/A505.5244.351%CN/A462.7C-2.7D21071.1h3.5C+7.9C+
NSX Tomoe 5035031323.811B**0.3331.854%B+52.485%A75.1B**N/A1816.7h9.1A28.6B*
Proton II PPA-H 5014722518.88B15.4043.926%B+1.907%B214.5A*13.2A++7332.2h7.1B++16.2B*
Sticky Grenade 4514481448N/A444.5254.106%C++N/A1493.3B*10C100120.3h1.3B*2.4B++
Nyx VX31 445445954.684B*1.2040.564%B*55.281%M78.1B**N/A1895.7h3.5A++8.7B**
Spiker 4424412192.014B++1.4734.172%B+38.549%A*95.9A++N/A3194.6h6.1B**17.9B**
L100 Python AP 648407606.783C+3.3057.232%C++6.143%A*33.6C+19.9C++41212.1h5.4C*9.5C*
Force-Blade 3293294,3600.075A3.4049.66%A+N/A1.8B*N/A7186.4h2B+4B+
VE-H Maw 324322437.488S4.0129.395%B+37.888%B**119.3A+N/A3282.7h8.1B*27.4B+
Supernova FPC 557316457.022C+3.5450.836%C4.747%A+26.3C+20.1B++57112h4.8C++9.5C+
NS-44P Commissioner 3103101452.138B+1.3446.2%B40.968%A86.1B+N/A2193.6h2.7B*5.9B+
Auraxium Slasher 3112974,4470.067C+3.4125.4%C-7.744%C+1.5C+N/A6199h2C**7.8C*
VA39 Spectre 288287833.458B+0.0244.923%A++36.237%C+63.8A*N/A2124.5h3.7B**8.2B**
M40 Fury 3412732510.92C**7.4447.142%B**N/A101.1A+25.2A*12092.7h14C+29.7B+
Artemis VX26 248248743.351B++0.1333.168%B**39.516%A*63.6B*N/A3933.9h7.8A+23.6A
Lasher X2 239237912.604A0.8836.941%B**2.532%D57.8B++N/A2614.1h13.5A36.6B*
Anti-Vehicle Grenade 2912351235N/A231.5254.866%C**N/A470C*112C*50790.5h4.6B+8.4B+
M40 Fury 253232259.28C*5.8047.55%B**3.879%M110.5A*10C++12902.1h10.7B+22.4B*
Tank Mine 398227713.197C++0.2837.64%C++N/A162.1B**122.1A++37671.4h2.2C--5.9C+
Beamer VS3 2162161291.674B**1.8130.979%B+34.722%A+55.4B*N/A2473.9h6.3B**20.2B*
Solstice VE3 1911911341.425B++2.0525.95%B+19.895%C+29.4C*N/A3676.5h10.5B*40.4C*
Corvus VA55 190189593.203A*0.2833.23%A+44.974%M+67.5A+N/A3522.8h7.9A+23.9A
C75 Viper 2191831018.3A*14.8245.687%B+1.093%C53.8B*10.6B+4883.4h8.7B++19B++
Eidolon VE33 168167702.386B+1.0937.958%A50.299%M++49.1B++N/A2783.4h6B*15.8B*
M40 Fury-H 185167820.875B17.4043.084%C+1.198%C+208.8A**22.5B++7360.8h6.8B+15.8B+
NSX Tengu 169165752.2B*1.2845.538%B**38.182%A*75B**1.8A*2092.2h8.2B**17.9B*
S1 2261401191.176B+2.3058.231%C+4.286%B*25.9C+15.9C*5625.4h7.1C12.2C+
M12 Kobalt-H 140137268.5A++65.0233.053%A*24.088%A342.5M++7.5B++7680.4h10.9B**33A
Blueshift VM5 139136216.476A++3.0022.065%B37.5%M+61.8A1.4B**2832.2h11.5A51.9B++
Blueshift VM5 135132216.286A+2.8123.123%B+41.667%M*60B**1.4B**2372.2h12.4B**53.5B++
Darkstar 131131393.359A0.1229.209%C**51.908%M**81.9B**N/A2491.6h9.2A+31.6B**
Hornet Missiles 2641291210.75B+7.2769.297%B*N/A117.3B*122.7M+24461.1h13.7D19.7C+
E540 Halberd-H 177128621.333B+17.8561.497%B+3.125%B**98.5A*37.7A++8221.3h5.4C*8.8B+
Proton II PPA 130123913.667C+10.1927.264%C**3.252%A76.9B+4.4C*3341.6h6.8B++24.8B*
Supernova PC 156119177C+3.5257.738%B*1.681%C-33.1B+10.3C*3093.6h4.5C**7.9B+
Cerberus 122118931.269C++2.2129.526%C-32.203%B*35.8C+1.2B*2063.3h6.2C+20.9C+
Thanatos VE70 115115711.62B+1.8654.782%A23.478%A+46B+N/A3592.5h4B+7.4B*
Parsec VX3-A 111111157.4B3.9245.916%B+90.09%A++111A*N/A3961h1.5B**3.2B**
Hunter QCX 1141091520.717C+2.7645.95%C*10.092%D--27.9B**1.3C1513.9h3B+6.6B+
M40 Fury-F 110103611.689C+1.7952.78%C**N/A29.4B2D--1413.5h7.3B+13.8B*
M12 Kobalt 106102425.5C**22.0220.284%C++25.49%A+92.7B+3.6C+6861.1h16.7B+82.2C**
L100 Python HESH 11099249.5A*46.0255.738%B++2.02%B+110A*12.2B*4230.9h2.4B4.3B++
NSX "Networked" Yumi 9895472.021C*1.4626.654%D50.526%A++73.1B2.3C+2211.3h10.6C39.6C
Lancer VS22 17289671.328C++2.1566.945%B++N/A17.8C+16.6C++3855h18C*26.9C**
NSX Daimyo 8383194.368C*0.8946.798%B++96.386%B+83B+N/A1831h2.3C**4.9B+
Quasar VM1 8080382.105C*1.3722.284%B**17.5%C34.8B+N/A3052.3h12B++53.9B+
L105 Zephyr 8478419.5B*16.0260.849%A++N/A65B+5C-3261.2h6.4C+10.6B++
Zenith VX-5AE 7776174.471A+0.9931.268%B+31.579%B*84.4B**1.1C+3550.9h9.8B++31.2B++
AP30 Shredder 16473145.214C1.7337.762%B+2.74%B+21.5D26.8C**4843.4h151.3F400.6D--
Saron HRB 13273174.294C0.8154.437%B**2.74%B**27C+21.9B+7312.7h23C42.3B+
NSX Yumi 7272282.571B+0.9128.468%C++43.056%A++72AN/A1481h9.3B++32.7B++
Spear Anti-Vehicle Phalanx Turret 12671116.455C2.9854.982%B*2.817%C--54.6B+42.3A+9441.3h6.6B+12B+
Comet VM2 9268471.447B+2.0355.157%A4.412%C++17.4B++6.2B*2243.9h16.3B+29.5B+
Nemesis VSH9 11063421.5B**1.9871.098%B**3.175%C**19.1C+14.2C*6363.3h9.3D13C+
M20 Basilisk 8463144.5B1.0250.277%B**7.937%B*45A++15A++4861.4h53.4B+106.2B**
H-V45 AE 6262193.263B++0.2232.265%B++37.097%B*77.5B+N/A2020.8h9.7B++30.2B++
E540 Halberd 966178.714C+5.2350.623%C*1.639%C-29C-16.7C+6622.1h6.7D-13.1C
Deimos VA29 6060331.818B1.6656.522%D21.667%B*54.5C+N/A3991.1h2B+3.5C*
Blackheart 5656381.474B2.0144.04%C+26.786%C+43.1C**N/A1801.3h2.4B+5.4B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit190258,77926.8h
Spawn Beacon392,2201.8h
Nanite Revive Grenade07690.2h
Medical Applicator13676,1606.2h
Restoration Kit163010.5h
Motion Spotter37910.6h
Shield Recharging Field41370.1h
Recon Detection Device212,4223.2h
Ammunition Package124730.4h
Medical Kit1,0528,98817h
Anti-Infantry MANA Turret2790.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 2.73s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.