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Space Valman[] Valman
VS BR 142

KDR: 3.48

Score: 45.3m

Last Seen: Feb 23rd, 2019 7:23 PM
- OFFLINE - 449.2 hour(s)

Battle Rank 120 (142 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Light PPA Saron Laser Cannon Dual Photon Pods NS-15M AE NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,408,073 MLG Score: 4323
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.823%37.396%11154798847,4923.99832-0.514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.415%1.703A++2.562A**-0.401C--HEAD ++ (~22.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.632B+8.20.425B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.199%1.533%850510306,52599932116.53153203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.63%-0.022C+-0.063C+0.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.4B360.321C*60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.216%4.1%251510301,1228165651.375198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.522%1.101B**0.959B*-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++5.40.569B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.805%2.85%6501410214,03584218304.78648220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.669%0.244C++-0.387C-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.781B++10.10.745B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.496%81.369%650610295,02489745.60089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.182%1.573A+0.933B*-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.598B+1.80.432B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.055%19.01%6502103376891020.84303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.573%1.633A+0.887B*-1.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.716B++2.30.528B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.3m277.9%724 (43.4k)559 (33.5k)3.4838775,78821,7543.72704142 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035657429.465%30.066%88603:4333

11% Combat Medic20% Engineer28% Heavy Assault14% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 29th, 2014 8:05 PMApr 24th, 2017 7:30 PMFeb 24th, 2019 11:16 PM (53d) (PST)Feb 23rd, 2019 3:59 PM (55d) (PST)Feb 23rd, 2019 3:23 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9541587960.9360.2690.2812.9040.1094323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,2149,47147,743561617174733,567

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1350h/56.2d 5,290 22,786 19,909 235.2k 1,038 4,941 8,842 77.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:5,907
Deaths:1,237
KDR:4.775
Accuracy:28.572% B+
HSR:44.033% A++
Orion VS54
A++
Kills:4,132
Deaths:1,071
KDR:3.858
Accuracy:27.304% A
HSR:37.633% A++
SVA-88
B**
Kills:2,321
Deaths:839
KDR:2.766
Accuracy:27.198% B++
HSR:33.951% B**
NS-15M AE
B++
Kills:1,337
Deaths:332
KDR:4.027
Accuracy:29.552% B++
HSR:28.422% C++
NS-15M2
B**
Kills:1,337
Deaths:388
KDR:3.446
Accuracy:29.204% B**
HSR:26.776% C++
Flare VE6
B++
Kills:1,337
Deaths:506
KDR:2.642
Accuracy:26.600% B++
HSR:22.289% C
VX29 Polaris
B**
Kills:1,337
Deaths:332
KDR:4.027
Accuracy:29.765% B**
HSR:29.095% B*
Pulsar LSW
B+
Kills:1,337
Deaths:498
KDR:2.685
Accuracy:25.986% B+
HSR:23.859% C+
NS-15MP
A++
Kills:1,171
Deaths:255
KDR:4.592
Accuracy:29.288% C**
HSR:46.627% A++
NSX Naginata
M
Kills:1,158
Deaths:267
KDR:4.337
Accuracy:29.427% A+
HSR:47.668% M
Ursa
M
Kills:609
Deaths:116
KDR:5.250
Accuracy:30.031% A
HSR:42.365% M
NS-15MG
A++
Kills:455
Deaths:71
KDR:6.408
Accuracy:29.204% B+
HSR:48.132% A++
VE-H Maw
A
Kills:244
Deaths:28
KDR:8.714
Accuracy:30.246% B*
HSR:38.115% A
Lasher X2
A+
Kills:194
Deaths:82
KDR:2.366
Accuracy:36.068% A+
HSR:2.577% D
Kills:22,876
Deaths (as Heavy Assault):6,022
Deaths (to Heavy Assaults):6,234
KDR:3.79874
Kill Difference:16,854
Playtime:378.670 hours
Usage:28%
Score:15.960m
Score/min:702
Accuracy (listed only):29.175%
HSR (listed only):33.682%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,182
Deaths:632
KDR:1.870
Accuracy:27.516% B*
HSR:17.851% C
VE-S Canis
M++
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A++
HSR:47.607% M++
Eridani SX5G
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% B+
HSR:16.195% D
Zenith VX-5
A++
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:31.906% A
HSR:31.416% A++
Sirius SX12
M++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:31.715% A+
HSR:37.037% M++
Eridani SX5
M++
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B**
HSR:41.466% M++
NS-11C
M++
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:30.806% A
HSR:36.552% M++
NS Baron G5AE
B++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B++
HSR:13.535% C
Pulsar C
A++
Kills:1,157
Deaths:440
KDR:2.630
Accuracy:29.682% B**
HSR:33.535% A++
VX6-7
M*
Kills:1,156
Deaths:280
KDR:4.129
Accuracy:31.788% A+
HSR:40.311% M*
Phobos VX86
B
Kills:666
Deaths:344
KDR:1.936
Accuracy:62.113% C**
HSR:18.469% B
MKV Suppressed
M++
Kills:525
Deaths:155
KDR:3.387
Accuracy:31.989% A
HSR:37.524% M++
NSX Tanto
A+
Kills:413
Deaths:94
KDR:4.394
Accuracy:31.592% B**
HSR:35.593% A+
Solstice VE3
B+
Kills:191
Deaths:134
KDR:1.425
Accuracy:25.950% B+
HSR:19.895% C++
Thanatos VE70
A++
Kills:102
Deaths:66
KDR:1.545
Accuracy:57.664% A++
HSR:22.549% A
NSX Tengu
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:45.817% A
HSR:41.026% M*
Zenith VX-5AE
B**
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.268% B++
HSR:31.579% B**
Kills:13,689
Deaths (as Light Assault):4,707
Deaths (to Light Assaults):4,410
KDR:2.90822
Kill Difference:8,982
Playtime:339.642 hours
Usage:25%
Score:11.809m
Score/min:579
Accuracy (listed only):36.706%
HSR (listed only):30.714%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,182
Deaths:632
KDR:1.870
Accuracy:27.516% B*
HSR:17.851% C
Zenith VX-5
A++
Kills:1,165
Deaths:357
KDR:3.263
Accuracy:31.906% A
HSR:31.416% A++
NS-11C
M++
Kills:1,160
Deaths:273
KDR:4.249
Accuracy:30.806% A
HSR:36.552% M++
NS Baron G5AE
B++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B++
HSR:13.535% C
Pulsar C
A++
Kills:1,157
Deaths:440
KDR:2.630
Accuracy:29.682% B**
HSR:33.535% A++
VX6-7
M*
Kills:1,156
Deaths:280
KDR:4.129
Accuracy:31.788% A+
HSR:40.311% M*
Phobos VX86
B
Kills:666
Deaths:344
KDR:1.936
Accuracy:62.113% C**
HSR:18.469% B
NSX Tanto
A+
Kills:413
Deaths:94
KDR:4.394
Accuracy:31.592% B**
HSR:35.593% A+
Solstice VE3
B+
Kills:191
Deaths:134
KDR:1.425
Accuracy:25.950% B+
HSR:19.895% C++
Eidolon VE33
S
Kills:122
Deaths:41
KDR:2.976
Accuracy:38.654% A++
HSR:56.557% S
Thanatos VE70
A++
Kills:102
Deaths:66
KDR:1.545
Accuracy:57.664% A++
HSR:22.549% A
Zenith VX-5AE
B**
Kills:76
Deaths:17
KDR:4.471
Accuracy:31.268% B++
HSR:31.579% B**
Kills:8,550
Deaths (as Engineer):3,240
Deaths (to Engineers):4,119
KDR:2.63889
Kill Difference:5,310
Playtime:270.660 hours
Usage:20%
Score:8.640m
Score/min:532
Accuracy (listed only):37.784%
HSR (listed only):29.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M++
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A++
HSR:47.607% M++
Eridani SX5G
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% B+
HSR:16.195% D
CME
S
Kills:1,162
Deaths:317
KDR:3.666
Accuracy:32.075% B**
HSR:50.430% S
Sirius SX12
M++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:31.715% A+
HSR:37.037% M++
H-V45
A**
Kills:1,160
Deaths:361
KDR:3.213
Accuracy:31.642% A+
HSR:39.052% A**
Pulsar VS1
M++
Kills:1,160
Deaths:397
KDR:2.922
Accuracy:31.160% A+
HSR:41.379% M++
NS-11A
M**
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:30.308% A
HSR:50.862% M**
Eridani SX5
M++
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B**
HSR:41.466% M++
NS Baron G5AE
B++
Kills:1,160
Deaths:562
KDR:2.064
Accuracy:54.466% B++
HSR:13.535% C
Terminus VX-9
M
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:32.481% A+
HSR:46.678% M
NS-11P
A+
Kills:1,148
Deaths:421
KDR:2.727
Accuracy:29.970% A+
HSR:29.094% A+
Phobos VX86
B
Kills:666
Deaths:344
KDR:1.936
Accuracy:62.113% C**
HSR:18.469% B
MKV Suppressed
M++
Kills:525
Deaths:155
KDR:3.387
Accuracy:31.989% A
HSR:37.524% M++
Corvus VA55
M*
Kills:178
Deaths:54
KDR:3.296
Accuracy:33.830% A++
HSR:44.944% M*
Darkstar
M**
Kills:120
Deaths:37
KDR:3.243
Accuracy:29.707% B+
HSR:51.667% M**
Thanatos VE70
A++
Kills:102
Deaths:66
KDR:1.545
Accuracy:57.664% A++
HSR:22.549% A
NSX Tengu
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:45.817% A
HSR:41.026% M*
NSX Yumi
A++
Kills:72
Deaths:28
KDR:2.571
Accuracy:28.468% B
HSR:43.056% A++
Kills:14,508
Deaths (as Combat Medic):4,767
Deaths (to Combat Medics):2,594
KDR:3.04342
Kill Difference:9,741
Playtime:151.741 hours
Usage:11%
Score:4.402m
Score/min:484
Accuracy (listed only):36.841%
HSR (listed only):37.365%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B
Kills:1,243
Deaths:911
KDR:1.364
Accuracy:39.179% B
HSR:23.411% C*
Ghost
B**
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:46.077% B**
HSR:78.261% B**
VE-S Canis
M++
Kills:1,170
Deaths:146
KDR:8.014
Accuracy:37.909% A++
HSR:47.607% M++
Eridani SX5G
B+
Kills:1,167
Deaths:602
KDR:1.939
Accuracy:29.970% B+
HSR:16.195% D
Parallax VX3
B+
Kills:1,162
Deaths:232
KDR:5.009
Accuracy:42.750% B+
HSR:82.530% B+
Sirius SX12
M++
Kills:1,161
Deaths:276
KDR:4.207
Accuracy:31.715% A+
HSR:37.037% M++
V10
A+
Kills:1,160
Deaths:82
KDR:14.146
Accuracy:49.741% A
HSR:89.483% A+
Eridani SX5
M++
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:31.857% B**
HSR:41.466% M++
XM98
A
Kills:1,159
Deaths:201
KDR:5.766
Accuracy:44.667% B**
HSR:85.332% A
NS-357 Underboss
B++
Kills:965
Deaths:522
KDR:1.849
Accuracy:41.033% B+
HSR:27.150% B++
Phantom VA23
M+
Kills:825
Deaths:166
KDR:4.970
Accuracy:43.643% A
HSR:53.939% M+
NS-44L Blackhand
B**
Kills:586
Deaths:129
KDR:4.543
Accuracy:44.980% B
HSR:55.973% B**
MKV Suppressed
M++
Kills:525
Deaths:155
KDR:3.387
Accuracy:31.989% A
HSR:37.524% M++
Nyx VX31
M
Kills:445
Deaths:95
KDR:4.684
Accuracy:40.564% B**
HSR:55.281% M
NSX Tomoe
A+
Kills:442
Deaths:121
KDR:3.653
Accuracy:31.761% B+
HSR:53.167% A+
Spiker
M
Kills:431
Deaths:212
KDR:2.033
Accuracy:34.262% B++
HSR:38.747% M
VA39 Spectre
A*
Kills:287
Deaths:83
KDR:3.458
Accuracy:44.923% A*
HSR:36.237% C+
Artemis VX26
M
Kills:223
Deaths:68
KDR:3.279
Accuracy:33.038% B**
HSR:40.807% M
Beamer VS3
A++
Kills:214
Deaths:128
KDR:1.672
Accuracy:30.853% B+
HSR:34.579% A++
NS-44P Commissioner
A++
Kills:199
Deaths:100
KDR:1.990
Accuracy:46.304% B+
HSR:42.211% A++
Cerberus
A
Kills:113
Deaths:87
KDR:1.299
Accuracy:29.802% C
HSR:32.743% A
NSX Daimyo
B++
Kills:83
Deaths:19
KDR:4.368
Accuracy:46.798% B++
HSR:96.386% B++
NSX Tengu
M*
Kills:78
Deaths:24
KDR:3.250
Accuracy:45.817% A
HSR:41.026% M*
Kills:15,971
Deaths (as Infiltrator):4,966
Deaths (to Infiltrators):2,860
KDR:3.21607
Kill Difference:11,005
Playtime:188.716 hours
Usage:14%
Score:4.230m
Score/min:374
Accuracy (listed only):39.114%
HSR (listed only):49.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M++
Kills:126
Deaths:18
KDR:7
Accuracy:22.287% B++
HSR:38.095% M++
Blueshift VM5
M**
Kills:117
Deaths:18
KDR:6.500
Accuracy:23.262% B++
HSR:41.026% M**
Quasar VM1
A+
Kills:80
Deaths:38
KDR:2.105
Accuracy:22.284% A+
HSR:17.500% C
Comet VM2
A
Kills:68
Deaths:46
KDR:1.478
Accuracy:54.773% A
HSR:4.412% C++
Kills:391
Deaths (as MAX Suit):60
Deaths (to MAX Suits):1,104
KDR:6.51667
Kill Difference:331
Playtime:9.153 hours
Usage:1%
Score:0.274m
Score/min:498
Accuracy (listed only):30.651%
HSR (listed only):25.258%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,992
V. Kills:125 N/A
Deaths:166
KDR:12
Accuracy:51.071% A
KPH:110.700 A*
VKPH:6.900 A+
Saron Laser Cannon
A+
Kills:1,574
V. Kills:1,448 109%
Deaths:562
KDR:2.801
Accuracy:32.312% C++
KPH:20.400 B++
VKPH:18.800 A+
Dual Photon Pods
A*
Kills:1,363
V. Kills:188 N/A
Deaths:56
KDR:24.339
Accuracy:64.784% A+
KPH:203 A*
VKPH:28 B*
Maelstrom Turbo Laser
A*
Kills:881
V. Kills:718 123%
Deaths:194
KDR:4.541
Accuracy:37.698% B**
KPH:31.800 A
VKPH:25.900 A*
Antares LC
A++
Kills:616
V. Kills:611 101%
Deaths:133
KDR:4.632
Accuracy:36.722% B++
KPH:30.100 B*
VKPH:29.800 A++
Hornet Missiles
M**
Kills:129
V. Kills:135 95%
Deaths:12
KDR:10.750
Accuracy:69.297% B*
KPH:115.600 B*
VKPH:121 M**
Kills:6,555 (5,063 + 0)
Deaths:1,123
KDR:5.837
VKDR:2.872
Vehicle Kills:3,225
Kill Difference:5,432
Playtime:151.187 hours
Usage:11%
Score:4.631m
Score/min:511
Piloting Accuracy:36.722%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,056
V. Kills:1,128 94%
Deaths:131
KDR:8.061
Accuracy:29.600% D-
KPH:42.600 B+
VKPH:45.500 A+
CAS30 Tank Buster
A*
Kills:715
V. Kills:708 101%
Deaths:171
KDR:4.181
Accuracy:55.769% B**
KPH:18.300 A++
VKPH:18.200 A*
L105 Zephyr
A*
Kills:78
V. Kills:6 N/A
Deaths:4
KDR:19.500
Accuracy:60.849% A*
KPH:67.300 B++
VKPH:5.200 C--
AP30 Shredder
B+
Kills:73
V. Kills:91 79%
Deaths:14
KDR:5.214
Accuracy:37.762% B+
KPH:21.700 C-
VKPH:27 B+
Kills:1,922 (715 + 1,207)
Deaths:320
KDR:6.006
VKDR:6.041
Vehicle Kills:1,933
Kill Difference:1,602
Playtime:68.289 hours
Usage:5%
Score:2.077m
Score/min:507
Piloting Accuracy:55.769%
Gunner Accuracy:37.762%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:407
V. Kills:241 168%
Deaths:60
KDR:6.783
Accuracy:57.232% C++
KPH:33.800 B
VKPH:20 B+
C75 Viper
A+
Kills:181
V. Kills:35 N/A
Deaths:10
KDR:18.100
Accuracy:45.817% B+
KPH:54.800 A+
VKPH:10.600 B++
L100 Python HESH
A**
Kills:99
V. Kills:11 N/A
Deaths:2
KDR:49.500
Accuracy:55.450% B++
KPH:109.900 A**
VKPH:12.200 B**
Kills:687 (687 + 0)
Deaths:72
KDR:9.542
VKDR:3.986
Vehicle Kills:287
Kill Difference:615
Playtime:16.259 hours
Usage:1%
Score:0.418m
Score/min:428
Driving Accuracy:55.450%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:316
V. Kills:241 131%
Deaths:45
KDR:7.022
Accuracy:50.836% C
KPH:26.300 C*
VKPH:20.100 B**
Proton II PPA
B*
Kills:123
V. Kills:7 N/A
Deaths:9
KDR:13.667
Accuracy:27.264% B+
KPH:78.600 B*
VKPH:4.500 B+
Supernova PC
B**
Kills:119
V. Kills:37 313%
Deaths:17
KDR:7
Accuracy:57.738% B*
KPH:32.600 B**
VKPH:10.200 B+
Saron HRB
B++
Kills:73
V. Kills:59 122%
Deaths:17
KDR:4.294
Accuracy:54.437% A
KPH:26.800 C*
VKPH:21.700 B++
E540 Halberd
C+
Kills:61
V. Kills:35 169%
Deaths:7
KDR:8.714
Accuracy:50.623% B
KPH:29.100 C+
VKPH:16.700 C+
Kills:692 (435 + 257)
Deaths:95
KDR:7.284
VKDR:3.989
Vehicle Kills:379
Kill Difference:597
Playtime:22.041 hours
Usage:2%
Score:0.712m
Score/min:538
Driving Accuracy:57.738%
Gunner Accuracy:50.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:441
V. Kills:28 N/A
Deaths:25
KDR:17.640
Accuracy:43.344% B++
KPH:209.300 A**
VKPH:13.300 A++
M40 Fury-H
M
Kills:167
V. Kills:18 N/A
Deaths:8
KDR:20.875
Accuracy:43.084% C++
KPH:209.400 M
VKPH:22.600 B+
M12 Kobalt-H
M*
Kills:137
V. Kills:3 N/A
Deaths:2
KDR:68.500
Accuracy:33.053% A*
KPH:362.100 M*
VKPH:7.900 B*
E540 Halberd-H
M+
Kills:125
V. Kills:47 260%
Deaths:6
KDR:20.833
Accuracy:61.569% B+
KPH:105.600 M+
VKPH:39.700 A*
Kills:870 (0 + 870)
Deaths:41
KDR:21.220
VKDR:2.341
Vehicle Kills:96
Kill Difference:829
Playtime:4.467 hours
Usage:0%
Score:0.207m
Score/min:772
Driving Accuracy:N/A%
Gunner Accuracy:61.569%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:273
V. Kills:68 396%
Deaths:25
KDR:10.920
Accuracy:47.142% B**
KPH:103 A++
VKPH:25.600 A*
M40 Fury
M+
Kills:232
V. Kills:21 N/A
Deaths:25
KDR:9.280
Accuracy:47.550% A
KPH:113.100 M+
VKPH:10.200 C*
M12 Kobalt
B*
Kills:99
V. Kills:4 N/A
Deaths:4
KDR:24.750
Accuracy:20.340% B
KPH:94.400 B*
VKPH:3.800 C*
M20 Basilisk
A++
Kills:55
V. Kills:20 262%
Deaths:14
KDR:3.929
Accuracy:49.663% B**
KPH:40.700 A++
VKPH:14.800 A++
Kills:659 (0 + 659)
Deaths:68
KDR:9.691
VKDR:1.662
Vehicle Kills:113
Kill Difference:591
Playtime:7.104 hours
Usage:1%
Score:0.433m
Score/min:1,015
Driving Accuracy:N/A%
Gunner Accuracy:49.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:103
V. Kills:7 N/A
Deaths:61
KDR:1.689
Accuracy:52.954% C**
KPH:29.900 B+
VKPH:2 D--
Kills:103 (103 + 0)
Deaths:61
KDR:1.689
VKDR:0.115
Vehicle Kills:7
Kill Difference:42
Playtime:3.447 hours
Usage:0%
Score:0.029m
Score/min:143
Driving Accuracy:52.954%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,9455,9071,2374.775B+1.2928.572%B+44.033%A++97.6B**N/A33060.5h8.5A29.9B*
Orion VS54 4,1684,1321,0713.858A++0.3727.304%A37.633%A++91.8MN/A47945h8.6A31.7B*
SVA-88 2,3352,3218392.766B+0.7227.198%B++33.951%B**82.9A+N/A35828h9.2B**34B++
Light PPA 2,1171,99216612A8.5251.071%A1.004%C110.7A*6.9A+49618h8.4B++16.5B++
Saron Laser Cannon 3,0221,5745622.801B0.6832.312%C++2.033%C+20.4B++18.8A+41077.1h81.9B++253.5B++
Dual Photon Pods 1,5511,3635624.339M20.8664.784%A+1.467%B203.4A*28.1B*11826.7h10.9A16.8B**
NS-15M AE 1,3431,3373324.027B**0.5429.552%B++28.422%C++94.8AN/A85314.1h9.7B*32.9B++
NS-15M2 1,3401,3373883.446B**0.0429.204%B**26.776%C++101.3A*N/A45913.2h9.1B**31B*
Flare VE6 1,3431,3375062.642A0.8426.6%B++22.289%C80.5A+N/A36116.6h8.9B*33.4B++
VX29 Polaris 1,3531,3373324.027A*0.5429.765%B**29.095%B*106.1A**1.3A++63812.6h9.3B**31.3B++
Pulsar LSW 1,3421,3374982.685B**0.8025.986%B+23.859%C+85.7A++N/A43915.6h9.5B**36.6B++
NS-44 Commissioner 1,2491,2439111.364B+2.1239.179%B23.411%C*54.3B*N/A22622.9h3B*7.8B++
Serpent VE92 1,1831,1826321.87B*1.6127.516%B*17.851%C46.2B*N/A18725.6h9.5B**34.5B*
Ghost 1,1731,1733023.884B+0.4046.077%B**78.261%B**60.2B**N/A23819.5h1.8B*3.8B*
NS-15MP 1,1831,1712554.592A1.1129.288%C**46.627%A++98.4B*1B+34811.9h8.4B**28.7B++
VE-S Canis 1,1801,1701468.014S4.5337.909%A++47.607%M++156M**1.3A3507.5h7.6B**20B**
Eridani SX5G 1,1711,1676021.939B+1.5429.97%B+16.195%D46.7C+N/A20925h9.7B+32.4B+
Zenith VX-5 1,1731,1653573.263A*0.2231.906%A31.416%A++64AN/A18718.2h9.2A28.7B*
CME 1,1681,1623173.666A**0.1832.075%B**50.43%S80.7A*N/A20514.4h8.7A+27B**
Parallax VX3 1,1631,1622325.009B+1.5342.75%B+82.53%B+57.2A++N/A24420.3h1.7B**4B*
Sirius SX12 1,1661,1612764.207M+0.7231.715%A+37.037%M++73A*N/A23815.9h8.7A+27.6B*
H-V45 1,1681,1603613.213B**0.2731.642%A+39.052%A**89.2MN/A34613h8.3A++26.3A
Pulsar VS1 1,1691,1603972.922A*0.5631.16%A+41.379%M++64.1A**N/A18818.1h8.6A++27.7A
V10 1,1601,1608214.146S10.6649.741%A89.483%A+73A++N/A18215.9h1.5A3B**
NS-11A 1,1661,1602884.028A**0.5430.308%A50.862%M**70.7A++N/A18516.4h8.1A++26.8A
Eridani SX5 1,1681,1603053.803A*0.3231.857%B**41.466%M++76.3A++N/A21215.2h8A25.1B*
NS-11C 1,1661,1602734.249M**0.7730.806%A36.552%M++70.7A*N/A22716.4h8.9A28.9B**
NS Baron G5AE 1,1601,1605622.064B++1.4254.466%B++13.535%C59.8B++N/A41819.4h3.3B**6.1B+
XM98 1,1611,1592015.766A++2.2844.667%B**85.332%A61.6A*N/A24318.8h1.7A3.9B**
Terminus VX-9 1,1651,1593843.018A++0.4732.481%A+46.678%M74.3A+N/A24015.6h8.3A+25.5B**
NSX Naginata 1,1671,1582674.337M+0.8529.427%A+47.668%M87.7A++N/A20213.2h8.1B**27.6B*
Pulsar C 1,1681,1574402.63B**0.8529.682%B**33.535%A++43.3B++N/A16126.7h8.3B**28B*
VX6-7 1,1631,1562804.129M0.6531.788%A+40.311%M*83.8A*N/A24013.8h8.2B**25.8B**
NS-11P 1,1581,1484212.727A+0.7629.97%A+29.094%A+80.8M+N/A43414.2h10A33.3B**
C-4 1,6391,1374552.499B*0.9829.328%B++N/A112.6B++49.7A+148610.1h1.3B+4.5B+
M60-A Bulldog 1,3071,1205918.983A*15.5043.537%B++1.161%C56.9B*9.5B*27519.7h4.8B*11B*
C150 Dalton 2,1841,0561318.061C**4.5829.6%D-N/A42.6B+45.5A+81924.8h3.7B+12.4C+
NS-357 Underboss 9699655221.849B*1.6341.033%B+27.15%B++71.5B**N/A24713.5h3.3B*8B*
Maelstrom Turbo Laser 1,5998811944.541B**1.0637.698%B**2.838%C*31.8A25.9A*42827.7h57.2B*151.7B*
NS Decimator 1,4888786231.409B+2.0752.84%D--1.708%C-38.8C**27A69522.6h4.6C*8.8C+
Phantom VA23 8318251664.97A*1.4943.643%A53.939%M+81.7A++N/A19210.1h3.1A7.2B**
CAS30 Tank Buster 1,4237151714.181A*0.7055.769%B**N/A18.3A++18.2A*31639h33.4B*59.8B*
Phobos VX86 6686663441.936B+1.5562.113%C**18.469%B49.7C*N/A20313.4h2B*3.3B+
Antares LC 1,2276161334.632A++1.1536.722%B++1.786%C+30B*29.8A++68920.5h80.7B+219.7B++
Ursa 6126091165.25S1.7730.031%A42.365%M106.8M+N/A4875.7h7.4A24.8B*
NS-44L Blackhand 5885861294.543M+1.0644.98%B55.973%B**86.2M**N/A2276.8h3.1B**6.8B++
The Slasher 62858411,0530.053C+3.4320.847%D--4.623%D1CN/A5560.8h2.3C+11C
MKV Suppressed 5315251553.387M++0.1031.989%A37.524%M++54.1B**N/A2269.7h9.7B**30.3B++
Frag Grenade 5045011501N/A497.5244.226%C+N/A455.5C+2.7D20721.1h3.5B8C**
NS-15MG 458455716.408M**2.9229.204%B+48.132%A++108.3B**N/A2344.2h8.6B*29.3B+
Sticky Grenade 4504471447N/A443.5253.952%C**N/A1490A10C100850.3h1.3B**2.4B*
Nyx VX31 445445954.684A++1.2040.564%B**55.281%M78.1A++N/A1885.7h3.5A+8.7B**
NSX Tomoe 4424421213.653B**0.1731.761%B+53.167%A+72.5A+N/A1706.1h9.1A28.8B**
Proton II PPA-H 4694412517.64B+14.1643.344%B++2.041%C**210A**13.3A++7232.1h7.1B*16.4B*
Spiker 4324312122.033B**1.4534.262%B++38.747%M93.7A*N/A3174.6h6.1B++17.9B*
NSX Tanto 415413944.394M*0.9131.592%B**35.593%A+59B**N/A1527h9.3B*29.4B*
L100 Python AP 648407606.783B+3.3057.232%C++6.143%A++33.6B19.9B41112.1h5.4B+9.5B++
Force-Blade 3293294,3580.075A++3.4149.66%A++N/A1.8AN/A7186.2h2B+4B++
Supernova FPC 557316457.022C*3.5450.836%C4.747%A++26.3C*20.1B**57012h4.8B+9.5B
VA39 Spectre 288287833.458A+0.0344.923%A*36.237%C+63.8M+N/A2084.5h3.7A8.2A
M40 Fury 3412732510.92B+7.4447.142%B**N/A101.1A++25.2A*12092.7h14C++29.7B+
VE-H Maw 246244288.714S5.2330.246%B*38.115%A122A*1B3362h7.9B**26.1B++
Anti-Vehicle Grenade 2912351235N/A231.5254.866%B+N/A470B+112C++50730.5h4.6B++8.4B++
M40 Fury 253232259.28B+5.8047.55%A3.879%A**110.5M10C++12892.1h10.7B++22.4B*
Tank Mine 397226713.183B0.3037.595%C**N/A161.4B**122.1A*37951.4h2.2C5.8B
Artemis VX26 223223683.279A++0.2033.038%B**40.807%M61.9A+N/A3953.6h7.7A++23.3A
Beamer VS3 2142141281.672A1.8130.853%B+34.579%A++56.3A+N/A2463.8h6.2B*20.2C**
Auraxium Slasher 2212093,3680.062B+3.4222.577%D2.871%D-1.3C+N/A5161.1h2B+8.8C++
NS-44P Commissioner 1991991001.99B+1.4946.304%B+42.211%A++68.6B+N/A1822.9h2.7B*5.9B++
Lasher X2 196194822.366A*1.1236.068%A+2.577%D55.4A+N/A2593.5h13.5A37.4B**
Solstice VE3 1911911341.425B**2.0625.95%B+19.895%C++29.4B++N/A3566.5h10.5B**40.4B++
C75 Viper 2161811018.1M*14.6245.817%B+1.105%C54.8A+10.6B++4933.3h8.6B**18.8B**
Corvus VA55 179178543.296M+0.1933.83%A++44.944%M*65.9A*N/A3542.7h7.9A++23.4A
M40 Fury-H 185167820.875B*17.3943.084%C++1.198%C+208.8M22.5B+7360.8h6.8B+15.8B+
S1 2261401181.186B*2.3058.771%C*4.286%B**25.9C++15.9B+5665.4h7C+12C++
M12 Kobalt-H 140137268.5M65.0233.053%A*24.088%A+342.5M++7.5B++7580.4h10.9B*33B**
Hornet Missiles 2641291210.75B**7.2769.297%B*N/A117.3B*122.7M**24461.1h13.7C+19.7C++
Blueshift VM5 128126187A*3.5222.287%B++38.095%M++63A++1B++3042h11.2A+50.5B*
E540 Halberd-H 172125620.833A17.3561.569%B+3.2%B*104.2M+39.2A*8821.2h5B++8.1B*
Proton II PPA 130123913.667C+10.1827.264%B+3.252%A76.9B*4.4B3341.6h6.8B**24.8B**
Eidolon VE33 123122412.976A+0.5138.654%A++56.557%S46.9AN/A2892.6h5.3A13.8B**
Darkstar 120120373.243A0.2429.707%B+51.667%M**75AN/A2231.6h9.3A+31.3B**
Supernova PC 156119177B3.5257.738%B*1.681%C--33.1B**10.3B+3073.6h4.5B+7.9B*
Blueshift VM5 120117186.5A++3.0223.262%B++41.026%M**58.5A++1.5A*2422h12.6B**54.3B*
Cerberus 117113871.299C**2.1829.802%C32.743%A35.3C+1.3B**2023.2h6.1C++20.5C++
Hunter QCX 1141091520.717C+2.7745.95%C++10.092%D--27.9A+1.3C1513.9h3B+6.6B+
M40 Fury-F 110103611.689C++1.7952.954%C**N/A30.3B+2.1D-1433.4h7.2B++13.6B*
Thanatos VE70 102102661.545B*1.9457.664%A++22.549%A46.4B**N/A3792.2h3.9B++6.7B**
M12 Kobalt 10399424.75B**21.2720.34%B24.242%A99B**4C**6781h16.9B+83.1B+
L100 Python HESH 11099249.5M++46.0255.45%B++2.02%B+110A**12.2B**4220.9h2.4B**4.3B**
Lancer VS22 16886641.344B*2.1466.653%B++N/A17.2B+16.4B+3875h18.4B+27.5B+
NSX Daimyo 8383194.368B+0.8846.798%B++96.386%B++83B**N/A1731h2.3B+4.9B+
Quasar VM1 8080382.105B+1.3822.284%A+17.5%C34.8B**N/A3002.3h12B**53.9B++
L105 Zephyr 8478419.5A16.0260.849%A*N/A65B+5D3221.2h6.4C++10.6B*
NSX Tengu 7978243.25A*0.2345.817%A41.026%M*86.7A*1.1A2010.9h7.5A16.4B**
Zenith VX-5AE 7776174.471A**0.9931.268%B++31.579%B**84.4A++1.1B+3510.9h9.8B*31.2B*
AP30 Shredder 16473145.214C+1.7337.762%B+2.74%B+21.5C--26.8B+4843.4h151.3D**400.6D
Saron HRB 13273174.294C+0.8154.437%A2.74%A27C*21.9B++7262.7h23C+42.3B++
NSX Yumi 7272282.571B*0.9128.468%B43.056%A++72A++N/A1401h9.3B**32.7B*
Spear Anti-Vehicle Phalanx Turret 12671116.455C+2.9754.982%B**2.817%D54.6B**42.3A*9431.3h6.6B*12B**
Comet VM2 9268461.478B++2.0154.773%A4.412%C++17.9A6.3B**2273.8h15.8B*28.8B*
Nemesis VSH9 11063411.537A+1.9572.236%A3.175%B+19.7C*14.7B++6413.2h9.1C12.6C**
E540 Halberd 966178.714C+5.2350.623%B1.639%C--29C16.7C+6622.1h6.7D13.1C+
Blackheart 5656381.474C**2.0144.04%C+26.786%C43.1B++N/A1801.3h2.4C**5.4B+
M20 Basilisk 7555143.929B+0.4549.663%B**7.273%B+39.3A++14.3A++4751.4h56.3A113.4A

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04090.1h
Motion Spotter37910.6h
Restoration Kit152750.4h
Nano-Armor Kit187256,77926.7h
Spawn Beacon392,1961.7h
Medical Applicator9558,5064.6h
Ammunition Package124730.4h
Medical Kit9118,04615.5h
Anti-Infantry MANA Turret2790.2h
Recon Detection Device192,2633h

Check the help document for the dictionary if you want to learn more about words used here.


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