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Valse[43] Valse
NC BR 111

KDR: 6.2

Score: 24.6m

Last Seen: Mar 22nd, 2020 7:44 AM
- OFFLINE - 3.7 hour(s)

Battle Rank 116 (111 total) - New Conglomerate on Connery
Level Progress (to 117): 45%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Titan-150 AP C-4 AF-4 Cyclone L100 Python HEAT M12 Kobalt GD-7F Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,142,963 MLG Score: 1713
Fun Score: N/A
Cheeseburgers Flipped: 118TIME WITH MEDKIT: 18.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.619%33.391%108924120818,5113.980862.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.145%2.207A*1.815A++-3.045T-HEAD ++ (~17.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.67B+80.44B16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.383%0.443%2506512276,775647438610.4714154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%2.638M-1.33D**0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*40.682B+1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.891%8.36%116312293113552370.876056131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.698%0.161C++0.941B*1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.752B++11.30.719B++18.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.686%92.348%116712257,240311523.2797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.972%4.628S1.632A+2.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.772B++1.50.535B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%11.976%1161123116734230.486881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.795B++-0.544D-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.352C**4.40.101C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m253.5%240 (14.4k)207 (12.4k)6.2024754,2538,7476.81948111 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232471023.264%25.827%60113:3126

17% Engineer9% Heavy Assault51% Infiltrator21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 6:41 AMMar 12th, 2016 2:27 AMMar 22nd, 2020 10:11 AM (6d) (PST)Mar 22nd, 2020 4:59 AM (6d) (PST)Mar 22nd, 2020 3:44 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
542544880.4570.0740.1181.3520.0761713

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5143,25229,262274781512,441

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1977.8h/82.4d 5,397 14,012 17,090 160.4k 1,432 3,831 9,014 64.3m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,344
Deaths:264
KDR:5.091
Accuracy:29.991% B**
HSR:19.792% C+
AF-19 Mercenary
A
Kills:1,260
Deaths:408
KDR:3.088
Accuracy:29.771% A
HSR:20.556% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C++
Warden
A*
Kills:1,153
Deaths:36
KDR:32.028
Accuracy:41.623% A*
HSR:34.172% A
Razor GD-23
A
Kills:481
Deaths:64
KDR:7.516
Accuracy:26.961% B+
HSR:27.651% A
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
AF-4A Bandit
C+
Kills:262
Deaths:51
KDR:5.137
Accuracy:25.492% C+
HSR:18.702% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AC-X11
B+
Kills:116
Deaths:10
KDR:11.600
Accuracy:26.595% C*
HSR:25.862% B+
Kills:6,379
Deaths (as Engineer):1,120
Deaths (to Engineers):2,042
KDR:5.69554
Kill Difference:5,259
Playtime:330.173 hours
Usage:17%
Score:5.796m
Score/min:293
Accuracy (listed only):35.418%
HSR (listed only):21.736%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:563
Deaths:204
KDR:2.760
Accuracy:26.997% C**
HSR:19.893% D-
NC6 Gauss SAW
A
Kills:359
Deaths:79
KDR:4.544
Accuracy:27.604% A
HSR:21.727% C
MGR-L1 Promise
A
Kills:198
Deaths:48
KDR:4.125
Accuracy:31.012% A
HSR:22.727% C-
Kills:1,120
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):2,200
KDR:3.38369
Kill Difference:789
Playtime:176.121 hours
Usage:9%
Score:2.244m
Score/min:212
Accuracy (listed only):28.537%
HSR (listed only):21.449%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B*
HSR:20.353% C*
EM4 Longshot
S
Kills:1,320
Deaths:15
KDR:88
Accuracy:72.518% S
HSR:97.955% A**
NS-30 Vandal
B*
Kills:1,286
Deaths:186
KDR:6.914
Accuracy:39.281% B*
HSR:20.296% D-
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
AF-8 RailJack
S
Kills:1,191
Deaths:10
KDR:119.100
Accuracy:73.046% S
HSR:98.992% M
NS-30B Vandal
S
Kills:1,188
Deaths:7
KDR:169.714
Accuracy:60.278% M**
HSR:89.226% S
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
The Moonshot
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:81.036% S
HSR:99.656% M+
NS-44L Blackhand
M*
Kills:1,161
Deaths:22
KDR:52.773
Accuracy:68.807% M++
HSR:87.425% M*
Gauss SPR
M++
Kills:1,160
Deaths:14
KDR:82.857
Accuracy:52.351% M++
HSR:58.362% M+
LA80
S
Kills:1,160
Deaths:8
KDR:145
Accuracy:74.516% S
HSR:99.310% M
AF-6 Shadow
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:54.881% M*
HSR:80.086% S
NC14 Bolt Driver
S
Kills:1,160
Deaths:10
KDR:116
Accuracy:75.288% S
HSR:98.879% M
NS-44 Commissioner
A++
Kills:1,025
Deaths:524
KDR:1.956
Accuracy:52.863% A++
HSR:19.415% C-
LA3 Desperado
A++
Kills:514
Deaths:159
KDR:3.233
Accuracy:40.028% A++
HSR:20.234% C+
LA8 Rebel
A**
Kills:216
Deaths:68
KDR:3.176
Accuracy:49.489% A**
HSR:21.759% C+
NS-61 Emissary
A*
Kills:131
Deaths:109
KDR:1.202
Accuracy:42.812% A*
HSR:17.557% C+
SAS-R
M*
Kills:88
Deaths:5
KDR:17.600
Accuracy:60.194% M*
HSR:92.046% A**
NC4 Mag-Shot
M++
Kills:75
Deaths:196
KDR:0.383
Accuracy:48.182% M++
HSR:16% C--
Kills:19,694
Deaths (as Infiltrator):2,729
Deaths (to Infiltrators):1,389
KDR:7.21656
Kill Difference:16,965
Playtime:1,000.478 hours
Usage:51%
Score:10.722m
Score/min:179
Accuracy (listed only):53.402%
HSR (listed only):54.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B*
HSR:20.353% C*
GD-7F
B**
Kills:1,344
Deaths:264
KDR:5.091
Accuracy:29.991% B**
HSR:19.792% C+
AF-19 Mercenary
A
Kills:1,260
Deaths:408
KDR:3.088
Accuracy:29.771% A
HSR:20.556% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C++
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
Razor GD-23
A
Kills:481
Deaths:64
KDR:7.516
Accuracy:26.961% B+
HSR:27.651% A
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
AF-4A Bandit
C+
Kills:262
Deaths:51
KDR:5.137
Accuracy:25.492% C+
HSR:18.702% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AC-X11
B+
Kills:116
Deaths:10
KDR:11.600
Accuracy:26.595% C*
HSR:25.862% B+
Kills:10,924
Deaths (as Light Assault):2,471
Deaths (to Light Assaults):1,752
KDR:4.42088
Kill Difference:8,453
Playtime:408.089 hours
Usage:21%
Score:4.978m
Score/min:203
Accuracy (listed only):33.301%
HSR (listed only):19.956%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B*
HSR:20.353% C*
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
NC1 Gauss Rifle
B**
Kills:264
Deaths:102
KDR:2.588
Accuracy:28.481% B**
HSR:14.773% D--
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
Carnage AR
B
Kills:57
Deaths:14
KDR:4.071
Accuracy:26.997% B
HSR:10.526% D**
Kills:6,587
Deaths (as Combat Medic):1,649
Deaths (to Combat Medics):665
KDR:3.99454
Kill Difference:4,938
Playtime:40.997 hours
Usage:2%
Score:0.582m
Score/min:236
Accuracy (listed only):35.769%
HSR (listed only):15.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:261
Deaths:69
KDR:3.783
Accuracy:39.844% B+
HSR:9.579% F
AF-34 Mattock
B+
Kills:250
Deaths:70
KDR:3.571
Accuracy:42.570% B+
HSR:15.600% D
Kills:511
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):162
KDR:7.35252
Kill Difference:441.500
Playtime:14.746 hours
Usage:1%
Score:0.285m
Score/min:322
Accuracy (listed only):41.207%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
N/A
Kills:50
V. Kills:38 128%
Deaths:22
KDR:2.273
Accuracy:27.700% N/A
KPH:8.100 N/A
VKPH:6.100 N/A
Kills:50 (50 + 0)
Deaths:22
KDR:2.273
VKDR:1.727
Vehicle Kills:38
Kill Difference:28
Playtime:6.185 hours
Usage:0%
Score:0.043m
Score/min:116
Piloting Accuracy:27.700%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:80
V. Kills:15 N/A
Deaths:1
KDR:80
Accuracy:51.495% B**
KPH:50.900 C+
VKPH:9.500 C++
Kills:80 (0 + 80)
Deaths:1
KDR:80
VKDR:15
Vehicle Kills:15
Kill Difference:79
Playtime:1.572 hours
Usage:0%
Score:0.020m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:51.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M+
Kills:1,498
V. Kills:687 218%
Deaths:43
KDR:34.837
Accuracy:71.497% A*
KPH:57 A+
VKPH:26.100 M+
L100 Python AP
B+
Kills:877
V. Kills:598 146%
Deaths:45
KDR:19.489
Accuracy:65.785% A
KPH:32 C+
VKPH:21.800 B+
L100 Python HESH
C**
Kills:325
V. Kills:62 N/A
Deaths:6
KDR:54.167
Accuracy:59.049% B**
KPH:48 C
VKPH:9.200 C**
Skyguard
A
Kills:137
V. Kills:113 120%
Deaths:6
KDR:22.833
Accuracy:27.671% C
KPH:16.700 B
VKPH:13.800 A
C75 Viper
A++
Kills:135
V. Kills:16 N/A
Deaths:5
KDR:27
Accuracy:45.722% B*
KPH:63.800 A++
VKPH:7.600 C+
Kills:2,972 (2,972 + 0)
Deaths:105
KDR:28.305
VKDR:14.057
Vehicle Kills:1,476
Kill Difference:2,867
Playtime:70.785 hours
Usage:4%
Score:1.135m
Score/min:267
Driving Accuracy:45.722%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:3,940
V. Kills:1,849 213%
Deaths:10
KDR:394
Accuracy:71.191% M
KPH:37.700 A
VKPH:17.700 B+
Titan-150 HEAT
M
Kills:1,322
V. Kills:582 227%
Deaths:
KDR:
Accuracy:72.942% M++
KPH:45.300 A*
VKPH:19.900 M
Titan-150 HESH
A*
Kills:1,291
V. Kills:479 269%
Deaths:
KDR:
Accuracy:72.775% M+
KPH:45.800 C*
VKPH:17 A*
Enforcer ML85
M*
Kills:148
V. Kills:98 149%
Deaths:5
KDR:29.600
Accuracy:67.701% M*
KPH:25.400 C*
VKPH:16.800 C++
G30 Walker
A*
Kills:96
V. Kills:28 331%
Deaths:
KDR:
Accuracy:26.504% C-
KPH:64.800 A*
VKPH:18.900 A
Kills:6,797 (6,553 + 244)
Deaths:15
KDR:453.133
VKDR:202.400
Vehicle Kills:3,036
Kill Difference:6,782
Playtime:169.138 hours
Usage:9%
Score:2.313m
Score/min:228
Driving Accuracy:72.775%
Gunner Accuracy:26.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:110
V. Kills:11 N/A
Deaths:8
KDR:13.750
Accuracy:66.550% A+
KPH:62.800 D
VKPH:6.300 C
Kills:110 (0 + 110)
Deaths:8
KDR:13.750
VKDR:1.375
Vehicle Kills:11
Kill Difference:102
Playtime:1.753 hours
Usage:0%
Score:0.020m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:66.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:121
V. Kills:5 N/A
Deaths:1
KDR:121
Accuracy:28.061% A++
KPH:94 B*
VKPH:3.900 B*
Kills:121 (0 + 121)
Deaths:1
KDR:121
VKDR:5
Vehicle Kills:5
Kill Difference:120
Playtime:1.288 hours
Usage:0%
Score:0.022m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:28.061%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:5,116
V. Kills:329 N/A
Deaths:595
KDR:8.598
Accuracy:57.427% A++
KPH:67.300 B+
VKPH:4.300 A*
M12 Kobalt-F
M
Kills:1,238
V. Kills:86 N/A
Deaths:201
KDR:6.159
Accuracy:39.824% M
KPH:53.900 B*
VKPH:3.700 M
M40 Fury-F
A*
Kills:1,059
V. Kills:220 479%
Deaths:155
KDR:6.832
Accuracy:54.805% B+
KPH:61.900 A*
VKPH:12.900 A+
M20 Basilisk-F
B*
Kills:104
V. Kills:36 281%
Deaths:21
KDR:4.952
Accuracy:60.324% B*
KPH:17.400 C+
VKPH:6 C+
Kills:7,517 (7,517 + 0)
Deaths:972
KDR:7.734
VKDR:0.690
Vehicle Kills:671
Kill Difference:6,545
Playtime:122.044 hours
Usage:6%
Score:1.218m
Score/min:166
Driving Accuracy:60.324%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 5,4455,1165958.598B**2.4057.427%A++3.382%D67.3B+4.3A*17076h2.8B++4.8B**
Titan-150 AP 5,7893,94010394U387.8071.191%MN/A37.7A17.7B+217104.5h3.3B*4.7A+
C-4 5,1923,1928139.407U33.2028.359%B+N/A124.2B++77.8M*117425.7h0.8A2.7B**
AF-4 Cyclone 2,1962,1525194.146A++2.0630.555%B*20.353%C*30CN/A8171.8h9.3B++30.4B+
L100 Python HEAT 2,1851,4984334.837M**28.6371.497%A*N/A57A+26.1M+30326.3h4.7B+6.6B**
M12 Kobalt 1,4891,4045280.8A+274.6026.468%B*21.296%B++140.4B+8.5A54910h17.5C*66B+
GD-7F 1,3751,3442645.091M1.1129.991%B**19.792%C+34.6C++N/A8738.8h11.1B++37B++
Titan-150 HEAT 1,9041,32211322U1,315.8072.942%M++N/A45.3A*19.9M21229.2h4.2B+5.8A
EM4 Longshot 1,3231,3201588U81.8072.518%S97.955%A**45.2B*N/A18129.2h1.2A++1.7A++
Titan-150 HESH 1,7701,29111291U1,284.8072.775%M+N/A45.8C*17A*19228.2h2.9B+4B**
NS-30 Vandal 1,3091,2861866.914A*0.7139.281%B*20.296%D-41C+N/A10431.4h4.9B+12.5B++
AF-19 Mercenary 1,2981,2604083.088A**3.1129.771%A20.556%C+16.1CN/A4778.1h10.3B++34.6B*
M12 Kobalt-F 1,3241,2382016.159A++0.0439.824%M4.362%D-53.8B*3.7M15223h13.2B33B*
MGR-C1 Charger 1,2331,1951418.475S2.2730.131%B+25.69%C++59.5B++1.9A++13720.1h10.7B++35.5B++
MGR-S1 Gladius 1,2241,1913283.631A2.5731.927%B*19.899%C38.9C+1.1B*10130.6h8.6B+26.8B+
AF-8 RailJack 1,1911,19110119.1U112.9073.046%S98.992%M52.5A*N/A15922.7h1.2A++1.7A+
NS-30B Vandal 1,2191,1887169.714U163.5160.278%M**89.226%S75.2B+2M++17015.8h3.2A+5.3A
NS-7 PDW 1,2051,1812305.135S1.0730.152%B*22.608%B++40.2B+N/A10329.4h12.4B+41B+
Blitz GD-10 1,1811,1743103.787M2.4229.836%B**15.162%C37.7C**N/A8731.1h10.9B**36.5B++
The Moonshot 1,1611,1614290.25U284.0581.036%S99.656%M+76.4B*N/A18015.2h1.2A*1.4A*
NS-44L Blackhand 1,1641,1612252.773U46.5768.807%M++87.425%M*64.1A++N/A14418.1h2.6A3.8A
Gauss SPR 1,1611,1601482.857U76.6552.351%M++58.362%M+73.9A*N/A16715.7h3A++5.7A
LA80 1,1611,1608145U138.8074.516%S99.31%M58B++N/A14220h1.2A++1.6A++
AF-6 Shadow 1,1801,1605232U225.8054.881%M*80.086%S67.8B++1.2A++18417.1h3.3A++6A+
NC14 Bolt Driver 1,1601,16010116U109.8075.288%S98.879%M58.3A*N/A13719.9h1.2A++1.6A++
Warden 1,1871,1533632.028U25.8341.623%A*34.172%A60.7A*1.8A*15919h6.1B**14.7B**
M40 Fury-F 1,2791,0591556.832M0.6354.805%B+N/A61.9A*12.9A+20017.1h4.8B*8.8B**
NS-44 Commissioner 1,0491,0255241.956B*4.2552.863%A++19.415%C-15.4DN/A4466.4h3.7C*7.1B++
L100 Python AP 1,4758774519.489A*13.2965.785%A1.71%C-32C+21.8B+26127.4h5.3C*8.1B++
LA1 Anchor 5695632042.76C++3.4426.997%C**19.893%D-24.2D-N/A8523.3h9.6C**35.6B
LA3 Desperado 5335141593.233M2.9740.028%A++20.234%C+31.7C+1.2A+8816.2h8.9C++22.3B++
Razor GD-23 488481647.516S1.3126.961%B+27.651%A41.1B++N/A9911.7h10.8C++40B+
NS Baron G5 414401984.092S2.1156.901%B**11.222%D59B*1.9M*1316.8h5C8.8C**
NC6 Gauss SAW 364359794.544M1.6627.604%A21.727%C24.3CN/A9614.8h9.8C++35.4B+
Tank Mine 573338748.286U42.08126.384%SN/A177.9A+123.7A*13951.9h3.2F--2.5A*
L100 Python HESH 387325654.167S47.9659.049%B**N/A47.8C9.1C*1966.8h3.1C*5.3B+
NC1 Gauss Rifle 2732641022.588B**3.6128.481%B**14.773%D--18.1C-N/A6614.6h13.5C+47.5B+
AF-4A Bandit 268262515.137M*1.0725.492%C+18.702%D36.9C+N/A1247.1h10B39.4C*
AF-34 Mattock 266261693.783C++2.4239.844%B+9.579%F25.6DN/A7810.2h9.4D-23.6C
AF-34 Mattock 257250703.571C++2.6342.57%B+15.6%D24.5D-N/A7810.2h10.5D--24.7C
LA8 Rebel 227216683.176A**3.0349.489%A**21.759%C+35.4C++1.8M+1396.1h6.9C+14B*
Rocklet Rifle 4562121712.471U6.2765.573%A+N/A53A*61M*7014h30.4B+46.3B*
NS Decimator 325200365.556S0.6572.461%A+N/A33.3C20.8B+2656h5.3C7.3C*
MGR-L1 Promise 205198484.125A++2.0831.012%A22.727%C-32.5C-1.1C*1176.1h14.1C++45.6B+
NC05 Jackhammer 184181692.623A3.5848.299%B7.735%F36.2CN/A1275h4.4B+9.1B+
Mauler S6 170167483.479M+2.7251.3%B**11.976%D32.1C++N/A985.2h4.4B+8.5B++
Mag-Cutter 2601597,3760.022C+6.1872.19%M**N/A0.1DN/A11233h9.3T*12.9C+
Shrike 266152384S2.2071.864%A++N/A27.6C**20.7A+2935.5h7C+9.7B+
Enforcer ML85 246148529.6S23.4067.701%M*N/A25.5C*16.9C++5815.8h11.8C**17.4A
Frag Grenade 1461441144N/A137.8042.944%C-N/A360D5D10690.4h3.9C9.1C+
Skyguard 250137622.833S16.6327.671%CN/A16.7B13.8A2068.2h124.8C+450.9C+
C75 Viper 151135527S20.8045.722%B*N/A64.3A++7.6C+3672.1h7.1B**15.6B**
NS-61 Emissary 1391311091.202B+5.0042.812%A*17.557%C+5.3D--N/A2024.8h17.7C-41.3B+
M12 Kobalt 1261211121S114.8028.061%A++19.008%C+93.1B*3.8B*2831.3h15.1B*53.7B++
AC-X11 1211161011.6S5.4026.595%C*25.862%B+17.6DN/A666.6h9.5C**35.8C**
C85 Canister-H 121110813.75C+7.5566.55%A+1.818%F*61.1D6.1C1891.8h10.4D-15.6C+
M20 Basilisk-F 140104214.952A**1.2560.324%B*N/A17.3C+6C+796h28.7B+47.5B*
G30 Walker 12496196U89.8026.504%C-6.25%A+64A*18.7A5931.5h85.2B**321.4B*
SAS-R 8888517.6S11.4060.194%M*92.046%A**46.3C++N/A2311.9h1.4A+2.3A+
L105 Zephyr 9580180S73.8051.495%B**1.25%B++50C+9.4C++2081.6h6.9C13.4C**
NC4 Mag-Shot 80751960.383C--5.8248.182%M++16%C--1.6D*N/A845.8h11.8D--24.6B+
Hunter QCX 7372324U17.8069.112%A++73.611%M*45A**N/A3221.6h2.5B+3.6B+
NSX Masamune 7563125.25S0.9562.952%B+N/A52.5A+10C2041.2h3.3A5.3B**
Carnage AR 5957144.071A++2.1326.997%B10.526%D**24.8CN/A1352.3h13C*48.1B+
Hawk GD-68 1015569.167U2.9679.082%A**N/A10.2D8.5C1585.4h10.7D--13.5C+
M20 Mustang 8850222.273C++3.9327.7%C--N/A8.1C--6.1D1166.2h139.2C502.7C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit137489,91136.5h
Anti-Vehicle MANA Turret0690.2h
Spawn Beacon102201.4h
Nanite Revive Grenade0640h
Medical Kit2,6176,850370.6h
Spitfire Auto-Turret72,9142.1h
Motion Spotter398,75320h
Deconstruction Tool0870.1h
Recon Detection Device419,39620.5h
Shield Recharging Field06580.3h
Ammunition Package71,8613.2h
Medical Applicator2551,2394.9h
Nano-Repair Grenade01370h

Check the help document for the dictionary if you want to learn more about words used here.


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