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Cavalier Valse[43] Valse
NC BR 34

KDR: 6.83

Score: 28.4m

Last Seen: Jun 19th, 2020 6:00 AM
- OFFLINE - 436.5 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Connery
Level Progress (to 35): 85%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP S12 Renegade C-4 AF-4 Cyclone L100 Python HEAT GD-7F M12 Kobalt EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,900,269 MLG Score: 1519
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 18%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.525%33.117%107724132218,9243.99242.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.136%2.183A*1.811A++-3.015T-HEAD ++ (~16.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.668B+80.439B16.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.219%0.399%44405134112,775696703818.3286181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.232%2.73M-1.344D**0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*3.40.721B++1.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.659%8.385%111313433223833070.840731105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.607%0.133C++0.936B*1.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.748B++11.40.717B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.679%92.352%111713397,244316522.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.97%4.632S1.628A+2.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.772B++1.50.535B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%11.976%1111134516735230.473088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.786B++-0.553D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.35C**4.40.099C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m256.8%249 (14.9k)217 (13k)6.8310761,7469,0397.6564934 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1346519221.826%22.912%50014:3027

22% Engineer8% Heavy Assault48% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 6:41 AMMar 12th, 2016 2:27 AMJun 19th, 2020 6:26 AM (20d) (PST)Jun 19th, 2020 2:08 AM (20d) (PST)Jun 19th, 2020 2:00 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
623505730.4710.0690.1081.4410.0901519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4013,02534,376284686513,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2186h/91.1d 7,461 14,147 18,716 189k 1,606 4,187 11,847 81.8m

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:1,449
Deaths:304
KDR:4.766
Accuracy:30.025% B*
HSR:19.807% C+
AF-19 Mercenary
A
Kills:1,269
Deaths:409
KDR:3.103
Accuracy:29.752% A
HSR:20.489% C
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C++
Warden
A*
Kills:1,153
Deaths:36
KDR:32.028
Accuracy:41.623% A*
HSR:34.172% A
Razor GD-23
B**
Kills:485
Deaths:64
KDR:7.578
Accuracy:26.960% B
HSR:27.423% B**
AF-4A Bandit
C
Kills:432
Deaths:92
KDR:4.696
Accuracy:25.455% C
HSR:18.750% D-
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AC-X11
B+
Kills:116
Deaths:10
KDR:11.600
Accuracy:26.595% C++
HSR:25.862% B+
Kills:6,667
Deaths (as Engineer):1,202
Deaths (to Engineers):2,143
KDR:5.54659
Kill Difference:5,465
Playtime:480.409 hours
Usage:22%
Score:8.949m
Score/min:310
Accuracy (listed only):35.416%
HSR (listed only):21.710%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:563
Deaths:204
KDR:2.760
Accuracy:26.997% C*
HSR:19.893% D-
NC6 Gauss SAW
B**
Kills:365
Deaths:79
KDR:4.620
Accuracy:27.632% B**
HSR:21.644% C-
MGR-L1 Promise
B**
Kills:198
Deaths:48
KDR:4.125
Accuracy:31.012% B**
HSR:22.727% C--
Kills:1,126
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):2,245
KDR:3.40181
Kill Difference:795
Playtime:178.100 hours
Usage:8%
Score:2.262m
Score/min:212
Accuracy (listed only):28.547%
HSR (listed only):21.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:2,160
Deaths:519
KDR:4.162
Accuracy:30.551% B*
HSR:20.324% C++
EM4 Longshot
S
Kills:1,324
Deaths:16
KDR:82.750
Accuracy:72.438% S
HSR:97.961% M
NS-30 Vandal
B++
Kills:1,286
Deaths:186
KDR:6.914
Accuracy:39.281% B++
HSR:20.296% D-
AF-8 RailJack
S
Kills:1,191
Deaths:10
KDR:119.100
Accuracy:73.046% S
HSR:98.992% M
MGR-S1 Gladius
B++
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B++
HSR:19.899% C-
NS-30B Vandal
S
Kills:1,188
Deaths:7
KDR:169.714
Accuracy:60.278% M**
HSR:89.226% S
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B+
Blitz GD-10
B*
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B*
HSR:15.162% C
NS-44L Blackhand
M*
Kills:1,161
Deaths:22
KDR:52.773
Accuracy:68.807% M++
HSR:87.425% M*
The Moonshot
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:81.036% S
HSR:99.656% M++
AF-6 Shadow
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:54.881% M++
HSR:80.086% S
LA80
S
Kills:1,160
Deaths:8
KDR:145
Accuracy:74.516% S
HSR:99.310% M
NC14 Bolt Driver
S
Kills:1,160
Deaths:10
KDR:116
Accuracy:75.288% S
HSR:98.879% M
Gauss SPR
M+
Kills:1,160
Deaths:14
KDR:82.857
Accuracy:52.351% M+
HSR:58.362% M+
NS-44 Commissioner
A++
Kills:1,066
Deaths:546
KDR:1.952
Accuracy:52.716% A++
HSR:19.606% C--
LA3 Desperado
A++
Kills:539
Deaths:166
KDR:3.247
Accuracy:39.960% A++
HSR:20.594% C+
LA8 Rebel
A**
Kills:230
Deaths:70
KDR:3.286
Accuracy:49.485% A**
HSR:23.044% C++
NS-61 Emissary
A*
Kills:131
Deaths:109
KDR:1.202
Accuracy:42.812% A*
HSR:17.557% C+
NC4 Mag-Shot
M++
Kills:106
Deaths:201
KDR:0.527
Accuracy:47.908% M++
HSR:17.925% C
SAS-R
M++
Kills:88
Deaths:5
KDR:17.600
Accuracy:60.194% M++
HSR:92.046% A*
Kills:19,817
Deaths (as Infiltrator):2,766
Deaths (to Infiltrators):1,417
KDR:7.1645
Kill Difference:17,051
Playtime:1,044.236 hours
Usage:48%
Score:11.253m
Score/min:180
Accuracy (listed only):53.373%
HSR (listed only):54.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:2,160
Deaths:519
KDR:4.162
Accuracy:30.551% B*
HSR:20.324% C++
GD-7F
B*
Kills:1,449
Deaths:304
KDR:4.766
Accuracy:30.025% B*
HSR:19.807% C+
AF-19 Mercenary
A
Kills:1,269
Deaths:409
KDR:3.103
Accuracy:29.752% A
HSR:20.489% C
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C++
MGR-S1 Gladius
B++
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B++
HSR:19.899% C-
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B+
Blitz GD-10
B*
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B*
HSR:15.162% C
Razor GD-23
B**
Kills:485
Deaths:64
KDR:7.578
Accuracy:26.960% B
HSR:27.423% B**
AF-4A Bandit
C
Kills:432
Deaths:92
KDR:4.696
Accuracy:25.455% C
HSR:18.750% D-
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AC-X11
B+
Kills:116
Deaths:10
KDR:11.600
Accuracy:26.595% C++
HSR:25.862% B+
Kills:11,220
Deaths (as Light Assault):2,553
Deaths (to Light Assaults):1,806
KDR:4.39483
Kill Difference:8,667
Playtime:419.445 hours
Usage:19%
Score:5.096m
Score/min:202
Accuracy (listed only):33.299%
HSR (listed only):19.934%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:2,160
Deaths:519
KDR:4.162
Accuracy:30.551% B*
HSR:20.324% C++
MGR-S1 Gladius
B++
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B++
HSR:19.899% C-
NS-7 PDW
B*
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B*
HSR:22.608% B+
Blitz GD-10
B*
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B*
HSR:15.162% C
NS Baron G5
B**
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% B**
HSR:11.222% D
NC1 Gauss Rifle
B*
Kills:264
Deaths:102
KDR:2.588
Accuracy:28.481% B*
HSR:14.773% D--
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
Carnage AR
C**
Kills:57
Deaths:14
KDR:4.071
Accuracy:26.997% C**
HSR:10.526% D**
Kills:6,595
Deaths (as Combat Medic):1,649
Deaths (to Combat Medics):680
KDR:3.99939
Kill Difference:4,946
Playtime:41.073 hours
Usage:2%
Score:0.582m
Score/min:236
Accuracy (listed only):35.768%
HSR (listed only):15.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:266
Deaths:69
KDR:3.855
Accuracy:39.782% B+
HSR:9.774% F
AF-34 Mattock
B+
Kills:251
Deaths:70
KDR:3.586
Accuracy:42.429% B+
HSR:15.538% D
Kills:517
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):163
KDR:7.43885
Kill Difference:447.500
Playtime:14.879 hours
Usage:1%
Score:0.289m
Score/min:323
Accuracy (listed only):41.105%
HSR (listed only):12.656%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
N/A
Kills:50
V. Kills:38 128%
Deaths:22
KDR:2.273
Accuracy:27.647% N/A
KPH:8.100 N/A
VKPH:6.100 N/A
Kills:50 (50 + 0)
Deaths:22
KDR:2.273
VKDR:1.727
Vehicle Kills:38
Kill Difference:28
Playtime:6.205 hours
Usage:0%
Score:0.053m
Score/min:144
Piloting Accuracy:27.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:80
V. Kills:15 N/A
Deaths:1
KDR:80
Accuracy:51.495% B**
KPH:50.900 C+
VKPH:9.500 C++
Kills:80 (0 + 80)
Deaths:1
KDR:80
VKDR:15
Vehicle Kills:15
Kill Difference:79
Playtime:1.572 hours
Usage:0%
Score:0.020m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:51.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:1,498
V. Kills:687 218%
Deaths:43
KDR:34.837
Accuracy:71.497% A*
KPH:57 A
VKPH:26.100 M
L100 Python HESH
A+
Kills:1,269
V. Kills:333 380%
Deaths:6
KDR:211.500
Accuracy:66.103% A++
KPH:55.600 C+
VKPH:14.600 A+
L100 Python AP
B
Kills:892
V. Kills:605 147%
Deaths:45
KDR:19.822
Accuracy:65.720% A
KPH:32.300 C
VKPH:21.900 B
Skyguard
A
Kills:293
V. Kills:190 153%
Deaths:6
KDR:48.833
Accuracy:28.860% C+
KPH:23 B**
VKPH:14.900 A
C75 Viper
A+
Kills:138
V. Kills:18 N/A
Deaths:5
KDR:27.600
Accuracy:45.996% B++
KPH:64.100 A+
VKPH:8.400 C+
Kills:4,090 (4,090 + 0)
Deaths:105
KDR:38.952
VKDR:17.457
Vehicle Kills:1,833
Kill Difference:3,985
Playtime:91.695 hours
Usage:4%
Score:1.435m
Score/min:261
Driving Accuracy:45.996%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:8,978
V. Kills:4,144 217%
Deaths:10
KDR:897.800
Accuracy:71.089% M
KPH:42.700 A
VKPH:19.700 B*
Titan-150 HEAT
A**
Kills:1,322
V. Kills:582 227%
Deaths:
KDR:
Accuracy:72.942% M+
KPH:45.300 A*
VKPH:19.900 A**
Titan-150 HESH
A++
Kills:1,293
V. Kills:479 269%
Deaths:
KDR:
Accuracy:72.759% M+
KPH:45.600 C++
VKPH:16.900 A++
G30 Walker
A*
Kills:289
V. Kills:94 304%
Deaths:
KDR:
Accuracy:27.342% C
KPH:70 A*
VKPH:22.800 A
Enforcer ML85
M*
Kills:148
V. Kills:98 149%
Deaths:5
KDR:29.600
Accuracy:67.712% M*
KPH:25.400 C++
VKPH:16.800 C+
Kills:12,030 (11,593 + 437)
Deaths:15
KDR:802
VKDR:359.800
Vehicle Kills:5,397
Kill Difference:12,015
Playtime:277.915 hours
Usage:13%
Score:4.037m
Score/min:242
Driving Accuracy:72.759%
Gunner Accuracy:67.712%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:110
V. Kills:11 N/A
Deaths:8
KDR:13.750
Accuracy:66.550% A+
KPH:62.800 D-
VKPH:6.300 C
Kills:110 (0 + 110)
Deaths:8
KDR:13.750
VKDR:1.375
Vehicle Kills:11
Kill Difference:102
Playtime:1.753 hours
Usage:0%
Score:0.023m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:66.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:132
V. Kills:5 N/A
Deaths:1
KDR:132
Accuracy:28.405% A++
KPH:94.900 B++
VKPH:3.600 B+
Kills:132 (0 + 132)
Deaths:1
KDR:132
VKDR:5
Vehicle Kills:5
Kill Difference:131
Playtime:1.391 hours
Usage:0%
Score:0.024m
Score/min:286
Driving Accuracy:N/A%
Gunner Accuracy:28.405%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:5,376
V. Kills:350 N/A
Deaths:602
KDR:8.930
Accuracy:57.418% A++
KPH:66.500 B
VKPH:4.300 A*
M12 Kobalt-F
A*
Kills:1,238
V. Kills:86 N/A
Deaths:201
KDR:6.159
Accuracy:39.824% M
KPH:53.900 B+
VKPH:3.700 A*
M40 Fury-F
A++
Kills:1,064
V. Kills:222 477%
Deaths:155
KDR:6.865
Accuracy:54.773% B+
KPH:62 A++
VKPH:12.900 A
M20 Basilisk-F
C+
Kills:104
V. Kills:36 281%
Deaths:21
KDR:4.952
Accuracy:60.324% B*
KPH:17.400 C+
VKPH:6 C+
Kills:7,782 (7,782 + 0)
Deaths:979
KDR:7.949
VKDR:0.709
Vehicle Kills:694
Kill Difference:6,803
Playtime:127.031 hours
Usage:6%
Score:1.258m
Score/min:165
Driving Accuracy:60.324%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,1228,97810897.8U890.9771.089%MN/A42.7A19.7B*233210.5h3B**4.3A+
S12 Renegade 5,7265,3766028.93B**2.1057.418%A++3.292%D66.5B4.3A*16780.9h2.8B+4.9B**
C-4 5,2643,2428140.025U33.1928.558%BN/A125.2B++78.1M*119225.9h0.8A2.7B**
AF-4 Cyclone 2,2052,1605194.162A++2.6730.551%B*20.324%C++30CN/A8172.1h9.3B+30.4B+
L100 Python HEAT 2,1851,4984334.837S28.0171.497%A*N/A57A26.1M30726.3h4.7B6.6B**
GD-7F 1,4841,4493044.766M2.0730.025%B*19.807%C+29.3CN/A7549.4h11.1B+36.9B++
M12 Kobalt 1,4961,4115282.2A+275.3726.469%B*21.191%B+141.1B+8.5A55010h17.4C++65.8B+
EM4 Longshot 1,3271,3241682.75U75.9272.438%S97.961%M45.3B+N/A18229.2h1.2A++1.7A++
Titan-150 HEAT 1,9041,32211322U1,315.1772.942%M+N/A45.3A*19.9A**22029.2h4.2B+5.8A
Titan-150 HESH 1,7721,29311293U1,286.1772.759%M+N/A45.7C++16.9A++19528.3h2.9B4B**
NS-30 Vandal 1,3091,2861866.914A++0.0839.281%B++20.296%D-41CN/A10431.4h4.9B+12.5B+
L100 Python HESH 1,6021,2696211.5U204.6766.103%A++N/A55.7C+14.6A+19822.8h3.2C+4.8B++
AF-19 Mercenary 1,3081,2694093.103A*3.7329.752%A20.489%C16CN/A4879.4h10.3B++34.5B++
M12 Kobalt-F 1,3241,2382016.159A+0.6739.824%M4.362%D-53.8B+3.7A*15223h13.2C**33B*
MGR-C1 Charger 1,2331,1951418.475S1.6430.131%B+25.69%C++59.5B+1.9B**13820.1h10.7B++35.5B+
AF-8 RailJack 1,1911,19110119.1U112.2773.046%S98.992%M52.5A++N/A15922.7h1.2A++1.7A+
MGR-S1 Gladius 1,2241,1913283.631A3.2031.927%B++19.899%C-38.9C+1.1B10130.6h8.6B+26.8B+
NS-30B Vandal 1,2191,1887169.714U162.8860.278%M**89.226%S75.2C**2A*17015.8h3.2A5.3A
NS-7 PDW 1,2051,1812305.135S1.7030.152%B*22.608%B+40.2BN/A10329.4h12.4B+41B+
Blitz GD-10 1,1811,1743103.787M3.0429.836%B*15.162%C37.7C++N/A8831.1h10.9B*36.5B++
NS-44L Blackhand 1,1641,1612252.773U45.9468.807%M++87.425%M*64.1A+N/A14518.1h2.6A3.8B**
The Moonshot 1,1611,1614290.25U283.4281.036%S99.656%M++76.4B*N/A18015.2h1.2A*1.4A*
AF-6 Shadow 1,1801,1605232U225.1754.881%M++80.086%S67.8B+1.2A+18417.1h3.3A*6A++
LA80 1,1611,1608145U138.1774.516%S99.31%M58B++N/A14220h1.2A++1.6A++
NC14 Bolt Driver 1,1601,16010116U109.1775.288%S98.879%M58.3A++N/A13919.9h1.2A++1.6A++
Gauss SPR 1,1611,1601482.857U76.0352.351%M+58.362%M+73.9A++N/A16715.7h3A++5.7A
Warden 1,1871,1533632.028U25.2041.623%A*34.172%A60.7A++1.8A++15919h6.1B**14.7B**
NS-44 Commissioner 1,0911,0665461.952B++4.8852.716%A++19.606%C--15.1D-N/A4370.4h3.7C++7.1B++
M40 Fury-F 1,2861,0641556.865M+0.0354.773%B+N/A61.9A++12.9A20317.2h4.8B*8.9B**
L100 Python AP 1,4978924519.822A++12.9965.72%A1.682%C32.3C21.9B27427.6h5.3C++8B+
LA1 Anchor 5695632042.76C++4.0726.997%C*19.893%D-24.2D-N/A8523.3h9.6C*35.6C**
LA3 Desperado 5595391663.247A*3.5839.96%A++20.594%C+30.5C1.1B**8517.7h8.9C++22.2B++
Razor GD-23 492485647.578S0.7526.96%B27.423%B**41.1B+N/A9911.8h10.8B+39.9B+
AF-4A Bandit 443432924.696A**2.1425.455%C18.75%D-36.9CN/A10711.7h10.1C*39.5C++
NS Baron G5 414401984.092S2.7456.901%B**11.222%D59B++1.9A*1326.8h5C8.8C++
NC6 Gauss SAW 371365794.62M2.2127.632%B**21.644%C-24.2C-N/A9715.1h9.7C++35.3B+
Tank Mine 592354750.571U43.74152.297%SN/A186.3A+125.3A*15041.9h3.7T2.4A*
Skyguard 483293648.833U42.0028.86%C+N/A22.9B**14.8A21412.8h84.2B*291.9B++
G30 Walker 3832891289U282.1727.342%C4.498%B+70.5A*22.9A5794.1h87.5B**319.9B+
AF-34 Mattock 271266693.855C++2.9839.782%B+9.774%F25.8D-N/A7810.3h9.3D-23.4C
NC1 Gauss Rifle 2732641022.588B*4.2428.481%B*14.773%D--18.1C--N/A6814.6h13.5C47.5B
AF-34 Mattock 258251703.586C++3.2542.429%B+15.538%D24.1D--N/A7710.4h10.5D--24.8C
LA8 Rebel 241230703.286A**3.5549.485%A**23.044%C++35.4C++1.7A++1436.5h6.9C13.9B++
Rocklet Rifle 4752231812.389U5.5665.399%A+N/A53.1A++60M*7434.2h30.1B+46.1B*
NS Decimator 325200365.556S1.2872.328%A+N/A33.3C20.8B2816h5.3C--7.4C++
MGR-L1 Promise 205198484.125A++2.7131.012%B**22.727%C--32.5C--1.1C+1226.1h14.1C++45.6B+
NC05 Jackhammer 184181692.623B++4.2148.299%C**7.735%F36.2C-N/A1285h4.4B+9.1B+
Mauler S6 170167483.479A*3.3551.3%B**11.976%D32.1C+N/A995.2h4.4B+8.5B++
Mag-Cutter 2631617,6720.021C+6.8172.217%M*N/A0.1CN/A11297.6h9.3T*12.9C+
Shrike 266152384S2.8371.864%A++N/A27.6C++20.7B**3255.5h7C9.7B+
Enforcer ML85 246148529.6S22.7767.712%M*N/A25.5C++16.9C+6805.8h11.8C*17.5A
Frag Grenade 1461441144N/A137.1742.944%DN/A360D5D10790.4h3.9C9.1C
C75 Viper 156138527.6S20.7745.996%B++N/A62.7A8.2C+4702.2h7.2B**15.6B**
M12 Kobalt 1371321132S125.1728.405%A++18.182%C+94.3B++3.6B+2861.4h15B++52.8B*
NS-61 Emissary 1391311091.202B+5.6342.812%A*17.557%C+5.3D*N/A2024.8h17.7C-41.3C**
AC-X11 1211161011.6S4.7726.595%C++25.862%B+17.6DN/A686.6h9.5C*35.8C*
C85 Canister-H 121110813.75C+6.9266.55%A+1.818%F*61.1D-6.1C-2171.8h10.4D-15.6C+
NC4 Mag-Shot 1111062010.527C6.3047.908%M++17.925%C2.3D*N/A1046.4h10.3C--21.4B+
M20 Basilisk-F 140104214.952A**1.8860.324%B*N/A17.3C+6C+806h28.7B+47.5B*
SAS-R 8888517.6S10.7760.194%M++92.046%A*46.3C+N/A2381.9h1.4A+2.3A+
Hunter QCX 8685421.25U14.4267.925%A+74.118%M*42.5A*N/A2882h2.5B+3.7B+
L105 Zephyr 9580180S73.1751.495%B**1.25%B*50C+9.4C++2141.6h6.9C13.4C**
NSX Masamune 7563125.25S1.5863.663%B+N/A52.5A10C2051.2h3.5B**5.5B**
Hawk GD-68 1065869.667U2.8479.563%A**N/A10.2C-8.4C+1625.7h10.7D*13.4C+
Carnage AR 5957144.071A*2.7626.997%C**10.526%D**23.8C--N/A1342.4h13C++48.1B
M20 Mustang 8850222.273C+4.5627.647%DN/A8.1D6.1D1436.2h139.9C-506D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit194689,84153.6h
Anti-Vehicle MANA Turret0690.2h
Spawn Beacon112441.5h
Nanite Revive Grenade0640h
Medical Kit2,7367,059394.1h
Motion Spotter429,06520.5h
Deconstruction Tool0870.1h
Spitfire Auto-Turret73,7922.9h
Recon Detection Device419,46120.6h
Shield Recharging Field06580.3h
Ammunition Package72,0493.4h
Medical Applicator2551,2764.9h
Nano-Repair Grenade02030.1h

Check the help document for the dictionary if you want to learn more about words used here.


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