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Valse[43] Valse
NC BR 104

KDR: 5.68

Score: 20.9m

Last Seen: Sep 18th, 2019 1:00 PM
- OFFLINE - 2.8 hour(s)

Battle Rank 111 (104 total) - New Conglomerate on Connery - Outfit Leader of Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
Level Progress (to 112): 15%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade C-4 AF-4 Cyclone L100 Python HEAT EM4 Longshot NS-30 Vandal AF-19 Mercenary M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,578,311 MLG Score: 2061
Fun Score: N/A
Cheeseburgers Flipped: 113TIME WITH MEDKIT: 19.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.855%33.094%108723119117,5743.913161.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.115%2.455A**1.801A++-3.05T-HEAD ++ (~16.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.69B+7.90.455B+16.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.996%0.622%1559512094,02260523036.64793175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%1.905A++-0.643D0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.789B++4.40.605B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.276%10.222%87212122253301730.681818129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.629%0.165C++0.714B++3.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.751B++12.90.717B++22.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.684%92.348%87712077,240295524.4595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%4.617S1.642A+2.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.771B++1.50.533B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%11.976%871121316732730.510703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.707B++0.132C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.349C**4.40.116C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
20.9m250%233 (14k)200 (12k)5.6840647,3718,3346.09875104 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214418826.476%28.555%75612:3022

9% Engineer10% Heavy Assault56% Infiltrator22% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 6:41 AMMar 12th, 2016 2:27 AMSep 18th, 2019 3:53 PM (8h) (PST)Sep 18th, 2019 10:54 AM (13h) (PST)Sep 18th, 2019 9:00 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
467584090.4540.0800.1301.2960.0652061

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0073,49524,512275878412,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1739h/72.5d 3,456 13,527 15,254 135.2k 1,263 3,411 6,731 48.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:1,249
Deaths:402
KDR:3.107
Accuracy:29.826% A+
HSR:20.416% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
Warden
A**
Kills:1,153
Deaths:36
KDR:32.028
Accuracy:41.623% A**
HSR:34.172% A+
GD-7F
B**
Kills:1,145
Deaths:208
KDR:5.505
Accuracy:29.901% B**
HSR:20.437% C++
Razor GD-23
A
Kills:424
Deaths:60
KDR:7.067
Accuracy:27.414% B+
HSR:27.830% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
B+
Kills:88
Deaths:21
KDR:4.190
Accuracy:27.653% B+
HSR:18.182% D
AC-X11
B**
Kills:63
Deaths:4
KDR:15.750
Accuracy:27.174% B+
HSR:28.571% B**
Kills:5,885
Deaths (as Engineer):1,018
Deaths (to Engineers):1,928
KDR:5.78094
Kill Difference:4,867
Playtime:159.799 hours
Usage:9%
Score:2.759m
Score/min:288
Accuracy (listed only):35.769%
HSR (listed only):22.055%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:563
Deaths:204
KDR:2.760
Accuracy:26.997% B
HSR:19.893% D
NC6 Gauss SAW
A
Kills:352
Deaths:77
KDR:4.571
Accuracy:27.702% A
HSR:22.159% C
MGR-L1 Promise
A
Kills:197
Deaths:48
KDR:4.104
Accuracy:30.898% A
HSR:22.843% C
Kills:1,112
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):2,140
KDR:3.37994
Kill Difference:783
Playtime:172.183 hours
Usage:10%
Score:2.208m
Score/min:214
Accuracy (listed only):28.532%
HSR (listed only):21.632%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,149
Deaths:518
KDR:4.149
Accuracy:30.574% B**
HSR:20.335% C*
EM4 Longshot
S
Kills:1,320
Deaths:15
KDR:88
Accuracy:72.506% S
HSR:97.955% M
NS-30 Vandal
B**
Kills:1,272
Deaths:183
KDR:6.951
Accuracy:39.328% B**
HSR:20.126% D-
MGR-S1 Gladius
B**
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B**
HSR:19.899% C
AF-8 RailJack
S
Kills:1,191
Deaths:10
KDR:119.100
Accuracy:73.046% S
HSR:98.992% M
NS-30B Vandal
S
Kills:1,188
Deaths:7
KDR:169.714
Accuracy:60.278% M**
HSR:89.226% S
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B*
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
The Moonshot
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:81.036% S
HSR:99.656% M+
NC14 Bolt Driver
S
Kills:1,160
Deaths:10
KDR:116
Accuracy:75.288% S
HSR:98.879% M
Gauss SPR
M*
Kills:1,160
Deaths:14
KDR:82.857
Accuracy:52.351% M*
HSR:58.362% M++
AF-6 Shadow
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:54.881% M*
HSR:80.086% S
LA80
S
Kills:1,160
Deaths:8
KDR:145
Accuracy:74.516% S
HSR:99.310% M
NS-44 Commissioner
A*
Kills:970
Deaths:509
KDR:1.906
Accuracy:53.200% A*
HSR:19.794% C
NS-44L Blackhand
M*
Kills:895
Deaths:19
KDR:47.105
Accuracy:68.905% M++
HSR:86.369% M*
LA3 Desperado
A++
Kills:513
Deaths:158
KDR:3.247
Accuracy:40% A++
HSR:20.078% C+
LA8 Rebel
A**
Kills:216
Deaths:68
KDR:3.176
Accuracy:49.489% A**
HSR:21.759% C+
NS-61 Emissary
A*
Kills:131
Deaths:109
KDR:1.202
Accuracy:42.812% A*
HSR:17.557% C++
SAS-R
M*
Kills:88
Deaths:5
KDR:17.600
Accuracy:60.194% M*
HSR:92.046% A**
NC4 Mag-Shot
M++
Kills:75
Deaths:191
KDR:0.393
Accuracy:48.112% M++
HSR:16% D
Kills:19,355
Deaths (as Infiltrator):2,701
Deaths (to Infiltrators):1,329
KDR:7.16586
Kill Difference:16,654
Playtime:975.806 hours
Usage:56%
Score:10.507m
Score/min:179
Accuracy (listed only):53.421%
HSR (listed only):54.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,149
Deaths:518
KDR:4.149
Accuracy:30.574% B**
HSR:20.335% C*
AF-19 Mercenary
A+
Kills:1,249
Deaths:402
KDR:3.107
Accuracy:29.826% A+
HSR:20.416% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
MGR-S1 Gladius
B**
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B**
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B*
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
GD-7F
B**
Kills:1,145
Deaths:208
KDR:5.505
Accuracy:29.901% B**
HSR:20.437% C++
Razor GD-23
A
Kills:424
Deaths:60
KDR:7.067
Accuracy:27.414% B+
HSR:27.830% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
B+
Kills:88
Deaths:21
KDR:4.190
Accuracy:27.653% B+
HSR:18.182% D
AC-X11
B**
Kills:63
Deaths:4
KDR:15.750
Accuracy:27.174% B+
HSR:28.571% B**
Kills:10,427
Deaths (as Light Assault):2,368
Deaths (to Light Assaults):1,677
KDR:4.40329
Kill Difference:8,059
Playtime:383.451 hours
Usage:22%
Score:4.762m
Score/min:207
Accuracy (listed only):33.566%
HSR (listed only):20.194%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:2,149
Deaths:518
KDR:4.149
Accuracy:30.574% B**
HSR:20.335% C*
MGR-S1 Gladius
B**
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B**
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B*
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
NC1 Gauss Rifle
A
Kills:225
Deaths:97
KDR:2.320
Accuracy:29.003% A
HSR:14.222% D--
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
Kills:6,488
Deaths (as Combat Medic):1,629
Deaths (to Combat Medics):632
KDR:3.98281
Kill Difference:4,859
Playtime:27.336 hours
Usage:2%
Score:0.398m
Score/min:242
Accuracy (listed only):37.099%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:261
Deaths:69
KDR:3.783
Accuracy:39.869% B++
HSR:9.579% F
AF-34 Mattock
B++
Kills:248
Deaths:70
KDR:3.543
Accuracy:42.551% B++
HSR:15.726% C--
Kills:509
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):158
KDR:7.32374
Kill Difference:439.500
Playtime:14.209 hours
Usage:1%
Score:0.281m
Score/min:330
Accuracy (listed only):41.210%
HSR (listed only):12.652%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:1,498
V. Kills:687 218%
Deaths:43
KDR:34.837
Accuracy:71.497% A*
KPH:57 A++
VKPH:26.100 M++
L100 Python AP
B+
Kills:864
V. Kills:592 146%
Deaths:45
KDR:19.200
Accuracy:65.782% A
KPH:31.600 C+
VKPH:21.700 B+
L100 Python HESH
C**
Kills:325
V. Kills:62 N/A
Deaths:6
KDR:54.167
Accuracy:59.049% B**
KPH:48 C+
VKPH:9.200 C**
C75 Viper
A++
Kills:135
V. Kills:16 N/A
Deaths:5
KDR:27
Accuracy:45.722% B*
KPH:63.800 A++
VKPH:7.600 C+
Skyguard
A
Kills:125
V. Kills:107 116%
Deaths:6
KDR:20.833
Accuracy:27.619% C
KPH:15.800 C++
VKPH:13.500 A
Kills:2,947 (2,947 + 0)
Deaths:105
KDR:28.067
VKDR:13.943
Vehicle Kills:1,464
Kill Difference:2,842
Playtime:70.396 hours
Usage:4%
Score:1.078m
Score/min:255
Driving Accuracy:27.619%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:1,200
V. Kills:627 191%
Deaths:10
KDR:120
Accuracy:71.005% A**
KPH:33.400 B*
VKPH:17.400 B+
Titan-150 HEAT
M+
Kills:473
V. Kills:212 222%
Deaths:
KDR:
Accuracy:74.674% M++
KPH:44.100 A*
VKPH:19.800 M+
Enforcer ML85
M++
Kills:134
V. Kills:90 147%
Deaths:5
KDR:26.800
Accuracy:67.437% M++
KPH:24.100 C++
VKPH:16.200 C+
Kills:1,807 (1,673 + 134)
Deaths:15
KDR:120.467
VKDR:61.933
Vehicle Kills:929
Kill Difference:1,792
Playtime:52.229 hours
Usage:3%
Score:0.708m
Score/min:226
Driving Accuracy:74.674%
Gunner Accuracy:67.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:110
V. Kills:11 N/A
Deaths:8
KDR:13.750
Accuracy:66.550% A+
KPH:62.900 D
VKPH:6.300 C
Kills:110 (0 + 110)
Deaths:8
KDR:13.750
VKDR:1.375
Vehicle Kills:11
Kill Difference:102
Playtime:1.748 hours
Usage:0%
Score:0.019m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:66.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:115
V. Kills:5 N/A
Deaths:1
KDR:115
Accuracy:28.001% A*
KPH:91.900 B*
VKPH:4 B**
Kills:115 (0 + 115)
Deaths:1
KDR:115
VKDR:5
Vehicle Kills:5
Kill Difference:114
Playtime:1.251 hours
Usage:0%
Score:0.021m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:28.001%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:5,017
V. Kills:319 N/A
Deaths:593
KDR:8.460
Accuracy:57.468% A++
KPH:67.600 B+
VKPH:4.300 A*
M12 Kobalt-F
M
Kills:1,162
V. Kills:74 N/A
Deaths:193
KDR:6.021
Accuracy:40.158% M
KPH:56.100 B*
VKPH:3.600 M
M40 Fury-F
A*
Kills:1,059
V. Kills:220 479%
Deaths:155
KDR:6.832
Accuracy:54.805% B+
KPH:62 A*
VKPH:12.900 A+
M20 Basilisk-F
C+
Kills:103
V. Kills:36 278%
Deaths:21
KDR:4.905
Accuracy:60.733% B*
KPH:17.500 C+
VKPH:6.100 C+
Kills:7,341 (7,341 + 0)
Deaths:962
KDR:7.631
VKDR:0.675
Vehicle Kills:649
Kill Difference:6,379
Playtime:117.935 hours
Usage:7%
Score:1.189m
Score/min:168
Driving Accuracy:60.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 5,3365,0175938.46A+2.7857.468%A++3.388%D67.5B+4.3A*17174.3h2.8B+4.8B**
C-4 5,1003,1268138.593U32.9128.138%B+N/A122.6B*77.4M*116425.5h0.8A2.7B**
AF-4 Cyclone 2,1932,1495184.149A*1.5430.574%B**20.335%C*30.1C+N/A8171.3h9.3B++30.4B++
L100 Python HEAT 2,1851,4984334.837S29.1571.497%A*N/A57A++26.1M++29826.3h4.7B+6.6B**
EM4 Longshot 1,3231,3201588U82.3272.506%S97.955%M45.4B*N/A18129.1h1.2A++1.7A++
NS-30 Vandal 1,2941,2721836.951M*1.2739.328%B**20.126%D-41.6C++N/A10530.6h4.9B++12.4B++
AF-19 Mercenary 1,2871,2494023.107M+2.5829.826%A+20.416%C+16.4C+N/A4776.2h10.3B*34.5B*
M12 Kobalt 1,3081,2355247A**241.3225.844%B++21.943%B*138.8B+8.2A5538.9h16.9C**65.4B+
Titan-150 AP 1,8271,20010120U114.3271.005%A**N/A33.4B*17.5B+21635.9h3.3B*4.7A+
MGR-C1 Charger 1,2331,1951418.475S2.7930.131%B+25.69%C*59.5B**1.9A++13620.1h10.7B++35.5B++
MGR-S1 Gladius 1,2241,1913283.631A++2.0531.927%B**19.899%C38.9C++1.1B**10030.6h8.6B+26.8B++
AF-8 RailJack 1,1911,19110119.1U113.4273.046%S98.992%M52.5A*N/A15922.7h1.2A++1.7A+
NS-30B Vandal 1,2191,1887169.714U164.0360.278%M**89.226%S75.2B++2A*17015.8h3.2A+5.3A
NS-7 PDW 1,2051,1812305.135S0.5530.152%B**22.608%B*40.2B++N/A10329.4h12.4B++41B++
Blitz GD-10 1,1811,1743103.787M+1.9029.836%B**15.162%C37.9B+N/A8731h10.9B**36.5B*
M12 Kobalt-F 1,2361,1621936.021A**0.3440.158%M4.389%D--56.1B*3.6M15820.7h12.9B+32.2B*
The Moonshot 1,1611,1614290.25U284.5781.036%S99.656%M+76.4B**N/A18015.2h1.2A*1.4A*
NC14 Bolt Driver 1,1601,16010116U110.3275.288%S98.879%M58.9A**N/A13719.7h1.2A*1.6A++
Gauss SPR 1,1611,1601482.857U77.1752.351%M*58.362%M++73.9MN/A16715.7h3A++5.7A+
AF-6 Shadow 1,1801,1605232U226.3254.881%M*80.086%S67.8B**1.2A++18417.1h3.3A++6A+
LA80 1,1611,1608145U139.3274.516%S99.31%M58B*N/A14220h1.2A++1.6A++
Warden 1,1871,1533632.028U26.3441.623%A**34.172%A+62A**1.8A**16218.6h6.1B**14.7B**
GD-7F 1,1721,1452085.505S0.1829.901%B**20.437%C++47.5B++1.1A++11624.1h10.8B*36B++
M40 Fury-F 1,2791,0591556.832M**1.1554.805%B+N/A61.9A*12.9A+20017.1h4.8B*8.8B**
NS-44 Commissioner 9919705091.906B*3.7853.2%A*19.794%C15DN/A4264.6h3.8C*7.1B*
NS-44L Blackhand 8978951947.105U41.4268.905%M++86.369%M*64.4A*N/A13913.9h2.6A3.8B**
L100 Python AP 1,4568644519.2M13.5265.782%A1.736%C--31.6C+21.7B+25027.3h5.4C**8.2B++
LA1 Anchor 5695632042.76C*2.9226.997%B19.893%D24.4D-N/A8523.1h9.6B35.6B+
LA3 Desperado 5325131583.247M2.4440%A++20.078%C+32.3C+1.2A8815.9h8.9C*22.3B*
Titan-150 HEAT 6854731473U467.3274.674%M++N/A44.2A*19.8M+22810.7h4.6B+6.2A
Razor GD-23 429424607.067S1.3827.414%B+27.83%A42.8B**N/A1039.9h10.7B++39.1B+
NS Baron G5 414401984.092M**1.5956.901%A11.222%D59A1.9M*1316.8h5C+8.8C+
NC6 Gauss SAW 357352774.571M++1.1127.702%A22.159%C25.3CN/A9513.9h9.8C**35.5B+
L100 Python HESH 387325654.167S48.4859.049%B**N/A47.8C+9.1C*1756.8h3.1C**5.3B++
Tank Mine 554323746.143U40.46104.829%SN/A170A121.6A*12931.9h2.8D**2.6A*
AF-34 Mattock 266261693.783C*1.9039.869%B++9.579%F25.8DN/A7910.1h9.4F23.5C-
AF-34 Mattock 255248703.543C*2.1442.551%B++15.726%C--24.6D-N/A7910.1h10.5F24.7C
NC1 Gauss Rifle 233225972.32A3.3629.003%A14.222%D--17.3C-N/A6513h14C48.4B+
LA8 Rebel 227216683.176M2.5149.489%A**21.759%C+35.4C**1.8A**1386.1h6.9C+14B++
Rocklet Rifle 4442051712.059U6.3766.126%A+N/A55.4A*64.6M**6893.7h28.8B*43.6B**
MGR-L1 Promise 203197484.104A*1.5830.898%A22.843%C35.2C1.1B+1235.6h14C**45.4B+
NS Decimator 313192365.333S0.3572.614%A+N/A32.5C+20.5B+2485.9h5.5C-7.5C*
NC05 Jackhammer 183180692.609A3.0848.265%B+7.778%F36CN/A1245h4.4B+9.1B+
Mauler S6 170167483.479A*2.2151.3%B**11.976%D32.1C*N/A955.2h4.4B+8.5B++
Mag-Cutter 2581586,9910.023C+5.6672.161%M**N/A0.1D-N/A11152.5h9.1T*12.6C+
Shrike 264151383.974S1.7171.856%A++N/A27.5C**20.5B**2685.5h7C+9.7B+
Frag Grenade 1441421142N/A136.3242.857%CN/A355C--5D10040.4h3.9C++9.1C++
C75 Viper 151135527S21.3245.722%B*N/A64.3A++7.6C+2952.1h7.1B**15.6B**
Enforcer ML85 224134526.8S21.1267.437%M++N/A23.9C++16.1C+2895.6h12C**17.8A
NS-61 Emissary 1391311091.202B+4.4842.812%A*17.557%C++5.3D--N/A1924.8h17.7C41.3B+
Skyguard 232125620.833S15.1527.619%CN/A15.8C++13.5A1887.9h134.1C485.6C+
M12 Kobalt 1201151115S109.3228.001%A*18.261%C+88.5B++3.8B*2731.3h15.3B*54.7B*
C85 Canister-H 121110813.75C*8.0766.55%A+1.818%F*64.7D6.5C1791.7h10.4D-15.6C+
M20 Basilisk-F 139103214.905M**0.7860.733%B*N/A17.5C+6.1C+795.9h28.3B+46.6B*
AF-4A Bandit 9088214.19A**1.4927.653%B+18.182%D31.4C+N/A1142.8h11.3C+41C**
SAS-R 8888517.6S11.9260.194%M*92.046%A**46.3BN/A2251.9h1.4A++2.3A+
NC4 Mag-Shot 80751910.393C-5.2948.112%M++16%D1.7D*N/A844.8h11.7D-24.4B+
AC-X11 6563415.75U10.0727.174%B+28.571%B**16.2DN/A683.9h7.9B*29.2B+
NSX Masamune 7563125.25S0.4362.952%B+N/A52.5A10C1961.2h3.3A5.3B**
Hawk GD-68 9350510U4.3277.912%A*N/A10.4D9C+1524.8h10.3D13.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit54253,90017.7h
Anti-Vehicle MANA Turret0690.2h
Spawn Beacon101601.2h
Nanite Revive Grenade0610h
Medical Kit2,4546,382339h
Spitfire Auto-Turret31,2311h
Motion Spotter388,49119.6h
Deconstruction Tool0870.1h
Recon Detection Device419,30420.3h
Shield Recharging Field06540.3h
Ammunition Package41,4842.6h
Medical Applicator2046,5824h

Check the help document for the dictionary if you want to learn more about words used here.


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