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Valse[43] Valse
NC BR 109

KDR: 6.12

Score: 23.6m

Last Seen: Jan 4th, 2020 9:49 AM
- OFFLINE - 321.8 hour(s)

Battle Rank 114 (109 total) - New Conglomerate on Connery - Outfit Leader of Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
Level Progress (to 115): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade Titan-150 AP C-4 AF-4 Cyclone L100 Python HEAT GD-7F Titan-150 HEAT EM4 Longshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,175,489 MLG Score: 1739
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 18.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.737%33.091%108323120918,0053.939832.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.119%2.246A*1.843A++-3.002T-HEAD ++ (~16.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.672B+80.442B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.099%0.489%2283512276,14064140899.57878150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.348%2.612M-1.289D**0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.841B*40.667B+1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.001%8.143%117312293073492210.879656138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.717%-0.001C+1.481A+3.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.705B++11.30.681B+18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.684%92.348%117712257,240306523.6601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%4.624S1.634A+2.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.772B++1.50.534B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%11.976%1171123116733730.494083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.803B++-0.538D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**4.40.101C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
23.6m249.9%237 (14.2k)205 (12.3k)6.1171752,6268,6036.70871109 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232458123.583%26.033%61413:2025

16% Engineer9% Heavy Assault51% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 6:41 AMMar 12th, 2016 2:27 AMJan 17th, 2020 4:55 AM (9h) (PST)Jan 4th, 2020 6:34 AM (13d) (PST)Jan 4th, 2020 5:49 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
533544790.4560.0750.1191.3270.0751739

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9953,23928,756274780412,286

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1923h/80.1d 5,089 13,700 16,647 153.1k 1,369 3,721 8,651 61.5m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,326
Deaths:259
KDR:5.120
Accuracy:29.766% B**
HSR:19.759% C+
AF-19 Mercenary
A+
Kills:1,259
Deaths:408
KDR:3.086
Accuracy:29.766% A+
HSR:20.572% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
Warden
A*
Kills:1,153
Deaths:36
KDR:32.028
Accuracy:41.623% A*
HSR:34.172% A
Razor GD-23
A
Kills:444
Deaths:62
KDR:7.161
Accuracy:27.569% B+
HSR:28.153% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
C++
Kills:127
Deaths:28
KDR:4.536
Accuracy:25.945% C++
HSR:17.323% D--
AC-X11
B++
Kills:114
Deaths:9
KDR:12.667
Accuracy:26.987% B
HSR:26.316% B++
Kills:6,186
Deaths (as Engineer):1,089
Deaths (to Engineers):2,018
KDR:5.68044
Kill Difference:5,097
Playtime:310.912 hours
Usage:16%
Score:5.267m
Score/min:282
Accuracy (listed only):35.554%
HSR (listed only):21.687%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:563
Deaths:204
KDR:2.760
Accuracy:26.997% B
HSR:19.893% D-
NC6 Gauss SAW
A
Kills:352
Deaths:77
KDR:4.571
Accuracy:27.698% A
HSR:22.159% C
MGR-L1 Promise
A
Kills:198
Deaths:48
KDR:4.125
Accuracy:31.012% A
HSR:22.727% C
Kills:1,113
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):2,163
KDR:3.38298
Kill Difference:784
Playtime:175.133 hours
Usage:9%
Score:2.228m
Score/min:212
Accuracy (listed only):28.569%
HSR (listed only):21.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
EM4 Longshot
S
Kills:1,320
Deaths:15
KDR:88
Accuracy:72.506% S
HSR:97.955% A**
NS-30 Vandal
B**
Kills:1,286
Deaths:185
KDR:6.951
Accuracy:39.299% B**
HSR:20.296% D-
AF-8 RailJack
S
Kills:1,191
Deaths:10
KDR:119.100
Accuracy:73.046% S
HSR:98.992% M
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-30B Vandal
S
Kills:1,188
Deaths:7
KDR:169.714
Accuracy:60.278% M**
HSR:89.226% S
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
The Moonshot
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:81.036% S
HSR:99.656% M++
Gauss SPR
M++
Kills:1,160
Deaths:14
KDR:82.857
Accuracy:52.351% M++
HSR:58.362% M++
NC14 Bolt Driver
S
Kills:1,160
Deaths:10
KDR:116
Accuracy:75.288% S
HSR:98.879% M
LA80
S
Kills:1,160
Deaths:8
KDR:145
Accuracy:74.516% S
HSR:99.310% M
AF-6 Shadow
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:54.881% M*
HSR:80.086% S
NS-44 Commissioner
A++
Kills:999
Deaths:518
KDR:1.929
Accuracy:52.873% A++
HSR:19.820% C
NS-44L Blackhand
M*
Kills:976
Deaths:22
KDR:44.364
Accuracy:68.414% M++
HSR:86.680% M*
LA3 Desperado
A++
Kills:513
Deaths:158
KDR:3.247
Accuracy:40% A++
HSR:20.078% C+
LA8 Rebel
A**
Kills:216
Deaths:68
KDR:3.176
Accuracy:49.489% A**
HSR:21.759% C+
NS-61 Emissary
A*
Kills:131
Deaths:109
KDR:1.202
Accuracy:42.812% A*
HSR:17.557% C++
SAS-R
M*
Kills:88
Deaths:5
KDR:17.600
Accuracy:60.194% M*
HSR:92.046% A**
NC4 Mag-Shot
M++
Kills:75
Deaths:196
KDR:0.383
Accuracy:48.182% M++
HSR:16% D
Kills:19,482
Deaths (as Infiltrator):2,721
Deaths (to Infiltrators):1,369
KDR:7.15987
Kill Difference:16,761
Playtime:987.417 hours
Usage:51%
Score:10.581m
Score/min:179
Accuracy (listed only):53.382%
HSR (listed only):54.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
GD-7F
B**
Kills:1,326
Deaths:259
KDR:5.120
Accuracy:29.766% B**
HSR:19.759% C+
AF-19 Mercenary
A+
Kills:1,259
Deaths:408
KDR:3.086
Accuracy:29.766% A+
HSR:20.572% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
Razor GD-23
A
Kills:444
Deaths:62
KDR:7.161
Accuracy:27.569% B+
HSR:28.153% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
C++
Kills:127
Deaths:28
KDR:4.536
Accuracy:25.945% C++
HSR:17.323% D--
AC-X11
B++
Kills:114
Deaths:9
KDR:12.667
Accuracy:26.987% B
HSR:26.316% B++
Kills:10,731
Deaths (as Light Assault):2,440
Deaths (to Light Assaults):1,728
KDR:4.39795
Kill Difference:8,291
Playtime:399.869 hours
Usage:21%
Score:4.866m
Score/min:203
Accuracy (listed only):33.403%
HSR (listed only):19.919%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
NC1 Gauss Rifle
B**
Kills:227
Deaths:97
KDR:2.340
Accuracy:28.916% B**
HSR:14.097% D--
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
Kills:6,493
Deaths (as Combat Medic):1,630
Deaths (to Combat Medics):644
KDR:3.98344
Kill Difference:4,863
Playtime:28.263 hours
Usage:1%
Score:0.402m
Score/min:237
Accuracy (listed only):37.084%
HSR (listed only):16.474%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:261
Deaths:69
KDR:3.783
Accuracy:39.844% B+
HSR:9.579% F
AF-34 Mattock
B+
Kills:250
Deaths:70
KDR:3.571
Accuracy:42.570% B+
HSR:15.600% D
Kills:511
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):162
KDR:7.35252
Kill Difference:441.500
Playtime:14.495 hours
Usage:1%
Score:0.283m
Score/min:326
Accuracy (listed only):41.207%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
N/A
Kills:50
V. Kills:38 128%
Deaths:22
KDR:2.273
Accuracy:27.382% N/A
KPH:8.100 N/A
VKPH:6.200 N/A
Kills:50 (50 + 0)
Deaths:22
KDR:2.273
VKDR:1.727
Vehicle Kills:38
Kill Difference:28
Playtime:6.149 hours
Usage:0%
Score:0.041m
Score/min:111
Piloting Accuracy:27.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:80
V. Kills:15 N/A
Deaths:1
KDR:80
Accuracy:51.495% B**
KPH:50.900 C+
VKPH:9.500 C++
Kills:80 (0 + 80)
Deaths:1
KDR:80
VKDR:15
Vehicle Kills:15
Kill Difference:79
Playtime:1.572 hours
Usage:0%
Score:0.020m
Score/min:208
Piloting Accuracy:N/A%
Gunner Accuracy:51.495%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M+
Kills:1,498
V. Kills:687 218%
Deaths:43
KDR:34.837
Accuracy:71.497% A*
KPH:57 A++
VKPH:26.100 M+
L100 Python AP
B+
Kills:877
V. Kills:598 146%
Deaths:45
KDR:19.489
Accuracy:65.785% A
KPH:32 C+
VKPH:21.800 B+
L100 Python HESH
C++
Kills:325
V. Kills:62 N/A
Deaths:6
KDR:54.167
Accuracy:59.049% B**
KPH:48 C
VKPH:9.200 C++
C75 Viper
A*
Kills:135
V. Kills:16 N/A
Deaths:5
KDR:27
Accuracy:45.722% B++
KPH:63.800 A*
VKPH:7.600 C+
Skyguard
B**
Kills:129
V. Kills:109 117%
Deaths:6
KDR:21.500
Accuracy:27.666% C
KPH:15.900 C++
VKPH:13.400 B**
Kills:2,964 (2,964 + 0)
Deaths:105
KDR:28.229
VKDR:14.019
Vehicle Kills:1,472
Kill Difference:2,859
Playtime:70.714 hours
Usage:4%
Score:1.121m
Score/min:264
Driving Accuracy:27.666%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:3,305
V. Kills:1,556 212%
Deaths:10
KDR:330.500
Accuracy:71.015% A**
KPH:36.200 B**
VKPH:17 B+
Titan-150 HEAT
M
Kills:1,322
V. Kills:582 227%
Deaths:
KDR:
Accuracy:72.942% M+
KPH:45.300 A*
VKPH:19.900 M
Titan-150 HESH
A*
Kills:1,291
V. Kills:479 269%
Deaths:
KDR:
Accuracy:72.775% M+
KPH:45.800 C**
VKPH:17 A*
Enforcer ML85
M++
Kills:145
V. Kills:97 148%
Deaths:5
KDR:29
Accuracy:67.702% M++
KPH:24.900 C*
VKPH:16.700 C++
G30 Walker
A**
Kills:69
V. Kills:18 363%
Deaths:
KDR:
Accuracy:25.228% C-
KPH:59 A**
VKPH:15.400 B*
Kills:6,132 (5,918 + 214)
Deaths:15
KDR:408.800
VKDR:182.133
Vehicle Kills:2,732
Kill Difference:6,117
Playtime:155.760 hours
Usage:8%
Score:2.007m
Score/min:215
Driving Accuracy:72.775%
Gunner Accuracy:25.228%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:110
V. Kills:11 N/A
Deaths:8
KDR:13.750
Accuracy:66.550% A+
KPH:62.800 D
VKPH:6.300 C
Kills:110 (0 + 110)
Deaths:8
KDR:13.750
VKDR:1.375
Vehicle Kills:11
Kill Difference:102
Playtime:1.753 hours
Usage:0%
Score:0.020m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:66.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:117
V. Kills:5 N/A
Deaths:1
KDR:117
Accuracy:27.991% A*
KPH:92.900 B*
VKPH:4 B**
Kills:117 (0 + 117)
Deaths:1
KDR:117
VKDR:5
Vehicle Kills:5
Kill Difference:116
Playtime:1.260 hours
Usage:0%
Score:0.021m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:27.991%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:5,017
V. Kills:319 N/A
Deaths:593
KDR:8.460
Accuracy:57.468% A++
KPH:67.600 B+
VKPH:4.300 B**
M12 Kobalt-F
A**
Kills:1,238
V. Kills:86 N/A
Deaths:201
KDR:6.159
Accuracy:39.824% A**
KPH:53.900 B*
VKPH:3.700 A**
M40 Fury-F
A*
Kills:1,059
V. Kills:220 479%
Deaths:155
KDR:6.832
Accuracy:54.805% B+
KPH:61.900 A*
VKPH:12.900 A+
M20 Basilisk-F
B++
Kills:104
V. Kills:36 281%
Deaths:21
KDR:4.952
Accuracy:60.426% B++
KPH:17.500 C+
VKPH:6 C+
Kills:7,418 (7,418 + 0)
Deaths:970
KDR:7.647
VKDR:0.681
Vehicle Kills:661
Kill Difference:6,448
Playtime:120.308 hours
Usage:6%
Score:1.202m
Score/min:167
Driving Accuracy:60.426%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 5,3365,0175938.46B*2.3457.468%A++3.388%D67.5B+4.3B**17174.3h2.8B++4.8B**
Titan-150 AP 4,8613,30510330.5U324.3871.015%A**N/A36.2B**17B+19991.4h3.4B*4.7A+
C-4 5,1813,1848139.309U33.1928.322%BN/A123.9B*77.7M*117125.7h0.8A2.7B**
AF-4 Cyclone 2,1962,1525194.146A*1.9730.555%B**20.353%C++30C+N/A8171.8h9.3B+30.4B++
L100 Python HEAT 2,1851,4984334.837S28.7271.497%A*N/A57A++26.1M+30226.3h4.7B+6.6B**
GD-7F 1,3571,3262595.12S1.0029.766%B**19.759%C+35.4C*N/A8837.5h11B++36.9B++
Titan-150 HEAT 1,9041,32211322U1,315.8872.942%M+N/A45.3A*19.9M21129.2h4.2B++5.8A
EM4 Longshot 1,3231,3201588U81.8872.506%S97.955%A**45.2B*N/A18129.2h1.2A++1.7A++
Titan-150 HESH 1,7701,29111291U1,284.8872.775%M+N/A45.8C**17A*19128.2h2.9B+4B**
NS-30 Vandal 1,3091,2861856.951M0.8339.299%B**20.296%D-41C+N/A10431.4h4.9B++12.5B++
AF-19 Mercenary 1,2971,2594083.086M+3.0329.766%A+20.572%C+16.1CN/A4778h10.3B*34.6B*
M12 Kobalt-F 1,3241,2382016.159A*0.0439.824%A**4.362%D-53.8B*3.7A**15223h13.2B+33B*
M12 Kobalt 1,3091,2365247.2A++241.0825.844%B++22.007%B*138.9B++8.2A5538.9h16.9B65.4B+
MGR-C1 Charger 1,2331,1951418.475S2.3630.131%B+25.69%C*59.5B*1.9A++13720.1h10.7B++35.5B++
AF-8 RailJack 1,1911,19110119.1U112.9873.046%S98.992%M52.5A*N/A15922.7h1.2A++1.7A+
MGR-S1 Gladius 1,2241,1913283.631A++2.4931.927%B*19.899%C38.9C++1.1B**10030.6h8.6B+26.8B+
NS-30B Vandal 1,2191,1887169.714U163.6060.278%M**89.226%S75.2B+2M+17015.8h3.2A+5.3A
NS-7 PDW 1,2051,1812305.135S0.9830.152%B**22.608%B++40.2B+N/A10329.4h12.4B+41B++
Blitz GD-10 1,1811,1743103.787A**2.3329.836%B**15.162%C37.9B+N/A8731h10.9B**36.5B++
The Moonshot 1,1611,1614290.25U284.1381.036%S99.656%M++76.4B**N/A18015.2h1.2A*1.4A*
Gauss SPR 1,1611,1601482.857U76.7452.351%M++58.362%M++73.9MN/A16715.7h3A++5.7A+
NC14 Bolt Driver 1,1601,16010116U109.8875.288%S98.879%M58.3A*N/A13719.9h1.2A++1.6A++
LA80 1,1611,1608145U138.8874.516%S99.31%M58B*N/A14220h1.2A++1.6A+
AF-6 Shadow 1,1801,1605232U225.8854.881%M*80.086%S67.8B*1.2A+18417.1h3.3A++6A+
Warden 1,1871,1533632.028U25.9141.623%A*34.172%A60.7A*1.8A++15919h6.1B**14.7B**
M40 Fury-F 1,2791,0591556.832A*0.7154.805%B+N/A61.9A*12.9A+20017.1h4.8B*8.8B**
NS-44 Commissioner 1,0219995181.929B*4.1952.873%A++19.82%C15.2DN/A4365.9h3.7C**7.1B++
NS-44L Blackhand 9789762244.364U38.2568.414%M++86.68%M*63.4A++N/A14015.4h2.6A3.9B**
L100 Python AP 1,4758774519.489A**13.3765.785%A1.71%C32C+21.8B+26027.4h5.3C**8.1B++
LA1 Anchor 5695632042.76C*3.3626.997%B19.893%D-24.2D-N/A8423.3h9.6B35.6B+
LA3 Desperado 5325131583.247M2.8740%A++20.078%C+32.3C+1.2A+8815.9h8.9C*22.3B++
Razor GD-23 450444627.161S1.0427.569%B+28.153%A41.5B*N/A10110.7h10.7B++39B+
NS Baron G5 414401984.092S2.0356.901%A11.222%D59B**1.9M+1316.8h5C+8.8C+
NC6 Gauss SAW 357352774.571A**1.5527.698%A22.159%C24.4CN/A9414.4h9.9C*35.6B+
Tank Mine 570336748U41.88124.382%SN/A176.8A123.2A*13831.9h3.1F-2.5A*
L100 Python HESH 387325654.167S48.0559.049%B**N/A47.8C9.1C++1916.8h3.1C**5.3B++
AF-34 Mattock 266261693.783C*2.3339.844%B+9.579%F25.8DN/A7810.1h9.4D--23.6C+
AF-34 Mattock 257250703.571C*2.5542.57%B+15.6%D24.5D-N/A7810.2h10.5D--24.7C+
NC1 Gauss Rifle 235227972.34B**3.7828.916%B**14.097%D--17.1C-N/A6513.3h14C48.4B+
LA8 Rebel 227216683.176A**2.9449.489%A**21.759%C+35.4C*1.8A*1386.1h6.9C+14B*
Rocklet Rifle 4512091712.294U6.1865.701%A+N/A53.6A*62.1M**6983.9h29.7B++45.2B*
NS Decimator 325200365.556S0.5672.51%A+N/A33.3C+20.8B+2656h5.3C7.3C*
MGR-L1 Promise 205198484.125A*1.9931.012%A22.727%C32.5C1.1C*1166.1h14.1C**45.6B+
NC05 Jackhammer 184181692.623A3.4948.299%B+7.735%F36.2CN/A1255h4.4B+9.1B+
Mauler S6 170167483.479A*2.6451.3%B**11.976%D32.1C*N/A975.2h4.4B+8.5B++
Mag-Cutter 2581587,2430.022C++6.1072.162%M**N/A0.1C-N/A11212.6h9.3T*12.8C+
Shrike 264151383.974S2.1471.856%A++N/A27.5C**20.5B**2855.5h7C+9.7B+
Enforcer ML85 242145529S22.8867.702%M++N/A25C*16.7C++5425.8h12B17.8A
Frag Grenade 1441421142N/A135.8842.902%CN/A355D5D10230.4h3.9C++9.1C+
C75 Viper 151135527S20.8845.722%B++N/A64.3A*7.6C+3612.1h7.1A15.6A
NS-61 Emissary 1391311091.202B+4.9242.812%A*17.557%C++5.3D--N/A2024.8h17.7C41.3B+
Skyguard 238129621.5S15.3827.666%CN/A15.9C++13.5B**1938.1h130.8C472.7C+
AF-4A Bandit 131127284.536M++1.5825.945%C++17.323%D--35.3C+1.1B*1183.6h10.8C++41.5C*
M12 Kobalt 1221171117S110.8827.991%A*18.803%C++90B*3.8B*2811.3h15.2B*54.2B*
AC-X11 119114912.667U6.5526.987%B26.316%B++17.8C--N/A656.4h9.3B+34.6B+
C85 Canister-H 121110813.75C++7.6366.55%A+1.818%F*61.1D6.1C-1881.8h10.4D15.6C+
M20 Basilisk-F 140104214.952M*1.1760.426%B++N/A17.3C+6C+786h28.4B+47B*
SAS-R 8888517.6S11.4860.194%M*92.046%A**46.3C**N/A2311.9h1.4A++2.3A+
L105 Zephyr 9580180S73.8851.495%B**1.25%B+50C+9.4C++2081.6h6.9C+13.4B+
NC4 Mag-Shot 80751960.383C-5.7348.182%M++16%D1.6D*N/A845.8h11.8D24.6B+
G30 Walker 8769169S62.8825.228%C-7.246%A++57.5A*15B++4821.2h85.8B**340B+
NSX Masamune 7563125.25S0.8762.952%B+N/A52.5A+10C2041.2h3.3B**5.3B**
Hawk GD-68 995469U2.8878.462%A*N/A10.2C8.5C1555.3h10.4D-13.2C++
M20 Mustang 8850222.273C++3.8427.382%DN/A8.2C--6.2C--1116.1h136.8C499.5C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0640h
Spawn Beacon102161.3h
Nano-Armor Kit122454,70234.4h
Anti-Vehicle MANA Turret0690.2h
Medical Kit2,5586,611359.7h
Motion Spotter398,55919.8h
Deconstruction Tool0870.1h
Spitfire Auto-Turret72,6832h
Recon Detection Device419,38820.5h
Shield Recharging Field06580.3h
Ammunition Package61,8023h
Medical Applicator2147,3464.2h
Nano-Repair Grenade01220h

Check the help document for the dictionary if you want to learn more about words used here.


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