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Valse[43] Valse
NC BR 108

KDR: 6.03

Score: 23m

Last Seen: Nov 17th, 2019 2:18 PM
- OFFLINE - 2.3 hour(s)

Battle Rank 113 (108 total) - New Conglomerate on Connery - Outfit Leader of Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
Level Progress (to 114): 92%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS S12 Renegade C-4 Titan-150 AP AF-4 Cyclone L100 Python HEAT Titan-150 HEAT EM4 Longshot GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,253,051 MLG Score: 1801
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 18.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.77%33.14%108623119617,9123.932382.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.091%2.246A*1.843A++-3.002T-HEAD ++ (~16.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.672B+80.442B16.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.015%0.526%1991512145,32863637458.36421142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%2.612M-1.289D**0.836

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*4.20.667B+2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.21%10.573%83212172273462140.656069106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.638%-0.001C+1.481A+3.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.705B++12.80.681B+22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.684%92.348%83712127,240302523.8944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.971%4.624S1.634A+2.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.772B++1.50.534B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.3%11.976%831121816733730.494083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.803B++-0.538D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.353C**4.40.101C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Anaheim Electronics[43] Anaheim Electronics
NC outfit on Connery

Members: 1
23m249.3%236 (14.2k)204 (12.2k)6.0338151,5778,5486.5847108 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219451724.106%26.512%63913:0925

15% Engineer9% Heavy Assault52% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 6th, 2016 6:41 AMMar 12th, 2016 2:27 AMNov 18th, 2019 5:02 AM (21h) (PST)Nov 17th, 2019 11:06 AM (2d) (PST)Nov 17th, 2019 10:18 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
520554650.4570.0760.1211.3210.0731801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1943,29227,902275779412,223

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1882.5h/78.4d 4,709 13,674 16,350 149.2k 1,349 3,654 8,280 58.7m

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,288
Deaths:247
KDR:5.215
Accuracy:29.764% B**
HSR:19.798% C+
AF-19 Mercenary
A+
Kills:1,259
Deaths:407
KDR:3.093
Accuracy:29.763% A+
HSR:20.572% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
Warden
A*
Kills:1,153
Deaths:36
KDR:32.028
Accuracy:41.623% A*
HSR:34.172% A
Razor GD-23
A
Kills:444
Deaths:62
KDR:7.161
Accuracy:27.569% B+
HSR:28.153% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
C++
Kills:121
Deaths:27
KDR:4.481
Accuracy:26.147% C++
HSR:18.182% D-
AC-X11
B**
Kills:84
Deaths:7
KDR:12
Accuracy:28.170% B+
HSR:28.571% B**
Kills:6,112
Deaths (as Engineer):1,073
Deaths (to Engineers):2,003
KDR:5.69618
Kill Difference:5,039
Playtime:277.129 hours
Usage:15%
Score:4.700m
Score/min:283
Accuracy (listed only):35.708%
HSR (listed only):22.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B
Kills:563
Deaths:204
KDR:2.760
Accuracy:26.997% B
HSR:19.893% D-
NC6 Gauss SAW
A
Kills:352
Deaths:77
KDR:4.571
Accuracy:27.702% A
HSR:22.159% C
MGR-L1 Promise
A
Kills:198
Deaths:48
KDR:4.125
Accuracy:31.012% A
HSR:22.727% C
Kills:1,113
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):2,158
KDR:3.38298
Kill Difference:784
Playtime:174.136 hours
Usage:9%
Score:2.216m
Score/min:212
Accuracy (listed only):28.570%
HSR (listed only):21.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
EM4 Longshot
S
Kills:1,320
Deaths:15
KDR:88
Accuracy:72.506% S
HSR:97.955% A**
NS-30 Vandal
B**
Kills:1,286
Deaths:184
KDR:6.989
Accuracy:39.304% B**
HSR:20.296% D-
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
AF-8 RailJack
S
Kills:1,191
Deaths:10
KDR:119.100
Accuracy:73.046% S
HSR:98.992% M
NS-30B Vandal
S
Kills:1,188
Deaths:7
KDR:169.714
Accuracy:60.278% M**
HSR:89.226% S
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
The Moonshot
S
Kills:1,161
Deaths:4
KDR:290.250
Accuracy:81.036% S
HSR:99.656% M++
LA80
S
Kills:1,160
Deaths:8
KDR:145
Accuracy:74.516% S
HSR:99.310% M
Gauss SPR
M++
Kills:1,160
Deaths:14
KDR:82.857
Accuracy:52.351% M++
HSR:58.362% M++
NC14 Bolt Driver
S
Kills:1,160
Deaths:10
KDR:116
Accuracy:75.288% S
HSR:98.879% M
AF-6 Shadow
S
Kills:1,160
Deaths:5
KDR:232
Accuracy:54.881% M*
HSR:80.086% S
NS-44 Commissioner
A*
Kills:989
Deaths:513
KDR:1.928
Accuracy:52.927% A*
HSR:19.919% C
NS-44L Blackhand
M*
Kills:968
Deaths:21
KDR:46.095
Accuracy:68.380% M++
HSR:86.570% M*
LA3 Desperado
A++
Kills:513
Deaths:158
KDR:3.247
Accuracy:40% A++
HSR:20.078% C+
LA8 Rebel
A**
Kills:216
Deaths:68
KDR:3.176
Accuracy:49.489% A**
HSR:21.759% C+
NS-61 Emissary
A*
Kills:131
Deaths:109
KDR:1.202
Accuracy:42.812% A*
HSR:17.557% C++
SAS-R
M*
Kills:88
Deaths:5
KDR:17.600
Accuracy:60.194% M*
HSR:92.046% A**
NC4 Mag-Shot
M++
Kills:75
Deaths:196
KDR:0.383
Accuracy:48.182% M++
HSR:16% D
Kills:19,464
Deaths (as Infiltrator):2,714
Deaths (to Infiltrators):1,359
KDR:7.1717
Kill Difference:16,750
Playtime:984.316 hours
Usage:52%
Score:10.564m
Score/min:179
Accuracy (listed only):53.383%
HSR (listed only):54.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
GD-7F
B**
Kills:1,288
Deaths:247
KDR:5.215
Accuracy:29.764% B**
HSR:19.798% C+
AF-19 Mercenary
A+
Kills:1,259
Deaths:407
KDR:3.093
Accuracy:29.763% A+
HSR:20.572% C+
MGR-C1 Charger
B+
Kills:1,195
Deaths:141
KDR:8.475
Accuracy:30.131% B+
HSR:25.690% C*
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
Razor GD-23
A
Kills:444
Deaths:62
KDR:7.161
Accuracy:27.569% B+
HSR:28.153% A
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
AF-4A Bandit
C++
Kills:121
Deaths:27
KDR:4.481
Accuracy:26.147% C++
HSR:18.182% D-
AC-X11
B**
Kills:84
Deaths:7
KDR:12
Accuracy:28.170% B+
HSR:28.571% B**
Kills:10,657
Deaths (as Light Assault):2,424
Deaths (to Light Assaults):1,720
KDR:4.39645
Kill Difference:8,233
Playtime:397.724 hours
Usage:21%
Score:4.849m
Score/min:203
Accuracy (listed only):33.518%
HSR (listed only):20.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:2,152
Deaths:519
KDR:4.146
Accuracy:30.555% B**
HSR:20.353% C++
MGR-S1 Gladius
B*
Kills:1,191
Deaths:328
KDR:3.631
Accuracy:31.927% B*
HSR:19.899% C
NS-7 PDW
B**
Kills:1,181
Deaths:230
KDR:5.135
Accuracy:30.152% B**
HSR:22.608% B++
Blitz GD-10
B**
Kills:1,174
Deaths:310
KDR:3.787
Accuracy:29.836% B**
HSR:15.162% C
NS Baron G5
A
Kills:401
Deaths:98
KDR:4.092
Accuracy:56.901% A
HSR:11.222% D
NC1 Gauss Rifle
B**
Kills:226
Deaths:97
KDR:2.330
Accuracy:28.907% B**
HSR:14.159% D--
Mauler S6
B**
Kills:167
Deaths:48
KDR:3.479
Accuracy:51.300% B**
HSR:11.976% D
Kills:6,492
Deaths (as Combat Medic):1,630
Deaths (to Combat Medics):642
KDR:3.98282
Kill Difference:4,862
Playtime:27.990 hours
Usage:1%
Score:0.398m
Score/min:237
Accuracy (listed only):37.083%
HSR (listed only):16.483%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:261
Deaths:69
KDR:3.783
Accuracy:39.834% B+
HSR:9.579% F
AF-34 Mattock
B+
Kills:250
Deaths:70
KDR:3.571
Accuracy:42.560% B+
HSR:15.600% D
Kills:511
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):162
KDR:7.35252
Kill Difference:441.500
Playtime:14.423 hours
Usage:1%
Score:0.283m
Score/min:327
Accuracy (listed only):41.197%
HSR (listed only):12.589%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
N/A
Kills:50
V. Kills:38 128%
Deaths:22
KDR:2.273
Accuracy:27.478% N/A
KPH:8.200 N/A
VKPH:6.200 N/A
Kills:50 (50 + 0)
Deaths:22
KDR:2.273
VKDR:1.727
Vehicle Kills:38
Kill Difference:28
Playtime:6.130 hours
Usage:0%
Score:0.040m
Score/min:110
Piloting Accuracy:27.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:76
V. Kills:14 N/A
Deaths:1
KDR:76
Accuracy:50.342% B**
KPH:49.400 C+
VKPH:9.100 C+
Kills:76 (0 + 76)
Deaths:1
KDR:76
VKDR:14
Vehicle Kills:14
Kill Difference:75
Playtime:1.539 hours
Usage:0%
Score:0.019m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:50.342%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M+
Kills:1,498
V. Kills:687 218%
Deaths:43
KDR:34.837
Accuracy:71.497% A*
KPH:57 A++
VKPH:26.100 M+
L100 Python AP
B+
Kills:877
V. Kills:598 146%
Deaths:45
KDR:19.489
Accuracy:65.785% A
KPH:32 C+
VKPH:21.800 B+
L100 Python HESH
C++
Kills:325
V. Kills:62 N/A
Deaths:6
KDR:54.167
Accuracy:59.049% B**
KPH:48 C
VKPH:9.200 C++
C75 Viper
A*
Kills:135
V. Kills:16 N/A
Deaths:5
KDR:27
Accuracy:45.722% B++
KPH:63.800 A*
VKPH:7.600 C+
Skyguard
B**
Kills:125
V. Kills:107 116%
Deaths:6
KDR:20.833
Accuracy:27.619% C
KPH:15.800 C++
VKPH:13.500 B**
Kills:2,960 (2,960 + 0)
Deaths:105
KDR:28.190
VKDR:14
Vehicle Kills:1,470
Kill Difference:2,855
Playtime:70.519 hours
Usage:4%
Score:1.110m
Score/min:262
Driving Accuracy:27.619%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:2,493
V. Kills:1,224 204%
Deaths:10
KDR:249.300
Accuracy:71.753% M
KPH:36.100 B**
VKPH:17.700 B++
Titan-150 HEAT
M
Kills:1,322
V. Kills:582 227%
Deaths:
KDR:
Accuracy:72.942% M+
KPH:45.300 A*
VKPH:19.900 M
Titan-150 HESH
A*
Kills:1,263
V. Kills:469 269%
Deaths:
KDR:
Accuracy:72.960% M+
KPH:45.600 C**
VKPH:16.900 A*
Enforcer ML85
M++
Kills:142
V. Kills:96 146%
Deaths:5
KDR:28.400
Accuracy:67.554% M++
KPH:24.500 C++
VKPH:16.600 C+
G30 Walker
M++
Kills:60
V. Kills:13 429%
Deaths:
KDR:
Accuracy:24.213% D
KPH:69.700 M++
VKPH:15.100 B++
Kills:5,280 (5,078 + 202)
Deaths:15
KDR:352
VKDR:158.933
Vehicle Kills:2,384
Kill Difference:5,265
Playtime:132.647 hours
Usage:7%
Score:1.742m
Score/min:219
Driving Accuracy:72.960%
Gunner Accuracy:24.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:110
V. Kills:11 N/A
Deaths:8
KDR:13.750
Accuracy:66.550% A+
KPH:62.800 D
VKPH:6.300 C
Kills:110 (0 + 110)
Deaths:8
KDR:13.750
VKDR:1.375
Vehicle Kills:11
Kill Difference:102
Playtime:1.753 hours
Usage:0%
Score:0.020m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:66.550%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:117
V. Kills:5 N/A
Deaths:1
KDR:117
Accuracy:27.976% A*
KPH:92.900 B*
VKPH:4 B**
Kills:117 (0 + 117)
Deaths:1
KDR:117
VKDR:5
Vehicle Kills:5
Kill Difference:116
Playtime:1.260 hours
Usage:0%
Score:0.021m
Score/min:281
Driving Accuracy:N/A%
Gunner Accuracy:27.976%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:5,017
V. Kills:319 N/A
Deaths:593
KDR:8.460
Accuracy:57.468% A++
KPH:67.600 B+
VKPH:4.300 B**
M12 Kobalt-F
A*
Kills:1,218
V. Kills:81 N/A
Deaths:198
KDR:6.152
Accuracy:39.720% A**
KPH:54.600 B*
VKPH:3.600 A*
M40 Fury-F
A*
Kills:1,059
V. Kills:220 479%
Deaths:155
KDR:6.832
Accuracy:54.805% B+
KPH:62 A*
VKPH:12.900 A+
M20 Basilisk-F
B++
Kills:104
V. Kills:36 281%
Deaths:21
KDR:4.952
Accuracy:60.773% B++
KPH:17.600 C+
VKPH:6.100 C+
Kills:7,398 (7,398 + 0)
Deaths:967
KDR:7.650
VKDR:0.678
Vehicle Kills:656
Kill Difference:6,431
Playtime:119.582 hours
Usage:6%
Score:1.198m
Score/min:167
Driving Accuracy:60.773%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 5,3365,0175938.46B*2.4357.468%A++3.388%D67.5B+4.3B**17174.3h2.8B++4.8B**
C-4 5,1723,1778139.222U33.1928.303%BN/A123.6B*77.6M*117025.7h0.8A2.7B**
Titan-150 AP 3,7172,49310249.3U243.2771.753%MN/A36.1B**17.7B++20869.1h3.4B*4.7A+
AF-4 Cyclone 2,1962,1525194.146A*1.8930.555%B**20.353%C++30C+N/A8171.8h9.3B+30.4B++
L100 Python HEAT 2,1851,4984334.837S28.8071.497%A*N/A57A++26.1M+30126.3h4.7B+6.6B**
Titan-150 HEAT 1,9041,32211322U1,315.9772.942%M+N/A45.3A*19.9M21029.2h4.2B++5.8A
EM4 Longshot 1,3231,3201588U81.9772.506%S97.955%A**45.2B*N/A18129.2h1.2A++1.7A++
GD-7F 1,3171,2882475.215S0.8229.764%B**19.798%C+37.4C**N/A9334.4h11B++36.9B++
NS-30 Vandal 1,3091,2861846.989M+0.9639.304%B**20.296%D-41.4C++N/A10531.1h4.9B++12.5B++
Titan-150 HESH 1,7321,26311263U1,256.9772.96%M+N/A45.6C**16.9A*19227.7h2.9B+4B**
AF-19 Mercenary 1,2971,2594073.093M++2.9429.763%A+20.572%C+16.2CN/A4777.8h10.3B*34.6B*
M12 Kobalt 1,3091,2365247.2A++241.1725.844%B++22.007%B*138.9B++8.2A5538.9h16.9B65.4B+
M12 Kobalt-F 1,2991,2181986.152A*0.1239.72%A**4.351%D-54.6B*3.6A*15322.3h13B+32.8B*
MGR-C1 Charger 1,2331,1951418.475S2.4430.131%B+25.69%C*59.5B*1.9A++13720.1h10.7B++35.5B++
MGR-S1 Gladius 1,2241,1913283.631A++2.4031.927%B*19.899%C38.9C++1.1B**10030.6h8.6B+26.8B+
AF-8 RailJack 1,1911,19110119.1U113.0773.046%S98.992%M52.5A*N/A15922.7h1.2A++1.7A+
NS-30B Vandal 1,2191,1887169.714U163.6860.278%M**89.226%S75.2B+2M+17015.8h3.2A+5.3A
NS-7 PDW 1,2051,1812305.135S0.9030.152%B**22.608%B++40.2B++N/A10329.4h12.4B+41B++
Blitz GD-10 1,1811,1743103.787A**2.2529.836%B**15.162%C37.9B+N/A8731h10.9B**36.5B++
The Moonshot 1,1611,1614290.25U284.2281.036%S99.656%M++76.4B**N/A18015.2h1.2A*1.4A*
LA80 1,1611,1608145U138.9774.516%S99.31%M58B*N/A14220h1.2A++1.6A+
Gauss SPR 1,1611,1601482.857U76.8252.351%M++58.362%M++73.9MN/A16715.7h3A++5.7A+
NC14 Bolt Driver 1,1601,16010116U109.9775.288%S98.879%M58.3A*N/A13719.9h1.2A++1.6A++
AF-6 Shadow 1,1801,1605232U225.9754.881%M*80.086%S67.8B*1.2A+18417.1h3.3A++6A+
Warden 1,1871,1533632.028U25.9941.623%A*34.172%A61.7A*1.8A++16218.7h6.1B**14.7B**
M40 Fury-F 1,2791,0591556.832A*0.8054.805%B+N/A61.9A*12.9A+20017.1h4.8B*8.8B**
NS-44 Commissioner 1,0119895131.928B**4.1152.927%A*19.919%C15.2DN/A4265.2h3.7C**7.1B++
NS-44L Blackhand 9709682146.095U40.0668.38%M++86.57%M*63.7A*N/A14115.2h2.6A3.9B**
L100 Python AP 1,4758774519.489A**13.4665.785%A1.71%C32C+21.8B+25827.4h5.3C**8.1B++
LA1 Anchor 5695632042.76C*3.2726.997%B19.893%D-24.3D-N/A8423.2h9.6B35.6B+
LA3 Desperado 5325131583.247M2.7940%A++20.078%C+32.3C+1.2A+8815.9h8.9C*22.3B++
Razor GD-23 450444627.161S1.1327.569%B+28.153%A41.5B*N/A10110.7h10.7B++39B+
NS Baron G5 414401984.092S1.9456.901%A11.222%D59B**1.9M*1316.8h5C+8.8C+
NC6 Gauss SAW 357352774.571A**1.4627.702%A22.159%C25CN/A9614.1h9.8C**35.5B+
Tank Mine 568335747.857U41.82121.79%SN/A176.3A122.6A*13601.9h3.1F-2.5A*
L100 Python HESH 387325654.167S48.1359.049%B**N/A47.8C9.1C++1886.8h3.1C**5.3B++
AF-34 Mattock 266261693.783C*2.2539.834%B+9.579%F25.8DN/A7810.1h9.4D--23.6C+
AF-34 Mattock 257250703.571C*2.4642.56%B+15.6%D24.5D-N/A7810.2h10.5D--24.7C+
NC1 Gauss Rifle 234226972.33B**3.7028.907%B**14.159%D--17.1C-N/A6513.2h14C48.6B+
LA8 Rebel 227216683.176A**2.8649.489%A**21.759%C+35.4C*1.8A*1386.1h6.9C+14B*
Rocklet Rifle 4492081712.235U6.2065.702%A+N/A53.3A*61.8M**6973.9h29.6B++45B*
MGR-L1 Promise 205198484.125A*1.9131.012%A22.727%C32.5C1.1C*1166.1h14.1C**45.6B+
NS Decimator 321197365.472S0.5672.515%A+N/A32.8C+20.7B+2616h5.4C7.4C*
NC05 Jackhammer 184181692.623A3.4148.299%B+7.735%F36.2CN/A1255h4.4B+9.1B+
Mauler S6 170167483.479A*2.5551.3%B**11.976%D32.1C*N/A975.2h4.4B+8.5B++
Mag-Cutter 2581587,1960.022C++6.0172.129%M**N/A0.1C-N/A11198.9h9.2T*12.8C+
Shrike 264151383.974S2.0671.856%A++N/A27.5C**20.5B**2845.5h7C+9.7B+
Enforcer ML85 238142528.4S22.3767.554%M++N/A24.5C++16.6C+4835.8h12.2C**18A
Frag Grenade 1441421142N/A135.9742.902%CN/A355D5D10220.4h3.9C++9.1C+
C75 Viper 151135527S20.9745.722%B++N/A64.3A*7.6C+3432.1h7.1A15.6A
NS-61 Emissary 1391311091.202B+4.8342.812%A*17.557%C++5.3D--N/A2024.8h17.7C41.3B+
Skyguard 232125620.833S14.8027.619%CN/A15.8C++13.5B**1917.9h134.1C485.6C
AF-4A Bandit 125121274.481M++1.5526.147%C++18.182%D-34.6C+1.1B*1173.5h11C++42C*
M12 Kobalt 1221171117S110.9727.976%A*18.803%C++90B*3.8B*2811.3h15.1B*54.1B*
C85 Canister-H 121110813.75C++7.7266.55%A+1.818%F*61.1D6.1C-1861.8h10.4D15.6C+
M20 Basilisk-F 140104214.952M*1.0860.773%B++N/A17.6C+6.1C+795.9h28.1B+46.3B*
SAS-R 8888517.6S11.5760.194%M*92.046%A**46.3C**N/A2301.9h1.4A++2.3A+
AC-X11 8784712U5.9728.17%B+28.571%B**15.3DN/A605.5h9.5B+33.9B+
L105 Zephyr 9076176S69.9750.342%B**N/A50.7C+9.3C++2021.5h6.8C+13.5B+
NC4 Mag-Shot 80751960.383C-5.6548.182%M++16%D1.6D*N/A845.8h11.8D24.6B+
NSX Masamune 7563125.25S0.7862.952%B+N/A52.5A+10C2041.2h3.3B**5.3B**
G30 Walker 7360160S53.9724.213%D8.333%A**66.7M+14.4B+4960.9h66.9A276.4B++
Hawk GD-68 965268.667U2.6378.267%A*N/A10.4C8.8C1575h10.3D13.1C++
M20 Mustang 8850222.273C++3.7627.478%DN/A8.2C--6.2C--1106.1h136.3C496.1C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit108412,57430h
Anti-Vehicle MANA Turret0690.2h
Spawn Beacon102141.3h
Nanite Revive Grenade0620h
Medical Kit2,5416,559356.1h
Spitfire Auto-Turret62,3211.7h
Motion Spotter398,54819.8h
Deconstruction Tool0870.1h
Recon Detection Device419,37020.4h
Shield Recharging Field06540.3h
Ammunition Package61,6712.9h
Medical Applicator2046,6024.1h
Nano-Repair Grenade01040h

Check the help document for the dictionary if you want to learn more about words used here.


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