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Harbinger VanGrrog[BYBY] VanGrrog
VS BR 93

KDR: 3.01

Score: 11.8m

Last Seen: Jan 7th, 2019 1:17 PM
- OFFLINE - 299.4 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 94): 97%
Level 100 Progress: 63% 245h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-44 Commissioner Orion VS54 NS-15MP NS-15M1 Serpent VE92 VX6-7 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,973,525 MLG Score: 4775
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.656%29.475%9332899427,2133.73036-0.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.136%2.077A*1.366A-0.205CHEAD ++ (~13.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.585B+9.80.311C*21.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.71%1.695%451102159225740.26222279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.167B**-0.677D-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.677B+18.60.527B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.008%70.816%45210202,16968923.14348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.2%1.958A++0.24C++-0.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+2.10.337C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.384%12.629%452102068147761.42767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.64%1.248B**-0.374C--1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.60.249C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
11.8m174.5%481 (28.9k)394 (23.6k)3.0115933,27211,0483.1234693 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022372831.236%29.349%91702:4318

10% Combat Medic41% Heavy Assault19% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2013 4:29 PMJul 20th, 2017 7:08 PMJan 18th, 2019 3:44 PM (1d) (PST)Jan 7th, 2019 9:51 AM (12d) (PST)Jan 7th, 2019 9:17 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8202885321.1100.3690.3262.0130.0444775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,19017,30731,883672220121323,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
499.6h/20.8d 1,236 9,765 8,584 60.3k 702 1,949 1,305 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,017
Deaths:1,039
KDR:3.866
Accuracy:30.115% B**
HSR:34.180% B+
Orion VS54
A+
Kills:1,256
Deaths:436
KDR:2.881
Accuracy:28.529% A+
HSR:29.220% B++
NS-15MP
B**
Kills:1,233
Deaths:263
KDR:4.688
Accuracy:33.689% B**
HSR:32.522% C**
NS-15M1
A*
Kills:1,193
Deaths:287
KDR:4.157
Accuracy:28.827% A
HSR:37.301% A*
Flare VE6
A
Kills:1,165
Deaths:308
KDR:3.782
Accuracy:28.974% A
HSR:33.047% A
SVA-88
A
Kills:1,163
Deaths:465
KDR:2.501
Accuracy:28.374% B**
HSR:35.082% A
Pulsar LSW
A++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:27.499% B*
HSR:36.293% A++
VE-H Maw
B**
Kills:456
Deaths:124
KDR:3.677
Accuracy:30.663% B**
HSR:29.825% B+
VX29 Polaris
A+
Kills:239
Deaths:75
KDR:3.187
Accuracy:32.085% A+
HSR:31.381% A
NS-15M2
A++
Kills:101
Deaths:42
KDR:2.405
Accuracy:30.514% A
HSR:37.624% A++
Kills:11,983
Deaths (as Heavy Assault):3,365
Deaths (to Heavy Assaults):3,663
KDR:3.56107
Kill Difference:8,618
Playtime:205.163 hours
Usage:41%
Score:5.178m
Score/min:421
Accuracy (listed only):29.927%
HSR (listed only):33.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,175
Deaths:312
KDR:3.766
Accuracy:32.682% A++
HSR:28.085% A+
VX6-7
A
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:30.727% A
HSR:24.744% B++
Solstice VE3
A++
Kills:1,171
Deaths:334
KDR:3.506
Accuracy:32.741% A++
HSR:24.594% B*
Pulsar C
A+
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:31.876% A+
HSR:25.815% B+
Eridani SX5-AE
B**
Kills:1,162
Deaths:292
KDR:3.979
Accuracy:34.425% B**
HSR:26.162% C++
Zenith VX-5
A
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:31.663% A
HSR:25.645% B++
Sirius SX12
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:33.373% A++
HSR:24.483% B**
NS-11CB
A+
Kills:610
Deaths:178
KDR:3.427
Accuracy:32.776% A+
HSR:25.246% B+
Pandora VX25
A++
Kills:576
Deaths:137
KDR:4.204
Accuracy:56.663% A++
HSR:12.847% C--
VE-S Canis
A++
Kills:491
Deaths:138
KDR:3.558
Accuracy:39.197% A++
HSR:21.996% C*
NS-7 PDW
A*
Kills:269
Deaths:65
KDR:4.138
Accuracy:33.100% A++
HSR:31.599% A*
NS Baron G5
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:49.614% B+
HSR:13.158% C
Solstice Burst
B**
Kills:224
Deaths:48
KDR:4.667
Accuracy:28.127% B
HSR:31.696% B**
Thanatos VE70
A++
Kills:105
Deaths:49
KDR:2.143
Accuracy:54.853% A++
HSR:11.429% D-
Kills:10,671
Deaths (as Light Assault):2,869
Deaths (to Light Assaults):2,198
KDR:3.71941
Kill Difference:7,802
Playtime:127.251 hours
Usage:25%
Score:3.158m
Score/min:414
Accuracy (listed only):37.273%
HSR (listed only):23.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A*
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:33.508% A*
HSR:26.307% A
Eridani SX5-AE
B**
Kills:1,162
Deaths:292
KDR:3.979
Accuracy:34.425% B**
HSR:26.162% C++
H-V45 AE
B**
Kills:1,161
Deaths:235
KDR:4.940
Accuracy:32.875% B**
HSR:27.218% C+
Sirius SX12
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:33.373% A++
HSR:24.483% B**
Pandora VX25
A++
Kills:576
Deaths:137
KDR:4.204
Accuracy:56.663% A++
HSR:12.847% C--
VE-S Canis
A++
Kills:491
Deaths:138
KDR:3.558
Accuracy:39.197% A++
HSR:21.996% C*
H-V45
A*
Kills:300
Deaths:87
KDR:3.448
Accuracy:33.683% A*
HSR:34.667% A++
NS-7 PDW
A*
Kills:269
Deaths:65
KDR:4.138
Accuracy:33.100% A++
HSR:31.599% A*
NS Baron G5
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:49.614% B+
HSR:13.158% C
Thanatos VE70
A++
Kills:105
Deaths:49
KDR:2.143
Accuracy:54.853% A++
HSR:11.429% D-
Pulsar VS1
A*
Kills:74
Deaths:54
KDR:1.370
Accuracy:34.416% A*
HSR:18.919% C
Terminus VX-9
A++
Kills:53
Deaths:16
KDR:3.313
Accuracy:34.549% A++
HSR:35.849% A
Kills:6,746
Deaths (as Combat Medic):1,804
Deaths (to Combat Medics):1,414
KDR:3.73947
Kill Difference:4,942
Playtime:49.526 hours
Usage:10%
Score:1.149m
Score/min:387
Accuracy (listed only):39.188%
HSR (listed only):23.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,946
Deaths:1,136
KDR:1.713
Accuracy:49.391% A++
HSR:23.484% C*
Eridani SX5-AE
B**
Kills:1,162
Deaths:292
KDR:3.979
Accuracy:34.425% B**
HSR:26.162% C++
Parallax VX3-AE
A
Kills:1,161
Deaths:144
KDR:8.063
Accuracy:49.705% A
HSR:69.940% F-
Sirius SX12
A++
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:33.373% A++
HSR:24.483% B**
Ghost
B**
Kills:1,008
Deaths:163
KDR:6.184
Accuracy:46.310% B**
HSR:71.825% B
VE-S Canis
A++
Kills:491
Deaths:138
KDR:3.558
Accuracy:39.197% A++
HSR:21.996% C*
NS-7 PDW
A*
Kills:269
Deaths:65
KDR:4.138
Accuracy:33.100% A++
HSR:31.599% A*
Kills:7,197
Deaths (as Infiltrator):2,250
Deaths (to Infiltrators):1,714
KDR:3.19867
Kill Difference:4,947
Playtime:93.744 hours
Usage:19%
Score:1.922m
Score/min:342
Accuracy (listed only):40.786%
HSR (listed only):38.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,175
Deaths:312
KDR:3.766
Accuracy:32.682% A++
HSR:28.085% A+
VX6-7
A
Kills:1,172
Deaths:324
KDR:3.617
Accuracy:30.727% A
HSR:24.744% B++
Solstice VE3
A++
Kills:1,171
Deaths:334
KDR:3.506
Accuracy:32.741% A++
HSR:24.594% B*
Pulsar C
A+
Kills:1,166
Deaths:321
KDR:3.632
Accuracy:31.876% A+
HSR:25.815% B+
Zenith VX-5
A
Kills:1,162
Deaths:278
KDR:4.180
Accuracy:31.663% A
HSR:25.645% B++
Eidolon VE33
A++
Kills:767
Deaths:199
KDR:3.854
Accuracy:37.686% A++
HSR:31.552% B*
NS-11CB
A+
Kills:610
Deaths:178
KDR:3.427
Accuracy:32.776% A+
HSR:25.246% B+
Pandora VX25
A++
Kills:576
Deaths:137
KDR:4.204
Accuracy:56.663% A++
HSR:12.847% C--
NS Baron G5
B+
Kills:228
Deaths:81
KDR:2.815
Accuracy:49.614% B+
HSR:13.158% C
Solstice Burst
B**
Kills:224
Deaths:48
KDR:4.667
Accuracy:28.127% B
HSR:31.696% B**
Thanatos VE70
A++
Kills:105
Deaths:49
KDR:2.143
Accuracy:54.853% A++
HSR:11.429% D-
Kills:8,356
Deaths (as Engineer):2,261
Deaths (to Engineers):1,246
KDR:3.69571
Kill Difference:6,095
Playtime:15.984 hours
Usage:3%
Score:0.239m
Score/min:249
Accuracy (listed only):38.128%
HSR (listed only):23.165%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A++
Kills:91
Deaths:59
KDR:1.542
Accuracy:59.098% A++
HSR:3.297% C--
Comet VM2
A*
Kills:82
Deaths:42
KDR:1.952
Accuracy:63.748% A*
HSR:2.439% D-
Blueshift VM5
M
Kills:69
Deaths:16
KDR:4.313
Accuracy:31.236% M
HSR:21.739% C++
Kills:242
Deaths (as MAX Suit):58.500
Deaths (to MAX Suits):414
KDR:4.13675
Kill Difference:183.500
Playtime:4.954 hours
Usage:1%
Score:0.151m
Score/min:509
Accuracy (listed only):51.361%
HSR (listed only):9.158%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A*
Kills:59
V. Kills:34 169%
Deaths:8
KDR:7.375
Accuracy:48.710% B+
KPH:45.500 A*
VKPH:26.200 A
Kills:59 (0 + 59)
Deaths:8
KDR:7.375
VKDR:4.250
Vehicle Kills:34
Kill Difference:51
Playtime:1.298 hours
Usage:0%
Score:0.027m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:48.710%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0394,0171,0393.866B0.8530.115%B**34.18%B+81B+N/A23349.6h10B+33.1B++
NS-44 Commissioner 1,9671,9461,1361.713B*1.3049.391%A++23.484%C*99.3M1.1A26819.6h3.5B+7B*
Orion VS54 1,2611,2564362.881B**0.1328.529%A+29.22%B++59AN/A20821.3h10.6B*37B*
NS-15MP 1,2431,2332634.688A1.6833.689%B**32.522%C**81.7B+N/A18415.1h10.1B+29.9B+
NS-15M1 1,1951,1932874.157A*1.1528.827%A37.301%A*89A++N/A19913.4h9.3B**32.2B*
Serpent VE92 1,1891,1753123.766A**0.7532.682%A++28.085%A+68.3A++N/A17217.2h11B++33.6B*
VX6-7 1,1851,1723243.617A++0.6130.727%A24.744%B++76.6A++N/A20415.3h10.8B++35.1B++
Solstice VE3 1,1881,1713343.506M**0.4932.741%A++24.594%B*70.5M*1A++22016.6h11.1B*33.9B+
NS-11P 1,1781,1673383.453A*0.4433.508%A*26.307%A67.1A*N/A14617.4h11.6B*34.7B**
Pulsar C 1,1741,1663213.632A++0.6231.876%A+25.815%B+73.8A*N/A20815.8h9.6B++30.2B*
Flare VE6 1,1671,1653083.782A**0.7728.974%A33.047%A78.7A+N/A31114.8h8.3B*28.6B++
SVA-88 1,1681,1634652.501B0.5128.374%B**35.082%A63.2B++N/A14418.4h10.7B+37.8B+
Eridani SX5-AE 1,1701,1622923.979A*0.9734.425%B**26.162%C++65.6BN/A16317.7h10.6C*30.7B+
Zenith VX-5 1,1641,1622784.18M++1.1731.663%A25.645%B++80.1A++N/A19814.5h11.7B+37.1B++
H-V45 AE 1,1651,1612354.94A*1.9332.875%B**27.218%C+66.3B+N/A15017.5h10.7B+32.5B++
Parallax VX3-AE 1,1631,1611448.063B**5.0549.705%A69.94%F-51.8C++N/A10922.4h2C+4.1B+
Pulsar LSW 1,1651,1603263.558A++0.5527.499%B*36.293%A++64.4B*N/A18118h9.4B**34.1B*
Sirius SX12 1,1641,1603123.718A**0.7133.373%A++24.483%B**89.9M++N/A24912.9h11.8B++35.4B*
Ghost 1,0081,0081636.184B**3.1746.31%B**71.825%B53.6B++N/A15118.8h2.2C**4.7B+
Eidolon VE33 7717671993.854A*0.8437.686%A++31.552%B*71.7MN/A17510.7h6.8B*17.9B*
NS Decimator 1,1966993002.33A++0.6866.505%B++N/A45.4B++32.3A++39515.4h5.1C+7.7C*
NS-11CB 6196101783.427A*0.4232.776%A+25.246%B+78.2A++1.2A++1747.8h11.8B+36B++
Pandora VX25 5825761374.204M++1.1956.663%A++12.847%C--101.1M1.1B**3655.7h3.7B++6.5B*
VE-S Canis 4944911383.558A*0.5539.197%A++21.996%C*70.1B**N/A1637h9.4B++24.1B*
VE-H Maw 4614561243.677A+0.6730.663%B**29.825%B+78.6B**N/A2835.8h9.1B++29.8B+
Force-Blade 38437810,9540.035B2.9853.846%A*N/A0.8C+N/A2470.6h1.6B++3.1B*
H-V45 302300873.448A0.4433.683%A*34.667%A++66.7A++N/A2504.5h11.1B*33.1B**
NS-7 PDW 269269654.138M**1.1333.1%A++31.599%A*69A*N/A1933.9h10.4B**31.4B**
Frag Grenade 2702661266N/A262.9948.798%B+N/A443.3C+6.7C+14370.6h3.7C++7.7B
VX29 Polaris 240239753.187A+0.1832.085%A+31.381%A70.3B**N/A2343.4h11.4B+35.5B++
NS Baron G5 233228812.815A*0.2049.614%B+13.158%C81.4A**1.8M**3132.8h4.5C*9.1C+
Solstice Burst 226224484.667A**1.6628.127%B31.696%B**86.2A++N/A2652.6h11.7B+41.5B+
Rocklet Rifle 299168424S0.9963.52%B**N/A44.2A34.5B*4133.8h37.4C++58.8B+
Proximity Mine 1381381112.545M+9.5344.597%C*N/A153.3B++N/A4200.9h2.1C--4.8C+
Thanatos VE70 105105492.143A+0.8754.853%A++11.429%D-70A*N/A3081.5h3.6B**6.5B**
NS-15M2 102101422.405B+0.6130.514%A37.624%A++59.4B++N/A4711.7h11.5B+37.6B++
C-4 13093283.321A+0.3127.813%B+N/A155A++61.7A*17090.6h1B**3.4B**
Comet VM2 13691591.542B*1.4759.098%A++3.297%C--26.8M+13.2S1993.4h16B++27.1B*
Anti-Vehicle Grenade 13285185N/A81.9951.888%C++N/A212.5D117.5C**19560.4h7.6D14.6C
Tank Mine 12283241.5U38.4948.734%B**N/A207.5A*97.5A16860.4h1.9C++3.8A+
Comet VM2 12282421.952B**1.0663.748%A*2.439%D-29.3M++14.3S1872.8h17.1B*26.9B**
Pulsar VS1 7574541.37B+1.6434.416%A*18.919%C41.1B**N/A2941.8h15.5C+44.9B*
Blueshift VM5 7069164.313B*1.3031.236%M21.739%C++53.1AN/A1721.3h11.8A37.8B**
Saron HRB 935987.375B+4.3648.71%B+1.695%C++45.4A*26.2A3481.3h18.6B+38.1B*
Nemesis VSH9 9957291.966A*1.0569.295%B**1.754%C--27.1B+20A3782.1h8.8C+12.7C*
Terminus VX-9 5553163.313B**0.3034.549%A++35.849%A48.2B+1.8M++2661.1h10.9B++31.6B*
NSX Masamune 8653202.65A**0.3666.631%B**N/A44.2B*27.5A3331.2h11.8C*17.8B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter135,1672.5h
Spawn Beacon48370.5h
Nanite Revive Grenade0920h
Medical Applicator1918,5431.1h
Nano-Armor Kit1128,1031.4h
Medical Kit1,78813,02921.1h
Ammunition Package11090h

Check the help document for the dictionary if you want to learn more about words used here.


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