Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,254)players online:
Maldrasou (28)  VTG1ne (10)  Pierrekira (9)  texxxasritter (2)  HEKOMIn (2) 51
stats.dasanfall.com
Maj. General Guardsman VanGuardFury[BHO] VanGuardFury
NC BR 85

KDR: 2.63

Score: 9.7m

Last Seen: Oct 14th, 2018 3:21 PM
- OFFLINE - 10.6 hour(s)

Battle Rank 85 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 963
Level Progress (to 86): 44%
Level 100 Progress: 52% 495h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT NC14 Bolt Driver Mauler S6 M96 Mjolnir-H C85 Canister-H Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanGuardFury



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $192,654 MLG Score: 154
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.97%26.549%610510085650.4225882.205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.602%0.39B0.939B*-2.805THEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.347C**11.20.211C++37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.776%5%4811012602471580.24193638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.094A*3.098M++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.913B*8.10.848B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.036%0.96%1903410098,539659352112.9379242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.429%0.11C+-1.085D*0.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.10.674B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.777%5.634%129310104265963380.713568126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.842%1.456A+0.352C**0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.862B*8.40.784B++7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.351%73.235%1292101134021921.55251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.25%0.209C++0.405B-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.363C**2.30.28C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.923%19.216%129110122558682.93104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.45C--0.966B*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.045C+4.50.065C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 963
9.7m259.3%308 (18.5k)285 (17.1k)2.6275313,0934,9833.7766485 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC101359113.309%4.751%6306:512

86% Engineer6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMOct 14th, 2018 10:57 PM (1d) (PST)Oct 14th, 2018 12:18 PM (2d) (PST)Oct 14th, 2018 11:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
875468290.3840.1460.0181.3380.132154

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,4822,76349,719239180817,112

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
568.1h/23.7d 5,726 622 5,451 45.6k 371 1,053 4,501 29.8m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:178
Deaths:258
KDR:0.690
Accuracy:32.483% D--
HSR:14.045% C+
AF-19 Mercenary
B**
Kills:113
Deaths:228
KDR:0.496
Accuracy:18.623% D
HSR:27.434% B**
Kills:546
Deaths (as Engineer):818
Deaths (to Engineers):1,734
KDR:0.66748
Kill Difference:272
Playtime:486.004 hours
Usage:86%
Score:8.762m
Score/min:300
Accuracy (listed only):29.010%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:102
Deaths:123
KDR:0.829
Accuracy:19.315% C+
HSR:33.333% A++
Kills:102
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):791
KDR:0.82927
Kill Difference:21
Playtime:5.633 hours
Usage:1%
Score:0.072m
Score/min:213
Accuracy (listed only):19.315%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:178
Deaths:258
KDR:0.690
Accuracy:32.483% D--
HSR:14.045% C+
AF-19 Mercenary
B**
Kills:113
Deaths:228
KDR:0.496
Accuracy:18.623% D
HSR:27.434% B**
Kills:546
Deaths (as Light Assault):818
Deaths (to Light Assaults):547
KDR:0.66748
Kill Difference:272
Playtime:27.916 hours
Usage:5%
Score:0.390m
Score/min:233
Accuracy (listed only):29.010%
HSR (listed only):20.231%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:263
Deaths:146
KDR:1.801
Accuracy:36.191% C++
HSR:73.004% C+
NC4 Mag-Shot
A
Kills:201
Deaths:307
KDR:0.655
Accuracy:22.716% D
HSR:27.363% A
NS-AM7 Archer
D
Kills:89
Deaths:354
KDR:0.251
Accuracy:44.496% F-
HSR:12.360% D
AF-8 RailJack
C+
Kills:77
Deaths:30
KDR:2.567
Accuracy:36.897% C+
HSR:74.026% C+
Kills:630
Deaths (as Infiltrator):837
Deaths (to Infiltrators):632
KDR:0.75269
Kill Difference:207
Playtime:35.578 hours
Usage:6%
Score:0.339m
Score/min:159
Accuracy (listed only):35.075%
HSR (listed only):46.688%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:178
Deaths:258
KDR:0.690
Accuracy:32.483% D--
HSR:14.045% C+
NC1 Gauss Rifle
A++
Kills:60
Deaths:144
KDR:0.417
Accuracy:18.344% D-
HSR:31.667% A++
Kills:493
Deaths (as Combat Medic):734
Deaths (to Combat Medics):273
KDR:0.67166
Kill Difference:241
Playtime:7.129 hours
Usage:1%
Score:0.096m
Score/min:224
Accuracy (listed only):28.916%
HSR (listed only):21.642%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:73
Deaths:77
KDR:0.948
Accuracy:40.379% B
HSR:21.918% A+
Kills:73
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):144
KDR:1.8961
Kill Difference:34.500
Playtime:3.180 hours
Usage:1%
Score:0.061m
Score/min:322
Accuracy (listed only):40.379%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:220
V. Kills:51 423%
Deaths:83
KDR:2.651
Accuracy:46.773% C
KPH:42.500 D
VKPH:9.900 C--
M20 Mustang
C
Kills:154
V. Kills:100 152%
Deaths:204
KDR:0.755
Accuracy:20.114% F
KPH:10.800 C
VKPH:7 C-
M30 Mustang AH
C++
Kills:60
V. Kills:5 N/A
Deaths:30
KDR:2
Accuracy:56.776% C++
KPH:27 D
VKPH:2.200 D-
Hornet Missiles
N/A
Kills:50
V. Kills:34 143%
Deaths:41
KDR:1.220
Accuracy:43.331% N/A
KPH:16.900 N/A
VKPH:11.500 N/A
Kills:484 (214 + 0)
Deaths:358
KDR:1.352
VKDR:0.531
Vehicle Kills:190
Kill Difference:126
Playtime:24.654 hours
Usage:4%
Score:0.170m
Score/min:115
Piloting Accuracy:56.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:70
V. Kills:41 167%
Deaths:8
KDR:8.750
Accuracy:36.414% B*
KPH:32.400 C*
VKPH:19 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.611% N/A
KPH:34.100 N/A
VKPH:11.600 N/A
C150 Dalton
N/A
Kills:50
V. Kills:38 128%
Deaths:10
KDR:5
Accuracy:28.508% N/A
KPH:26.900 N/A
VKPH:20.400 N/A
Kills:170 (0 + 170)
Deaths:22
KDR:7.727
VKDR:4.364
Vehicle Kills:96
Kill Difference:148
Playtime:5.486 hours
Usage:1%
Score:0.094m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:28.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:67
V. Kills:36 181%
Deaths:15
KDR:4.467
Accuracy:25.090% D
KPH:24.100 A+
VKPH:13 B**
Kills:67 (67 + 0)
Deaths:15
KDR:4.467
VKDR:2.400
Vehicle Kills:36
Kill Difference:52
Playtime:2.777 hours
Usage:0%
Score:0.039m
Score/min:232
Driving Accuracy:25.090%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:5,062
V. Kills:2,542 199%
Deaths:822
KDR:6.158
Accuracy:45.299% D
KPH:33.800 B**
VKPH:17 B+
Titan-150 HESH
B+
Kills:2,301
V. Kills:525 437%
Deaths:170
KDR:13.535
Accuracy:47.961% C++
KPH:46.600 B
VKPH:10.600 B+
Titan-150 HEAT
B*
Kills:1,109
V. Kills:402 275%
Deaths:151
KDR:7.344
Accuracy:46.825% C+
KPH:29.100 B*
VKPH:10.600 B+
E540 Halberd
C+
Kills:133
V. Kills:51 256%
Deaths:34
KDR:3.912
Accuracy:44.784% C+
KPH:28.700 C+
VKPH:11 D-
Enforcer ML85
B+
Kills:68
V. Kills:45 148%
Deaths:24
KDR:2.833
Accuracy:41.998% C++
KPH:26.700 B+
VKPH:17.700 C*
Kills:8,673 (8,472 + 201)
Deaths:1,201
KDR:7.221
VKDR:2.968
Vehicle Kills:3,565
Kill Difference:7,472
Playtime:244.509 hours
Usage:43%
Score:3.331m
Score/min:227
Driving Accuracy:46.825%
Gunner Accuracy:41.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:236
V. Kills:121 193%
Deaths:71
KDR:3.324
Accuracy:45.925% C
KPH:48.800 C+
VKPH:25 C--
C85 Canister-H
C+
Kills:225
V. Kills:21 N/A
Deaths:41
KDR:5.488
Accuracy:63.483% A+
KPH:80.800 C-
VKPH:7.500 C+
G40-F Ranger
C-
Kills:57
V. Kills:32 173%
Deaths:3
KDR:19
Accuracy:29.290% D
KPH:30.700 C-
VKPH:17.200 D
Kills:518 (0 + 518)
Deaths:115
KDR:4.504
VKDR:1.513
Vehicle Kills:174
Kill Difference:403
Playtime:9.473 hours
Usage:2%
Score:0.183m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:29.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,6045,0628226.158C++3.5345.299%D1.264%D-33.8B**17B+218149.9h3.6B+8B+
Titan-150 HESH 2,8262,30117013.535B+10.9147.961%C++N/A46.7B10.6B+16849.3h3C**6.3B+
Titan-150 HEAT 1,5111,1091517.344B+4.7246.825%C+1.082%D*29.1B*10.6B+17938.1h4.9C*10.4B
NC14 Bolt Driver 2652631461.801C+0.8336.191%C++73.004%C+19.1CN/A5713.8h2.2B++6.2B+
Mauler S6 2632553320.768C+1.8635.923%C-19.216%B*28C+N/A629.1h4.5B+12.6C*
M96 Mjolnir-H 357236713.324C+0.7045.925%CN/A49.2C++25.2C--3844.8h31.1B+67.8B+
C85 Canister-H 246225415.488C2.8663.483%A+8.444%D-80.4C-7.5C+2662.8h8.2C-12.9C*
Breaker Rocket Pods 271220832.651D0.0246.773%CN/A42.3D9.8C--1905.2h18.5C+39.5C+
NC4 Mag-Shot 2062013070.655C+1.9722.716%D27.363%A14.9C--N/A3913.5h8.1C*35.6C+
C-4 2381981691.172C+1.4629.572%B*N/A99B+20D7672h1.2B+3.9C++
NS Baron G5 1801782580.69C-1.9432.483%D--14.045%C+25.1CN/A797.1h3.7B*11.4C+
M20 Mustang 2541542040.755C1.8720.114%FN/A10.8C7C-9214.3h78.3B+389.1C++
E540 Halberd 184133343.912C1.2844.784%C+1.504%D-28.9C+11.1D10304.6h6.2C13.8C+
Tank Mine 172113333.424B+0.8048.412%B**N/A102.7C+53.6C10101.1h3.4F--7C
AF-19 Mercenary 1131132280.496C2.1318.623%D27.434%B**4.8D-N/A2323.7h13.3C++71.3C+
NC6 Gauss SAW 1041021230.829C1.8019.315%C+33.333%A++24.9C+N/A1044.1h8.8B+45.8B+
NS-AM7 Archer 129893540.251D2.3844.496%F-12.36%D1.2D*N/A875.2h17.2B38.6C+
AF-8 RailJack 7777302.567C+0.0636.897%C+74.026%C+15.4DN/A405h2.3C*6.2C**
NCM1 Scattercannon 7373770.948C1.6840.379%B21.918%A+24.3C++N/A893h11.4D*28.2C
AP30 Shredder 1117088.75B+6.1236.414%B*N/A31.8C*18.6C+2962.2h65.2B+179B++
Enforcer ML85 11368242.833C-0.2141.998%C++4.412%A+27.2B+18C*11422.5h13.4C+31.8C*
Skyguard 10367154.467B*1.8425.09%D1.493%C--23.9A+12.9B**2312.8h60.2A+240.1B**
M30 Mustang AH 6560302C0.6356.776%C++5%S27.3D2.3D752.2h8.1C**14.3C**
NC1 Gauss Rifle 62601440.417C-2.2118.344%D-31.667%A++12DN/A575h13.2C+72.1C
G40-F Ranger 8957319B**16.3729.29%DN/A30C-16.8D2441.9h44.1B**150.7B++
L105 Zephyr 6750412.5C**9.8737.611%DN/A33.3D11.3B+1491.5h10.2F-27.1D**
Hornet Missiles 8450411.22D1.4143.331%F-N/A16.7D--11.3D--1223h13.1C30.1D*
C150 Dalton 8850105C+2.3728.508%D--N/A26.3C20C3801.9h3.8B+13.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade03040.1h
Spawn Beacon44800.4h
Nano-Armor Kit244513,81336.8h
Medical Applicator357,7750.9h
Recon Detection Device21050.4h
Ammunition Package32930.5h
Anti-Infantry MANA Turret6650.7h
M20 Drake0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.85s on queries, 1.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.