Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,346)players online:
Maldrasou (37)  xSwIcy (16)  namenBARS (11)  TrueImpHunter (8)  Growen_the_Marowak (6)  Dobreyshiy (3) 81
stats.dasanfall.com
Deputy Director Guardsman VanGuardFury[BHO] VanGuardFury
NC BR 88

KDR: 2.64

Score: 10.9m

Last Seen: Dec 5th, 2018 6:53 PM
- OFFLINE - 216 hour(s)

Battle Rank 88 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 772
Level Progress (to 89): 78%
Level 100 Progress: 58% 416h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT C85 Canister-H NC14 Bolt Driver Mauler S6 M96 Mjolnir-H C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanGuardFury



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.619%27.236%643610167380.4694662.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.073%0.506B+1.027B**-2.367F--HEAD ++ (~15.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.348C**11.50.192C++37.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.037%4.286%5311021702651630.26315843%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.058A*2.453A**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.916B*7.70.854B*5.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.738%0.926%1930410189,392727380712.9011247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.117%0.184C++-1.099D*0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++40.677B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.125%5.037%131510176756513791.03528178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.636%-0C+0.179C++1.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.591B+17.40.555B+30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.133%73.504%1312102035125331.38189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.172%0.163C++0.417B-1.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.361C**2.30.284C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.893%18.182%1312102030810193.01961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%-0.456D0.741B++-1.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.107C+4.20.128C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 772
10.9m266.4%318 (19.1k)297 (17.8k)2.6362314,6395,5533.7633788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102268213.536%4.877%6606:372

85% Engineer6% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMDec 13th, 2018 7:26 PM (17h) (PST)Dec 5th, 2018 3:45 PM (9d) (PST)Dec 5th, 2018 2:53 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
888498390.3970.1510.0191.4110.132165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2882,91150,377249185817,800

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
613.8h/25.6d 6,259 714 6,041 52k 414 1,140 4,872 32.7m

EngineerCLASS DETAILS: Engineer
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C-
HSR:19.141% B++
NS Baron G5
C*
Kills:195
Deaths:276
KDR:0.707
Accuracy:32.669% D--
HSR:15.385% C*
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
C+
Kills:52
Deaths:92
KDR:0.565
Accuracy:35.452% F--
HSR:13.462% C+
Kills:620
Deaths (as Engineer):932
Deaths (to Engineers):1,921
KDR:0.66524
Kill Difference:312
Playtime:524.314 hours
Usage:85%
Score:9.790m
Score/min:311
Accuracy (listed only):30.715%
HSR (listed only):19.262%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:103
Deaths:125
KDR:0.824
Accuracy:19.280% C+
HSR:33.981% A++
Kills:103
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):889
KDR:0.824
Kill Difference:22
Playtime:5.746 hours
Usage:1%
Score:0.072m
Score/min:210
Accuracy (listed only):19.280%
HSR (listed only):33.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C-
HSR:19.141% B++
NS Baron G5
C*
Kills:195
Deaths:276
KDR:0.707
Accuracy:32.669% D--
HSR:15.385% C*
MKV Suppressed
A++
Kills:138
Deaths:120
KDR:1.150
Accuracy:25.838% C+
HSR:30.435% A++
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
C+
Kills:52
Deaths:92
KDR:0.565
Accuracy:35.452% F--
HSR:13.462% C+
Kills:758
Deaths (as Light Assault):1,052
Deaths (to Light Assaults):614
KDR:0.72053
Kill Difference:294
Playtime:33.861 hours
Usage:6%
Score:0.499m
Score/min:246
Accuracy (listed only):29.740%
HSR (listed only):21.496%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:269
Deaths:149
KDR:1.805
Accuracy:36.017% C++
HSR:73.234% C+
NC4 Mag-Shot
B**
Kills:225
Deaths:347
KDR:0.648
Accuracy:22.735% D
HSR:26.667% B**
MKV Suppressed
A++
Kills:138
Deaths:120
KDR:1.150
Accuracy:25.838% C+
HSR:30.435% A++
NS-AM7 Archer
D
Kills:95
Deaths:380
KDR:0.250
Accuracy:44.810% F-
HSR:11.579% D
AF-8 RailJack
C+
Kills:82
Deaths:30
KDR:2.733
Accuracy:36.502% C+
HSR:74.390% C+
Kills:809
Deaths (as Infiltrator):1,026
Deaths (to Infiltrators):720
KDR:0.7885
Kill Difference:217
Playtime:39.808 hours
Usage:6%
Score:0.400m
Score/min:168
Accuracy (listed only):33.180%
HSR (listed only):43.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C-
HSR:19.141% B++
NS Baron G5
C*
Kills:195
Deaths:276
KDR:0.707
Accuracy:32.669% D--
HSR:15.385% C*
MKV Suppressed
A++
Kills:138
Deaths:120
KDR:1.150
Accuracy:25.838% C+
HSR:30.435% A++
NC1 Gauss Rifle
A++
Kills:60
Deaths:146
KDR:0.411
Accuracy:18.288% D-
HSR:31.667% A++
LA39 Bruiser
C+
Kills:52
Deaths:92
KDR:0.565
Accuracy:35.452% F--
HSR:13.462% C+
Kills:701
Deaths (as Combat Medic):966
Deaths (to Combat Medics):321
KDR:0.72567
Kill Difference:265
Playtime:7.421 hours
Usage:1%
Score:0.103m
Score/min:230
Accuracy (listed only):29.639%
HSR (listed only):22.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:74
Deaths:80
KDR:0.925
Accuracy:41.113% B
HSR:21.622% A+
Kills:74
Deaths (as MAX Suit):40
Deaths (to MAX Suits):162
KDR:1.85
Kill Difference:34
Playtime:3.290 hours
Usage:1%
Score:0.062m
Score/min:314
Accuracy (listed only):41.113%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:226
V. Kills:51 435%
Deaths:84
KDR:2.690
Accuracy:46.698% C
KPH:43.300 D
VKPH:9.800 D
M20 Mustang
C
Kills:165
V. Kills:105 156%
Deaths:221
KDR:0.747
Accuracy:19.934% F-
KPH:10.800 C
VKPH:6.900 C-
M30 Mustang AH
C++
Kills:70
V. Kills:5 N/A
Deaths:36
KDR:1.944
Accuracy:57.037% C++
KPH:28.100 D
VKPH:2 D-
Hornet Missiles
D--
Kills:59
V. Kills:40 144%
Deaths:44
KDR:1.341
Accuracy:40.686% F--
KPH:18.100 D--
VKPH:12.300 D--
Kills:520 (235 + 0)
Deaths:385
KDR:1.351
VKDR:0.522
Vehicle Kills:201
Kill Difference:135
Playtime:26.203 hours
Usage:4%
Score:0.185m
Score/min:118
Piloting Accuracy:57.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:87
V. Kills:52 164%
Deaths:9
KDR:9.667
Accuracy:35.457% B++
KPH:30.700 C++
VKPH:18.400 C+
C150 Dalton
C+
Kills:60
V. Kills:43 136%
Deaths:14
KDR:4.286
Accuracy:27.807% D--
KPH:28.800 C+
VKPH:20.700 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.611% N/A
KPH:34.100 N/A
VKPH:11.600 N/A
Kills:197 (0 + 197)
Deaths:27
KDR:7.296
VKDR:4.148
Vehicle Kills:112
Kill Difference:170
Playtime:6.380 hours
Usage:1%
Score:0.108m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:37.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:71
V. Kills:39 178%
Deaths:16
KDR:4.438
Accuracy:26.647% C
KPH:23.900 A+
VKPH:13.100 B**
Kills:71 (71 + 0)
Deaths:16
KDR:4.438
VKDR:2.438
Vehicle Kills:39
Kill Difference:55
Playtime:2.972 hours
Usage:0%
Score:0.043m
Score/min:241
Driving Accuracy:26.647%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:5,458
V. Kills:2,701 202%
Deaths:859
KDR:6.354
Accuracy:45.717% D
KPH:33.900 B**
VKPH:16.800 B+
Titan-150 HESH
B++
Kills:2,734
V. Kills:632 432%
Deaths:199
KDR:13.739
Accuracy:48.292% C++
KPH:47.500 B+
VKPH:11 B++
Titan-150 HEAT
B*
Kills:1,129
V. Kills:415 271%
Deaths:155
KDR:7.284
Accuracy:47.009% C+
KPH:29.300 B*
VKPH:10.800 B+
E540 Halberd
C++
Kills:154
V. Kills:61 248%
Deaths:38
KDR:4.053
Accuracy:45.969% C++
KPH:29.300 C+
VKPH:11.600 D
Enforcer ML85
B+
Kills:81
V. Kills:52 153%
Deaths:28
KDR:2.893
Accuracy:42.907% C*
KPH:26.500 B+
VKPH:17 C++
Kills:9,556 (9,321 + 235)
Deaths:1,279
KDR:7.471
VKDR:3.019
Vehicle Kills:3,861
Kill Difference:8,277
Playtime:265.253 hours
Usage:43%
Score:3.694m
Score/min:232
Driving Accuracy:47.009%
Gunner Accuracy:42.907%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:279
V. Kills:21 N/A
Deaths:49
KDR:5.694
Accuracy:63.791% A+
KPH:80.500 C-
VKPH:6.100 C
M96 Mjolnir-H
C++
Kills:254
V. Kills:127 198%
Deaths:74
KDR:3.432
Accuracy:46.002% C-
KPH:50.200 C++
VKPH:25.100 C-
M12 Kobalt-H
D-
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:16.202% D*
KPH:69.200 D-
VKPH:1.900 D-
G40-F Ranger
C
Kills:57
V. Kills:32 173%
Deaths:3
KDR:19
Accuracy:29.290% D
KPH:30.700 C
VKPH:17.200 C-
Kills:664 (0 + 664)
Deaths:132
KDR:5.030
VKDR:1.379
Vehicle Kills:182
Kill Difference:532
Playtime:11.447 hours
Usage:2%
Score:0.226m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:29.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:8 N/A
Deaths:9
KDR:7.778
Accuracy:32.684% C+
KPH:49.300 D
VKPH:5.600 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:0.889
Vehicle Kills:8
Kill Difference:61
Playtime:1.421 hours
Usage:0%
Score:0.019m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:32.684%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,1595,4588596.354C*3.7245.717%D1.228%D-33.9B**16.8B+221160.8h3.6B+8B+
Titan-150 HESH 3,3662,73419913.739B+11.1048.292%C++N/A47.5B+11B++17957.6h3C**6.1B+
Titan-150 HEAT 1,5441,1291557.284B+4.6547.009%C+1.063%D*29.2B*10.8B+18338.6h4.9C*10.4C**
C85 Canister-H 300279495.694C3.0663.791%A+7.527%D*79.7C-6C-3233.5h8.1C12.7C**
NC14 Bolt Driver 2712691491.805C+0.8336.017%C++73.234%C+19.1CN/A5714.1h2.2B++6.2B+
Mauler S6 2642563320.771C+1.8735.949%C-19.141%B++27.8C+N/A629.2h4.5B+12.6C*
M96 Mjolnir-H 381254743.432C+0.8046.002%C-N/A49.8C++24.9C--3935.1h30.7B+66.8B+
C-4 2822382121.123C+1.5130.449%B**N/A95.2B+17.6D7072.5h1.2B+3.9B++
Breaker Rocket Pods 277226842.69C--0.0546.698%CN/A43.5D9.8D1945.2h18.4C+39.3C+
NC4 Mag-Shot 2302253470.648C+1.9922.735%D26.667%B**15.7C--N/A4314.3h8C**35C+
NS Baron G5 1971952760.707C-1.9332.669%D--15.385%C*26.4CN/A877.4h3.7B*11.3C+
M20 Mustang 2701652210.747C1.8919.934%F-N/A10.9C6.9C-9315.2h76.5B+383.9C++
E540 Halberd 215154384.053C1.4245.969%C++1.299%D--29.1C+11.5D10535.3h6.2C13.5C+
MKV Suppressed 1381381201.15C++1.4925.838%C+30.435%A++39.4B+N/A1303.5h13.3C**51.7C**
Tank Mine 181120333.636B+1.0050.491%AN/A109.1C++55.5C10791.1h3.4F--6.8C+
AF-19 Mercenary 1171172320.504C2.1318.79%D29.06%A4.9D-N/A2524h13.4C++71.5C+
NC6 Gauss SAW 1051031250.824C1.8119.28%C+33.981%A++24.5CN/A1074.2h8.8B+45.8B
NS-AM7 Archer 138953800.25D2.3944.81%F-11.579%D1.2D*N/A979.4h16.8B37.4C+
AP30 Shredder 1398799.667B++7.0335.457%B++1.149%D31.1C++18.6C+2722.8h74.1C*208.9B+
AF-8 RailJack 8282302.733C++0.1036.502%C+74.39%C+14.9DN/A405.5h2.3C*6.4C*
Enforcer ML85 13381282.893C-0.2642.907%C*3.704%B**26.1B16.8C+10113.1h13.6C+31.7C++
NCM1 Scattercannon 7474800.925C1.7141.113%B21.622%A+23.9C++N/A883.1h11.8D**28.7C
M12 Kobalt-H 7674612.333C9.7016.202%D*9.459%D**67.3D-1.8D--1891.1h13.6B83.8C+
Skyguard 11071164.438B*1.8026.647%C1.408%D23.7A13B**2413h63.5A+238.4B**
M30 Mustang AH 7570361.944C0.6957.037%C++4.286%S28D2D-992.5h7.7B13.5B
CAS 14-E 787097.778C5.1432.684%C+1.429%C-50D5.7C+2231.4h42.4D--129.8D-
C150 Dalton 10360144.286C1.6527.807%D--N/A28.6C+20.5C3842.1h3.6B+12.8C+
NC1 Gauss Rifle 62601460.411C-2.2318.288%D-31.667%A++11.8DN/A595.1h13.4C+73C
Hornet Missiles 9959441.341D1.3040.686%F--N/A17.9D--12.1D--1283.3h12.5C30.7D*
G40-F Ranger 8957319B**16.3629.29%DN/A30C16.8C--2441.9h44.1B**150.7B++
LA39 Bruiser 5352920.565D2.0735.452%F--13.462%C+24.8DN/A1222.1h2.8C-7.9D**
L105 Zephyr 6750412.5C**9.8637.611%DN/A33.3D11.3B+1501.5h10.2F-27.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon65570.5h
Nano-Armor Kit267561,91939.9h
Medical Applicator368,1950.9h
Recon Detection Device31130.4h
Ammunition Package33060.5h
Anti-Infantry MANA Turret6660.7h
M20 Drake0720.1h
Nano-Repair Grenade04240.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.01s
Server spent 3.39s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.