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Maj. General Guardsman VanGuardFury[BHO] VanGuardFury
NC BR 84

KDR: 2.6

Score: 9.5m

Last Seen: Aug 13th, 2018 10:43 PM
- OFFLINE - 32.2 hour(s)

Battle Rank 84 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1156
Level Progress (to 85): 70%
Level 100 Progress: 50% 507h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT Mauler S6 NC14 Bolt Driver M96 Mjolnir-H C85 Canister-H Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $191,403 MLG Score: 153
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.889%26.268%60159995520.4200912.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.622%0.379C**0.913B*-2.86THEAD ++ (~14.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.345C**11.30.21C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.467%5%5011003602391570.25104638%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.088A*3.072M++-1.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.912B*80.847B*5.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.99%0.992%1855410008,267654343512.6214241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%0.12C+-1.093D*0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.10.673B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.777%5.634%132310014265853380.728205126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.842%1.468A+0.363C**0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.861B*8.40.782B++7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.626%73.75%1322100232020921.52381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%0.227C++0.435B-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.30.283C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.923%19.216%132110032558583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.445C--0.984B*-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.045C+4.50.064C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 1156
9.5m260.9%307 (18.4k)285 (17.1k)2.6046212,7474,8943.7511284 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC100457113.38%4.738%6306:512

86% Engineer6% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMAug 14th, 2018 6:24 PM (7h) (PST)Aug 13th, 2018 7:24 PM (1d) (PST)Aug 13th, 2018 6:43 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
873468270.3810.1460.0181.3380.132153

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,3642,77149,593239180817,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
557.7h/23.2d 5,611 604 5,303 44.8k 365 1,027 4,404 29.2m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:174
Deaths:253
KDR:0.688
Accuracy:32.266% D--
HSR:14.368% C+
AF-19 Mercenary
B**
Kills:112
Deaths:227
KDR:0.493
Accuracy:18.580% D
HSR:27.679% B**
Kills:541
Deaths (as Engineer):812
Deaths (to Engineers):1,706
KDR:0.66626
Kill Difference:271
Playtime:476.878 hours
Usage:86%
Score:8.576m
Score/min:300
Accuracy (listed only):28.923%
HSR (listed only):20.421%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:99
Deaths:117
KDR:0.846
Accuracy:18.974% C+
HSR:33.333% A++
Kills:99
Deaths (as Heavy Assault):117
Deaths (to Heavy Assaults):777
KDR:0.84615
Kill Difference:18
Playtime:5.542 hours
Usage:1%
Score:0.071m
Score/min:214
Accuracy (listed only):18.974%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:174
Deaths:253
KDR:0.688
Accuracy:32.266% D--
HSR:14.368% C+
AF-19 Mercenary
B**
Kills:112
Deaths:227
KDR:0.493
Accuracy:18.580% D
HSR:27.679% B**
Kills:541
Deaths (as Light Assault):812
Deaths (to Light Assaults):539
KDR:0.66626
Kill Difference:271
Playtime:27.708 hours
Usage:5%
Score:0.387m
Score/min:233
Accuracy (listed only):28.923%
HSR (listed only):20.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C*
Kills:245
Deaths:140
KDR:1.750
Accuracy:36.665% C*
HSR:73.061% C+
NC4 Mag-Shot
B**
Kills:194
Deaths:298
KDR:0.651
Accuracy:22.539% D
HSR:26.804% B**
NS-AM7 Archer
D
Kills:88
Deaths:347
KDR:0.254
Accuracy:44.477% F-
HSR:11.364% D
AF-8 RailJack
C++
Kills:75
Deaths:28
KDR:2.679
Accuracy:36.501% C+
HSR:76% C++
Kills:602
Deaths (as Infiltrator):813
Deaths (to Infiltrators):612
KDR:0.74047
Kill Difference:211
Playtime:34.714 hours
Usage:6%
Score:0.331m
Score/min:159
Accuracy (listed only):35.045%
HSR (listed only):46.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:255
Deaths:332
KDR:0.768
Accuracy:35.923% C-
HSR:19.216% B*
NS Baron G5
C+
Kills:174
Deaths:253
KDR:0.688
Accuracy:32.266% D--
HSR:14.368% C+
NC1 Gauss Rifle
A++
Kills:59
Deaths:140
KDR:0.421
Accuracy:18.398% D-
HSR:32.203% A++
Kills:488
Deaths (as Combat Medic):725
Deaths (to Combat Medics):267
KDR:0.6731
Kill Difference:237
Playtime:7.094 hours
Usage:1%
Score:0.095m
Score/min:224
Accuracy (listed only):28.862%
HSR (listed only):21.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:73
Deaths:77
KDR:0.948
Accuracy:40.379% C**
HSR:21.918% A+
Kills:73
Deaths (as MAX Suit):38.500
Deaths (to MAX Suits):144
KDR:1.8961
Kill Difference:34.500
Playtime:3.180 hours
Usage:1%
Score:0.061m
Score/min:322
Accuracy (listed only):40.379%
HSR (listed only):21.918%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:220
V. Kills:51 423%
Deaths:83
KDR:2.651
Accuracy:46.773% C
KPH:42.500 D
VKPH:9.900 C--
M20 Mustang
C
Kills:151
V. Kills:99 151%
Deaths:200
KDR:0.755
Accuracy:20.422% F
KPH:10.800 C
VKPH:7.100 C-
M30 Mustang AH
C*
Kills:60
V. Kills:5 N/A
Deaths:29
KDR:2.069
Accuracy:57.467% C*
KPH:27.200 D
VKPH:2.300 D-
Hornet Missiles
N/A
Kills:50
V. Kills:34 143%
Deaths:41
KDR:1.220
Accuracy:43.331% N/A
KPH:16.900 N/A
VKPH:11.500 N/A
Kills:481 (211 + 0)
Deaths:353
KDR:1.363
VKDR:0.535
Vehicle Kills:189
Kill Difference:128
Playtime:24.286 hours
Usage:4%
Score:0.169m
Score/min:116
Piloting Accuracy:57.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:70
V. Kills:41 167%
Deaths:8
KDR:8.750
Accuracy:36.414% B*
KPH:32.400 C*
VKPH:19 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.611% N/A
KPH:34.100 N/A
VKPH:11.600 N/A
C150 Dalton
N/A
Kills:50
V. Kills:38 128%
Deaths:10
KDR:5
Accuracy:28.508% N/A
KPH:26.900 N/A
VKPH:20.400 N/A
Kills:170 (0 + 170)
Deaths:22
KDR:7.727
VKDR:4.364
Vehicle Kills:96
Kill Difference:148
Playtime:5.486 hours
Usage:1%
Score:0.094m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:28.508%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:66
V. Kills:36 178%
Deaths:15
KDR:4.400
Accuracy:25.449% D
KPH:24.400 A+
VKPH:13.300 B**
Kills:66 (66 + 0)
Deaths:15
KDR:4.400
VKDR:2.400
Vehicle Kills:36
Kill Difference:51
Playtime:2.700 hours
Usage:0%
Score:0.038m
Score/min:237
Driving Accuracy:25.449%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:5,018
V. Kills:2,519 199%
Deaths:820
KDR:6.120
Accuracy:45.256% D
KPH:33.600 A
VKPH:16.900 B+
Titan-150 HESH
B+
Kills:2,076
V. Kills:463 447%
Deaths:154
KDR:13.481
Accuracy:47.479% C+
KPH:46.200 C**
VKPH:10.300 B+
Titan-150 HEAT
B*
Kills:1,107
V. Kills:401 275%
Deaths:150
KDR:7.380
Accuracy:46.828% C+
KPH:29.100 B*
VKPH:10.500 B+
E540 Halberd
C+
Kills:133
V. Kills:51 256%
Deaths:34
KDR:3.912
Accuracy:44.784% C+
KPH:28.800 C+
VKPH:11 D-
Enforcer ML85
B+
Kills:68
V. Kills:45 148%
Deaths:24
KDR:2.833
Accuracy:41.998% C++
KPH:26.700 B+
VKPH:17.700 C++
Kills:8,402 (8,201 + 201)
Deaths:1,182
KDR:7.108
VKDR:2.943
Vehicle Kills:3,479
Kill Difference:7,220
Playtime:239.295 hours
Usage:43%
Score:3.259m
Score/min:227
Driving Accuracy:46.828%
Gunner Accuracy:41.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:236
V. Kills:121 193%
Deaths:70
KDR:3.371
Accuracy:45.894% C-
KPH:48.900 C+
VKPH:25.100 C--
C85 Canister-H
C+
Kills:225
V. Kills:21 N/A
Deaths:41
KDR:5.488
Accuracy:63.483% A+
KPH:80.800 C-
VKPH:7.500 C+
G40-F Ranger
C-
Kills:57
V. Kills:32 173%
Deaths:3
KDR:19
Accuracy:29.290% D
KPH:30.700 C-
VKPH:17.200 D
Kills:518 (0 + 518)
Deaths:114
KDR:4.544
VKDR:1.526
Vehicle Kills:174
Kill Difference:404
Playtime:9.470 hours
Usage:2%
Score:0.182m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:29.290%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 7,5375,0188206.12C++3.5245.256%D1.275%D--33.6A16.9B+218149.2h3.6B+8B+
Titan-150 HESH 2,5392,07615413.481B+10.8847.479%C+N/A46.1C**10.3B+16745h3C*6.3B
Titan-150 HEAT 1,5081,1071507.38B+4.7846.828%C+1.084%D*29.1B*10.6B+17938h4.9C*10.4C**
Mauler S6 2632553320.768C+1.8435.923%C-19.216%B*28C+N/A629.1h4.5B+12.6C*
NC14 Bolt Driver 2472451401.75C+0.8536.665%C*73.061%C+18.3CN/A5613.4h2.3B+6.2B+
M96 Mjolnir-H 357236703.371C+0.7745.894%C-N/A49.2C++25.2C--3824.8h31.1B+67.7B+
C85 Canister-H 246225415.488C2.8863.483%A+8.444%D-80.4C--7.5C+2652.8h8.2C--12.9C*
Breaker Rocket Pods 271220832.651D0.0546.773%CN/A42.3D9.8C--1905.2h18.5C+39.5C+
NC4 Mag-Shot 1991942980.651C+1.9522.539%D26.804%B**14.7C--N/A3913.2h8.1C++36.1C+
C-4 2311931671.156C+1.4529.288%B*N/A96.5B+19D7752h1.2B+3.9B*
NS Baron G5 1761742530.688C--1.9232.266%D--14.368%C+24.9CN/A797h3.7B*11.5C+
M20 Mustang 2501512000.755C1.8520.422%FN/A10.9C7.1C-9413.9h78.8B+386.1C++
E540 Halberd 184133343.912C-1.3144.784%C+1.504%D--28.9C+11.1D-10054.6h6.2C13.8C+
Tank Mine 172113333.424B+0.8247.704%B**N/A102.7C+53.6C10081.1h3.3F-6.9C+
AF-19 Mercenary 1121122270.493C2.1118.58%D27.679%B**4.7D--N/A2223.7h13.3C++71.3C+
NC6 Gauss SAW 101991170.846C+1.7618.974%C+33.333%A++24.8C+N/A1044h8.6B+45.3B+
NS-AM7 Archer 128883470.254D2.3544.477%F-11.364%D1.2D*N/A873.4h17.2B38.7C+
AF-8 RailJack 7575282.679C++0.0736.501%C+76%C++15.6DN/A424.8h2.3C*6.2C**
NCM1 Scattercannon 7373770.948C1.6640.379%C**21.918%A+24.3C++N/A893h11.4D*28.2C
AP30 Shredder 1117088.75B+6.1536.414%B*N/A31.8C*18.6C+2942.2h65.2B+179B++
Enforcer ML85 11368242.833C-0.2341.998%C++4.412%A++27.2B+18C*11392.5h13.4C+31.8C*
Skyguard 10266154.4B*1.8025.449%D1.515%C--24.4A+13.3B**2372.7h60.3A+237.1B**
M30 Mustang AH 6560292.069C0.5457.467%C*5%S27.3D2.3D-762.2h8C**14C**
NC1 Gauss Rifle 61591400.421C-2.1818.398%D-32.203%A++11.8DN/A575h13.2C+71.9C
G40-F Ranger 8957319B**16.4029.29%DN/A30C-16.8D2441.9h44.1B**150.7B++
L105 Zephyr 6750412.5C**9.9037.611%DN/A33.3D11.3B+1491.5h10.2F-27.1D**
C150 Dalton 8850105C+2.4028.508%D--N/A26.3C20C3801.9h3.8B+13.4C+
Hornet Missiles 8450411.22D1.3843.331%F-N/A16.7D--11.3D--1223h13.1C-30.1D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02760.1h
Nano-Armor Kit237503,58436.2h
Spawn Beacon44660.4h
Medical Applicator357,7750.9h
Recon Detection Device21050.4h
Anti-Infantry MANA Turret6650.7h
Ammunition Package32850.5h
M20 Drake0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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