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Director General Guardsman VanGuardFury[BHO] VanGuardFury
NC BR 94

KDR: 2.79

Score: 13.1m

Last Seen: Jun 18th, 2019 3:47 PM
- OFFLINE - 151.5 hour(s)

Battle Rank 94 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 971
Level Progress (to 95): 73%
Level 100 Progress: 69% 289h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT M96 Mjolnir-H C85 Canister-H NC14 Bolt Driver C-4 Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.37%26.952%630612047940.4637852.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.057%0.437B0.938B*-2.311F--HEAD ++ (~15.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.32C*11.90.169C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.472%3.846%5511209782811660.2775847%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.014A*2.076A*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.917B*7.60.857B*5.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.491%0.827%20444120611,121809448713.7466248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%0.149C++-1.125D*0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++3.90.687B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.874%4.626%133512057357144431.02941166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.442%0.064C+0.055C+1.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.581B+18.40.537B+31.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.018%73.816%1332120840127761.44245

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.103%0.153C++0.438B-1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.342C**2.30.264C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.822%19.277%13321208332108103.07407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.259%-0.472D0.926B*-1.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.11C+4.20.135C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 971
13.1m286.3%334 (20k)310 (18.6k)2.7901516,8866,0523.9601894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121077313.277%4.637%6206:573

85% Engineer7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMJun 22nd, 2019 9:51 AM (2d) (PST)Jun 18th, 2019 12:02 PM (6d) (PST)Jun 18th, 2019 11:47 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
903468570.4010.1440.0191.5330.135158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1892,74651,443249192818,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
702.3h/29.3d 7,081 783 6,800 64.6k 451 1,295 5,675 38.1m

EngineerCLASS DETAILS: Engineer
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C--
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:278
KDR:0.709
Accuracy:32.662% D*
HSR:15.228% C++
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B**
Kills:76
Deaths:152
KDR:0.500
Accuracy:35.215% F--
HSR:19.737% B**
Kills:646
Deaths (as Engineer):994
Deaths (to Engineers):2,094
KDR:0.6499
Kill Difference:348
Playtime:599.608 hours
Usage:85%
Score:11.816m
Score/min:328
Accuracy (listed only):30.654%
HSR (listed only):20.791%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:112
Deaths:131
KDR:0.855
Accuracy:19.121% C+
HSR:33.036% A++
Kills:112
Deaths (as Heavy Assault):131
Deaths (to Heavy Assaults):970
KDR:0.85496
Kill Difference:19
Playtime:6.745 hours
Usage:1%
Score:0.085m
Score/min:211
Accuracy (listed only):19.121%
HSR (listed only):33.036%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C--
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:278
KDR:0.709
Accuracy:32.662% D*
HSR:15.228% C++
MKV Suppressed
A+
Kills:178
Deaths:174
KDR:1.023
Accuracy:24.708% C
HSR:28.652% A+
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B**
Kills:76
Deaths:152
KDR:0.500
Accuracy:35.215% F--
HSR:19.737% B**
Kills:824
Deaths (as Light Assault):1,168
Deaths (to Light Assaults):680
KDR:0.70548
Kill Difference:344
Playtime:35.951 hours
Usage:5%
Score:0.535m
Score/min:248
Accuracy (listed only):29.465%
HSR (listed only):22.363%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C++
Kills:274
Deaths:153
KDR:1.791
Accuracy:35.918% C++
HSR:73.358% C+
NC4 Mag-Shot
B**
Kills:231
Deaths:376
KDR:0.614
Accuracy:22.069% D
HSR:26.840% B**
MKV Suppressed
A+
Kills:178
Deaths:174
KDR:1.023
Accuracy:24.708% C
HSR:28.652% A+
AF-8 RailJack
C+
Kills:127
Deaths:48
KDR:2.646
Accuracy:36.211% C+
HSR:74.803% C+
NS-AM7 Archer
D
Kills:96
Deaths:408
KDR:0.235
Accuracy:44.635% F-
HSR:11.458% D
Kills:906
Deaths (as Infiltrator):1,159
Deaths (to Infiltrators):795
KDR:0.78171
Kill Difference:253
Playtime:49.266 hours
Usage:7%
Score:0.477m
Score/min:161
Accuracy (listed only):32.708%
HSR (listed only):43.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:256
Deaths:332
KDR:0.771
Accuracy:35.949% C--
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:278
KDR:0.709
Accuracy:32.662% D*
HSR:15.228% C++
MKV Suppressed
A+
Kills:178
Deaths:174
KDR:1.023
Accuracy:24.708% C
HSR:28.652% A+
LA39 Bruiser
B**
Kills:76
Deaths:152
KDR:0.500
Accuracy:35.215% F--
HSR:19.737% B**
NC1 Gauss Rifle
A++
Kills:60
Deaths:146
KDR:0.411
Accuracy:18.288% D--
HSR:31.667% A++
Kills:767
Deaths (as Combat Medic):1,082
Deaths (to Combat Medics):343
KDR:0.70887
Kill Difference:315
Playtime:7.534 hours
Usage:1%
Score:0.104m
Score/min:230
Accuracy (listed only):29.364%
HSR (listed only):22.885%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:226
V. Kills:51 435%
Deaths:84
KDR:2.690
Accuracy:46.698% C
KPH:43.300 C--
VKPH:9.800 C--
M20 Mustang
C
Kills:165
V. Kills:105 156%
Deaths:221
KDR:0.747
Accuracy:19.934% F-
KPH:10.800 C
VKPH:6.900 C-
M30 Mustang AH
C++
Kills:78
V. Kills:8 N/A
Deaths:41
KDR:1.902
Accuracy:56.472% C++
KPH:27.700 D
VKPH:2.800 D
Hornet Missiles
D--
Kills:59
V. Kills:40 144%
Deaths:44
KDR:1.341
Accuracy:40.907% F--
KPH:18.100 D--
VKPH:12.300 D--
Kills:528 (243 + 0)
Deaths:390
KDR:1.354
VKDR:0.523
Vehicle Kills:204
Kill Difference:138
Playtime:26.533 hours
Usage:4%
Score:0.192m
Score/min:120
Piloting Accuracy:56.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:90
V. Kills:54 164%
Deaths:13
KDR:6.923
Accuracy:36.762% B*
KPH:28.800 C+
VKPH:17.300 C+
C150 Dalton
C+
Kills:90
V. Kills:70 127%
Deaths:15
KDR:6
Accuracy:28.801% D--
KPH:29.800 C+
VKPH:23.200 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.611% N/A
KPH:34.100 N/A
VKPH:11.600 N/A
Kills:230 (0 + 230)
Deaths:32
KDR:7.188
VKDR:4.406
Vehicle Kills:141
Kill Difference:198
Playtime:7.604 hours
Usage:1%
Score:0.139m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:37.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A+
Kills:71
V. Kills:39 178%
Deaths:16
KDR:4.438
Accuracy:26.647% C-
KPH:23.900 A+
VKPH:13.100 B**
Kills:71 (71 + 0)
Deaths:16
KDR:4.438
VKDR:2.438
Vehicle Kills:39
Kill Difference:55
Playtime:2.972 hours
Usage:0%
Score:0.045m
Score/min:251
Driving Accuracy:26.647%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:6,407
V. Kills:3,141 204%
Deaths:932
KDR:6.874
Accuracy:44.683% D
KPH:34.200 B**
VKPH:16.800 B+
Titan-150 HESH
B++
Kills:3,236
V. Kills:754 429%
Deaths:236
KDR:13.712
Accuracy:47.749% C+
KPH:47.500 B+
VKPH:11.100 B++
Titan-150 HEAT
B**
Kills:1,407
V. Kills:532 264%
Deaths:181
KDR:7.773
Accuracy:46.073% C+
KPH:30.900 B**
VKPH:11.700 B++
E540 Halberd
C+
Kills:198
V. Kills:81 241%
Deaths:45
KDR:4.400
Accuracy:43.677% C+
KPH:27.900 C+
VKPH:11.400 D
Enforcer ML85
C**
Kills:84
V. Kills:53 156%
Deaths:28
KDR:3
Accuracy:42.358% C++
KPH:26.200 C**
VKPH:16.500 C+
G40-F Ranger
C
Kills:53
V. Kills:31 166%
Deaths:7
KDR:7.571
Accuracy:24.646% D-
KPH:30.900 C
VKPH:18.100 C
Kills:11,385 (11,050 + 335)
Deaths:1,429
KDR:7.967
VKDR:3.213
Vehicle Kills:4,592
Kill Difference:9,956
Playtime:313.004 hours
Usage:45%
Score:4.658m
Score/min:248
Driving Accuracy:46.073%
Gunner Accuracy:24.646%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:293
V. Kills:148 197%
Deaths:77
KDR:3.805
Accuracy:45.990% C-
KPH:51 C++
VKPH:25.800 C
C85 Canister-H
C
Kills:289
V. Kills:22 N/A
Deaths:52
KDR:5.558
Accuracy:63.357% A
KPH:80.300 C-
VKPH:6.100 C
M12 Kobalt-H
D
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:16.202% D*
KPH:69.200 D
VKPH:1.900 D--
G40-F Ranger
C
Kills:58
V. Kills:32 176%
Deaths:3
KDR:19.333
Accuracy:29.370% D
KPH:29.600 C
VKPH:16.300 C--
Kills:714 (0 + 714)
Deaths:138
KDR:5.174
VKDR:1.478
Vehicle Kills:204
Kill Difference:576
Playtime:12.368 hours
Usage:2%
Score:0.259m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:29.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:8 N/A
Deaths:9
KDR:7.778
Accuracy:32.684% C+
KPH:49.300 D
VKPH:5.600 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:0.889
Vehicle Kills:8
Kill Difference:61
Playtime:1.421 hours
Usage:0%
Score:0.019m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:32.684%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,5486,4079326.874C*4.0844.683%D1.077%D--34.2B**16.8B+238187.3h3.6B*8B+
Titan-150 HESH 3,9903,23623613.712B+10.9247.749%C+N/A47.4B+11.1B++19468.2h2.9B+6.1B+
Titan-150 HEAT 1,9391,4071817.773B+4.9846.073%C+N/A30.9B**11.7B++19145.5h4.7C**10.2B
M96 Mjolnir-H 441293773.805C+1.0145.99%C-N/A51.4C++26C4245.7h30.3B+65.8B+
C85 Canister-H 311289525.558C2.7763.357%A7.266%D*80.3C-6.1C3373.6h8.1C12.7C**
NC14 Bolt Driver 2762741531.791C+1.0035.918%C++73.358%C+19CN/A5914.4h2.2B++6.3B+
C-4 3122642291.153C+1.6431.772%B**N/A97.8B+17.8D7512.7h1.2B+3.7B*
Mauler S6 2642563320.771C+2.0235.949%C--19.141%B++27.8C+N/A649.2h4.5B+12.6C*
NC4 Mag-Shot 2362313760.614C+2.1822.069%D26.84%B**14.8DN/A4315.6h8C**36.3C+
Breaker Rocket Pods 277226842.69C--0.1046.698%CN/A43.5C--9.8C--1995.2h18.4C+39.3C+
E540 Halberd 279198454.4C1.6143.677%C+1.01%D*27.9C+11.4D10707.1h6C+13.7C+
NS Baron G5 1991972780.709C-2.0832.662%D*15.228%C++26.6CN/A887.4h3.7B*11.3C+
MKV Suppressed 1781781741.023C+1.7724.708%C28.652%A+32.4C+N/A1215.5h14.4C++58.1C++
M20 Mustang 2701652210.747C2.0419.934%F-N/A10.9C6.9C-9515.2h76.5B+383.9C++
Tank Mine 194130343.824B++1.0351.981%AN/A108.3C++53.3C11581.2h3.4F--6.6C+
AF-8 RailJack 128127482.646C++0.1436.211%C+74.803%C+12D-N/A4010.6h2.5C+7C+
AF-19 Mercenary 1171172320.504C2.2918.79%D29.06%A4.9D--N/A2724h13.4C++71.5C+
NC6 Gauss SAW 1141121310.855C1.9419.121%C+33.036%A++24.9CN/A1144.5h8.7B+45.5B
NS-AM7 Archer 140964080.235D2.5644.635%F-11.458%D1D**N/A892.6h17.3B38.8C+
AP30 Shredder 14490136.923C*4.1336.762%B*1.111%D29C+17.4C+2613.1h87.1C+236.9B
C150 Dalton 16090156C+3.2128.801%D--N/A30C+23.3C+4183h3.8B+13.2C+
Enforcer ML85 13784283C-0.2142.358%C++3.571%B**26.3B16.6C+9953.2h13.6C+32C++
M30 Mustang AH 8678411.902C0.8956.472%C++3.846%M*27.9D2.9D1022.8h7.6B13.4B
LA39 Bruiser 78761520.5D2.2935.215%F--19.737%B**20.5D-N/A1073.7h3.1D-8.9F-
NCM1 Scattercannon 7676800.95C1.8440.741%C*21.053%A23.8C+N/A893.2h11.6D**28.4C
M12 Kobalt-H 7674612.333C9.5416.202%D*9.459%D**67.3D-1.8D--2001.1h13.6B83.8C+
Skyguard 11071164.438B++1.6526.647%C-1.408%D23.7A13B**2513h63.5A+238.4B**
CAS 14-E 787097.778C4.9932.684%C+1.429%C-50C--5.7C+2281.4h42.4D--129.8D
NC1 Gauss Rifle 62601460.411C-2.3818.288%D--31.667%A++11.8DN/A655.1h13.4C+73C
Hornet Missiles 9959441.341D1.4540.907%F--N/A17.9D--12.1D--1303.3h12.8C31.4D*
G40-F Ranger 9058319.333B**16.5429.37%DN/A29C16D2322h44.5B**151.4B++
G40-F Ranger 845377.571C++4.7824.646%D-N/A31.2C18.2C2381.7h64.4B+261.1C++
L105 Zephyr 6750412.5C*9.7137.611%DN/A33.3D11.3B+1621.5h10.2F-27.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon76290.5h
Nano-Armor Kit318635,92045.8h
Medical Kit1710.1h
Medical Applicator368,3570.9h
Recon Detection Device31430.5h
Ammunition Package43490.5h
Anti-Infantry MANA Turret6700.8h
Nano-Repair Grenade08280.2h
M20 Drake01550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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