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Director General VanGuardFury[BHO] VanGuardFury
NC BR 99

KDR: 3.09

Score: 15.9m

Last Seen: Mar 1st, 2020 11:45 AM
- OFFLINE - 3.1 hour(s)

Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 92%
Level 100 Progress: 84% 150h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT M96 Mjolnir-H C85 Canister-H NC14 Bolt Driver C-4 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.425%26.442%619612268320.4509492.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.019%0.427B0.819B++-2.23F--HEAD ++ (~14.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.311C*120.161C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.356%3.448%5611231873041680.28524651%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.018A*1.738A++-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.92B*7.30.863B*5.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.357%0.732%22724122814,345958579814.9739247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.094%0.224C++-1.152D*0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++3.80.699B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.957%4.051%132512278648455421.02128159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.351%0.068C+-0.111C+1.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.572B+190.527B+32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.874%73.976%1322123041529061.43103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.376%0.137C++0.448B-1.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.30.272C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.314%19.088%13221230351118112.94958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%-0.527D0.845B*-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.099C+4.20.139C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m289.1%333 (20k)309 (18.5k)3.0918921,1306,8344.3841199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123292512.808%3.9%5007:313

87% Engineer6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMMar 9th, 2020 8:51 PM (21d) (PST)Mar 1st, 2020 10:31 AM (29d) (PST)Mar 1st, 2020 7:45 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
941419000.4110.1330.0161.5970.141136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,4412,46053,981258196818,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
856h/35.7d 8,831 824 8,789 82k 525 1,518 7,248 48.3m

EngineerCLASS DETAILS: Engineer
Mauler S6
B*
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C--
HSR:19.141% B*
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B++
Kills:95
Deaths:199
KDR:0.477
Accuracy:33.333% F*
HSR:18.947% B++
Kills:665
Deaths (as Engineer):1,044
Deaths (to Engineers):2,450
KDR:0.63697
Kill Difference:379
Playtime:741.058 hours
Usage:87%
Score:14.488m
Score/min:326
Accuracy (listed only):30.156%
HSR (listed only):20.594%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:113
Deaths:136
KDR:0.831
Accuracy:18.768% C
HSR:32.743% A+
Kills:113
Deaths (as Heavy Assault):136
Deaths (to Heavy Assaults):1,062
KDR:0.83088
Kill Difference:23
Playtime:8.341 hours
Usage:1%
Score:0.096m
Score/min:192
Accuracy (listed only):18.768%
HSR (listed only):32.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B*
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C--
HSR:19.141% B*
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
MKV Suppressed
A
Kills:195
Deaths:205
KDR:0.951
Accuracy:25.031% C
HSR:27.692% A
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B++
Kills:95
Deaths:199
KDR:0.477
Accuracy:33.333% F*
HSR:18.947% B++
Kills:860
Deaths (as Light Assault):1,249
Deaths (to Light Assaults):750
KDR:0.68855
Kill Difference:389
Playtime:39.726 hours
Usage:5%
Score:0.571m
Score/min:239
Accuracy (listed only):29.131%
HSR (listed only):22.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:277
Deaths:155
KDR:1.787
Accuracy:35.502% C+
HSR:73.646% C+
NC4 Mag-Shot
B**
Kills:240
Deaths:398
KDR:0.603
Accuracy:21.445% D-
HSR:27.083% B**
MKV Suppressed
A
Kills:195
Deaths:205
KDR:0.951
Accuracy:25.031% C
HSR:27.692% A
AF-8 RailJack
C+
Kills:138
Deaths:51
KDR:2.706
Accuracy:36.567% C+
HSR:74.638% C+
NS-AM7 Archer
D-
Kills:106
Deaths:624
KDR:0.170
Accuracy:44.256% F-
HSR:10.377% D-
Kills:956
Deaths (as Infiltrator):1,433
Deaths (to Infiltrators):862
KDR:0.66713
Kill Difference:477
Playtime:54.944 hours
Usage:6%
Score:0.551m
Score/min:167
Accuracy (listed only):32.560%
HSR (listed only):42.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B*
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C--
HSR:19.141% B*
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
MKV Suppressed
A
Kills:195
Deaths:205
KDR:0.951
Accuracy:25.031% C
HSR:27.692% A
LA39 Bruiser
B++
Kills:95
Deaths:199
KDR:0.477
Accuracy:33.333% F*
HSR:18.947% B++
NC1 Gauss Rifle
A+
Kills:61
Deaths:149
KDR:0.409
Accuracy:18.302% D--
HSR:31.148% A+
Kills:804
Deaths (as Combat Medic):1,166
Deaths (to Combat Medics):372
KDR:0.68954
Kill Difference:362
Playtime:7.928 hours
Usage:1%
Score:0.108m
Score/min:227
Accuracy (listed only):29.034%
HSR (listed only):22.431%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:230
V. Kills:52 434%
Deaths:84
KDR:2.738
Accuracy:46.716% C
KPH:43.700 D
VKPH:9.900 C--
M20 Mustang
C
Kills:165
V. Kills:105 156%
Deaths:221
KDR:0.747
Accuracy:19.934% F-
KPH:10.800 C
VKPH:6.900 C-
M30 Mustang AH
C+
Kills:87
V. Kills:9 N/A
Deaths:41
KDR:2.122
Accuracy:56.356% C+
KPH:28.100 D
VKPH:2.900 D
Hornet Missiles
D--
Kills:61
V. Kills:42 142%
Deaths:44
KDR:1.386
Accuracy:41.041% F--
KPH:18 D--
VKPH:12.400 D--
Kills:543 (252 + 0)
Deaths:390
KDR:1.392
VKDR:0.533
Vehicle Kills:208
Kill Difference:153
Playtime:26.993 hours
Usage:3%
Score:0.201m
Score/min:124
Piloting Accuracy:56.356%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:126
V. Kills:76 164%
Deaths:13
KDR:9.692
Accuracy:36.317% B*
KPH:32.300 C++
VKPH:19.500 C*
C150 Dalton
C+
Kills:105
V. Kills:75 138%
Deaths:15
KDR:7
Accuracy:29.292% D--
KPH:30.100 C
VKPH:21.500 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.313% N/A
KPH:33 N/A
VKPH:11.200 N/A
Kills:281 (0 + 281)
Deaths:32
KDR:8.781
VKDR:5.250
Vehicle Kills:168
Kill Difference:249
Playtime:8.901 hours
Usage:1%
Score:0.165m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:37.313%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A
Kills:71
V. Kills:39 178%
Deaths:16
KDR:4.438
Accuracy:26.558% C--
KPH:22.600 A
VKPH:12.400 B*
Kills:71 (71 + 0)
Deaths:16
KDR:4.438
VKDR:2.438
Vehicle Kills:39
Kill Difference:55
Playtime:3.140 hours
Usage:0%
Score:0.046m
Score/min:247
Driving Accuracy:26.558%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:8,650
V. Kills:4,099 211%
Deaths:932
KDR:9.281
Accuracy:45.058% D
KPH:36.100 B**
VKPH:17.100 B+
Titan-150 HESH
B*
Kills:3,614
V. Kills:848 426%
Deaths:238
KDR:15.185
Accuracy:48.028% C+
KPH:47.200 C**
VKPH:11.100 B*
Titan-150 HEAT
B**
Kills:2,010
V. Kills:789 254%
Deaths:182
KDR:11.044
Accuracy:47.253% C++
KPH:33.100 B**
VKPH:13 B*
E540 Halberd
C++
Kills:266
V. Kills:118 224%
Deaths:45
KDR:5.911
Accuracy:45.168% C++
KPH:27 C
VKPH:12 D
Enforcer ML85
C++
Kills:105
V. Kills:62 167%
Deaths:28
KDR:3.750
Accuracy:42.130% C++
KPH:24.700 C++
VKPH:14.600 C
G40-F Ranger
C--
Kills:67
V. Kills:37 176%
Deaths:7
KDR:9.571
Accuracy:26.410% D
KPH:27.600 C--
VKPH:15.200 D
Kills:14,712 (14,274 + 438)
Deaths:1,432
KDR:10.274
VKDR:4.157
Vehicle Kills:5,953
Kill Difference:13,280
Playtime:393.496 hours
Usage:46%
Score:5.785m
Score/min:245
Driving Accuracy:47.253%
Gunner Accuracy:26.410%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:297
V. Kills:150 197%
Deaths:77
KDR:3.857
Accuracy:46.436% C
KPH:50.600 C++
VKPH:25.500 C-
C85 Canister-H
C
Kills:293
V. Kills:24 N/A
Deaths:52
KDR:5.635
Accuracy:63.161% A
KPH:79.300 C--
VKPH:6.500 C
M12 Kobalt-H
D-
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:16.823% D--
KPH:68.800 D-
VKPH:1.900 D--
G40-F Ranger
C
Kills:58
V. Kills:32 176%
Deaths:3
KDR:19.333
Accuracy:29.370% D-
KPH:29.600 C
VKPH:16.300 C--
Kills:722 (0 + 722)
Deaths:138
KDR:5.232
VKDR:1.507
Vehicle Kills:208
Kill Difference:584
Playtime:12.603 hours
Usage:1%
Score:0.269m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:29.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:8 N/A
Deaths:9
KDR:7.778
Accuracy:32.684% C+
KPH:49.300 C--
VKPH:5.600 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:0.889
Vehicle Kills:8
Kill Difference:61
Playtime:1.421 hours
Usage:0%
Score:0.019m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:32.684%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,7498,6509329.281B6.1945.058%DN/A36.1B**17.1B+235239.7h3.4B++7.5B++
Titan-150 HESH 4,4623,61423815.185C*12.0948.028%C+N/A47.2C**11.1B*19576.6h3C**6.2B
Titan-150 HEAT 2,7992,01018211.044B**7.9547.253%C++N/A33.1B**13B*19060.7h4.6C*9.7B
M96 Mjolnir-H 447297773.857C+0.7746.436%CN/A50.3C++25.4C-4345.9h30.9B+66.5B+
C85 Canister-H 317293525.635C2.5463.161%A7.509%D--79.2C--6.5C3373.7h8.2C12.9C*
NC14 Bolt Driver 2792771551.787C+1.3035.502%C+73.646%C+18.7CN/A5914.8h2.2B+6.3B+
C-4 3252722521.079C2.0131.619%B*N/A90.7C++17.7D-03h1.2B+3.9B++
E540 Halberd 384266455.911C2.8245.168%C++N/A26.9C11.9D9739.9h6C13.2C+
Mauler S6 2642563340.766C+2.3335.882%C--19.141%B*27.8C+N/A649.2h4.5B12.6C++
NC4 Mag-Shot 2452403980.603C2.4921.445%D-27.083%B**14.3DN/A4216.8h8.1C++37.7C+
Breaker Rocket Pods 282230842.738D0.3546.716%CN/A43.4D9.8C--2045.3h18.3C39.2C+
NS Baron G5 1991972790.706D2.3932.62%D*15.228%C++26.3C--N/A887.5h3.7B*11.4C+
MKV Suppressed 1951952050.951C2.1425.031%C27.692%A26.4C-N/A957.4h14.5C+57.8C+
Tank Mine 252172384.526B*1.4350.954%B**N/A132.3B+61.5C+12541.3h3.1F-6.1C+
M20 Mustang 2701652210.747C-2.3419.934%F-N/A10.9C6.9C-9715.2h76.5B+383.9C+
Orbital Strike Uplink 2051451145N/A141.91506.896%UN/A1450U600U54590.1h1T*0.2T*
AF-8 RailJack 139138512.706C++0.3936.567%C+74.638%C+12.2D--N/A4111.3h2.5C+6.8C+
AP30 Shredder 202126139.692C**6.6036.317%B*N/A32.3C++19.5C*2853.9h80.1C+220.6B+
AF-19 Mercenary 1171172320.504C-2.5918.79%D29.06%A4.9D-N/A2924h13.4C+71.5C+
NC6 Gauss SAW 1151131360.831C2.2618.768%C32.743%A+23.1CN/A1134.9h8.8B+46.8C**
NS-AM7 Archer 1541066240.17D2.9244.256%F-10.377%D-0.9D*N/A7113.7h17.3C*39C
Enforcer ML85 167105283.75C0.6642.13%C++2.857%B+25C*14.8C8434.2h12.6C+30C*
C150 Dalton 180105157C+3.9129.292%D--N/A30C21.4C+4003.5h3.7B12.6C+
LA39 Bruiser 98951990.477D2.6133.333%F*18.947%B++16.4D--N/A755.8h3.3D**9.8F--
M30 Mustang AH 9687412.122C0.9756.356%C+3.448%M*28.1D2.9D1043.1h7.3B12.9B
NCM1 Scattercannon 7777870.885C--2.2140.854%C++20.779%B**21.4CN/A803.6h12.3D**30.1D
M12 Kobalt-H 7674612.333C9.2416.823%D--9.459%D**67.3D-1.8D--2131.1h14.3B+84.9C+
Skyguard 11071164.438B+1.3526.558%C--1.408%D22.9A12.6B*2463.1h64.7A+243.6B**
CAS 14-E 787097.778C4.6932.684%C+1.429%C-50C--5.7C+2281.4h42.4D--129.8D-
G40-F Ranger 1046779.571C++6.4826.41%DN/A27.9C--15.4D2022.4h64.3B+243.5C*
NC1 Gauss Rifle 63611490.409C-2.6818.302%D--31.148%A+11.7DN/A675.2h13.4C+73.4C-
Hornet Missiles 10361441.386D1.7141.041%F--N/A17.9D--12.4D--1383.4h13.2C--32.1D**
G40-F Ranger 9058319.333B*16.2429.37%D-N/A29C16C--2342h44.5B**151.4B++
L105 Zephyr 6750412.5C++9.4137.313%DN/A33.3D11.3B+1651.5h10.5F-28.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon87130.5h
Nano-Armor Kit715784,47057.2h
Turret AI Module1520.2h
Medical Kit1800.2h
Medical Applicator409,0411h
Spitfire Auto-Turret01780.1h
Rampart Wall0530.4h
Welding Device06250.1h
Recon Detection Device31750.6h
Ammunition Package53830.6h
Anti-Infantry MANA Turret6700.8h
Nano-Repair Grenade01,7770.5h
M20 Drake01550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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