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Director General Guardsman VanGuardFury[BHO] VanGuardFury
NC BR 99

KDR: 3.01

Score: 15.2m

Last Seen: Sep 20th, 2019 8:23 PM
- OFFLINE - 33.3 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 957
Level Progress (to 100): 11%
Level 100 Progress: 80% 186h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT M96 Mjolnir-H C85 Canister-H NC14 Bolt Driver C-4 Mauler S6
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $176,391 MLG Score: 141
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.458%26.513%622612088260.4538462.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.005%0.432B0.929B*-2.298F--HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.319C*11.90.169C++38.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.387%3.571%5511213842991680.28093650%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.019A*2.084A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.917B*7.40.858B*5.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.262%0.746%22104121013,543927546614.5938248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.109%0.146C++-1.116D*0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.761B++3.80.687B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.126%4.258%131512098228135121.00983160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.285%0.063C+0.044C+1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.583B+18.90.54B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.838%74.328%1312121240928661.42509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.347%0.155C++0.437B-1.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.343C**2.30.264C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.351%19.143%13121212350118112.9661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%-0.475D0.916B*-1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.109C+4.20.135C++7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 957
15.2m289.3%333 (20k)309 (18.5k)3.0120120,0696,6634.273999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121489212.941%4.066%5307:213

86% Engineer6% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2017 1:47 PMMay 11th, 2018 8:38 PMSep 21st, 2019 3:27 PM (9h) (PST)Sep 20th, 2019 4:33 PM (1d) (PST)Sep 20th, 2019 4:23 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
929428870.4090.1360.0171.5860.140141

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,7262,52253,204258195818,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
818.7h/34.1d 8,408 816 8,376 77.9k 512 1,444 6,853 45.6m

EngineerCLASS DETAILS: Engineer
Mauler S6
B++
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C-
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B++
Kills:94
Deaths:196
KDR:0.480
Accuracy:33.479% F--
HSR:19.149% B++
Kills:664
Deaths (as Engineer):1,041
Deaths (to Engineers):2,375
KDR:0.63785
Kill Difference:377
Playtime:706.178 hours
Usage:86%
Score:13.809m
Score/min:326
Accuracy (listed only):30.193%
HSR (listed only):20.644%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A+
Kills:113
Deaths:134
KDR:0.843
Accuracy:18.840% C
HSR:32.743% A+
Kills:113
Deaths (as Heavy Assault):134
Deaths (to Heavy Assaults):1,032
KDR:0.84328
Kill Difference:21
Playtime:8.223 hours
Usage:1%
Score:0.096m
Score/min:194
Accuracy (listed only):18.840%
HSR (listed only):32.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B++
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C-
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
MKV Suppressed
A
Kills:194
Deaths:200
KDR:0.970
Accuracy:25.005% C+
HSR:27.835% A
AF-19 Mercenary
A
Kills:117
Deaths:232
KDR:0.504
Accuracy:18.790% D
HSR:29.060% A
LA39 Bruiser
B++
Kills:94
Deaths:196
KDR:0.480
Accuracy:33.479% F--
HSR:19.149% B++
Kills:858
Deaths (as Light Assault):1,241
Deaths (to Light Assaults):739
KDR:0.69138
Kill Difference:383
Playtime:39.349 hours
Usage:5%
Score:0.569m
Score/min:241
Accuracy (listed only):29.155%
HSR (listed only):22.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:277
Deaths:155
KDR:1.787
Accuracy:35.502% C+
HSR:73.646% C+
NC4 Mag-Shot
B**
Kills:237
Deaths:391
KDR:0.606
Accuracy:21.787% D-
HSR:27.004% B**
MKV Suppressed
A
Kills:194
Deaths:200
KDR:0.970
Accuracy:25.005% C+
HSR:27.835% A
AF-8 RailJack
C++
Kills:132
Deaths:50
KDR:2.640
Accuracy:36.484% C+
HSR:75.758% C++
NS-AM7 Archer
D
Kills:104
Deaths:571
KDR:0.182
Accuracy:44.270% F-
HSR:10.577% D
Kills:944
Deaths (as Infiltrator):1,367
Deaths (to Infiltrators):848
KDR:0.69056
Kill Difference:423
Playtime:53.180 hours
Usage:6%
Score:0.514m
Score/min:161
Accuracy (listed only):32.610%
HSR (listed only):42.964%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B++
Kills:256
Deaths:334
KDR:0.766
Accuracy:35.882% C-
HSR:19.141% B++
NS Baron G5
C++
Kills:197
Deaths:279
KDR:0.706
Accuracy:32.620% D*
HSR:15.228% C++
MKV Suppressed
A
Kills:194
Deaths:200
KDR:0.970
Accuracy:25.005% C+
HSR:27.835% A
LA39 Bruiser
B++
Kills:94
Deaths:196
KDR:0.480
Accuracy:33.479% F--
HSR:19.149% B++
NC1 Gauss Rifle
A+
Kills:61
Deaths:149
KDR:0.409
Accuracy:18.351% D--
HSR:31.148% A+
Kills:802
Deaths (as Combat Medic):1,158
Deaths (to Combat Medics):368
KDR:0.69257
Kill Difference:356
Playtime:7.913 hours
Usage:1%
Score:0.108m
Score/min:227
Accuracy (listed only):29.067%
HSR (listed only):22.500%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:230
V. Kills:52 434%
Deaths:84
KDR:2.738
Accuracy:46.716% C
KPH:43.700 C--
VKPH:9.900 C-
M20 Mustang
C
Kills:165
V. Kills:105 156%
Deaths:221
KDR:0.747
Accuracy:19.934% F-
KPH:10.800 C
VKPH:6.900 C-
M30 Mustang AH
D
Kills:84
V. Kills:9 N/A
Deaths:41
KDR:2.049
Accuracy:56.387% C++
KPH:27.600 D
VKPH:3 D
Hornet Missiles
D--
Kills:61
V. Kills:42 142%
Deaths:44
KDR:1.386
Accuracy:41.032% F--
KPH:18.100 D--
VKPH:12.400 D--
Kills:540 (249 + 0)
Deaths:390
KDR:1.385
VKDR:0.533
Vehicle Kills:208
Kill Difference:150
Playtime:26.922 hours
Usage:3%
Score:0.199m
Score/min:123
Piloting Accuracy:56.387%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:119
V. Kills:71 165%
Deaths:13
KDR:9.154
Accuracy:36.849% B*
KPH:32.100 C*
VKPH:19.200 C++
C150 Dalton
C+
Kills:101
V. Kills:74 135%
Deaths:15
KDR:6.733
Accuracy:29.061% D--
KPH:29.900 C+
VKPH:21.900 C+
L105 Zephyr
N/A
Kills:50
V. Kills:17 278%
Deaths:4
KDR:12.500
Accuracy:37.611% N/A
KPH:34.100 N/A
VKPH:11.600 N/A
Kills:270 (0 + 270)
Deaths:32
KDR:8.438
VKDR:5.063
Vehicle Kills:162
Kill Difference:238
Playtime:8.548 hours
Usage:1%
Score:0.160m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:37.611%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:71
V. Kills:39 178%
Deaths:16
KDR:4.438
Accuracy:26.476% C--
KPH:22.800 B**
VKPH:12.500 B*
Kills:71 (71 + 0)
Deaths:16
KDR:4.438
VKDR:2.438
Vehicle Kills:39
Kill Difference:55
Playtime:3.119 hours
Usage:0%
Score:0.046m
Score/min:248
Driving Accuracy:26.476%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:8,017
V. Kills:3,835 209%
Deaths:932
KDR:8.602
Accuracy:45.133% D
KPH:35.600 B**
VKPH:17 B+
Titan-150 HESH
B+
Kills:3,569
V. Kills:841 424%
Deaths:238
KDR:14.996
Accuracy:48.069% C++
KPH:47.200 B+
VKPH:11.100 B+
Titan-150 HEAT
B**
Kills:1,886
V. Kills:728 259%
Deaths:182
KDR:10.363
Accuracy:47.093% C+
KPH:32.600 B**
VKPH:12.600 B*
E540 Halberd
C+
Kills:231
V. Kills:98 233%
Deaths:45
KDR:5.133
Accuracy:43.526% C+
KPH:26.500 C
VKPH:11.300 D
Enforcer ML85
C*
Kills:105
V. Kills:62 167%
Deaths:28
KDR:3.750
Accuracy:42.122% C++
KPH:24.800 C*
VKPH:14.600 C
G40-F Ranger
C-
Kills:67
V. Kills:37 176%
Deaths:7
KDR:9.571
Accuracy:26.154% D
KPH:28.100 C-
VKPH:15.500 C--
Kills:13,875 (13,472 + 403)
Deaths:1,432
KDR:9.689
VKDR:3.911
Vehicle Kills:5,601
Kill Difference:12,443
Playtime:373.759 hours
Usage:46%
Score:5.489m
Score/min:245
Driving Accuracy:47.093%
Gunner Accuracy:26.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C++
Kills:297
V. Kills:150 197%
Deaths:77
KDR:3.857
Accuracy:46.445% C
KPH:50.600 C++
VKPH:25.500 C
C85 Canister-H
C
Kills:293
V. Kills:24 N/A
Deaths:52
KDR:5.635
Accuracy:63.177% A
KPH:79.300 C-
VKPH:6.500 C
M12 Kobalt-H
D-
Kills:74
V. Kills:2 N/A
Deaths:6
KDR:12.333
Accuracy:16.858% D--
KPH:69 D-
VKPH:1.900 D--
G40-F Ranger
C
Kills:58
V. Kills:32 176%
Deaths:3
KDR:19.333
Accuracy:29.370% D
KPH:29.600 C
VKPH:16.300 C--
Kills:722 (0 + 722)
Deaths:138
KDR:5.232
VKDR:1.507
Vehicle Kills:208
Kill Difference:584
Playtime:12.598 hours
Usage:2%
Score:0.266m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:29.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:70
V. Kills:8 N/A
Deaths:9
KDR:7.778
Accuracy:32.684% C+
KPH:49.300 C--
VKPH:5.600 C+
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:0.889
Vehicle Kills:8
Kill Difference:61
Playtime:1.421 hours
Usage:0%
Score:0.019m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:32.684%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,8528,0179328.602B+5.5945.133%DN/A35.6B**17B+236225h3.4B*7.6B++
Titan-150 HESH 4,4103,56923814.996B+11.9848.069%C++N/A47.2B+11.1B+19475.6h3B+6.2B+
Titan-150 HEAT 2,6141,88618210.363B**7.3547.093%C+N/A32.6B**12.6B*18957.8h4.6B+9.7B+
M96 Mjolnir-H 447297773.857C+0.8446.445%CN/A50.3C++25.4C4295.9h30.9B+66.5B+
C85 Canister-H 317293525.635C-2.6263.177%A7.509%D--79.2C-6.5C3363.7h8.2C12.9C**
NC14 Bolt Driver 2792771551.787C+1.2335.502%C+73.646%C+18.7CN/A5914.8h2.2B++6.3B+
C-4 3242712461.102C1.9131.766%B**N/A93.4C*18.3D7312.9h1.2B+3.8B*
Mauler S6 2642563340.766C+2.2535.882%C-19.141%B++27.8C+N/A649.2h4.5B+12.6C*
NC4 Mag-Shot 2422373910.606C+2.4121.787%D-27.004%B**14.6DN/A4316.2h8.1C*37.1C+
E540 Halberd 329231455.133C2.1243.526%C+N/A26.6C11.3D10168.7h5.9C+13.5C+
Breaker Rocket Pods 282230842.738D0.2746.716%CN/A43.4C--9.8C-2015.3h18.3C+39.2C+
NS Baron G5 1991972790.706C--2.3132.62%D*15.228%C++26.3CN/A887.5h3.7B*11.4C+
MKV Suppressed 1941942000.97C+2.0425.005%C+27.835%A27.3CN/A1007.1h14.4C++57.4C++
M20 Mustang 2701652210.747C2.2719.934%F-N/A10.9C6.9C-9715.2h76.5B+383.9C++
Tank Mine 243165384.342B*1.3350.647%AN/A126.9B+60C+12301.3h3.1F-6.1C++
AF-8 RailJack 133132502.64C+0.3736.484%C+75.758%C++12.1D-N/A4010.9h2.5C+6.9C++
AP30 Shredder 190119139.154B+6.1436.849%B*N/A32.2C*19.2C++2863.7h79.3C++215.2B+
AF-19 Mercenary 1171172320.504C2.5118.79%D29.06%A4.9D-N/A2824h13.4C++71.5C+
NC6 Gauss SAW 1151131340.843C2.1718.84%C32.743%A+23.1CN/A1134.9h8.8B+46.5B
Enforcer ML85 167105283.75C0.7442.122%C++2.857%B++25C*14.8C8364.2h12.6C++29.8C**
NS-AM7 Archer 1521045710.182D2.8344.27%F-10.577%D1D*N/A7108.5h17.1B38.6C+
Orbital Strike Uplink 1451031103N/A99.99536.842%UN/A1030U420U68480.1h1T*0.2T*
C150 Dalton 175101156.733C++3.7229.061%D--N/A29.7C+21.8C+4053.4h3.6B+12.4C++
LA39 Bruiser 97941960.48D2.5333.479%F--19.149%B++16.8D--N/A785.6h3.3D*9.8F--
M30 Mustang AH 9384412.049C0.9656.387%C++3.571%M++28D3D1033h7.4B13B
NCM1 Scattercannon 7676860.884C-2.1340.885%C**21.053%A21.7C+N/A803.5h12.4F30.3C-
M12 Kobalt-H 7674612.333C9.3216.858%D--9.459%D**67.3D-1.8D--2061.1h14.3C**84.7C+
Skyguard 11071164.438B++1.4326.476%C--1.408%C--22.9A12.6B*2483.1h64.4A243.3B**
CAS 14-E 787097.778C4.7732.684%C+1.429%C-50C--5.7C+2281.4h42.4D--129.8D
G40-F Ranger 1046779.571B+6.5626.154%DN/A27.9C-15.4C--2052.4h62.7B+239.9C*
NC1 Gauss Rifle 63611490.409C-2.6018.351%D--31.148%A+11.7DN/A675.2h13.4C+73.2C
Hornet Missiles 10361441.386D1.6341.032%F--N/A17.9D--12.4D--1373.4h13.2C32.1D*
G40-F Ranger 9058319.333B**16.3229.37%DN/A29C16C--2342h44.5B**151.4B++
L105 Zephyr 6750412.5C*9.4937.611%DN/A33.3D11.3B+1671.5h10.2F27.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon86950.5h
Nano-Armor Kit625750,29154.4h
Medical Kit1780.2h
Medical Applicator409,0121h
Spitfire Auto-Turret01430.1h
Welding Device05780.1h
Recon Detection Device31690.5h
Ammunition Package53720.5h
Anti-Infantry MANA Turret6700.8h
Nano-Repair Grenade01,5260.4h
M20 Drake01550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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