Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 37 (19,529)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General VanRetake[KN1] VanRetake
NC BR 94

KDR: 4.48

Score: 8.6m

Last Seen: Mar 25th, 2020 3:40 AM
- OFFLINE - 108.9 hour(s)

Battle Rank 94 - New Conglomerate on Emerald
Level Progress (to 95): 18%
Level 100 Progress: 46% 454h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS MGR-M1 Bishop SAS-R LA80 Warden Blitz GD-10 NS-7 PDW MGR-S1 Gladius AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanRetake



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,710,015 MLG Score: 3765
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.907%24.168%77119121312,3434.76196-0.286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.725%2.031A*0.369C**-0.58DHEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.641B+8.30.408B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.953%1.09%7352123036788494.1236734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.599%1.447A-0.382C--1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.852B*12.20.77B++11.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.985%80.507%0612265,1663553214.5521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.972%2.416A**0.867B*0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.454B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m410.9%376 (22.6k)287 (17.2k)4.4763320,4214,5624.7152694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232195328.796%35.894%103406:3512

8% Heavy Assault74% Infiltrator8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2015 11:00 PMJan 6th, 2018 3:44 AMMar 25th, 2020 8:05 AM (5d) (PST)Mar 25th, 2020 2:07 AM (6d) (PST)Mar 24th, 2020 11:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5261024240.6780.1520.2432.8780.0223765

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5766,13625,44041915173117,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
501.7h/20.9d 1,090 7,330 6,707 86.6k 408 1,839 662 15.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:339
Deaths:148
KDR:2.291
Accuracy:22.269% B
HSR:23.304% C+
MGR-L1 Promise
B**
Kills:204
Deaths:105
KDR:1.943
Accuracy:29.652% B**
HSR:17.647% D*
Kills:543
Deaths (as Heavy Assault):253
Deaths (to Heavy Assaults):1,120
KDR:2.14625
Kill Difference:290
Playtime:38.845 hours
Usage:8%
Score:0.607m
Score/min:260
Accuracy (listed only):25.960%
HSR (listed only):20.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:32.219% A+
HSR:19.435% B+
NS-7 PDW
A++
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:33.818% A++
HSR:22.346% B++
MGR-S1 Gladius
B++
Kills:1,168
Deaths:285
KDR:4.098
Accuracy:31.393% B++
HSR:20.462% C
AF-4 Cyclone
B*
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:30.096% B*
HSR:16.810% C
GD-7F
C++
Kills:241
Deaths:137
KDR:1.759
Accuracy:25.699% C++
HSR:20.332% C+
AF-19 Mercenary
B**
Kills:113
Deaths:68
KDR:1.662
Accuracy:28.674% B**
HSR:28.319% B**
MGR-C1 Charger
B*
Kills:77
Deaths:22
KDR:3.500
Accuracy:32.264% B*
HSR:18.182% D--
Kills:5,101
Deaths (as Light Assault):1,399
Deaths (to Light Assaults):928
KDR:3.64618
Kill Difference:3,702
Playtime:37.712 hours
Usage:8%
Score:0.718m
Score/min:317
Accuracy (listed only):30.595%
HSR (listed only):20.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:1,175
Deaths:96
KDR:12.240
Accuracy:47.806% A
HSR:74.383% B+
LA80
A*
Kills:1,173
Deaths:112
KDR:10.473
Accuracy:54.720% A*
HSR:82.865% B+
Blitz GD-10
A+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:32.219% A+
HSR:19.435% B+
NS-7 PDW
A++
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:33.818% A++
HSR:22.346% B++
MGR-S1 Gladius
B++
Kills:1,168
Deaths:285
KDR:4.098
Accuracy:31.393% B++
HSR:20.462% C
AF-4 Cyclone
B*
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:30.096% B*
HSR:16.810% C
AF-6 Shadow
B*
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:37.229% B
HSR:34.936% B*
EM4 Longshot
A+
Kills:1,164
Deaths:135
KDR:8.622
Accuracy:49.728% A+
HSR:81.615% B+
NC14 Bolt Driver
A**
Kills:1,164
Deaths:110
KDR:10.582
Accuracy:52.949% A**
HSR:81.615% B*
Impetus
B*
Kills:1,152
Deaths:157
KDR:7.338
Accuracy:40.406% B*
HSR:28.646% C+
NS-45 Pilot
B+
Kills:750
Deaths:328
KDR:2.287
Accuracy:34.826% B+
HSR:17.600% D*
AF-18 Stalker
B++
Kills:583
Deaths:149
KDR:3.913
Accuracy:31.258% B++
HSR:22.299% C++
The Moonshot
A
Kills:391
Deaths:16
KDR:24.438
Accuracy:52.055% A
HSR:85.166% B++
LA3 Desperado
A+
Kills:303
Deaths:95
KDR:3.189
Accuracy:37.306% A+
HSR:22.442% C**
NS-357 Underboss
C*
Kills:117
Deaths:107
KDR:1.093
Accuracy:39.632% C*
HSR:10.256% D**
AF-8 RailJack
B*
Kills:99
Deaths:22
KDR:4.500
Accuracy:43.845% B*
HSR:80.808% B++
LA8 Rebel
C-
Kills:61
Deaths:81
KDR:0.753
Accuracy:27.473% C-
HSR:6.557% F-
Kills:13,967
Deaths (as Infiltrator):2,714
Deaths (to Infiltrators):990
KDR:5.14628
Kill Difference:11,253
Playtime:370.056 hours
Usage:74%
Score:6.481m
Score/min:292
Accuracy (listed only):39.809%
HSR (listed only):41.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B*
Kills:1,180
Deaths:91
KDR:12.967
Accuracy:39.036% B*
HSR:33.136% C*
Warden
B**
Kills:1,171
Deaths:101
KDR:11.594
Accuracy:33.819% B**
HSR:29.120% B+
GD-7F
C++
Kills:241
Deaths:137
KDR:1.759
Accuracy:25.699% C++
HSR:20.332% C+
AF-19 Mercenary
B**
Kills:113
Deaths:68
KDR:1.662
Accuracy:28.674% B**
HSR:28.319% B**
MGR-C1 Charger
B*
Kills:77
Deaths:22
KDR:3.500
Accuracy:32.264% B*
HSR:18.182% D--
Kills:2,782
Deaths (as Engineer):419
Deaths (to Engineers):674
KDR:6.63962
Kill Difference:2,363
Playtime:25.512 hours
Usage:5%
Score:0.381m
Score/min:249
Accuracy (listed only):31.898%
HSR (listed only):25.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:32.219% A+
HSR:19.435% B+
NS-7 PDW
A++
Kills:1,168
Deaths:254
KDR:4.598
Accuracy:33.818% A++
HSR:22.346% B++
MGR-S1 Gladius
B++
Kills:1,168
Deaths:285
KDR:4.098
Accuracy:31.393% B++
HSR:20.462% C
AF-4 Cyclone
B*
Kills:1,166
Deaths:404
KDR:2.886
Accuracy:30.096% B*
HSR:16.810% C
NC1 Gauss Rifle
C+
Kills:212
Deaths:183
KDR:1.158
Accuracy:22.342% C+
HSR:14.151% D--
GR-22
B+
Kills:82
Deaths:40
KDR:2.050
Accuracy:27.858% B+
HSR:23.171% B+
Kills:4,964
Deaths (as Combat Medic):1,395
Deaths (to Combat Medics):439
KDR:3.55842
Kill Difference:3,569
Playtime:20.358 hours
Usage:4%
Score:0.327m
Score/min:268
Accuracy (listed only):29.621%
HSR (listed only):19.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):101
KDR:0
Kill Difference:UNR
Playtime:5.628 hours
Usage:1%
Score:0.120m
Score/min:356
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:188
V. Kills:14 N/A
Deaths:14
KDR:13.429
Accuracy:54.439% C
KPH:37.700 C
VKPH:2.800 D
Breaker Rocket Pods
B+
Kills:179
V. Kills:9 N/A
Deaths:2
KDR:89.500
Accuracy:47.087% C
KPH:126.400 B+
VKPH:6.400 D-
Kills:367 (188 + 0)
Deaths:16
KDR:22.938
VKDR:1.438
Vehicle Kills:23
Kill Difference:351
Playtime:6.405 hours
Usage:1%
Score:0.092m
Score/min:239
Piloting Accuracy:54.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:147
V. Kills:68 213%
Deaths:18
KDR:8.167
Accuracy:69.928% M
KPH:32.500 B**
VKPH:15.100 A+
Kills:147 (147 + 0)
Deaths:18
KDR:8.167
VKDR:3.778
Vehicle Kills:68
Kill Difference:129
Playtime:4.518 hours
Usage:1%
Score:0.042m
Score/min:157
Driving Accuracy:69.928%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-M1 Bishop 1,1971,1809112.967S8.4939.036%B*33.136%C*56.5B**N/A18020.9h4.4A11.4B**
SAS-R 1,1841,1759612.24M++7.7647.806%A74.383%B+34.3CN/A16934.3h1.9B++3.9B*
LA80 1,1861,17311210.473M**6.0054.72%A*82.865%B+40.9C+N/A8728.7h1.7B*3.2B**
Warden 1,1831,17110111.594S7.1233.819%B**29.12%B+55.8A++N/A18821h6.7B**19.9B*
Blitz GD-10 1,1731,1682295.1S0.6232.219%A+19.435%B+54.6B**N/A23321.4h11.7B*36.2B++
NS-7 PDW 1,1771,1682544.598M**0.1233.818%A++22.346%B++58.1AN/A14920.1h11.5B*34.1B*
MGR-S1 Gladius 1,1771,1682854.098A+0.3831.393%B++20.462%C47.5C++N/A11924.6h8.3B+26.5B+
AF-4 Cyclone 1,1751,1664042.886B**1.5930.096%B*16.81%C40.9C*N/A10428.5h10B+33.1B+
AF-6 Shadow 1,1701,1651348.694S4.2237.229%B34.936%B*51.5C++N/A16622.6h5.1B13.7B+
EM4 Longshot 1,1701,1641358.622A++4.1549.728%A+81.615%B+37.1BN/A13731.4h1.6B**3.3B**
NC14 Bolt Driver 1,1681,16411010.582S6.1152.949%A**81.615%B*36.4B++N/A8432h1.8B**3.3A
Impetus 1,1601,1521577.338M2.8640.406%B*28.646%C+50.1C*N/A21823h4.1B+10.2B++
NS-45 Pilot 7617503282.287B+2.1934.826%B+17.6%D*38.7C--N/A12819.4h7.6C21.7C*
AF-18 Stalker 5875831493.913A*0.5631.258%B++22.299%C++48.2B+N/A11712.1h11.2B+35.9B+
The Moonshot 3913911624.438S19.9652.055%A85.166%B++51.4CN/A1617.6h1.6B++3B**
NC6 Gauss SAW 3453391482.291B*2.1922.269%B23.304%C+35.3C++N/A1849.6h10.5C+47.2C**
LA3 Desperado 305303953.189A**1.2937.306%A+22.442%C**56.1B++N/A2255.4h7.4B++20B*
Auraxium Mag-Cutter 2462461,6600.148A*4.3337.461%B+3.659%C-1.2C*N/A4207.5h1.5B**3.9B++
GD-7F 2462411371.759B+2.7225.699%C++20.332%C+32.6C+N/A1037.4h12.7C*49.5C**
NC1 Gauss Rifle 2162121831.158C++3.3222.342%C+14.151%D--22.1CN/A869.6h13C+58.1C++
MGR-L1 Promise 2092041051.943B2.5329.652%B**17.647%D*40.8C+1C++1365h13.2B44.6B+
M30 Mustang AH 2021881413.429B++8.9554.439%C1.064%C37.6C2.8D1595h13.3D24.5C-
Breaker Rocket Pods 188179289.5S85.0247.087%C1.117%C++127.9B+6.4D-5181.4h10.9B*23.2B+
NC05 Jackhammer 173172862B++2.4847.093%C*11.628%D-38.2CN/A1174.5h5.7C--12C+
Mag-Cutter 1631601,8980.084A++4.3933.935%B+5.625%C+0.9BN/A3176.2h1.8B++5.2B+
Titan-150 HEAT 215147188.167B+3.6969.928%MN/A32.7B**15.1A+1574.5h6D8.6B+
NS-357 Underboss 1171171071.093C+3.3839.632%C*10.256%D**29.3C--N/A954h4.2C+10.7C*
AF-19 Mercenary 117113681.662B*2.8128.674%B**28.319%B**24C++N/A2114.7h13.1C++45.6B+
Frag Grenade 1071041104N/A99.5246.9%C++N/A520C+15B*21030.2h3.3B7.1B
AF-8 RailJack 9999224.5B**0.0243.845%B*80.808%B++19.4C-N/A605.1h2.1B+4.7B++
Spear Anti-Vehicle Phalanx Turret 14197519.4A++14.9264.747%A*4.124%C++107.8M**48.9M7410.9h5.8B++8.9B**
GR-22 8382402.05B+2.4327.858%B+23.171%B+35.7C++N/A2032.3h12.7C**45.4B+
MGR-C1 Charger 7777223.5A**0.9832.264%B*18.182%D--48.1BN/A2931.6h8.5A26.3B**
Shrike 11069371.865A*2.6170.679%A++1.449%D-30B+17.8B*3122.3h6.6C+9.4B+
LA8 Rebel 6161810.753C+3.7227.473%C-6.557%F-21C-N/A592.9h7.1C26C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01540.1h
Medical Kit1162,4642.4h
Medical Applicator8133,7212.2h
Motion Spotter01,8120.9h
Recon Detection Device184,7745.3h
Ammunition Package42780.1h
Nano-Armor Kit3244,7693.1h
Anti-Infantry MANA Turret2710.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 2.25s on queries, 1.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.