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Brigadier Scout VanRetake[KN1] VanRetake
NC BR 77

KDR: 3.58

Score: 5m

Last Seen: Jun 1st, 2019 5:09 AM
- OFFLINE - 612.7 hour(s)

Battle Rank 77 - New Conglomerate on Emerald - Outfit Member of Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
Level Progress (to 78): 45%
Level 100 Progress: 26% 652h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS LA80 NC14 Bolt Driver EM4 Longshot SAS-R Impetus AF-4 Cyclone NS-45 Pilot NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,056,993 MLG Score: 3243
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.343%19.47%5711411974,3042.482121.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.948%1.505A+-0.337C--0.771D-HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.594B+8.20.389C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.417%1.422%6712120921160193.459021055%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.881%1.867A++-0.006C+-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.874B*11.60.788B++9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.946%80.168%0512064,7602393219.9163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.156%2.397A*0.851B*0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.651B+1.80.447B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kneel No One[KN1] Kneel No One
NC outfit on Emerald

Members: 82
5m413.6%355 (21.3k)264 (15.8k)3.5793310,9423,0573.794977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121195225.269%43.74%110506:104

6% Combat Medic7% Engineer10% Heavy Assault71% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2015 11:00 PMJan 6th, 2018 3:44 AMJun 24th, 2019 12:45 PM (2d) (PST)Jun 1st, 2019 1:14 AM (25d) (PST)Jun 1st, 2019 1:09 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4481003480.5800.1620.2542.4910.0223243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9065,97120,935351015149115,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
314.5h/13.1d 659 4,786 3,594 47k 226 1,081 421 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:320
Deaths:143
KDR:2.238
Accuracy:22.141% B+
HSR:21.563% C
MGR-L1 Promise
A
Kills:195
Deaths:101
KDR:1.931
Accuracy:30.663% A
HSR:18.462% D-
Kills:515
Deaths (as Heavy Assault):244
Deaths (to Heavy Assaults):740
KDR:2.11066
Kill Difference:271
Playtime:30.004 hours
Usage:10%
Score:0.485m
Score/min:269
Accuracy (listed only):26.402%
HSR (listed only):20.012%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
A*
Kills:1,173
Deaths:112
KDR:10.473
Accuracy:54.720% A*
HSR:82.865% B++
NC14 Bolt Driver
M+
Kills:1,163
Deaths:110
KDR:10.573
Accuracy:53.089% M+
HSR:81.599% B*
EM4 Longshot
A++
Kills:1,163
Deaths:134
KDR:8.679
Accuracy:49.676% A++
HSR:81.599% B+
SAS-R
A
Kills:1,162
Deaths:96
KDR:12.104
Accuracy:47.839% A
HSR:74.527% B++
Impetus
B**
Kills:1,145
Deaths:156
KDR:7.340
Accuracy:40.484% B**
HSR:28.559% C++
AF-4 Cyclone
B*
Kills:727
Deaths:313
KDR:2.323
Accuracy:29.318% B*
HSR:13.205% D-
NS-45 Pilot
B+
Kills:664
Deaths:291
KDR:2.282
Accuracy:34.656% B+
HSR:17.470% D--
MGR-S1 Gladius
B+
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.350% B+
HSR:15.385% D-
AF-18 Stalker
C++
Kills:134
Deaths:73
KDR:1.836
Accuracy:28.318% C++
HSR:11.194% D**
NS-357 Underboss
B+
Kills:116
Deaths:107
KDR:1.084
Accuracy:39.647% B+
HSR:10.345% D**
AF-6 Shadow
C+
Kills:114
Deaths:38
KDR:3
Accuracy:33.145% C+
HSR:19.298% D--
AF-8 RailJack
B**
Kills:99
Deaths:22
KDR:4.500
Accuracy:43.845% B**
HSR:80.808% B++
LA8 Rebel
C
Kills:61
Deaths:81
KDR:0.753
Accuracy:28.553% C
HSR:6.557% F-
Kills:8,033
Deaths (as Infiltrator):1,656
Deaths (to Infiltrators):666
KDR:4.85085
Kill Difference:6,377
Playtime:224.424 hours
Usage:71%
Score:3.615m
Score/min:268
Accuracy (listed only):39.434%
HSR (listed only):40.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:727
Deaths:313
KDR:2.323
Accuracy:29.318% B*
HSR:13.205% D-
MGR-S1 Gladius
B+
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.350% B+
HSR:15.385% D-
GD-7F
C++
Kills:158
Deaths:110
KDR:1.436
Accuracy:24.601% C++
HSR:19.620% C+
Kills:1,197
Deaths (as Light Assault):546
Deaths (to Light Assaults):611
KDR:2.19231
Kill Difference:651
Playtime:15.014 hours
Usage:5%
Score:0.243m
Score/min:270
Accuracy (listed only):27.756%
HSR (listed only):16.070%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:158
Deaths:110
KDR:1.436
Accuracy:24.601% C++
HSR:19.620% C+
MGR-M1 Bishop
B*
Kills:64
Deaths:9
KDR:7.111
Accuracy:37.931% B*
HSR:20.313% D*
Kills:222
Deaths (as Engineer):119
Deaths (to Engineers):496
KDR:1.86555
Kill Difference:103
Playtime:21.086 hours
Usage:7%
Score:0.288m
Score/min:228
Accuracy (listed only):31.266%
HSR (listed only):19.966%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:727
Deaths:313
KDR:2.323
Accuracy:29.318% B*
HSR:13.205% D-
MGR-S1 Gladius
B+
Kills:312
Deaths:123
KDR:2.537
Accuracy:29.350% B+
HSR:15.385% D-
NC1 Gauss Rifle
C+
Kills:212
Deaths:183
KDR:1.158
Accuracy:22.342% C+
HSR:14.151% D--
GR-22
B++
Kills:82
Deaths:40
KDR:2.050
Accuracy:27.858% B++
HSR:23.171% B+
Kills:1,333
Deaths (as Combat Medic):659
Deaths (to Combat Medics):285
KDR:2.02276
Kill Difference:674
Playtime:19.665 hours
Usage:6%
Score:0.325m
Score/min:276
Accuracy (listed only):27.217%
HSR (listed only):16.478%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:116
V. Kills:4 N/A
Deaths:14
KDR:8.286
Accuracy:58.936% B+
KPH:43.600 C+
VKPH:1.500 D--
Breaker Rocket Pods
B*
Kills:95
V. Kills:4 N/A
Deaths:2
KDR:47.500
Accuracy:50.789% C*
KPH:161.100 B*
VKPH:6.800 D
Kills:211 (116 + 0)
Deaths:16
KDR:13.188
VKDR:0.500
Vehicle Kills:8
Kill Difference:195
Playtime:3.249 hours
Usage:1%
Score:0.059m
Score/min:302
Piloting Accuracy:58.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:142
V. Kills:66 212%
Deaths:18
KDR:7.889
Accuracy:69.863% M
KPH:32.300 B**
VKPH:15 A+
Kills:142 (142 + 0)
Deaths:18
KDR:7.889
VKDR:3.667
Vehicle Kills:66
Kill Difference:124
Playtime:4.390 hours
Usage:1%
Score:0.039m
Score/min:147
Driving Accuracy:69.863%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 1,1861,17311210.473A*6.8954.72%A*82.865%B++41C*N/A8728.6h1.7B**3.2B**
NC14 Bolt Driver 1,1671,16311010.573S6.9953.089%M+81.599%B*38.8B**N/A8630h1.8A3.3A
EM4 Longshot 1,1691,1631348.679A++5.1049.676%A++81.599%B+37.2B+N/A13631.3h1.6B**3.3B**
SAS-R 1,1711,1629612.104M*8.5247.839%A74.527%B++34.2C+N/A16734h1.9B++3.9B*
Impetus 1,1531,1451567.34M+3.7640.484%B**28.559%C++50.2B+N/A21922.8h4.1B++10.2B++
AF-4 Cyclone 7327273132.323B*1.2629.318%B*13.205%D-37.5C*N/A9519.4h10B+34.2B+
NS-45 Pilot 6756642912.282B++1.3034.656%B+17.47%D--37.5CN/A12517.7h7.7C+22.1C**
NC6 Gauss SAW 3263201432.238B**1.3422.141%B+21.563%C36BN/A1578.9h10.2C++46.2B
MGR-S1 Gladius 3163121232.537B*1.0429.35%B+15.385%D-37.6C++N/A1088.3h9.8C**33.4B+
NC1 Gauss Rifle 2162121831.158C++2.4222.342%C+14.151%D--22.1C+N/A729.6h13C++58.1C++
MGR-L1 Promise 1991951011.931B+1.6530.663%A18.462%D-40.6C+N/A1144.8h13.4B+43.7B++
GD-7F 1611581101.436B2.1424.601%C++19.62%C+27.2C+N/A855.8h13.9C+56.3C++
NC05 Jackhammer 152151791.911B++1.6747.69%B+11.921%D43.1C++N/A1193.5h5.7C-12C+
Mag-Cutter 1511481,7650.084A*3.5034.383%B+5.405%C+0.9BN/A3162.9h1.8B++5.1C*
Titan-150 HEAT 208142187.889B+4.3169.863%MN/A32.3B**15A+1474.4h6.1C--8.7B++
AF-18 Stalker 135134731.836B+1.7428.318%C++11.194%D**31.9C+N/A954.2h11.3B+40B+
M30 Mustang AH 120116148.286B+4.7158.936%B+1.724%B+43C+1.5D--1932.7h12.7C21.6C+
NS-357 Underboss 1161161071.084C++2.5039.647%B+10.345%D**29CN/A924h4.3C+10.7B
AF-6 Shadow 114114383B++0.5833.145%C+19.298%D--43.8C++N/A992.6h5.7C++17.1C++
AF-8 RailJack 9999224.5B++0.9243.845%B**80.808%B++19.8CN/A565h2.1B+4.7B++
Breaker Rocket Pods 9995247.5S43.9250.789%C*1.053%C+158.3B*6.7D7890.6h10.2B**20B++
Spear Anti-Vehicle Phalanx Turret 11983516.6A+13.0262.853%A*4.819%B+103.8M**45A*7090.8h5.4B*8.5A
GR-22 8382402.05B+1.5327.858%B++23.171%B+35.7C*N/A1822.3h12.7B45.4B+
MGR-M1 Bishop 666497.111M*3.5337.931%B*20.313%D*37.6B1.2B**1131.7h5.7B+15B++
Shrike 10364361.778A++1.8072.743%A++1.563%D30.5B+18.6B**3192.1h6.7C+9.2B++
Auraxium Mag-Cutter 63633010.209M**3.3736.331%B+N/A1.1C++N/A556.1h1.6B*4.4B+
LA8 Rebel 6161810.753C+2.8328.553%C6.557%F-21CN/A572.9h7.1C25C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01020.1h
Medical Kit501,3001.5h
Medical Applicator8133,3792.2h
Motion Spotter01,7130.8h
Recon Detection Device101,5341.9h
Ammunition Package31540.1h
Nano-Armor Kit2738,8082.8h

Check the help document for the dictionary if you want to learn more about words used here.


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