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Primus VanThePerformanceArtist[RUFI] VanThePerformanceArtist
VS BR 50

KDR: 2.33

Score: 1.6m

Last Seen: Nov 9th, 2019 3:02 AM
- OFFLINE - 85.8 hour(s)

Battle Rank 50 - Vanu Sovereignty on Emerald - Outfit Member of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
Level Progress (to 51): 68%
Level 100 Progress: 8% 908h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Orion VS54 Blueshift VM5 Saron HRB C-4 Ghost Light PPA NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanThePerformanceArtist



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.906%28.633%627212172340.6464091.681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.298%-0.343C-0.685B+1.348AHEAD ++ (~17.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.289C*11.40.281C*40.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.87%77.632%011218762203.30435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.431B0.567B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.483B+2.20.392B3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
1.6m658.3%318 (19.1k)287 (17.2k)2.327081,9858532.9941450 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121912023.135%15.466%35806:200

50% Engineer25% Heavy Assault6% Infiltrator12% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2017 12:18 AMNov 9th, 2019 3:03 AMNov 11th, 2019 6:53 PM (16h) (PST)Nov 9th, 2019 12:24 AM (3d) (PST)Nov 8th, 2019 11:02 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4471273200.3680.1580.0572.7750.054661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7987,62019,1782293167317,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
90h/3.7d 569 307 819 15k 43 113 289 2.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:176
Deaths:174
KDR:1.011
Accuracy:20.127% C+
HSR:28.409% B+
Kills:176
Deaths (as Heavy Assault):174
Deaths (to Heavy Assaults):210
KDR:1.01149
Kill Difference:2
Playtime:22.269 hours
Usage:25%
Score:0.181m
Score/min:135
Accuracy (listed only):20.127%
HSR (listed only):28.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:58
Deaths:72
KDR:0.806
Accuracy:26.627% B++
HSR:29.310% A++
Kills:58
Deaths (as Engineer):72
Deaths (to Engineers):162
KDR:0.80556
Kill Difference:14
Playtime:44.792 hours
Usage:50%
Score:1.058m
Score/min:394
Accuracy (listed only):26.627%
HSR (listed only):29.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:58
Deaths:72
KDR:0.806
Accuracy:26.627% B++
HSR:29.310% A++
Kills:58
Deaths (as Light Assault):72
Deaths (to Light Assaults):114
KDR:0.80556
Kill Difference:14
Playtime:10.732 hours
Usage:12%
Score:0.102m
Score/min:158
Accuracy (listed only):26.627%
HSR (listed only):29.310%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:76
Deaths:21
KDR:3.619
Accuracy:35.870% C-
HSR:77.632% B*
Kills:76
Deaths (as Infiltrator):21
Deaths (to Infiltrators):89
KDR:3.61905
Kill Difference:55
Playtime:5.287 hours
Usage:6%
Score:0.051m
Score/min:162
Accuracy (listed only):35.870%
HSR (listed only):77.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:198
Deaths:71
KDR:2.789
Accuracy:24.258% B**
HSR:22.727% C**
Blueshift VM5
B*
Kills:176
Deaths:69
KDR:2.551
Accuracy:23.827% B*
HSR:25.568% B++
Kills:374
Deaths (as MAX Suit):70
Deaths (to MAX Suits):56
KDR:5.34286
Kill Difference:304
Playtime:6.375 hours
Usage:7%
Score:0.159m
Score/min:416
Accuracy (listed only):24.042%
HSR (listed only):24.148%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:73
V. Kills:5 N/A
Deaths:16
KDR:4.563
Accuracy:45.264% B+
KPH:30.300 C--
VKPH:2.100 D
Kills:73 (73 + 0)
Deaths:16
KDR:4.563
VKDR:0.313
Vehicle Kills:5
Kill Difference:57
Playtime:2.408 hours
Usage:3%
Score:0.012m
Score/min:84
Piloting Accuracy:45.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:116
V. Kills:50 227%
Deaths:7
KDR:16.571
Accuracy:49.165% B+
KPH:36 B**
VKPH:15.500 C+
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:7.143
Vehicle Kills:50
Kill Difference:109
Playtime:3.222 hours
Usage:4%
Score:0.053m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:49.165%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:58
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:18.317% C++
KPH:97.700 B*
VKPH:1.700 D
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:58
Playtime:0.594 hours
Usage:1%
Score:0.010m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:18.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 199198712.789C**0.4624.258%B**22.727%C**35.4C++N/A1075.6h15.2B62.6B+
Orion VS54 1801761741.011C+1.3220.127%C+28.409%B+12.1D-N/A4114.5h10.1B*50.1C*
Blueshift VM5 177176692.551C++0.2223.827%B*25.568%B++32C+N/A975.5h16.4C++68.6B+
Saron HRB 166116716.571A*14.2449.165%B+N/A36.3A15.6C+2733.2h19.5B+39.8B*
C-4 123104611.705C*0.6216.273%FN/A80C+14.6D--4691.3h1.1B*6.9C
Ghost 7676213.619B1.2935.87%C-77.632%B*33CN/A862.3h2.2C*6.1C++
Light PPA 7873164.563C++2.2445.264%B+N/A30.4C-2.1D842.4h15.6C+34.6C*
NS Decimator 8163511.235C**1.0959.295%C+N/A31.5C9D-1052h2.9A5B**
M12 Kobalt 5958158A++55.6718.317%C++29.31%A*96.7B++1.7D2900.6h13.2B**71.9B++
Solstice VE3 5958720.806C++1.5226.627%B++29.31%A++8.2DN/A277.1h15.2C*57.2C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4534,2863.1h
Medical Applicator01370h
Recon Detection Device1690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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