Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,138)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Vandeon[TWC2] Vandeon
VS BR 119

KDR: 0.39

Score: 29.4m

Last Seen: Oct 19th, 2019 3:17 AM
- OFFLINE - 11.5 hour(s)

Battle Rank 120 (119 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 681
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Serpent VE92 Tank Mine Rocklet Rifle Solstice SF VE-C Horizon H-V45 Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vandeon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-153,873 MLG Score: -123
Fun Score: N/A
Cheeseburgers Flipped: 525TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.242%18.626%321812085,8950.1538360.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.954%-0.762D--0.325C0.652B+HEAD ++ (~10.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.7-0.828D-23.4-0.644D112.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.899%1.205%32121416655211970.030061684%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%-0.979D---0.873D--1.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.3-0.875D--22.4-0.786D-50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.412%2.181%205121191744768950.204825102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.615%-0.829D--0.541D-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
403.9-2.358F--110.7-1.738F-293.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.835%18.529%20212147342608550.281334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.734%-1.8F-0.857B*-1.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.3-1.269D**6-0.222C24.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 681
29.4m466.2%244 (14.6k)199 (11.9k)0.38771128,95774,6870.565882119 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121627113.532%7.076%9601:594

12% Combat Medic39% Engineer9% Heavy Assault36% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 1:03 AMNov 27th, 2016 5:15 AMOct 19th, 2019 3:40 AM (6h) (PST)Oct 19th, 2019 1:54 AM (8h) (PST)Oct 18th, 2019 11:17 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3812521290.1960.5060.0141.1970.061-123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,86115,0967,7651230172411,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2460.6h/102.5d 13,307 2,049 16,644 176.7k 5,554 6,246 8,935 56.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:2,843
Deaths:8,460
KDR:0.336
Accuracy:17.513% D*
HSR:19.698% C+
Solstice SF
C+
Kills:1,131
Deaths:7,248
KDR:0.156
Accuracy:15.647% F
HSR:16.711% C+
VE-C Horizon
C
Kills:1,026
Deaths:2,934
KDR:0.350
Accuracy:25.795% D*
HSR:21.150% C
Pandora VX25
B++
Kills:639
Deaths:1,392
KDR:0.459
Accuracy:21.244% F-
HSR:18.466% B++
NSX-P Tanto
D
Kills:365
Deaths:946
KDR:0.386
Accuracy:21.623% D
HSR:18.356% D--
Solstice VE3
D
Kills:258
Deaths:1,060
KDR:0.243
Accuracy:15.589% D**
HSR:16.279% D
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F--
HSR:18.947% B+
Kills:6,357
Deaths (as Engineer):22,841
Deaths (to Engineers):17,108
KDR:0.27832
Kill Difference:16,484
Playtime:950.189 hours
Usage:39%
Score:10.684m
Score/min:187
Accuracy (listed only):19.107%
HSR (listed only):18.515%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:568
Deaths:1,760
KDR:0.323
Accuracy:15.941% D--
HSR:19.718% D
NSX-P Naginata
D--
Kills:294
Deaths:759
KDR:0.387
Accuracy:18.129% D--
HSR:16.667% F
Kills:862
Deaths (as Heavy Assault):2,519
Deaths (to Heavy Assaults):20,025
KDR:0.3422
Kill Difference:1,657
Playtime:213.362 hours
Usage:9%
Score:2.370m
Score/min:185
Accuracy (listed only):17.035%
HSR (listed only):18.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:2,843
Deaths:8,460
KDR:0.336
Accuracy:17.513% D*
HSR:19.698% C+
Solstice SF
C+
Kills:1,131
Deaths:7,248
KDR:0.156
Accuracy:15.647% F
HSR:16.711% C+
VE-C Horizon
C
Kills:1,026
Deaths:2,934
KDR:0.350
Accuracy:25.795% D*
HSR:21.150% C
Sirius SX12
C+
Kills:759
Deaths:3,497
KDR:0.217
Accuracy:16.612% D**
HSR:17.128% C+
Pandora VX25
B++
Kills:639
Deaths:1,392
KDR:0.459
Accuracy:21.244% F-
HSR:18.466% B++
NSX-P Tanto
D
Kills:365
Deaths:946
KDR:0.386
Accuracy:21.623% D
HSR:18.356% D--
Solstice VE3
D
Kills:258
Deaths:1,060
KDR:0.243
Accuracy:15.589% D**
HSR:16.279% D
NSX-P Tengu
D*
Kills:203
Deaths:609
KDR:0.333
Accuracy:24.908% F
HSR:13.301% D*
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F--
HSR:18.947% B+
Kills:7,319
Deaths (as Light Assault):26,947
Deaths (to Light Assaults):10,731
KDR:0.27161
Kill Difference:19,628
Playtime:875.200 hours
Usage:36%
Score:10.640m
Score/min:203
Accuracy (listed only):19.474%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:947
Deaths:3,552
KDR:0.267
Accuracy:17.332% D**
HSR:16.368% D
Sirius SX12
C+
Kills:759
Deaths:3,497
KDR:0.217
Accuracy:16.612% D**
HSR:17.128% C+
Pandora VX25
B++
Kills:639
Deaths:1,392
KDR:0.459
Accuracy:21.244% F-
HSR:18.466% B++
NSX-P Tengu
D*
Kills:203
Deaths:609
KDR:0.333
Accuracy:24.908% F
HSR:13.301% D*
Equinox VE2
D
Kills:98
Deaths:854
KDR:0.115
Accuracy:11.582% F*
HSR:15.306% D
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F--
HSR:18.947% B+
Corvus VA55
D
Kills:63
Deaths:187
KDR:0.337
Accuracy:18.808% D--
HSR:19.048% D
Kills:2,804
Deaths (as Combat Medic):10,892
Deaths (to Combat Medics):7,203
KDR:0.25744
Kill Difference:8,088
Playtime:303.944 hours
Usage:12%
Score:4.475m
Score/min:245
Accuracy (listed only):18.118%
HSR (listed only):16.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:759
Deaths:3,497
KDR:0.217
Accuracy:16.612% D**
HSR:17.128% C+
Soldier Soaker
A++
Kills:283
Deaths:704
KDR:0.402
Accuracy:19.505% F
HSR:24.028% A++
NSX-P Tengu
D*
Kills:203
Deaths:609
KDR:0.333
Accuracy:24.908% F
HSR:13.301% D*
NS-44 Commissioner
C+
Kills:92
Deaths:437
KDR:0.211
Accuracy:17.553% F--
HSR:21.739% C+
Ectoblaster
C
Kills:79
Deaths:392
KDR:0.202
Accuracy:15.551% F--
HSR:7.595% C
Kills:1,416
Deaths (as Infiltrator):5,639
Deaths (to Infiltrators):10,560
KDR:0.25111
Kill Difference:4,223
Playtime:55.513 hours
Usage:2%
Score:0.518m
Score/min:156
Accuracy (listed only):18.826%
HSR (listed only):16.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D-
Kills:111
Deaths:399
KDR:0.278
Accuracy:17.642% F
HSR:3.604% D-
Quasar VM1
C+
Kills:107
Deaths:246
KDR:0.435
Accuracy:8.115% F
HSR:18.692% C+
NS-10 Burster
C
Kills:80
Deaths:210
KDR:0.381
Accuracy:18.229% F-
HSR:5% C
NS-20 Gorgon
B
Kills:73
Deaths:134
KDR:0.545
Accuracy:23.298% C-
HSR:21.918% B
NS-20 Gorgon
B+
Kills:62
Deaths:107
KDR:0.579
Accuracy:23.542% C--
HSR:22.581% B+
Kills:433
Deaths (as MAX Suit):548
Deaths (to MAX Suits):3,056
KDR:0.79015
Kill Difference:115
Playtime:65.715 hours
Usage:3%
Score:0.745m
Score/min:189
Accuracy (listed only):18.165%
HSR (listed only):14.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D*
Kills:72
V. Kills:47 150%
Deaths:30
KDR:2.400
Accuracy:19.494% F--
KPH:10.200 D*
VKPH:6.600 D*
Kills:72 (0 + 72)
Deaths:30
KDR:2.400
VKDR:1.567
Vehicle Kills:47
Kill Difference:42
Playtime:7.091 hours
Usage:0%
Score:0.071m
Score/min:167
Piloting Accuracy:N/A%
Gunner Accuracy:19.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:102
V. Kills:83 121%
Deaths:227
KDR:0.449
Accuracy:44.504% D
KPH:8.500 D**
VKPH:6.900 D--
C75 Viper
D
Kills:64
V. Kills:56 112%
Deaths:194
KDR:0.330
Accuracy:25.582% D**
KPH:5.700 D*
VKPH:5 D
Skyguard
C**
Kills:58
V. Kills:45 126%
Deaths:38
KDR:1.526
Accuracy:28.825% C+
KPH:13.800 C+
VKPH:10.700 C**
Kills:224 (224 + 0)
Deaths:459
KDR:0.488
VKDR:0.401
Vehicle Kills:184
Kill Difference:235
Playtime:27.469 hours
Usage:1%
Score:0.204m
Score/min:124
Driving Accuracy:28.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:374
V. Kills:226 165%
Deaths:175
KDR:2.137
Accuracy:30.122% F
KPH:13.500 D*
VKPH:8.100 D-
E540 Halberd
F
Kills:139
V. Kills:60 228%
Deaths:33
KDR:4.212
Accuracy:30.654% F--
KPH:14.300 F
VKPH:6.200 F
Aphelion VEX-4
D*
Kills:52
V. Kills:28 179%
Deaths:32
KDR:1.625
Accuracy:17.037% F--
KPH:12.300 D*
VKPH:6.600 D**
Kills:565 (0 + 565)
Deaths:240
KDR:2.354
VKDR:1.308
Vehicle Kills:314
Kill Difference:325
Playtime:41.731 hours
Usage:2%
Score:0.282m
Score/min:113
Driving Accuracy:N/A%
Gunner Accuracy:17.037%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:280
V. Kills:139 200%
Deaths:154
KDR:1.818
Accuracy:28.397% F-
KPH:20.900 D--
VKPH:10.400 D**
Proton II PPA-H
C--
Kills:210
V. Kills:32 N/A
Deaths:69
KDR:3.043
Accuracy:26.448% D*
KPH:30.300 D*
VKPH:4.600 C--
Saron HRB-H
D**
Kills:170
V. Kills:97 173%
Deaths:93
KDR:1.828
Accuracy:38.004% F-
KPH:14.200 D**
VKPH:8.100 D**
Kills:660 (0 + 660)
Deaths:316
KDR:2.089
VKDR:0.848
Vehicle Kills:268
Kill Difference:344
Playtime:32.308 hours
Usage:1%
Score:0.269m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:38.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:318
V. Kills:177 179%
Deaths:396
KDR:0.803
Accuracy:29.125% D*
KPH:7.200 D*
VKPH:4 D--
M20 Basilisk
D*
Kills:100
V. Kills:53 185%
Deaths:153
KDR:0.654
Accuracy:27.063% D*
KPH:6.700 D*
VKPH:3.600 D*
M40 Fury
D*
Kills:91
V. Kills:22 396%
Deaths:102
KDR:0.892
Accuracy:19.049% F-
KPH:11.500 D**
VKPH:2.800 D*
M60-G Bulldog
D*
Kills:53
V. Kills:12 408%
Deaths:57
KDR:0.930
Accuracy:19.379% F
KPH:7.200 D**
VKPH:1.600 D*
M12 Kobalt
N/A
Kills:50
V. Kills:6 N/A
Deaths:41
KDR:1.220
Accuracy:6.293% N/A
KPH:7.500 N/A
VKPH:0.900 N/A
Kills:612 (0 + 612)
Deaths:749
KDR:0.817
VKDR:0.360
Vehicle Kills:270
Kill Difference:137
Playtime:81.129 hours
Usage:3%
Score:0.342m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:6.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:53
V. Kills:38 136%
Deaths:463
KDR:0.114
Accuracy:31.829% F
KPH:5.100 D--
VKPH:3.600 D
Kills:53 (53 + 0)
Deaths:463
KDR:0.114
VKDR:0.082
Vehicle Kills:38
Kill Difference:410
Playtime:10.484 hours
Usage:0%
Score:0.032m
Score/min:51
Driving Accuracy:31.829%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:72
V. Kills:19 360%
Deaths:46
KDR:1.565
Accuracy:18.741% F--
KPH:16.900 D*
VKPH:4.400 D
Kills:72 (0 + 72)
Deaths:46
KDR:1.565
VKDR:0.413
Vehicle Kills:19
Kill Difference:26
Playtime:4.270 hours
Usage:0%
Score:0.021m
Score/min:82
Piloting Accuracy:N/A%
Gunner Accuracy:18.741%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 7,7765,5428,4320.657C--0.2725.153%C+N/A60.1C--24.2C36492.2h1.5C++6.1C++
Serpent VE92 3,0542,8438,4600.336D0.0517.513%D*19.698%C+11.2D-N/A31254.3h21.9F-125F
Tank Mine 3,9422,6684,9640.537D--0.1520.427%D--N/A43.8D*20.9D**33860.9h1.5B++7.3C--
Rocklet Rifle 3,4851,9278,4100.229D-0.1638.591%FN/A10D**8.1D**109193.2h45.3C--117.3D--
Solstice SF 1,2371,1317,2480.156D-0.2315.647%F16.711%C+4.5D--N/A14250.8h30.1F-192.2T*
VE-C Horizon 1,1351,0262,9340.35D0.0425.795%D*21.15%C13.9D-1.5B+3874h31.8F**123.2F*
H-V45 1,0019473,5520.267D0.1217.332%D**16.368%D9.8D-N/A2697h22.1F**127.2F--
Proximity Mine 7997941,0780.737D--0.3534.705%D-N/A49.9D**N/A16115.9h2C5.7D
NS Annihilator 1,2307711,7870.431C-0.0483.898%B*N/A11.9C**7.1C--12364.7h12.5C+14.9C+
Sirius SX12 8327593,4970.217D0.1716.612%D**17.128%C+7.4D--N/A23102.2h31.4T-189F*
Pandora VX25 6826391,3920.459D0.0721.244%F-18.466%B++15.3D-1B++5641.9h5.3D24.8F
Orion VS54 6255681,7600.323D0.0615.941%D--19.718%D12.7D-1.3A++5344.7h26.8T*167.8D-
Force-Blade 47946656,6720.008C-0.3822.293%D2.79%D0.3C-N/A11497.4h2.8C+12.4C+
Spear Anti-Vehicle Phalanx Turret 6894202471.7D-1.3132.232%D*2.857%D19.5D--12.5D-14521.5h14.2D*44F
Saron HRB 6003741752.137D1.7530.122%FN/A13.5D*8.1D-12327.8h35F116.2F**
NSX-P Tanto 4013659460.386D0.0021.623%D18.356%D--12.7D1.3A3928.8h22.1D*102.1D--
M20 Basilisk 4953183960.803D--0.4229.125%D*3.145%D--7.2D*4D--6644.4h178.2F-611.8F--
Frag Grenade 3082981298N/A297.6139.808%DN/A248.3D--8.3C+8111.2h5.3D*13.3D--
Sticky Grenade 3012961296N/A295.6142.379%D*N/A328.9D*5.6D9450.9h4.1F9.7D**
NSX-P Naginata 3252947590.387D-0.0018.129%D--16.667%F16.2D--1.7B*5118.1h28.5T*157F**
Soldier Soaker 2992837040.402D0.0119.505%F24.028%A++27.7D1.6B*8410.2h8.2D-42.1F--
Aphelion VEX-4H 4192801541.818C1.4328.397%F-1.429%D--20.9D--10.4D**16613.4h62.4C+219.7D--
Solstice VE3 2862581,0600.243D0.1415.589%D**16.279%D6.2DN/A3641.3h23.8D*152.7D--
Proton II PPA-H 242210693.043D2.6626.448%D*N/A30.4D*4.6C--1106.9h19.5F-73.6F--
NSX-P Tengu 2232036090.333D0.0524.908%F13.301%D*13.2D-1.3B+4415.4h23.9F--95.9F--
Lasher X2 2161955620.347D-0.0419.129%D-1.538%D*14.7D-1.6B+5313.3h27.2D**142.4D--
Saron HRB-H 267170931.828D1.4438.004%F-N/A14.2D**8.1D**12412h36.1D--94.9F--
E540 Halberd 199139334.212C3.8230.654%F--N/A14.3F6.2F1049.7h7.8D**25.4T
Aspis Anti-Aircraft Phalanx Turret 2521231061.16D--0.7715.327%F1.626%C5.1D--5.4D--7824h208.4D*1359.6F-
NSX Amaterasu 11711511,1450.01D--0.3810.452%D*17.391%C++0.4DN/A1290h3.6C+34.9C
NS-10 Burster 1601113990.278D--0.1117.642%F3.604%D-3.3D--1.4D**3133.9h132.6C++751.6D-
MANA Anti-Vehicle Turret 2221094940.221D--0.1729.78%F4.587%B++1090C+1130B++578080.1h21.1D--70.7T*
Quasar VM1 1151072460.435D0.058.115%F18.692%C+7.7D*N/A3113.9h22.2F273.4D**
L100 Python HEAT 1851022270.449D--0.0644.504%DN/A8.5D**6.9D--11112h14.7T*33.1T-
M20 Basilisk 1531001530.654D*0.2727.063%D*5%C6.7D*3.6D*10114.9h213.5F*788.8T*
Equinox VE2 106988540.115D--0.2711.582%F*15.306%D3.4D-N/A1229.2h26.8T*231.8T*
Thanatos VE70 106958010.119D-0.2716.338%F--18.947%B+3D*N/A1731.8h11T*67.3T*
NS-44 Commissioner 97924370.211D0.1817.553%F--21.739%C+8.9D--N/A3610.3h6.9F--39.4T*
M40 Fury 113911020.892D--0.5019.049%F-N/A11.5D**2.8D*717.9h26D**136.5T*
NS-10 Burster 130802100.381D-0.0118.229%F-5%C3.7D-2.3D--4021.4h139C*762.4D-
Ectoblaster 84793920.202D--0.1915.551%F--7.595%C10.4D--N/A297.6h32.9D-211.6T*
Lancer VS22 154796500.122D0.2755.301%DN/A4.2D-3.9D-7619h103.1F**186.5T-
NS-20 Gorgon 82731340.545D0.1623.298%C-21.918%B11.8D1.5C+486.2h60.8C261.2C-
CAS 14-E 9172461.565D-1.1818.741%F--1.389%C-16.7D*4.4D824.3h81.7T435.9T*
AP30 Shredder 11972302.4C--2.0119.494%F--1.389%D10.1D*6.6D*1677.1h134.7D-690.9F**
C75 Viper 120641940.33D-0.0625.582%D**1.563%C*5.7D*5D8711.2h34.5T-134.9T*
Corvus VA55 66631870.337D-0.0518.808%D--19.048%D10.5D-N/A506h14.6D77.5D-
NS-20 Gorgon 71621070.579C--0.1923.542%C--22.581%B+11.5D1.7C**485.4h60.3C256C
Skyguard 10358381.526D1.1428.825%C+N/A13.8C+10.7C**2564.2h155.4D539.2C-
M40 Fury-F 91534630.114D0.2731.829%FN/A5D--3.6D5110.5h48.6T*152.6T*
M60-G Bulldog 6553570.93D--0.5419.379%F1.887%D7.3D**1.6D*527.3h13.5F-69.9T
Aphelion VEX-4 8052321.625D1.2417.037%F--11.539%M**12.4D*6.7D**704.2h69.4C407.2F--
M12 Kobalt 5650411.22D--0.836.293%F--26%A++7.6FN/A456.6h44.8T*711.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1277,1949.1h
Nano-Armor Kit2,5601,391,850137h
M20 Basilisk-H01900.1h
Anti-Vehicle MANA Turret1242,3385.5h
M20 Wyvern0510h
Hyena Missile Launcher0640h
Nanite Revive Grenade06,2401.8h
Medical Applicator3,572483,82676.6h
Spitfire Auto-Turret2715,3658.2h
M20 Basilisk-F1680h
Smoke Grenade01,4340.4h
Shield Recharging Field1738,8025.2h
Ammunition Package907,8773.7h
Anti-Infantry MANA Turret465611.8h
Snowman Soldier81310.2h
Recon Detection Device682,3405.9h
WLT-Howler Mining Laser01760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.60s on queries, 1.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.