Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 19 (19,757)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (185 days). The data shown below may not be accurate.

Venator Vandeon[TWC2] Vandeon
VS BR 33

KDR: 0.4

Score: 30.6m

Last Seen: Nov 30th, 2019 10:37 PM
- OFFLINE - 234.1 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Connery
Level Progress (to 34): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Serpent VE92 Tank Mine Rocklet Rifle VE-C Horizon Solstice SF H-V45 Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vandeon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-152,622 MLG Score: -122
Fun Score: N/A
Cheeseburgers Flipped: 553TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.486%18.47%3231112726,2100.1562030.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.31%-0.73D--0.396C---3.141T-HEAD ++ (~9.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.9-0.808D-23.4-0.641D110.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.899%1.205%32128116656801980.029225383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.69%-0.983D---0.839D-1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.3-0.881D--22.4-0.793D-50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.633%3.32%196127799446429910.214086100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.501%-0.978D---0.29C-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
415.2-2.45F*106.4-1.643F308.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.832%18.428%19212817382730560.270231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%-1.809F-0.704B++-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.3-1.31D**6-0.238C24.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m461.6%244 (14.6k)199 (11.9k)0.39668430,82077,6940.57637733 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS128329513.817%7.073%9801:595

12% Combat Medic38% Engineer9% Heavy Assault36% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2015 1:03 AMNov 27th, 2016 5:15 AMDec 6th, 2019 9:45 AM (179d) (PST)Nov 30th, 2019 7:35 PM (185d) (PST)Nov 30th, 2019 6:37 PM (185d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3932551380.2000.5050.0141.2100.062-122

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,55115,2758,2761230173411,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2563.4h/106.8d 13,961 2,180 17,304 186.2k 5,769 6,487 9,511 60.4m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:2,907
Deaths:8,586
KDR:0.339
Accuracy:17.598% D**
HSR:19.642% C
VE-C Horizon
D
Kills:1,283
Deaths:3,648
KDR:0.352
Accuracy:25.550% D**
HSR:20.733% D
Solstice SF
C+
Kills:1,131
Deaths:7,248
KDR:0.156
Accuracy:15.647% F-
HSR:16.711% C+
Pandora VX25
B+
Kills:643
Deaths:1,410
KDR:0.456
Accuracy:21.230% F--
HSR:18.352% B+
NSX-P Tanto
D--
Kills:369
Deaths:957
KDR:0.386
Accuracy:21.569% D--
HSR:18.428% D*
Solstice VE3
D
Kills:266
Deaths:1,074
KDR:0.248
Accuracy:15.600% D**
HSR:16.541% D
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F*
HSR:18.947% B+
Pulsar C
C++
Kills:53
Deaths:146
KDR:0.363
Accuracy:15.695% F-
HSR:24.528% C++
Kills:6,747
Deaths (as Engineer):23,870
Deaths (to Engineers):17,766
KDR:0.28266
Kill Difference:17,123
Playtime:982.154 hours
Usage:38%
Score:11.020m
Score/min:187
Accuracy (listed only):18.653%
HSR (listed only):19.235%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:573
Deaths:1,780
KDR:0.322
Accuracy:15.872% D*
HSR:20.070% D
NSX-P Naginata
D--
Kills:306
Deaths:794
KDR:0.385
Accuracy:18.156% D--
HSR:16.994% F
Kills:879
Deaths (as Heavy Assault):2,574
Deaths (to Heavy Assaults):20,684
KDR:0.34149
Kill Difference:1,695
Playtime:221.175 hours
Usage:9%
Score:2.438m
Score/min:184
Accuracy (listed only):17.014%
HSR (listed only):18.532%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:2,907
Deaths:8,586
KDR:0.339
Accuracy:17.598% D**
HSR:19.642% C
VE-C Horizon
D
Kills:1,283
Deaths:3,648
KDR:0.352
Accuracy:25.550% D**
HSR:20.733% D
Solstice SF
C+
Kills:1,131
Deaths:7,248
KDR:0.156
Accuracy:15.647% F-
HSR:16.711% C+
Sirius SX12
C
Kills:769
Deaths:3,542
KDR:0.217
Accuracy:16.613% F
HSR:17.035% C
Pandora VX25
B+
Kills:643
Deaths:1,410
KDR:0.456
Accuracy:21.230% F--
HSR:18.352% B+
NSX-P Tanto
D--
Kills:369
Deaths:957
KDR:0.386
Accuracy:21.569% D--
HSR:18.428% D*
Solstice VE3
D
Kills:266
Deaths:1,074
KDR:0.248
Accuracy:15.600% D**
HSR:16.541% D
NSX-P Tengu
D**
Kills:237
Deaths:696
KDR:0.341
Accuracy:24.844% F-
HSR:12.236% D**
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F*
HSR:18.947% B+
VE-S Canis
D--
Kills:65
Deaths:175
KDR:0.371
Accuracy:19.639% D**
HSR:12.308% D--
Pulsar C
C++
Kills:53
Deaths:146
KDR:0.363
Accuracy:15.695% F-
HSR:24.528% C++
Kills:7,818
Deaths (as Light Assault):28,283
Deaths (to Light Assaults):11,184
KDR:0.27642
Kill Difference:20,465
Playtime:924.741 hours
Usage:36%
Score:11.245m
Score/min:203
Accuracy (listed only):19.120%
HSR (listed only):17.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:983
Deaths:3,643
KDR:0.270
Accuracy:17.331% F
HSR:16.480% D
Sirius SX12
C
Kills:769
Deaths:3,542
KDR:0.217
Accuracy:16.613% F
HSR:17.035% C
Pandora VX25
B+
Kills:643
Deaths:1,410
KDR:0.456
Accuracy:21.230% F--
HSR:18.352% B+
NSX-P Tengu
D**
Kills:237
Deaths:696
KDR:0.341
Accuracy:24.844% F-
HSR:12.236% D**
Equinox VE2
D
Kills:98
Deaths:854
KDR:0.115
Accuracy:11.582% T
HSR:15.306% D
Thanatos VE70
B+
Kills:95
Deaths:801
KDR:0.119
Accuracy:16.338% F*
HSR:18.947% B+
VE-S Canis
D--
Kills:65
Deaths:175
KDR:0.371
Accuracy:19.639% D**
HSR:12.308% D--
Corvus VA55
D
Kills:63
Deaths:187
KDR:0.337
Accuracy:18.808% D*
HSR:19.048% D
Kills:2,953
Deaths (as Combat Medic):11,308
Deaths (to Combat Medics):7,572
KDR:0.26114
Kill Difference:8,355
Playtime:313.353 hours
Usage:12%
Score:4.613m
Score/min:245
Accuracy (listed only):18.298%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:769
Deaths:3,542
KDR:0.217
Accuracy:16.613% F
HSR:17.035% C
Soldier Soaker
A++
Kills:283
Deaths:704
KDR:0.402
Accuracy:19.505% F
HSR:24.028% A++
NSX-P Tengu
D**
Kills:237
Deaths:696
KDR:0.341
Accuracy:24.844% F-
HSR:12.236% D**
Ectoblaster
C*
Kills:97
Deaths:474
KDR:0.205
Accuracy:15.799% F*
HSR:9.278% C*
NS-44 Commissioner
C+
Kills:92
Deaths:437
KDR:0.211
Accuracy:17.553% F--
HSR:21.739% C+
NS-AM7 Archer
C++
Kills:70
Deaths:293
KDR:0.239
Accuracy:59.049% C++
HSR:4.286% D**
VE-S Canis
D--
Kills:65
Deaths:175
KDR:0.371
Accuracy:19.639% D**
HSR:12.308% D--
Kills:1,613
Deaths (as Infiltrator):6,321
Deaths (to Infiltrators):11,022
KDR:0.25518
Kill Difference:4,708
Playtime:55.846 hours
Usage:2%
Score:0.520m
Score/min:155
Accuracy (listed only):24.714%
HSR (listed only):14.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D-
Kills:116
Deaths:407
KDR:0.285
Accuracy:17.829% F-
HSR:3.448% D-
Quasar VM1
C+
Kills:107
Deaths:246
KDR:0.435
Accuracy:8.115% F-
HSR:18.692% C+
NS-10 Burster
C
Kills:82
Deaths:217
KDR:0.378
Accuracy:18.445% F-
HSR:4.878% C
NS-20 Gorgon
C*
Kills:77
Deaths:142
KDR:0.542
Accuracy:22.964% D
HSR:22.078% C*
NS-20 Gorgon
C*
Kills:71
Deaths:131
KDR:0.542
Accuracy:25.325% C
HSR:22.535% C*
Kills:453
Deaths (as MAX Suit):571.500
Deaths (to MAX Suits):3,168
KDR:0.79265
Kill Difference:118.500
Playtime:69.245 hours
Usage:3%
Score:0.798m
Score/min:192
Accuracy (listed only):18.536%
HSR (listed only):14.326%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
D*
Kills:72
V. Kills:47 150%
Deaths:30
KDR:2.400
Accuracy:19.494% F--
KPH:10.200 D*
VKPH:6.600 D**
Kills:72 (0 + 72)
Deaths:30
KDR:2.400
VKDR:1.567
Vehicle Kills:47
Kill Difference:42
Playtime:7.091 hours
Usage:0%
Score:0.072m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:19.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D--
Kills:102
V. Kills:83 121%
Deaths:227
KDR:0.449
Accuracy:44.504% D-
KPH:8.500 D**
VKPH:6.900 D--
C75 Viper
D
Kills:64
V. Kills:56 112%
Deaths:194
KDR:0.330
Accuracy:25.582% D**
KPH:5.700 D*
VKPH:5 D
Skyguard
C++
Kills:58
V. Kills:45 126%
Deaths:38
KDR:1.526
Accuracy:28.825% C+
KPH:13.800 C
VKPH:10.700 C++
Kills:224 (224 + 0)
Deaths:459
KDR:0.488
VKDR:0.401
Vehicle Kills:184
Kill Difference:235
Playtime:27.469 hours
Usage:1%
Score:0.210m
Score/min:128
Driving Accuracy:28.825%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:378
V. Kills:228 165%
Deaths:175
KDR:2.160
Accuracy:30.209% F
KPH:13.400 D--
VKPH:8.100 D-
E540 Halberd
F
Kills:145
V. Kills:63 227%
Deaths:33
KDR:4.394
Accuracy:31.260% F--
KPH:14.400 F
VKPH:6.300 F-
Aphelion VEX-4
D--
Kills:60
V. Kills:30 194%
Deaths:32
KDR:1.875
Accuracy:17.213% F*
KPH:12.500 D*
VKPH:6.200 D--
Kills:583 (0 + 583)
Deaths:240
KDR:2.429
VKDR:1.338
Vehicle Kills:321
Kill Difference:343
Playtime:43.057 hours
Usage:2%
Score:0.289m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:17.213%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:386
V. Kills:192 200%
Deaths:154
KDR:2.506
Accuracy:28.860% F--
KPH:24 D--
VKPH:12 D**
Proton II PPA-H
D
Kills:214
V. Kills:32 N/A
Deaths:69
KDR:3.101
Accuracy:26.854% D**
KPH:29.300 D**
VKPH:4.400 D
Saron HRB-H
D*
Kills:177
V. Kills:102 172%
Deaths:93
KDR:1.903
Accuracy:37.883% F--
KPH:14.500 D*
VKPH:8.400 D**
M40 Fury-H
C+
Kills:145
V. Kills:62 230%
Deaths:4
KDR:36.250
Accuracy:40.215% C
KPH:34.600 D*
VKPH:14.800 C+
Kills:922 (0 + 922)
Deaths:320
KDR:2.881
VKDR:1.213
Vehicle Kills:388
Kill Difference:602
Playtime:39.726 hours
Usage:2%
Score:0.343m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:40.215%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:333
V. Kills:186 178%
Deaths:396
KDR:0.841
Accuracy:29.315% D*
KPH:7.200 D*
VKPH:4 D--
M20 Basilisk
D*
Kills:100
V. Kills:53 185%
Deaths:153
KDR:0.654
Accuracy:27.129% D**
KPH:6.700 D*
VKPH:3.500 D*
M40 Fury
D**
Kills:91
V. Kills:22 396%
Deaths:102
KDR:0.892
Accuracy:19.054% F--
KPH:11.400 D**
VKPH:2.800 D**
M60-G Bulldog
D*
Kills:58
V. Kills:13 414%
Deaths:57
KDR:1.018
Accuracy:19.388% F-
KPH:7.800 D**
VKPH:1.700 D*
M12 Kobalt
D*
Kills:53
V. Kills:6 N/A
Deaths:41
KDR:1.293
Accuracy:6.352% F--
KPH:7.400 F
VKPH:0.800 D*
Kills:635 (0 + 635)
Deaths:749
KDR:0.848
VKDR:0.374
Vehicle Kills:280
Kill Difference:114
Playtime:83.682 hours
Usage:3%
Score:0.354m
Score/min:70
Driving Accuracy:N/A%
Gunner Accuracy:6.352%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:53
V. Kills:38 136%
Deaths:463
KDR:0.114
Accuracy:31.803% F
KPH:5 D*
VKPH:3.600 D
Kills:53 (53 + 0)
Deaths:463
KDR:0.114
VKDR:0.082
Vehicle Kills:38
Kill Difference:410
Playtime:10.534 hours
Usage:0%
Score:0.032m
Score/min:51
Driving Accuracy:31.803%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C--
Kills:73
V. Kills:20 348%
Deaths:46
KDR:1.587
Accuracy:18.740% F*
KPH:16.700 D*
VKPH:4.600 C--
Kills:73 (0 + 73)
Deaths:46
KDR:1.587
VKDR:0.435
Vehicle Kills:20
Kill Difference:27
Playtime:4.379 hours
Usage:0%
Score:0.021m
Score/min:81
Piloting Accuracy:N/A%
Gunner Accuracy:18.740%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 8,0905,7728,6990.664D0.2725.081%C+N/A60.4D24.3C36595.5h1.5C+6.1C+
Serpent VE92 3,1262,9078,5860.339D0.0617.598%D**19.642%C11.3D-N/A31257.2h21.9F*124.4F--
Tank Mine 4,1532,8175,0320.56D--0.160.03%F--N/A45.4D*21.5D**34362h0M++7.2D
Rocklet Rifle 3,9022,1698,8790.244D--0.1539.233%D**N/A10.6D**8.5D**114203.8h45.1D115D-
VE-C Horizon 1,4221,2833,6480.352D0.0425.55%D**20.733%D13.8D--1.5C++3993.2h31.3T*122.7T
Solstice SF 1,2371,1317,2480.156D-0.2415.647%F-16.711%C+4.5D--N/A14250.8h30.1T*192.2T*
H-V45 1,0409833,6430.27D0.1317.331%F16.48%D9.9D--N/A2699h21.8T-126T
Proximity Mine 8118061,0840.744D--0.3534.71%D--N/A50.4D**N/A16216h2C-5.7D-
NS Annihilator 1,2427781,8160.428D0.0383.901%B*N/A11.9C**7.1D12465.6h12.6C15C+
Sirius SX12 8427693,5420.217D0.1816.613%F17.035%C7.5D--N/A23102.9h31.3T*188.5T
Pandora VX25 6876431,4100.456D0.0621.23%F--18.352%B+15.2D-1B+5642.2h5.3D24.8F--
Orion VS54 6305731,7800.322D0.0715.872%D*20.07%D12.5D-1.2B*5345.9h26.8T*168.9D
Force-Blade 47946656,6750.008C--0.3922.293%D2.79%D0.3C-N/A11497.5h2.8C+12.4C+
Spear Anti-Vehicle Phalanx Turret 6984262491.711D-1.3132.367%D**2.817%C--19.7D--12.6D-14821.6h14.2D*43.8F
Aphelion VEX-4H 5783861542.506C2.1128.86%F--1.813%D-24D--11.9D**16816.1h55.8C+193.3D
Saron HRB 6063781752.16D1.7630.209%FN/A13.4D--8.1D-12228.2h35.1F--116.1T*
NSX-P Tanto 4063699570.386D0.0121.569%D--18.428%D*12.7D1.3B+3929.1h22.1D*102.6D**
M20 Basilisk 5193333960.841D*0.4429.315%D*3.003%D*7.2D*4D--6746.1h174.4D--595F--
Plasma Grenade 3373251325N/A324.6039.901%D--N/A250D*9.2C8021.3h5.2F-13D**
NSX-P Naginata 3393067940.385D-0.0118.156%D--16.994%F16.2D--1.7B5118.9h28.7T*158.1F**
Sticky Grenade 3113061306N/A305.6041.939%D**N/A306D**5D-9501h4F-9.6F-
Soldier Soaker 2992837040.402D0.0119.505%F24.028%A++27.7D1.6C**8410.2h8.2D**42.1F*
Solstice VE3 2942661,0740.248D-0.1515.6%D**16.541%D6.3DN/A3642.2h23.5F150.8D
NSX-P Tengu 2572376960.341D0.0624.844%F-12.236%D**13.5D-1.1C++4517.6h23.8F-95.9F--
Lasher X2 2422196440.34D0.0618.762%D*2.74%D14.7D--1.5C*5114.9h28.4F-151.5F
Proton II PPA-H 246214693.101D2.7026.854%D**N/A29.3D**4.4D1127.3h21.1F**78.7T*
Saron HRB-H 279177931.903D1.5137.883%F--N/A14.5D*8.4D**12712.2h35.3D*93.2F*
E540 Halberd 208145334.394C--4.0031.26%F--N/A14.4F6.2F-10410.1h7.9F-25.4T*
M40 Fury-H 207145436.25A35.8540.215%CN/A34.5D*14.8C+1554.2h17.6F-43.7F-
NSX Amaterasu 13713413,7040.01D0.3910.719%D*16.418%C+0.4DN/A1353.5h3.6C+33.8C-
Aspis Anti-Aircraft Phalanx Turret 2571261061.189D--0.7915.424%F1.587%C5.2D*5.4D*7924.2h205.8D**1334.2F-
NS-10 Burster 1671164070.285D-0.1117.829%F-3.448%D-3.4D*1.5D**3234.2h130.2C++730.1D*
MANA Anti-Vehicle Turret 2221094940.221D0.1829.78%T4.587%A1090C--1130B++582580.1h21.1T*70.7T*
Quasar VM1 1151072460.435D-0.048.115%F-18.692%C+7.7D**N/A3213.9h22.2F-273.4D**
L100 Python HEAT 1851022270.449D-0.0544.504%D-N/A8.5D**6.9D--11512h14.7T*33.1T
M20 Basilisk 1531001530.654D*0.2627.129%D**5%C6.7D*3.5D*10315h216.4F*797.8T*
Equinox VE2 106988540.115D*0.2811.582%T15.306%D3.4D**N/A1229.2h26.8T*231.8T*
Ectoblaster 102974740.205D0.1915.799%F*9.278%C*10.7D--N/A329.1h32.1D203.3T*
Thanatos VE70 106958010.119D-0.2816.338%F*18.947%B+3D*N/A1831.8h11T*67.3T*
NS-44 Commissioner 97924370.211D0.1917.553%F--21.739%C+8.9D--N/A3710.3h6.9F**39.4T*
M40 Fury 113911020.892D-0.5019.054%F--N/A11.4D**2.8D**718h26.1F-136.8T*
NS-10 Burster 133822170.378D0.0218.445%F-4.878%C3.8D--2.4D*4121.7h139.9C++758.3D*
Lancer VS22 159826540.125D0.2755.488%DN/A4.3D4D7719.1h100.5T-181.1T*
NS-20 Gorgon 87771420.542D0.1522.964%D22.078%C*10.8D--1.4C447.1h60.7C264.2D
CAS 14-E 9373461.587D1.1918.74%F*1.37%C-16.6D*4.5C--814.4h84.1T*448.6T*
AP30 Shredder 11972302.4C--2.0019.494%F--1.389%C-10.1D*6.6D**1707.1h134.7D*690.9T
NS-20 Gorgon 81711310.542D0.1525.325%C22.535%C*11.1D-1.6C+496.4h66.3D261.9D
NS-AM7 Archer 110702930.239C--0.1659.049%C++4.286%D**5.4C-3.1B6213h34.1D*57.7D*
VE-S Canis 69651750.371D0.0319.639%D**12.308%D--9.2D--N/A767.1h25.1T-127.7F--
C75 Viper 120641940.33D-0.0725.582%D**1.563%C**5.7D*5D9011.2h34.5T*134.9T*
Corvus VA55 66631870.337D-0.0618.808%D*19.048%D10.3D--N/A516.1h14.6D--77.5D*
Aphelion VEX-4 9060321.875D1.4817.213%F*13.333%S12.5D*6.3D--684.8h68.8C--399.7F**
M60-G Bulldog 7158571.018D*0.6219.388%F-1.724%D7.7D**1.7D*527.5h12.6F--64.8T*
Skyguard 10358381.526D1.1328.825%C+N/A13.8C10.7C++2634.2h155.4D--539.2D
M40 Fury-F 91534630.114D-0.2831.803%FN/A5D*3.6D5110.5h48.9T*153.7T*
Pulsar C 60531460.363C-0.0315.695%F-24.528%C++16.6D2.2A*1303.2h16.2D**103.3F-
M12 Kobalt 5953411.293D-0.906.352%F--24.528%A7.4FN/A457.2h44.8T*705.5T*

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H01900.1h
Nano-Armor Kit2,6961,443,450141.8h
Anti-Vehicle MANA Turret1242,3385.5h
Spawn Beacon1287,4629.4h
Hyena Missile Launcher0640h
M20 Wyvern0510h
Nanite Revive Grenade06,5171.9h
Medical Applicator3,686501,08879h
Spitfire Auto-Turret2855,5828.6h
Smoke Grenade01,4340.4h
Shield Recharging Field1849,1585.5h
Recon Detection Device682,3495.9h
Ammunition Package938,0143.8h
Anti-Infantry MANA Turret465611.8h
M20 Basilisk-F1680h
Snowman Soldier81310.2h
WLT-Howler Mining Laser01760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.16s
Server spent 5.36s on queries, 4.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.