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Maj. General Vanderblast[vBoo] Vanderblast
TR BR 86

KDR: 3.36

Score: 4.4m

Last Seen: May 25th, 2019 1:02 PM
- OFFLINE - 2112.3 hour(s)

Battle Rank 86 - Terran Republic on Emerald
Level Progress (to 87): 59%
Level 100 Progress: 23% 940h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SR-7 RAMS .50M M77-B MG-HBR1 Dragoon 99SV MG-S1 Jackal SMG-46AE Armistice KSR-35
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,058,695 MLG Score: 2445
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.106%30.218%7281112032,1611.562541.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.612%0.575B+1.426A-1.256D**HEAD ++ (~18.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.456B+9.80.316C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.889%0.855%6771121311734903.34286129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.642A+-1.099D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.584B+9.30.258C*6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.361%77.179%0512094,0271203233.281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.87%-0.245C0.656B+-0.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.34C**2.20.316C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m846.1%256 (15.4k)206 (12.4k)3.355017,4282,2143.6065986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121461525.547%52.8%134909:433

97% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2018 10:01 PMMar 12th, 2019 9:11 PMJun 24th, 2019 12:28 AM (58d) (PST)May 25th, 2019 10:00 AM (88d) (PST)May 25th, 2019 9:02 AM (88d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
312582540.3460.1030.1823.0540.0152445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,7303,48815,24221611183112,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
358.3h/14.9d 557 3,922 3,269 65.7k 606 1,506 330 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):768
KDR:0
Kill Difference:UNR
Playtime:2.531 hours
Usage:1%
Score:0.017m
Score/min:109
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C++
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:34.397% D-
HSR:79.575% C++
RAMS .50M
B++
Kills:1,163
Deaths:85
KDR:13.682
Accuracy:34.453% D
HSR:84.007% B++
M77-B
B++
Kills:1,161
Deaths:278
KDR:4.176
Accuracy:34.219% C-
HSR:81.395% B++
99SV
B*
Kills:426
Deaths:55
KDR:7.745
Accuracy:30.406% C+
HSR:43.662% B*
MG-S1 Jackal
B+
Kills:379
Deaths:218
KDR:1.739
Accuracy:22.358% D
HSR:24.011% B+
SMG-46AE Armistice
C+
Kills:235
Deaths:171
KDR:1.374
Accuracy:23.138% D**
HSR:22.553% C+
KSR-35
A
Kills:217
Deaths:75
KDR:2.893
Accuracy:27.103% D*
HSR:38.710% A
PDW-16 Hailstorm
B++
Kills:199
Deaths:132
KDR:1.508
Accuracy:22.780% C
HSR:20.603% B++
SOAS-20
B+
Kills:179
Deaths:111
KDR:1.613
Accuracy:24.626% D
HSR:24.022% B+
SMG-46 Armistice
A
Kills:164
Deaths:103
KDR:1.592
Accuracy:25.410% C+
HSR:25% A
HSR-1
A+
Kills:161
Deaths:52
KDR:3.096
Accuracy:28.207% D--
HSR:40.994% A+
TSAR-42
C--
Kills:102
Deaths:46
KDR:2.217
Accuracy:32.687% D-
HSR:63.726% C--
PS1-AV Suppressor
C-
Kills:76
Deaths:55
KDR:1.382
Accuracy:20.549% F-
HSR:19.737% C-
NS-30B Vandal
A++
Kills:65
Deaths:24
KDR:2.708
Accuracy:21.329% F-
HSR:43.077% A++
NS-44L Blackhand
A++
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.528% B+
HSR:62.963% A++
Kills:5,756
Deaths (as Infiltrator):1,619
Deaths (to Infiltrators):350
KDR:3.55528
Kill Difference:4,137
Playtime:347.338 hours
Usage:97%
Score:4.316m
Score/min:207
Accuracy (listed only):28.546%
HSR (listed only):44.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B*
Kills:432
Deaths:80
KDR:5.400
Accuracy:29.366% D
HSR:36.343% B*
Kills:432
Deaths (as Engineer):80
Deaths (to Engineers):262
KDR:5.4
Kill Difference:352
Playtime:3.019 hours
Usage:1%
Score:0.042m
Score/min:231
Accuracy (listed only):29.366%
HSR (listed only):36.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):50
KDR:0
Kill Difference:UNR
Playtime:1.968 hours
Usage:1%
Score:0.034m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:117
V. Kills:46 249%
Deaths:6
KDR:19.500
Accuracy:57.889% B++
KPH:30.800 C+
VKPH:12.100 C+
L100 Python AP
A+
Kills:87
V. Kills:29 290%
Deaths:
KDR:
Accuracy:46.296% D*
KPH:52.300 A+
VKPH:17.400 C+
Kills:204 (204 + 0)
Deaths:6
KDR:34
VKDR:12.500
Vehicle Kills:75
Kill Difference:198
Playtime:5.461 hours
Usage:2%
Score:0.084m
Score/min:257
Driving Accuracy:46.296%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SR-7 1,1821,1751946.057B*2.7034.397%D-79.575%C++23.8DN/A7349.3h2B+5.7C++
RAMS .50M 1,1671,1638513.682M++10.3334.453%D84.007%B++20.7C--N/A7256.2h1.9B++5.5C**
M77-B 1,1661,1612784.176A++0.8234.219%C-81.395%B++28.8C++N/A10440.3h1.8B**5.3B+
MG-HBR1 Dragoon 440432805.4M**2.0429.366%D36.343%B*22.5CN/A7619.2h4.9B**16.6B+
99SV 440426557.745M**4.3930.406%C+43.662%B*21.1C+N/A6420.2h4.5B*14.9B+
MG-S1 Jackal 3853792181.739B+1.6222.358%D24.011%B+21.3C--N/A5117.8h11.1C++49.7C++
SMG-46AE Armistice 2372351711.374C+1.9823.138%D**22.553%C+22.2D-N/A4910.6h14.6C63.2D
KSR-35 220217752.893B+0.4627.103%D*38.71%A22.6D-N/A929.6h4.7C+17.5C--
PDW-16 Hailstorm 1991991321.508B+1.8522.78%C20.603%B++26.9C+N/A1217.4h14.7C*64.3C*
SOAS-20 1831791111.613C++1.7424.626%D24.022%B+16.4D--N/A5110.9h13C+52.6C
Hexedge 1761752,0220.087A3.2731.165%C++20%A++0.6CN/A2300.8h2.5C+8C**
SMG-46 Armistice 1681641031.592B+1.7625.41%C+25%A26.9C+N/A1286.1h14.3C*56.2C*
HSR-1 161161523.096B++0.2628.207%D--40.994%A+22.1D-N/A537.3h6C21.2C--
Hunter QCX 210129413.146M**0.2158.691%B**N/A19.3B+12.1A++1676.7h13.7D23.3C+
L100 Python HEAT 163117619.5A**16.1457.889%B++N/A30.8C+12.1C+2233.8h9.3D--16D
TSAR-42 103102462.217C+1.1432.687%D-63.726%C--16.2D--N/A986.3h2.1B+6.6C+
Fatestealer 1001001400.714A++2.6438.508%C*28%B+6.7D-N/A2614.9h2.6D6.7C++
L100 Python AP 11687187U83.6446.296%D*2.299%C+51.2A+17.1C+3341.7h3.7B*8.1B++
PS1-AV Suppressor 7776551.382C+1.9720.549%F-19.737%C-23D-N/A513.3h15.2D73.8D**
NS-30B Vandal 6565242.708B+0.6521.329%F-43.077%A++15.1D--N/A314.3h6.6C-30.8D*
NS-44L Blackhand 5454202.7A0.6646.528%B+62.963%A++8.4D-N/A326.4h3.7B+8B+
Spear Anti-Vehicle Phalanx Turret 6950225M++21.6452.255%B*2%D--31.3C-11.9D--2131.6h11.8D22.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01170.1h
Nano-Armor Kit02,8040.2h
AE Nano-Armor Kit33,2710.3h
AE Medical Applicator51,6370.3h
Motion Spotter2412,1865h
Welding Device0890h
Ammunition Package01210.1h
Medical Applicator21,1460.1h
Recon Detection Device0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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