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Commissar Vanderblast[vBoo] Vanderblast
TR BR 78

KDR: 3.51

Score: 3.4m

Last Seen: Apr 5th, 2019 12:05 AM
- OFFLINE - 82.2 hour(s)

Battle Rank 78 - Terran Republic on Emerald - Outfit Leader of Vantage[vBoo] Vantage
TR outfit on Emerald

Members: 0
Level Progress (to 79): 81%
Level 100 Progress: 18% 1131h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SR-7 RAMS .50M MG-HBR1 Dragoon 99SV MG-S1 Jackal SMG-46AE Armistice M77-B SOAS-20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,787,228 MLG Score: 2228
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.187%30.146%7291110241,9241.844681.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.594%0.602B+1.445A-1.257D**HEAD ++ (~18.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.451B+9.90.305C*31.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.529%1.136%591110348830492.83871176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.812A++-0.941D---1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.40.551B+10.30.177C++7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33%76.393%0510303,016982630.7755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.944%-0.304C0.607B+-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.30.274C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vantage[vBoo] Vantage
TR outfit on Emerald

Members: 0
3.4m845.1%228 (13.7k)184 (11k)3.505055,8991,6833.7593678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR103549225.49%51.263%130710:592

97% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 23rd, 2018 10:01 PMMar 12th, 2019 9:11 PMApr 19th, 2019 12:52 PM (3d) (PST)Apr 4th, 2019 8:07 PM (18d) (PST)Apr 4th, 2019 8:05 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
290522380.3190.0910.1632.8100.0142228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,3983,13014,26819510169111,026

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
308.4h/12.8d 428 3,024 2,716 52k 534 1,286 252 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):582
KDR:0
Kill Difference:UNR
Playtime:2.426 hours
Usage:1%
Score:0.016m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
C++
Kills:1,175
Deaths:194
KDR:6.057
Accuracy:34.397% D-
HSR:79.575% C++
RAMS .50M
B++
Kills:1,163
Deaths:85
KDR:13.682
Accuracy:34.453% D
HSR:84.007% B++
99SV
B*
Kills:397
Deaths:48
KDR:8.271
Accuracy:30.420% C+
HSR:43.577% B*
MG-S1 Jackal
B+
Kills:360
Deaths:200
KDR:1.800
Accuracy:22.876% D
HSR:23.333% B+
SMG-46AE Armistice
C++
Kills:235
Deaths:171
KDR:1.374
Accuracy:23.138% D*
HSR:22.553% C++
M77-B
B*
Kills:194
Deaths:21
KDR:9.238
Accuracy:31.005% D-
HSR:83.505% B*
SOAS-20
B+
Kills:179
Deaths:111
KDR:1.613
Accuracy:24.626% D
HSR:24.022% B+
HSR-1
A+
Kills:161
Deaths:52
KDR:3.096
Accuracy:28.207% D--
HSR:40.994% A+
PDW-16 Hailstorm
B**
Kills:160
Deaths:102
KDR:1.569
Accuracy:23.032% C+
HSR:21.875% B**
SMG-46 Armistice
A+
Kills:138
Deaths:81
KDR:1.704
Accuracy:25.393% C+
HSR:26.087% A+
TSAR-42
C
Kills:87
Deaths:38
KDR:2.289
Accuracy:31.952% D--
HSR:65.517% C
PS1-AV Suppressor
C--
Kills:76
Deaths:55
KDR:1.382
Accuracy:20.549% F-
HSR:19.737% C--
KSR-35
A**
Kills:66
Deaths:10
KDR:6.600
Accuracy:25.509% D**
HSR:46.970% A**
NS-30B Vandal
A++
Kills:65
Deaths:24
KDR:2.708
Accuracy:21.329% F-
HSR:43.077% A++
NS-44L Blackhand
A+
Kills:54
Deaths:20
KDR:2.700
Accuracy:46.528% B+
HSR:62.963% A+
Kills:4,510
Deaths (as Infiltrator):1,212
Deaths (to Infiltrators):279
KDR:3.72112
Kill Difference:3,298
Playtime:299.070 hours
Usage:97%
Score:3.300m
Score/min:184
Accuracy (listed only):28.227%
HSR (listed only):45.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-HBR1 Dragoon
B++
Kills:430
Deaths:78
KDR:5.513
Accuracy:29.384% D
HSR:36.047% B++
Kills:430
Deaths (as Engineer):78
Deaths (to Engineers):203
KDR:5.51282
Kill Difference:352
Playtime:2.811 hours
Usage:1%
Score:0.037m
Score/min:218
Accuracy (listed only):29.384%
HSR (listed only):36.047%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):41
KDR:0
Kill Difference:UNR
Playtime:1.968 hours
Usage:1%
Score:0.034m
Score/min:291
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:88
V. Kills:41 210%
Deaths:6
KDR:14.667
Accuracy:59.529% B*
KPH:27.200 C
VKPH:12.700 C*
Kills:88 (88 + 0)
Deaths:6
KDR:14.667
VKDR:6.833
Vehicle Kills:41
Kill Difference:82
Playtime:3.234 hours
Usage:1%
Score:0.038m
Score/min:197
Driving Accuracy:59.529%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SR-7 1,1821,1751946.057B*2.5534.397%D-79.575%C++23.8C--N/A7349.3h2B+5.7C++
RAMS .50M 1,1671,1638513.682M++10.1834.453%D84.007%B++20.7C-N/A7256.2h1.9B++5.5C**
MG-HBR1 Dragoon 438430785.513M**2.0129.384%D36.047%B++22.5CN/A7519.1h4.9B**16.7B+
99SV 410397488.271M**4.7730.42%C+43.577%B*20.8C+N/A6119.1h4.6B++15.2B+
MG-S1 Jackal 3663602001.8B++1.7122.876%D23.333%B+21.2C-N/A4517h11C*48.1C*
SMG-46AE Armistice 2372351711.374C+2.1323.138%D*22.553%C++22.2D-N/A4910.6h14.6C63.2D
M77-B 194194219.238S5.7331.005%D-83.505%B*19.6C-N/A609.9h2B*6.6C*
SOAS-20 1831791111.613C++1.8924.626%D24.022%B+16.4D-N/A5110.9h13C+52.6C
HSR-1 161161523.096B++0.4128.207%D--40.994%A+22.1DN/A537.3h6C+21.2C-
PDW-16 Hailstorm 1601601021.569B++1.9423.032%C+21.875%B**25.4C+N/A836.3h14.1B61.3C**
SMG-46 Armistice 141138811.704B+1.8025.393%C+26.087%A+27.6C+N/A1055h13.9B54.9C**
Hexedge 1091081,4970.072B**3.4330.769%C++18.519%A+0.4CN/A1258.7h2.4C+7.9B
Hunter QCX 171106254.24S0.7358.675%B*N/A17.4B+10.7A+1386.1h13.8C--23.5C+
Fatestealer 1001001400.714A++2.7938.508%C*28%B+6.7D-N/A2614.9h2.6D6.7C*
L100 Python HEAT 12988614.667A++11.1659.529%B*1.136%D--27.5C12.8C*1973.2h10.3D*17.4D
TSAR-42 8887382.289C+1.2231.952%D--65.517%C15.3D--N/A945.7h2.1B+6.7C+
PS1-AV Suppressor 7776551.382C2.1220.549%F-19.737%C--23D-N/A513.3h15.2D73.8D**
KSR-35 6666106.6A*3.0925.509%D**46.97%A**14.7D*N/A464.5h5.3C--20.8D--
NS-30B Vandal 6565242.708B+0.8021.329%F-43.077%A++15.1D--N/A314.3h6.6C-30.8D*
NS-44L Blackhand 5454202.7A0.8146.528%B+62.963%A+8.4D-N/A326.4h3.7B+8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2010,1104.3h
Spawn Beacon0990.1h
Nano-Armor Kit02,8040.2h
AE Nano-Armor Kit38570.1h
Welding Device0890h
AE Medical Applicator59620.2h
Ammunition Package0680.1h
Medical Applicator21,1460.1h
Recon Detection Device0840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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