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Paragon Chosen VanessaRe[V] VanessaRe
VS BR 134

KDR: 2.18

Score: 39.3m

Last Seen: Jul 31st, 2020 2:32 AM
- OFFLINE - 260.6 hour(s)

Prestige 1, Battle Rank 100 (134 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Parsec VX3-A Auraxium Force-Blade Sirius SX12 Betelgeuse 54-A NS-45 Pilot Serpent VE92 V10 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,469,925 MLG Score: 1175
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.63%20.883%57751129844,8162.24069-0.065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.015%1.234B**-0.034C+-1.509FHEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.466B+10.90.235C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.955%0.278%175313461,0808623101.2529347%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%0.289C*-1.195D*-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.50.196C++52.10.02C+78.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.361%1.582%185513442,276152213041.4954174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.434%-0.551D-0.593D1.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-1.003D*27.2-1.184D*49.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.206%6.296%125713421,08012486150.864692175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.092%0.46B+0.428B0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137-0.139C56.5-0.403C--80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.997%80.877%125713429,3242304334.04512

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.007%1.663A++0.889B*0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.80.431B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.991%16.667%125513444,7761632692.92647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.959%0.347C**0.36C**0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**3.80.217C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.3m433.6%306 (18.4k)248 (14.9k)2.1754979,32736,4642.4106134 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349523522.848%24.576%56104:2144

14% Combat Medic17% Engineer15% Heavy Assault39% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2014 1:36 AMSep 27th, 2019 4:00 AMJul 31st, 2020 12:07 AM (12d) (PST)Jul 31st, 2020 12:38 AM (12d) (PST)Jul 30th, 2020 10:32 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791733060.5000.2300.1232.3110.0331175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,73710,40818,32930147139214,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2643.8h/110.2d 8,573 19,495 26,512 366.6k 3,383 8,495 5,202 76m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,375
Deaths:440
KDR:3.125
Accuracy:27.374% C
HSR:29.382% D
Pulsar LSW
C*
Kills:1,286
Deaths:410
KDR:3.137
Accuracy:27.416% C*
HSR:21.306% D-
Orion VS54
D*
Kills:1,251
Deaths:1,024
KDR:1.222
Accuracy:17.725% D*
HSR:17.186% D*
NSX Naginata
C+
Kills:1,190
Deaths:356
KDR:3.343
Accuracy:25.596% C+
HSR:23.613% D--
SVA-88
C*
Kills:1,174
Deaths:442
KDR:2.656
Accuracy:27.232% C*
HSR:23.595% D
Ursa
B+
Kills:1,173
Deaths:351
KDR:3.342
Accuracy:28.844% B+
HSR:25.746% C+
VX29 Polaris
D
Kills:1,161
Deaths:728
KDR:1.595
Accuracy:22.670% D
HSR:17.571% D--
NS-15M AE
D*
Kills:344
Deaths:235
KDR:1.464
Accuracy:22.628% D*
HSR:15.116% F
NS-15 Gallows
D--
Kills:165
Deaths:37
KDR:4.459
Accuracy:25.798% D--
HSR:23.636% D*
VE-H Maw
C++
Kills:65
Deaths:39
KDR:1.667
Accuracy:25.455% D
HSR:32.308% C++
Kills:9,184
Deaths (as Heavy Assault):4,062
Deaths (to Heavy Assaults):9,903
KDR:2.26096
Kill Difference:5,122
Playtime:395.955 hours
Usage:15%
Score:6.457m
Score/min:272
Accuracy (listed only):25.074%
HSR (listed only):22.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,420
Deaths:1,093
KDR:1.299
Accuracy:26.335% C+
HSR:11.901% D--
Serpent VE92
D--
Kills:1,312
Deaths:1,361
KDR:0.964
Accuracy:21.518% D--
HSR:14.634% D*
MKV Suppressed
C+
Kills:1,213
Deaths:682
KDR:1.779
Accuracy:28.052% C+
HSR:14.922% D-
VE-C Horizon
C++
Kills:1,209
Deaths:316
KDR:3.826
Accuracy:37.907% C++
HSR:25.062% C
NS-7 PDW
C+
Kills:1,198
Deaths:820
KDR:1.461
Accuracy:27.727% C+
HSR:13.356% D-
NSX Tengu
C
Kills:1,193
Deaths:503
KDR:2.372
Accuracy:39.083% C
HSR:21.291% C
Nova
C++
Kills:1,188
Deaths:397
KDR:2.992
Accuracy:44.513% C
HSR:16.919% C++
VX6-7
B+
Kills:1,186
Deaths:466
KDR:2.545
Accuracy:29.288% B+
HSR:20.236% C--
NSX Tanto
C*
Kills:1,183
Deaths:352
KDR:3.361
Accuracy:30.484% C*
HSR:24.852% C--
Zenith VX-5
B+
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:30.222% B+
HSR:23.031% C+
Solstice VE3
C+
Kills:1,174
Deaths:616
KDR:1.906
Accuracy:26.039% C+
HSR:21.124% C+
Eridani SX5
B+
Kills:1,173
Deaths:627
KDR:1.871
Accuracy:30.840% B+
HSR:14.408% D--
Pandora VX25
D
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:39.487% D
HSR:13.237% D
Thanatos VE70
B+
Kills:1,158
Deaths:474
KDR:2.443
Accuracy:48.606% B+
HSR:16.235% C+
Deimos VA29
C*
Kills:1,148
Deaths:594
KDR:1.933
Accuracy:63.598% C+
HSR:20.035% C*
VE-S Canis
C+
Kills:778
Deaths:252
KDR:3.087
Accuracy:29.799% C+
HSR:20.823% C
Skorpios
B+
Kills:667
Deaths:239
KDR:2.791
Accuracy:30.536% B+
HSR:19.340% C--
Eclipse VE3A
B+
Kills:545
Deaths:165
KDR:3.303
Accuracy:30.663% B+
HSR:20.551% C+
NS Baron G5
C+
Kills:515
Deaths:202
KDR:2.550
Accuracy:47.030% C+
HSR:14.369% C
NS Baron G5AE
C+
Kills:449
Deaths:275
KDR:1.633
Accuracy:49.689% C+
HSR:12.695% D
Pulsar C
C+
Kills:192
Deaths:81
KDR:2.370
Accuracy:27.468% C+
HSR:21.354% D
NS-11C
F
Kills:160
Deaths:170
KDR:0.941
Accuracy:17.962% F
HSR:10.625% F
Phobos VX86
B*
Kills:111
Deaths:38
KDR:2.921
Accuracy:72.792% B*
HSR:19.820% C*
NS-66 Punisher
B*
Kills:71
Deaths:30
KDR:2.367
Accuracy:24.936% D
HSR:36.620% B*
Kills:21,595
Deaths (as Light Assault):10,815
Deaths (to Light Assaults):6,486
KDR:1.99676
Kill Difference:10,780
Playtime:330.976 hours
Usage:13%
Score:5.063m
Score/min:255
Accuracy (listed only):35.607%
HSR (listed only):18.643%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:1,312
Deaths:1,361
KDR:0.964
Accuracy:21.518% D--
HSR:14.634% D*
Eidolon VE33
C+
Kills:1,213
Deaths:502
KDR:2.416
Accuracy:31.317% C+
HSR:22.836% D
VE-C Horizon
C++
Kills:1,209
Deaths:316
KDR:3.826
Accuracy:37.907% C++
HSR:25.062% C
Nova
C++
Kills:1,188
Deaths:397
KDR:2.992
Accuracy:44.513% C
HSR:16.919% C++
VX6-7
B+
Kills:1,186
Deaths:466
KDR:2.545
Accuracy:29.288% B+
HSR:20.236% C--
NSX Tanto
C*
Kills:1,183
Deaths:352
KDR:3.361
Accuracy:30.484% C*
HSR:24.852% C--
Zenith VX-5
B+
Kills:1,181
Deaths:327
KDR:3.612
Accuracy:30.222% B+
HSR:23.031% C+
Solstice VE3
C+
Kills:1,174
Deaths:616
KDR:1.906
Accuracy:26.039% C+
HSR:21.124% C+
Pandora VX25
D
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:39.487% D
HSR:13.237% D
Thanatos VE70
B+
Kills:1,158
Deaths:474
KDR:2.443
Accuracy:48.606% B+
HSR:16.235% C+
Deimos VA29
C*
Kills:1,148
Deaths:594
KDR:1.933
Accuracy:63.598% C+
HSR:20.035% C*
VE-LR Obelisk
B+
Kills:633
Deaths:69
KDR:9.174
Accuracy:38.427% B+
HSR:35.703% C+
Eclipse VE3A
B+
Kills:545
Deaths:165
KDR:3.303
Accuracy:30.663% B+
HSR:20.551% C+
NS Baron G5
C+
Kills:515
Deaths:202
KDR:2.550
Accuracy:47.030% C+
HSR:14.369% C
NS Baron G5AE
C+
Kills:449
Deaths:275
KDR:1.633
Accuracy:49.689% C+
HSR:12.695% D
Pulsar C
C+
Kills:192
Deaths:81
KDR:2.370
Accuracy:27.468% C+
HSR:21.354% D
NS-11C
F
Kills:160
Deaths:170
KDR:0.941
Accuracy:17.962% F
HSR:10.625% F
Phobos VX86
B*
Kills:111
Deaths:38
KDR:2.921
Accuracy:72.792% B*
HSR:19.820% C*
Kills:15,728
Deaths (as Engineer):7,140
Deaths (to Engineers):6,646
KDR:2.2028
Kill Difference:8,588
Playtime:452.846 hours
Usage:17%
Score:7.024m
Score/min:259
Accuracy (listed only):38.167%
HSR (listed only):19.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
B++
Kills:3,896
Deaths:449
KDR:8.677
Accuracy:47.764% B+
HSR:83.984% B++
Sirius SX12
C+
Kills:1,420
Deaths:1,093
KDR:1.299
Accuracy:26.335% C+
HSR:11.901% D--
NS-45 Pilot
C+
Kills:1,323
Deaths:903
KDR:1.465
Accuracy:34.099% C+
HSR:15.117% F-
V10
B+
Kills:1,310
Deaths:367
KDR:3.569
Accuracy:45.266% C**
HSR:84.275% B+
Parallax VX3
B*
Kills:1,267
Deaths:427
KDR:2.967
Accuracy:45.836% B*
HSR:85.399% B*
Ghost
B+
Kills:1,261
Deaths:480
KDR:2.627
Accuracy:44.835% B+
HSR:63.838% D--
MKV Suppressed
C+
Kills:1,213
Deaths:682
KDR:1.779
Accuracy:28.052% C+
HSR:14.922% D-
Artemis VX26
B+
Kills:1,204
Deaths:578
KDR:2.083
Accuracy:31.654% B+
HSR:19.518% D
NS-7 PDW
C+
Kills:1,198
Deaths:820
KDR:1.461
Accuracy:27.727% C+
HSR:13.356% D-
Phantom VA23
C-
Kills:1,196
Deaths:763
KDR:1.568
Accuracy:35.480% C-
HSR:18.646% D**
NSX Tengu
C
Kills:1,193
Deaths:503
KDR:2.372
Accuracy:39.083% C
HSR:21.291% C
NS-44 Commissioner
C+
Kills:1,182
Deaths:1,193
KDR:0.991
Accuracy:38.882% C+
HSR:16.921% D--
Eridani SX5
B+
Kills:1,173
Deaths:627
KDR:1.871
Accuracy:30.840% B+
HSR:14.408% D--
NSX Tomoe
C**
Kills:1,169
Deaths:237
KDR:4.932
Accuracy:32.407% C**
HSR:37.040% C--
Nyx VX31
C+
Kills:1,168
Deaths:315
KDR:3.708
Accuracy:37.052% C+
HSR:28.596% C
NS-30 Vandal
C*
Kills:1,163
Deaths:449
KDR:2.590
Accuracy:37.631% C*
HSR:24.764% C--
NS-357 Underboss
B++
Kills:1,162
Deaths:725
KDR:1.603
Accuracy:45.747% B++
HSR:18.933% D
Cerberus
C*
Kills:1,156
Deaths:949
KDR:1.218
Accuracy:35.552% C*
HSR:19.637% D
XM98
B*
Kills:1,155
Deaths:340
KDR:3.397
Accuracy:45.974% B*
HSR:76.623% C+
Manticore SX40
B*
Kills:1,154
Deaths:591
KDR:1.953
Accuracy:37.838% B*
HSR:22.790% C+
VE-S Canis
C+
Kills:778
Deaths:252
KDR:3.087
Accuracy:29.799% C+
HSR:20.823% C
Skorpios
B+
Kills:667
Deaths:239
KDR:2.791
Accuracy:30.536% B+
HSR:19.340% C--
NSX Daimyo
B**
Kills:275
Deaths:52
KDR:5.288
Accuracy:51.243% B**
HSR:92.727% C
NS-61 Emissary
C+
Kills:186
Deaths:151
KDR:1.232
Accuracy:24.893% D
HSR:17.742% C+
Phaseshift VX-S
B++
Kills:160
Deaths:49
KDR:3.265
Accuracy:31.987% D--
HSR:86.250% B++
NS-AM7 Archer
B**
Kills:158
Deaths:149
KDR:1.060
Accuracy:66.157% B**
HSR:16.456% C
Soldier Soaker
A*
Kills:150
Deaths:45
KDR:3.333
Accuracy:56.765% A*
HSR:5.333% F
Beamer VS3
C
Kills:92
Deaths:151
KDR:0.609
Accuracy:26.024% C
HSR:20.652% C-
Spiker
C+
Kills:87
Deaths:69
KDR:1.261
Accuracy:31.337% C+
HSR:12.644% D*
NS-66 Punisher
B*
Kills:71
Deaths:30
KDR:2.367
Accuracy:24.936% D
HSR:36.620% B*
NS-44L Showdown
B**
Kills:64
Deaths:22
KDR:2.909
Accuracy:50.272% B**
HSR:25% D*
The Immortal
D-
Kills:62
Deaths:37
KDR:1.676
Accuracy:31.842% D-
HSR:24.194% D-
NS-44L Blackhand
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:33.542% N/A
HSR:40% N/A
Kills:29,763
Deaths (as Infiltrator):13,774
Deaths (to Infiltrators):6,292
KDR:2.16081
Kill Difference:15,989
Playtime:1,042.636 hours
Usage:39%
Score:12.549m
Score/min:201
Accuracy (listed only):37.496%
HSR (listed only):33.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,420
Deaths:1,093
KDR:1.299
Accuracy:26.335% C+
HSR:11.901% D--
MKV Suppressed
C+
Kills:1,213
Deaths:682
KDR:1.779
Accuracy:28.052% C+
HSR:14.922% D-
NS-7 PDW
C+
Kills:1,198
Deaths:820
KDR:1.461
Accuracy:27.727% C+
HSR:13.356% D-
Terminus VX-9
C*
Kills:1,198
Deaths:357
KDR:3.356
Accuracy:28.686% C*
HSR:24.541% D
NSX Tengu
C
Kills:1,193
Deaths:503
KDR:2.372
Accuracy:39.083% C
HSR:21.291% C
CME
B+
Kills:1,190
Deaths:474
KDR:2.511
Accuracy:30.436% B+
HSR:22.101% C-
Nova
C++
Kills:1,188
Deaths:397
KDR:2.992
Accuracy:44.513% C
HSR:16.919% C++
Pulsar VS1
B
Kills:1,185
Deaths:540
KDR:2.194
Accuracy:28.176% B
HSR:20.591% C
NS-11A
C++
Kills:1,176
Deaths:445
KDR:2.643
Accuracy:27.878% C++
HSR:20.918% D
NSX Yumi
C*
Kills:1,176
Deaths:345
KDR:3.409
Accuracy:29.824% C*
HSR:29.167% C+
Eridani SX5
B+
Kills:1,173
Deaths:627
KDR:1.871
Accuracy:30.840% B+
HSR:14.408% D--
Pandora VX25
D
Kills:1,171
Deaths:735
KDR:1.593
Accuracy:39.487% D
HSR:13.237% D
H-V45
D
Kills:1,162
Deaths:898
KDR:1.294
Accuracy:23.769% D
HSR:13.683% D*
Thanatos VE70
B+
Kills:1,158
Deaths:474
KDR:2.443
Accuracy:48.606% B+
HSR:16.235% C+
Deimos VA29
C*
Kills:1,148
Deaths:594
KDR:1.933
Accuracy:63.598% C+
HSR:20.035% C*
VE-S Canis
C+
Kills:778
Deaths:252
KDR:3.087
Accuracy:29.799% C+
HSR:20.823% C
Skorpios
B+
Kills:667
Deaths:239
KDR:2.791
Accuracy:30.536% B+
HSR:19.340% C--
NS Baron G5
C+
Kills:515
Deaths:202
KDR:2.550
Accuracy:47.030% C+
HSR:14.369% C
NS Baron G5AE
C+
Kills:449
Deaths:275
KDR:1.633
Accuracy:49.689% C+
HSR:12.695% D
NS-11P
D**
Kills:436
Deaths:485
KDR:0.899
Accuracy:19.406% D**
HSR:12.844% D**
VE-A Lacerta
C+
Kills:332
Deaths:52
KDR:6.385
Accuracy:30.068% C+
HSR:27.410% C+
Corvus VA55
D
Kills:185
Deaths:115
KDR:1.609
Accuracy:23.373% D
HSR:10.811% F-
Darkstar
C++
Kills:170
Deaths:85
KDR:2
Accuracy:29.339% C++
HSR:19.412% D--
Phobos VX86
B*
Kills:111
Deaths:38
KDR:2.921
Accuracy:72.792% B*
HSR:19.820% C*
NS-66 Punisher
B*
Kills:71
Deaths:30
KDR:2.367
Accuracy:24.936% D
HSR:36.620% B*
Kills:21,663
Deaths (as Combat Medic):10,757
Deaths (to Combat Medics):3,987
KDR:2.01385
Kill Difference:10,906
Playtime:378.398 hours
Usage:14%
Score:7.390m
Score/min:326
Accuracy (listed only):34.959%
HSR (listed only):18.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:389
Deaths:226
KDR:1.721
Accuracy:18.674% C
HSR:19.537% C+
Cosmos VM3
B
Kills:314
Deaths:198
KDR:1.586
Accuracy:19.207% C+
HSR:21.656% B
NS-20 Gorgon
C++
Kills:241
Deaths:96
KDR:2.510
Accuracy:30.805% C+
HSR:22.407% C++
NS-20 Gorgon
C++
Kills:215
Deaths:95
KDR:2.263
Accuracy:29.859% C+
HSR:23.721% C++
Blueshift VM5
B++
Kills:156
Deaths:44
KDR:3.545
Accuracy:22.478% C++
HSR:27.564% B++
Blueshift VM5
B+
Kills:135
Deaths:44
KDR:3.068
Accuracy:22.832% C++
HSR:27.407% B+
Comet VM2
C-
Kills:75
Deaths:85
KDR:0.882
Accuracy:43.232% C-
HSR:1.333% D**
NS-10 Burster
A
Kills:66
Deaths:23
KDR:2.870
Accuracy:41.959% A
HSR:7.576% B++
Comet VM2
C
Kills:60
Deaths:52
KDR:1.154
Accuracy:46.303% C
HSR:0% F-
NS-10 Burster
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:40.661% N/A
HSR:4% N/A
Kills:1,701
Deaths (as MAX Suit):447.500
Deaths (to MAX Suits):1,153
KDR:3.80112
Kill Difference:1,253.500
Playtime:37.337 hours
Usage:1%
Score:0.807m
Score/min:360
Accuracy (listed only):31.601%
HSR (listed only):15.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:575
V. Kills:61 N/A
Deaths:35
KDR:16.429
Accuracy:55.138% C+
KPH:125.900 C**
VKPH:13.400 D
Light PPA
D
Kills:277
V. Kills:16 N/A
Deaths:34
KDR:8.147
Accuracy:35.817% D--
KPH:35.200 D
VKPH:2 D-
Saron Laser Cannon
B**
Kills:228
V. Kills:157 144%
Deaths:248
KDR:0.919
Accuracy:38.016% B**
KPH:7 D-
VKPH:4.800 D-
Photon A2A Missile Pods
C
Kills:62
V. Kills:32 188%
Deaths:5
KDR:12.400
Accuracy:68.750% D**
KPH:46.900 C
VKPH:24.200 D-
Kills:1,142 (505 + 0)
Deaths:322
KDR:3.547
VKDR:0.826
Vehicle Kills:266
Kill Difference:820
Playtime:46.360 hours
Usage:2%
Score:0.398m
Score/min:143
Piloting Accuracy:38.016%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:93
V. Kills:8 N/A
Deaths:16
KDR:5.813
Accuracy:37.688% D
KPH:36.600 D
VKPH:3.100 D*
Kills:93 (0 + 93)
Deaths:16
KDR:5.813
VKDR:0.500
Vehicle Kills:8
Kill Difference:77
Playtime:2.544 hours
Usage:0%
Score:0.018m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:37.688%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,050
V. Kills:572 183%
Deaths:126
KDR:8.333
Accuracy:69.259% A
KPH:44.400 C++
VKPH:24.200 B
Skyguard
C++
Kills:441
V. Kills:292 151%
Deaths:124
KDR:3.556
Accuracy:32.516% C*
KPH:17.400 C+
VKPH:11.500 C++
L100 Python HESH
B**
Kills:401
V. Kills:131 304%
Deaths:71
KDR:5.648
Accuracy:65.130% A++
KPH:42.100 D-
VKPH:13.800 B**
L100 Python HEAT
C*
Kills:204
V. Kills:98 206%
Deaths:45
KDR:4.533
Accuracy:64.629% B**
KPH:32 C-
VKPH:15.400 C*
C75 Viper
C+
Kills:149
V. Kills:47 310%
Deaths:33
KDR:4.515
Accuracy:56.101% A
KPH:32.900 C
VKPH:10.400 C+
Kills:2,245 (2,245 + 0)
Deaths:399
KDR:5.627
VKDR:2.857
Vehicle Kills:1,140
Kill Difference:1,846
Playtime:69.373 hours
Usage:3%
Score:1.020m
Score/min:245
Driving Accuracy:56.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:250
V. Kills:142 175%
Deaths:21
KDR:11.905
Accuracy:43.897% C-
KPH:36.500 B+
VKPH:20.700 C++
Supernova PC
C++
Kills:180
V. Kills:99 180%
Deaths:66
KDR:2.727
Accuracy:61.945% B**
KPH:19.800 D
VKPH:10.900 C++
Supernova FPC
A+
Kills:120
V. Kills:63 188%
Deaths:6
KDR:20
Accuracy:66.053% A+
KPH:31.300 C+
VKPH:16.400 C
E540 Halberd
C**
Kills:107
V. Kills:44 238%
Deaths:7
KDR:15.286
Accuracy:52.669% C**
KPH:35.900 C+
VKPH:14.800 D
Kills:657 (300 + 357)
Deaths:100
KDR:6.570
VKDR:3.480
Vehicle Kills:348
Kill Difference:557
Playtime:22.768 hours
Usage:1%
Score:0.512m
Score/min:375
Driving Accuracy:66.053%
Gunner Accuracy:52.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:82
V. Kills:6 N/A
Deaths:4
KDR:20.500
Accuracy:37.980% C
KPH:96 C
VKPH:7 C+
Saron HRB-H
C+
Kills:67
V. Kills:44 149%
Deaths:12
KDR:5.583
Accuracy:51.480% D-
KPH:39.700 C
VKPH:26 C+
Kills:149 (0 + 149)
Deaths:16
KDR:9.313
VKDR:3.125
Vehicle Kills:50
Kill Difference:133
Playtime:2.544 hours
Usage:0%
Score:0.068m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:51.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:287
V. Kills:124 230%
Deaths:43
KDR:6.674
Accuracy:44.407% C++
KPH:22.600 C
VKPH:9.800 B+
M12 Kobalt
S
Kills:193
V. Kills:40 471%
Deaths:12
KDR:16.083
Accuracy:22.811% B+
KPH:79.800 C+
VKPH:16.500 S
M20 Basilisk
C
Kills:137
V. Kills:65 208%
Deaths:26
KDR:5.269
Accuracy:45.993% B+
KPH:19.400 C-
VKPH:9.200 C
M12 Kobalt
S
Kills:53
V. Kills:15 331%
Deaths:7
KDR:7.571
Accuracy:19.600% C+
KPH:63.200 C--
VKPH:17.900 S
M40 Fury
D
Kills:52
V. Kills:12 400%
Deaths:10
KDR:5.200
Accuracy:35.066% C-
KPH:28 D--
VKPH:6.500 D
Kills:722 (0 + 722)
Deaths:98
KDR:7.367
VKDR:2.612
Vehicle Kills:256
Kill Difference:624
Playtime:24.884 hours
Usage:1%
Score:0.314m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:35.066%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parsec VX3-A 3,9093,8964498.677C*6.5047.764%B+83.984%B++30.3D*N/A95128.7h1.6B++3.3B*
Auraxium Force-Blade 1,5031,49718,4650.081B*2.0927.092%C6.346%C+1.2C+N/A41262.9h1.8B+6.7C**
Sirius SX12 1,4461,4201,0931.299C+0.8826.335%C+11.901%D--28.6C-N/A8049.6h13.8C+52.4C+
Betelgeuse 54-A 1,4071,3754403.125C+0.9527.374%C29.382%D46.8D-1.1C22429.4h11.4D41.6C
NS-45 Pilot 1,3361,3239031.465C+0.7134.099%C+15.117%F-30.3D-N/A10043.7h7.3D21.4C+
Serpent VE92 1,3421,3121,3610.964C1.2121.518%D--14.634%D*18.3DN/A5771.6h15.2D*70.7D-
V10 1,3151,3103673.569C1.3945.266%C**84.275%B+28.7D-N/A7345.6h1.8B+4.1B+
Pulsar LSW 1,3141,2864103.137B++0.9627.416%C*21.306%D-39.3DN/A14332.7h12.8D46.6C+
Parallax VX3 1,2701,2674272.967C0.7945.836%B*85.399%B*23DN/A6955h1.9B4.1B+
Ghost 1,2671,2614802.627C0.4544.835%B+63.838%D--24.8D--N/A7850.9h2.2C5C+
Orion VS54 1,2691,2511,0241.222C0.9517.725%D*17.186%D*27.7DN/A13945.2h13.7D77.5C+
Eidolon VE33 1,2231,2135022.416B+0.2431.317%C+22.836%D31.7CN/A11138.3h8C+25.4C++
MKV Suppressed 1,2251,2136821.779C*0.4028.052%C+14.922%D-39CN/A12331.1h12.4C++44.2C*
VE-C Horizon 1,2361,2093163.826B**1.6537.907%C++25.062%C65C+1.5C+17418.6h11.6B+30.7B
Artemis VX26 1,2191,2045782.083C++0.0931.654%B+19.518%D36.6CN/A14132.9h11.3C+35.8C**
NS-7 PDW 1,2191,1988201.461C+0.7127.727%C+13.356%D-29.9C-N/A7540.1h12.9C++46.7C++
Terminus VX-9 1,2261,1983573.356B1.1828.686%C*24.541%D39C-N/A10530.7h12.6C--43.9C+
Phantom VA23 1,2101,1967631.567C+0.6135.48%C-18.646%D**26.5D-N/A6045.2h4.3C+12.3C+
NSX Tengu 1,2021,1935032.372B++0.2039.083%C21.291%C44CN/A18827.1h10.8C*27.6C*
CME 1,2261,1904742.511A*0.3430.436%B+22.101%C-38C1.2B++11431.3h14.2D46.6C+
NSX Naginata 1,2191,1903563.343B**1.1725.596%C+23.613%D--59.2C+1.4B14420.1h10.8C++42.3C++
Nova 1,2161,1883972.992B**0.8244.513%C16.919%C++42.4C+1B+11528h4.1C++9.3C++
VX6-7 1,2101,1864662.545B+0.3729.288%B+20.236%C--37.8CN/A11131.4h12.4C+42.4C++
Pulsar VS1 1,2221,1855402.194B*0.0228.176%B20.591%C38.5C+1.2B**12130.8h14.3C-50.8C++
NSX Tanto 1,2071,1833523.361A++1.1930.484%C*24.852%C--44.3CN/A16426.7h12.4C+40.6C*
NS-44 Commissioner 1,1951,1821,1930.991C+1.1838.882%C+16.921%D--23DN/A6551.3h3.6C+9.1C++
Zenith VX-5 1,2041,1813273.612A+1.4430.222%B+23.031%C+55.7C++1.1B+16021.2h12C+39.6B
NS-11A 1,2001,1764452.643B++0.4727.878%C++20.918%D36.4C-N/A14332.3h14.9D-53.6C
NSX Yumi 1,1971,1763453.409B*1.2329.824%C*29.167%C+45.2C+N/A12726h11.2C+37.5C++
Solstice VE3 1,1961,1746161.906B**0.2726.039%C+21.124%C+36.6C++N/A14832.1h12.9C*49.4C+
SVA-88 1,1941,1744422.656C*0.4827.232%C*23.595%D35.8DN/A9032.8h13.2D--48.3C+
Ursa 1,1881,1733513.342A++1.1728.844%B+25.746%C+40.7C-N/A13928.8h10.4C+35.9C**
Eridani SX5 1,1861,1736271.871C++0.3030.84%B+14.408%D--40CN/A11629.3h11.1C+36C*
Pandora VX25 1,1871,1717351.593C+0.5839.487%D13.237%D32DN/A10236.6h4.6C-11.7C
NSX Tomoe 1,1741,1692374.932B++2.7632.407%C**37.04%C--55.4C+N/A15821.1h10.9B+33.7B+
Nyx VX31 1,1801,1683153.708C**1.5337.052%C+28.596%C41.9CN/A10727.9h5.5C14.8C+
NS-30 Vandal 1,1701,1634492.59C+0.4137.631%C*24.764%C--37.3DN/A8331.2h5.3C+14.1C++
NS-357 Underboss 1,1721,1627251.603C*0.5745.747%B++18.933%D24.8D-N/A7646.9h3.8C++8.3B+
H-V45 1,1791,1628981.294C0.8823.769%D13.683%D*26.3DN/A8744.1h15D*63.1D
VX29 Polaris 1,1821,1617281.595C+0.5822.67%D17.571%D--32.8DN/A10035.4h15.1D**66.5D
Thanatos VE70 1,1791,1584742.443B**0.2748.606%B+16.235%C+38.1C+N/A15430.4h4.4C+9B
Cerberus 1,1671,1569491.218C+0.9635.552%C*19.637%D25.9DN/A7144.6h6C+16.8C++
XM98 1,1611,1553403.397C++1.2245.974%B*76.623%C+25.3DN/A6445.7h2B+4.3B+
Manticore SX40 1,1601,1545911.953B+0.2237.838%B*22.79%C+21.3DN/A4954.1h6.7C**17.7B++
Deimos VA29 1,1511,1485941.933C*0.2463.598%C+20.035%C*36.2DN/A12931.7h2.1C*3.3C++
L100 Python AP 1,6221,0501268.333C+6.1669.259%AN/A44.3C++24.1B31223.7h5.1C++7.4C*
VE-S Canis 7947782523.087A0.9129.799%C+20.823%C68.8C++1.4B23111.3h10.4C+35C++
Skorpios 6796672392.791B+0.6230.536%B+19.34%C--44.8CN/A14214.9h11.2C+36.6C*
NS Decimator 9066424481.433C+0.7468.47%B*1.09%D-32.3D13.3D28319.9h4.7C6.9C+
VE-LR Obelisk 646633699.174M+7.0038.427%B+35.703%C+51.5C+1.1C+15912.3h4.8B+12.4B++
Lasher X2 6576303471.816B0.3626.301%C--3.651%C+40.9C1.8B16615.4h19.5C+74.1C+
Dual Photon Pods 6365753516.429B**14.2555.138%C+N/A125C**13.3D4894.6h17.1B31C**
The Slasher 5535514,8340.114A+2.0640.059%B+7.985%C1.8CN/A5307.7h1.7B++4.3B+
Eclipse VE3A 5535451653.303A1.1330.663%B+20.551%C+46.2C+N/A17111.8h10.7C**34.8B+
NS Baron G5 5205152022.55A*0.3747.03%C+14.369%C39CN/A13013.2h4.3C+9.1C+
MANA Anti-Personnel Turret 4924841174.137N/A1.9622.905%UN/A4840U80U12766300.1h19.7T*86T*
Spear Anti-Vehicle Phalanx Turret 6654503911.538C*9.3658.121%B*2%D--63.4B+30.3B4597.1h7.4C**12.7C*
NS Baron G5AE 4544492751.633C+0.5449.689%C+12.695%D25.2D--N/A8317.8h5.2F10.4C+
Skyguard 7334411243.556C1.3832.516%C*1.814%C++17.4C+11.5C++18225.3h118.5C+364.5C++
NS-11P 4434364850.899D1.2819.406%D**12.844%D**21.9D-N/A7319.9h16.6F-85.4F-
L100 Python HESH 532401715.648C--3.4765.13%A++2.244%B**42.2D-13.8B**2439.5h4.8F-7.3C--
Cosmos VM3 3943892261.721C0.4518.674%C19.537%C+40.1C+N/A1339.7h12B+64.2C+
NS-15M AE 3473442351.464C-0.7122.628%D*15.116%F31.9D--N/A10110.8h14F61.8D*
VE-A Lacerta 337332526.385M4.2130.068%C+27.41%C+56.3CN/A2815.9h9.6B+31.8B+
Plasma Grenade 3373311331N/A328.8245.321%DN/A472.9D8.6C19420.7h3.5C-7.8C--
Cosmos VM3 3203141981.586C-0.5919.207%C+21.656%B40.8C+N/A1497.7h13C++67.5C++
Tank Mine 452291992.939C+0.7645.734%BN/A111.9C61.9C+11492.6h2.2C-4.9B
M20 Basilisk 411287436.674B**4.5044.407%C++6.272%C++22.6C9.8B+18312.7h107C241C+
Light PPA 293277348.147C*5.9735.817%D--N/A35.1D2D-1367.9h18.6D-52D-
C-4 3842762261.221C0.9525.237%CN/A46D--18D-5416h1.7D--6.9D
NSX Daimyo 275275525.288B3.1151.243%B**92.727%C37.7D-N/A1097.3h2.2C**4.2B++
Saron HRB 3922502111.905B*9.7343.897%C-N/A36.2B20.6C++3676.9h21C+47.7C+
NS-20 Gorgon 258241962.51B+0.3330.805%C+22.407%C++34.4B*2.4B**1197h25.2C*81.7B+
Force-Blade 24823910,5080.023C+2.1536.498%B1.255%D0.4CN/A1546.1h2.5C+6.8C**
Saron Laser Cannon 3852282480.919C1.2638.016%B**N/A7D-4.8D-8332.6h181.3D-476.8C
S1 2852232680.832C1.3461.829%C*1.794%D25.9C-7.2D-3018.6h4.7B++7.6C**
NS-20 Gorgon 230215952.263B0.0929.859%C+23.721%C++31.2B+2.2B+1056.9h27.8B93.1B+
L100 Python HEAT 302204454.533C-2.3664.629%B**1.471%D31.9C-15.3C*2326.4h6.6D10.2C+
M12 Kobalt 2331931216.083C13.9122.811%B+17.099%C-80.4C+16.7S2762.4h21.4D93.9C+
Rocklet Rifle 342193613.164M**0.9951.563%C+N/A29.2C22.6C3956.6h40.4D78.3C
Pulsar C 197192812.37C++0.1927.468%C+21.354%D29.5C--N/A2096.5h11.2C+40.8C+
NS-61 Emissary 1861861511.232C*0.9424.893%D17.742%C+25.5C-N/A987.3h13.4C+53.9C+
Corvus VA55 1861851151.609C++0.5723.373%D10.811%F-28DN/A1336.6h11.4C+48.8C
Supernova PC 279180662.727D0.5561.945%B**3.333%B**19.8D10.9C++2169.1h6.1D-9.9C+
Darkstar 176170852C+0.1829.339%C++19.412%D--34D1.2C**1385h13.9D-47.3C
NS-15 Gallows 167165374.459B++2.2825.798%D--23.636%D*63.5DN/A1842.6h9.5B+36.6C+
NS-11C 1641601700.941C1.2317.962%F10.625%F12.4D-N/A7312.9h15.9D-88.5D**
Phaseshift VX-S 160160493.265C1.0931.987%D--86.25%B++16.5D*N/A649.7h2.4C*7.4C+
NS-AM7 Archer 2191581491.06B*1.1266.157%B**16.456%C6.8C2.6C+5023.4h21.1C-31.9C+
Blueshift VM5 158156443.545C*1.3722.478%C++27.564%B++38CN/A1904.1h13.1B++58.3B+
Nemesis VSH9 243151443.432M1.2668.539%B+N/A24.8C++15.1C+3076.1h7.9C+11.6C++
NSX Masamune 227151781.936B**0.2465.863%B++N/A22.9D11.5C1986.6h19.2D*29.1D-
Soldier Soaker 150150453.333A1.1656.765%A*5.333%F21.7D*N/A556.9h5B*8.8B**
C75 Viper 196149334.515C--2.3456.101%AN/A33.1C10.4C+2714.5h14.8D26.4C++
M12 Kobalt 1511401140B**137.8226.316%B+22.143%B++127.3C+10A++4461.1h16.2C++61.6B
M20 Basilisk 202137265.269B+3.0945.993%B+2.92%D*19.3C-9.2C2017.1h128.3D-278.9C
Blueshift VM5 135135443.068C++0.8922.832%C++27.407%B+32.9DN/A1464.1h15C++65.7C*
Fatestealer 1291281870.684S1.4940.264%C++15.625%C-14.7C-N/A368.7h2.1C**5.3B+
NS Annihilator 2291251550.806C+1.3783.72%B*N/A8.7D7.2D13314.4h13.3D-15.9D
Supernova FPC 183120620B++17.8266.053%A+N/A31.6C+16.6C8413.8h6.3D*9.5C
Aspis Anti-Aircraft Phalanx Turret 206120254.8C++2.6239.324%A+2.5%B16B+11.5C2137.5h166.9D424.3C**
Phobos VX86 112111382.921B**0.7572.792%B*19.82%C*52.9CN/A1882.1h2.7D3.8C+
E540 Halberd 151107715.286C+13.1152.669%C**N/A35.7C+14.7D2783h5.5C+10.5C++
L105 Zephyr 10193165.813C--3.6437.688%D2.151%M37.2D3.2D*1192.5h6.5C+17.1C+
Lumine Edge 92922410.382B+1.7916.154%D--14.13%C4.4CN/A1921.1h1.1B*7.1C+
Beamer VS3 92921510.609C-1.5726.024%C20.652%C-17.7DN/A1085.2h10.3C39.6C+
Spiker 8887691.261C+0.9131.337%C+12.644%D*30C--N/A1102.9h8.2C++26.3C*
Proton II PPA-H 8882420.5C**18.3237.98%CN/A91.1C6.7C+4430.9h8.6B+22.6B
Comet VM2 10175850.882C1.2943.232%C-1.333%D**9.5D3.3D1217.9h30.6D--70.7C-
NS-66 Punisher 7171302.367B+0.1924.936%D36.62%B*27.3DN/A1002.6h12.4C49.6C
Saron HRB-H 11167125.583C3.4151.48%D-1.493%C++39.4C25.9C+4451.7h23.1C++44.9C+
MANA Anti-Vehicle Turret 11467531.264D0.9162.935%D1.493%C**670D470D-5554900.1h11.1D--17.6D--
NS-10 Burster 10266232.87B**0.6941.959%A7.576%B++8.8B+4.8C++1097.5h153C-364.6B+
VE-H Maw 6665391.667C0.5125.455%D32.308%C++31D--N/A3212.1h13.6D**53.3D--
NS-44L Showdown 6464222.909A+0.7350.272%B**25%D*25.6DN/A1382.5h2.9B*5.8B++
Photon A2A Missile Pods 9462512.4B**10.2268.75%D**N/A47.7C24.6D4651.3h8.7C++12.6C--
The Immortal 6262371.676C*0.5031.842%D-24.194%D-22.1D-N/A872.8h9.6D-30.3D*
Comet VM2 8960521.154C1.0246.303%CN/A10.2D4.9C1145.9h34.3D74.2D-
Proximity Mine 555596.111B+3.9457.787%AN/A137.5C+N/A10160.4h2.6F-4.4C+
M12 Kobalt 685377.571D5.4019.6%C+15.094%D--66.3C-18.8S2920.8h22D-112.2C
M40 Fury 6452105.2C-3.0235.066%C-N/A27.4D--6.3D-3101.9h16.9C--48.1D
Hunter QCX 5452192.737A**0.5631.092%D-46.154%A++12.4C-N/A704.2h2.8B+9.2B
NS-03 Thumper 5251371.378C*0.8027.198%D--1.961%C*34C-N/A1221.5h9D-33.2D-
NS-10 Burster 7250321.563C**0.6140.661%A4%D5.8C-2.6D*808.6h224.6F**552.3C--
NS-44L Blackhand 5050371.351C0.8233.542%D*40%C20.8DN/A1222.4h3.2B++9.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret146321.1h
Nano-Armor Kit383592,57140.8h
Spawn Beacon101,4251.3h
Nanite Revive Grenade01,5070.4h
Medical Applicator901477,22735.2h
Motion Spotter33190.2h
NS Patriot Flare Gun0560.1h
Welding Device02980.1h
Deconstruction Tool03990.1h
Spitfire Auto-Turret22360.2h
G30 Walker01200h
Ammunition Package1113,5522h
Recon Detection Device17517,48925.3h
Medical Kit1,12513,17718.9h
Anti-Infantry MANA Turret169031.3h
Hardlight Barrier112150.4h

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