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Operant Venator Vaneu[RSVS] Vaneu
VS BR 30

KDR: 1.85

Score: 36.1m

Last Seen: Jan 11th, 2019 8:22 AM
- OFFLINE - 2488.1 hour(s)

Prestige 1, Battle Rank 30 - Vanu Sovereignty on Briggs
Level Progress (to 31): 18%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 H-V45 Sirius SX12 Zenith VX-5 Terminus VX-9 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 333TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.742%23.194%6435198446,6892.32758-0.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.51%1.295A0.379C**-1.196D*HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+10.30.278C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.63%2.289%214410311,2677607181.6671176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.896%-0.081C+0.634B+-0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.9-0.147C67.7-0.278C117.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.712%2.679%1356102978410724040.731343194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%1.148B**0.05C+0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+6.10.51B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.871%1.72%106810277569984260.757515177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.768%0.343C**-0.672D0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.638B+17.20.566B+25.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.872%78.657%106410311,176144770.812155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.726%1.33A0.755B++1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+20.385C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.352%13.527%106310322,2031749201.25886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.274%-0.007C+-0.204C1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.343C**3.60.262C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.1m239%390 (23.4k)332 (19.9k)1.8475464,94335,1511.9927230 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035305423.982%19.399%46503:0628

16% Combat Medic21% Engineer31% Heavy Assault9% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 10:29 PMOct 20th, 2015 12:28 PMFeb 8th, 2019 5:18 PM (75d) (PST)Jan 11th, 2019 4:24 AM (104d) (PST)Jan 11th, 2019 4:22 AM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5772143630.5970.3230.1161.5330.045996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,61412,86621,7483619792319,902

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1814.1h/75.6d 5,103 12,598 15,867 166.9k 2,898 7,210 4,880 62.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,758
Deaths:1,790
KDR:3.217
Accuracy:28.830% B+
HSR:26.537% C--
SVA-88
B*
Kills:2,415
Deaths:968
KDR:2.495
Accuracy:27.878% B*
HSR:21.656% C--
Orion VS54
B**
Kills:2,029
Deaths:884
KDR:2.295
Accuracy:26.283% B**
HSR:21.094% C--
Flare VE6
B+
Kills:1,470
Deaths:834
KDR:1.763
Accuracy:24.912% B+
HSR:23.469% C+
NS-15M1
C
Kills:1,268
Deaths:991
KDR:1.280
Accuracy:20.702% C
HSR:15.379% D-
Pulsar LSW
D
Kills:1,194
Deaths:773
KDR:1.545
Accuracy:20.097% D
HSR:18.174% D-
NS-15MP
B**
Kills:1,160
Deaths:235
KDR:4.936
Accuracy:33.818% B**
HSR:38.707% B*
Lasher X2
B+
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:29.689% B+
HSR:1.724% D*
NS-15M AE
B**
Kills:1,159
Deaths:316
KDR:3.668
Accuracy:31.733% B**
HSR:37.101% B**
SVA-GG
A
Kills:1,075
Deaths:284
KDR:3.785
Accuracy:32.622% B**
HSR:40.465% A
NSX Naginata
A++
Kills:349
Deaths:79
KDR:4.418
Accuracy:30.864% A++
HSR:36.390% B**
Ursa
B+
Kills:258
Deaths:106
KDR:2.434
Accuracy:25.552% B+
HSR:15.116% D*
NS-15M2
A*
Kills:181
Deaths:42
KDR:4.310
Accuracy:34.704% A*
HSR:43.646% A*
VE-H Maw
A**
Kills:113
Deaths:29
KDR:3.897
Accuracy:38.657% A**
HSR:38.938% A+
VX29 Polaris
C++
Kills:111
Deaths:71
KDR:1.563
Accuracy:24.137% C++
HSR:10.811% F
Kills:19,700
Deaths (as Heavy Assault):8,284
Deaths (to Heavy Assaults):10,457
KDR:2.37808
Kill Difference:11,416
Playtime:560.331 hours
Usage:31%
Score:13.448m
Score/min:400
Accuracy (listed only):28.699%
HSR (listed only):25.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,822
Deaths:1,727
KDR:1.055
Accuracy:22.785% C
HSR:13.172% D-
Zenith VX-5
B*
Kills:1,707
Deaths:973
KDR:1.754
Accuracy:29.501% B*
HSR:14.880% D*
Pulsar C
B**
Kills:1,435
Deaths:655
KDR:2.191
Accuracy:30.168% B**
HSR:23.624% C++
Serpent VE92
C
Kills:1,420
Deaths:1,253
KDR:1.133
Accuracy:22.664% C
HSR:14.859% D-
VX6-7
B**
Kills:1,226
Deaths:711
KDR:1.724
Accuracy:29.771% B**
HSR:22.431% C**
Eclipse VE3A
A+
Kills:1,205
Deaths:473
KDR:2.548
Accuracy:33.281% A+
HSR:18.423% C
Solstice VE3
C++
Kills:1,199
Deaths:935
KDR:1.282
Accuracy:23.359% C++
HSR:16.264% D
Eridani SX5
B++
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:30.140% B++
HSR:16.767% C-
NS-7 PDW
B+
Kills:1,162
Deaths:825
KDR:1.408
Accuracy:27.405% B+
HSR:20.052% B
Eridani SX5G
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:31.928% B*
HSR:26.488% B++
NS-11CP
A+
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:36.195% A+
HSR:27.548% B+
Pandora VX25
C
Kills:1,155
Deaths:1,027
KDR:1.125
Accuracy:36.099% C
HSR:11.602% D-
Thanatos VE70
A
Kills:780
Deaths:367
KDR:2.125
Accuracy:52.142% A
HSR:15.641% C+
NS-11C
C*
Kills:513
Deaths:536
KDR:0.957
Accuracy:24.827% C*
HSR:17.934% C
Solstice Burst
A++
Kills:423
Deaths:143
KDR:2.958
Accuracy:35.800% A++
HSR:26.714% B+
NS-7G PDW
A*
Kills:278
Deaths:85
KDR:3.271
Accuracy:36.646% A*
HSR:29.496% A++
Phobos VX86
B*
Kills:268
Deaths:118
KDR:2.271
Accuracy:69.188% B*
HSR:15.672% C+
NSX Tanto
A++
Kills:256
Deaths:82
KDR:3.122
Accuracy:35.619% A++
HSR:28.516% B+
NS Baron G5
B++
Kills:244
Deaths:125
KDR:1.952
Accuracy:50.940% B++
HSR:9.836% D--
MKV Suppressed
B+
Kills:210
Deaths:107
KDR:1.963
Accuracy:27.690% B+
HSR:17.619% C
VE-S Canis
A++
Kills:143
Deaths:56
KDR:2.554
Accuracy:38.450% A++
HSR:24.476% B+
NSX Tengu
M
Kills:136
Deaths:56
KDR:2.429
Accuracy:54.226% M
HSR:19.853% C+
Solstice SF
B*
Kills:97
Deaths:71
KDR:1.366
Accuracy:28.329% B*
HSR:18.557% C*
Kills:19,159
Deaths (as Light Assault):11,488
Deaths (to Light Assaults):6,129
KDR:1.66774
Kill Difference:7,671
Playtime:365.987 hours
Usage:20%
Score:8.240m
Score/min:375
Accuracy (listed only):35.093%
HSR (listed only):19.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:1,871
Deaths:1,629
KDR:1.149
Accuracy:22.761% C
HSR:14.324% D--
Sirius SX12
C
Kills:1,822
Deaths:1,727
KDR:1.055
Accuracy:22.785% C
HSR:13.172% D-
Terminus VX-9
B*
Kills:1,505
Deaths:816
KDR:1.844
Accuracy:29.814% B*
HSR:23.389% C
Eridani SX5
B++
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:30.140% B++
HSR:16.767% C-
NS-7 PDW
B+
Kills:1,162
Deaths:825
KDR:1.408
Accuracy:27.405% B+
HSR:20.052% B
NS-11P
A++
Kills:1,160
Deaths:429
KDR:2.704
Accuracy:31.848% A++
HSR:26.638% B**
Pulsar VS1
A
Kills:1,159
Deaths:590
KDR:1.964
Accuracy:29.812% A
HSR:23.296% B+
Eridani SX5G
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:31.928% B*
HSR:26.488% B++
Pandora VX25
C
Kills:1,155
Deaths:1,027
KDR:1.125
Accuracy:36.099% C
HSR:11.602% D-
Thanatos VE70
A
Kills:780
Deaths:367
KDR:2.125
Accuracy:52.142% A
HSR:15.641% C+
Equinox VE2 Burst
A++
Kills:389
Deaths:144
KDR:2.701
Accuracy:37.241% A++
HSR:34.704% B*
NS-11A
B*
Kills:298
Deaths:162
KDR:1.840
Accuracy:28.931% B*
HSR:20.470% C+
NS-7G PDW
A*
Kills:278
Deaths:85
KDR:3.271
Accuracy:36.646% A*
HSR:29.496% A++
Phobos VX86
B*
Kills:268
Deaths:118
KDR:2.271
Accuracy:69.188% B*
HSR:15.672% C+
NS Baron G5
B++
Kills:244
Deaths:125
KDR:1.952
Accuracy:50.940% B++
HSR:9.836% D--
MKV Suppressed
B+
Kills:210
Deaths:107
KDR:1.963
Accuracy:27.690% B+
HSR:17.619% C
VE-S Canis
A++
Kills:143
Deaths:56
KDR:2.554
Accuracy:38.450% A++
HSR:24.476% B+
NSX Tengu
M
Kills:136
Deaths:56
KDR:2.429
Accuracy:54.226% M
HSR:19.853% C+
Corvus VA55
D
Kills:107
Deaths:73
KDR:1.466
Accuracy:20.246% D
HSR:13.084% D**
Equinox VE2
C
Kills:100
Deaths:88
KDR:1.136
Accuracy:24.634% C
HSR:15% D-
Kills:15,109
Deaths (as Combat Medic):9,323
Deaths (to Combat Medics):5,201
KDR:1.62062
Kill Difference:5,786
Playtime:297.628 hours
Usage:16%
Score:5.831m
Score/min:327
Accuracy (listed only):35.146%
HSR (listed only):19.579%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B*
Kills:1,707
Deaths:973
KDR:1.754
Accuracy:29.501% B*
HSR:14.880% D*
Pulsar C
B**
Kills:1,435
Deaths:655
KDR:2.191
Accuracy:30.168% B**
HSR:23.624% C++
Serpent VE92
C
Kills:1,420
Deaths:1,253
KDR:1.133
Accuracy:22.664% C
HSR:14.859% D-
VX6-7
B**
Kills:1,226
Deaths:711
KDR:1.724
Accuracy:29.771% B**
HSR:22.431% C**
Eclipse VE3A
A+
Kills:1,205
Deaths:473
KDR:2.548
Accuracy:33.281% A+
HSR:18.423% C
Solstice VE3
C++
Kills:1,199
Deaths:935
KDR:1.282
Accuracy:23.359% C++
HSR:16.264% D
NS-11CP
A+
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:36.195% A+
HSR:27.548% B+
Pandora VX25
C
Kills:1,155
Deaths:1,027
KDR:1.125
Accuracy:36.099% C
HSR:11.602% D-
Thanatos VE70
A
Kills:780
Deaths:367
KDR:2.125
Accuracy:52.142% A
HSR:15.641% C+
Eidolon VE33
A*
Kills:551
Deaths:215
KDR:2.563
Accuracy:39.561% A*
HSR:32.668% B**
NS-11C
C*
Kills:513
Deaths:536
KDR:0.957
Accuracy:24.827% C*
HSR:17.934% C
Solstice Burst
A++
Kills:423
Deaths:143
KDR:2.958
Accuracy:35.800% A++
HSR:26.714% B+
Phobos VX86
B*
Kills:268
Deaths:118
KDR:2.271
Accuracy:69.188% B*
HSR:15.672% C+
NSX Tanto
A++
Kills:256
Deaths:82
KDR:3.122
Accuracy:35.619% A++
HSR:28.516% B+
NS Baron G5
B++
Kills:244
Deaths:125
KDR:1.952
Accuracy:50.940% B++
HSR:9.836% D--
Solstice SF
B*
Kills:97
Deaths:71
KDR:1.366
Accuracy:28.329% B*
HSR:18.557% C*
Kills:13,637
Deaths (as Engineer):7,948
Deaths (to Engineers):6,415
KDR:1.71578
Kill Difference:5,689
Playtime:381.332 hours
Usage:21%
Score:5.181m
Score/min:226
Accuracy (listed only):36.090%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,822
Deaths:1,727
KDR:1.055
Accuracy:22.785% C
HSR:13.172% D-
NS-44 Commissioner
C+
Kills:1,448
Deaths:1,881
KDR:0.770
Accuracy:35.231% C+
HSR:18.370% C--
Eridani SX5
B++
Kills:1,163
Deaths:531
KDR:2.190
Accuracy:30.140% B++
HSR:16.767% C-
NS-7 PDW
B+
Kills:1,162
Deaths:825
KDR:1.408
Accuracy:27.405% B+
HSR:20.052% B
Eridani SX5G
B*
Kills:1,159
Deaths:368
KDR:3.149
Accuracy:31.928% B*
HSR:26.488% B++
NS-44P Commissioner
B**
Kills:622
Deaths:412
KDR:1.510
Accuracy:51.553% B**
HSR:34.727% B*
Ghost
A
Kills:606
Deaths:156
KDR:3.885
Accuracy:47.952% A
HSR:70.132% C++
Spiker
B**
Kills:581
Deaths:508
KDR:1.144
Accuracy:37.424% B**
HSR:23.580% B+
NS-30 Vandal
A
Kills:527
Deaths:259
KDR:2.035
Accuracy:41.116% A
HSR:23.719% C
NS-357 Underboss
C*
Kills:336
Deaths:348
KDR:0.966
Accuracy:38.527% C*
HSR:22.321% C++
Artemis VX26
B**
Kills:309
Deaths:150
KDR:2.060
Accuracy:33.126% B**
HSR:13.916% D*
NS-7G PDW
A*
Kills:278
Deaths:85
KDR:3.271
Accuracy:36.646% A*
HSR:29.496% A++
Parallax VX3
B*
Kills:249
Deaths:62
KDR:4.016
Accuracy:39.757% C++
HSR:85.141% B*
MKV Suppressed
B+
Kills:210
Deaths:107
KDR:1.963
Accuracy:27.690% B+
HSR:17.619% C
Manticore SX40
A*
Kills:178
Deaths:107
KDR:1.664
Accuracy:37.391% B**
HSR:36.517% A*
NSX Tomoe
A*
Kills:166
Deaths:45
KDR:3.689
Accuracy:38.410% A*
HSR:42.771% B+
NSX Daimyo
A
Kills:161
Deaths:26
KDR:6.192
Accuracy:50.614% A
HSR:98.137% A
Phantom VA23
M
Kills:160
Deaths:46
KDR:3.478
Accuracy:51.719% M
HSR:44.375% A++
XM98
B++
Kills:160
Deaths:70
KDR:2.286
Accuracy:34.411% C-
HSR:81.250% B++
Cerberus
B+
Kills:151
Deaths:150
KDR:1.007
Accuracy:29.482% C
HSR:27.815% B+
VE-S Canis
A++
Kills:143
Deaths:56
KDR:2.554
Accuracy:38.450% A++
HSR:24.476% B+
NSX Tengu
M
Kills:136
Deaths:56
KDR:2.429
Accuracy:54.226% M
HSR:19.853% C+
NS-61 Emissary
M*
Kills:86
Deaths:51
KDR:1.686
Accuracy:39.671% A++
HSR:34.884% M*
NS-45 Pilot
A++
Kills:66
Deaths:50
KDR:1.320
Accuracy:39.626% A
HSR:39.394% A++
Kills:11,879
Deaths (as Infiltrator):8,076
Deaths (to Infiltrators):4,435
KDR:1.4709
Kill Difference:3,803
Playtime:163.055 hours
Usage:9%
Score:2.342m
Score/min:239
Accuracy (listed only):38.137%
HSR (listed only):36.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:544
Deaths:203
KDR:2.680
Accuracy:20.531% C**
HSR:15.441% D--
Blueshift VM5
B+
Kills:518
Deaths:186
KDR:2.785
Accuracy:21.912% B+
HSR:16.988% D
Comet VM2
B**
Kills:114
Deaths:104
KDR:1.096
Accuracy:49.695% B*
HSR:6.140% B**
Comet VM2
B++
Kills:110
Deaths:93
KDR:1.183
Accuracy:52.017% B++
HSR:5.455% B+
Nebula VM20
A++
Kills:91
Deaths:20
KDR:4.550
Accuracy:26.753% A++
HSR:25.275% B*
NS-10 Burster
M++
Kills:57
Deaths:37
KDR:1.541
Accuracy:49.279% M++
HSR:10.526% B++
Kills:1,434
Deaths (as MAX Suit):321.500
Deaths (to MAX Suits):2,221
KDR:4.46034
Kill Difference:1,112.500
Playtime:41.729 hours
Usage:2%
Score:1.063m
Score/min:425
Accuracy (listed only):36.698%
HSR (listed only):13.304%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:493
V. Kills:483 102%
Deaths:395
KDR:1.248
Accuracy:34.249% B+
KPH:9.500 C
VKPH:9.300 C+
Light PPA
A
Kills:429
V. Kills:21 N/A
Deaths:84
KDR:5.107
Accuracy:49.835% A
KPH:49.500 C++
VKPH:2.400 C-
Dual Photon Pods
B*
Kills:284
V. Kills:84 334%
Deaths:23
KDR:12.348
Accuracy:54.672% C**
KPH:99.600 B+
VKPH:29.400 B*
Kills:1,206 (922 + 0)
Deaths:502
KDR:2.402
VKDR:1.171
Vehicle Kills:588
Kill Difference:704
Playtime:63.481 hours
Usage:3%
Score:0.863m
Score/min:227
Piloting Accuracy:49.835%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:143
V. Kills:82 172%
Deaths:32
KDR:4.469
Accuracy:55.362% A++
KPH:29.300 C
VKPH:16.800 D
CAS30 Tank Buster
C
Kills:61
V. Kills:96 63%
Deaths:96
KDR:0.635
Accuracy:55.186% B**
KPH:3.800 D
VKPH:6 C
AP30 Shredder
U
Kills:57
V. Kills:32 173%
Deaths:18
KDR:3.167
Accuracy:20.343% F-
KPH:205,200 U
VKPH:115,200 U
Kills:261 (61 + 200)
Deaths:146
KDR:1.788
VKDR:1.438
Vehicle Kills:210
Kill Difference:115
Playtime:20.889 hours
Usage:1%
Score:0.343m
Score/min:274
Piloting Accuracy:55.186%
Gunner Accuracy:20.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:168
V. Kills:122 137%
Deaths:19
KDR:8.842
Accuracy:64.942% B**
KPH:33.800 B
VKPH:24.500 B**
C75 Viper
B+
Kills:137
V. Kills:33 403%
Deaths:35
KDR:3.914
Accuracy:46.006% B+
KPH:21.100 C-
VKPH:5.100 D
L100 Python HEAT
D
Kills:53
V. Kills:23 221%
Deaths:10
KDR:5.300
Accuracy:50.169% C+
KPH:18.600 D
VKPH:8.100 D
L100 Python HESH
C-
Kills:51
V. Kills:8 N/A
Deaths:9
KDR:5.667
Accuracy:44.603% C-
KPH:16.600 D**
VKPH:2.600 F
Kills:409 (409 + 0)
Deaths:73
KDR:5.603
VKDR:2.548
Vehicle Kills:186
Kill Difference:336
Playtime:17.413 hours
Usage:1%
Score:0.276m
Score/min:264
Driving Accuracy:44.603%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:203
V. Kills:141 143%
Deaths:60
KDR:3.383
Accuracy:57.643% B+
KPH:19.600 C-
VKPH:13.600 C
Supernova PC
C+
Kills:172
V. Kills:43 391%
Deaths:41
KDR:4.195
Accuracy:48.199% C+
KPH:19.200 C
VKPH:4.800 D--
Proton II PPA
B**
Kills:105
V. Kills:6 N/A
Deaths:8
KDR:13.125
Accuracy:30.474% B**
KPH:68.500 B+
VKPH:3.900 C++
E540 Halberd
C++
Kills:96
V. Kills:49 192%
Deaths:11
KDR:8.727
Accuracy:47.041% C+
KPH:32.400 C++
VKPH:16.500 C+
Saron HRB
C--
Kills:90
V. Kills:44 200%
Deaths:19
KDR:4.737
Accuracy:39.061% C--
KPH:16.300 D-
VKPH:7.900 D--
Kills:666 (375 + 291)
Deaths:139
KDR:4.791
VKDR:2.036
Vehicle Kills:283
Kill Difference:527
Playtime:29.342 hours
Usage:2%
Score:0.529m
Score/min:301
Driving Accuracy:48.199%
Gunner Accuracy:39.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:82
V. Kills:54 149%
Deaths:15
KDR:5.467
Accuracy:61.368% B+
KPH:31.100 D
VKPH:20.500 C+
Proton II PPA-H
D*
Kills:80
V. Kills:5 N/A
Deaths:8
KDR:10
Accuracy:30.516% D
KPH:37.500 D*
VKPH:2.300 D*
M40 Fury-H
D-
Kills:65
V. Kills:5 N/A
Deaths:5
KDR:13
Accuracy:35.492% D
KPH:43.500 D--
VKPH:3.300 D-
Kills:227 (0 + 227)
Deaths:28
KDR:8.107
VKDR:2.286
Vehicle Kills:64
Kill Difference:199
Playtime:6.264 hours
Usage:0%
Score:0.081m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:35.492%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:81
V. Kills:40 198%
Deaths:18
KDR:4.500
Accuracy:37.881% C+
KPH:12.800 D
VKPH:6.300 C
M40 Fury
A++
Kills:79
V. Kills:13 N/A
Deaths:4
KDR:19.750
Accuracy:52.090% A++
KPH:47.900 C++
VKPH:7.900 C
Kills:160 (0 + 160)
Deaths:22
KDR:7.273
VKDR:2.409
Vehicle Kills:53
Kill Difference:138
Playtime:7.953 hours
Usage:0%
Score:0.104m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:52.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7975,7581,7903.217C++1.3728.83%B+26.537%C--73.8C**N/A30978h9.9B+34.2B+
SVA-88 2,4212,4159682.495B0.6527.878%B*21.656%C--64.9B++N/A26237.2h10.1B++36.2B+
Orion VS54 2,0442,0298842.295B+0.4526.283%B**21.094%C--47.1B++N/A26043.1h10.7B++40.6B++
H-V45 1,8861,8711,6291.149C+0.7022.761%C14.324%D--22.5CN/A7683.2h12.5B+55.1C*
Sirius SX12 1,8351,8221,7271.055C++0.7922.785%C13.172%D-22.9CN/A8479.7h14.6C*64.3C++
Zenith VX-5 1,7221,7079731.754B+0.0929.501%B*14.88%D*35C++N/A17948.8h11.5B+39.1B+
Terminus VX-9 1,5121,5058161.844B+0.0029.814%B*23.389%C37C+N/A14440.7h10.8B++36.3B+
Flare VE6 1,4801,4708341.763B+0.0824.912%B+23.469%C+45.1C*N/A17732.6h9.1B++36.4B+
NS-44 Commissioner 1,4661,4481,8810.77C+1.0835.231%C+18.37%C--30.4C+N/A12147.6h3.6B10.1B
Pulsar C 1,4571,4356552.191B++0.3430.168%B**23.624%C++55.8AN/A22425.7h10B+33B++
Serpent VE92 1,4321,4201,2531.133C++0.7122.664%C14.859%D-20.4CN/A6669.7h13.2C++58C++
NS-15M1 1,2791,2689911.28C+0.5720.702%C15.379%D-29.4CN/A10543.2h12.9C++62.1C++
Force-Blade 1,3391,25821,7040.058B**1.7946.582%AN/A1.3B++N/A5990.7h2.1B+4.4B++
VX6-7 1,2311,2267111.724B+0.1229.771%B**22.431%C**40.9B+N/A17230h11.4B+38.3B++
Eclipse VE3A 1,2261,2054732.548B+0.7033.281%A+18.423%C72.2A+1.3A28016.7h9.5B**28.7B**
Solstice VE3 1,2081,1999351.282B*0.5723.359%C++16.264%D19C+N/A9963h13B+55.7B+
Pulsar LSW 1,2031,1947731.545C++0.3020.097%D18.174%D-29.3C-N/A12240.7h11.4B+56.6C++
C-4 1,6881,1815892.005B+0.1618.402%D*N/A100.9B+43.3B**113211.7h1.5C++8.3D
Eridani SX5 1,1691,1635312.19B*0.3430.14%B++16.767%C-46.5B+N/A21025h10.5B+34.9B+
NS-7 PDW 1,1751,1628251.408B++0.4427.405%B+20.052%B25.7C+N/A7745.3h13.1B+47.7B+
NS-15MP 1,1721,1602354.936A3.0933.818%B**38.707%B*117.2A1.2B*2709.9h9.5B++27.9B++
NS-11P 1,1641,1604292.704A+0.8631.848%A++26.638%B**56.6A+N/A15920.5h9.9A31.1B**
Lasher X2 1,1701,1608821.315B+0.5329.689%B+1.724%D*38B+N/A13730.5h15.8B*53.1B++
Pulsar VS1 1,1691,1595901.964B**0.1229.812%A23.296%B+44.1AN/A17126.3h11.1B**37.2B**
Eridani SX5G 1,1701,1593683.149A+1.3031.928%B*26.488%B++83.4B**N/A21913.9h9.4B++29.5B+
NS-15M AE 1,1681,1593163.668B*1.8231.733%B**37.101%B**75.8B++N/A21015.3h9.7B*30.6B++
NS-11CP 1,1621,1582644.386A*2.5436.195%A+27.548%B+111.3A+N/A25310.4h9.5B**26.3B*
Pandora VX25 1,1671,1551,0271.125C+0.7236.099%C11.602%D-29.4CN/A8539.3h4.3C*11.8C*
SVA-GG 1,0821,0752843.785B**1.9432.622%B**40.465%A86B+N/A27712.5h10B+30.6B+
Thanatos VE70 7867803672.125A+0.2852.142%A15.641%C+75A**N/A32010.4h3.2A6.1B**
NS Decimator 1,0186916211.113C++0.7363.17%C**2.171%C+33.9C+16C+39420.4h5.3C8.3C+
Anti-Vehicle Grenade 7766441644N/A642.1558.101%B*N/A536.7B*110C++38871.2h4.1B*7.1B*
Auraxium Force-Blade 6546418,2370.078B**1.7737.354%B+1.092%D--2.1B+N/A6302.2h1.6B*4.3B+
NS-44P Commissioner 6316224121.51C*0.3451.553%B**34.727%B*86.4B*1.3A++2107.2h3.2B6.2B++
Ghost 6136061563.885B+2.0447.952%A70.132%C++54.6B++N/A19611.1h1.9B++3.9B*
Spiker 5925815081.144C++0.7037.424%B**23.58%B+48.8B+N/A19511.9h8.2C**22B++
Eidolon VE33 5545512152.563A0.7239.561%A*32.668%B**49.6A+N/A17211.1h5.9B**14.9B**
Blueshift VM5 5485442032.68C*0.8320.531%C**15.441%D--29.6C+N/A11818.4h14.5B+70.6B+
NS-30 Vandal 5315272592.035C*0.1941.116%A23.719%C33.8C+N/A11515.6h4.9B++11.9B*
Blueshift VM5 5185181862.785C*0.9421.912%B+16.988%D31.2C+N/A11816.6h14.9B+67.9B+
NS-11C 5195135360.957C+0.8924.827%C*17.934%C15.8C-N/A5232.4h14.2C*57.3B
Saron Laser Cannon 9764933951.248C+0.6034.249%B+3.043%B+9.5C9.3C+19352h142.6C++416.3C*
S1 8094836040.8C*1.0562.598%B+4.141%B*22.5C+15.2C**33121.5h6.9C++11.1B
Light PPA 450429845.107C*3.2649.835%AN/A49.3C++2.4C-2138.7h9.8B+19.7B+
Solstice Burst 4254231432.958B**1.1135.8%A++26.714%B+57.2B*N/A1597.4h10.6B*29.5B*
Tank Mine 8634221173.607B+1.7630.837%CN/A145.5B*152.1M++26942.9h1.6B+5.3B+
Equinox VE2 Burst 3913891442.701B+0.8537.241%A++34.704%B*69.5B**N/A2265.6h10.4B*28B**
NSX Naginata 350349794.418M++2.5730.864%A++36.39%B**89.5A*N/A2163.9h8.7B*28.3B*
NS-357 Underboss 3413363480.966C+0.8838.527%C*22.321%C++35.4C+N/A1259.5h3.9B+10.2B+
Artemis VX26 3093091502.06B++0.2133.126%B**13.916%D*47.5B++N/A2816.5h11.7C**35.4B++
NS-11A 3012981621.84B+0.0128.931%B*20.47%C+36.8C**N/A1388.1h12.6B+43.4B++
Dual Photon Pods 3682842312.348B*10.5054.672%C**3.169%M+97.9B+29B*8772.9h19.2B+35.2B+
NS-7G PDW 283278853.271A++1.4236.646%A*29.496%A++64.7A*1.2M1974.3h11.6B*31.6B*
Phobos VX86 2692681182.271B++0.4269.188%B*15.672%C+51.5C**N/A2355.2h1.8B**2.7B++
Ursa 2582581062.434A+0.5925.552%B+15.116%D*48.7B+N/A2605.3h10B+39.2B+
NSX Tanto 259256823.122A*1.2735.619%A++28.516%B+102.4M+1.2A++2532.5h10.3B++28.9B*
Parallax VX3 249249624.016C**2.1739.757%C++85.141%B*25.7C+N/A1209.7h2B+5B+
NS Baron G5 2462441251.952B**0.1050.94%B++9.836%D--56.7AN/A2094.3h3.2A6.3C*
MKV Suppressed 2112101071.963A0.1227.69%B+17.619%C41.2B+N/A2355.1h13B+46.9B+
Nemesis VSH9 3582091841.136B*0.7169.266%B*3.828%B*21.3C**15.2B*3409.8h7.9C*11.5B+
Supernova FPC 344203603.383C1.5457.643%B+1.97%C19.7C-13.7C39410.3h6.4C-11.1C+
Proximity Mine 2022021711.882A**10.0345.592%B+N/A202A++N/A9031h1.9C++4.3B+
Frag Grenade 1971951195N/A193.1544.475%C+N/A487.5C+5C23370.4h3.4B+7.6B+
NS-15M2 182181424.31A++2.4634.704%A*43.646%A*75.4B**N/A2522.4h9.8B*28.2B*
NSX Masamune 236179931.925A+0.0864.004%B++2.235%C*49.7B**15.8C*2693.6h7.3B++11.5B++
Manticore SX40 1791781071.664B++0.1837.391%B**36.517%A*52.4B**N/A1373.4h7.2B19.3B++
Supernova PC 215172414.195C+2.3548.199%C+1.744%C-19.1C4.8D--1829h3.3A6.8B**
L100 Python AP 290168198.842B*6.9964.942%B**4.167%B*33.6B24.4B**5155h6.3C*9.7B+
NSX Tomoe 167166453.689A+1.8438.41%A*42.771%B+110.7M++N/A2561.5h10B**25.9B**
NSX Daimyo 161161266.192B*4.3450.614%A98.137%A67.1B+N/A1572.4h2B*4B*
Phantom VA23 164160463.478B**1.6351.719%M44.375%A++66.7A1.7M**1932.4h4.3B8.4B*
XM98 160160702.286C++0.4434.411%C-81.25%B++25.8C+N/A866.2h2.1B++6B+
Cerberus 1521511501.007C+0.8429.482%C27.815%B+25.6CN/A1115.9h5.8C**19.5C++
C150 Dalton 225143324.469C2.6255.362%A++N/A29.2C16.7D4444.9h5.8D-10.4B+
VE-S Canis 144143562.554B**0.7138.45%A++24.476%B+65B*N/A1992.2h10.7B+27.8B++
Hades VSH4 175142502.84S0.9969.712%C*2.817%C*44.4B*10.3C+3163.2h3.1A*4.4A*
C75 Viper 170137353.914C+2.0746.006%B+1.46%C++21.1C-5.1D1786.5h10.1B++22B*
NSX Tengu 139136562.429B**0.5854.226%M19.853%C+56.7B*1.3A++1572.4h11.7B+21.6B++
Comet VM2 1781141041.096C**0.7549.695%B*6.14%B**11.8C*6.6A2179.7h20B+40.3B+
VE-H Maw 115113293.897A*2.0538.657%A**38.938%A+102.7A++1.8A*2851.1h8.4B*21.6B*
VX29 Polaris 111111711.563C++0.2824.137%C++10.811%F30C-N/A2003.7h13C+53.7C*
Comet VM2 169110931.183C*0.6652.017%B++5.455%B+12.6C*6.8B**1628.7h20.7B+39.9B++
Corvus VA55 108107731.466B+0.3820.246%D13.084%D**27.4C+N/A1613.9h11.9C**58.5C+
Spear Anti-Vehicle Phalanx Turret 177105119.545B+7.7043.823%C+3.81%C+29.2C-20C+3443.6h9.3C++21.1C*
Proton II PPA 111105813.125C+11.2830.474%B**1.905%C+70B+4C++3351.5h6.5B**21.3B**
Equinox VE2 100100881.136C+0.7124.634%C15%D-29.4C+N/A1413.4h11.1B+45.1C**
Solstice SF 9997711.366B+0.4828.329%B*18.557%C*21.6C++N/A1624.5h11.3C*40B+
E540 Halberd 14596118.727C+6.8847.041%C+3.125%B+32C++16.3C+4353h4.8B*10.2B++
Sticky Grenade 9494194N/A92.1547.033%C--N/A470D--N/A16640.2h3.4D--7.2D
Nebula VM20 9291204.55A+2.7026.753%A++25.275%B*60.7A++N/A2911.5h12.2A45.8B**
Saron HRB 13490194.737C+2.8939.061%C--1.111%C-16.4D-8D-2375.5h14.4A36.9B*
NS-61 Emissary 8686511.686A0.1639.671%A++34.884%M*107.5SN/A2900.8h10.1B+25.4B**
MANA Anti-Personnel Turret 8984302.8N/A0.9531.488%UN/A840U50U4569200.1h26.7T*84.7T*
E540 Halberd-H 13682155.467C3.6261.368%B+1.22%C-31.5D20.8C+3222.6h8.4D-13.7C--
M20 Basilisk 12181184.5B++2.6537.881%C+3.704%D-12.9D6.3C2016.3h90.5B238.8B
Proton II PPA-H 8580810C+8.1530.516%D1.25%C-38.1D*2.4D--1372.1h7.4B*24.3B+
M40 Fury 9279419.75A*17.9052.09%A++1.266%D49.4C*8.1C2821.6h14C*26.9B++
Lancer VS22 203781870.417C-1.4356.991%DN/A7.2D11.6C19510.8h52.9D-92.8D--
MAX Punch 83753890.193B+1.6529.661%D--N/A2C++N/A838.1h1.9C++6.3C+
The Slasher 70677430.09B*1.7653.745%A+N/A2.2C+N/A1030.3h1.8B+3.4B+
NS-45 Pilot 6666501.32C++0.5339.626%A39.394%A++55C**N/A1761.2h7.4C++18.6B+
MANA Anti-Vehicle Turret 13465411.585C0.2644.329%D3.077%C650D690D-527690.1h9.9D22.2D
M40 Fury-H 7065513C++11.1535.492%DN/A43.3D--3.3D-1391.5h6.8B+19.2C*
Damascus Edge 66652,5820.025C1.8219.091%D-9.231%C**0.7CN/A389.7h1.6B*8.5C*
M60-A Bulldog 646287.75C5.9050.862%B+1.613%D20DN/A1513.1h4.8B++9.4B*
CAS30 Tank Buster 15761960.635C-1.2155.186%B**1.639%B+3.8D6C13916h96D--174C
AP30 Shredder 8957183.167C1.3220.343%F-N/A570U320U7985200.1h65.9B*324.1C+
NS-10 Burster 9657371.541B*0.3149.279%M++10.526%B++9A6.2A++2316.3h152.3C309.1B*
L100 Python HEAT 7653105.3C*3.4550.169%C+7.547%M*18.3D-7.9D2232.9h5.6B+11.2B
L100 Python HESH 595195.667C-3.8244.603%C-1.961%B16.5D**2.6F783.1h4.3D9.6C--

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,2680.4h
Medical Applicator327160,41312.6h
Motion Spotter193,9992.2h
Nano-Armor Kit430397,78034.6h
Spawn Beacon198341.4h
Anti-Vehicle MANA Turret142532h
AE Nano-Armor Kit715,7071.1h
AE Medical Applicator3820,5152h
Ammunition Package178781.3h
Shield Recharging Field2600h
Medical Kit1,1759,13722.1h
Anti-Infantry MANA Turret204091.5h
Recon Detection Device322,7584.7h

Check the help document for the dictionary if you want to learn more about words used here.


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