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Dreadnaught Vangsta[8AT] Vangsta
VS BR 153

KDR: 2.14

Score: 54.9m

Last Seen: Apr 21st, 2019 9:22 PM
- OFFLINE - 41 hour(s)

Battle Rank 120 (153 total) - Vanu Sovereignty on Connery - Outfit Leader of BECAUSE IM BATMAN[8AT] BECAUSE IM BATMAN
VS outfit on Connery

Members: 1
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova VPC Sirius SX12 Betelgeuse 54-A Lasher X2 Dual Photon Pods Phaseshift VX-S Supernova FPC SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,000,800 MLG Score: 800
Fun Score: N/A
Cheeseburgers Flipped: 937TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.4%18.338%48432107631,0341.424950.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.499%1.033B**-0.366C--1.189D*HEAD + (~5.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.419B11.50.198C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.617%1.661%534511035,719144722543.94959254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.67%0.128C++0.056C+-0.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.374C**390.264C*62

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.901%1.634%7068110014,381327237014.39383388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%0.485B+-0.621D1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.30.581B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.016%2.449%2351510934,370254319311.71777226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.293%0.264C*-0.489D0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.126C++40.5-0.023C+63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.079%58.71%235711019,3802371583.95447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.924%0.91B*-0.55D0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.387C**2.50.218C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.596%14.299%235411043,1891504432.11894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%0.596B+-0.051C+0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.50.281C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BECAUSE IM BATMAN[8AT] BECAUSE IM BATMAN
VS outfit on Connery

Members: 1
54.9m227.6%372 (22.3k)325 (19.5k)2.14181100,55846,9502.56564153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1108607921.374%13.489%28803:3631

45% Engineer17% Heavy Assault18% Infiltrator10% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 1:05 AMDec 7th, 2016 12:37 AMApr 23rd, 2019 5:07 PM (3d) (PST)Apr 21st, 2019 10:41 PM (4d) (PST)Apr 21st, 2019 5:22 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8281456830.5950.2780.0801.5920.104800

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7098,70741,0023617595619,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2816.6h/117.4d 19,899 13,564 34,825 269k 3,167 7,949 17,614 140m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:2,753
Deaths:1,372
KDR:2.007
Accuracy:25.543% C+
HSR:20.341% D*
Lasher X2
B+
Kills:2,729
Deaths:1,819
KDR:1.500
Accuracy:29.489% B+
HSR:2.822% D
SVA-88
C+
Kills:1,854
Deaths:954
KDR:1.943
Accuracy:23.527% C+
HSR:20.442% D
Orion VS54
B++
Kills:1,744
Deaths:956
KDR:1.824
Accuracy:24.173% B++
HSR:17.374% D--
Flare VE6
D
Kills:1,686
Deaths:1,186
KDR:1.422
Accuracy:18.584% D
HSR:19.988% D
VX29 Polaris
D-
Kills:1,551
Deaths:1,167
KDR:1.329
Accuracy:18.377% D-
HSR:16.248% D--
Pulsar LSW
C
Kills:1,332
Deaths:828
KDR:1.609
Accuracy:21.471% C
HSR:19.820% D
NSX Naginata
C++
Kills:60
Deaths:18
KDR:3.333
Accuracy:22.380% C++
HSR:21.667% D-
Kills:13,709
Deaths (as Heavy Assault):8,300
Deaths (to Heavy Assaults):12,371
KDR:1.65169
Kill Difference:5,409
Playtime:472.679 hours
Usage:17%
Score:9.564m
Score/min:337
Accuracy (listed only):22.943%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:1,465
Deaths:1,051
KDR:1.394
Accuracy:46.922% B++
HSR:13.311% C-
Serpent VE92
A
Kills:1,453
Deaths:931
KDR:1.561
Accuracy:29.743% A
HSR:19.271% C+
Solstice SF
B**
Kills:1,245
Deaths:942
KDR:1.322
Accuracy:29.327% B**
HSR:16.145% C+
Solstice VE3
B+
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:25.803% B+
HSR:17.239% C-
Pulsar C
B*
Kills:1,222
Deaths:717
KDR:1.704
Accuracy:28.905% B*
HSR:22.750% C+
Zenith VX-5
B+
Kills:1,179
Deaths:666
KDR:1.770
Accuracy:27.695% B+
HSR:21.544% C+
Thanatos VE70
B++
Kills:936
Deaths:683
KDR:1.370
Accuracy:45.810% B++
HSR:15.705% C+
Deimos VA29
B+
Kills:522
Deaths:335
KDR:1.558
Accuracy:67.532% B+
HSR:14.368% C
NS-11C
B*
Kills:487
Deaths:279
KDR:1.746
Accuracy:28.507% B*
HSR:17.865% C
Eidolon VE33
B**
Kills:482
Deaths:307
KDR:1.570
Accuracy:34.308% B**
HSR:19.917% D
NSX Tanto
C*
Kills:466
Deaths:264
KDR:1.765
Accuracy:27.423% C*
HSR:21.674% C--
Phobos VX86
C
Kills:266
Deaths:207
KDR:1.285
Accuracy:55.291% C
HSR:14.662% C
Eclipse VE3A
C++
Kills:251
Deaths:162
KDR:1.549
Accuracy:27.236% C++
HSR:17.132% C--
VE-LR Obelisk
C*
Kills:119
Deaths:91
KDR:1.308
Accuracy:33.493% C*
HSR:31.092% C+
Kills:11,317
Deaths (as Engineer):7,465
Deaths (to Engineers):11,934
KDR:1.51601
Kill Difference:3,852
Playtime:1,269.019 hours
Usage:45%
Score:26.295m
Score/min:345
Accuracy (listed only):36.285%
HSR (listed only):18.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:4,617
Deaths:2,860
KDR:1.614
Accuracy:29.645% B**
HSR:15.898% C
Pandora VX25
B++
Kills:1,465
Deaths:1,051
KDR:1.394
Accuracy:46.922% B++
HSR:13.311% C-
Serpent VE92
A
Kills:1,453
Deaths:931
KDR:1.561
Accuracy:29.743% A
HSR:19.271% C+
VE-S Canis
C+
Kills:1,344
Deaths:766
KDR:1.755
Accuracy:27.080% C+
HSR:14.211% D
Solstice SF
B**
Kills:1,245
Deaths:942
KDR:1.322
Accuracy:29.327% B**
HSR:16.145% C+
Solstice VE3
B+
Kills:1,224
Deaths:830
KDR:1.475
Accuracy:25.803% B+
HSR:17.239% C-
Pulsar C
B*
Kills:1,222
Deaths:717
KDR:1.704
Accuracy:28.905% B*
HSR:22.750% C+
Zenith VX-5
B+
Kills:1,179
Deaths:666
KDR:1.770
Accuracy:27.695% B+
HSR:21.544% C+
Thanatos VE70
B++
Kills:936
Deaths:683
KDR:1.370
Accuracy:45.810% B++
HSR:15.705% C+
Deimos VA29
B+
Kills:522
Deaths:335
KDR:1.558
Accuracy:67.532% B+
HSR:14.368% C
NS-11C
B*
Kills:487
Deaths:279
KDR:1.746
Accuracy:28.507% B*
HSR:17.865% C
NSX Tanto
C*
Kills:466
Deaths:264
KDR:1.765
Accuracy:27.423% C*
HSR:21.674% C--
MKV Suppressed
B+
Kills:454
Deaths:257
KDR:1.767
Accuracy:28.426% B+
HSR:15.419% D
NSX Tengu
B+
Kills:272
Deaths:205
KDR:1.327
Accuracy:40.491% B+
HSR:16.177% D
Phobos VX86
C
Kills:266
Deaths:207
KDR:1.285
Accuracy:55.291% C
HSR:14.662% C
Eclipse VE3A
C++
Kills:251
Deaths:162
KDR:1.549
Accuracy:27.236% C++
HSR:17.132% C--
Kills:17,403
Deaths (as Light Assault):11,155
Deaths (to Light Assaults):7,156
KDR:1.56011
Kill Difference:6,248
Playtime:293.295 hours
Usage:10%
Score:6.180m
Score/min:351
Accuracy (listed only):35.365%
HSR (listed only):17.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:4,617
Deaths:2,860
KDR:1.614
Accuracy:29.645% B**
HSR:15.898% C
Phaseshift VX-S
B
Kills:2,097
Deaths:627
KDR:3.345
Accuracy:39.070% B
HSR:67.907% C-
Parsec VX3-A
C+
Kills:1,850
Deaths:437
KDR:4.233
Accuracy:42.310% C+
HSR:69.838% D**
Spiker
B++
Kills:1,688
Deaths:1,527
KDR:1.105
Accuracy:34.855% B++
HSR:18.306% C
VA39 Spectre
B**
Kills:1,456
Deaths:570
KDR:2.554
Accuracy:38.423% B**
HSR:30.975% D
VE-S Canis
C+
Kills:1,344
Deaths:766
KDR:1.755
Accuracy:27.080% C+
HSR:14.211% D
Ghost
C*
Kills:1,308
Deaths:550
KDR:2.378
Accuracy:40.417% C*
HSR:47.859% F-
Parallax VX3
B**
Kills:1,299
Deaths:390
KDR:3.331
Accuracy:46.393% B**
HSR:65.820% D**
NS-30 Vandal
B+
Kills:1,233
Deaths:575
KDR:2.144
Accuracy:36.099% B+
HSR:18.410% D--
XM98
A++
Kills:1,159
Deaths:417
KDR:2.779
Accuracy:48.654% A++
HSR:57.722% F-
Artemis VX26
B+
Kills:850
Deaths:593
KDR:1.433
Accuracy:29.672% B+
HSR:15.882% D--
Beamer VS3
B**
Kills:678
Deaths:630
KDR:1.076
Accuracy:33.855% B**
HSR:20.059% C
NS-61 Emissary
C+
Kills:483
Deaths:481
KDR:1.004
Accuracy:24.941% C--
HSR:16.356% C+
MKV Suppressed
B+
Kills:454
Deaths:257
KDR:1.767
Accuracy:28.426% B+
HSR:15.419% D
NS-AM7 Archer
D
Kills:350
Deaths:688
KDR:0.509
Accuracy:54.242% D
HSR:12% D
NSX Tengu
B+
Kills:272
Deaths:205
KDR:1.327
Accuracy:40.491% B+
HSR:16.177% D
NSX Tomoe
B**
Kills:233
Deaths:178
KDR:1.309
Accuracy:34.332% B**
HSR:22.318% D**
NSX Daimyo
B+
Kills:211
Deaths:66
KDR:3.197
Accuracy:44.444% B+
HSR:90.047% D*
Manticore SX40
B+
Kills:180
Deaths:148
KDR:1.216
Accuracy:33.550% B+
HSR:18.333% C-
NS-45 Pilot
C+
Kills:179
Deaths:124
KDR:1.444
Accuracy:31.376% C+
HSR:21.788% C-
NS-44L Blackhand
C*
Kills:164
Deaths:144
KDR:1.139
Accuracy:43.493% C*
HSR:27.439% D--
Ectoblaster
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:59.853% N/A
HSR:8% N/A
Kills:22,155
Deaths (as Infiltrator):12,263
Deaths (to Infiltrators):7,025
KDR:1.80665
Kill Difference:9,892
Playtime:502.360 hours
Usage:18%
Score:8.438m
Score/min:280
Accuracy (listed only):38.255%
HSR (listed only):31.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:4,617
Deaths:2,860
KDR:1.614
Accuracy:29.645% B**
HSR:15.898% C
Pandora VX25
B++
Kills:1,465
Deaths:1,051
KDR:1.394
Accuracy:46.922% B++
HSR:13.311% C-
VE-S Canis
C+
Kills:1,344
Deaths:766
KDR:1.755
Accuracy:27.080% C+
HSR:14.211% D
Thanatos VE70
B++
Kills:936
Deaths:683
KDR:1.370
Accuracy:45.810% B++
HSR:15.705% C+
Deimos VA29
B+
Kills:522
Deaths:335
KDR:1.558
Accuracy:67.532% B+
HSR:14.368% C
MKV Suppressed
B+
Kills:454
Deaths:257
KDR:1.767
Accuracy:28.426% B+
HSR:15.419% D
NSX Tengu
B+
Kills:272
Deaths:205
KDR:1.327
Accuracy:40.491% B+
HSR:16.177% D
Phobos VX86
C
Kills:266
Deaths:207
KDR:1.285
Accuracy:55.291% C
HSR:14.662% C
NSX Yumi
C++
Kills:248
Deaths:185
KDR:1.341
Accuracy:27.073% C++
HSR:12.097% D**
Corvus VA55
C+
Kills:240
Deaths:199
KDR:1.206
Accuracy:24.355% C+
HSR:15.833% D--
Pulsar VS1
B+
Kills:230
Deaths:134
KDR:1.716
Accuracy:25.864% B+
HSR:15.652% D
Kills:10,594
Deaths (as Combat Medic):6,882
Deaths (to Combat Medics):4,134
KDR:1.53938
Kill Difference:3,712
Playtime:84.069 hours
Usage:3%
Score:1.794m
Score/min:356
Accuracy (listed only):38.044%
HSR (listed only):14.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A
Kills:785
Deaths:201
KDR:3.905
Accuracy:41.046% C+
HSR:6.369% A
Cosmos VM3
C*
Kills:618
Deaths:201
KDR:3.075
Accuracy:14.176% C--
HSR:20.227% C*
Vortex VM21
C**
Kills:558
Deaths:205
KDR:2.722
Accuracy:42.883% C**
HSR:4.122% C+
Quasar VM1
C*
Kills:410
Deaths:128
KDR:3.203
Accuracy:13.656% C-
HSR:19.512% C*
Comet VM2
A
Kills:394
Deaths:267
KDR:1.476
Accuracy:54.381% A
HSR:4.315% C+
Cosmos VM3
B++
Kills:389
Deaths:120
KDR:3.242
Accuracy:15.823% C+
HSR:22.365% B++
Comet VM2
B**
Kills:350
Deaths:232
KDR:1.509
Accuracy:55.835% B**
HSR:4.286% C++
Nebula VM20
C
Kills:296
Deaths:109
KDR:2.716
Accuracy:15.201% D
HSR:18.581% C
Nebula VM20
C++
Kills:236
Deaths:103
KDR:2.291
Accuracy:15.141% D
HSR:20.763% C++
Blueshift VM5
C+
Kills:197
Deaths:56
KDR:3.518
Accuracy:19.046% C+
HSR:20.812% C+
Blueshift VM5
C+
Kills:187
Deaths:51
KDR:3.667
Accuracy:18.897% C+
HSR:19.786% C
NS-10 Burster
C++
Kills:87
Deaths:49
KDR:1.776
Accuracy:29.424% C++
HSR:6.897% C+
NS-10 Burster
C+
Kills:72
Deaths:41
KDR:1.756
Accuracy:28.152% C
HSR:5.556% C+
Kills:4,579
Deaths (as MAX Suit):881.500
Deaths (to MAX Suits):2,324
KDR:5.19455
Kill Difference:3,697.500
Playtime:117.356 hours
Usage:4%
Score:2.642m
Score/min:375
Accuracy (listed only):27.974%
HSR (listed only):13.353%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:2,183
V. Kills:459 475%
Deaths:328
KDR:6.655
Accuracy:57.818% B++
KPH:78.500 C+
VKPH:16.500 C+
Light PPA
A
Kills:1,468
V. Kills:189 N/A
Deaths:286
KDR:5.133
Accuracy:40.948% C+
KPH:51.100 C*
VKPH:6.600 A
Maelstrom Turbo Laser
B*
Kills:857
V. Kills:419 204%
Deaths:355
KDR:2.414
Accuracy:34.358% B+
KPH:27.100 B*
VKPH:13.300 B
Saron Laser Cannon
B+
Kills:798
V. Kills:641 124%
Deaths:560
KDR:1.425
Accuracy:35.981% B++
KPH:14.800 C++
VKPH:11.900 B+
Hornet Missiles
C**
Kills:243
V. Kills:153 158%
Deaths:69
KDR:3.522
Accuracy:64.568% C**
KPH:41.200 C
VKPH:25.900 C--
Photon A2A Missile Pods
C+
Kills:197
V. Kills:171 115%
Deaths:37
KDR:5.324
Accuracy:81.656% C*
KPH:47.900 C+
VKPH:41.500 C+
Coyote Missiles
C*
Kills:115
V. Kills:32 348%
Deaths:26
KDR:4.423
Accuracy:54.973% C*
KPH:37.600 C+
VKPH:10.500 D-
Antares LC
C*
Kills:84
V. Kills:51 162%
Deaths:38
KDR:2.211
Accuracy:31.990% C+
KPH:21.500 C*
VKPH:13 C+
Kills:5,945 (3,207 + 0)
Deaths:1,699
KDR:3.499
VKDR:1.245
Vehicle Kills:2,115
Kill Difference:4,246
Playtime:159.073 hours
Usage:6%
Score:2.650m
Score/min:278
Piloting Accuracy:31.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:413
V. Kills:357 115%
Deaths:242
KDR:1.707
Accuracy:44.325% C+
KPH:10.300 B
VKPH:8.900 C**
L105 Zephyr
A+
Kills:89
V. Kills:6 N/A
Deaths:6
KDR:14.833
Accuracy:43.580% C++
KPH:85.100 A+
VKPH:5.700 C-
AP30 Shredder
U
Kills:75
V. Kills:56 132%
Deaths:3
KDR:25
Accuracy:38.069% B+
KPH:270,000 U
VKPH:201,600 U
Kills:577 (413 + 164)
Deaths:251
KDR:2.299
VKDR:1.669
Vehicle Kills:419
Kill Difference:326
Playtime:41.316 hours
Usage:1%
Score:0.397m
Score/min:160
Piloting Accuracy:44.325%
Gunner Accuracy:38.069%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:1,162
V. Kills:179 N/A
Deaths:168
KDR:6.917
Accuracy:39.598% C+
KPH:53.700 A
VKPH:8.300 C++
L100 Python AP
A
Kills:1,078
V. Kills:535 201%
Deaths:175
KDR:6.160
Accuracy:61.322% B+
KPH:46.200 A
VKPH:22.900 B*
L100 Python HEAT
A++
Kills:559
V. Kills:218 255%
Deaths:86
KDR:6.500
Accuracy:67.420% A++
KPH:51.900 A++
VKPH:20.200 A++
L100 Python HESH
B**
Kills:457
V. Kills:82 N/A
Deaths:35
KDR:13.057
Accuracy:51.798% B
KPH:68.100 B++
VKPH:12.200 B**
Skyguard
B*
Kills:216
V. Kills:152 141%
Deaths:62
KDR:3.484
Accuracy:31.643% B
KPH:18.800 B++
VKPH:13.200 B*
Kills:3,472 (3,472 + 0)
Deaths:526
KDR:6.601
VKDR:2.217
Vehicle Kills:1,166
Kill Difference:2,946
Playtime:73.974 hours
Usage:3%
Score:1.325m
Score/min:298
Driving Accuracy:31.643%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:8,211
V. Kills:1,116 N/A
Deaths:606
KDR:13.550
Accuracy:59.680% B**
KPH:71.100 A+
VKPH:9.700 B+
Supernova FPC
A+
Kills:2,095
V. Kills:1,273 164%
Deaths:319
KDR:6.567
Accuracy:57.508% B+
KPH:36.900 A
VKPH:22.400 A+
Saron HRB
A**
Kills:745
V. Kills:411 181%
Deaths:72
KDR:10.347
Accuracy:54.094% A
KPH:50.300 A**
VKPH:27.700 A+
Supernova PC
A+
Kills:603
V. Kills:146 410%
Deaths:80
KDR:7.538
Accuracy:57.443% B*
KPH:37.800 A+
VKPH:9.200 C*
Proton II PPA
M**
Kills:556
V. Kills:48 N/A
Deaths:13
KDR:42.769
Accuracy:30.518% B**
KPH:133.600 M+
VKPH:11.500 M**
E540 Halberd
M
Kills:351
V. Kills:228 153%
Deaths:18
KDR:19.500
Accuracy:55.658% B**
KPH:50.900 A++
VKPH:33.100 M
Aphelion VEX-4
A++
Kills:180
V. Kills:91 196%
Deaths:20
KDR:9
Accuracy:33.324% C+
KPH:43.900 A++
VKPH:22.200 B++
Kills:12,741 (10,909 + 1,832)
Deaths:1,128
KDR:11.295
VKDR:2.937
Vehicle Kills:3,313
Kill Difference:11,613
Playtime:218.217 hours
Usage:8%
Score:4.169m
Score/min:318
Driving Accuracy:57.443%
Gunner Accuracy:33.324%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A+
Kills:500
V. Kills:287 174%
Deaths:47
KDR:10.638
Accuracy:41.490% C--
KPH:68.400 A+
VKPH:39.300 B**
Saron HRB-H
B+
Kills:452
V. Kills:266 169%
Deaths:43
KDR:10.512
Accuracy:58.696% B
KPH:44.500 B+
VKPH:26.200 C*
G30 Walker
B+
Kills:331
V. Kills:156 211%
Deaths:41
KDR:8.073
Accuracy:36.048% C*
KPH:38 C++
VKPH:17.900 B+
E540 Halberd-H
A
Kills:297
V. Kills:231 128%
Deaths:37
KDR:8.027
Accuracy:67.908% A
KPH:43 C+
VKPH:33.400 A
Proton II PPA-H
C**
Kills:171
V. Kills:13 N/A
Deaths:11
KDR:15.546
Accuracy:40.067% C**
KPH:97.700 C++
VKPH:7.400 C**
Kills:1,751 (0 + 1,751)
Deaths:179
KDR:9.782
VKDR:5.324
Vehicle Kills:953
Kill Difference:1,572
Playtime:34.821 hours
Usage:1%
Score:0.810m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:40.067%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M**
Kills:401
V. Kills:67 N/A
Deaths:32
KDR:12.531
Accuracy:45.005% B**
KPH:90.700 M**
VKPH:15.200 A**
M20 Basilisk
M
Kills:262
V. Kills:84 308%
Deaths:25
KDR:10.480
Accuracy:42.551% B
KPH:51.300 M
VKPH:16.500 A*
G30 Walker
S
Kills:224
V. Kills:166 134%
Deaths:32
KDR:7
Accuracy:35.348% B*
KPH:39.300 M*
VKPH:29.100 S
M40 Fury
A+
Kills:216
V. Kills:31 N/A
Deaths:28
KDR:7.714
Accuracy:45.975% B**
KPH:79.100 A+
VKPH:11.400 B+
M60-G Bulldog
A+
Kills:128
V. Kills:11 N/A
Deaths:18
KDR:7.111
Accuracy:44.536% B++
KPH:69.400 A+
VKPH:6 C
G30 Walker
A
Kills:86
V. Kills:45 187%
Deaths:7
KDR:12.286
Accuracy:35.381% B++
KPH:27.600 A
VKPH:14.500 B**
M20 Basilisk
A+
Kills:75
V. Kills:43 170%
Deaths:9
KDR:8.333
Accuracy:34.390% C--
KPH:30 B++
VKPH:17.200 A+
Kills:1,392 (0 + 1,392)
Deaths:151
KDR:9.219
VKDR:2.960
Vehicle Kills:447
Kill Difference:1,241
Playtime:25.420 hours
Usage:1%
Score:0.537m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:34.390%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:954
V. Kills:266 357%
Deaths:627
KDR:1.522
Accuracy:61.068% B**
KPH:48.800 A++
VKPH:13.600 A+
M20 Basilisk-F
C++
Kills:548
V. Kills:243 225%
Deaths:611
KDR:0.897
Accuracy:49.098% C+
KPH:18.500 C++
VKPH:8.200 C++
S12 Renegade
M
Kills:351
V. Kills:20 N/A
Deaths:129
KDR:2.721
Accuracy:44.956% B
KPH:92.600 A+
VKPH:5.300 M
V30-F Starfall
A++
Kills:210
V. Kills:105 198%
Deaths:133
KDR:1.579
Accuracy:63.232% C+
KPH:51.800 A++
VKPH:25.900 B**
Kills:2,063 (2,063 + 0)
Deaths:1,500
KDR:1.375
VKDR:0.423
Vehicle Kills:634
Kill Difference:563
Playtime:57.069 hours
Usage:2%
Score:0.553m
Score/min:161
Driving Accuracy:63.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:1,094
V. Kills:83 N/A
Deaths:30
KDR:36.467
Accuracy:33.931% C+
KPH:75.900 C*
VKPH:5.800 C+
Kills:1,094 (0 + 1,094)
Deaths:30
KDR:36.467
VKDR:2.767
Vehicle Kills:83
Kill Difference:1,064
Playtime:14.422 hours
Usage:1%
Score:0.188m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:33.931%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 9,3278,21160613.55C**11.4159.68%B**1.206%C71.1A+9.7B+220115.5h2.8B+4.7B*
Sirius SX12 4,6804,6172,8601.614B+0.5329.645%B**15.898%C46.1B*N/A124100.1h13.6B+46B+
Betelgeuse 54-A 2,8122,7531,3722.007C0.1325.543%C+20.341%D*65.9C++1.4A18541.8h10.7C++42.1C++
Lasher X2 2,7932,7291,8191.5B*0.6429.489%B+2.822%D51.4B**1.2B++13953.1h18B+60.9B+
Dual Photon Pods 2,6422,1833286.655C++4.5157.818%B++1.191%C+78.5C+16.5C+39827.8h15B*26B*
Phaseshift VX-S 2,1062,0976273.344C++1.2039.07%B67.907%C-41B++N/A10151.2h2.6B6.7B+
Supernova FPC 3,3682,0953196.567C++4.4357.508%B+3.198%B+36.9A22.4A+37456.8h4.6B+8B++
SVA-88 1,8911,8549541.943C++0.2023.527%C+20.442%D64.8B++1.3A*21128.6h11.1B47.2C**
Parsec VX3-A 1,8611,8504374.233C+2.0942.31%C+69.838%D**49.6C++N/A12337.3h1.9C+4.4C*
Orion VS54 1,7701,7449561.824B0.3224.173%B++17.374%D--49.8B*N/A22235h11.9B+49.4B+
Spiker 1,7171,6881,5271.105C++1.0434.855%B++18.306%C41.9C**N/A11140.3h9.9C+28.5B
Flare VE6 1,7121,6861,1861.422C++0.7218.584%D19.988%D45.3C*N/A13237.2h10.1B54.5C++
Tank Mine 2,6731,5994093.91B++1.7734.16%C+N/A111.8C++75.1B+105814.3h1.9C++5.5B+
Proximity Mine 1,5591,5553424.547C*2.4142.753%C++N/A117.8C+N/A30113.2h2.1C--4.8C++
VX29 Polaris 1,5821,5511,1671.329C+0.8118.377%D-16.248%D--47.6C*1B**14232.6h13C+70.5C
C-4 2,4361,5371,2311.249C+0.8926.785%C*N/A72.2C+42.2B*78221.3h1.5C++5.6C**
Light PPA 1,6571,4682865.133C*2.9940.948%C+N/A51.1C*6.6A20228.7h14.6C++35.8C++
Pandora VX25 1,4911,4651,0511.394C**0.7546.922%B++13.311%C-52B++N/A15228.2h4B+8.5B++
VA39 Spectre 1,4631,4565702.554B*0.4138.423%B**30.975%D39.4AN/A13637h4.3B**11.2B**
Serpent VE92 1,4831,4539311.561B+0.5829.743%A19.271%C+56.3A1.2A*15525.8h11.4B+38.2B++
VE-S Canis 1,3701,3447661.755B+0.3927.08%C+14.211%D51.9B+1B++12725.9h11.6C*42.9C**
Pulsar LSW 1,3481,3328281.609C++0.5321.471%C19.82%D54.1B+N/A18224.6h11.3B+52.7C*
Ghost 1,3211,3085502.378C+0.2440.417%C*47.859%F-46.1BN/A14028.4h2.3C++5.6C**
Parallax VX3 1,3111,2993903.331C++1.1946.393%B**65.82%D**49.8A+N/A13126.1h1.8B*3.8B*
Solstice SF 1,2871,2459421.322B+0.8229.327%B**16.145%C+34.5B*1.2A+8736.1h12.5C++42.8B+
NS-30 Vandal 1,2501,2335752.144C**0.0036.099%B+18.41%D--69.3A+1A+16917.8h4.9B++13.5B++
Solstice VE3 1,2411,2248301.475B**0.6725.803%B+17.239%C-24.9B+N/A12049.1h13.4B+52B+
Pulsar C 1,2591,2227171.704B+0.4428.905%B*22.75%C+58.5A1.8M**17620.9h10.2B+35.4B+
Zenith VX-5 1,2041,1796661.77B+0.3727.695%B+21.544%C+50.2B++1.1A+11823.5h11.6B+42B+
C75 Viper 1,3411,1621686.917B++4.7839.598%C+N/A53.8A8.3C++24221.6h7.7B**19.5B**
XM98 1,1641,1594172.779B0.6448.654%A++57.722%F-46.2AN/A11025.1h2B*4.1B**
Lancer VS22 2,2531,1159831.134B+1.0162.049%C++N/A19B++19.4B*27458.8h11.9B++19.2B+
CAS 14-E 1,1771,0943036.467A+34.3333.931%C+1.737%C+76C*5.8C+21714.4h23.8B++70.2B+
L100 Python AP 1,6131,0781756.16B4.0261.322%B+2.226%C46.1A22.9B*34323.4h5.1B++8.3B*
C-4 ARX 1,3549904932.008C+0.1328.377%B+N/A125.3C**46.1B++7537.9h1.3C+4.7C++
Lumine Edge 99797916,4140.06C+2.0824.046%C14.913%C+1.6C-N/A4620.2h1.6C6.5C++
M40 Fury-F 1,2209546271.522C+0.6261.068%B**N/A48.9A++13.6A+20619.5h10.6C**17.3B+
Thanatos VE70 9439366831.37B+0.7745.81%B++15.705%C+46.6B**N/A15420.1h3.6B**8B*
Maelstrom Turbo Laser 1,2768573552.414C*0.2734.358%B+3.734%B++27.1B*13.3B22231.6h66.8B++194.4B++
Artemis VX26 8558505931.433C++0.7129.672%B+15.882%D--45.7B+N/A12518.6h10.6B++35.8B+
Saron Laser Cannon 1,4397985601.425C+0.7235.981%B++2.381%C++14.8C++11.9B+22853.9h120.3B334.3B+
Vortex VM21 1,1797852013.905M1.7641.046%C+6.369%A19.7A*9.9A+13439.8h13.8B**33.7B++
Saron HRB 1,1567457210.347B**8.2154.094%A1.208%C50.3A**27.8A+64214.8h16.9B*31.2B**
Hunter QCX 9176831,0370.659C+1.4853.083%B+6.442%D*19.1B+6.5B++9835.8h9.6C+18C++
Beamer VS3 6926786301.076B+1.0733.855%B**20.059%C32.6B+N/A10620.8h10.7C+31.5C++
Cosmos VM3 6326182013.075B++0.9314.176%C--20.227%C*36.4B+N/A10717h12.5B+88.3C++
Supernova PC 749603807.538B+5.4057.443%B*2.653%C**37.7A+9.1C*29116h3.9B*6.8B**
L100 Python HEAT 777559866.5B+4.3667.42%A++2.504%C+51.8A++20.2A++34710.8h7.2C10.7B+
Vortex VM21 8435582052.722A*0.5842.883%C**4.122%C+13.9A++7.1B**9540.1h20.9B**48.6B++
Proton II PPA 6045561342.769A++40.6330.518%B**N/A132.4M11.4M**5844.2h8.7B+28.6B*
M20 Basilisk-F 7915486110.897C+1.2449.098%C+1.642%C--18.5C++8.2C++10229.7h66.2C++134.9C++
Deimos VA29 5295223351.558C**0.5867.532%B+14.368%C54.9B+N/A1489.5h2.2B+3.3B+
Frag Grenade 5285221522N/A519.8648.624%B+N/A652.5B++7.5C+22930.8h2.8B**5.7B*
Spear Anti-Vehicle Phalanx Turret 8455064611B+8.8656.622%A4.941%B+46.9B+31.4B**50910.8h10.3C+18.2B+
Aphelion VEX-4H 7875004710.638B+8.5041.49%C--4.4%B*68.5A+39.3B**5317.3h43.5B++104.8B+
S1 7604975990.83C**1.3159.34%C**2.414%C27C*14.3C*33618.4h5.5B++9.3B++
Auraxium Slasher 5144958,4040.059B+2.0822.317%D11.313%C*1.3C+N/A3367.9h2.2C++10C+
NS-11C 4894872791.746B*0.4028.507%B*17.865%C51.8AN/A1699.4h12.9B+45.2B+
NS-61 Emissary 4964834811.004C**1.1424.941%C--16.356%C+36.6B+1B**11513.2h15.9C+63.8C+
Eidolon VE33 4964823071.57B+0.5734.308%B**19.917%D37.1B++1.1B**12413h7.7B+22.6B++
NSX Tanto 4774662641.765B++0.3827.423%C*21.674%C--54.2B*1.3A*1358.6h12.7C**46.4B+
L100 Python HESH 5394573513.057C++10.9251.798%BN/A68.2B++12.2B**3306.7h3.2B6.1B+
MKV Suppressed 4604542571.767B**0.3728.426%B+15.419%D45.9B++N/A1469.9h13.2B+46.4B+
Saron HRB-H 7184524310.512B**8.3758.696%B1.549%C+44.3B+26.1C*38410.2h26.6C+45.4C*
CAS30 Tank Buster 7704132421.707B0.4344.325%C+1.695%B+10.2B8.9C**11140.3h37.5B++84.6B++
Quasar VM1 4134101283.203A1.0613.656%C-19.512%C*23.7C++N/A10417.3h12.7B++92.7C*
M60-G Bulldog 4684013212.531M+10.3945.005%B**2.494%C91.1M**15.2A**3754.4h5.5B*12.2B**
Nemesis VSH9 6523994930.809C*1.3357.9%D2.005%C15.2C+9.7C+20326.2h6.7B++11.6B+
Comet VM2 5893942671.476B++0.6754.381%A4.315%C+13.8B+6.8A13428.6h22.6C++41.5B+
Cosmos VM3 3953891203.242B*1.1015.823%C+22.365%B++36.7B++N/A13210.6h12.7B++80.3B
E540 Halberd 5793511819.5B**17.3655.658%B**3.134%B+50.9A++33M6466.9h5.8C++10.5B+
S12 Renegade 3713511292.721C+0.5844.956%B5.128%C+92.4A5.3M2363.8h3.9C8.7C+
Comet VM2 5443502321.509B+0.6355.835%B**4.286%C++14.4B+8A++14424.3h23.8B+42.6B++
NS-AM7 Archer 5083506880.509C++1.6354.242%D12%D4.5C--2C3377.1h17B31.4C**
G30 Walker 487331418.073B5.9336.048%C*6.042%A38C++17.9B+2458.7h167.6C++464.9C*
E540 Halberd-H 528297378.027C+5.8967.908%A2.357%B43C+33.5A4396.9h10.9F-16D--
Nebula VM20 3022961092.716B+0.5715.201%D18.581%C42.3B++N/A1367h13.7B*90C*
Force-Blade 3282769,1170.03C*2.1129.905%C+9.058%B0.8C*N/A3354h4.6D**15.3C
NSX Tengu 2762722051.327C++0.8140.491%B+16.177%D50.4B+N/A1265.4h15.2C37.6C*
Phobos VX86 2692662071.285C+0.8655.291%C14.662%C52.2BN/A1455.1h2.7C4.9C+
M20 Basilisk 3462622510.48M++8.3442.551%B5.344%C+51.4M16.5A*4485.1h63.6B**149.4B**
Eclipse VE3A 2732511621.549C+0.5927.236%C++17.132%C--53.4B++4.7S1614.7h9.7B*35.5B++
NSX Yumi 2592481851.341C+0.8027.073%C++12.097%D**43.5B1.9A++1195.7h14C-51.8C+
Hornet Missiles 396243693.522C1.3864.568%C**1.235%C41.2C25.9C--5335.9h10C*15.4B+
M40 Fury 3122411417.214B+15.0754.712%B*1.66%C++126.8A37.4A++5731.9h13.4C**24.4B+
Corvus VA55 2432401991.206C*0.9424.355%C+15.833%D--33.8BN/A1297.1h10.8B++44.3B+
Nebula VM20 2422361032.291C*0.1515.141%D20.763%C++37.5C**1B*1196.3h16.3C*107.3C+
NSX Tomoe 2342331781.309C+0.8334.332%B**22.318%D**50.7B+N/A1784.6h14.9C+43.4B+
Pulsar VS1 2342301341.716B*0.4325.864%B+15.652%D34.3B+N/A2426.7h13.8B+53.2B+
G30 Walker 390224327A++4.8635.348%B*3.125%C-39.3M*29.1S2985.7h134.4A+380.2A
Skyguard 368216623.484C**1.3431.643%B1.852%C+18.8B++13.2B*25111.5h94.3B*298.1B*
M40 Fury 247216287.714C*5.5745.975%B**1.389%C80A+11.5B+3682.7h12.7B+27.7B++
The Slasher 2132131,3490.158A*1.9835.57%C++6.103%D3.1C+N/A769h1.8B+5.1B+
NSX Daimyo 212211663.197C+1.0644.444%B+90.047%D*38.4C-N/A1135.5h2.4C**5.5B+
V30-F Starfall 3152101331.579C+0.5663.232%C+1.429%B**51.2A++25.6B**3144.1h15B23.8B
MAX Punch 2132038850.229B*1.9117.809%F-N/A2C++N/A5101.9h2.1C++12C
Blueshift VM5 199197563.518B+1.3819.046%C+20.812%C+29.4C+N/A1046.7h16.1C*84.4C*
Photon A2A Missile Pods 368197375.324C++3.1881.656%C*N/A48C+41.7C+6684.1h7.2B++8.8B*
Blueshift VM5 194187513.667B++1.5318.897%C+19.786%C30.7C+1.1B**1106.1h15.8C++83.9C*
Rocklet Rifle 3951842760.667C+1.4756.326%BN/A26.7C+30.6B+4226.9h33.4B+59.4B+
Aphelion VEX-4 271180209A+6.8633.324%C+5.556%B*43.9A++22.2B++4434.1h31.9A95.7B**
Manticore SX40 1831801481.216C**0.9333.55%B+18.333%C-45B++N/A1184h8.3C+24.8B
NS-45 Pilot 1831791241.444C*0.7031.376%C+21.788%C-51.1C++1.1B*1183.5h7.8C+24.9C++
Proton II PPA-H 1841711115.545B+13.4040.067%C**2.339%B+95C++7.2C*3141.8h9.8C*24.4B
NS-44L Blackhand 1681641441.139C+1.0043.493%C*27.439%D--40B*1A*1254.1h3.9B+8.9B+
Sticky Grenade 1431431143N/A140.8640.927%D*N/A476.7D--N/A16750.3h2.8C6.9D
Hades VSH4 2331391860.747B+1.3965.066%C2.878%C*19.3C+13.1C*2117.2h7.5B+11.5B+
M20 Basilisk 1831291111.727B*9.5958.825%B++3.876%C56.1B++23.5B4422.3h141.5C240.5C+
M60-G Bulldog 139128187.111B+4.9744.536%B++N/A71.1A+6.1C2621.8h5.9B+13.3B++
Aspis Anti-Aircraft Phalanx Turret 256119186.611A4.4731.221%B*N/A17.5A20.1A++3346.8h126.6B++405.4B*
VE-LR Obelisk 120119911.308C0.8333.493%C*31.092%C+34C++N/A1213.5h7.1C+21.1C**
Coyote Missiles 147115264.423B*2.2854.973%C*N/A37.1C+10.3D-2653.1h20A36.5B**
Spear Anti-Vehicle Phalanx Tower 215115338.333A36.1959.093%B*1.739%D--52.3B45.5B**5022.2h9.4C*15.9B+
MANA Anti-Vehicle Turret 17896531.811C0.3356.333%C+N/A960D820D287080.1h10.7D-18.9C
L105 Zephyr 9589614.833B++12.6943.58%C++N/A89A+6C-6841h5B*11.6B++
NS-10 Burster 14287491.776A0.3729.424%C++6.897%C+5.9C++3.7C++10414.8h141.3C+480.3C++
G30 Walker 13186712.286M++10.1435.381%B++4.651%C*27.7A14.5B**2703.1h182.7B+516.3B++
Antares LC 13584382.211B0.0731.99%C+1.19%D21.5C*13.1C+3373.9h106.7C**333.4B
Auraxium Force-Blade 88802,9360.027C2.1114.936%D*13.75%B**0.7CN/A2109h2.8D--18.7D-
MANA Anti-Personnel Turret 9680411.951N/A0.1927.952%UN/A800U160U3204600.1h45.7T*163.5T*
AP30 Shredder 13175325A**22.8638.069%B+2.667%B+750U560U8504600.1h144.3D*379.1C--
M20 Basilisk 1187598.333M*6.1934.39%C--5.333%C+30B++17.2A+3922.5h83.3B+242.4B+
Anti-Vehicle Grenade 9172172N/A69.8646.376%C--N/A240D63.3C18640.3h7.4D15.9C--
NS-10 Burster 12172411.756B*0.3928.152%C5.556%C+7.8B**5.3B**1179.2h99.6A353.7B++
NSX Naginata 6160183.333A++1.1922.38%C++21.667%D-37.5C+N/A1861.6h13.7C61.1C++
NS-R3 Swarm 11359581.017A1.1258.2%D**N/A10.2B+9.3B++1675.8h20.4B**35B*
NS Annihilator 8654351.543A**0.6077.496%D-N/A14.6B**8.6C+4283.7h9.6B*12.4B++
Xiphos Anti-Personnel Phalanx Tower 5451412.75D-10.6136.983%B*3.922%A++102C--6C--2780.5h55D*148.8C--
Ectoblaster 5150301.667A++0.4759.853%A*8%C+31.3C++N/A821.6h24.4C-40.7B+

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package1005,0024.3h
Anti-Vehicle MANA Turret14810.9h
Motion Spotter7410,68110h
Nano-Armor Kit1,3312,023,230164.8h
Spawn Beacon101,3001.4h
Turret AI Module01390.9h
Structure Shield Module0860.4h
Repair Module0700.3h
Cortium Silo2530.5h
Skywall Shield Emitter0650.4h
Nanite Revive Grenade08300.2h
Medical Applicator476131,84912.8h
Nanite Healing Grenade0520h
Medical Kit685331.1h
Spear Anti-Vehicle Tower2900.7h
Deconstruction Tool03,2790.6h
Welding Device05060.1h
Spitfire Auto-Turret342,8174.1h
Hoplon Anti-Aircraft Phalanx Tower0640.4h
Rampart Wall101761.8h
Xiphos Anti-Personnel Tower0790.5h
Smoke Grenade03390.1h
Shield Recharging Field11520.1h
Recon Detection Device342,6085.2h
L-24R Spur0870.5h
Snowman Soldier3770.1h
Flail Targeting Dart51671.5h
Nano-Repair Grenade02890.1h
Anti-Infantry MANA Turret165031.2h
WLT-Howler Mining Laser28430.4h
Orbital Strike Target Designator10631h
Hardlight Barrier91960.4h

Check the help document for the dictionary if you want to learn more about words used here.


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