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Paragon Chosen Vantal[HARM] Vantal
VS BR 135

KDR: 2.16

Score: 40.2m

Last Seen: Mar 25th, 2020 11:49 PM
- OFFLINE - 6.8 hour(s)

Prestige 1, Battle Rank 100 (135 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon L100 Python AP Hornet Missiles C75 Viper L100 Python HESH Supernova VPC Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $315,252 MLG Score: 252
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.297%20.117%4892213244,9510.9079411.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.388%0.59B+-0.148C-1.775F-HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.001C+18-0.26C56

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.875%0.924%334513415,519184029812.99783185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%-0.567D-0.597D-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
241.9-0.489D77.1-0.448C--164.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.876%1.029%9498133814,773206479397.15746186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.039%-0.307C-0.952D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.366C**9.20.259C*15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.665%2.008%127613401,743175611570.992032151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.752%0.041C+-0.607D0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.406B26.20.349C**45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.566%73.734%1271134531686600.364896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.663D0.431B-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.156C++2.60.197C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.652%20.313%1271134512837620.340425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.247D*1.071B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22-0.677D5.9-0.208C16.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m491.5%389 (23.3k)360 (21.6k)2.1606140,20918,6103.16072135 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346195021.738%5.198%11306:018

89% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMApr 24th, 2020 7:22 PM (74d) (PST)Mar 25th, 2020 8:14 PM (104d) (PST)Mar 25th, 2020 7:49 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,016579590.3600.1660.0192.5170.152252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,9873,43557,55222101151921,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1863.9h/77.7d 18,612 2,090 19,509 281.5k 1,001 3,604 17,053 113.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C
HSR:16.978% D**
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% D
HSR:20.177% B+
VE-C Horizon
B+
Kills:556
Deaths:353
KDR:1.575
Accuracy:37.662% B+
HSR:19.964% D
VE-LR Obelisk
B+
Kills:332
Deaths:121
KDR:2.744
Accuracy:37.127% B+
HSR:35.241% C*
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Thanatos VE70
B*
Kills:128
Deaths:248
KDR:0.516
Accuracy:26.652% F
HSR:20.313% B*
Eidolon VE33
C++
Kills:113
Deaths:134
KDR:0.843
Accuracy:29.807% C++
HSR:15.929% D**
Kills:2,456
Deaths (as Engineer):3,343
Deaths (to Engineers):6,700
KDR:0.73467
Kill Difference:887
Playtime:1,650.682 hours
Usage:89%
Score:35.783m
Score/min:361
Accuracy (listed only):28.592%
HSR (listed only):20.766%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B
Kills:674
Deaths:493
KDR:1.367
Accuracy:26.460% B
HSR:21.959% C-
NSX Naginata
D
Kills:332
Deaths:349
KDR:0.951
Accuracy:19.775% D
HSR:23.494% D
Pulsar LSW
B+
Kills:277
Deaths:278
KDR:0.996
Accuracy:26.235% C**
HSR:30.325% B+
Orion VS54
C
Kills:251
Deaths:327
KDR:0.768
Accuracy:18.117% D
HSR:24.303% C
VE-H Maw
C+
Kills:190
Deaths:131
KDR:1.450
Accuracy:26.265% C+
HSR:16.842% D*
NS-15M2
C
Kills:126
Deaths:86
KDR:1.465
Accuracy:24.167% C
HSR:15.079% D**
Kills:1,850
Deaths (as Heavy Assault):1,664
Deaths (to Heavy Assaults):3,403
KDR:1.11178
Kill Difference:186
Playtime:79.222 hours
Usage:4%
Score:1.554m
Score/min:327
Accuracy (listed only):23.503%
HSR (listed only):22.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C
HSR:16.978% D**
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% D
HSR:20.177% B+
VE-C Horizon
B+
Kills:556
Deaths:353
KDR:1.575
Accuracy:37.662% B+
HSR:19.964% D
VE-S Canis
C+
Kills:432
Deaths:468
KDR:0.923
Accuracy:27.662% C+
HSR:10.880% D*
MKV Suppressed
C
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C
HSR:14.063% D-
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Thanatos VE70
B*
Kills:128
Deaths:248
KDR:0.516
Accuracy:26.652% F
HSR:20.313% B*
Kills:2,699
Deaths (as Light Assault):4,078
Deaths (to Light Assaults):3,107
KDR:0.66184
Kill Difference:1,379
Playtime:33.331 hours
Usage:2%
Score:0.633m
Score/min:316
Accuracy (listed only):26.584%
HSR (listed only):17.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:432
Deaths:468
KDR:0.923
Accuracy:27.662% C+
HSR:10.880% D*
Ghost
B
Kills:316
Deaths:118
KDR:2.678
Accuracy:30.566% D**
HSR:73.734% B
MKV Suppressed
C
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C
HSR:14.063% D-
NS-61 Emissary
D
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% D
HSR:11.483% D--
NS-44 Commissioner
B+
Kills:104
Deaths:119
KDR:0.874
Accuracy:42.194% B+
HSR:17.308% D
NSX Tomoe
D
Kills:88
Deaths:59
KDR:1.492
Accuracy:22.964% D**
HSR:31.818% D
NS-357 Underboss
D--
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D**
HSR:14.286% D--
NS-AM7 Archer
C+
Kills:55
Deaths:161
KDR:0.342
Accuracy:57.259% C+
HSR:9.091% D--
Kills:1,523
Deaths (as Infiltrator):1,842
Deaths (to Infiltrators):2,295
KDR:0.82682
Kill Difference:319
Playtime:31.058 hours
Usage:2%
Score:0.628m
Score/min:337
Accuracy (listed only):32.157%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:432
Deaths:468
KDR:0.923
Accuracy:27.662% C+
HSR:10.880% D*
MKV Suppressed
C
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C
HSR:14.063% D-
Terminus VX-9
D*
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F--
HSR:19.027% D*
NSX Yumi
C
Kills:197
Deaths:273
KDR:0.722
Accuracy:25.737% C
HSR:25.381% C
Thanatos VE70
B*
Kills:128
Deaths:248
KDR:0.516
Accuracy:26.652% F
HSR:20.313% B*
Equinox VE2 Burst
D
Kills:101
Deaths:97
KDR:1.041
Accuracy:25.944% D
HSR:23.762% D
Pulsar VS1
D-
Kills:91
Deaths:173
KDR:0.526
Accuracy:19.754% D-
HSR:14.286% D--
H-V45
C+
Kills:72
Deaths:99
KDR:0.727
Accuracy:24.943% C+
HSR:18.056% D
Kills:1,503
Deaths (as Combat Medic):2,277
Deaths (to Combat Medics):1,168
KDR:0.66008
Kill Difference:774
Playtime:49.572 hours
Usage:3%
Score:1.208m
Score/min:406
Accuracy (listed only):24.082%
HSR (listed only):18.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:187
Deaths:176
KDR:1.063
Accuracy:14.899% C
HSR:20.321% C*
Quasar VM1
D
Kills:182
Deaths:162
KDR:1.123
Accuracy:14.279% D--
HSR:18.132% D
Nebula VM20
A+
Kills:91
Deaths:36
KDR:2.528
Accuracy:18.802% C+
HSR:28.571% A+
Nebula VM20
B**
Kills:76
Deaths:36
KDR:2.111
Accuracy:19.665% C+
HSR:27.632% B**
Kills:536
Deaths (as MAX Suit):205
Deaths (to MAX Suits):660
KDR:2.61463
Kill Difference:331
Playtime:14.579 hours
Usage:1%
Score:0.425m
Score/min:485
Accuracy (listed only):16.911%
HSR (listed only):23.664%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:2,815
V. Kills:2,040 138%
Deaths:2,077
KDR:1.355
Accuracy:31.445% C+
KPH:17.100 C++
VKPH:12.400 C*
Hornet Missiles
B+
Kills:1,921
V. Kills:1,527 126%
Deaths:324
KDR:5.929
Accuracy:60.356% C
KPH:72.400 C+
VKPH:57.600 B+
Light PPA
C*
Kills:1,168
V. Kills:175 N/A
Deaths:507
KDR:2.304
Accuracy:31.803% D**
KPH:28.800 D
VKPH:4.300 C*
Dual Photon Pods
C+
Kills:1,048
V. Kills:302 346%
Deaths:188
KDR:5.574
Accuracy:49.112% D
KPH:65.900 C
VKPH:19 C+
Antares LC
C
Kills:714
V. Kills:710 100%
Deaths:856
KDR:0.834
Accuracy:32.212% C++
KPH:12.800 D
VKPH:12.700 C
V26 Maelstrom Turbo Laser
C--
Kills:324
V. Kills:251 129%
Deaths:408
KDR:0.794
Accuracy:27.275% D
KPH:10.500 C--
VKPH:8.100 C--
Coyote Missiles
C++
Kills:143
V. Kills:120 118%
Deaths:80
KDR:1.788
Accuracy:53.811% C+
KPH:30.700 C-
VKPH:25.700 C++
M202 Wyrm
A+
Kills:127
V. Kills:76 165%
Deaths:10
KDR:12.700
Accuracy:55.415% C*
KPH:157.200 B++
VKPH:94.100 A+
Kills:8,260 (5,021 + 0)
Deaths:4,450
KDR:1.856
VKDR:1.169
Vehicle Kills:5,201
Kill Difference:3,810
Playtime:340.208 hours
Usage:18%
Score:4.243m
Score/min:208
Piloting Accuracy:27.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C
Kills:164
V. Kills:189 86%
Deaths:235
KDR:0.698
Accuracy:35.610% D*
KPH:5.700 D
VKPH:6.600 C
C150 Dalton
C+
Kills:99
V. Kills:100 98%
Deaths:15
KDR:6.600
Accuracy:21.004% F-
KPH:25.300 D
VKPH:25.500 C+
Kills:263 (164 + 99)
Deaths:250
KDR:1.052
VKDR:1.156
Vehicle Kills:289
Kill Difference:13
Playtime:32.600 hours
Usage:2%
Score:0.290m
Score/min:148
Piloting Accuracy:35.610%
Gunner Accuracy:21.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:2,303
V. Kills:1,496 154%
Deaths:503
KDR:4.579
Accuracy:49.640% D-
KPH:30.600 C
VKPH:19.900 C++
C75 Viper
A
Kills:1,376
V. Kills:612 224%
Deaths:253
KDR:5.439
Accuracy:43.123% C**
KPH:33.200 C+
VKPH:14.800 A
L100 Python HESH
B**
Kills:1,268
V. Kills:352 359%
Deaths:160
KDR:7.925
Accuracy:50.104% C+
KPH:48.500 C
VKPH:13.500 B**
L100 Python HEAT
C+
Kills:958
V. Kills:386 248%
Deaths:209
KDR:4.584
Accuracy:46.101% D
KPH:28.300 C
VKPH:11.400 C+
Skyguard
C+
Kills:335
V. Kills:275 121%
Deaths:182
KDR:1.841
Accuracy:28.095% C
KPH:11.700 C--
VKPH:9.600 C+
Kills:6,240 (6,240 + 0)
Deaths:1,307
KDR:4.774
VKDR:2.388
Vehicle Kills:3,121
Kill Difference:4,933
Playtime:205.287 hours
Usage:11%
Score:3.068m
Score/min:249
Driving Accuracy:28.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:6,260
V. Kills:3,967 158%
Deaths:1,027
KDR:6.095
Accuracy:49.290% D
KPH:30.200 C++
VKPH:19.200 B+
Supernova VPC
A++
Kills:1,266
V. Kills:362 349%
Deaths:76
KDR:16.658
Accuracy:54.415% C*
KPH:55.900 B
VKPH:16 A++
Supernova PC
B*
Kills:1,007
V. Kills:489 206%
Deaths:221
KDR:4.557
Accuracy:50.167% C+
KPH:26.100 C+
VKPH:12.700 B*
E540 Halberd
B+
Kills:883
V. Kills:384 229%
Deaths:78
KDR:11.321
Accuracy:48.685% C+
KPH:39 B+
VKPH:17 C+
Saron HRB
C+
Kills:397
V. Kills:253 156%
Deaths:80
KDR:4.963
Accuracy:44.730% C+
KPH:23.600 C
VKPH:15 C+
G40-F Ranger
A
Kills:210
V. Kills:110 189%
Deaths:20
KDR:10.500
Accuracy:40.742% A
KPH:72.500 B*
VKPH:38 B*
Kills:10,023 (8,533 + 1,490)
Deaths:1,502
KDR:6.673
VKDR:3.705
Vehicle Kills:5,565
Kill Difference:8,521
Playtime:310.557 hours
Usage:17%
Score:6.177m
Score/min:331
Driving Accuracy:50.167%
Gunner Accuracy:40.742%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:63
V. Kills:24 252%
Deaths:6
KDR:10.500
Accuracy:51.796% D-
KPH:44.200 C
VKPH:16.800 D
Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:125 (0 + 125)
Deaths:18
KDR:6.944
VKDR:4.167
Vehicle Kills:75
Kill Difference:107
Playtime:3.916 hours
Usage:0%
Score:0.162m
Score/min:688
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:58 242%
Deaths:37
KDR:3.865
Accuracy:35.276% D
KPH:23.400 C++
VKPH:9.500 B+
M12 Kobalt
B++
Kills:117
V. Kills:8 N/A
Deaths:5
KDR:23.400
Accuracy:21.471% B+
KPH:79 C++
VKPH:5.400 B++
M20 Basilisk
B
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.345% C-
KPH:25.900 C*
VKPH:12.200 B
Kills:364 (0 + 364)
Deaths:66
KDR:5.515
VKDR:1.742
Vehicle Kills:115
Kill Difference:298
Playtime:11.612 hours
Usage:1%
Score:0.202m
Score/min:290
Driving Accuracy:N/A%
Gunner Accuracy:36.345%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 10,2276,2601,0276.095C3.9349.29%DN/A30.2C++19.2B+326207h4.9C++9.9C+
Saron Laser Cannon 4,8552,8152,0771.355C0.8131.445%C+1.03%D17.1C++12.4C*164164.8h114.5C++364.2C*
L100 Python AP 3,7992,3035034.579C2.4249.64%D-1.433%D30.5C19.8C+26475.4h6C+12.2C
Hornet Missiles 3,4481,9213245.929C+3.7760.356%C1.093%C--72.5C+57.6B+66426.5h12.1C20.1C
C75 Viper 1,9881,3762535.439C+3.2843.123%C**N/A33.2C+14.8A23041.4h14.1C32.7C++
L100 Python HESH 1,6201,2681607.925C5.7650.104%C+N/A48.4C13.4B**21626.2h4.4C-8.7C-
Supernova VPC 1,6281,2667616.658C+14.5054.415%C*N/A56B16A++36122.6h3.6D6.6C+
Light PPA 1,3431,1685072.304C-0.1431.803%D**1.199%C+28.8D4.3C*13140.6h19.6D-61.5D--
Dual Photon Pods 1,3501,0481885.574C3.4149.112%DN/A65.9C19C+37115.9h26.7D54.4C-
Supernova PC 1,4961,0072214.557C2.4050.167%C+N/A26.2C+12.7B*20638.5h5.8C-11.6C
L100 Python HEAT 1,3449582094.584C2.4246.101%D2.401%C+28.3C11.4C+26633.8h5.8C+12.5C+
E540 Halberd 1,2678837811.321C+9.1648.685%C+N/A39.1B+17C+34922.6h5.4C++11.2C++
Tank Mine 1,3398572203.895B+1.7325.694%DN/A171.4B**96.4B**17305h1.9C+7.2D
Antares LC 1,4247148560.834D1.3332.212%C++1.961%C*12.8D12.7C15155.9h169.6D526.4C--
Ursa 6956744931.367C+0.7926.46%B21.959%C-37C1.2B+13118.2h15.1F57.2C
NSX Tanto 6065897470.788C-1.3725.285%C16.978%D**9.5D--N/A2362h21.4F-84.8D--
Solstice SF 5905651,3390.422D1.7421.946%D20.177%B+4.9D--N/A23115.2h32.2T*146.8T
M12 Kobalt 595557869.625B67.4623.999%C*18.133%C++96C6.6C**3035.8h23.6D-98.2C
VE-C Horizon 5695563531.575C+0.5937.662%B+19.964%D38.9CN/A12014.3h16.3C43.3C++
VE-S Canis 4444324680.923C1.2427.662%C+10.88%D*21.6DN/A6420h16D--57.8C
Lasher X2 4294154870.852C1.3131.672%B+3.133%C-30.5C1C+8813.6h20.4C64.4C**
Saron HRB 650397804.963C+2.8044.73%C+N/A23.5C15C+54916.9h29.9D*67D-
Skyguard 6103351821.841D0.3228.095%C1.194%D11.8C--9.6C+24828.5h153.1D-545D
VE-LR Obelisk 3413321212.744B+0.5837.127%B+35.241%C*47.4C*1.3B+1817h5.8B15.5B+
NSX Naginata 3483323490.951C--1.2119.775%D23.494%D22.1D-1.1C*6615h20.3F--102.4D*
V26 Maelstrom Turbo Laser 5753244080.794C1.3727.275%DN/A10.5C--8.1C--12431h122.4C448.8C-
Ghost 3163161182.678C+0.5230.566%D**73.734%B33.6C--N/A1199.4h2.6D8.4D--
Pulsar LSW 2832772780.996D1.1626.235%C**30.325%B+24.5D-N/A9611.3h17.1F-65.2C
MKV Suppressed 2672565220.49D-1.6725.212%C14.063%D-3.8D*N/A1366.9h34.4T*136.6F-
Orion VS54 2582513270.768C-1.3918.117%D24.303%C21.6DN/A14111.6h18.6F102.5C
Terminus VX-9 2352263970.569C-1.5916.754%F--19.027%D*16.1D--N/A10614h19.6T-117T*
G40-F Ranger 3202102010.5C8.3440.742%AN/A72.4B*37.9B*7382.9h63.5C+155.9B+
NS-61 Emissary 2122092270.921C++1.2425.205%D11.483%D--22.2CN/A749.4h14.2C+56.5C+
Orbital Strike Uplink 2902051205U202.84716.923%UN/A1025U425U68980.2h2.3T*0.3T*
NSX Yumi 2091972730.722C--1.4425.737%C25.381%C9D**N/A3021.8h14D54.4C-
Spear Anti-Vehicle Phalanx Tower 294192364A++61.8451.681%C++2.083%D-87.3B**46.4B++4712.2h4.7B**9.1B**
VE-H Maw 1931901311.45C0.7126.265%C+16.842%D*41.3DN/A1574.6h12.6D-48.1C
Quasar VM1 1911871761.063C-1.1014.899%C20.321%C*25.6C+N/A1757.3h19.1D*128.4C
Quasar VM1 1831821621.123D1.0414.279%D--18.132%D26DN/A1507h18.3F-128.4F
Solstice VE3 1771734010.431D1.7321.666%C16.763%D4.7D-N/A3837h32.3T-148.9D
C-4 242166971.711C++0.4533.012%B**N/A118.6B+54.3A++22211.4h1.7D5C**
CAS30 Tank Buster 3531642350.698C-1.4635.61%D*1.829%B++5.7D6.6C9528.7h77.4D-217.3D--
Spear Anti-Vehicle Phalanx Turret 260153256.12C3.9647.399%C++3.922%C++33.3C-23.3C+4954.6h12.3D-26C
NS Decimator 2261431421.007C+1.1557.343%C--N/A31.8C-18.4C++4234.5h6.3D*11D*
M20 Basilisk 201143373.865C++1.7035.276%D6.993%B+23.4C++9.5B+2866.1h111.5C316C-
Coyote Missiles 263143801.788C--0.3753.811%C+N/A30.4C-25.5C++3264.7h73.3F136.2D*
Thanatos VE70 1301282480.516C--1.6426.652%F20.313%B*10.8D-N/A6211.8h5.9D-22D**
M202 Wyrm 2031271012.7C10.5455.415%C*N/A158.8B++95A+12510.8h69.3D*125.1D-
NS-15M2 126126861.465C+0.7024.167%C15.079%D**35C--N/A1603.6h15D-62.2C
M20 Basilisk 183124524.8B*22.6449.308%C1.613%D*77.5B**36.9A++6331.6h81B++164.2B+
M12 Kobalt 125117523.4C*21.2421.471%B+13.675%D--78C++5.3B++3311.5h27.5F128.3C+
Eidolon VE33 1171131340.843C1.3229.807%C++15.929%D**14DN/A728.1h12.6D*42.2C--
M20 Basilisk 153104244.333C**2.1736.345%C-3.846%D26C*12.3B+2804h90.2C*248.1C++
NS-44 Commissioner 1071041190.874C+1.2942.194%B+17.308%D45.2C*1.3A++2302.3h5.1D*12C+
Equinox VE2 Burst 105101971.041C--1.1225.944%D23.762%D23.5D--N/A684.3h19.3F*74.2D**
C150 Dalton 19999156.6C4.4421.004%F-1.01%C*25.4D25.6C+5363.9h4.6C-21.7F--
Nebula VM20 9391362.528C+0.3718.802%C+28.571%A+50.6B+1.1B+2571.8h15.5C++82.4C++
Pulsar VS1 94911730.526D1.6319.754%D-14.286%D--14.7DN/A1106.2h20.1F-101.6D**
NSX Tomoe 8888591.492C+0.6722.964%D**31.818%D40CN/A1162.2h19.1D**83D**
Xiphos Anti-Personnel Phalanx Tower 8682182C+79.8426.046%CN/A410C*20A++14560.2h6B+23B+
Sticky Grenade 7979179N/A76.8441.126%D**N/A395D*N/A14840.2h3.6D**8.8F
MANA Anti-Vehicle Turret 15079950.832D1.3360.038%C++N/A790D-710C--2444600.1h11.9F-19.8F-
Nebula VM20 7776362.111C+0.0519.665%C+27.632%B**42.2C++N/A1671.8h19.5D99.1C
Plasma Grenade 7574174N/A71.8439.03%D--N/A246.7D*3.3D17630.3h4.6D*11.7D*
H-V45 7272990.727C1.4324.943%C+18.056%D26.7C-N/A1242.7h21.1T84.6D*
E540 Halberd-H 8763610.5C+8.3451.796%D-N/A45C+17.1D9621.4h5.5C*10.6C+
NS-357 Underboss 65631680.375D1.7926.193%D**14.286%D--14.7D--N/A734.3h7.7T*29.3T
Saron HRB-H 11362125.167C+3.0141.999%FN/A24.8D20.4C5302.5h34.2D--81.3F-
Hoplon Anti-Aircraft Phalanx Tower 10662162C++59.8428.029%C--N/A310A++220B**16210.2h11.7B++41.7B+
NS-AM7 Archer 91551610.342C1.8257.259%C+9.091%D--2.2D--1.4D2625.2h53.8F**93.9F**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9091,343,21887.5h
Spawn Beacon41,3770.8h
Hellion G21610h
Anti-Vehicle MANA Turret47970.9h
Ancient Psykinetic Blade4805814.4h
Structure Shield Module24471.1h
Repair Module15901.2h
Turret AI Module24971.2h
Skywall Shield Emitter02320.5h
Sunderer Garage0810.5h
Rampart Wall0670.5h
Nanite Revive Grenade07100.2h
Medical Applicator259100,3826.1h
Reinforcements Module0630.2h
Blast Wall22451.4h
Cortium Silo01630.4h
Xiphos Anti-Personnel Tower01860.6h
Motion Spotter03260.2h
Restoration Kit5510h
Deconstruction Tool022,0192.7h
Welding Device310,5271.3h
Spear Anti-Vehicle Tower02490.7h
Hoplon Anti-Aircraft Phalanx Tower12290.7h
Spitfire Auto-Turret111,8451.5h
Shield Recharging Field251,3200.5h
Recon Detection Device181,5222.3h
Ammunition Package546,6983.4h
Medical Kit428570.6h
Anti-Infantry MANA Turret1720.1h
Solid Wall0520.3h
Pain Spire01630.6h
Routing Spire0540.1h
Lumifiber Rampart Wall35573.6h
Alarm Module0540.1h
Infantry Tower0820.6h
Hardlight Barrier2870.1h
Nano-Repair Grenade02,7300.8h
Router11220.2h
Elysium Spawn Tube01710.3h
Pillbox21420.9h
Orbital Strike Target Designator61770.9h
Vehicle Ammo Dispenser0810.2h
Vehicle Gate02031.5h

Check the help document for the dictionary if you want to learn more about words used here.


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