Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,908)players online:
uamadman (15)  Zer0R7 (4)  MoarBassPLZ (3)  h2so4marauder (1)  KorgothActual (1)  ShadowGamerTim (1) 25
stats.dasanfall.com
Primarch A.S.P. Operative Vantal[HARM] Vantal
VS BR 95

KDR: 1.9

Score: 33.3m

Last Seen: Jun 21st, 2019 10:33 PM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
Level Progress (to 96): 40%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Hornet Missiles L100 Python AP L100 Python HESH Light PPA Dual Photon Pods Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vantal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.343%19.867%4641811923,6040.7926111.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.033%0.422B-0.2C-0.825D-HEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.084C+18.6-0.319C61.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.95%0.97%328512055,154175628352.93341182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%-0.572D-0.572D-0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.8-0.531D78.8-0.488D167.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.524%1.42%671812029,504176156735.39693168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.07%-0.55D-0.72D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.142C++11.60.067C+21.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.96%1.873%131612041,548153210071.01044154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.055%0.073C+-0.647D0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.372C**27.50.304C*46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.456%73.802%1311120931372000.434722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.683D0.437B-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.15C++2.60.196C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.113%20.536%1311120911231820.352201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**1.175B**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.794D-6.2-0.272C17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 60
33.3m482.9%371 (22.3k)342 (20.5k)1.9019330,91216,2532.8620695 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210147221.727%5.27%11405:594

89% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMJun 23rd, 2019 9:02 PM (1d) (PST)Jun 21st, 2019 8:04 PM (3d) (PST)Jun 21st, 2019 6:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
931558760.3170.1670.0172.2270.144220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,8313,30952,52219101134920,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1625.2h/67.7d 15,605 1,629 14,919 217.1k 870 3,127 14,050 90.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-LR Obelisk
B*
Kills:252
Deaths:99
KDR:2.545
Accuracy:36.967% B*
HSR:37.302% B+
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C
HSR:16.763% C--
VE-C Horizon
C**
Kills:113
Deaths:75
KDR:1.507
Accuracy:36.240% C**
HSR:21.239% C
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Eidolon VE33
C+
Kills:67
Deaths:94
KDR:0.713
Accuracy:27.381% C+
HSR:11.940% F-
Kills:1,871
Deaths (as Engineer):2,995
Deaths (to Engineers):5,905
KDR:0.62471
Kill Difference:1,124
Playtime:1,453.247 hours
Usage:89%
Score:29.955m
Score/min:344
Accuracy (listed only):27.943%
HSR (listed only):20.705%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C-
Kills:326
Deaths:347
KDR:0.939
Accuracy:19.762% C-
HSR:23.006% D
Orion VS54
C+
Kills:251
Deaths:327
KDR:0.768
Accuracy:18.124% D
HSR:24.303% C+
Pulsar LSW
B*
Kills:163
Deaths:147
KDR:1.109
Accuracy:27.436% B*
HSR:30.061% B++
VE-H Maw
C+
Kills:102
Deaths:75
KDR:1.360
Accuracy:25.056% C+
HSR:17.647% D--
Kills:842
Deaths (as Heavy Assault):896
Deaths (to Heavy Assaults):2,969
KDR:0.93973
Kill Difference:54
Playtime:57.494 hours
Usage:4%
Score:0.995m
Score/min:289
Accuracy (listed only):22.594%
HSR (listed only):23.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-S Canis
C++
Kills:422
Deaths:462
KDR:0.913
Accuracy:27.426% C++
HSR:10.901% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C
HSR:16.763% C--
VE-C Horizon
C**
Kills:113
Deaths:75
KDR:1.507
Accuracy:36.240% C**
HSR:21.239% C
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:2,230
Deaths (as Light Assault):3,786
Deaths (to Light Assaults):2,788
KDR:0.58901
Kill Difference:1,556
Playtime:24.911 hours
Usage:2%
Score:0.435m
Score/min:291
Accuracy (listed only):26.270%
HSR (listed only):17.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:422
Deaths:462
KDR:0.913
Accuracy:27.426% C++
HSR:10.901% D*
Ghost
B+
Kills:313
Deaths:118
KDR:2.653
Accuracy:30.456% D*
HSR:73.802% B+
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
NS-61 Emissary
C-
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% C-
HSR:11.483% D-
NS-44 Commissioner
B*
Kills:97
Deaths:106
KDR:0.915
Accuracy:42.746% B*
HSR:17.526% D
NSX Tomoe
C
Kills:73
Deaths:45
KDR:1.622
Accuracy:22.978% D*
HSR:32.877% C
NS-357 Underboss
D-
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D*
HSR:14.286% D-
NS-AM7 Archer
N/A
Kills:50
Deaths:157
KDR:0.318
Accuracy:56.954% N/A
HSR:10% N/A
Kills:1,483
Deaths (as Infiltrator):1,805
Deaths (to Infiltrators):1,909
KDR:0.82161
Kill Difference:322
Playtime:27.993 hours
Usage:2%
Score:0.544m
Score/min:324
Accuracy (listed only):32.146%
HSR (listed only):23.117%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:422
Deaths:462
KDR:0.913
Accuracy:27.426% C++
HSR:10.901% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Terminus VX-9
D--
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F-
HSR:19.027% D--
NSX Yumi
C++
Kills:175
Deaths:241
KDR:0.726
Accuracy:25.636% C+
HSR:26.286% C++
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Equinox VE2 Burst
C
Kills:94
Deaths:82
KDR:1.146
Accuracy:24.804% C--
HSR:25.532% C
H-V45
C++
Kills:66
Deaths:94
KDR:0.702
Accuracy:24.730% C++
HSR:19.697% C+
Kills:1,351
Deaths (as Combat Medic):2,038
Deaths (to Combat Medics):1,010
KDR:0.6629
Kill Difference:687
Playtime:44.168 hours
Usage:3%
Score:1.043m
Score/min:393
Accuracy (listed only):24.382%
HSR (listed only):19.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:187
Deaths:176
KDR:1.063
Accuracy:14.899% C
HSR:20.321% B
Quasar VM1
C--
Kills:182
Deaths:162
KDR:1.123
Accuracy:14.279% D-
HSR:18.132% C--
Kills:369
Deaths (as MAX Suit):169
Deaths (to MAX Suits):616
KDR:2.18343
Kill Difference:200
Playtime:12.984 hours
Usage:1%
Score:0.373m
Score/min:479
Accuracy (listed only):14.589%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,564
V. Kills:1,913 134%
Deaths:2,024
KDR:1.267
Accuracy:31.533% C+
KPH:16.500 C**
VKPH:12.300 B+
Hornet Missiles
B*
Kills:1,901
V. Kills:1,515 125%
Deaths:323
KDR:5.885
Accuracy:60.252% C+
KPH:72.100 C++
VKPH:57.500 B*
Light PPA
B+
Kills:1,093
V. Kills:169 N/A
Deaths:504
KDR:2.169
Accuracy:31.901% D*
KPH:28.100 D
VKPH:4.300 B+
Dual Photon Pods
C++
Kills:1,030
V. Kills:300 342%
Deaths:188
KDR:5.479
Accuracy:48.855% C
KPH:65.900 C+
VKPH:19.200 C++
Antares LC
C+
Kills:708
V. Kills:706 100%
Deaths:852
KDR:0.831
Accuracy:32.259% C++
KPH:12.700 C-
VKPH:12.700 C+
Maelstrom Turbo Laser
C
Kills:303
V. Kills:240 126%
Deaths:408
KDR:0.743
Accuracy:27.198% D
KPH:10 C
VKPH:7.900 C
Coyote Missiles
C**
Kills:139
V. Kills:118 117%
Deaths:80
KDR:1.738
Accuracy:53.471% C+
KPH:30.500 C
VKPH:25.900 C**
Kills:7,738 (4,668 + 0)
Deaths:4,379
KDR:1.767
VKDR:1.133
Vehicle Kills:4,961
Kill Difference:3,359
Playtime:327.245 hours
Usage:20%
Score:3.984m
Score/min:203
Piloting Accuracy:27.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:164
V. Kills:189 86%
Deaths:235
KDR:0.698
Accuracy:35.610% D--
KPH:5.700 C
VKPH:6.600 C+
C150 Dalton
C+
Kills:99
V. Kills:100 98%
Deaths:15
KDR:6.600
Accuracy:21.004% F-
KPH:25.300 C-
VKPH:25.500 C+
Kills:263 (164 + 99)
Deaths:250
KDR:1.052
VKDR:1.156
Vehicle Kills:289
Kill Difference:13
Playtime:32.600 hours
Usage:2%
Score:0.276m
Score/min:141
Piloting Accuracy:35.610%
Gunner Accuracy:21.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,562
V. Kills:1,159 135%
Deaths:499
KDR:3.130
Accuracy:49.869% D
KPH:25.400 C-
VKPH:18.800 C++
L100 Python HESH
A
Kills:1,146
V. Kills:320 357%
Deaths:160
KDR:7.163
Accuracy:49.907% C++
KPH:47.100 C+
VKPH:13.200 A
L100 Python HEAT
C+
Kills:943
V. Kills:378 249%
Deaths:209
KDR:4.512
Accuracy:45.686% D
KPH:28.600 C+
VKPH:11.500 C+
C75 Viper
B**
Kills:866
V. Kills:363 238%
Deaths:206
KDR:4.204
Accuracy:40.341% C++
KPH:29.700 C+
VKPH:12.400 B**
Skyguard
C+
Kills:317
V. Kills:269 117%
Deaths:179
KDR:1.771
Accuracy:27.668% C
KPH:11.400 C-
VKPH:9.700 C+
Kills:4,834 (4,834 + 0)
Deaths:1,253
KDR:3.858
VKDR:1.986
Vehicle Kills:2,489
Kill Difference:3,581
Playtime:175.867 hours
Usage:11%
Score:2.525m
Score/min:239
Driving Accuracy:27.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,958
V. Kills:2,505 118%
Deaths:867
KDR:3.412
Accuracy:45.866% D-
KPH:20.600 C-
VKPH:17.400 B+
Supernova PC
B**
Kills:992
V. Kills:485 204%
Deaths:221
KDR:4.489
Accuracy:50.142% C++
KPH:25.900 C**
VKPH:12.600 B**
E540 Halberd
B++
Kills:792
V. Kills:348 227%
Deaths:77
KDR:10.286
Accuracy:49.269% C*
KPH:39.300 B++
VKPH:17.300 C++
Supernova VPC
A++
Kills:720
V. Kills:194 369%
Deaths:76
KDR:9.474
Accuracy:53.202% C**
KPH:53.900 B+
VKPH:14.500 A++
Saron HRB
C+
Kills:348
V. Kills:231 150%
Deaths:78
KDR:4.462
Accuracy:44.862% C++
KPH:22.900 C+
VKPH:15.200 C+
G40-F Ranger
B*
Kills:53
V. Kills:31 166%
Deaths:12
KDR:4.417
Accuracy:40.473% A+
KPH:61.900 B*
VKPH:36.200 B*
Kills:5,863 (4,670 + 1,193)
Deaths:1,331
KDR:4.405
VKDR:2.850
Vehicle Kills:3,794
Kill Difference:4,532
Playtime:231.512 hours
Usage:14%
Score:4.438m
Score/min:319
Driving Accuracy:53.202%
Gunner Accuracy:40.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:4.250
Vehicle Kills:51
Kill Difference:50
Playtime:2.490 hours
Usage:0%
Score:0.072m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:58 242%
Deaths:37
KDR:3.865
Accuracy:35.276% C-
KPH:23.400 C*
VKPH:9.500 B+
M20 Basilisk
B+
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.310% C
KPH:25.900 B
VKPH:12.200 B+
M12 Kobalt
B++
Kills:62
V. Kills:5 N/A
Deaths:5
KDR:12.400
Accuracy:19.606% C*
KPH:63.800 C+
VKPH:5.100 B++
Kills:309 (0 + 309)
Deaths:66
KDR:4.682
VKDR:1.697
Vehicle Kills:112
Kill Difference:243
Playtime:11.094 hours
Usage:1%
Score:0.176m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:19.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 5,4632,9588673.412C1.5145.866%D-1.589%D20.6C-17.4B+321143.6h6C13.1D
Saron Laser Cannon 4,4772,5642,0241.267C+0.6331.533%C+1.092%D16.5C**12.3B+160155.8h119.4C**378.8B
Hornet Missiles 3,4161,9013235.885C*3.9860.252%C+1.105%C--72C++57.4B*65826.4h12.1C+20.1C+
L100 Python AP 2,7211,5624993.13C1.2349.869%D2.049%C25.4C-18.8C++24661.6h7.2C14.4C-
L100 Python HESH 1,4661,1461607.163C5.2649.907%C++N/A47.2C+13.2A20124.3h4.4D8.9C
Light PPA 1,2621,0935042.169C0.2731.901%D*1.281%C+28.1D4.3B+12938.9h19.7C-61.8D
Dual Photon Pods 1,3301,0301885.479C+3.5848.855%CN/A66C+19.2C++37115.6h26.6C54.5C
Supernova PC 1,4779922214.489C+2.5950.142%C++1.008%D--25.8C**12.6B**19938.4h5.9C11.7C+
L100 Python HEAT 1,3219432094.512C+2.6145.686%D2.439%C+28.7C+11.5C+26532.9h5.6B12.3C++
C75 Viper 1,2298662064.204C+2.3040.341%C++N/A29.7C+12.4B**22629.2h15.2C+37.7C+
E540 Halberd 1,1407927710.286C++8.3849.269%C*N/A39.4B++17.3C++33120.1h5.5C**11.2B+
Tank Mine 1,2217732133.629B+1.7324.955%DN/A164.5A95.3B**17234.7h1.8C*7.2C-
Supernova VPC 914720769.474C+7.5753.202%C**N/A53.7B+14.5A++30913.4h3.6C6.8C+
Antares LC 1,4147088520.831C-1.0732.259%C++1.836%C+12.7C-12.7C+15055.6h170.2C527.5C
NSX Tanto 6065897470.788C1.1125.285%C+16.978%D*9.5D-N/A2362h21.4D--84.8C-
Solstice SF 5905651,3390.422D1.4821.946%C20.177%B+4.9D--N/A22115.2h32.2F*146.8F*
M12 Kobalt 504476859.5A+57.6021.914%C+18.908%C**93.3C5.5C++2995.1h21.7C-98.9C+
VE-S Canis 4344224620.913C0.9927.426%C++10.901%D*21.4DN/A6019.7h15.9D-58.1C+
Saron HRB 579348784.462C+2.5644.862%C++N/A22.9C+15.2C+57215.2h30.2D*67.3D
Lasher X2 3453364250.791C1.1129.39%B+3.571%C+27.3C+N/A7612.3h20.4C+69.5B
NSX Naginata 3413263470.939C0.9619.762%C-23.006%D21.9D1B++6414.9h20.3F-102.9D-
Skyguard 5863171791.771C--0.1327.668%CN/A11.4C-9.6C+24227.9h155.8D563.2C--
Ghost 3133131182.653C+0.7530.456%D*73.802%B+33.7C+N/A1149.3h2.6C-8.4D
Maelstrom Turbo Laser 5433034080.743C1.1627.198%DN/A10C7.9C11530.4h126.9C+466.6C
MKV Suppressed 2672565220.49D1.4125.212%C+14.063%D-3.8D*N/A1366.9h34.4T*136.6F-
VE-LR Obelisk 261252992.545B+0.6436.967%B*37.302%B+42.7B+1.5A1635.9h5.9B+16.1B++
Orion VS54 2582513270.768C1.1318.124%D24.303%C+21.8C-N/A12811.5h18.6D**102.4C
Terminus VX-9 2352263970.569C--1.3316.754%F-19.027%D--16.1D-N/A10414h19.6F--117F*
NS-61 Emissary 2122092270.921C++0.9825.205%C-11.483%D-22.2C+N/A729.4h14.2C++56.5C+
Quasar VM1 1911871761.063C0.8414.899%C20.321%B25.6C*N/A1737.3h19.1D--128.4C+
Quasar VM1 1831821621.123C--0.7814.279%D-18.132%C--26C-N/A1507h18.3D**128.4D--
NSX Yumi 1851752410.726C-1.1825.636%C+26.286%C++8.5D*N/A2920.5h14.1C-55C+
Solstice VE3 1771734010.431C--1.4721.67%C16.763%C--4.7D-N/A3536.8h32.3T148.8D--
CAS30 Tank Buster 3531642350.698C1.2035.61%D--1.829%B++5.7C6.6C+9328.7h77.4C--217.3D
Pulsar LSW 1661631471.109C0.7927.436%B*30.061%B++28.1C--N/A1265.8h18.1F66.1C+
Spear Anti-Vehicle Phalanx Tower 236156352A*50.1049.965%C+2.564%D82.1A+42.1B*4491.9h4.6B**9.2A
Spear Anti-Vehicle Phalanx Turret 253148246.167C+4.2746.569%C*4.054%C+32.9C23.3C++4884.5h12D25.7C
M20 Basilisk 201143373.865B+1.9635.276%C-6.993%B+23.4C*9.5B+2576.1h111.5C316C
Coyote Missiles 257139801.738C0.1653.471%C+N/A30.2C25.7C**3204.6h72.6D*135.8D--
C-4 171116691.681C*0.2234.426%A+N/A128.9B**61.1A*30390.9h1.6C+4.7B+
VE-C Horizon 118113751.507C++0.3936.24%C**21.239%C32.3C1.4B+1173.5h18.5C50.9C+
Thanatos VE70 1141122400.467C--1.4326.113%D**20.536%B*9.8D--N/A5511.4h6.2D23.7D*
M20 Basilisk 165110522M+20.1049.098%C-1.818%D*73.3A+36.7A++6251.5h84.9B++172.8B+
M20 Basilisk 153104244.333B++2.4336.31%C3.846%D26B12.3B+2684h89.9B+247.6B
VE-H Maw 102102751.36C+0.5425.056%C+17.647%D--44.3C+N/A1632.3h14.3D--56.9C
C150 Dalton 19999156.6C++4.7021.004%F-1.01%C++25.4C-25.6C+4943.9h4.6C+21.7F-
NS-44 Commissioner 100971060.915C+0.9942.746%B*17.526%D44.1B+1.4A*2182.2h5.1D--11.9C++
Equinox VE2 Burst 9694821.146C0.7624.804%C--25.532%C26.9DN/A783.5h17.5D**70.6D-
NS Decimator 12580920.87C+1.0353.757%D-1.25%D29.6C16.7C++4012.7h6.4D--11.8D*
Sticky Grenade 7979179N/A77.1041.219%D*N/A395D*N/A14840.2h3.6D*8.7D*
MANA Anti-Vehicle Turret 14475950.789D-1.1159.702%C+N/A750C690C+2315080.1h12.3C+20.5C+
NSX Tomoe 7373451.622C+0.2822.978%D*32.877%C38.4C+N/A1151.9h19.8D*86.4D*
Frag Grenade 7271171N/A69.1038.896%D-N/A355D5D16840.2h4.5C--11.5D
Eidolon VE33 7067940.713C1.1927.381%C+11.94%F-10.6DN/A506.3h13.1D--47.8C-
H-V45 6666940.702C1.2024.73%C++19.697%C+26.4CN/A1162.5h21.5F**87.1D--
NS-357 Underboss 65631680.375D1.5326.193%D*14.286%D-14.7D-N/A704.3h7.7T-29.3F**
Saron HRB-H 11362125.167C+3.2741.999%FN/A24.8D20.4C4822.5h34.2D-81.3F
M12 Kobalt 6762512.4C+10.5019.606%C*16.129%C62C+5B++2951h30.5F155.6C
Orbital Strike Uplink 8060160U58.10642.857%UN/A600U200U60110.1h2.3T*0.4T*
G40-F Ranger 8453124.417D2.5240.473%A+N/A58.9B++34.4B++8670.9h65.9C**162.8B*
Xiphos Anti-Personnel Phalanx Tower 5753153C51.1026.449%CN/A265C++20A*10390.2h8.9B+33.5B+
NS-AM7 Archer 82501570.318C-1.5856.954%C10%D-2D*1.3D-2324.9h56.8F*99.7F**

Consumables
  Name Deaths Consumed Time Equipped
Hellion G21610h
Spawn Beacon31,0010.6h
Anti-Vehicle MANA Turret47860.8h
Nano-Armor Kit4961,162,06868h
Skywall Shield Emitter01700.4h
Structure Shield Module23430.9h
Repair Module14270.9h
Turret AI Module23741h
Nanite Revive Grenade06110.2h
Medical Applicator23796,0495.7h
Blast Wall12261.2h
Cortium Silo01130.3h
Spitfire Auto-Turret81,4031.2h
Restoration Kit5510h
Motion Spotter03260.2h
Hoplon Anti-Aircraft Phalanx Tower01580.6h
Rampart Wall0670.5h
Sunderer Garage0510.4h
Xiphos Anti-Personnel Tower01390.5h
Welding Device01,8400.3h
Deconstruction Tool022,0192.7h
Spear Anti-Vehicle Tower01780.6h
Ammunition Package486,3943.3h
Shield Recharging Field181,0870.4h
Medical Kit325900.4h
Anti-Infantry MANA Turret1720.1h
Nano-Repair Grenade01,6520.5h
Pain Spire0680.2h
Orbital Strike Target Designator2640.3h
Hardlight Barrier2870.1h
Recon Detection Device161,2131.8h
Lumifiber Rampart Wall34473h
Alarm Module0530.1h
Pillbox11140.8h
Vehicle Ammo Dispenser0720.2h
Vehicle Gate01331.1h
Elysium Spawn Tube01150.2h
Infantry Tower0560.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.24s on queries, 0.67s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.