Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (18,573)players online:
Myian (35)  Massai_Games (13)  Findefor (1) 49
stats.dasanfall.com
Praetor A.S.P. Operative Vantal[HARM] Vantal
VS BR 86

KDR: 1.85

Score: 31.4m

Last Seen: Mar 17th, 2019 9:04 PM
- OFFLINE - 18.6 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
Level Progress (to 87): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC Hornet Missiles L100 Python AP L100 Python HESH Light PPA Dual Photon Pods Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Vantal



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $247,698 MLG Score: 198
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.015%17.998%4141710083,1170.7267431.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.052%0.346C**-0.506D-0.904D--HEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.5-0.175C19.7-0.406C--65.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.945%0.986%326510205,069173627832.91825182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.145%-0.576D-0.567D-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.8-0.537D79.1-0.493D168.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.884%1.558%626810178,538166552455.12485163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%-0.606D-0.628D0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.066C+12.10.002C+22.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.413%1.323%131510201,43614799700.970926148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%0.208C++-0.77D-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.387C**27.90.293C*44.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.338%73.529%1311102430667000.456036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.776D-0.481B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.14C++2.60.202C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.113%20.536%1311102411229220.382253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.274D**1.195B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.792D-6.2-0.273C17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
31.4m469.6%363 (21.8k)334 (20k)1.8479328,71515,5392.8063686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025137821.673%4.938%10706:044

90% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMMar 18th, 2019 1:14 AM (9h) (PST)Mar 17th, 2019 6:03 PM (17h) (PST)Mar 17th, 2019 5:04 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
912548580.3060.1650.0152.1060.143198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,7423,23251,51018101126920,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1565.3h/65.2d 14,893 1,418 14,186 197.8k 844 2,990 13,396 85.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
Solstice VE3
C+
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C+
HSR:16.763% C--
Thanatos VE70
B**
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B**
Eidolon VE33
C+
Kills:67
Deaths:94
KDR:0.713
Accuracy:27.381% C+
HSR:11.940% F-
VE-LR Obelisk
B+
Kills:67
Deaths:44
KDR:1.523
Accuracy:35.059% B+
HSR:20.896% D*
Kills:1,573
Deaths (as Engineer):2,865
Deaths (to Engineers):5,702
KDR:0.54904
Kill Difference:1,292
Playtime:1,403.576 hours
Usage:90%
Score:28.396m
Score/min:337
Accuracy (listed only):26.242%
HSR (listed only):17.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:321
Deaths:412
KDR:0.779
Accuracy:29.397% B+
HSR:3.115% C-
NSX Naginata
C-
Kills:321
Deaths:342
KDR:0.939
Accuracy:19.822% C-
HSR:23.053% D
Orion VS54
C+
Kills:236
Deaths:318
KDR:0.742
Accuracy:17.985% D
HSR:25% C+
VE-H Maw
C
Kills:89
Deaths:66
KDR:1.348
Accuracy:24.174% C
HSR:14.607% D*
Kills:967
Deaths (as Heavy Assault):1,138
Deaths (to Heavy Assaults):2,829
KDR:0.84974
Kill Difference:171
Playtime:53.928 hours
Usage:3%
Score:0.884m
Score/min:273
Accuracy (listed only):22.844%
HSR (listed only):16.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-S Canis
C++
Kills:362
Deaths:417
KDR:0.868
Accuracy:27.684% C++
HSR:10.497% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Solstice VE3
C+
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C+
HSR:16.763% C--
Thanatos VE70
B**
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B**
Kills:2,057
Deaths (as Light Assault):3,666
Deaths (to Light Assaults):2,668
KDR:0.5611
Kill Difference:1,609
Playtime:22.870 hours
Usage:1%
Score:0.375m
Score/min:273
Accuracy (listed only):24.652%
HSR (listed only):16.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:362
Deaths:417
KDR:0.868
Accuracy:27.684% C++
HSR:10.497% D*
Ghost
B+
Kills:306
Deaths:117
KDR:2.615
Accuracy:30.338% D*
HSR:73.529% B+
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
NS-61 Emissary
C-
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% C-
HSR:11.483% D-
NS-44 Commissioner
B*
Kills:88
Deaths:91
KDR:0.967
Accuracy:43.022% B*
HSR:15.909% D-
NS-357 Underboss
D-
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D*
HSR:14.286% D-
NSX Tomoe
C
Kills:59
Deaths:39
KDR:1.513
Accuracy:22.992% D*
HSR:33.898% C
Kills:1,343
Deaths (as Infiltrator):1,581
Deaths (to Infiltrators):1,815
KDR:0.84946
Kill Difference:238
Playtime:25.326 hours
Usage:2%
Score:0.425m
Score/min:280
Accuracy (listed only):28.664%
HSR (listed only):24.809%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:362
Deaths:417
KDR:0.868
Accuracy:27.684% C++
HSR:10.497% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Terminus VX-9
D-
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F-
HSR:19.027% D-
NSX Yumi
C+
Kills:175
Deaths:241
KDR:0.726
Accuracy:25.636% C
HSR:26.286% C+
Thanatos VE70
B**
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B**
Equinox VE2 Burst
C**
Kills:77
Deaths:56
KDR:1.375
Accuracy:25.936% C
HSR:29.870% C**
H-V45
C++
Kills:60
Deaths:85
KDR:0.706
Accuracy:24.646% C++
HSR:18.333% C
Kills:1,268
Deaths (as Combat Medic):1,958
Deaths (to Combat Medics):959
KDR:0.6476
Kill Difference:690
Playtime:42.933 hours
Usage:3%
Score:0.971m
Score/min:377
Accuracy (listed only):24.569%
HSR (listed only):19.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:187
Deaths:176
KDR:1.063
Accuracy:14.899% C+
HSR:20.321% B
Quasar VM1
C--
Kills:182
Deaths:162
KDR:1.123
Accuracy:14.279% D-
HSR:18.132% C--
Kills:369
Deaths (as MAX Suit):169
Deaths (to MAX Suits):593
KDR:2.18343
Kill Difference:200
Playtime:12.381 hours
Usage:1%
Score:0.350m
Score/min:471
Accuracy (listed only):14.589%
HSR (listed only):19.226%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,482
V. Kills:1,865 133%
Deaths:1,975
KDR:1.257
Accuracy:31.530% C+
KPH:16.200 C**
VKPH:12.200 B+
Hornet Missiles
B*
Kills:1,858
V. Kills:1,485 125%
Deaths:320
KDR:5.806
Accuracy:60.118% C
KPH:71.100 C++
VKPH:56.800 B*
Light PPA
B
Kills:1,092
V. Kills:169 N/A
Deaths:502
KDR:2.175
Accuracy:31.922% D*
KPH:28.200 D
VKPH:4.400 B
Dual Photon Pods
C++
Kills:1,029
V. Kills:300 342%
Deaths:188
KDR:5.473
Accuracy:48.872% C
KPH:65.900 C+
VKPH:19.200 C++
Antares LC
C+
Kills:705
V. Kills:704 100%
Deaths:847
KDR:0.832
Accuracy:32.313% C++
KPH:12.800 C-
VKPH:12.700 C+
Maelstrom Turbo Laser
C
Kills:303
V. Kills:240 126%
Deaths:408
KDR:0.743
Accuracy:27.198% D
KPH:10 C
VKPH:7.900 C
Coyote Missiles
C*
Kills:134
V. Kills:116 115%
Deaths:80
KDR:1.675
Accuracy:53.508% C+
KPH:29.400 C
VKPH:25.400 C*
Kills:7,603 (4,582 + 0)
Deaths:4,320
KDR:1.760
VKDR:1.129
Vehicle Kills:4,879
Kill Difference:3,283
Playtime:323.539 hours
Usage:21%
Score:3.886m
Score/min:200
Piloting Accuracy:27.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:163
V. Kills:188 86%
Deaths:234
KDR:0.697
Accuracy:35.314% D--
KPH:5.700 C-
VKPH:6.600 C+
C150 Dalton
C+
Kills:93
V. Kills:96 96%
Deaths:15
KDR:6.200
Accuracy:20.366% F-
KPH:24.300 C--
VKPH:25 C+
Kills:256 (163 + 93)
Deaths:249
KDR:1.028
VKDR:1.141
Vehicle Kills:284
Kill Difference:7
Playtime:32.325 hours
Usage:2%
Score:0.269m
Score/min:139
Piloting Accuracy:35.314%
Gunner Accuracy:20.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,494
V. Kills:1,128 132%
Deaths:480
KDR:3.113
Accuracy:49.759% D
KPH:24.800 C
VKPH:18.700 C*
L100 Python HESH
A
Kills:1,146
V. Kills:320 357%
Deaths:160
KDR:7.163
Accuracy:49.907% C++
KPH:47.100 C+
VKPH:13.200 A
L100 Python HEAT
C+
Kills:943
V. Kills:378 249%
Deaths:209
KDR:4.512
Accuracy:45.686% D
KPH:28.600 C+
VKPH:11.500 C+
C75 Viper
B+
Kills:577
V. Kills:227 253%
Deaths:163
KDR:3.540
Accuracy:37.885% C+
KPH:24.400 C
VKPH:9.600 B+
Skyguard
C+
Kills:302
V. Kills:262 115%
Deaths:177
KDR:1.706
Accuracy:27.537% C
KPH:11 C-
VKPH:9.600 C+
Kills:4,462 (4,462 + 0)
Deaths:1,189
KDR:3.753
VKDR:1.947
Vehicle Kills:2,315
Kill Difference:3,273
Playtime:168.496 hours
Usage:11%
Score:2.330m
Score/min:230
Driving Accuracy:27.537%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,427
V. Kills:2,265 107%
Deaths:818
KDR:2.967
Accuracy:44.678% D--
KPH:18.100 D
VKPH:16.800 B+
Supernova PC
A
Kills:992
V. Kills:485 204%
Deaths:221
KDR:4.489
Accuracy:50.142% C++
KPH:25.900 B+
VKPH:12.600 A
E540 Halberd
B++
Kills:757
V. Kills:338 223%
Deaths:72
KDR:10.514
Accuracy:49.329% C*
KPH:39.200 B++
VKPH:17.500 C++
Supernova VPC
A++
Kills:657
V. Kills:180 363%
Deaths:69
KDR:9.522
Accuracy:53.248% C**
KPH:53.900 B+
VKPH:14.800 A++
Saron HRB
C+
Kills:339
V. Kills:225 150%
Deaths:77
KDR:4.403
Accuracy:44.610% C++
KPH:22.900 C+
VKPH:15.200 C+
Kills:5,172 (4,076 + 1,096)
Deaths:1,257
KDR:4.115
VKDR:2.779
Vehicle Kills:3,493
Kill Difference:3,915
Playtime:219.149 hours
Usage:14%
Score:4.049m
Score/min:308
Driving Accuracy:53.248%
Gunner Accuracy:44.610%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:4.250
Vehicle Kills:51
Kill Difference:50
Playtime:2.488 hours
Usage:0%
Score:0.071m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:58 242%
Deaths:37
KDR:3.865
Accuracy:35.276% C-
KPH:23.400 C**
VKPH:9.500 B+
M20 Basilisk
B+
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.310% C
KPH:25.900 B
VKPH:12.200 B+
Kills:247 (0 + 247)
Deaths:61
KDR:4.049
VKDR:1.754
Vehicle Kills:107
Kill Difference:186
Playtime:10.115 hours
Usage:1%
Score:0.154m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:36.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,3472,4821,9751.257C+0.5931.53%C+1.128%D16.2C**12.2B+158152.9h121.4C**385B
Supernova FPC 4,6922,4278182.967C1.1244.678%D--1.854%C18.1D16.9B+307134.4h6.5C--14.5D-
Hornet Missiles 3,3431,8583205.806C++3.9660.118%C1.13%C--71.2C++56.9B*64126.1h12.2C+20.3C+
L100 Python AP 2,6221,4944803.113C1.2749.759%D2.142%C24.8C18.7C*24260.2h7.3C+14.7C
L100 Python HESH 1,4661,1461607.163C5.3249.907%C++N/A47.2C+13.2A19824.3h4.4D8.9C
Light PPA 1,2611,0925022.175C0.3331.922%D*1.282%C+28.2D4.4B12938.7h19.7C61.7C--
Dual Photon Pods 1,3291,0291885.473C+3.6348.872%CN/A66C+19.2C++36815.6h26.7C54.5C+
Supernova PC 1,4779922214.489C+2.6450.142%C++1.008%D--25.8B+12.6A19838.4h5.9C+11.7C+
L100 Python HEAT 1,3219432094.512C+2.6645.686%D2.439%C+28.7C+11.5C+26132.9h5.6B+12.3C++
E540 Halberd 1,0957577210.514C*8.6749.329%C*N/A39.2B++17.5C++32319.3h5.5B11.2B+
Tank Mine 1,1727362063.573B+1.7324.619%DN/A163.6A96.9A17054.5h1.8C**7.3C-
Antares LC 1,4097058470.832C-1.0232.313%C++1.844%C+12.8C-12.8C+15055.2h169.6C524.7C+
Supernova VPC 837657699.522C+7.6753.248%C**N/A53.9B+14.8A++31412.2h3.6C+6.8C++
NSX Tanto 6065897470.788C1.0625.285%C+16.978%D*9.5D-N/A2362h21.4D--84.8C
C75 Viper 8045771633.54C+1.6937.885%C+1.386%C+24.3C9.6B+18523.7h17.3C45.8C
Solstice SF 5905651,3390.422D1.4321.946%C20.177%B+4.9D--N/A22115.2h32.2F--146.8F--
M12 Kobalt 435414759.143A++57.3020.193%C19.082%B+88.1C4.5C2704.7h20.3C+100.5C+
VE-S Canis 3733624170.868C0.9827.684%C++10.497%D*19.7DN/A5118.4h16.7D-60.2C+
Saron HRB 564339774.403C+2.5644.61%C++N/A22.9C+15.2C+57614.8h29.9D--67D
Lasher X2 3293214120.779C+1.0729.397%B+3.115%C-26.5C+N/A6912.1h20.6C+70B+
NSX Naginata 3343213420.939C0.9119.822%C-23.053%D21.7DN/A6114.8h20.4F102.9D-
Ghost 3063061172.615C+0.7730.338%D*73.529%B+33.3C+N/A1109.2h2.6C8.5D
Maelstrom Turbo Laser 5433034080.743C1.1027.198%DN/A10C7.9C11430.4h126.9C+466.6C+
Skyguard 5643021771.706C-0.1427.537%CN/A11C-9.6C+23727.4h159.8D580.4C--
MKV Suppressed 2672565220.49D1.3625.212%C+14.063%D-3.8D*N/A1366.9h34.4T-136.6F
Orion VS54 2422363180.742C1.1117.985%D25%C+21.1C-N/A12411.2h19D**105.4C
Terminus VX-9 2352263970.569C--1.2816.754%F-19.027%D-16.1D-N/A10414h19.6F--117F*
NS-61 Emissary 2122092270.921C*0.9325.205%C-11.483%D-22.2C+N/A719.4h14.2C++56.5C++
Quasar VM1 1911871761.063C0.7814.899%C+20.321%B25.6C**N/A1737.3h19.1D-128.4C+
Quasar VM1 1831821621.123C--0.7214.279%D-18.132%C--26CN/A1507h18.3D**128.4D-
NSX Yumi 1851752410.726C-1.1225.636%C26.286%C+8.5D*N/A2920.5h14.1C-55C
Solstice VE3 1771734010.431C-1.4221.67%C+16.763%C--4.7D-N/A3436.8h32.3F--148.8D-
CAS30 Tank Buster 3511632340.697C1.1535.314%D--1.84%B+5.7C-6.6C+9328.5h76.6C-217D
Spear Anti-Vehicle Phalanx Tower 221147273.5M**71.6549.747%C+2.721%D81.7A+41.1B++4411.8h4.7B**9.4B**
M20 Basilisk 201143373.865B+2.0235.276%C-6.993%B+23.4C**9.5B+2526.1h111.5C316C
Spear Anti-Vehicle Phalanx Turret 245142245.917C+4.0746.549%C*4.225%C++32.3C23.4C*4834.4h12.3D26.3C
Coyote Missiles 250134801.675C0.1753.508%C+N/A29.1C25.2C*3074.6h74.8D**139.8D--
Thanatos VE70 1141122400.467C--1.3826.113%D**20.536%B**9.8D-N/A5311.4h6.2D23.7D*
M20 Basilisk 165110522M*20.1549.098%C1.818%D*73.3A+36.7A++6111.5h84.9B++172.8B+
M20 Basilisk 153104244.333B*2.4936.31%C3.846%D26B+12.3B+2564h89.9B+247.6B
C-4 149100601.667C*0.180.216%T*N/A142.9A+70M+33270.7h0M4.6B+
C150 Dalton 18993156.2C+4.3520.366%F-1.075%C*24.5C--25.3C+4803.8h4.5C+22.3F-
VE-H Maw 8989661.348C+0.5024.174%C14.607%D*42.4CN/A1552.1h14D-57.8C
NS-44 Commissioner 9188910.967C+0.8843.022%B*15.909%D-44B+1.5M2132h5.1D-11.8C++
Sticky Grenade 7979179N/A77.1541.219%D*N/A395D*N/A14740.2h3.6D*8.7D*
Equinox VE2 Burst 7977561.375C+0.4725.936%C29.87%C**40.5C+1.1B**951.9h16.4D--63.1C--
MANA Anti-Vehicle Turret 14274950.779D1.0759.502%C+N/A740D680D2293950.1h12.3C*20.6B
Frag Grenade 7069169N/A67.1539.098%D-N/A345D5C--16530.2h4.5C--11.6D
NS Decimator 10669730.945C+0.9052.13%D--1.449%D30C16.1C+3762.3h6D11.6D--
Eidolon VE33 7067940.713C1.1327.381%C+11.94%F-10.6DN/A506.3h13.1D-47.8C
VE-LR Obelisk 7267441.523C+0.3235.059%B+20.896%D*18.6D1.4B**593.6h8C22.8C++
NS-357 Underboss 65631680.375D1.4726.193%D*14.286%D-14.7D-N/A704.3h7.7T29.3F*
Saron HRB-H 11362125.167C++3.3241.999%FN/A24.8D20.4C4762.5h34.2D-81.3D**
H-V45 6060850.706C1.1424.646%C++18.333%C26.1CN/A1122.3h22.1F**89.5D--
NSX Tomoe 5959391.513C+0.3322.992%D*33.898%C34.7C+N/A1081.7h20.9D**91D**
Xiphos Anti-Personnel Phalanx Tower 5652152C+50.1528.34%C+N/A260C+20A*11020.2h8.4B+29.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret47740.8h
Restoration Kit5510h
Motion Spotter03260.2h
Nano-Armor Kit4711,116,00162.5h
Spawn Beacon28420.5h
Hellion G21610h
Turret AI Module23441h
Repair Module13930.9h
Skywall Shield Emitter01570.4h
Structure Shield Module23230.9h
Cortium Silo01030.3h
Blast Wall12101.1h
Nanite Revive Grenade05780.2h
Medical Applicator23394,8615.6h
Spear Anti-Vehicle Tower01660.5h
Spitfire Auto-Turret71,2011h
Sunderer Garage0500.4h
Rampart Wall0660.5h
Welding Device01,1620.2h
Deconstruction Tool022,0192.7h
Hoplon Anti-Aircraft Phalanx Tower01460.5h
Xiphos Anti-Personnel Tower01320.5h
Anti-Infantry MANA Turret1720.1h
Ammunition Package476,1773.2h
Shield Recharging Field161,0010.3h
Medical Kit265340.4h
Lumifiber Rampart Wall34222.8h
Alarm Module0520.1h
Pillbox11070.8h
Elysium Spawn Tube01050.2h
Infantry Tower0500.4h
Vehicle Ammo Dispenser0670.2h
Nano-Repair Grenade01,3270.4h
Vehicle Gate01231h
Hardlight Barrier2870.1h
Recon Detection Device108601.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 2.17s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.