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Paragon Chosen Vantal[HARM] Vantal
VS BR 133

KDR: 2.11

Score: 38.8m

Last Seen: Oct 17th, 2019 9:12 PM
- OFFLINE - 43.3 hour(s)

Prestige 1, Battle Rank 100 (133 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Hornet Missiles L100 Python AP C75 Viper Supernova VPC L100 Python HESH Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $306,495 MLG Score: 245
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.298%20.039%4872111984,6110.8806341.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.501%0.436B-0.11C+-0.832D-HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0.054C+18.2-0.287C56.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.902%0.93%330512145,376181729302.95872183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.192%-0.571D-0.575D-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
244.6-0.528D78-0.486D166.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.511%1.104%8888121113,502199573786.76453183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%-0.496D-0.784D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.205C++9.70.12C+16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.907%1.889%125612131,641168911240.971006146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.718%0.066C+-0.622D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.90.379C**26.90.313C*46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.566%73.734%1251121831683600.377539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.682D0.437B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.151C++2.60.196C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.113%20.536%1251121811236220.309392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.281D**1.164B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.796D-6.2-0.272C17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.8m487.9%387 (23.2k)358 (21.5k)2.1081738,02318,0363.09858133 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219184221.725%5.221%11306:017

89% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMOct 18th, 2019 4:19 AM (5d) (PST)Oct 17th, 2019 5:14 PM (6d) (PST)Oct 17th, 2019 5:12 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
992579350.3500.1660.0182.4420.150245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5203,39756,12321101147921,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1810.1h/75.4d 17,863 1,985 18,963 265.2k 978 3,476 16,335 107.7m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-C Horizon
B+
Kills:547
Deaths:349
KDR:1.567
Accuracy:37.681% B+
HSR:19.927% C--
VE-LR Obelisk
B*
Kills:332
Deaths:121
KDR:2.744
Accuracy:37.127% B*
HSR:35.241% B+
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Eidolon VE33
B
Kills:113
Deaths:134
KDR:0.843
Accuracy:29.807% B
HSR:15.929% D*
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:2,431
Deaths (as Engineer):3,331
Deaths (to Engineers):6,499
KDR:0.72981
Kill Difference:900
Playtime:1,606.792 hours
Usage:89%
Score:34.621m
Score/min:359
Accuracy (listed only):28.518%
HSR (listed only):20.793%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B*
Kills:510
Deaths:376
KDR:1.356
Accuracy:27.236% B*
HSR:21.177% C-
NSX Naginata
C-
Kills:331
Deaths:349
KDR:0.948
Accuracy:19.761% C-
HSR:23.565% D
Orion VS54
C+
Kills:251
Deaths:327
KDR:0.768
Accuracy:18.117% C--
HSR:24.303% C+
Pulsar LSW
B*
Kills:235
Deaths:214
KDR:1.098
Accuracy:26.975% B++
HSR:30.638% B*
VE-H Maw
C++
Kills:190
Deaths:131
KDR:1.450
Accuracy:26.265% C++
HSR:16.842% D--
Kills:1,517
Deaths (as Heavy Assault):1,397
Deaths (to Heavy Assaults):3,295
KDR:1.0859
Kill Difference:120
Playtime:72.051 hours
Usage:4%
Score:1.391m
Score/min:322
Accuracy (listed only):23.671%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-C Horizon
B+
Kills:547
Deaths:349
KDR:1.567
Accuracy:37.681% B+
HSR:19.927% C--
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:2,670
Deaths (as Light Assault):4,061
Deaths (to Light Assaults):3,035
KDR:0.65747
Kill Difference:1,391
Playtime:32.639 hours
Usage:2%
Score:0.618m
Score/min:315
Accuracy (listed only):26.483%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
Ghost
B+
Kills:316
Deaths:118
KDR:2.678
Accuracy:30.566% D*
HSR:73.734% B+
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
NS-61 Emissary
C-
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% C-
HSR:11.483% D-
NS-44 Commissioner
B++
Kills:102
Deaths:119
KDR:0.857
Accuracy:42.646% B++
HSR:16.667% D
NSX Tomoe
C--
Kills:88
Deaths:59
KDR:1.492
Accuracy:22.964% D*
HSR:31.818% C--
NS-357 Underboss
D--
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D*
HSR:14.286% D--
NS-AM7 Archer
C
Kills:55
Deaths:161
KDR:0.342
Accuracy:57.259% C
HSR:9.091% D-
Kills:1,517
Deaths (as Infiltrator):1,837
Deaths (to Infiltrators):2,202
KDR:0.8258
Kill Difference:320
Playtime:30.914 hours
Usage:2%
Score:0.626m
Score/min:337
Accuracy (listed only):32.191%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Terminus VX-9
D--
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F-
HSR:19.027% D--
NSX Yumi
C+
Kills:196
Deaths:271
KDR:0.723
Accuracy:25.665% C+
HSR:25.510% C+
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Equinox VE2 Burst
C
Kills:101
Deaths:97
KDR:1.041
Accuracy:25.944% C
HSR:23.762% C-
Pulsar VS1
D
Kills:91
Deaths:173
KDR:0.526
Accuracy:19.754% D
HSR:14.286% D--
H-V45
C++
Kills:72
Deaths:99
KDR:0.727
Accuracy:24.943% C++
HSR:18.056% C-
Kills:1,482
Deaths (as Combat Medic):2,262
Deaths (to Combat Medics):1,130
KDR:0.65517
Kill Difference:780
Playtime:47.946 hours
Usage:3%
Score:1.162m
Score/min:404
Accuracy (listed only):23.983%
HSR (listed only):18.278%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:187
Deaths:176
KDR:1.063
Accuracy:14.899% C
HSR:20.321% C**
Quasar VM1
D
Kills:182
Deaths:162
KDR:1.123
Accuracy:14.279% D-
HSR:18.132% D
Nebula VM20
B**
Kills:77
Deaths:32
KDR:2.406
Accuracy:18.930% C++
HSR:25.974% B**
Nebula VM20
A++
Kills:64
Deaths:32
KDR:2
Accuracy:19.528% C++
HSR:31.250% A++
Kills:510
Deaths (as MAX Suit):201
Deaths (to MAX Suits):647
KDR:2.53731
Kill Difference:309
Playtime:14.356 hours
Usage:1%
Score:0.410m
Score/min:476
Accuracy (listed only):16.909%
HSR (listed only):23.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,745
V. Kills:2,005 137%
Deaths:2,077
KDR:1.322
Accuracy:31.469% C+
KPH:16.800 C**
VKPH:12.300 B+
Hornet Missiles
B++
Kills:1,911
V. Kills:1,520 126%
Deaths:324
KDR:5.898
Accuracy:60.292% C+
KPH:72.300 C++
VKPH:57.500 B++
Light PPA
B+
Kills:1,123
V. Kills:172 N/A
Deaths:507
KDR:2.215
Accuracy:31.870% D*
KPH:28.400 D
VKPH:4.400 B+
Dual Photon Pods
C++
Kills:1,041
V. Kills:300 346%
Deaths:188
KDR:5.537
Accuracy:49.061% C
KPH:65.900 C+
VKPH:19 C++
Antares LC
C+
Kills:714
V. Kills:710 100%
Deaths:856
KDR:0.834
Accuracy:32.212% C++
KPH:12.800 C-
VKPH:12.700 C+
Maelstrom Turbo Laser
C
Kills:303
V. Kills:240 126%
Deaths:408
KDR:0.743
Accuracy:27.198% D
KPH:10 C-
VKPH:7.900 C
Coyote Missiles
C**
Kills:141
V. Kills:119 118%
Deaths:80
KDR:1.763
Accuracy:53.592% C+
KPH:30.300 C
VKPH:25.600 C**
M202 Wyrm
B**
Kills:113
V. Kills:69 161%
Deaths:10
KDR:11.300
Accuracy:56.477% C++
KPH:159.600 B+
VKPH:97.400 B**
Kills:8,091 (4,885 + 0)
Deaths:4,450
KDR:1.818
VKDR:1.154
Vehicle Kills:5,135
Kill Difference:3,641
Playtime:336.358 hours
Usage:19%
Score:4.160m
Score/min:206
Piloting Accuracy:27.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:164
V. Kills:189 86%
Deaths:235
KDR:0.698
Accuracy:35.610% D--
KPH:5.700 C-
VKPH:6.600 C+
C150 Dalton
C+
Kills:99
V. Kills:100 98%
Deaths:15
KDR:6.600
Accuracy:21.004% F-
KPH:25.300 C--
VKPH:25.500 C+
Kills:263 (164 + 99)
Deaths:250
KDR:1.052
VKDR:1.156
Vehicle Kills:289
Kill Difference:13
Playtime:32.600 hours
Usage:2%
Score:0.283m
Score/min:145
Piloting Accuracy:35.610%
Gunner Accuracy:21.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,596
V. Kills:1,178 135%
Deaths:503
KDR:3.173
Accuracy:49.936% D
KPH:25.600 C-
VKPH:18.900 C++
C75 Viper
A
Kills:1,290
V. Kills:572 225%
Deaths:253
KDR:5.099
Accuracy:43.041% C**
KPH:33.100 C*
VKPH:14.700 A
L100 Python HESH
A+
Kills:1,239
V. Kills:344 359%
Deaths:160
KDR:7.744
Accuracy:50.255% C*
KPH:48.600 C+
VKPH:13.500 A+
L100 Python HEAT
C+
Kills:943
V. Kills:378 249%
Deaths:209
KDR:4.512
Accuracy:45.686% D
KPH:28.600 C+
VKPH:11.500 C+
Skyguard
C+
Kills:335
V. Kills:275 121%
Deaths:182
KDR:1.841
Accuracy:28.095% C
KPH:11.700 C-
VKPH:9.600 C+
Kills:5,403 (5,403 + 0)
Deaths:1,307
KDR:4.134
VKDR:2.102
Vehicle Kills:2,747
Kill Difference:4,096
Playtime:188.379 hours
Usage:10%
Score:2.783m
Score/min:246
Driving Accuracy:28.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:5,826
V. Kills:3,780 154%
Deaths:1,027
KDR:5.673
Accuracy:49.145% D
KPH:29.400 C**
VKPH:19.100 B++
Supernova VPC
A*
Kills:1,266
V. Kills:362 349%
Deaths:76
KDR:16.658
Accuracy:54.415% B+
KPH:55.900 B++
VKPH:16 A*
Supernova PC
B**
Kills:1,007
V. Kills:489 206%
Deaths:221
KDR:4.557
Accuracy:50.167% C++
KPH:26.100 B
VKPH:12.700 B**
E540 Halberd
B++
Kills:860
V. Kills:377 228%
Deaths:78
KDR:11.026
Accuracy:48.805% C*
KPH:39.100 B++
VKPH:17.100 C*
Saron HRB
C+
Kills:355
V. Kills:236 150%
Deaths:80
KDR:4.438
Accuracy:44.646% C++
KPH:22.300 C
VKPH:14.800 C+
G40-F Ranger
A++
Kills:199
V. Kills:104 190%
Deaths:20
KDR:9.950
Accuracy:40.978% A+
KPH:79.100 A++
VKPH:41.400 A+
Kills:9,513 (8,099 + 1,414)
Deaths:1,502
KDR:6.334
VKDR:3.561
Vehicle Kills:5,348
Kill Difference:8,011
Playtime:299.749 hours
Usage:17%
Score:5.918m
Score/min:329
Driving Accuracy:50.167%
Gunner Accuracy:40.978%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:63
V. Kills:24 252%
Deaths:6
KDR:10.500
Accuracy:51.796% D
KPH:44.200 C+
VKPH:16.800 D
Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:125 (0 + 125)
Deaths:18
KDR:6.944
VKDR:4.167
Vehicle Kills:75
Kill Difference:107
Playtime:3.916 hours
Usage:0%
Score:0.155m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:58 242%
Deaths:37
KDR:3.865
Accuracy:35.276% C-
KPH:23.400 C*
VKPH:9.500 B+
M20 Basilisk
B+
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.310% C
KPH:25.900 B
VKPH:12.200 B+
M12 Kobalt
B++
Kills:80
V. Kills:6 N/A
Deaths:5
KDR:16
Accuracy:21.838% B++
KPH:66.300 C++
VKPH:5 B++
Kills:327 (0 + 327)
Deaths:66
KDR:4.955
VKDR:1.712
Vehicle Kills:113
Kill Difference:261
Playtime:11.329 hours
Usage:1%
Score:0.192m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:21.838%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,6065,8261,0275.673C+3.5649.145%DN/A29.4C**19.1B++324198.2h4.9C**10C++
Saron Laser Cannon 4,7502,7452,0771.322C+0.7931.469%C+1.02%D16.9C**12.3B+162162.9h116C**368.7B
Hornet Missiles 3,4311,9113245.898C++3.7960.292%C+1.099%C-72.4C++57.6B++66226.4h12.1C+20.1C+
L100 Python AP 2,7741,5965033.173C1.0649.936%D2.005%C25.5C-18.8C++25662.5h7.1C14.3C--
C75 Viper 1,8621,2902535.099C**2.9943.041%C**N/A33.1C*14.7A23239h14.1C++32.8C**
Supernova VPC 1,6281,2667616.658B+14.5554.415%B+N/A56B++16A*35622.6h3.6C+6.6C++
L100 Python HESH 1,5831,2391607.744C5.6450.255%C*N/A48.6C+13.5A+21625.5h4.4D8.7C+
Light PPA 1,2951,1235072.215C0.1131.87%D*1.247%C+28.4D4.4B+13039.5h19.6C61.6C--
Dual Photon Pods 1,3411,0411885.537C+3.4349.061%CN/A65.9C+19C++37115.8h26.7C54.5C+
Supernova PC 1,4961,0072214.557C+2.4550.167%C++N/A26.2B12.7B**20438.5h5.8C+11.6C++
L100 Python HEAT 1,3219432094.512C+2.4045.686%D2.439%C+28.7C+11.5C+26932.9h5.6B+12.3C++
E540 Halberd 1,2378607811.026C++8.9248.805%C*N/A39.1B++17.1C*34522h5.5C**11.2B+
Tank Mine 1,3158402203.818B++1.7125.777%DN/A168A95B**17295h1.8C*7.2C-
Antares LC 1,4247148560.834C-1.2732.212%C++1.961%C++12.8C-12.7C+15055.9h169.6C526.4C
NSX Tanto 6065897470.788C1.3225.285%C+16.978%D*9.5D-N/A2362h21.4D--84.8C
Solstice SF 5905651,3390.422D1.6921.946%C20.177%B+4.9D--N/A23115.2h32.2F--146.8F--
M12 Kobalt 595557869.625A*67.5223.999%B+18.133%C++96C+6.6B+3035.8h23.6D98.2C+
VE-C Horizon 5605473491.567C++0.5437.681%B+19.927%C--38.5C+N/A11814.2h16.4C+43.6C**
Ursa 5245103761.356C*0.7527.236%B*21.177%C-35.2C+1B**13314.5h15.1D--55.6C++
VE-S Canis 4404284630.924C1.1827.481%C++10.981%D*21.6DN/A6319.8h15.8D57.5C+
Lasher X2 4294154870.852C+1.2631.672%B*3.133%C-30.5C+1C++8713.6h20.4C+64.4B+
Saron HRB 591355804.438C+2.3344.646%C++N/A22.3C14.8C+56615.9h31.2D*69.9D
Skyguard 6103351821.841C-0.2728.095%C1.194%D11.8C-9.6C+24628.5h153.1D545C--
VE-LR Obelisk 3413321212.744B++0.6437.127%B*35.241%B+47.4B+1.3B*1797h5.8B+15.5B++
NSX Naginata 3463313490.948C1.1619.761%C-23.565%D22.1D1B+6515h20.3F-102.6D-
Ghost 3163161182.678C+0.5730.566%D*73.734%B+33.6CN/A1189.4h2.6C8.4D
Maelstrom Turbo Laser 5433034080.743C1.3727.198%DN/A10C-7.9C11730.4h126.9C+466.6C
MKV Suppressed 2672565220.49D1.6225.212%C+14.063%D-3.8D*N/A1366.9h34.4T*136.6F
Orion VS54 2582513270.768C1.3418.117%C--24.303%C+21.6C-N/A13711.6h18.6D*102.5C
Pulsar LSW 2402352141.098C1.0126.975%B++30.638%B*28.7C--N/A1158.2h17.7D**65.6C+
Terminus VX-9 2352263970.569C-1.5416.754%F-19.027%D--16.1D--N/A10514h19.6F--117F*
NS-61 Emissary 2122092270.921C*1.1925.205%C-11.483%D-22.2C+N/A749.4h14.2C++56.5C+
Orbital Strike Uplink 2872031203U200.89733.871%UN/A1015U420U73420.2h2.2T*0.3T*
G40-F Ranger 303199209.95B7.8440.978%A+N/A79.6A++41.6A+7842.5h58.5B++142.8B**
NSX Yumi 2081962710.723C-1.3925.665%C+25.51%C+9D*N/A2921.7h13.9C-54.3C+
VE-H Maw 1931901311.45C+0.6626.265%C++16.842%D--41.3CN/A1554.6h12.6C-48.1C+
Quasar VM1 1911871761.063C1.0514.899%C20.321%C**25.6C++N/A1757.3h19.1D-128.4C+
Spear Anti-Vehicle Phalanx Tower 285187362.333M+60.2251.932%C++2.139%D-85A++44.5B**4682.2h4.7B**9.1A
Quasar VM1 1831821621.123C--0.9914.279%D-18.132%D26C--N/A1507h18.3D*128.4D--
Solstice VE3 1771734010.431C-1.6821.666%C16.763%D4.7D-N/A3736.9h32.3F*148.9D-
CAS30 Tank Buster 3531642350.698C-1.4135.61%D--1.829%B+5.7C-6.6C+9428.7h77.4C--217.3D
C-4 235160971.649C*0.4632.795%B**N/A114.3B++53.6A++22091.4h1.7C5B+
Spear Anti-Vehicle Phalanx Turret 257151256.04C+3.9347.231%C*3.974%C++32.8C23C++4954.6h12.3D26.1C
M20 Basilisk 201143373.865B+1.7635.276%C-6.993%B+23.4C*9.5B+2826.1h111.5C316C
Coyote Missiles 260141801.763C0.3553.592%C+N/A30.7C25.9B3204.6h73.1D**136.3D--
NS Decimator 2101341271.055C+1.0556.763%C--N/A33.5C+19B4474h5.9D10.4D
M20 Basilisk 178120524S21.8949.765%C1.667%D*75A+36.3A++6491.6h82B++164.7B+
Eidolon VE33 1171131340.843C+1.2729.807%B15.929%D*14C--N/A718.1h12.6D-42.2C+
M202 Wyrm 1821131011.3C*9.1956.477%C++N/A161.4B+98.6B**12580.7h69.6D**123.2D*
Thanatos VE70 1141122400.467C-1.6426.113%D**20.536%B*9.7D--N/A5711.5h6.2D23.7D*
M20 Basilisk 153104244.333B*2.2236.31%C3.846%D26B12.3B+2774h89.9B+247.6B
NS-44 Commissioner 1051021190.857C+1.2542.646%B++16.667%D44.3B+1.3A+2282.3h5.1D-11.9C++
Equinox VE2 Burst 105101971.041C1.0725.944%C23.762%C-23.5DN/A684.3h19.3F-74.2D-
C150 Dalton 19999156.6C+4.4921.004%F-1.01%C++25.4C--25.6C+5173.9h4.6C+21.7F-
Pulsar VS1 94911730.526C-1.5819.754%D14.286%D--14.7DN/A1086.2h20.1D**101.6D-
NSX Tomoe 8888591.492C+0.6222.964%D*31.818%C--40C+N/A1152.2h19.1D*83D*
M12 Kobalt 8680516C**13.8921.838%B++15%D66.7C++5B++3081.2h33.2F-151.9C
Sticky Grenade 7979179N/A76.8941.219%D*N/A395D*N/A14960.2h3.6D*8.7D*
MANA Anti-Vehicle Turret 15079950.832D-1.2860.038%C+N/A790C710C++2429800.1h11.9C+19.8C+
Xiphos Anti-Personnel Phalanx Tower 8278178C**75.8927.086%CN/A390B+20A*14440.2h6.2B+23.1B+
Nebula VM20 7877322.406C*0.3018.93%C++25.974%B**48.1B*N/A2511.6h16.4C++86.6C**
H-V45 7272990.727C1.3824.943%C++18.056%C-26.7CN/A1202.7h21.1F*84.6D-
Plasma Grenade 7372172N/A69.8938.908%D-N/A240D--3.3D17200.3h4.7D12D
Nebula VM20 6464322C+0.1119.528%C++31.25%A++40B+N/A1661.6h20.4D-104.7C+
E540 Halberd-H 8763610.5C++8.3951.796%DN/A45C+17.1C--9121.4h5.5B10.6C++
NS-357 Underboss 65631680.375D1.7326.193%D*14.286%D--14.7D-N/A734.3h7.7T29.3F--
Saron HRB-H 11362125.167C+3.0641.999%FN/A24.8D20.4C5142.5h34.2D81.3D**
Hoplon Anti-Aircraft Phalanx Tower 10159159A56.8928.029%CN/A295A**210A+15650.2h12.3B++43.8B+
NS-AM7 Archer 91551610.342C1.7757.259%C9.091%D-2.2D--1.4D-2625.2h53.8F--93.9F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3190.8h
Hellion G21610h
Nano-Armor Kit7491,308,81484h
Nanite Revive Grenade06770.2h
Reinforcements Module0630.2h
Blast Wall22451.4h
Anti-Vehicle MANA Turret47950.8h
Medical Applicator25399,2726h
Sunderer Garage0800.5h
Rampart Wall0670.5h
Hoplon Anti-Aircraft Phalanx Tower12250.7h
Xiphos Anti-Personnel Tower01840.6h
Repair Module15801.2h
Turret AI Module24891.2h
Skywall Shield Emitter02270.5h
Structure Shield Module24421.1h
Cortium Silo01600.4h
Welding Device39,7881.3h
Deconstruction Tool022,0192.7h
Motion Spotter03260.2h
Restoration Kit5510h
Spear Anti-Vehicle Tower02460.7h
Spitfire Auto-Turret111,7651.5h
Shield Recharging Field221,2720.5h
Ammunition Package526,6203.4h
Medical Kit407710.5h
Anti-Infantry MANA Turret1720.1h
Nano-Repair Grenade02,5170.7h
Routing Spire0500.1h
Pain Spire01560.6h
Hardlight Barrier2870.1h
Router11200.2h
Solid Wall0510.3h
Orbital Strike Target Designator61730.9h
Recon Detection Device171,5162.3h
Alarm Module0540.1h
Elysium Spawn Tube01690.3h
Vehicle Gate01991.5h
Vehicle Ammo Dispenser0810.2h
Pillbox21410.9h
Infantry Tower0820.6h
Lumifiber Rampart Wall35503.5h

Check the help document for the dictionary if you want to learn more about words used here.


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