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Paragon Chosen Vantal[HARM] Vantal
VS BR 131

KDR: 2.04

Score: 37.5m

Last Seen: Aug 19th, 2019 4:39 PM
- OFFLINE - 3.6 hour(s)

Prestige 1, Battle Rank 100 (131 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron Laser Cannon Hornet Missiles L100 Python AP C75 Viper L100 Python HESH Supernova VPC Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $303,993 MLG Score: 243
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.069%20.005%4812111934,3340.8468151.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.519%0.436B-0.11C+-0.832D-HEAD ++ (~7.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.4-0.054C+18.4-0.287C58

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.871%0.946%329512095,286179328842.94649183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.182%-0.571D-0.575D-0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.7-0.528D78.3-0.486D167.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.08%1.162%8338120612,570195869996.41654180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.028%-0.496D-0.784D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.205C++10.10.12C+17.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.908%1.856%127612081,616164910790.979394150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%0.066C+-0.622D0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.379C**27.20.313C*46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.566%73.734%1271121331680800.391089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.682D0.437B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.151C++2.60.196C++5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.113%20.536%1271121311235820.312849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.281D**1.164B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.796D-6.2-0.272C17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
37.5m488.6%387 (23.2k)357 (21.4k)2.0378536,07017,7003.01469131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214170921.738%5.304%11505:556

89% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMAug 19th, 2019 2:04 PM (1d) (PST)Aug 19th, 2019 1:56 PM (1d) (PST)Aug 19th, 2019 12:39 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
984579270.3430.1690.0182.4100.150243

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0463,43855,60821101145921,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1750.3h/72.9d 17,290 1,913 18,112 253.1k 959 3,401 15,716 103.3m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-C Horizon
B+
Kills:543
Deaths:345
KDR:1.574
Accuracy:37.711% B+
HSR:20.074% C--
VE-LR Obelisk
B*
Kills:332
Deaths:119
KDR:2.790
Accuracy:37.112% B*
HSR:35.241% B+
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Eidolon VE33
C**
Kills:111
Deaths:133
KDR:0.835
Accuracy:29.725% C**
HSR:15.315% D**
Kills:2,425
Deaths (as Engineer):3,324
Deaths (to Engineers):6,376
KDR:0.72954
Kill Difference:899
Playtime:1,551.920 hours
Usage:89%
Score:33.346m
Score/min:358
Accuracy (listed only):28.508%
HSR (listed only):20.726%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C-
Kills:331
Deaths:349
KDR:0.948
Accuracy:19.761% C-
HSR:23.565% D
Ursa
B+
Kills:260
Deaths:217
KDR:1.198
Accuracy:25.298% B+
HSR:22.308% C
Orion VS54
C+
Kills:251
Deaths:327
KDR:0.768
Accuracy:18.117% D
HSR:24.303% C+
Pulsar LSW
B*
Kills:228
Deaths:208
KDR:1.096
Accuracy:26.980% B++
HSR:31.140% B*
VE-H Maw
C++
Kills:190
Deaths:131
KDR:1.450
Accuracy:26.265% C++
HSR:16.842% D--
Kills:1,260
Deaths (as Heavy Assault):1,232
Deaths (to Heavy Assaults):3,251
KDR:1.02273
Kill Difference:28
Playtime:68.330 hours
Usage:4%
Score:1.319m
Score/min:322
Accuracy (listed only):23.284%
HSR (listed only):23.632%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-C Horizon
B+
Kills:543
Deaths:345
KDR:1.574
Accuracy:37.711% B+
HSR:20.074% C--
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Solstice VE3
C
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.666% C
HSR:16.763% D
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:2,666
Deaths (as Light Assault):4,057
Deaths (to Light Assaults):2,988
KDR:0.65714
Kill Difference:1,391
Playtime:32.439 hours
Usage:2%
Score:0.616m
Score/min:317
Accuracy (listed only):26.488%
HSR (listed only):17.082%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
Ghost
B+
Kills:316
Deaths:118
KDR:2.678
Accuracy:30.566% D*
HSR:73.734% B+
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
NS-61 Emissary
C-
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% C-
HSR:11.483% D-
NS-44 Commissioner
B++
Kills:102
Deaths:119
KDR:0.857
Accuracy:42.492% B++
HSR:16.667% D
NSX Tomoe
C--
Kills:88
Deaths:59
KDR:1.492
Accuracy:22.964% D*
HSR:31.818% C--
NS-357 Underboss
D-
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D*
HSR:14.286% D-
NS-AM7 Archer
C+
Kills:55
Deaths:161
KDR:0.342
Accuracy:57.259% C+
HSR:9.091% D-
Kills:1,517
Deaths (as Infiltrator):1,837
Deaths (to Infiltrators):2,141
KDR:0.8258
Kill Difference:320
Playtime:30.696 hours
Usage:2%
Score:0.622m
Score/min:338
Accuracy (listed only):32.172%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:428
Deaths:463
KDR:0.924
Accuracy:27.481% C++
HSR:10.981% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Terminus VX-9
D--
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F-
HSR:19.027% D--
NSX Yumi
C+
Kills:196
Deaths:271
KDR:0.723
Accuracy:25.665% C+
HSR:25.510% C+
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Equinox VE2 Burst
C
Kills:101
Deaths:97
KDR:1.041
Accuracy:25.944% C
HSR:23.762% C-
Pulsar VS1
D--
Kills:73
Deaths:158
KDR:0.462
Accuracy:18.847% D--
HSR:10.959% D**
H-V45
C++
Kills:72
Deaths:99
KDR:0.727
Accuracy:24.943% C++
HSR:18.056% C-
Kills:1,464
Deaths (as Combat Medic):2,247
Deaths (to Combat Medics):1,109
KDR:0.65154
Kill Difference:783
Playtime:47.386 hours
Usage:3%
Score:1.154m
Score/min:406
Accuracy (listed only):23.870%
HSR (listed only):17.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:187
Deaths:176
KDR:1.063
Accuracy:14.899% C+
HSR:20.321% C**
Quasar VM1
D
Kills:182
Deaths:162
KDR:1.123
Accuracy:14.279% D-
HSR:18.132% D
Nebula VM20
B**
Kills:69
Deaths:30
KDR:2.300
Accuracy:18.693% C++
HSR:26.087% B**
Nebula VM20
A*
Kills:59
Deaths:30
KDR:1.967
Accuracy:19.271% C++
HSR:32.203% A*
Kills:497
Deaths (as MAX Suit):199
Deaths (to MAX Suits):646
KDR:2.49749
Kill Difference:298
Playtime:14.271 hours
Usage:1%
Score:0.404m
Score/min:472
Accuracy (listed only):16.786%
HSR (listed only):24.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,662
V. Kills:1,959 136%
Deaths:2,077
KDR:1.282
Accuracy:31.429% C+
KPH:16.600 C**
VKPH:12.200 B+
Hornet Missiles
B+
Kills:1,911
V. Kills:1,520 126%
Deaths:324
KDR:5.898
Accuracy:60.292% C+
KPH:72.300 C++
VKPH:57.500 B+
Light PPA
B+
Kills:1,118
V. Kills:172 N/A
Deaths:507
KDR:2.205
Accuracy:31.856% D*
KPH:28.300 D
VKPH:4.400 B+
Dual Photon Pods
C++
Kills:1,039
V. Kills:300 345%
Deaths:188
KDR:5.527
Accuracy:48.997% C
KPH:65.800 C+
VKPH:19 C++
Antares LC
C+
Kills:714
V. Kills:710 100%
Deaths:856
KDR:0.834
Accuracy:32.212% C++
KPH:12.800 C-
VKPH:12.700 C+
Maelstrom Turbo Laser
C
Kills:303
V. Kills:240 126%
Deaths:408
KDR:0.743
Accuracy:27.198% D
KPH:10 C
VKPH:7.900 C
Coyote Missiles
C*
Kills:139
V. Kills:118 117%
Deaths:80
KDR:1.738
Accuracy:53.592% C+
KPH:30.200 C
VKPH:25.600 C*
M202 Wyrm
B+
Kills:80
V. Kills:47 167%
Deaths:10
KDR:8
Accuracy:55.787% C++
KPH:129.600 C*
VKPH:76.100 B+
Kills:7,966 (4,797 + 0)
Deaths:4,450
KDR:1.790
VKDR:1.138
Vehicle Kills:5,066
Kill Difference:3,516
Playtime:333.470 hours
Usage:19%
Score:4.085m
Score/min:204
Piloting Accuracy:27.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:164
V. Kills:189 86%
Deaths:235
KDR:0.698
Accuracy:35.610% D--
KPH:5.700 C
VKPH:6.600 C+
C150 Dalton
C+
Kills:99
V. Kills:100 98%
Deaths:15
KDR:6.600
Accuracy:21.004% F-
KPH:25.300 C--
VKPH:25.500 C+
Kills:263 (164 + 99)
Deaths:250
KDR:1.052
VKDR:1.156
Vehicle Kills:289
Kill Difference:13
Playtime:32.600 hours
Usage:2%
Score:0.280m
Score/min:143
Piloting Accuracy:35.610%
Gunner Accuracy:21.004%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,596
V. Kills:1,178 135%
Deaths:503
KDR:3.173
Accuracy:49.936% D
KPH:25.600 C-
VKPH:18.900 C++
C75 Viper
A
Kills:1,241
V. Kills:547 226%
Deaths:253
KDR:4.905
Accuracy:42.519% C**
KPH:33.100 C*
VKPH:14.600 A
L100 Python HESH
A
Kills:1,239
V. Kills:344 359%
Deaths:160
KDR:7.744
Accuracy:50.255% C*
KPH:48.600 C+
VKPH:13.500 A
L100 Python HEAT
C+
Kills:943
V. Kills:378 249%
Deaths:209
KDR:4.512
Accuracy:45.686% D
KPH:28.600 C+
VKPH:11.500 C+
Skyguard
C+
Kills:335
V. Kills:275 121%
Deaths:182
KDR:1.841
Accuracy:28.095% C+
KPH:11.700 C-
VKPH:9.600 C+
Kills:5,354 (5,354 + 0)
Deaths:1,307
KDR:4.096
VKDR:2.083
Vehicle Kills:2,722
Kill Difference:4,047
Playtime:186.906 hours
Usage:11%
Score:2.758m
Score/min:246
Driving Accuracy:28.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:5,102
V. Kills:3,472 147%
Deaths:1,027
KDR:4.968
Accuracy:48.395% D
KPH:27.600 C*
VKPH:18.800 B++
Supernova VPC
A*
Kills:1,122
V. Kills:320 350%
Deaths:76
KDR:14.763
Accuracy:54.068% B
KPH:56.900 B++
VKPH:16.200 A*
Supernova PC
B**
Kills:992
V. Kills:485 204%
Deaths:221
KDR:4.489
Accuracy:50.142% C++
KPH:25.900 C**
VKPH:12.600 B**
E540 Halberd
B++
Kills:837
V. Kills:368 227%
Deaths:78
KDR:10.731
Accuracy:49.116% C*
KPH:39.400 B++
VKPH:17.300 C++
Saron HRB
C+
Kills:355
V. Kills:236 150%
Deaths:80
KDR:4.438
Accuracy:44.646% C++
KPH:22.300 C
VKPH:14.800 C+
G40-F Ranger
A++
Kills:142
V. Kills:75 187%
Deaths:20
KDR:7.100
Accuracy:39.533% A
KPH:74.600 A++
VKPH:39.400 A
Kills:8,550 (7,216 + 1,334)
Deaths:1,502
KDR:5.692
VKDR:3.300
Vehicle Kills:4,956
Kill Difference:7,048
Playtime:282.175 hours
Usage:16%
Score:5.610m
Score/min:331
Driving Accuracy:50.142%
Gunner Accuracy:39.533%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:4.250
Vehicle Kills:51
Kill Difference:50
Playtime:2.490 hours
Usage:0%
Score:0.076m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:143
V. Kills:58 242%
Deaths:37
KDR:3.865
Accuracy:35.276% C-
KPH:23.400 C**
VKPH:9.500 B+
M20 Basilisk
B+
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.310% C
KPH:25.900 B+
VKPH:12.200 B+
M12 Kobalt
B++
Kills:78
V. Kills:6 N/A
Deaths:5
KDR:15.600
Accuracy:21.721% B+
KPH:65.200 C+
VKPH:5 B++
Kills:325 (0 + 325)
Deaths:66
KDR:4.924
VKDR:1.712
Vehicle Kills:113
Kill Difference:259
Playtime:11.319 hours
Usage:1%
Score:0.190m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:21.721%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,5745,1021,0274.968C+2.9348.395%D1.019%D-27.6C*18.8B++326185h5.1C*10.5C+
Saron Laser Cannon 4,6212,6622,0771.282C+0.7631.429%C+1.052%D16.6C**12.2B+160160.2h117.6C**374.1B
Hornet Missiles 3,4311,9113245.898C**3.8660.292%C+1.099%C-72.4C++57.6B+66126.4h12.1C+20.1C+
L100 Python AP 2,7741,5965033.173C1.1449.936%D2.005%C25.5C-18.8C++25562.5h7.1C14.3C-
C75 Viper 1,7881,2412534.905C*2.8742.519%C**N/A33.1C*14.6A23437.5h14C++32.8C**
L100 Python HESH 1,5831,2391607.744C5.7150.255%C*N/A48.6C+13.5A21525.5h4.4C-8.7C
Supernova VPC 1,4421,1227614.763C**12.7354.068%BN/A57B++16.2A*38319.7h3.5C+6.5C++
Light PPA 1,2901,1185072.205C0.1731.856%D*1.252%C+28.3D4.4B+13039.5h19.7C61.8D
Dual Photon Pods 1,3391,0391885.527C+3.4948.997%CN/A65.8C+19C++37015.8h26.7C54.4C+
Supernova PC 1,4779922214.489C+2.4550.142%C++1.008%D--25.8C**12.6B**20338.4h5.9C11.7C+
L100 Python HEAT 1,3219432094.512C+2.4745.686%D2.439%C+28.7C+11.5C+26832.9h5.6B12.3C++
E540 Halberd 1,2058377810.731C++8.6949.116%C*N/A39.3B++17.3C++34821.3h5.5C**11.1B+
Tank Mine 1,2858182183.752B+1.7125.794%DN/A170.4A97.3A17474.8h1.8C*7.2C-
Antares LC 1,4247148560.834C-1.2032.212%C++1.961%C++12.8C-12.7C+15055.9h169.6C526.4C+
NSX Tanto 6065897470.788C1.2525.285%C+16.978%D*9.5D-N/A2362h21.4D--84.8C
Solstice SF 5905651,3390.422D1.6221.946%C20.177%B+4.9D--N/A23115.2h32.2F--146.8F*
VE-C Horizon 5565433451.574C++0.4637.711%B+20.074%C--38.8C+N/A11814h16.4C+43.6C**
M12 Kobalt 525496862A++59.9622.17%C+18.75%C*90.2C5.3C++2915.5h22.1C--99.8C+
VE-S Canis 4404284630.924C1.1127.481%C++10.981%D*21.6DN/A6219.8h15.8D57.5C+
Lasher X2 4294154870.852C+1.1931.672%B*3.133%C-30.5C+1C++8713.6h20.4C+64.4B+
Saron HRB 591355804.438C+2.4044.646%C++N/A22.3C14.8C+56215.9h31.2D*69.9D
Skyguard 6103351821.841C-0.2028.095%C+1.194%D11.8C9.6C+24428.5h153.1D545C--
VE-LR Obelisk 3413321192.79B++0.7537.112%B*35.241%B+48.1B++1.3B*1786.9h5.8B+15.5B++
NSX Naginata 3463313490.948C1.0919.761%C-23.565%D22.1D1B+6515h20.3F-102.6D-
Ghost 3163161182.678C+0.6430.566%D*73.734%B+33.6CN/A1189.4h2.6C8.4D
Maelstrom Turbo Laser 5433034080.743C1.2927.198%DN/A10C7.9C11730.4h126.9C+466.6C
Ursa 2652602171.198C+0.8425.298%B+22.308%C35.1C+N/A1717.4h15.4D*60.7C+
MKV Suppressed 2672565220.49D1.5525.212%C+14.063%D-3.8D*N/A1366.9h34.4T*136.6F
Orion VS54 2582513270.768C1.2718.117%D24.303%C+21.6C-N/A13611.6h18.6D**102.5C
Pulsar LSW 2332282081.096C0.9426.98%B++31.14%B*30.8C-N/A1257.4h17.2D**63.9C+
Terminus VX-9 2352263970.569C-1.4716.754%F-19.027%D--16.1D-N/A10514h19.6F--117F**
NS-61 Emissary 2122092270.921C*1.1225.205%C-11.483%D-22.2C+N/A739.4h14.2C++56.5C+
NSX Yumi 2081962710.723C-1.3125.665%C+25.51%C+9D*N/A2921.7h13.9C-54.3C+
VE-H Maw 1931901311.45C+0.5926.265%C++16.842%D--41.3CN/A1544.6h12.6C-48.1C+
Quasar VM1 1911871761.063C0.9714.899%C+20.321%C**25.6C*N/A1757.3h19.1D-128.4C+
Quasar VM1 1831821621.123C--0.9114.279%D-18.132%D26C-N/A1507h18.3D**128.4D-
Solstice VE3 1771734010.431C--1.6121.666%C16.763%D4.7D-N/A3736.9h32.3F**148.9D-
CAS30 Tank Buster 3531642350.698C1.3435.61%D--1.829%B+5.7C6.6C+9328.7h77.4C--217.3D
C-4 234159971.639C++0.4032.085%B**N/A113.6B++53.6A++21721.4h1.6C+5B+
Spear Anti-Vehicle Phalanx Tower 236156352A*49.9649.965%C+2.564%D82.1A++42.1B**4491.9h4.6A9.2A
Spear Anti-Vehicle Phalanx Turret 257151256.04C+4.0047.131%C*3.974%C+32.8C23C++4944.6h12.2D26C
M20 Basilisk 201143373.865B+1.8335.276%C-6.993%B+23.4C**9.5B+2786.1h111.5C+316C
G40-F Ranger 217142207.1C+5.0639.533%AN/A74.7A++39.5A+8101.9h60.6B+153.2B*
Coyote Missiles 257139801.738C0.3053.592%C+N/A30.2C25.7C*3174.6h73.3D**136.8D--
NS Decimator 1861191220.975C+1.0656.864%C--N/A32.2C+18.1C*4473.7h6.1D10.8D-
Thanatos VE70 1141122400.467C--1.5726.113%D**20.536%B*9.7D--N/A5611.5h6.2D23.7D*
Eidolon VE33 1151111330.835C+1.2029.725%C**15.315%D**13.9DN/A718h12.6D-42.5C
M20 Basilisk 165110522M**19.9649.098%C1.818%D*73.3A+36.7A++6331.5h84.9B+172.8B+
M20 Basilisk 153104244.333B++2.3036.31%C3.846%D26B+12.3B+2754h89.9B247.6B
NS-44 Commissioner 1051021190.857C+1.1842.492%B++16.667%D44.3B+1.3A*2262.3h5D-11.9C++
Equinox VE2 Burst 105101971.041C1.0025.944%C23.762%C-23.5DN/A684.3h19.3F-74.2D--
C150 Dalton 19999156.6C+4.5621.004%F-1.01%C++25.4C--25.6C+5093.9h4.6C+21.7F
NSX Tomoe 8888591.492C+0.5522.964%D*31.818%C--40C+N/A1142.2h19.1D*83D*
Orbital Strike Uplink 12587187U84.96724%UN/A870U380U88480.1h2.1T*0.3T*
M202 Wyrm 12780108C+5.9655.787%C++N/A133.3C*78.3B+8860.6h71.1D**127.5D**
Sticky Grenade 7979179N/A76.9641.219%D*N/A395D*N/A14960.2h3.6D*8.7D*
MANA Anti-Vehicle Turret 15079950.832D-1.2160.038%B+N/A790C+710C+2420950.1h11.9D*19.8C
M12 Kobalt 8478515.6B13.5621.721%B+14.103%D-65C+5B++3061.2h33.5F--154.1C
Pulsar VS1 76731580.462C--1.5818.847%D--10.959%D**12.6DN/A1085.8h22.4F-118.8D**
H-V45 7272990.727C1.3124.943%C++18.056%C-26.7CN/A1192.7h21.1F*84.6D-
Frag Grenade 7372172N/A69.9638.837%D-N/A240D--3.3D17010.3h4.6D11.9D
Nebula VM20 7069302.3C++0.2618.693%C++26.087%B**46B*N/A2421.5h17.3C+92.7C*
NS-357 Underboss 65631680.375D1.6626.193%D*14.286%D-14.7D-N/A734.3h7.7T-29.3F**
Saron HRB-H 11362125.167C+3.1341.999%FN/A24.8D20.4C5112.5h34.2D-81.3F
Nebula VM20 5959301.967C+0.0719.271%C++32.203%A*39.3BN/A1601.5h21D*108.8C+
NS-AM7 Archer 91551610.342C1.7057.259%C+9.091%D-2.2D--1.4D-2525.2h53.8F--93.9F*
Xiphos Anti-Personnel Phalanx Tower 5753153C+50.9626.449%CN/A265C++20A*10390.2h8.9B+33.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret47950.8h
Hellion G21610h
Spawn Beacon31,2590.7h
Nano-Armor Kit6241,263,33677.6h
Skywall Shield Emitter01790.4h
Structure Shield Module23570.9h
Repair Module14521h
Turret AI Module23981.1h
Reinforcements Module0510.1h
Nanite Revive Grenade06730.2h
Medical Applicator25198,9356h
Blast Wall12301.3h
Cortium Silo01220.3h
Spitfire Auto-Turret101,6541.4h
Restoration Kit5510h
Motion Spotter03260.2h
Hoplon Anti-Aircraft Phalanx Tower01680.6h
Rampart Wall0670.5h
Sunderer Garage0510.4h
Xiphos Anti-Personnel Tower01440.5h
Welding Device02,4280.4h
Deconstruction Tool022,0192.7h
Spear Anti-Vehicle Tower01860.6h
Shield Recharging Field221,2520.5h
Ammunition Package516,5733.3h
Medical Kit377270.5h
Anti-Infantry MANA Turret1720.1h
Nano-Repair Grenade02,2110.6h
Pain Spire0840.3h
Orbital Strike Target Designator4890.5h
Hardlight Barrier2870.1h
Router0740.1h
Recon Detection Device171,4832.2h
Alarm Module0530.1h
Vehicle Ammo Dispenser0740.2h
Vehicle Gate01381.1h
Elysium Spawn Tube01230.2h
Pillbox11190.8h
Lumifiber Rampart Wall34693.1h
Infantry Tower0600.5h

Check the help document for the dictionary if you want to learn more about words used here.


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