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Archon A.S.P. Operative Vantal[HARM] Vantal
VS BR 80

KDR: 1.76

Score: 30.1m

Last Seen: Jan 16th, 2019 3:33 PM
- OFFLINE - 28.8 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
Level Progress (to 81): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Supernova FPC Hornet Missiles L100 Python AP Light PPA Dual Photon Pods Supernova PC L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 98TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.875%17.004%3891310092,7640.6644231.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.151%0.352C**-0.552D-0.912D--HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88-0.177C20.1-0.41C--67.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.935%0.996%327510175,018171627572.92424182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.134%-0.58D-0.551D-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.5-0.546D79-0.5D168.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.127%1.822%529710157,026158447394.43281148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.035%-0.668D-0.48D0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-0.075C+13.8-0.128C26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.004%1.435%124510171,32414249040.929123146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.381%0.163C++-0.724D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.322C*29.10.227C++47.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.832%74.306%1241102128863700.452119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.759D-0.464B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.14C++2.50.2C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.113%20.536%1241102111228920.387543

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.272D**1.204B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.7-0.792D-6.2-0.273C17.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 63
30.1m475.6%360 (21.6k)331 (19.9k)1.758926,48915,0602.6922380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022124321.64%5.047%10906:014

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 14th, 2014 8:26 PMApr 11th, 2017 8:27 PMJan 17th, 2019 9:48 AM (2d) (PST)Jan 16th, 2019 2:23 PM (3d) (PST)Jan 16th, 2019 11:33 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
888548340.2920.1660.0152.0520.140190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,2603,24450,01617101123819,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1514.2h/63.1d 14,056 1,337 13,669 186.4k 827 2,900 12,711 80.6m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
Solstice VE3
C+
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C+
HSR:16.763% C--
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Eidolon VE33
C+
Kills:67
Deaths:94
KDR:0.713
Accuracy:27.381% C+
HSR:11.940% F-
Kills:1,506
Deaths (as Engineer):2,821
Deaths (to Engineers):5,545
KDR:0.53385
Kill Difference:1,315
Playtime:1,355.636 hours
Usage:90%
Score:27.177m
Score/min:334
Accuracy (listed only):24.479%
HSR (listed only):17.279%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:295
Deaths:309
KDR:0.955
Accuracy:19.939% C
HSR:23.390% D
Lasher X2
B+
Kills:287
Deaths:382
KDR:0.751
Accuracy:29.221% B+
HSR:3.484% C
Orion VS54
C++
Kills:233
Deaths:316
KDR:0.737
Accuracy:17.955% D
HSR:24.893% C++
VE-H Maw
C
Kills:79
Deaths:63
KDR:1.254
Accuracy:24.201% C
HSR:13.924% D**
Kills:894
Deaths (as Heavy Assault):1,070
Deaths (to Heavy Assaults):2,734
KDR:0.83551
Kill Difference:176
Playtime:52.363 hours
Usage:3%
Score:0.852m
Score/min:271
Accuracy (listed only):22.829%
HSR (listed only):16.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C+
Kills:589
Deaths:747
KDR:0.788
Accuracy:25.285% C+
HSR:16.978% D*
Solstice SF
B+
Kills:565
Deaths:1,339
KDR:0.422
Accuracy:21.946% C
HSR:20.177% B+
VE-S Canis
C++
Kills:361
Deaths:414
KDR:0.872
Accuracy:27.672% C++
HSR:10.526% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Solstice VE3
C+
Kills:173
Deaths:401
KDR:0.431
Accuracy:21.670% C+
HSR:16.763% C--
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:2,056
Deaths (as Light Assault):3,663
Deaths (to Light Assaults):2,618
KDR:0.56129
Kill Difference:1,607
Playtime:22.784 hours
Usage:2%
Score:0.375m
Score/min:274
Accuracy (listed only):24.650%
HSR (listed only):16.507%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C++
Kills:361
Deaths:414
KDR:0.872
Accuracy:27.672% C++
HSR:10.526% D*
Ghost
B+
Kills:288
Deaths:110
KDR:2.618
Accuracy:29.832% D**
HSR:74.306% B+
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
NS-61 Emissary
C-
Kills:209
Deaths:227
KDR:0.921
Accuracy:25.205% C-
HSR:11.483% D-
NS-44 Commissioner
B*
Kills:68
Deaths:73
KDR:0.932
Accuracy:42.497% B*
HSR:14.706% D--
NS-357 Underboss
D-
Kills:63
Deaths:168
KDR:0.375
Accuracy:26.193% D*
HSR:14.286% D-
Kills:1,245
Deaths (as Infiltrator):1,514
Deaths (to Infiltrators):1,746
KDR:0.82232
Kill Difference:269
Playtime:23.726 hours
Usage:2%
Score:0.393m
Score/min:276
Accuracy (listed only):29.435%
HSR (listed only):23.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:361
Deaths:414
KDR:0.872
Accuracy:27.672% C++
HSR:10.526% D*
MKV Suppressed
C+
Kills:256
Deaths:522
KDR:0.490
Accuracy:25.212% C+
HSR:14.063% D-
Terminus VX-9
D-
Kills:226
Deaths:397
KDR:0.569
Accuracy:16.754% F-
HSR:19.027% D-
NSX Yumi
C+
Kills:145
Deaths:213
KDR:0.681
Accuracy:26.040% C+
HSR:24.138% C+
Thanatos VE70
B*
Kills:112
Deaths:240
KDR:0.467
Accuracy:26.113% D**
HSR:20.536% B*
Kills:1,100
Deaths (as Combat Medic):1,786
Deaths (to Combat Medics):927
KDR:0.6159
Kill Difference:686
Playtime:42.798 hours
Usage:3%
Score:0.967m
Score/min:377
Accuracy (listed only):24.358%
HSR (listed only):17.658%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:187
Deaths:175
KDR:1.069
Accuracy:14.851% C+
HSR:20.321% B+
Quasar VM1
C-
Kills:181
Deaths:161
KDR:1.124
Accuracy:14.215% D
HSR:18.232% C-
Kills:368
Deaths (as MAX Suit):168
Deaths (to MAX Suits):581
KDR:2.19048
Kill Difference:200
Playtime:12.274 hours
Usage:1%
Score:0.349m
Score/min:474
Accuracy (listed only):14.533%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:2,436
V. Kills:1,840 132%
Deaths:1,945
KDR:1.252
Accuracy:31.517% C+
KPH:16.200 B
VKPH:12.200 B+
Hornet Missiles
B++
Kills:1,807
V. Kills:1,454 124%
Deaths:315
KDR:5.737
Accuracy:60.060% C
KPH:69.700 C++
VKPH:56.100 B++
Light PPA
B+
Kills:1,092
V. Kills:169 N/A
Deaths:502
KDR:2.175
Accuracy:31.922% D*
KPH:28.200 D
VKPH:4.400 B+
Dual Photon Pods
C++
Kills:1,024
V. Kills:299 341%
Deaths:188
KDR:5.447
Accuracy:48.815% C
KPH:65.600 C+
VKPH:19.100 C++
Antares LC
C+
Kills:688
V. Kills:695 99%
Deaths:839
KDR:0.820
Accuracy:32.355% C++
KPH:12.500 C-
VKPH:12.700 C+
Maelstrom Turbo Laser
C
Kills:303
V. Kills:240 126%
Deaths:408
KDR:0.743
Accuracy:27.198% D
KPH:10 C
VKPH:7.900 C
Coyote Missiles
C*
Kills:134
V. Kills:116 115%
Deaths:80
KDR:1.675
Accuracy:53.484% C+
KPH:29.400 C-
VKPH:25.400 C*
Kills:7,484 (4,519 + 0)
Deaths:4,277
KDR:1.750
VKDR:1.125
Vehicle Kills:4,813
Kill Difference:3,207
Playtime:320.973 hours
Usage:21%
Score:3.826m
Score/min:199
Piloting Accuracy:27.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:163
V. Kills:188 86%
Deaths:234
KDR:0.697
Accuracy:35.314% D--
KPH:5.700 C
VKPH:6.600 C+
C150 Dalton
C+
Kills:93
V. Kills:96 96%
Deaths:15
KDR:6.200
Accuracy:20.366% F-
KPH:24.300 C--
VKPH:25 C+
Kills:256 (163 + 93)
Deaths:249
KDR:1.028
VKDR:1.141
Vehicle Kills:284
Kill Difference:7
Playtime:32.325 hours
Usage:2%
Score:0.266m
Score/min:137
Piloting Accuracy:35.314%
Gunner Accuracy:20.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,223
V. Kills:1,013 121%
Deaths:454
KDR:2.694
Accuracy:48.975% D-
KPH:22 D
VKPH:18.200 C++
L100 Python HESH
B**
Kills:940
V. Kills:262 357%
Deaths:140
KDR:6.714
Accuracy:48.803% C+
KPH:44.900 C
VKPH:12.500 B**
L100 Python HEAT
C+
Kills:875
V. Kills:351 249%
Deaths:208
KDR:4.207
Accuracy:44.807% D
KPH:27.600 C+
VKPH:11.100 C+
C75 Viper
B+
Kills:561
V. Kills:220 254%
Deaths:161
KDR:3.484
Accuracy:37.803% C+
KPH:24.400 C
VKPH:9.600 B+
Skyguard
C+
Kills:299
V. Kills:260 115%
Deaths:176
KDR:1.699
Accuracy:27.515% C
KPH:11 C-
VKPH:9.600 C+
Kills:3,898 (3,898 + 0)
Deaths:1,139
KDR:3.422
VKDR:1.849
Vehicle Kills:2,106
Kill Difference:2,759
Playtime:158.327 hours
Usage:10%
Score:2.128m
Score/min:224
Driving Accuracy:27.515%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:2,143
V. Kills:2,150 100%
Deaths:792
KDR:2.706
Accuracy:44.004% D*
KPH:16.500 D
VKPH:16.600 B
Supernova PC
A
Kills:985
V. Kills:483 204%
Deaths:221
KDR:4.457
Accuracy:50.095% C++
KPH:25.800 B+
VKPH:12.600 A
E540 Halberd
B++
Kills:699
V. Kills:311 224%
Deaths:63
KDR:11.095
Accuracy:48.764% C++
KPH:39.300 B++
VKPH:17.500 C++
Saron HRB
C+
Kills:288
V. Kills:198 145%
Deaths:71
KDR:4.056
Accuracy:43.692% C+
KPH:21.300 C
VKPH:14.600 C+
Kills:4,115 (3,128 + 987)
Deaths:1,147
KDR:3.588
VKDR:2.739
Vehicle Kills:3,142
Kill Difference:2,968
Playtime:199.346 hours
Usage:13%
Score:3.633m
Score/min:304
Driving Accuracy:50.095%
Gunner Accuracy:43.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:62
V. Kills:51 119%
Deaths:12
KDR:5.167
Accuracy:41.999% F
KPH:24.900 D
VKPH:20.500 C
Kills:62 (0 + 62)
Deaths:12
KDR:5.167
VKDR:4.250
Vehicle Kills:51
Kill Difference:50
Playtime:2.488 hours
Usage:0%
Score:0.069m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:41.999%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:140
V. Kills:58 237%
Deaths:37
KDR:3.784
Accuracy:35.279% C
KPH:23 C**
VKPH:9.500 B+
M20 Basilisk
B+
Kills:104
V. Kills:49 208%
Deaths:24
KDR:4.333
Accuracy:36.310% C
KPH:25.900 B
VKPH:12.200 B+
Kills:244 (0 + 244)
Deaths:61
KDR:4
VKDR:1.754
Vehicle Kills:107
Kill Difference:183
Playtime:10.089 hours
Usage:1%
Score:0.150m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:36.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 4,2762,4361,9451.252C+0.5131.517%C+1.149%D16.2B12.2B+157150.8h121.9C**386.6B
Supernova FPC 4,2932,1437922.706C-0.9544.004%D*2.053%C16.5D16.6B302129.8h6.8D15.5D--
Hornet Missiles 3,2611,8073155.737C++3.9860.06%C1.162%C-69.8C++56.1B++62925.9h12.3C+20.6C+
L100 Python AP 2,2361,2234542.694C0.9448.975%D-2.617%C+22D18.3C++23155.5h8C-16.3D
Light PPA 1,2611,0925022.175C0.4231.922%D*1.282%C+28.2D4.4B+12938.7h19.7C61.7D
Dual Photon Pods 1,3231,0241885.447C+3.6948.815%CN/A65.6C+19.2C++36515.6h26.7C54.7C+
Supernova PC 1,4689852214.457C+2.7050.095%C++1.015%D--25.8B+12.6A19638.2h5.9C11.7C+
L100 Python HESH 1,2029401406.714C4.9648.803%C+N/A44.8C12.5B**19021h4.6D-9.3C-
L100 Python HEAT 1,2268752084.207C+2.4544.807%D2.629%C+27.6C+11.1C+25331.7h5.6B12.5C++
Tank Mine 1,1307062053.444B+1.6924.544%DN/A160.5A96.4B**17074.4h1.8C**7.3C-
E540 Halberd 1,0106996311.095C*9.3448.764%C++N/A39.3B++17.5C++31817.8h5.5B11.2B+
Antares LC 1,3836888390.82C-0.9432.355%C++1.89%C+12.5C-12.7C+14954.9h172C531.6C+
NSX Tanto 6065897470.788C0.9725.285%C+16.978%D*9.5D-N/A2362h21.4D--84.8C
Solstice SF 5905651,3390.422D1.3421.946%C20.177%B+4.9D--N/A22115.2h32.2F--146.8F--
C75 Viper 7815611613.484C+1.7337.803%C+1.426%C+24.4C9.6B+18523h17.4C--46C
M12 Kobalt 434413759A++57.2419.969%C19.128%B+87.9C4.5C2704.7h20C+100C+
VE-S Canis 3723614140.872C0.8927.672%C++10.526%D*19.7DN/A5018.3h16.7D--60.2C
Maelstrom Turbo Laser 5433034080.743C1.0227.198%DN/A10C7.9C11330.4h126.9C+466.6C
Skyguard 5592991761.699C-0.0627.515%C1.003%D-11C-9.6C+23527.1h159.9D581.2C--
NSX Naginata 3072953090.955C0.8019.939%C23.39%D24.8D1B+6911.9h20.1F-100.8D-
Saron HRB 486288714.056C+2.3043.692%C+N/A21.3C14.7C+60713.5h31.6D*72.2D-
Ghost 2882881102.618C+0.8629.832%D**74.306%B+32.7C+N/A1098.8h2.5C+8.5D
Lasher X2 2932873820.751C1.0129.221%B+3.484%C25.2CN/A6611.4h20.9C+71.6B
MKV Suppressed 2672565220.49D1.2725.212%C+14.063%D-3.8D*N/A1366.9h34.4T*136.6F
Orion VS54 2392333160.737C1.0217.955%D24.893%C++20.8C-N/A12111.2h19D**106D
Terminus VX-9 2352263970.569C--1.1916.754%F-19.027%D-16.1D--N/A10414h19.6F*117F**
NS-61 Emissary 2122092270.921C*0.8425.205%C-11.483%D-22.2C+N/A709.4h14.2C++56.5C+
Quasar VM1 1911871751.069C0.6914.851%C+20.321%B+26C**N/A1727.2h19D-127.9C+
Quasar VM1 1821811611.124C--0.6314.215%D18.232%C-25.9CN/A1507h18.3D**128.6D-
Solstice VE3 1771734010.431C-1.3321.67%C+16.763%C--4.7D-N/A3336.8h32.3F*148.8D-
CAS30 Tank Buster 3511632340.697C1.0635.314%D--1.84%B+5.7C6.6C+9228.5h76.6C217D
Spear Anti-Vehicle Phalanx Tower 221147273.5M**71.7449.747%C+2.721%D81.7A++41.1B*4401.8h4.7B**9.4A
NSX Yumi 1521452130.681C--1.0826.04%C+24.138%C+8D**N/A2518.1h13.6C52.1C+
Spear Anti-Vehicle Phalanx Turret 243141245.875C+4.1246.555%C**4.255%C++32C23.2C*4824.4h12.3D26.4C
M20 Basilisk 198140373.784B+2.0335.279%C7.143%B+23C**9.5B+2486.1h113.3C321.2C
Coyote Missiles 250134801.675C0.0853.484%C+N/A29.1C-25.2C++3074.6h74.5D**139.2D--
Thanatos VE70 1141122400.467C--1.2926.113%D**20.536%B*9.8D--N/A5311.4h6.2D23.7D*
M20 Basilisk 165110522M+20.2449.098%C1.818%D*73.3A+36.7A++6111.5h84.9B++172.8B+
M20 Basilisk 153104244.333B*2.5736.31%C3.846%D26B+12.3B+2484h89.9B+247.6B
C-4 14396601.6C++0.1634.698%A++N/A137.1A67.1M32230.7h1.7C4.8B+
C150 Dalton 18993156.2C+4.4420.366%F-1.075%C++24.5C-25.3C+4693.8h4.5C+22.3F-
VE-H Maw 7979631.254C0.5024.201%C13.924%D**41.6CN/A1511.9h14.8D*61C
Sticky Grenade 7979179N/A77.2441.219%D*N/A395D*N/A14480.2h3.6D*8.7D*
MANA Anti-Vehicle Turret 14274950.779D0.9859.502%CN/A740C--680C--2287030.1h12.3B20.6B+
Frag Grenade 7069169N/A67.2439.164%D-N/A345D5C16530.2h4.5C--11.4C--
NS-44 Commissioner 7168730.932C+0.8342.497%B*14.706%D--42.5B+1.9M+2131.6h5.5D*12.8C+
Eidolon VE33 7067940.713C1.0527.381%C+11.94%F-10.6DN/A506.3h13.1D--47.8C-
NS Decimator 9865621.048C++0.7151.329%D*1.538%D32.5C+16.5C++3952h5.6C-11D-
NS-357 Underboss 65631680.375D1.3826.193%D*14.286%D-14.7D-N/A694.3h7.7T-29.3F*
Saron HRB-H 11362125.167C++3.4141.999%FN/A24.8D20.4C4612.5h34.2D-81.3F
Xiphos Anti-Personnel Phalanx Tower 5652152C+50.2428.34%C+N/A260C++20B++10900.2h8.4B+29.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit5510h
Motion Spotter03260.2h
Nano-Armor Kit4461,082,09357.7h
Anti-Vehicle MANA Turret47740.8h
Equinox VE2 Burst1540h
Spawn Beacon26960.4h
Hellion G21610h
Turret AI Module23380.9h
Repair Module13870.9h
Skywall Shield Emitter01550.4h
Structure Shield Module23190.9h
Cortium Silo01010.3h
Blast Wall12061.1h
Nanite Revive Grenade05770.2h
Medical Applicator23394,7545.6h
Spear Anti-Vehicle Tower01640.5h
Spitfire Auto-Turret49980.9h
Deconstruction Tool022,0192.7h
Sunderer Garage0500.4h
Rampart Wall0630.5h
Welding Device01,0930.1h
Hoplon Anti-Aircraft Phalanx Tower01440.5h
Xiphos Anti-Personnel Tower01300.5h
Anti-Infantry MANA Turret1720.1h
Ammunition Package475,9963.2h
Shield Recharging Field161,0010.3h
Medical Kit255050.4h
Alarm Module0520.1h
Lumifiber Rampart Wall34182.8h
Elysium Spawn Tube01030.2h
Pillbox11060.7h
Nano-Repair Grenade01,0860.3h
Hardlight Barrier2870.1h
Vehicle Ammo Dispenser0660.2h
Vehicle Gate01211h
Recon Detection Device97201.1h

Check the help document for the dictionary if you want to learn more about words used here.


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