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Archon Vantal6[MAG3] Vantal6
VS BR 79

KDR: 4.12

Score: 5.1m

Last Seen: Apr 23rd, 2020 1:37 AM
- OFFLINE - 14.8 hour(s)

Battle Rank 79 - Vanu Sovereignty on Emerald
Level Progress (to 80): 53%
Level 100 Progress: 27% 429h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L100 Python AP Supernova PC Pulsar LSW E540 Halberd Saron Laser Cannon Saron HRB VE-C Horizon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.976%20.917%522413458511.251472.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.787%0.72B++-0.029C+0.072C+HEAD ++ (~8.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.161C++15.5-0.087C+46.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.481%1.005%393113483981142193.46087181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.502D-0.52D-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.6-0.34C-70.7-0.329C-146.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.01%0.15%3014313463,996246169816.2439235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.455%1.16B**-1.519F-1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.90.689B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.532%0.444%212113482251833901.2228358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.23B**-0.985D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.649B+20.90.48B+21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m477.8%533 (32k)493 (29.6k)4.116947,8511,9075.6696479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134933423.799%4.025%9605:281

82% Engineer15% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2019 10:37 PMFeb 6th, 2020 1:34 AMMay 7th, 2020 8:11 AM (142d) (PST)Apr 22nd, 2020 10:05 PM (156d) (PST)Apr 22nd, 2020 9:37 PM (156d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,797911,7060.7530.1830.0304.8040.252498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
107,8025,454102,348451122881529,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
173.7h/7.2d 2,961 316 1,887 50.1k 141 343 2,629 18.7m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B+
Kills:194
Deaths:191
KDR:1.016
Accuracy:40.262% B+
HSR:18.041% D*
Kills:194
Deaths (as Engineer):191
Deaths (to Engineers):686
KDR:1.01571
Kill Difference:3
Playtime:141.888 hours
Usage:82%
Score:4.364m
Score/min:513
Accuracy (listed only):40.262%
HSR (listed only):18.041%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:472
Deaths:406
KDR:1.163
Accuracy:24.662% C
HSR:21.186% D-
NSX Naginata
C--
Kills:151
Deaths:82
KDR:1.841
Accuracy:22.206% D
HSR:27.815% C--
Orion VS54
C+
Kills:122
Deaths:82
KDR:1.488
Accuracy:24.763% C+
HSR:21.312% D-
Kills:745
Deaths (as Heavy Assault):570
Deaths (to Heavy Assaults):407
KDR:1.30702
Kill Difference:175
Playtime:25.646 hours
Usage:15%
Score:0.589m
Score/min:383
Accuracy (listed only):23.877%
HSR (listed only):23.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:106
Deaths:69
KDR:1.536
Accuracy:30.624% C+
HSR:9.434% D**
Kills:106
Deaths (as Combat Medic):69
Deaths (to Combat Medics):165
KDR:1.53623
Kill Difference:37
Playtime:2.348 hours
Usage:1%
Score:0.065m
Score/min:458
Accuracy (listed only):30.624%
HSR (listed only):9.434%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:124
Deaths:48
KDR:2.583
Accuracy:18.437% D
HSR:23.387% C++
Nebula VM20
B
Kills:115
Deaths:48
KDR:2.396
Accuracy:19.282% C--
HSR:25.217% B
Kills:239
Deaths (as MAX Suit):48
Deaths (to MAX Suits):44
KDR:4.97917
Kill Difference:191
Playtime:2.895 hours
Usage:2%
Score:0.111m
Score/min:637
Accuracy (listed only):18.860%
HSR (listed only):24.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:398
V. Kills:208 190%
Deaths:103
KDR:3.864
Accuracy:32.481% C++
KPH:40.300 A++
VKPH:21.100 A
Light PPA
B+
Kills:113
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:40.017% C-
KPH:51.600 C
VKPH:5 B+
Hornet Missiles
B++
Kills:66
V. Kills:45 143%
Deaths:8
KDR:8.250
Accuracy:63.855% C+
KPH:93.500 C*
VKPH:63.800 B++
Kills:577 (511 + 0)
Deaths:111
KDR:5.198
VKDR:2.378
Vehicle Kills:264
Kill Difference:466
Playtime:12.774 hours
Usage:7%
Score:0.277m
Score/min:361
Piloting Accuracy:40.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,074
V. Kills:446 240%
Deaths:34
KDR:31.588
Accuracy:52.110% D
KPH:61.900 B**
VKPH:25.700 B+
Kills:1,074 (1,074 + 0)
Deaths:34
KDR:31.588
VKDR:13.118
Vehicle Kills:446
Kill Difference:1,040
Playtime:17.351 hours
Usage:10%
Score:0.411m
Score/min:395
Driving Accuracy:52.110%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,974
V. Kills:883 223%
Deaths:120
KDR:16.450
Accuracy:53.821% C+
KPH:53.500 A+
VKPH:23.900 B**
Supernova PC
A*
Kills:948
V. Kills:360 263%
Deaths:2
KDR:474
Accuracy:52.424% C++
KPH:60.500 A*
VKPH:23 A*
E540 Halberd
A++
Kills:449
V. Kills:174 257%
Deaths:
KDR:
Accuracy:51.540% C++
KPH:61.600 A++
VKPH:23.900 B*
Saron HRB
B**
Kills:225
V. Kills:105 212%
Deaths:4
KDR:56.250
Accuracy:49.532% C*
KPH:45.100 B**
VKPH:21.100 C++
G40-F Ranger
A+
Kills:186
V. Kills:92 200%
Deaths:2
KDR:93
Accuracy:44.030% A+
KPH:96.700 A
VKPH:47.800 B**
Kills:3,782 (2,922 + 860)
Deaths:128
KDR:29.547
VKDR:12.609
Vehicle Kills:1,614
Kill Difference:3,654
Playtime:66.801 hours
Usage:38%
Score:1.636m
Score/min:408
Driving Accuracy:52.424%
Gunner Accuracy:44.030%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 2,8571,97412016.45B+12.3353.821%C+N/A53.5A+23.9B**43436.9h3.8B+7B+
L100 Python AP 1,5201,0743431.588A*27.4752.11%DN/A61.7B**25.6B+39517.4h3.5B**6.8C**
Supernova PC 1,3089482474U469.8852.424%C++N/A60.4A*22.9A*33015.7h4.4C*8.5B
Pulsar LSW 4844724061.163C--2.9524.662%C21.186%D-39D1C**11612.1h15.7F-63.6C-
E540 Halberd 6234491449U444.8851.54%C++N/A61.5A++23.8B*3497.3h4.1B**8B*
Saron Laser Cannon 6063981033.864C*0.2532.481%C++1.005%D40.2A++21A3649.9h70.7B+217.6B++
Saron HRB 330225456.25S52.1349.532%C*N/A45B*21C++3765h20.9C+42.2C**
VE-C Horizon 2081941911.016D3.1040.262%B+18.041%D*20.4D--1.5C+539.5h21.5F53.4D
G40-F Ranger 278186293S88.8844.03%A+N/A97.9A+48.4B**8561.9h53.6B+121.7B++
Lasher X2 1751701171.453C+2.6634.724%B+1.765%D*54.8C++1.6C*1953.1h15.5B++44.6B+
NSX Naginata 153151821.841C+2.2822.206%D27.815%C--52.1CN/A2352.9h13D58.5C-
Nebula VM20 127124482.583C+1.5318.437%D23.387%C++51.7C**1.3B+1812.4h15.1C+82.1C+
Orion VS54 124122821.488C2.6324.763%C+21.312%D-46.9C+N/A1982.6h15.6D--63.1C+
Nebula VM20 120115482.396C+1.7219.282%C--25.217%B47.9C+2.1A*1512.4h17C+88.4C-
Light PPA 1241131113U108.8840.017%C-1.77%B**51.4C5B+1822.2h20.6D--51.5D-
VE-S Canis 112106691.536C+2.5830.624%C+9.434%D**16.6D--N/A676.4h18.2D*59.4D-
NS Decimator 168104621.677C++2.4457.051%DN/A40C24.6B+3892.6h5.1C--9D
Tank Mine 11884516.8S12.6840.955%C++N/A420S170M*24720.2h1.9C+4.7B+
Hornet Missiles 1116688.25C+4.1363.855%C+N/A94.3C*64.3B++8730.7h8.8B+13.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit390136,28915h
Spawn Beacon23610.2h
Medical Applicator81,9700.1h
Welding Device06640.1h
Spitfire Auto-Turret02650.2h
Ammunition Package43470.1h
Medical Kit62530.1h
Nano-Repair Grenade03820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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