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Primus Primus VanuArchPriest[] VanuArchPriest
VS BR 47

KDR: 4.83

Score: 1.5m

Last Seen: Sep 8th, 2019 8:40 PM
- OFFLINE - 21.2 hour(s)

Battle Rank 47 - Vanu Sovereignty on Miller
Level Progress (to 48): 36%
Level 100 Progress: 8% 2929h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Pulsar C VA39 Spectre NSX Tomoe Proximity Mine VE-LR Obelisk Sirius SX12 NSX Naginata Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $347,778 MLG Score: 278
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.849%29.219%638812081,0374.86855-0.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.628%0.177C++1.155B**0.128C++HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.6-0.73D-27.7-0.991D--98.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.392%42.456%0112152854656.06383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.346D**-1.56F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.7-3.175T-11-2.38F--30.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.5m1903.7%99 (5.9k)81 (4.9k)4.829681,9854115.4184947 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121617115.066%25.743%38843:290

8% Combat Medic6% Engineer19% Heavy Assault38% Infiltrator28% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2018 8:27 PMDec 31st, 1969 6:00 PMSep 8th, 2019 4:54 PM (43d) (PST)Sep 8th, 2019 5:26 PM (43d) (PST)Sep 8th, 2019 4:40 PM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
130141160.1100.0230.0282.1560.004278

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,8008546,94671212904,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
302.1h/12.6d 242 511 1,052 39.1k 305 1,085 67 2.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:89
Deaths:51
KDR:1.745
Accuracy:19.047% D
HSR:37.079% A
VE-H Maw
D
Kills:54
Deaths:17
KDR:3.176
Accuracy:21.475% D
HSR:7.407% F--
Kills:143
Deaths (as Heavy Assault):68
Deaths (to Heavy Assaults):103
KDR:2.10294
Kill Difference:75
Playtime:56.987 hours
Usage:19%
Score:0.222m
Score/min:65
Accuracy (listed only):20.261%
HSR (listed only):22.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:296
Deaths:94
KDR:3.149
Accuracy:19.306% D--
HSR:27.027% B++
Sirius SX12
A+
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A+
Solstice Burst
D*
Kills:79
Deaths:28
KDR:2.821
Accuracy:20.742% D*
HSR:16.456% D*
NSX Tanto
B**
Kills:64
Deaths:28
KDR:2.286
Accuracy:18.769% D**
HSR:32.813% B**
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:582
Deaths (as Light Assault):164
Deaths (to Light Assaults):91
KDR:3.54878
Kill Difference:418
Playtime:84.808 hours
Usage:28%
Score:0.349m
Score/min:69
Accuracy (listed only):21.376%
HSR (listed only):26.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B
Kills:285
Deaths:9
KDR:31.667
Accuracy:26.392% D--
HSR:42.456% B
NSX Tomoe
C+
Kills:258
Deaths:40
KDR:6.450
Accuracy:27.836% C
HSR:36.434% C+
Sirius SX12
A+
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A+
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:686
Deaths (as Infiltrator):63
Deaths (to Infiltrators):87
KDR:10.88889
Kill Difference:623
Playtime:116.041 hours
Usage:38%
Score:0.609m
Score/min:87
Accuracy (listed only):25.573%
HSR (listed only):33.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A+
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:143
Deaths (as Combat Medic):14
Deaths (to Combat Medics):27
KDR:10.21429
Kill Difference:129
Playtime:23.918 hours
Usage:8%
Score:0.170m
Score/min:119
Accuracy (listed only):24.032%
HSR (listed only):26.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:296
Deaths:94
KDR:3.149
Accuracy:19.306% D--
HSR:27.027% B++
VE-LR Obelisk
C+
Kills:104
Deaths:1
KDR:104
Accuracy:25.260% D--
HSR:30.769% C+
Solstice Burst
D*
Kills:79
Deaths:28
KDR:2.821
Accuracy:20.742% D*
HSR:16.456% D*
NSX Tanto
B**
Kills:64
Deaths:28
KDR:2.286
Accuracy:18.769% D**
HSR:32.813% B**
Kills:543
Deaths (as Engineer):151
Deaths (to Engineers):46
KDR:3.59603
Kill Difference:392
Playtime:19.029 hours
Usage:6%
Score:0.119m
Score/min:105
Accuracy (listed only):21.019%
HSR (listed only):26.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 305296943.149A1.6819.306%D--27.027%B++6.4D-N/A1546.3h26.7T*138.1F--
VA39 Spectre 290285931.667U26.8426.392%D--42.456%B11.3DN/A2925.3h11F--41.7F-
NSX Tomoe 260258406.45M*1.6227.836%C36.434%C+7.5D*N/A1934.4h29.5T*105.9F--
Proximity Mine 166166627.667S22.8424.969%F-N/A55.3D**N/A1593h2.4D**9.7T-
VE-LR Obelisk 1051041104U99.1725.26%D--30.769%C+13D-N/A458h13.6F**53.7F--
Sirius SX12 9393109.3S4.4723.125%C27.957%A+6D--N/A1915.6h28F*121.1D*
NSX Naginata 9189511.745B+3.0819.047%D37.079%A4.9D**N/A1318.1h25.9T136.1F
Solstice Burst 8079282.821B**2.0120.742%D*16.456%D*6.1D--N/A2313h27.9T*134.4F**
Frag Grenade 6765165N/A60.1735.72%D*N/A162.5D**5C-5370.4h7.1F**19.8F*
NSX Tanto 6464282.286A2.5418.769%D**32.813%B**4D*N/A1016.2h41.8T*222.9F*
VE-H Maw 5554173.176A+1.6521.475%D7.407%F--3.9D**N/A1413.7h36.7T*170.7T*
NS-7 PDW 5350412.5U7.6724.939%C++26%A6.9D--N/A167.2h26.6F--106.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05410.3h
Spitfire Auto-Turret12710.3h
Ammunition Package03810.1h
Nano-Armor Kit07,6190.6h
Medical Kit121730.3h
Hunter QCX02410.8h
Medical Applicator1286,2334.6h
Recon Detection Device13,6855.8h

Check the help document for the dictionary if you want to learn more about words used here.


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