Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,901)players online:
TamakiLive (12)  ShadowGamerTim (5)  GelosTheStrimmer (4)  Government_CheeseBurger (3)  infinatedragon01 (3)  coltnavy (3) 30
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (28 days). The data shown below may not be accurate.

Ascendant Ascendant VanuArchPriest[] VanuArchPriest
VS BR 45

KDR: 4.75

Score: 1.3m

Last Seen: May 20th, 2019 7:37 PM
- OFFLINE - 9.4 hour(s)

Battle Rank 45 - Vanu Sovereignty on Miller
Level Progress (to 46): 79%
Level 100 Progress: 7% 3046h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VA39 Spectre NSX Tomoe Pulsar C Proximity Mine VE-LR Obelisk Sirius SX12 NSX Naginata Solstice Burst
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:VanuArchPriest



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.06%28.437%627812029534.88718-0.133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.693%0.181C++1.165B**0.127C++HEAD ++ (~17.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.8-0.727D-28.4-0.99D--100.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.04%43.066%0112092744655.95652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.347D**-1.565F-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-3.179T-10.8-2.382F--30.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.3m1780.9%96 (5.8k)78 (4.7k)4.754621,8023795.3192645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121015614.673%25.86%37945:270

8% Combat Medic6% Engineer19% Heavy Assault39% Infiltrator26% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2018 8:27 PMDec 31st, 1969 6:00 PMMay 21st, 2019 4:58 AM (28d) (PST)May 20th, 2019 3:38 PM (28d) (PST)May 20th, 2019 3:37 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
126141120.1070.0220.0281.9690.004264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
7,5748446,73061211804,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
281h/11.7d 214 466 954 33.2k 279 977 61 2.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:89
Deaths:51
KDR:1.745
Accuracy:19.047% D
HSR:37.079% A
VE-H Maw
D
Kills:51
Deaths:17
KDR:3
Accuracy:21.971% D
HSR:5.882% F--
Kills:140
Deaths (as Heavy Assault):68
Deaths (to Heavy Assaults):97
KDR:2.05882
Kill Difference:72
Playtime:54.344 hours
Usage:19%
Score:0.205m
Score/min:63
Accuracy (listed only):20.509%
HSR (listed only):21.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:233
Deaths:80
KDR:2.913
Accuracy:19.264% D--
HSR:25.751% B+
Sirius SX12
A++
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A++
Solstice Burst
D*
Kills:79
Deaths:28
KDR:2.821
Accuracy:20.760% D*
HSR:16.456% D*
NSX Tanto
B**
Kills:63
Deaths:28
KDR:2.250
Accuracy:18.911% D**
HSR:31.746% B**
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:518
Deaths (as Light Assault):150
Deaths (to Light Assaults):79
KDR:3.45333
Kill Difference:368
Playtime:74.110 hours
Usage:26%
Score:0.281m
Score/min:63
Accuracy (listed only):21.400%
HSR (listed only):25.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B+
Kills:274
Deaths:8
KDR:34.250
Accuracy:26.040% D--
HSR:43.066% B+
NSX Tomoe
C+
Kills:248
Deaths:39
KDR:6.359
Accuracy:28.334% C+
HSR:35.081% C+
Sirius SX12
A++
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A++
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:665
Deaths (as Infiltrator):61
Deaths (to Infiltrators):83
KDR:10.90164
Kill Difference:604
Playtime:110.129 hours
Usage:39%
Score:0.560m
Score/min:85
Accuracy (listed only):25.609%
HSR (listed only):33.026%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:93
Deaths:10
KDR:9.300
Accuracy:23.125% C
HSR:27.957% A++
NS-7 PDW
N/A
Kills:50
Deaths:4
KDR:12.500
Accuracy:24.939% N/A
HSR:26% N/A
Kills:143
Deaths (as Combat Medic):14
Deaths (to Combat Medics):25
KDR:10.21429
Kill Difference:129
Playtime:23.112 hours
Usage:8%
Score:0.170m
Score/min:123
Accuracy (listed only):24.032%
HSR (listed only):26.979%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:233
Deaths:80
KDR:2.913
Accuracy:19.264% D--
HSR:25.751% B+
VE-LR Obelisk
C
Kills:97
Deaths:1
KDR:97
Accuracy:25.411% D--
HSR:29.897% C
Solstice Burst
D*
Kills:79
Deaths:28
KDR:2.821
Accuracy:20.760% D*
HSR:16.456% D*
NSX Tanto
B**
Kills:63
Deaths:28
KDR:2.250
Accuracy:18.911% D**
HSR:31.746% B**
Kills:472
Deaths (as Engineer):137
Deaths (to Engineers):41
KDR:3.44526
Kill Difference:335
Playtime:17.811 hours
Usage:6%
Score:0.108m
Score/min:101
Accuracy (listed only):21.086%
HSR (listed only):25.962%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VA39 Spectre 279274834.25U29.5026.04%D--43.066%B+11.4DN/A2824h10.8F--41.3F-
NSX Tomoe 249248396.359A**1.6028.334%C+35.081%C+7.7D*N/A1932.3h29.6T*104.3F-
Pulsar C 241233802.913A1.8419.264%D--25.751%B+5.7D--N/A1440.8h28.7T*149.1T
Proximity Mine 147147436.75U32.0024.812%F-N/A54.4D**N/A1422.7h2.5F10T*
VE-LR Obelisk 9897197U92.2525.411%D--29.897%C12.6D-N/A417.7h14.2T-55.8F**
Sirius SX12 9393109.3S4.5523.125%C27.957%A++6.1D*N/A1915.2h28F**121.1D*
NSX Naginata 9189511.745B3.0119.047%D37.079%A4.9D*N/A1318.1h25.9T-136.1F
Solstice Burst 8079282.821B*1.9320.76%D*16.456%D*6.1D*N/A2212.9h27.9T*134.3T
NSX Tanto 6363282.25B**2.5018.911%D**31.746%B**3.9D--N/A1016h42.2T*223.1F**
Frag Grenade 5351151N/A46.2534.233%D**N/A170D**6.7C+5080.3h7.2F**21.1F**
VE-H Maw 5251173B**1.7521.971%D5.882%F--3.9D**N/A1413h37.5T*170.7T*
NS-7 PDW 5350412.5U7.7524.939%C+26%A6.9D--N/A167.2h26.6F*106.7D--

Consumables
  Name Deaths Consumed Time Equipped
Spitfire Auto-Turret02540.2h
Motion Spotter05060.2h
Ammunition Package03460.1h
Nano-Armor Kit06,8830.6h
Medical Kit81460.2h
Hunter QCX02410.8h
Medical Applicator1286,1784.6h
Recon Detection Device13,4555.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 2.38s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.